
* More battleground editing, and some bug fixes. - * ALL BATTLEGROUNDS ARE NOW ACTIVE BY DEFAULT. PLEASE CONTINUE TESTING * - Rewrote the Badge Exchange NPC in bg_common.txt, is official now. - Other changes to the bg_common folder, including disabled GM NPC. - Completely rewrote Flavius for the most part, from ground up. - Moved old Flavius battlegrounds to /custom/battleground folder. - Restored original bg_common, and KVM to /custom/battleground - Fixed wall bugs in Tierra Gorge, and added an oninit to the timers. - Other minor tweaks to both Tierra Gorge and KVM scripts. - Fixed the pseudo-cooldown on KVM not working properly, I hope. - Added global time2str function which will be used later in Endless tower. * Applied Epoque's mapflag clean up, which removes flags from scripts. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14374 54d463be-8e91-2dee-dedb-b68131a5f0ec
379 lines
9.3 KiB
Plaintext
379 lines
9.3 KiB
Plaintext
// ==============================================================================
|
|
// BattleGround System - KvM 1~59
|
|
// ==============================================================================
|
|
|
|
// Registration NPC's
|
|
// *********************************************************************
|
|
|
|
bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
|
|
end;
|
|
|
|
OnInit:
|
|
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
|
|
end;
|
|
|
|
OnEnterBG:
|
|
set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
|
|
end;
|
|
}
|
|
|
|
bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
|
|
end;
|
|
|
|
OnInit:
|
|
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
|
|
end;
|
|
|
|
OnEnterBG:
|
|
set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
|
|
end;
|
|
}
|
|
|
|
// Light Effects
|
|
// *********************************************************************
|
|
|
|
bat_c03,54,123,0 script #bat_c03a 111,{
|
|
end;
|
|
|
|
OnKvM03LightA: misceffect 54; end;
|
|
OnKvM03LightB: misceffect 55; end;
|
|
OnKvM03LightC: misceffect 56; end;
|
|
}
|
|
|
|
bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
|
|
bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
|
|
bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
|
|
bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
|
|
bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
|
|
|
|
// Battleground Engine
|
|
// *********************************************************************
|
|
|
|
- script KvM03_BG -1,{
|
|
end;
|
|
|
|
OnInit:
|
|
setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
|
|
setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
|
|
setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
|
|
setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
|
|
disablenpc "TherapistKvM03a";
|
|
disablenpc "TherapistKvM03b";
|
|
disablenpc "VintenarKvM03a";
|
|
disablenpc "VintenarKvM03b";
|
|
end;
|
|
|
|
OnGuillaumeJoin:
|
|
OnCroixJoin:
|
|
donpcevent "KvM03_BG::OnReadyCheck";
|
|
end;
|
|
|
|
OnGuillaumeQuit:
|
|
set BG_Delay_Tick, gettimetick(2) + 1200;
|
|
OnGuillaumeDie:
|
|
if( $@KvM03BG == 2 )
|
|
{
|
|
set .Guillaume_Count, .Guillaume_Count - 1;
|
|
set .Croix_Score, .Croix_Score + 1;
|
|
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
|
|
if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
|
|
}
|
|
end;
|
|
|
|
OnCroixQuit:
|
|
set BG_Delay_Tick, gettimetick(2) + 1200;
|
|
OnCroixDie:
|
|
if( $@KvM03BG == 2 )
|
|
{
|
|
set .Croix_Count, .Croix_Count - 1;
|
|
set .Guillaume_Score, .Guillaume_Score + 1;
|
|
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
|
|
if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
