
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7684 54d463be-8e91-2dee-dedb-b68131a5f0ec
3360 lines
113 KiB
Plaintext
3360 lines
113 KiB
Plaintext
//===== eAthena Script =======================================
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//= 2004 Headgear Quests
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//===== By: ==================================================
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//= Dj-Yhn
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena
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//===== Description: =========================================
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//= 2004 New Headgears. Official Quests
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//===== Additional Comments: =================================
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//= names with asterisk(*) are iRO names...
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//= names done: 1,3,6,8,9,12,14,15,16,17
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//= needed: 2,4,5,7,10,11,13 (7/17)
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//= ==Information For NPC's inside File==
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//= 1) Black Cat Ears [NekoNeko*] {Payon}
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//= o payon.gat 115 131
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//= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen}
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//= o geffen.gat 129 148
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//= 3) Hot-blooded-headband [Zhenbolt*] {Yuno}
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//= o yuno.gat 300 188
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//= 4) Red Tailed Ribbon [Netpia] {Prontera}
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//= o prontera.gat 165 232
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//= 5) Indian Headband [Merunte] {Comodo}
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//= o comodo.gat 237 217
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//= 6) Mushroom headband [Ipore*] {Geffen}
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//= o geffen.gat 67 87
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//= 7) Ears of angel wing &
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//= Ears of devil wing [Old Blacksmith] {Yuno}
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//= o yuno.gat 241 52
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//= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie}
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//= o xmas.gat 183 267
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//= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie}
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//= o xmas.gat 175 156
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//=10) Cap of Concentration [Nan Hyang] {Payon}
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//= o payon_in03.gat 8 193
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//=11) Tulip Haipin [Ses] {Geffen}
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//= o geffen.gat 83 189
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//=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero
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//= and Fur hat [Headgear Merchant (Mike)*] {Lutie}
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//= o xmas_in.gat 35 30
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//=13) Big Golden Bell, Headgear of Queen
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//= and Crown of Mistress [Neris] {Yuno}
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//= o yuno_in03.gat 20 18
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//=14) Alarm Mask [Muscle Man*]{Aldebaran}
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//= o alde_alche.gat 88 180
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//=15) Drooping Kitty, Smokie Leaf, Lazy Smokie
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//= and Blue Fish [Traveler*] {Morroc}
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//= o morocc.gat 273 79
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//=16) Fox Mask [Nine Tail*] {Payon Dungeon}
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//= o pay_dun03 48 84
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//=17) Orc Hero Helm [Orc Warrior*] {Orc Village}
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//= o in_orcs01 31 93 & 162 33
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//============================================================
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//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat]
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//= Fixed possible item exploits, fixed Straw Hat
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//= Added missing checks [Lupus]
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//= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages
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// Fixed a bug in Fur Hat that didn't count yarn [Evera]
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//============================================================
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//Payon /=Black cat ears=/
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payon.gat,115,131,3 script NekoNeko 725,{
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if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
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delitem 2213,1;
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delitem 983,1;
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delitem 914,200;
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set Zeny,Zeny-10000;
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mes "[NekoNeko]";
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mes "Hihi? So you have collected all materials.";
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mes "According to our agreement,";
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mes "I will make it for you~ please";
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mes "wait for a while!";
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next;
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mes "[NekoNeko]";
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mes "Zomulazhumudazowuwudududu";
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mes "DidiSusuohwuzaowududaduda";
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next;
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getitem 5057,1;
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mes "[NekoNeko]";
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mes "Thank youfor using!";
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mes "If you need it again in future,";
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mes "come and fine me anytime!";
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close;
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} else {
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mes "[NekoNeko]";
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mes "How are you? Yes, I know.";
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mes "I know why you're trying to talk to me.";
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mes "That's because the Ears of Black Cat";
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mes "that I am wearing is too cute... right? Hahaha";
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next;
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mes "[NekoNeko]";
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mes "Honestly, I made this hairband";
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mes "with my skill of craftmanship.";
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mes "Therefore, not much people know,";
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mes "about this adorable head gear.";
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mes "Isn't that a pity that I use it myself?";
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next;
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mes "[NekoNeko]";
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mes "So, you better ask me to make that.";
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mes "I will make it";
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mes "with a pay of course.";
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mes "Fill your pockets with coints....";
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mes "That's my thinking, hehehehe";
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next;
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mes "[NekoNeko]";
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mes "^FF0000Kitty Band^000000 x1";
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mes "^FF0000Black Dyestuffs^000000 x1";
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mes "^FF0000Fluff^000000 x200";
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mes "and lastly, it requires at least ^FF000010000zeny^000000!";
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mes "If you want it, gather them and bring it to me~";
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next;
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mes "[NekoNeko]";
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mes "^FF0000Ah! Please keep this in mind.";
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mes "If you slot a card in your equipment,";
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mes "and you want to change it to the item now,";
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mes "you will lose the card and refined level.";
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close;
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}
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}
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//Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/
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geffen.gat,129,148,3 script Arjen 779,{
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mes "[Arjen]";
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mes "Ahhh~So boring~ So very boring~";
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mes "There's noone I need to see, and the weather is so good - ! !";
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mes "It's so boring that I have nothing to do.";
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emotion e_gasp; //not sure if this is ET_SCRATCH
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next;
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mes "[Arjen]";
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mes "Oh yes, hey there, you!!";
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mes "Do you want to have a cute and fine hair clip?";
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mes "For a person as skillful as I am, there's nothing I can't make!! Wa haha!";
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mes "Clap ! It will be ready just like that!";
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emotion e_omg; //ET_SURPRISE?
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next;
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mes "[Arjen]";
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mes "Lucky I am freerightnow. So, just bring me the materials and I will whoosh! make it for you!";
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mes "So, any idea of what accessory you would like to have?";
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emotion e_heh; //ET_SMILE
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next;
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switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) {
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case 1:
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if ((countitem(2294) > 0) && (countitem(7220) > 399)) {
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mes "[Arjen]";
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mes "X Hairpin!";
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mes "That's very good !!";
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next;
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mes "[Arjen]";
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mes "Oh yes!";
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mes "The Stellar.."; //star dust? that's not refinable, now is it? =X
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mes "^CE3100During the production, the refine level will disappear, is that ok with you?^000000";
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next;
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switch(select("It's ok, just make it for me!:I will come next time.")) {
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case 1:
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mes "[Arjen]";
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mes "Oh well- Then,";
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mes "it's time to show my skill after all this time !?";
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next;
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mes "^3131FF - Sha Sha !! - ^000000";
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mes "^3131FF - Cha Sha Haa !! - ^000000";
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next;
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if ((countitem(2294) > 0) && (countitem(7220) > 399)) {
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delitem 2294,1;
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delitem 7220,400;
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getitem 5079,1; //X-Hairping == crossed hair band?
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}
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mes "[Arjen]";
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mes " OK - !!";
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mes "I still have my touch! Wa ha ha!!";
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mes "How about that? Do you like it?";
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next;
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mes "[Arjen]";
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mes "If you have any need, come and find me here anytime!";
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mes "So, good bye. Good Bye!";
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close;
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case 2:
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mes "[Arjen]";
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mes "Fine, fine, come back after you've made up your mind!";
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close;
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}
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} else {
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mes "[Arjen]";
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mes "Right - the ^3131FF X Hairpin!^000000";
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mes "That's simple!";
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next;
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mes "[Arjen]";
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mes "^FF0000Stellar x1^000000";
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mes "^FF0000Ectoplasm x400^000000";
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mes "If you've prepared all of this, I will help to make it for you!";
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close;
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}
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case 2:
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if (countitem(970) > 0) && (countitem(930) > 499) {
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mes "[Arjen]";
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mes "Giant Band Aid??..";
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mes "Oh well- Then,";
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mes "it's time to show my skill after all this time !?";
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next;
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mes "^3131FF ЎV Sha Sha !! - ^000000";
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mes "^3131FF - Cha Sha Haa !! - ^000000";
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next;
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if (countitem(970) > 0) && (countitem(930) > 499) {
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delitem 970,1;
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delitem 930,500;
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getitem 5063,1; //another one in wich I love gravity for changing names =X
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}
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mes "[Arjen]";
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mes " OK - !!";
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mes "I still have my touch! Wa ha ha!!";
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mes "How about that? Do you like it?";
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next;
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mes "[Arjen]";
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mes "If you have any need, come and find me here anytime!";
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mes "So, good bye. Good Bye!";
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close;
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} else {
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mes "[Arjen]";
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mes "Hoho - ^3131FF Plaster !^000000";
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mes "If anyone asked where this is the Plaster that is used when someone is hurt?";
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mes "Tell them it is the real Plaster for injured people.";
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mes "Hmm, isn't that easy?";
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next;
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mes "[Arjen]";
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mes "^FF0000Alcohol x1^000000";
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mes "^FF0000Rotten Bandage x500^000000";
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mes "If you have prepared all the items, I will help to make it for you now?";
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close;
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}
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case 3:
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if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) {
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mes "[Arjen]";
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mes "Great !! Flower Hairpin ~";
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mes "it's time to show my skill after all this time !?";
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next;
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mes "^3131FF ЎV Sha Sha !! - ^000000";
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mes "^3131FF - Cha Sha Haa !! - ^000000";
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next;
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if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) {
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delitem 2269,1;
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delitem 999,10;
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set Zeny,Zeny-20000;
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getitem 5061,1; //finally a non-changed name =X
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}
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mes "[Arjen]";
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mes " OK - !!";
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mes "I still have my touch! Wa ha ha!!";
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mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha.";
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next;
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mes "[Arjen]";
