rathena/src/char/char.c
skotlex 42375e1896 - Rewrote the txt->sql converter. It now links directly to the char server files so that it should get auto-updated with any code changes in the later.
- The converter will now also convert: account-wide variables, parties, guilds, guild storage and guild castles. At this point the only two things not converted are login-server-wide account variables (##, they belong to the login converter) and homunculus (the SQL save function is messy and doesn't lends itself to be integrated with the converter the way all the other functions are).
- Modified the char servers so they are compatible with the converter, the define TXT_SQL_CONVERT identifies sections unique to each char-server mode (this would had been a hella lot easier if both char servers where the same code-base instead of duplicated code <.<)
- Updated the Makefiles as per the new compiling requirements for the converter.
- misceffect2 will no longer cause the effect on top of the source object when it is the fake npc.
- Added check so that Frost Nova doesn't hides hitting animation on targets.
- Added the missing brackets around the trade logs condition check, thanks to Coltaro.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8908 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-30 21:54:01 +00:00

4426 lines
156 KiB
C
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <sys/types.h>
#ifdef _WIN32
#include <winsock.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <time.h>
#include <signal.h>
#include <fcntl.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include "../common/strlib.h"
#include "../common/core.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/mmo.h"
#include "../common/db.h"
#include "../common/version.h"
#include "../common/lock.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"
#include "char.h"
#include "inter.h"
#include "int_pet.h"
#include "int_homun.h"
#include "int_guild.h"
#include "int_party.h"
#include "int_storage.h"
#ifdef ENABLE_SC_SAVING
#include "int_status.h"
#endif
#ifndef TXT_SQL_CONVERT
struct mmo_map_server{
long ip;
short port;
int users;
unsigned short map[MAX_MAP_PER_SERVER];
} server[MAX_MAP_SERVERS];
int server_fd[MAX_MAP_SERVERS];
int login_fd, char_fd;
char userid[24];
char passwd[24];
char server_name[20];
char wisp_server_name[NAME_LENGTH] = "Server";
char login_ip_str[128];
in_addr_t login_ip;
int login_port = 6900;
char char_ip_str[128];
in_addr_t char_ip;
char bind_ip_str[128];
in_addr_t bind_ip;
int char_port = 6121;
int char_maintenance;
int char_new;
int char_new_display;
int email_creation = 0; // disabled by default
#endif
char char_txt[1024]="save/athena.txt";
char backup_txt[1024]="save/backup.txt"; //By zanetheinsane
char friends_txt[1024]="save/friends.txt"; // davidsiaw
#ifndef TXT_SQL_CONVERT
char backup_txt_flag = 0; // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor]
char unknown_char_name[1024] = "Unknown";
char char_log_filename[1024] = "log/char.log";
char db_path[1024]="db";
// Advanced subnet check [LuzZza]
struct _subnet {
long subnet;
long mask;
long char_ip;
long map_ip;
} subnet[16];
int subnet_count = 0;
int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor]
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
//The following are characters that are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
#define TRIM_CHARS "\032\t\x0A\x0D "
char char_name_letters[1024] = ""; // list of letters/symbols authorised (or not) in a character name. by [Yor]
int log_char = 1; // loggin char or not [devil]
int log_inter = 1; // loggin inter or not [devil]
struct char_session_data{
int account_id, login_id1, login_id2, sex;
int found_char[9];
char email[40]; // e-mail (default: a@a.com) by [Yor]
time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
};
#define AUTH_FIFO_SIZE 256
struct {
int account_id, char_id, login_id1, login_id2, ip, char_pos, delflag, sex;
time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
} auth_fifo[AUTH_FIFO_SIZE];
int auth_fifo_pos = 0;
int check_ip_flag = 1; // It's to check IP of a player between char-server and other servers (part of anti-hacking system)
static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex]
int char_id_count = START_CHAR_NUM;
struct character_data *char_dat;
int char_num, char_max;
int max_connect_user = 0;
int gm_allow_level = 99;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int save_log = 1;
int start_zeny = 500;
int start_weapon = 1201;
int start_armor = 2301;
int guild_exp_rate = 100;
//Custom limits for the fame lists. [Skotlex]
int fame_list_size_chemist = MAX_FAME_LIST;
int fame_list_size_smith = MAX_FAME_LIST;
int fame_list_size_taekwon = MAX_FAME_LIST;
// Char-server-side stored fame lists [DracoRPG]
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
// Initial position (it's possible to set it in conf file)
struct point start_point = { 0, 53, 111};
struct gm_account *gm_account = NULL;
int GM_num = 0;
// online players by [Yor]
char online_txt_filename[1024] = "online.txt";
char online_html_filename[1024] = "online.html";
int online_sorting_option = 0; // sorting option to display online players in online files
int online_display_option = 1; // display options: to know which columns must be displayed
int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer
int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it
//These are used to aid the map server in identifying valid clients. [Skotlex]
static int max_account_id = DEFAULT_MAX_ACCOUNT_ID, max_char_id = DEFAULT_MAX_CHAR_ID;
struct online_char_data {
int account_id;
int char_id;
short server;
unsigned waiting_disconnect :1;
};
struct dbt *online_char_db; //Holds all online characters.
time_t update_online; // to update online files when we receiving information from a server (not less than 8 seconds)
int console = 0;
//------------------------------
// Writing function of logs file
//------------------------------
int char_log(char *fmt, ...) {
if(log_char)
{
FILE *logfp;
va_list ap;
time_t raw_time;
char tmpstr[2048];
va_start(ap, fmt);
logfp = fopen(char_log_filename, "a");
if (logfp) {
if (fmt[0] == '\0') // jump a line if no message
fprintf(logfp, RETCODE);
else {
time(&raw_time);
strftime(tmpstr, 24, "%d-%m-%Y %H:%M:%S", localtime(&raw_time));
sprintf(tmpstr + 19, ": %s", fmt);
vfprintf(logfp, tmpstr, ap);
}
fclose(logfp);
}
va_end(ap);
}
return 0;
}
//----------------------------------------------------------------------
// Determine if an account (id) is a GM account
// and returns its level (or 0 if it isn't a GM account or if not found)
//----------------------------------------------------------------------
int isGM(int account_id) {
int i;
for(i = 0; i < GM_num; i++)
if (gm_account[i].account_id == account_id)
return gm_account[i].level;
return 0;
}
//Search character data from the aid/cid givem
struct mmo_charstatus* search_character(int aid, int cid) {
int i;
for (i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == cid && char_dat[i].status.account_id == aid)
return &char_dat[i].status;
}
return NULL;
}
struct mmo_charstatus* search_character_byname(char* character_name)
{
int i = search_character_index(character_name);
if (i == -1) return NULL;
return &char_dat[i].status;
}
//----------------------------------------------
// Search an character id
// (return character index or -1 (if not found))
// If exact character name is not found,
// the function checks without case sensitive
// and returns index if only 1 character is found
// and similar to the searched name.
//----------------------------------------------
int search_character_index(char* character_name) {
int i, quantity, index;
quantity = 0;
index = -1;
for(i = 0; i < char_num; i++) {
// Without case sensitive check (increase the number of similar character names found)
if (stricmp(char_dat[i].status.name, character_name) == 0) {
// Strict comparison (if found, we finish the function immediatly with correct value)
if (strcmp(char_dat[i].status.name, character_name) == 0)
return i;
quantity++;
index = i;
}
}
// Here, the exact character name is not found
// We return the found index of a similar account ONLY if there is 1 similar character
if (quantity == 1)
return index;
// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
return -1;
}
//-------------------------------------
// Return character name with the index
//-------------------------------------
char * search_character_name(int index) {
if (index >= 0 && index < char_num)
return char_dat[index].status.name;
return unknown_char_name;
}
// Searches if the given character is online, and returns the fd of the
// map-server it is connected to.
int search_character_online(int aid, int cid)
{
//Look for online character.
struct online_char_data* character;
character = idb_get(online_char_db, aid);
if(character &&
character->char_id == cid &&
character->server > -1)
return server_fd[character->server];
return -1;
}
static void * create_online_char_data(DBKey key, va_list args) {
struct online_char_data* character;
character = aCalloc(1, sizeof(struct online_char_data));
character->account_id = key.i;
character->char_id = -1;
character->server = -1;
return character;
}
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data);
//-------------------------------------------------
// Set Character online/offline [Wizputer]
//-------------------------------------------------
void set_char_online(int map_id, int char_id, int account_id) {
struct online_char_data* character;
if ( char_id != 99 && (max_account_id < account_id || max_char_id < char_id))
{ //Notify map-server of the new max IDs [Skotlex]
if (account_id > max_account_id)
max_account_id = account_id;
if (char_id > max_char_id)
max_char_id = char_id;
mapif_send_maxid(max_account_id, max_char_id);
}
character = idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
{
//char == 99 <- Character logging in, so someone has logged in while one
//char is still on map-server, so kick him out, but don't print "error"
//as this is normal behaviour. [Skotlex]
if (char_id != 99)
ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, map_id, account_id, char_id);
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
}
character->waiting_disconnect = 0;
character->char_id = (char_id==99)?-1:char_id;
character->server = (char_id==99)?-1:map_id;
if (login_fd <= 0 || session[login_fd]->eof)
return;
WFIFOHEAD(login_fd, 6);
WFIFOW(login_fd,0) = 0x272b;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
//printf ("set online\n");
}
void set_char_offline(int char_id, int account_id) {
struct online_char_data* character;
if ((character = idb_get(online_char_db, account_id)) != NULL)
{ //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
character->char_id = -1;
character->server = -1;
character->waiting_disconnect = 0;
}
if (login_fd <= 0 || session[login_fd]->eof)
return;
WFIFOHEAD(login_fd, 6);
WFIFOW(login_fd,0) = 0x272c;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
}
static int char_db_setoffline(DBKey key, void* data, va_list ap) {
struct online_char_data* character = (struct online_char_data*)data;
int server = va_arg(ap, int);
if (server == -1) {
character->char_id = -1;
character->server = -1;
character->waiting_disconnect = 0;
} else if (character->server == server)
character->server = -2; //In some map server that we aren't connected to.
return 0;
}
static int char_db_kickoffline(DBKey key, void* data, va_list ap) {
struct online_char_data* character = (struct online_char_data*)data;
int server = va_arg(ap, int);
if (server > -1 && character->server != server)
return 0;
//Kick out any connected characters, and set them offline as appropiate.
if (character->server > -1)
mapif_disconnectplayer(server_fd[character->server],
character->account_id, character->char_id, 1);
else if (!character->waiting_disconnect)
set_char_offline(character->char_id, character->account_id);
else return 0;
return 1;
}
void set_all_offline(int id) {
if (id < 0)
ShowNotice("Sending all users offline.\n");
else
ShowNotice("Sending users of map-server %d offline.\n", id);
online_char_db->foreach(online_char_db,char_db_kickoffline,id);
if (id >= 0 || login_fd <= 0 || session[login_fd]->eof)
return;
//Tell login-server to also mark all our characters as offline.
