
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8764 54d463be-8e91-2dee-dedb-b68131a5f0ec
3004 lines
170 KiB
Plaintext
3004 lines
170 KiB
Plaintext
Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/14
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* Updated the item_db search functions so that when returning the
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dummy-item, it first updates the nameid to match the requested one, this
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prevents pc_additem later on giving you an item with ID 500 instead of the
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ID requested. [Skotlex]
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* Added a clif_skill_nodamage packet when using Repair Weapon, just to see
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what happens. [Skotlex]
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* Likely fixed "half" of the alliance being saved, which ends up in guilds
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that can attack another, but not viceversa. [Skotlex]
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* Added deleting of saved Status changes on character delete for the
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Char-TXT server. [Skotlex]
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* Fixed the can-act delay never being checked when requesting to use
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Homunculus Skills. [Skotlex]
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* Fixed warmth skills draining SP of the target, not the caster. [Skotlex]
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* When TK_DODGE triggers, it will no longer delay your attack or movement.
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[Skotlex]
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* Estimation /Sense/ whatever will no longer hide the vit bonus to mdef2,
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as reported by Playtester. [Skotlex]
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* Updated Summon Flora to summon the max number of possible plants on one
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cast. It will consume as many bottles as monsters summoned. Also cleaned up
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the function to be usable by non players. [Skotlex]
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* Shadow Jump no longer goes over walls. [Skotlex]
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* battle_calc_gvg_damage will be invoked in gvg maps regardless of woe
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time. [Skotlex]
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* NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
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[Skotlex]
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* md->class_ will be changed on mob-class-change to fix all class-change
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related bugs. On respawn, the spawn data will be used to revert to the
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original class. [Skotlex]
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* Improved the pet skillbonus timer for "eternal bonuses" cases where the
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bonus delay is 0. [Skotlex]
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2006/09/13
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* SC_CHANGE cannot override itself anymore. This fixes being able to
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"recast" the skill while it's still active to lengthen the duration AND
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reheal the target. [Skotlex]
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* Changed a bit the dnsbl lookup in the login servers to make it faster.
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[Skotlex]
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* Moved the pc rate modifiers from items
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(hp/sp/matk/hit/flee/cri/flee2/def2/mdef2/def/def2/speed) from
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status_calc_bl_sub_pc to status_calc_pc, as it simplifies code vastly, and
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also fixes Osiris card not applying to said bonuses. [Skotlex]
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* Fixed pc_damage_delay_rate not working, thanks to Orn. [Skotlex]
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* Modified the nocommand mapflag so you can specify the GM range that is
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blocked from using commands (eg: "prontera.gat mapflag nocommand 40"
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disables commands to characters in the GM range 0~39) [Skotlex]
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* Modified the char-server TXT whisper system to use the online_db to know
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to which map server forward whispers, instead of just sending the whisper
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to every map server. [Skotlex]
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* Readded the setting TCP_NODELAY on socket.c to see if it fixes the
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walk-lag issue. [Skotlex]
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2006/09/12
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* Modified the login SQL server so that case insensitive lookups use "where
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name = BINARY 'name'" instead of "where BINARY name = 'name'", since this
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way the name index should be used, and performance will no longer be
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heavily affected. [Skotlex]
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* Modified main.sql to add 4 missing indexes (thanks to ErkDog): char_id on
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the tables memo/friends, and online/name on the char table. Added
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upgrade_svn8728.sql to add these indexes to already existing tables.
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[Skotlex]
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* Updated convert_engine.sql to use TYPE instead of ENGINE to be compatible
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with Mysql 4 installations. [Skotlex]
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* Moved the morph restrictions from skill_additional_effect to
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mob_class_change, so that SA_MONOCELL will not convert clones, emperium, or
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treasure boxes. [Skotlex]
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* Fixed 'range' might be used uninitialized warning [Toms]
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* Added Jaguar's sql script to convert all tables to MyISAM. It's located
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in sql-files/convert_engine.sql WARNING: Using MyISAM is much faster than
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InnoDB, but you are strongly recommended to backup your database before
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switching engines since we don't know if eA is fully coded to work
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correctly with MyISAM yet. [Skotlex]
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* Added manual deletion of sc_data entries when deleting a character
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(char-SQL) [Skotlex]
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* Updated main.sql to use pure MyISAM tables, removed all foreign keys.
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[Skotlex]
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* Updated battle_switch to use strncmpi instead of strcmpi, it makes it so
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using "yessir" will match "yes", this is actually needed because if you set
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a config setting to "yes " (notice the trailing space), then the map config
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engine fails to read it right, and will set the config setting to 0 (no).
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[Skotlex]
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* Some corrections to hate_mob cleanup when triggering the Angel stuff. [Skotlex]
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* Updated the show_mob_info setting to add another space to the separating
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pipes, so that each field is separated by " | " instead of " |". [Skotlex]
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* Homunculus intimacy will go back to 500 on evolution. [Skotlex]
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* Baphomet splash damage will now hit nearby enemies regardless of flee
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(but the initial attack still has to connect for the splash to trigger)
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[Skotlex]
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2006/09/11
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* Modified set_nonblocking and setsocketoptions in socket.c, using eApp's
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code as reference. Hopefully should improve performance somewhat. [Skotlex]
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* Added a comment explaining what a comment is to login/char/map config
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files, as well as the main script config file. [Skotlex]
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* Modified SG_FEEL so that it works the same way that in Aegis
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(packet-wise) [Skotlex]
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* Added a comment to explain how to "remove" a string variable from the
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msg_athena entries. [Skotlex]
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* Summoned and slave mobs won't show up on @showmobs anymore. [Skotlex]
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* Moved Spider Web damage bonus from battle_calc_damage to battle_attr_fix,
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so that damage will be doubled based on the actual attack element.
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[Skotlex]
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* Adjusted autospell cards to trigger only on physical weapon attacks.
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[Skotlex]
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* Adjusted a bit the heal code, it should now show either the full heal
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amount, or 0, depending on whether the target was healed at all or not
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(this also means it shows 0 if you try to heal a full-life character.. but
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it's the closest I've gotten to make it display 0 on Berserked chars)
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[Skotlex]
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* Memorize will be consumed even on instant cast spells now. [Skotlex]
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* Berserk will end now if hit and remaining hp is less or equal to 100.
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[Skotlex]
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* Guild Aura will be removed on sc-load to prevent Guild Masters from
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getting that bonus from the old implementation. [Skotlex]
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* Added D-Kalck's fix of the TXT -> SQL converter [Playtester]
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2006/09/10
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* Thanks to KarLaeda, added missing function in @showmobs [Lupus]
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- Script function 'query_sql': In the TXT version it doesn't fill the array
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and always return -1. Added for scripts compatibility. Your scripts
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won't crash in TXT version. They can work it around.
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I suggest we need a function getversion()
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* Updated item_db.sql and mob_db.sql [Playtester]
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2006/09/09
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* Added a crash protection in case mapfreeblock unlock tries to free a null
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pointer. [Skotlex]
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* Moved perfect_hiding from state to special_state, so that it clears out
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when you remove your pet. [Skotlex]
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* Probably fixed the Taekwon Rest skills. [Skotlex]
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* Fixed a npc-timer memory leak on npc_unload ("[Warning]: ers_obj_destroy:
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X entries missing, continuing destruction. Manager for entries of size
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16.") [Skotlex]
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2006/09/08
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* Unified the rest and ganster paradise code into a single function.
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[Skotlex]
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* Moved the Happy State trigger to the regen function, it now triggers at
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the same time SPTIME does. [Skotlex]
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* Cleaned up SG_HATE, hope it works now. [Skotlex]
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* Removed sg_miracle_skill_duration, replaced it with
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sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
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a range for the duration of the skill. [Skotlex]
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* Added upgrade_svn8675.sql in case, for some reason, your guild table
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still has the emblem_data field as a 'blob' with "NOT NULL" specified.
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[Skotlex]
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* Fixed alliance/opposition making not cancelling out map-server-side when
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the guild already had max number of alliances/oppositions (thanks to k3dt)
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[Skotlex]
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2006/09/07
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* Fixed SC_BERSERK setting Hp to 100 when dispelled by unnatural means (eg:
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wand of hermod) [Skotlex]
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* Cleaned up the doridori parse clif function. [Skotlex]
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* Merged some of mpeg's work on NJ skills [Skotlex]
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* Removed the Warmth "stacking" code. [Skotlex]
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* Added back the effect of /doridori to skill-SP regen [Skotlex]
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* Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low
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chance of triggering on doridori-boosted SP-regen events. However, it has
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no client-side messages yet (need to add these in) [Skotlex]
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* Added sg_angel_skill_ratio to specify rate at which the Angel skill
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triggers. [Skotlex]
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* Added unit_cancel_combo which takes care of ending a combo time and
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resuming normal attack 'inmediately' [Skotlex]
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* Cleaned up some the SG_HATE code, you can't change hate targets anymore.
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[Skotlex]
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2006/09/06
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* Fixed the memset in status_calc_pc, corrects some mysterious bugs such as
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item-drop bonuses suddenly not working anymore. [Skotlex]
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* Corrected SC_INCREASEAGI and SC_DECREASEAGI speed-change formula.
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[Skotlex]
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* Fixed Aex Aeterna ending on Soul Breaker's first half. [Skotlex]
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* Applied Orn's modification on speed increases/reductions with increase/
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decrease agi [Toms]
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2006/09/05
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* Removed setting mob_show_hp, it's been replaced now by mob_show_info,
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which can be used to specify what kind of info should be displayed from a
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mob. Current options are two different formats for Hp display, and current
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level (monster.conf). [Skotlex]
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* Fixed Signum Crucis Def reduction being 10+2*lv% instead of 10+4*lv%
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[Skotlex]
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* Applied the Ultra Mage's suggestion to have the map server strip trailing
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spaces/comments from the config files. It will also now print out when an
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unknown config setting is found. [Skotlex]
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* Fixed status change resistance not being invoked at all for pretty much
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all cases. [Skotlex]
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* Corrected SC_INTRAVISION not starting. [Skotlex]
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* Fixed crash when attempting to read a Label as a string on a script
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(thanks to End of Exam) [Skotlex]
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* Fixed possible crash when changing a chat-room's owner (thanks to End of
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Exam) [Skotlex]
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* Fixed dispell removing SC_NOCHAT [Skotlex]
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* Small fix which should correct skill_attack damaging hidden characters
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when it shouldn't. [Skotlex]
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* Fixed connect_until field being a smallint rather than int in the login
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table (upgrade with upgrade_svn8630.sql) [Skotlex]
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2006/09/04
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* Fixed crash when using Adaptation during an Encore. [Skotlex]
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* Should have fixed manner being reset to 0 on logout while muted.
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[Skotlex]
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* Removed status_get_sc_tick, duration and chance are now both handled by
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status_get_sc_def (this means status change duration and success rate
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both will always follow the very same formula) [Skotlex]
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* Fixed mob-kill experience getting screwed up when characters who did
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damage die/logout at the moment the mob dies. [Skotlex]
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* Should have fixed "sleep", thanks to Lance for figuring out the error.
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[Skotlex]
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* SC_REFLECTSHIELD will now be passed to devoted characters at cast-time.
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[Skotlex]
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* Added a check to make a mob's level 1 if the read level from the db is
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less than it. [Skotlex]
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* status_calc_misc will now be invoked in status_calc_bl even on the first
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call, since status could have gone up due to skill bonuses. [Skotlex]
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* Moved max HP/SP calculations to before invoking status_calc_misc
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[Skotlex]
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* Simplified distance and check_distance to use "aegis" methods (greater of
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dx/dy = distance), there's a new define in map.h called CIRCULAR_AREA, when
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set, the previous method is used, and "for each in range" calls will also
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check for distances, making most ground skills and battle system use real
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circles instead of squares. [Skotlex]
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2006/09/03
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* Fixed SC_BERSERK's no regen penalty lasting pretty much forever.
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[Skotlex]
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2006/09/02
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* SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather
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than blocking all types of regen. [Skotlex]
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* LK_BERSERK will now only block natural regen on state-end. [Skotlex]
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* SC_EXTREMITYFIST/SC_DANCING/SC_EXPLOSIONSPIRITS will only block natural
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sp regen and not skill regen [Skotlex]
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* SC_REGENERATION blocking will be cancelled on logout now. [Skotlex]
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* Corrected SCB_LUK not updating SCB_BATK as well. [Skotlex]
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2006/09/01
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* Corrected script_commands description of getequipid, it returns -1, not 0
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on fail. [Skotlex]
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* Fixed the mob-id check during pet_db loading, it will also now print when
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a pet is not loaded due to having an invalid mob class specified. [Skotlex]
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* The "delete_timer error/no such timer" report will now print the related function [Toms]
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* The Clearing unused stack report will now print the related NPC [Toms]
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* The duplicate npc report will now print the related file name [Toms]
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* Added config setting "partial_name_scan", which specifies whether @ given
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names should use a partial string lookup or absolute name lookup. Defaults
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to no (gm.conf) [Skotlex]
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* Expanded status_calc_misc so it may also calculate the batk of characters
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as well as their regen data (if they have it) [Skotlex]
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* Fixed a memory leak when using charsave_method:1 [Skotlex]
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* Soul Breaker will now be affected by Lex Aeterna on both parts of the
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attack. [Skotlex]
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* Status changes with no skill and no SCB* data will now go through if they
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have an SI* icon. This should fix SC_MIRACLE [Skotlex]
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* Reverted switching a mob's adelay/amotion when the later is longer than
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the former, now both get updated to amotion. [Skotlex]
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2006/08/31
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* Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to
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skill_counter_additional_effect [Skotlex]
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* Simplified skillnotok_hom by using an invocation to skillnotok [Skotlex]
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* Hopefully fixed BD_ADAPTATION [Skotlex]
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* Homun won't lose any intimacy on death now. [Skotlex]
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* Homun will be saved together with the master now (as long as the homun is
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active) [Skotlex]
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* Modified the error reporting in map_freeblock_unlock so that when there's
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an error, the reported line number is the file's linenumber plus the
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object's type *10000. This is for debug information to help track down the
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already-freed error. [Skotlex]
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* pc_adopt will now preserve the kid's job/job-level/experience. This means
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that if you adopt a Swordman level 45, it will become a baby-swordman level
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45, with the exact same exp as before. [Skotlex]
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* Fixed new mob's name not sent to the client when the mob is morphed [Toms]
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* Added setting attack_walk_delay which specifies whether a character
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should (or not) be able to move inmediately after starting a normal attack
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(battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
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* Fixed @summon's delete timer being screwed up. [Skotlex]
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* Cleaned up a bit the summon script command. [Skotlex]
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* Fixed the clone script command's delete-timer being screwed up. [Skotlex]
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2006/08/30
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* Skill required-state will now only be checked on cast-begin, not
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cast-end. [Skotlex]
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* Added a check in status_calc_pc to prevent player rate adjustments from
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from going below 0. [Skotlex]
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* Removed sending normal-damage packets instead of skill packets for
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splash-damaged skills, since... well, that's how Aegis does it. [Skotlex]
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* Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv
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vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv
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minutes. Hp/Sp is no longer set to 10 after a forced expiration. [Skotlex]
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* Fixed up char-sql compilation. [Skotlex]
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* Added a message to @clearweather stating when climate changes will
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dispel. [Skotlex]
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* Corrected @hidenpc saying that it's command name was "@npcoff" [Skotlex]
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* Updated itemdb reading on the char-sql server so that it reads both
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item_db and item_db2 files (totally untested yet) [Skotlex]
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2006/08/29
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* Added printing out whenever the irc-module attempts to connect, to debug
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whether the map-server lag is due to this or not. [Skotlex]
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* Mobs will now always chase players using hard-path seeks. [Skotlex]
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* monster_ai&1 now only signals whether mobs should update their target
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cell while chasing more frequently (rather than being state-driven like
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Aegis) [Skotlex]
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* Changed the defaults of view_range_rate and chase_range_rate to 120 to
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aproximate better Aegis's view ranges (which are square areas and not
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circles) [Skotlex]
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* Applied Mpeg's work on GS [Toms]
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( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
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* Fixed a syntax error in @showmobs [Toms]
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* Added @showmobs. It shows selected mobs on your mini-map (excluding
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mini-bosses & MVP) thanks to KarLaeda for the command [Lupus]
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2006/08/28
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* Modified the dancing code and Moonlit Petals in particular, so that it is
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treated as an ensemble like any other, it will just knockback people when
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they step into it. [Skotlex]
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* The memory leak reports will now print out in the logs also the revision
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they belong to. [Skotlex]
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* Cleaned up the scriptable npc-shop code, it should be crash-proof now.
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[Skotlex]
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* Added TK level-up buffs to SG too, and extended them to 10 min [DracoRPG]
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* Added "Barefeet Mastery" effect to TK_RUN (thanks Tharis for both) [DracoRPG]
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* Changed the produce_db format, now there's a skill-lv column right after
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the skill-id column to specify required skill-level to craft this item.
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[Skotlex]
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* Modified the skill produce_db code to take into account the new skill-lv
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requirement. [Skotlex]
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* Fixed exp bonuses applying twice for the job-exp [Skotlex]
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* @reloadbattleconf will now also update the ragsrvinfo table on the
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char-server. [Skotlex]
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* Fixed homun hp/sp growth rates stacking with HP/SP passive increasing
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skills. [Skotlex]
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2006/08/27
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* Fixed undefined reference to 'malloc_set' in log.c [Toms]
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* Updated svn-revision reading, now it can read the new svn file system [Toms]
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* Fixed a bug with homunc which could spawn on a non-walkable cell [Toms]
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2006/08/26
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* Optional macro MEMSET_TURBO for faster low-level memory initializations. [Lance]
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* Small bug fix in read_homunculus_expdb (a warning was always displayed) [Toms]
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* Small adjustment on the mob_ai code which could fix mobs not chasing you
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if you hit them from the maximum possible diagonal distance. [Skotlex]
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2006/08/25
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* Cleaned some the skill unit removal added flag so that it signals whether
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the skill is being force-removed, or it has "naturally expired". [Skotlex]
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* The following skills will display a normal attack animation now:
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NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK,
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NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK,
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NPC_TELEKINESISATTACK, NPC_SPLASHATTACK
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* Skills that require a weapon and consume spirit spheres will no longer be
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auto-tagged to require ammo. [Skotlex]
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* Now MISC skills with delay 0 will also use the attack delay (if the skill
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is tagged to do damage) [Skotlex]
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* Added script commands roclass/eaclass to enable scripts to access eA's
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job format. Read script_commands.txt and ea_job_system.txt for a more
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complete explanation of how this job system works. [Skotlex]
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* Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
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If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in
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UNT_WARP_WAITING and will destroy it. [Toms]
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( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102
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when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE )
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2006/08/24
|
|
* Little cleanup on homunc's code [Toms]
|
|
* Modified @reloadmobdb & @reloadskilldb to reload homunc's db too [Toms]
|
|
* Now when a mob's adelay is set to be less than the amotion, both values
|
|
will be swapped (this is an attempt to understand how those mobs actually
|
|
work on aegis) [Skotlex]
|
|
* script command "isrefine" will no longer return always false for equip
|
|
positions above 6 (this has not been needed since the addition of the
|
|
refine column to tbe item_db many months ago) [Skotlex]
|
|
* Added NPC_CRITICALSLASH to the list of skills that display as a normal
|
|
attack. [Skotlex]
|
|
* Reverted the previous change, changed the pet capture code to try to
|
|
capture a mob based on their view class rather than actual class.
|
|
[Skotlex]
|
|
* Fixed the md->class_ variable not being updated when a mob's class is
|
|
changed. [Skotlex]
|
|
* Added setting clear_skills_on_warp to specify when a character's
|
|
land-based skills are deleted when the caster changes maps. Defaults to all
|
|
types. [Skotlex]
|
|
* Should have fixed Brandish Spear not passing the flag to skill_attack,
|
|
causing it to do miserable damage. [Skotlex]
|
|
* Warp Portal will no longer be removed when caster steps through it (this
|
|
is left to the new clear_skills_on_warp setting) [Skotlex]
|
|
* Cleaned up status_percent_change to switch equations when the target has
|
|
high hp to prevent overflows, also it will directly take hp/maxhp when a
|
|
rate of 100 or higher is passed to prevent calculations. [Skotlex]
|
|
* Traps and Land Elemental fields are no longer automatically removed on
|
|
map change (handled now by clear_skills_on_warp) [Skotlex]
|
|
* traps_setting &2 no longer does anything (handled now by blah blah)
|
|
[Skotlex]
|
|
* Applied some change from mpeg on Ninja Skills [Toms]
|
|
* Put HVAN_Explosion based on max_hp instead of current hp [Toms]
|
|
2006/08/23
|
|
* Fixed mob_clone_spawn completely ignoring the mode variable. [Skotlex]
|
|
* Fixed Energy Coat reducing and consuming more than it should when you
|
|
have 100% SP [Skotlex]
|
|
* Cleaned up getmapxy script function, also added support for type 4 so
|
|
that it returns a player's homunculus position if such exists. [Skotlex]
|
|
* SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791.
|
|
Try to reimplement it. [Toms]
|
|
* Fixed HVAN_EXPLOSION [Skotlex]
|
|
* Frost Nova won't display a nodamage skill packet (still need to sort out
|
|
a way to fix the splash damaged packets) [Skotlex]
|
|
* Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown [Toms]
|
|
* Added debug on "Inifity loop" to know which script is making this loop [Toms]
|
|
2006/08/22
|
|
* More fixes to the splash code. Kamaitachi and Sharpshooting should
|
|
display correctly now. [Skotlex]
|
|
* Fixed a crash on the mobspawn script command. [Skotlex]
|
|
* Made SC_FLEET increase batk as well as watk. [Skotlex]
|
|
* Fixed gcc warning [Toms]
|
|
* Fixed AM_REST not closing the homunc status window [Toms]
|
|
* Fixed SC_NEN according to Mpeg [Toms]
|
|
* Added a ShowStatus("Terminating...\n") on login-server_sql [Toms]
|
|
* Some corrections to make Tatami Gaeshi work correctly. [Skotlex]
|
|
* Fixed SBR44 doing 100% more damage than it should. [Skotlex]
|
|
* Some more work on the splash skill code. Now splash-damaged enemies
|
|
should show no animation at all, just the damage-number, while only the
|
|
targetted character should still display the full skill animation.
