
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
2296 lines
77 KiB
Plaintext
2296 lines
77 KiB
Plaintext
//===== eAthena Script =======================================
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//= Sleipnir seal unlocking NPCs.
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//===== By: ==================================================
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//= MasterOfMuppets
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena
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//===== Description: =========================================
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//= Quest for breaking the seal of Sleipnir.
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//===== Additional Comments: =================================
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// 1.0 First version. [MasterOfMuppets]
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//============================================================
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// Juno citizen Noyee
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yuno,164,200,4 script Noyee#God 101,{
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if(BaseLevel < 70)
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{
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mes "[Noyee]";
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mes "Do you know that there are two different types of armor?";
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mes "There are general armors that you can purchase from NPC shops";
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next;
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mes "[Noyee]";
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mes "and ones that you can obtain by hunting monsters.";
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mes "The difference between the two is if they're slotted or not.";
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next;
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mes "[Noyee]";
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mes "Defence wise, both of them possess the same rate.";
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mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
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mes "it will enhance the armor with a different ability.";
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next;
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mes "[Noyee]";
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mes "At the same time, both of slotted armors or monster cards";
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mes "are very rare to obtain. Therefore, you seldom see";
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mes "those kinds in the market.";
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close;
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}
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if($God1 > 99)
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{
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mes "[Noyee]";
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mes "Do you know that there are two different types of armor?";
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mes "There are general armors that you can purchase from NPC shops";
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next;
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mes "[Noyee]";
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mes "and ones that you can obtain by hunting monsters.";
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mes "The difference between the two is if they're slotted or not.";
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next;
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mes "[Noyee]";
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mes "Defence wise, both of them possess the same rate.";
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mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
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mes "it will enhance the armor with a different ability.";
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next;
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mes "[Noyee]";
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mes "At the same time, both of slotted armors or monster cards";
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mes "are very rare to obtain. Therefore, you seldom see";
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mes "those kinds in the market.";
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close;
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}
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mes "[Noyee]";
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mes "Ah, I just remembered something.";
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mes "There is a very interesting place in ...";
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mes "It looks like a kind of laboratory but nobody knows";
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mes "what it is....";
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next;
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mes "[Noyee]";
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mes "Recently there have been many rumors going around";
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mes "the place...? I have no idea what people are talking about.";
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mes "Anyways, that place looks very interesting.";
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if(god_sl_1 == 0)set god_sl_1,1;
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close;
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}
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//Cukure Kirin
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que_god01,98,98,4 script Manager#God 69,{
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set @NowWeight, MaxWeight - Weight;
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if (@NowWeight >= 5000) goto NOT_OW;
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mes "- Wait a minute! -";
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mes "- Currently you are overweight. -";
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mes "- Please lighten your weight -";
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mes "- and try again. -";
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close;
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NOT_OW:
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if(BaseLevel < 70)
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{
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mes "[Cukure]";
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mes "Awww...";
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mes "I get too busy nowadays.";
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mes "I don't even have times for a date.";
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mes "Damn it....";
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next;
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mes "[Cukure]";
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mes "Wait, when was the last time I went on a date...?";
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mes "Umm....";
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mes "Awww....I am so busy...busy!";
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emotion 19;
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close;
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}
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if($God1 < 100)
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{
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if(god_sl_1 == 0)
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{
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mes "[Cukure]";
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mes "Awww...";
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mes "I get too busy nowadays.";
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mes "I don't even have times for a date.";
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mes "Damn it....";
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next;
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mes "[Cukure]";
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mes "Wait, when was the last time I went on a date...?";
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mes "Umm....";
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mes "Awww....I am so busy...busy!";
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emotion 19;
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close;
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}
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else if(god_sl_1 == 1)
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{
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mes "[Cukure]";
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mes "We research signs of Gods that were left behind in this world long time ago.";
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mes "Specifically, we are studying tools that represent the power of God.";
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next;
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mes "[Cukure]";
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mes "...";
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mes "Recently many of members except leaders";