WFIFOHEAD(login_fd, 2);
WFIFOW(login_fd,0) = 0x2737;
WFIFOSET(login_fd,2);
}
/*---------------------------------------------------
Make a data line for friends list
--------------------------------------------------*/
int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p) {
int i;
char *str_p = str;
str_p += sprintf(str_p, "%d", p->char_id);
for (i=0;i<MAX_FRIENDS;i++){
if (p->friends[i].account_id > 0 && p->friends[i].char_id > 0 && p->friends[i].name[0])
str_p += sprintf(str_p, ",%d,%d,%s", p->friends[i].account_id, p->friends[i].char_id, p->friends[i].name);
}
str_p += '\0';
return 0;
}
//-------------------------------------------------
// Function to create the character line (for save)
//-------------------------------------------------
int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int reg_num) {
int i,j;
char *str_p = str;
/* We shouldn't need this anymore... [Skotlex]
// on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart.
if (!p->last_point.map) {
p->last_point.map = mapindex_name2id(MAP_PRONTERA);
p->last_point.x = 273;
p->last_point.y = 354;
}
*/
str_p += sprintf(str_p,
"%d\t%d,%d\t%s\t%d,%d,%d\t%u,%u,%d" //Up to Zeny field
"\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" //Up to Skill Point
"\t%d,%d,%d\t%d,%d,%d,%d" //Up to hom id
"\t%d,%d,%d\t%d,%d,%d,%d,%d" //Up to head bottom
"\t%d,%d,%d\t%d,%d,%d" //last point + save point
",%d,%d,%d,%d,%d\t", //Family info
p->char_id, p->account_id, p->char_num, p->name, //
p->class_, p->base_level, p->job_level,
p->base_exp, p->job_exp, p->zeny,
p->hp, p->max_hp, p->sp, p->max_sp,
p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
p->status_point, p->skill_point,
p->option, p->karma, p->manner, //
p->party_id, p->guild_id, p->pet_id, p->hom_id,
p->hair, p->hair_color, p->clothes_color,
p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
p->last_point.map, p->last_point.x, p->last_point.y, //
p->save_point.map, p->save_point.x, p->save_point.y,
p->partner_id,p->father,p->mother,p->child,p->fame);
for(i = 0; i < MAX_MEMOPOINTS; i++)
if (p->memo_point[i].map) {
str_p += sprintf(str_p, "%d,%d,%d", p->memo_point[i].map, p->memo_point[i].x, p->memo_point[i].y);
}
*(str_p++) = '\t';
for(i = 0; i < MAX_INVENTORY; i++)
if (p->inventory[i].nameid) {
str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip,
p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute);
for(j=0; j<MAX_SLOTS; j++)
str_p += sprintf(str_p,",%d",p->inventory[i].card[j]);
str_p += sprintf(str_p," ");
}
*(str_p++) = '\t';
for(i = 0; i < MAX_CART; i++)
if (p->cart[i].nameid) {
str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip,
p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute);
for(j=0; j<MAX_SLOTS; j++)
str_p += sprintf(str_p,",%d",p->cart[i].card[j]);
str_p += sprintf(str_p," ");
}
*(str_p++) = '\t';
for(i = 0; i < MAX_SKILL; i++)
if (p->skill[i].id && p->skill[i].flag != 1) {
str_p += sprintf(str_p, "%d,%d ", p->skill[i].id, (p->skill[i].flag == 0) ? p->skill[i].lv : p->skill[i].flag-2);
}
*(str_p++) = '\t';
for(i = 0; i < reg_num; i++)
if (reg[i].str[0])
str_p += sprintf(str_p, "%s,%s ", reg[i].str, reg[i].value);
*(str_p++) = '\t';
*str_p = '\0';
return 0;
}
#endif //TXT_SQL_CONVERT
//-------------------------------------------------------------------------
// Function to set the character from the line (at read of characters file)
//-------------------------------------------------------------------------
int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int *reg_num) {
char tmp_str[3][128]; //To avoid deleting chars with too long names.
int tmp_int[256];
unsigned int tmp_uint[2]; //To read exp....
int set, next, len, i, j;
// initilialise character
memset(p, '\0', sizeof(struct mmo_charstatus));
// Char structure of version 1500 (homun + mapindex maps)
if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
&tmp_int[45], &tmp_int[35], &tmp_int[36],
&tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39],
&tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next)) != 48)
{
tmp_int[44] = 0; //Hom ID.
// Char structure of version 1488 (fame field addition)
if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36],
tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
&tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next)) != 47)
{
tmp_int[43] = 0; //Fame
// Char structure of version 1363 (family data addition)
if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
&tmp_int[40], &tmp_int[41], &tmp_int[42], &next)) != 46)
{
tmp_int[40] = 0; // father
tmp_int[41] = 0; // mother
tmp_int[42] = 0; // child
// Char structure version 1008 (marriage partner addition)
if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &next)) != 43)
{
tmp_int[39] = 0; // partner id
// Char structure version 384 (pet addition)
if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &next)) != 42)
{
tmp_int[26] = 0; // pet id
// Char structure of a version 1 (original data structure)
if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], //
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &next)) != 41)
{
ShowError("Char-loading: Unrecognized character data version, info lost!\n");
ShowDebug("Character info: %s\n", str);
return 0;
}
} // Char structure version 384 (pet addition)
} // Char structure version 1008 (marriage partner addition)
} // Char structure of version 1363 (family data addition)
} // Char structure of version 1488 (fame field addition)
//Convert save data from string to integer for older formats
tmp_int[45] = mapindex_name2id(tmp_str[1]);
tmp_int[46] = mapindex_name2id(tmp_str[2]);
} // Char structure of version 1500 (homun + mapindex maps)
memcpy(p->name, tmp_str[0], NAME_LENGTH-1); //Overflow protection [Skotlex]
p->char_id = tmp_int[0];
p->account_id = tmp_int[1];
p->char_num = tmp_int[2];
p->class_ = tmp_int[3];
/* Unneeded unless you are running a real old character database now.
//Temporal fix until all chars are reverted from peco-flying-class to
//normal classes. [Skotlex]
switch (p->class_) {
case JOB_KNIGHT2: //Job_Knight2
p->class_ = JOB_KNIGHT;
break;
case JOB_CRUSADER2: //Job_Crusader2
p->class_ = JOB_CRUSADER;
break;
case JOB_LORD_KNIGHT2: //Job_Lord_Knight2
p->class_ = JOB_LORD_KNIGHT;
break;
case JOB_PALADIN2: //Job_Paladin2
p->class_ = JOB_PALADIN;
break;
case JOB_BABY_KNIGHT2: //Job_Baby_Knight2
p->class_ = JOB_BABY_KNIGHT;
break;
case JOB_BABY_CRUSADER2: //Job_Baby_Crusader2
p->class_ = JOB_BABY_CRUSADER;
break;
case JOB_STAR_GLADIATOR2: //Job_Star_Gladiator2
p->class_ = JOB_STAR_GLADIATOR;
break;
}
*/
p->base_level = tmp_int[4];
p->job_level = tmp_int[5];
p->base_exp = tmp_uint[0];
p->job_exp = tmp_uint[1];
p->zeny = tmp_int[8];
p->hp = tmp_int[9];
p->max_hp = tmp_int[10];
p->sp = tmp_int[11];
p->max_sp = tmp_int[12];
p->str = tmp_int[13];
p->agi = tmp_int[14];
p->vit = tmp_int[15];
p->int_ = tmp_int[16];
p->dex = tmp_int[17];
p->luk = tmp_int[18];
p->status_point = tmp_int[19] > USHRT_MAX ? USHRT_MAX : tmp_int[19];
p->skill_point = tmp_int[20] > USHRT_MAX ? USHRT_MAX : tmp_int[20];
p->option = tmp_int[21];
p->karma = tmp_int[22];
p->manner = tmp_int[23];
p->party_id = tmp_int[24];
p->guild_id = tmp_int[25];
p->pet_id = tmp_int[26];
p->hair = tmp_int[27];
p->hair_color = tmp_int[28];
p->clothes_color = tmp_int[29];
p->weapon = tmp_int[30];
p->shield = tmp_int[31];
p->head_top = tmp_int[32];
p->head_mid = tmp_int[33];
p->head_bottom = tmp_int[34];
p->last_point.x = tmp_int[35];
p->last_point.y = tmp_int[36];
p->save_point.x = tmp_int[37];
p->save_point.y = tmp_int[38];
p->partner_id = tmp_int[39];
p->father = tmp_int[40];
p->mother = tmp_int[41];
p->child = tmp_int[42];
p->fame = tmp_int[43];
p->hom_id = tmp_int[44];
p->last_point.map = tmp_int[45];
p->save_point.map = tmp_int[46];
#ifndef TXT_SQL_CONVERT
// Some checks
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == p->char_id) {
ShowError(CL_RED"mmmo_auth_init: a character has an identical id to another.\n");
ShowError(" character id #%d -> new character not readed.\n", p->char_id);
ShowError(" Character saved in log file."CL_RESET"\n");
return -1;
} else if (strcmp(char_dat[i].status.name, p->name) == 0) {
ShowError(CL_RED"mmmo_auth_init: a character name already exists.\n");
ShowError(" character name '%s' -> new character not read.\n", p->name);
ShowError(" Character saved in log file."CL_RESET"\n");
return -2;
}
}
if (strcmpi(wisp_server_name, p->name) == 0) {
ShowWarning("mmo_auth_init: ******WARNING: character name has wisp server name.\n");
ShowWarning(" Character name '%s' = wisp server name '%s'.\n", p->name, wisp_server_name);
ShowWarning(" Character readed. Suggestion: change the wisp server name.\n");
char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'." RETCODE,
p->name, wisp_server_name);
}
#endif //TXT_SQL_CONVERT
if (str[next] == '\n' || str[next] == '\r')
return 1; // <20>V<EFBFBD>K<EFBFBD>f<EFBFBD>[<5B>^
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
//mapindex memo format
if (sscanf(str+next, "%d,%d,%d%n", &tmp_int[2], &tmp_int[0], &tmp_int[1], &len) != 3)
{ //Old string-based memo format.
