rathena/src/map/npc.cpp
Atemo a725844553
Added support of the aegis mob name in the script npc definition (view) (#6252)
* Added the npc path in status_set_viewdata warning

Thanks to @Lemongrass3110
2021-09-14 19:26:01 +02:00

4971 lines
150 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "npc.hpp"
#include <errno.h>
#include <map>
#include <stdlib.h>
#include <vector>
#include "../common/cbasetypes.hpp"
#include "../common/db.hpp"
#include "../common/ers.hpp"
#include "../common/malloc.hpp"
#include "../common/nullpo.hpp"
#include "../common/showmsg.hpp"
#include "../common/strlib.hpp"
#include "../common/timer.hpp"
#include "../common/utilities.hpp"
#include "../common/utils.hpp"
#include "battle.hpp"
#include "chat.hpp"
#include "clif.hpp"
#include "date.hpp" // days of week enum
#include "guild.hpp"
#include "instance.hpp"
#include "intif.hpp"
#include "log.hpp"
#include "log.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "pc.hpp"
#include "pet.hpp"
#include "script.hpp" // script_config
using namespace rathena;
struct npc_data* fake_nd;
// linked list of npc source files
struct npc_src_list {
struct npc_src_list* next;
char name[4]; // dynamic array, the structure is allocated with extra bytes (string length)
};
static struct npc_src_list* npc_src_files = NULL;
static int npc_id=START_NPC_NUM;
static int npc_warp=0;
static int npc_shop=0;
static int npc_script=0;
static int npc_mob=0;
static int npc_delay_mob=0;
static int npc_cache_mob=0;
struct eri *npc_sc_display_ers;
// Market Shop
#if PACKETVER >= 20131223
struct s_npc_market {
struct npc_item_list *list;
char exname[NPC_NAME_LENGTH+1];
uint16 count;
};
static DBMap *NPCMarketDB; /// Stock persistency! Temporary market stocks from `market` table. struct s_npc_market, key: NPC exname
static void npc_market_checkall(void);
static void npc_market_fromsql(void);
#define npc_market_delfromsql(exname,nameid) (npc_market_delfromsql_((exname), (nameid), false))
#define npc_market_clearfromsql(exname) (npc_market_delfromsql_((exname), 0, true))
#endif
/// Returns a new npc id that isn't being used in id_db.
/// Fatal error if nothing is available.
int npc_get_new_npc_id(void) {
if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) )
return npc_id++;// available
else {// find next id
int base_id = npc_id;
while( base_id != ++npc_id ) {
if( npc_id < START_NPC_NUM )
npc_id = START_NPC_NUM;
if( !map_blid_exists(npc_id) )
return npc_id++;// available
}
// full loop, nothing available
ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting...");
exit(1);
}
}
static DBMap* ev_db; // const char* event_name -> struct event_data*
static DBMap* npcname_db; // const char* npc_name -> struct npc_data*
struct event_data {
struct npc_data *nd;
int pos;
};
static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
/* hello */
static char *npc_last_path;
static char *npc_last_ref;
struct npc_path_data {
char* path;
unsigned short references;
};
struct npc_path_data *npc_last_npd;
static DBMap *npc_path_db;
//For holding the view data of npc classes. [Skotlex]
static struct view_data npc_viewdb[MAX_NPC_CLASS];
static struct view_data npc_viewdb2[MAX_NPC_CLASS2_END-MAX_NPC_CLASS2_START];
struct script_event_s{
struct event_data *event;
const char *event_name;
};
// Holds pointers to the commonly executed scripts for speedup. [Skotlex]
std::map<enum npce_event, std::vector<struct script_event_s>> script_event;
/**
* Returns the viewdata for normal NPC classes.
* @param class_: NPC class ID
* @return viewdata or nullptr if the ID is invalid
*/
struct view_data* npc_get_viewdata(int class_) {
if( class_ == JT_INVISIBLE )
return &npc_viewdb[0];
if (npcdb_checkid(class_)){
if( class_ > MAX_NPC_CLASS2_START ){
return &npc_viewdb2[class_-MAX_NPC_CLASS2_START];
}else{
return &npc_viewdb[class_];
}
}
return nullptr;
}
int npc_isnear_sub(struct block_list* bl, va_list args) {
struct npc_data *nd = (struct npc_data*)bl;
if (nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE))
return 0;
int skill_id = va_arg(args, int);
if (skill_id > 0) { //If skill_id > 0 that means is used for INF2_DISABLENEARNPC [Cydh]
std::shared_ptr<s_skill_db> skill = skill_db.find(skill_id);
if (skill && skill->unit_nonearnpc_type) {
if (skill->unit_nonearnpc_type&SKILL_NONEAR_WARPPORTAL && nd->subtype == NPCTYPE_WARP)
return 1;
if (skill->unit_nonearnpc_type&SKILL_NONEAR_SHOP && nd->subtype == NPCTYPE_SHOP)
return 1;
if (skill->unit_nonearnpc_type&SKILL_NONEAR_NPC && nd->subtype == NPCTYPE_SCRIPT)
return 1;
if (skill->unit_nonearnpc_type&SKILL_NONEAR_TOMB && nd->subtype == NPCTYPE_TOMB)
return 1;
}
return 0;
}
return 1;
}
bool npc_isnear(struct block_list * bl) {
if( battle_config.min_npc_vendchat_distance > 0 &&
map_foreachinallrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC, 0) )
return true;
return false;
}
int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
if (pc_isdead(sd)) // Dead player don't trigger 'OnTouch_'
return 0;
if( nd->touching_id )
return 0; // Attached a player already. Can't trigger on anyone else.
// pc_ishiding moved in npc_event for now.
// If OnTouch_ event exists hiding player doesn't click the npc.
// if( pc_ishiding(sd) )
// return 1; // Can't trigger 'OnTouch_'.
if (util::vector_exists(sd->npc_ontouch_, nd->bl.id))
return 0;
safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
return npc_event(sd,name,1);
}
int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
if (util::vector_exists(sd->areanpc, nd->bl.id))
return 0;
safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_event_name);
return npc_event(sd,name,2);
}
int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y, struct npc_data *nd);
/*==========================================
* Sub-function of npc_enable, runs OnTouch event when enabled
*------------------------------------------*/
int npc_enable_sub(struct block_list *bl, va_list ap)
{
struct npc_data *nd;
nullpo_ret(bl);
nullpo_ret(nd=va_arg(ap,struct npc_data *));
if(bl->type == BL_PC)
{
TBL_PC *sd = (TBL_PC*)bl;
npc_touch_areanpc(sd, bl->m, bl->x, bl->y, nd);
}
return 0;
}
bool npc_is_cloaked(struct npc_data* nd, struct map_session_data* sd) {
bool npc_cloaked = (nd->sc.option & OPTION_CLOAK) ? true : false;
if (std::find(sd->cloaked_npc.begin(), sd->cloaked_npc.end(), nd->bl.id) != sd->cloaked_npc.end())
return (!npc_cloaked);
return npc_cloaked;
}
static int npc_cloaked_sub(struct block_list *bl, va_list ap)
{
struct map_session_data* sd;
nullpo_ret(bl);
nullpo_ret(sd = (struct map_session_data *)bl);
int id = va_arg(ap, int);
auto it = std::find(sd->cloaked_npc.begin(), sd->cloaked_npc.end(), id);
if (it != sd->cloaked_npc.end())
sd->cloaked_npc.erase(it);
return 1;
}
/*==========================================
* Disable / Enable NPC
*------------------------------------------*/
bool npc_enable_target(npc_data& nd, uint32 char_id, e_npcv_status flag)
{
if (char_id > 0 && (flag & NPCVIEW_CLOAK)) {
map_session_data *sd = map_charid2sd(char_id);
if (!sd) {
ShowError("npc_enable: Attempted to %s a NPC '%s' on an invalid target %d.\n", (flag & NPCVIEW_VISIBLE) ? "show" : "hide", nd.name, char_id);
return false;
}
unsigned int option = nd.sc.option;
if (flag & NPCVIEW_CLOAKOFF)
nd.sc.option &= ~OPTION_CLOAK;
else
nd.sc.option |= OPTION_CLOAK;
auto it = std::find(sd->cloaked_npc.begin(), sd->cloaked_npc.end(), nd.bl.id);
if (it == sd->cloaked_npc.end() && option != nd.sc.option)
sd->cloaked_npc.push_back(nd.bl.id);
else if (it != sd->cloaked_npc.end() && option == nd.sc.option)
sd->cloaked_npc.erase(it);
if (nd.class_ != JT_WARPNPC && nd.class_ != JT_GUILD_FLAG)
clif_changeoption_target(&nd.bl, &sd->bl);
else {
if (nd.sc.option&(OPTION_HIDE|OPTION_INVISIBLE|OPTION_CLOAK))
clif_clearunit_single(nd.bl.id, CLR_OUTSIGHT, sd->fd);
else
clif_spawn(&nd.bl);
}
nd.sc.option = option;
}
else {
if (flag & NPCVIEW_ENABLE) {
nd.sc.option &= ~OPTION_INVISIBLE;
clif_spawn(&nd.bl);
}
else if (flag & NPCVIEW_HIDEOFF)
nd.sc.option &= ~OPTION_HIDE;
else if (flag & NPCVIEW_HIDEON)
nd.sc.option |= OPTION_HIDE;
else if (flag & NPCVIEW_CLOAKOFF)
nd.sc.option &= ~OPTION_CLOAK;
else if (flag & NPCVIEW_CLOAKON)
nd.sc.option |= OPTION_CLOAK;
else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
nd.sc.option |= OPTION_INVISIBLE;
clif_clearunit_area(&nd.bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax]
}
if (nd.class_ != JT_WARPNPC && nd.class_ != JT_GUILD_FLAG) //Client won't display option changes for these classes [Toms]
clif_changeoption(&nd.bl);
else {
if (nd.sc.option&(OPTION_HIDE|OPTION_INVISIBLE|OPTION_CLOAK))
clif_clearunit_area(&nd.bl,CLR_OUTSIGHT);
else
clif_spawn(&nd.bl);
}
map_foreachinmap(npc_cloaked_sub, nd.bl.m, BL_PC, nd.bl.id); // Because npc option has been updated we remove the npc id from sd->cloaked_npc
}
if (flag & NPCVIEW_VISIBLE) { // check if player standing on a OnTouchArea
int xs = -1, ys = -1;
switch (nd.subtype) {
case NPCTYPE_SCRIPT:
xs = nd.u.scr.xs;
ys = nd.u.scr.ys;
break;
case NPCTYPE_WARP:
xs = nd.u.warp.xs;
ys = nd.u.warp.ys;
break;
}
if (xs > -1 && ys > -1)
map_foreachinallarea( npc_enable_sub, nd.bl.m, nd.bl.x-xs, nd.bl.y-ys, nd.bl.x+xs, nd.bl.y+ys, BL_PC, &nd );
}
return true;
}
/*==========================================
* NPC lookup (get npc_data through npcname)
*------------------------------------------*/
struct npc_data* npc_name2id(const char* name)
{
return (struct npc_data *) strdb_get(npcname_db, name);
}
/**
* For the Secure NPC Timeout option (check src/config/secure.hpp)
* @author RR
**/
#ifdef SECURE_NPCTIMEOUT
/**
* Timer to check for idle time and timeout the dialog if necessary
**/
TIMER_FUNC(npc_secure_timeout_timer){
struct map_session_data* sd = NULL;
unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
t_tick cur_tick = gettick(); //ensure we are on last tick
if ((sd = map_id2sd(id)) == NULL || !sd->npc_id || sd->state.ignoretimeout) {
if( sd && sd->npc_idle_timer != INVALID_TIMER ){
delete_timer( sd->npc_idle_timer, npc_secure_timeout_timer );
sd->npc_idle_timer = INVALID_TIMER;
}
return 0; // Not logged in anymore OR no longer attached to a NPC OR using 'ignoretimeout' script command
}
switch( sd->npc_idle_type ) {
case NPCT_INPUT:
timeout = NPC_SECURE_TIMEOUT_INPUT;
break;
case NPCT_MENU:
timeout = NPC_SECURE_TIMEOUT_MENU;
break;
//case NPCT_WAIT: var starts with this value
}
if( DIFF_TICK(cur_tick,sd->npc_idle_tick) > (timeout*1000) ) {
pc_close_npc(sd,1);
} else if(sd->st && (sd->st->state == END || sd->st->state == CLOSE)){
// stop timer the script is already ending
if( sd->npc_idle_timer != INVALID_TIMER ){
delete_timer( sd->npc_idle_timer, npc_secure_timeout_timer );
sd->npc_idle_timer = INVALID_TIMER;
}
} else { //Create a new instance of ourselves to continue
sd->npc_idle_timer = add_timer(cur_tick + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_secure_timeout_timer,sd->bl.id,0);
}
return 0;
}
#endif
/*==========================================
* Dequeue event and add timer for execution (100ms)
*------------------------------------------*/
int npc_event_dequeue(struct map_session_data* sd,bool free_script_stack)
{
nullpo_ret(sd);
if(sd->npc_id)
{ //Current script is aborted.
if(sd->state.using_fake_npc){
clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
}
if (free_script_stack&&sd->st) {
script_free_state(sd->st);
sd->st = NULL;
}
sd->npc_id = 0;
}
if (!sd->eventqueue[0][0])
return 0; //Nothing to dequeue
if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
{ //Failed to dequeue, couldn't set a timer.
ShowWarning("npc_event_dequeue: event timer is full !\n");
return 0;
}
//Event dequeued successfully, shift other elements.
memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
return 1;
}
/*==========================================
* exports a npc event label
* called from npc_parse_script
*------------------------------------------*/
static int npc_event_export(struct npc_data *nd, int i)
{
char* lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
struct event_data *ev;
char buf[EVENT_NAME_LENGTH];
if (nd->bl.m > -1 && map_getmapdata(nd->bl.m)->instance_id > 0) { // Block script events in instances
int j;
for (j = 0; j < NPCE_MAX; j++) {
if (strcmpi(npc_get_script_event_name(j), lname) == 0) {
ShowWarning("npc_event_export: attempting to duplicate a script event in an instance (%s::%s), ignoring\n", nd->name, lname);
return 0;
}
}
}
// NPC:<name> the prefix uses 4 characters
if( !strncasecmp( lname, script_config.onwhisper_event_name, NAME_LENGTH ) && strlen(nd->exname) > ( NAME_LENGTH - 4 ) ){
// The client only allows that many character so that NPC could not be whispered by unmodified clients
ShowWarning( "Whisper event in npc '" CL_WHITE "%s" CL_RESET "' was ignored, because it's name is too long.\n", nd->exname );
return 0;
}
snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname);
// generate the data and insert it
CREATE(ev, struct event_data, 1);
ev->nd = nd;
ev->pos = pos;
if (strdb_put(ev_db, buf, ev)) // There was already another event of the same name?
return 1;
}
return 0;
}
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
/**
* Exec name (NPC events) on player or global
* Do on all NPC when called with foreach
* @see DBApply
*/
int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
{
const char* p = key.str;
struct event_data* ev;
int* c;
const char* name;
int rid;
nullpo_ret(ev = (struct event_data*)db_data2ptr(data));
nullpo_ret(c = va_arg(ap, int *));
nullpo_ret(name = va_arg(ap, const char *));
rid = va_arg(ap, int);
p = strchr(p, ':'); // match only the event name
if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X]
{
if(rid) // a player may only have 1 script running at the same time
npc_event_sub(map_id2sd(rid),ev,key.str);
else
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
}
return 0;
}
/**
* @see DBApply
*/
static int npc_event_do_sub(DBKey key, DBData *data, va_list ap)
{
const char* p = key.str;
struct event_data* ev;
int* c, rid;
const char* name;
nullpo_ret(ev = (struct event_data*)db_data2ptr(data));
nullpo_ret(c = va_arg(ap, int *));
nullpo_ret(name = va_arg(ap, const char *));
rid = va_arg(ap, int);
if( p && strcmpi(name, p) == 0 )
{
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
}
return 0;
}
int npc_event_do_id(const char* name, int rid) {
int c = 0;
if( name[0] == ':' && name[1] == ':' )
ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0,rid);
else
ev_db->foreach(ev_db,npc_event_do_sub,&c,name,rid);
return c;
}
// runs the specified event (supports both single-npc and global events)
int npc_event_do(const char* name) {
return npc_event_do_id(name, 0);
}
// runs the specified event (global only)
int npc_event_doall(const char* name)
{
return npc_event_doall_id(name, 0);
}
// runs the specified event(global only) and reports call count
void npc_event_runall( const char* eventname ){
ShowStatus( "Event '" CL_WHITE "%s" CL_RESET "' executed with '" CL_WHITE "%d" CL_RESET "' NPCs.\n", eventname, npc_event_doall( eventname ) );
}
// runs the specified event, with a RID attached (global only)
int npc_event_doall_id(const char* name, int rid)
{
int c = 0;
char buf[EVENT_NAME_LENGTH];
safesnprintf(buf, sizeof(buf), "::%s", name);
ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
return c;
}
// runs the specified event on all NPCs with the given path
int npc_event_doall_path( const char* event_name, const char* path ){
s_mapiterator* iter = mapit_geteachnpc();
npc_data* nd;
int count = 0;
while( ( nd = (npc_data*)mapit_next( iter ) ) != nullptr ){
if( nd->path && strcasecmp( nd->path, path ) == 0 ){
char name[EVENT_NAME_LENGTH];
safesnprintf( name, EVENT_NAME_LENGTH, "%s::%s", nd->exname, event_name );
count += npc_event_do( name );
}
}
ShowStatus( "Event '" CL_WHITE "%s" CL_RESET "' executed with '" CL_WHITE "%d" CL_RESET "' NPCs.\n", event_name, count );
mapit_free(iter);
return count;
}
/*==========================================
* Clock event execution
* OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
*------------------------------------------*/
TIMER_FUNC(npc_event_do_clock){
static struct tm ev_tm_b; // tracks previous execution time
time_t timer;
struct tm* t;
char buf[EVENT_NAME_LENGTH];
int c = 0;
timer = time(NULL);
t = localtime(&timer);
if (t->tm_min != ev_tm_b.tm_min ) {
const char* day = NULL;
safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d",script_config.timer_minute_event_name,t->tm_min);
c += npc_event_doall(buf);
safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",script_config.timer_clock_event_name,t->tm_hour,t->tm_min);
c += npc_event_doall(buf);
switch (t->tm_wday) {
case SUNDAY: day = script_config.timer_sunday_event_name; break;
case MONDAY: day = script_config.timer_monday_event_name; break;
case TUESDAY: day = script_config.timer_tuesday_event_name; break;
case WEDNESDAY: day = script_config.timer_wednesday_event_name; break;
case THURSDAY: day = script_config.timer_thursday_event_name; break;
case FRIDAY: day = script_config.timer_friday_event_name; break;
case SATURDAY: day = script_config.timer_saturday_event_name; break;
}
if( day != NULL ){
safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",day,t->tm_hour,t->tm_min);
c += npc_event_doall(buf);
}
}
if (t->tm_hour != ev_tm_b.tm_hour) {
safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d",script_config.timer_hour_event_name,t->tm_hour);
c += npc_event_doall(buf);
}
if (t->tm_mday != ev_tm_b.tm_mday) {
safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",script_config.timer_day_event_name,t->tm_mon+1,t->tm_mday);
c += npc_event_doall(buf);
}
memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
return c;
}
/*==========================================
* OnInit Event execution (the start of the event and watch)
*------------------------------------------*/
void npc_event_do_oninit(void)
{
npc_event_runall(script_config.init_event_name);
add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000);
}
/*==========================================
* Incorporation of the label for the timer event
* called from npc_parse_script
*------------------------------------------*/
int npc_timerevent_export(struct npc_data *nd, int i)
{
int t = 0, k = 0;
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
size_t len = strlen(script_config.timer_event_name);
// Check if the label name starts with OnTimer(default) and then parse the seconds right after it
if ( !strncmp(lname,script_config.timer_event_name,len) && sscanf( (lname += len), "%11d%n", &t, &k) == 1 && lname[k] == '\0') {
// Timer event
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, k2 = nd->u.scr.timeramount;
if (te == NULL)
te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list));
else
te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k2+1) );
for (j = 0; j < k2; j++) {
if (te[j].timer > t) {
memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k2-j));
break;
}
}
te[j].timer = t;
te[j].pos = pos;
nd->u.scr.timer_event = te;
nd->u.scr.timeramount++;
}
return 0;
}
struct timer_event_data {
int rid; //Attached player for this timer.
