
Added a missing 'map:' prefix in maps_athena.conf. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15466 54d463be-8e91-2dee-dedb-b68131a5f0ec
1052 lines
27 KiB
Plaintext
1052 lines
27 KiB
Plaintext
//===== rAthena Script =======================================
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// Eden Group Quests - Experience quests [71-85]
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= [AEGIS Conversion]
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//============================================================
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moc_para01,44,38,3 script Request [71 - 85] 857,{
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if (countitem(6219) < 1) {
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mes "-It seems to be a special-.";
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mes "-board that only a person-";
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mes "-who has an Eden Group-";
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mes "-Mark can read.-";
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close;
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}
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mes "-There are many kinds of-";
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mes "-hunting requests written-";
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next;
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if ((BaseLevel > 70) && (BaseLevel < 86)) {
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switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) {
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case 1:
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mes "-Sphinx dungeon district-";
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mes "-I am Meidi who lives in-";
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mes "-Morocc. I want to hunt-";
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mes "-monsters in Sphinx-";
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mes "- dungeon. I will wait in-";
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mes "-front of the west gate.-";
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next;
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switch(select("Take a mission.:Ignore the mission.")) {
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case 1:
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if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
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mes "-You are already doing-";
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mes "-another mission.-";
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mes "-It's really confusing to do-";
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mes "-many missions at once.-";
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mes "-Finish those first.-";
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close;
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}
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set .@slv_chk1,checkquest(10102);
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if (.@slv_chk1 == -1) {
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setquest 10102;
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set slv_quest,1;
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mes "-Good. Now to find Meidi-";
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mes "-at Morroc's western gate-";
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close;
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}
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else {
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mes "-You are already on-";
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mes "-another mission or have-";
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mes "-recently completed one-";
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mes "-so you can't take on-";
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mes "-anymore right now.-";
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close;
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}
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break;
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case 2:
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mes "-I don't want to do-";
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mes "-this right now-";
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close;
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}
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break;
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case 2:
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mes "-Glast Heim district-";
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mes "-I am Ancellia. -";
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mes "-I need help to hunt-";
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mes "-monsters in Glastheim-";
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mes "-please help me-";
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next;
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switch(select("Take a mission.:Ignore the mission.")) {
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case 1:
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if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
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mes "-You are already doing-";
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mes "-another mission.-";
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mes "-It's really confusing to do-";
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mes "-many missions at once.-";
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mes "-Finish those first.-";
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close;
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}
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set .@slv_chk1,checkquest(10103);
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if (.@slv_chk1 == -1) {
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setquest 10103;
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set slv_quest,2;
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mes "-I better find Ancellia-";
