
- adjusted code so that it handles mingw-specific compatibility problems - adjusted the makefile, mingw is not a subset of cygwin * As an experiment Corrected many /W4 warnings on the txt login server git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10192 54d463be-8e91-2dee-dedb-b68131a5f0ec
518 lines
14 KiB
C
518 lines
14 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifdef PCRE_SUPPORT
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <time.h>
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#include "../common/timer.h"
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#include "../common/malloc.h"
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#include "../common/version.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "map.h"
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#include "status.h"
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#include "npc.h"
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#include "chat.h"
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#include "script.h"
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#include "battle.h"
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#include "pcre.h"
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/**
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* Written by MouseJstr in a vision... (2/21/2005)
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*
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* This allows you to make npc listen for spoken text (global
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* messages) and pattern match against that spoken text using perl
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* regular expressions.
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*
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* Please feel free to copy this code into your own personal ragnarok
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* servers or distributions but please leave my name. Also, please
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* wait until I've put it into the main eA branch which means I
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* believe it is ready for distribution.
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*
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* So, how do people use this?
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*
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* The first and most important function is defpattern
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*
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* defpattern 1, "[^:]+: (.*) loves (.*)", "label";
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*
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* this defines a new pattern in set 1 using perl syntax
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* (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm)
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* and tells it to jump to the supplied label when the pattern
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* is matched.
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*
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* each of the matched Groups will result in a variable being
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* set ($@p1$ through $@p9$ with $@p0$ being the entire string)
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* before the script gets executed.
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*
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* activatepset 1;
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*
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* This activates a set of patterns.. You can have many pattern
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* sets defined and many active all at once. This feature allows
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* you to set up "conversations" and ever changing expectations of
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* the pattern matcher
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*
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* deactivatepset 1;
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*
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* turns off a pattern set;
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*
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* deactivatepset -1;
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*
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* turns off ALL pattern sets;
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*
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* deletepset 1;
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*
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* deletes a pset
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*/
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/* Structure containing all info associated with a single pattern
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block */
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struct pcrematch_entry {
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struct pcrematch_entry *next_;
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char *pattern_;
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pcre *pcre_;
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pcre_extra *pcre_extra_;
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char *label_;
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};
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/* A set of patterns that can be activated and deactived with a single
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command */
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struct pcrematch_set {
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struct pcrematch_set *next_, *prev_;
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struct pcrematch_entry *head_;
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int setid_;
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};
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/*
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* Entire data structure hung off a NPC
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*
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* The reason I have done it this way (a void * in npc_data and then
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* this) was to reduce the number of patches that needed to be applied
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* to a ragnarok distribution to bring this code online. I
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* also wanted people to be able to grab this one file to get updates
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* without having to do a large number of changes.
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*/
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struct npc_parse {
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struct pcrematch_set *active_;
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struct pcrematch_set *inactive_;
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};
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/**
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* delete everythign associated with a entry
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*
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* This does NOT do the list management
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*/
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void finalize_pcrematch_entry(struct pcrematch_entry *e) {
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//TODO: For some odd reason this causes a already-free'd error under Windows, but not *nix! [Skotlex]
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#ifndef _WIN32
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if (e->pcre_) {
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free(e->pcre_);
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e->pcre_ = NULL;
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}
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#endif
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if (e->pcre_extra_) {
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free(e->pcre_extra_);
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e->pcre_ = NULL;
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}
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aFree(e->pattern_);
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aFree(e->label_);
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}
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/**
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* Lookup (and possibly create) a new set of patterns by the set id
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*/
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static struct pcrematch_set * lookup_pcreset(struct npc_data *nd,int setid)
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{
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struct pcrematch_set *pcreset;
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struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
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if (npcParse == NULL)
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nd->chatdb = npcParse = (struct npc_parse *)
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aCalloc(sizeof(struct npc_parse), 1);
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pcreset = npcParse->active_;
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while (pcreset != NULL) {
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if (pcreset->setid_ == setid)
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break;
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pcreset = pcreset->next_;
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}
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if (pcreset == NULL)
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pcreset = npcParse->inactive_;
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while (pcreset != NULL) {
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if (pcreset->setid_ == setid)
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break;
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pcreset = pcreset->next_;
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}
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if (pcreset == NULL) {
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pcreset = (struct pcrematch_set *)
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aCalloc(sizeof(struct pcrematch_set), 1);
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pcreset->next_ = npcParse->inactive_;
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if (pcreset->next_ != NULL)
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pcreset->next_->prev_ = pcreset;
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pcreset->prev_ = 0;
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npcParse->inactive_ = pcreset;
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pcreset->setid_ = setid;
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}
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return pcreset;
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}
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/**
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* activate a set of patterns.
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*
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* if the setid does not exist, this will silently return
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*/
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static void activate_pcreset(struct npc_data *nd,int setid) {
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struct pcrematch_set *pcreset;
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struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
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if (npcParse == NULL)
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return; // Nothing to activate...