int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount)
int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered.
};
/*==========================================
* triger 'OnTimerXXXX' events
*------------------------------------------*/
TIMER_FUNC(npc_timerevent){
int old_rid;
t_tick old_timer;
t_tick old_tick;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
if( nd == NULL )
{
ShowError("npc_timerevent: NPC not found??\n");
return 0;
}
if( ted->rid && !(sd = map_id2sd(ted->rid)) )
{
ShowError("npc_timerevent: Attached player not found.\n");
ers_free(timer_event_ers, ted);
return 0;
}
// These stuffs might need to be restored.
old_rid = nd->u.scr.rid;
old_tick = nd->u.scr.timertick;
old_timer = nd->u.scr.timer;
// Set the values of the timer
nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
nd->u.scr.timertick = tick; //current time tick
nd->u.scr.timer = ted->time; //total time from beginning to now
// Locate the event
te = nd->u.scr.timer_event + ted->next;
// Arrange for the next event
ted->next++;
if( nd->u.scr.timeramount > ted->next )
{
int next;
next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
ted->time += next;
if( sd )
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
else
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
}
else
{
if( sd )
sd->npc_timer_id = INVALID_TIMER;
else
nd->u.scr.timerid = INVALID_TIMER;
ers_free(timer_event_ers, ted);
}
// Run the script
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
if( sd )
{ // Restore previous data, only if this timer is a player-attached one.
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
}
return 0;
}
/*==========================================
* Start/Resume NPC timer
*------------------------------------------*/
int npc_timerevent_start(struct npc_data* nd, int rid)
{
int j;
t_tick tick = gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
nullpo_ret(nd);
// Check if there is an OnTimer Event
ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
{ // Failed to attach timer to this player.
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
// Check if timer is already started.
if( sd )
{
if( sd->npc_timer_id != INVALID_TIMER )
return 0;
}
else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
return 0;
if (j < nd->u.scr.timeramount)
{
t_tick next;
struct timer_event_data *ted;
// Arrange for the next event
ted = ers_alloc(timer_event_ers, struct timer_event_data);
ted->next = j; // Set event index
ted->time = nd->u.scr.timer_event[j].timer;
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
if( sd )
{
ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
}
else
{
ted->rid = 0;
nd->u.scr.timertick = tick; // Set when timer is started
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
}
}
else if (!sd)
{
nd->u.scr.timertick = tick;
}
return 0;
}
/*==========================================
* Stop NPC timer
*------------------------------------------*/
int npc_timerevent_stop(struct npc_data* nd)
{
struct map_session_data *sd = NULL;
int *tid;
nullpo_ret(nd);
if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) )
{
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop
return 0;
// Delete timer
if ( *tid != INVALID_TIMER )
{
const struct TimerData *td = NULL;
td = get_timer(*tid);
if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
delete_timer(*tid,npc_timerevent);
*tid = INVALID_TIMER;
}
if( !sd && nd->u.scr.timertick )
{
nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
}
return 0;
}
/*==========================================
* Aborts a running NPC timer that is attached to a player.
*------------------------------------------*/
void npc_timerevent_quit(struct map_session_data* sd)
{
const struct TimerData *td;
struct npc_data* nd;
struct timer_event_data *ted;
// Check timer existance
if( sd->npc_timer_id == INVALID_TIMER )
return;
if( !(td = get_timer(sd->npc_timer_id)) )
{
sd->npc_timer_id = INVALID_TIMER;
return;
}
// Delete timer
nd = (struct npc_data *)map_id2bl(td->id);
ted = (struct timer_event_data*)td->data;
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;
// Execute OnTimerQuit
if( nd && nd->bl.type == BL_NPC )
{
char buf[EVENT_NAME_LENGTH];
struct event_data *ev;
snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, script_config.timer_quit_event_name);
ev = (struct event_data*)strdb_get(ev_db, buf);
if( ev && ev->nd != nd )
{
ShowWarning("npc_timerevent_quit: Unable to execute \"%s\", two NPCs have the same event name [%s]!\n",script_config.timer_quit_event_name,buf);
ev = NULL;
}
if( ev )
{
int old_rid;
t_tick old_timer;
t_tick old_tick;
//Set timer related info.
old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
old_tick = nd->u.scr.timertick;
old_timer = nd->u.scr.timer;
nd->u.scr.rid = sd->bl.id;
nd->u.scr.timertick = gettick();
nd->u.scr.timer = ted->time;
//Execute label
run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
//Restore previous data.
nd->u.scr.rid = old_rid;
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
}
}
ers_free(timer_event_ers, ted);
}
/*==========================================
* Get the tick value of an NPC timer
* If it's stopped, return stopped time
*------------------------------------------*/
t_tick npc_gettimerevent_tick(struct npc_data* nd)
{
t_tick tick;
nullpo_ret(nd);
// TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event.
tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
if( nd->u.scr.timertick ) // It's a running timer
tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
return tick;
}
/*==========================================
* Set tick for running and stopped timer
*------------------------------------------*/
int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
{
bool flag;
int old_rid;
//struct map_session_data *sd = NULL;
nullpo_ret(nd);
// TODO: Set player attached timer's tick.
old_rid = nd->u.scr.rid;
nd->u.scr.rid = 0;
// Check if timer is started
flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick);
if( flag ) npc_timerevent_stop(nd);
nd->u.scr.timer = newtimer;
if( flag ) npc_timerevent_start(nd, -1);
nd->u.scr.rid = old_rid;
return 0;
}
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
{
if ( sd->npc_id != 0 )
{
//Enqueue the event trigger.
int i;
ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
if( i < MAX_EVENTQUEUE )
{
safestrncpy(sd->eventqueue[i],eventname,EVENT_NAME_LENGTH); //Event enqueued.
return 0;
}
ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
return 1;
}
if( ev->nd->sc.option&OPTION_INVISIBLE )
{
//Disabled npc, shouldn't trigger event.
npc_event_dequeue(sd);
return 2;
}
char ontouch_event_name[EVENT_NAME_LENGTH];
char ontouch2_event_name[EVENT_NAME_LENGTH];
safesnprintf(ontouch_event_name, ARRAYLENGTH(ontouch_event_name), "%s::%s", ev->nd->exname, script_config.ontouch_event_name);
safesnprintf(ontouch2_event_name, ARRAYLENGTH(ontouch2_event_name), "%s::%s", ev->nd->exname, script_config.ontouch2_event_name);
// recheck some conditions for OnTouch/OnTouch_
if (strcmp(eventname, ontouch_event_name) == 0 || strcmp(eventname, ontouch2_event_name) == 0) {
int xs = ev->nd->u.scr.xs;
int ys = ev->nd->u.scr.ys;
int x = ev->nd->bl.x;
int y = ev->nd->bl.y;
if (x > 0 && y > 0 && (xs > -1 && ys > -1) && ((sd->bl.x < x - xs) || (sd->bl.x > x + xs) || (sd->bl.y < y - ys) || (sd->bl.y > y + ys)) ||
(sd->state.block_action & PCBLOCK_NPCCLICK) || npc_is_cloaked(ev->nd, sd)) {
npc_event_dequeue(sd);
return 2;
}
}
run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
return 0;
}
/*==========================================
* NPC processing event type
*------------------------------------------*/
int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
{
struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
struct npc_data *nd;
nullpo_ret(sd);
if( ev == NULL || (nd = ev->nd) == NULL )
{
if( !ontouch )
ShowError("npc_event: event not found [%s]\n", eventname);
return ontouch;
}
if (ontouch == 1) { // OnTouch_
if (pc_ishiding(sd))
return 0;
nd->touching_id = sd->bl.id;
if (!util::vector_exists(sd->npc_ontouch_, nd->bl.id))
sd->npc_ontouch_.push_back(nd->bl.id);
} else if (ontouch == 2) { // OnTouch
if (!util::vector_exists(sd->areanpc, nd->bl.id))
sd->areanpc.push_back(nd->bl.id);
}
npc_event_sub(sd,ev,eventname); // Don't return this value so npc_enable_sub doesn't attempt to "click" the NPC if OnTouch fails.
return 0;
}
/*==========================================
* Sub chk then execute area event type
*------------------------------------------*/
int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
int pc_id;
char *name;
nullpo_ret(bl);
nullpo_ret((sd = map_id2sd(bl->id)));
pc_id = va_arg(ap,int);
name = va_arg(ap,char*);
if( sd->state.warping )
return 0;
if( pc_ishiding(sd) )
return 0;
if( pc_isdead(sd) )
return 0;
if( pc_id == sd->bl.id )
return 0;
npc_event(sd,name,1);
return 1;
}
/*==========================================
* Chk if sd is still touching his assigned npc.
* If not, it unsets it and searches for another player in range.
*------------------------------------------*/
int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
{
if (sd->npc_ontouch_.empty())
return 0;
bool found = false;
sd->npc_ontouch_.erase(std::remove_if(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), [&] (const int &current_npc_id) {
struct npc_data *nd = map_id2nd(current_npc_id);
if (!nd) {
return true;
} else {
int16 xs = nd->u.scr.xs;
int16 ys = nd->u.scr.ys;
// note : hiding doesn't reset the previous trigger status
// player must leave the area to reset nd->touching_id on official
if (sd->bl.m != nd->bl.m || sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs || sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys || leavemap) {
char name[EVENT_NAME_LENGTH];
if (nd->touching_id && nd->touching_id == sd->bl.id) {// empty when reload script
found = true;
nd->touching_id = 0;
safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
}
return true;
}
}
return false;
}), sd->npc_ontouch_.end());
return found;
}
int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y, struct npc_data *nd)
{
nullpo_retr(0, sd);
nullpo_retr(0, nd);
if (nd->sc.option&OPTION_INVISIBLE)
return 1; // a npc was found, but it is disabled
if (npc_is_cloaked(nd, sd))
return 1;
int xs = -1, ys = -1;
switch(nd->subtype) {
case NPCTYPE_WARP:
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
break;
case NPCTYPE_SCRIPT:
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
break;
default:
return 0;
}
if (xs < 0 || ys < 0)
return 0;
if (x < (nd->bl.x - xs) || x > (nd->bl.x + xs) || y < (nd->bl.y - ys) || y > (nd->bl.y + ys))
return 0;
switch (nd->subtype) {
case NPCTYPE_WARP:
if ((!nd->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
break; // hidden or dead chars cannot use warps
if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(nd->u.warp.mapindex), sd->group_level))
break;
if (sd->count_rewarp > 10) {
ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, nd->exname, nd->path);
sd->count_rewarp = 0;
break;
}
pc_setpos(sd, nd->u.warp.mapindex, nd->u.warp.x, nd->u.warp.y, CLR_OUTSIGHT);
return 2;
case NPCTYPE_SCRIPT:
// warp type sorted first, no need to check if they override any other OnTouch areas.
if (npc_ontouch_event(sd, nd) > 0 && npc_ontouch2_event(sd, nd) > 0) { // failed to run OnTouch event, so just click the npc
if (!util::vector_exists(sd->areanpc, nd->bl.id))
sd->areanpc.push_back(nd->bl.id);
if (sd->npc_id == 0)
npc_click(sd, nd);
}
break;
}
return 1;
}
/*==========================================
* Exec OnTouch for player if in range of area event
*------------------------------------------*/
int npc_touch_area_allnpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
{
nullpo_retr(1, sd);
// Remove NPCs that are no longer within the OnTouch area
for (size_t i = 0; i < sd->areanpc.size(); i++) {
struct npc_data *nd = map_id2nd(sd->areanpc[i]);
if (!nd || nd->subtype != NPCTYPE_SCRIPT || !(nd->bl.m == m && x >= nd->bl.x - nd->u.scr.xs && x <= nd->bl.x + nd->u.scr.xs && y >= nd->bl.y - nd->u.scr.ys && y <= nd->bl.y + nd->u.scr.ys))
util::erase_at(sd->areanpc, i);
}
if (sd->state.block_action & PCBLOCK_NPCCLICK)
return 0;
struct map_data *mapdata = map_getmapdata(m);
int f = 1;
for (int i = 0; i < mapdata->npc_num_area; i++) {
switch( npc_touch_areanpc(sd, m, x, y, mapdata->npc[i]) ) {
case 0:
break;
case 1:
f = 0;
break;
case 2:
return 0;
}
}
if (f == 1) {
ShowError("npc_touch_area_allnpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", mapdata->name, x, y);
return 1;
}
return 0;
}
// OnTouch NPC or Warp for Mobs
// Return 1 if Warped
int npc_touch_areanpc2(struct mob_data *md)
{
int i, x = md->bl.x, y = md->bl.y, id;
char eventname[EVENT_NAME_LENGTH];
struct event_data* ev;
int xs, ys;
struct map_data *mapdata = map_getmapdata(md->bl.m);
for( i = 0; i < mapdata->npc_num_area; i++ )
{
if( mapdata->npc[i]->sc.option&(OPTION_INVISIBLE|OPTION_CLOAK) )
continue;
switch( mapdata->npc[i]->subtype )
{
case NPCTYPE_WARP:
if( !( battle_config.mob_warp&1 ) )
continue;
xs = mapdata->npc[i]->u.warp.xs;
ys = mapdata->npc[i]->u.warp.ys;
break;
case NPCTYPE_SCRIPT:
xs = mapdata->npc[i]->u.scr.xs;
ys = mapdata->npc[i]->u.scr.ys;
break;
default:
continue; // Keep Searching
}
if (xs < 0 || ys < 0)
continue;
if( x >= mapdata->npc[i]->bl.x-xs && x <= mapdata->npc[i]->bl.x+xs && y >= mapdata->npc[i]->bl.y-ys && y <= mapdata->npc[i]->bl.y+ys )
{ // In the npc touch area
switch( mapdata->npc[i]->subtype )
{
case NPCTYPE_WARP: {
int16 warp_m = map_mapindex2mapid(mapdata->npc[i]->u.warp.mapindex);
if( warp_m < 0 )
break; // Cannot Warp between map servers
if( unit_warp(&md->bl, warp_m, mapdata->npc[i]->u.warp.x, mapdata->npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
return 1; // Warped
}
break;
case NPCTYPE_SCRIPT:
if( mapdata->npc[i]->bl.id == md->areanpc_id )
break; // Already touch this NPC
safesnprintf(eventname, ARRAYLENGTH(eventname), "%s::%s", mapdata->npc[i]->exname, script_config.ontouchnpc_event_name);
if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
break; // No OnTouchNPC Event
md->areanpc_id = mapdata->npc[i]->bl.id;
id = md->bl.id; // Stores Unique ID
run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed
break;
}
return 0;
}
}
return 0;
}
/**
* Checks if there are any NPC on-touch objects on the given range.
* @param flag : Flag determines the type of object to check for
* &1: NPC Warps
* &2: NPCs with on-touch events.