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mes "have retired due to their personal matters and whatsoever.";
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mes "So we are running out of manpower.";
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next;
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mes "[Cukure]";
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mes "Because of the problem, we have stopped";
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mes "the most of researches on the progress.";
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mes "Speaking of which...";
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next;
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mes "[Cukure]";
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mes "Do you mind if I ask you to help our research?";
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mes "I will reward you afterwards.";
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next;
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switch( select( "I am kind of busy...", "Sure, why not." ) )
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{
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case 1:
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mes "[Cukure]";
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mes "Oh...are you?";
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mes "I see.";
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mes "Then, would you like to recommend someone";
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mes "who can help us to continue researches?";
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next;
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mes "[Cukure]";
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mes "I am so sorry to ask you of this, but....";
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mes "we are that understaffed...I hope you will understand.";
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mes ".......";
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close;
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break;
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case 2:
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mes "[Cukure]";
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mes "?! Are you sure?";
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mes "Hahahahaha~";
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mes "I am so glad to hear that.";
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next;
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mes "[Cukure]";
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mes "There are investigators inside.";
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mes "They will need your help, please go visit them.";
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next;
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mes "[Cukure]";
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mes "Oh, wait...";
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mes "Let me give you a temporary admission pass.";
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mes "Thank you so much for your help.";
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next;
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mes "^ff0000You have received a temporary admission pass.^000000";
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set god_sl_1,2;
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close;
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break;
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}
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}
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else if(god_sl_1 < 10)
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{
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mes "[Cukure]";
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mes "It seems very difficult to manage a laboratory.";
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mes "Other laboratories always try to take our members away or to interrupt our business...";
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mes "So I donnot have a personal life because of my job...";
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mes ".......";
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next;
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mes "[Cukure]";
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mes "Ah...umm....";
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mes "Hahahaha...";
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mes "What am I doing with a visitor...";
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mes "Heh, please disregard what I said.";
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mes "Hahahahaha...";
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close;
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}
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else if(god_sl_1 < 50)
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{
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mes "[Cukure]";
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mes "Ah, thank you for your help so far.";
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mes "I hope you will continue to help us.";
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mes "Although our investigators are kind of strange";
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mes "they are all nice. I hope you will understand even if they treat you rudely.";
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close;
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}
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else if(god_sl_1 == 50)
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{
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mes "[Cukure]";
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mes "Ah...~";
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mes "You gave us a great help.";
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mes "Hahahaha...";
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mes "We would have a harder time if you didn't help us.";
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next;
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mes "[Cukure]";
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mes "As you have noticed already,";
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mes "we have researched 'Sleipnir'";
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mes "if we can reproduct this 'godly item' or not.";
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next;
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mes "[Cukure]";
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mes "However....";
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mes "so far, the result shows that it is almost impossible with";
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mes "the technology we have.";
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mes "Hmmm...";
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next;
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mes "[Cukure]";
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mes "Anyways, we will continue to research";
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mes "with a hope.";
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next;
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mes "[Cukure]";
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mes "With your help, we succeeded to complete the basic reserach.";
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mes "From now on, we will plan out further research";
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mes "based on the result we made this time.";
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next;
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mes "[Cukure]";
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mes "Oh, since you helped us, I am going to reward you.";
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mes "Please give me a minute...";
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next;
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mes "[Cukure]";
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mes "There it is.";
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mes "It might not be a great reward but";
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mes "I hope you will take it as a token of my gratitute.";
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mes "Have a good travel!";
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if($God1 < 100)set $God1,$God1+1;
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if($God1 == 50)
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announce "The first seal of [Sleipnir] has appeared.",bc_all;
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else if($God1 == 100)
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{
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if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100)
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announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all;
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else
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announce "The seal of [Sleipnir] has been released.",bc_all;
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}
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set god_sl_1,51;
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set @god_treasure,rand(1,900);