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pcreset = npcParse->inactive_;
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while (pcreset != NULL) {
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if (pcreset->setid_ == setid)
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break;
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pcreset = pcreset->next_;
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}
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if (pcreset == NULL)
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return; // not in inactive list
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if (pcreset->next_ != NULL)
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pcreset->next_->prev_ = pcreset->prev_;
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if (pcreset->prev_ != NULL)
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pcreset->prev_->next_ = pcreset->next_;
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else
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npcParse->inactive_ = pcreset->next_;
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pcreset->prev_ = NULL;
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pcreset->next_ = npcParse->active_;
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if (pcreset->next_ != NULL)
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pcreset->next_->prev_ = pcreset;
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npcParse->active_ = pcreset;
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}
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/**
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* deactivate a set of patterns.
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*
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* if the setid does not exist, this will silently return
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*/
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static void deactivate_pcreset(struct npc_data *nd,int setid) {
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struct pcrematch_set *pcreset;
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struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
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if (npcParse == NULL)
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return; // Nothing to deactivate...
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if (setid == -1) {
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while(npcParse->active_ != NULL)
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deactivate_pcreset(nd, npcParse->active_->setid_);
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return;
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}
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pcreset = npcParse->active_;
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while (pcreset != NULL) {
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if (pcreset->setid_ == setid)
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break;
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pcreset = pcreset->next_;
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}
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if (pcreset == NULL)
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return; // not in active list
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if (pcreset->next_ != NULL)
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pcreset->next_->prev_ = pcreset->prev_;
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if (pcreset->prev_ != NULL)
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pcreset->prev_->next_ = pcreset->next_;
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else
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npcParse->active_ = pcreset->next_;
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pcreset->prev_ = NULL;
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pcreset->next_ = npcParse->inactive_;
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if (pcreset->next_ != NULL)
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pcreset->next_->prev_ = pcreset;
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npcParse->inactive_ = pcreset;
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}
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/**
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* delete a set of patterns.
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*/
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static void delete_pcreset(struct npc_data *nd,int setid) {
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int active = 1;
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struct pcrematch_set *pcreset;
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struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
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if (npcParse == NULL)
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return; // Nothing to deactivate...
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pcreset = npcParse->active_;
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while (pcreset != NULL) {
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if (pcreset->setid_ == setid)
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break;
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pcreset = pcreset->next_;
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}
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if (pcreset == NULL) {
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active = 0;
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pcreset = npcParse->inactive_;
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while (pcreset != NULL) {
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if (pcreset->setid_ == setid)
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break;
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pcreset = pcreset->next_;
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}
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}
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if (pcreset == NULL)
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return;
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if (pcreset->next_ != NULL)
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pcreset->next_->prev_ = pcreset->prev_;
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if (pcreset->prev_ != NULL)
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pcreset->prev_->next_ = pcreset->next_;
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if(active)
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npcParse->active_ = pcreset->next_;
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else
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npcParse->inactive_ = pcreset->next_;
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pcreset->prev_ = NULL;
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pcreset->next_ = NULL;
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while (pcreset->head_) {
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struct pcrematch_entry *n = pcreset->head_->next_;
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finalize_pcrematch_entry(pcreset->head_);
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aFree(pcreset->head_); // Cleanin' the last ones.. [Lance]
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pcreset->head_ = n;
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}
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aFree(pcreset);
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}
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/**
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* create a new pattern entry
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*/
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static struct pcrematch_entry *create_pcrematch_entry(struct pcrematch_set * set) {
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struct pcrematch_entry * e = (struct pcrematch_entry *)
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aCalloc(sizeof(struct pcrematch_entry), 1);
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struct pcrematch_entry * last = set->head_;
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// Normally we would have just stuck it at the end of the list but
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// this doesn't sink up with peoples usage pattern. They wanted
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// the items defined first to have a higher priority then the
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// items defined later.. as a result, we have to do some work up
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// front..
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/* if we are the first pattern, stick us at the end */
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if (last == NULL) {
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set->head_ = e;
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return e;
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}
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/* Look for the last entry */
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while (last->next_ != NULL)
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last = last->next_;
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last->next_ = e;
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e->next_ = NULL;
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return e;
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}
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/**
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* define/compile a new pattern
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*/
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void npc_chat_def_pattern(struct npc_data *nd, int setid,
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const char *pattern, const char *label)
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{
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const char *err;
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int erroff;
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struct pcrematch_set * s = lookup_pcreset(nd, setid);
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struct pcrematch_entry *e = create_pcrematch_entry(s);
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e->pattern_ = aStrdup(pattern);
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e->label_ = aStrdup(label);
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e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL);
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e->pcre_extra_ = pcre_study(e->pcre_, 0, &err);
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}
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/**
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* Delete everything associated with a NPC concerning the pattern
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* matching code
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*
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* this could be more efficent but.. how often do you do this?
