
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
2054 lines
50 KiB
Plaintext
2054 lines
50 KiB
Plaintext
//===== eAthena Script =======================================
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//= The Sign Quest, NOT FINISHED.
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//===== By: ==================================================
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//= MasterOfMuppets
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//===== Current Version: =====================================
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//= 0.1
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//===== Compatible With: =====================================
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//= eAthena SVN 3422+(Requires jA Script System)
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//===== Description: =========================================
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//= Quest for opening the doors to Geffenia, NOT FINISHED
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//===== Comments: ============================================
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//= This script uses sign_01.bmp - sign_04.bmp, these will be
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//= found in the language of your client.
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//===== Additional Comments: =================================
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//= Stored here for backup purposes
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//= 0.1 Added a few npcs, this quest cannot be finished [MasterOfMuppets]
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//= yet, so add it at your own risk.
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//= 0.2 This script is only here for storing purposes, [MasterOfMuppets]
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//= it is not finished and will not work at the moment!
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//============================================================
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//===== Configuration : ======================================
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prontera.gat,1,1,1 script TheSignConfig -1,{
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OnInit:
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//= This string will be used to show which timezone your server
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//= is located in, it's necessary for the quest, so please change it.
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set $timezonestring$,"^FF0000-The Timezone isn't Configured-";
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//= This variable determines whether the "sign_xx.bmps" will be used or
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//= if raw text will be used in the 'Sign::Geffenia' script. Set it to
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//= 0 if you want to use text.
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set $signbmps,1;
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}
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//============================================================
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alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
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if($signbmps == 1)
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{
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if(signquest < 1)set signquest,1;
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cutin "sign_01",4;
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mes "^3131FFNext";
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next;
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cutin "",255;
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cutin "sign_02",4;
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mes "^3131FFNext";
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next;
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cutin "",255;
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cutin "sign_03",4;
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mes "^3131FFNext";
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next;
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cutin "",255;
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cutin "sign_04",4;
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mes "^3131FFClose";
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close2;
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cutin "",255;
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end;
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}
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else
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{
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if(signquest < 1)set signquest,1;
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mes "^3131FFTo the talented and";
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mes "experienced adventurers who";
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mes "have dreams of achieving true";
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mes "greatness...";
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next;
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mes "^3131FFI present a once in a";
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mes "lifetime opportunity to the one";
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mes "who proves most worthy. You must";
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mes "have the courage to risk peril,";
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mes "the wisdowm to perforum right";
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mes "action and the strength to be";
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mes "victorious in combat.";
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next;
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mes "^3131FFThe way will be fraught";
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mes "with danger and only the most";
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mes "adept adventurers may have a";
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mes "chance of surviving. But if we";
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mes "can succeed, I promies on my";
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mes "good name that power beyond";
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mes "imagining will become yours.";
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next;
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mes "^3131FFThose of you who are interested,";
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mes "come to me and I will test";
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mes "your abilities. The one who";
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mes "can manage to pass this testing";
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mes "just might be capable of helping";
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mes "me prove a forgotten legend";
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mes "and uncover a long lost power";
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next;
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mes "^3131FFI shall be waiting.";
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mes "";
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mes "^000000-Metz Brayde";
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close;
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}
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}
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morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign 111
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payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign 111
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prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign 111
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geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign 111
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aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign 111
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prt_in.gat,228,26,4 script Steward 55,{
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if(signquest > 1)
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{
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mes "[Vendez]";
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mes "Ah, master " + strcharinfo(0) + ".";
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mes "Welcome. How may I be";
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mes "of service today?";
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next;
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menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
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mes "[Vendez]";
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mes "Althought I've served";
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mes "the Brayde family for years";
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mes "I'm unfamiliar with Master";
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mes "Metz's work. My appologies, but";
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mes "I simply cannot even begin to";
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mes "fathom his research...";
