rathena/src/map/vending.cpp
Lemongrass3110 45cd5808b7
Initial support for newer packet versions (#4944)
Basic support for packets up to April 2020
Changing the default packet version to 2020-04-01

Thanks to everyone involved!
2020-06-03 16:35:10 +02:00

716 lines
22 KiB
C++
Executable File

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "vending.hpp"
#include <stdlib.h> // atoi
#include "../common/malloc.hpp" // aMalloc, aFree
#include "../common/nullpo.hpp"
#include "../common/showmsg.hpp" // ShowInfo
#include "../common/strlib.hpp"
#include "../common/timer.hpp" // DIFF_TICK
#include "achievement.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "buyingstore.hpp"
#include "buyingstore.hpp" // struct s_autotrade_entry, struct s_autotrader
#include "chrif.hpp"
#include "clif.hpp"
#include "itemdb.hpp"
#include "log.hpp"
#include "npc.hpp"
#include "path.hpp"
#include "pc.hpp"
#include "pc_groups.hpp"
static uint32 vending_nextid = 0; ///Vending_id counter
static DBMap *vending_db; ///DB holder the vender : charid -> map_session_data
//Autotrader
static DBMap *vending_autotrader_db; /// Holds autotrader info: char_id -> struct s_autotrader
static void vending_autotrader_remove(struct s_autotrader *at, bool remove);
static int vending_autotrader_free(DBKey key, DBData *data, va_list ap);
/**
* Lookup to get the vending_db outside module
* @return the vending_db
*/
DBMap * vending_getdb()
{
return vending_db;
}
/**
* Create an unique vending shop id.
* @return the next vending_id
*/
static int vending_getuid(void)
{
return ++vending_nextid;
}
/**
* Make a player close his shop
* @param sd : player session
*/
void vending_closevending(struct map_session_data* sd)
{
nullpo_retv(sd);
if( sd->state.vending ) {
if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE vending_id = %d;", vending_items_table, sd->vender_id ) != SQL_SUCCESS ||
Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `id` = %d;", vendings_table, sd->vender_id ) != SQL_SUCCESS ) {
Sql_ShowDebug(mmysql_handle);
}
sd->state.vending = false;
sd->vender_id = 0;
clif_closevendingboard(&sd->bl, 0);
idb_remove(vending_db, sd->status.char_id);
}
}
/**
* Player request a shop's item list (a player shop)
* @param sd : player requestion the list
* @param id : vender account id (gid)
*/
void vending_vendinglistreq(struct map_session_data* sd, int id)
{
struct map_session_data* vsd;
nullpo_retv(sd);
if( (vsd = map_id2sd(id)) == NULL )
return;
if( !vsd->state.vending )
return; // not vending
if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade
clif_displaymessage(sd->fd, msg_txt(sd,246));
return;
}
sd->vended_id = vsd->vender_id; // register vending uid
clif_vendinglist( sd, vsd );
}
/**
* Calculates taxes for vending
* @param sd: Vender
* @param zeny: Total amount to tax
* @return Total amount after taxes
*/
static double vending_calc_tax(struct map_session_data *sd, double zeny)
{
if (battle_config.vending_tax && zeny >= battle_config.vending_tax_min)
zeny -= zeny * (battle_config.vending_tax / 10000.);
return zeny;
}
/**
* Purchase item(s) from a shop
* @param sd : buyer player session
* @param aid : account id of vender
* @param uid : shop unique id
* @param data : items data who would like to purchase \n
* data := {<index>.w <amount>.w }[count]
* @param count : number of different items he's trying to buy
*/
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
double z;
struct s_vending vending[MAX_VENDING]; // against duplicate packets
struct map_session_data* vsd = map_id2sd(aid);
nullpo_retv(sd);
if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
return; // invalid shop
if( vsd->vender_id != uid ) { // shop has changed
clif_buyvending(sd, 0, 0, 6); // store information was incorrect
return;
}
if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
return; // shop too far away
searchstore_clearremote(sd);
if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
return; // invalid amount of purchased items
blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
// duplicate item in vending to check hacker with multiple packets
memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
// some checks
z = 0.; // zeny counter
w = 0; // weight counter
for( i = 0; i < count; i++ ) {
short amount = *(uint16*)(data + 4*i + 0);
short idx = *(uint16*)(data + 4*i + 2);
idx -= 2;
if( amount <= 0 )
return;
// check of item index in the cart
if( idx < 0 || idx >= MAX_CART )
return;
ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
if( j == vsd->vend_num )
return; //picked non-existing item
else
vend_list[i] = j;
z += ((double)vsd->vending[j].value * (double)amount);
if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) {
clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
return;
}
if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) {
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
return;
}
w += itemdb_weight(vsd->cart.u.items_cart[idx].nameid) * amount;
if( w + sd->weight > sd->max_weight ) {
clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
return;
}
//Check to see if cart/vend info is in sync.