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close;
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}
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else {
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mes "-You are already on-";
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mes "-another mission or have-";
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mes "-recently completed one-";
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mes "-so you can't take on-";
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mes "-anymore right now.-";
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close;
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}
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break;
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case 2:
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mes "-I don't want to do-";
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mes "-this right now-";
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close;
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}
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break;
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case 3:
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mes "-Juno district-";
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mes "-I want to go to Juno,-";
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mes "-but monsters on the way-";
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mes "-are too strong for me.-";
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mes "-Visit me in Aldebaran-";
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mes "-My name is Jeanbai-";
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next;
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switch(select("Take a mission.:Ignore the mission.")) {
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case 1:
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if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
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mes "-You are already doing-";
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mes "-another mission.-";
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mes "-It's really confusing to do-";
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mes "-many missions at once.-";
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mes "-Finish those first.-";
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close;
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}
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set .@slv_chk1,checkquest(10104);
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if (.@slv_chk1 == -1) {
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setquest 10104;
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set slv_quest,3;
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mes "I better find Jeanbai-";
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mes "-in Al De Baran.-";
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close;
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}
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else {
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mes "-You are already on-";
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mes "-another mission or have-";
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mes "-recently completed one-";
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mes "-so you can't take on-";
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mes "-anymore right now.-";
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close;
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}
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break;
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case 2:
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mes "-I don't want to do-";
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mes "-this right now-";
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close;
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}
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break;
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case 4:
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mes "-Clock Tower district-";
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mes "-Watch is the best thing!-";
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mes "-I'm asking to hunt some-";
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mes "-monsters in clock tower.-";
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mes "-Lizingshetter-";
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next;
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switch(select("Take a mission.:Ignore the mission.")) {
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case 1:
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if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) {
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mes "-You are already doing-";
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mes "-another mission.-";
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mes "-It's really confusing to do-";
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mes "-many missions at once.-";
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mes "-Finish those first.-";
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close;
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}
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set .@slv_chk1,checkquest(10105);
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if (.@slv_chk1 == -1) {
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setquest 10105;
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set slv_quest,4;
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mes "-Time to find Lizingshetter-";
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mes "-in front of Clock Tower-";
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close;
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}
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else {
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mes "-You are already on-";
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mes "-another mission or have-";