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set @god_treasure1,rand(1,1000);
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if(@god_treasure < 101)
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{
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if(@god_treasure1 < 210)
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getitem 2102,1;
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else if(@god_treasure1 < 420)
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getitem 2104,1;
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else if(@god_treasure1 < 630)
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getitem 2106,1;
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else if(@god_treasure1 < 840)
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getitem 2108,1;
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else
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getitem 2109,1;
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}
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else if(@god_treasure < 201)
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{
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if(@god_treasure1 < 48)
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getitem 2207,1;
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else if(@god_treasure1 < 96)
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getitem 2210,1;
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else if(@god_treasure1 < 150)
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getitem 2213,1;
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else if(@god_treasure1 < 190)
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getitem 2215,1;
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else if(@god_treasure1 < 238)
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getitem 2217,1;
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else if(@god_treasure1 < 290)
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getitem 2223,1;
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else if(@god_treasure1 < 340)
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getitem 2227,1;
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else if(@god_treasure1 < 348)
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getitem 2229,1;
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else if(@god_treasure1 < 400)
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getitem 2231,1;
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else if(@god_treasure1 < 448)
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getitem 2233,1;
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else if(@god_treasure1 < 496)
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getitem 2236,1;
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else if(@god_treasure1 < 544)
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getitem 2244,1;
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else if(@god_treasure1 < 592)
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getitem 2245,1;
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else if(@god_treasure1 < 640)
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getitem 2247,1;
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else if(@god_treasure1 < 688)
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getitem 2248,1;
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else if(@god_treasure1 < 736)
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getitem 2250,1;
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else if(@god_treasure1 < 784)
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getitem 2251,1;
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else if(@god_treasure1 < 832)
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getitem 2252,1;
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else if(@god_treasure1 < 880)
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getitem 2253,1;
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else if(@god_treasure1 < 940)
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getitem 2257,1;
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else
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getitem 2259,1;
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}
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else if(@god_treasure < 301)
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{
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if(@god_treasure1 < 160)
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getitem 2267,1;
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else if(@god_treasure1 < 320)
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getitem 2262,1;
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else if(@god_treasure1 < 480)
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getitem 2263,1;
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else if(@god_treasure1 < 540)
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getitem 2265,1;
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else if(@god_treasure1 < 700)
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getitem 2266,1;
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else if(@god_treasure1 < 800)
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getitem 2260,1;
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else if(@god_treasure1 < 900)
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getitem 2269,1;
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else
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getitem 2270,1;
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}
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else if(@god_treasure < 401)
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{
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if(@god_treasure1 < 70)
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getitem 2298,1;
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else if(@god_treasure1 < 140)
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getitem 2275,1;
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else if(@god_treasure1 < 210)
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getitem 2276,1;
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else if(@god_treasure1 < 280)
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getitem 2277,1;
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else if(@god_treasure1 < 350)
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getitem 2279,1;
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else if(@god_treasure1 < 420)
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getitem 2254,1;
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else if(@god_treasure1 < 490)
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getitem 2299,1;
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else if(@god_treasure1 < 560)
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getitem 2287,1;
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else if(@god_treasure1 < 630)
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getitem 2289,1;
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else if(@god_treasure1 < 700)
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getitem 2290,1;
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else if(@god_treasure1 < 770)
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getitem 2291,1;
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else if(@god_treasure1 < 840)
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getitem 2294,1;
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else if(@god_treasure1 < 900)
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getitem 2295,1;
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else if(@god_treasure1 < 950)
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getitem 2271,1;
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else
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getitem 2285,1;
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}
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|
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else if(@god_treasure < 501)
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{
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if(@god_treasure1 < 80)
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getitem 2306,1;
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else if(@god_treasure1 < 160)
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getitem 2308,1;
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else if(@god_treasure1 < 240)
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getitem 2310,1;
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else if(@god_treasure1 < 320)
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getitem 2311,1;
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else if(@god_treasure1 < 400)
|
||
getitem 2313,1;
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else if(@god_treasure1 < 480)
|
||
getitem 2315,1;
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else if(@god_treasure1 < 560)
|
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getitem 2329,1;
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else if(@god_treasure1 < 630)
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getitem 2320,1;
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else if(@god_treasure1 < 700)
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getitem 2322,1;
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else if(@god_treasure1 < 760)
|