if( vending[j].amount > vsd->cart.u.items_cart[idx].amount )
vending[j].amount = vsd->cart.u.items_cart[idx].amount;
// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
// here, we check cumulative amounts
if( vending[j].amount < amount ) {
// send more quantity is not a hack (an other player can have buy items just before)
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
return;
}
vending[j].amount -= amount;
switch( pc_checkadditem(sd, vsd->cart.u.items_cart[idx].nameid, amount) ) {
case CHKADDITEM_EXIST:
break; //We'd add this item to the existing one (in buyers inventory)
case CHKADDITEM_NEW:
new_++;
if (new_ > blank)
return; //Buyer has no space in his inventory
break;
case CHKADDITEM_OVERAMOUNT:
return; //too many items
}
}
pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
achievement_update_objective(sd, AG_SPEND_ZENY, 1, (int)z);
z = vending_calc_tax(sd, z);
pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
for( i = 0; i < count; i++ ) {
short amount = *(uint16*)(data + 4*i + 0);
short idx = *(uint16*)(data + 4*i + 2);
idx -= 2;
z = 0.; // zeny counter
// vending item
pc_additem(sd, &vsd->cart.u.items_cart[idx], amount, LOG_TYPE_VENDING);
vsd->vending[vend_list[i]].amount -= amount;
z += ((double)vsd->vending[i].value * (double)amount);
if( vsd->vending[vend_list[i]].amount ) {
if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `amount` = %d WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_table, vsd->vending[vend_list[i]].amount, vsd->vender_id, vsd->cart.u.items_cart[idx].id ) != SQL_SUCCESS ) {
Sql_ShowDebug( mmysql_handle );
}
} else {
if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_table, vsd->vender_id, vsd->cart.u.items_cart[idx].id ) != SQL_SUCCESS ) {
Sql_ShowDebug( mmysql_handle );
}
}
pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
z = vending_calc_tax(sd, z);
clif_vendingreport(vsd, idx, amount, sd->status.char_id, (int)z);
//print buyer's name
if( battle_config.buyer_name ) {
char temp[256];
sprintf(temp, msg_txt(sd,265), sd->status.name);
clif_messagecolor(&vsd->bl, color_table[COLOR_LIGHT_GREEN], temp, false, SELF);
}
}
// compact the vending list
for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
if( vsd->vending[i].amount == 0 )
continue;
if( cursor != i ) { // speedup
vsd->vending[cursor].index = vsd->vending[i].index;
vsd->vending[cursor].amount = vsd->vending[i].amount;
vsd->vending[cursor].value = vsd->vending[i].value;
}
cursor++;
}
vsd->vend_num = cursor;
//Always save BOTH: customer (buyer) and vender
if( save_settings&CHARSAVE_VENDING ) {
chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
chrif_save(vsd, CSAVE_INVENTORY|CSAVE_CART);
}
//check for @AUTOTRADE users [durf]
if( vsd->state.autotrade ) {
//see if there is anything left in the shop
ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
if( i == vsd->vend_num ) {
//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
vending_closevending(vsd);
map_quit(vsd); //They have no reason to stay around anymore, do they?