* @param m : mapindex
* @param x : x coord
* @param y : y coord
* @param range : range to check
* @return 0: no npc on target cells, x: npc_id
*/
int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range)
{
int i;
int x0,y0,x1,y1;
int xs,ys;
if (range < 0) return 0;
struct map_data *mapdata = map_getmapdata(m);
x0 = i16max(x-range, 0);
y0 = i16max(y-range, 0);
x1 = i16min(x+range, mapdata->xs-1);
y1 = i16min(y+range, mapdata->ys-1);
//First check for npc_cells on the range given
i = 0;
for (ys = y0; ys <= y1 && !i; ys++) {
for(xs = x0; xs <= x1 && !i; xs++){
if (map_getcell(m,xs,ys,CELL_CHKNPC))
i = 1;
}
}
if (!i) return 0; //No NPC_CELLs.
//Now check for the actual NPC on said range.
for (i = 0; i < mapdata->npc_num_area; i++)
{
if (mapdata->npc[i]->sc.option&OPTION_INVISIBLE)
continue;
switch(mapdata->npc[i]->subtype)
{
case NPCTYPE_WARP:
if (!(flag&1))
continue;
xs=mapdata->npc[i]->u.warp.xs;
ys=mapdata->npc[i]->u.warp.ys;
break;
case NPCTYPE_SCRIPT:
if (!(flag&2))
continue;
xs=mapdata->npc[i]->u.scr.xs;
ys=mapdata->npc[i]->u.scr.ys;
break;
default:
continue;
}
if( x1 >= mapdata->npc[i]->bl.x-xs && x0 <= mapdata->npc[i]->bl.x+xs
&& y1 >= mapdata->npc[i]->bl.y-ys && y0 <= mapdata->npc[i]->bl.y+ys )
break; // found a npc
}
if (i == mapdata->npc_num_area)
return 0;
return (mapdata->npc[i]->bl.id);
}
/*==========================================
* Chk if player not too far to access the npc.
* Returns npc_data (success) or NULL (fail).
*------------------------------------------*/
struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
{
struct npc_data *nd;
nullpo_retr(NULL, sd);
if(bl == NULL) return NULL;
if(bl->type != BL_NPC) return NULL;
nd = (TBL_NPC*)bl;
if(sd->state.using_fake_npc && sd->npc_id == bl->id)
return nd;
if (nd->class_<0) //Class-less npc, enable click from anywhere.
return nd;
if (bl->m!=sd->bl.m ||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
return NULL;
return nd;
}
/*==========================================
* Make NPC talk in global chat (like npctalk)
*------------------------------------------*/
int npc_globalmessage(const char* name, const char* mes)
{
struct npc_data* nd = npc_name2id(name);
char temp[100];
if (!nd)
return 0;
snprintf(temp, sizeof(temp), "%s", mes);
clif_GlobalMessage(&nd->bl,temp,ALL_CLIENT);
return 0;
}
// MvP tomb [GreenBox]
void run_tomb(struct map_session_data* sd, struct npc_data* nd)
{
char buffer[200];
char time[10];
strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
// TODO: Find exact color?
snprintf(buffer, sizeof(buffer), msg_txt(sd,657), nd->u.tomb.md->db->name.c_str());
clif_scriptmes(sd, nd->bl.id, buffer);
clif_scriptmes(sd, nd->bl.id, msg_txt(sd,658));
snprintf(buffer, sizeof(buffer), msg_txt(sd,659), time);
clif_scriptmes(sd, nd->bl.id, buffer);
clif_scriptmes(sd, nd->bl.id, msg_txt(sd,660));
snprintf(buffer, sizeof(buffer), msg_txt(sd,661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown");
clif_scriptmes(sd, nd->bl.id, buffer);
clif_scriptclose(sd, nd->bl.id);
}
/*==========================================
* NPC 1st call when clicking on npc
* Do specific action for NPC type (openshop, run scripts...)
*------------------------------------------*/
int npc_click(struct map_session_data* sd, struct npc_data* nd)
{
nullpo_retr(1, sd);
if (sd->npc_id != 0) {
ShowError("npc_click: npc_id != 0\n");
return 1;
}
if(!nd) return 1;
if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
return 1;
//Hidden/Disabled npc.
if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE))
return 1;
if (sd->state.block_action & PCBLOCK_NPCCLICK) {
clif_msg(sd, WORK_IN_PROGRESS);
return 1;
}
switch(nd->subtype) {
case NPCTYPE_SHOP:
clif_npcbuysell(sd,nd->bl.id);
break;
case NPCTYPE_CASHSHOP:
case NPCTYPE_ITEMSHOP:
case NPCTYPE_POINTSHOP:
clif_cashshop_show(sd,nd);
break;
case NPCTYPE_MARKETSHOP:
#if PACKETVER >= 20131223
{
unsigned short i;
for (i = 0; i < nd->u.shop.count; i++) {
if (nd->u.shop.shop_item[i].qty)
break;
}
if (i == nd->u.shop.count) {
clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 534), false, SELF);
return false;
}
sd->npc_shopid = nd->bl.id;
clif_npc_market_open(sd, nd);
}
#endif
break;
case NPCTYPE_SCRIPT:
run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
break;
case NPCTYPE_TOMB:
run_tomb(sd,nd);
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
bool npc_scriptcont(struct map_session_data* sd, int id, bool closing){
struct block_list *target = map_id2bl(id);
nullpo_retr(true, sd);
#ifdef SECURE_NPCTIMEOUT
if( !closing && sd->npc_idle_timer == INVALID_TIMER && !sd->state.ignoretimeout )
return true;
#endif
if( id != sd->npc_id ){
TBL_NPC* nd_sd = (TBL_NPC*)map_id2bl(sd->npc_id);
TBL_NPC* nd = BL_CAST(BL_NPC, target);
ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
nd?(char*)nd->name:"'Unknown NPC'", (int)id);
return true;
}
if(id != fake_nd->bl.id) { // Not item script
if ((npc_checknear(sd, target)) == NULL) {
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
return true;
}
}
#ifdef SECURE_NPCTIMEOUT
if( !closing )
sd->npc_idle_tick = gettick(); //Update the last NPC iteration
#endif
/**
* WPE can get to this point with a progressbar; we deny it.
**/
if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 )
return true;
if( sd->st == nullptr ){
return true;
}
if( closing ){
switch( sd->st->state ){
// close
case CLOSE:
sd->st->state = END;
break;
// close2
case STOP:
sd->st->state = RUN;
break;
default:
sd->st->state = END;
ShowError( "npc_scriptcont: unexpected state '%d' for closing call. (AID: %u CID: %u)\n", sd->st->state, sd->status.account_id, sd->status.char_id );
break;
}
}else{
switch( sd->st->state ){
// next
// progressbar
case STOP:
sd->st->state = RUN;
break;
// input
// menu
// select
case RERUNLINE:
// keep state as it is
break;
default:
sd->st->state = END;
ShowError( "npc_scriptcont: unexpected state '%d' for continue call. (AID: %u CID: %u)\n", sd->st->state, sd->status.account_id, sd->status.char_id );
break;
}
}
// Call this even, if it was set to end, because it will free the script state
run_script_main(sd->st);
return false;
}
/**
* Open the shop Buy or Sell list
* @param sd: Player data
* @param id: NPC ID
* @param type: 0 - Buy, 1 - Sell
* @return 0 on success or 1 on failure
*/
int npc_buysellsel(struct map_session_data* sd, int id, int type)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
return 1;
if (nd->subtype != NPCTYPE_SHOP) {
ShowError("no such shop npc : %d\n",id);
if (sd->npc_id == id)
sd->npc_id=0;
return 1;
}
if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
return 1;
sd->npc_shopid = id;
if (type == 0) {
clif_buylist(sd,nd);
} else {
clif_selllist(sd);
}
return 0;
}
/** Payment Process for NPCTYPE_CASHSHOP, NPCTYPE_ITEMSHOP, and NPCTYPE_POINTSHOP
* @param nd NPC Shop data
* @param price Price must be paid
* @param points Amount of secondary points that player requested
* @param sd Player data
* @return e_CASHSHOP_ACK
**/
static enum e_CASHSHOP_ACK npc_cashshop_process_payment(struct npc_data *nd, int price, int points, struct map_session_data *sd) {
int cost[2] = { 0, 0 };
npc_shop_currency_type(sd, nd, cost, false);
switch(nd->subtype) {
case NPCTYPE_CASHSHOP:
if (cost[1] < points || cost[0] < (price - points))
return ERROR_TYPE_MONEY;
if (pc_paycash(sd, price, points, LOG_TYPE_NPC) <= 0) {
return ERROR_TYPE_MONEY;
}
break;
case NPCTYPE_ITEMSHOP:
{
struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid);
int delete_amount = price, i;
if (!id) { // Item Data is checked at script parsing but in case of item_db reload, check again.
ShowWarning("Failed to find sellitem %u for itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y);
return ERROR_TYPE_PURCHASE_FAIL;
}
if (cost[1] < points || cost[0] < (price - points)) {
char output[CHAT_SIZE_MAX];
memset(output, '\0', sizeof(output));
sprintf(output, msg_txt(sd, 712), id->ename.c_str(), id->nameid); // You do not have enough %s (%u).
clif_messagecolor(&sd->bl, color_table[COLOR_RED], output, false, SELF);
return ERROR_TYPE_PURCHASE_FAIL;
}
for (i = 0; i < MAX_INVENTORY && delete_amount > 0; i++) {
struct item *it;
int amount = 0;
if (sd->inventory.u.items_inventory[i].nameid == 0 || sd->inventory_data[i] == NULL || !(it = &sd->inventory.u.items_inventory[i]) || it->nameid != nd->u.shop.itemshop_nameid)
continue;
if (!pc_can_sell_item(sd, it, nd->subtype))
continue;
amount = it->amount;
if (amount > delete_amount)
amount = delete_amount;
if (pc_delitem(sd, i, amount, 0, 0, LOG_TYPE_NPC)) {
ShowWarning("Failed to delete item %u from '%s' at itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, sd->status.name, nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y);
return ERROR_TYPE_PURCHASE_FAIL;
}
delete_amount -= amount;
}
if (delete_amount > 0) {
ShowError("Item %u is not enough as payment at itemshop NPC '%s' (%s, %d, %d, AID=%d, CID=%d)!\n", nd->u.shop.itemshop_nameid, nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y, sd->status.account_id, sd->status.char_id);
return ERROR_TYPE_PURCHASE_FAIL;
}
}
break;
case NPCTYPE_POINTSHOP:
{
char output[CHAT_SIZE_MAX];
memset(output, '\0', sizeof(output));
if (cost[1] < points || cost[0] < (price - points)) {
sprintf(output, msg_txt(sd, 713), nd->u.shop.pointshop_str); // You do not have enough '%s'.
clif_messagecolor(&sd->bl, color_table[COLOR_RED], output, false, SELF);
return ERROR_TYPE_PURCHASE_FAIL;
}
pc_setreg2(sd, nd->u.shop.pointshop_str, cost[0] - (price - points));
sprintf(output, msg_txt(sd, 716), nd->u.shop.pointshop_str, cost[0] - (price - points)); // Your '%s' is now: %d
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
}
break;
}
return ERROR_TYPE_NONE;
}
/**
* Cash Shop Buy List for clients 2010-11-16 and newer
* @param sd: Player data
* @param points: Secondary point
* @param count: Amount of items to purchase
* @param item_list: List of items to purchase
* @return clif_cashshop_ack value to display
*/
int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, struct PACKET_CZ_PC_BUY_CASH_POINT_ITEM_sub* item_list)
{
int i, j, amount, new_, w, vt;
t_itemid nameid;
struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
enum e_CASHSHOP_ACK res;
item_data *id;
if( !nd || ( nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) )
return ERROR_TYPE_NPC;
if( sd->state.trading )
return ERROR_TYPE_EXCHANGE;
new_ = 0;
w = 0;
vt = 0; // Global Value
// Validating Process ----------------------------------------------------
for( i = 0; i < count; i++ )
{
nameid = item_list[i].itemId;
amount = item_list[i].amount;
id = itemdb_exists(nameid);
if( !id || amount <= 0 )
return ERROR_TYPE_ITEM_ID;
ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid || itemdb_viewid(nd->u.shop.shop_item[j].nameid) == nameid);
if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 )
return ERROR_TYPE_ITEM_ID;
nameid = item_list[i].itemId = nd->u.shop.shop_item[j].nameid; //item_avail replacement
if( !itemdb_isstackable2(id) && amount > 1 )
{
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %u!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
amount = item_list[i].amount = 1;
}
if( nd->master_nd ) { // Script-controlled shops decide by themselves, what can be bought and for what price.
continue;
}
switch( pc_checkadditem(sd,nameid,amount) )
{
case CHKADDITEM_NEW:
new_ += id->inventorySlotNeeded(amount);
break;
case CHKADDITEM_OVERAMOUNT:
return ERROR_TYPE_INVENTORY_WEIGHT;
}
vt += nd->u.shop.shop_item[j].value * amount;
w += itemdb_weight(nameid) * amount;
}
if (nd->master_nd) //Script-based shops.
return npc_buylist_sub(sd,count,(struct s_npc_buy_list*)item_list,nd->master_nd);
if( w + sd->weight > sd->max_weight )
return ERROR_TYPE_INVENTORY_WEIGHT;
if( pc_inventoryblank(sd) < new_ )
return ERROR_TYPE_INVENTORY_WEIGHT;
if( points > vt ) points = vt;
if ((res = npc_cashshop_process_payment(nd, vt, points, sd)) != ERROR_TYPE_NONE)
return res;
// Delivery Process ----------------------------------------------------
for( i = 0; i < count; i++ ) {
nameid = item_list[i].itemId;
amount = item_list[i].amount;
if( !pet_create_egg(sd,nameid) ) {
struct item item_tmp;
unsigned short get_amt = amount;
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = nameid;
item_tmp.identify = 1;
if ((itemdb_search(nameid))->flag.guid)
get_amt = 1;
for (j = 0; j < amount; j += get_amt)
pc_additem(sd,&item_tmp,get_amt,LOG_TYPE_NPC);
}
}
return ERROR_TYPE_NONE;
}
/**
* Returns the shop currency type
* @param sd: Player data
* @param nd: NPC data
* @param cost: Reference to cost variable
* @param display: Display cost type to player?
*/
void npc_shop_currency_type(struct map_session_data *sd, struct npc_data *nd, int cost[2], bool display)
{
nullpo_retv(sd);
if (!nd) { // Assume it's Cash Shop through the button
cost[0] = sd->cashPoints;
cost[1] = sd->kafraPoints;
return;
}
switch(nd->subtype) {
case NPCTYPE_CASHSHOP:
cost[0] = sd->cashPoints;
cost[1] = sd->kafraPoints;
break;
case NPCTYPE_ITEMSHOP:
{
int total = 0, i;
struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid);
if (id) { // Item Data is checked at script parsing but in case of item_db reload, check again.
if (display) {
char output[CHAT_SIZE_MAX];
memset(output, '\0', sizeof(output));
sprintf(output, msg_txt(sd, 714), id->ename.c_str(), id->nameid); // Item Shop List: %s (%u)
clif_broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE,SELF);
}
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->inventory.u.items_inventory[i].amount > 0 && sd->inventory.u.items_inventory[i].nameid == id->nameid && pc_can_sell_item(sd, &sd->inventory.u.items_inventory[i], nd->subtype))
total += sd->inventory.u.items_inventory[i].amount;
}
}
cost[0] = total;
}
break;
case NPCTYPE_POINTSHOP:
if (display) {
char output[CHAT_SIZE_MAX];
memset(output, '\0', sizeof(output));
sprintf(output, msg_txt(sd, 715), nd->u.shop.pointshop_str); // Point Shop List: '%s'
clif_broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE,SELF);
}
cost[0] = static_cast<int>(pc_readreg2(sd, nd->u.shop.pointshop_str));
break;
}
}
/**
* Cash Shop Buy List for clients 2010-11-15 and older
* @param sd: Player data
* @param nameid: Item to purchase
* @param amount: Amount of items to purchase
* @param points: Cost of total items
* @return clif_cashshop_ack value to display
*/
int npc_cashshop_buy(struct map_session_data *sd, t_itemid nameid, int amount, int points)
{
struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
struct item_data *item;
int i, price, w;
enum e_CASHSHOP_ACK res;
if( amount <= 0 )
return ERROR_TYPE_ITEM_ID;
if( points < 0 )
return ERROR_TYPE_MONEY;
if( !nd || (nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP) )
return ERROR_TYPE_NPC;
if( sd->state.trading )
return ERROR_TYPE_EXCHANGE;
if( (item = itemdb_exists(nameid)) == NULL )
return ERROR_TYPE_ITEM_ID; // Invalid Item
ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid || itemdb_viewid(nd->u.shop.shop_item[i].nameid) == nameid);
if( i == nd->u.shop.count )
return ERROR_TYPE_ITEM_ID;
if( nd->u.shop.shop_item[i].value <= 0 )
return ERROR_TYPE_ITEM_ID;
nameid = nd->u.shop.shop_item[i].nameid; //item_avail replacement
if(!itemdb_isstackable2(item) && amount > 1)
{
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %u!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
amount = 1;
}
switch( pc_checkadditem(sd, nameid, amount) )
{
case CHKADDITEM_NEW:
if( pc_inventoryblank(sd) < item->inventorySlotNeeded(amount) )
return ERROR_TYPE_INVENTORY_WEIGHT;
break;
case CHKADDITEM_OVERAMOUNT:
return ERROR_TYPE_INVENTORY_WEIGHT;
}
w = item->weight * amount;
if( w + sd->weight > sd->max_weight )
return ERROR_TYPE_INVENTORY_WEIGHT;
if( (double)nd->u.shop.shop_item[i].value * amount > INT_MAX )
{
ShowWarning("npc_cashshop_buy: Item '%s' (%u) price overflow attempt!\n", item->name.c_str(), nameid);
ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n",
nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, nd->u.shop.shop_item[i].value, amount);
return ERROR_TYPE_ITEM_ID;
}
price = nd->u.shop.shop_item[i].value * amount;
if( points > price )
points = price;
if ((res = npc_cashshop_process_payment(nd, price, points, sd)) != ERROR_TYPE_NONE)
return res;
if( !pet_create_egg(sd, nameid) ) {
struct item item_tmp;
unsigned short get_amt = amount, j;
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = nameid;
item_tmp.identify = 1;
if (item->flag.guid)
get_amt = 1;
for (j = 0; j < amount; j += get_amt)
pc_additem(sd,&item_tmp, get_amt, LOG_TYPE_NPC);
}
return ERROR_TYPE_NONE;
}
/**
* NPC buylist for script-controlled shops
* @param sd: Player who bought
* @param n: Number of items
* @param item_list: List of items
* @param nd: Attached NPC
*/
static int npc_buylist_sub(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list, struct npc_data* nd) {
char npc_ev[EVENT_NAME_LENGTH];
int i, key_nameid = 0, key_amount = 0;
// discard old contents
script_cleararray_pc( sd, "@bought_nameid" );
script_cleararray_pc( sd, "@bought_quantity" );
// save list of bought items
for (i = 0; i < n; i++) {
script_setarray_pc( sd, "@bought_nameid", i, item_list[i].nameid, &key_nameid );
script_setarray_pc( sd, "@bought_quantity", i, item_list[i].qty, &key_amount );
}
// invoke event
snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::%s", nd->exname, script_config.onbuy_event_name);
npc_event(sd, npc_ev, 0);
return 0;
}
/**
* Shop buylist that the player is attempting to purchase
* @param sd: Player who attempt to buy
* @param n: Number of items
* @param item_list: List of items
* @return result code for clif_parse_NpcBuyListSend/clif_npc_market_purchase_ack
*/
uint8 npc_buylist(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list) {
struct npc_data* nd;
struct npc_item_list *shop = NULL;
double z;
int i,j,k,w,skill,new_;
uint8 market_index[MAX_INVENTORY];
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
nd = npc_checknear(sd,map_id2bl(sd->npc_shopid));
if( nd == NULL )
return 3;
if( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_MARKETSHOP )
return 3;
if (!item_list || !n)
return 3;
z = 0;
w = 0;
new_ = 0;
shop = nd->u.shop.shop_item;
memset(market_index, 0, sizeof(market_index));
// process entries in buy list, one by one
for( i = 0; i < n; ++i ) {
t_itemid nameid;
unsigned short amount;
int value;
item_data *id;
// find this entry in the shop's sell list
ARR_FIND( 0, nd->u.shop.count, j,
item_list[i].nameid == shop[j].nameid || //Normal items
item_list[i].nameid == itemdb_viewid(shop[j].nameid) //item_avail replacement
);
if( j == nd->u.shop.count )
return 3; // no such item in shop
#if PACKETVER >= 20131223
if (nd->subtype == NPCTYPE_MARKETSHOP) {
if (item_list[i].qty > shop[j].qty)
return 3;
market_index[i] = j;
}
#endif
amount = item_list[i].qty;
nameid = item_list[i].nameid = shop[j].nameid; //item_avail replacement
value = shop[j].value;
id = itemdb_exists(nameid);
if( !id )
return 3; // item no longer in itemdb
if( !itemdb_isstackable2(id) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %u!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
amount = item_list[i].qty = 1;
}
if( nd->master_nd ) { // Script-controlled shops decide by themselves, what can be bought and for what price.