|
|
[Skotlex]
|
|
* Modified the homun-txt file-save format to separate the name from the
|
|
rest of fields with tabs (like character saving does), this may fix homun
|
|
save/loading when using non-latin characters on the name, but be warned
|
|
that it also means the previous homun-data files are lost! (unless you
|
|
replace the comma before the start of a name with a tab) [Skotlex]
|
|
* getnameditem will now also work on stackable items [Skotlex]
|
|
* Corrected battle_calc_weapon_attack so that all skills ignore your
|
|
left-hand weapon, and that the Katar's double-attack damage bonus for the
|
|
offhand damage applies ONLY on normal attacks. [Skotlex]
|
|
* Fixed Resurrect Homunculus's % to 20*lv% [Skotlex]
|
|
* Added SQL update which should remove \' from guild names [Toms]
|
|
* Added option to disable character deletion of certain levels [Lupus]
|
|
check char_athena.conf for this option format
|
|
2006/08/21
|
|
* Some more cleaning up of the splash skill code. Now the passed hit value
|
|
for the splash targetted mobs is 9 instead of 5, this allows multi-hitting
|
|
splash skills to display the number of hits correctly. [Skotlex]
|
|
* Fixed call homunc bug when the homunc was vapo and the master has change
|
|
of map [Toms]
|
|
* Fixed SQL-Guild Creation, guild name was escaped 2 times [Toms]
|
|
* Some cleaning of the splash skills. Updated skill-attack to enable again
|
|
passing of flag 0xF000 which signals that the skill level sent to the
|
|
client should be -1 (no skill name shouted). Should (hopefully) clear/clean
|
|
up a bunch of splash damage skill animation-related packets. [Skotlex]
|
|
* Homun saving won't cap hp/sp to max hp/sp since a homun can have higher
|
|
hp/sp than the one stated in the db (due to skill bonuses or status
|
|
changes) [Skotlex]
|
|
* Cleaned up some more the regen_data structure, so that
|
|
skill/sitting-skill related data is optional (since only players have it).
|
|
[Skotlex]
|
|
* Fixed AM_RESURRECTION, thanks to RockmanEXE for %HP values [Toms]
|
|
* Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID [Toms]
|
|
* Adjusted Glittering's success rate to 20+10*lv% [Skotlex]
|
|
* Corrected isequipped() so that cards will not be tagged as "used up"
|
|
unless all the specified items were found. [Skotlex]
|
|
* Fixed a confusion in skill_attack using the src instead of dsrc for some
|
|
calls, which was causing some problems with the KAITE check from AoE
|
|
spells. [Skotlex]
|
|
* Fixed ASC_BREAKER's misc damage part not having the ignore-element flag
|
|
set. [Skotlex]
|
|
* Moved homunc battle conf from misc.conf to homunc.conf [Toms]
|
|
* Some cleaning in skill.c in regard to homun skills. [Skotlex]
|
|
* Madness Canceller now stacks with other aspd bonuses, just like Berserk
|
|
does. [Skotlex]
|
|
* Removed config setting "muting_players", and expanded the manner_system
|
|
config to specify how having negative manner (mute) affects a player (see
|
|
battle/misc.conf). [Skotlex]
|
|
* Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
|
|
if 2 is used, it makes killing players give you a loss of 5 manner points.
|
|
[Skotlex]
|
|
* Fixed WS_WEAPONREFINE always failing when at less than job 50. [Skotlex]
|
|
* Fixed the Autosave routine not working when there's only one player
|
|
online. [Skotlex]
|
|
* Disabled command @rain since the client no longer supports it anyway.
|
|
[Skotlex]
|
|
* Fixed delitem not checking for the first slot's card, also optimized it
|
|
so that it doesn't checks on the other slots. [Skotlex]
|
|
2006/08/20
|
|
* Added a check during mob_db loading so that the six basic stats, max hp
|
|
and max sp are never below 1, as this could cause crashes when using
|
|
certain skills. [Skotlex]
|
|
* Gravitation now only blocks the caster from using potions. [Skotlex]
|
|
* Corrected Madness Canceller letting you walk while the effect lasts.
|
|
[Skotlex]
|
|
* Splitted yet again ASC_BREAKER into a two-part attack. This time the
|
|
int-based damage is a MISC type attack, and gets reduced by skills as such.
|
|
[Skotlex]
|
|
* Fixed "int format, long unsigned int arg" warning [Toms]
|
|
* Fixed a warning when using cap_value(x, 0, x) on an unsigned value [Toms]
|
|
* Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos [Toms]
|
|
* Fixed homunc skill 8016 not considered as homunc skill [Toms]
|
|
* @useskill will now cause your homun to use the skill instead of you if
|
|
the skill is a Homun skill and you have an active homunculus. [Skotlex]
|
|
* Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me
|
|
that Vicious told him the chance was much lower like that) [Skotlex]
|
|
* Fixed some Homunc issues with HR servers (capping some values) [Toms]
|
|
* Added @hominfo command to obtain real values (not capped ones) [Toms]
|
|
2006/08/19
|
|
* Fixed @homlvup bug [Toms]
|
|
* Fixed AM_REST & AM_RESU consumming SP if they fail [Toms]
|
|
* Fixed homunc spawning bug (they was spawned after an AM_REST + master warp for example)[Toms]
|
|
* Fixed GS_GROUNDDRIFT [Skotlex]
|
|
* Increased chance of GS_DESPERADO connecting to 20% [Skotlex]
|
|
* Fixed battle_calc_base_damage being called for the left hand even for
|
|
non-dual-wielding attacks. left-hand damage was being set to 0 later
|
|
anyway, so no exploit existed. [Skotlex]
|
|
* Moved the weapon_atk_rate bonus to battle_calc_base_damage so that it'll
|
|
apply correctly when dual-wielding different types of weapons. [Skotlex]
|
|
* Fixed job-mask 0x100000 in the item_db enabling Dancers/Bards to use the
|
|
items (0x80000 should be for them and 0x100000 should be currently unused)
|
|
[Skotlex]
|
|
* Fixed a possible sigsegv when deleting lif under Mental Change [Toms]
|
|
* Fixed HAMI_CASTLE [Toms]
|
|
* Fixed HLIF_CHANGE [Toms]
|
|
* Updated HLIF_BRAIN skill [Toms]
|
|
* Fixed homunculus intimacy on feeding [Toms]
|
|
* Added homunculus_friendly_rate battle config [Toms]
|
|
* Some compilation warnings fixed [Toms]
|
|
* Added skill's required item check on homunc skills [Toms]
|
|
* Add Condensed Red Potion as a required item for HLIF_HEAL [Toms]
|
|
2006/08/18
|
|
* Little code cleanup on last fix [Toms]
|
|
* Fixed HLIF_HEAL healing the homunc instead of the master [Toms]
|
|
* Fixed HLIF_AVOID not increasing walk speed of master [Toms]
|
|
* Fixed the atk_rate (Turtle General Card) bonus not working on
|
|
dual-wielders. [Skotlex]
|
|
* Made HLIF_HEAL a self skill that auto-selects target to caster's master.
|
|
[Skotlex]
|
|
* Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE [Skotlex]
|
|
* Applied a correction to HVAN_EXPLOSION [Skotlex]
|
|
* Fixed Homun ASPD calculation being able to underflow and give you min
|
|
speed. [Skotlex]
|
|
* Added monster_ai&128 to make aggressive mobs ignore that behaviour of
|
|
always picking Homun targets above player targets regardless of who is
|
|
closer. [Skotlex]
|
|
* Fixed homun info packet being unable to display HP/SP correctly once the
|
|
values are above 32k. [Skotlex]
|
|
* Applied Mpeg's work on ninja [Toms]
|
|
* Fixed @homlvup [Toms]
|
|
* Added guild_aura (skill.conf) setting so you can specify when it works
|
|
and if it works on the guild-master itself. Defaults to working all the
|
|
time on everyone except GM. [Skotlex]
|
|
* Little code cleanup [Toms]
|
|
* Cleaned merc_hom_evolution to avoid free'ing/realloc'ing [Toms]
|
|
* Fixed "args of aFree is freed pointer" on Homunc deletion [Toms]
|
|
* Changed unit_free so that it receives which cleartype should be used when
|
|
the character is still on a map. Used this on status_damage so that mobs
|
|
that do not respawn when killed will properly display the death animation.
|
|
[Skotlex]
|
|
* Fixed Energy Coat consuming 10x less SP per hit than it should.
|
|
* Fixed signed/unsigned comparison issues with natural heal system [Toms]
|
|
2006/08/17
|
|
* Vaporize will no fail when the homun is dead. [Skotlex]
|
|
* Corrected thhe double free issue that occurs when a homun dies and has no
|
|
intimacy left. [Skotlex]
|
|
* Fixed the charsave_method:1 saving/loading exp as signed ints rather than
|
|
unsigned. [Skotlex]
|
|
* Applied use of structure regen_data for a unified regen module. Natural
|
|
and skill-heal is handled by this structure, while sitting-skill-heal is
|
|
still player dependant (mostly because the other object types can't sit)
|
|
[Skotlex]
|
|
* Cleaned up the status calc code for homun by moving it from
|
|
status_calc_bl_sub_homun to status_calc_homun (where it should had always
|
|
been) [Skotlex]
|
|
* Updated SQL files [Playtester]
|
|
* Corrected map_random_dir algorithm [Toms]
|
|
* Fixed homunc natural heal and little code cleanup [Toms]
|
|
* Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master [Toms]
|
|
2006/08/16
|
|
* Fixed being unable to recast Adrenaline Rush to reset the duration
|
|
timers. [Skotlex]
|
|
* Cleaned up skill_get_range2 so that using range 0 for non-self skills
|
|
uses the caster's attack range. [Skotlex]
|
|
* Fixed AM_CALLHOMUN checking for an embryo when you have a vaporized
|
|
homun. [Skotlex]
|
|
* Spirit of Wizard will now consume an item 7321 each time it blocks
|
|
reflected magic. [Skotlex]
|
|
* Added script command jobname, retrieves a given's class name as per the
|
|
appropiate msg_athena.txt entry (this command should had been added years
|
|
ago) [Skotlex]
|
|
* Fixed null-pointer crash on Evolving a homunculus. [Skotlex]
|
|
* @produce now can make any kind of equipment [Skotlex]
|
|
* Made HLIF_AVOID and HAMI_DEFENCE cause the status change on both caster
|
|
and target. [Skotlex]
|
|
* AM_REST shouldn't be checking for a range now (since it's a self skill)
|
|
[Skotlex]
|
|
* Updated mob_ai so that mobs will use their rude-attacked skill when they
|
|
can't reach their current target. [Skotlex]
|
|
* Fixed the default txt config making pets be saved to the homun file
|
|
instead of to the pet file. [Skotlex]
|
|
* Now arrow-consuming skills where your main weapon is a whip or musical
|
|
instrument WILL count as arrow-type attacks, using the atk of the arrow and
|
|
all related bonuses. [Skotlex]
|
|
* Fixed some homun timer initialization code. [Skotlex]
|
|
2006/08/15
|
|
* Applied multiple fixes which should take care of making homun save/load
|
|
work on TXT now. [Skotlex]
|
|
* Added Gatling Fever's batk bonus. [Skotlex]
|
|
* Some cleaning in status_damage which should prevent trying to free
|
|
already free'd pointers when unit_remove_map invokes unit_free (when
|
|
status_damage was going to invoke unit_free anyway) [Skotlex]
|
|
* Delete homunc's skills from sql when the homunc is destroyed [Toms]
|
|
* Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu [Toms]
|
|
* Updated vc-project files to compile with the new int_homun files.
|
|
[Skotlex]
|
|
* Hopefully fixed the crash when using charsave_method = 1 [Skotlex]
|
|
* Moved s_pet structure from map_session_data to pet_data, this enabled the
|
|
removal of a few redundant values in the pet_data structure (name, class,
|
|
equip) [Skotlex]
|
|
* Cleaned up some of the pet related @/# commands, same for some script
|
|
commands. [Skotlex]
|
|
* Pet offensive skills who's inf value is self will be casted on the pet
|
|
now (for stuff like Grand Cross) [Skotlex]
|
|
* Added homun saving/loading support to char-TXT. Note that this is
|
|
completely untested, so it may be as good as broken. [Skotlex]
|
|
* Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun
|
|
has no master (need to clean up this function later) [Skotlex]
|
|
* Tested char-txt load/save, it seems to be working fine, but you should
|
|
STILL backup, as I only launched the server (read old character format),
|
|
closed it down (saved into the new format) and relaunch it (read the new
|
|
format) and it didn't give problems (but there's still the possibility of
|
|
some field being read in the incorrect offset or such). [Skotlex]
|
|
* Updated the char save structure for char-TXT servers so that the homun id
|
|
will be saved, now also the map info (last point, save point, memo maps)
|
|
are now saved using the mapindex rather than the string. BACKUP BEFORE
|
|
UPDATING since this code isn't yet tested. [Skotlex]
|
|
* Cleaned up a bit the char-saving code, added overflow crash prevention in
|
|
case there are more memos than the max-allowed saved. [Skotlex]
|
|
* AM_CALLHOMUN can now be used to recall vaporized homuns. [Skotlex]
|
|
* AM_RESURRECTHOMUN will now fail when the homun is vaporized. [Skotlex]
|
|
* Added SCB_DYE which marks which status-changes need a forced cloth dye
|
|
change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status
|
|
uses it. [Skotlex]
|
|
* Asura Strike now moves you to the target on fail always (unless the
|
|
target does not exists or is in another map or there's a obstacle on the
|
|
way) [Skotlex]
|
|
* Corrected skill_attack_area hitting dead characters on it's splash range.
|
|
[Skotlex]
|
|
* Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable
|
|
SG to show the fly animation again, even if sometimes others will see him
|
|
as Santa. As for xmas cloth, it shouldn't make much of a difference since
|
|
the view class is changed to christmas anyway. [Skotlex]
|
|
* Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where
|
|
they automatically pick a spot around you. [Skotlex]
|
|
* Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now.
|
|
[Skotlex]
|
|
* Cleaned up some the hom evolution code. [Skotlex]
|
|
* Fixed SIGSEGV with homunc save [Toms]
|
|
2006/08/14
|
|
* Removed support for negative autosave intervals, instead added a
|
|
minsave_interval setting which specifies which is the minimum time between
|
|
character saves. Default to 100ms (map_athena.conf). [Skotlex]
|
|
* Sacrifice no longer shows damage to self. [Skotlex]
|
|
* When Asura fails, the skill display will still come off. [Skotlex]
|
|
* Lots of cleaning of the Homun-code. Perhaps the crashes as of late will
|
|
be fixed now (reusing AM_CALLHOMUN seems to be the cause of them)
|
|
[Skotlex]
|
|
* Increased Run's walk speed bonus to 25->50% [Skotlex]
|
|
* Modified emergency_call setting to allow for more specific configuration
|
|
(woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
|
|
skill.conf for details. [Skotlex]
|
|
* Fixed script engine allowing scripts to set a player's zeny to negative
|
|
values. [Skotlex]
|
|
* Fixed setting hide_woe_damage making even "miss" attacks seem to connect.
|
|
[Skotlex]
|
|
* When readjusting the fame-list, the last entry's id is also reset (may
|
|
fix characters appearing more than once on it?) [Skotlex]
|
|
2006/08/13
|
|
* Removed @itemcheck as it was totally pointless. [Skotlex]
|
|
* Corrected states killer/killable being easily dispellable. [Skotlex]
|
|
* Fixed the totally wrong text messages being used for @killer/@killable
|
|
related atcommands, added appropiate entries to msg_athena [Skotlex]
|
|
* Magic and Misc attacks will now get type "flee" when they do less than 1
|
|
damage, this blocks them from causing additional status effects when they
|
|
are blocked. [Skotlex]
|
|
* Cleaned up a bit the Basilica code, it should now properly end when you
|
|
walk. [Skotlex]
|
|
* Fixed some logs not working when you enabled all logs. [Skotlex]
|
|
* Corrected unmute being a level 60 command by default (should be 80)
|
|
[Skotlex]
|
|
* Corrected the mapif_parse_PartyChangeMap function to correctly update
|
|
level-range when someone logs on/off, fixes being unable to set even-share
|
|
on once it's been broken even when the characters out of range logoff.
|
|
[Skotlex]
|
|
2006/08/11
|
|
* Fixed Kagebunshin no Jutsu crashing for dyes > 0; though this solution
|
|
might seem hackish (changing clothes colour to 0 when it starts while
|
|
storing original colour back in val4, restoring original dye upon
|
|
end), I believe this is the best way there currently is to solve
|
|
the issue. [blackhole89]
|
|
* Fixed Dancers/Bards being able to use normal attacks while performing.
|
|
[Skotlex]
|
|
2006/08/10
|
|
* Fixed the item group bonus not working. [Skotlex]
|
|
* Fixed songs/dances always being considered overlapped with themselves.
|
|
[Skotlex]
|
|
* Added some additional song/dance overlap code that should correctly
|
|
change the effect of songs/dances when they overlap. [Skotlex]
|
|
* Added a check so that the status-change packet is always send to self
|
|
when the inflicted char is a player disguised. [Skotlex]
|
|
* Code cleanup on homunc, they stay in memory until player disconnect or
|
|
homunc destruction [Toms]
|
|
* Corrected Advanced Jobs HP bonus from 30% -> 25% [Skotlex]
|
|
* Hopefully fixed family-party-even-share not breaking when a member logs
|
|
out. [Skotlex]
|
|
* Should have fixed the login-sql crash when passed user-name's length is
|
|
beyond the limit. [Skotlex]
|
|
* Changed setting attack_attr_none to affect all neutral-element attacks.
|
|
Basicly, this setting is now used to determine who can hit for full damage
|
|
always when using neutral-attacks (defaults to non-players) [Skotlex]
|
|
* Fixed two instances in the login-sql server where the ip in the log-login
|
|
table was being stored backwards. [Skotlex]
|
|
* Now when a skill's range is 0 and the skill is NOT casted on self, it
|
|
will take the basic weapon's range (without Vulture/Snake Eye bonus).
|
|
[Skotlex]
|
|
* Now when a duration is not specified, sc_start/sc_start2/sc_start4 will
|
|
try to guess the duration by extracting it from the skill_db (it uses
|
|
skill_get_time on whatever skill is associated to the status-change using
|
|
val1 as skill-level) [Skotlex]
|
|
* Some cleanups on trade_tradeaccept to prevent packets being resent when
|
|
they shouldn't. [Skotlex]
|
|
* Fixed syntax error in 'guild' create table statement [Toms]
|
|
2006/08/09
|
|
* Fixed Asura not wasting all SP away when it fails on cast-end. [Skotlex]
|
|
* Fixed homunc skill up bug [Toms]
|
|
* Adjusted some the dance/song/encore code so that the source of an
|
|
ensemble will always get checked, so that walking out of an ensemble skill
|
|
should make it end now. However, it's likely this is not completely solved
|
|
yet and will require further tweaking. [Skotlex]
|
|
* Added crash protection to the mob_db txt reading when the mob_db file has
|
|
lines with insufficient number of columns. [Skotlex]
|
|
* Moved the class-change code from battle_calc_weapon_attack to
|
|
skill_additional_effect. Alchemist summons now also have a chance of
|
|
triggering polymorphing. [Skotlex]
|
|
* Removed the code which was auto-setting attacks that do no damage to type
|
|
FLEE, since that was disabling status-effects which should incur even when
|
|
the damage was blocked. [Skotlex]
|
|
* Trade requests will now fail when either character is unable to act
|
|
(character in storage, vending, interacting with an npc, petrified, etc)
|
|
[Skotlex]
|
|
* Heard skotlex voice, changed all msg_table[] into msg_txt() in atcommand.c [Toms]
|
|
2006/08/08
|
|
* Fixed the char-server not invoking the party_calc_state function when the
|
|
third party-member is added to a party, hence failing to check for families
|
|
and disabling even share from them unless all three relog first (state is
|
|
correctly calculated when party is first loaded). [Skotlex]
|
|
* Crash-protections in the mail-checking function. [Skotlex]
|
|
* Some additional parenthesis on equipment check in pc_equipitem, seems to
|
|
have fixed the mid/lower headgear-sprites not showing up. [Skotlex]
|
|
* Added back missing state set to prevent Ankle-Snare from being retrieved
|
|
after the target dies. [Skotlex]
|
|
* Fixed compilation warning [Toms]
|
|
* Added a check to handle Spider Web as a targetted skill. If there's more
|
|
than one character on the targetted cell, a different one may get trapped,
|
|
but it will mostly do as it is now. [Skotlex]
|
|
* Added check to Asura so that it will move you to the target when it fails
|
|
ONLY when you can cast the skill on the target (not stunned, asleep, target
|
|
not hidden, etc) [Skotlex]
|
|
* Changed the map_freeblock_unlock code so that when there's an "already
|
|
free'd pointer" error, the memory manager will print out the invoking
|
|
function rather than map_freeblock_unlock, this should help fix it up next
|
|
time it happens and is reported. [Skotlex]
|
|
* Casting Kaensin will clear out Suiton and viceversa now. [Skotlex]
|
|
* Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
|
|
[Skotlex]
|
|
* Fixed unjailing not sending characters to Prontera. [Skotlex]
|
|
* Fixed yet again AS_SPLASHER doing full damage on all characters. Now you
|
|
can use the NK split damage value in the skill_db if you want damage
|
|
divided by the amount of targets rather than by 2. [Skotlex]
|
|
* Fixed crash on the battle_drain functions. [Skotlex]
|
|
* Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by
|
|
other types of objects other than Homunculus. [Skotlex]
|
|
* Cleaned up the Asura Strike code so that the SP/Spheres/States is not
|
|
consumed when the skill fails due to Fog of Wall. [Skotlex]
|
|
* When a negative delay for a skill is specified, this delay is now added
|
|
on top of the character's amotion rather than adelay [Skotlex]
|
|
* Modified main.sql to make the guild table allow NULL on the emblem data.
|
|
[Skotlex]
|
|
* Added file conf-tmpl/Changelog.txt to log config changes. [Skotlex]
|
|
2006/08/07
|
|
* Fixed the login-sql server replying to the change-sex packet with the
|
|
wrong gender, causing the char-server to screw-up job-change updates.
