
Add db/import-tmpl/ and add all file that could currently be overwritten, (please add note if a db is missing) db/import folder is created by "make import" just like conf/import and msg_conff/import, (didn't found the visual equivalent)
17 lines
638 B
Plaintext
17 lines
638 B
Plaintext
// Mob Availability and Alias Database
|
|
//
|
|
// Structure of Database:
|
|
// MobID,SpriteID{,Equipment}
|
|
//
|
|
// 01. MobID Mob ID to change.
|
|
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
|
|
// If 0, the mob becomes unavailable for use.
|
|
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
|
|
//
|
|
// To disguise a mob as a player:
|
|
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
|
|
//
|
|
// SpriteID is a job class value.
|
|
// Weapon and Shield uses Item ID, while Head uses View ID.
|
|
|