continue;
}
switch( pc_checkadditem(sd,nameid,amount) ) {
case CHKADDITEM_EXIST:
break;
case CHKADDITEM_NEW:
new_ += id->inventorySlotNeeded(amount);
break;
case CHKADDITEM_OVERAMOUNT:
return 2;
}
if (npc_shop_discount(nd))
value = pc_modifybuyvalue(sd,value);
z += (double)value * amount;
w += itemdb_weight(nameid) * amount;
}
if (nd->master_nd) //Script-based shops.
return npc_buylist_sub(sd,n,item_list,nd->master_nd);
if (z > (double)sd->status.zeny)
return 1; // Not enough Zeny
if( w + sd->weight > sd->max_weight )
return 2; // Too heavy
if( pc_inventoryblank(sd) < new_ )
return 3; // Not enough space to store items
pc_payzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
for( i = 0; i < n; ++i ) {
t_itemid nameid = item_list[i].nameid;
unsigned short amount = item_list[i].qty;
#if PACKETVER >= 20131223
if (nd->subtype == NPCTYPE_MARKETSHOP) {
j = market_index[i];
if (amount > shop[j].qty)
return 1;
shop[j].qty -= amount;
npc_market_tosql(nd->exname, &shop[j]);
}
#endif
if (itemdb_type(nameid) == IT_PETEGG)
pet_create_egg(sd, nameid);
else {
unsigned short get_amt = amount;
if ((itemdb_search(nameid))->flag.guid)
get_amt = 1;
for (k = 0; k < amount; k += get_amt) {
struct item item_tmp;
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = nameid;
item_tmp.identify = 1;
pc_additem(sd,&item_tmp,get_amt,LOG_TYPE_NPC);
}
}
}
// custom merchant shop exp bonus
if( battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0 ) {
uint16 sk_idx = skill_get_index(MC_DISCOUNT);
if( sd->status.skill[sk_idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill = sd->status.skill[sk_idx].flag - SKILL_FLAG_REPLACED_LV_0;
if( skill > 0 ) {
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if( z < 1 )
z = 1;
pc_gainexp(sd,NULL,0,(int)z, 0);
}
}
return 0;
}
/// npc_selllist for script-controlled shops
static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
{
char npc_ev[EVENT_NAME_LENGTH];
char card_slot[NAME_LENGTH];
char option_id[NAME_LENGTH], option_val[NAME_LENGTH], option_param[NAME_LENGTH];
int i, j;
int key_nameid = 0;
int key_amount = 0;
int key_refine = 0;
int key_attribute = 0;
int key_identify = 0;
int key_enchantgrade = 0;
int key_card[MAX_SLOTS];
int key_option_id[MAX_ITEM_RDM_OPT], key_option_val[MAX_ITEM_RDM_OPT], key_option_param[MAX_ITEM_RDM_OPT];
// discard old contents
script_cleararray_pc( sd, "@sold_nameid" );
script_cleararray_pc( sd, "@sold_quantity" );
script_cleararray_pc( sd, "@sold_refine" );
script_cleararray_pc( sd, "@sold_attribute" );
script_cleararray_pc( sd, "@sold_identify" );
script_cleararray_pc( sd, "@sold_enchantgrade" );
for( j = 0; j < MAX_SLOTS; j++ )
{// clear each of the card slot entries
key_card[j] = 0;
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
script_cleararray_pc( sd, card_slot );
}
for (j = 0; j < MAX_ITEM_RDM_OPT; j++) { // Clear each of the item option entries
key_option_id[j] = key_option_val[j] = key_option_param[j] = 0;
snprintf(option_id, sizeof(option_id), "@sold_option_id%d", j + 1);
script_cleararray_pc( sd, option_id );
snprintf(option_val, sizeof(option_val), "@sold_option_val%d", j + 1);
script_cleararray_pc( sd, option_val );
snprintf(option_param, sizeof(option_param), "@sold_option_param%d", j + 1);
script_cleararray_pc( sd, option_param );
}
// save list of to be sold items
for( i = 0; i < n; i++ )
{
int idx = item_list[i * 2] - 2;
script_setarray_pc( sd, "@sold_nameid", i, sd->inventory.u.items_inventory[idx].nameid, &key_nameid );
script_setarray_pc( sd, "@sold_quantity", i, item_list[i*2+1], &key_amount );
if( itemdb_isequip(sd->inventory.u.items_inventory[idx].nameid) )
{// process equipment based information into the arrays
script_setarray_pc( sd, "@sold_refine", i, sd->inventory.u.items_inventory[idx].refine, &key_refine );
script_setarray_pc( sd, "@sold_attribute", i, sd->inventory.u.items_inventory[idx].attribute, &key_attribute );
script_setarray_pc( sd, "@sold_identify", i, sd->inventory.u.items_inventory[idx].identify, &key_identify );
script_setarray_pc( sd, "@sold_enchantgrade", i, sd->inventory.u.items_inventory[idx].enchantgrade, &key_enchantgrade );
for( j = 0; j < MAX_SLOTS; j++ )
{// store each of the cards from the equipment in the array
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
script_setarray_pc( sd, card_slot, i, sd->inventory.u.items_inventory[idx].card[j], &key_card[j] );
}
for (j = 0; j < MAX_ITEM_RDM_OPT; j++) { // Store each of the item options in the array
snprintf(option_id, sizeof(option_id), "@sold_option_id%d", j + 1);
script_setarray_pc( sd, option_id, i, sd->inventory.u.items_inventory[idx].option[j].id, &key_option_id[j] );
snprintf(option_val, sizeof(option_val), "@sold_option_val%d", j + 1);
script_setarray_pc( sd, option_val, i, sd->inventory.u.items_inventory[idx].option[j].value, &key_option_val[j] );
snprintf(option_param, sizeof(option_param), "@sold_option_param%d", j + 1);
script_setarray_pc( sd, option_param, i, sd->inventory.u.items_inventory[idx].option[j].param, &key_option_param[j] );
}
}
}
// invoke event
snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::%s", nd->exname, script_config.onsell_event_name);
npc_event(sd, npc_ev, 0);
return 0;
}
/// Player item selling to npc shop.
///
/// @param item_list 'n' pairs <index,amount>
/// @return result code for clif_parse_NpcSellListSend
uint8 npc_selllist(struct map_session_data* sd, int n, unsigned short *item_list)
{
double z;
int i,skill;
struct npc_data *nd;
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != NPCTYPE_SHOP )
{
return 1;
}
z = 0;
// verify the sell list
for( i = 0; i < n; i++ )
{
t_itemid nameid;
int amount, idx, value;
idx = item_list[i*2]-2;
amount = item_list[i*2+1];
if( idx >= MAX_INVENTORY || idx < 0 || amount < 0 )
{
return 1;
}
nameid = sd->inventory.u.items_inventory[idx].nameid;
if( !nameid || !sd->inventory_data[idx] || sd->inventory.u.items_inventory[idx].amount < amount )
{
return 1;
}
if( nd->master_nd )
{// Script-controlled shops decide by themselves, what can be sold and at what price.
continue;
}
if (!pc_can_sell_item(sd, &sd->inventory.u.items_inventory[idx], nd->subtype)) {
return 1; // In official server, this illegal attempt the player will be disconnected
}
if (battle_config.rental_item_novalue && sd->inventory.u.items_inventory[idx].expire_time)
value = 0;
else
value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
z+= (double)value*amount;
}
if( nd->master_nd )
{// Script-controlled shops
return npc_selllist_sub(sd, n, item_list, nd->master_nd);
}
// delete items
for( i = 0; i < n; i++ )
{
int amount, idx;
idx = item_list[i*2]-2;
amount = item_list[i*2+1];
// Forged packet, we do not care if he loses items
if( sd->inventory_data[idx] == nullptr ){
return 1;
}
if( sd->inventory_data[idx]->type == IT_PETEGG && sd->inventory.u.items_inventory[idx].card[0] == CARD0_PET )
{
if( pet_db_search(sd->inventory.u.items_inventory[idx].nameid, PET_EGG) )
{
intif_delete_petdata(MakeDWord(sd->inventory.u.items_inventory[idx].card[1], sd->inventory.u.items_inventory[idx].card[2]));
}
}
pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC);
}
if( z > MAX_ZENY )
z = MAX_ZENY;
pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
// custom merchant shop exp bonus
if( battle_config.shop_exp > 0 && z > 0 && ( skill = pc_checkskill(sd,MC_OVERCHARGE) ) > 0)
{
uint16 sk_idx = skill_get_index(MC_OVERCHARGE);
if( sd->status.skill[sk_idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill = sd->status.skill[sk_idx].flag - SKILL_FLAG_REPLACED_LV_0;
if( skill > 0 )
{
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if( z < 1 )
z = 1;
pc_gainexp(sd, NULL, 0, (int)z, 0);
}
}
return 0;
}
//Atempt to remove an npc from a map
//This doesn't remove it from map_db
int npc_remove_map(struct npc_data* nd)
{
int16 i;
nullpo_retr(1, nd);
if(nd->bl.prev == NULL || nd->bl.m < 0)
return 1; //Not assigned to a map.
struct map_data *mapdata = map_getmapdata(nd->bl.m);
if (nd->subtype == NPCTYPE_SCRIPT)
skill_clear_unitgroup(&nd->bl);
clif_clearunit_area(&nd->bl,CLR_RESPAWN);
npc_unsetcells(nd);
map_delblock(&nd->bl);
//Remove npc from map[].npc list. [Skotlex]
ARR_FIND( 0, mapdata->npc_num, i, mapdata->npc[i] == nd );
if( i == mapdata->npc_num ) return 2; //failed to find it?
mapdata->npc_num--;
if (i >= mapdata->npc_num_area)
mapdata->npc[i] = mapdata->npc[ mapdata->npc_num ];
else if (i >= mapdata->npc_num_warp) {
mapdata->npc_num_area--;
mapdata->npc[i] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num ];
}
else {
mapdata->npc_num_warp--;
mapdata->npc_num_area--;
mapdata->npc[i] = mapdata->npc[ mapdata->npc_num_warp ];
mapdata->npc[ mapdata->npc_num_warp ] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num ];
}
mapdata->npc[ mapdata->npc_num ] = NULL;
return 0;
}
/**
* @see DBApply
*/
static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
{
struct event_data* ev = (struct event_data*)db_data2ptr(data);
char* npcname = va_arg(ap, char *);
if(strcmp(ev->nd->exname,npcname)==0){
db_remove(ev_db, key);
return 1;
}
return 0;
}
//Chk if npc matches src_id, then unload.
//Sub-function used to find duplicates.
static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
{
int src_id;
src_id = va_arg(args, int);
if (nd->src_id == src_id)
npc_unload(nd, true);
return 0;
}
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates(struct npc_data* nd)
{
map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
}
//Removes an npc from map and db.
//Single is to free name (for duplicates).
int npc_unload(struct npc_data* nd, bool single) {
nullpo_ret(nd);
status_change_clear(&nd->bl, 1);
npc_remove_map(nd);
map_deliddb(&nd->bl);
if( single )
strdb_remove(npcname_db, nd->exname);
if (nd->chat_id) // remove npc chatroom object and kick users
chat_deletenpcchat(nd);
#ifdef PCRE_SUPPORT
npc_chat_finalize(nd); // deallocate npc PCRE data structures
#endif
if( single && nd->path ) {
struct npc_path_data* npd = NULL;
if( nd->path ) {
npd = (struct npc_path_data*)strdb_get(npc_path_db, nd->path);
}
if( npd && --npd->references == 0 ) {
strdb_remove(npc_path_db, nd->path);/* remove from db */
aFree(nd->path);/* remove now that no other instances exist */
if (npd == npc_last_npd) {
npc_last_npd = NULL;
npc_last_ref = NULL;
npc_last_path = NULL;
}
}
}
if( single && nd->bl.m != -1 )
map_remove_questinfo(nd->bl.m, nd);
if( (nd->subtype == NPCTYPE_SHOP || nd->subtype == NPCTYPE_CASHSHOP || nd->subtype == NPCTYPE_ITEMSHOP || nd->subtype == NPCTYPE_POINTSHOP || nd->subtype == NPCTYPE_MARKETSHOP) && nd->src_id == 0) //src check for duplicate shops [Orcao]
aFree(nd->u.shop.shop_item);
else if( nd->subtype == NPCTYPE_SCRIPT ) {
struct s_mapiterator* iter;
struct block_list* bl;
if( single )
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
iter = mapit_geteachpc();
for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
struct map_session_data *sd = ((TBL_PC*)bl);
if( sd && sd->npc_timer_id != INVALID_TIMER ) {
const struct TimerData *td = get_timer(sd->npc_timer_id);
if( td && td->id != nd->bl.id )
continue;
if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;
}
}
mapit_free(iter);
if (nd->u.scr.timerid != INVALID_TIMER) {
const struct TimerData *td;
td = get_timer(nd->u.scr.timerid);
if (td && td->data)
ers_free(timer_event_ers, (void*)td->data);
delete_timer(nd->u.scr.timerid, npc_timerevent);
}
if (nd->u.scr.timer_event)
aFree(nd->u.scr.timer_event);
if (nd->src_id == 0) {
if(nd->u.scr.script) {
script_free_code(nd->u.scr.script);
nd->u.scr.script = NULL;
}
if (nd->u.scr.label_list) {
aFree(nd->u.scr.label_list);
nd->u.scr.label_list = NULL;
nd->u.scr.label_list_num = 0;
}
}
if( nd->u.scr.guild_id )
guild_flag_remove(nd);
if( nd->sc_display_count ){
unsigned char i;
for( i = 0; i < nd->sc_display_count; i++ )
ers_free(npc_sc_display_ers, nd->sc_display[i]);
nd->sc_display_count = 0;
aFree(nd->sc_display);
nd->sc_display = NULL;
}
}
nd->qi_data.clear();
script_stop_sleeptimers(nd->bl.id);
aFree(nd);
return 0;
}
//
// NPC Source Files
//
/// Clears the npc source file list
static void npc_clearsrcfile(void)
{
struct npc_src_list* file = npc_src_files;
while( file != NULL ) {
struct npc_src_list* file_tofree = file;
file = file->next;
aFree(file_tofree);
}
npc_src_files = NULL;
}
/**
* Adds a npc source file (or removes all)
* @param name : file to add
* @param loadscript : flag to parse the script immediately after adding the src file
* @return 0=error, 1=sucess
*/
int npc_addsrcfile(const char* name, bool loadscript)
{
struct npc_src_list* file;
struct npc_src_list* file_prev = NULL;
if( strcmpi(name, "clear") == 0 )
{
npc_clearsrcfile();
return 1;
}
//Check if this is not a file
if(check_filepath(name)!=2){
ShowError("npc_addsrcfile: Can't find source file \"%s\"\n", name );
return 0;
}
// prevent multiple insert of source files
file = npc_src_files;
while( file != NULL )
{
if( strcmp(name, file->name) == 0 )
return 0;// found the file, no need to insert it again
file_prev = file;
file = file->next;
}
file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name));
file->next = NULL;
safestrncpy(file->name, name, strlen(name) + 1);
if( file_prev == NULL )
npc_src_files = file;
else
file_prev->next = file;
if (loadscript)
return npc_parsesrcfile(file->name);
return 1;
}
/// Removes a npc source file (or all)
void npc_delsrcfile(const char* name)
{
struct npc_src_list* file = npc_src_files;
struct npc_src_list* file_prev = NULL;
if( strcmpi(name, "all") == 0 )
{
npc_clearsrcfile();
return;
}
while( file != NULL )
{
if( strcmp(file->name, name) == 0 )
{
if( npc_src_files == file )
npc_src_files = file->next;
else
file_prev->next = file->next;
aFree(file);
break;
}
file_prev = file;
file = file->next;
}
}
/// Parses and sets the name and exname of a npc.