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mes "If you have any need, come and find me here anytime!";
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mes "So, good bye. Good Bye!";
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close;
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} else {
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mes "[Arjen]";
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mes "Yes - ^3131FF Flower Hairpin !^000000";
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mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths.";
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mes "Looking at them, I get an idea!";
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next;
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mes "[Arjen]";
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mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !";
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mes "Wa ha ha, isn't that a perfect match?";
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mes "Some even equip it on the Orc Warrior, you should be proud of it, right?";
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mes "Really ~ ~ ~";
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next;
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mes "[Arjen]";
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mes "But the process takes a little more effort,";
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mes "I need to take some process fee.";
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next;
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mes "[Arjen]";
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mes "You should know that,";
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mes "stabilizing a fragile flower on the head";
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mes "takes a lot of concentration and";
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mes "very high level of skills!";
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next;
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mes "[Arjen]";
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mes "So, please bring,";
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mes "^FF0000Romantic Flower x1^000000";
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mes "^FF0000Steel x10^000000";
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mes "together with ^3131FF 20,000 zeny^000000 !";
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mes "If you have prepared all of these, I will make it for you right away!";
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mes "Do you understand that?";
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close;
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}
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case 4:
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mes "[Arjen]";
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mes "Ha, what? You don't want it?";
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mes "Rumblerumblerumble";
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close;
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}
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}
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//Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_;
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//Yuno /=Hot-blooded headband=/ [5070]
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yuno.gat,300,188,5 script Zhenbolt 753,{
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if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
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delitem 7216,300;
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delitem 7097,300;
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delitem 2211,1;
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delitem 982,1;
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mes "[Zhenbolt]";
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mes "Uh oh...Have you collected all the items?";
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mes "Good.";
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mes "According to out agreement,";
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mes "I will create it for you, whole hearedly.";
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next;
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mes "[Zhenbolt]";
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mes "........................";
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next;
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mes "[Zhenbolt]";
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mes "........................";
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next;
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mes "[Zhenbolt]";
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mes "..................-work harder!-";
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next;
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mes "[Zhenbolt]";
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mes "Uh oh... It's finished.";
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mes "If you wear it,";
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mes "you will feel some warmth,";
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mes "in this cold world.";
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mes "A great item has been born in this world.";
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mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!";
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getitem 5070,1;
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next;
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mes "[Zhenbolt]";
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mes "With this, I will be able";
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mes "to get back to the person I miss soon.";
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mes "My name is";
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mes "Zhenbolt";
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mes "Main distributor of hear warming sensation!";
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close;
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} else {
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mes "[Zhenbolt]";
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mes "My name is Zhenbolt,";
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mes "a simple practioner that travels around the world,";
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mes "to spead the warmth of heart around the world.";
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next;
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mes "[Zhenbolt]";
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mes "You won't understand the meaning";
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mes "of a burning spirit and heat of passion through mere explaining.";
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mes "So do you want to accept this?";
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mes "I will create an item";
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mes "that stores my heart for you.";
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next;
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mes "[Zhenbolt]";
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mes "However,";
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mes "I cannot leave this place,";
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mes "because I need to pass the message to others...";
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mes "So,";
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mes "I will have to trouble you";
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mes "to gather the materials.";
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next;
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mes "[Zhenbolt]";
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mes "^FF0000Red Muffler^000000 300 unit";
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mes "^FF0000Burning Heart^000000 300 unit";
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mes "^FF0000Bandana^000000 1unit ^FF0000White Dyestuffs^000000 1 unit...";
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mes "To produce the item,";
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mes "you'll need this materials.";
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mes "Come to find me again after you've collected all the materials required.";
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next;
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mes "[Zhenbolt]";
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mes "^FF0000Besides that,";
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mes "Ah! Please keep this in mind.";
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mes "If you slot a card in your equipment,";
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mes "and you want to change it to the item now,";
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mes "you will lose the card and refined level.";
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close;
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}
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}
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//Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)//
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prontera.gat,165,232,3 script Netpia 744,{
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if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
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delitem 2244,1;
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delitem 2209,1;
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delitem 10007,1;
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mes "[Netpia]";
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mes "Wow... You've brought all of it.";
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mes "You've must have done a lot.";
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mes "I will make the item according to our agreement.";
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mes "Please wait for a while.";
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next;
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mes "[Netpia]";
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mes "...........................";
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next;
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mes "[Netpia]";
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mes "...........................";
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next;
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mes "[Netpia]";
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mes ".....................-Work Hard-";
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next;
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mes "[Netpia]";
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mes "Here it is.";
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mes "It's all yours now.";
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mes "Remember to always wear it.";
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getitem 5083,1;
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next;
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mes "[Netpia]";
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mes "Use this,";
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mes "to pass my intention to him...";
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mes "He left me for a while,";
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mes "with the hope to warm the heart of the world.";
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mes "The one who chases that dream...";
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mes "Where is he now?";
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next;
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mes "[Netpia]";
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mes "When you see the Red Ribbon,";
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mes "will you think of me,";
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mes "and continue to work harder?";
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mes "May you be blessed with luck on your journey.";
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close;
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} else {
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mes "[Netpia]";
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mes "Hello?";
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mes "Do you want to wear a Red Ribbon?";
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mes "It's a really beautiful head accesory.";
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mes "I am not trying to trick you,";
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mes "what do you think?";
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next;
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mes "[Netpia]";
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mes "^FF0000Big Ribbon^000000 x1.";
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mes "^FF0000Ribbon with one slot^000000 x1.";
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mes "^FF0000Silk Ribbon^000000 x1...";
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mes "I'll make it for you,";
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mes "if you bring the above items.";
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next;
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mes "[Netpia]";
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mes "Remember to bring it to me.";
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mes "I'll be more then glad,";
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mes "if you wear the Red Ribbon.";
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mes "Then see you soon.";
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next;
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mes "[Netpia]";
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mes "^FF0000Ah... let me tell you about this,";
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mes "Ah! Please keep this in mind.";
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mes "If you slot a card in you equipment,";
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mes "and you want to change it to the item now,";
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mes "you will lose the card and refined level.";
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close;
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}
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}
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//Comodo /=Indian Headband=/ [5071]
|
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comodo.gat,237,217,5 script Merunte 732,{
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if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
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delitem 5010,1;
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delitem 5049,1;
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delitem 7101,10;
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set Zeny,Zeny-10000;
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mes "[Merunte]";
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mes "Oh oh! You have brought it like you've promised!";
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mes "Then we shall pay our end of our bargain,";
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mes "just like the Indians!";
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next;
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mes "[Merunte]";
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mes "Now let me have";
|
|
mes "the materials that you have brought first.";
|
|
mes "I will use it well to make the headband.";
|
|
getitem 5071,1;
|
|
next;
|
|
mes "[Merunte]";
|
|
mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
|
|
close;
|
|
} else {
|
|
mes "[Merunte]";
|
|
mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
|
|
mes " ";
|
|
mes "Let the spirit of Indian stay glorious forever!";
|
|
mes "With the honor of Comodo Indian,";
|
|
mes "raise the glory of Indian!";
|
|
next;
|
|
mes "[Merunte]";
|
|
mes "For this reason,";
|
|
mes "do you want to try wearing,";
|
|
mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1";
|
|
mes "^FF0000Striped Hairband^000000 x1";
|
|
mes "^FF0000Peco Peco Feather^000000 x10";
|
|
mes "and together with ^FF000010000zeny^000000!";
|
|
next;
|
|
mes "[Merunte]";
|
|
mes "And Indiantakes a promise,";
|
|
mes "more importantly than his life.";
|
|
mes "As long as you bring it, I will make that for you anytime!";
|
|
mes " ";
|
|
mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
|
|
next;
|
|
mes "[Merunte]";
|
|
mes "^FF0000Ah! Please keep this in mind";
|
|
mes "If you slot a card in your equipment,";
|
|
mes "and you want to change it to the item now,";
|
|
mes "you will lose the card and refined level.";
|
|
close;
|
|
}
|
|
}
|
|
//Geffen /=Mushroom Band=/ [5082]
|
|
geffen.gat,67,87,3 script Ipore 700,{
|
|
if (countitem(921) > 299) {
|
|
delitem 921,300;
|
|
mes "[Ipore]";
|
|
mes "Oh Wow. You really have brought the Mushroom Spore x 300?";
|
|
mes "You much have been tired.";
|
|
mes "Then, I shall use these,";
|
|
mes "to perform a magic show for you!";
|
|
mes "Please wait for a while.";
|
|
next;
|
|
mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -";
|
|
mes "- Iporeput all the Mushroom Spores-";
|
|
mes "- onto my head. -";
|
|
next;
|
|
mes "[Ipore]";
|
|
mes "Kineisihayituoohyilaahahsaiyi";
|
|
mes "Chahulisitawutehayisikenbiah";
|
|
mes "BiwuBiwuBiwu....Keahahah!!";
|
|
next;
|
|
mes "[Ipore]";
|
|
mes ".......................";
|
|
mes "Shoosh... Anyway,";
|
|
mes "The spore has grown on your head.";
|
|
mes "It looks odd just like that.";
|
|
mes "Let me help you to make it into a headband.";
|
|
next;
|
|
mes "[Ipore]";
|
|
mes "So...How about that? Feeling any better?";
|
|
mes "Making a headband,";
|
|
mes "using the spore that grows from your head...";
|
|
mes "Isn't that romantic? Hehe.";
|
|
next;
|
|
mes "[Ipore]";
|
|
mes "Anyway, you've done a lot.";
|
|
mes "So, take this headban with you to show off somewhere.";
|
|
mes "If you want to make another one,";
|
|
mes "just come and find me!";
|
|
getitem 5082,1;
|
|
close;
|
|
} else {
|
|
mes "[Ipore]";
|
|
mes "Huhuhu...";
|
|
mes "I fount it at last!";
|
|
mes "I have discovered a magic";
|
|
mes "that will make the spore grows on your head.";
|
|
next;
|
|
mes "[Ipore]";
|
|
mes "Of course, it might be inconvenient,";
|
|
mes "with a headfull of mushroom spore...";
|
|
mes "That's why I pick it up";
|
|
mes "and make it into a hairband for you.";
|
|
next;
|
|
mes "[Ipore]";
|
|
mes "Aiyo! No point listening and do not see it for yourself!";
|
|
mes "Just bring 300 ^FF0000Mushroom Spore^000000,";
|
|
mes "and I will let you experience it!";
|
|
mes "I am confident that if you experience such magic,";
|
|
mes "you're surely be thankful to me, won't you?";
|
|
close;
|
|
}
|
|
}
|
|
//Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068]
|
|
yuno.gat,241,52,3 script Old Blacksmith 813,{
|
|
mes "[A seemingly skillful craftman]";
|
|
mes "Uh Oh, since you've come to this place,";
|
|
mes "you must have known how to enjoy the scenary.";
|
|
mes "Since you're a Blacksmith, why not do your forging?";
|
|
mes "What's the point staring at the sky?";
|
|
mes "My name is Habir Moah!";
|
|
mes "A wandering Blacksmith with my hammer as my companion.";
|
|
next;
|
|
if (countitem(2254) && countitem(2286) && Zeny>19999) {
|
|
mes "[Habir Moah]";
|
|
mes "Hmm? You do have really good items, don't you?";
|
|
mes "Hmm... however,";
|
|
mes "do you have the insufficientfeeling?";
|
|
mes "If you are willing, take out your";
|
|
mes "^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000";
|
|
mes "to create a unusual item.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "How about that, do you ever though of that?";
|
|
mes "Don't suspect my capability!";
|
|
mes "As a Blacksmith";
|
|