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mes "-recently completed one-";
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mes "-so you can't take on-";
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mes "-anymore right now.-";
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close;
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}
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break;
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case 2:
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mes "-I don't want to do-";
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mes "-this right now-";
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close;
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}
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break;
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case 5:
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mes "-Island districts-";
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mes "-I need a person who-";
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mes "-who can hunt mosters-";
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mes "-From Funfi in Alberta-";
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next;
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switch(select("Take a mission.:Ignore the mission.")) {
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case 1:
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if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) {
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mes "-You are already doing-";
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mes "-another mission.-";
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mes "-It's really confusing to do-";
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mes "-many missions at once.-";
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mes "-Finish those first.-";
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close;
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}
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set .@slv_chk1,checkquest(10106);
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if (.@slv_chk1 == -1) {
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setquest 10106;
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set slv_quest,5;
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mes "-I better find Funfi-";
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mes "-in Alberta-";
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close;
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}
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else {
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mes "-You are already on-";
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mes "-another mission or have-";
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mes "-recently completed one-";
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mes "-so you can't take on-";
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mes "-anymore right now.-";
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close;
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}
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break;
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case 2:
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mes "-I don't want to do-";
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mes "-this right now-";
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close;
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}
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break;
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}
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close;
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}
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else {
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mes "-This board can only be-";
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mes "-read by those who are-";
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mes "-of the correct level-";
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mes "-there might be another-";
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mes "-board somewhere for-";
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mes "-my level.-";
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close;
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}
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}
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morocc,35,174,5 script Meidi#para 729,{
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set .@chk_sping1,checkquest(10107);
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set .@chk_sping2,checkquest(10108);
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set .@chk_sping3,checkquest(10109);
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if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) {
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set slv_quest,0;
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mes "[Meidi]";
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mes "You have completed the monster hunting mission.";
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mes "I don't have anymore missions to give you.";
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mes "Thanks, you did a great job!";
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close;
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}
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if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) {
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mes "[Meidi]";
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mes "Wow! How did you come back so fast?";
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mes "What monster did you hunt?";
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next;
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switch(select("Requiem:Marduk:Pasana")) {
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case 1:
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set .@chk_req,checkquest(10107,HUNTING);
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if (.@chk_req == 2) {
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mes "[Meidi]";