}
}
}
/**
* Player setup a new shop
* @param sd : player opening the shop
* @param message : shop title
* @param data : itemlist data
* data := {<index>.w <amount>.w <value>.l}[count]
* @param count : number of different items
* @param at Autotrader info, or NULL if requetsed not from autotrade persistance
* @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
*/
int8 vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at)
{
int i, j;
int vending_skill_lvl;
char message_sql[MESSAGE_SIZE*2];
StringBuf buf;
nullpo_retr(false,sd);
if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
}
vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
// skill level and cart check
if( !vending_skill_lvl || !pc_iscarton(sd) ) {
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return 2;
}
// check number of items in shop
if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return 3;
}
if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving
chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
// filter out invalid items
i = 0;
for( j = 0; j < count; j++ ) {
short index = *(uint16*)(data + 8*j + 0);
short amount = *(uint16*)(data + 8*j + 2);
unsigned int value = *(uint32*)(data + 8*j + 4);
index -= 2; // offset adjustment (client says that the first cart position is 2)
if( index < 0 || index >= MAX_CART // invalid position
|| pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
//NOTE: official server does not do any of the following checks!
|| !sd->cart.u.items_cart[index].identify // unidentified item
|| sd->cart.u.items_cart[index].attribute == 1 // broken item
|| sd->cart.u.items_cart[index].expire_time // It should not be in the cart but just in case
|| (sd->cart.u.items_cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
|| !itemdb_cantrade(&sd->cart.u.items_cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
continue;
sd->vending[i].index = index;
sd->vending[i].amount = amount;
sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);
i++; // item successfully added
}
if (i != j) {
clif_displaymessage(sd->fd, msg_txt(sd, 266)); //"Some of your items cannot be vended and were removed from the shop."
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
return 5;
}
if( i == 0 ) { // no valid item found
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
return 5;
}
sd->state.prevend = 0;
sd->state.vending = true;
sd->state.workinprogress = WIP_DISABLE_NONE;
sd->vender_id = vending_getuid();
sd->vend_num = i;
safestrncpy(sd->message, message, MESSAGE_SIZE);
Sql_EscapeString( mmysql_handle, message_sql, sd->message );
if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) "
"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
vendings_table, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == SEX_FEMALE ? 'F' : 'M', map_getmapdata(sd->bl.m)->name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) {
Sql_ShowDebug(mmysql_handle);
}
StringBuf_Init(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_table);
for (j = 0; j < i; j++) {
StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, j, sd->cart.u.items_cart[sd->vending[j].index].id, sd->vending[j].amount, sd->vending[j].value);
if (j < i-1)
StringBuf_AppendStr(&buf, ",");
}
if (SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)))
Sql_ShowDebug(mmysql_handle);
StringBuf_Destroy(&buf);
clif_openvending(sd,sd->bl.id,sd->vending);
clif_showvendingboard(&sd->bl,message,0);
idb_put(vending_db, sd->status.char_id, sd);
return 0;
}
/**
* Checks if an item is being sold in given player's vending.
* @param sd : vender session (player)
* @param nameid : item id
* @return 0:not selling it, 1: yes
*/
bool vending_search(struct map_session_data* sd, unsigned short nameid)
{
int i;
if( !sd->state.vending ) { // not vending
return false;
}
ARR_FIND( 0, sd->vend_num, i, sd->cart.u.items_cart[sd->vending[i].index].nameid == (short)nameid );
if( i == sd->vend_num ) { // not found
return false;
}
return true;
}
/**
* Searches for all items in a vending, that match given ids, price and possible cards.
* @param sd : The vender session to search into
* @param s : parameter of the search (see s_search_store_search)
* @return Whether or not the search should be continued.