mes "I am considered as one of the most skillful one, if not the most skillful!";
|
|
mes "Through the skill of blacksmith,";
|
|
mes "an ore will become a great steel, that's the rule.";
|
|
next;
|
|
switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) {
|
|
case 1:
|
|
mes "[Habir Moah]";
|
|
mes "Hmm, what a pity!";
|
|
mes "I thought I can show my skill again.";
|
|
mes "Oh well.";
|
|
mes "... ... ...";
|
|
mes "Beautiful sky... So blue.";
|
|
close;
|
|
case 2:
|
|
mes "[Habir Moah]";
|
|
mes "Aha, thank you!";
|
|
mes "Let's see the material first, shall we?";
|
|
mes "Angel Wing and Elven Ears,";
|
|
mes "other miscellaneous stuffs and 20000 zeny.";
|
|
mes "All these items really cost something.";
|
|
mes "I will help you make one fine accesory.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Before I produce the item, let me remind you.";
|
|
mes "I don't care about";
|
|
mes "the level of refining for the item.";
|
|
mes "If you have worries,";
|
|
mes "I guess you better tidy up your items.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "^4d4dffPlease Reserve the items,";
|
|
mes "that is required for making the headgear^000000";
|
|
mes "I do not hope that you will blame me,";
|
|
mes "if I fail to make that item.";
|
|
next;
|
|
switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
|
|
case 1:
|
|
mes "[Habir Moah]";
|
|
mes "So, let's do it!";
|
|
next;
|
|
misceffect 154; //Success Hammer ;P
|
|
mes "[Habit Moah]";
|
|
mes "With my skills,";
|
|
mes "the great creation of me, Habir Moah,";
|
|
mes "is completed!";
|
|
mes "Here it is,";
|
|
mes "the Angel Wing Ears.";
|
|
if (countitem(2254) && countitem(2286) && Zeny>19999) {
|
|
delitem 2254,1;
|
|
delitem 2286,1;
|
|
set Zeny,Zeny-20000;
|
|
getitem 5074,1;
|
|
}
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "From now on,";
|
|
mes "everyone will you.";
|
|
close;
|
|
case 2:
|
|
mes "[Habir Moah]";
|
|
mes "If you're interested in it in future,";
|
|
mes "do come and find me.";
|
|
mes " ";
|
|
mes "Ah, what a soothing breeze.";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Habir Moah]";
|
|
mes "Hoho, of couse I can craft";
|
|
mes "Evil Wing!";
|
|
mes "I'll make it into Devil Wing Ears!";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Let's see the materials required, shall we?";
|
|
mes "Evil Wing and Elven Ears,";
|
|
mes "in addition to that, 20,000 zeny.";
|
|
mes "All these items really cost something.";
|
|
mes "I will help you make one fine accesory.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Before I produce the item, let me remind you.";
|
|
mes "I don't care about";
|
|
mes "the level of refining for the item.";
|
|
mes "If you have worries,";
|
|
mes "I guess you better tidy up your items.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "^4d4dffPlease reserve the items,";
|
|
mes "this is required for making the headgear.^000000";
|
|
mes "I do not hope that you will blame me,";
|
|
mes "if I fail to make that item.";
|
|
next;
|
|
switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
|
|
case 1:
|
|
if (countitem(2255) && countitem(2286) && Zeny > 19999) {
|
|
mes "[Habir Moah]";
|
|
mes "So, let's do it!";
|
|
next;
|
|
misceffect 154;
|
|
mes "[Habir Moah]";
|
|
mes "With my skills,";
|
|
mes "the great creation of me, Habir Moah,";
|
|
mes "is completed!";
|
|
mes "Here it is,";
|
|
mes "Devil Wing Ears";
|
|
if (countitem(2255) && countitem(2286) && Zeny > 19999) {
|
|
delitem 2255,1;
|
|
delitem 2286,1;
|
|
set Zeny,Zeny-20000;
|
|
getitem 5068,1;
|
|
}
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Fromnow on,";
|
|
mes "everyone will you.";
|
|
close;
|
|
} else {
|
|
mes "[Habir Moah]";
|
|
mes "I'm sorry. If you have not prepared all the materials,";
|
|
mes "I won't do that for you.";
|
|
mes "I'll need Evil Wing, Elven Ears and";
|
|
mes "20000 zeny.";
|
|
mes "Can you please confirm that you have all of those?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Habir Moah]";
|
|
mes "If you're interested in it in future,";
|
|
mes "do come and find me.";
|
|
mes " ";
|
|
mes "Ah, what a soothing breeze.";
|
|
close;
|
|
}
|
|
}
|
|
} else if (countitem(2255) && countitem(2286) && Zeny>19999) {
|
|
mes "[Habir Moah]";
|
|
mes "Hmm? You do have really good items, don't you?";
|
|
mes "Hmm... however,";
|
|
mes "do you have the insufficientfeeling?";
|
|
mes "If you are willing, take out your";
|
|
mes "^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000";
|
|
mes "to create a unusual item.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "How about that, do you ever though of that?";
|
|
mes "Don't suspect my capability!";
|
|
mes "As a Blacksmith";
|
|
mes "I am considered as one of the most skillful one, if not the most skillful!";
|
|
mes "Through the skill of blacksmith,";
|
|
mes "an ore will become a great steel, that's the rule.";
|
|
next;
|
|
switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) {
|
|
case 1:
|
|
mes "[Habir Moah]";
|
|
mes "Hmm, what a pity!";
|
|
mes "I thought I can show my skill again.";
|
|
mes "Oh well.";
|
|
mes "... ... ...";
|
|
mes "Beautiful sky... So blue.";
|
|
close;
|
|
case 2:
|
|
mes "[Habir Moah]";
|
|
mes "Aha, thank you!";
|
|
mes "Let's see the material first, shall we?";
|
|
mes "Evil Wing and Elven Ear,";
|
|
mes "other miscellaneous stuffs and 20000 zeny.";
|
|
mes "All these items really cost something.";
|
|
mes "I will help you make one fine accesory.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Before I produce the item, let me remind you.";
|
|
mes "I don't care about";
|
|
mes "the level of refining for the item.";
|
|
mes "If you have worries,";
|
|
mes "I guess you better tidy up your items.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "^4d4dffPlease Reserve the items,";
|
|
mes "that is required for making the headgear^000000";
|
|
mes "I do not hope that you will blame me,";
|
|
mes "if I fail to make that item.";
|
|
next;
|
|
switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
|
|
case 1:
|
|
mes "[Habir Moah]";
|
|
mes "So, let's do it!";
|
|
next;
|
|
misceffect 154; //Success Hammer ;P
|
|
mes "[Habit Moah]";
|
|
mes "With my skills,";
|
|
mes "the great creation of me, Habir Moah,";
|
|
mes "is completed!";
|
|
mes "Here it is,";
|
|
mes "the Angel Wing Ears.";
|
|
if (countitem(2255) && countitem(2286) && Zeny>19999) {
|
|
delitem 2255,1;
|
|
delitem 2286,1;
|
|
set Zeny,Zeny-20000;
|
|
getitem 5068,1;
|
|
}
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "From now on,";
|
|
mes "everyone will you.";
|
|
close;
|
|
case 2:
|
|
mes "[Habir Moah]";
|
|
mes "If you're interested in it in future,";
|
|
mes "do come and find me.";
|
|
mes " ";
|
|
mes "Ah, what a soothing breeze.";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Habir Moah]";
|
|
mes "Hoho, of course I can craft";
|
|
mes "Angel Wing!";
|
|
mes "I'll make it into Angel Wing Ears!";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Let's see the materials required, shall we?";
|
|
mes "Angel Wing and Elven Ears,";
|
|
mes "in addition to that, 20,000 zeny.";
|
|
mes "All these items really cost something.";
|
|
mes "I will help you make one fine accesory.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Before I produce the item, let me remind you.";
|
|
mes "I don't care about";
|
|
mes "the level of refining for the item.";
|
|
mes "If you have worries,";
|
|
mes "I guess you better tidy up your items.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "^4d4dffPlease reserve the items,";
|
|
mes "this is required for making the headgear.^000000";
|
|
mes "I do not hope that you will blame me,";
|
|
mes "if I fail to make that item.";
|
|
next;
|
|
switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
|
|
case 1:
|
|
if (countitem(2254) && countitem(2286) && Zeny > 19999) {
|
|
delitem 2254,1;
|
|
delitem 2286,1;
|
|
set Zeny,Zeny-20000;
|
|
mes "[Habir Moah]";
|
|
mes "So, let's do it!";
|
|
next;
|
|
misceffect 154;
|
|
mes "[Habir Moah]";
|
|
mes "With my skills,";
|
|
mes "the great creation of me, Habir Moah,";
|
|
mes "is completed!";
|
|
mes "Here it is,";
|
|
mes "Angel Wing Ears";
|
|
getitem 5074,1;
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Fromnow on,";
|
|
mes "everyone will you.";
|
|
close;
|
|
} else {
|
|
mes "[Habir Moah]";
|
|
mes "I'm sorry. If you have not prepared all the materials,";
|
|
mes "I won't do that for you.";
|
|
mes "I'll need Angel Wing, Elven Ears and";
|
|
mes "20000 zeny.";
|
|
mes "Can you please confirm that you have all of those?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Habir Moah]";
|
|
mes "If you're interested in it in future,";
|
|
mes "do come and find me.";
|
|
mes " ";
|
|
mes "Ah, what a soothing breeze.";
|
|
close;
|
|
}
|
|
}
|
|
} else {
|
|
mes "[Habir Moah]";
|
|
mes "I am not sure how I have followed the wind,";
|
|
mes "that leads me to Juno...";
|
|
mes "Altough I don't really feel comfortable on a high place like this, the view here is really breath taking.";
|
|
mes "I never knew the sky could be so beautiful,";
|
|
mes "when I was travelling on the land.";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Anyway, I am a craftman in nature...";
|
|
mes "I feel uneasy if I do not craft anything.";
|
|
mes "And it's been a while since my last creation.";
|
|
mes "If there're materials,";
|
|
mes "I'll surely create the best creation of my life.";
|
|
mes "Unfortunately, there weren't any. ...Hehe...";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "May I ask, do you have either Angel Wing,";
|
|
mes "Evil Wing or Elven Ear?";
|
|
mes "If you do, can you bring it to me?";
|
|
mes "I will help you to make a beautiful";
|
|
mes "Ears of Angel's Wing and Ears of Devil's Wing.";
|
|
next;
|
|
switch(select("Can you tell me about the details?:I'll consider about it.")) {
|
|
case 1:
|
|
mes "[Habir Moah]";
|
|
mes "Oh yes,";
|
|
mes "I need to tell you the details about the materials.";
|
|
mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and";
|
|
mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is";
|
|
mes "approximatedly ^4d4dff20000 zeny^000000";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and";
|
|
mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is";
|
|
mes "approximately ^4d4dff20000 zeny";
|
|
next;
|
|
mes "[Habir Moah]";
|
|
mes "Please come to me after you have got all the materials.";
|
|
mes "I will make the joy of Angel and terror of Devil";
|
|
mes "as a present for you.";
|
|
close;
|
|
case 2:
|
|
mes "[Habit Moah]";
|
|
mes "I always look at thge sky at this location...";
|
|
mes "So if you need me, you know where to find me.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
//Lutie /=Sea Otter Cap=/
|
|
xmas.gat,183,267,3 script Pretty Lindsay 793,{
|
|
if (countitem(5033) && countitem(5064)) {
|
|
delitem 5033,1;
|
|
delitem 5064,1;
|
|
mes "[Pretty Lindsay]";
|
|
mes "Wow~ you really have brought all the items here.";
|
|
mes "Hang on for a while~";
|
|
mes "Lindsay will make that for you right now.";
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "Just like what my mom taught me,";
|
|
mes "first, place this on the ground...";
|
|
mes "Preparation complete. . . .";
|
|
mes "Haya, yah!";
|
|
next;
|
|
misceffect 261;
|
|
mes "^FF0000Lindsay put the RaccoonHat on the ground,";
|
|
mes "and place the Smokie Leaf on top of it.";
|
|
mes "Then she say something that none could understand its meaning.";
|
|
mes "There's a bright glitter,";
|
|
mes "and the fur of the RaccoonHat slowly turns into blue color.";
|
|
mes "And finally, the shape of Smokie turns into Otter.";
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "Pheww! It's done!";
|
|
mes "It's so tiring I am feeling weak right now!";
|
|
mes "Here~ Take it~";
|
|
getitem 5078,1;
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "This is.. This is the best creation of Lindsay.";
|
|
mes "Remember to put it on always~";
|
|
mes "Farewell~";
|
|
close;
|
|
} else {
|
|
mes "[Pretty Lindsay]";
|
|
mes "Hi~ Wassup?";
|
|
if (sex) {
|
|
mes "Handsome boy.";
|
|
} else {
|
|
mes "Beautiful?";
|
|
}
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "Do you want to get a cute headgear?";
|
|
mes "Pretty Lindsay is going to create";
|
|
mes "a cap that looks like a Sea Otter this time.";
|
|
mes "How about that? It should be cute, ya?";
|
|
emotion e_heh; //ET_SMILE
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "Imagina that~ If you get to wear that hat,";
|
|
mes "you will have the feeling,";
|
|
mes "that you're like an Sea Otter.";
|
|
mes "If you can be like an Sea Otter.. Woah!";
|
|
mes "I am getting excited just by imagining it.";
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,";
|
|
mes "^0000FFRaccoonHat^000000 x1 ^0000FFSmokie Leaf^000000 x1";
|
|
mes "So, if you want to get a Sea-Otter Hat, brother,";
|
|
mes "just bring along the materials,";
|
|
mes "and Lindsay will make it for you immediately.";
|
|
next;
|
|
switch(select("I will come again when I have collected them.:Yo..why RaccoonHat?")) {
|
|
case 1:
|
|
mes "[Pretty Lindsay]";
|
|
mes "Hmm~ Come back soon~";
|
|
emotion e_heh; //ET_SMILE
|
|
close;
|
|
case 2:
|
|
mes "[Pretty Lindsay]";
|
|
mes "Ah..why Sea-Otter Hat production";
|
|
mes "requires Smokie Hat?";
|
|
mes "Hmm. .That's because. . . secrets.. .";
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "When you place Smokie Leaf with RaccoonHat,";
|
|
mes "and say the spell,";
|
|
mes "according to what my mom had taught, the RaccoonHat will";
|
|
mes "^003063Bang!!^000000 and turn into Sea-Otter Hat.";
|
|
next;
|
|
mes "[Pretty Lindsay]";
|
|
mes "But I don't know why it can be like that.";
|
|
mes "Mom never tell me the reason.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes ". . . . . . . . . . . . . . . . .";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Ok..Ok, I will come again when I have collected all the items.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
//Lutie /=Brown Bear Cap=/ [5059]
|
|
xmas.gat,175,156,3 script Fuzzy Fuzz 712,{
|
|
if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
|
|
delitem 5030,1;
|
|
delitem 7213,100;
|
|
delitem 7217,100;
|
|
delitem 7161,300;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes "Good! You've brought it!";
|
|
mes "The production might take some time.";
|
|
mes "There's a lot of amendment to be done.";
|
|
mes "So, please wait for a while.";
|
|
next;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes ". . . TutaTusa. . .";
|
|
mes "Pluck this off. . . .";
|
|
mes "Wuha!~ Sew it happily..";
|
|
mes "Wait a little longer.";
|
|
next;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes "Didn't they say people who wait will be more lucky?";
|
|
mes "It's almost done. So wait for a little while.";
|
|
mes "Rub your hands if you feel cold.";
|
|
next;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes "It is done!";
|
|
mes "I've made a cap that is suitable for you!";
|
|
mes "I know I made it, but it really looks nice.";
|
|
mes "I used a lot of efforts,";
|
|
mes "so please take good care of it.";
|
|
mes "Here~ Please take it with you~";
|
|
getitem 5059,1;
|
|
close;
|
|
} else {
|
|
mes "[Fuzzy Fuzz]";
|
|
if (sex) {
|
|
mes "Hey you, hold it right there!";
|
|
} else {
|
|
mes "Yoh miss, hold it right there.";
|
|
}
|
|
mes "You who look like a slow and dumb bear,";
|
|
mes "I have a cap that fits you,";
|
|
mes "how about that? do you want it?";
|
|
emotion e_omg; //ET_SURPRISE?
|
|
next;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes "Haha.. Looks like you're not happy";
|
|
mes "because I said you look dumb, right?";
|
|
mes "How sensitive . . .";
|
|
mes "What I mean is, you're honest and easy to be tricked.";
|
|
mes "OkOk.. don't look at me like that.";
|
|
emotion e_sry; //ET_SORRY
|
|
next;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes "I can't make the cap now because I do not have the materials.";
|
|
mes "Can you please.";
|
|
mes "find the materials for me?";
|
|
mes "I will help to make the 'Teddybear Hat' for you.";
|
|
next;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes "Come, let me tell you about the required materials.";
|
|
mes "You won't need very much materials here.";
|
|
mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100";
|
|
mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300";
|
|
mes "That's all,";
|
|
mes "isn't that easy to be found?";
|
|
next;
|
|
mes "[Fuzzy Fuzz]";
|
|
mes "I will be waiting for you!";
|
|
emotion e_heh; //ET_SMILE
|
|
close;
|
|
}
|
|
}
|
|
//payon /=Cap of Concentration=/ [5073]
|
|
payon_in03.gat,8,193,4 script Nan Hyang 75,{
|
|
if (countitem(2285) && countitem(1550)) {
|
|
mes "[Nan Hyang]";
|
|
mes "Sigh, give that to me.";
|
|
mes "Before I start,";
|
|
mes "take note of this,";
|
|
mes "In the process of production ^FF0000'Model Training Hat'^000000,";
|
|
mes "If ^FF0000the 'Book' is slotted with card,";
|
|
mes "or possesses refined level^000000,";
|
|
emotion e_heh; //ET_SMILE
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "^FF0000the effect will dissappear,";
|
|
mes "Of course, the same goes to the 'Apple of Archer' too^000000.";
|
|
mes "So do you want me to make it now?";
|
|
next;
|
|
switch(select("Start making it:Wait, don't.")) {
|
|
case 1:
|
|
mes "[Nan Hyang]";
|
|
mes "Request accepted,";
|
|
mes "I will start it right now.";
|
|
mes "Please have a seat,";
|
|
mes "and wait for me, will you?";
|
|
mes "This is to make sure that you have the correct posture.";
|
|
mes "Don't worry, it's for free.";
|
|
emotion e_ok; //ET_OK
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "Please be patient!";
|
|
next;
|
|
mes ". . . . . . . . . . . . . . . . . .";
|
|
mes " . . . . . . . . . . . . . . . . . ";
|
|
mes ". . . . . . . . . . . . . . . . . .";
|
|
mes " . . . . . . . . . . . . . . . . . ";
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "This is not a hard task,";
|
|
mes "so it's going to be completed right away..";
|
|
mes "Please wear this hat,";
|
|
mes "to keep a correct posture.";
|
|
mes "Thank you!";
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "An apple is placed on the book,";
|
|
mes "keep it balanced and don't let is fall.";
|
|
mes "This is the reason to put on the 'Model Training Hat',";
|
|
mes "to keep the balance in order to keep the correct posture.";
|
|
emotion e_oh; //ET_AHA? =X
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "You might feel unconfortable and pain on your neck at the beginning.";
|
|
mes "But as you use it,";
|
|
mes "you will slowly found your posture going better.";
|
|
if (countitem(2285) && countitem(1550)) {
|
|
delitem 2285,1;
|
|
delitem 1550,1;
|
|
getitem 5073,1;
|
|
}
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "Here it is.";
|
|
mes "Please take it.";
|
|
mes "Ah.. Before I forget,";
|
|
mes "This is the Arrow taken from the Apple of Archer.";
|
|
mes "Please take it.";
|
|
getitem 1750,1;
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "Farewell then.";
|
|
mes "Have a balanced day.";
|
|
close;
|
|
case 2:
|
|
mes "[Nan Hyang]";
|
|
mes "Ah.. isn't this an item that requires a lot of equipments?";
|
|
mes "If you've fully prepared, come and find me.";
|
|
emotion e_hmm; //ET_THINK?
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Nan Hyang]";
|
|
mes "Good day.";
|
|
mes "This place teaches manners and posture.";
|
|
mes "May I know,";
|
|
mes "how can I help you here?";
|
|
emotion e_omg; //ET_SURPRISE?
|
|
next;
|
|
switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) {
|
|
case 1:
|
|
mes "[Nan Hyang]";
|
|
mes "Oh, I see.";
|
|
mes "But how do I say this?";
|
|
mes "I'm really sorry,";
|
|
mes "we are not having any intake currently.";
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "And since the president is going outstation,";
|
|
mes "and we're not sure,";
|
|
mes "when he'll return,";
|
|
mes "(Phew..how long are you going to";
|
|
mes "stay in the in. . . .)";
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "Hmm, beofre you take the course of manners,";
|
|
mes "we have to correct";
|
|
mes "your unbalance posture first.";
|
|
mes "This means that,";
|
|
mes "a correct posture is a polite action.";
|
|
mes "That's what I think.";
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "Since it is quite impossible to correct your posture now,";
|
|
mes "I will let you correct it yourself.";
|
|
mes "The method is";
|
|
mes "to create a 'Model Training Hat',";
|
|
mes "for you.";
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "Do you want me to make this for you?";
|
|
mes "If you want it,";
|
|
mes "please take the materials required here.";
|
|
mes "Generally I can give it to you for free.";
|
|
mes "But there's no stock in the storage anymore.";
|
|
emotion e_hmm; //ET_QUESTION?