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close;
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s_Arian:
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mes "[Vendez]";
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mes "Ah yes, Arian.";
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mes "I consider him to be";
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mes "a man of few words. The";
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mes "words he does choose to";
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mes "use are rather harsh and";
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mes "brutish, you might say.";
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close;
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s_Elle:
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mes "[Vendez]";
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mes "Ah, Mistress Elle";
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mes "has been working here";
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mes "since she was a very young";
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mes "girl. She is almost like";
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mes "a granddaughter to me.";
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mes "Ha ha-^222222*Ahem*";
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close;
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}
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else
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{
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mes "[Vendez]";
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mes "Welcome to the";
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mes "Brayde Estate. How";
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mes "may I be of service?";
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next;
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menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
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mes "[Vendez]";
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mes "If you do not have";
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mes "any business to conduct";
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mes "with Master Metz, please";
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mes "leave immediately";
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close;
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s_Metz:
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mes "[Vendez]";
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mes "Very good, sir.";
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mes "Please wait a moment";
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mes "while I consult with";
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mes "the master in his study.";
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close;
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s_Cash:
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mes "[Vendez]";
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mes "My apologies,";
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mes "but I insist that";
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mes "you leave the premises";
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mes "^FF0000immediately^000000.";
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close2;
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warp "prontera.gat",150,150;
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end;
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}
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}
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prt_in.gat,227,45,4 script Archaeologist 804,{
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cutin "mets_alpha",2;
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if(signquest > 0)goto s_Cont;
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mes "[Metz]";
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mes "Although you need everlasting";
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mes "patience in an archaeological";
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mes "excavation, the feeling you get";
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mes "when you find something makes";
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mes "all those long hours of study and";
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mes "research worth it.";
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close2;
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cutin "",255;
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end;
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s_Cont:
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if(signquest == 1)
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{
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mes "[Metz]";
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mes "Hm...?";
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mes "Can I help you?";
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next;
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menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
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mes "[Metz]";
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mes "Oh really?";
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mes "I see, I though you";
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mes "were an applicant for";
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mes "the position I'm offering";
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mes "to brave adventurers.";
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close2;
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cutin "",255;
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end;
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s_Sign:
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mes "[Metz]";
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mes "Great...!";
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mes "Welcome to my";
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mes "humble lodgings.";
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mes "Hmm, let me see...";
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next;
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mes "[Metz]";
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mes "Hey, I think you might";
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mes "be well suited for the job!";
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mes "But do you think you could come";
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mes "back later? I've got my hands full";
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mes "with some other business.";
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next;
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mes "[Metz]";
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mes "Oh right, would you tell";
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mes "me your name? " + strcharinfo(0) + "?";
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mes "Okay then, I'll remember that.";
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mes "Talk to you later, alright?";
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set signquest,2;
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close2;
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cutin "",255;
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end;
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}
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else if(signquest == 2)
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{
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mes "[Metz]";
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mes "I'm sorry I made you wait,";
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mes "but I had some research to finish";
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mes "and it took longer than I expected.";
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mes "Now, before I tell you more about";
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mes "the job, I want to test your";
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mes "competency";
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next;
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mes "[Metz]";
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mes "The job I'm offering is";
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mes "pretty risky and not just";
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mes "anybody can handle it.";
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mes "You'll actually go through";
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mes "a series of tests conducted";
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mes "by my trusted friends.";
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next;
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mes "[Metz]";
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mes "Now, the first person";
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mes "you must visit is ^FF0000Arian^000000";
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mes "in Morroc. Please speak";
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mes "to him and he'll give you";
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mes "all the details about his";
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mes "examination... I hope";