|
|
[Skotlex]
|
|
* Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD work as
|
|
described on the docs now, this should also fix adopting not correctly
|
|
giving the family-related skills. The flag value of skill should be: 0 to
|
|
set the skill (if skill level is 0, this removes a learned skill), 1 grants
|
|
the skill as an item bonus which is temporary, and 2 will add a skill bonus
|
|
like 1, except the skill level adds up to whatever level already known of
|
|
that skill. [Skotlex]
|
|
* Fixed EQP_WEAPON related code messing up with both weapon AND shield.
|
|
[Skotlex]
|
|
* Cleaned up the Asura code so that when the skill fails your
|
|
SP/Spheres/Fury are all taken away always, as well as moving you next to
|
|
the target (as long as the target still exists within a reachable path from
|
|
your position) [Skotlex]
|
|
* SC_GUILDAURA is now removed on logout. [Skotlex]
|
|
* Fixed Venom Splasher doing half-damage instead of full-damage to the
|
|
"exploding" character. [Skotlex]
|
|
* Hopefully fixed the party_even_share cast-overflow bug as reported by
|
|
Adobe. [Skotlex]
|
|
* Standarized the autosave interval setting to be always in seconds
|
|
regardless of type. [Skotlex]
|
|
* Moved the "bosses can't be knockback" logic from battle_calc_* functions
|
|
and placed it on skill_blown. [Skotlex]
|
|
* Some parenthesis cleanup before invoking battle_calc_base_damage, could
|
|
be fixing the current issue with arrow attacks not adding the arrow damage.
|
|
[Skotlex]
|
|
* Fixed the map_search_freecell error which was making mobs fail to
|
|
respawn. [Skotlex]
|
|
* Added in Lupus's suggestion of not making multi-slot headgears set all
|
|
slot view-ids, which supposedly causes the client to re-draw the headgear
|
|
multiple times on characters. [Skotlex]
|
|
* Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
|
|
[Skotlex]
|
|
* Simplified the Tatami Gaeshi code. [Skotlex]
|
|
* Fixed AS_SPLASHER doing full damage on everyone except targetted char
|
|
instead of the other way around. [Skotlex]
|
|
* Fixed KAENSIN clearing out SUITON cells and viceversa. [Skotlex]
|
|
* The spawn area is now seen as range rather than absolute for mob spawn
|
|
lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around
|
|
the given x,y point. [Skotlex]
|
|
* Some clean up of the mob-spawn code. Now you can specify negative areas,
|
|
so that a spawn location such as 100,150,0,-1 will spawn a mob always on
|
|
x=100, but any Y value of the current map. [Skotlex]
|
|
* Reflected damage will now also have a chance of draining hp/sp. [Skotlex]
|
|
* Adjusted the order in which option/sc change packets are sent to match
|
|
Aegis's [Skotlex]
|
|
* Added script command getpartyleader through which you can retrieve
|
|
various information of a party's leader. See doc/script_commands.txt for
|
|
further information. [Skotlex]
|
|
* mpeg's Ninja work [Vicious]
|
|
* Adjusted Battle_check_target so that alchemist summoned mobs are
|
|
targetted by everyone as long as 1. The top-level master is a player and 2.
|
|
the actual attacker is not a mob-type. [Skotlex]
|
|
* Added config force_random_spawn which overrides the spawn-files defined
|
|
coordinates to make all mobs always spawn randomly on the map. [Skotlex]
|
|
* SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
|
|
2006/08/06
|
|
* Updated item_db.sql & mob_db.sql to latest. [Toms]
|
|
* Little fixes on homunc (hp/sp are now saved and init stats changed) [Toms]
|
|
2006/08/04
|
|
* Added a commented piece of code at the end of clif_parse_LoadEndAck which
|
|
will update your direction to wherever you were facing before warping.
|
|
Should this be the default? Nearby people DO see you facing on the same
|
|
direction before warping, it's only your client that will always see you
|
|
facing north on spawn (the spawn packet does contain direction
|
|
information). [Skotlex]
|
|
* Updated @mobinfo to display slots in the drop information. [Skotlex]
|
|
* Fixed flag.elefix not being respected in battle_calc_misc_damage.
|
|
[Skotlex]
|
|
* Some code cleanups in battle_calc_damage. [Skotlex]
|
|
* Modified bAddItemHealRate so it can receive both item-id and item-group
|
|
values (since the first item-id is +500, there's no risk of mixing them
|
|
up). [Skotlex]
|
|
* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
|
|
enable_critical (defaults to specify only players), mob_critical_rate and
|
|
critical_rate. The last applies to all non-mobs and non-players
|
|
(battle/battle.conf) [Skotlex]
|
|
* Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
|
|
mob_warp which specifies which types of warp can a mob step into
|
|
(battle/monster.conf) [Skotlex]
|
|
* Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out
|
|
of the mastery function so that it may apply to all skills except Soul
|
|
Breaker. [Skotlex]
|
|
* Changed name of the setting log_pick to log_filter since that's what it
|
|
does now. [Skotlex]
|
|
* Modified enable_logs so that instead of a 0/1 setting, you can specify
|
|
which kind of events to log (so you can use a combination), see log_athena
|
|
for the bitmask configuration. [Skotlex]
|
|
* Cleaned a bit the contents of log_athena.conf
|
|
* Hide/Chasewalk will again stop screaming skill name. [Skotlex]
|
|
* Soul Breaker will no longer receive Mastery damage. [Skotlex]
|
|
* Fixed warning:'type' might be used uninitialized in this function [Toms]
|
|
2006/08/03
|
|
* Added a check to skip the experience share of characters who are dead or
|
|
on another map. [Skotlex]
|
|
* Reverted the previous change, chasewalk has no icon, only the str-bonus
|
|
has that fist icon now. [Skotlex]
|
|
* Allowed chase-walk to display a skill animation when using it. [Skotlex]
|
|
* Readjusted the Chasewalk icon to be as it should be. [Skotlex]
|
|
* GS_DESPERADO is now a short-range attack skill. [Skotlex]
|
|
* Changed the Battle-Orders icon to be the Strength Up icon (for
|
|
Chasewalk's str bonus). [Skotlex]
|
|
* Fixed using the right-hand weapon's size modifiers regardless of which
|
|
weapon's damage was being calculated in regards to. [Skotlex]
|
|
* Simplified the ignore-size check by making the Weapon Perfection check be
|
|
done when specifying the flag, also moved the size-fix property of riding
|
|
spear-knights to status_calc_pc. [Skotlex]
|
|
* Changed SI_CHASEWALK value to 119 as concluded by LoneWolf [Skotlex]
|
|
* Corrected clif.c sending the raw mdef2 value to the client instead of
|
|
first substracting the "secret vit/2" bonus from it. [Skotlex]
|
|
* Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent
|
|
overflows. It is not capped to INT_MAX because damage increasing skills
|
|
would cause it to still overflow afterwards. [Skotlex]
|
|
* Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the
|
|
code. [Skotlex]
|
|
* Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks
|
|
should happen before a mob uses the rude-attacked skill. Value has been set
|
|
to 2 for now. [Skotlex]
|
|
* Now when a mob changes target (to someone they can hit) their
|
|
rude-attacked count won't be reset, but instead will be reduced by one.
|
|
[Skotlex]
|
|
* SC_SPEEDUP0 can now stack with the other speed raising buffs. [Skotlex]
|
|
* Some adjustments so that the last-skill-used will be correctly cleared
|
|
when your combo-time ends. [Skotlex]
|
|
* Fix a bug in atcommand_charspeed [Toms]
|
|
* Fixed a logic error preventing from cooking anything [DracoRPG]
|
|
* Cleaned up the last NJ update code. [Skotlex]
|
|
* Added @ command `charspeed` [Skotlex]
|
|
* Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL [Skotlex]
|
|
* Removed case for GS_SPREADATTACK on damage packets to see if the skill
|
|
displays correctly now. [Skotlex]
|
|
* Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are
|
|
removed, NOT the ones who were already placed. [Skotlex]
|
|
* Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix
|
|
icon-confusion when both are enabled at a time. [Skotlex]
|
|
* Mob rude-attacked count is not reset now on picking a new char (gotta
|
|
investigate this further) [Skotlex]
|
|
* Changed atoi to strtoul for guild-experience's field [Toms]
|
|
* Fixed a bug in int_storage.c, temp array doesn't have the good size [Toms]
|
|
2006/08/02
|
|
* Modified yet again SC_SILENCE after iRO tests from Entwined on IRC.
|
|
Silence now ONLY blocks skills from being used, it will not stop on-going
|
|
casts. [Skotlex]
|
|
* Updated status_cast_cancel to also include silence (so the cast bar is
|
|
cancelled if you are silenced during it) [Skotlex]
|
|
* Updated the way SC_SILENCE works. From what I remember (from previous
|
|
forum discussions) it: 1- Always blocks skills from being used. 2- Will
|
|
only block a skill when the cast-bar ends IF the skill is targetted. If
|
|
anyone wants to debate to get this changed, make an appropiate forum topic
|
|
in the svn development area to discuss. [Skotlex]
|
|
* Added a check in the walking code when triggering skills.
|
|
NPC_SELFDESTRUCTION will no longer cancel walking, it will instead resend
|
|
the walk packet, this effectively causes the mob to start walking
|
|
(clientside) while the cast-bar is showing. [Skotlex]
|
|
* Fixed a logic error on battle_get_master which was causing infinite
|
|
loops.. [Skotlex]
|
|
* Fixed homunculus error message [Toms]
|
|
* Rewrote pc_payzeny to not use doubles, it may more accurately prevent
|
|
charging a player more zeny than they can withhold. [Skotlex]
|
|
* Fixed failing to create Deadly Poison Bottles damaging 50% of your max
|
|
life instead of 25% [Skotlex]
|
|
* Added the missing status-change flags to SC_FREEZE to signal it should
|
|
modify def and magic def [Skotlex]
|
|
* Little add on NJ_HUUMA [Toms]
|
|
* Merged Mpeg's work on Ninja skills [Toms]
|
|
* Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex]
|
|
* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
|
|
* Fixed Defender Raising Walk speed instead of diminishing it. [Skotlex]
|
|
* Added a check on status-change load to prevent loading speed-affecting
|
|
status when their speed adjustment is 0 (prevents division by zero)
|
|
[Skotlex]
|
|
* Code cleanup & optimization on guild part of char-server [Toms]
|
|
* Fixed script code data not being free'd if a player quits in the middle
|
|
of a script. [Skotlex]
|
|
* Modified run_script so that when there are leaks, it will report the
|
|
place where run_script was called from as source rather than the inner code
|
|
of run_script (for debugging purposes) [Skotlex]
|
|
* Made recursive master check the default (otherwise it messes skill -> pet
|
|
-> player kind of herarchies) and cleaned up some the battle_get_master
|
|
code to prevent infinite loops in the weird case someone specifies that
|
|
their master is itself. [Skotlex]
|
|
* Recoded the GuildAura code to use val3 & val4, allowing much greater stat
|
|
bonuses (in case someone wants to get Guild Skill level 20 or something
|
|
crazy like that) [Skotlex]
|
|
* Updated battle_check_target so that all alchemist summoned mobs can be
|
|
target by everyone. [Skotlex]
|
|
* Cleaned up skill_check_condition_mob_master_sub, it will now count both
|
|
total number of summoned mobs and amount that belong to the same type.
|
|
[Skotlex]
|
|
* Corrected AM_CANNIBALIZE so it will fail if you already have plants of
|
|
another type out. [Skotlex]
|
|
* Using NPC_SELFDESTRUCTION no longer will make the caster stop walking.
|
|
[Skotlex]
|
|
* Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now
|
|
Volcano/Deluge/V. Gale will get that funky icon instead. [Skotlex]
|
|
* Changed clif_hominfo to receive both sd and hd as parameters
|
|
* Some redundancy cleaning in mercenary.c [Skotlex]
|
|
* Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus.
|
|
[Skotlex]
|
|
2006/08/01
|
|
* Miscellanous fixes which make the Marine Sphere self destruction work as
|
|
best as I can. It only has one flaw: It self-destructs instantly after
|
|
walking because if I make it use self-destruction with a cast-bar,
|
|
client-side the object stops moving inmediately... [Skotlex]
|
|
* Modified unit_walktoxy and NPC_RUN to enable running even when the caster
|
|
does not has the MD_CANMOVE bit on. [Skotlex]
|
|
* PF_MINDBREAKER will now silently fail if you try to use it on someone who
|
|
already has the status active. [Skotlex]
|
|
* Cleaned up yet again skill_landprotector, now new cells of
|
|
Deluge/Volcano/V.Gale will delete previous cells when they are recasted on
|
|
top of each other. [Skotlex]
|
|
* Summoned Marine Spheres no longer get the MD_CANMOVE bit. [Skotlex]
|
|
* Cleaned up some more the SC_JAILED code [Skotlex]
|
|
* merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
|
|
and Coltaro for the code. [Skotlex]
|
|
* Cleaned the code of atcommands jail and unjail [Skotlex]
|
|
* Be warned that the code MAY contain bugs as I adjusted it to save the
|
|
character's position before jailing, allowing the automatic unjailing to
|
|
warp you back to the exact spot you were at before being jailed. [Skotlex]
|
|
* Should have fixed the cooking sets not displaying all cooking available
|
|
items. [Skotlex]
|
|
* Figured out and fixed the issue with Volcano/Deluge/Violent Gale not
|
|
really working. Thanks to Mpeg for noting it out. [Skotlex]
|
|
* Modified Self Destruction, so that Marine Spheres in non-versus maps will
|
|
hurt only enemies, while in all other situations this skill will hurt
|
|
everyone around them. [Skotlex]
|
|
* Expanded setting debuff_on_logout so that &1 removes negative buffs and
|
|
&2 removes positive buffs. [Skotlex]
|
|
* Food status boosts will no longer end on death, but they will end when
|
|
you respawn or logout. [Skotlex]
|
|
* Added battle config file status.conf, moved some settings from skill.conf
|
|
and battle.conf to it since they are entirely Status-Change related.
|
|
[Skotlex]
|
|
* Added the missing lines to enable script command "kickwaitingroomall"
|
|
[Skotlex]
|
|
* Magic Rod's can-act delay will no longer be applied when you absorb a
|
|
spell. [Skotlex]
|
|
* Fixed Don't Forget Me increasing speed instead of decreasing it. [Skotlex]
|
|
* Modified setlabel so that the script engine barks when you are trying to
|
|
use the same label name as a constant or variable name. [Skotlex]
|
|
2006/07/31
|
|
* Fixed the subnet 0 mask being reset to 0 when someone goes up on the fame
|
|
rankings. [Skotlex]
|
|
* Updated Poison React chance to counter and number of counters as per
|
|
skill description updates. [Skotlex]
|
|
* Fixed Sharpshooting being counted as a magic attack, and hence, using
|
|
your MATK as base damage. [Skotlex]
|
|
* Fixed NPC_STOP id value in skill_cast_db [Skotlex]
|
|
* Bladestop will no longer stop when you push either of the characters
|
|
around. [Skotlex]
|
|
* Fixed Enchant Poison having a near 100% chance of poisoning target on
|
|
attack. [Skotlex]
|
|
* Little fix on duel [Toms]
|
|
* Added possibility to restrict duel usage to same map [Toms]
|
|
* Merged mpeg's fix on ninja skills [Toms]
|
|
* Corrected a status_get_race call which should be status_get_race2 in misc
|
|
attacks. [Skotlex]
|
|
* Moved the Devotion code to the top of the SC list in status_damage,
|
|
meaning that now stuff like being asleep or confused won't end if you are
|
|
hit, but the damage is absorbed by devotion. [Skotlex]
|
|
* Added the Soul Link of Rogue speed bonus to Chase-Walk. Since there's no
|
|
information of how much the bonus should be, it currently is a conservative
|
|
10%. [Skotlex]
|
|
* Fixed a possible crash in the main script engine when restoring previous
|
|
script. [Skotlex]
|
|
* Fixed sleep.tick not being set back to 0 before resuming execution, which
|
|
leads to scripts that are continously executed even when they already ended
|
|
(they do nothing but waste resources) [Skotlex]
|
|
* Fixed a pair of free -> aFree used on stacks, which would lead to memory
|
|
manager reporting leaks where there aren't. [Skotlex]
|
|
* Removed incorrect "Waterball range+1 when standing on suiton" feature.
|
|
[Skotlex]
|
|
* Corrected the Speed update code to prevent sending "walk to xy" packets
|
|
twice when the affected character is a player. [Skotlex]
|
|
* Expanded mob can't move warning to print out where this mob was stuck at
|
|
(map, x,y) [Skotlex]
|
|
* Fixed segmentation fault in status_change_end, vd wasn't initialized [Toms]
|
|
2006/07/30
|
|
* NPC_INVISIBLE will now use Cloaking of a level +9 of the used skill
|
|
level, so that at level 1 they can attack, use skills and receive no
|
|
walking penalty. [Skotlex]
|
|
* Mob casted Sanctuary will no longer always heal it's targets regardless
|
|
of element/race [Skotlex]
|
|
* Status change packets will now use as criteria for sending the actual
|
|
view_class instead of player/not-player. This will fix status-changes
|
|
displaying improperly on clones, and also possible crashes with disguised
|
|
players. [Skotlex]
|
|
* Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALE [Toms]
|
|
* Added bNoMiscDamage setting so you can specify misc-damage blocking from
|
|
skills. Modified battle_calc_damage so that even Pressure and similar
|
|
skills will be affected by this setting. [Skotlex]
|
|
* GS skill updates/fixes [Vicious]
|
|
* Force all users offline in sql when char-server starts [Toms]
|
|
2006/07/29
|
|
* Removed ugly struct cast in login.c [Toms]
|
|
* New version of buildin_query_sql which accept more than one column and
|
|
can return the number of rows. See script_commands.txt for more details. [Toms]
|
|
* Fixed nullpo in merc_hom_skillup [Toms]
|
|
* Added a return value to buildin_rid2name if rid is invalid [Toms]
|
|
* Made the SQL ping interval default to 7 hours. [Skotlex]
|
|
* Made skill_unitsetting remove the group when no unit-cells were placed
|
|
down. basicly this means that if landprotector blocks all tiles, the group
|
|
will be removed from memory, preventing said group from counting to the
|
|
total number of skills you can set. [Skotlex]
|
|
* Fixed segmentation fault in script engine when calling something which is not a function [Toms]
|
|
* Fixed segmentation fault in script engine when activating DEBUG_RUN flag [Toms]
|
|
2006/07/28
|
|
* Added Ishizu's code to check ammo type on attack. No more using Grenade
|
|
rounds with Guns. [Skotlex]
|
|
* offensive heal/sanctuary will only happen when the source of the heal is
|
|
a player, mob/pet casted heal will now always heal regardless of target.
|
|
[Skotlex]
|
|
* Shield Chain will now ignore the 'ice-pick' defense piercing bonus.
|
|
[Skotlex]
|
|
* Self destruction will now hit all characters in range, not just enemies.
|
|
[Skotlex]
|
|
* Cleaned up the NJ update code: [Skotlex]
|
|
- Restored code which was removed (stuff like SC_SKA)
|
|
- Fixed possible crashes on some NJ skills if used by non-players.
|
|
- Fixed most NJ magic spells doing more damage than they should.
|
|
- Fixed ZenyNage being able to do more damage than zeny you have.
|
|
- Cleaned up skill setting code for Suiton and Kaensin
|
|
* Some cleaning of battle_drain, Evil Druid card should work now. [Skotlex]
|
|
* Made status_damage allow damaging of objects not on a map, this should
|
|
fix pet-catching making the mob never respawn again. [Skotlex]
|
|
* Casted nothl to (unsigned int) in sprintf functions, IP is 32bits and sql field the same :) [Toms]
|
|
* Fixed "warning: `list' might be used uninitialized in this function" in char/char.c@3032 [Toms]
|
|
* Fixed "uninitialized local variable 'i' used" in skill.c and "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c [Toms]
|
|
* Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) [Toms]
|
|
* Fixed sign warnings in login/login.c [Toms]
|
|
* Fixed "conversion from 'double' to 'int', possible loss of data" [Toms]
|
|
* Fixed "warning: redefinition of [ushort/uint/ulong]" [Toms]
|
|
* Fixed duplicate case value on NJ_SUITON [Toms]
|
|
2006/07/27
|
|
* Fixed a memory leak when there exists more than one user function with
|
|
the same name, added the appropiate warning when this happens. [Skotlex]
|
|
* Added reporting source file when an npc shops item's price is
|
|
exploitable. [Skotlex]
|
|
* The picklog will now record negative values for items sold to npcs.
|
|
[Skotlex]
|
|
* Added inmediate position and hp-bar update when a character joins a
|
|
party. [Skotlex]
|
|
* Added missing SC information to NPC_CHANGEUNDEAD [Skotlex]
|
|
* Added config setting party_update_interval so you can specify how often
|
|
the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
|
|
* Removed a bunch of broken comments in skill.c [Skotlex]
|
|
* Synced the script.c file with as much data as possible from jA's:
|
|
[Skotlex]
|
|
- A lot of functions were moved around, a bunch of indentation and
|
|
space-usage changes were done to make it easier to diff against their
|
|
files.
|
|
- Miscellanous addition and corrections were applied.
|
|
- Largest one is likely a restructuring of run_script_main, which hopes to
|
|
solve the memory leaks.
|
|
- script engine now uses the setjmp functions to restore memory state when
|
|
there's an error parsing scripts, which means that script errors won't
|
|
cause the map-server to inmediately bail out anymore.
|
|
- NOTE that the amount of changes is pretty extensive, so DON'T USE THIS on
|
|
a live server. Update only to help test and debug to see if the script
|
|
engine memory leaks are gone.
|
|
* Added a cleanup routine on shutdown to remove all characters from memory
|
|
for whom the save ack has not returned from the char-server yet. [Skotlex]
|
|
* Now when you set the guardian's HP, if the guardian is spawned, it's HP
|
|
will be updated accordingly (and if you set it to 0, the guardian is
|
|
killed) [Skotlex]
|
|
* Added functions status_set_hp/status_set_sp to set hp/sp to a given
|
|
value. Applied usage of these on the Berserk and Soul Change code.