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "If you bring ^0000FFApple of Archer^000000 x1 and ^0000FFBook^000000 x1,";
|
|
mes "I will produce it,";
|
|
mes "and give the product to you.";
|
|
next;
|
|
mes "[Nan Hyang]";
|
|
mes "After you've get these items,";
|
|
mes "come and find me.";
|
|
mes "Farewell then.";
|
|
close;
|
|
case 2:
|
|
mes "[Nan Hyang]";
|
|
mes "Oh, I see.";
|
|
mes "This place should be kept silent.";
|
|
mes "If you do not have any important matters,";
|
|
mes "can you please go out? Thank you.";
|
|
mes "Good byethen. . .";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
//geffen /=Tulip Hairpin=/
|
|
geffen.gat,83,189,5 script Ses 716,{
|
|
mes "[Ses]";
|
|
mes "My name is Ses.";
|
|
mes "Ses like to fold paper.";
|
|
mes "I used a big colorful paper to make a huge boat for mummy yesterday.";
|
|
mes "She thank me and touch my head, hehe.";
|
|
emotion e_heh; //ET_SMILE
|
|
next;
|
|
mes "[Ses]";
|
|
mes "Today, the teacher teaches us the method to make beautiful flower!!!";
|
|
mes "Altough it's a little bit hard~ it's very interesting~";
|
|
mes"The flower is beautiful when you put it on your head. Everyone tell me so, and I'm so happy!";
|
|
emotion e_heh; //ET_THROB?=X
|
|
next;
|
|
if (countitem(2278) && countitem(975)) {
|
|
mes "[Ses]";
|
|
mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!";
|
|
mes "WuYeaghhhhh---";
|
|
mes "Come, let me";
|
|
mes "help you make a beautiful flower !!";
|
|
emotion e_swt; //ET_SWEAT
|
|
next;
|
|
mes "[Ses]";
|
|
mes "Let me make it for you, ok? Ok????";
|
|
emotion e_swt;
|
|
next;
|
|
switch(select("Allow you to do so:I reject")) {
|
|
case 1:
|
|
mes "[Ses]";
|
|
mes "Wahahahaha~";
|
|
emotion e_heh;
|
|
next;
|
|
mes "[Ses]";
|
|
mes "Take this Mr Smile,";
|
|
mes "cut here a little, cut there some~~";
|
|
mes "and a little there, and here....";
|
|
mes "yiyik...";
|
|
emotion e_ho; //ET_DELIGHT?
|
|
next;
|
|
mes "[Ses]";
|
|
mes "Ha- !! It's done!!!!";
|
|
if (countitem(2278) && countitem(975)) {
|
|
delitem 2278,1;
|
|
delitem 975,1;
|
|
getitem 5077,1;
|
|
}
|
|
next;
|
|
mes "[Ses]";
|
|
mes "Hehe, it's done,";
|
|
mes "How about it? Cute, isn't it? Right?";
|
|
next;
|
|
mes "[Ses]";
|
|
mes "Am I good?";
|
|
mes "Hehe, I am making one for my bother too.";
|
|
mes "You need one, brother.";
|
|
mes "come and find me again if you want me to make a beautiful flower again.";
|
|
mes "Good bye then~";
|
|
close;
|
|
case 2:
|
|
mes "[Ses]";
|
|
mes "Yiyee~~ I don't need to help you do it again then!!";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Ses]";
|
|
mes "Do you want to make on too, big brother?";
|
|
mes "I will teach you... hehehe";
|
|
next;
|
|
mes "[Ses]";
|
|
mes "However, you need to prepare some items,";
|
|
mes "because I don't have anything now.";
|
|
mes "Can you bring it to me, big brother?";
|
|
next;
|
|
switch(select("Sure:No")) {
|
|
case 1:
|
|
mes "[Ses]";
|
|
mes "So please bring,";
|
|
mes "^3131FFMr. Smile x1";
|
|
mes "Scarlet Dyestuffs x1^000000";
|
|
mes "I will make a beautiful red flower for you.";
|
|
next;
|
|
mes "[Ses]";
|
|
mes "I will wait for you here. Remember to come, ok!?";
|
|
close;
|
|
case 2:
|
|
mes "[Ses]";
|
|
mes "Hooyeahyeahyeah~~~~~";
|
|
emotion e_sob;
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
//Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/
|
|
xmas_in.gat,35,30,3 script Headgear Merchant 797,{
|
|
mes "[Mike]";
|
|
mes "I like hats...";
|
|
mes "I like hats more than any other thing in this world!!";
|
|
mes "Even if you compared hats with eating,";
|
|
mes "wearing a new hat is far more important";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Hat, Cap, Holy Bonnet,";
|
|
mes "Turban, Iron Helm,";
|
|
mes "Hemmed Sallet, Munak Turban...";
|
|
mes "I like them all!!";
|
|
mes "(Wuhoo! Wuhoohoo!!)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "I have learned the way to modified a hat,";
|
|
mes "and I am researching";
|
|
mes "to design the most fashionable hat.";
|
|
next;
|
|
switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) {
|
|
case 1: //Party hat [5060]
|
|
if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
|
|
mes "[Mike]";
|
|
mes "Party Hat! It is made according to the Santa's Hat,";
|
|
mes "decorated with some papers.";
|
|
mes "This is the best Party Hat!! Do you want it?";
|
|
mes "(Ohhhh, beautiful! So beautiful!)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Wait, before I start the production, let's confirm this.";
|
|
mes "I will use items regarless of whether,";
|
|
mes "it had been refined or slotted with cards.";
|
|
mes "So you better just prepare the items required,";
|
|
mes "and put the others in the storage.";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "You've brought all the materials...";
|
|
mes "Great! The one who wants a Party Hat,";
|
|
mes "do you want me to make it for you right now?";
|
|
next;
|
|
switch(select("No:Yes")) {
|
|
case 1:
|
|
mes "[Mike]";
|
|
mes "Hmm, is that so...";
|
|
mes "Let keep wearing your Santa's Hat then.";
|
|
mes "Hmmmhmmmhmmm....";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFDeteDete ChebenCheben";
|
|
mes "PotterPotter MeganMegan";
|
|
mes "PosongPosong ShahaShaha";
|
|
next;
|
|
if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
|
|
delitem 2236,1;
|
|
delitem 7151,100;
|
|
delitem 7111,100;
|
|
getitem 5060,1;
|
|
}
|
|
mes "[Mike]";
|
|
mes "Very Good!";
|
|
mes "Force the birthday fellow to put this on,";
|
|
mes "then you can play tricks on him. That should be fun...";
|
|
mes "Please come again too next time~";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "And, this is what's left after the process.";
|
|
mes "Here, take it!";
|
|
mes "Maybe it might be useful to you... (Hehehehe)";
|
|
getitem 949,10;
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Mike]";
|
|
mes "Party Hat! It's a necessity,";
|
|
mes "for anyone who throws a birthday party.";
|
|
mes "No matter how serious looking one is,";
|
|
mes "the hat will make him look cute and funny!";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "In my opinion, it is suitable not only for birthday,";
|
|
mes "but as well as entertaining event!";
|
|
mes "This beautiful hat is just suitable for fun.";
|
|
mes "(...How about organizing a party for adventure?!?)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Anyway, the material required are";
|
|
mes "^3355FFSanta's Hat^000000 x1";
|
|
mes "^3355FFOil Paper^000000 x100";
|
|
mes "^3355FFSlick Paper^000000 x100";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "These are what I need.";
|
|
mes "So don't forget to collect the material, ok?";
|
|
mes "I will always be around....";
|
|
mes "So come back only after you have collected them!";
|
|
close;
|
|
}
|
|
case 2: //Straw Hat [5062]
|
|
if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
|
|
mes "[Mike]";
|
|
mes "Straw Hat! This hat is based on Sahkkat,";
|
|
mes "that is make of bamboo and rattan.";
|
|
mes "Wearing it makes you think that you're going to have a good harvesting year!";
|
|
mes "(Look, power of farmer!!)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Wait, before I start the production, let's confirm this.";
|
|
mes "I will use items regardless of whether";
|
|
mes "it had been refined or slotted with cards.";
|
|
mes "So you better just prepare the items required,";
|
|
mes "and put the others in the storage.";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "You've brought all the materials...";
|
|
mes "Great! The one who wants a Straw Hat,";
|
|
mes "do you want me to make it for you right now?";
|
|
next;
|
|
switch(select("No, thanks:Sure")) {
|
|
case 1:
|
|
mes "[Mike]";
|
|
mes "Hmm, is that so...";
|
|
mes "Let keep wearing your Sahkkat then.";
|
|
mes "Hmmmhmmmhmmm....";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFSakaSaka WakaWaka";
|
|
mes "JekaJeka HuyiHuyi";
|
|
mes "PokaPoka TewuTewu^000000";
|
|
next;
|
|
if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
|
|
delitem 2280,1;
|
|
delitem 7197,300;
|
|
delitem 7150,300;
|
|
getitem 5062,1;
|
|
}
|
|
mes "[Mike]";
|
|
mes "HmmHmm! It feels that the harvest of this year shall be good!";
|
|
mes "I hope next year will be the same too...";
|
|
mes "Ahahaha, what am I talking about...";
|
|
mes "Please come again if you want more~";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Mike]";
|
|
mes "Staw Hat! It gives you energy to work,";
|
|
mes "even under the heat of the sun";
|
|
mes "as well as providing shades that give you a cool feeling.";
|
|
mes "This hat will make you hope for a good harvest this year too!";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "This hat is suitable for the farmers,";
|
|
mes "who want to plant or cultivate their crops.";
|
|
mes "You have the feel of a villager when you wear it!";
|
|
mes "(For your info, I am a city kid!)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Anyway, the materials required for production are";
|
|
mes "^3355FFSakkat^000000 x1";
|
|
mes "^3355FFTough Vines^000000 x300";
|
|
mes "^3355FFPiece of Bamboo^000000 x300";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "These are what I need.";
|
|
mes "So don't forget to collect all the material, ok?";
|
|
mes "I will always be around....";
|
|
mes "So come back only after you have collected them!";
|
|
close;
|
|
}
|
|
case 3: //Cowboy Hat [5075]
|
|
if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
|
|
mes "[Mike]";
|
|
mes "Cowboy Hat! A hat of western feel,";
|
|
mes "but looks toughet than Western Grace,";
|
|
mes "That is suitable for the western's males!";
|
|
mes "(Qiang... Yeehahaa~...)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Wait, before I start the production, let's confirm this.";
|
|
mes "I will use item regardless of wether";
|
|
mes "It had been refined or slotted with cards.";
|
|
mes "So you better just prepare the items required,";
|
|
mes "and put the others in the storage.";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "You've brought all the materials...";
|
|
mes "Great! The one who wants a Cowboy Hat,";
|
|
mes "do you want me to make it for you right now?";
|
|
switch(select("No:Yes")) {
|
|
case 1:
|
|
mes "[Mike]";
|
|
mes "Hmm,is that so...";
|
|
mes "Let keep wearing your typical Western Grace then.";
|
|
mes "Hmmmhmmmhmmm....";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFDudududu bangbangbangbang";
|
|
mes "TadamTadam BiyongBiyong";
|
|
mes "Wuuuuu Ahwuwuwuwuw^000000";
|
|
next;
|
|
if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
|
|
delitem 2248,1;
|
|
delitem 7030,108;
|
|
delitem 7194,108;
|
|
delitem 7120,4;
|
|
getitem 5075,1;
|
|
}
|
|
mes "[Mike]";
|
|
mes "HeeeHaH! With that";
|
|
mes "you can tame even the wildest stiallion!";
|
|
mes "Please come again if you need more~";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Mike]";
|
|
mes "Cowboy Hat!A hat of western feel,";
|
|
mes "where you seem to found the boiling blood of the cowboys...";
|
|
mes "It's as if you are going to draw something out,";
|
|
mes "and start shooting!";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "The Cowboy Hat with thefeel of opening a barren land...";
|
|
mes "It makes guys look cool!";
|
|
mes "and it makes gals look prettier";
|
|
mes "(Is tought the new concept of beauty...?)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Anyway, the materials required for production are";
|
|
mes "^3355FFWestern Grace^000000 x1";
|
|
mes "^3355FFClaw of Desert Wolf^000000 x108";
|
|
mes "^3355FFSoft Blade of Grass^000000 x108";
|
|
mes "^3355FFBurning Horseshoe^000000 x4";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "These are what I need.";
|
|
mes "So don't forget to collect the material, ok?";
|
|
mes "I will always be around....";
|
|
mes "So come back only after you have collected them!";
|
|
close;
|
|
}
|
|
case 4: //Sombrero [5067]
|
|
if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
|
|
mes "[Mike]";
|
|
mes "SipoleiyeahhhhhhWoohohoh!!";
|
|
mes "Amigo! Adios Amigo!";
|
|
mes "If you like the sun and happy melody,";
|
|
mes "this is the right hat for you!!";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Wait, before I start the production, let's confirm this.";
|
|
mes "I will use items regardless of wether";
|
|
mes "it had been refined or slotted with cards.";
|
|
mes "So you better just prepare the items required";
|
|
mes "and put the others in the storage";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "You've brought all the materials...";
|
|
mes "Great! The one who wants a Sombrero,";
|
|
mes "so you want me to make if for you right now?";
|
|
switch(select("No:Yes")) {
|
|
case 1:
|
|
mes "[Mike]";
|
|
mes "Hmmm, is that so...";
|
|
mes "Let keep wearing your shady Straw Hat then.";
|
|
mes "Hmmmhmmmhmmm....";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFQingkaQinka KiangggQiangkiang";
|
|
mes "Diringringling kaciangkaciang";
|
|
mes "Adios Mamamiya^000000";
|
|
next;
|
|
if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
|
|
delitem 5062,1;
|
|
delitem 952,50;
|
|
delitem 1907,1;
|
|
getitem 5067,1;
|
|
}
|
|
mes "[Mike]";
|
|
mes "If you wear this to the desert,";
|
|
mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!";
|
|
mes "Please come again if you want more~";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Mike]";
|
|
mes "Yibayiba, andeleh andeleh!!";
|
|
mes "Amigo! Adios, Amigo!";
|
|
mes "Come again, Morocc!";
|
|
mes "Astalacista Baby!";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "For you who like the sun and loud music!!";
|
|
mes "I present you with";
|
|
mes "the tri-level hat, Sombrero!!";
|
|
mes "(From Yggdrasil tree trill here!?)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Anyway, the materials required for production are";
|
|
mes "^3355FFStraw Hat^000000 x1,";
|
|
mes "^3355FFCactus Needle^000000 x50,";
|
|
mes "^3355FFGuitar^000000 x1";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "These are what I need";
|
|
mes "So don't forget to collect the material, ok?";
|
|
mes "I will always be around....";
|
|
mes "So come back only after you have collected them!";
|
|
close;
|
|
}
|
|
case 5: //fur hat [5076]
|
|
if (countitem(2226) && countitem(7038) > 499) {
|
|
mes "[Mike]";
|
|
mes "Fur Hat! Yo, Man! Check it out!";
|
|
mes "It's good for keeping warm! But it's fashionable too!";
|
|
mes "Even if you went to places as cold as Lutie,";
|
|
