
* Combines skill_cast_db, skill_castnodex_db, skill_copyable_db, skill_nonearnpc_db, skill_require_db, and skill_unit_db into skill_db. * Introduces a cached YAML class for quicker lookups. * General cleanups and optimizations. * Includes CSV2YAML conversion tool. Thanks to @Lemongrass3110! Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef MERCENARY_HPP
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#define MERCENARY_HPP
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#include "../common/cbasetypes.hpp"
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#include "status.hpp" // struct status_data, struct status_change
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#include "unit.hpp" // struct unit_data
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// number of cells that a mercenary can walk to from it's master before being warped
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#define MAX_MER_DISTANCE 15
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enum e_MercGuildType {
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NONE_MERC_GUILD = -1,
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ARCH_MERC_GUILD,
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SPEAR_MERC_GUILD,
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SWORD_MERC_GUILD,
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};
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enum MERID {
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MERID_MER_ARCHER01 = 6017,
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MERID_MER_ARCHER10 = 6026,
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MERID_MER_LANCER01,
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MERID_MER_LANCER10 = 6036,
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MERID_MER_SWORDMAN01,
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MERID_MER_SWORDMAN10 = 6046
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};
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struct s_mercenary_db {
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int class_;
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char sprite[NAME_LENGTH], name[NAME_LENGTH];
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unsigned short lv;
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short range2, range3;
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struct status_data status;
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struct view_data vd;
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struct {
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unsigned short id, lv;
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} skill[MAX_MERCSKILL];
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};
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struct mercenary_data {
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struct block_list bl;
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struct unit_data ud;
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struct view_data *vd;
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struct status_data base_status, battle_status;
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struct status_change sc;
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struct regen_data regen;
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struct s_mercenary_db *db;
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struct s_mercenary mercenary;
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std::vector<uint16> blockskill;
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int masterteleport_timer;
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struct map_session_data *master;
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int contract_timer;
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unsigned devotion_flag : 1;
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};
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struct s_mercenary_db *mercenary_db(uint16 class_);
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struct view_data * mercenary_get_viewdata(uint16 class_);
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bool mercenary_create(struct map_session_data *sd, uint16 class_, unsigned int lifetime);
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bool mercenary_recv_data(struct s_mercenary *merc, bool flag);
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void mercenary_save(struct mercenary_data *md);
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void mercenary_heal(struct mercenary_data *md, int hp, int sp);
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bool mercenary_dead(struct mercenary_data *md);
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int mercenary_delete(struct mercenary_data *md, int reply);
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void mercenary_contract_stop(struct mercenary_data *md);
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t_tick mercenary_get_lifetime(struct mercenary_data *md);
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enum e_MercGuildType mercenary_get_guild(struct mercenary_data *md);
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int mercenary_get_faith(struct mercenary_data *md);
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void mercenary_set_faith(struct mercenary_data *md, int value);
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int mercenary_get_calls(struct mercenary_data *md);
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void mercenary_set_calls(struct mercenary_data *md, int value);
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void mercenary_kills(struct mercenary_data *md);
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int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id);
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short mercenary_skill_get_index(uint16 skill_id);
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/**
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* atcommand.cpp required
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**/
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void mercenary_readdb(void);
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void mercenary_read_skilldb(void);
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void do_init_mercenary(void);
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void do_final_mercenary(void);
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#endif /* MERCENARY_HPP */
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