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mes "You hunted all 10 Requiem.";
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mes "Thank you very much.";
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next;
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mes "[Meidi]";
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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completequest 10107;
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getexp 48000,0;
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mes "[Meidi]";
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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else {
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mes "[Meidi]";
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mes "Umm? You didn't hunt";
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mes "all 10 Requiem yet...";
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mes "Will you check again?";
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close;
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}
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break;
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case 2:
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set .@chk_mar,checkquest(10108,HUNTING);
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if (.@chk_mar == 2) {
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mes "[Meidi]";
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mes "You hunted all 10 Marduk.";
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mes "Thank you very much.";
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next;
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mes "[Meidi]";
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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completequest 10108;
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getexp 48000,0;
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mes "[Meidi]";
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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else {
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mes "[Meidi]";
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mes "You didn't hunt 10 Marduk yet.";
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mes "You should make sure that you hunt all of them.";
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mes "Will you check again?";
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close;
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}
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break;
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case 3:
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set .@chk_pas,checkquest(10109,HUNTING);
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if (.@chk_pas == 2) {
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mes "[Meidi]";
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mes "Wow, you hunted 10 Pasana.";
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mes "Cool.";
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mes "Thank you very much.";
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next;
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mes "[Meidi]";
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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completequest 10109;
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getexp 48000,0;
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mes "[Meidi]";
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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else {
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mes "[Meidi]";
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mes "You didn't hunt 10 Pasana yet.";
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mes "Will you check it again if you hunted all of them?";
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close;
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}
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break;
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}
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close;
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}
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if (slv_quest == 6) {
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mes "[Meidi]";
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mes "Sphynx dungeon... many adventurers have come back with injuries.";
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mes "That place is dangerous.";
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mes "Somebody should go in there and make it safe for everyone.";
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mes "Hopefully, soon!";
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close;
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}
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mes "[Meidi]";
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mes "Sphynx dungeon... many adventurers have come back with injuries.";
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mes "That place is dangerous.";
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mes "Somebody should go in there and make it safe for everyone.";
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mes "Hopefully, soon!";
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next;
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if (slv_quest == 1) {
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mes "[Meidi]";
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mes "Oh! Are you from Eden Group?";
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mes "Are you here for my request?";
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mes "You came right on time.";
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mes "I was worried that no one would answer the request I posted up.";
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next;
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mes "[Meidi]";
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mes "So I need help hunting three";
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mes "monsters in sphynx dungeon.";
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mes "get it? Its too dangerous for me so that's why I posted that request.";