/// Assumes that m, x and y are already set in nd.
static void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath)
{
const char* p;
struct npc_data* dnd;// duplicate npc
char newname[NPC_NAME_LENGTH+1];
// parse name
p = strstr(name,"::");
if( p ) { // <Display name>::<Unique name>
size_t len = p-name;
if( len > NPC_NAME_LENGTH ) {
ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
safestrncpy(nd->name, name, sizeof(nd->name));
} else {
memcpy(nd->name, name, len);
memset(nd->name+len, 0, sizeof(nd->name)-len);
}
len = strlen(p+2);
if( len > NPC_NAME_LENGTH )
ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
safestrncpy(nd->exname, p+2, sizeof(nd->exname));
} else {// <Display name>
size_t len = strlen(name);
if( len > NPC_NAME_LENGTH )
ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
safestrncpy(nd->name, name, sizeof(nd->name));
safestrncpy(nd->exname, name, sizeof(nd->exname));
}
if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid
snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y);
ShowWarning("npc_parsename: Invalid unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
safestrncpy(nd->exname, newname, sizeof(nd->exname));
}
if( (dnd=npc_name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one
char this_mapname[MAP_NAME_LENGTH_EXT];
char other_mapname[MAP_NAME_LENGTH_EXT];
int i = 0;
do {
++i;
snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y);
} while( npc_name2id(newname) != NULL );
strcpy(this_mapname, (nd->bl.m==-1?"(not on a map)":mapindex_id2name(map_getmapdata(nd->bl.m)->index)));
strcpy(other_mapname, (dnd->bl.m==-1?"(not on a map)":mapindex_id2name(map_getmapdata(dnd->bl.m)->index)));
ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y);
ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
safestrncpy(nd->exname, newname, sizeof(nd->exname));
}
if( npc_last_path != filepath ) {
struct npc_path_data * npd = NULL;
if( !(npd = (struct npc_path_data *)strdb_get(npc_path_db,filepath) ) ) {
CREATE(npd, struct npc_path_data, 1);
strdb_put(npc_path_db, filepath, npd);
CREATE(npd->path, char, strlen(filepath)+1);
safestrncpy(npd->path, filepath, strlen(filepath)+1);
npd->references = 0;
}
nd->path = npd->path;
npd->references++;
npc_last_npd = npd;
npc_last_ref = npd->path;
npc_last_path = (char*) filepath;
} else {
nd->path = npc_last_ref;
if( npc_last_npd )
npc_last_npd->references++;
}
}
/**
* Parses NPC view.
* Support for using Constants in place of NPC View IDs.
*/
int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) {
int i = 0;
char viewid[1024]; // Max size of name from const.yml, see ConstantDatabase::parseBodyNode.
// Extract view ID / constant
while (w4[i] != '\0') {
if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',')
break;
i++;
}
safestrncpy(viewid, w4, i+=1);
char *pid;
int val = strtol(viewid, &pid, 0);
// Check if view id is not an ID (only numbers).
if (pid != nullptr && *pid != '\0') {
int64 val_tmp;
// Check if constant exists and get its value.
if(!script_get_constant(viewid, &val_tmp)) {
std::shared_ptr<s_mob_db> mob = mobdb_search_aegisname(viewid);
if (mob != nullptr)
val = static_cast<int>(mob->vd.class_);
else {
ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE. \n", viewid, filepath, strline(buffer,start-buffer));
val = JT_INVISIBLE;
}
} else
val = static_cast<int>(val_tmp);
}
return val;
}
/**
* Create a bare NPC object.
* @param m: Map ID
* @param x: X location
* @param y: Y location
* @return npc_data
*/
struct npc_data *npc_create_npc(int16 m, int16 x, int16 y){
struct npc_data *nd = nullptr;
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc_get_new_npc_id();
nd->bl.prev = nd->bl.next = nullptr;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->sc_display = nullptr;
nd->sc_display_count = 0;
nd->progressbar.timeout = 0;
nd->vd = npc_viewdb[0]; // Default to JT_INVISIBLE
return nd;
}
/**
* Add then display an npc warp on map
* @param name : warp unique name
* @param from_mapid : mapid to warp from
* @param from_x : x coordinate of warp
* @param from_y : y coordinate of warp
* @param xs : x lenght of warp (for trigger activation)
* @param ys : y lenght of warp (for trigger activation)
* @param to_mapindex : mapid to warp to
* @param to_x : x coordinate to warp to
* @param to_y : y coordinate to warp to
* @return NULL:failed creation, npc_data* new warp
*/
struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y)
{
int i, flag = 0;
struct npc_data *nd;
nd = npc_create_npc(from_mapid, from_x, from_y);
safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname));
if (npc_name2id(nd->exname) != NULL)
flag = 1;
if (flag == 1)
snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y);
for( i = 0; npc_name2id(nd->exname) != NULL; ++i )
snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name));
if( battle_config.warp_point_debug )
nd->class_ = JT_GUILD_FLAG;
else
nd->class_ = JT_WARPNPC;
nd->speed = 200;
nd->u.warp.mapindex = to_mapindex;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
nd->bl.type = BL_NPC;
nd->subtype = NPCTYPE_WARP;
nd->trigger_on_hidden = false;
map_addnpc(from_mapid, nd);
npc_setcells(nd);
if(map_addblock(&nd->bl))
return NULL;
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
if( map_getmapdata(nd->bl.m)->users )
clif_spawn(&nd->bl);
strdb_put(npcname_db, nd->exname, nd);
return nd;
}
/**
* Parses a warp npc.
* Line definition <from mapname>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to mapname>,<toX>,<toY>
* @param w1 : word 1 before tab (<from map name>,<fromX>,<fromY>,<facing>)
* @param w2 : word 2 before tab (warp), keyword that sent us in this parsing
* @param w3 : word 3 before tab (<warp name>)
* @param w4 : word 4 before tab (<spanx>,<spany>,<to mapname>,<toX>,<toY>)
* @param start : index to start parsing
* @param buffer : lines to parses
* @param filepath : filename with path wich we are parsing
* @return new index for next parsing
*/
static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int m;
short x, y, xs, ys, to_x, to_y;
unsigned short i;
char mapname[MAP_NAME_LENGTH_EXT], to_mapname[MAP_NAME_LENGTH_EXT];
struct npc_data *nd;
// w1=<from map name>,<fromX>,<fromY>,<facing>
// w4=<spanx>,<spany>,<to map name>,<toX>,<toY>
if( sscanf(w1, "%15[^,],%6hd,%6hd", mapname, &x, &y) != 3
|| sscanf(w4, "%6hd,%6hd,%15[^,],%6hd,%6hd", &xs, &ys, to_mapname, &to_x, &to_y) != 5 )
{
ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
i = mapindex_name2id(to_mapname);
if( i == 0 )
{
ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
struct map_data *mapdata = map_getmapdata(m);
if( m != -1 && ( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys ) ) {
ShowWarning("npc_parse_warp: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, mapdata->name, mapdata->xs, mapdata->ys,filepath,strline(buffer,start-buffer));
}
nd = npc_create_npc(m, x, y);
npc_parsename(nd, w3, start, buffer, filepath);
if (!battle_config.warp_point_debug)
nd->class_ = JT_WARPNPC;
else
nd->class_ = JT_GUILD_FLAG;
nd->speed = 200;
nd->u.warp.mapindex = i;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
npc_warp++;
nd->bl.type = BL_NPC;
nd->subtype = NPCTYPE_WARP;
if (strcasecmp("warp2", w2) == 0)
nd->trigger_on_hidden = true;
else
nd->trigger_on_hidden = false;
map_addnpc(m, nd);
npc_setcells(nd);
if(map_addblock(&nd->bl)) //couldn't add on map
return strchr(start,'\n');
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
if( map_getmapdata(nd->bl.m)->users )
clif_spawn(&nd->bl);
strdb_put(npcname_db, nd->exname, nd);
return strchr(start,'\n');// continue
}
/**
* Parses a shop/cashshop npc.
* Line definition :
* <map name>,<x>,<y>,<facing>%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
* <map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
* <map name>,<x>,<y>,<facing>%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
* <map name>,<x>,<y>,<facing>%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
* <map name>,<x>,<y>,<facing>%TAB%marketshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>:<quantity>{,<itemid>:<price>:<quantity>...}
* @param w1 : word 1 before tab (<from map name>,<x>,<y>,<facing>)
* @param w2 : word 2 before tab (shop|cashshop|itemshop|pointshop|marketshop), keyword that sent us in this parsing
* @param w3 : word 3 before tab (<NPC Name>)
* @param w4 : word 4 before tab (<sprited id>,<shop definition...>)
* @param start : index to start parsing
* @param buffer : lines to parses
* @param filepath : filename with path wich we are parsing
* @return new index for next parsing
*/
static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
char *p, point_str[32];
int m, is_discount = 0;
uint16 dir;
short x, y;
t_itemid nameid = 0;
struct npc_data *nd;
enum npc_subtype type;
if( strcmp(w1,"-") == 0 )
{// 'floating' shop?
x = y = dir = 0;
m = -1;
}
else
{// w1=<map name>,<x>,<y>,<facing>
char mapname[MAP_NAME_LENGTH_EXT];
if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4
|| strchr(w4, ',') == NULL )
{
ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
}
struct map_data *mapdata = map_getmapdata(m);
if( m != -1 && ( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys ) ) {
ShowWarning("npc_parse_shop: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, mapdata->name, mapdata->xs, mapdata->ys,filepath,strline(buffer,start-buffer));
}
if( !strcasecmp(w2,"cashshop") )
type = NPCTYPE_CASHSHOP;
else if( !strcasecmp(w2,"itemshop") )
type = NPCTYPE_ITEMSHOP;
else if( !strcasecmp(w2,"pointshop") )
type = NPCTYPE_POINTSHOP;
else if( !strcasecmp(w2, "marketshop") )
type = NPCTYPE_MARKETSHOP;
else
type = NPCTYPE_SHOP;
p = strchr(w4,',');
memset(point_str,'\0',sizeof(point_str));
switch(type) {
case NPCTYPE_ITEMSHOP: {
if (sscanf(p,",%u:%11d,",&nameid,&is_discount) < 1) {
ShowError("npc_parse_shop: Invalid item cost definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n'); // skip and continue
}
if (itemdb_exists(nameid) == NULL) {
ShowWarning("npc_parse_shop: Invalid item ID cost in file '%s', line '%d' (id '%u').\n", filepath, strline(buffer,start-buffer), nameid);
return strchr(start,'\n'); // skip and continue
}
p = strchr(p+1,',');
break;
}
case NPCTYPE_POINTSHOP: {
if (sscanf(p, ",%32[^,:]:%11d,",point_str,&is_discount) < 1) {
ShowError("npc_parse_shop: Invalid item cost definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n'); // skip and continue
}
switch(point_str[0]) {
case '$':
case '.':
case '\'':
ShowWarning("npc_parse_shop: Invalid item cost variable type (must be permanent character or account based) in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n'); // skip and continue
break;
}
if (point_str[strlen(point_str) - 1] == '$') {
ShowWarning("npc_parse_shop: Invalid item cost variable type (must be integer) in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n'); // skip and continue
}
p = strchr(p+1,',');
break;
}
case NPCTYPE_MARKETSHOP:
#if PACKETVER < 20131223
ShowError("npc_parse_shop: (MARKETSHOP) Feature is disabled, need client 20131223 or newer. Ignoring file '%s', line '%d\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
return strchr(start, '\n'); // skip and continue
#else
is_discount = 0;
break;
#endif
default:
if( sscanf( p, ",%32[^,:]:%11d,", point_str, &is_discount ) == 2 ){
is_discount = 1;
}else{
if( !strcasecmp( point_str, "yes" ) ){
is_discount = 1;
}else if( !strcasecmp( point_str, "no" ) ){
is_discount = 0;
}else{
ShowError( "npc_parse_shop: unknown discount setting %s\n", point_str );
return strchr( start, '\n' ); // skip and continue
}
p = strchr( p + 1, ',' );
}
break;
}
nd = npc_create_npc(m, x, y);
nd->u.shop.count = 0;
while ( p ) {
t_itemid nameid2;
unsigned short qty = 0;
int value;
struct item_data* id;
bool skip = false;
if( p == NULL )
break;
switch(type) {
case NPCTYPE_MARKETSHOP:
#if PACKETVER >= 20131223
if (sscanf(p, ",%u:%11d:%6hu", &nameid2, &value, &qty) != 3) {
ShowError("npc_parse_shop: (MARKETSHOP) Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
skip = true;
}
#endif
break;
default:
if (sscanf(p, ",%u:%11d", &nameid2, &value) != 2) {
ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
skip = true;
}
break;
}
if (skip)
break;
if( (id = itemdb_exists(nameid2)) == NULL ) {
ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%u').\n", filepath, strline(buffer,start-buffer), nameid2);
p = strchr(p+1,',');
continue;
}
if( value < 0 ) {
if (type == NPCTYPE_SHOP || type == NPCTYPE_MARKETSHOP) value = id->value_buy;
else value = 0; // Cashshop doesn't have a "buy price" in the item_db
}
if (value == 0 && (type == NPCTYPE_SHOP || type == NPCTYPE_MARKETSHOP)) { // NPC selling items for free!
ShowWarning("npc_parse_shop: Item %s [%u] is being sold for FREE in file '%s', line '%d'.\n",
id->name.c_str(), nameid2, filepath, strline(buffer,start-buffer));
}
if( type == NPCTYPE_SHOP && value*0.75 < id->value_sell*1.24 ) { // Exploit possible: you can buy and sell back with profit
ShowWarning("npc_parse_shop: Item %s [%u] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n",
id->name.c_str(), nameid2, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer));
}
if (type == NPCTYPE_MARKETSHOP && (!qty || qty > UINT16_MAX)) {
ShowWarning("npc_parse_shop: Item %s [%u] is stocked with invalid value %d, changed to 1. File '%s', line '%d'.\n",
id->name.c_str(), nameid2, qty, filepath, strline(buffer,start-buffer));
qty = 1;
}
//for logs filters, atcommands and iteminfo script command
if( id->maxchance == 0 )
id->maxchance = -1; // -1 would show that the item's sold in NPC Shop
#if PACKETVER >= 20131223
if (nd->u.shop.count && type == NPCTYPE_MARKETSHOP) {
uint16 i;
// Duplicate entry? Replace the value
ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid);
if (i != nd->u.shop.count) {
nd->u.shop.shop_item[i].qty = qty;
nd->u.shop.shop_item[i].value = value;
p = strchr(p+1,',');
continue;
}
}
#endif
RECREATE(nd->u.shop.shop_item, struct npc_item_list,nd->u.shop.count+1);
nd->u.shop.shop_item[nd->u.shop.count].nameid = nameid2;
nd->u.shop.shop_item[nd->u.shop.count].value = value;
#if PACKETVER >= 20131223
nd->u.shop.shop_item[nd->u.shop.count].flag = 0;
if (type == NPCTYPE_MARKETSHOP )
nd->u.shop.shop_item[nd->u.shop.count].qty = qty;
#endif
nd->u.shop.count++;
p = strchr(p+1,',');
}
if( nd->u.shop.count == 0 ) {
ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer));
aFree(nd);
return strchr(start,'\n');// continue
}
if( type == NPCTYPE_ITEMSHOP ){
// Item shop currency
nd->u.shop.itemshop_nameid = nameid;
}else if( type == NPCTYPE_POINTSHOP ){
// Point shop currency
safestrncpy( nd->u.shop.pointshop_str, point_str, strlen( point_str ) + 1 );
}
nd->u.shop.discount = is_discount > 0;
npc_parsename(nd, w3, start, buffer, filepath);
nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath);
nd->speed = 200;
++npc_shop;
nd->bl.type = BL_NPC;
nd->subtype = type;
#if PACKETVER >= 20131223
// Insert market data to table
if (nd->subtype == NPCTYPE_MARKETSHOP) {
uint16 i;
for (i = 0; i < nd->u.shop.count; i++)
npc_market_tosql(nd->exname, &nd->u.shop.shop_item[i]);
}
#endif
if( m >= 0 )
{// normal shop npc
map_addnpc(m,nd);
if(map_addblock(&nd->bl))
return strchr(start,'\n');
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = (uint8)dir;
if( nd->class_ != JT_FAKENPC ){
status_set_viewdata(&nd->bl, nd->class_);
if( map_getmapdata(nd->bl.m)->users )
clif_spawn(&nd->bl);
}
} else
{// 'floating' shop?