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getitem 2324,1;
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else if(@god_treasure1 < 810)
|
||
getitem 2326,1;
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else if(@god_treasure1 < 850)
|
||
getitem 2317,1;
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else if(@god_treasure1 < 900)
|
||
getitem 2331,1;
|
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else if(@god_treasure1 < 950)
|
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getitem 2333,1;
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else
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getitem 2336,1;
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}
|
||
|
||
else if(@god_treasure < 601)
|
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{
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if(@god_treasure1 < 200)
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getitem 2402,1;
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else if(@god_treasure1 < 400)
|
||
getitem 2404,1;
|
||
else if(@god_treasure1 < 600)
|
||
getitem 2406,1;
|
||
else if(@god_treasure1 < 800)
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||
getitem 2407,1;
|
||
else
|
||
getitem 2409,1;
|
||
}
|
||
|
||
else if(@god_treasure < 701)
|
||
{
|
||
if(@god_treasure1 < 300)
|
||
getitem 2502,1;
|
||
else if(@god_treasure1 < 550)
|
||
getitem 2504,1;
|
||
else if(@god_treasure1 < 750)
|
||
getitem 2506,1;
|
||
else
|
||
getitem 2508,1;
|
||
}
|
||
|
||
else if(@god_treasure < 801)
|
||
{
|
||
if(@god_treasure1 < 110)
|
||
getitem 2601,1;
|
||
else if(@god_treasure1 < 220)
|
||
getitem 2602,1;
|
||
else if(@god_treasure1 < 330)
|
||
getitem 2603,1;
|
||
else if(@god_treasure1 < 440)
|
||
getitem 2604,1;
|
||
else if(@god_treasure1 < 550)
|
||
getitem 2605,1;
|
||
else if(@god_treasure1 < 660)
|
||
getitem 2607,1;
|
||
else if(@god_treasure1 < 770)
|
||
getitem 2608,1;
|
||
else if(@god_treasure1 < 880)
|
||
getitem 2617,1;
|
||
else
|
||
getitem 2618,1;
|
||
}
|
||
|
||
else
|
||
{
|
||
if(@god_treasure1 < 150)
|
||
getitem 2288,1;
|
||
else if(@god_treasure1 < 260)
|
||
getitem 2297,1;
|
||
else if(@god_treasure1 < 370)
|
||
getitem 5087,1;
|
||
else if(@god_treasure1 < 480)
|
||
getitem 5088,1;
|
||
else if(@god_treasure1 < 590)
|
||
getitem 5089,1;
|
||
else if(@god_treasure1 < 700)
|
||
getitem 5090,1;
|
||
else if(@god_treasure1 < 810)
|
||
getitem 5046,1;
|
||
else if(@god_treasure1 < 920)
|
||
getitem 2264,1;
|
||
else
|
||
getitem 2225,1;
|
||
}
|
||
//endif
|
||
next;
|
||
mes "[Cukure]";
|
||
mes "Ah....also,";
|
||
mes "let me retrieve the temporary pass given to you.";
|
||
mes "Well...";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cukure]";
|
||
mes "With your help, we succeeded to complete the basic reserach.";
|
||
mes "From now on, we will plan out further research";
|
||
mes "based on the result we made this time.";
|
||
mes "That means I can go on a date...hahaha...";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if(god_sl_1 == 0)
|
||
{
|
||
mes "[Cukure]";
|
||
mes "Awww...";
|
||
mes "I get too busy nowadays.";
|
||
mes "I don't even have times for a date.";
|
||
mes "Damn it....";
|
||
next;
|
||
mes "[Cukure]";
|
||
mes "next;, when was the last time I went on a date...?";
|
||
mes "Umm....";
|
||
mes "Awww....I am so busy...busy!";
|
||
emotion 19;
|
||
close;
|
||
}
|
||
else if(god_sl_1 < 51)
|
||
{
|
||
mes "[Cukure]";
|
||
mes "Ah, you came back.";
|
||
mes "I know you were going to help us...";
|
||
mes "but someone already did the job and";
|
||
mes "we successfully finished the research.";
|
||
next;
|
||
mes "[Cukure]";
|
||
mes "Thank you anways though.";
|
||
mes "I hope you will come help us for the next research.";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cukure]";
|
||
mes "We have succeeded to complete the basic reserach.";
|
||
mes "From now on, we will plan out further research";
|
||
mes "based on the result we made this time.";
|
||
mes "That means I can go on a date...hahaha...";
|
||
close;
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
// Hallandaute Lagunis - Wheel of the Unknown
|
||
que_god01,66,125,6 script Investigator#God1 89,{
|
||
|
||
if($God2 < 100)
|
||
{
|
||
if(god_sl_1 == 2)set god_sl_1,11;
|
||
|
||
if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44)
|
||
{
|
||
if(god_sl_2 == 0)
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "Ah...are you the one who Ms. Kirin was talking about?";
|
||
mes "Yes, she said you are going to assist us for the research.";
|
||
mes "Hmmm...";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Frankly, we donnot need people who are not specialised in this field";
|
||
mes "even if we are running out of manpower.";
|
||
mes "But you can support us through doing stuffs that we are too lazy to do";
|
||
mes "on our own....if you don't mind.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Oh well...";
|
||
mes "What would be a good job for you....";
|
||
mes "Let me think...";
|
||
mes "Ah...";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "I got it.";
|
||
mes "Can you go visit ^ff0000Metto^000000 for me?";
|
||
mes "Please bring me his news.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Since he is working on a similar subject as mine,";
|
||
mes "I guess that he might be able to help me.";
|
||
mes "He's in Juno, you can easily find him.";
|
||
set god_sl_2,1;
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 1)
|
||
{
|
||
if (metto_q == 0)
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "I guess you haven't seen him yet.";
|
||
mes "Although he is kind of fastidious, he is not a bad guy at all.";
|
||
mes "We have been friends for a long time";
|
||
mes "since we work in the similar field.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "I am wondering how he has been doing.";
|
||
mes "You can just ask him about his research progress.";
|
||
mes "Thank you for your trouble.";
|
||
close;
|
||
}
|
||
else if(metto_q < 9)
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "Hmmm....";
|
||
mes "I see....";
|
||
mes "Thank you for your trouble...";
|
||
mes "Hmmm...it seems he changed...";
|
||
mes "hmmm..";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "?!";
|
||
mes "...........";
|
||
mes "Oh well.....";
|
||
mes "I have never expected that the situation would turn into this way.";
|
||
mes "Ummm....";
|
||
emotion 20; //ET_SCRATCH
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Oh well, it happened already. Okay, thank you for the help.";
|
||
mes "Please wait for a moment.";
|
||
mes "I have something to think about.";
|
||
mes "Ummmmm...";
|
||
emotion 9; //ET_THINK
|
||
set god_sl_2,2;
|
||
close;
|
||
}
|
||
}
|
||
else if(god_sl_2 == 2)
|
||
{
|
||
if(rand(1,10) == 7)
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "Ah...";
|
||
mes "You came back.";
|
||
mes "...Let me give you the gist of research I am working on.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "I am working on";
|
||
mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace";
|
||
mes "of '^ff0000Sleipnir^000000'.";
|
||
mes "It looks like a normal cogwheel but";
|
||
mes "I cannot figure out how it works.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "The most strange thing about this cogwheel is";
|
||
mes "its material.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "It seems to be made out of steel but";
|
||
mes "no matter how long I heated it up,";
|
||
mes "it never responded to the heat.";
|
||
mes "It worked the same when I tried to freeze it.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Besides, it never responds to any kinds of impact either.";
|
||
mes "No matter how hard it was crashed or dropped,";
|
||
mes "it does not seem to be influenced.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "But I found out that this thing seems to be resonant with";
|
||
mes "certain objects.";
|
||
mes "Then again, it does not seem to work the same all the time.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Let's say, it was resonant with an object 'A' but";
|
||
mes "when I try again, it does not work at all with A.";
|
||
mes "Surely, there should be some kind of conditions to satisfy";
|
||
mes "in order to make it resonant...";
|
||
mes "Hmm hmmm...";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Ah....";
|
||
mes "I apologize for speaking things that are not important.";
|
||
mes "Please disregard words I said.";
|
||
mes "Thank you for your help anyways.";
|
||
mes "Other investigators might need your help as well.";
|
||
mes "Hmmm...";
|
||
set god_sl_2,0;
|
||
if(god_sl_1 == 11)
|
||
set god_sl_1,12;
|
||
if(god_sl_1 == 22)
|
||
set god_sl_1,23;
|
||
if(god_sl_1 == 33)
|
||
set god_sl_1,34;
|
||
if(god_sl_1 == 44)
|
||
set god_sl_1,50;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "Oh, please give me a moment.";
|
||
mes "I have something to organize.";
|
||
mes "Ummm....";
|
||
mes "Therefore...";
|
||
mes "Mumble mumble...";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "Hmmm...";
|
||
mes "Therefore....";
|
||
mes "It works this way...";
|
||
mes "Umm....that is...";
|
||
mes "Oh well, it would be better if it was in a good shape...";
|
||
mes "Sigh...";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "Ummm....";
|
||
mes "So it will be......";
|
||
mes "Bah! It is not easy to work on this by myself!";
|
||
mes "It is always good to have an assistant.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "I can share the load of work with him.";
|
||
mes "However, types of work affects on the types of assistant I need.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "For instance, if I am working on a project called 'A'";
|
||