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next;
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mes "[Meidi]";
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mes "Requiem, Marduk, Pasana...";
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mes "I heard they are dangerous monsters.";
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mes "Could you hunt those 10 of each of those monsters?";
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mes "10 each sounds good enough, right?";
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next;
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mes "[Meidi]";
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mes "If you succeed, I can give you a small reward for your help.";
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next;
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switch(select("Accept request:Ignore the request")) {
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case 1:
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mes "[Meidi]";
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mes "Oh. Thank you so much.";
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mes "How I can pay back your effort?";
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mes "Bless you~";
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next;
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completequest 10102;
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setquest 10107;
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setquest 10108;
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setquest 10109;
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set slv_quest,6;
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mes "[Meidi]";
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mes "Requiem, Marduk, Pasana.";
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mes "Don't forget and goodluck.";
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close;
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case 2:
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set slv_quest,0;
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erasequest 10102;
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mes "[Meidi]";
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mes "I see. There isn't another way.";
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mes "I will send a message to Eden Group.";
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mes "Don't worry and nevermind.";
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close;
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}
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}
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close;
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}
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geffen,146,132,3 script Ancellia#para 906,{
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set .@chk_glh1,checkquest(10110);
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set .@chk_glh2,checkquest(10111);
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set .@chk_glh3,checkquest(10112);
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set .@chk_glh4,checkquest(10113);
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if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) {
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set slv_quest,0;
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mes "[Ancellia]";
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mes "Wow. You finished all of";
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mes "my missions. Great!";
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mes "You are a great supporter.";
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mes "I will inform the Eden Group of your help.";
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mes "You can go back, don't worry.";
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close;
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}
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if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) {
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mes "[Ancellia]";
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mes "You seem to have hunted all the monsters.";
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mes "What monsters did you hunt?";
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mes "Can you remember the name?";
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next;
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switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
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case 1:
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set .@chk_dar,checkquest(10110,HUNTING);
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if (.@chk_dar == 2) {
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mes "[Ancellia]";
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mes "Eliminate 10 Dark Frame.";
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mes "That was pretty difficult!";
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mes "Thank you very much.";
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next;
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completequest 10110;
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getexp 48000,0;
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mes "[Ancellia]";
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mes "Perhaps you can eliminate others also.";
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mes "I will wait for you here.";
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close;
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}
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else {
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mes "[Ancellia]";
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mes "Hmm... maybe you were confused.";
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mes "You didn't hunt all 10 Dark Frames.";
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mes "Will you check again?";
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close;
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}