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
return strchr(start,'\n');// continue
}
/** [Cydh]
* Check if the shop is affected by discount or not
* @param type Type of NPC shop (enum npc_subtype)
* @param discount Discount flag of NPC shop
* @return bool 'true' is discountable, 'false' otherwise
*/
bool npc_shop_discount( struct npc_data* nd ){
switch( nd->subtype ){
case NPCTYPE_ITEMSHOP:
return nd->u.shop.discount || ( battle_config.discount_item_point_shop&1 );
case NPCTYPE_POINTSHOP:
return nd->u.shop.discount || ( battle_config.discount_item_point_shop&2 );
default:
return nd->u.shop.discount;
}
}
/**
* NPC other label
* Not sure, seem to add label in a chainlink
* @see DBApply
*/
int npc_convertlabel_db(DBKey key, DBData *data, va_list ap)
{
const char* lname = (const char*)key.str;
int lpos = db_data2i(data);
struct npc_label_list** label_list;
int* label_list_num;
const char* filepath;
struct npc_label_list* label;
const char *p;
int len;
nullpo_ret(label_list = va_arg(ap,struct npc_label_list**));
nullpo_ret(label_list_num = va_arg(ap,int*));
nullpo_ret(filepath = va_arg(ap,const char*));
// In case of labels not terminated with ':', for user defined function support
p = lname;
while( ISALNUM(*p) || *p == '_' )
++p;
len = p-lname;
// here we check if the label fit into the buffer
if( len > NAME_LENGTH )
{
ShowError("npc_parse_script: label name longer than %d chars! '%s'\n (%s)", NAME_LENGTH, lname, filepath);
return 0;
}
if( *label_list == NULL )
{
*label_list = (struct npc_label_list *) aCalloc (1, sizeof(struct npc_label_list));
*label_list_num = 0;
} else
*label_list = (struct npc_label_list *) aRealloc (*label_list, sizeof(struct npc_label_list)*(*label_list_num+1));
label = *label_list+*label_list_num;
safestrncpy(label->name, lname, sizeof(label->name));
label->pos = lpos;
++(*label_list_num);
return 0;
}
// Skip the contents of a script.
static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath)
{
const char* p;
int curly_count;
if( start == NULL )
return NULL;// nothing to skip
// initial bracket (assumes the previous part is ok)
p = strchr(start,'{');
if( p == NULL )
{
ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer));
return NULL;// can't continue
}
// skip everything
for( curly_count = 1; curly_count > 0 ; )
{
p = skip_space(p+1) ;
if( *p == '}' )
{// right curly
--curly_count;
}
else if( *p == '{' )
{// left curly
++curly_count;
}
else if( *p == '"' )
{// string
for( ++p; *p != '"' ; ++p )
{
if( *p == '\\' && (unsigned char)p[-1] <= 0x7e )
++p;// escape sequence (not part of a multibyte character)
else if( *p == '\0' )
{
script_error(buffer, filepath, 0, "Unexpected end of string.", p);
return NULL;// can't continue
}
else if( *p == '\n' )
{
script_error(buffer, filepath, 0, "Unexpected newline at string.", p);
return NULL;// can't continue
}
}
}
else if( *p == '\0' )
{// end of buffer
ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer));
return NULL;// can't continue
}
}
return p+1;// return after the last '}'
}
/**
* Parses a npc script.
* Line definition :
* <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>}
* <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} * @TODO missing cashshop line definition
* @param w1 : word 1 before tab (<from map name>,<x>,<y>,<facing>)
* @param w2 : word 2 before tab (script), keyword that sent us in this parsing
* @param w3 : word 3 before tab (<NPC Name>)
* @param w4 : word 4 before tab (<sprited id>,<code>)
* @param start : index to start parsing
* @param buffer : lines to parses
* @param filepath : filename with path wich we are parsing
* @return new index for next parsing
*/
static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) {
int16 dir = 0;
short m, x, y, xs = 0, ys = 0; // [Valaris] thanks to fov
struct script_code *script;
int i;
const char* end;
const char* script_start;
struct npc_label_list* label_list;
int label_list_num;
struct npc_data* nd;
if( strcmp(w1, "-") == 0 )
{// floating npc
x = 0;
y = 0;
m = -1;
}
else
{// npc in a map
char mapname[MAP_NAME_LENGTH_EXT];
if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4 )
{
ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// unknown format, don't continue
}
m = map_mapname2mapid(mapname);
}
script_start = strstr(start,",{");
end = strchr(start,'\n');
if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) )
{
ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// can't continue
}
++script_start;
end = npc_skip_script(script_start, buffer, filepath);
if( end == NULL )
return NULL;// (simple) parse error, don't continue
script = parse_script(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB);
label_list = NULL;
label_list_num = 0;
if( script )
{
DBMap* label_db = script_get_label_db();
label_db->foreach(label_db, npc_convertlabel_db, &label_list, &label_list_num, filepath);
db_clear(label_db); // not needed anymore, so clear the db
}
nd = npc_create_npc(m, x, y);
if( sscanf(w4, "%*[^,],%6hd,%6hd", &xs, &ys) == 2 )
{// OnTouch area defined
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
}
else
{// no OnTouch area
nd->u.scr.xs = -1;
nd->u.scr.ys = -1;
}
npc_parsename(nd, w3, start, buffer, filepath);
nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath);
nd->speed = 200;
nd->u.scr.script = script;
nd->u.scr.label_list = label_list;
nd->u.scr.label_list_num = label_list_num;
++npc_script;
nd->bl.type = BL_NPC;
nd->subtype = NPCTYPE_SCRIPT;
if( m >= 0 )
{
map_addnpc(m, nd);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = (uint8)dir;
npc_setcells(nd);
if(map_addblock(&nd->bl))
return NULL;
if( nd->class_ != JT_FAKENPC )
{
status_set_viewdata(&nd->bl, nd->class_);
if( map_getmapdata(nd->bl.m)->users )
clif_spawn(&nd->bl);
}
}
else
{
// we skip map_addnpc, but still add it to the list of ID's
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
//-----------------------------------------
// Loop through labels to export them as necessary
for (i = 0; i < nd->u.scr.label_list_num; i++) {
if (npc_event_export(nd, i)) {
ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n",
nd->exname, nd->u.scr.label_list[i].name, filepath);
}
npc_timerevent_export(nd, i);
}
nd->u.scr.timerid = INVALID_TIMER;
return end;
}
/// Duplicate a warp, shop, cashshop or script. [Orcao]
/// warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<spanx>,<spany>
/// shop/cashshop/npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
/// shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
/// npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
/// npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
short x, y, m, xs = -1, ys = -1;
int16 dir;
char srcname[128];
int i;
const char* end;
size_t length;
int src_id;
int type;
struct npc_data* nd;
struct npc_data* dnd;
end = strchr(start,'\n');
length = strlen(w2);
// get the npc being duplicated
if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) )
{// does not match 'duplicate(%127s)', name is empty or too long
ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2);
return end;// next line, try to continue
}
safestrncpy(srcname, w2+10, length-10);
dnd = npc_name2id(srcname);
if( dnd == NULL) {
ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname);
return end;// next line, try to continue
}
src_id = dnd->src_id ? dnd->src_id : dnd->bl.id;
type = dnd->subtype;
// get placement
if ((type == NPCTYPE_SHOP || type == NPCTYPE_CASHSHOP || type == NPCTYPE_ITEMSHOP || type == NPCTYPE_POINTSHOP || type == NPCTYPE_SCRIPT || type == NPCTYPE_MARKETSHOP) && strcmp(w1, "-") == 0) {// floating shop/chashshop/itemshop/pointshop/script
x = y = dir = 0;
m = -1;
} else {
char mapname[MAP_NAME_LENGTH_EXT];
if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4 ) { // <map name>,<x>,<y>,<facing>
ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return end;// next line, try to continue
}
m = map_mapname2mapid(mapname);
}
struct map_data *mapdata = map_getmapdata(m);
if( m != -1 && ( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys ) ) {
ShowError("npc_parse_duplicate: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, mapdata->name, mapdata->xs, mapdata->ys,filepath,strline(buffer,start-buffer));
}
if( type == NPCTYPE_WARP && sscanf(w4, "%6hd,%6hd", &xs, &ys) == 2 );// <spanx>,<spany>
else if( type == NPCTYPE_SCRIPT && sscanf(w4, "%*[^,],%6hd,%6hd", &xs, &ys) == 2);// <sprite id>,<triggerX>,<triggerY>
else if( type == NPCTYPE_WARP ) {
ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return end;// next line, try to continue
}
nd = npc_create_npc(m, x, y);
npc_parsename(nd, w3, start, buffer, filepath);
nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath);
nd->speed = 200;
nd->src_id = src_id;
nd->bl.type = BL_NPC;
nd->subtype = (enum npc_subtype)type;
switch( type ) {
case NPCTYPE_SCRIPT:
++npc_script;
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
nd->u.scr.script = dnd->u.scr.script;
nd->u.scr.label_list = dnd->u.scr.label_list;
nd->u.scr.label_list_num = dnd->u.scr.label_list_num;
break;
case NPCTYPE_SHOP:
case NPCTYPE_CASHSHOP:
case NPCTYPE_ITEMSHOP:
case NPCTYPE_POINTSHOP:
case NPCTYPE_MARKETSHOP:
++npc_shop;
safestrncpy( nd->u.shop.pointshop_str, dnd->u.shop.pointshop_str, strlen( dnd->u.shop.pointshop_str ) );
nd->u.shop.itemshop_nameid = dnd->u.shop.itemshop_nameid;
nd->u.shop.shop_item = dnd->u.shop.shop_item;
nd->u.shop.count = dnd->u.shop.count;
nd->u.shop.discount = dnd->u.shop.discount;
break;
case NPCTYPE_WARP:
++npc_warp;
if( !battle_config.warp_point_debug )
nd->class_ = JT_WARPNPC;
else
nd->class_ = JT_GUILD_FLAG;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
nd->u.warp.mapindex = dnd->u.warp.mapindex;
nd->u.warp.x = dnd->u.warp.x;
nd->u.warp.y = dnd->u.warp.y;
nd->trigger_on_hidden = dnd->trigger_on_hidden;
break;
}
//Add the npc to its location
if( m >= 0 ) {
map_addnpc(m, nd);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = (uint8)dir;
npc_setcells(nd);
if(map_addblock(&nd->bl))
return end;
if( nd->class_ != JT_FAKENPC ) {
status_set_viewdata(&nd->bl, nd->class_);
if( map_getmapdata(nd->bl.m)->users )
clif_spawn(&nd->bl);
}
} else {
// we skip map_addnpc, but still add it to the list of ID's
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
if( type != NPCTYPE_SCRIPT )
return end;
//-----------------------------------------
// Loop through labels to export them as necessary
for (i = 0; i < nd->u.scr.label_list_num; i++) {
if (npc_event_export(nd, i)) {
ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n",
nd->exname, nd->u.scr.label_list[i].name, filepath);
}
npc_timerevent_export(nd, i);
}
if(!strcmp(filepath,"INSTANCING")) //Instance NPCs will use this for commands
nd->instance_id = mapdata->instance_id;
nd->u.scr.timerid = INVALID_TIMER;
return end;
}
int npc_duplicate4instance(struct npc_data *snd, int16 m) {
char newname[NPC_NAME_LENGTH+1];
struct map_data *mapdata = map_getmapdata(m);
if( mapdata->instance_id <= 0 )
return 1;
snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", mapdata->instance_id, snd->bl.id);
if( npc_name2id(newname) != NULL ) { // Name already in use
ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, mapdata->instance_id);
return 1;
}
if( snd->subtype == NPCTYPE_WARP ) { // Adjust destination, if instanced
struct npc_data *wnd = NULL; // New NPC
std::shared_ptr<s_instance_data> idata = util::umap_find(instances, mapdata->instance_id);
int dm = map_mapindex2mapid(snd->u.warp.mapindex), imap = 0;
if( dm < 0 ) return 1;
for (const auto &it : idata->map) {
if (it.m && map_mapname2mapid(map_getmapdata(it.src_m)->name) == dm) {
imap = map_mapname2mapid(map_getmapdata(it.m)->name);
break; // Instance map matches destination, update to instance map
}
}
if(!imap)
imap = map_mapname2mapid(map_getmapdata(dm)->name);
if( imap == -1 ) {
ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map_mapid2mapname(dm), snd->exname);
return 1;
}
wnd = npc_create_npc(m, snd->bl.x, snd->bl.y);
safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname));
wnd->class_ = JT_WARPNPC;
wnd->speed = 200;
wnd->u.warp.mapindex = map_id2index(imap);
wnd->u.warp.x = snd->u.warp.x;
wnd->u.warp.y = snd->u.warp.y;
wnd->u.warp.xs = snd->u.warp.xs;
wnd->u.warp.ys = snd->u.warp.ys;
wnd->bl.type = BL_NPC;
wnd->subtype = NPCTYPE_WARP;
wnd->trigger_on_hidden = snd->trigger_on_hidden;
wnd->src_id = snd->src_id ? snd->src_id : snd->bl.id;
map_addnpc(m, wnd);
npc_setcells(wnd);
if(map_addblock(&wnd->bl))
return 1;
status_set_viewdata(&wnd->bl, wnd->class_);
status_change_init(&wnd->bl);
unit_dataset(&wnd->bl);
if( map_getmapdata(wnd->bl.m)->users )
clif_spawn(&wnd->bl);
strdb_put(npcname_db, wnd->exname, wnd);
} else {
static char w1[128], w2[128], w3[128], w4[128];
const char* stat_buf = "- call from instancing subsystem -\n";
snprintf(w1, sizeof(w1), "%s,%d,%d,%d", mapdata->name, snd->bl.x, snd->bl.y, snd->ud.dir);
snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname);
snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname);
if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 )
snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area
else
snprintf(w4, sizeof(w4), "%d", snd->class_);
npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING");
}
return 0;
}
int npc_instanceinit(struct npc_data* nd)
{
struct event_data *ev;
char evname[EVENT_NAME_LENGTH];
snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.instance_init_event_name);
if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) )
run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
return 0;
}
int npc_instancedestroy(struct npc_data* nd)
{
struct event_data *ev;
char evname[EVENT_NAME_LENGTH];
snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.instance_destroy_event_name);
if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) )
run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
return 0;
}
#if PACKETVER >= 20131223
/**
* Saves persistent NPC Market Data into SQL
* @param exname NPC exname
* @param nameid Item ID
* @param qty Stock
**/
void npc_market_tosql(const char *exname, struct npc_item_list *list) {
SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle);
if (SQL_ERROR == SqlStmt_Prepare(stmt, "REPLACE INTO `%s` (`name`,`nameid`,`price`,`amount`,`flag`) VALUES ('%s','%u','%d','%hu','%" PRIu8 "')",
market_table, exname, list->nameid, list->value, list->qty, list->flag) ||
SQL_ERROR == SqlStmt_Execute(stmt))
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
}
/**
* Removes persistent NPC Market Data from SQL
* @param exname NPC exname
* @param nameid Item ID
* @param clear True: will removes all records related with the NPC
**/
void npc_market_delfromsql_(const char *exname, t_itemid nameid, bool clear) {
SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle);
if (clear) {
if( SQL_ERROR == SqlStmt_Prepare(stmt, "DELETE FROM `%s` WHERE `name`='%s'", market_table, exname) ||
SQL_ERROR == SqlStmt_Execute(stmt))
SqlStmt_ShowDebug(stmt);
} else {
if (SQL_ERROR == SqlStmt_Prepare(stmt, "DELETE FROM `%s` WHERE `name`='%s' AND `nameid`='%u' LIMIT 1", market_table, exname, nameid) ||
SQL_ERROR == SqlStmt_Execute(stmt))
SqlStmt_ShowDebug(stmt);
}
SqlStmt_Free(stmt);
}
/**
* Check NPC Market Shop for each entry
**/
static int npc_market_checkall_sub(DBKey key, DBData *data, va_list ap) {
struct s_npc_market *market = (struct s_npc_market *)db_data2ptr(data);
struct npc_data *nd = NULL;
uint16 i;
if (!market)
return 1;
nd = npc_name2id(market->exname);
if (!nd) {
ShowInfo("npc_market_checkall_sub: NPC '%s' not found, removing...\n", market->exname);
npc_market_clearfromsql(market->exname);
return 1;
}
else if (nd->subtype != NPCTYPE_MARKETSHOP || !nd->u.shop.shop_item || !nd->u.shop.count ) {
ShowError("npc_market_checkall_sub: NPC '%s' is not proper for market, removing...\n", nd->exname);
npc_market_clearfromsql(nd->exname);
return 1;
}
if (!market->count || !market->list)
return 1;
for (i = 0; i < market->count; i++) {
struct npc_item_list *list = &market->list[i];
uint16 j;
if (!list->nameid || !itemdb_exists(list->nameid)) {
ShowError("npc_market_checkall_sub: NPC '%s' sells invalid item '%u', deleting...\n", nd->exname, list->nameid);
npc_market_delfromsql(nd->exname, list->nameid);
continue;
}
// Reloading stock from `market` table
ARR_FIND(0, nd->u.shop.count, j, nd->u.shop.shop_item[j].nameid == list->nameid);
if (j != nd->u.shop.count) {
nd->u.shop.shop_item[j].value = list->value;
nd->u.shop.shop_item[j].qty = list->qty;
nd->u.shop.shop_item[j].flag = list->flag;
npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]);
continue;
}
if (list->flag&1) { // Item added by npcshopitem/npcshopadditem, add new entry
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+1);
nd->u.shop.shop_item[j].nameid = list->nameid;
nd->u.shop.shop_item[j].value = list->value;
nd->u.shop.shop_item[j].qty = list->qty;
nd->u.shop.shop_item[j].flag = list->flag;
nd->u.shop.count++;
npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]);
}
else { // Removing "out-of-date" entry
ShowError("npc_market_checkall_sub: NPC '%s' does not sell item %u (qty %hu), deleting...\n", nd->exname, list->nameid, list->qty);
npc_market_delfromsql(nd->exname, list->nameid);
}
}
return 0;
}
/**
* Clear NPC market single entry
**/
static int npc_market_free(DBKey key, DBData *data, va_list ap) {
struct s_npc_market *market = (struct s_npc_market *)db_data2ptr(data);
if (!market)
return 0;
if (market->list) {
aFree(market->list);
market->list = NULL;
}
aFree(market);
return 1;
}
/**
* Check all existing NPC Market Shop after first loading map-server or after reloading scripts.