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next;
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mes "[Metz]";
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mes "Once you're finished with";
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mes "the test, Arian will tell you";
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mes "what to do next. Afterwards,";
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mes "come back to me so that we";
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mes "can finally talk business.";
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next;
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mes "[Metz]";
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mes "Ah, almost forgot.";
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mes "Arian won't talk to anybody";
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mes "unless he knows them or";
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mes "receives a message from me.";
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mes "So if he's snubbed you in the past,";
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mes "just understand that's his way.";
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set signquest,3;
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close2;
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cutin "",255;
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end;
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}
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else if(signquest == 3 || signquest == 4)
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{
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mes "[Metz]";
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mes "Hm...?";
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mes "Shouldn't you leave";
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mes "for Morroc to see Arian?";
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mes "You better hurrty in case";
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mes "somebody else applies";
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mes "for this little job.";
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close2;
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cutin "",255;
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end;
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}
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}
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prt_in.gat,248,23,4 script Maid 1275,{
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end;
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}
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morocc_in.gat,114,162,4 script Young Man 118,{
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if(signquest == 5)
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{
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mes "[Gaanan]";
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mes "^444444*Sigh...*^000000";
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mes "I wish the weather'd";
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mes "cool down, even just a little.";
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mes "While I'm asking for miracles,";
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mes "I may as well wish for a billion";
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mes "kajillion zeny. And maybe a yacht.";
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close;
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}
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else if(arianstest == 8)
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{
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if(gaanantest == 1)
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{
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mes "[Gaanan]";
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mes "Hm...?";
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mes "Arian is the one";
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mes "who's grading your";
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mes "test. But I understand.";
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mes "If you failed, I'd want";
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mes "to avoid him too...";
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close;
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}
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mes "[Gaanan]";
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mes "Oh, Arian seny you to me,";
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mes "right? I'm sorry, but he takes";
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mes "a little time getting used to.";
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mes "Even though I still have to get";
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mes "used to his... mannerisms";
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next;
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mes "[Gaanan]";
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mes "Anyway, since he thinks it's";
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mes "boring, Arian put me in charge";
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mes "of the quiz portion of your test.";
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mes "Please carefully choose an";
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mes "ansawer when I ask you a";
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mes "question. Are you ready?";
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next;
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set gaananpoint,0;
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mes "[Gaanan]";
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mes "Now, the first question.";
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mes "Let's say that you just";
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mes "found yourself on a deserted";
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mes "island. What is the very first";
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mes "thing that you should do?";
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next;
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menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
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set gaananpoint,1;
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s_1W:
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mes "[Gaanan]";
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mes "The second question is...";
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mes "You happen to be stuck in";
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mes "a narrow place inside some collapsed building. What";
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mes "do you plan to do first?";
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next;
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menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
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set gaananpoint,gaananpoint + 1;
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s_2W:
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mes "[Gaanan]";
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mes "Now, the third question.";
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mes "You're on some dungeon";
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mes "expedition with your friends,";
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mes "but you got lost somehow.";
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mes "How do you handle it?";
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next;
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menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
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set gaananpoint,gaananpoint + 1;
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s_3W:
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mes "[Gaanan]";
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mes "Here's the fourth question.";
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mes "You're with your friends inside";
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mes "a mansion with no exit. What do";
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mes "you do first when a murder happens";
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mes "inside the mansion?";
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next;
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menu "Wait for the case to get solved.",-,"Try to find my firends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
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set gaananpoint,gaananpoint + 1;
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s_4W:
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mes "[Gaanan]";
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mes "The fifth question is";
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mes "You hear that the end of";
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mes "the world is in one week.";
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mes "So what do you do during";
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mes "this final week?";
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next;
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menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
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set gaananpoint,gaananpoint + 1;