if (sscanf(str+next, "%[^,],%d,%d%n", tmp_str[0], &tmp_int[0], &tmp_int[1], &len) != 3)
return -3;
tmp_int[2] = mapindex_name2id(tmp_str[0]);
}
if (i < MAX_MEMOPOINTS)
{ //Avoid overflowing (but we must also read through all saved memos)
p->memo_point[i].x = tmp_int[0];
p->memo_point[i].y = tmp_int[1];
p->memo_point[i].map = tmp_int[2];
}
next += len;
if (str[next] == ' ')
next++;
}
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
&tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
{
p->inventory[i].id = tmp_int[0];
p->inventory[i].nameid = tmp_int[1];
p->inventory[i].amount = tmp_int[2];
p->inventory[i].equip = tmp_int[3];
p->inventory[i].identify = tmp_int[4];
p->inventory[i].refine = tmp_int[5];
p->inventory[i].attribute = tmp_int[6];
for(j = 0; j < MAX_SLOTS && tmp_str[0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
p->inventory[i].card[j] = tmp_int[0];
next += len;
if (str[next] == ' ')
next++;
} else // invalid structure
return -4;
}
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
&tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
{
p->cart[i].id = tmp_int[0];
p->cart[i].nameid = tmp_int[1];
p->cart[i].amount = tmp_int[2];
p->cart[i].equip = tmp_int[3];
p->cart[i].identify = tmp_int[4];
p->cart[i].refine = tmp_int[5];
p->cart[i].attribute = tmp_int[6];
for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
p->cart[i].card[j] = tmp_int[0];
next += len;
if (str[next] == ' ')
next++;
} else // invalid structure
return -5;
}
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
if (sscanf(str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len) != 2)
return -6;
p->skill[tmp_int[0]].id = tmp_int[0];
p->skill[tmp_int[0]].lv = tmp_int[1];
next += len;
if (str[next] == ' ')
next++;
}
next++;
for(i = 0; str[next] && str[next] != '\t' && str[next] != '\n' && str[next] != '\r'; i++) { // global_reg<65><67><EFBFBD><EFBFBD><EFBFBD>ȑO<C891><4F>athena.txt<78>݊<EFBFBD><DD8A>̂<EFBFBD><CC82>߈ꉞ'\n'<27>`<60>F<EFBFBD>b<EFBFBD>N
if (sscanf(str + next, "%[^,],%[^ ] %n", reg[i].str, reg[i].value, &len) != 2) {
// because some scripts are not correct, the str can be "". So, we must check that.
// If it's, we must not refuse the character, but just this REG value.
// Character line will have something like: nov_2nd_cos,9 ,9 nov_1_2_cos_c,1 (here, ,9 is not good)
if (str[next] == ',' && sscanf(str + next, ",%[^ ] %n", reg[i].value, &len) == 1)
i--;
else
return -7;
}
next += len;
if (str[next] == ' ')
next++;
}
*reg_num = i;
return 1;
}
//---------------------------------
// Function to read friend list
//---------------------------------
int parse_friend_txt(struct mmo_charstatus *p)
{
char line[1024], temp[1024];
int pos = 0, count = 0, next;
int i,len;
FILE *fp;
// Open the file and look for the ID
fp = fopen(friends_txt, "r");
if(fp == NULL)
return -1;
while(fgets(line, sizeof(line)-1, fp)) {
if(line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id)
continue; //Not this line...
//Read friends
len = strlen(line);
next = pos;
for (count = 0; next < len && count < MAX_FRIENDS; count++)
{ //Read friends.
if (sscanf(line+next, ",%d,%d,%23[^,^\n]%n",&p->friends[count].account_id,&p->friends[count].char_id, p->friends[count].name, &pos) < 3)
{ //Invalid friend?
memset(&p->friends[count], 0, sizeof(p->friends[count]));
break;
}
next+=pos;
//What IF the name contains a comma? while the next field is not a
//number, we assume it belongs to the current name. [Skotlex]
//NOTE: Of course, this will fail if someone sets their name to something like
//Bob,2005 but... meh, it's the problem of parsing a text file (encasing it in "
//won't do as quotes are also valid name chars!)
while(next < len && sscanf(line+next, ",%23[^,^\n]%n", temp, &pos) > 0)
{
if (atoi(temp)) //We read the next friend, just continue.
break;
//Append the name.
next+=pos;
i = strlen(p->friends[count].name);
if (i + strlen(temp) +1 < NAME_LENGTH)
{
p->friends[count].name[i] = ',';
strcpy(p->friends[count].name+i+1, temp);
}
} //End Guess Block
} //Friend's for.
break; //Found friends.
}
fclose(fp);
return count;
}
#ifndef TXT_SQL_CONVERT
//---------------------------------
// Function to read characters file
//---------------------------------
int mmo_char_init(void) {
char line[65536];
int ret, line_count;
FILE *fp;
char_max = 256;
char_dat = (struct character_data*)aCalloc(sizeof(struct character_data) * 256, 1);
if (!char_dat) {
ShowFatalError("out of memory: mmo_char_init (calloc of char_dat).\n");
exit(1);
}
char_num = 0;
fp = fopen(char_txt, "r");
if (fp == NULL) {
ShowError("Characters file not found: %s.\n", char_txt);
char_log("Characters file not found: %s." RETCODE, char_txt);
char_log("Id for the next created character: %d." RETCODE, char_id_count);
return 0;
}
line_count = 0;
while(fgets(line, sizeof(line)-1, fp)) {
int i, j;
line_count++;
if (line[0] == '/' && line[1] == '/')
continue;
line[sizeof(line)-1] = '\0';
j = 0;
if (sscanf(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0) {
if (char_id_count < i)
char_id_count = i;
continue;
}
if (char_num >= char_max) {
char_max += 256;
char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
if (!char_dat) {
ShowFatalError("Out of memory: mmo_char_init (realloc of char_dat).\n");
char_log("Out of memory: mmo_char_init (realloc of char_dat)." RETCODE);
exit(1);
}
}
ret = mmo_char_fromstr(line, &char_dat[char_num].status, char_dat[char_num].global, &char_dat[char_num].global_num);
// Initialize friends list
parse_friend_txt(&char_dat[char_num].status); // Grab friends for the character
if (ret > 0) { // negative value or zero for errors
if (char_dat[char_num].status.char_id >= char_id_count)
char_id_count = char_dat[char_num].status.char_id + 1;
char_num++;
} else {
ShowError("mmo_char_init: in characters file, unable to read the line #%d.\n", line_count);
ShowError(" -> Character saved in log file.\n");
switch (ret) {
case -1:
char_log("Duplicate character id in the next character line (character not readed):" RETCODE);
break;
case -2:
char_log("Duplicate character name in the next character line (character not readed):" RETCODE);
break;
case -3:
char_log("Invalid memo point structure in the next character line (character not readed):" RETCODE);
break;
case -4:
char_log("Invalid inventory item structure in the next character line (character not readed):" RETCODE);
break;
case -5:
char_log("Invalid cart item structure in the next character line (character not readed):" RETCODE);
break;
case -6:
char_log("Invalid skill structure in the next character line (character not readed):" RETCODE);
break;
case -7:
char_log("Invalid register structure in the next character line (character not readed):" RETCODE);
break;
default: // 0
char_log("Unabled to get a character in the next line - Basic structure of line (before inventory) is incorrect (character not readed):" RETCODE);
break;
}
char_log("%s", line);
}
}
fclose(fp);
if (char_num == 0) {
ShowNotice("mmo_char_init: No character found in %s.\n", char_txt);
char_log("mmo_char_init: No character found in %s." RETCODE, char_txt);
} else if (char_num == 1) {
ShowStatus("mmo_char_init: 1 character read in %s.\n", char_txt);
char_log("mmo_char_init: 1 character read in %s." RETCODE, char_txt);
} else {
ShowStatus("mmo_char_init: %d characters read in %s.\n", char_num, char_txt);
char_log("mmo_char_init: %d characters read in %s." RETCODE, char_num, char_txt);
}
char_log("Id for the next created character: %d." RETCODE, char_id_count);
return 0;
}
//---------------------------------------------------------
// Function to save characters in files (speed up by [Yor])
//---------------------------------------------------------
void mmo_char_sync(void) {
char line[65536],f_line[1024];
int i, j, k;
int lock;
FILE *fp,*f_fp;
//int *id = (int *) aMalloc(sizeof(int) * char_num);
CREATE_BUFFER(id, int, char_num);
// Sorting before save (by [Yor])
for(i = 0; i < char_num; i++) {
id[i] = i;
for(j = 0; j < i; j++) {
if ((char_dat[i].status.account_id < char_dat[id[j]].status.account_id) ||
// if same account id, we sort by slot.
