- Removed unused src/map/config/Skills/Mage_Classes.h file git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15837 54d463be-8e91-2dee-dedb-b68131a5f0ec
137 lines
4.2 KiB
C
137 lines
4.2 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _PET_H_
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#define _PET_H_
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#define MAX_PET_DB 300
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#define MAX_PETLOOT_SIZE 30
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struct s_pet_db {
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short class_;
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char name[NAME_LENGTH],jname[NAME_LENGTH];
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short itemID;
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short EggID;
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short AcceID;
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short FoodID;
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int fullness;
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int hungry_delay;
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int r_hungry;
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int r_full;
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int intimate;
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int die;
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int capture;
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int speed;
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char s_perfor;
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int talk_convert_class;
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int attack_rate;
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int defence_attack_rate;
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int change_target_rate;
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struct script_code *equip_script;
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struct script_code *pet_script;
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};
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extern struct s_pet_db pet_db[MAX_PET_DB];
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enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
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struct pet_recovery { //Stat recovery
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enum sc_type type; //Status Change id
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unsigned short delay; //How long before curing (secs).
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int timer;
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};
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struct pet_bonus {
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unsigned short type; //bStr, bVit?
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unsigned short val; //Qty
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unsigned short duration; //in secs
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unsigned short delay; //Time before RENEWAL_CAST (secs)
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int timer;
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};
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struct pet_skill_attack { //Attack Skill
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unsigned short id;
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unsigned short lv;
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unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
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unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
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unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
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};
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struct pet_skill_support { //Support Skill
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unsigned short id;
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unsigned short lv;
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unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
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unsigned short sp; //Max SP% for skill to trigger (100 = no check)
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unsigned short delay; //Time (secs) between being able to recast.
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int timer;
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};
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struct pet_loot {
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struct item *item;
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unsigned short count;
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unsigned short weight;
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unsigned short max;
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};
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struct pet_data {
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struct block_list bl;
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struct unit_data ud;
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struct view_data vd;
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struct s_pet pet;
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struct status_data status;
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struct mob_db *db;
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struct s_pet_db *petDB;
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int pet_hungry_timer;
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int target_id;
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struct {
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unsigned skillbonus : 1;
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} state;
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int move_fail_count;
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unsigned int next_walktime,last_thinktime;
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short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
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struct pet_recovery* recovery;
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struct pet_bonus* bonus;
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struct pet_skill_attack* a_skill;
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struct pet_skill_support* s_skill;
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struct pet_loot* loot;
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struct map_session_data *msd;
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};
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int pet_create_egg(struct map_session_data *sd, int item_id);
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int pet_hungry_val(struct pet_data *pd);
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void pet_set_intimate(struct pet_data *pd, int value);
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int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type);
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int pet_unlocktarget(struct pet_data *pd);
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int pet_sc_check(struct map_session_data *sd, int type); //Skotlex
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int search_petDB_index(int key,int type);
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int pet_hungry_timer_delete(struct pet_data *pd);
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int pet_data_init(struct map_session_data *sd, struct s_pet *pet);
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int pet_birth_process(struct map_session_data *sd, struct s_pet *pet);
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int pet_recv_petdata(int account_id,struct s_pet *p,int flag);
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int pet_select_egg(struct map_session_data *sd,short egg_index);
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int pet_catch_process1(struct map_session_data *sd,int target_class);
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int pet_catch_process2(struct map_session_data *sd,int target_id);
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int pet_get_egg(int account_id,int pet_id,int flag);
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int pet_menu(struct map_session_data *sd,int menunum);
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int pet_change_name(struct map_session_data *sd,char *name);
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int pet_change_name_ack(struct map_session_data *sd, char* name, int flag);
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int pet_equipitem(struct map_session_data *sd,int index);
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int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd);
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int pet_attackskill(struct pet_data *pd, int target_id);
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int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data); // [Skotlex]
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int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
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int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
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int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
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#define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type)
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#define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl)
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int read_petdb(void);
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int do_init_pet(void);
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int do_final_pet(void);
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#endif /* _PET_H_ */
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