mes "you will be ok with this Beanie!!";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Wait, before I start the productions, let's confirm this.";
|
|
mes "I will use items regardless of wether";
|
|
mes "it had been refined or slotted with cards.";
|
|
mes "So you better just prepare the items required,";
|
|
mes "and put the others in the storage.";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "You've brought all the materials...";
|
|
mes "Great! The one who wants a Beanie,";
|
|
mes "do you want me to make it for you right now?";
|
|
next;
|
|
switch(select("No:Yes")) {
|
|
case 1:
|
|
mes "[Mike]";
|
|
mes "Hmm, is that so...";
|
|
mes "Let keep wearing your Cap that is produce in bundles then.";
|
|
mes "Hmmmhmmmhmmm....";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFKafokapo Kafokapo";
|
|
mes "poterpote poterpote";
|
|
mes "PosongPosong PosongPosong";
|
|
next;
|
|
if (countitem(2226) && countitem(7038) > 499) {
|
|
delitem 2226,1;
|
|
delitem 7038,500;
|
|
getitem 5076,1;
|
|
}
|
|
mes "[Mike]";
|
|
mes "Complete! The nicely knitted,";
|
|
mes "cute white hat! Yeat! Go Go!";
|
|
mes "Please come again if you need more~";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Mike]";
|
|
mes "Beanie! Gimme a chocolate!! Right!";
|
|
mes "No matter who wears it,";
|
|
mes "you will feel the snowy winter!! Event if you are from Morocc,";
|
|
mes "you will look more like a traveller from Lutie if you put that on!";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "There was a rumor";
|
|
mes "people wearing it will pull out his hard and shout Yo without knowing it-";
|
|
mes "I think we better change a topic...";
|
|
mes "(Hot weather, the head can't stand the heat?!?)";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "Anyway, the material required for production are";
|
|
mes "^3355FFCap^000000 x1,";
|
|
mes "^3355FFYarn^000000 x500.";
|
|
next;
|
|
mes "[Mike]";
|
|
mes "These are what I need.";
|
|
mes "So don't forget to collect the material, ok?";
|
|
mes "I will always be around....";
|
|
mes "So come back only after you have collected them!";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
//Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/
|
|
yuno_in03.gat,20,18,6 script Neris 726,{
|
|
mes "[Neris]";
|
|
mes "This time,";
|
|
mes "as a gratitude of everyone's support to the Museum,";
|
|
mes "we have prepared a special item,";
|
|
mes "That is ...!";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "If an accessoiries for monsters is reconstructed, it can be equipped by human too!";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "We are in the experimenting stage currently,";
|
|
mes "and there're only 3 type of monster's accesories that can be equipped.";
|
|
mes "Maybe there're more to come in the future.";
|
|
mes "However,";
|
|
mes "we cannot provide these accessories to everyone without limit.";
|
|
mes "We would like to ask for the materials and production fee,";
|
|
mes "before we can provide the accessories to you.";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "Please select an accessoiries that you are curious of, or wich us to produce for you.";
|
|
next;
|
|
switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) {
|
|
case 1: //Big golden bell [5091]
|
|
mes "[Neris]";
|
|
mes "The Decorative Golden Bell is";
|
|
mes "the accessory equipped by the monster 'Sohee'.";
|
|
mes "It's very suitable and looks good on female players.";
|
|
mes "Altough it might be a little big, I'm sure you'll like it.";
|
|
next;
|
|
if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) {
|
|
delitem 10016,1;
|
|
delitem 714,1;
|
|
delitem 969,3;
|
|
set Zeny,Zeny-20000;
|
|
mes "[Neris]";
|
|
mes "So you have brought all the required materials.";
|
|
mes "Please wait for a while.";
|
|
next;
|
|
mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000";
|
|
getitem 5091,1;
|
|
next;
|
|
mes "[Neris]";
|
|
mes "EEyaah~ The elegant golden bell is complete.";
|
|
mes "Walk around with it.";
|
|
mes "Altough it won't make the ding dong sounds,";
|
|
mes "it sure is beautiful.";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "Don't you feel that you look like a Sohee now?";
|
|
mes "But don't commit suicide like her.";
|
|
mes "If you want to make anymore of it,";
|
|
mes "do come and find me again.";
|
|
mes "Finally, please come to visit the Monster Museum frequently.";
|
|
close;
|
|
} else {
|
|
mes "[Neris]";
|
|
mes "The material required for the production of this item are,";
|
|
mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and";
|
|
mes "20,000 zeny";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "As long as you are prepared,";
|
|
mes "with the materials and zeny required for the production,";
|
|
mes "I will make it for you anytime.";
|
|
close;
|
|
}
|
|
case 2: //Headgear of Queen [5080] (Crown of ancient queen)
|
|
mes "[Neris]";
|
|
mes "The Crown of Ancient Queen is the equipment of";
|
|
mes "monster 'Isis'.";
|
|
mes "When you wear it,";
|
|
mes "you will feel like a queen.";
|
|
next;
|
|
if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) {
|
|
delitem 10006,1;
|
|
delitem 714,1;
|
|
delitem 969,3;
|
|
set Zeny,Zeny-20000;
|
|
mes "[Neris]";
|
|
mes "So you have brought all the required materials.";
|
|
mes "Please wait for a while.";
|
|
next;
|
|
mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
|
|
getitem 5080,1;
|
|
next;
|
|
mes "[Neris]";
|
|
mes "Here it is! The Crown of Ancient Queen!";
|
|
mes "Altough you won't become a real queen after wearing it,";
|
|
mes "you will surely";
|
|
mes "have a different feeling.";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "After you wear this,";
|
|
mes "I think you should really have a good figure,";
|
|
mes "because that will be more meaningful.";
|
|
mes "If you need to make it again,";
|
|
mes "do come find me again.";
|
|
mes "Finally, please come to visit the Monster Museum frequently.";
|
|
close;
|
|
} else {
|
|
mes "[Neris]";
|
|
mes "The materials required for the production are";
|
|
mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and";
|
|
mes "20,000 zeny.";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "As long as you are prepared";
|
|
mes "with the materials and zeny required for the production";
|
|
mes "I will make it for you anytime.";
|
|
close;
|
|
}
|
|
case 3: //crown of mistress [5081]
|
|
mes "[Neris]";
|
|
mes "Crown of Mistress is";
|
|
mes "brought by monster 'Mistress'."; //Maya? riiiight!
|
|
mes "You can feel the precence of Mistress from it.";
|
|
next;
|
|
if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
|
|
mes "[Neris]";
|
|
mes "So you have brought everything.";
|
|
mes "^FF0000However, during the process of production,";
|
|
mes "no matter how many times";
|
|
mes "the coronet is refined,";
|
|
mes "it does not have effect to the product.";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "^FF0000So,";
|
|
mes "please bring along only the Coronet x 1 that is required for the production.";
|
|
mes "If anything is missing,";
|
|
mes "we will not take responsible of it.^000000";
|
|
mes "So, are you ready?";
|
|
next;
|
|
switch(select("Yes, I am.:Hold on, please")) {
|
|
case 1:
|
|
mes "[Neris]";
|
|
mes "Please wait for a while.";
|
|
next;
|
|
mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
|
|
if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
|
|
delitem 2249,1;
|
|
delitem 714,1;
|
|
delitem 969,3;
|
|
set Zeny,Zeny-40000;
|
|
getitem 5081,1;
|
|
}
|
|
next;
|
|
mes "[Neris]";
|
|
mes "Woohoo!";
|
|
mes "The beautiful Crown of Mistress is completed.";
|
|
mes "Altough you won't have any servants,";
|
|
mes "after you've worn it,";
|
|
mes "I am sure you're having a different feeling.";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "If you wear this crown,";
|
|
mes "and takea photo with Mistress,";
|
|
mes "it will be very interesting.";
|
|
mes "If you want to make anymore of it,";
|
|
mes "do come find me again.";
|
|
mes "Finally, please come to visit the Monster Museum frequently.";
|
|
close;
|
|
case 2:
|
|
mes "[Neris]";
|
|
mes "Please confirm it first";
|
|
mes "before you come to me~";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Neris]";
|
|
mes "The materials required for production are";
|
|
mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with";
|
|
mes "40,000 zeny.";
|
|
next;
|
|
mes "[Neris]";
|
|
mes "As long as you are prepaired";
|
|
mes "with the materials and zeny required for the production,";
|
|
mes "I will make it for you anytime.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
//Aldebaran /=Alarm Mask=/
|
|
//Effects: EF_BLASTMINE: 106
|
|
//EF_FLASHER:99
|
|
alde_alche.gat,88,180,1 script Muscle Man#Alarm 1193,{
|
|
end;
|
|
}
|
|
alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{
|
|
mes "[Muscle Man]";
|
|
mes "Muscle, muscle. I like it. Hehe!!";
|
|
mes "What a beautiful robotic muscle!";
|
|
misceffect 99;
|
|
disablenpc "Muscle Man#Masked Alarm";
|
|
enablenpc "Muscle Man#Alarm";
|
|
enablenpc "#Masked Alarm1";
|
|
enablenpc "#Masked Alarm2";
|
|
enablenpc "#Masked Alarm3";
|
|
enablenpc "#Masked Alarm4";
|
|
donpcevent "#Masked Alarm1::OnBlast";
|
|
donpcevent "#Masked Alarm2::OnBlast";
|
|
donpcevent "#Masked Alarm3::OnBlast";
|
|
donpcevent "#Masked Alarm4::OnBlast";
|
|
next;
|
|
disablenpc "Muscle Man#Alarm";
|
|
enablenpc "Muscle Man#Masked Alarm";
|
|
if (countitem(2288) && countitem(1095) > 2999) {
|
|
switch(select("Give him the item:End")) {
|
|
case 1:
|
|
mes "You found... You found it. You really found it!";
|
|
mes "That's great! That's so great!";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "And this, this shall be your precious.";
|
|
if (countitem(2288) && countitem(1095) > 2999) {
|
|
delitem 1095,3000;
|
|
delitem 2288,1;
|
|
getitem 5086,1;
|
|
}
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "Good... Good bye! If you find more, remember to bring it here!!";
|
|
donpcevent "#Masked Alarm1::OnBlast";
|
|
donpcevent "#Masked Alarm2::OnBlast";
|
|
donpcevent "#Masked Alarm3::OnBlast";
|
|
donpcevent "#Masked Alarm4::OnBlast";
|
|
disablenpc "#Masked Alarm1";
|
|
disablenpc "#Masked Alarm2";
|
|
disablenpc "#Masked Alarm3";
|
|
disablenpc "#Masked Alarm4";
|
|
close;
|
|
case 2:
|
|
mes "[Muscle Man]";
|
|
mes "Hmm? Do you have anything to say to me?";
|
|
mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?";
|
|
donpcevent "#Masked Alarm1::OnBlast";
|
|
donpcevent "#Masked Alarm2::OnBlast";
|
|
donpcevent "#Masked Alarm3::OnBlast";
|
|
donpcevent "#Masked Alarm4::OnBlast";
|
|
disablenpc "#Masked Alarm1";
|
|
disablenpc "#Masked Alarm2";
|
|
disablenpc "#Masked Alarm3";
|
|
disablenpc "#Masked Alarm4";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Muscle Man]";
|
|
mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm.";
|
|
mes "This is the ancient technique that can be found in the Clock Tower.";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "Therfore... I want to ask you";
|
|
mes "Do you have the will to help my in this research?";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm.";
|
|
mes "It will help a lot if you have those things.";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured.";
|
|
mes "I've forgotten everything, including the materials required for the research.";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "I am telling you this, to give you the opportunity to help me.";
|
|
mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?";
|
|
next;
|
|
donpcevent "#Masked Alarm1::OnBlast";
|
|
donpcevent "#Masked Alarm2::OnBlast";
|
|
donpcevent "#Masked Alarm3::OnBlast";
|
|
donpcevent "#Masked Alarm4::OnBlast";
|
|
disablenpc "#Masked Alarm1";
|
|
disablenpc "#Masked Alarm2";
|
|
disablenpc "#Masked Alarm3";
|
|
disablenpc "#Masked Alarm4";
|
|
switch(select("I will help you:............")) {
|
|
case 1:
|
|
case 2:
|
|
mes "[Muscle Man]";
|
|
mes "Ohohoh! You agree that Mr. Alarm is beautiful too!";
|
|
mes "Good, good!";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "What I want is, ^0000FFClock Hand x3000^000000 and";
|
|
mes "^0000FFMr. Scream x1 ^000000";
|
|
mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm.";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask.";
|
|
mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!";
|
|
next;
|
|
mes "[Muscle Man]";
|
|
mes "Go! Go and find them now!";
|
|
mes "Follower of Mr Alarm.";
|
|
mes "The researcher of 'Loui Meato'.";
|
|
mes "He who wants to be Mr. Alarm!";
|
|
close;
|
|
}
|
|
}
|
|
OnInit:
|
|
disablenpc "#Masked Alarm1";
|
|
disablenpc "#Masked Alarm2";
|
|
disablenpc "#Masked Alarm3";
|
|
disablenpc "#Masked Alarm4";
|
|
disablenpc "Muscle Man#Alarm";
|
|
end;
|
|
}
|
|
alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{ end;
|
|
OnBlast:
|
|
misceffect 106;
|
|
end; }
|
|
alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{ end;
|
|
OnBlast:
|
|
misceffect 106;
|
|
end; }
|
|
alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{ end;
|
|
OnBlast:
|
|
misceffect 106;
|
|
end; }
|
|
alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{ end;
|
|
OnBlast:
|
|
misceffect 106;
|
|
end; }
|
|
//Morocc /= Drooping Kitty, Huge Leaf, Lazy Smokie and Blue Fish =/
|
|
morocc.gat,273,79,4 script Traveler 99,{
|
|
function creation_lines {
|
|
mes "[Human]";
|
|
mes "Ah....So do you have all of it?";
|
|
mes "Haha";
|
|
mes "What an opportunity for me to show my skill.";
|
|
mes "Please wait for a moment.";
|
|
mes "....";
|
|
next;
|
|
next;
|
|
mes "SiwuSiwu...";
|
|
next;
|
|
mes "SiwuSiwu...";
|
|
mes "DudaTeda...";
|
|
next;
|
|
mes "SiwuSiwu...";
|
|
mes "DudaTeda...";
|
|
mes "ChepoChepo....";
|
|
next;
|
|
mes "SiwuSiwu...";
|
|
mes "DudaTeda...";
|
|
mes "ChepoChepo....";
|
|
mes "HuizheHuizhe.....";
|
|
mes "I think I heard some strange noises.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Uhoh, can you wait for a while?";
|
|
mes "It's almost done.";
|
|
mes "............";
|
|
next;
|
|
mes "HeniHeniHeni...";
|
|
mes "............";
|
|
next;
|
|
mes "HeniHeniHeni...";
|
|
mes "KodeKode...";
|
|
mes "............";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Ah, finally it is done.";
|
|
mes "I have not done this too long.";
|
|
mes "So it takes a little longer then I expect.";
|
|
mes "Haha";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Now, here it is.";
|
|
mes "I rarely feel this happy.";
|
|
mes "Ah, I will take the claw too.";
|
|
mes "Just think of it as ... some process fee.";
|
|
mes "Haha....";
|
|
return;
|
|
}
|
|
|
|