(char_dat[i].status.account_id == char_dat[id[j]].status.account_id &&
char_dat[i].status.char_num < char_dat[id[j]].status.char_num)) {
for(k = i; k > j; k--)
id[k] = id[k-1];
id[j] = i; // id[i]
break;
}
}
}
// Data save
fp = lock_fopen(char_txt, &lock);
if (fp == NULL) {
ShowWarning("Server can't not save characters.\n");
char_log("WARNING: Server can't not save characters." RETCODE);
} else {
for(i = 0; i < char_num; i++) {
// create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line)
mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
fprintf(fp, "%s" RETCODE, line);
}
fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count);
lock_fclose(fp, char_txt, &lock);
}
// Data save (backup)
if (backup_txt_flag) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor]
fp = lock_fopen(backup_txt, &lock);
if (fp == NULL) {
ShowWarning("Server can't not create backup of characters file.\n");
char_log("WARNING: Server can't not create backup of characters file." RETCODE);
//aFree(id); // free up the memory before leaving -.- [Ajarn]
DELETE_BUFFER(id);
return;
}
for(i = 0; i < char_num; i++) {
// create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line)
mmo_char_tostr(line, &char_dat[id[i]].status,char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
fprintf(fp, "%s" RETCODE, line);
}
fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count);
lock_fclose(fp, backup_txt, &lock);
}
// Friends List data save (davidsiaw)
f_fp = lock_fopen(friends_txt, &lock);
for(i = 0; i < char_num; i++) {
mmo_friends_list_data_str(f_line, &char_dat[id[i]].status);
fprintf(f_fp, "%s" RETCODE, f_line);
}
lock_fclose(f_fp, friends_txt, &lock);
//aFree(id);
DELETE_BUFFER(id);
return;
}
//----------------------------------------------------
// Function to save (in a periodic way) datas in files
//----------------------------------------------------
int mmo_char_sync_timer(int tid, unsigned int tick, int id, int data) {
if (save_log)
ShowInfo("Saving all files...\n");
mmo_char_sync();
inter_save();
return 0;
}
//-----------------------------------
// Function to create a new character
//-----------------------------------
int make_new_char(int fd, unsigned char *dat) {
int i;
struct char_session_data *sd;
char name[NAME_LENGTH];
sd = (struct char_session_data*)session[fd]->session_data;
// remove control characters from the name
strncpy(name, dat, NAME_LENGTH);
name[NAME_LENGTH-1] = '\0'; //Trunc name to max possible value (23)
trim(name,TRIM_CHARS); //Trim character name. [Skotlex]
//check name != main chat nick [LuzZza]
if(strcmpi(name, main_chat_nick) == 0) {
char_log("Create char failed (%d): this nick (%s) reserved for mainchat messages." RETCODE,
sd->account_id, name);
return -1;
}
if (remove_control_chars((unsigned char *)name)) {
char_log("Make new char error (control char received in the name): (connection #%d, account: %d)." RETCODE,
fd, sd->account_id);
return -1;
}
// check lenght of character name
if (strlen(name) < 4) {
char_log("Make new char error (character name too small): (connection #%d, account: %d, name: '%s')." RETCODE,
fd, sd->account_id, dat);
return -1;
}
// Check Authorised letters/symbols in the name of the character
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) == NULL) {
char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE,
fd, sd->account_id, name, name[i]);
return -1;
}
} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) != NULL) {
char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE,
fd, sd->account_id, dat, dat[i]);
return -1;
}
} // else, all letters/symbols are authorised (except control char removed before)
if (dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29] != 5*6 || // stats
dat[30] >= 9 || // slots (dat[30] can not be negativ)
dat[33] <= 0 || dat[33] >= 24 || // hair style
dat[31] >= 9) { // hair color (dat[31] can not be negativ)
char_log("Make new char error (invalid values): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
// check individual stat value
for(i = 24; i <= 29; i++) {
if (dat[i] < 1 || dat[i] > 9) {
char_log("Make new char error (invalid stat value: not between 1 to 9): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
} // now we know that every stat has proper value but we have to check if str/int agi/luk vit/dex pairs are correct
if( ((dat[24]+dat[27]) > 10) || ((dat[25]+dat[29]) > 10) || ((dat[26]+dat[28]) > 10) ) {
if (log_char) {
char_log("Make new char error (invalid stat value): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
} // now when we have passed all stat checks
for(i = 0; i < char_num; i++) {
if ((name_ignoring_case != 0 && strncmp(char_dat[i].status.name, name, NAME_LENGTH) == 0) ||
(name_ignoring_case == 0 && strncmpi(char_dat[i].status.name, name, NAME_LENGTH) == 0)) {
char_log("Make new char error (name already exists): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
if (char_dat[i].status.account_id == sd->account_id && char_dat[i].status.char_num == dat[30]) {
char_log("Make new char error (slot already used): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
}
if (strcmp(wisp_server_name, name) == 0) {
char_log("Make new char error (name used is wisp name for server): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], name, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
if (char_num >= char_max) {
char_max += 256;
char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
if (!char_dat) {
ShowFatalError("Out of memory: make_new_char (realloc of char_dat).\n");
char_log("Out of memory: make_new_char (realloc of char_dat)." RETCODE);
exit(1);
}
}
char_log("Creation of New Character: (connection #%d, account: %d) slot %d, character Name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
memset(&char_dat[i], 0, sizeof(struct character_data));
char_dat[i].status.char_id = char_id_count++;
char_dat[i].status.account_id = sd->account_id;
char_dat[i].status.char_num = dat[30];
strcpy(char_dat[i].status.name,name);
char_dat[i].status.class_ = 0;
char_dat[i].status.base_level = 1;
char_dat[i].status.job_level = 1;
char_dat[i].status.base_exp = 0;
char_dat[i].status.job_exp = 0;
char_dat[i].status.zeny = start_zeny;
char_dat[i].status.str = dat[24];
char_dat[i].status.agi = dat[25];
char_dat[i].status.vit = dat[26];
char_dat[i].status.int_ = dat[27];
char_dat[i].status.dex = dat[28];
char_dat[i].status.luk = dat[29];
char_dat[i].status.max_hp = 40 * (100 + char_dat[i].status.vit) / 100;
char_dat[i].status.max_sp = 11 * (100 + char_dat[i].status.int_) / 100;
char_dat[i].status.hp = char_dat[i].status.max_hp;
char_dat[i].status.sp = char_dat[i].status.max_sp;
char_dat[i].status.status_point = 0;
char_dat[i].status.skill_point = 0;
char_dat[i].status.option = 0;
char_dat[i].status.karma = 0;
char_dat[i].status.manner = 0;
char_dat[i].status.party_id = 0;
char_dat[i].status.guild_id = 0;
char_dat[i].status.hair = dat[33];
char_dat[i].status.hair_color = dat[31];
char_dat[i].status.clothes_color = 0;
char_dat[i].status.inventory[0].nameid = start_weapon; // Knife
char_dat[i].status.inventory[0].amount = 1;
char_dat[i].status.inventory[0].equip = 0x02;
char_dat[i].status.inventory[0].identify = 1;
char_dat[i].status.inventory[1].nameid = start_armor; // Cotton Shirt
char_dat[i].status.inventory[1].amount = 1;
char_dat[i].status.inventory[1].equip = 0x10;
char_dat[i].status.inventory[1].identify = 1;
char_dat[i].status.weapon = 1;
char_dat[i].status.shield = 0;
char_dat[i].status.head_top = 0;
char_dat[i].status.head_mid = 0;
char_dat[i].status.head_bottom = 0;
memcpy(&char_dat[i].status.last_point, &start_point, sizeof(start_point));
memcpy(&char_dat[i].status.save_point, &start_point, sizeof(start_point));
char_num++;
mmo_char_sync();
return i;
}
//----------------------------------------------------
// This function return the name of the job (by [Yor])
//----------------------------------------------------
char * job_name(int class_) {
switch (class_) {
case JOB_NOVICE: return "Novice";
case JOB_SWORDMAN: return "Swordsman";
case JOB_MAGE: return "Mage";
case JOB_ARCHER: return "Archer";
case JOB_ACOLYTE: return "Acolyte";
case JOB_MERCHANT: return "Merchant";
case JOB_THIEF: return "Thief";
case JOB_KNIGHT: return "Knight";
case JOB_PRIEST: return "Priest";
case JOB_WIZARD: return "Wizard";
case JOB_BLACKSMITH: return "Blacksmith";
case JOB_HUNTER: return "Hunter";
case JOB_ASSASSIN: return "Assassin";
case JOB_KNIGHT2: return "Peco-Knight";
case JOB_CRUSADER: return "Crusader";
case JOB_MONK: return "Monk";
case JOB_SAGE: return "Sage";
case JOB_ROGUE: return "Rogue";
case JOB_ALCHEMIST: return "Alchemist";
case JOB_BARD: return "Bard";
case JOB_DANCER: return "Dancer";
case JOB_CRUSADER2: return "Peco-Crusader";
case JOB_WEDDING: return "Wedding";
case JOB_SUPER_NOVICE: return "Super Novice";
case JOB_GUNSLINGER: return "Gunslinger";
case JOB_NINJA: return "Ninja";
case JOB_XMAS: return "Christmas";
case JOB_NOVICE_HIGH: return "Novice High";
case JOB_SWORDMAN_HIGH: return "Swordsman High";
case JOB_MAGE_HIGH: return "Mage High";
case JOB_ARCHER_HIGH: return "Archer High";
case JOB_ACOLYTE_HIGH: return "Acolyte High";
case JOB_MERCHANT_HIGH: return "Merchant High";
case JOB_THIEF_HIGH: return "Thief High";
case JOB_LORD_KNIGHT: return "Lord Knight";
case JOB_HIGH_PRIEST: return "High Priest";
case JOB_HIGH_WIZARD: return "High Wizard";
case JOB_WHITESMITH: return "Whitesmith";
case JOB_SNIPER: return "Sniper";
case JOB_ASSASSIN_CROSS: return "Assassin Cross";
case JOB_LORD_KNIGHT2: return "Peko Knight";
case JOB_PALADIN: return "Paladin";
case JOB_CHAMPION: return "Champion";
case JOB_PROFESSOR: return "Professor";
case JOB_STALKER: return "Stalker";
case JOB_CREATOR: return "Creator";
case JOB_CLOWN: return "Clown";
case JOB_GYPSY: return "Gypsy";
case JOB_PALADIN2: return "Peko Paladin";
case JOB_BABY: return "Baby Novice";
case JOB_BABY_SWORDMAN: return "Baby Swordsman";
case JOB_BABY_MAGE: return "Baby Mage";
case JOB_BABY_ARCHER: return "Baby Archer";
case JOB_BABY_ACOLYTE: return "Baby Acolyte";
case JOB_BABY_MERCHANT: return "Baby Merchant";
case JOB_BABY_THIEF: return "Baby Thief";
case JOB_BABY_KNIGHT: return "Baby Knight";
case JOB_BABY_PRIEST: return "Baby Priest";
case JOB_BABY_WIZARD: return "Baby Wizard";
case JOB_BABY_BLACKSMITH: return "Baby Blacksmith";
case JOB_BABY_HUNTER: return "Baby Hunter";
case JOB_BABY_ASSASSIN: return "Baby Assassin";
case JOB_BABY_KNIGHT2: return "Baby Peco Knight";
case JOB_BABY_CRUSADER: return "Baby Crusader";
case JOB_BABY_MONK: return "Baby Monk";
case JOB_BABY_SAGE: return "Baby Sage";
case JOB_BABY_ROGUE: return "Baby Rogue";
case JOB_BABY_ALCHEMIST: return "Baby Alchemist";
case JOB_BABY_BARD: return "Baby Bard";
case JOB_BABY_DANCER: return "Baby Dancer";
case JOB_BABY_CRUSADER2: return "Baby Peco Crusader";
case JOB_SUPER_BABY: return "Super Baby";
case JOB_TAEKWON: return "Taekwon";
case JOB_STAR_GLADIATOR: return "Star Gladiator";
case JOB_STAR_GLADIATOR2: return "Flying Star Gladiator";
case JOB_SOUL_LINKER: return "Soul Linker";
}
return "Unknown Job";
}
static int create_online_files_sub(DBKey key, void* data, va_list va)
{
struct online_char_data *character;
int* players;
int *id;
int j,k,l;
character = (struct online_char_data*) data;
players = va_arg(va, int*);
id = va_arg(va, int*);
// check if map-server is online
if (character->server == -1 || character->char_id == -1) { //Character not currently online.
return -1;
}
j = character->server;
if (server_fd[j] < 0) {
server[j].users = 0;
return -1;
}
// search position of character in char_dat and sort online characters.
for(j = 0; j < char_num; j++) {
if (char_dat[j].status.char_id != character->char_id)
continue;
id[*players] = j;
// use sorting option
switch (online_sorting_option) {
case 1: // by name (without case sensitive)
for(k = 0; k < *players; k++)
if (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0 ||
// if same name, we sort with case sensitive.
(stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) == 0 &&
strcmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 2: // by zeny
for(k = 0; k < *players; k++)
if (char_dat[j].status.zeny < char_dat[id[k]].status.zeny ||
// if same number of zenys, we sort by name.