|
|
[Skotlex]
|
|
* Added config setting "party_hp_mode" (battle/party.conf) which determines
|
|
method to use to update party-mate hp bars. Aegis style is to update HP
|
|
bars whenever HP changes, while eAthena style is to update it together with
|
|
the map party dots. Defaults to aegis style. [Skotlex]
|
|
* Fixed packet 0x22a having the manner and opt3 packets in inverted
|
|
offsets. [Skotlex]
|
|
* Readded the check which prevents Cloaking from activating when your
|
|
learned level is less than 3 and you aren't next to a wall. [Skotlex]
|
|
* Some cleanups to the Frenzy/Berserk status change, it should probably
|
|
work correctly now. [Skotlex]
|
|
* Removed a redeclared variable i in the parsing of the fame list (char-sql
|
|
server) which seems to be the cause of the random memory corruptions.
|
|
[Skotlex]
|
|
* Updated item_db.sql to latest. [Toms]
|
|
* Fix homunc & code cleanup [Toms]
|
|
- Timer problems on delete_timer
|
|
- Intimacy problem (overflow & new values)
|
|
- Homunc deleted if intimacy < 0
|
|
- base exp is now given to master
|
|
- Homunc sometimes not saved
|
|
2006/07/26
|
|
* Fixed a memory leak when reading the item_db txt. [Skotlex]
|
|
* Applied the necessary changes to make @partyoption reflect it's changes
|
|
on the alt+p window. [Skotlex]
|
|
* Modified party_item_share_type config setting so that using 1 disables
|
|
item-sharing from non-mob loot (player dropped items or pet loot) and 2
|
|
enables round-robin instead of random sharing. Using 3 obviously is
|
|
enabling both 1 and 2. [Skotlex]
|
|
* Added battle_get_master which returns the master bl of a given object.
|
|
[Skotlex]
|
|
* Recoded battle_check_target to use battle_get_master, the src/target
|
|
switch has been split into two, so that actual target and master target are
|
|
seperately treated (same for source). [Skotlex]
|
|
* Added support for "sc_end -1" which will clear all status changes. Added
|
|
the constant SC_ALL so you can use in scripts "sc_end SC_ALL;" instead.
|
|
[Skotlex]
|
|
* @pettalk will now fail when muted. [Skotlex]
|
|
* Enabled changing of equipment while stunned/asleep/petrified/etc [Skotlex]
|
|
2006/07/25
|
|
* Cleaned up run_script_main to properly free previous stack-data when
|
|
running scripts. Note that scripts may still leak memory when run by
|
|
non-players and they don't reach the "END" state, however I am not sure how
|
|
this case should be handled, so it's left as it is for now. [Skotlex]
|
|
* Added a missing ntohl call in the loginlog code. [Skotlex]
|
|
* Added a check when buying from npcs to allow buying of item_avail items.
|
|
[Skotlex]
|
|
* Fixed duel accept invite sending the packet before the duel data is set
|
|
(resulting in a packet that noone receives). Thanks to Toms for finding it
|
|
out. [Skotlex]
|
|
* Fixed a possible crash when you dual-wield and the total damage is 0.
|
|
[Skotlex]
|
|
* Added Toms's perl scripts item_db.pl and mob_db.pl (they are in tools/),
|
|
they convert the txt databases into sql. [Skotlex]
|
|
- Usage: "script" < "input file" > "output file". eg: ./tools/item_db.pl < db/item_db.txt > sql-files/item_db.sql
|
|
* Updated the sql files since now it's quick [Skotlex]
|
|
2006/07/24
|
|
* Re-updated the mob_db.sql to latest. [Skotlex]
|
|
* Cleaned up the skill_landprotector function to correctly block only magic
|
|
skills from being placed on land protectors. [Skotlex]
|
|
* Corrected itemdb_group so that it will not return the random item givers
|
|
(should give priority to actual item groups, so that the item heal bonuses
|
|
work correctly) [Skotlex]
|
|
* Cleaned up the Mistress Card related code so that the no-gemstone bonus
|
|
reduces item requirements by one rather than totally skip them. [Skotlex]
|
|
* Cleaned up the logs "can log"function to use the IT constants. Also
|
|
corrected the "only log large amounts" setting not working on negative
|
|
values (trades). [Skotlex]
|
|
* Adjusted skill_castfix_sc so that Suffragium will get consumed even on
|
|
instant cast skills, but Memorize won't. [Skotlex]
|
|
* BladeStop will now end when either of the characters is moved (knocked
|
|
out?) around. [Skotlex]
|
|
* Moved the Zeny penalty code from respawn to pc_dead. [Skotlex]
|
|
* Added a check to prevent Deluge/Volcano/Violent Gale from being placed on
|
|
top of each other. Reverted the previous 'fix' where atk was being
|
|
increased based on armor element rather than element of attack. [Skotlex]
|
|
* Removed the noreturn mapflag check from script command warp. [Skotlex]
|
|
* Homuculus cleanup [DracoRPG]
|
|
- Replaced nullpo's in parse functions by silent checks
|
|
- Removed server-side effect for menu option 0 (view status window...
|
|
why does the client send us the packet since we don't care? -_-)
|
|
- Rewrote intimacy underflow checks so they are really effective (no
|
|
need to check if an unsigned is < 0, it won't work... check before!)
|
|
* fixed unban unblocking players as well. [Skotlex]
|
|
* Fixed Volcano/Deluge/Violent Gale increasing damage based on element of
|
|
attack instead of defense element of attacker. [Skotlex]
|
|
* Cleaned up the code of Magic Rod, fixed it not giving SP. [Skotlex]
|
|
* Moved the code of Hermod and Basilica to castend_pos2 so it should work
|
|
now. [Skotlex]
|
|
* Modified the code of Ankle Snare so the status ends on unit's time-limit
|
|
rather than when the snared object moves away. [Skotlex]
|
|
* Re-worded the water check of ST_WATER skills. [Skotlex]
|
|
* Allowed sc-cast reductions to be processed even when cast-time is instant
|
|
(to let suffragium end even on instant-cast skills) [Skotlex]
|
|
2006/07/23
|
|
* Modified setting skillrange_by_weapon (skill.conf) to be a
|
|
per-object-type setting instead of yes/no. The default now is that
|
|
weapon-based skills will take the attacker's range for non-players.
|
|
[Skotlex]
|
|
* Changed the default of skillrange_by_distance to include homunculus.
|
|
[Skotlex]
|
|
* Fixed buildin_isequip not working correctly with non-cards. [Skotlex]
|
|
2006/07/22
|
|
* Updated mob_db.sql to latest. [Skotlex]
|
|
* Applied Toms's suggested corrections to homun code. [Skotlex]
|
|
* Corrected Cannibalize/Marine Sphere ignoring the selected summon spot.
|
|
[Skotlex]
|
|
* Fixed looting pets ignoring the item pick-up priority of other players.
|
|
[Skotlex]
|
|
* Should have fixed a signess warning in login txt. [Skotlex]
|
|
2006/07/21
|
|
* Added blocking of @me when muted or in berserk status. [Skotlex]
|
|
* Corrected the @follow timer not being deleted on logout. [Skotlex]
|
|
* Applied the homunculus code fixes provided by Toms. [Skotlex]
|
|
* battle_check_target will now tag homunculus as invalid target when the
|
|
source is a skill-type object. [Skotlex]
|
|
* Added a check on pc_equipitem so that when the client specifies to equip
|
|
a weapon on the right hand when the left hand is available, the weapon will
|
|
be sent to the left hand instead (when dual-wielding is possible,
|
|
obviously). Same for the left/right accessories. [Skotlex]
|
|
* Added the necessary checks so that Suiton makes Fogwall have double
|
|
duration, and to make water-requiring skills to consume their cells.
|
|
[Skotlex]
|
|
* Corrected the loadmap event description to specify that the mapflag
|
|
required is actually "loadevent", NOT "loadmap"! [Skotlex]
|
|
* Now when the char-txt server does not finds a requested party, it will
|
|
clear out said party id of all characters (will help prevent massive
|
|
spamming/overhead when for some reason the party file needs to be deleted).
|
|
[Skotlex]
|
|
* Combo skills (inf = self, inf2 = no target self) no longer check range if
|
|
you use them while your attack-timer is still active. [Skotlex]
|
|
* Added back a map_freeblock call in skill_delunitgroup which caused a
|
|
memory leak when removed... [Skotlex]
|
|
* Added a check to prevent Blind from ending while standing on a fog of
|
|
wall. [Skotlex]
|
|
* The mob Slave ai will be executed now even when the slave has a target.
|
|
This will allow for "instant" warping to the master when it changes maps or
|
|
teleports. if the slave has a target already, it won't unlock it and chase
|
|
back to the master or anything like that. [Skotlex]
|
|
* Removed a couple of checks that prevents item ids above 20000. However,
|
|
remember that the max id is still ~32k or the client is the one who's gonna
|
|
crash! [Skotlex]
|
|
2006/07/20
|
|
* Added source reporting when you do an invalid int&str or str&int
|
|
operation on a script. [Skotlex]
|
|
* Fixed the intif party creation packet having the incorrect size sent,
|
|
hence causing the leader's level to be read as garbage (which caused the
|
|
"impossible to even share" bug). [Skotlex]
|
|
* Added pc_check_weapontype to do a proper skill weapon check that takes
|
|
into account dual-wielding. That is, if a skill can be used with
|
|
daggers/axes, you'll be able to use the skill when dual-wielding them.
|
|
[Skotlex]
|
|
* Corrected Cloaking level 1-2 not letting you move across walls. [Skotlex]
|
|
* updated cloaking code so that when you set "enable cloaking without
|
|
walls", the code will consider you as "always next to a wall", thus you get
|
|
the wall-speed bonus always. [Skotlex]
|
|
* Applied the fix to homunculus name saving... [Skotlex]
|
|
* Added battle config settings agi_penalty_target and vit_penalty_target,
|
|
they define which object types will get vit/flee reductions when
|
|
multi-targetted and defaults to only players (battle/battle.conf) [Skotlex]
|
|
* Added the dummy intravision case for the changeoption packet 0x229
|
|
[Skotlex]
|
|
* Corrected Fog of Wall so that all targetted offensive skills (not only
|
|
those who do damage) will fail on cast-end 75% of the time. [Skotlex]
|
|
* corrected @homlevel up and one entry in the homun exp table as reported
|
|
on the forums by Albator. [Skotlex]
|
|
* Added the SQL fix to Homunculus skill learning/saving bug [DracoRPG]
|
|
* Added a status_check_skilluse on skill_attack_area call to prevent splash
|
|
damage skills from hitting hidden/trickdead/etc characters. [Skotlex]
|
|
* Corrected fog of wall to behave as best known currently: [Skotlex]
|
|
- Only takes effect when targetting a character inside it
|
|
- -50hit/-75% damage when using normal-ranged attacks
|
|
- -25% damage from all damage skills
|
|
- 75% chance of all targetted damage skills of failing.
|
|
* Should have fixed @refine applying multiple times to equipment that uses
|
|
multiple equip slots. [Skotlex]
|
|
2006/07/19
|
|
* Fixed the inf code update breakage which was blocking all offensive
|
|
skills. [Skotlex]
|
|
* Added battle setting homun_critical_rate (defaults to 0) [Skotlex]
|
|
* Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with
|
|
enable_perfect_flee which specifies which objects can have perfect flee and
|
|
enable_baseatk which specifies which objects can have a base attack value
|
|
(both in battle.conf) [Skotlex]
|
|
* Modified the targetted skill logic to enable offensive skills to be
|
|
targetted at party/guild members if the appropiate inf2 value is set.
|
|
[Skotlex]
|
|
* Added checks to make adding items to inventory/cart fail when a char is
|
|
in finalsave state. [Skotlex]
|
|
* Fixed parse_names on irc.c crashing when receiving a null argument.
|
|
[Skotlex]
|
|
* Modified the parsing of the names line, since some servers will send @
|
|
instead of = when separating the information. [Skotlex]
|
|
* Fixed the homun creation sql statement. Why noone else did so before?
|
|
[Skotlex]
|
|
* When enabling/disabling hiding/unhiding an npc, if the npc is a warp, it
|
|
will use clearchar and spawn packets instead of changeoption. Thanks to
|
|
Toms for the fix. [Skotlex]
|
|
* Corrected Trim chars to block 'enter', as explained by the Ultra mage.
|
|
[Skotlex]
|
|
* When the client passes account version 0, the login server will set it to
|
|
1 now. [Skotlex]
|
|
* Corrected the HP bar scaling when HP is above Short Max. It should
|
|
display fine for any HP value now. [Skotlex]
|
|
* Added a check when the mob's adelay is shorter than the amotion, in which
|
|
case the adelay will be changed to the amotion value. [Skotlex]
|
|
* Some minor mapflag changes. [MasterOfMuppets]
|
|
2006/07/18
|
|
* Added atcommand @partyoption, lets you alter the party item-distribution
|
|
type on the go. Usage is "@partyoption <pickup share> <item distribution>",
|
|
where both arguments can be 0/1, yes/no, etc. [Skotlex]
|
|
* Updated @changeleader and @partyoption to use msg_Athena entries.
|
|
[Skotlex]
|
|
* Added character 013 (enter) to the list of characters that are always
|
|
removed from new character names. [Skotlex]
|
|
* Fixed a crash when trying to extend TK's infinite combo feature. [Skotlex]
|
|
* Corrected Poison React to counter regardless of distance, and to use the
|
|
skill's 50+5*lv% counter chance (instead of 100%). [Skotlex]
|
|
* Corrected Venom splasher's splash damage [Skotlex]
|
|
* You now can't move/attack/use-skills when using Cloaking of a level less
|
|
than 3 [Skotlex]
|
|
* Fixed compilation of mercenary.c [Skotlex]
|
|
* Corrected Fog of Wall's "targetted spells fail 75% of the time" feature
|
|
by making it behave like GTB, that is, you just get a skill-failed on
|
|
cast-end, no skill-animation at all. [Skotlex]
|
|
* Added a proper check to make aggressive mobs never override homun targets
|
|
regardless of distance. [Skotlex]
|
|
* Removed a bunch of homun-related variables that are not needed at all.
|
|
The alive condition is removed, now the code checks for the hp value to
|
|
know if the homun is alive or not. [Skotlex]
|
|
* Cleaned up a bit the skill-id function, homun skill checks (such as delay
|
|
and skill-lv learned) should be correct now. [Skotlex]
|
|
* Added a proper check to make aggressive mobs never override homun targets
|
|
regardless of distance. [Skotlex]
|
|
* Fixed giving the 100% damage bonus when no-splash-targets are found in
|
|
the blown path to Grandcross instead of Bowling Bash. Bowling Bash damage
|
|
equation becomes then +50*lv% rather than +40*lv% when there's no
|
|
splash-damage (the 50*lv% figure is custom, all we know is that level 10
|
|
does 600% instead of 500% damage). [Skotlex]
|
|
2006/07/17
|
|
* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
|
|
* The char-server will allow off-line character saves when said char is
|
|
tagged for final-save (this is the scenario when the char-map reconnect).
|
|
[Skotlex]
|
|
* Should have fixed the Cart Termination damage code to be scaled correctly
|
|
when you change the max cart weight. Thanks to The Ultra Mage for the error
|
|
clarification. [Skotlex]
|
|
* Implemented Grandcross weird property where if there's noone on the path
|
|
it'll hit twice for the skill's reported damage, and when there is (or you
|
|
can't knockback the target) it'll do a splash attack that hits twice for
|
|
500% to all affected targets. [Skotlex]
|
|
* Some cleaning of the combo code. TK Rankers will now get their combo-time
|
|
extended each time they trigger a kick, enabling them to do "unlimited
|
|
combos". [Skotlex]
|
|
* Modified the autosave function to use a sweep across the player db
|
|
instead of across connected clients. This will cause non-connected players
|
|
(like autotraders) to also be saved on a regular interval, may help with
|
|
possible data-loss from said characters on unclean shutdowns. [Skotlex]
|
|
* Removed the code that forces aggressive mobs to go after a Homun instead
|
|
of their master (no reason why there should be such a condition). [Skotlex]
|
|
* Some sign quest map flag updates [MasterOfMuppets]
|
|
* atcommand_follow is now more verbose. [Adam]
|
|
* Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG]
|
|
* Orn's fix to the very critical skill level up bug [DracoRPG]
|
|
* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
|
|
* Added Orn's lil fix on homun [Vicious]
|
|
* Added Homunculus system, enjoy! [orn aka Nylou]
|
|
- WARNING: This currently only works with the SQL version, as the TXT char-server
|
|
has no code for it at the moment. You TXT server won't break, but the char-server
|
|
will complain of an unknown packet if you try to get an Homunculus
|
|
* Updated nomemo mapflags based on info from http://ro.doddlercon.com/images/memo.jpg [Poki#3]
|
|
|
|
2006/07/15
|
|
* Small change in conf/battle/player.conf to say that 199 is max aspd allowed
|
|
(Haplo says that there are many reports of having over 200 is giving errors) [Evera]
|
|
2006/07/13
|
|
* Kaahi no longer shows the heal effect to everyone. [Skotlex]
|
|
* Eska no will cause defense to change randomly every second. [Skotlex]
|
|
* Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex]
|
|
* Corrected NJ_KAENSIN as per description. [Skotlex]
|
|
* Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex]
|
|
* Changed the default save interval to 5 minutes. Added support for
|
|
specifying fixed save-intervals by using negative values. [Skotlex] EG:
|
|
- Save interval set to 300 (5 minutes): all characters will be saved in
|
|
equal time-slots, so that everyone is saved every 5 minutes regardless of
|
|
number of players online.
|
|
- Save interval set to -1000 (1000 ms): One character will be saved every
|
|
second, regardless of amount of characters online.
|
|
The new fixed-time-slots method is meant for larger servers, so that they
|
|
can control the saving-induced stressed on the char-server.
|
|
* Fixed @storeall and @charstoreall failing when the target character
|
|
already had the storage open. [Skotlex]
|
|
* Reverted temporarily the Cart Termination equation until it can be
|
|
fixed... [Skotlex]
|
|
* Fixed script command "recovery". [Skotlex]
|
|
2006/07/12
|
|
* Fixed a small typo in my code [Zido]
|
|
* Added negative value in bonus exploit fix for more stat bonuses [Zido]
|
|
* Fixed exploit in pc_bonus there are no checks that check that the value being
|
|
added onto a status don't make it go below zero, which means if you have a mineral
|
|
card and reset stats it reduces your base attack to lower than zero, making it
|
|
go up to 64000. Fixed by adding a check for SP_BASE_ATK, although i recommend
|
|
doing it for other status bonuses also [Zido]
|
|
* Recoded NJ_BAKUENRYU to behave as I understand it best from the
|
|
skill-description (since Haplo told me this skill doesn't really has video
|
|
information or anything...) [Skotlex]
|
|
* Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path"
|
|
calls. The skill should be working correctly now, except for the fact that
|
|
the correct "unit id" is missing (this is what would give the ground tile
|
|
it's correct display). Temporarily it is using 0xba until the correct value
|
|
is found. [Skotlex]
|
|
* Added back the undead check to turn undead/resurrection to prevent
|
|
damaging non-undead targets, removed it from the battle damage section.
|
|
[Skotlex]
|
|
* Resurrection will now silently fail when used on non-undead + not-dead
|
|
characters. [Skotlex]
|
|
* Poem of bragi/magic String's base delay reduction at level 10 (or above)
|
|
is now 50% instead of 3*lv%. [Skotlex]
|
|
* status_damage will no longer fail when the target is not on a map AND the
|
|
flag is 2 (charge rather than damage). Fixes SP-draining status changes
|
|
ending suddenly when in-between maps. [Skotlex]
|
|
* Fixed the IP value being apparently incorrectly casted before inserting
|
|
into the loginlog table on "connect success" events. [Skotlex]
|
|
* Fixed Cart Termination's damage. [Skotlex]
|
|
* Added the missing check to remove character from memory when logging out
|
|
and using the charsave_method which saves character map-server-side.
|
|
[Skotlex]
|
|
2006/07/11
|
|
* Fixed inverted check which was preventing you from buying more than 1
|
|
from any stackable item.... [Skotlex]
|
|
* Should have fixed the crash in intif gm message... [Skotlex]
|
|
* Fixed GTB card only working while you had a status-change active.
|
|
[Skotlex]
|
|
* Fixed being unable to compound cards in armor. [Skotlex]
|
|
* Made @monsterignore be an universal ignore. Means you cannot be targetted
|
|
as an enemy by anything. Also added alias "@battleignore" which does the
|
|
same as monsterignore. [Skotlex]
|
|
* Fixed magic power setting your min matk as max-matk. [Skotlex]
|
|
* Modified the packets involved in @fakename in hopes it'll refresh
|
|
correctly on nearby clients now. [Skotlex]
|
|
* Fixed clif_parse not checking for func_parse before sending data to the
|
|
connected clients. This in turn required various code-rewrites in: [Skotlex]
|
|
- duel related messaging functions (added clif targets DUEL/DUEL_WOS).
|
|
- intif whisper to gm function
|
|
- day/night timers
|
|
- Rewrote the parse_console function to stop allocating/deallocating memory
|
|
on every call.
|
|
- Modified chrif_charselectreq to receive the player's ip among the data.
|
|
* Added function clif_disp_message, which is the same as
|
|
clif_disp_onlyself, except you can specify the targets (it sends a
|
|
guild-chat packet) [Skotlex]
|
|
* Fixed the subele bonus (elemental reduction) being applied to the element
|
|
of the attacker instead of the element of the attack. [Skotlex]
|
|
* mob skills now won't trigger on unit_stopwalking calls. [Skotlex]
|
|
* Coded @reset. [Skotlex]
|
|
* Reenabled @changesex [Skotlex]
|
|
* Added function pet_create_egg which handles creating pet eggs correctly
|
|
(when passed item id is indeed a valid petegg). Applied this on @createitem
|
|
and getitem. [Skotlex]
|
|
* Cleaned up code of @item [Skotlex]
|
|
* Cleaned up the itemdb_isequip functions. itemdb_isequip will now return
|
|
if the item is equipable by players, itemdb_isstackable returns if the item
|
|
can be stacked, and itemdb_isidentified returns if the item should drop
|
|
identified. [Skotlex]
|
|
* Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given
|
|
item has "invalid" cards, added define function itemdb_isspecial to
|
|
simplify this check. [Skotlex]
|
|
* Removed itemdb.c considering item ids above 20000 as invalid. [Skotlex]
|
|
* Cleaned up script commands getitem and card-counting related ones.