*/
bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s)
{
int i, c, slot;
unsigned int idx, cidx;
struct item* it;
if( !sd->state.vending ) // not vending
return true;
for( idx = 0; idx < s->item_count; idx++ ) {
ARR_FIND( 0, sd->vend_num, i, sd->cart.u.items_cart[sd->vending[i].index].nameid == s->itemlist[idx].itemId );
if( i == sd->vend_num ) { // not found
continue;
}
it = &sd->cart.u.items_cart[sd->vending[i].index];
if( s->min_price && s->min_price > sd->vending[i].value ) { // too low price
continue;
}
if( s->max_price && s->max_price < sd->vending[i].value ) { // too high price
continue;
}
if( s->card_count ) { // check cards
if( itemdb_isspecial(it->card[0]) ) { // something, that is not a carded
continue;
}
slot = itemdb_slot(it->nameid);
for( c = 0; c < slot && it->card[c]; c ++ ) {
ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx].itemId == it->card[c] );
if( cidx != s->card_count ) { // found
break;
}
}
if( c == slot || !it->card[c] ) { // no card match
continue;
}
}
if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) ) { // result set full
return false;
}
}
return true;
}
/**
* Open vending for Autotrader
* @param sd Player as autotrader
*/
void vending_reopen( struct map_session_data* sd )
{
struct s_autotrader *at = NULL;
int8 fail = -1;
nullpo_retv(sd);
// Open vending for this autotrader
if ((at = (struct s_autotrader *)uidb_get(vending_autotrader_db, sd->status.char_id)) && at->count && at->entries) {
uint8 *data, *p;
uint16 j, count;
// Init vending data for autotrader
CREATE(data, uint8, at->count * 8);
for (j = 0, p = data, count = at->count; j < at->count; j++) {
struct s_autotrade_entry *entry = at->entries[j];
uint16 *index = (uint16*)(p + 0);
uint16 *amount = (uint16*)(p + 2);
uint32 *value = (uint32*)(p + 4);
// Find item position in cart
ARR_FIND(0, MAX_CART, entry->index, sd->cart.u.items_cart[entry->index].id == entry->cartinventory_id);
if (entry->index == MAX_CART) {
count--;
continue;
}
*index = entry->index + 2;
*amount = itemdb_isstackable(sd->cart.u.items_cart[entry->index].nameid) ? entry->amount : 1;
*value = entry->price;
p += 8;
}
sd->state.prevend = 1; // Set him into a hacked prevend state
sd->state.autotrade = 1;
// Make sure abort all NPCs
npc_event_dequeue(sd);
pc_cleareventtimer(sd);
// Open the vending again
if( (fail = vending_openvending(sd, at->title, data, count, at)) == 0 ) {
// Make vendor look perfect
pc_setdir(sd, at->dir, at->head_dir);
clif_changed_dir(&sd->bl, AREA_WOS);
if( at->sit ) {
pc_setsit(sd);
skill_sit(sd, 1);
clif_sitting(&sd->bl);
}
// Immediate save
chrif_save(sd, CSAVE_AUTOTRADE);
ShowInfo("Vending loaded for '" CL_WHITE "%s" CL_RESET "' with '" CL_WHITE "%d" CL_RESET "' items at " CL_WHITE "%s (%d,%d)" CL_RESET "\n",
sd->status.name, count, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y);
}
aFree(data);
}
if (at) {
vending_autotrader_remove(at, true);
if (db_size(vending_autotrader_db) == 0)
vending_autotrader_db->clear(vending_autotrader_db, vending_autotrader_free);
}
if (fail != 0) {
ShowError("vending_reopen: (Error:%d) Load failed for autotrader '" CL_WHITE "%s" CL_RESET "' (CID=%d/AID=%d)\n", fail, sd->status.name, sd->status.char_id, sd->status.account_id);
map_quit(sd);
}
}
/**
* Initializing autotraders from table
*/
void do_init_vending_autotrade(void)
{
if (battle_config.feature_autotrade) {
if (Sql_Query(mmysql_handle,
"SELECT `id`, `account_id`, `char_id`, `sex`, `title`, `body_direction`, `head_direction`, `sit` "
"FROM `%s` "
"WHERE `autotrade` = 1 AND (SELECT COUNT(`vending_id`) FROM `%s` WHERE `vending_id` = `id`) > 0 "
"ORDER BY `id`;",
vendings_table, vending_items_table ) != SQL_SUCCESS )
{
Sql_ShowDebug(mmysql_handle);
return;
}
if( Sql_NumRows(mmysql_handle) > 0 ) {
uint16 items = 0;
DBIterator *iter = NULL;
struct s_autotrader *at = NULL;
// Init each autotrader data
while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) {
size_t len;
char* data;
at = NULL;
CREATE(at, struct s_autotrader, 1);