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s_5W:
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mes "[Gaanan]";
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mes "Oh! We're done!";
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mes "Okay, let me give";
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mes "these answers to Arian.";
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mes "Sooo... Talk to him and";
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mes "he'll let you know how";
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mes "you did.";
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set gaanantest,1;
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close;
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}
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else if(ariantest < 8)
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{
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emotion e_swt2;
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mes "[Gaanan]";
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mes "The weather here in";
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mes "Morroc is too hot for me.";
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mes "I'm having a hard time just";
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mes "trying to live here. Do you";
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mes "know a nice and cool place";
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mes "where I can work?";
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close;
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}
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}
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morocc_in.gat,115,154,5 script Rogue 810,{
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if(signquest == 5)
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{
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mes "[Arian]";
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mes "..........";
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mes "Payon...?";
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mes "Daewooon?";
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mes "Any of it ring a bell?";
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mes "Cuz it really oughtta!";
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close;
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}
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else if(signquest < 3 || signquest > 5)
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{
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emotion e_dots;
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end;
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}
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else if(signquest == 3)
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{
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mes "[Arian]";
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mes "...";
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mes "Who the hell";
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mes "are you, jerkface?";
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next;
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menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
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mes "[Arian]";
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mes "...";
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mes "......";
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next;
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percentheal -50,0;
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mes "[Arian]";
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mes "...";
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mes "......";
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mes "Your mom.";
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mes "Now get the";
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mes "hell outta here!";
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close;
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s_Metz:
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mes "[Arian]";
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mes "Oh yeah...?";
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mes "Well, I'm sending you";
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mes "back! No way I'm fallin'";
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mes "for that trick, chump!";
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close2;
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warp "morocc.gat",279,173;
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end;
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s_Name:
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mes "[Arian]";
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mes "Wha...?";
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mes "^0000FF" + strcharinfo(0) + "^000000.";
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mes "Yeah, okay. Metz did";
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mes "mention something about";
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mes "you. You're here for";
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mes "the test, right?";
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next;
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mes "[Arian]";
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mes "Aliright, this";
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mes "test is simple.";
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mes "I tell you to bring me";
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mes "a bunch of items and";
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mes "you go get them.";
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next;
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mes "[Arian]";
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mes "I know you jerkward adventurers";
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mes "are always talking and you share";
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mes "the answers for any test some dude";
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mes "is givin' out. 'Course, it doesn't";
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mes "help that I use the same test";
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mes "every frickin' time...";
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next;
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mes "[Arian]";
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mes "Now, you gotta bring and only";
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mes "have the item I ask you for when";
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mes "you come to me. If you know that";
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mes "I'll be asking for something later";
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mes "and you happen to have it, I'll";
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mes "straight up ^FF0000jack it^000000.";
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next;
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mes "[Arian]";
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mes "The first item?";
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mes "Gimme ^FF0000100 Fluff^000000.";
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mes "Bring that and I'll";
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mes "tell you what to";
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mes "bring next.";
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set signquest,4;
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set arianstest,1;
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close;
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}
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else if(signquest == 4)
|
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{
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if(arianstest == 1)
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{
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if(countitem(914) < 100)goto s_Bringfluff;
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delitem 914,100;
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mes "[Arian]";
|
|
mes "What the hell took you so";
|
|
mes "long? Now bring me ^FF000050 Poison Spores^000000";
|
|
mes "or I'll kick your ass.";
|
|
set arianstest,2;
|
|
close2;
|
|
goto Verifyitems;
|
|
|
|
s_Bringfluff:
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "Hey. What the hell's wrong";
|
|
mes "with you? Hurry and get me";
|
|
mes "^FF0000100 Fluff^000000, ya slacker.";
|
|
close;
|
|
}
|
|
|
|
else if(arianstest == 2)
|
|
{
|
|
if(countitem(7033) < 50)goto s_Bringspore;
|
|
delitem 7033,50;
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "It's about time you";
|
|
mes "got here with those";
|
|
mes "Poison Spores. Now, go";
|
|
mes "and get ^FF000030 Scorpion Tails";
|
|
set arianstest,3;
|
|
close2;
|
|
goto Verifyitems;
|
|
|
|
s_Bringspore:
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "Hey. What part of 'Get me";
|
|
mes "^FF000050 Poison Spores^000000 or I'll";
|
|
mes "kick your ass, don't";
|
|
mes "you understand?";
|
|
close;
|
|
}
|
|
else if(arianstest == 3)
|
|
{
|
|
if(countitem(904) < 30)goto s_Bringtails;
|
|
delitem 904,30;
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "Damn, you sure took your";
|
|
mes "sweet time bringing over this";