|
|
[Skotlex]
|
|
* Cleaned up a bit more pc_isequip [Skotlex]
|
|
* Added script function warpportal(x,y,targetmap$,targetx,targety).
|
|
This creates warp portals as in the skill unit as a volatile alternative
|
|
to static warp portals. [blackhole89]
|
|
* Modified the login-sql server to do the ip-ban check only on the
|
|
auth-packets instead of on every packet. [Skotlex]
|
|
2006/07/10
|
|
* Corrected Warp Portal being unable to warp people who are standing on it
|
|
on the moment it triggers. [Skotlex]
|
|
* Fixed @follow stopping the moment you are warped. [Skotlex]
|
|
* Fixed pc_additem messing with the equip field of the passed item data.
|
|
Fixes the famous "equip stuff on your arrow slot" bug. [Skotlex]
|
|
* Fixed cart-termination crashing the server if you used level 16 of it.
|
|
[Skotlex]
|
|
* Fixed check_connect_login_server check in char-sql server. Fixes
|
|
char-server not reconnecting to the login server. [Skotlex]
|
|
* Login-sql server will no longer change an account's state to "7" when
|
|
banning a player. This should fix being able to use @ban to clear out a
|
|
@blocked player. Players will now be identified as banned only through the
|
|
banned-until timestamp. [Skotlex]
|
|
* Fixed a crash when using Gospel... [Skotlex]
|
|
* The on-place function won't be invoked on setting ground skills if the
|
|
group's tick is greater than the current tick. As Buuyo pointed out, this
|
|
should fix Sanctuary and Gospel taking effect inmediately instead of after
|
|
"x" amount of ms as they should. [Skotlex]
|
|
* Added login-char packet 0x2737. Sets all characters offline (login-server
|
|
side). [Skotlex]
|
|
* Cleaned up char server "set all offline" implementation to remove only
|
|
characters from the map-server from which the packet was invoked. It will
|
|
also now correctly kick/set-character offline from the map-server if they
|
|
are connected. [Skotlex]
|
|
* Cleaned up the char-sql reconnect code. It no longer sets everyone to
|
|
offline. [Skotlex]
|
|
* Removed setting "kick_on_disconnect", servers will no longer kick
|
|
characters out when there's a disconnection. Instead, it'll use the most
|
|
logical approach: Set characters into a "lost" state when there's a
|
|
disconnection, on reconnect, resent the list of online-characters, do a
|
|
sync, and let the difference be characters to be removed. Also, the
|
|
map-server won't release character data until it's saved and the ack
|
|
returns from the char-server to prevent data loss (all this data is resent
|
|
on reconnect for saving anyway). [Skotlex]
|
|
* Added a check in pc_equipitem so that when switching weapons and you have
|
|
the skill_range_by_weapon setting active, the skill info block (which
|
|
includes range) will be resent when the new weapon to equip has a range
|
|
different than the previous one. [Skotlex]
|
|
* One closer inspection, removed that clear in itemdb_reload for a foreach
|
|
call again. And modified itemdb_load to scrap the dummy item entry from the
|
|
item_db and replace it with proper data for the item. [Skotlex]
|
|
* itemdb_reload will clear the itemdb before reloading info instead of only
|
|
clearing the scripts now. [Skotlex]
|
|
* Some cleaning of skill_castend_pos2, fixed Gospel, and a
|
|
map_freeblock_unlock misplacement. [Skotlex]
|
|
* Sense/Estimation will now display the mob info window to all party
|
|
members in the same map. [Skotlex]
|
|
2006/07/08
|
|
* Fixed the new addeff structure not working well with SC_STONE (because
|
|
SC_STONE is 0, which was by default not handled as a valid value).
|
|
[Skotlex]
|
|
* Added back the TF_MISS walking speed bonus to assassin type classes (how
|
|
did that got lost?) [Skotlex]
|
|
* Fixed mobinfo displaying exp as signed ints rather than unsigned.
|
|
[Skotlex]
|
|
* Added status_check_visibility to check if an object is within range of
|
|
view of another. Nothing more, nothing less. It's used by unit movement to
|
|
check whether you can continue chasing your target or not when the "chase
|
|
target" directive is given. [Skotlex]
|
|
* Fixed the char table having party/guild_id as smallint when they need int
|
|
there. Thanks to hermematon for pointing it out (use svn_ugprade7580.sql)
|
|
[Skotlex]
|
|
* Applied k3dt fixes to pet-hatching, ice-wall check, and wedding skills.
|
|
[Skotlex]
|
|
* Fixed endow skills calling the skill no damage packet twice. [Skotlex]
|
|
* Fixed a crash on warpwaitingpc when the chat-room is empty. [Skotlex]
|
|
2006/07/07
|
|
* Fixed the Warm Skills [Skotlex]
|
|
* Removed the debug message when a player logs out and is removed from
|
|
memory, it is working fine (tested normal logging off and autotrade). [Skotlex]
|
|
* Corrected the pet-armor field of the pet not being updated on
|
|
equip/unequip of accessories, making them not show up inmediately. [Skotlex]
|
|
* Status_calc_bl will no longer stop you from attacking/walking when the
|
|
mode is changed unless the new mode no longer includes
|
|
"can-attack"/"can-move" respectively. [Skotlex]
|
|
* Should have fixed clif_item_sub to properly store pet egg/armor data.
|
|
There should be no more "random refine levels" bugs related to these.
|
|
[Skotlex]
|
|
* itemdb_exists will now return NULL for item_id 0. [Skotlex]
|
|
* Added a check to free a character from memory when changing map servers.
|
|
[Skotlex]
|
|
* Okay, added a chrif_save_ack packet to the char-server so now the map
|
|
server will know once a character was "final saved", and only then the
|
|
character will be removed from memory. On char-server reconnection, all
|
|
chars that are in final-save state are resent to save (if they are still in
|
|
memory, it's because the ack hasn't gotten here from the char-server). This
|
|
should effectively block all dupe problems due to heavy inter-server lag,
|
|
however as it's untested, it currently prints some debug messages when
|
|
people are saved and then removed from memory. Need testers so this can be
|
|
debugged and merged to stable! [Skotlex]
|
|
* Now, when the login-char connection is cut, the char-server won't set
|
|
everyone offline on reconnect, instead it will send the list of online
|
|
accounts to the login server. [Skotlex]
|
|
* Modified the error on the char-sql server to set chars online when it
|
|
receives a save packet from a character tagged as offline (until it can be
|
|
figured out why this is happening) [Skotlex]
|
|
* Fixed signed/unsigned comparison issues in the char txt/sql server.
|
|
[Skotlex]
|
|
* Fixed the cooking success chances. Thanks to Ishizu Chan. [Skotlex]
|
|
* Added a temporary band-aid to prevent executing the script of non-arrows
|
|
when they are equipped on the arrow-slot (until the actual cause of why
|
|
pc_unequipitem is not working correctly is discovered/fixed) [Skotlex]
|
|
2006/07/06
|
|
* Modified the party_data structure on the map server to remove some
|
|
redundant data. Added a party_data structure on the char-server to hold a
|
|
more complete set of information about parties. Added to the party_member
|
|
structure the class of each member so that the map server can do the
|
|
appropiate checks even if the character is on another mapserver/offline.
|
|
Due to the format changes in the party structure, txt servers will have to
|
|
wipe their party file... (sql save format has not been changed) [Skotlex]
|
|
* Added function char_family to check if there's a family state given the
|
|
three character ids, instead of doing individual checks all the time.
|
|
[Skotlex]
|
|
* Rewrote all the item restriction functions so that they will take into
|
|
account slotted card restrictions as well. [Skotlex]
|
|
* Added no_skill_delay setting, when set, affected object types will have
|
|
the minimum skill delay for all skills. Defaults to mobs, since they
|
|
don't have skill delays. [Skotlex]
|
|
* Cleaned up pc_equipitem. When dual wielding or equipping accessories, if
|
|
the client actually specifies one of the two positions, it will be taken
|
|
into account (now, does the client actually does this?) [Skotlex]
|
|
* Fixed GrandCross and similar skills. [Skotlex]
|
|
* FogWall will now also affect the caster. [Skotlex]
|
|
2006/07/05
|
|
* Updated NJ_KAENSIN by Saycyber21 [Vicious]
|
|
* Updated @refine to take account of MAX_REFINE, thanks to Omega... GM
|
|
Designer. [Skotlex]
|
|
- Also optimized the @refine loop for better performance.
|
|
2006/07/04
|
|
* Fixed compile issue for NJ_BAKUENRYU, by Saycyber21. [Vicious]
|
|
* Implemented Saycyber21's some NJ work. Untested. :D [Vicious]
|
|
* Implemented cooking chances. Chance of success is 70% - 7*(dish-lv)% +
|
|
12*(cooking set-lv)%. Exception: When using the legendary cooking set,
|
|
success chance is 100% regardless of dish. [Skotlex]
|
|
* Added battle config setting emergency_recall, specifies behaviour of that
|
|
skill (skill.conf): 0 - Disabled. 1 - can't be used in nowarpto maps. 2 -
|
|
Can be used everywhere. [Skotlex]
|
|
* Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can
|
|
come out or not is entirely decided by the abra db file now. [Skotlex]
|
|
* Added structure s_addeffect to handle status change additions. Cleaned up
|
|
relevant code. It is now possible to specify ANY status change, not just
|
|
the basic ones. NOTE that the code is proof-read, but untested! [Skotlex]
|
|
* Added support for bonus3 bAddEff/bAddEffWhenHit as follows: [Skotlex]
|
|
bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
|
|
Target flag is 0: Self. 1: Enemy. 2: Both.
|
|
* Added these descriptions to doc/item_bonus.txt [Skotlex]
|
|
* Added a check when joining a chat to make sure the target object is of
|
|
type BL_CHAT. [Skotlex]
|
|
2006/07/03
|
|
* Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txt
|
|
[Skotelx]
|
|
* Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a
|
|
ranged arrow-type attack. [Skotlex]
|
|
* Updated help.txt and help2.txt, thanks to Inuyasha for providing the
|
|
updated files. [Skotlex]
|
|
* Char-server SQL won't perform the reconnect cleanup routines when
|
|
kick_on_disconnect is disabled. [Skotlex]
|
|
* Renamed summons_inherit_effects to summons_trigger_autospells as the
|
|
setting now only makes the attacks of the slaves trigger the autospells of
|
|
the master (as it should be). [Skotlex]
|
|
* Corrected code capping no_spawn_on_player to 50 when the max should be
|
|
100. [Skotlex]
|
|
* Warmth will dispel when warping now (or else the effect is left on the
|
|
ground) [Skotlex]
|
|
* Fixed reading of the refine_db not working right when MAX_REFINE is
|
|
increased from 10. [Skotlex]
|
|
* Some more cleaning to the implementation of Abracadabra [Skotlex]
|
|
* Fixed a compile warning in login sql/txt [Skotlex]
|
|
* Fixed pc_makesavestatus not setting your logout position. [Skotlex]
|
|
* Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE.
|
|
[Skotlex]
|
|
* Added the missing +100% damage modifier of Enchant Deadly Poison.
|
|
[Skotlex]
|
|
* Fixed SkillStatusChangeTable not working correctly for Homun/Guild
|
|
skills. [Skotlex]
|
|
2006/06/30
|
|
* Fixed a typo in msg_athena.conf, "This item cannot be drop" -> "This item cannot be dropped" [MasterOfMuppets]
|
|
* Added a check to prevent equipped items from being traded. [Skotlex]
|
|
* Added UF_SONG (0x400) to differentiate songs from dances. [Skotlex]
|
|
* Added preliminar support for making a Song+Dance turn into BA_DISSONANCE
|
|
cells. Beware of potential bugs as it's untested. [Skotlex]
|
|
* Added mapflag "nochat" to prevent chatting rooms from being created.
|
|
[Skotlex]
|
|
* Corrected some of the sleep checks when the char id does not matches with
|
|
the char-id expected by the script engine. [Skotlex]
|
|
* Cleanup in itemheal related code, fixed the item heal group bonus not
|
|
working on Groups beyond 7. [Skotlex]
|
|
* Fixed pet's loot not being moved to your inventory on logout. [Skotlex]
|
|
2006/06/29
|
|
* Made the map server send list of characters online to the char-server on
|
|
reconnection regardless of "kick_on_disconnect" setting, as otherwise, a
|
|
temporary disconnection would make the char-server tag all characters
|
|
offline and refuse to save them afterwards. [Skotlex]
|
|
* Fixed guild storage being "eternally in use" if you quit/logout before
|
|
closing it. [Skotlex]
|
|
* Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs.
|
|
[Skotlex]
|
|
* [Fixed]
|
|
- Scripting system screwing up script position after mixing timers with menus.
|
|
- NPC attached AI mobs display as alive when dead.
|
|
- View data not updating after buildin_unitdeadsit.
|
|
[Improved]
|
|
- NPCE_LOADMAP to execute after all (area) objects are sent to the player.
|
|
- Simplified scripting system. sd will now use pointer to the script state itself.
|
|
[Lance]
|
|
|
|
2006/06/28
|
|
* changed:
|
|
dynamic_pass_failure_ban_how_many:from 3 to 7
|
|
dynamic_pass_failure_ban_how_long:from 60 to 5
|
|
as in official servers. [Musashiden]
|
|
* Added a check in script command "set_option" so that invoking
|
|
"set_option(0)" removes Cart/Peco/Falcon, as expected by scripts. [Skotlex]
|
|
* Added trade-range check on trade start. [Skotlex]
|
|
* Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction
|
|
with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed
|
|
to be used on enemies. [Skotlex]
|
|
* Cleaned up a bit the code for @item [Skotlex]
|
|
* Fixed character/storage being sent to be saved TWICE when you logged out
|
|
while the storage is opened. [Skotlex]
|
|
* Added save_settings map config. Specifies after which events do
|
|
characters get saved (defaults to all): 1 - Trade successful, 2 - Vending
|
|
transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.
|
|
[Skotlex]
|
|
* Changed the mob drop rate adjust function to receive a signed int
|
|
argument. Probably will fix those drops with 0% becoming 100% [Skotlex]
|
|
* Corrected Musical Strike having a different damage equation from Throw
|
|
Arrow. [Skotlex]
|
|
* Added state rewarp to players. It gets set when a pc_setpos call is
|
|
triggered while the player is changing maps so that when the player finish
|
|
loading the map, it is inmediately rewarped to where it has been
|
|
rewarped/recalled to. [Skotlex]
|
|
2006/06/27
|
|
* Map server will now resent the whole list of online characters to
|
|
char-server on reconnect when the kick_on_disconnect setting is active.
|
|
[Skotlex]
|
|
* Cleaned up and optimized the IP sync code. New login_athena config
|
|
setting sync_ip_interval specifies how often to sync the ip. The default is
|
|
0 (disabled). [Skotlex]
|
|
* Added mapflag "loadevent", now load-map script events will ONLY trigger
|
|
on maps with this mapflag on, rather than every map. [Skotlex]
|
|
* High Jump can now be used in all versus maps. [Skotlex]
|
|
* Added Kaite's opt3 value, taken from jA [Skotlex]
|
|
* Added state dirty == 2 to storages. Signals when a storage was sent for
|
|
final saving. Said storage is removed from memory after the ack from the
|
|
char-server, and they are sent to save if the map/char servers reconnect
|
|
before the ack arrives. In short: they are guaranteed to be saved after a
|
|
char logs out. [Skotlex]
|
|
* Put pay_arche.gat in the "no experience lost" mapflag file. [MasterOfMuppets]
|
|
2006/06/26
|
|
* Corrected the element of hunter traps. [Skotlex]
|
|
* Deadly Poison now also reduces def2 by 25% [Skotlex]
|
|
* Cleaned up a bit skill_moonlit, Moonlit Petals should work correctly now.
|
|
[Skotlex]
|
|
* Fixed @mi displaying always 0 instead of the mob's class. [Skotlex]
|
|
* Rough implementation of Ground Drift according to description and jA
|
|
info. [Skotlex]
|
|
* Implemented Tatami Gaeshi using skill description and jA implementation
|
|
for reference. [Skotlex]
|
|
* Merged Mitternacht's max_heal/max_heal_lv config settings. [Skotlex]
|
|
* Removed support of packet 0xc3 on the new packet versions. Thanks to
|
|
Meruru for pointing out they aren't being used anymore. [Skotlex]
|
|
* Autospells will now again check for the skill's nk value, so that skills
|
|
tagged "nodamage" skills will not trigger autospells. [Skotlex]
|
|
* Corrected clif_item_sub so that pet eggs will correctly be sent as
|
|
equipment (fixes them showing up "broken" and with random refine levels)
|
|
[Skotlex]
|
|
* [Added]:
|
|
- buildin_unitkill just for kicks. [Lance]
|
|
|
|
2006/06/23
|
|
* [Optimized]:
|
|
- Setting of variables with defined scope in some frequently executed script
|
|
events.
|
|
[Added]:
|
|
- Missing script_require_trigger flags for some power hungry events.
|
|
* Updated mob_db.sql and item_db.sql to latest. [Skotlex]
|
|
* Modified pc_setoption so that it will correctly update sprite AND clothes
|
|
color when mounting/unmounting changing into/from xmas/wedding sprites.
|
|
[Skotlex]
|
|
* Allowed itemdb_exists to return the dummy item. Enables "invalid" items
|
|
to be sold, traded, dropped, etc. [Skotlex]
|
|
* Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes
|
|
and before card reductions. The skill now completely disregards left
|
|
hand weapon. [Skotlex]
|
|
* Standarized PF_MEMORIZE to be 50% cast time on all skills (instead of
|
|
-50% for targetted skills and -66% for ground skills >.>) [Skotlex]
|
|
* Cleared up the comment on what item_check does and how it works.
|
|
[Skotlex]
|
|
* Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map"
|
|
setting, it's now a clone-forbidden skill. That is, skills with the flag 16
|
|
will never be copied by clones. If you use a PK-mode server, use flag 2 now
|
|
to forbid skills from common maps. [Skotlex]
|
|
* Default skills from not being cloned are Magnus Exorcism and Turn Undead.
|
|
* The map search free cell will now use the size of the map # of tries
|
|
before giving up when the spawn area is the whole map. Added a check to
|
|
inmediately give up when the number of spawn retries has reached the max
|
|
specified (no_spawn_onplayer = 100). [Skotlex]
|
|
* Cleaned up a bit the clone code to account for the unit flags
|
|
UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self
|
|
skill that causes a ground-tile to be placed, like Dances). [Skotlex]
|
|
* Added pc_bonus_autospell_del, gives support for removing autospell
|
|
effects. When a negative rate is specified, it will decrease the chance of
|
|
casting (eg: You have two different cards with autospell Heal +20% each,
|
|
then do autospell -30. The second card will be cancelled, and the first one
|
|
will become Heal +10%) [Skotlex]
|
|
* npc_timers now will not restore the previous timer data when there's no
|
|
players attached (when it's strictly an npc timer). This should reenable
|
|
the old behaviour of getnpctimer returning the total ellapsed time since
|
|
"startnpctimer" even after the last label has been reached. However, this
|
|
behaviour won't apply to player-attached timers. [Skotlex]
|
|
* [Fixed]:
|
|
- MAPREGSQL overloading SQL table with temperory map registries.
|
|
- Incorrect perfomance calculation for MAPREGSQL loading and saving. [Lance]
|
|
|
|
2006/06/22
|
|
* Guessed and added support for the packets 0x22a (idle) and 0x22b (spawn).
|
|
This should complete the required packets for PACKETVER 7. [Skotlex]
|
|
* Added support for the PACKETVER 7 packets in the "dummy" current
|
|
intravision implementation. [Skotlex]
|
|
* Fixed @autoloot being off by 0.01% when entering a manual value.
|
|
[Skotlex]
|
|
* Restored the "Secret" behaviour of Blast Mine and Claymore Trap where
|
|
each target is hit N times (where N is the number of mobs in the splash
|
|
area at the moment of triggering). [Skotlex]
|
|
* Updated the tools/stackdump script to also handle sig-plugin generated
|
|
backtraces. Now it will also auto-determine whether the exe needs a .exe at
|
|
the end or not. Help me test it as I want this script on stable NOW :X
|
|
[Skotlex]
|
|
* Usage is "stackdump <login/char/map> <txt/sql> [number]". When a number
|
|
is given, sig-plugin stackdumps are assumed, otherwise it parses the normal
|
|
stackdump as before. [Skotlex]
|
|
* Corrected autoloot so that you can specify rate with decimal precision
|
|
("@autoloot 0.01" should work) [Skotlex]
|
|
2006/06/21
|
|
* [Removed]:
|
|
- Redundant mob name copying. (it's already copied in mob_parse_dataset) [Lance]
|
|
* [Fixed]:
|
|
- Compilation warnings and errors.
|
|
[Improved]:
|
|
- Changed and moved IP sync status messages to elaborate more. [Lance]
|
|
* Tested and fixed resolve_hostbyname. Applied said function around most of
|
|
the code where needed. Removed includes for the OS/network system pretty
|
|
much from every file (our socket.c file should handle this) [Skotlex]
|
|
* Made the GM mute request bypass the manner_system setting. [Skotlex]
|
|
* Applied use of parse_hostbyname() in chrif.c to fix compilation errors.
|
|
[Skotlex]
|
|
* status_percent_change will now account for when the target's max hp/sp is
|
|
above INT_MAX. [Skotlex]
|
|
* [Added]:
|
|
- DNS (WAN) sync for those pesky disconnections (dynamic ip renewal). [Lance]
|
|
2006/06/20
|
|
* Some cleaning up of OPTION related code. OPTION_XMAS and OPTION_FLYING
|
|
really ARE the same value clientside! (totally stupid), therefore I've
|
|
opted from removing the flying animation since it really just displays as
|
|
Xmas for others (and the correct fix involves adding a bunch of
|
|
class-change packets...) [Skotlex]
|
|
* Updated skill_require_db to place the Zeny requirements of ZenyNage and
|
|
Fling. [Skotlex]
|
|
* Fixed crash when non-players use ZenyNage. Added the correct Zeny check
|
|
in skill_check_condition, fixed the skill so that it's damage is based on
|
|
whatever zeny is specified in skill_require_db. [Skotlex]
|
|
* Can-act delay will not be reset when warping now. [Skotlex]
|
|
* Fixed Quagmire not altering walking-speed. [Skotlex]
|
|
* Silence now blocks skills both on begin/end casting. [Skotlex]
|
|
* Updated status_calc_bl so that when walking speed changes, the character
|
|
is made to rewalk so that the new speed takes effect inmediately. [Skotlex]
|
|
2006/06/19
|
|
* Added Ayothaya to nopenalty and nopvp mapflags. [Evera]
|
|
* Combo-used Skills with State "move_enable" will now override the "can't
|
|
move delay". Fixes Break-Fall -> Jump-Kick. [Skotlex]
|
|
* Some more cleanups of battle_calc_damage to account for absorbed damage
|
|
reductions. [Skotlex]
|
|
* Moved back Soul Drain code from mob_dead to skill_counter_additional_effect.