Sql_GetData(mmysql_handle, 0, &data, NULL); at->id = atoi(data);
Sql_GetData(mmysql_handle, 1, &data, NULL); at->account_id = atoi(data);
Sql_GetData(mmysql_handle, 2, &data, NULL); at->char_id = atoi(data);
Sql_GetData(mmysql_handle, 3, &data, NULL); at->sex = (data[0] == 'F') ? SEX_FEMALE : SEX_MALE;
Sql_GetData(mmysql_handle, 4, &data, &len); safestrncpy(at->title, data, zmin(len + 1, MESSAGE_SIZE));
Sql_GetData(mmysql_handle, 5, &data, NULL); at->dir = atoi(data);
Sql_GetData(mmysql_handle, 6, &data, NULL); at->head_dir = atoi(data);
Sql_GetData(mmysql_handle, 7, &data, NULL); at->sit = atoi(data);
at->count = 0;
if (battle_config.feature_autotrade_direction >= 0)
at->dir = battle_config.feature_autotrade_direction;
if (battle_config.feature_autotrade_head_direction >= 0)
at->head_dir = battle_config.feature_autotrade_head_direction;
if (battle_config.feature_autotrade_sit >= 0)
at->sit = battle_config.feature_autotrade_sit;
// initialize player
CREATE(at->sd, struct map_session_data, 1);
pc_setnewpc(at->sd, at->account_id, at->char_id, 0, gettick(), at->sex, 0);
at->sd->state.autotrade = 1|2;
if (battle_config.autotrade_monsterignore)
at->sd->state.block_action |= PCBLOCK_IMMUNE;
else
at->sd->state.block_action &= ~PCBLOCK_IMMUNE;
chrif_authreq(at->sd, true);
uidb_put(vending_autotrader_db, at->char_id, at);
}
Sql_FreeResult(mmysql_handle);
// Init items for each autotraders
iter = db_iterator(vending_autotrader_db);
for (at = (struct s_autotrader *)dbi_first(iter); dbi_exists(iter); at = (struct s_autotrader *)dbi_next(iter)) {
uint16 j = 0;
if (SQL_ERROR == Sql_Query(mmysql_handle,
"SELECT `cartinventory_id`, `amount`, `price` "
"FROM `%s` "
"WHERE `vending_id` = %d "
"ORDER BY `index` ASC;",
vending_items_table, at->id ) )
{
Sql_ShowDebug(mmysql_handle);
continue;
}
if (!(at->count = (uint16)Sql_NumRows(mmysql_handle))) {
map_quit(at->sd);
vending_autotrader_remove(at, true);
continue;
}
//Init the list
CREATE(at->entries, struct s_autotrade_entry *, at->count);
//Add the item into list
j = 0;
while (SQL_SUCCESS == Sql_NextRow(mmysql_handle) && j < at->count) {
char *data;
CREATE(at->entries[j], struct s_autotrade_entry, 1);
Sql_GetData(mmysql_handle, 0, &data, NULL); at->entries[j]->cartinventory_id = atoi(data);
Sql_GetData(mmysql_handle, 1, &data, NULL); at->entries[j]->amount = atoi(data);
Sql_GetData(mmysql_handle, 2, &data, NULL); at->entries[j]->price = atoi(data);
j++;
}
items += j;
Sql_FreeResult(mmysql_handle);
}
dbi_destroy(iter);
ShowStatus("Done loading '" CL_WHITE "%d" CL_RESET "' vending autotraders with '" CL_WHITE "%d" CL_RESET "' items.\n", db_size(vending_autotrader_db), items);
}
}
// Everything is loaded fine, their entries will be reinserted once they are loaded
if (Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vendings_table ) != SQL_SUCCESS ||
Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vending_items_table ) != SQL_SUCCESS) {
Sql_ShowDebug(mmysql_handle);
}
}
/**
* Remove an autotrader's data
* @param at Autotrader
* @param remove If true will removes from vending_autotrader_db
**/
static void vending_autotrader_remove(struct s_autotrader *at, bool remove) {
nullpo_retv(at);
if (at->count && at->entries) {
uint16 i = 0;
for (i = 0; i < at->count; i++) {
if (at->entries[i])
aFree(at->entries[i]);
}
aFree(at->entries);
}
if (remove)
uidb_remove(vending_autotrader_db, at->char_id);
aFree(at);
}
/**
* Clear all autotraders
* @author [Cydh]
*/
static int vending_autotrader_free(DBKey key, DBData *data, va_list ap) {
struct s_autotrader *at = (struct s_autotrader *)db_data2ptr(data);
if (at)
vending_autotrader_remove(at, false);
return 0;
}
/**
* Initialise the vending module
* called in map::do_init
*/
void do_final_vending(void)
{
db_destroy(vending_db);
vending_autotrader_db->destroy(vending_autotrader_db, vending_autotrader_free);
}
/**
* Destory the vending module
* called in map::do_final
*/
void do_init_vending(void)
{
vending_db = idb_alloc(DB_OPT_BASE);
vending_autotrader_db = uidb_alloc(DB_OPT_BASE);
vending_nextid = 0;
}