
* Another rather large overhaul of the battlegrounds. - in bg_common.txt, stripped out several more NPCs, split them off. - Most of the NPCs in bg_common.txt are now official Aegis versions. - Completely rewrote Tierra Gorge for the most part, from ground up. - Moved old Tierra Valley battlegrounds to /custom/battleground. - Added Tierra scripts, Flavius, and bg_common to scripts_athena. - Tierra, KvM, and bg_common scripts are now enabled by default. - To use custom Flavius, you must enable /flavius/flavius_enter.txt - * TIERRA GORGE AND KVM BOTH REQUIRE TESTING * git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14373 54d463be-8e91-2dee-dedb-b68131a5f0ec
437 lines
11 KiB
Plaintext
437 lines
11 KiB
Plaintext
//===== eAthena Script =======================================
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// BattleGround System - KvM 60-80
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//===== By: ==================================================
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//= ???, L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//===== Description: =========================================
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//= [AEGIS Conversion]
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//= Kreiger Von Midgard Battleground for levels 60 to 80
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//= - Winning Team: 2 points
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//= - Losing Team: 1 point
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
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//============================================================
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// Waiting Room NPCs
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//============================================================
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bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
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end;
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OnInit:
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waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
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end;
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OnEnterBG:
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set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
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end;
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}
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bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
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bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
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end;
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OnInit:
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waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
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end;
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OnEnterBG:
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set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
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end;
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}
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bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
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// Starting Line
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//============================================================
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- script KVM03::CellEffect3 -1,{
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end;
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OnKvM03One:
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misceffect EF_CHANGECOLD;
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end;
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OnKvM03Two:
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misceffect EF_CHANGEPOISON;
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end;
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}
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bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 111
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bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 111
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bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 111
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bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 111
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bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 111
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bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 111
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bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 111
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bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 111
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bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 111
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bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 111
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bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 111
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bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 111
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bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 111
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bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 111
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bat_c03,54,128,3 script #A_camp_start03 111,4,4,{
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end;
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OnInit:
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disablenpc "#A_camp_start03";
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end;
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OnEnable:
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enablenpc "#A_camp_start03";
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end;
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OnDisable:
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disablenpc "#A_camp_start03";
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end;
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OnTouch:
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set Bat_Team,1;
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setquest 6025;
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end;
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}
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bat_c03,146,56,3 script #B_camp_start03 111,4,4,{
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end;
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OnInit:
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disablenpc "#B_camp_start03";
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end;
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OnEnable:
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enablenpc "#B_camp_start03";
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end;
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OnDisable:
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disablenpc "#B_camp_start03";
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end;
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OnTouch:
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set Bat_Team,2;
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setquest 6025;
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end;
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}
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// Battleground Engine
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//============================================================
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- script KvM03_BG -1,{
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end;
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OnInit:
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setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
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setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
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setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
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setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
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disablenpc "VintenarKvM03a";
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disablenpc "VintenarKvM03b";
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end;
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OnGuillaumeJoin:
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OnCroixJoin:
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donpcevent "KvM03_BG::OnReadyCheck";
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end;
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OnGuillaumeQuit:
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//set BG_Delay_Tick, gettimetick(2) + 1200;
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OnGuillaumeDie:
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if( $@KvM03BG == 2 )
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{
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set .Guillaume_Count, .Guillaume_Count - 1;
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set .Croix_Score, .Croix_Score + 1;
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bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
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if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
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}
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end;
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OnCroixQuit:
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//set BG_Delay_Tick, gettimetick(2) + 1200;
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OnCroixDie:
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if( $@KvM03BG == 2 )
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{
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set .Croix_Count, .Croix_Count - 1;
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set .Guillaume_Score, .Guillaume_Score + 1;
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bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
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if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
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}
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end;
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OnReadyCheck:
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if( $@KvM03BG )
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end;
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set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
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set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
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if( .@Guillaume < 5 || .@Croix < 5 )
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end;
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set $@KvM03BG, 1; // Starting
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donpcevent "KvM03R_Croix::OnEnterBG";
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donpcevent "KvM03R_Guillaume::OnEnterBG";
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donpcevent "KvM03_BG::OnStart";
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end;
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OnStart:
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disablenpc "KVM Officer#KVM03A";
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disablenpc "KVM Officer#KVM03B";
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set $@KvM01BG_Victory, 0;
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// Warp Teams
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bg_warp $@KvM03BG_id1,"bat_c03",53,128;
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bg_warp $@KvM03BG_id2,"bat_c03",146,55;
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// ScoreBoard
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set .Guillaume_Score, 0;
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set .Croix_Score, 0;
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initnpctimer;
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end;
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OnTimer1000:
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mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
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end;
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OnTimer3000:
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mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
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end;
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OnTimer6000:
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mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
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mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00";
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donpcevent "#A_camp_start03::OnEnable";
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donpcevent "#B_camp_start03::OnEnable";
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end;
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OnTimer13000:
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donpcevent "#A_camp_start03::OnDisable";
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donpcevent "#B_camp_start03::OnDisable";
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end;
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OnTimer30000:
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mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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end;
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OnTimer45000:
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mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01One";
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end;
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OnTimer50000:
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mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01Two";
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end;
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OnTimer55000:
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mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01One";
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end;
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OnTimer59000:
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mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01Two";
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end;
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OnTimer61000:
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// Team Members
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set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
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set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
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if( .Guillaume_Count < 5 || .Croix_Count < 5 )
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{
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set $@KvM03BG_Victory, 3;
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set $@KvM03BG, 3;
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mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
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stopnpctimer;
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donpcevent "KvM03_BG::OnStop";
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end;
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}
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set $@KvM03BG, 2; // Playing
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areapercentheal "bat_c03",50,123,58,131,100,100;
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bg_warp $@KvM03BG_id1,"bat_c03",62,119;
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areapercentheal "bat_c03",141,52,149,60,100,100;
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bg_warp $@KvM03BG_id2,"bat_c03",137,64;
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end;
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OnTimer300000:
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mapannounce "bat_c03", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
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end;
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OnTimer330000:
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mapannounce "bat_c03", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
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end;
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OnTimer345000:
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mapannounce "bat_c03", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
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end;
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OnTimer350000:
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mapannounce "bat_c03", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
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end;
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OnTimer355000:
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mapannounce "bat_c03", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
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end;
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OnTimer360000:
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mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00";
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if( .Croix_Count > .Guillaume_Count )
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donpcevent "KvM03_BG::OnCroixWin";
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else if( .Croix_Count < .Guillaume_Count )
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donpcevent "KvM03_BG::OnGuillaumeWin";
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else
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{ // Draw Game
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set $@KvM03BG, 3;
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set $@KvM03BG_Victory, 3;
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mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
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mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
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mapannounce "bat_c03", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
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donpcevent "KvM03_BG::OnStop";
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}
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end;
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OnGuillaumeWin:
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set $@KvM03BG, 3;
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set $@KvM03BG_Victory, 1;
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mapannounce "bat_c03", "Guillaume camp victory.",bc_map,"0x00ff00";
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mapannounce "bat_c03", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
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mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
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donpcevent "KvM03_BG::OnStop";
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end;
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OnCroixWin:
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set $@KvM03BG, 3;
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set $@KvM03BG_Victory, 2;
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mapannounce "bat_c03", "Croix camp victory.",bc_map,"0x00ff00";
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mapannounce "bat_c03", "Congratulations to all Croix members.",bc_map,"0x00ff00";
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mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
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donpcevent "KvM03_BG::OnStop";
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end;
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OnStop:
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stopnpctimer;
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enablenpc "KVM Officer#KVM03A";
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enablenpc "KVM Officer#KVM03B";
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// Warp Teams
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bg_warp $@KvM03BG_id1,"bat_c03",53,128;
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bg_warp $@KvM03BG_id2,"bat_c03",146,55;
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donpcevent "KvM03_BG_Out::OnBegin";
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end;
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OnReset:
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set .Croix_Count, 0;
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set .Guillaume_Count, 0;
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set .Croix_Score, 0;
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set .Guillaume_Score, 0;
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set $@KvM03BG_Victory, 0;
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if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
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if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
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disablenpc "VintenarKvM03a";
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disablenpc "VintenarKvM03b";
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mapwarp "bat_c03","bat_room",154,150;
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maprespawnguildid "bat_c03",0,3; // Just in case someone else
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bg_updatescore "bat_c03",0,0;
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set $@KvM03BG, 0;
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donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
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end;
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}
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- script KvM03_BG_Out -1,{
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end;
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OnBegin:
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initnpctimer;
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end;
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OnTimer1000:
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mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
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end;
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OnTimer3000:
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mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
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mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
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end;
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OnTimer5000:
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mapannounce "bat_c03", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
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mapannounce "bat_c03", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
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end;
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OnTimer60000:
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stopnpctimer;
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donpcevent "KvM03_BG::OnReset";
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end;
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}
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// Battleground rewards
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//============================================================
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bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
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if( $@KvM01BG_Victory )
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{
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if( $@KvM03BG_Victory == Bat_Team )
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{ // Victory
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set kvm_point,kvm_point + 2;
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mes "[Swandery]";
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mes "Blessed Guillaume!!";
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mes "Let's enjoy our glorious victory!";
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mes "" + strcharinfo(0) + ", its a sign reflecting victory";
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close2;
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}
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else
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{ //
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set kvm_point,kvm_point + 1;
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mes "[Swandery]";
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mes "You lost, but you're dedicated to this battle.";
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mes "This is a reward for your great dedication by Guillaume Marollo!";
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close2;
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}
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bg_leave;
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set Bat_Team,0;
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warp "bat_room",154,150;
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end;
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}
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end;
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}
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bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
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if( $@KvM01BG_Victory )
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{
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if( $@KvM03BG_Victory == Bat_Team )
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{ // Victory
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set kvm_point,kvm_point + 2;
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mes "[Swandery]";
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mes "Blessed Croax!!";
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mes "Let's enjoy our glorious victory!";
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mes "" + strcharinfo(0) + ", its a sign reflecting victory";
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close2;
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}
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else
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{ //
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set kvm_point,kvm_point + 1;
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mes "[Swandery]";
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mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
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mes "Even though we didn't win, we did our best.";
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mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
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close2;
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}
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bg_leave;
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set Bat_Team,0;
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warp "bat_room",154,150;
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end;
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}
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end;
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}
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// MapFlags
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//============================================================
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bat_c03 mapflag battleground 2
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bat_c03 mapflag nomemo
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bat_c03 mapflag nosave SavePoint
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bat_c03 mapflag noteleport
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bat_c03 mapflag nowarp
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bat_c03 mapflag nowarpto
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bat_c03 mapflag noreturn
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bat_c03 mapflag nobranch
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bat_c03 mapflag nopenalty
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