if(countitem(7030)) {
|
|
mes "[Human]";
|
|
mes "Ah....";
|
|
mes "Claw of the Desert Wolf...";
|
|
mes "You have this...";
|
|
mes "This is the true symbol of Desert.";
|
|
mes "Haha...";
|
|
mes "It's been a while since I saw this last time.";
|
|
mes "It really makes me feel reenergized!";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Haha... You have let me see a great thing.";
|
|
mes "And I am going to pay you back!";
|
|
mes "I have traveled to a lot of places,";
|
|
mes "and learn to create a lot of things.";
|
|
mes "May I know what do you wnat?";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Oh yes..."; //here we go again =3
|
|
mes "If your equipment has been refined";
|
|
mes "or slotted with cards,";
|
|
mes "^FF0000the level of refines and cards will dissapear too.^000000";
|
|
mes "So please confirm the item you require.";
|
|
next;
|
|
switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) {
|
|
case 1:
|
|
if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) {
|
|
delitem 2233,1;
|
|
delitem 983,1;
|
|
delitem 7206,300;
|
|
delitem 7030,1;
|
|
creation_lines;
|
|
getitem 5058,1;
|
|
close;
|
|
} else {
|
|
mes "[Human]";
|
|
mes "Ah, you want the Drooping Cat.";
|
|
mes "Well,";
|
|
mes "I can make that for you,";
|
|
mes "but you will have to gather the required materials by yourself.";
|
|
mes "I heard that it is not easy to find the materials.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "They are..";
|
|
mes "^FF0000One slot circlet^000000 and";
|
|
mes "^FF0000Black Dyestuff x1^000000";
|
|
mes "plus ^FF0000Black Cat Doll x 300^000000.";
|
|
mes "This is all you need.";
|
|
mes "If you bring them to me, I will make the Cat for you.";
|
|
close;
|
|
}
|
|
case 2: //Smokie Leaf [5064]
|
|
if (countitem(945) > 599 && countitem(7030)) {
|
|
delitem 945,600;
|
|
delitem 7030,1;
|
|
creation_lines;
|
|
getitem 5064,1;
|
|
close;
|
|
} else {
|
|
mes "[Human]";
|
|
mes "Ah, so you want the Smokie Leaf.";
|
|
mes "Well,";
|
|
mes "I can make that for you,";
|
|
mes "but you will have to";
|
|
mes "gather the required materials by yourself.";
|
|
mes "I heard that it is not easy to find the materials.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "This item ..";
|
|
mes "requires ^FF0000Raccoon Leaf x600^000000 ";
|
|
mes "It might be a lot, but I'm sure you can get it, can't you?";
|
|
mes "If you bring it to me, I will make the headgear for you.";
|
|
close;
|
|
}
|
|
case 3: //Lazy Smokie [5084]
|
|
if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) {
|
|
delitem 1026,1000;
|
|
delitem 7065,100;
|
|
delitem 945,10;
|
|
delitem 7030,1;
|
|
creation_lines;
|
|
getitem 5084,1;
|
|
close;
|
|
} else {
|
|
mes "[Human]";
|
|
mes "Ah, so you want the Lazy Smokie.";
|
|
mes "Well,";
|
|
mes "I can make that for you,";
|
|
mes "but you will have to";
|
|
mes "gather the required materials by yourself.";
|
|
mes "I heard that it is not easy to find the materials.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "The materials are..";
|
|
mes "^FF0000Acorn x1000^000000 and";
|
|
mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000";
|
|
mes "That's all you need.";
|
|
mes "If you bring it to me, I will make the headgear for you.";
|
|
close;
|
|
}
|
|
case 4: //Blue Fish [5065]
|
|
if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) {
|
|
delitem 624,1;
|
|
delitem 959,300;
|
|
delitem 544,50;
|
|
delitem 1023,1;
|
|
delitem 938,100;
|
|
delitem 7030,1;
|
|
creation_lines;
|
|
getitem 5065,1;
|
|
} else {
|
|
mes "[Human]";
|
|
mes "Ah, so you want the Fish.";
|
|
mes "Well,";
|
|
mes "I can make that for you,";
|
|
mes "but you will have to gather the required materials by yourself.";
|
|
mes "I heard that it is not easy to find the materials.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "The materials are..";
|
|
mes "^FF0000Rotten Fish x1";
|
|
mes "Stinky Scale x300, Raw Fish x50,";
|
|
mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000";
|
|
mes "That's all you need.";
|
|
mes "If you bring it to me, I will make the headgear for you.";
|
|
close;
|
|
}
|
|
case 5: //cancel
|
|
mes "[Human]";
|
|
mes "Oh.. is that so?";
|
|
mes "Haha...";
|
|
mes "I thought I have the chance to do it again.";
|
|
mes "Oh well,";
|
|
mes "enjoy your journey then.";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Human]";
|
|
mes "Hello there.";
|
|
mes "a good day isn't it?";
|
|
mes "Hmm... If you don't mind,";
|
|
mes "can I tell you a little about myself?";
|
|
mes "I know you're kind of unwilling to do so,";
|
|
mes "but please, do listen for a while, will you?";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Hmm...";
|
|
mes "The city of desert, Morocc";
|
|
mes "has this special attraction.";
|
|
mes "The wind of flame blows during the heat of the day,";
|
|
mes "but the sunsets dye the hills of sand into a violet screne.";
|
|
mes "Besides that, the freezing chill of night never stops until morning.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "All these are the pride of Morocc.";
|
|
mes "However,";
|
|
mes "These are not enough to feed the greed of human.";
|
|
mes "Thay want to take everything";
|
|
mes "except the desert";
|
|
mes "as their belongings.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "So, I started to travel,";
|
|
mes "going around this world to experience the adventure.";
|
|
mes "Some view that can only be found in certain places,";
|
|
mes "at their origin habitat.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Therefore,";
|
|
mes "I have decided to create items,";
|
|
mes "that possesses the special characteristecs of the places.";
|
|
mes "I have gained a few successes,";
|
|
mes "but the materials required are too hard to be found.";
|
|
mes "Therefore, I can't produce too many items.";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Oh! Uh Oh...";
|
|
mes "I have spoken too much.";
|
|
mes "Sorry for taking your time.";
|
|
mes "There's nothing to do recently...";
|
|
mes "I just hope to see";
|
|
mes "some item that is related to the desert....";
|
|
next;
|
|
mes "[Human]";
|
|
mes "Hmmph...Anyway,";
|
|
mes "thank you for listening to me.";
|
|
mes "Enjoy your journey...";
|
|
mes "Think of the desert, you think of wolves... hahaha.";
|
|
close;
|
|
}
|
|
}
|
|
//Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==//
|
|
pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{
|
|
mes "[Nine Tail]";
|
|
mes "Kee! KeeKee!";
|
|
mes "KeeKeeKee! KeeKee! KeeKee!";
|
|
next;
|
|
switch(select("Shaking your head:Nodding")) {
|
|
case 1:
|
|
mes "[Nine Tail]";
|
|
mes "KeeKee! Ke! Kee!";
|
|
close2;
|
|
donpcevent "Nine Tail#1::OnReset";
|
|
end;
|
|
case 2:
|
|
emotion e_hmm;
|
|
close2;
|
|
disablenpc "Nine Tail#1";
|
|
enablenpc "Nine Tail#2";
|
|
end;
|
|
}
|
|
|
|
OnInit:
|
|
disablenpc "Nine Tail#1";
|
|
disablenpc "Nine Tail#2";
|
|
monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
|
|
end;
|
|
|
|
OnReset:
|
|
killmonster "pay_dun03.gat","NT::OnMobDeadGlobal";
|
|
disablenpc "Nine Tail#1";
|
|
disablenpc "Nine Tail#2";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer300000:
|
|
OnSpawn:
|
|
stopnpctimer;
|
|
killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead";
|
|
monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
|
|
end;
|
|
}
|
|
pay_dun03.gat,48,84,1 script NT -1,{
|
|
OnMobDead:
|
|
enablenpc "Nine Tail#1";
|
|
end;
|
|
}
|
|
pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{
|
|
if(countitem(1022)>998) {
|
|
mes "[Nine Tail]";
|
|
mes "Uh Oh!! You've brought it, human.";
|
|
mes "Good...I think you can save yourself with these.";
|
|
next;
|
|
switch(select("Give it to him:Do not give it to him")) {
|
|
case 1:
|
|
mes "[Nine Tail]";
|
|
mes "Go now. You have got what you wanted, human. Now leave!";
|
|
if(countitem(1022)>998) {
|
|
delitem 1022,999;
|
|
getitem 5069,1;
|
|
}
|
|
close2;
|
|
disablenpc "Nine Tail#2";
|
|
donpcevent "Nine Tail#1::OnReset";
|
|
end;
|
|
case 2:
|
|
close2;
|
|
disablenpc "Nine Tail#2";
|
|
donpcevent "Nine Tail#1::OnReset";
|
|
end;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Nine Tail]";
|
|
mes "......Aiyo? Isn't this the appearance of a human boy?";
|
|
mes "Has my transfiguration skill gone wrong again... oh... oh well.";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "Do you know how it feels to be chased everyday? How tough that is? Huh?";
|
|
mes "I just want to live a quiet life with my husband!";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "But one day, someone intruded into our habitat and tried to catch us.";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "Do you know how much that Sohee that lives besides me likes to complain to me everyday? Someone will pull a disgusting face and say 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "Hmmm...let me calm down first.";
|
|
mes "I just want to save my husband and bring him back.";
|
|
mes "I hope you can help me.";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "To save my husband,";
|
|
mes "please bring along ^FF0000999 ^0000FFNine Tails^000000!";
|
|
mes "What? You said that's too much?";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "Hmmph, it really makes me angry to think of what you've done to us...";
|
|
mes "I understand. You human won't do anything without a reward...";
|
|
next;
|
|
mes "[Nine Tail]";
|
|
mes "Hmm, ok. What do you think of the mask I'm wearing? The ^0000FFKitsune Mask^000000. Gather the item I want, and I will give you this.";
|
|
mes "You must gather ^FF0000999 ^0000FFNine Tails^000000!";
|
|
close2;
|
|
disablenpc "Nine Tail#2";
|
|
donpcevent "Nine Tail#1::OnReset";
|
|
end;
|
|
}
|
|
}
|
|
//Orc Village /=Orc Hero Helm=/
|
|
in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{
|
|
if (orcs_hero_hat == 1) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "Good, you have collected it all, haven't you?";
|
|
mes "So you really want to have a talk, hahahahaha!!";
|
|
mes "Ok, I will talk to you then";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "I don't like humans.";
|
|
mes "All of the Orcish Tribe dislike humans.";
|
|
mes "Do you know that?";
|
|
mes "I really hate it when you come to find us.";
|
|
set orcs_hero_hat,2;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000";
|
|
mes "This means, get out of my sight...!";
|
|
mes "Humans...";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 2) {
|
|
if (countitem(909) > 999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "Good, you have collected it all, haven't you?";
|
|
mes "So you really want to have a talk, hahahahahaha!!";
|
|
mes "Ok, I will talk to you then";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Do you want to know why we hate humans?";
|
|
mes "That's because,";
|
|
mes "out village is living a quiet life,";
|
|
mes "before the rude intrusion of you human.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Can you just build your city";
|
|
mes "and live there quietly?";
|
|
mes "Why do you create chaos everywhere...";
|
|
mes "I can't understand";
|
|
set orcs_hero_hat,3;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Go, if you want another conversation, prepare ^FF0000Jellopy x1000^000000 again,";
|
|
mes "If you're statisfied with such kind of converstaion.";
|
|
mes "Hahahahaha";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
|
|
mes "If you want to talk to me,";
|
|
mes "show your will, humans.";
|
|
mes "I don't care, just brought 1000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 3) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "Good, you have collect it all, haven't you? ";
|
|
mes "So you really want to have a talk, hahahahaha!!";
|
|
mes "Ok, I will talk to you until you're fed up then.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "If you compare the achievement, ";
|
|
mes "we won't lose to you humans.";
|
|
mes "The same goes to the Goblin in the jungle,";
|
|
mes "and the Kobold, who are the master of the grassland...";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Before you human build cities, ";
|
|
mes "we orc warriors has developed sophisticated tunnel in caves,";
|
|
mes "as well as water way.";
|
|
mes "We use the things we found in the wild,";
|
|
mes "to create the things we wanted.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Then we build high tower.";
|
|
mes "However, the evil forces ";
|
|
mes "have made the master of the tower betray our tribe...";
|
|
mes " And those who fail to escape there,";
|
|
mes "they're still suffering,";
|
|
mes "at that place.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "...Hmm, this,";
|
|
mes "Why do I tell this to you humans?";
|
|
mes "The conversation ends here today.";
|
|
set orcs_hero_hat,4;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, if you want to hear more,";
|
|
mes "prepare ^FF0000Jellopy x 1000 again^000000";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
|
|
mes "If you want to talk to me";
|
|
mes "Show your will, human.";
|
|
mes "I don't care, just brought 2000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 4) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "Good, you have collect it all, haven't you? ";
|
|
mes "So you really want to have a talk, hahahahaha!!";
|
|
mes "Ok, I will talk to you until you're fed up then.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Yes, until that time,";
|
|
mes "human and the orc warriors";
|
|
mes "do lead a peaceful life.";
|
|
mes "But as time goes by, the misunderstanding,";
|
|
mes "has accumulated and cannot be broken.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "The powerless human only wants fame and wealth.";
|
|
mes "A true warrior,";
|
|
mes "will only emphasize on glory and honor...";
|
|
mes "Those who do not care what method they use to achieve their goal,";
|
|
mes "will be lead to the path of perdition easily.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "They only care about their safety,";
|
|
mes "and ignore about others.";
|
|
mes "They will not let anthing that";
|
|
mes "pose a threat to them to live... ";
|
|
mes "No matter it's other tribe,";
|
|
mes "or unknown creature, they will kill";
|
|
mes "even their closest companion if they had to.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "...I have talked too much, and there's nothing more to talk about.";
|
|
mes "The conversation ends here.";
|
|
set orcs_hero_hat,5;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, if you want to hear more,";
|
|