|
|
Now we are back to where the skill animation does not shows, but you DO
|
|
get SP T.T' [Skotlex]
|
|
* Some cleanups and corrections in battle.c to account for negative
|
|
(absorbed) damage. [Skotlex]
|
|
* Fixed fame-list updating crashing char-sql server when the given char-id
|
|
just got into ranking. [Skotlex]
|
|
* Added missing Arunafeltz maps with information from NLZ [Evera]
|
|
2006/06/18
|
|
* [Fixed]:
|
|
- Typo in status.c add_sc() using 'skill' instead of 'sk' as index, resulting in
|
|
filling the SkillStatusChangeTableArray with junk data.
|
|
- > NEEDS CONFIRMATION < Ends casting if player is knocked with freezing/stun/whatever
|
|
- Typo in parse_frommap. [Lance]
|
|
* [Fixed]:
|
|
- clif_initialstatus using SHRT_MAX instead of USHRT_MAX for status_point.
|
|
* [Temperory Fixed]:
|
|
- Crashing of SQL char-server in parse_frommap case 0x2b01. [Lance]
|
|
* [Removed]:
|
|
- Large part of scripted mob control commands are removed.
|
|
- Large part of scripted player control commands are removed.
|
|
- Scripted mob slaves changing master ID.
|
|
[Added]:
|
|
- Unit control commands.
|
|
- CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too.
|
|
- Macro RECURSIVE_MASTER_CHECK in battle.c
|
|
[Modified]:
|
|
- buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid
|
|
and buildin_unitskillusepos.
|
|
- md->callback_flag to short (double word). [Lance]
|
|
|
|
2006/06/17
|
|
* Devotion absorbed damage will now appear to come from oneself (instead of
|
|
the original attacker changing directions towards the Crusader) [Skotlex]
|
|
* Updated clif_refres to send inventory, cart, and weight info. [Skotlex]
|
|
* Fixed intif_guild_memberinfoshort to not leave a dangling pointer when
|
|
someone logs out <.< [Skotlex]
|
|
* Changed some mapflags related to the eye of hellion quest. [MasterOfMuppets]
|
|
* [Added]:
|
|
- buildin_checkcell, buildin_mobwarp, buildin_pcattack.
|
|
[Improved]:
|
|
- buildin_skilluseid and buildin_skillusepos to accept a few more arguments.
|
|
- mob_script_callback to return sucess value [Lance]
|
|
* Fixed the party HP packets to send max HP 10000 and scale HP accordingly
|
|
when the player's HP doesn't fits in the packet's field. Fixes HP bars not
|
|
correctly displaying the % of life when max HP is above 32k. [Skotlex]
|
|
|
|
2006/06/16
|
|
* Fixed option value being reset'ed on login (fixes cart/peco/falcon being
|
|
lost) [Skotlex]
|
|
* Corrected @speed to alter your base speed instead of battle one. Means
|
|
the change remains for much longer (until status_calc_pc is invoked, which
|
|
could be due to equipping/unequipping stuff) [Skotlex]
|
|
* Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100
|
|
setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic
|
|
damage be reduced by half. This bonus stack, so two cards with
|
|
bNoMagicDamage,50 will give magic immunity. [Skotlex]
|
|
* Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which
|
|
specifies the threshold before the bNoMagicDamage starts blocking support
|
|
statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus
|
|
bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal
|
|
or support status, while "bonus bNoMagicDamage,80;" does. [Skotlex]
|
|
* Removed db_tables.sql as it's no longer used. [Skotlex]
|
|
* the mvp_sd is removed when the mob is the emperium and there's no
|
|
killer/exp-awarded (assumed killed by script), this prevents the on-kill
|
|
event from triggering and giving the castle to whoever damaged the most the
|
|
emperium without destroying it. [Skotlex]
|
|
* [Added]:
|
|
- Custom slave mobs to inherit the callback_flag.
|
|
- Added option #25 to buildin_setmobdata to set the callback_flag. [Lance]
|
|
* [Improved]:
|
|
- Cleaned up Custom Mob Script Callback codes. Looks much better now :B. [Lance]
|
|
|
|
2006/06/15
|
|
* [Fixed]:
|
|
- intif_parse_RenamePetOk for not compatible with ANSI-C initialzation specification.
|
|
[Lance]
|
|
* Added indexes for loginlog and ipbanlist as they did not have any.
|
|
(note, someone already put the index on loginlog on trunk.) [Euph]
|
|
* Merged Adam's patch to let the char-server handle validation of
|
|
pet-name-change requests through the allowed char letters config. [Skotlex]
|
|
* Fixed "wedding_ignore_palette: yes" not working when relogging with the
|
|
gear already equipped. [Skotlex]
|
|
* Added blocking of the Kick skills when you are a Soul Linker. [Skotlex]
|
|
* Added enabling to turn off a kick-stance regardless of class. [Skotlex]
|
|
* Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas
|
|
options. [Skotlex]
|
|
* Added back OPTION_XMAS, but the actual value is missing! [Skotlex]
|
|
* Corrected chrif_save so that the player is not set offline on map-change.
|
|
[Skotlex]
|
|
* Added change-look support in pc_setoption when specifying OPTION_XMAS
|
|
[Skotlex]
|
|
* Fixed clif_parse_RemoveOption removing all options instead of just
|
|
Falcon/Cart/Peco [Skotlex]
|
|
* Fixed clif_send not sending packets to SELF when specifying AREA if the
|
|
source is not on the map yet. [Skotlex]
|
|
* Fixed and cleaned up script command 'equip' [Skotlex]
|
|
* Fixed 'autoequip' items. [Skotlex]
|
|
* Fixed Aspd not being updated in your status window after Agi/Dex
|
|
increasing statuses take effect. [Skotlex]
|
|
2006/06/14
|
|
* Fixed map_nick2sd so that searching for "Adam" will not match a char
|
|
named "Adam Smith". Thanks to Adam for reporting it out. [Skotlex]
|
|
* Modified how luk reduces status changes by reducing the gap. Eg: resist =
|
|
vit; resist += (max - resist)*luk/300; [Skotlex]
|
|
* Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the
|
|
luk threshold at which you gain inmunity (defaults to 300). [Skotlex]
|
|
* Fixed buildin_getmobdata. It was trying to handle the first parameter as the
|
|
array to fill in. [blackhole89]
|
|
* Blocked again skill usage during marionette. [Skotlex]
|
|
* Fixed main.sql adding a key on char_id rather than account_id for the
|
|
char table. [Skotlex]
|
|
* Cleaned up character saving in char-sql, it no longer needs to query the
|
|
database to see if the player exists on each char-save, instead it checks
|
|
the received data against the online-players db. No such fix is required
|
|
for char-txt. [Skotlex]
|
|
* Added an error message on the char-server when the received player data
|
|
size does not matches with the expected size (should avoid the crash that
|
|
happens on such a memcpy). [Skotlex]
|
|
* [Improved]:
|
|
- script_save_mapreg for MapregSQL Saving to display perfomance only in slow
|
|
queries. [Lance]
|
|
2006/06/13
|
|
* Updated mob_db.sql and item_db.sql to latest. [Skotlex]
|
|
* Added account_id index to char table. Thanks to Buuyo for reporting it.
|
|
Sql users apply upgrade_svn7146.sql NOW. [Skotlex]
|
|
* Marionette and Devotion will now check raw distance and ignore obstacles
|
|
and the like. [Skotlex]
|
|
* Added irc_channel_pass setting and prevent crashing when irc server
|
|
lookup by host fails. Thanks to Trancid for the details. [Skotlex]
|
|
* [Fixed]:
|
|
- clif_parse_GetCharNameRequest displaying false alarm for legitimate GM snooping.
|
|
[Lance]
|
|
* Added support for reading correctly status change data from Guild and
|
|
Homun skills. [Skotlex]
|
|
* Added support for reading Homun skill data (which means the HM skills are
|
|
now safe to add to skill_db, skill_require_db, etc) [Skotlex]
|
|
* Oppositions can't be made during WoE now. [Skotlex]
|
|
* Fixed a few compiler warnings from VC [Skotlex]
|
|
* Commented out the Homunculus Skills<->Status Change link which was
|
|
causing some memory corruptions. [Skotlex]
|
|
2006/06/12
|
|
* [Fixed]:
|
|
- buildin_npcshopitem not allocating extra 1 block of terminator.
|
|
[Added]:
|
|
- Modified versions of Dj-Yhn's buildin_npcshopdelitem and buildin_npcshopadditem
|
|
[Lance]
|
|
* Updated clif_disp_onlyself to not use dynamic memory and write directly
|
|
to the player's buffer. [Skotlex]
|
|
* Updated @noask to also tell the user what he has just rejected (added
|
|
msg_athena entries for each of the different requests). Also updated it to
|
|
use clif_disp_onlyself. [Skotlex]
|
|
* Fixed a pair of missing initializers in the clif storage functions.
|
|
[Skotlex]
|
|
* @heal no longer displays a healing animation. Fixes the client believing
|
|
you couldn't be healed more than 32K. [Skotlex]
|
|
* Now you can use any skills (except encore/dancing ones) while under
|
|
Longing for Freeding. [Skotlex]
|
|
* Now you can use any skills while under Marionette Control. [Skotlex]
|
|
* Fixed npc_checknear's distance check returning the opposite of what it
|
|
should (false when the range is correct and viceversa) [Skotlex]
|
|
* Added a warning on item loading when an item is of equippable type but
|
|
has no equippable position. [Skotlex]
|
|
* Turning an alliance to an opposition won't work now during WoE [Skotlex]
|
|
* Slaves can summon other mobs now. The only ones who can't do this are
|
|
player summoned mobs. [Skotlex]
|
|
* Merged the following functions for faster processing of items: [Skotlex]
|
|
clif_storageitemlist + clif_storageequiplist = clif_storagelist
|
|
clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist
|
|
clif_itemlist + clif_equiplist = clif_inventorylist
|
|
Note that the changes are a bit substantial and need proper testing!
|
|
* Increased max knockback value support to 25. [Skotlex]
|
|
* [Optimized]:
|
|
- buildin_npcshopitem memory allocation to calculate before reallocating.
|
|
[Lance]
|
|
* Made guild member exp an unsigned int. [Skotlex]
|
|
* Various cleanups to the npc clicking related functions. Should fix quite
|
|
some possible crashes from crafted packets. [Skotlex]
|
|
* Added overflow checks for bonus settings mdef_rate/def_rate. [Skotlex]
|
|
* Added missing update of INT after a buf. [Skotlex]
|
|
* Small cleanup of how SC_BLEEDING works. [Skotlex]
|
|
* Fixed party_foreach_samemap invoking the function on the CASTER instead
|
|
of on the party members. [Skotlex]
|
|
* Modified clif_parse_NpcClicked to handle the different situations with
|
|
different bl-objects (attack on players/mobs, click on npcs or mobs with
|
|
npc attached) [Skotlex]
|
|
2006/06/09
|
|
* [Fixed]
|
|
- Compilation warnings on guild.c and int_guild.c [Lance]
|
|
* Added structure party_data and party_member_data to the map server to
|
|
hold party-specific required information about parties including
|
|
Monk/TK/SG/SN states and party member count. Family information is still
|
|
missing, and handling of the state should probably be done by the
|
|
char-server, too... [Skotlex]
|
|
* party Hp updates are no longer done each time the Hp is modified, but
|
|
together with the party xy timer. It means HP-bars will be a bit delayed
|
|
before being updated, but packet consumption should be much less during
|
|
heated battles. [Skotlex]
|
|
* Fixed MoM's typo [Vicious]
|
|
* Fixed map_readafm missing strcpy(afm_name, m->name). [Skotlex]
|
|
* [Improved]:
|
|
- npc_click interception on BL_MOB and BL_PC to let sd act accordingly.
|
|
[Lance]
|
|
* [Fixed]:
|
|
- Execution of sleep/sleep2 more than once will hang the script_state.
|
|
[Lance]
|
|
* Fixed @mapinfo displaying incorrectly maps with nosave which send you
|
|
back to your last savepoint. [Skotlex]
|
|
* Moved guild_exp_rate from a mapserver battle config setting to a char
|
|
server config. It no longer modifies the total taxed exp as seen on the
|
|
guild information window, but directly modifies the exp that the guild
|
|
earns. [Skotlex]
|
|
* Added an error report and correction when the map server receives a guild
|
|
from the char-server with more guild members than MAX_GUILD. [Skotlex]
|
|
* Changed the interval between waterballs back to 125 [MasterOfMuppets]
|
|
* Fixed a typo in char_sql/char.c, thanks to Euph [MasterOfMuppets]
|
|
2006/06/08
|
|
* Modified guild exp to be an unsigned int rather than a signed one.
|
|
[Skotlex]
|
|
* Fixed @skilltree printing out Unknown job for most targets used.
|
|
[Skotlex]
|
|
* Cleaned clif_pvpset to not send the packet to nearby characters when the
|
|
source is GM-hidden. May help fix the crash on PvP with gm-hidden
|
|
characters. [Skotlex]
|
|
* Modified map_freeblock_unlock so that aFree errors will report the
|
|
file/line that INVOKED the function rather than the function itself.
|
|
[Skotlex]
|
|
NOTE: Do NOT disable the memory manager as that will break this change.
|
|
This change is to be temporarily set until the afree'd error can be
|
|
resolved.
|
|
* Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable
|
|
only on warps that don't lead to nobranch maps. 2 - enable on all warps.
|
|
[Skotlex]
|
|
* Adjusted Don't Forget Me, Defender, Longing to use all val entries, and
|
|
to hold the speed adjustment value rather than speed penalty (eg: 125
|
|
instead of 25). [Skotlex]
|
|
* Cleaned up status_calc_speed so that speed penalties are correctly
|
|
handled (eg: 25% penalty is speed*100/75, not +speed*25/100). Thanks to
|
|
Euph for pointing it out and Belle for the speed mechanics. [Skotlex]
|
|
2006/06/07
|
|
* Fixed Sense using mdef instead of mdef2 [Skotlex]
|
|
* Fixed item-skills not showing up on login. [Skotlex]
|
|
* Cleaned up clif_parseLoadEndAck, by testing which packets are required
|
|
only on first-login and which ones are required on all map-changes.
|
|
Skill-tree, Exp, Skill Points and most of the basic status are no longer
|
|
sent on map-change (items, cart data and zeny still need to be sent one
|
|
very map-change). [Skotlex]
|
|
* Fixed the mob state not being set to Berserk/Angry correctly after the
|
|
mob reaches the target's location. [Skotlex]
|
|
* Added config setting mob_npc_warp, when set to yes, enables mobs to be
|
|
warped between maps when stepping on a npc-warp. [Skotlex]
|
|
* Added monster_ai setting &64, when enabled makes a mob run to any nearby
|
|
npc-warp when their current target has switched maps. [Skotlex]
|
|
* Added pc_calcexp to calculate individual exp bonuses acquired from exp's
|
|
source (race bonus cards, SG Exp skills, pk-mode higher level exp) [Skotlex]
|
|
* pc_gain_exp now also receives the source of the exp, when said source
|
|
exists, bonuses are applicated as needed. [Skotlex]
|
|
* Added status_kill when capturing a mob, should take care of the mob not
|
|
respawning after caputed. [Skotlex]
|
|
* Fixed item info not displaying the found item id [Skotlex]
|
|
* Fixed item info not displaying the weight value properly. [Skotlex]
|
|
* Adjusted status resistances and durations taking as base Viccious's info
|
|
from the kro guidebook. [Skotlex]
|
|
* Moved souldrain code from skill_counter_additional_effect to mob_dead. It
|
|
should display the skill animation correctly now. [Skotlex]
|
|
* Adjusted several sc rate/time reductions as pointed out by Playtester.
|
|
[Skotlex]
|
|
- Luk now plays a luk/10 reduction role rather than a luk/3 one.
|
|
* Removed char_nick2id from char-sql server as it's no longer needed.
|
|
[Skotlex]
|
|
* Fixed quitting the map server not properly saving the storage before
|
|
deleting it. Thanks to Adam for pointing it out. [Skotlex]
|
|
* Cleaned status_get_sc_tick/status_get_sc_def to use the status_data
|
|
function. [Skotlex]
|
|
* SC_STOP's chance and duration can't be reduced anymore. [Skotlex]
|
|
* Storm Gust no longer has a 100% chance to freeze by passing mdef, now it
|
|
has a 300% base chance reduced by mdef and the like as explained out by
|
|
Tharis. [Skotlex]
|
|
* Frost Diver/Frost Nova's base freezing chance is no longer affected by
|
|
target's int. [Skotlex]
|
|
* [Improved]:
|
|
- mob_dead not to remove script controlled monsters with player sprites.
|
|
[Added]:
|
|
- buildin_mobdeadsit :D [Lance]
|
|
* [Fixed]:
|
|
- temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in
|
|
mob_damage. Thanks to seahorsix. [Lance]
|
|
* [Fixed]:
|
|
- Corrected login-server SQL to use *((ulong *)p) instead of (ulong)p [Lance]
|
|
* [Optimized]:
|
|
- list and size not being initialized (size get intialized in default: switch case)
|
|
Eliminated default case and initialized list and size at the beginning. [Lance]
|
|
2006/06/06
|
|
* Hopefully fixed for sure mobs getting extra stats when changing-class due
|
|
to the mobs level up setting. [Skotlex]
|
|
* Removed a piece of code that should no longer be needed due to the
|
|
combo-skill setting (inf = self, inf2 = no-target-self) which is blocking
|
|
self-skills from being used on others (pets/mobs should be allowed to do
|
|
that) [Skotlex]
|
|
* Added a status_check_skilluse call in Sightblaster to prevent it from
|
|
hitting hidden/cloaked/act-dead/etc players. [Skotlex]
|
|
* Fixed firewall counter going down by 2 each hit rather than 1. [Skotlex]
|
|
* Fixed Soul Burn not zapping away all SP. [Skotlex]
|
|
* The monsters can level up setting will not take effect when the mob's
|
|
level is LESS than their db counter-part (should prevent under-leveling
|
|
causing underflows and semi-immortal mobs) [Skotlex]
|
|
* Fixed mvp-exp calculations being messed up with more than one attacker.
|
|
[Skotlex]
|
|
* Changed the mob exp race bonus so that each player gets their own bonus,
|
|
rather than the killer's bonus applying to everyone. Still not the
|
|
"correct" way, but one step closer to it. [Skotlex]
|
|
* [Fixed]:
|
|
- Allocation of event_list in guild_npc_request_info to aCalloc so
|
|
memcpy(ev->name,event,strlen(event)) will have a null terminator. [Lance]
|
|
2006/06/05
|
|
* Fixed a crash when using SL_SMA and the "combo" ain't ready. [Skotlex]
|
|
* Hopefully fixed changing a mob's class causing them to get all sort of
|
|
stat bonuses due to the mobs-level-up setting. [Skotlex]
|
|
* Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef
|
|
to signed char to correctly account for cards with penalties in said stats.
|
|
[Skotlex]
|
|
* Fog of Wall won't affect the caster now in any way. [Skotlex]
|
|
* Added clif_fixpos packets before attacking for the first time to clear
|
|
any position sync issues with the client. [Skotlex]
|
|
* Fixed skill_unitsetting using layout->count for the for instead of
|
|
group->count [Skotlex]
|
|
* Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly
|
|
increase dex/agi by 40% per level. [Skotlex]
|
|
* Fixed char-sql server not deleting character variables when deleting a
|
|
char. [Skotlex]
|
|
* Corrected cloaking not ending on attack if you are near a wall. [Skotlex]
|
|
* Updated pc_bonus to use cap_value on all status_data modifiers to prevent
|
|
overflows/underflows. [Skotlex]
|
|
2006/06/03
|
|
* Fixed @mi/@mobinfo not showing the name collumns correcly [shadow]
|
|
* Solved the bug that made firewalls only castable a few times until [MasterOfMuppets]
|
|
you relogged. Thanks to Euph for the fix.
|
|
* Added variable other_mapserver_count to chrif.c which holds total count
|
|
of connected map-servers. By using this we prevent sending unnecessary
|
|
packets to the char-server when there's no more map-servers connected.
|
|
[Skotlex]
|
|
- Affected packets are whispers, announces, party messages, guild messages.
|
|
2006/06/02
|
|
* Fixed Visual Studio 7.1 Solution File (Login TXT and Map TXT were removed)
|
|
* Fixed a bug in unit_can_reach_bl which breaks path seeking when the
|
|
target is near obstacles. [Skotlex]
|
|
* Updated offensive use of Sanctuary to function like on the official servers [MasterOfMuppets]
|
|
* Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets]
|
|
* Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
|
|
fails. Fixes cases where the client gets "stuck" and refuses to let you
|
|
pick any items. [Skotlex]
|
|
* Removed the walk delay from firewall and changed its knockback [MasterOfMuppets]
|
|
to 1 tile to make it act more like in the official servers.
|
|
* Some cleaning of the mob slave ai. [Skotlex]
|
|
* Corrected Brandish Spear to work on levels above 10. [Skotlex]
|
|
* Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for
|
|
skill levels above 10 (meant for boss casted skills) [Skotlex]
|
|
* Fixed Spear-Quicken messing with the calc_flag [Skotlex]
|
|
* Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.
|
|
[Skotlex]
|
|
* [Fixed]
|
|
- Yet another compilation warning. [Lance]
|
|
2006/06/01
|
|
* Altered status_calc_pc so that equipment scripts are ran before
|
|
card-scripts. [Skotlex]
|
|
* Fixed pc_bonus to not underflow/overflow when adjusting def/mdef.
|
|
[Skotlex]
|
|
- These two together, should fix Tao Gunka Card.