mes "I will need an assistant named 'G' who is specialised in the project.";
|
||
mes "But if I am working on a project called 'B'";
|
||
mes "I will need 'H' who is specialised in the project.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Of course, there could be people who are good at everything.";
|
||
mes "But since they are hard to find, we must choose right people for each project.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Hallandaute]";
|
||
mes "Ummm....";
|
||
mes "So it will be......";
|
||
mes "Bah! It is not easy to work on this by myself!";
|
||
mes "It is always good to have an assistant.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "I can share the load of work with him.";
|
||
mes "However, types of work affects on the types of assistant I need.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "For instance, if I am working on a project called 'A'";
|
||
mes "I will need an assistant named 'G' who is specialised in the project.";
|
||
mes "But if I am working on a project called 'B'";
|
||
mes "I will need 'H' who is specialised in the project.";
|
||
next;
|
||
mes "[Hallandaute]";
|
||
mes "Of course, there could be people who are good at everything.";
|
||
mes "But since they are hard to find, we must choose right people for each project.";
|
||
close;
|
||
}
|
||
}
|
||
|
||
//Aadin Keil - Feather of Angel Wing
|
||
que_god01,11,136,6 script Investigator#God2 742,{
|
||
|
||
if($God1 < 100)
|
||
{
|
||
if(god_sl_1 == 2)set god_sl_1,21;
|
||
|
||
if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
|
||
{
|
||
if(god_sl_2 == 0)
|
||
{
|
||
mes "[Aadin]";
|
||
mes "*yawn*~";
|
||
mes "Umm?";
|
||
mes "Hmmmm....";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Nice to meet you.";
|
||
mes "I know you are the temporary assistant joined this time.";
|
||
mes "That's great, I was having a hard time to do something on my own.";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Okay...";
|
||
mes "Let me explain what I am doing at this moment.";
|
||
mes "I am studying 'Feather of Angel Wing' which is";
|
||
mes "revealed to be the material of 'Sleipnir'.";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Especially I am focusing on the behind story";
|
||
mes "of this feather like how it became the material of 'Sleipnir'.";
|
||
mes "I was told that there is a person in 'Payon'";
|
||
mes "who knows about the story.";
|
||
mes "So I tried to send a staff to the village in order to";
|
||
mes "gather information from him....";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "But the situation does not allow me to use any of manpower in the laboratory...";
|
||
mes "so I have been debating myself if I should go there on my own or not.";
|
||
mes "Because I don't feel safe to leave this studying room with this feather alone.";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Therefore...";
|
||
mes "as you might guessed already....";
|
||
mes "I would like to ask you to go talk to the person in Payon";
|
||
mes "about the story and come back to me.";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "I assume that it should not be that difficult to find the person.";
|
||
mes "But you must memorize every single word from him.";
|
||
mes "The result of research could be affected by words you delievered to me.";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Thank you in advance.";
|
||
mes "There is no time limit for this, but faster will be better...";
|
||
mes "Have a good travel!";
|
||
set god_sl_2,1;
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 1)
|
||
{
|
||
mes "[Aadin]";
|
||
mes "You have not gone to Payon yet.";
|
||
mes "Please leave to Payon as soon as possible.";
|
||
mes "Have a good travel!";
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 2)
|
||
{
|
||
mes "[Aadin]";
|
||
mes "Ah, you came back.";
|
||
mes "So, have you memorized the story?";
|
||
mes "Yes, I know it would be really convenient";
|
||
mes "if they kept the story as a book.";
|
||
mes "But it seems that they have some kind of rules that do not allow them";
|
||
mes "to write down the story but to tell people by word of mouth.";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Okay, I am ready to listen.";
|
||
mes "Please go ahead.";
|
||
mes ".......";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
mes "........";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
mes "........";
|
||
mes ".........";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
mes "........";
|
||
mes ".........";
|
||
mes "..........";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Hmm......";
|
||
mes "I see.";
|
||
mes "Now I have a better understanding about it.";
|
||
mes "Oh next;...";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "It seems you missed some important part of the story!";
|
||
mes "I am so sorry to tell you this but do you mind going back to Payon";
|
||
mes "and listening the story again? I would like to listen to the story again.";
|
||
set god_sl_2,3;
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 3)
|
||
{
|
||
mes "[Aadin]";
|
||
mes "You haven't left to Payon yet.";
|
||
mes "I hope you will leave as soon as possible.";
|
||
mes "Even with the story you have brought, I think I can";
|
||
mes "complete most part of the research.";
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 4)
|
||
{
|
||
mes "[Aadin]";
|
||
mes "Oh, you came back.";
|
||
mes "Okay, I am ready to listen.";
|
||
mes "Please go ahead.";
|
||
mes ".......";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
mes "........";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
mes "........";
|
||
mes ".........";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes ".";
|
||
mes "..";
|
||
mes "...";
|
||
mes "....";
|
||
mes ".....";
|
||
mes "......";
|
||
mes ".......";
|
||
mes "........";
|
||
mes ".........";
|
||
mes "..........";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Hmm...I see.";
|
||
mes "It seems your story is almost accurate as the original one.";
|
||
mes "It is understandable that the story is differentiated by the person";
|
||
mes "who is telling it since we share the story by word of mouth.";
|
||
next;
|
||
mes "[Aadin]";
|
||
mes "Yes, most of my questions finally found their answers.";
|
||
mes "At the same time, the story gave me new questions.";
|
||
mes "Hmmm...this is not easy at all.";
|
||
mes "Thank you for your help though.";
|
||
set god_sl_2,0;
|
||
if(god_sl_1 == 21)
|
||
set god_sl_1,22;
|
||
else if(god_sl_1 == 32)
|
||
set god_sl_1,33;
|
||
else if(god_sl_1 == 43)
|
||
set god_sl_1,44;
|
||
else if(god_sl_1 == 14)
|
||
set god_sl_1,50;
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Aadin]";
|
||
mes "Hmmm....";
|
||
mes "Sometimes a legend or a myth";
|
||
mes "tells two different stories within that are totally conflicting each other.";
|
||
mes "You can find the reason by finding the origin of the stories.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Aadin]";
|
||
mes "Hmmm....";
|
||
mes "Sometimes a legend or a myth";
|
||
mes "tells two different stories within that are totally conflicting each other.";
|
||
mes "You can find the reason by finding the origin of the stories.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
//Kurdt Jerremant - Spirit of Fish
|
||
que_god01,55,47,3 script Investigator#God3 803,{
|
||
|
||
if ($God1 < 100)
|
||
{
|
||
if(god_sl_1 == 2)set god_sl_1,31;
|
||
|
||
if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24)
|
||
{
|
||
if(god_sl_2 == 0)
|
||
{
|
||
mes "[Kurdt]";
|
||
mes "Ah, you must be the new assistant.";
|
||
mes "I am pleased to meet you.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "I was kind of expecting a professional assistant";
|
||
mes "but it is understandable since the situation does not allow us.";
|
||
mes "Also, sometimes ordinary people";
|
||
mes "make a better result than professional assistants.";
|
||
mes "So I hope we will make a good team together.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "In fact, I am almost at the end of the research,";
|
||
mes "therefore I do not need that much of help...";
|
||
mes "However, the last thing I need to do is pretty difficult";
|
||
mes "for one to do alone...I was thinking to hire an agency from outside.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "But! I don't need to do that now, since you are here.";
|
||
mes "What I need now are materials to reproduce";
|
||
mes "'Spirit of Fish'.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "I am not sure yet if I can actually reproduce it or not.";
|
||
mes "But we can at least try it.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "Basically, you can go ahead and gather stuffs like";
|
||
mes "'Fish Scales' or 'Fish Tails'";
|
||
mes "or anything that you can obtain from marine life.";
|
||
mes "I donnot need too many but about 10 of them.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "I hope you will not have a hard time to gather them.";
|
||
mes "Thank you for your trouble and have a good travel!";
|
||
set god_sl_2,1;
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 1)
|
||
{
|
||
mes "[Kurdt]";
|
||
mes "Ah, you came back.";
|
||
mes "Okay, let me check what you have brought to me.";
|
||
mes "Hmmm....";
|
||
mes ".........";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "Hmmm......";
|
||
mes "I could use these...";
|
||
mes "and these too.....";
|
||
mes "aaand those too......";
|
||
mes "Umm.....";
|
||
set @itemcount,0;
|
||
if(countitem(918) > 8)set @itemcount,1;
|
||