mes "prepare ^FF0000Jellopy x 1000 again^000000";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
|
|
mes "If you want to talk to me,";
|
|
mes "show you will, humans.";
|
|
mes "I don't care, just brought 3000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 5) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "You reall have the patience to collect these things.";
|
|
mes "You really want to talk to me, don't you?... ";
|
|
mes "If that's so, I will talk about other things.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "The Orc Warriors think that the best things are";
|
|
mes "battle and victory.";
|
|
mes "It is the greatest honor,";
|
|
mes "to fight and beat the enemies face to face.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "The spirit to win will not stop even for death.";
|
|
mes "However, some tribesmate that die of trickery,";
|
|
mes "will get up from the grave,";
|
|
mes "wandering to look for a target to fight.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "During the battle,";
|
|
mes "we are different from you.";
|
|
mes "We don't use tricks, and we don't run away!";
|
|
mes "We will fight till then end, till we are out of energy.";
|
|
mes "Even when we're lost in the end, we will still make our last attempt to counter.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Besides that, we don't rely of potions.";
|
|
mes "You human are too weak.";
|
|
mes "That's why you use potions and herbs.";
|
|
mes "Without potion, you will quit immediately, don't you?";
|
|
mes "Hmm, I'm not sure whether you are like that too.";
|
|
set orcs_hero_hat,6;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, if you want to hear more,";
|
|
mes "prepare ^FF0000Jellopy x 1000 again^000000";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
|
|
mes "If you want to talk to me,";
|
|
mes "show you will, humans.";
|
|
mes "I don't care, just brought 4000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 6) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "You reall have the patience to collect these things.";
|
|
mes "You really want to talk to me, don't you?... ";
|
|
mes "If that's so, I will talk about other things.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "The warriors of the tribe,";
|
|
mes "are selected among the strongest.";
|
|
mes "When they grow up, we'll send them into the jungle,";
|
|
mes "to test their qualification to be a real warrior.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "We will recognize";
|
|
mes "the tribesman who come back alive as a warrior.";
|
|
mes "These strong warriors are known as Orc Warriors.";
|
|
mes "For the females that has fighting ability,";
|
|
mes "they are known as Orc Lady.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "And for those with a dexterous hand and";
|
|
mes "possess good eyesight,";
|
|
mes "we'll give them bow and arrow,";
|
|
mes "and called them Orc Archer.";
|
|
mes "They will learn and grow in the countless battles.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "And there is another trial of fire.";
|
|
mes "Those who pass the trial,";
|
|
mes "will be protected by fire";
|
|
mes "and gain greater ability and endurance.";
|
|
mes "We called this warriors as High Orc.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Hmm, when human looks at us,";
|
|
mes "you'll think that we look alike... ";
|
|
mes "But for use Orc, we can distinguish it easily.";
|
|
mes "So, when you look at me, ";
|
|
mes "you will feel that I look like";
|
|
mes "no different that the orc warrior outside, isn't it?";
|
|
set orcs_hero_hat,7;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, if you want to hear more,";
|
|
mes "prepare ^FF0000Jellopy x 1000 again^000000";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
|
|
mes "If you want to talk to me,";
|
|
mes "show you will, humans.";
|
|
mes "I don't care, just brought 5000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 7) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "I can feel you are getting tired and want to quit now.";
|
|
mes "But you have keep the promise this time.";
|
|
mes "So a promise is a promise, I shall continue to talk to you.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "We are talking about the Orc Warrior last time...";
|
|
mes "Yes, in the orcish fighters,";
|
|
mes "there are dexterous one with abilities,";
|
|
mes "that has not pass the trial of fire.";
|
|
mes "They are the warriors that can take care of";
|
|
mes "other orc warriors....";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Such kind of warriors are the true hero.";
|
|
mes "We call them Orc Heroes.";
|
|
mes "They had strength and stamin greater than other orcs.";
|
|
mes "They possess ability to lead too.";
|
|
mes "This is the true hero of Orc Warriors.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "They get the Voucher of Orcish Hero,";
|
|
mes "and is able to wield the sword only a hero can use.";
|
|
mes "When the Orc Hero wields the sword,";
|
|
mes "the earth shakes...";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Orc Hero has his own special headgear too.";
|
|
mes "It is a symbol of";
|
|
mes "the fame and strength of an Orc Hero... Just like you humans.";
|
|
mes "If you want to see it, you can only feel its power in the battle.";
|
|
set orcs_hero_hat,8;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, if you want to hear more,";
|
|
mes "prepare ^FF0000Jellopy x 1000 again^000000";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
|
|
mes "If you want to talk to me,";
|
|
mes "show you will, humans.";
|
|
mes "I don't care, just brought 6000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 8) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "I can feel you are getting tired and want to quit now.";
|
|
mes "But you have keep the promise this time.";
|
|
mes "So a promise is a promise, I shall continue to talk to you.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "We talk about the Orc Hero just now.";
|
|
mes "Some orc does not born with an ability,";
|
|
mes "like the Orc Heroes do.";
|
|
mes "It took them a long time to go through numerous battle to be a warrior.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "To a Orc Warrior,";
|
|
mes "age does not means coward.";
|
|
mes "In fact is represents experience and skills,";
|
|
mes "that makes him more valiant.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "They can perform great battle skill,";
|
|
mes "even without weapons.";
|
|
mes "They can fight for days even without their axe.";
|
|
mes "If they reach that state,";
|
|
mes "weapon are just useless burdens...";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Among such experience elders,";
|
|
mes "we called the most experienced one as ";
|
|
mes "Orc Lord. And we honor them,";
|
|
mes "They wear a 3 horn iron helm";
|
|
mes "that represents the leadership of Orcish tribe.";
|
|
set orcs_hero_hat,9;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, if you want to hear more,";
|
|
mes "prepare ^FF0000Jellopy x 1000 again^000000";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
|
|
mes "If you want to talk to me,";
|
|
mes "show you will, humans.";
|
|
mes "I don't care, just brought 7000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 9) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "I've never seen,";
|
|
mes "a human that won't quit like you... So I'll keep my promise";
|
|
mes "to tell you about our tribe today.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Sometimes, there will be those treacherous ones";
|
|
mes "who run away from the battle.";
|
|
mes "We have such kind in out tribe too.";
|
|
mes "Although it is a disgrace, they are Orcs too.";
|
|
mes "They only differ in their level of existance.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Such kind will be cursed.";
|
|
mes "Their body shrinks and the teeth grows.";
|
|
mes "And finally, they lose the heart to fight.";
|
|
mes "Since they don't want to be found by others, ";
|
|
mes "they hide themselves.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "They are originally us.";
|
|
mes "But their alteration rise suspicions.";
|
|
mes "Such kind with greed,";
|
|
mes "and hatred to us are called...";
|
|
mes "Zenorc.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Unlike us,";
|
|
mes "human do not change even their hearts have changed.";
|
|
mes "Therefore, we need to be more careful.";
|
|
mes "Because we can tell from the appearances,";
|
|
mes "how treacherous humans are....";
|
|
set orcs_hero_hat,10;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, if you want to hear more,";
|
|
mes "prepare ^FF0000Jellopy x 1000 again^000000";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
|
|
mes "If you want to talk to me,";
|
|
mes "show you will, humans.";
|
|
mes "I don't care, just brought 8000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 10) {
|
|
if (countitem(909)>999) {
|
|
delitem 909,1000;
|
|
mes "[Orc Warrior]";
|
|
mes "Really? Have you really gathered 10,000 Jellopy?";
|
|
mes "Good, that's enough now.";
|
|
mes "You've shown your sincerity.";
|
|
mes "I will treat you honestly.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "It is enough for";
|
|
mes "the stories about our tribe.";
|
|
mes "However, there are difference,";
|
|
mes "from what you've heard and what you'll experience.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "I advise that you gather more experience";
|
|
mes "through the battle with us to understand our tribe.";
|
|
mes "The most direct way,";
|
|
mes "is through combat.";
|
|
set orcs_hero_hat,11;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "I shall stop here.";
|
|
mes "As the token of appreciation to your sincerity,";
|
|
mes "this is the axe that has accompanied me in my pass battles.";
|
|
mes "Take good care of it, thank you.";
|
|
getitem 1304,1;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "It must be hard for you after all these time.";
|
|
mes "If you want to understand more about Orcs,";
|
|
mes "come and find me again.";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
|
|
mes "If you want to talk to me,";
|
|
mes "show you will, humans.";
|
|
mes "I don't care, just brought 9000 Jellopy.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) {
|
|
if (countitem(1304)) {
|
|
mes "[Orc Warrior]";
|
|
mes "If must be hard for you after all these time.";
|
|
mes "If you want to understand more about Orcs,";
|
|
mes "come and find me again.";
|
|
close;
|
|
} else {
|
|
set orc_hero_quest,rand(1,10);
|
|
if (orc_hero_quest > 9) {
|
|
if (orcs_hero_hat == 12) {
|
|
if (countitem(931)>99) {
|
|
mes "[Orc Warrior]";
|
|
mes "Uhoh, that is really great.";
|
|
mes "After all these battles, I am not sure how much you understand.";
|
|
mes "However, the voucher of Orc warrior";
|
|
mes "is given to a true Orc Warrior.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "We use 1000 thousand victories";
|
|
mes "as a qualification to recognize one asa true Orc Warrior.";
|
|
mes "However, you are a human...";
|
|
mes "It is hard to cross the line between two different kinds.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Ok, come again after you've won 10 thousand victories.";
|
|
mes "By that time, we will recognized you as the true warrior.";
|
|
mes "However,";
|
|
mes "you will have to walk a lonely path for such fame.";
|
|
mes "The choise is up to you...";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "All you get is just fame...";
|
|
mes "But for a human,";
|
|
mes "you get a chance to proof and test your capability...";
|
|
mes "So what do you want to choose?";
|
|
next;
|
|
switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) {
|
|
case 1:
|
|
mes "[Orc Warrior]";
|
|
mes "Alright, I won't force you to choose.";
|
|
mes "Now, please return";
|
|
mes "to your human city slowly.";
|
|
mes "Your friends are waiting for you.";
|
|
close;
|
|
case 2:
|
|
mes "[Orc Warrior]";
|
|
mes "You have chosen a hard path";
|
|
mes "A path of eternal battles is waiting ahead of you.";
|
|
mes "You will have to face";
|
|
mes "thousands,if not ten thousands of warriors.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Then, before you reach your 10,000th victories,";
|
|
mes "Bring me the voucher of orc warrior.";
|
|
mes "Once, ten times, or even hundreds";
|
|
mes "please leave your record of victories.";
|
|
if (countitem(931)>99) {
|
|
delitem 931,100;
|
|
set orcs_hero_hat,13;
|
|
set orcs_hero_hat2,100;
|
|
}
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "If I take the voucher of Orc Warrior,";
|
|
mes "I will record it a 100 victories.";
|
|
mes "Please make sure you defeat 10,000 orc warrior...";
|
|
mes "Please continue your battle, don't stop.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
mes "[Orc Warrior]";
|
|
mes "The best way to understand Orcs,";
|
|
mes "is through battle.";
|
|
mes "Thrugh collisions of strength and skills,";
|
|
mes "improve your understanding between each other.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, go out there and fight.";
|
|
mes "conversation with my is just an acceptance of concepts.";
|
|
mes "One day,";
|
|
mes "You shall be recognized as a true warrior.";
|
|
set orcs_hero_hat,12;
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "I feel that you are not statisfied?";
|
|
mes "Do you have any doubts about us?";
|
|
mes "You are a human.";
|
|
mes "Your concern to other tribers,";
|
|
mes "will not benefit you.";
|
|
close;
|
|
}
|
|
}
|
|
} else if (orcs_hero_hat == 13) {
|
|
if (countitem(931)) {
|
|
mes "[Orc Warrior]";
|
|
mes "Stay alive before you grab the victory...";
|
|
mes "Rest here for a while before you leave.";
|
|
mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Do you want to add the record of your current victory";
|
|
mes "into this record? You have won "+countitem(931)+" times this time.";
|
|
next;
|
|
switch(select("Add the record:Add it later")) {
|
|
case 1:
|
|
set orcs_hero_hat2,orcs_hero_hat2+countitem(931);
|
|
delitem 931,countitem(931);
|
|
if (orcs_hero_hat2>9999) {
|
|
mes "[Orc Warrior]";
|
|
mes "And this, achieving more than 10,000 victories";
|
|
mes "is an extraordinary achievement to human...";
|
|
mes "You have completed an unusual task.";
|
|
mes "Through the current battle,";
|
|
mes "You must have learned a lot about the Orcish Tribe.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Although you're a human, you have walked the path of a true warrior....";