(char_dat[j].status.zeny == char_dat[id[k]].status.zeny &&
stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 3: // by base level
for(k = 0; k < *players; k++)
if (char_dat[j].status.base_level < char_dat[id[k]].status.base_level ||
// if same base level, we sort by base exp.
(char_dat[j].status.base_level == char_dat[id[k]].status.base_level &&
char_dat[j].status.base_exp < char_dat[id[k]].status.base_exp)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 4: // by job (and job level)
for(k = 0; k < *players; k++)
if (char_dat[j].status.class_ < char_dat[id[k]].status.class_ ||
// if same job, we sort by job level.
(char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
char_dat[j].status.job_level < char_dat[id[k]].status.job_level) ||
// if same job and job level, we sort by job exp.
(char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
char_dat[j].status.job_level == char_dat[id[k]].status.job_level &&
char_dat[j].status.job_exp < char_dat[id[k]].status.job_exp)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 5: // by location map name
{
const char *map1, *map2;
map1 = mapindex_id2name(char_dat[j].status.last_point.map);
for(k = 0; k < *players; k++) {
map2 = mapindex_id2name(char_dat[id[k]].status.last_point.map);
if (!map1 || !map2 || //Avoid sorting if either one failed to resolve.
stricmp(map1, map2) < 0 ||
// if same map name, we sort by name.
(stricmp(map1, map2) == 0 &&
stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
}
}
break;
default: // 0 or invalid value: no sorting
break;
}
(*players)++;
break;
}
return 0;
}
//-------------------------------------------------------------
// Function to create the online files (txt and html). by [Yor]
//-------------------------------------------------------------
void create_online_files(void) {
unsigned int k, j; // for loop with strlen comparing
int i, l; // for loops
int players; // count the number of players
FILE *fp; // for the txt file
FILE *fp2; // for the html file
char temp[256]; // to prepare what we must display
time_t time_server; // for number of seconds
struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
int id[4096];
if (online_display_option == 0) // we display nothing, so return
return;
// Get number of online players, id of each online players, and verify if a server is offline
players = 0;
online_char_db->foreach(online_char_db, create_online_files_sub, &players, &id);
// write files
fp = fopen(online_txt_filename, "w");
if (fp != NULL) {
fp2 = fopen(online_html_filename, "w");
if (fp2 != NULL) {
// get time
time(&time_server); // get time in seconds since 1/1/1970
datetime = localtime(&time_server); // convert seconds in structure
strftime(temp, sizeof(temp), "%d %b %Y %X", datetime); // like sprintf, but only for date/time (05 dec 2003 15:12:52)
// write heading
fprintf(fp2, "<HTML>\n");
fprintf(fp2, " <META http-equiv=\"Refresh\" content=\"%d\">\n", online_refresh_html); // update on client explorer every x seconds
fprintf(fp2, " <HEAD>\n");
fprintf(fp2, " <TITLE>Online Players on %s</TITLE>\n", server_name);
fprintf(fp2, " </HEAD>\n");
fprintf(fp2, " <BODY>\n");
fprintf(fp2, " <H3>Online Players on %s (%s):</H3>\n", server_name, temp);
fprintf(fp, "Online Players on %s (%s):\n", server_name, temp);
fprintf(fp, "\n");
for (i = 0; i < players; i++) {
// if it's the first player
if (i == 0) {
j = 0; // count the number of characters for the txt version and to set the separate line
fprintf(fp2, " <table border=\"1\" cellspacing=\"1\">\n");
fprintf(fp2, " <tr>\n");
if ((online_display_option & 1) || (online_display_option & 64)) {
fprintf(fp2, " <td><b>Name</b></td>\n");
if (online_display_option & 64) {
fprintf(fp, "Name "); // 30
j += 30;
} else {
fprintf(fp, "Name "); // 25
j += 25;
}
}
if ((online_display_option & 6) == 6) {
fprintf(fp2, " <td><b>Job (levels)</b></td>\n");
fprintf(fp, "Job Levels "); // 27
j += 27;
} else if (online_display_option & 2) {
fprintf(fp2, " <td><b>Job</b></td>\n");
fprintf(fp, "Job "); // 19
j += 19;
} else if (online_display_option & 4) {
fprintf(fp2, " <td><b>Levels</b></td>\n");
fprintf(fp, " Levels "); // 8
j += 8;
}
if (online_display_option & 24) { // 8 or 16
fprintf(fp2, " <td><b>Location</b></td>\n");
if (online_display_option & 16) {
fprintf(fp, "Location ( x , y ) "); // 23
j += 23;
} else {
fprintf(fp, "Location "); // 13
j += 13;
}
}
if (online_display_option & 32) {
fprintf(fp2, " <td ALIGN=CENTER><b>zenys</b></td>\n");
fprintf(fp, " Zenys "); // 16
j += 16;
}
fprintf(fp2, " </tr>\n");
fprintf(fp, "\n");
for (k = 0; k < j; k++)
fprintf(fp, "-");
fprintf(fp, "\n");
}
fprintf(fp2, " <tr>\n");
// get id of the character (more speed)
j = id[i];
// displaying the character name
if ((online_display_option & 1) || (online_display_option & 64)) { // without/with 'GM' display
strcpy(temp, char_dat[j].status.name);
l = isGM(char_dat[j].status.account_id);
if (online_display_option & 64) {
if (l >= online_gm_display_min_level)
fprintf(fp, "%-24s (GM) ", temp);
else
fprintf(fp, "%-24s ", temp);
} else
fprintf(fp, "%-24s ", temp);
// name of the character in the html (no < >, because that create problem in html code)
fprintf(fp2, " <td>");
if ((online_display_option & 64) && l >= online_gm_display_min_level)
fprintf(fp2, "<b>");
for (k = 0; k < strlen(temp); k++) {
switch(temp[k]) {
case '<': // <
fprintf(fp2, "&lt;");
break;
case '>': // >
fprintf(fp2, "&gt;");
break;
default:
fprintf(fp2, "%c", temp[k]);
break;
};
}
if ((online_display_option & 64) && l >= online_gm_display_min_level)
fprintf(fp2, "</b> (GM)");
fprintf(fp2, "</td>\n");
}
// displaying of the job
if (online_display_option & 6) {
char * jobname = job_name(char_dat[j].status.class_);
if ((online_display_option & 6) == 6) {
fprintf(fp2, " <td>%s %d/%d</td>\n", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
} else if (online_display_option & 2) {
fprintf(fp2, " <td>%s</td>\n", jobname);
fprintf(fp, "%-18s ", jobname);
} else if (online_display_option & 4) {
fprintf(fp2, " <td>%d/%d</td>\n", char_dat[j].status.base_level, char_dat[j].status.job_level);
fprintf(fp, "%3d/%3d ", char_dat[j].status.base_level, char_dat[j].status.job_level);
}
}
// displaying of the map
if (online_display_option & 24) { // 8 or 16
// prepare map name
memcpy(temp, mapindex_id2name(char_dat[j].status.last_point.map), MAP_NAME_LENGTH);
temp[MAP_NAME_LENGTH] = '\0';
if (strstr(temp, ".gat") != NULL) {
temp[strstr(temp, ".gat") - temp] = 0; // suppress the '.gat'
}
// write map name
if (online_display_option & 16) { // map-name AND coordinates
fprintf(fp2, " <td>%s (%d, %d)</td>\n", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
fprintf(fp, "%-12s (%3d,%3d) ", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
} else {
fprintf(fp2, " <td>%s</td>\n", temp);
fprintf(fp, "%-12s ", temp);
}
}
// displaying nimber of zenys
if (online_display_option & 32) {
// write number of zenys
if (char_dat[j].status.zeny == 0) { // if no zeny
fprintf(fp2, " <td ALIGN=RIGHT>no zeny</td>\n");
fprintf(fp, " no zeny ");
} else {
fprintf(fp2, " <td ALIGN=RIGHT>%d z</td>\n", char_dat[j].status.zeny);
fprintf(fp, "%13d z ", char_dat[j].status.zeny);
}
}
fprintf(fp, "\n");
fprintf(fp2, " </tr>\n");
}
// If we display at least 1 player
if (players > 0) {
fprintf(fp2, " </table>\n");
fprintf(fp, "\n");
}
// Displaying number of online players
if (players == 0) {
fprintf(fp2, " <p>No user is online.</p>\n");
fprintf(fp, "No user is online.\n");
} else if (players == 1) {
fprintf(fp2, " <p>%d user is online.</p>\n", players);
fprintf(fp, "%d user is online.\n", players);
} else {
fprintf(fp2, " <p>%d users are online.</p>\n", players);
fprintf(fp, "%d users are online.\n", players);
}
fprintf(fp2, " </BODY>\n");
fprintf(fp2, "</HTML>\n");
fclose(fp2);
}
fclose(fp);
}
return;
}
//---------------------------------------------------------------------
// This function return the number of online players in all map-servers
//---------------------------------------------------------------------
int count_users(void) {
int i, users;
users = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
users += server[i].users;
return users;
}
//----------------------------------------
// Function to send characters to a player
//----------------------------------------
int mmo_char_send006b(int fd, struct char_session_data *sd) {
int i, j, found_num;
struct mmo_charstatus *p;
//#ifdef NEW_006b
const int offset = 24;
//#else
// const int offset = 4;
//#endif
set_char_online(-1, 99,sd->account_id);
found_num = 0;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == sd->account_id) {
sd->found_char[found_num] = i;
found_num++;
if (found_num == 9)
break;
}
}
for(i = found_num; i < 9; i++)
sd->found_char[i] = -1;
WFIFOHEAD(fd, offset + found_num * 106);
memset(WFIFOP(fd,0), 0, offset + found_num * 106);
WFIFOW(fd,0) = 0x6b;
WFIFOW(fd,2) = offset + found_num * 106;
for(i = 0; i < found_num; i++) {
p = &char_dat[sd->found_char[i]].status;
j = offset + (i * 106); // increase speed of code
WFIFOL(fd,j) = p->char_id;
WFIFOL(fd,j+4) = p->base_exp>LONG_MAX?LONG_MAX:p->base_exp;
WFIFOL(fd,j+8) = p->zeny;
WFIFOL(fd,j+12) = p->job_exp>LONG_MAX?LONG_MAX:p->job_exp;
WFIFOL(fd,j+16) = p->job_level;
WFIFOL(fd,j+20) = 0;
WFIFOL(fd,j+24) = 0;
WFIFOL(fd,j+28) = p->option;
WFIFOL(fd,j+32) = p->karma;
WFIFOL(fd,j+36) = p->manner;
WFIFOW(fd,j+40) = (p->status_point>SHRT_MAX) ? SHRT_MAX : p->status_point;
WFIFOW(fd,j+42) = (p->hp > SHRT_MAX) ? SHRT_MAX : p->hp;
WFIFOW(fd,j+44) = (p->max_hp > SHRT_MAX) ? SHRT_MAX : p->max_hp;
WFIFOW(fd,j+46) = (p->sp > SHRT_MAX) ? SHRT_MAX : p->sp;
WFIFOW(fd,j+48) = (p->max_sp > SHRT_MAX) ? SHRT_MAX : p->max_sp;
WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed;
WFIFOW(fd,j+52) = p->class_;
WFIFOW(fd,j+54) = p->hair;
WFIFOW(fd,j+56) = p->option&0x20?0:p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!?