if(countitem(950) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(951) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(956) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(959) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(960) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(961) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(962) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(963) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(964) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(965) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(966) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(7013) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(1054) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(1053) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(1052) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(1051) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(1050) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(1024) > 8)set @itemcount,@itemcount + 1;
|
||
if(countitem(1023) > 8)set @itemcount,@itemcount + 1;
|
||
next;
|
||
if(@itemcount > 14)
|
||
{
|
||
mes "[Kurdt]";
|
||
mes "Ah....!";
|
||
mes "You gathered everything I need.";
|
||
mes "Thank you so much.";
|
||
mes "With these, I can continue my research with no problem.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "I didn't expect you to do such a good job...";
|
||
mes "you are great!";
|
||
mes "Thank you so much!";
|
||
mes "Hahaha....";
|
||
mes "Just like me, other investigator might need you to help them.";
|
||
|
||
if(countitem(918) > 8)delitem 918,9;
|
||
if(countitem(950) > 8)delitem 950,9;
|
||
if(countitem(951) > 8)delitem 951,9;
|
||
if(countitem(956) > 8)delitem 956,9;
|
||
if(countitem(959) > 8)delitem 959,9;
|
||
if(countitem(960) > 8)delitem 960,9;
|
||
if(countitem(961) > 8)delitem 961,9;
|
||
if(countitem(962) > 8)delitem 962,9;
|
||
if(countitem(963) > 8)delitem 963,9;
|
||
if(countitem(964) > 8)delitem 964,9;
|
||
if(countitem(965) > 8)delitem 965,9;
|
||
if(countitem(966) > 8)delitem 966,9;
|
||
if(countitem(7013) > 8)delitem 7013,9;
|
||
if(countitem(1054) > 8)delitem 1054,9;
|
||
if(countitem(1053) > 8)delitem 1053,9;
|
||
if(countitem(1052) > 8)delitem 1052,9;
|
||
if(countitem(1051) > 8)delitem 1051,9;
|
||
if(countitem(1050) > 8)delitem 1050,9;
|
||
if(countitem(1024) > 8)delitem 1024,9;
|
||
if(countitem(1023) > 8)delitem 1023,9;
|
||
|
||
set god_sl_2,0;
|
||
if(god_sl_1 == 31)
|
||
set god_sl_1,32;
|
||
if(god_sl_1 == 42)
|
||
set god_sl_1,43;
|
||
if(god_sl_1 == 13)
|
||
set god_sl_1,14;
|
||
if(god_sl_1 == 24)
|
||
set god_sl_1,50;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Kurdt]";
|
||
mes "Errr.........";
|
||
mes "It does not seem to be enough for the research.";
|
||
mes "Sorry for the trouble, please go gather some more.";
|
||
close;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Kurdt]";
|
||
mes "Hmmm....";
|
||
mes "Studying somthing does not only require";
|
||
mes "funds and manpower but enthusiasm and passion as well.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "Some financiers are so ignorant that they think";
|
||
mes "study only takes money and manpower.";
|
||
mes "However, even if they have enough funds and much of manpower";
|
||
mes "but they donnot give any motivation to the people who study";
|
||
mes "then the study cannot be succeeded.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Kurdt]";
|
||
mes "Hmmm....";
|
||
mes "Studying somthing does not only require";
|
||
mes "funds and manpower but enthusiasm and passion as well.";
|
||
next;
|
||
mes "[Kurdt]";
|
||
mes "Some financiers are so ignorant that they think";
|
||
mes "study only takes money and manpower.";
|
||
mes "However, even if they have enough funds and much of manpower";
|
||
mes "but they donnot give any motivation to the people who study";
|
||
mes "then the study cannot be succeeded.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
//Pavel Stheinus Breath of Spirit
|
||
que_god01,14,47,3 script Investigator#God4 713,{
|
||
|
||
if($God1 < 100)
|
||
{
|
||
if(god_sl_1 == 2)set god_sl_1,41;
|
||
|
||
if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
|
||
{
|
||
if(god_sl_2 == 0)
|
||
{
|
||
mes "[Pavel]";
|
||
mes "*sniff sniff*...";
|
||
mes "Achoo!";
|
||
mes "Huh?";
|
||
mes "Who are you....?";
|
||
mes "....";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "Ah, my apology.";
|
||
mes "You must be the new assistant...Aaachoo!";
|
||
mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu...";
|
||
mes "*sniff sniff*...";
|
||
mes "*sniff*...hmmm...";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "Umm....";
|
||
mes "It is good to know that you are here to help me....";
|
||
mes "However...Aaaachooo!";
|
||
mes "*sniff sniff*...";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "Hmm...Aaachooo!";
|
||
mes "Anyways, go look at...Aaachoo! that...Aaachoo!";
|
||
mes "thing...*sniff sniff*~";
|
||
set god_sl_2,1;
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 1)
|
||
{
|
||
mes "[Pavel]";
|
||
mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!";
|
||
mes "*glhk glhk*...";
|
||
mes "Hmm hmm..";
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 2)
|
||
{
|
||
mes "[Pavel]";
|
||
mes "*cough cough*...";
|
||
mes "*sniff sniff*...";
|
||
mes "So did you go look at that?";
|
||
mes "Yeah, I don't think you understand even if you saw it.";
|
||
mes "*glhk glhk*...";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "AAAAACHHHOOO!";
|
||
mes "That slab of stone...no wait...Achoo!";
|
||
mes "The letters engaraved on the indescribable thing";
|
||
mes "are ancient....Achoo! ...language that are....Achoo!";
|
||
mes "no longer used nowadays.";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "I cannot ...*glhk glhk* tell what ancient";
|
||
mes "language..Achoo! it is...Achoo!";
|
||
mes "So...err...hmm hmm *sniff sniff*";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "Considering...Achoo! *sniff sniff* the material";
|
||
mes "Achoo! Achoo! used for the slab...*sniff sniff*,";
|
||
mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone...";
|
||
mes "I guess...Aaaachoo!!!!! there must be some kind of";
|
||
mes "device installed on *sniff sniff*...";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*";
|
||
mes "letters are not just engraved...*sniff sniff* Achhoo!!";
|
||
mes "but something Achooo!! covers...Achooo!";
|
||
mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "I must *cough cough* remove the device for...*cough cough*";
|
||
mes "further research...*cough cough*...but look at me.";
|
||
mes "I cannot even talk...*ghlk ghlk* clearly...";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "Hmm *sniff sniff*...so I hope you don't";
|
||
mes "mind Achoo!...helping me to remove Achoo!!...the device...";
|
||
mes "Achoo! ~ Thank you....";
|
||
mes "AAAACHHHOOOO~";
|
||
set god_sl_2,3;
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 3)
|
||
{
|
||
mes "[Pavel]";
|
||
mes "Aaaaa...Cccccchhhh...oooo..!";
|
||
mes "*sniff sniff*...";
|
||
mes "Err...what I meant was..AAACHHOOO!...";
|
||
mes "*sniff sniff*...";
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 4)
|
||
{
|
||
mes "[Pavel]";
|
||
mes "*cough*...";
|
||
mes "......!!";
|
||
mes "Oh...Acchhhoo!~";
|
||
mes "Now I see...";
|
||
mes "*sniff sniff*...";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "I was~Achoo! right, Achoo!";
|
||
mes "there was a device installed...Achoo! on it.";
|
||
mes "I could...*cough cough* not...*sniff sniff*";
|
||
mes "investigate...Achoo! the slab thoroughly...Achoo!";
|
||
mes "because of this god damn flu making me sneeze.";
|
||
next;
|
||
mes "[Pavel]";
|
||
mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*";
|
||
mes "Haha....*ghlk ghlk*...you did a good job.";
|
||
mes "*cough cough*..";
|
||
set god_sl_2,0;
|
||
if(god_sl_1 == 41)
|
||
set god_sl_1,42;
|
||
if(god_sl_1 == 12)
|
||
set god_sl_1,13;
|
||
if(god_sl_1 == 23)
|
||
set god_sl_1,24;
|
||
if(god_sl_1 == 34)
|
||
set god_sl_1,50;
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Pavel]";
|
||
mes "Umm....";
|
||
mes "It is not that important whether or not";
|
||
mes "we can embody a spirit into a shape.";
|
||
mes "It is important whether we";
|
||
mes "can prove the existance of spirit or not.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Pavel]";
|
||
mes "Umm....";
|
||
mes "It is not that important whether or not";
|
||
mes "we can embody a spirit into a shape.";
|
||
mes "It is important whether we";
|
||
mes "can prove the existance of spirit or not.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_god01,20,48,0 script Slab#God 111,{
|
||
|
||
if($God1 < 100)
|
||
{
|
||
if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
|
||
{
|
||
if(god_sl_2 == 1 || god_sl_2 == 2)
|
||
{
|
||
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
|
||
set god_sl_2,2;
|
||
next;
|
||
mes "Unknown letters are engraved on the slab of stone.";
|
||
mes "They look like an ancient language.";
|
||
mes "The slab of stone has been severely damaged";
|
||
mes "to recognize every letter.";
|
||
mes "As you touched the surface, it was warm.";
|
||
mes "Definately, the slab didn't seem to be made of an ordinary stone.";
|
||
close;
|
||
}
|
||
else if(god_sl_2 == 3)
|
||
{
|
||
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "^ff00ffghswka^000000gks.........fusjs tmld.........";
|
||
next;
|
||
mes "As you took a close look, you found strange traces on each letter.";
|
||
mes "It seemed there was a kind of device installed on letters.";
|
||
next;
|
||
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
|
||
next;
|
||
input @str$;
|
||
if (@str$ == "dirdnl")
|
||
{
|
||
mes "Zap~";
|
||
mes "As you pressed a word '^ff0000dirdnl^000000',";
|
||
mes "the slab made a strange noise.";
|
||
mes "However, there were no other changes other than the noise.";
|
||
mes "You decided to touch other words.";