|
|
mes "crap. Okay, now bring";
|
|
mes "^FF000020 Rotten Bandages^000000.";
|
|
set arianstest,4;
|
|
close2;
|
|
goto Verifyitems;
|
|
|
|
s_Bringtails:
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "What, your mom drop you on the";
|
|
mes "head right after you were born?";
|
|
mes "Stop bein' stupid and get me";
|
|
mes "^FF000030 Scorpion Tails^000000, nimrod.";
|
|
close;
|
|
}
|
|
else if(arianstest == 4)
|
|
{
|
|
if(countitem(930) < 20)goto s_Bringbandages;
|
|
delitem 930,20;
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "You brought the bandages.";
|
|
mes "Okay short stuff, go and get";
|
|
mes "me ^FF000015 Little Evil Horn^000000. What";
|
|
mes "are you waiting for, a memo?";
|
|
mes "Get outta here~!";
|
|
set arianstest,5;
|
|
close2;
|
|
goto Verifyitems;
|
|
|
|
s_Bringbandages:
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "Is it really that hard to get";
|
|
mes "^FF000020 Rotten Bandages^000000? Cuz if it";
|
|
mes "is, then you must really blow.";
|
|
mes "How hustle it up, punk!";
|
|
close;
|
|
}
|
|
else if(arianstest == 5)
|
|
{
|
|
if(countitem(1038) < 15)goto s_Bringhorns;
|
|
delitem 1038,15;
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "My grandma coulda grown";
|
|
mes "out her beard in the time";
|
|
mes "it took you to come back.";
|
|
mes "Now hurry it up and get";
|
|
mes "me ^FF000010 Coral Reefs^000000!";
|
|
set arianstest,6;
|
|
close2;
|
|
goto Verifyitems;
|
|
|
|
s_Bringhorns:
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "I don't get it.";
|
|
mes "You don't have the";
|
|
mes "^FF000015 Little Evil Horn";
|
|
mes "I told you to get.";
|
|
next;
|
|
mes "[Arian]";
|
|
mes "I see, so it's my";
|
|
mes "fault for not telling you";
|
|
mes "not to bring your crap face";
|
|
mes "back without 'em. ^222222*A-hem*";
|
|
mes "Don't bring your crap face here";
|
|
mes "without 15 Little Evil Horns!!";
|
|
close;
|
|
}
|
|
else if(arianstest == 6)
|
|
{
|
|
if(countitem(7013) < 10)goto s_Bringcorals;
|
|
delitem 7013,10;
|
|
mes "[Arian]";
|
|
mes "Finally you're back";
|
|
mes "Gimme a sec to count";
|
|
mes "all this stuff so I can make";
|
|
mes "sure you're not trying to";
|
|
mes "cheat. God help you if you";
|
|
mes "try to pull a fast one on me...!";
|
|
set arianstest,7;
|
|
close;
|
|
|
|
s_Bringcorals:
|
|
mes "[Arian]";
|
|
mes "I don't care how pretty";
|
|
mes "they are or if you're ruining";
|
|
mes "the ecosystem! When I say";
|
|
mes "'bring ^FF000010 Coral Reefs^000000',you";
|
|
mes "better have them! All the";
|
|
mes "fish can die for all I care.";
|
|
close;
|
|
}
|
|
else if(arianstest == 7)
|
|
{
|
|
mes "[Arian]";
|
|
mes "...";
|
|
mes "Alright. Go talk";
|
|
mes "to the guy to my left.";
|
|
mes "The dude at the counter.";
|
|
mes "What's-his-face, Ganaan.";
|
|
set arianstest,8;
|
|
close;
|
|
}
|
|
else if(arianstest == 8)
|
|
{
|
|
if(gaanantest == 1)
|
|
{
|
|
if(gaananpoint < 3)goto s_Suck;
|
|
mes "[Arian]";
|
|
mes "Alright. The answers";
|
|
mes "you have Ganaan tell me";
|
|
mes "you're not a total dumbass.";
|
|
mes "Now you're supposed to go see";
|
|
mes "Daewoon in Payon. And don't forget";
|
|
mes "to show him this Star thingiee.";
|
|
getitem 7177,1;
|
|
set signquest,5;
|
|
close;
|
|
s_Suck:
|
|
mes "[Arian]";
|
|
mes "Let's see...";
|
|
mes "I'm looking at your";
|
|
mes "answers and they totally";
|
|
mes "suck. Take the test again";
|
|
mes "and do it right this time!";
|
|
next;
|
|
mes "[Arian]";
|
|
mes "Geez...";
|
|
mes "You're givin' Ganaan";
|
|
mes "a hard time. You hear";
|
|
mes "me? That's my job!";
|
|
set gaananpoint,0;
|
|
set gaanantest,0;
|
|
close;
|
|
}
|
|
mes "[Arian]";
|
|
mes "You wanna leave me";
|
|
mes "alone now and gimme";
|
|
mes "a little personal space?!";
|
|
mes "I need a break from looking";
|
|
mes "at your ugly mug, you know?";
|
|
close;
|
|
}
|
|
|
|
}
|
|
|
|
Verifyitems:
|
|
|
|
if(arianstest == 2 && countitem(7033) > 49)
|
|
{
|
|
delitem 7033,countitem(7033);
|
|
mes "[Arian]";
|
|
mes "Hey! What did I tell you";
|
|
mes "about bringing stuff before";
|
|
mes "I asked you about it";
|
|
next;
|
|
mes "[Arian]";
|
|
mes "I'll confiscate those Poison Spores.";
|
|
close2;
|
|
}
|
|
else if(arianstest == 3 && countitem(904) > 29)
|
|
{
|
|
delitem 904,countitem(904);
|
|
mes "[Arian]";
|
|
mes "Hey! What did I tell you";
|
|
mes "about bringing stuff before";
|
|
mes "I asked you about it";
|
|
next;
|
|
mes "[Arian]";
|
|
mes "I'll take those Scorpion Tails.";
|
|
close2;
|
|
}
|
|
else if(arianstest == 4 && countitem(930) > 19)
|
|
{
|
|
delitem 930,countitem(930);
|
|
mes "[Arian]";
|
|
mes "Hey! What did I tell you";
|
|
mes "about bringing stuff before";
|
|
mes "I asked you about it";
|
|
next;
|
|
mes "[Arian]";
|
|
mes "I'll take those Rotten Bandages.";
|
|
close2;
|
|
}
|
|
else if(arianstest == 5 && countitem(1038) > 14)
|
|
{
|
|
delitem 1038,countitem(1038);
|
|
mes "[Arian]";
|
|
mes "Hey! What did I tell you";
|
|
mes "about bringing stuff before";
|
|
mes "I asked you about it";
|
|
next;
|
|
mes "[Arian]";
|
|
mes "I'll confiscate those Little Evil Horns.";
|
|
close2;
|
|
}
|
|
else if(arianstest == 6 && countitem(7013) > 9)
|
|
{
|
|
delitem 7013,countitem(7013);
|
|
mes "[Arian]";
|
|
mes "Hey! What did I tell you";
|
|
mes "about bringing stuff before";
|
|
mes "I asked you about it";
|
|
next;
|
|
mes "[Arian]";
|
|
mes "I'll confiscate those Coral Reefs.";
|
|
close2;
|
|
}
|
|
end;
|
|
}
|
|
|
|
payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
|
|
|
|
end;
|
|
|
|
}
|
|
|
|
payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
|
|
|
|
end;
|
|
|
|
}
|
|
|
|
payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
|
|
|
|
end;
|
|
|
|
}
|
|
|
|
payon_in03.gat,81,21,4 duplicate(Sohee) Maid 1170
|
|
payon_in03.gat,78,21,4 duplicate(Miyabi) Maid 1404
|
|
payon_in03.gat,8,31,4 duplicate(Nymph) Maid 1416
|
|
|
|
payon_in03.gat,11,31,4 script Daewoon 808,{
|
|
|
|
|
|
|
|
mes "[Daewoon]";
|
|
mes "Mwah ah hah!";
|
|
mes "Feasting and merriment,";
|
|
mes "wine, women and song!";
|
|
mes "I could ask for nothing more!";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "The most scumptious";
|
|
mes "delicacies are all mine to";
|
|
mes "taste! And I'm not just talking";
|
|
mes "about the food. Mwah ah hah!";
|
|
mes "I'm the king of the world!";
|
|
next;
|
|
|
|
if(signquest < 4 || signquest > 6)
|
|
{
|
|
mes "[Daewoon]";
|
|
mes "Mwah ah hah~!";
|
|
mes "I couldn't be happier!";
|
|
mes "What more do I need?";
|
|
mes "Gourmet food, find wine";
|
|
mes "nubile women...!";
|
|
close;
|
|
}
|
|
else if(signquest == 5)
|
|
{
|
|
mes "[Daewoon]";
|
|
mes "Oh, a visitor?";
|
|
mes "I'm sorry, but I believe";
|
|
mes "you're an uninvited guest~";
|
|
mes "You'll have to forgive me";
|
|
mes "if I wish to spend my time with";
|
|
mes "maidens as opposed to men";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Sure...";
|
|
mes "But first, would you";
|
|
mes "take a look at this?";
|
|
next;
|
|
mes "^3131FFYou carefully take";
|
|
mes "out the small, lucid";
|
|
mes "jewel that Arian gave";
|
|
mes "you and reveal it to";
|
|
mes "Daewoon's roving eyes.";
|
|
next;
|
|
emotion e_gasp;
|
|
mes "[Daewoon]";
|
|
mes "Eh? Why that's...";
|
|
mes "I see now, Arian must";
|
|
mes "have sent you! Oh you";
|
|
mes "should have said so";
|
|
mes "at the very beginning~";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "My apologies~";
|
|
mes "Lately I've been attracting";
|
|
mes "all sorts of strange attention like";
|
|
mes "some kind of teen celebrity. I've";
|
|
mes "gotten used to being too careful in";
|
|
mes "screening out the dangerous sort.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Now then.";
|
|
mes "Do you have any";
|
|
mes "idea what that jewel";
|
|
mes "you're holding actually is?";
|
|
next;
|
|
menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
|
|
|
|
mes "[Daewoon]";
|
|
mes "Oh...!";
|
|
mes "You must be much";
|
|
mes "smarter than I expected.";
|
|
mes "So tell me, what do you";
|
|
mes "understand about this jewel?";
|
|
next;
|
|
menu "It's handy.",-,"I actually don't know...",s_Honest;
|
|
|
|
emotion e_dots;
|
|
mes "[Daewoon]";
|
|
mes "Mmm...?";
|
|
mes "Handy? If you truly";
|
|
mes "understood, I don't";
|
|
mes "think you'd describe this";
|
|
mes "jewel as merely 'handy'.";
|
|
next;
|
|
goto s_Cont;
|
|
s_Honest:
|
|
emotion e_pif;
|
|
mes "[Daewoon]";
|
|
mes "Really?";
|
|
mes "Mm. At least you";
|
|
mes "admit it ^000200*Sigh*";
|
|
next;
|
|
goto s_Cont;
|
|
s_How:
|
|
emotion e_dots;
|
|
mes "[Daewoon]";
|
|
mes "...";
|
|
mes "A rather crass way";
|
|
mes "of speaking, but perhaps";
|
|
mes "you picked it up from Arian.";
|
|
mes "In any case, let me explain.";
|
|
next;
|
|
goto s_Cont;
|
|
s_Tell:
|
|
mes "[Daewoon]";
|
|
mes "Didn't Arian tell you";
|
|
mes "anything? I appreciate";
|
|
mes "your honesty. And I don't";
|
|
mes "mind chatting a while, I much";
|
|
mes "prefer speaking to honest people";
|
|
mes "rather than foolish know-it-alls.";
|
|
next;
|
|
s_Cont:
|
|
mes "[Daewoon]";
|
|
mes "That ^301A8ASobbing Starlight^000000";
|
|
mes "is no mere jewel. It is a key";
|
|
mes "item for unlocking some incredible";
|
|
mes "power. I believe Metz happened to";
|
|
mes "obtain a piece, though I am";
|
|
mes "unsure how...";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Metz has asked me and";
|
|
mes "some other friends who";
|
|
mes "hold the fragments of the";
|
|
mes "Sobbing Starlight to entrust";
|
|
mes "them to someone worthy of";
|
|
mes "finding the power it leads to.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Of course, we all agreed";
|
|
mes "and now you're here for me";
|
|
mes "to judge whether or not you're";
|
|
mes "qualified for this task. Now,";
|
|
mes "are you ready for my test?";