|
|
mes "We have recognized you.";
|
|
mes "You are a true warrior!!";
|
|
mes "You are... Orc Lady!!";
|
|
getitem 2299,1;
|
|
set orcs_hero_hat,14;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "This is your present.";
|
|
mes "I wonder if it fits your head.";
|
|
mes "Wear it well.";
|
|
mes "If you do not want to wear it, take it along with you.";
|
|
getitem 931,1;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "And, you have been recognized as a warrior...";
|
|
mes "This voucher is for you.";
|
|
mes "Although it has no difference compared to others,";
|
|
mes "keep it well.";
|
|
mes "You will only be recognized as a Orc Warrior,";
|
|
mes "with this voucher.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, you may go back now...";
|
|
mes "If you ever think of us,";
|
|
mes "come and look for us.";
|
|
mes "A true self of a person can only be shown through endless battles.";
|
|
mes "Return to the land now.";
|
|
close;
|
|
}
|
|
mes "[Orc Warrior]";
|
|
mes "You have worked hard.";
|
|
mes "I hope your futue better will shine with the light of victories.";
|
|
mes "If you ever lost,";
|
|
mes "I hope to see you stand up again.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "There are "+(10000-orcs_hero_hat2)+" of battles left.";
|
|
mes "Although it is a though road ahead,";
|
|
mes "I hope that you will pull yourself together and achieve the final victory.";
|
|
close;
|
|
case 2:
|
|
mes "[Orc Warrior]";
|
|
mes "Hmm, as you like it.";
|
|
mes "I will be dissapointed again,";
|
|
mes "If you give up in the middle.";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Rest here for a while before you leave.";
|
|
mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
|
|
close;
|
|
}
|
|
} else if(orcs_hero_hat == 14) {
|
|
if (countitem(1304)) {
|
|
mes "[Orc Warrior]";
|
|
mes "Hmm? Don't tell me that you assume that";
|
|
mes "you won't be able to get back to the human villages";
|
|
mes "if you are recognized as a Orc Warrior. Hahahaha!";
|
|
mes "You better leave then.";
|
|
close;
|
|
} else {
|
|
set @orc_hero_quest,rand(1,10);
|
|
if (@orc_hero_quest > 9) {
|
|
mes "[Orc Warrior]";
|
|
mes "That? Is that thirst...?";
|
|
mes "Although you're recognized as a warrior,";
|
|
mes "that eyes of yours show you seek more powerful enemies...";
|
|
mes "Maybe you are not statisfied with the current situation.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Alright, do you want to take another trial?";
|
|
mes "Maybe all you accumulated belongings";
|
|
mes "shall become but a dream...";
|
|
mes "This path,";
|
|
mes "is a process feared,";
|
|
mes "by even the most skullful warrior.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "a recognized Orc Warrior, maybe you can defeat them...";
|
|
mes "What is your choise?";
|
|
next;
|
|
switch(select("I am statisfied with the current condition:...I will challenge the trial")){
|
|
case 1:
|
|
mes "[Orc Warrior]";
|
|
mes "Yes, it is useful";
|
|
mes "if you are statisfied with yourself sometimes.";
|
|
mes "It takes greater courage,";
|
|
mes "to admit that you can't overcome a greater obstacle.";
|
|
close;
|
|
case 2:
|
|
mes "[Orc Warrior]";
|
|
mes "Good, I praise your honorable spirit.";
|
|
mes "This is an opportunity";
|
|
mes "for a warrior who've won 10,000 victories.";
|
|
mes "You will face";
|
|
mes "the greatest warrior of the Orcish tribe...!";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Fight the best warrior of the Orc Warrior.";
|
|
mes "Obtain 100 victories from the Orc Heroes,";
|
|
mes "and bring me the voucher.";
|
|
mes "Although you're a great warrior, this is a ardous task";
|
|
mes "espectially when you have to face it alone....!";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Come, go now! Since you can beat 10,000 Orc warrior,";
|
|
mes "there's some possibilities that";
|
|
mes "you can take down 100 Orc Heroes!";
|
|
mes "If that's so, we will recognize you as";
|
|
mes "the Orc Hero...!";
|
|
set orcs_hero_hat,15;
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Oh warrior, continue to shine in the victories of your battles.";
|
|
mes "Stand up again even if you've lost.";
|
|
mes "Show your unshaken spirit.";
|
|
mes "You are the human that is reconized as an Orc Warrior!";
|
|
close;
|
|
}
|
|
}
|
|
} else if(orcs_hero_hat == 15) {
|
|
if (countitem(968)>99) {
|
|
mes "[Orc Warrior]";
|
|
mes "Finally... You have achive the goal.";
|
|
mes "Those who've lost to you have admitted that";
|
|
mes "you have shown yourself as a Hero";
|
|
mes "by crossing the barrier of kinds as a human...";
|
|
mes "I, on behalf of our tribe,";
|
|
mes "pay our greatest respect to you.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Now I ask you to make you final selection,";
|
|
mes "what will you do with the vouchers you've taken?";
|
|
mes "It means nothing to humands,";
|
|
mes "but to the orcs,";
|
|
mes "Heroic Emblem is a belonging";
|
|
mes "of a true hero.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "You've obtained this through you hardship.";
|
|
mes "You can take it with you,";
|
|
mes "or give them back to the Orc Heroes.";
|
|
mes "The meaning of giving them back the voucher,";
|
|
mes "is to battle them again...";
|
|
next;
|
|
mes "[Orc Warrion]";
|
|
mes "So, heroic emblem,";
|
|
mes "what will you do with it?";
|
|
next;
|
|
switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) {
|
|
case 1:
|
|
mes "[Ork Warrior]";
|
|
mes "Well, that is a good choise.";
|
|
mes "Nobody can change your right to make that decision.";
|
|
mes "Please take good care of";
|
|
mes "these tokens of victory.";
|
|
close;
|
|
case 2:
|
|
mes "[Orc Warrior]";
|
|
mes "This is the true spirit of a warrior...!";
|
|
mes "Respecting your oppenent even after you've won,";
|
|
mes "such deeds";
|
|
mes "should be learned by we Orcs...!";
|
|
if (countitem(968)<100) close;
|
|
delitem 968,100;
|
|
set orcs_hero_hat,16;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "The one who have defeated 100 Orc Hero...";
|
|
mes "Altough you're a human";
|
|
mes "we know you as the best warrior of the Orcs.";
|
|
mes "You are now... Orc hero!";
|
|
getitem 1124,1;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "This is the sword given only to the Heroes.";
|
|
mes "Iam not sure wether you can use it.";
|
|
mes "But as a Orc Hero,";
|
|
mes "you should have it.";
|
|
getitem 968,1;
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "And since you're a Orc Hero now...";
|
|
mes "This is the Heroic Emblem for you.";
|
|
mes "Although it has no difference compared to others,";
|
|
mes "keep it well.";
|
|
mes "You will only be recognized as a Orc Hero,";
|
|
mes "with this voucher.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "So, you can leave now...";
|
|
mes "A person from human tribe that can understand us,";
|
|
mes "is the one who crosses the boundaries of tribe.";
|
|
mes "Show the tough spirit of you,";
|
|
mes "and set for you new destiny....";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Tired...? Orc Hero is";
|
|
mes "the best warrior among our warriors.";
|
|
mes "They are known for their capability.";
|
|
mes "It might be to hard for";
|
|
mes "a human to pick on them.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "However, this trial is the patch you've chosen.";
|
|
mes "Maybe you want to know you true limit,";
|
|
mes "so you keep your promise to walk this path...!";
|
|
mes "Don't rush for the answer,";
|
|
mes "it might lies beneath the records of your countless battles.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat > 15) {
|
|
if (countitem(968)) {
|
|
mes "[Orc Warrior]";
|
|
mes "Warrior of the Orc Warrior, the greatest Hero";
|
|
mes "You are... Orc Hero!!";
|
|
mes "May the valiant warrior be blessed with light!!";
|
|
close;
|
|
} else {
|
|
mes "[Orc Warrior]";
|
|
mes "Oh Hero, where have you put your voucher...?";
|
|
mes "Without the Heroic Emblem,";
|
|
mes "you shall not be knows as a Orc Hero.";
|
|
mes "Please retrieve it and keep it with you.";
|
|
close;
|
|
}
|
|
} else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) {
|
|
mes "[Orc Warrior]";
|
|
if (sex == 1) {
|
|
mes "What does the son of a human have to do here?";
|
|
} else {
|
|
mes "What does the daughter of a human have to do here?";
|
|
}
|
|
mes "Shouldn't you have nothing to do with us, the Orc Warriors?";
|
|
mes "Or are you tired of the endless war";
|
|
mes "and hope for a truce? That should be good!";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "We, the Orc Warriors don't simple speak to men.";
|
|
mes "I praise your courage";
|
|
mes "to dare to come and try to talk to me.";
|
|
mes "But we have no intention of hearing what you want to say.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Sit there quietly and leave without making any noises.";
|
|
mes "If you want to rest before you depart,";
|
|
mes "watch your manners, at least to the host, me.";
|
|
if (rand(1,10)>9) {
|
|
next;
|
|
switch(select(".....","I want a conversation with you.")) {
|
|
case 1:
|
|
close;
|
|
case 2:
|
|
mes "[Orc Warrior]";
|
|
mes "Converstation...? Conversation you say?Hahahaha!! ";
|
|
mes "You are really an interesting human.";
|
|
mes "Talk to a Orc Warrior? ";
|
|
mes "This is the first time I see human talk without sword and shield...!";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "However, I won't be kind to anyone.";
|
|
mes "If you want to talk to me,";
|
|
mes "you'll need to show some respect! Do you understand that?";
|
|
mes "Ok... this is my little suggestion.";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "Show me the will of a human,";
|
|
mes "who wants to talk to me.";
|
|
mes "To talk to me, gather^FF0000Jellopy x 1000 ^000000 ";
|
|
mes "Bring it to me when you come to talk next time";
|
|
next;
|
|
mes "[Orc Warrior]";
|
|
mes "And, don't question me.";
|
|
mes "I won't give you the rights to question my opinion.";
|
|
mes "And dont you dream that,";
|
|
mes "I will give you anything.";
|
|
mes "Do you still want to talk under these circumstances?";
|
|
mes "Decendent of human?";
|
|
next;
|
|
switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) {
|
|
case 1:
|
|
mes "[Orc Warrior]";
|
|
mes "Yeahyeahyee, what a noisy fella!!";
|
|
mes "If you like to fight, go outside!";
|
|
mes "I really hate to see humans!!";
|
|
close;
|
|
case 2:
|
|
mes "[Orc Warrior]";
|
|
mes "Ok, keep your promise!";
|
|
mes "I want to see how you keep that.";
|
|
mes "You will quit eventually.";
|
|
mes "Hahahahaha!!";
|
|
set orcs_hero_hat,1;
|
|
close;
|
|
}
|
|
}
|
|
} else {
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{
|
|
if (orcs_hero_hat < 16) {
|
|
mes "[Orc Hero]";
|
|
mes ".....Go away, don't interrupt me!";
|
|
mes "If you want to fight me,";
|
|
mes "wait for me at the west forest.";
|
|
mes "I am not in the mood to fight human now.";
|
|
close;
|
|
} else if (orcs_hero_hat == 17) {
|
|
mes "[Orc Hero]";
|
|
mes "Hahaha, interesting, really interesting.";
|
|
mes "You are the most interesting human";
|
|
mes "that I have seen...";
|
|
mes "I like it, interesting...";
|
|
close;
|
|
} else if (orcs_hero_hat == 16) {
|
|
if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) {
|
|
if(rand(1,20)>19) {
|
|
mes "[Orc Hero]";
|
|
mes "Hmm, a human that is knows as Hero?";
|
|
mes "DO you know the meaning of returning a Heroic Emblem?...";
|
|
mes "When I am free later,";
|
|
mes "I'll fight with you.";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes ".....HmmHmmm...? This iron helm...?";
|
|
mes "It belongs to Orc Warrior...?";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes "Wait... You're still using this?";
|
|
mes "Uhoh....";
|
|
mes "Such an interesting human! Hahaha";
|
|
mes "Good, really good...";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes "You seem not to be aware of the story behind this viking helm.";
|
|
mes "In the battle between Orc Lord and the humands,";
|
|
mes "he lost it in his defeat...";
|
|
mes "The horn in the center was broken";
|
|
mes "and this helm is created...!";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes "Rumors said that if it is given to a human,";
|
|
mes "the human will be recognized as a Hero...";
|
|
mes "Hahaha, interesting.";
|
|
mes "And there're still people who";
|
|
mes "continue to use it...!!";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes "So that's the belonging of the Orc Lord!";
|
|
mes "And you are not qualified to have it.";
|
|
mes "So if you don't mind,";
|
|
mes "can you return it to its origional owner?";
|
|
mes "Oh 'Human' Orc Warrior?";
|
|
next;
|
|
switch(select("I refuse to do so:I agree")) {
|
|
case 1:
|
|
mes "[Orc Hero]";
|
|
mes "Hmm, how stubborn.";
|
|
mes "If you think it's important, wear it well.";
|
|
mes "The history of the battle is still kept";
|
|
mes "on this headgear of a warrior.";
|
|
close;
|
|
case 2:
|
|
mes "[Orc Hero]";
|
|
mes "Good, that's more like it.";
|
|
mes "This Viking Helm,";
|
|
mes "I'll give it to him, hahahaha...";
|
|
mes "I never imagined to see this thing here.";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes "I'll give you a useful item though!";
|
|
mes "Although you're human,";
|
|
mes "you're recognizedas a Orc Hero before.";
|
|
mes "You should at least have a suitable headgear...";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes "Here you can have this.";
|
|
mes "I have nade a special sign on it...";
|
|
mes "So continue to use this in the future,";
|
|
mes "understand? 'Human' Orc Warrior?";
|
|
if (countitem(2299)) {
|
|
delitem 2299,1;
|
|
getitem 5094,1;
|
|
set orcs_hero_hat,17;
|
|
}
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Orc Hero]";
|
|
mes "Hmm, a human that is recognized a warrior?";
|
|
mes "Do you know the meaning of returning a Heroic Emblem?...";
|
|
mes "When I am free later,";
|
|
mes "I'll fight with you.";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Orc Hero]";
|
|
mes "Hmm, a human that is recognized a warrior?";
|
|
mes "You don't look like one though.";
|
|
mes "Is he really going to return the Heroic Emblem?";
|
|
mes "I can't believe it.";
|
|
next;
|
|
mes "[Orc Hero]";
|
|
mes "I won't recognize you as a Hero.";
|
|
mes "He forgets even the most basic things.";
|
|
mes "How can he be called warrior... Humans!!";
|
|
mes "Go to the west forest now.";
|
|
mes "I want you to pass the trial again...!";
|
|
close;
|
|
}
|
|
}
|
|
}
|