WFIFOW(fd,j+58) = p->base_level;
WFIFOW(fd,j+60) = (p->skill_point>SHRT_MAX)? SHRT_MAX : p->skill_point;
WFIFOW(fd,j+62) = p->head_bottom;
WFIFOW(fd,j+64) = p->shield;
WFIFOW(fd,j+66) = p->head_top;
WFIFOW(fd,j+68) = p->head_mid;
WFIFOW(fd,j+70) = p->hair_color;
WFIFOW(fd,j+72) = p->clothes_color;
memcpy(WFIFOP(fd,j+74), p->name, NAME_LENGTH);
WFIFOB(fd,j+98) = (p->str > 255) ? 255 : p->str;
WFIFOB(fd,j+99) = (p->agi > 255) ? 255 : p->agi;
WFIFOB(fd,j+100) = (p->vit > 255) ? 255 : p->vit;
WFIFOB(fd,j+101) = (p->int_ > 255) ? 255 : p->int_;
WFIFOB(fd,j+102) = (p->dex > 255) ? 255 : p->dex;
WFIFOB(fd,j+103) = (p->luk > 255) ? 255 : p->luk;
WFIFOB(fd,j+104) = p->char_num;
}
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
}
// <20><><EFBFBD><EFBFBD>(char<61><EFBFBD><ED8F9C><EFBFBD>Ɏg<C98E>p)
int char_divorce(struct mmo_charstatus *cs) {
if (cs == NULL)
return 0;
if (cs->partner_id > 0){
int i, j;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == cs->partner_id && char_dat[i].status.partner_id == cs->char_id) {
cs->partner_id = 0;
char_dat[i].status.partner_id = 0;
for(j = 0; j < MAX_INVENTORY; j++)
if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F)
memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0]));
if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F)
memset(&cs->inventory[j], 0, sizeof(cs->inventory[0]));
return 0;
}
}
}
return 0;
}
int char_married(int pl1,int pl2) {
return (char_dat[pl1].status.char_id == char_dat[pl2].status.partner_id && char_dat[pl2].status.char_id == char_dat[pl1].status.partner_id);
}
int char_child(int parent_id, int child_id) {
return (char_dat[parent_id].status.child == char_dat[child_id].status.char_id &&
((char_dat[parent_id].status.char_id == char_dat[child_id].status.father) ||
(char_dat[parent_id].status.char_id == char_dat[child_id].status.mother)));
}
int char_family(int cid1, int cid2, int cid3) {
int i, idx1 = -1, idx2 =-1;//, idx3 =-1;
for(i = 0; i < char_num && (idx1 == -1 || idx2 == -1/* || idx3 == 1*/); i++)
{
if (char_dat[i].status.char_id == cid1)
idx1 = i;
if (char_dat[i].status.char_id == cid2)
idx2 = i;
// if (char_dat[i].status.char_id == cid2)
// idx3 = i;
}
if (idx1 == -1 || idx2 == -1/* || idx3 == -1*/)
return 0; //Some character not found??
//Unless the dbs are corrupted, these 3 checks should suffice, even though
//we could do a lot more checks and force cross-reference integrity.
if(char_dat[idx1].status.partner_id == cid2 &&
char_dat[idx1].status.child == cid3)
return 1; //cid1/cid2 parents. cid3 child.
if(char_dat[idx1].status.partner_id == cid3 &&
char_dat[idx1].status.child == cid2)
return 1; //cid1/cid3 parents. cid2 child.
if(char_dat[idx2].status.partner_id == cid3 &&
char_dat[idx2].status.child == cid1)
return 1; //cid2/cid3 parents. cid1 child.
return 0;
}
//Clears the given party id from all characters.
//Since sometimes the party format changes and parties must be wiped, this
//method is required to prevent stress during the "party not found!" stages.
void char_clearparty(int party_id)
{
int i;
for(i = 0; i < char_num; i++)
{
if (char_dat[i].status.party_id == party_id)
char_dat[i].status.party_id = 0;
}
}
//------------------------------------------------------------
// E-mail check: return 0 (not correct) or 1 (valid). by [Yor]
//------------------------------------------------------------
int e_mail_check(char *email) {
char ch;
char* last_arobas;
// athena limits
if (strlen(email) < 3 || strlen(email) > 39)
return 0;
// part of RFC limits (official reference of e-mail description)
if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@')
return 0;
if (email[strlen(email)-1] == '.')
return 0;
last_arobas = strrchr(email, '@');
if (strstr(last_arobas, "@.") != NULL ||
strstr(last_arobas, "..") != NULL)
return 0;
for(ch = 1; ch < 32; ch++) {
if (strchr(last_arobas, ch) != NULL) {
return 0;
break;
}
}
if (strchr(last_arobas, ' ') != NULL ||
strchr(last_arobas, ';') != NULL)
return 0;
// all correct
return 1;
}
//----------------------------------------------------------------------
// Force disconnection of an online player (with account value) by [Yor]
//----------------------------------------------------------------------
int disconnect_player(int account_id) {
int i;
struct char_session_data *sd;
// disconnect player if online on char-server
for(i = 0; i < fd_max; i++) {
if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
if (sd->account_id == account_id) {
session[i]->eof = 1;
return 1;
}
}
}
return 0;
}
// <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><C994><EFBFBD><EFBFBD>f<EFBFBD>[<5B>^<5E>
static int char_delete(struct mmo_charstatus *cs) {
int j;
// <20>y<EFBFBD>b<EFBFBD>g<EFBFBD>
if (cs->pet_id)
inter_pet_delete(cs->pet_id);
if (cs->hom_id)
inter_homun_delete(cs->hom_id);
for (j = 0; j < MAX_INVENTORY; j++)
if (cs->inventory[j].card[0] == (short)0xff00)
inter_pet_delete(MakeDWord(cs->inventory[j].card[1],cs->inventory[j].card[2]));
for (j = 0; j < MAX_CART; j++)
if (cs->cart[j].card[0] == (short)0xff00)
inter_pet_delete( MakeDWord(cs->cart[j].card[1],cs->cart[j].card[2]) );
// <20>M<EFBFBD><4D><EFBFBD>h<EFBFBD>E<EFBFBD><45>
if (cs->guild_id)
inter_guild_leave(cs->guild_id, cs->account_id, cs->char_id);
// <20>p<EFBFBD>[<5B>e<EFBFBD>B<EFBFBD>[<5B>E<EFBFBD><45>
if (cs->party_id)
inter_party_leave(cs->party_id, cs->account_id, cs->char_id);
// <20><><EFBFBD><EFBFBD>
if (cs->partner_id){
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>map<61>ɒʒm
unsigned char buf[10];
WBUFW(buf,0) = 0x2b12;
WBUFL(buf,2) = cs->char_id;
WBUFL(buf,6) = cs->partner_id;
mapif_sendall(buf,10);
// <20><><EFBFBD><EFBFBD>
char_divorce(cs);
}
#ifdef ENABLE_SC_SAVING
status_delete_scdata(cs->account_id, cs->char_id);
#endif
return 0;
}
int send_accounts_tologin(int tid, unsigned int tick, int id, int data);
int parse_tologin(int fd) {
int i;
struct char_session_data *sd;
RFIFOHEAD(fd);
// only login-server can have an access to here.
// so, if it isn't the login-server, we disconnect the session (fd != login_fd).
if (fd != login_fd)
session[fd]->eof = 1;
if(session[fd]->eof) {
if (fd == login_fd) {
ShowWarning("Connection to login-server lost (connection #%d).\n", fd);
login_fd = -1;
}
do_close(fd);
return 0;
}
sd = (struct char_session_data*)session[fd]->session_data;
while(RFIFOREST(fd) >= 2 && !session[fd]->eof) {
// printf("parse_tologin: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd));
switch(RFIFOW(fd,0)) {
case 0x2711:
if (RFIFOREST(fd) < 3)
return 0;
if (RFIFOB(fd,2)) {
// printf("connect login server error : %d\n", RFIFOB(fd,2));
ShowError("Can not connect to the login-server.\n");
ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
ShowInfo("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n");
ShowInfo("The communication passwords can be changed in map_athena.conf and char_athena.conf\n");
exit(1);
} else {
ShowStatus("Connected to login-server (connection #%d).\n", fd);
//Send to login accounts currently connected.
send_accounts_tologin(-1, gettick(), 0, 0);
// if no map-server already connected, display a message...