|
|
next;
|
|
menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
|
|
|
|
mes "[Daewoon]";
|
|
mes "Ooh~";
|
|
mes "Such unbridled";
|
|
mes "enthusiasm usually";
|
|
mes "goes more good than harm.";
|
|
next;
|
|
goto s_Question;
|
|
|
|
s_Best:
|
|
emotion e_ok;
|
|
mes "[Daewoon]";
|
|
mes "Mwah ah hah";
|
|
mes "That's exactly what";
|
|
mes "I wanted to hear! That";
|
|
mes "kind of quiet and careful";
|
|
mes "confidence will help you";
|
|
mes "in the future, you'll see~";
|
|
next;
|
|
goto s_Question;
|
|
s_Rude:
|
|
|
|
mes "[Daewoon]";
|
|
mes "E...";
|
|
mes "Excuse me?";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "How can you be";
|
|
mes "so ridiculous at";
|
|
mes "a time like this?";
|
|
mes "Either mind your manners";
|
|
mes "or don't take this test at";
|
|
mes "all! ^000200*SLAP--!!*";
|
|
next;
|
|
goto s_Question;
|
|
|
|
s_GetOver:
|
|
emotion e_dots;
|
|
mes "[Daewoon]";
|
|
mes "Hmm. That kind of half-hearted";
|
|
mes "attitude won't get you very far on";
|
|
mes "your adventures. Still, so long as";
|
|
mes "you don't get overly negative, you";
|
|
mes "should have a decent chance of";
|
|
mes "surviving your challenges.";
|
|
next;
|
|
s_Question:
|
|
emotion e_hmm;
|
|
set @DaewoonTest,0;
|
|
mes "[Daewoon]";
|
|
mes "Now, metz expects me to ask";
|
|
mes "some rather serious questions,";
|
|
mes "but that really isn't my style. For";
|
|
mes "this test, why don't we just talk?";
|
|
mes "Just answer me honestly and";
|
|
mes "light heartedly, alright?";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "So...";
|
|
mes "Do you have a lot";
|
|
mes "of friends that you can";
|
|
mes "constantly party with?";
|
|
next;
|
|
menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
|
|
|
|
set @DaewoonTest,1;
|
|
emotion e_omg;
|
|
mes "[Daewoon]";
|
|
mes "Oh, that's great~!";
|
|
mes "To have many friends";
|
|
mes "is a priceless blessing.";
|
|
mes "Friends bring us joy and";
|
|
mes "aid when we find ourselves";
|
|
mes "suffering from difficulties.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Wouldn't you";
|
|
mes "agree that being";
|
|
mes "really close friends";
|
|
mes "with someone can be";
|
|
mes "a life long benefit?";
|
|
next;
|
|
goto s_Mobtrain;
|
|
|
|
s_Solo:
|
|
|
|
mes "[Daewoon]";
|
|
mes "Well, everybody";
|
|
mes "needs to be alone once";
|
|
mes "in a while. And there are";
|
|
mes "some battles you must";
|
|
mes "fight all on your own.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Also, if you never";
|
|
mes "deal with other people,";
|
|
mes "you may grow selfish or";
|
|
mes "needy. It's better to go";
|
|
mes "out and meet people,";
|
|
mes "don't you think?";
|
|
next;
|
|
goto s_Mobtrain;
|
|
|
|
s_Lonely:
|
|
|
|
mes "[Daewoon]";
|
|
mes "You don't have any";
|
|
mes "friends at all? Well,";
|
|
mes "you better learn how";
|
|
mes "to get along with others";
|
|
mes "as soon as you can...!";
|
|
next;
|
|
s_Mobtrain:
|
|
mes "[Daewoon]";
|
|
mes "Now, what's your opinion";
|
|
mes "on purposely getting lots";
|
|
mes "of monsters to follow you";
|
|
mes "around. I believe this is";
|
|
mes "called 'Mob Training...'";
|
|
next;
|
|
menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
|
|
|
|
emotion e_pif;
|
|
mes "[Daewoon]";
|
|
mes "But...";
|
|
mes "Wouldn't that be really";
|
|
mes "rude to anyone else hunting";
|
|
mes "on that same map? I think";
|
|
mes "it would even interfer with";
|
|
mes "someone else's gameplay...";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Pherhaps you should try";
|
|
mes "to consider other people's";
|
|
mes "feelings. Mob training seems";
|
|
mes "to only be good at getting other";
|
|
mes "people angry with you...";
|
|
next;
|
|
goto s_Woe;
|
|
s_Hate:
|
|
set @DaewoonTest,@DaewoonTest + 1;
|
|
mes "[Daewoon]";
|
|
mes "Really?";
|
|
mes "I do too!";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Just the other day, I've";
|
|
mes "heard some ruffians boasting";
|
|
mes "of their mob training activities.";
|
|
mes "But personally, I feel they were";
|
|
mes "compensating for their own";
|
|
mes "shortcomings.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Such behaviour truly";
|
|
mes "bothers me. Although I have";
|
|
mes "spent years in developing an";
|
|
mes "unflappable personality, I find";
|
|
mes "myself irked when encountering";
|
|
mes "such troublemakers.";
|
|
next;
|
|
emotion e_no1;
|
|
mes "[Daewoon]";
|
|
mes "When you face obstacles";
|
|
mes "in your own training, never give in";
|
|
mes "to weakness. Assert yourself and";
|
|
mes "find the determination to overcome";
|
|
mes "your tribulations with honor!";
|
|
next;
|
|
goto s_Woe;
|
|
s_Sometimes:
|
|
mes "[Daewoon]";
|
|
mes "At least you're honest.";
|
|
mes "But let me say that I cannot";
|
|
mes "condone that sort of weak willed";
|
|
mes "behavior. True strength can only";
|
|
mes "be found through honor.";
|
|
mes "Remember that.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "In the face of overwhelming";
|
|
mes "odds, do not despair. After all,";
|
|
mes "what is achievment if it is not";
|
|
mes "earned without difficulty? The";
|
|
mes "greater the challenge, the";
|
|
mes "greater the glory.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Even if you are having a hard time,";
|
|
mes "try to take a firm stand.";
|
|
mes "One day, you will realize how";
|
|
mes "strong you have become.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "And...";
|
|
mes "Don't ever partake in";
|
|
mes "mob training again, okay?";
|
|
next;
|
|
s_Woe:
|
|
mes "[Daewoon]";
|
|
mes "Anyway, I'm sure you're";
|
|
mes "aware of the War of Emperium";
|
|
mes "in which might guilds all across";
|
|
mes "Rune-Midgard battle for guild";
|
|
mes "castle dominion. It's actually";
|
|
mes "quite popular, really.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Now imagine that both of us";
|
|
mes "are in the midst of a heated guild";
|
|
mes "war. The sounds of explosions and";
|
|
mes "earth shaking magic spells are all";
|
|
mes "we can hear. At any time, we can";
|
|
mes "be lost in that mindless chaos.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Finally, through incredibly";
|
|
mes "good fortune, we manage to";
|
|
mes "infiltrate the enemy guild castle";
|
|
mes "and reach their Emperium. If we";
|
|
mes "destroy that Emperium, that castle";
|
|
mes "will belong to our guild.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "However...! This is";
|
|
mes "no ordinary Emperium!";
|
|
mes "It is a masterful sculpture";
|
|
mes "of a gorgeous Priestess!";
|
|
mes "Answer me, adventurer!";
|
|
mes "Would you still destroy it?!";
|
|
next;
|
|
menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
|
|
|
|
mes "[Daewoon]";
|
|
mes "Hmm. You have a truly";
|
|
mes "strong will. Then again,";
|
|
mes "perhaps you lack a try";
|
|
mes "appreciation for beauty.";
|
|
mes "Even in Emperium form, how";
|
|
mes "could you harm a Priestess?";
|
|
next;
|
|
goto s_Guild2;
|
|
s_Beauty:
|
|
|
|
set @DaewoonTest,@DaewoonTest + 1;
|
|
mes "[Daewoon]";
|
|
mes "Ah yes! I felt you would answer";
|
|
mes "that way! We must cherish and";
|
|
mes "protect what is beautiful in this";
|
|
mes "world. I would never be able to";
|
|
mes "harm a Priestess, even in";
|
|
mes "statue form...";
|
|
next;
|
|
goto s_Guild;
|
|
s_Eyes:
|
|
|
|
mes "[Daewoon]";
|
|
mes "Interesting...!";
|
|
mes "Although you cherish";
|
|
mes "the beauty of the Priestess,";
|
|
mes "your loyalty to your guild";
|
|
mes "proves stronger. A most";
|
|
mes "admirable attitude!";
|
|
next;
|
|
s_Guild2:
|
|
mes "[Daewoon]";
|
|
mes "But yes, if it was";
|
|
mes "me, I would protect that";
|
|
mes "Priestess-shaped Emperium";
|
|
mes "until the end of the guild war.";
|
|
mes "Mwah ah hah~!";
|
|
s_Guild:
|
|
mes "[Daewoon]";
|
|
mes "While we're on the topic";
|
|
mes "of guilds, let me present";
|
|
mes "another guild related scenario.";
|
|
mes "Let's say that you joined a very";
|
|
mes "popular guild with many allies,";
|
|
mes "as well as formidable enemies.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Now, during one of your";
|
|
mes "hunts, you happen to meet";
|
|
mes "a member of one of your enemy";
|
|
mes "guilds. The two of you are the only";
|
|
mes "people on that map. Suddenly, he";
|
|
mes "finds himself in mortal danger!";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "This enemy gulid member";
|
|
mes "begins to yell for help. Now,";
|
|
mes "would you give your enemy";
|
|
mes "the help that he needs?";
|
|
next;
|
|
menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
|
|
|
|
set @DaewoonTest,@DaewoonTest + 1;
|
|
mes "[Daewoon]";
|
|
mes "Ah, you would help him!";
|
|
mes "Good, good. I'm glad to see";
|
|
mes "that you understand such";
|
|
mes "pettiness should not get in the way";
|
|
mes "of doing what is good and right.";
|
|
next;
|
|
goto s_Life;
|
|
s_Hear:
|
|
set @DaewoonTest,@DaewoonTest + 1;
|
|
mes "[Daewoon]";
|
|
mes "True, you're not really";
|
|
mes "obligated to help your";
|
|
mes "enemy. Besides, you may";
|
|
mes "hurt his feelings once he";
|
|
mes "realizes that he's had to";
|
|
mes "depend on his rival for help.";
|
|
next;
|
|
goto s_Life;
|
|
s_Fun:
|
|
mes "[Daewoon]";
|
|
mes "Even though he is";
|
|
mes "your enemy, I still";
|
|
mes "believe it's important";
|
|
mes "that you treat him with";
|
|
mes "respect. Where is your honor?";
|
|
next;
|
|
s_Life:
|
|
mes "[Daewoon]";
|
|
mes "Well, there's one";
|
|
mes "last thing I want to";
|
|
mes "know about you. It's the";
|
|
mes "most important question";
|
|
mes "in the world once you";
|
|
mes "think about it.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "Do you enjoy life?";
|
|
next;
|
|
menu "Yes",-,"No",s_No;
|
|
|
|
set @DaewoonTest,@DaewoonTest + 1;
|
|
emotion e_heh;