|
|
}
|
|
end;
|
|
|
|
OnReadyCheck:
|
|
if( $@KvM03BG )
|
|
end;
|
|
set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
|
|
set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
|
|
|
|
if( .@Guillaume < 5 || .@Croix < 5 )
|
|
{
|
|
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
|
|
{
|
|
announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
|
|
set $@KvM_Flood, gettimetick(2) + 15;
|
|
}
|
|
else
|
|
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
|
|
end;
|
|
}
|
|
|
|
set $@KvM03BG, 1; // Starting
|
|
donpcevent "KvM03R_Croix::OnEnterBG";
|
|
donpcevent "KvM03R_Guillaume::OnEnterBG";
|
|
donpcevent "KvM03_BG::OnStart";
|
|
end;
|
|
|
|
OnStart:
|
|
announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
|
|
enablenpc "TherapistKvM03a";
|
|
enablenpc "TherapistKvM03b";
|
|
disablenpc "VintenarKvM03a";
|
|
disablenpc "VintenarKvM03b";
|
|
set $@KvM03BG_Victory, 0;
|
|
sleep 2000;
|
|
// Warp Teams
|
|
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
|
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
|
// ScoreBoard
|
|
set .Guillaume_Score, 0;
|
|
set .Croix_Score, 0;
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer5000:
|
|
areapercentheal "bat_c03",50,123,58,131,100,100;
|
|
areapercentheal "bat_c03",141,52,149,60,100,100;
|
|
mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
|
|
end;
|
|
|
|
OnTimer26000:
|
|
mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
|
|
end;
|
|
|
|
OnTimer27000:
|
|
donpcevent "::OnKvM03LightA";
|
|
end;
|
|
|
|
OnTimer28000:
|
|
donpcevent "::OnKvM03LightB";
|
|
end;
|
|
|
|
OnTimer29000:
|
|
donpcevent "::OnKvM03LightC";
|
|
end;
|
|
|
|
OnTimer30000:
|
|
// Team Members
|
|
set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
|
|
set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
|
|
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
|
|
{
|
|
set $@KvM03BG_Victory, 3;
|
|
set $@KvM03BG, 3;
|
|
mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
|
|
stopnpctimer;
|
|
sleep 2000;
|
|
donpcevent "KvM03_BG::OnStop";
|
|
end;
|
|
}
|
|
|
|
set $@KvM03BG, 2; // Playing
|
|
areapercentheal "bat_c03",50,123,58,131,100,100;
|
|
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
|
|
areapercentheal "bat_c03",141,52,149,60,100,100;
|
|
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
|
|
end;
|
|
|
|
OnTimer32000:
|
|
mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
|
|
end;
|
|
|
|
OnTimer300000:
|
|
mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
|
|
end;
|
|
|
|
OnTimer330000:
|
|
if( .Croix_Count > .Guillaume_Count )
|
|
donpcevent "KvM03_BG::OnCroixWin";
|
|
else if( .Croix_Count < .Guillaume_Count )
|
|
donpcevent "KvM03_BG::OnGuillaumeWin";
|
|
else
|
|
{ // Draw Game
|
|
set $@KvM03BG, 3;
|
|
set $@KvM03BG_Victory, 3;
|
|
|
|
stopnpctimer;
|
|
sleep 2000;
|
|
mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
|
|
donpcevent "KvM03_BG::OnStop";
|
|
}
|
|
end;
|
|
|
|
OnGuillaumeWin:
|
|
set $@KvM03BG, 3;
|
|
set $@KvM03BG_Victory, 1;
|
|
|
|
stopnpctimer;
|
|
sleep 2000;
|
|
mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
|
|
donpcevent "KvM03_BG::OnStop";
|
|
end;
|
|
|
|
OnCroixWin:
|
|
set $@KvM03BG, 3;
|
|
set $@KvM03BG_Victory, 2;
|
|
|
|
stopnpctimer;
|
|
sleep 2000;
|
|
mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
|
|
donpcevent "KvM03_BG::OnStop";
|
|
end;
|
|
|
|
OnStop:
|
|
disablenpc "TherapistKvM03a";
|
|
disablenpc "TherapistKvM03b";
|
|
enablenpc "VintenarKvM03a";
|
|
enablenpc "VintenarKvM03b";
|
|
// Warp Teams
|
|
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
|
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