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0 && server[i].map[0]) // if map-server online and at least 1 map
break;
if (i == MAX_MAP_SERVERS)
ShowStatus("Awaiting maps from map-server.\n");
}
RFIFOSKIP(fd,3);
break;
case 0x2713:
if (RFIFOREST(fd) < 51)
return 0;
// printf("parse_tologin 2713 : %d\n", RFIFOB(fd,6));
for(i = 0; i < fd_max; i++) {
if (session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == RFIFOL(fd,2)) {
if (RFIFOB(fd,6) != 0) {
WFIFOHEAD(i, 3);
WFIFOW(i,0) = 0x6c;
WFIFOB(i,2) = 0x42;
WFIFOSET(i,3);
} else if (max_connect_user == 0 || count_users() < max_connect_user) {
// if (max_connect_user == 0)
// printf("max_connect_user (unlimited) -> accepted.\n");
// else
// printf("count_users(): %d < max_connect_user (%d) -> accepted.\n", count_users(), max_connect_user);
memcpy(sd->email, RFIFOP(fd, 7), 40);
if (e_mail_check(sd->email) == 0)
strncpy(sd->email, "a@a.com", 40); // default e-mail
sd->connect_until_time = (time_t)RFIFOL(fd,47);
// send characters to player
mmo_char_send006b(i, sd);
} else if(isGM(sd->account_id) >= gm_allow_level) {
sd->connect_until_time = (time_t)RFIFOL(fd,47);
// send characters to player
mmo_char_send006b(i, sd);
} else {
// refuse connection: too much online players
// printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
WFIFOHEAD(fd, 3);
WFIFOW(i,0) = 0x6c;
WFIFOW(i,2) = 0;
WFIFOSET(i,3);
}
break;
}
}
RFIFOSKIP(fd,51);
break;
// Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor]
case 0x2717:
if (RFIFOREST(fd) < 50)
return 0;
for(i = 0; i < fd_max; i++) {
if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
if (sd->account_id == RFIFOL(fd,2)) {
memcpy(sd->email, RFIFOP(fd,6), 40);
if (e_mail_check(sd->email) == 0)
strncpy(sd->email, "a@a.com", 40); // default e-mail
sd->connect_until_time = (time_t)RFIFOL(fd,46);
break;
}
}
}
RFIFOSKIP(fd,50);
break;
// login-server alive packet
case 0x2718:
if (RFIFOREST(fd) < 2)
return 0;
RFIFOSKIP(fd,2);
break;
// Receiving authentification from Freya-type login server (to avoid char->login->char)
case 0x2719:
if (RFIFOREST(fd) < 18)
return 0;
// to conserv a maximum of authentification, search if account is already authentified and replace it
// that will reduce multiple connection too
for(i = 0; i < AUTH_FIFO_SIZE; i++)
if (auth_fifo[i].account_id == RFIFOL(fd,2))
break;
// if not found, use next value
if (i == AUTH_FIFO_SIZE) {
if (auth_fifo_pos >= AUTH_FIFO_SIZE)
auth_fifo_pos = 0;
i = auth_fifo_pos;
auth_fifo_pos++;
}
auth_fifo[i].account_id = RFIFOL(fd,2);
auth_fifo[i].char_id = 0;
auth_fifo[i].login_id1 = RFIFOL(fd,6);
auth_fifo[i].login_id2 = RFIFOL(fd,10);
auth_fifo[i].delflag = 2; // 0: auth_fifo canceled/void, 2: auth_fifo received from login/map server in memory, 1: connection authentified
auth_fifo[i].char_pos = 0;
auth_fifo[i].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
auth_fifo[i].ip = RFIFOL(fd,14);
RFIFOSKIP(fd,18);
break;
case 0x2721: // gm reply
if (RFIFOREST(fd) < 10)
return 0;
{
unsigned char buf[10];
WBUFW(buf,0) = 0x2b0b;
WBUFL(buf,2) = RFIFOL(fd,2); // account
WBUFL(buf,6) = RFIFOL(fd,6); // GM level
mapif_sendall(buf,10);
// printf("parse_tologin: To become GM answer: char -> map.\n");
}
RFIFOSKIP(fd,10);
break;
case 0x2723: // changesex reply (modified by [Yor])
if (RFIFOREST(fd) < 7)
return 0;
{
int acc, sex, i, j;
unsigned char buf[7];
acc = RFIFOL(fd,2);
sex = RFIFOB(fd,6);
RFIFOSKIP(fd, 7);
if (acc > 0) {
for(i = 0; i < AUTH_FIFO_SIZE; i++) {
if (auth_fifo[i].account_id == acc)
auth_fifo[i].sex = sex;
}
for (i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == acc) {
int jobclass = char_dat[i].status.class_;
char_dat[i].status.sex = sex;
if (jobclass == JOB_BARD || jobclass == JOB_DANCER ||
jobclass == JOB_CLOWN || jobclass == JOB_GYPSY ||
jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
// job modification
if (jobclass == JOB_BARD || jobclass == JOB_DANCER) {
char_dat[i].status.class_ = (sex) ? JOB_BARD : JOB_DANCER;
} else if (jobclass == JOB_CLOWN || jobclass == JOB_GYPSY) {
char_dat[i].status.class_ = (sex) ? JOB_CLOWN : JOB_GYPSY;
} else if (jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
char_dat[i].status.class_ = (sex) ? JOB_BABY_BARD : JOB_BABY_DANCER;
}
// remove specifical skills of classes 19, 4020 and 4042
for(j = 315; j <= 322; j++) {
if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
char_dat[i].status.skill_point = USHRT_MAX;
else
char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
char_dat[i].status.skill[j].id = 0;
char_dat[i].status.skill[j].lv = 0;
}
}
// remove specifical skills of classes 20, 4021 and 4043
for(j = 323; j <= 330; j++) {
if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
char_dat[i].status.skill_point = USHRT_MAX;
else
char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
char_dat[i].status.skill[j].id = 0;
char_dat[i].status.skill[j].lv = 0;
}
}
}
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for (j = 0; j < MAX_INVENTORY; j++) {
if (char_dat[i].status.inventory[j].nameid && char_dat[i].status.inventory[j].equip)
char_dat[i].status.inventory[j].equip = 0;
}
char_dat[i].status.weapon = 0;
char_dat[i].status.shield = 0;
char_dat[i].status.head_top = 0;
char_dat[i].status.head_mid = 0;
char_dat[i].status.head_bottom = 0;
if (char_dat[i].status.guild_id) //If there is a guild, update the guild_member data [Skotlex]
inter_guild_sex_changed(char_dat[i].status.guild_id, acc, char_dat[i].status.char_id, sex);
}
}
// disconnect player if online on char-server
disconnect_player(acc);
}
WBUFW(buf,0) = 0x2b0d;
WBUFL(buf,2) = acc;
WBUFB(buf,6) = sex;
mapif_sendall(buf, 7);
}
break;
case 0x2726: // Request to send a broadcast message (no answer)
if (RFIFOREST(fd) < 8 || RFIFOREST(fd) < (8 + RFIFOL(fd,4)))
return 0;
if (RFIFOL(fd,4) < 1)
char_log("Receiving a message for broadcast, but message is void." RETCODE);
else {
// at least 1 map-server
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
break;
if (i == MAX_MAP_SERVERS)
char_log("'ladmin': Receiving a message for broadcast, but no map-server is online." RETCODE);
else {
unsigned char buf[128];
char message[4096]; // +1 to add a null terminated if not exist in the packet
int lp;
char *p;
memset(message, '\0', sizeof(message));
memcpy(message, RFIFOP(fd,8), RFIFOL(fd,4));
message[sizeof(message)-1] = '\0';
remove_control_chars((unsigned char *)message);
// remove all first spaces
p = message;
while(p[0] == ' ')
p++;
// if message is only composed of spaces
if (p[0] == '\0')
char_log("Receiving a message for broadcast, but message is only a lot of spaces." RETCODE);
// else send message to all map-servers
else {
if (RFIFOW(fd,2) == 0) {
char_log("'ladmin': Receiving a message for broadcast (message (in yellow): %s)" RETCODE,
message);
lp = 4;
} else {
char_log("'ladmin': Receiving a message for broadcast (message (in blue): %s)" RETCODE,
message);
lp = 8;
}
// split message to max 80 char
while(p[0] != '\0') { // if not finish
if (p[0] == ' ') // jump if first char is a space
p++;
else {
char split[80];
char* last_space;
sscanf(p, "%79[^\t]", split); // max 79 char, any char (\t is control char and control char was removed before)
split[sizeof(split)-1] = '\0'; // last char always \0
if ((last_space = strrchr(split, ' ')) != NULL) { // searching space from end of the string
last_space[0] = '\0'; // replace it by NULL to have correct length of split
p++; // to jump the new NULL
}
p += strlen(split);
// send broadcast to all map-servers
WBUFW(buf,0) = 0x3800;
WBUFW(buf,2) = lp + strlen(split) + 1;
WBUFL(buf,4) = 0x65756c62; // only write if in blue (lp = 8)
memcpy(WBUFP(buf,lp), split, strlen(split) + 1);
mapif_sendall(buf, WBUFW(buf,2));
}
}
}
}
}
RFIFOSKIP(fd,8 + RFIFOL(fd,4));
break;
// account_reg2<67>ύX<CF8D>ʒm
case 0x2729:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{ //Receive account_reg2 registry, forward to map servers.
unsigned char buf[ACCOUNT_REG2_NUM*(256+32+2)+16];
memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2));
// WBUFW(buf,0) = 0x2b11;
WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex]
mapif_sendall(buf, WBUFW(buf,2));
RFIFOSKIP(fd, RFIFOW(fd,2));
}
break;
// Account deletion notification (from login-server)
case 0x2730:
if (RFIFOREST(fd) < 6)
return 0;
// Deletion of all characters of the account
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
char_delete(&char_dat[i].status);
if (i < char_num - 1) {
memcpy(&char_dat[i], &char_dat[char_num-1], sizeof(struct character_data));
// if moved character owns to deleted account, check again it's character
if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
i--;
// Correct moved character reference in the character's owner by [Yor]
} else {
int j, k;
struct char_session_data *sd2;
for (j = 0; j < fd_max; j++) {
if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
sd2->account_id == char_dat[char_num-1].status.account_id) {
for (k = 0; k < 9; k++) {
if (sd2->found_char[k] == char_num-1) {
sd2->found_char[k] = i;
break;
}
}
break;
}
}
}
}
char_num--;
}
}
// Deletion of the storage
inter_storage_delete(RFIFOL(fd,2));
// send to all map-servers to disconnect the player
{
unsigned char buf[6];
WBUFW(buf,0) = 0x2b13;
WBUFL(buf,2) = RFIFOL(fd,2);
mapif_sendall(buf, 6);
}
// disconnect player if online on char-server
disconnect_player(RFIFOL(fd,2));
RFIFOSKIP(fd,6);
break;
// State change of account/ban notification (from login-server) by [Yor]
case 0x2731:
if (RFIFOREST(fd) < 11)
return 0;
// send to all map-servers to disconnect the player
{
unsigned char buf[11];
WBUFW(buf,0) = 0x2b14;
WBUFL(buf,2) = RFIFOL(fd,2);
WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban
WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment
mapif_sendall(buf, 11);
}
// disconnect player if online on char-server
disconnect_player(RFIFOL(fd,2));
RFIFOSKIP(fd,11);
break;
// Receiving GM acounts info from login-server (by [Yor])
case 0x2732:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{
unsigned char buf[32000];
if (gm_account != NULL)
aFree(gm_account);
gm_account = (struct gm_account*)aCalloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1);
GM_num = 0;
for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
gm_account[GM_num].account_id = RFIFOL(fd,i);
gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
GM_num++;
}
ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num);
char_log("From login-server: receiving information of %d GM accounts." RETCODE, GM_num);
create_online_files(); // update online players files (perhaps some online players change of GM level)
// send new gm acccounts level to map-servers
memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2));
WBUFW(buf,0) = 0x2b15;
mapif_sendall(buf, RFIFOW(fd,2));
}
RFIFOSKIP(fd,RFIFOW(fd,2));
break;
// Receive GM accounts [Freya login server packet by Yor]
case 0x2733:
// add test here to remember that the login-server is Freya-type
// sprintf (login_server_type, "Freya");
if (RFIFOREST(fd) < 7)
return 0;
{
unsigned char buf[32000];
int new_level = 0;
for(i = 0; i < GM_num; i++)
if (gm_account[i].account_id == RFIFOL(fd,2)) {
if (gm_account[i].level != (int)RFIFOB(fd,6)) {
gm_account[i].level = (int)RFIFOB(fd,6);
new_level = 1;
}
break;
}
// if not found, add it
if (i == GM_num) {
// limited to 4000, because we send information to char-servers (more than 4000 GM accounts???)