|
|
mes "[Daewoon]";
|
|
mes "I'm glad.";
|
|
mes "When you don't live";
|
|
mes "with zeal, it's easy to";
|
|
mes "forget your goals and your";
|
|
mes "purpose for living. Don't have";
|
|
mes "any? Then make some up.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "I hope you always enjoy";
|
|
mes "life as much as you can.";
|
|
mes "As for me, I'm always happy";
|
|
mes "with my wine, women and song~";
|
|
mes "Mwah ah hah~!";
|
|
next;
|
|
goto s_Last;
|
|
|
|
s_No:
|
|
mes "[Daewoon]";
|
|
mes "I understand.";
|
|
mes "People cannot be happy";
|
|
mes "all the time. Sometimes";
|
|
mes "it's easy to forget your";
|
|
mes "goals and purpose in life.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "But you know what? If you";
|
|
mes "have just one dream, one goal";
|
|
mes "to strive towards, things shall get";
|
|
mes "better. If you think you don't have";
|
|
mes "dreams, look back to your past.";
|
|
mes "What you remember may suprise";
|
|
mes "you.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "It's important to look forward,";
|
|
mes "but first you must find what is";
|
|
mes "truly precious to you before you";
|
|
mes "can define your happiness. That's";
|
|
mes "why I think it's good to experience";
|
|
mes "new things as well as reflect.";
|
|
next;
|
|
emotion e_no1;
|
|
mes "[Daewoon]";
|
|
mes "Now, what's precious to me?";
|
|
mes "Three things, actually...";
|
|
mes "Wine. Women. And song!";
|
|
mes "Though if I had to rank them,";
|
|
mes "women would top that list.";
|
|
mes "Mwah ah hah~!";
|
|
next;
|
|
s_Last:
|
|
if(@DaewoonTest == 5)
|
|
{
|
|
getitem 7177,1;
|
|
mes "[Daewoon]";
|
|
mes "You know, after talking with";
|
|
mes "you for a while, I now feel fairly";
|
|
mes "comfortable with leaving you this";
|
|
mes "piece of the Sobbing Starlight.";
|
|
mes "Somehow, I think you're strong";
|
|
mes "enough to get all the pieces.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "I hope you will pass the rest of";
|
|
mes "the tests and acquire the power.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Oh yes! Your next test";
|
|
mes "examiner is ^FF0000Sir Jore^000000, also";
|
|
mes "known as the Ghost of Al de Baran.";
|
|
mes "Although he's always sick, he has";
|
|
mes "great passion for his research.";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Alright, then.";
|
|
mes "Good luck in";
|
|
mes "Al de Baran~!";
|
|
set signquest,6;
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Daewoon]";
|
|
mes "It pains me to say this,";
|
|
mes "but I do not think you're";
|
|
mes "worthy of holding my fragment";
|
|
mes "of the Sobbing Starlight. But";
|
|
mes "I am willing to give you";
|
|
mes "another chance~";
|
|
close;
|
|
}
|
|
|
|
}
|
|
|
|
else if(signquest == 6)
|
|
{
|
|
mes "[Daewoon]";
|
|
mes "Mwah ah hah!";
|
|
mes "Feasting and merriment,";
|
|
mes "wine, women and song!";
|
|
mes "I could ask for nothing more!";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "The most scrumptious";
|
|
mes "delicacies are all mine to";
|
|
mes "taste! And I'm not just talking";
|
|
mes "about the food. Mwah ah hah!";
|
|
mes "I'm the king of the world!";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Hm...?";
|
|
mes "Weren't you on";
|
|
mes "your way to find";
|
|
mes "^FF0000Sir Jore^000000 in Al de Baran?";
|
|
next;
|
|
mes "[Daewoon]";
|
|
mes "Oh, having trouble";
|
|
mes "finding him, are you?";
|
|
mes "Well, he's fairly shy, but";
|
|
mes "I'm sure he's hiding some";
|
|
mes "place in that town.";
|
|
close;
|
|
}
|
|
|
|
}
|
|
|
|
aldebaran.gat,225,54,4 script #aldesignwarp 45,1,1,{
|
|
OnTouch:
|
|
set @aldesigncheck,0;
|
|
warp "aldeba_in.gat",149,120;
|
|
end;
|
|
|
|
}
|
|
|
|
aldeba_in.gat,149,123,4 script #aldesignwarp2 45,1,1,{
|
|
OnTouch:
|
|
set @aldesigncheck,0;
|
|
warp "aldebaran.gat",223,56;
|
|
end;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
|
|
OnTouch:
|
|
if(@aldesigncheck == 0)
|
|
{
|
|
donpcevent "Jore#SignAldeNpc::OnPotion";
|
|
set @aldesigncheck,1;
|
|
}
|
|
end;
|
|
}
|
|
|
|
aldeba_in.gat,156,118,4 script Piru Piru 700,{
|
|
|
|
emotion e_sob;
|
|
mes "[Piru Piru]";
|
|
mes "Oh, I'm sooo tired~";
|
|
mes "But we can't sleep yet.";
|
|
mes "^000200*Sob*^000000 Master, can't we";
|
|
mes "just call it a day already?";
|
|
next;
|
|
if(signquest != 7)
|
|
{
|
|
menu "What do you do in here?",-;
|
|
}
|
|
else
|
|
{
|
|
menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
|
|
}
|
|
mes "[Piru Piru]";
|
|
mes "My master, Sir Jore,";
|
|
mes "is researching a way to";
|
|
mes "create artificial life! Still,";
|
|
mes "it's not easy and we haven't";
|
|
mes "accomplished anything yet...";
|
|
next;
|
|
mes "[Piru Piru]";
|
|
mes "It doesn't help that my";
|
|
mes "master spends all of his";
|
|
mes "time on research. He hasn't";
|
|
mes "been taking care of himself";
|
|
mes "and is losing a lot of weight.";
|
|
mes "I'm really worried about him.";
|
|
close;
|
|
|
|
s_Vanish:
|
|
mes "[Piru Piru]";
|
|
mes "Oh, the father and daughter";
|
|
mes "who were both Alchemists, right?";
|
|
mes "Did you know they vanished because";
|
|
mes "they invented the monster potion";
|
|
mes "summoning skill?";
|
|
next;
|
|
mes "[Piru Piru]";
|
|
mes "Their discovery caused";
|
|
mes "such great hysteria in the";
|
|
mes "scientific community. In the";
|
|
mes "end they had no choice but";
|
|
mes "to live in seclusion deep";
|
|
mes "in the ^FF0000forsest to the south^000000.";
|
|
next;
|
|
s_SageStone:
|
|
mes "[Piru Piru]";
|
|
mes "Hmm? Well, I wouldn't";
|
|
mes "know anything about that.";
|
|
mes "In fact, I'm always staying";
|
|
mes "in this lab, so I never hear";
|
|
mes "any rumors or news outside.";
|
|
close;
|
|
|
|
}
|
|
|
|
aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
|
|
|
|
if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
|
|
{
|
|
if(signquest == 7)
|
|
{
|
|
mes "[Sir Jore]";
|
|
mes "I want you to find two";
|
|
mes "Alchemists, a father and";
|
|
mes "daughter, who have gone into";
|
|
mes "seclusion deep in some forest";
|
|
mes "so that I can learn more about";
|
|
mes "the Stone of Sage.";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "Of course, this will";
|
|
mes "possibly further my";
|
|
mes "research, but it's also";
|
|
mes "how I'll judge whether or";
|
|
mes "not you're qualified for my";
|
|
mes "piece of the Sobbing Starlight.";
|
|
close;
|
|
}
|
|
if(SignJore == 1)
|
|
{
|
|
|
|
if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
|
|
{
|
|
mes "[Sir Jore]";
|
|
mes "Please bring m-me";
|
|
mes "10 Empty Test Tube,";
|
|
mes "10 Green Herb and";
|
|
mes "2 Yggdrasil Leaf.";
|
|
mes "so that I can make a";
|
|
mes "new research sample.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
delitem 1092,10;
|
|
delitem 511,10;
|
|
delitem 610,2;
|
|
set signquest,7;
|
|
emotion e_thx;
|
|
mes "[Sir Jore]";
|
|
mes "Ah! Th-thank you for";
|
|
mes "bringing what I need.";
|
|
mes "Now I can continue my";
|
|
mes "research. Oh, and see if";
|
|
mes "you're worthy of obtaining";
|
|
mes "the Sobbing Starlight";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "Now, for your assignment.";
|
|
mes "Have you ever heard about";
|
|
mes "the ^FF0000Stone of Sage^000000? Rumors about";
|
|
mes "it have been spreading around, but";
|
|
mes "no one has confirmed the truth";
|
|
mes "about it, " + strcharinfo(0) + ".";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "Although I have no clue";
|
|
mes "what the Stone of S-S-age";
|
|
mes "may actually be, I have a gut";
|
|
mes "feeling that I need it to bring";
|
|
mes "my Biology research to the next";
|
|
mes "step. This is how you'll help me.";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "I need you to investigate";
|
|
mes "this Stone of Sage by finding";
|
|
mes "a father and daughter who were";
|
|
mes "famous for being great Alchemists.";
|
|
mes "They vanished deep into a forest,";
|
|
mes "but I believe they know something.";
|
|
close;
|
|
}
|
|
|
|
}
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Excuse me...";
|
|
next;
|
|
emotion e_omg;
|
|
mes "^3131FF*Clink*";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "...No!";
|
|
mes "Look what you";
|
|
mes "made me do!";
|
|
next;
|
|
emotion e_sob;
|
|
mes "[Sir Jore]";
|
|
mes "I've been fiddling";
|
|
mes "with this sample for";
|
|
mes "five hours. And now";
|
|
mes "it's ruined ^000200*Sob*";
|
|
if(signquest != 6)close;
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "^000200*Sob*^000000";
|
|
mes "I came to this town";
|
|
mes "so I could focus on";
|
|
mes "my research without";
|
|
mes "any interuptions. So";
|
|
mes "why are you here?";
|
|
next;
|
|
menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
|
|
|
|
mes "[Sir Jore]";
|
|
mes "I spent five hours";
|
|
mes "observing the changes";
|
|
mes "in that research sample.";
|
|
mes "All of that hard work lost!";
|
|
mes "^000200*Wah~!*";
|
|
close;
|
|
|
|
s_Daewoon:
|
|
emotion e_swt;
|
|
mes "[Sir Jore]";
|
|
mes "O-oh!";
|
|
mes "That's right.";
|
|
mes "You're here to be";
|
|
mes "tested for the piece";
|
|
mes "of the Sobbing Starlight.";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "So...";
|
|
mes "Er. Then, what...";
|
|
mes "W-what's your name?";
|
|
next;
|
|
menu strcharinfo(0) + ", thanks.",-;
|
|
mes "[Sir Jore]";
|
|
mes "N-nice to meet you.";
|
|
mes "My name is Jore. Just";
|
|
mes "a normal person who loves";
|
|
mes "research. S-sorry if I seem";
|
|
mes "a little nervous! I'm actually";
|
|
mes "quite... shy around people.";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "Oh no...!";
|
|
mes "if you were able to";
|
|
mes "find me, there will be";
|
|
mes "others! When would I get";
|
|
mes "the time to do my research?!";
|
|
mes "N-no! I h-h-hate people!!";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "Still, I did promise";