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break;
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case 2:
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set .@chk_eve,checkquest(10111,HUNTING);
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if (.@chk_eve == 2) {
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mes "[Ancellia]";
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mes "Eliminate 10 Evil Druids.";
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mes "That was pretty difficult!";
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mes "Thank you very much.";
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next;
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completequest 10111;
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getexp 48000,0;
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mes "[Ancellia]";
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mes "Perhaps you can eliminate others also.";
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mes "I will wait for you here.";
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close;
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}
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else {
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mes "[Ancellia]";
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mes "Hmm... maybe you were confused.";
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mes "Eliminate 10 Evil Druids.";
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mes "Will you check again?";
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close;
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}
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break;
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case 3:
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set .@chk_wra,checkquest(10112,HUNTING);
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if (.@chk_wra == 2) {
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mes "[Ancellia]";
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mes "Eliminate 10 Wraith.";
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mes "That was pretty difficult!";
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mes "Thank you very much.";
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next;
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completequest 10112;
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getexp 48000,0;
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mes "[Ancellia]";
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mes "Perhaps you can eliminate others also.";
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mes "I will wait for you here.";
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close;
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}
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else {
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mes "[Ancellia]";
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mes "Hmm... maybe you were confused.";
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mes "Eliminate 10 Wraith";
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mes "Will you check again?";
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close;
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}
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break;
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case 4:
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set .@chk_red,checkquest(10113,HUNTING);
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if (.@chk_red == 2) {
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mes "[Ancellia]";
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mes "Eliminate 10 Raydric Archers.";
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mes "That was pretty difficult!";
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mes "Thank you very much.";
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next;
|
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completequest 10113;
|
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getexp 48000,0;
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mes "[Ancellia]";
|
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mes "Perhaps you can eliminate others also.";
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mes "I will wait for you here.";
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close;
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}
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else {
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mes "[Ancellia]";
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|
mes "Hmm... maybe you were confused.";
|
|
mes "Eliminate 10 Raydric Archers.";
|
|
mes "Will you check again?";
|
|
close;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (slv_quest == 6) {
|
|
// Custom/Copy/Paste
|
|
mes "[Ancellia]";
|
|
mes "Go to Glast Heim and kill";
|
|
mes "Dark Frames, Evil Druids,";
|
|
mes "Wraith, Raydric Archers.";
|
|
mes "10 of each should do just fine.";
|
|
close;
|
|
}
|
|
mes "[Ancellia]";
|
|
mes "Glast Heim is far away.";
|
|
mes "And I hear that the castle was cursed by the ancient king of Prontera.";
|
|
mes "There is a similar story.";
|
|
next;
|
|
mes "[Ancellia]";
|
|
mes "One day they came out of the castle and attacked a village it was terrible.";
|
|
mes "That's why I can't stop worrying.";
|
|
next;
|
|
if (slv_quest == 2) {
|
|
mes "[Ancellia]";
|
|
mes "Oh, you got my request";
|
|
mes "from the Eden Group. Great~!";
|
|
mes "Thank you very much.";
|
|
next;
|
|
mes "[Ancellia]";
|
|
mes "I already explained.";
|
|
mes "So I expect you understand.";
|
|
mes "I will hurry to finish.";
|
|
mes "Dark Frame, Evil Druid,";
|
|
mes "Wraith, Raydric Archer.";
|
|
next;
|
|
mes "[Ancellia]";
|
|
mes "You should hunt them all.";
|
|
mes "These are dangerous monsters so please take care of yourself.";
|
|
next;
|
|
switch(select("Accept request:Ignore the request")) {
|
|
case 1:
|
|
mes "[Ancellia]";
|
|
mes "Thanks a lot.";
|
|
mes "Be careful when you hunt these monsters. Goodluck.";
|
|
next;
|
|
completequest 10103;
|
|
setquest 10110;
|
|
setquest 10111;
|
|
setquest 10112;
|
|
setquest 10113;
|
|
set slv_quest,6;
|
|
mes "[Ancellia]";
|
|
mes "Remember, Dark Frames,";
|
|