* Overwrite stocks from NPC by using stock entries from `market` table.
**/
static void npc_market_checkall(void) {
if (!db_size(NPCMarketDB))
return;
else {
ShowInfo("Checking '" CL_WHITE "%d" CL_RESET "' NPC Markets...\n", db_size(NPCMarketDB));
NPCMarketDB->foreach(NPCMarketDB, npc_market_checkall_sub);
ShowStatus("Done checking '" CL_WHITE "%d" CL_RESET "' NPC Markets.\n", db_size(NPCMarketDB));
NPCMarketDB->clear(NPCMarketDB, npc_market_free);
}
}
/**
* Loads persistent NPC Market Data from SQL, use the records after NPCs init'd to reuse the stock values.
**/
static void npc_market_fromsql(void) {
uint32 count = 0;
if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `name`,`nameid`,`price`,`amount`,`flag` FROM `%s` ORDER BY `name`", market_table)) {
Sql_ShowDebug(mmysql_handle);
return;
}
while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) {
char *data;
struct s_npc_market *market;
struct npc_item_list list;
Sql_GetData(mmysql_handle, 0, &data, NULL);
if (!(market = (struct s_npc_market *)strdb_get(NPCMarketDB,data))) {
CREATE(market, struct s_npc_market, 1);
market->count = 0;
safestrncpy(market->exname, data, NPC_NAME_LENGTH);
strdb_put(NPCMarketDB, market->exname, market);
}
Sql_GetData(mmysql_handle, 1, &data, NULL); list.nameid = strtoul(data, nullptr, 10);
Sql_GetData(mmysql_handle, 2, &data, NULL); list.value = atoi(data);
Sql_GetData(mmysql_handle, 3, &data, NULL); list.qty = atoi(data);
Sql_GetData(mmysql_handle, 4, &data, NULL); list.flag = atoi(data);
RECREATE(market->list, struct npc_item_list, market->count+1);
market->list[market->count++] = list;
count++;
}
Sql_FreeResult(mmysql_handle);
ShowStatus("Done loading '" CL_WHITE "%d" CL_RESET "' entries for '" CL_WHITE "%d" CL_RESET "' NPC Markets from '" CL_WHITE "%s" CL_RESET "' table.\n", count, db_size(NPCMarketDB), market_table);
}
#endif
//Set mapcell CELL_NPC to trigger event later
void npc_setcells(struct npc_data* nd)
{
int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
int i,j;
switch(nd->subtype)
{
case NPCTYPE_WARP:
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
break;
case NPCTYPE_SCRIPT:
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
break;
default:
return; // Other types doesn't have touch area
}
if (m < 0 || xs < 0 || ys < 0) //invalid range or map
return;
for (i = y-ys; i <= y+ys; i++) {
for (j = x-xs; j <= x+xs; j++) {
if (map_getcell(m, j, i, CELL_CHKNOPASS))
continue;
map_setcell(m, j, i, CELL_NPC, true);
}
}
}
int npc_unsetcells_sub(struct block_list* bl, va_list ap)
{
struct npc_data *nd = (struct npc_data*)bl;
int id = va_arg(ap,int);
if (nd->bl.id == id) return 0;
npc_setcells(nd);
return 1;
}
void npc_unsetcells(struct npc_data* nd)
{
int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
int i,j, x0, x1, y0, y1;
if (nd->subtype == NPCTYPE_WARP) {
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
} else {
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
}
if (m < 0 || xs < 0 || ys < 0)
return;
struct map_data *mapdata = map_getmapdata(m);
//Locate max range on which we can locate npc cells
//FIXME: does this really do what it's supposed to do? [ultramage]
for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
for(x1 = x+xs; x1 < mapdata->xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
for(y1 = y+ys; y1 < mapdata->ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++);
//Erase this npc's cells
for (i = y-ys; i <= y+ys; i++)
for (j = x-xs; j <= x+xs; j++)
map_setcell(m, j, i, CELL_NPC, false);
//Re-deploy NPC cells for other nearby npcs.
map_foreachinallarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
}
bool npc_movenpc(struct npc_data* nd, int16 x, int16 y)
{
if (nd->bl.m < 0 || nd->bl.prev == NULL)
return false; //Not on a map.
struct map_data *mapdata = map_getmapdata(nd->bl.m);
x = cap_value(x, 0, mapdata->xs-1);
y = cap_value(y, 0, mapdata->ys-1);
map_foreachinallrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
map_moveblock(&nd->bl, x, y, gettick());
map_foreachinallrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
return true;
}
/// Changes the display name of the npc.
///
/// @param nd Target npc
/// @param newname New display name
void npc_setdisplayname(struct npc_data* nd, const char* newname)
{
nullpo_retv(nd);
struct map_data *mapdata = map_getmapdata(nd->bl.m);
safestrncpy(nd->name, newname, sizeof(nd->name));
if( mapdata && mapdata->users )
clif_name_area(&nd->bl);
}
/// Changes the display class of the npc.
///
/// @param nd Target npc
/// @param class_ New display class
void npc_setclass(struct npc_data* nd, short class_)
{
nullpo_retv(nd);
if( nd->class_ == class_ )
return;
nd->class_ = class_;
status_set_viewdata(&nd->bl, class_);
unit_refresh(&nd->bl);
}
// @commands (script based)
int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname)
{
struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
struct npc_data *nd;
struct script_state *st;
int i = 0, j = 0, k = 0;
char *temp;
nullpo_ret(sd);
if( ev == NULL || (nd = ev->nd) == NULL ) {
ShowError("npc_event: event not found [%s]\n", eventname);
return 0;
}
if( sd->npc_id != 0 ) { // Enqueue the event trigger.
int l;
ARR_FIND( 0, MAX_EVENTQUEUE, l, sd->eventqueue[l][0] == '\0' );
if( l < MAX_EVENTQUEUE ) {
safestrncpy(sd->eventqueue[l],eventname,EVENT_NAME_LENGTH); //Event enqueued.
return 0;
}
ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
return 1;
}
if( ev->nd->sc.option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event.
npc_event_dequeue(sd);
return 2;
}
st = script_alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
setd_sub_str( st, NULL, ".@atcmd_command$", 0, command, NULL );
// split atcmd parameters based on spaces
temp = (char*)aMalloc(strlen(message) + 1);
for( i = 0; i < ( strlen( message ) + 1 ) && k < 127; i ++ ) {
if( message[i] == ' ' || message[i] == '\0' ) {
if( message[ ( i - 1 ) ] == ' ' ) {
continue; // To prevent "@atcmd [space][space]" and .@atcmd_numparameters return 1 without any parameter.
}
temp[k] = '\0';
k = 0;
if( temp[0] != '\0' ) {
setd_sub_str( st, NULL, ".@atcmd_parameters$", j++, temp, NULL );
}
} else {
temp[k] = message[i];
k++;
}
}
setd_sub_num( st, NULL, ".@atcmd_numparameters", 0, j, NULL );
aFree(temp);
run_script_main(st);
return 0;
}
/// Parses a function.
/// function%TAB%script%TAB%<function name>%TAB%{<code>}
static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
DBMap* func_db;
DBData old_data;
struct script_code *script;
const char* end;
const char* script_start;
script_start = strstr(start,"\t{");
end = strchr(start,'\n');
if (*w4 != '{' || script_start == NULL || (end != NULL && script_start > end)) {
ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// can't continue
}
++script_start;
end = npc_skip_script(script_start,buffer,filepath);
if( end == NULL )
return NULL;// (simple) parse error, don't continue
script = parse_script(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT);
if( script == NULL )// parse error, continue
return end;
func_db = script_get_userfunc_db();
if (func_db->put(func_db, db_str2key(w3), db_ptr2data(script), &old_data)) {
struct script_code *oldscript = (struct script_code*)db_data2ptr(&old_data);
ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer));
script_stop_scriptinstances(oldscript);
script_free_vars(oldscript->local.vars);
aFree(oldscript->script_buf);
aFree(oldscript);
}
return end;
}
/*==========================================
* Parse Mob 1 - Parse mob list into each map
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
*------------------------------------------*/
void npc_parse_mob2(struct spawn_data* mob)
{
int i;
for( i = mob->active; i < mob->num; ++i )
{
struct mob_data* md = mob_spawn_dataset(mob);
md->spawn = mob;
md->spawn->active++;
mob_spawn(md);
}
}
static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int num, mob_id, mob_lv = -1, size = -1, w1count;
short m, x = 0, y = 0, xs = -1, ys = -1;
char mapname[MAP_NAME_LENGTH_EXT], mobname[NAME_LENGTH];
struct spawn_data mob, *data;
int ai = AI_NONE; // mob_ai
memset(&mob, 0, sizeof(struct spawn_data));
mob.state.boss = !strcmpi(w2,"boss_monster");
// w1=<map name>{,<x>,<y>,<xs>{,<ys>}}
// w3=<mob name>{,<mob level>}
// w4=<mob id>,<amount>{,<delay1>{,<delay2>{,<event>{,<mob size>{,<mob ai>}}}}}
if( ( w1count = sscanf(w1, "%15[^,],%6hd,%6hd,%6hd,%6hd", mapname, &x, &y, &xs, &ys) ) < 1
|| sscanf(w3, "%23[^,],%11d", mobname, &mob_lv) < 1
|| sscanf(w4, "%11d,%11d,%11u,%11u,%77[^,],%11d,%11d[^\t\r\n]", &mob_id, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 )
{
ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
if( mapindex_name2id(mapname) == 0 )
{
ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
if( m < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
mob.m = (unsigned short)m;
struct map_data *mapdata = map_getmapdata(m);
if( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
{
ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", mapdata->name, x, y, (mapdata->xs-1), (mapdata->ys-1), w1, w3, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
// check monster ID if exists!
if( mobdb_checkid(mob_id) == 0 )
{
ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", mob_id, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
if( num < 1 || num > 1000 )
{
ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] (file '%s', line '%d').\n", num, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
if( mob.state.size > SZ_BIG && size != -1 )
{
ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, mob_id, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
if( (mob.state.ai < AI_NONE || mob.state.ai >= AI_MAX) && ai != -1 )
{
ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, mob_id, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 )
{
ShowError("npc_parse_mob: Invalid level %d for mob ID %d (file '%s', line '%d').\n", mob_lv, mob_id, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
mob.num = (unsigned short)num;
mob.active = 0;
mob.id = (short) mob_id;
mob.x = (unsigned short)x;
mob.y = (unsigned short)y;
mob.xs = (signed short)xs;
mob.ys = (signed short)ys;
if (mob_lv > 0 && mob_lv <= MAX_LEVEL)
mob.level = mob_lv;
if (size > SZ_SMALL && size <= SZ_BIG)
mob.state.size = size;
if (ai > AI_NONE && ai <= AI_MAX)
mob.state.ai = static_cast<enum mob_ai>(ai);
if (mob.xs < 0) {
if (w1count > 3) {
ShowWarning("npc_parse_mob: Negative x-span %hd for mob ID %d (file '%s', line '%d').\n", mob.xs, mob_id, filepath, strline(buffer, start - buffer));
}
mob.xs = 0;
}
if (mob.ys < 0) {
if (w1count > 4) {
ShowWarning("npc_parse_mob: Negative y-span %hd for mob ID %d (file '%s', line '%d').\n", mob.ys, mob_id, filepath, strline(buffer, start - buffer));
}
mob.ys = 0;
}
if (mob.num > 1 && battle_config.mob_count_rate != 100) {
if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
mob.num = 1;
}
if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
{ //Force a random spawn anywhere on the map.
mob.x = mob.y = 0;
mob.xs = mob.ys = -1;
}
// Check if monsters should have variance applied to their respawn time
if( ( ( battle_config.mob_spawn_variance & 1 ) == 0 && mob.state.boss ) || ( ( battle_config.mob_spawn_variance & 2 ) == 0 && !mob.state.boss ) ){
// Remove the variance
mob.delay2 = 0;
}
if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Use db names instead of the spawn file ones.
if(battle_config.override_mob_names==1)
strcpy(mob.name,"--en--");
else if (battle_config.override_mob_names==2)
strcpy(mob.name,"--ja--");
else
safestrncpy(mob.name, mobname, sizeof(mob.name));
//Verify dataset.
if( !mob_parse_dataset(&mob) )
{
ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", mob_id, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Update mob spawn lookup database
struct spawn_info spawn = { mapdata->index, mob.num };
mob_add_spawn(mob_id, spawn);
//Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
memcpy(data, &mob, sizeof(struct spawn_data));
// spawn / cache the new mobs
if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 )
{
data->state.dynamic = true;
npc_cache_mob += data->num;
// check if target map has players
// (usually shouldn't occur when map server is just starting,
// but not the case when we do @reloadscript
if( map_getmapdata(data->m)->users > 0 )
npc_parse_mob2(data);
}
else
{
data->state.dynamic = false;
npc_parse_mob2(data);
npc_delay_mob += data->num;
}
npc_mob++;
return strchr(start,'\n');// continue
}
/*==========================================
* Set or disable mapflag on map
* eg : bat_c01 mapflag battleground 2
* also chking if mapflag conflict with another
*------------------------------------------*/
static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int16 m;
char mapname[MAP_NAME_LENGTH_EXT];
bool state = true;
enum e_mapflag mapflag;
// w1=<mapname>
if (sscanf(w1, "%15[^,]", mapname) != 1) {
ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
if (m < 0) {
ShowWarning("npc_parse_mapflag: Unknown map '%s' in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
if (w4 && !strcmpi(w4, "off"))
state = false; //Disable mapflag rather than enable it. [Skotlex]
mapflag = map_getmapflag_by_name(w3);
switch( mapflag ){
case MF_INVALID:
ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer));
break;
case MF_NOSAVE: {
char savemap[MAP_NAME_LENGTH_EXT];
union u_mapflag_args args = {};
if (state && !strcmpi(w4, "SavePoint")) {
args.nosave.map = 0;
args.nosave.x = -1;
args.nosave.y = -1;
} else if (state && sscanf(w4, "%15[^,],%6hd,%6hd", savemap, &args.nosave.x, &args.nosave.y) == 3) {
args.nosave.map = mapindex_name2id(savemap);
if (!args.nosave.map) {
ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
args.nosave.x = -1;
args.nosave.y = -1;
}
}
map_setmapflag_sub(m, MF_NOSAVE, state, &args);
break;
}
case MF_PVP_NIGHTMAREDROP: {
char drop_arg1[16], drop_arg2[16];
union u_mapflag_args args = {};
if (sscanf(w4, "%15[^,],%15[^,],%11d", drop_arg1, drop_arg2, &args.nightmaredrop.drop_per) == 3) {
if (!strcmpi(drop_arg1, "random"))
args.nightmaredrop.drop_id = -1;
else if (itemdb_exists((args.nightmaredrop.drop_id = strtol(drop_arg1, nullptr, 10))) == NULL) {
args.nightmaredrop.drop_id = 0;
ShowWarning("npc_parse_mapflag: Invalid item ID '%d' supplied for mapflag 'pvp_nightmaredrop' (file '%s', line '%d'), removing.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", args.nightmaredrop.drop_id, filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
break;
}
if (!strcmpi(drop_arg2, "inventory"))
args.nightmaredrop.drop_type = NMDT_INVENTORY;
else if (!strcmpi(drop_arg2, "equip"))
args.nightmaredrop.drop_type = NMDT_EQUIP;
else if (!strcmpi(drop_arg2, "all"))
args.nightmaredrop.drop_type = NMDT_ALL;
if (args.nightmaredrop.drop_id != 0)
map_setmapflag_sub(m, MF_PVP_NIGHTMAREDROP, true, &args);
} else if (!state)
map_setmapflag(m, MF_PVP_NIGHTMAREDROP, false);
break;
}
case MF_BATTLEGROUND:
if (state) {
union u_mapflag_args args = {};
if (sscanf(w4, "%11d", &args.flag_val) < 1)
args.flag_val = 1; // Default value
map_setmapflag_sub(m, MF_BATTLEGROUND, true, &args);
} else
map_setmapflag(m, MF_BATTLEGROUND, false);
break;
case MF_NOCOMMAND:
if (state) {
union u_mapflag_args args = {};
if (sscanf(w4, "%11d", &args.flag_val) < 1)
args.flag_val = 100; // No level specified, block everyone.
