
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11495 54d463be-8e91-2dee-dedb-b68131a5f0ec
102 lines
3.1 KiB
Plaintext
102 lines
3.1 KiB
Plaintext
//===== eAthena Script =======================================
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//= Bullet Dealer Tony
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//===== By ===================================================
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//= Playtester, Paradox924X
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//===== Version ==============================================
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//= 1.3
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//===== Compatible With ======================================
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//= eAthena SVN with jAthena scripting engine and . variables
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//===== Description ==========================================
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//= Bullet trader.
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//===== Comments =============================================
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//= 1.0 First version [Playtester]
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//= 1.1 Converted from Aegis [Paradox924X]
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//= 1.2 More optimized conversion [Legionaire]
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//= 1.2a Removed .GATs [Lupus]
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//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus]
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//============================================================
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que_ng,187,156,3 script Bullet Dealer Tony 86,{
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mes "[Tony]";
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if (BaseJob == Job_Gunslinger) {
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mes "I'm Bullet-tooth Tony!";
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mes "Whenever your out of bullets,";
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mes "Visit me!!!";
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next;
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mes "[Tony]";
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mes "Now~! Friend~Companion~ Buddy~";
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mes "What do you need?!";
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mes "Choose anything~!";
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mes "And pay money~!";
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next;
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switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
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case 1: callfunc "Bullet_Trade",937,10,13205; break;
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case 2: callfunc "Bullet_Trade",7097,2,13203; break;
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case 3: callfunc "Bullet_Trade",7053,3,13204; break;
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case 4: callfunc "Bullet_Trade",1024,5,13206; break;
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case 5: callfunc "Bullet_Trade",7054,2,13207; break;
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default:
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mes "[Tony]";
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mes "Mmm~ Okay~";
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mes "Please visit again~";
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mes "I, Bullet-tooth Tony,";
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mes "Will always be here~!!!";
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close;
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}
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}
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mes "I'm a trader who supplies";
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mes "Gunslingers with trade items.";
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mes "I am called Bullet-tooth Tony.";
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next;
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mes "[Tony]";
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mes "I don't think you are a Gunslinger";
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mes "So just look around";
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mes "and go.";
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close;
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}
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function script Bullet_Trade {
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mes "[Tony]";
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mes "Input the amount you wish to purchase.";
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next;
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mes "[Tony]";
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mes "We trade 30 "+getitemname(getarg(2))+"s for";
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mes "1 Phracon,";
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mes "1 Emveretarcon,";
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mes "and "+getarg(1)+" "+getitemname(getarg(0))+".";
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next;
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mes "[Tony]";
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mes "The maximum number you can trade is 500.";
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mes "If you want to cancel, input 0.";
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next;
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input .@amount;
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mes "[Tony]";
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if (.@amount < 1 || .@amount > 500) {
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mes "Invalid Amount!";
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mes "Enter again~!";
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close;
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} else if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
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if (checkweight(getarg(2),.@amount * 30) == 0) {
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mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space.";
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close;
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} else {
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mes "Oh~ Good!";
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mes "Trade number checked!";
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mes "I'll trade immediately.";
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delitem 1010,.@amount;
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delitem 1011,.@amount;
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delitem getarg(0),.@amount * getarg(1);
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getitem getarg(2),.@amount * 30;
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close;
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}
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} else {
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mes "Tsk Tsk~";
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mes "You do not have";
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mes "enough items for the";
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mes "items you want to trade.";
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mes "Prepare again and come back.";
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close;
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}
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}
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