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*/
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void npc_chat_finalize(struct npc_data *nd)
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{
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struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
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if (npcParse == NULL)
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return;
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while(npcParse->active_)
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delete_pcreset(nd, npcParse->active_->setid_);
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while(npcParse->inactive_)
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delete_pcreset(nd, npcParse->inactive_->setid_);
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// Additional cleaning up [Lance]
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aFree(npcParse);
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}
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/**
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* Handler called whenever a global message is spoken in a NPC's area
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*/
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int npc_chat_sub(struct block_list *bl, va_list ap)
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{
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struct npc_data *nd = (struct npc_data *)bl;
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struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
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char *msg;
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int len, pos, i;
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struct map_session_data *sd;
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struct npc_label_list *lst;
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struct pcrematch_set *pcreset;
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// Not interested in anything you might have to say...
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if (npcParse == NULL || npcParse->active_ == NULL)
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return 0;
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msg = va_arg(ap,char*);
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len = va_arg(ap,int);
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sd = va_arg(ap,struct map_session_data *);
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// grab the active list
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pcreset = npcParse->active_;
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// interate across all active sets
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while (pcreset != NULL) {
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struct pcrematch_entry *e = pcreset->head_;
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// interate across all patterns in that set
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while (e != NULL) {
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int offsets[20];
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char buf[255];
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// perform pattern match
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int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0,
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0, offsets, sizeof(offsets) / sizeof(offsets[0]));
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if (r >= 0) {
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// save out the matched strings
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switch (r) {
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case 10:
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memcpy(buf, &msg[offsets[18]], offsets[19]);
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buf[offsets[19]] = '\0';
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set_var(sd, "$@p9$", buf);
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case 9:
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memcpy(buf, &msg[offsets[16]], offsets[17]);
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buf[offsets[17]] = '\0';
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set_var(sd, "$@p8$", buf);
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case 8:
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memcpy(buf, &msg[offsets[14]], offsets[15]);
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buf[offsets[15]] = '\0';
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set_var(sd, "$@p7$", buf);
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case 7:
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memcpy(buf, &msg[offsets[12]], offsets[13]);
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buf[offsets[13]] = '\0';
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set_var(sd, "$@p6$", buf);
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case 6:
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memcpy(buf, &msg[offsets[10]], offsets[11]);
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buf[offsets[11]] = '\0';
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set_var(sd, "$@p5$", buf);
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case 5:
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memcpy(buf, &msg[offsets[8]], offsets[9]);
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buf[offsets[9]] = '\0';
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set_var(sd, "$@p4$", buf);
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case 4:
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memcpy(buf, &msg[offsets[6]], offsets[7]);
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buf[offsets[7]] = '\0';
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set_var(sd, "$@p3$", buf);
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case 3:
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memcpy(buf, &msg[offsets[4]], offsets[5]);
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buf[offsets[5]] = '\0';
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set_var(sd, "$@p2$", buf);
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case 2:
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memcpy(buf, &msg[offsets[2]], offsets[3]);
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buf[offsets[3]] = '\0';
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set_var(sd, "$@p1$", buf);
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case 1:
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memcpy(buf, &msg[offsets[0]], offsets[1]);
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buf[offsets[1]] = '\0';
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set_var(sd, "$@p0$", buf);
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}
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// find the target label.. this sucks..
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lst=nd->u.scr.label_list;
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pos = -1;
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for (i = 0; i < nd->u.scr.label_list_num; i++) {
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if (strncmp(lst[i].name, e->label_, sizeof(lst[i].name)) == 0) {
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pos = lst[i].pos;
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break;
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}
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}
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if (pos == -1) {
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ShowWarning("Unable to find label: %s", e->label_);
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// unable to find label... do something..
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return 0;
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}
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// run the npc script
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run_script(nd->u.scr.script,pos,sd->bl.id,nd->bl.id);
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return 0;
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}
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e = e->next_;
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}
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pcreset = pcreset->next_;
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}
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return 0;
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}
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int mob_chat_sub(struct block_list *bl, va_list ap){
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struct mob_data *md = (struct mob_data *)bl;
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if(md->nd){
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npc_chat_sub(&md->nd->bl, ap);
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}
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return 0;
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}
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// Various script builtins used to support these functions
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int buildin_defpattern(struct script_state *st) {
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int setid=conv_num(st,& (st->stack->stack_data[st->start+2]));
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const char *pattern=conv_str(st,& (st->stack->stack_data[st->start+3]));
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const char *label=conv_str(st,& (st->stack->stack_data[st->start+4]));
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struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
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npc_chat_def_pattern(nd, setid, pattern, label);
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return 0;
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}
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int buildin_activatepset(struct script_state *st) {
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int setid=conv_num(st,& (st->stack->stack_data[st->start+2]));
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struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
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activate_pcreset(nd, setid);
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return 0;
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}
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int buildin_deactivatepset(struct script_state *st) {
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int setid=conv_num(st,& (st->stack->stack_data[st->start+2]));
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struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
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deactivate_pcreset(nd, setid);
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return 0;
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}
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int buildin_deletepset(struct script_state *st) {
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int setid=conv_num(st,& (st->stack->stack_data[st->start+2]));
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struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
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delete_pcreset(nd, setid);
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return 0;
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}
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#endif
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