map_setmapflag_sub(m, MF_NOCOMMAND, true, &args);
} else
map_setmapflag(m, MF_NOCOMMAND, false);
break;
case MF_RESTRICTED:
if (state) {
union u_mapflag_args args = {};
if (sscanf(w4, "%11d", &args.flag_val) == 1)
map_setmapflag_sub(m, MF_RESTRICTED, true, &args);
else // Could not be read, no value defined; don't remove as other restrictions may be set on the map
ShowWarning("npc_parse_mapflag: Zone value not set for the restricted mapflag! Skipped flag from %s (file '%s', line '%d').\n", map_mapid2mapname(m), filepath, strline(buffer,start-buffer));
} else
map_setmapflag(m, MF_RESTRICTED, false);
break;
case MF_JEXP:
case MF_BEXP: {
union u_mapflag_args args = {};
if (sscanf(w4, "%11d", &args.flag_val) < 1)
args.flag_val = 0;
map_setmapflag_sub(m, mapflag, state, &args);
}
break;
case MF_SKILL_DAMAGE: {
char skill_name[SKILL_NAME_LENGTH];
char caster_constant[NAME_LENGTH];
union u_mapflag_args args = {};
memset(skill_name, 0, sizeof(skill_name));
if (!state)
map_setmapflag_sub(m, MF_SKILL_DAMAGE, false, &args);
else {
if (sscanf(w4, "%30[^,],%23[^,],%11d,%11d,%11d,%11d[^\n]", skill_name, caster_constant, &args.skill_damage.rate[SKILLDMG_PC], &args.skill_damage.rate[SKILLDMG_MOB], &args.skill_damage.rate[SKILLDMG_BOSS], &args.skill_damage.rate[SKILLDMG_OTHER]) >= 3) {
if (ISDIGIT(caster_constant[0]))
args.skill_damage.caster = atoi(caster_constant);
else {
int64 val_tmp;
if (!script_get_constant(caster_constant, &val_tmp)) {
ShowError( "npc_parse_mapflag: Unknown constant '%s'. Skipping (file '%s', line '%d').\n", caster_constant, filepath, strline(buffer, start - buffer) );
break;
}
args.skill_damage.caster = static_cast<uint16>(val_tmp);
}
if (args.skill_damage.caster == 0)
args.skill_damage.caster = BL_ALL;
for (int i = SKILLDMG_PC; i < SKILLDMG_MAX; i++)
args.skill_damage.rate[i] = cap_value(args.skill_damage.rate[i], -100, 100000);
trim(skill_name);
if (strcmp(skill_name, "all") == 0) // Adjust damage for all skills
map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
else if (skill_name2id(skill_name) <= 0)
ShowWarning("npc_parse_mapflag: Invalid skill name '%s' for Skill Damage mapflag. Skipping (file '%s', line '%d').\n", skill_name, filepath, strline(buffer, start - buffer));
else { // Adjusted damage for specified skill
args.flag_val = 1;
map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
map_skill_damage_add(map_getmapdata(m), skill_name2id(skill_name), &args);
}
}
}
break;
}
case MF_SKILL_DURATION: {
union u_mapflag_args args = {};
if (!state)
map_setmapflag_sub(m, MF_SKILL_DURATION, false, &args);
else {
char skill_name[SKILL_NAME_LENGTH];
if (sscanf(w4, "%30[^,],%5hu[^\n]", skill_name, &args.skill_duration.per) == 2) {
args.skill_duration.skill_id = skill_name2id(skill_name);
if (!args.skill_duration.skill_id)
ShowError("npc_parse_mapflag: skill_duration: Invalid skill name '%s' for Skill Duration mapflag. Skipping (file '%s', line '%d')\n", skill_name, filepath, strline(buffer, start - buffer));
else {
args.skill_duration.per = cap_value(args.skill_duration.per, 0, UINT16_MAX);
map_setmapflag_sub(m, MF_SKILL_DURATION, true, &args);
}
}
}
break;
}
// All others do not need special treatment
default:
map_setmapflag(m, mapflag, state);
break;
}
return strchr(start,'\n');// continue
}
/**
* Read file and create npc/func/mapflag/monster... accordingly.
* @param filepath : Relative path of file from map-serv bin
* @param runOnInit : should we exec OnInit when it's done ?
* @return 0:error, 1:success
*/
int npc_parsesrcfile(const char* filepath)
{
int16 m, x, y;
int lines = 0;
FILE* fp;
size_t len;
char* buffer;
const char* p;
if(check_filepath(filepath)!=2) { //this is not a file
ShowDebug("npc_parsesrcfile: Path doesn't seem to be a file skipping it : '%s'.\n", filepath);
return 0;
}
// read whole file to buffer
fp = fopen(filepath, "rb");
if( fp == NULL )
{
ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath);
return 0;
}
fseek(fp, 0, SEEK_END);
len = ftell(fp);
buffer = (char*)aMalloc(len+1);
fseek(fp, 0, SEEK_SET);
len = fread(buffer, 1, len, fp);
buffer[len] = '\0';
if( ferror(fp) )
{
ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno));
aFree(buffer);
fclose(fp);
return 0;
}
fclose(fp);
if ((unsigned char)buffer[0] == 0xEF && (unsigned char)buffer[1] == 0xBB && (unsigned char)buffer[2] == 0xBF) {
// UTF-8 BOM. This is most likely an error on the user's part, because:
// - BOM is discouraged in UTF-8, and the only place where you see it is Notepad and such.
// - It's unlikely that the user wants to use UTF-8 data here, since we don't really support it, nor does the client by default.
// - If the user really wants to use UTF-8 (instead of latin1, EUC-KR, SJIS, etc), then they can still do it <without BOM>.
// More info at http://unicode.org/faq/utf_bom.html#bom5 and http://en.wikipedia.org/wiki/Byte_order_mark#UTF-8
ShowError("npc_parsesrcfile: Detected unsupported UTF-8 BOM in file '%s'. Stopping (please consider using another character set).\n", filepath);
aFree(buffer);
return 0;
}
// parse buffer
for( p = skip_space(buffer); p && *p ; p = skip_space(p) )
{
int pos[9];
char w1[2048], w2[2048], w3[2048], w4[2048];
int i, count;
lines++;
// w1<TAB>w2<TAB>w3<TAB>w4
count = sv_parse(p, len+buffer-p, 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF));
if( count < 0 )
{
ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer));
break;
}
// fill w1
if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 )
ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer));
i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1);
memcpy(w1, p+pos[2], i*sizeof(char));
w1[i] = '\0';
// fill w2
if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 )
ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer));
i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1);
memcpy(w2, p+pos[4], i*sizeof(char));
w2[i] = '\0';
// fill w3
if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 )
ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer));
i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1);
memcpy(w3, p+pos[6], i*sizeof(char));
w3[i] = '\0';
// fill w4 (to end of line)
if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 )
ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer));
if( pos[8] != -1 )
{
i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1);
memcpy(w4, p+pos[8], i*sizeof(char));
w4[i] = '\0';
}
else
w4[0] = '\0';
if( count < 3 )
{// Unknown syntax
ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
break;
}
if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 )
{// w1 = <map name>,<x>,<y>,<facing>
char mapname[MAP_NAME_LENGTH_EXT];
int count2;
count2 = sscanf(w1,"%15[^,],%6hd,%6hd[^,]",mapname,&x,&y);
if ( count2 < 1 ) {
ShowError("npc_parsesrcfile: Invalid script definition in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
if (strcasecmp(w2,"script") == 0 && count > 3) {
if ((p = npc_skip_script(p,buffer,filepath)) == NULL)
break;
}
p = strchr(p,'\n');// next line
continue;
}else if( count2 < 3 ){
// If we were not able to parse any x and y coordinates(usually used by mapflags)
x = y = 0;
}
if( !mapindex_name2id(mapname) )
{// Incorrect map, we must skip the script info...
ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer));
if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if((p = npc_skip_script(p,buffer,filepath)) == NULL)
{
break;
}
}
p = strchr(p,'\n');// next line
continue;
}
m = map_mapname2mapid(mapname);
if( m < 0 )
{// "mapname" is not assigned to this server, we must skip the script info...
if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if((p = npc_skip_script(p,buffer,filepath)) == NULL)
{
break;
}
}
p = strchr(p,'\n');// next line
continue;
}
struct map_data *mapdata = map_getmapdata(m);
if (x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys) {
ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer));
if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if((p = npc_skip_script(p,buffer,filepath)) == NULL)
{
break;
}
}
p = strchr(p,'\n');// next line
continue;
}
}
if((strcasecmp(w2,"warp") == 0 || strcasecmp(w2,"warp2") == 0) && count > 3)
p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath);
else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop") || !strcasecmp(w2,"itemshop") || !strcasecmp(w2,"pointshop") || !strcasecmp(w2,"marketshop") ) && count > 3 )
p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath);
else if( strcasecmp(w2,"script") == 0 && count > 3 ) {
if( strcasecmp(w1,"function") == 0 )
p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath);
else
p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath);
}
else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 )
p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath);
else if( (strcmpi(w2,"monster") == 0 || strcmpi(w2,"boss_monster") == 0) && count > 3 )
p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath);
else if( strcmpi(w2,"mapflag") == 0 && count >= 3 )
p = npc_parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath);
else {
ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
p = strchr(p,'\n');// skip and continue
}
}
aFree(buffer);
return 1;
}
int npc_script_event(struct map_session_data* sd, enum npce_event type){
if (type == NPCE_MAX)
return 0;
if (!sd) {
ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
return 0;
}
std::vector<struct script_event_s>& vector = script_event[type];
for( struct script_event_s& evt : vector ){
npc_event_sub( sd, evt.event, evt.event_name );
}
return vector.size();
}
const char *npc_get_script_event_name(int npce_index)
{
switch (npce_index) {
case NPCE_LOGIN:
return script_config.login_event_name;
case NPCE_LOGOUT:
return script_config.logout_event_name;
case NPCE_LOADMAP:
return script_config.loadmap_event_name;
case NPCE_BASELVUP:
return script_config.baselvup_event_name;
case NPCE_JOBLVUP:
return script_config.joblvup_event_name;
case NPCE_DIE:
return script_config.die_event_name;
case NPCE_KILLPC:
return script_config.kill_pc_event_name;
case NPCE_KILLNPC:
return script_config.kill_mob_event_name;
default:
ShowError("npc_get_script_event_name: npce_index is outside the array limits: %d (max: %d).\n", npce_index, NPCE_MAX);
return NULL;
}
}
void npc_read_event_script(void)
{
int i;
script_event.clear();
for (i = 0; i < NPCE_MAX; i++)
{
DBIterator* iter;
DBKey key;
DBData *data;
char name[EVENT_NAME_LENGTH];
safesnprintf(name,EVENT_NAME_LENGTH,"::%s", npc_get_script_event_name(i));
iter = db_iterator(ev_db);
for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) )
{
const char* p = key.str;
struct event_data* ed = (struct event_data*)db_data2ptr(data);
if( (p=strchr(p,':')) && strcmpi(name,p)==0 ){
struct script_event_s evt;
evt.event = ed;
evt.event_name = key.str;
script_event[static_cast<enum npce_event>(i)].push_back(evt);
}
}
dbi_destroy(iter);
}
if (battle_config.etc_log) {
//Print summary.
for (i = 0; i < NPCE_MAX; i++)
ShowInfo("%" PRIuPTR " '%s' events.\n", script_event[static_cast<enum npce_event>(i)].size(), npc_get_script_event_name(i));
}
}
void npc_clear_pathlist(void) {
struct npc_path_data *npd = NULL;
DBIterator *path_list = db_iterator(npc_path_db);
/* free all npc_path_data filepaths */
for( npd = (struct npc_path_data *)dbi_first(path_list); dbi_exists(path_list); npd = (struct npc_path_data *)dbi_next(path_list) ) {
if( npd->path )
aFree(npd->path);
}
dbi_destroy(path_list);
}
//Clear then reload npcs files
int npc_reload(void) {
struct npc_src_list *nsl;
int npc_new_min = npc_id;
struct s_mapiterator* iter;
struct block_list* bl;
/* clear guild flag cache */
guild_flags_clear();
npc_clear_pathlist();
db_clear(npc_path_db);
db_clear(npcname_db);
db_clear(ev_db);
//Remove all npcs/mobs. [Skotlex]
#if PACKETVER >= 20131223
npc_market_fromsql();
#endif
iter = mapit_geteachiddb();
for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
switch(bl->type) {
case BL_NPC:
if( bl->id != fake_nd->bl.id )// don't remove fake_nd
npc_unload((struct npc_data *)bl, false);
break;
case BL_MOB:
unit_free(bl,CLR_OUTSIGHT);
break;
}
}
mapit_free(iter);
// dynamic check by [random]
if( battle_config.dynamic_mobs ){
for (int i = 0; i < map_num; i++) {
for( int16 j = 0; j < MAX_MOB_LIST_PER_MAP; j++ ){
struct map_data *mapdata = map_getmapdata(i);
if (mapdata->moblist[j] != NULL) {
aFree(mapdata->moblist[j]);
mapdata->moblist[j] = NULL;
}
if( mapdata->mob_delete_timer != INVALID_TIMER )
{ // Mobs were removed anyway,so delete the timer [Inkfish]
delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
mapdata->mob_delete_timer = INVALID_TIMER;
}
if( mapdata->npc_num > 0 ){
ShowWarning( "npc_reload: %d npcs weren't removed at map %s!\n", mapdata->npc_num, mapdata->name );
}
}
}
}
// clear mob spawn lookup index
mob_clear_spawninfo();
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
// reset mapflags
map_flags_init();
//TODO: the following code is copy-pasted from do_init_npc(); clean it up
// Reloading npcs now
for (nsl = npc_src_files; nsl; nsl = nsl->next) {
ShowStatus("Loading NPC file: %s" CL_CLL "\r", nsl->name);
npc_parsesrcfile(nsl->name);
}
ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Warps\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Shops\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Scripts\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Spawn sets\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Mobs Cached\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Mobs Not Cached\n",
npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
//Re-read the NPC Script Events cache.
npc_read_event_script();
/* refresh guild castle flags on both woe setups */
npc_event_doall( script_config.agit_init_event_name );
npc_event_doall( script_config.agit_init2_event_name );
npc_event_doall( script_config.agit_init3_event_name );
//Execute the OnInit event for freshly loaded npcs. [Skotlex]
npc_event_runall(script_config.init_event_name);
map_data_copyall();
do_reload_instance();
// Execute rest of the startup events if connected to char-server. [Lance]
if(!CheckForCharServer()){
npc_event_runall(script_config.inter_init_event_name);
}
#if PACKETVER >= 20131223
npc_market_checkall();
#endif
return 0;
}
//Unload all npc in the given file
bool npc_unloadfile( const char* path ) {
DBIterator * iter = db_iterator(npcname_db);
struct npc_data* nd = NULL;
bool found = false;
for( nd = (struct npc_data*)dbi_first(iter); dbi_exists(iter); nd = (struct npc_data*)dbi_next(iter) ) {
if( nd->path && strcasecmp(nd->path,path) == 0 ) {
found = true;
npc_unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */
npc_unload(nd, true);
}
}
dbi_destroy(iter);
if( found ) /* refresh event cache */
npc_read_event_script();
npc_delsrcfile(path);
return found;
}
void do_clear_npc(void) {
db_clear(npcname_db);
db_clear(ev_db);
}
/*==========================================
* Destructor
*------------------------------------------*/
void do_final_npc(void) {
npc_clear_pathlist();
script_event.clear();
ev_db->destroy(ev_db, NULL);
npcname_db->destroy(npcname_db, NULL);
npc_path_db->destroy(npc_path_db, NULL);
#if PACKETVER >= 20131223
NPCMarketDB->destroy(NPCMarketDB, npc_market_free);
#endif
ers_destroy(timer_event_ers);
ers_destroy(npc_sc_display_ers);
npc_clearsrcfile();
}
static void npc_debug_warps_sub(struct npc_data* nd)
{
int16 m;
if (nd->bl.type != BL_NPC || nd->subtype != NPCTYPE_WARP || nd->bl.m < 0)
return;
m = map_mapindex2mapid(nd->u.warp.mapindex);
if (m < 0) return; //Warps to another map, nothing to do about it.
if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp
struct map_data *mapdata = map_getmapdata(m);
struct map_data *mapdata_nd = map_getmapdata(nd->bl.m);
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
nd->name,
mapdata_nd->name, nd->bl.x, nd->bl.y,
mapdata->name, nd->u.warp.x, nd->u.warp.y
);
}
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
nd->name,
mapdata_nd->name, nd->bl.x, nd->bl.y,
mapdata->name, nd->u.warp.x, nd->u.warp.y
);
}
}
static void npc_debug_warps(void){
for (int i = 0; i < map_num; i++) {
struct map_data *mapdata = map_getmapdata(i);
for( int i = 0; i < mapdata->npc_num; i++ ){
npc_debug_warps_sub(mapdata->npc[i]);
}
}
}
/*==========================================
* npc initialization
*------------------------------------------*/
void do_init_npc(void){
struct npc_src_list *file;
int i;
//Stock view data for normal npcs.
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
npc_viewdb[0].class_ = JT_INVISIBLE; //Invisible class is stored here.
for( i = 1; i < MAX_NPC_CLASS; i++ )
npc_viewdb[i].class_ = i;
for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ )
npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i;
ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA), EVENT_NAME_LENGTH);
npcname_db = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1);
npc_path_db = strdb_alloc((DBOptions)(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),80);
#if PACKETVER >= 20131223
NPCMarketDB = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1);
npc_market_fromsql();
#endif
timer_event_ers = ers_new(sizeof(struct timer_event_data),"npc.cpp::timer_event_ers",ERS_OPT_NONE);
npc_sc_display_ers = ers_new(sizeof(struct sc_display_entry), "npc.cpp:npc_sc_display_ers", ERS_OPT_NONE);
// process all npc files
ShowStatus("Loading NPCs...\r");
for( file = npc_src_files; file != NULL; file = file->next ) {
ShowStatus("Loading NPC file: %s" CL_CLL "\r", file->name);
npc_parsesrcfile(file->name);
}
ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Warps\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Shops\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Scripts\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Spawn sets\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Mobs Cached\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Mobs Not Cached\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
// set up the events cache
npc_read_event_script();
#if PACKETVER >= 20131223
npc_market_checkall();
#endif
//Debug function to locate all endless loop warps.
if (battle_config.warp_point_debug)
npc_debug_warps();
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
add_timer_func_list(npc_timerevent,"npc_timerevent");
// Init dummy NPC
fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
fake_nd->bl.m = -1;
fake_nd->bl.id = npc_get_new_npc_id();
fake_nd->class_ = JT_FAKENPC;
fake_nd->speed = 200;
strcpy(fake_nd->name,"FAKE_NPC");
memcpy(fake_nd->exname, fake_nd->name, 9);
npc_script++;
fake_nd->bl.type = BL_NPC;
fake_nd->subtype = NPCTYPE_SCRIPT;
strdb_put(npcname_db, fake_nd->exname, fake_nd);
fake_nd->u.scr.timerid = INVALID_TIMER;
map_addiddb(&fake_nd->bl);
// End of initialization
}