
* Changes TimeLimit format to be human readable. * Converts title to string. * Converts objectives and drop items to vectors. * General clean ups and optimizations. * Got rid of dummy_quest. * Added TXT to YAML converter. Thanks to @Atemo and @Normynator! Co-authored-by: atemo <capucrath@gmail.com>
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef QUEST_HPP
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#define QUEST_HPP
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#include <string>
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#include "../common/cbasetypes.hpp"
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#include "../common/database.hpp"
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#include "../common/strlib.hpp"
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#include "map.hpp"
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struct map_session_data;
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struct s_quest_dropitem {
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uint16 nameid;
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uint16 count;
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uint16 rate;
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uint16 mob_id;
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//uint8 bound;
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//bool isAnnounced;
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//bool isGUID;
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};
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struct s_quest_objective {
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uint16 mob_id;
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uint16 count;
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};
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struct s_quest_db {
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int32 id;
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time_t time;
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bool time_at;
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std::vector<std::shared_ptr<s_quest_objective>> objectives;
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std::vector<std::shared_ptr<s_quest_dropitem>> dropitem;
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std::string name;
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};
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// Questlog check types
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enum e_quest_check_type : uint8 {
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HAVEQUEST, ///< Query the state of the given quest
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PLAYTIME, ///< Check if the given quest has been completed or has yet to expire
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HUNTING, ///< Check if the given hunting quest's requirements have been met
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};
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class QuestDatabase : public TypesafeYamlDatabase<uint32, s_quest_db> {
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public:
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QuestDatabase() : TypesafeYamlDatabase("QUEST_DB", 1) {
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}
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const std::string getDefaultLocation();
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uint64 parseBodyNode(const YAML::Node& node);
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bool reload();
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};
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extern QuestDatabase quest_db;
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int quest_pc_login(struct map_session_data *sd);
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int quest_add(struct map_session_data *sd, int quest_id);
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int quest_delete(struct map_session_data *sd, int quest_id);
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int quest_change(struct map_session_data *sd, int qid1, int qid2);
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int quest_update_objective_sub(struct block_list *bl, va_list ap);
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void quest_update_objective(struct map_session_data *sd, int mob_id);
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int quest_update_status(struct map_session_data *sd, int quest_id, e_quest_state status);
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int quest_check(struct map_session_data *sd, int quest_id, e_quest_check_type type);
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std::shared_ptr<s_quest_db> quest_search(int quest_id);
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void do_init_quest(void);
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void do_final_quest(void);
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#endif /* QUEST_HPP */
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