mes "Evil Druids, Wraiths,";
|
|
mes "and Raydric Archers.";
|
|
close;
|
|
case 2:
|
|
set slv_quest,0;
|
|
erasequest 10103;
|
|
mes "[Ancellia]";
|
|
mes "Was the mission too hard?";
|
|
mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
}
|
|
|
|
aldebaran,144,230,3 script Jeanbai#para 900,{
|
|
set .@chk_yun1,checkquest(10114);
|
|
set .@chk_yun2,checkquest(10115);
|
|
set .@chk_yun3,checkquest(10116);
|
|
set .@chk_yun4,checkquest(10117);
|
|
if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) {
|
|
set slv_quest,0;
|
|
mes "[Jeanbai]";
|
|
mes "You've eliminated all of the monsters.";
|
|
mes "I will inform the Eden Group.";
|
|
mes "Thank you.";
|
|
close;
|
|
}
|
|
if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) {
|
|
mes "[Jeanbai]";
|
|
mes "Huh? So... fast...";
|
|
mes "You amaze me!";
|
|
mes "So what monsters did you hunt?";
|
|
next;
|
|
switch(select("Grand Peco:Sleeper:Goat:Harpy")) {
|
|
case 1:
|
|
set .@chk_gra,checkquest(10114,HUNTING);
|
|
if (.@chk_gra == 2) {
|
|
mes "[Jeanbai]";
|
|
mes "20 Grand Pecos. Perfect!";
|
|
mes "Thanks a lot.";
|
|
next;
|
|
completequest 10114;
|
|
getexp 48000,0;
|
|
mes "[Jeanbai]";
|
|
mes "Please hunt the others as soon as possible.";
|
|
mes "I believe in you!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Jeanbai]";
|
|
mes "What? Maybe you were confused.";
|
|
mes "20 Grand pecos. You should hunt them all but you didn't finish all of them.";
|
|
mes "Think again carefully.";
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
set .@chk_sle,checkquest(10115,HUNTING);
|
|
if (.@chk_sle == 2) {
|
|
mes "[Jeanbai]";
|
|
mes "20 Sleepers!";
|
|
mes "Thanks a lot.";
|
|
next;
|
|
completequest 10115;
|
|
getexp 48000,0;
|
|
mes "[Jeanbai]";
|
|
mes "Please hunt the others too.";
|
|
mes "I believe in you!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Jeanbai]";
|
|
mes "What? Maybe you were confused.";
|
|
mes "Hunt 20 Sleepers.";
|
|
mes "Maybe you need to count again.";
|
|
close;
|
|
}
|
|
break;
|
|
case 3:
|
|
set .@chk_goa,checkquest(10116,HUNTING);
|
|
if (.@chk_goa == 2) {
|
|
mes "[Jeanbai]";
|
|
mes "20 Goats. Perfect!";
|
|
mes "I checked the amount and it was exact.";
|
|
mes "Thanks a lot.";
|
|
next;
|
|
completequest 10116;
|
|
getexp 48000,0;
|
|
mes "[Jeanbai]";
|
|
mes "Please hunt the others as soon as possible.";
|
|
mes "I believe in you!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Jeanbai]";
|
|
mes "What? Maybe you were confused.";
|
|
mes "20 Goats hunt them all.";
|
|
mes "Think again carefully.";
|
|
close;
|
|
}
|
|
break;
|
|
case 4:
|
|
set .@chk_har,checkquest(10117,HUNTING);
|
|
if (.@chk_har == 2) {
|
|
mes "[Jeanbai]";
|
|
mes "20 Harpies. Perfect!!";
|
|
mes "Thanks a lot.";
|
|
next;
|
|
completequest 10117;
|
|
getexp 48000,0;
|
|
mes "[Jeanbai]";
|
|
mes "Please hunt the others as soon as possible.";
|
|
mes "I believe in you!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Jeanbai]";
|
|
mes "What? Maybe you were confused.";
|
|
mes "20 Harpy. Hunt them all.";
|
|
mes "Think again carefully.";
|
|
close;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (slv_quest == 6) {
|
|
// Custom/Copy/Paste
|
|
mes "[Jeanbai]";
|
|
mes "Grand Peco, Sleeper, Goat,";
|
|
mes "and Harpy. Hunt 20 of each.";
|
|
mes "After you've hunted them all, come back to me.";
|
|
mes "I hope finish as soon as you can.";
|
|
close;
|
|
}
|
|
mes "[Jeanbai]";
|
|
mes "I am traveler Jeanbai.";
|
|
mes "As I said I'm a traveler not a adventurer so, I am poor at fighting.";
|
|
mes "That's why I can't travel all over the world.";
|
|
next;
|
|
mes "[Jeanbai]";
|
|
mes "Monsters are increasing in number so people like me have a hard time traveling.";
|
|
mes "I wish I could travel without having to worry.";
|
|
next;
|
|
if (slv_quest == 3) {
|
|
mes "[Jeanbai]";
|
|
mes "Oh, did you get my mission from the Eden Group?";
|
|
mes "Great~! We don't have enough time.";
|
|
mes "Let me explain.";
|
|
next;
|
|
mes "[Jeanbai]";
|
|
mes "The monsters in Juno,";
|
|
mes "Grand Peco, Sleeper, Goat,";
|
|
mes "and Harpy. Hunt 20 of each.";
|
|
mes "I've been hesitating to visit Juno because of all of the monsters there.";
|
|
next;
|
|
mes "[Jeanbai]";
|
|
mes "Can you take this mission?";
|
|
mes "I expect you are the proper person to take this up.";
|
|
mes "So what do you say?";
|
|
next;
|
|
switch(select("Accept request:Ignore the request")) {
|
|
case 1:
|
|
mes "[Jeanbai]";
|
|
mes "Great!";
|
|
mes "You won't regert it.";
|
|
next;
|
|
completequest 10104;
|
|
setquest 10114;
|
|
setquest 10115;
|
|
setquest 10116;
|
|
setquest 10117;
|
|
set slv_quest,6;
|
|
mes "[Jeanbai]";
|
|
mes "After you've hunted them all, come back to me.";
|
|
mes "I hope finish as soon as you can.";
|
|
close;
|
|
case 2:
|
|
set slv_quest,0;
|
|
erasequest 10104;
|
|
mes "[Jeanbai]";
|
|
mes "Too bad. I'm disappointed.";
|
|
mes "I should inform the Eden Group again.";
|
|
mes "I see nevermind.";
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
}
|
|
|
|
aldebaran,105,116,3 script Lizingshetter#para 869,{
|
|
set .@chk_clo1,checkquest(10118);
|
|
set .@chk_clo2,checkquest(10119);
|
|
set .@chk_clo3,checkquest(10120);
|
|
if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) {
|
|
set slv_quest,0;
|
|
mes "[Lizingshetter]";
|
|
mes "You did all of missions.";
|
|
mes "Amazing~!";
|
|
mes "I will inform the Eden Group.";
|
|
mes "Thanks again!";
|
|
close;
|
|
}
|
|
if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) {
|
|
mes "[Lizingshetter]";
|
|
mes "Wow. Are you done?";
|
|
mes "So fast~?! Unbelievable~";
|
|
mes "You were the right person for this mission.";
|
|
mes "Which monster did you hunt?";
|
|
next;
|
|
switch(select("Clock:Punk:Rideword")) {
|
|
case 1:
|
|
set .@chk_clk,checkquest(10118,HUNTING);
|
|
if (.@chk_clk == 2) {
|
|
mes "[Lizingshetter]";
|
|
mes "Good! You hunted 15 Clocks.";
|
|
mes "Exactly! Ah, now";
|
|
mes "I can clearly hear the clock sound...";
|
|
mes "tic toc tic toc.";
|
|
next;
|
|
completequest 10118;
|
|
getexp 48000,0;
|
|
mes "[Lizingshetter]";
|
|
mes "Thanks a lot!";
|
|
mes "I hope you can hunt others as well.";
|
|
mes "Go as soon as you can!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Lizingshetter]";
|
|
mes "Uh? Something is weird.";
|
|
mes "15 Clocks, right?";
|
|
mes "You better recount how many you've hunted.";
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
