
- removed the 'OnMyMobDead' dead code. It's never supported though documented. - removed the 'feature' that events only trigger when the player is in the OnTouch area IF it's specified. It's never documented and breaks official scripts. - some cleanups and bug fixes to OnTouch_. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14173 54d463be-8e91-2dee-dedb-b68131a5f0ec
156 lines
4.8 KiB
C
156 lines
4.8 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _NPC_H_
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#define _NPC_H_
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#include "map.h" // struct block_list
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#include "status.h" // struct status_change
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#include "unit.h" // struct unit_data
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struct block_list;
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struct npc_data;
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struct view_data;
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struct npc_timerevent_list {
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int timer,pos;
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};
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struct npc_label_list {
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char name[NAME_LENGTH];
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int pos;
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};
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struct npc_item_list {
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unsigned int nameid,value;
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};
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struct npc_data {
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struct block_list bl;
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struct unit_data ud; //Because they need to be able to move....
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struct view_data *vd;
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struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
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struct npc_data *master_nd;
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short class_;
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short speed;
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char name[NAME_LENGTH+1];// display name
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char exname[NAME_LENGTH+1];// unique npc name
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int chat_id;
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int touching_id;
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unsigned int next_walktime;
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unsigned size : 2;
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void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
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enum npc_subtype subtype;
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int src_id;
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union {
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struct {
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struct script_code *script;
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short xs,ys; // OnTouch area radius
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int guild_id;
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int timer,timerid,timeramount,rid;
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unsigned int timertick;
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struct npc_timerevent_list *timer_event;
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int label_list_num;
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struct npc_label_list *label_list;
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} scr;
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struct {
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struct npc_item_list* shop_item;
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int count;
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} shop;
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struct {
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short xs,ys; // OnTouch area radius
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short x,y; // destination coords
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unsigned short mapindex; // destination map
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} warp;
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} u;
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};
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#define START_NPC_NUM 110000000
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#define WARP_CLASS 45
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#define WARP_DEBUG_CLASS 722
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#define FLAG_CLASS 722
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#define INVISIBLE_CLASS 32767
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#define MAX_NPC_CLASS 1000
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//Checks if a given id is a valid npc id. [Skotlex]
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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#define npcdb_checkid(id) ((id >= 46 && id <= 125) || id == 139 || (id >= 400 && id <= MAX_NPC_CLASS) || id == INVISIBLE_CLASS)
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#ifdef PCRE_SUPPORT
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void npc_chat_finalize(struct npc_data* nd);
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#endif
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//Script NPC events.
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enum npce_event {
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NPCE_LOGIN,
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NPCE_LOGOUT,
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NPCE_LOADMAP,
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NPCE_BASELVUP,
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NPCE_JOBLVUP,
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NPCE_DIE,
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NPCE_KILLPC,
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NPCE_KILLNPC,
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NPCE_MAX
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};
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struct view_data* npc_get_viewdata(int class_);
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int npc_chat_sub(struct block_list* bl, va_list ap);
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int npc_event_dequeue(struct map_session_data* sd);
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int npc_event(struct map_session_data* sd, const char* eventname, int ontouch);
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int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y);
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int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
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int npc_check_areanpc(int flag, int m, int x, int y, int range);
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int npc_touchnext_areanpc(struct map_session_data* sd,bool leavemap);
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int npc_click(struct map_session_data* sd, struct npc_data* nd);
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int npc_scriptcont(struct map_session_data* sd, int id);
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struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl);
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int npc_buysellsel(struct map_session_data* sd, int id, int type);
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int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list);
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int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list);
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void npc_parse_mob2(struct spawn_data* mob);
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struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
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int npc_globalmessage(const char* name,const char* mes);
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void npc_setcells(struct npc_data* nd);
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void npc_unsetcells(struct npc_data* nd);
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void npc_movenpc(struct npc_data* nd, int x, int y);
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int npc_enable(const char* name, int flag);
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void npc_setdisplayname(struct npc_data* nd, const char* newname);
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void npc_setclass(struct npc_data* nd, short class_);
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struct npc_data* npc_name2id(const char* name);
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int npc_get_new_npc_id(void);
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void npc_addsrcfile(const char* name);
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void npc_delsrcfile(const char* name);
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void npc_parsesrcfile(const char* filepath);
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int do_final_npc(void);
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int do_init_npc(void);
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void npc_event_do_oninit(void);
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int npc_do_ontimer(int npc_id, int option);
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int npc_event_do(const char* name);
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int npc_event_doall(const char* name);
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int npc_event_doall_id(const char* name, int rid);
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int npc_timerevent_start(struct npc_data* nd, int rid);
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int npc_timerevent_stop(struct npc_data* nd);
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void npc_timerevent_quit(struct map_session_data* sd);
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int npc_gettimerevent_tick(struct npc_data* nd);
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int npc_settimerevent_tick(struct npc_data* nd, int newtimer);
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int npc_remove_map(struct npc_data* nd);
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void npc_unload_duplicates (struct npc_data* nd);
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int npc_unload(struct npc_data* nd);
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int npc_reload(void);
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void npc_read_event_script(void);
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int npc_script_event(struct map_session_data* sd, enum npce_event type);
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int npc_duplicate4instance(struct npc_data *snd, int m);
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int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points);
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extern struct npc_data* fake_nd;
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#endif /* _NPC_H_ */
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