|
||
next;
|
||
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
|
||
next;
|
||
}
|
||
else
|
||
{
|
||
mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
|
||
mes "You decided to think up something different.";
|
||
close;
|
||
}
|
||
input @str$;
|
||
if (@str$ == "tkaryf")
|
||
{
|
||
mes "Zap~";
|
||
mes "As you pressed a word '^ff0000tkaryf^000000',";
|
||
mes "the slab made a strange noise.";
|
||
mes "However, there were no other changes other than the noise.";
|
||
mes "You decided to touch other words.";
|
||
next;
|
||
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
|
||
next;
|
||
}
|
||
else
|
||
{
|
||
mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
|
||
mes "You decided to think up something different.";
|
||
close;
|
||
}
|
||
input @str$;
|
||
if (@str$ == "ghswka")
|
||
{
|
||
mes "Zap~";
|
||
mes "As you pressed a word '^ff0000ghswka^000000',";
|
||
mes "the slab made a strange noise.";
|
||
mes "However, there were no other changes other than the noise.";
|
||
mes "You decided to touch other words.";
|
||
next;
|
||
mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
|
||
next;
|
||
}
|
||
else
|
||
{
|
||
mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
|
||
mes "You decided to think up something different.";
|
||
close;
|
||
}
|
||
mes "Eeeeeeeeee~";
|
||
mes "As you pressed the three words in order,";
|
||
mes "the slab started vibrating with a strange noise.";
|
||
mes "At the same time, the strange traces on letters slowly dissappeared";
|
||
mes "and different letters appeared from underneath them.";
|
||
next;
|
||
mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh";
|
||
mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn";
|
||
mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns";
|
||
mes "ghswkagks tkatnfusjs tmldaldgks akrnl";
|
||
next;
|
||
mes "..........";
|
||
mes "You still could not understand what those letters meant.";
|
||
mes ".........";
|
||
set god_sl_2,4;
|
||
next;
|
||
mes "After a while, those new letters dissappeared.";
|
||
mes "It seemed that you could only cancel";
|
||
mes "the device on the letters for a duration.";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "ghswkagks .........fusjs tmld.........";
|
||
next;
|
||
mes "The slab of stone has been severely damaged";
|
||
mes "to recognize every letter.";
|
||
mes "As you touched the surface, it was warm.";
|
||
mes "Definately, the slab didn't seem to be made of an ordinary stone.";
|
||
mes "You decided to not care about the stone any longer.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
|
||
mes "............djswhgks wkdusdnlrnlfn";
|
||
mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
|
||
mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
|
||
mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
|
||
mes "ghswkagks .........fusjs tmld.........";
|
||
next;
|
||
mes "The slab of stone has been severely damaged";
|
||
mes "to recognize every letter.";
|
||
mes "As you touched the surface, it was warm.";
|
||
mes "Definately, the slab didn't seem to be made of an ordinary stone.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "You found a slab of stone with strange letters engraved on the surface.";
|
||
mes "You could not identify what language it was.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
//Lania Grunkurque
|
||
payon,79,171,4 script Friar#God5 95,{
|
||
|
||
if($God1 < 100)
|
||
{
|
||
if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
|
||
{
|
||
if(god_sl_2 == 1 || god_sl_2 == 3)
|
||
{
|
||
mes "[Lania]";
|
||
mes "You can find good advice for yourself from folklores and legends.";
|
||
mes "No matter how many years have passed and how improved people have,";
|
||
mes "the basic of life will never change.";
|
||
next;
|
||
switch( select( "Umm.....", "I see." ) )
|
||
{
|
||
|
||
case 1:
|
||
mes "[Lania]";
|
||
mes "Well......";
|
||
mes "You seem to have a business with me, may I ask?";
|
||
mes "I will help you as much as I can.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "It is no use to have a power to help others";
|
||
mes "unless you use the power in a right purpose.";
|
||
next;
|
||
|
||
switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) )
|
||
{
|
||
|
||
case 1:
|
||
mes "[Lania]";
|
||
mes "I must misunderstood.";
|
||
mes "However, feel free to ask me a help whenever you need it.";
|
||
mes "It is also a training for me to help others.";
|
||
mes "I hope you will be generous to others as well...";
|
||
close;
|
||
break;
|
||
|
||
case 2:
|
||
mes "[Lania]";
|
||
mes "Umm.........";
|
||
mes "I see.";
|
||
mes "I think I can help you for that.";
|
||
mes "Please give me some time to remember it....Sleipnir...";
|
||
mes "Hmmm....";
|
||
mes "..........";
|
||
mes "...................";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Ah.........";
|
||
mes "I remember it now...";
|
||
mes "Yes, Sleipnir was the name of Odin's stallion.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "In the world of Gods, there were three legendary stallions.";
|
||
mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'";
|
||
mes "'Svadilfari (An unfortunate traveller)'";
|
||
mes "'Gullfaxi (Golden Mane)'^000000.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Gullfaxi was owned by Hrungnir, the giant king and";
|
||
mes "Svadilfari was owned by Hrimthurs.";
|
||
mes "Also, 'Svadilfari' was the father of 'Sleipnir'.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Okay, now let's talk about how 'Sleipnir' was born.";
|
||
mes "Well...we can see even Gods made mistakes";
|
||
mes "through this story.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "In Asgard the world of Gods,";
|
||
mes "there was a huge rampart.";
|
||
mes "Something happened and the rampart was destroyed.";
|
||
mes "Since this castle wall was too huge, Gods could";
|
||
mes "not dare to start mending it.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "One day, a very skinny man rode a dark horse into Asgard.";
|
||
mes "The man told Heimdall who was patrolling the wall";
|
||
mes "that he had something to tell Odin regarding the rampart.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Since he was greatly concerned about the wall";
|
||
mes "Heimdall didn't hesitate to report it to Odin.";
|
||
mes "At the time, Odin was with other Gods in Valhala.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Man promised to Odin that he could";
|
||
mes "build the rampart just like a new one";
|
||
mes "in 18 months.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Although Odin felt something suspicious about the man,";
|
||
mes "Gods needed to repair the wall as soon as possible.";
|
||
mes "So, Odin asked him what he needed in return.";
|
||
mes "He asked to give him the goddess 'Freya' and";
|
||
mes "'the Sun and the Moon' as the payment.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes ".....";
|
||
mes "Are you bored?";
|
||
mes "If you are, let's talk about this later.";
|
||
next;
|
||
switch( select( "See you later.", "No, please go ahead." ) )
|
||
{
|
||
|
||
case 1:
|
||
mes "[Lania]";
|
||
mes "I understand that my story was not that interesting.";
|
||
mes "I will try my best to satisfy you next time.";
|
||
mes "Have a good travel.";
|
||
close;
|
||
break;
|
||
|
||
case 2:
|
||
mes "[Lania]";
|
||
mes "Oh ok.";
|
||
mes "Then let me continue the story.";
|
||
next;
|
||
break;
|
||
|
||
}
|
||
|
||
mes "[Lania]";
|
||
mes "Gods were all stunned and became furious";
|
||
mes "due to the man's request.";
|
||
mes "He was asking everything that Gods have.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "At this time, a God approached to Odin.";
|
||
mes "It was the infamous Loki.";
|
||
mes "Loki said to Odin that";
|
||
mes "they could manipulate the man to repair";
|
||
mes "the rampart without paying him anything in return.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Odin decided to follow Loki's suggestion.";
|
||
mes "So Odin told the man that he must";
|
||
mes "complete to repair the wall within 6 months";
|
||
mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes ".....";
|
||
mes "Are you bored?";
|
||
mes "If you are, let's talk about this later.";
|
||
next;
|
||
switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
|
||
{
|
||
|
||
case 1:
|
||
mes "[Lania]";
|
||
mes "Ah....";
|
||
mes "The story must be too long.";
|
||
mes "My apology...";
|
||
mes "Okay, I will next; for you to finish organizing the story...";
|
||
next;
|
||
mes "......................";
|
||
mes "..................";
|
||
mes "...............";
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "..................";
|
||
mes "...............";
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "...............";
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "......";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "May I continue the story now?";
|
||
next;
|
||
menu "Yes, please.",-;
|
||
mes "[Lania]";
|
||
mes "Okay, here it goes.";
|
||
next;
|
||
break;
|
||
|
||
case 2:
|
||
mes "[Lania]";
|
||
mes "I understand that my story was not that interesting.";
|
||
mes "I will try my best to satisfy you next time.";
|
||
mes "Have a good travel.";
|
||
close;
|
||
break;
|
||
|
||
case 3:
|
||
mes "[Lania]";
|
||
mes "Oh ok.";
|
||
mes "Then let me continue the story.";
|
||
next;
|
||
break;
|
||
|
||
}
|
||
|
||
mes "[Lania]";
|
||
mes "Then the man asked Odin to let him";
|
||
mes "use his horse for the reconstruction work.";
|
||
mes "Because the horse looked very base and contemptible,";
|
||
mes "Odin didn't think twice about his request but accepted it on right the second.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "However, the man and the horse started repairing";