|
donpcevent "KvM03_BG_Out::OnBegin";
|
|
end;
|
|
|
|
OnReset:
|
|
stopnpctimer;
|
|
stopnpctimer "KvM03_BG_Out";
|
|
set .Croix_Count, 0;
|
|
set .Guillaume_Count, 0;
|
|
set .Croix_Score, 0;
|
|
set .Guillaume_Score, 0;
|
|
set $@KvM03BG_Victory, 0;
|
|
if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
|
|
if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
|
|
disablenpc "TherapistKvM03a";
|
|
disablenpc "TherapistKvM03b";
|
|
disablenpc "VintenarKvM03a";
|
|
disablenpc "VintenarKvM03b";
|
|
sleep 1000;
|
|
mapwarp "bat_c03","bat_room",155,150;
|
|
sleep 2000;
|
|
maprespawnguildid "bat_c03",0,3; // Just in case someone else
|
|
bg_updatescore "bat_c03",0,0;
|
|
sleep 2000;
|
|
set $@KvM03BG, 0;
|
|
donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
|
|
end;
|
|
}
|
|
|
|
- script KvM03_BG_Out -1,{
|
|
end;
|
|
|
|
OnBegin:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer3000:
|
|
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
|
|
end;
|
|
OnTimer30000:
|
|
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
|
|
end;
|
|
OnTimer50000:
|
|
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
|
|
end;
|
|
OnTimer60000:
|
|
donpcevent "KvM03_BG::OnReset";
|
|
end;
|
|
}
|
|
|
|
// Battleground Therapist
|
|
// *********************************************************************
|
|
|
|
bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
|
|
mes "[Therapist in battle]";
|
|
mes "Just close your eyes, and take a deep breathe.";
|
|
mes "You can be free from pain.";
|
|
specialeffect2 312;
|
|
close;
|
|
}
|
|
|
|
bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
|
|
mes "[Therapist in battle]";
|
|
mes "Just close your eyes, and take a deep breathe.";
|
|
mes "You can be free from pain.";
|
|
specialeffect2 312;
|
|
close;
|
|
}
|
|
|
|
// Battleground rewards
|
|
// *********************************************************************
|
|
|
|
bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
|
|
if( $@KvM03BG_Victory )
|
|
{
|
|
if( $@KvM03BG_Victory == 3 )
|
|
{
|
|
setquest 6025;
|
|
bg_leave;
|
|
warp "bat_room",155,150;
|
|
end;
|
|
}
|
|
else if( $@KvM03BG_Victory == Bat_Team )
|
|
{ // Victory
|
|
set .@Reward, 1;
|
|
mes "[Swandery]";
|
|
mes "Blessed Guillaume!!";
|
|
mes "Let's enjoy our glorious victory!";
|
|
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
|
close2;
|
|
}
|
|
else
|
|
{ //
|
|
set .@Reward, 0;
|
|
mes "[Swandery]";
|
|
mes "You lost, but you're dedicated to this battle.";
|
|
mes "This is a reward for your great dedication by Guillaume Marollo!";
|
|
mes "Just take this defeat a lesson, and later you would definitely learn.";
|
|
close2;
|
|
}
|
|
|
|
setquest 6025;
|
|
getitem 7773, .@Reward;
|
|
bg_leave;
|
|
warp "bat_room",155,150;
|
|
end;
|
|
}
|
|
end;
|
|
}
|
|
|
|
bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
|
|
if( $@KvM03BG_Victory )
|
|
{
|
|
if( $@KvM03BG_Victory == 3 )
|
|
{
|
|
setquest 6025;
|
|
bg_leave;
|
|
warp "bat_room",155,150;
|
|
end;
|
|
}
|
|
else if( $@KvM03BG_Victory == Bat_Team )
|
|
{ // Victory
|
|
set .@Reward, 1;
|
|
mes "[Swandery]";
|
|
mes "Blessed Croax!!";
|
|
mes "Let's enjoy our glorious victory!";
|
|
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
|
close2;
|
|
}
|
|
else
|
|
{ //
|
|
set .@Reward, 0;
|
|
mes "[Swandery]";
|
|
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
|
|
mes "Even though we didn't win, we did our best.";
|
|
mes "Please don't forget this battle. We can win the next.";
|
|
close2;
|
|
}
|
|
|
|
setquest 6025;
|
|
getitem 7773, .@Reward;
|
|
bg_leave;
|
|
warp "bat_room",155,150;
|
|
end;
|
|
}
|
|
end;
|
|
}
|