set .@chk_pun,checkquest(10119,HUNTING);
|
|
if (.@chk_pun == 2) {
|
|
mes "[Lizingshetter]";
|
|
mes "Good! You hunted 15 Punks.";
|
|
mes "Exactly! Ah, now";
|
|
mes "I can clearly hear the clock sound...";
|
|
mes "tic toc tic toc.";
|
|
next;
|
|
completequest 10119;
|
|
getexp 48000,0;
|
|
mes "[Lizingshetter]";
|
|
mes "Thanks a lot!";
|
|
mes "I hope you can hunt others as well.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Lizingshetter]";
|
|
mes "Uh? Something is weird.";
|
|
mes "15 Punks, right?";
|
|
mes "You better recount how many you've hunted.";
|
|
close;
|
|
}
|
|
break;
|
|
case 3:
|
|
set .@chk_rid,checkquest(10120,HUNTING);
|
|
if (.@chk_rid == 2) {
|
|
mes "[Lizingshetter]";
|
|
mes "Good! You hunted 15 Ridewords.";
|
|
mes "Exactly! Ah, now";
|
|
mes "I can clearly hear the clock sound...";
|
|
mes "tic!! toc!! tic!! toc!!...";
|
|
next;
|
|
completequest 10120;
|
|
getexp 48000,0;
|
|
mes "[Lizingshetter]";
|
|
mes "Thanks a lot!";
|
|
mes "I hope you can hunt others as well.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Lizingshetter]";
|
|
mes "Uh? Something is weird.";
|
|
mes "15 Ridewords, right?";
|
|
mes "You better recount how many you've hunted.";
|
|
close;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (slv_quest == 6) {
|
|
// Custom/Copy/Paste
|
|
mes "[Lizingshetter]";
|
|
mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
|
|
mes "Please hurry.";
|
|
close;
|
|
}
|
|
mes "[Lizingshetter]";
|
|
mes "I like clocks so much.";
|
|
mes "They move with regular rhythm";
|
|
mes "making tic toc sounds.";
|
|
mes "Ahah!! Hail to the clocks!";
|
|
next;
|
|
mes "[Lizingshetter]";
|
|
mes "That's why I like clock tower so much.";
|
|
mes "It's really a great sound.";
|
|
mes "I like it so much!";
|
|
next;
|
|
if (slv_quest == 4) {
|
|
mes "[Lizingshetter]";
|
|
mes "Uh? Have you come to help me solve my trouble.";
|
|
mes "You already know i like clocks right?";
|
|
mes "That's why I need you to help me hunt these monsters.";
|
|
next;
|
|
mes "[Lizingshetter]";
|
|
mes "There are too many monsters in clock tower.";
|
|
mes "Their presence is breaking the clock tower.";
|
|
next;
|
|
mes "[Lizingshetter]";
|
|
mes "Anyway. Can you help me?";
|
|
mes "before it breaks,";
|
|
mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
|
|
next;
|
|
switch(select("Accept request:Ignore the request")) {
|
|
case 1:
|
|
completequest 10105;
|
|
setquest 10118;
|
|
setquest 10119;
|
|
setquest 10120;
|
|
set slv_quest,6;
|
|
mes "[Lizingshetter]";
|
|
mes "Ok! I expect you will do the right thing.";
|
|
mes "Clock, Punk, and Rideword hunt 15 of each.";
|
|
close;
|
|
case 2:
|
|
set slv_quest,0;
|
|
erasequest 10105;
|
|
mes "[Lizingshetter]";
|
|
mes "You can't understand my heart.";
|
|
mes "I will find another brave adventurer.";
|
|
mes "I will inform the Eden Group.";
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
}
|
|
|
|
|
|
alberta,215,111,5 script Funfi#para 828,{
|
|
set .@chk_roc1,checkquest(10121);
|
|
set .@chk_roc2,checkquest(10122);
|
|
set .@chk_roc3,checkquest(10123);
|
|
if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) {
|
|
set slv_quest,0;
|
|
mes "[Funfi]";
|
|
mes "Um! Thank you so much for your effort!";
|
|
mes "I will tell the Eden Group about you that was really great, don't worry!";
|
|
mes "Hahahaha...";
|
|
close;
|
|
}
|
|
if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) {
|
|
mes "[Funfi]";
|
|
mes "Unbeilivable~! So fast~!";
|
|
mes "Which monster did you hunt?";
|
|
next;
|
|
switch(select("Uzhas:Miyabi Doll:Mi Gao")) {
|
|
case 1:
|
|
set .@chk_uzh,checkquest(10121,HUNTING);
|
|
if (.@chk_uzh == 2) {
|
|
mes "[Funfi]";
|
|
mes "Ok! 15 Uzhas!";
|
|
mes "Completed! Perfect!";
|
|
next;
|
|
completequest 10121;
|
|
getexp 48000,0;
|
|
mes "[Funfi]";
|
|
mes "Please hunt the others as well.";
|
|
mes "I trust you!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Funfi]";
|
|
mes "Oh~ No no~!!";
|
|
mes "Be careful and hunt 15 Uzhas!";
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
set .@chk_miy,checkquest(10122,HUNTING);
|
|
if (.@chk_miy == 2) {
|
|
mes "[Funfi]";
|
|
mes "Ok! 15 Miyabi Dolls!";
|
|
mes "Perfect!";
|
|
next;
|
|
completequest 10122;
|
|
getexp 48000,0;
|
|
mes "[Funfi]";
|
|
mes "Please hunt the others as well.";
|
|
mes "I trust you!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Funfi]";
|
|
mes "Oh~ No no~!!";
|
|
mes "Listen carefully! 15 Miyabi Dolls.";
|
|
close;
|
|
}
|
|
break;
|
|
case 3:
|
|
set .@chk_sik,checkquest(10123,HUNTING);
|
|
if (.@chk_sik == 2) {
|
|
mes "[Funfi]";
|
|
mes "Ok! 15 Mi Gaos!";
|
|
mes "Perfect!";
|
|
next;
|
|
completequest 10123;
|
|
getexp 48000,0;
|
|
mes "[Funfi]";
|
|
mes "Please hunt the others as well.";
|
|
mes "I trust you!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Funfi]";
|
|
mes "Oh~ No no~!!";
|
|
mes "Listen carefully! 15 Mi Gaos!";
|
|
close;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (slv_quest == 6) {
|
|
// Custom/Copy/Paste
|
|
mes "[Funfi]";
|
|
mes "Moscovia's witch, Uzhas,";
|
|
mes "Amatsu's Miyabi Dolls,";
|
|
mes "Louyang's Mi Gaos.";
|
|
mes "These three monsters,";
|
|
mes "please kill 15 of each.";
|
|
close;
|
|
}
|
|
mes "[Funfi]";
|
|
mes "I am a man who wants to experience adventure. But for some reason I can't...";
|
|
next;
|
|
mes "[Funfi]";
|
|
mes "There are lots of funny things in the world... Wooo!";
|
|
next;
|
|
if (slv_quest == 5) {
|
|
mes "[Funfi]";
|
|
mes "Anyway are you from the Eden Group?";
|
|
mes "You are right? Cool! I've been waiting for you~!";
|
|
next;
|
|
mes "[Funfi]";
|
|
mes "No questions! Just do it now!";
|
|
mes "Uzhas in Moscovia,";
|
|
mes "Miyabi Doll in Amatsu,";
|
|
mes "Mi Gaos in louyang!";
|
|
mes "Hunt 15 each those monsters!";
|
|
next;
|
|
mes "[Funfi]";
|
|
mes "Please~!! haha.";
|
|
mes "Hurry up!";
|
|
next;
|
|
switch(select("Accept request:Ignore the request")) {
|
|
case 1:
|
|
completequest 10106;
|
|
setquest 10121;
|
|
setquest 10122;
|
|
setquest 10123;
|
|
set slv_quest,6;
|
|
getitem 7167,10; //Mystery_Iron_Bit
|
|
mes "[Funfi]";
|
|
mes "Ok! Good! Hurry up.";
|
|
mes "Go as soon as you can!";
|
|
close;
|
|
case 2:
|
|
set slv_quest,0;
|
|
erasequest 10106;
|
|
mes "[Funfi]";
|
|
mes "What? Don't you want to work?! Gosh!";
|
|
mes "I will tell everything to the Eden Group!";
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
}
|