|
||
mes "the rampart in an amazing speed.";
|
||
mes "His skill was great but the horse's skill was greater than its owner";
|
||
mes "to mend the wall.";
|
||
mes "It was the legendary horse, Svadilfari.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "As more time went by, more anxious Gods were.";
|
||
mes "Because both of the castle wall menders";
|
||
mes "looked like they would complete the reconstruction work";
|
||
mes "even before the 6 months passed.";
|
||
mes "So Gods took their anger and axiouty on Loki";
|
||
mes "for his silly suggestion.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "However, Loki seemed confident.";
|
||
mes "He assured Gods to count on him.";
|
||
mes "Although Gods didn't trust Loki for his slyness and wickedness,";
|
||
mes "they decided to give him a chance since";
|
||
mes "the situation was desperate.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "And a strange thing happened. Ever since Loki";
|
||
mes "assurred Gods for the result, the progress of the reconstruction";
|
||
mes "had stopped. Just like a magic.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes ".....";
|
||
mes "Are you bored?";
|
||
mes "If you are, let's talk about this later.";
|
||
next;
|
||
switch( select( "See you later.", "No, please go ahead." ) )
|
||
{
|
||
|
||
case 1:
|
||
mes "[Lania]";
|
||
mes "I understand that my story was not that interesting.";
|
||
mes "I will try my best to satisfy you next time.";
|
||
mes "Have a good travel.";
|
||
close;
|
||
break;
|
||
|
||
case 2:
|
||
mes "[Lania]";
|
||
mes "Oh ok.";
|
||
mes "Then let me continue the story.";
|
||
next;
|
||
break;
|
||
|
||
}
|
||
|
||
mes "[Lania]";
|
||
mes "Gods became curious so they decided to investigate the reason.";
|
||
mes "The found Svadilfari fell in love with a beautiful mare";
|
||
mes "and didn't work on repairing the rampart.";
|
||
mes "So when the 6 months passed, the man";
|
||
mes "finished everything but the castle gate to repair.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "Gods were so happy to tell the man";
|
||
mes "that they could not accept his payment request";
|
||
mes "since he could not keep the contract.";
|
||
mes "Man got into rage and claimed";
|
||
mes "that Gods tricked him in order to avoid giving him";
|
||
mes "'Freya' and 'the Sun and the Moon'.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "And he revealed his true identity.";
|
||
mes "He was a giant from Jotunnheim.";
|
||
mes "He was so angry and started committing an outrage.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes ".....";
|
||
mes "Are you bored?";
|
||
mes "If you are, let's talk about this later.";
|
||
next;
|
||
switch( select( "See you later.", "No, please go ahead." ) )
|
||
{
|
||
|
||
case 1:
|
||
mes "[Lania]";
|
||
mes "I understand that my story was not that interesting.";
|
||
mes "I will try my best to satisfy you next time.";
|
||
mes "Have a good travel.";
|
||
close;
|
||
break;
|
||
|
||
case 2:
|
||
mes "[Lania]";
|
||
mes "Oh ok.";
|
||
mes "Then let me continue the story.";
|
||
next;
|
||
break;
|
||
|
||
}
|
||
|
||
mes "[Lania]";
|
||
mes "Later on, this giant turned out to be Hrimthurs.";
|
||
mes "However, even if Hrimthurs was commiting an outrage";
|
||
mes "Gods did not worry about him at all.";
|
||
mes "Because they had Thor, the giant hunter.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "As Thor hurled his legendary hammer 'Mjolnir'";
|
||
mes "at Hrimthurs, the giant's head was bursted into fragments";
|
||
mes "and he fell to the hell.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes ".....";
|
||
mes "Are you bored?";
|
||
mes "If you are, let's talk about this later.";
|
||
next;
|
||
switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
|
||
{
|
||
|
||
case 1:
|
||
mes "[Lania]";
|
||
mes "Ah....";
|
||
mes "The story must be too complicated for you to understand.";
|
||
mes "My apology...";
|
||
mes "Okay, I will wait for you to finish organizing the story...";
|
||
next;
|
||
mes "......................";
|
||
mes "..................";
|
||
mes "...............";
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "..................";
|
||
mes "...............";
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "...............";
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "............";
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes ".........";
|
||
mes "......";
|
||
next;
|
||
mes "......";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "May I continue the story now?";
|
||
next;
|
||
menu "Yes, please.",-;
|
||
mes "[Lania]";
|
||
mes "Okay, here it goes.";
|
||
next;
|
||
break;
|
||
|
||
case 2:
|
||
mes "[Lania]";
|
||
mes "I understand that my story was not that interesting.";
|
||
mes "I will try my best to satisfy you next time.";
|
||
mes "Have a good travel.";
|
||
close;
|
||
break;
|
||
|
||
case 3:
|
||
mes "[Lania]";
|
||
mes "Oh ok.";
|
||
mes "Then let me continue the story.";
|
||
next;
|
||
break;
|
||
|
||
}
|
||
mes "[Lania]";
|
||
mes "After a while, Loki who looked tattered and worn out";
|
||
mes "brought a strange looking pony with eight leggs to Asgard.";
|
||
mes "And Loki introduced the pony as 'Sleipnir' and";
|
||
mes "presented it to Odin.";
|
||
mes "Odin thankfully accepted Loki's present.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "The fact was Loki transformed into the mare that";
|
||
mes "attracted Svadilfari and eventually he was impregnated";
|
||
mes "of the pony. That was the story of";
|
||
mes "how 'Sleipnir' was born.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "We, friars only hand down this story by word of mouth.";
|
||
mes "Therefore, small details might be different from the other.";
|
||
mes "However, the fundamental story line should not be different.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "I have not been able to practice myself that well,";
|
||
mes "I am not that confident if I told you the story as much as the original story.";
|
||
mes "But I hope you will understand that I did my best.";
|
||
mes "That was all I could help you.";
|
||
next;
|
||
mes "[Lania]";
|
||
mes "If you wish to listen to the story again,";
|
||
mes "you are always welcomed.";
|
||
mes "Have a safe travel.";
|
||
if(god_sl_2 == 1)
|
||
set god_sl_2,2;
|
||
else if(god_sl_2 == 3)
|
||
set god_sl_2,4;
|
||
close;
|
||
break;
|
||
}
|
||
break;
|
||
|
||
case 2:
|
||
mes "[Lania]";
|
||
mes "When you are in agony,";
|
||
mes "please look back on your past.";
|
||
mes "Just like legends or myths,";
|
||
mes "yours is also a story of the past.";
|
||
mes "You will find out a right solution from your past.";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Lania]";
|
||
mes "I told you everything I know.";
|
||
mes "I hope it will be a help for you.";
|
||
mes "Please be helpful for others...";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Lania]";
|
||
mes "............";
|
||
mes "Training does not include only physical or mental practice.";
|
||
mes "Leading a life and meeting people are also considered";
|
||
mes "as a part of practice. Of course, everyone will have a different result.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Lania]";
|
||
mes "............";
|
||
mes "Training does not include only physical or mental practice.";
|
||
mes "Leading a life and meeting people are also considered";
|
||
mes "as a part of practice. Of course, everyone will have a different result.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
// warp 0 -laboratory entrance
|
||
que_god01,84,95,0 script Switch#God0 111,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
close2;
|
||
warp "que_god01",60,88;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_god01,84,92,0 script god_sl_w0 45,1,1,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",60,88;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD> 1<><31> -<2D>϶<EFBFBD><CFB6><EFBFBD>Ʈ
|
||
que_god01,49,97,0 script Switch#God1 111,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",62,119;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_god01,46,97,0 script god_sl_w1 45,1,1,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",62,119;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
// <20><><EFBFBD><EFBFBD> 2<><32> -<2D>Ƶ<EFBFBD>
|
||
que_god01,19,97,0 script Switch#God2 111,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",12,119;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_god01,16,97,0 script god_sl_w2 45,1,1,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",12,119;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_god01,14,80,0 script Switch#God3 111,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",12,52;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_god01,17,80,0 script god_sl_w3 45,1,1,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",12,52;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD> 4<><34> <20><><EFBFBD><EFBFBD>Ʈ
|
||
que_god01,44,80,0 script Switch#God4 111,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",50,52;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_god01,47,80,0 script god_sl_w4 45,1,1,{
|
||
|
||
if(god_sl_1 > 1 && god_sl_1 < 51)
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "As you put your temporary pass onto the detector,";
|
||
mes "the door was open.";
|
||
next;
|
||
warp "que_god01",50,52;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "The door was locked.";
|
||
mes "You looked around and found out a detector";
|
||
mes "at the right side of the door.";
|
||
mes "It seemed you need to put something onto";
|
||
mes "the detector in order to open the door.";
|
||
close;
|
||
}
|
||
|
||
}
|