|
|
mes "M-M-Metz and he is my";
|
|
mes "friend. So I must accept";
|
|
mes "some guests. Even if hundreds";
|
|
mes "of them knock on my door...";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "But first of all,";
|
|
mes "I'm going to need";
|
|
mes "a new research sample.";
|
|
mes "I think it's only fair that";
|
|
mes "you get it for me since you";
|
|
mes "made me ruin the last one.";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "N-now, d-don't worry.";
|
|
mes "The items are actually";
|
|
mes "quite easy to get. It's";
|
|
mes "the five hours part that's";
|
|
mes "hard. Now, let's see...";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "Just bring";
|
|
mes "10 Empty Test Tube,";
|
|
mes "10 Green Herb and";
|
|
mes "2 Yggdrasil Leaf.";
|
|
next;
|
|
mes "[Sir Jore]";
|
|
mes "You see, l-lately I've";
|
|
mes "been studying Biology.";
|
|
mes "I think the secret to life";
|
|
mes "can be found in the Leaf of";
|
|
mes "Yggdrasil. They can be used";
|
|
mes "to revive the dead, after all.";
|
|
next;
|
|
emotion e_swt;
|
|
mes "[Sir Jore]";
|
|
mes "Oh, and make sure to";
|
|
mes "bring those things to me";
|
|
mes "before I go to bed at";
|
|
mes "precisely 10:00 PM " + $timezonestring$ + ".";
|
|
mes "I do have a regular sleeping";
|
|
mes "schedule, you know.";
|
|
set SignJore,1;
|
|
close;
|
|
|
|
}
|
|
else
|
|
{
|
|
mes "^3131FFYou find a tense man";
|
|
mes "holding test tubes between";
|
|
mes "his fingers, standing in a pile";
|
|
mes "of books. He seems to be in";
|
|
mes "agony for some reason.";
|
|
next;
|
|
menu "Speak to him.",s_Speak,"Ignore him.",-;
|
|
|
|
mes "^3131FFYou decided to leave";
|
|
mes "him alone and let him";
|
|
mes "continue mumbling to";
|
|
mes "himself and playing";
|
|
mes "with his test tubes.";
|
|
close;
|
|
|
|
s_Speak:
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Excuse me...";
|
|
next;
|
|
mes "[Sire Jore]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "^3131FFToo preoccupied with";
|
|
mes "his thoughtsm this strange";
|
|
mes "man is unable to hear you.";
|
|
next;
|
|
menu "Try again.",s_Again,"Ignore him.",-;
|
|
|
|
mes "^3131FFYou decided to leave";
|
|
mes "him alone and let him";
|
|
mes "continue mumbling to";
|
|
mes "himself and playing";
|
|
mes "with his test tubes.";
|
|
close;
|
|
|
|
s_Again:
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "EXCUSE ME!";
|
|
next;
|
|
mes "[Sire Jore]";
|
|
mes "...!";
|
|
mes "Oh, h-h-hello.";
|
|
mes "Sorry, but I'm kind of";
|
|
mes "busy right now. Yes, yes,";
|
|
mes "would you come back at";
|
|
mes "precisely 5:00 PM " + $timezonestring$ + "?";
|
|
next;
|
|
mes "[Sire Jore]";
|
|
mes "Let's see...";
|
|
mes "Now if I recalibrated";
|
|
mes "the faust exhaust, then";
|
|
mes "the bioneutron analyzer";
|
|
mes "would need to be adjusted";
|
|
mes "for cytoplasmic balance...";
|
|
close;
|
|
}
|
|
|
|
OnPotion:
|
|
if(rand(0,1) == 1)
|
|
{
|
|
emotion e_ic;
|
|
misceffect 305;
|
|
}
|
|
else
|
|
{
|
|
emotion e_omg;
|
|
misceffect 306;
|
|
}
|
|
end;
|
|
}
|
|
|
|
prt_maze02.gat,57,152,1 script Girl 91,{
|
|
|
|
mes "^3131FFYou catch a glimpse";
|
|
mes "of a girl headin directly";
|
|
mes "into a deep forest. You decide";
|
|
if(signquest != 7)goto s_No;
|
|
mes "to follow her and see if you can";
|
|
mes "learn more.";
|
|
close2;
|
|
warp "prt_maze02.gat",11,146;
|
|
end;
|
|
s_No:
|
|
mes "to not follow her since you're";
|
|
mes "not interested where she's going.";
|
|
close;
|
|
}
|
|
|
|
function Sign_Alch_Summon,{
|
|
|
|
Loopback:
|
|
if($signmazemonster == 0)
|
|
{
|
|
set $signmazemonster,5;
|
|
monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
|
|
monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
|
|
monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
|
|
monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
|
|
monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
|
|
}
|
|
else
|
|
{
|
|
killmonster "prt_maze02.gat","OnMonsterDeadSign";
|
|
set $signmazemonster,0;
|
|
goto Loopback;
|
|
}
|
|
OnMonsterDead:
|
|
set $signmazemonster,$signmazemonster - 1;
|
|
|
|
}
|
|
|
|
prt_maze02.gat,16,183,3 script Pleur 91,{
|
|
|
|
if(signquest == 7 || signquest == 8)
|
|
{
|
|
mes "[Pleur]";
|
|
mes "La la la~";
|
|
mes "La la la~";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Pleur]";
|
|
mes "Oh, you're lost?";
|
|
mes "I'll help you find";
|
|
mes "your way back...";
|
|
close2;
|
|
warp "prt_maze02.gat",61,149;
|
|
end;
|
|
}
|
|
OnHo:
|
|
emotion e_ho;
|
|
end;
|
|
OnKis2:
|
|
emotion e_kis2;
|
|
end;
|
|
OnExclamation:
|
|
emotion e_gasp;
|
|
end;
|
|
OnOmg:
|
|
emotion e_omg;
|
|
end;
|
|
}
|
|
|
|
prt_maze02.gat,14,183,3 script Gordon 51,{
|
|
|
|
if(signquest == 7 || signquest == 8)
|
|
{
|
|
if(ScareAlchSign == 1)goto s_Scared;
|
|
mes "[Gordon]";
|
|
mes "Hello darling.";
|
|
mes "What did you do today?";
|
|
next;
|
|
donpcevent "Pleur::OnHo";
|
|
mes "[Pleur]";
|
|
mes "I played Hide-and-Seek";
|
|
mes "with a white bear and a";
|
|
mes "blue bear, father.";
|
|
next;
|
|
emotion e_ho;
|
|
mes "[Gordon]";
|
|
mes "Darling...";
|
|
mes "Aren't you tired";
|
|
mes "of playing with the";
|
|
mes "animals? We've live";
|
|
mes "in this forest for so long...";
|
|
next;
|
|
donpcevent "Pleur::OnKis2";
|
|
mes "[Pleur]";
|
|
mes "Don't worry father, I understand.";
|
|
mes "For now, this is the only place";
|
|
mes "where we can relax and live";
|
|
mes "in peace. I think we deserve to rest";
|
|
mes "after accomplishing our goals...";
|
|
next;
|
|
emotion e_sob;
|
|
mes "[Gordon]";
|
|
mes "Thank you, Pluer.";
|
|
mes "I have no regrets about";
|
|
mes "our work, but sometimes";
|
|
mes "I do wish for a more";
|
|
mes "carefree life for you...";
|
|
next;
|
|
menu "Roar~!",-,"Excuse me.",s_Excuse;
|
|
|
|
callfunc "Sign_Alch_Summon";
|
|
emotion e_omg;
|
|
donpcevent "Pleur::OnOmg";
|
|
set ScareAlchSign,1;
|
|
mes "[Pleur]";
|
|
mes "No no no!";
|
|
mes "Summon Flora!";
|
|
next;
|
|
mes "[Gordon]";
|
|
mes "Great Schott!";
|
|
mes "Summon... Marine Sphere!";
|
|
close;
|
|
|
|
s_Excuse:
|
|
emotion e_gasp;
|
|
donpcevent "Pleur::OnExclamation";
|
|
mes "[Gordon]";
|
|
mes "Eh?! Don't you know";
|
|
mes "how dangerous this place";
|
|
mes "is? What are you doing";
|
|
mes "here in the middle of";
|
|
mes "this forest?";
|
|
next;
|
|
s_Back:
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Actually, I think";
|
|
mes "I've been looking for";
|
|
mes "you. I've been sent on";
|
|
mes "an errand to find these";
|
|
mes "two famous Alchemists.";
|
|
next;
|
|
mes "[Gordon]";
|
|
mes "Mm...?";
|
|
mes "Well, we're retired";
|
|
mes "now, but I suppose it'd";
|
|
mes "do no harm if you had";
|
|
mes "something to ask us...";
|
|
next;
|
|
menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
|
|
|
|
mes "[Gordon]";
|
|
mes "Hah hah hah~";
|
|
mes "Did you forget";
|
|
mes "what you were";
|
|
mes "going to ask me?";
|
|
close;
|
|
|
|
s_Sage:
|
|
|
|
mes "[Gordon]";
|
|
mes "Stone of Sage?";
|
|
mes "Huh. To be honest,";
|
|
mes "I don't know anything";
|
|
mes "about it at all. I guess";
|
|
mes "its existence is pretty";
|
|
mes "much just a rumor, really.";
|
|
next;
|
|
mes "[Gordon]";
|
|
mes "All I've heard is that";
|
|
mes "the Stone of Sage might";
|
|
mes "be a catalyst to transmute";
|
|
mes "materials into gold. If it";
|
|
mes "really existed, it would be";
|
|
mes "the ultimate alchemic item.";
|
|
next;
|
|
mes "[Pleur]";
|
|
mes "However I've also heard";
|
|
mes "it's red, can make humans";
|
|
mes "immortal and can cure any";
|
|
mes "sort of disease or ailment";
|
|
mes "Just where do these rumors";
|
|
mes "come from? It's crazy...";
|
|
next;
|
|
mes "[Gordon]";
|
|
mes "Now, I even heard that some";
|
|
mes "people are working on trying";
|
|
mes "to create the stone themselves.";
|
|
mes "If they succeed, it'll have a huge";
|
|
mes "effect on the entire world!";
|
|
next;
|
|
mes "[Gordon]";
|
|
mes "I'm sorry that you've gone";
|
|
mes "through the trouble of finding";
|
|
mes "us for this kind of information.";
|
|
mes "We're retired after all, so we";
|
|
mes "may be out of the loop.";
|
|
next;
|
|
mes "[Pleur]";
|
|
mes "Although we're retired, we";
|
|
mes "would be much interested in";
|
|
mes "knowing if someone does manage";
|
|
mes "to create such a stone. If that";
|
|
mes "happens, would you tell us?";
|
|
next;
|
|
mes "[Gordon]";
|
|
mes "Now let me guide you";
|
|
mes "on a safe path back out";
|
|
mes "of this maze. I've lived here";
|
|
mes "quite a while, so I can find";
|
|
mes "the exit with my eyes close.";
|
|
mes "Farewell, adventurer~";
|
|
close2;
|
|
warp "mjolnir_12",44,23;
|
|
end;
|
|
s_Alch:
|
|
|
|
mes "[Pleur]";
|
|
mes "I hope you understand that";
|
|
mes "my father and I devoted and";
|
|
mes "sacrificed so much for our work.";
|
|
mes "Finally, we discovered a way to";
|
|
mes "summon monsters using potions.";
|
|
next;
|
|
mes "[Pleur]";
|
|
mes "However, too many Alchemists";
|
|
mes "hounded us for our information";
|
|
mes "once we announced the results";
|
|
mes "of our research. Ir was more";
|
|
mes "than we could handle...";
|
|
next;
|
|
mes "[Gordon]";
|
|
mes "I'm sorry, but if you have any";
|
|
mes "questions about Alchemy, there";
|
|
mes "are many qualified researchers and";
|
|
mes "practitioners out there. We came to";
|
|
mes "this forest to find peace...";
|
|
close;
|
|
|
|
s_Scared:
|
|
mes "[Gordon]";
|
|
mes "Oh...!";
|
|
mes "You scared us!";
|
|
mes "Roaring like some";
|
|
mes "animal! What do you";
|
|
mes "think you were doing?";
|
|
next;
|
|
goto s_Back;
|
|
|
|
}
|
|
else
|
|
{
|
|
mes "[Gordon]";
|
|
mes "Can't find your way back?";
|
|
mes "Don't worry... I'll help";
|
|
mes "you.";
|
|
close2;
|
|
warp "prt_maze02.gat",61,149;
|
|
end;
|
|
}
|
|
|
|
}
|