|
|
* npc_debug_warps() will now be invoked if warp_point_debug is set.
|
|
[Skotlex]
|
|
* Updated item_db.sql/mob_db.sql to current. [Skotlex]
|
|
* Fixed NPC_SELFDESTRUCTION not showing nor dealing damage. [Skotlex]
|
|
* NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob
|
|
without removing it when the skill level is greater than one. [Skotlex]
|
|
* Added SC_DANCING declaration in the Status Change tables to signal it
|
|
modifies Walk speed. [Skotlex]
|
|
* Fixed pc_damage setting your canlog_tick even if the damage has no source
|
|
(eg: poison, berserk) [Skotlex]
|
|
* Berserk's aspd bonus now stacks with other aspd bonuses, but is still
|
|
affected by Quagmire/Forget-me-not. [Skotlex]
|
|
* Corrected setting slaves_inherit_mode to not apply to morphosis skills.
|
|
[Skotlex]
|
|
* Corrected pc_setoption to invoke status_calc_pc when getting/removing the
|
|
cart. [Skotlex]
|
|
* Fixed @mobinfo displaying the wrong element. [Skotlex]
|
|
* Fixed Autoblitz taking into account target's luck rather than attacker's
|
|
[Skotlex]
|
|
* Fixed slaves warping endlessly to their master when the master-slave
|
|
distance exceeds 30. [Skotlex]
|
|
* SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
|
|
[Skotlex]
|
|
* Removed attackrange/attackrange_ from TBL_PC, corrected clif.c using the
|
|
incorrect range variable. [Skotlex]
|
|
* You can now equip/unequip stuff while the storage is open. [Skotlex]
|
|
2006/05/31
|
|
* Fixed Soul Drain not really giving you SP [Skotlex]
|
|
* [Fixed]:
|
|
- Suppressed compilation warning in chrif.c [Lance]
|
|
* [Fixed]:
|
|
- Guys can't go across map-servers :( [Lance]
|
|
* [Fixed]:
|
|
- Restoration and saving of sd->npc_id must be done every time. [Lance]
|
|
* Added back the Freeze/Petrify adjustments of -50%def and +25%mdef (when
|
|
where these lost?). Thanks to Buuyo for pointing it out. [Skotlex]
|
|
* Corrected the mob_ai&2 setting triggering rude-attacked due to can't walk
|
|
delay. [Skotlex]
|
|
* Made the char_name_option char_athena.conf setting apply to parties and
|
|
guilds as well. It cannot be applied to pets yet without adding a
|
|
change-name-request interserver packet. [Skotlex]
|
|
* Moved the JOB_* defines from map.h to mmo.h, update char.c to use them.
|
|
[Skotlex]
|
|
* Added function char_read_fame_list for famelist reading. Invoked it on
|
|
init, and made it be sent automatically to connecting map servers.
|
|
[Skotlex]
|
|
* Some cleaning of the fame-list reading code. [Skotlex]
|
|
* Some cleaning of the fame-update code, fixed a logic bug which made the
|
|
ranking list fail to display the correct ranker names. [Skotlex]
|
|
* Removed typedef bool from socket.h and included cbasetypes.c instead.
|
|
[Skotlex]
|
|
* Cleaned up and corrected the calculation of hit/flee/cri/lucky dodge in
|
|
status_calc_bl. [Skotlex]
|
|
* [Fixed]:
|
|
- Incorrect SQL syntax in login.c (missing collumn) [Lance]
|
|
* [Improved]:
|
|
- SQL upgrade file for the new loginlog. Thanks to ultramage. [Lance]
|
|
* [Fixed]:
|
|
- nullpo in pet.c caused by equipping without checking if the pet is available.
|
|
[Lance]
|
|
* [Fixed]:
|
|
- Latest client support completed! [Lance]
|
|
* [Fixed]:
|
|
- Missing #include for cbasetypes.h in login server SQL.
|
|
- Logic errors in run_script [Lance]
|
|
* [Added]:
|
|
- Partial support for latest login packet. But it seems to have a new security
|
|
module. [Lance]
|
|
2006/05/30
|
|
* [Improved]:
|
|
- Fake NPC interface to use real NPCs.
|
|
- Scripting interface to restore and save sd->npc_id. [Lance]
|
|
* Added function pc_check_skilltree for checking if you unlocked new
|
|
tree-skills when raising non-passive skills. [Skotlex]
|
|
* Fixed flee/hit calculation in status_calc_bl to account for bonuses from
|
|
the base status. [Skotlex]
|
|
* [Fixed]:
|
|
- Compatibility problems in login.c [Lance]
|
|
* Fixed pets ignoring can-act delays for skill usage. [Skotlex]
|
|
* [Added]:
|
|
- Mercenary.c in VS.NET 2005 project files
|
|
[Improved]:
|
|
- loginlog using unsigned long `ip` field.
|
|
(Please check for compatibility problems). [Lance]
|
|
* Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain
|
|
bonuses (like effect-on-hit) to stack. [Skotlex]
|
|
* slaves inherit speed setting will now work regardless of whether the
|
|
slave or master has the MD_CANMOVE mode bit. [Skotlex]
|
|
* Call Slave now invokes slaves on a 5x5 area around master. [Skotlex]
|
|
* AL_TELEPORT will fail when used by slave mobs. [Skotlex]
|
|
* Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable
|
|
attacks. [Skotlex]
|
|
* Fixed status_damage not setting your HP to 0 when you died [Skotlex]
|
|
* Fixed the pcbonus2 warnings using the wrong value before printing the
|
|
invalid Element error. [Skotlex]
|
|
* Fixed underflow issues when calculating dmotion. [Skotlex]
|
|
* Fixed Absorb Spirit Spheres [Skotlex]
|
|
* Added battle_config min_chat_delay (default 0, battle/client.conf)
|
|
specifies in ms what is the min delay between player sent chats
|
|
(whisper/global/party/guild). Messages that exceed this threshold are
|
|
silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the
|
|
player?) [Skotlex]
|
|
* [Fixed]:
|
|
- signed/usigned problem in sprintf and fscanf @ mercenary.c [Lance]
|
|
* Rewrote/cleaned up @petfriendly. [Skotlex]
|
|
* Cleaned up final part of status_calc_pc (flags 2/4 do not exist) [Skotlex]
|
|
* Updated attr_fix_table reading code to account for ELE_MAX (will
|
|
correctly read bigger elemental tables if ELE_MAX is changed) [Skotlex]
|
|
* Aggressive mobs will now use battle_check_range rather than mob_can_reach
|
|
to decide whether to lock-on or not to a target within sight-range. [Skotlex]
|
|
* Added warnings in mob_readdb when the mob's element is invalid. [Skotlex]
|
|
* Added error messages in pc_bonus* functions when an invalid element is
|
|
passed to the relevant bonuses. [Skotlex]
|
|
* [Optimized]:
|
|
- clif_specialeffect to use the enums.
|
|
[Improved]:
|
|
- buildin_specialeffect and buildin_specialeffect2 to accept effect area
|
|
definition. [Lance]
|
|
* [Added]:
|
|
- Visual Studio .NET 2003 includes for mercenary.c [Lance]
|
|
* Removed the on-die specific code from unit_remove_map and placed it on
|
|
the corresponding *_dead functions. unit_remove_map should never assume the
|
|
char died, it is just a "remove from map" function. [Skotlex]
|
|
* Updated status_damage to handle the general death code (clearing status
|
|
changes, clearing skill related data, sending death packet, etc). The
|
|
return value from the *_dead functions will tell it what to do or not with
|
|
the object (death aborted, clear it from map/memory, etc) [Skotlex]
|
|
* Cleaned up pc_dead to take advantage of the fact that status changes are
|
|
not ended until after the function. [Skotlex]
|
|
* Disabled ontouch npcs triggering on hidden/chase-walk characters.
|
|
[Skotlex]
|
|
* Updated/adapted current Homun code to use the status_data update.
|
|
[Skotlex]
|
|
* Updated map-server Makefile to compile mercenary.* files. [Skotlex]
|
|
* [Fixed]:
|
|
- Pets attacking even master is dead. [Lance]
|
|
* Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0
|
|
(negative values should be allowed when attack is absorbed by target's
|
|
element) [Skotlex]
|
|
2006/05/29
|
|
* [Fixed]:
|
|
- Missing ';' in item #4358 [Lance]
|
|
* [Fixed]:
|
|
- Missing maps in map index database. [Lance]
|
|
* [Fixed]:
|
|
- Battle mechanics in battle_check_target [Lance]
|
|
* [Fixed]:
|
|
- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing.
|
|
[Lance]
|
|
* Cleaned up friend list saving and fixed loading of friends.txt file
|
|
(char-txt) [Skotlex]
|
|
* Added the Arunafeltz maps, not tested yet [Playtester]
|
|
- someone with an up-to-date client should test them
|
|
* Fixed pc_gainexp resetting your exp to 0 rather than adding it in...
|
|
[Skotlex]
|
|
* Corrected aspd calculation code to avoid negative overflows. [Skotlex]
|
|
* Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR
|
|
instead of BL_PC and BL_MOB [Skotlex]
|
|
* [Fixed]:
|
|
- Declaration of int map_getcellp(struct map_data*,int,int,cell_t); [Lance]
|
|
* Removed Undead being inmune to poison status. [Skotlex]
|
|
* Removed speed penalty from SC_SKA [Skotlex]
|
|
* Fixed SC_SPURT triggering on Soul Linkers. [Skotlex]
|
|
* SC_DODGE won't be dispelled on death now. [Skotlex]
|
|
* [Fixed]:
|
|
- pc_follow_timer possible triggering crash.
|
|
- pc_reg_received to use battle_status.hp instead of status.hp
|
|
[Added]:
|
|
- macro map_id2index for non-cyptic mapid to mapindex conversion. [Lance]
|
|
* Added a division by zero check in mob_dead to prevent the (impossible)
|
|
case where a mob dies with received damage of zero. [Skotlex]
|
|
* Modified skill_get_range2 to return range 9 for skills with range 0 for
|
|
Non-Players. This usually signals Self skills, and mobs/pets should be able
|
|
to use them in other characters. [Skotlex]
|
|
* Optimized a bit the SC_PROVOKE code (to use val3/val4) [Skotlex]
|
|
* Fixed draining when the amount drained is negative (invoke zap rather
|
|
than heal) [Skotlex]
|
|
* Implemented GS_FLING as per the current skill description. [Skotlex]
|
|
* Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than
|
|
status.hp/sp, fixes scripts reading the wrong Hp/Sp values [Skotlex]
|
|
* Added some missing SC_* entries on the initial listing (potion related
|
|
and speed up ones) [Skotlex]
|
|
* Fixed function declaration of map_getcellp() [Skotlex]
|
|
* [Fixed]:
|
|
- status.c:920: warning: 'mbl' might be used uninitialized in this function
|
|
- skill.c:6648: warning: 'matk_min' might be used uninitialized in this function
|
|
- skill.c:6648: warning: 'matk_max' might be used uninitialized in this function
|
|
- skill.c:2826: warning: 'sid' might be used uninitialized in this function [Lance]
|
|
* [Optimized]:
|
|
- Removed unused variable (account_id) in storage_guild_storagesaved.
|
|
* [Optimized]:
|
|
- Removed unused checks for unsigned data type and possible logic error for
|
|
char type (gcc treats char as unsigned). [Lance]
|
|
* [Fixed]:
|
|
- Relogging in with 0 HP didn't trigger dead event. [Lance]
|
|
2006/05/28
|
|
* Added functions status_revive, pc_revive and mob_revive to handle revival
|
|
(it doesn't handles player respawning, though). Fixed reviving @ commands.
|
|
[Skotlex]
|
|
* Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes
|
|
Bladestop causing an unknown status change message). [Skotlex]
|
|
* Fixed MSS_DEAD state skills not triggering. [Skotlex]
|
|
* Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets]
|
|
* [Fixed]:
|
|
- script functions that doesn't pass references, thanks to End_of_exam. [Lance]
|
|
* [Protected]:
|
|
- clif_parse_LGMmessage from possible hacks [Lance]
|
|
* Fixed unable to store n items into storage unless n was the total amount
|
|
of items you had. [Skotlex]
|
|
* Suppressed compilation warnings (unsigned and signed mismatches) [Lance]
|
|
2006/05/27
|
|
* Added structure status_data which holds status-related information (str,
|
|
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc)
|
|
and weapon_atk structure with the weapon specific info (atk, atk2, element)
|
|
to be used by all combat structures (TODO: Homun needs to be updated to use
|
|
it). This in change involves a LOT of changes throughout the code and many
|
|
optimizations were done as well. Partial list (see svn changelog for complete
|
|
changes): [Skotlex]
|
|
- NOTE: Changes are substantial! I tested a bunch of stuff and all the
|
|
skills I changed the most, but it is possible there are unnoticed bugs
|
|
remaining to fix!
|
|
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
|
|
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
|
|
- Added status functions to deal with damage and healing (status_damage,
|
|
status_heal, status_percent_change) and a bunch of defines for easier
|
|
handling of them (status_percent_heal, status_percent_damage,
|
|
status_fix_damage, status_kill, etc). Objects must be hurt/healed through
|
|
THIS, pc_damage/mob_damage most no longer be directly invoked!
|
|
- Rewrote and cleaned up battle_calc_misc_attack
|
|
- Merged config options pc_attack_attr_none, mob_attack_attr_none,
|
|
pet_attack_attr_none into attack_attr_none (type 4)
|
|
- Removed config options player_defense_type, monster_defense_type,
|
|
pet_defense_type in favor of weapon_defense_type
|
|
- Modified skill_calc_heal to take into account the MEDITATION bonus.
|
|
- Modified Slim Pitcher so it will work when casted by non-players. Will
|
|
now also work with SP-healing items.
|
|
- Rewrote Freedom of Cast code to use function status_freecast_switch to
|
|
switch adelay/speed when cast begins/ends.
|
|
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for
|
|
easier updating when used in conjunction with ground skills.
|
|
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
|
|
- Added status_calc_bl which does status-change related calculations using
|
|
as base the base_status of the bl object and the SCB_* flag passed. This is
|
|
invoked on status changes, and status_calc_pc will no longer be invoked
|
|
(which results on much faster status-change calculations).
|
|
- pc_clean_skilltree will now also remove item-granted skills.
|
|
- Learning skills will now only invoke status_calc_pc when the skill is passive.
|
|
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related
|
|
packets and functions ONCE regardless of skill-levls earned.
|
|
- Cleaned up pc_ regen related functions.
|
|
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
|
|
- Clones will copy a player's base status rather than battle status (so
|
|
status-change alterations are not cloned)
|
|
2006/05/26
|
|
* Part B of the homunculus code. [blackhole89]
|
|
While most of the homunculus handling functions are in now, it still lacks
|
|
code required for players to create it.
|
|
Given I haven't screwed up, you could master yourself one through the DB though.
|
|
* Fixed crashing in mob.c [Lance]
|
|
* Patches to allow everything to work right. + 1 more sample script. [Lance]
|
|
* Mob control engine tested 99% working so far. [Lance]
|
|
* Change scripting engine's NPC scope vars to dot (.) style.
|
|
* Improved and (should be fully) fixed the mob control engine. [Lance]
|
|
* Fixed typos in char.c [Lance]
|
|
* Rewrote fame rank lists system to reduce char-server load, as requested by
|
|
Skotlex: now it has a copy of those lists, and updates only the proper one
|
|
when needed instead of rebuilding all from saves everytime (which required
|
|
to always save the character before rebuilding the lists) [DracoRPG]
|
|
- Note it hasn't been compiled nor tested with SQL, please do it for me
|
|
2006/05/25
|
|
* Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional
|
|
int-based damage component (which is added right before elemental
|
|
modifiers) as described by AuronX. Pending further refining. [Skotlex]
|
|
* Resolved differences between Stable/Trunk msg_athena.conf. [Lupus]
|
|
Fixed atcommand @request MSG numbers accordinly.
|
|
On adding new MSG strings, plzm reserve them in STABLE msg_athena.conf, too
|
|
* Added NoVending mapflag. You may disable vending in the streets [Lupus]
|
|
* Increased capacity for Account Variables to 64 [Skotlex]
|
|
* Reverted Intravision implementation to that of stable's. [Skotlex]
|
|
* Corrected Login Server taking it's first argument as both login config
|
|
and lan config. [Skotlex]
|
|
* Fixed mob control commands.
|
|
* Fixed memory leak in scripts (again). Still have a few lying. [Lance]
|
|
2006/05/24
|
|
* Fix to the slave AI problem. [erKURITA], by [Skotlex], reported by Niktout.
|
|
* Item sharing now shares the same rules as exp sharing (no sharing when
|
|
dead, or idle, etc) [Skotlex]
|
|
* Fixed summoned slaves being able to cast onspawn summon-skills (slaves
|
|
aren't supposed to be able to call minions) [Skotlex]
|
|
* The clif_skill_poseffect packet will not be invoked in Snap unless the
|
|
skill was successful. May fix the client-position lag. [Skotlex]
|
|
* Merged item_db.sql from stable (the one from stable was more recent than
|
|
the one of trunk...) [Skotlex]
|
|
* Corrected SL KA* spells not working on other Soul Linkers. [Skotlex]
|
|
* Corrected a pair of incorrect sql query parsing logic in the login-sql
|
|
ban request packet. [Skotlex]
|
|
2006/05/23
|
|
* Corrected mob angry mode, now it only "restores" itself after being hit
|
|
when the mob has no target within their range of sight rather than on
|
|
picking a new target. [Skotlex]
|
|
* Fixed wedding sprite where it would stay active after unequipping. [Zido]
|
|
* Some cleanup of run_script, should fix the memory leak there. [Skotlex]
|
|
* the charname request hack message has been downgraded to only include
|
|
GM-invisible characters. [Skotlex]
|
|
* corrected clif_charnameack to send negative ID when a disguised player
|
|
asks for it's own disguised name. [Skotlex]
|
|
* Cleaned up the disguised target-id checks taking into considering that
|
|
the only character that sees a negative ID is the same disguised character.
|
|
[Skotlex]
|
|
* Modified battle_calc_weapon_attack to use new flags pdef/pdef (pierce
|
|
defense), Investigate and Icepick will now use the final def/vit-def values
|
|
rather than the base ones. [Skotlex]
|
|
* The move-enable condition checks for skills are now checked for only when
|
|
on skill use, not at cast-end time. [Skotlex]
|
|
* Corrected clif parse name request failing on disguised characters [Skotlex]
|
|
* Corrected Soul Drain draining from all non-ground-based skills including
|
|
non-magic attacks. [Skotlex]
|
|
* Corrected pc_setoption to change the option and then change class.
|
|
changing option-wedding will automatically convert the view-class as well.
|
|
[Skotlex]
|
|
* Corrected the 15% drop rate increase when killing higher level mobs in
|
|
pk-mode triggering for all mobs with lower level than yourself. Thanks to
|
|
Vayu. [Skotlex]
|
|
* Fixed typo (this time it's not my fault) in script_reload() clearing the same
|
|
db each time o_o [Lance]
|
|
* Fixed sleep command. [Lance]
|
|
* Added 'setd' support for local NPC scope (') variables. [Lance]
|
|
* [Scripting Engine Update] New variables are ready to be used. [Lance]
|
|
2006/05/22
|
|
* Updated skill_delayfix to return 0 for mobs since they have no skill
|
|
delay other than the one specified in mob_skill_db [Skotlex]
|
|
* Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to
|
|
Vayu for pointing it out. [Skotlex]
|
|
* status_get_sc_tick will now use directly Stun's formula rather than
|
|
invoking the status sc chance once. [Skotlex]
|
|
* Fixed a possible null pointer in script command misc_effect [Skotlex]
|
|
* Modified Investigate to take into consideration final def/vit-def rather
|
|
than base values for damage adjustment. [Skotlex]
|
|
* WARNING: New scripting system contains memory leak
|
|
TODO: Free all scripts using script_free_code() instead of old methods. [Lance]
|
|
* Excluded idle and auto-trade party members from TK_POWER list. [Lance]
|
|
* Fixed compilation errors.
|
|
Tidy up jobmaster for easy debugging. [Lance]
|
|
2006/05/21
|
|
* Part A of the Homunculus code.
|
|
This only features the structures, status_* and clif_* (packets) and is
|
|
not functional yet in any conventional way, but doesn't interfere
|
|
with present functionality either.
|
|
Main purpose is helping me to keep my work organized. [blackhole89]
|
|
* Fixed the "fake" mute status bug. [Zido]
|
|
* Speed up array size calculation and deletion. [Lance]
|
|
* Player must learn the skill before doing auto-spell [Lance]
|
|
* Exploit prevention in clif_parse_NpcStringInput [Lance]
|
|
* SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus]
|
|
* Thanks to damirych & Falcon for [2006/04/30] STEAL skill [Lupus]
|
|
2006/05/20
|
|
* grfio_final moved back if any of GRF overriding is enabled so servers
|
|
with such configuration will not have different values after reloading. [Lance]
|
|
* jA1983 script.c buildin_menu fix. Thanks to End_of_exam. [Lance]
|
|
* Abit of alterations to login-server. [Lance]
|
|
2006/05/19
|
|
* Minor unsigned/signed alteration in pc_additem to shut the compiler up. [Lance]
|
|
* Small change in pc_additem that could be fixing the current bug with new
|
|
items not getting added. [Skotlex]
|
|
* Fixed loginlog definition in main.sql, thanks to Tempesta [Skotlex]
|
|
* Likely fixed the mob-skill random picking behaviour causing infinite
|
|
loops sometimes. [Skotlex]
|
|
* Modified mobskill_use behaviour to pick a random starting point and check
|
|
skills from that, rather than always checking from first to last. Fixes
|
|
skills with high priority blocking skills lower down in the list from
|
|
triggering. [Skotlex]
|
|
* Updated mob ai behaviour so that mobs use IDLE state skills when their
|
|
current target cannot be reached for melee fighting. [Skotlex]
|
|
2006/05/18
|
|
* Added 5 config settings to adjust damage in pk-mode servers (misc.conf)
|
|
[Skotlex]
|
|
* Fixed mob_max_skilllvl being capped to 11! [Skotlex]
|
|
* Rewrote/cleaned up several functions in storage.c [Skotlex]
|
|
* Optimized pc_additem comparisons to account for items with more than four
|
|
slots. [Skotlex]
|
|
* Updated clif.c to enable retrieval of items from cart/storage while
|
|
trading. Exception is retrieving items from the cart while vending.
|
|
[Skotlex]
|
|
- The reasoning is that an ongoing trade will not get "corrupted" if you
|
|
earn items before it is commited (only if you lose items from your
|
|
inventory), and it is an annoyance when you realize the stuff you want to
|
|
trade is on the cart/storage.
|
|
* skill reiteration code now does not checks for the trigger-area of the
|
|
skill in the case of non-players, which means mobs can now place traps in
|
|
cells adjacent to each other. [Skotlex]
|
|
* Applied an experimental weather code that should lower bandwidth usage to
|
|
near-none, which's only disadvantage should be the weather not clearing out
|
|
until moving to another map (even when the mapflag is removed from the
|
|
current map). Please test and report if there's any anomalies with it.
|
|
[Skotlex]
|
|
* NPC_AGIUP will now give movement boost of 50% [Skotlex]
|
|
* Fixed WZ_WATERBALL number of hits when used by non-players. [Skotlex]
|
|
* MO_BODYRELOCATION will send the slide packet with the actual src's
|
|
coordinates rather than selected tile. [Skotlex]
|
|
2006/05/17
|
|
* Modified mob_can_changetarget to return true always when the new target
|
|
is the provoked-by character. Fixes provoke not making the mob change
|
|
target when it already is locked on another player. [Skotlex]
|
|
* Added check to clear previous skill when combo time ends. Should fix TK
|
|
Rankers being unable to initiate a combo with the same kick their previous
|
|
combo was finished with. [Skotlex]
|
|
* Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
|
|
2006/05/16
|
|
* Modified "hide woe damage" to send the number of hits rather than 1 as
|
|
damage Because when the damage is less than the number of hits, the client
|
|
will display MISS. [Skotlex]
|
|
* Fire Pillar will now do 200%MATK damage per hit when level is >10.
|
|
[Skotlex]
|
|
* Blood Drain always hits now. [Skotlex]
|
|
* Fixed Mob Area Skills not updating their use-time (rendering their skill
|
|
delay useless) [Skotlex]
|
|
* Search free cell will now skip picking the center-tile as target
|
|
location. Will prevent slaves from walking on top of their master, or mobs
|
|
placing stuff right under themselves with the "around" target conditions
|
|
among other things. [Skotlex]
|
|
2006/05/15
|
|
* Small changes to the skill.conf
|
|
- Monsters now can place ground skills on top of each other by default
|
|
- Land_Skill_Limit format changed and set to "Only Players" by default
|
|
* When reading mapflags, when a map is set to be pvp or gvg, the other will
|
|
be turned off (disables pvp mapflags in gvg maps for pk-servers) [Skotlex]
|
|
* Firepillar's damage per hit is now 100% MATK (rather than 20%) when the
|
|
skill level is above 10. [Skotlex]
|
|
* Sorted out the item_data structure, getiteminfo should work correctly
|
|
now. [Skotlex]
|
|
* KA* skills can now be casted on other Soul Linkers as well without the
|
|
Spirit requirement. [Skotlex]
|
|
* Soul Drain will now show the SP drained regardless of drain display
|
|
settings. [Skotlex]
|
|
* SC_COMBO state will now end in skill_attack rather than
|
|
skill_check_condition (as it is required there to apply damage bonuses
|
|
based on combo-casted skills) [Skotlex]
|
|
* Fixed Option_Wedding in const.txt (0x1000 won't work, it has to be 4096)
|
|
[Skotlex]
|
|
* Fixed the nocast flag 2 (not usable in pvp) returning true in pk-mode
|
|
servers. [Skotlex]
|
|
* When removing a castle's owning guild, the char servers will erase the
|
|
guardian data now. [Skotlex]
|
|
* Changed the behaviour of immobile mobs when they can't chase their
|
|
target. Rather than using a longrange skill and then unlocking, they will
|
|
use an attack/angry state skill and then unlock. [Skotlex]
|
|
* Some adjustments of how disguising + gm-hiding work together. [Skotlex]
|
|
* Fixed clif_GlobalMessage being the exact same function as clif_message
|
|
(the first should send to ALL_CLIENT and the later should send to
|
|
AREA_CHAT_WOS). Should fix globalmes script command. [Skotlex]
|
|
* Added SC_BLADESTOP to the switch listing in status_change_start [Skotlex]
|
|
* Characters in vending are now always considered "idle" if the
|
|
idle_no_share setting is active. [Skotlex]
|
|
* Players with OPTION_INVISIBLE should not be sent to clients. [Lance]
|
|
* Remaining fixes for item scripts. [Lance]
|
|
* Added NPC event deprecated warnings to ease debugging old scripts. [Lance]
|
|
|
|
2006/05/12
|
|
* Supplied fake NPC ID in sd->npc_id for item scripts. [Lance]
|
|
* Bugfix on fake npc [Lance]
|
|
* Fixed mob_once_spawn not working for non-random coordinates. [blackhole89]
|
|
* Reverted again the change that stuns the caster on Ske, Ska, Swoo when
|
|
the target is a nonplayer (rather than always) [Skotlex]
|
|
* Modified mob_spawn_once so that coordinates -1,-1 are "random around the
|
|
player" while 0,0 are random around the whole map (regardless of whether
|
|
there's a player attached or not) [Skotlex]
|
|
* Knockback will no longer work on traps during woe. [Skotlex]
|
|
2006/05/11
|
|
* Fixed the definition of the KEY in the loginlog, thanks to TheUltraMage
|
|
[Skotlex]
|
|
* NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively)
|
|
of 40% per level. [Skotlex]
|
|
* Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.
|
|
[Skotlex]
|
|
* Rewrote npc_selllist for a more proper-clean implementation. [Skotlex]
|
|
* Increased NPC_POWERUP's dex bonus to +25*lv [Skotlex]
|
|
* Moved TK_DOWNKICK's stun time from time to time2 [Skotlex]
|
|
* Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
|
|
[Skotlex]
|
|
* Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10
|
|
secs (reducable) if you target a mob that already has Swoo active. [Skotlex]
|
|
* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
|
|
Tanaous [Skotlex]
|
|
* Added back the missing code that substracts arrows when normal-attacking.
|
|
[Skotlex]
|
|
2006/05/10
|
|
* Changed the state of Asura back to explosionspirits, added a hardcoded
|
|
move_enable check when invoking Asura and NOT while in BladeStop or a
|
|
Combo. [Skotlex]
|
|
* Added back SC_XMAS to status.c, it got lost sometime during all the
|
|
previous reworkings. [Skotlex]
|
|
* Changed wedding costumes to use setoption rather than changebase.
|
|
[Skotlex]
|
|
* Modified setoption so that flag 1 or no flag adds an option, and flag 0
|
|
removes it. [Skotlex]
|
|
* Updated script_commands with the new behaviour. [Skotlex]
|
|
* Updated mob_db2.txt and mob_db2.sql to have only 10 drop slots rather
|
|
than 15. [Skotlex]
|
|
* Users are now able to use their own dnsbl servers (login_athena) [Zido]
|
|
|
|
2006/05/09
|
|
* Rewrote/cleaned up trade.c for a more clean trading implementation.
|
|
[Skotlex]
|
|
* Added @request commands, sends a request to all connected GMs of
|
|
lowest_gm_level or above as a whisper message. Defaults to gm level 20
|
|
users (UNTESTED). [Skotlex]
|
|
* Modified @commands to use Meruru's code which is faster and does a fair
|
|
attempt at tabulating the commands presented. [Skotlex]
|
|
* Updated SKA to return a random value between 0 and 99 each time
|
|
status_get_def is invoked. [Skotlex]
|
|
* Updated Making Arrow to not include unidentified items in the list.
|
|
[Skotlex]
|
|
* Reduced drop slots from 15 to 10. [Skotlex]
|
|
* Updated mob_db.sql with the current data. [Skotlex]
|
|
* Updated setoption script command to receive a second (optional) argument
|
|
flag. If the flag is 1, the option is added to what the player currently
|
|
has; likewise using flag 2 removes only that option. No flag (or any other
|
|
value) is the older behaviour of removing all other options and setting
|
|
specificly what is passed. [Skotlex]
|
|
* Updated script_commands information for setoption due to this change.
|
|
[Skotlex]
|
|
* Small fix in npc-created chat rooms to properly include the terminating 0
|
|
on the chat's event. [Skotlex]
|
|
* Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer
|
|
get reduced by 50% regardless of who is standing on the fog. [Skotlex]
|
|
* monster_ai&2 will now trigger the rude-attacked skill when the mob can't
|
|
move and the attacker is out of it's attack range. [Skotlex]
|
|
* Added missing icon for Joint Beat [Skotlex]
|
|
* Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex]
|
|
* Treasure chests will now be excluded from the mob-drop listings
|
|
(@whodrops) [Skotlex]
|
|
* Fix on pc_skill which fixes overlapping when one gets more than one bonus
|
|
for the same skill. [Skotlex]
|
|
* Updated main.sql's loginlog table structure. [Skotlex]
|
|
* Added svn_update6533.sql to update the loginlog structure as suggested by
|
|
theultramage. [Skotlex]
|
|
* Cleaned up somewhat the implementation of BladeStop. [Skotlex]
|
|
* Fixed the head_bottom (pet-armor) position in packet 0x22c (walk packet)
|
|
when crafted for non-players. [Skotlex]
|
|
* Script commands sc_start, sc_start2 and sc_start4 will now start
|
|
regardless of sc defense of the target player (that is, they cannot be
|
|
avoided/blocked) [Skotlex]
|
|
* Fixed a possible counter overflow in attacked_count, changed the var size
|
|
to unsigned char since the code can handle the overflow now. [Skotlex]
|
|
* Multiple targets again reduces armor defense, as reported by Tharis.
|
|
[Skotlex]
|
|
* Increased dex bonus of NPC_POWERUP to +20 per level. [Skotlex]
|
|
* Fog of Wall's -50 hit reduction is now only for ranged attacks. [Skotlex]
|
|
2006/05/08
|
|
* Reverted the change that was making ES skills stun the caster always.
|
|
[Skotlex]
|
|
* Removed the fixpos packet which is sent whenever you are hit while moving
|
|
as Aegis doesn't sends this packet neither. [Skotlex]
|
|
* ES magic will now put the caster on stun for 0.5 secs regardless of
|
|
whether the skill-target is a mob or not. [Skotlex]
|
|
* Added function clif_party_join_info which sends packet 0x1e9 each time a
|
|
party-member joins. This packet (as redundant info as it has) should also
|
|
contain the field for "adoptability", but that needs to be coded in yet.
|
|
[Skotlex]
|
|
* Added clif_ParseAdoptRequest which does the basic adoption handling. More
|
|
checks and the reply packets still need to be coded in. [Skotlex]
|
|
* Happy State and TK stances won't dispel on death now. [Skotlex]
|
|
* Cleaned up combo-skill implementation, SC_COMBO is automatically ended in
|
|
skill_check_condition now. [Skotlex]
|
|
* Modified TK-ranker infinite combos to behave as described by AuronX.
|
|
Refer to his thread in the development section for details. [Skotlex]
|
|
* Made all Soul Link Spirit skills not be castable on self. [Skotlex]
|
|
* Changed rate of NPC status effect skills to 50+10*lv% base chance
|
|
(guessed, but better than 100% for all levels) [Skotlex]
|
|
* Changed max level of NPC status effect skills to 5 [Skotlex]
|
|
* Increased max number of tries to find a random spot in maps to 1000 since
|
|
some maps have so many non-walkable tiles it's hard to find one in just 100
|
|
tries. [Skotlex]
|
|
* status_set_viewdata will remove the Wedding Option status when you set a
|
|
class that is not wedding. [Skotlex]
|
|
* hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex]
|
|
* idletime will now be updated on attack-request, not on sit/standup
|
|
[Skotlex]
|
|
* Party members sitting will no longer be considered idle. [Skotlex]
|
|
* Removed SP_DISGUISE from the bonus list (onequip/onunequip should be used
|
|
with the disguise/undisguise script commands instead). [Skotlex]
|
|
* Moved Sharp Shooting display to the block with Auto-Counter (since that's
|
|
the other skill that can show critical as well) [Skotlex]
|
|
* Corrected some fields in the standing still packet (guild emblem being
|
|
stored as a Long when it should be Short) [Skotlex]
|
|
* Modified most fields of view_data to be unsigned shorts rather than
|
|
signed ones. [Skotlex]
|
|
* On-Touch NPCs will now make you stop walking when you trigger them.
|
|
[Skotlex]
|
|
* ShadowJump/JumpKick will make you land on the target's cell now.
|
|
[Skotlex]
|
|
* Fixed Kaahi triggering only once per skill duration. [Skotlex]
|
|
2006/05/07
|
|
* Fixed readme/changelog.html [KillerBox]
|
|
* Removed old logs. [Lupus]
|
|
TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index
|
|
2006/05/05
|
|
* Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc
|
|
before sending one (as it's not required to send twice).
|
|
* Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps
|
|
players and still continues execution to work). [Lance]
|
|
* Updated item_db.sql to current. [Skotlex]
|
|
* Fixed a bug in @commands, most likely the reason some people were still
|
|
getting crashes. [Skotlex]
|
|
* Fixed @commands not showing the last available commands (unless the total
|
|
amount of commands is divisible by ten) [Skotlex]
|
|
* Added a npc-script-event cache to avoid looking up event-scripts every
|
|
time they need to be executed. Events cached are all those defined in
|
|
script_config (on login, logout, mapchange, death, kill, level up) [Skotlex]
|
|
- Since the cache holds direct pointers to the npcs/events, do NOT unload
|
|
the related NPCs or you'll get dangling pointer crashes. However,
|
|
@reloadscript will work fine.
|
|
- Set the etc_log to on to see a summary of npcs/events loaded for script
|
|
execution on startup.
|
|
* The Rest bonus activated by using /doridori while in rest should now
|
|
trigger with all the class tree (TK/SL/SG) [Skotlex]
|
|
* Fixed Kaupe always triggering when the one who was under Kaupe was a
|
|
player rather than the one attacking... [Skotlex]
|
|
* /doridori now won't double the HP/SP regen of TKs, it only activates
|
|
their "happy" state. [Skotlex]
|
|
* Added the -50 hit penalty when standing on Wall of Fog. [Skotlex]
|
|
* Uncommented the status_calc_mdef2 call in status_calc_pc. [Skotlex]
|
|
* Being in Enjoyable Rest state will now also trigger the HP/SP Time skills
|
|
(even if there's no other TK around). [Skotlex]
|
|
* Added battle config settings view_range_rate and chase_range_rate to
|
|
adjust the view-range and chase-range (range2/range3) of the mob_db without
|
|
having to manually change them (battle/monster.conf) [Skotlex]
|
|
* Kaupe now will only block all skills of players, for non-players, only
|
|
normal attacks can be missed. [Skotlex]
|
|
* Moved the Kaite spell-reflect code after the damage calculation function,
|
|
so the reflected damage is exactly the damage the original target would
|
|
have received. Will only trigger if the damage to be reflected is above 0.
|
|
[Skotlex]
|
|
* OnEquip scripts will now trigger on log-on. [Skotlex]
|
|
* Infinite Endure will no longer give mdef bonus. [Skotlex]
|
|
* Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to
|
|
start/end infinite endure. [Skotlex]
|
|
* Fixed Kaahi's SP cost per heal. [Skotlex]
|
|
* Now when walkdelay is set to 0, characters will stop walking when hit,
|
|
but will not have any walk delay. (previously setting walk delay to 0 would
|
|
not even stop characters from walking when hit) [Skotlex]
|
|
2006/05/04
|
|
* Some people think its sexy to declare variables after blocks of code. Fixed. [Zido]
|
|
* Fixed a possible infinite loop in skill_clear_unit_group [Skotlex]
|
|
* Some clean-ups in the mob_ai [Skotlex]
|
|
* Improved atcommand autoloot, now displays droprate in percents and notices
|
|
player if autoloot is already on or off. Also simplified the code [Harbin, Kain],
|
|
commited by erKURITA
|
|
* Added one grace range in the mob_loot search function which should fix
|
|
mob_can_reach failing when invoked with the same distance that distance_bl
|
|
returned. [Skotlex]
|
|
* Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
|
|
* Eska is now usable on bosses. [Skotlex]
|
|
* Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]
|
|
* clif_skill_failed will print out a debug line with the skill_id (since
|
|
the current null_po does not helps at all to fix it) [Skotlex]
|
|
* Applied TheUltraMage's suggested fixes to the grfio module. [Skotlex]
|
|
* Rewrote Kaahi to behave as it should. It will heal whatever amount of
|
|
damage accumulates in the time2 interval (500ms by default) after being
|
|
hit. [Skotlex]
|
|
* Changed skill_unit_move_unit_group to enable moving of all types of
|
|
ground-skills except ensembles (fixes warmth not following you) [Skotlex]
|
|
2006/05/03
|
|
* Kaahi now triggers every 500ms rather than on every hit (but it only
|
|
heals if in those 500ms an attack that would previously trigger Kaahi has
|
|
taken effect). In other words, it works just like before, except damage
|
|
gets "buffered" into 500ms slots. [Skotlex]
|
|
* Kaite, Kaute will now show a skill effect when they trigger. [Skotlex
|
|
* Knowledge will now only trigger if you logon to the memorized map, not
|
|
walk into it. [Skotlex]
|
|
* Corrected @whomap directly invoking msg_table[] rather than msg_txt()
|
|
[Skotlex]
|
|
* Guessed where the pet data goes in spawn packet 0x7c. This may be wrong
|
|
and not fix the pet issue, but I doubt it'll cause any problems that won't
|
|
be fixed by making the pet move. [Skotlex]
|
|
* Updated Charge Attack's state from none to move_enable. [Skotlex]
|
|
* Made tomahawk an NPC_SKILL so that it may not be plagiarized. [Skotlex]
|
|
2006/05/02
|
|
* Fixed standing up not really standing you up. [Skotlex]
|
|
* Moved battle_consume_ammo to the end of skill_castend_damage_id,
|
|
skill_castend_nodamage_id and skill_castend_pos2 rather than
|
|
battle_calc_weapon_attack. They will trigger when the player's arrow_atk
|
|
state is active and a ground skill was not invoked. It should fix all
|
|
issues with splash/ground skills consuming ammo per target rather than once
|
|
per skill use. [Skotlex]
|
|
* Added structure state to the ground skills, their fields are magic_power,
|
|
into_abyss and ammo_consume to indicate the states that were previously
|
|
stored in val3. [Skotlex]
|
|
* Implemented desperado as explained by Rockman-EXE. The skill-effect is
|
|
not showing up though, I'll need some logged packets to see what's missing.
|
|
[Skotlex]
|
|
* Removed the unit_can_move checks in skill cast-end, they should be
|
|
performed in skill_check_require when the skill's state is move_enabled.
|
|
[Skotlex]
|
|
* Changed extremity fist's state to move_enabled, the explosion spirits
|
|
check is now hardcoded. [Skotlex]
|
|
* Absorb Spirit Sphere now gives +10SP per sphere as per discussions with
|
|
Haplo. [Skotlex]
|
|
* Changed a <= into a < in pc_steal_item. This means drops with 0.01% are
|
|
impossible to steal unless you have at least 100% steal-rate (where steal
|
|
rate is dex - opponent dex + skill_lv*3% + 10%) [Skotlex[
|
|
* Cleaned up clif_parse_action_request to enable sitting/standing while in
|
|
shops, interacting with npcs, etc. [Skotlex]
|
|
* Kaite now works against all types of spells. [Skotlex]
|
|
* Kaupe now works against all skills. [Skotlex]
|
|
* Sanctuary now won't damage non-enemies. [Skotlex]
|
|
* Blessing now will always give you bonus stats even if you are wearing
|
|
undead armor. [Skotlex]
|
|
* Modified how Rogue's treasure works so that you get +1% to your steal
|
|
rate rather than +0.01% to the final rate. [Skotlex]
|
|
* Rewrote Warmth to use ground-skill-units, it should behave now like in
|
|
officials (implementation is not quite the same, but it should yield the
|
|
same effects while consuming less bandwidth). "Stacking", as it's called,
|
|
is possible now, but limited to eA's minimum timer skill interval (100ms).
|
|
[Skotlex]
|
|
* Modified NPC_POWERUP so that it gives +10 dex * skill level rather than
|
|
+5+lv to all stats (as explained by Playtester and Tharis on how the skill
|
|
behaves). [Skotlex]
|
|
* Allowed SG_FEEL memorizing the same map for all three. [Skotlex]
|
|
* SC_FUSION won't end when you die now. [Skotlex]
|
|
2006/05/01
|
|
* Added knockback when you run into a wall during running. However
|
|
position is not being refreshed on the client yet... [Skotlex]
|
|
* Fixed pc_disguise not allowing you to "redisguise". [Skotlex]
|
|
* Corrected a crash when sd is null in npc_event [Skotlex]
|
|
* After testing to make sure it works properly, I'm including
|
|
new battle conf options to limit MVP drops. [Reddozen]
|
|
* Removed OPTION_XMAS, it seems to not exist.... [Skotlex]
|
|
* Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO)
|
|
since it has a visual effect to use. [Skotlex]
|
|
* Corrected the value of OPTION_FLYING [Skotlex]
|
|
* Using SG_FUSION ends Soul Linked effect. [Skotlex]
|
|
* status_setviewdata will set your option accordingly when the previous/new
|
|
view-class is wedding or xmas suit. [Skotlex]
|
|
* Added function map_foreachinshootrange, behaves the same way as
|
|
map_foreachinrange, but it also performs a "shoot-path" check before
|
|
invoking the function. Used in the skill subtimer function if
|
|
skill_wall_check is defined. [Skotlex]
|
|
* Fixed AL_WARP displaying "Unknown Area" selections when you don't have
|
|
all memo points used up. [Skotlex]
|
|
* Fixed alive_count not being reset on skill unitsetting, which leads to
|
|
some groups not being cleared once all their units expire. [Skotlex]
|
|
* Optimized Kaahi/Kahai, will now only show the amount of HP healed. Moved
|
|
to skill_counter additional effect so it may trigger even on miss. [Skotlex]
|
|
* SKA no longer blocks skills. [Skotlex]
|
|
* Optimized fake npc system. Added npc_checknear back to npc_buysellsel. [Lance]
|