// int (id) + int (level) = 8 bytes * 4000 = 32k (limit of packets in windows)
if (((int)RFIFOB(fd,6)) > 0 && GM_num < 4000) {
if (GM_num == 0) {
gm_account = (struct gm_account*)aMalloc(sizeof(struct gm_account));
} else {
gm_account = (struct gm_account*)aRealloc(gm_account, sizeof(struct gm_account) * (GM_num + 1));
}
gm_account[GM_num].account_id = RFIFOL(fd,2);
gm_account[GM_num].level = (int)RFIFOB(fd,6);
new_level = 1;
GM_num++;
if (GM_num >= 4000) {
ShowWarning("4000 GM accounts found. Next GM accounts are not readed.\n");
char_log("***WARNING: 4000 GM accounts found. Next GM accounts are not readed." RETCODE);
}
}
}
if (new_level == 1) {
int len;
ShowStatus("From login-server: receiving GM account information (%d: level %d).\n", RFIFOL(fd,2), (int)RFIFOB(fd,6));
char_log("From login-server: receiving a GM account information (%d: level %d)." RETCODE, RFIFOL(fd,2), (int)RFIFOB(fd,6));
//create_online_files(); // not change online file for only 1 player (in next timer, that will be done
// send gm acccounts level to map-servers
len = 4;
WBUFW(buf,0) = 0x2b15;
for(i = 0; i < GM_num; i++) {
WBUFL(buf, len) = gm_account[i].account_id;
WBUFB(buf, len+4) = (unsigned char)gm_account[i].level;
len += 5;
}
WBUFW(buf, 2) = len;
mapif_sendall(buf, len);
}
}
RFIFOSKIP(fd,7);
break;
//Login server request to kick a character out. [Skotlex]
case 0x2734:
if (RFIFOREST(fd) < 6)
return 0;
{
struct online_char_data* character;
int aid = RFIFOL(fd,2);
if ((character = idb_get(online_char_db, aid)) != NULL)
{ //Kick out this player.
if (character->server > -1)
{ //Kick it from the map server it is on.
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
if (!character->waiting_disconnect)
add_timer(gettick()+15000, chardb_waiting_disconnect, character->account_id, 0);
character->waiting_disconnect = 1;
} else { //Manual kick from char server.
struct char_session_data *tsd;
int i;
for(i = 0; i < fd_max; i++) {
if (session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid)
{
WFIFOHEAD(fd, 3);
WFIFOW(i,0) = 0x81;
WFIFOB(i,2) = 2;
WFIFOSET(i,3);
break;
}
}
if (i == fd_max) //Shouldn't happen, but just in case.
set_char_offline(99, aid);
}
}
RFIFOSKIP(fd,6);
}
break;
case 0x2735:
{
unsigned char buf[2];
in_addr_t new_ip = 0;
RFIFOSKIP(fd,2);
WBUFW(buf,0) = 0x2b1e;
mapif_sendall(buf, 2);
new_ip = resolve_hostbyname(login_ip_str, NULL, NULL);
if (new_ip && new_ip != login_ip)
login_ip = new_ip; //Update login up.
new_ip = resolve_hostbyname(char_ip_str, NULL, NULL);
if (new_ip && new_ip != char_ip)
{ //Update ip.
char_ip = new_ip;
ShowInfo("Updating IP for [%s].\n",char_ip_str);
WFIFOW(fd,0) = 0x2736;
WFIFOL(fd,2) = char_ip;
WFIFOSET(fd,6);
}
break;
}
default:
ShowWarning("Unknown packet 0x%04x received from login-server, disconnecting.\n", RFIFOW(fd,0));
session[fd]->eof = 1;
return 0;
}
}
RFIFOFLUSH(fd);
return 0;
}
int request_accreg2(int account_id, int char_id) {
if (login_fd > 0) {
WFIFOW(login_fd, 0) = 0x272e;
WFIFOL(login_fd, 2) = account_id;
WFIFOL(login_fd, 6) = char_id;
WFIFOSET(login_fd, 10);
return 1;
}
return 0;
}
//Send packet forward to login-server for account saving
int save_accreg2(unsigned char* buf, int len) {
if (login_fd > 0) {
WFIFOHEAD(login_fd, len+4);
memcpy(WFIFOP(login_fd,4), buf, len);
WFIFOW(login_fd,0) = 0x2728;
WFIFOW(login_fd,2) = len+4;
WFIFOSET(login_fd,len+4);
return 1;
}
return 0;
}
//Receive Registry information for a character.
int char_parse_Registry(int account_id, int char_id, unsigned char *buf, int buf_len) {
int i,j,p,len;
for (i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
break;
}
if(i >= char_num) //Character not found?
return 1;
for(j=0,p=0;j<GLOBAL_REG_NUM && p<buf_len;j++){
sscanf(WBUFP(buf,p), "%31c%n",char_dat[i].global[j].str,&len);
char_dat[i].global[j].str[len]='\0';
p +=len+1; //+1 to skip the '\0' between strings.
sscanf(WBUFP(buf,p), "%255c%n",char_dat[i].global[j].value,&len);
char_dat[i].global[j].value[len]='\0';
p +=len+1;
}
char_dat[i].global_num = j;
return 0;
}
//Reply to map server with acc reg values.
int char_account_reg_reply(int fd,int account_id,int char_id) {
int i,j,p;
WFIFOHEAD(login_fd, GLOBAL_REG_NUM*288 + 13);
WFIFOW(fd,0)=0x3804;
WFIFOL(fd,4)=account_id;
WFIFOL(fd,8)=char_id;
WFIFOB(fd,12)=3; //Type 3: char acc reg.
for (i = 0;i < char_num; i++) {
if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
break;
}
if(i >= char_num){ //Character not found? Sent empty packet.
WFIFOW(fd,2)=13;
}else{
for (p=13,j = 0; j < char_dat[i].global_num; j++) {
if (char_dat[i].global[j].str[0]) {
p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].str)+1; //We add 1 to consider the '\0' in place.
p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].value)+1;
}
}
WFIFOW(fd,2)=p;
}
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
}
void char_read_fame_list(void)
{
int i, j, k;
struct fame_list fame_item;
CREATE_BUFFER(id, int, char_num);
for(i = 0; i < char_num; i++) {
id[i] = i;
for(j = 0; j < i; j++) {
if (char_dat[i].status.fame > char_dat[id[j]].status.fame) {
for(k = i; k > j; k--)
id[k] = id[k-1];
id[j] = i; // id[i]
break;
}
}
}
// Empty ranking lists
memset(smith_fame_list, 0, sizeof(smith_fame_list));
memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
// Build Blacksmith ranking list
for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) {
if (char_dat[id[i]].status.fame && (
char_dat[id[i]].status.class_ == JOB_BLACKSMITH ||
char_dat[id[i]].status.class_ == JOB_WHITESMITH ||
char_dat[id[i]].status.class_ == JOB_BABY_BLACKSMITH))
{
fame_item.id = char_dat[id[i]].status.char_id;
fame_item.fame = char_dat[id[i]].status.fame;
strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
memcpy(&smith_fame_list[j],&fame_item,sizeof(struct fame_list));
j++;
}
}
// Build Alchemist ranking list
for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) {
if (char_dat[id[i]].status.fame && (
char_dat[id[i]].status.class_ == JOB_ALCHEMIST ||
char_dat[id[i]].status.class_ == JOB_CREATOR ||
char_dat[id[i]].status.class_ == JOB_BABY_ALCHEMIST))
{
fame_item.id = char_dat[id[i]].status.char_id;
fame_item.fame = char_dat[id[i]].status.fame;
strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
memcpy(&chemist_fame_list[j],&fame_item,sizeof(struct fame_list));
j++;
}
}
// Build Taekwon ranking list
for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) {
if (char_dat[id[i]].status.fame &&
char_dat[id[i]].status.class_ == JOB_TAEKWON)
{
fame_item.id = char_dat[id[i]].status.char_id;
fame_item.fame = char_dat[id[i]].status.fame;
strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
memcpy(&taekwon_fame_list[j],&fame_item,sizeof(struct fame_list));
j++;
}
}
DELETE_BUFFER(id);
}
// Send map-servers the fame ranking lists
int char_send_fame_list(int fd) {
int i, len = 8;
unsigned char buf[32000];
WBUFW(buf,0) = 0x2b1b;
for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add blacksmith's block length
WBUFW(buf, 6) = len;
for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add alchemist's block length
WBUFW(buf, 4) = len;
for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add total packet length
WBUFW(buf, 2) = len;
if(fd!=-1)
mapif_send(fd, buf, len);
else
mapif_sendall(buf, len);
return 0;
}
int search_mapserver(unsigned short map, long ip, short port);
int parse_frommap(int fd) {
int i, j;
int id;
RFIFOHEAD(fd);
for(id = 0; id < MAX_MAP_SERVERS; id++)
if (server_fd[id] == fd)
break;
if(id==MAX_MAP_SERVERS)
session[fd]->eof=1;
if(session[fd]->eof){
if (id < MAX_MAP_SERVERS) {
unsigned char buf[16384];
ShowStatus("Map-server %d has disconnected.\n", id);
//Notify other map servers that this one is gone. [Skotlex]
WBUFW(buf,0) = 0x2b20;
WBUFL(buf,4) = server[id].ip;
WBUFW(buf,8) = server[id].port;
j = 0;
for(i = 0; i < MAX_MAP_PER_SERVER; i++)
if (server[id].map[i])
WBUFW(buf,10+(j++)*4) = server[id].map[i];
if (j > 0) {
WBUFW(buf,2) = j * 4 + 10;
mapif_sendallwos(fd, buf, WBUFW(buf,2));
}
server_fd[id] = -1;
online_char_db->foreach(online_char_db,char_db_setoffline,i); //Tag relevant chars as 'in disconnected' server.
}
do_close(fd);
create_online_files();
return 0;
}
while(RFIFOREST(fd) >= 2 && !session[fd]->eof) {
//ShowDebug("Received packet 0x%4x (%d bytes) from map-server (connection %d)\n", RFIFOW(fd, 0), RFIFOREST(fd), fd);
switch(RFIFOW(fd,0)) {
// map-server alive packet
case 0x2718:
if (RFIFOREST(fd) < 2)
return 0;
RFIFOSKIP(fd,2);
break;
// request from map-server to reload GM accounts. Transmission to login-server (by Yor)
case 0x2af7:
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd, 2);
WFIFOW(login_fd,0) = 0x2709;
WFIFOSET(login_fd, 2);
}
RFIFOSKIP(fd,2);
break;
// Receiving map names list from the map-server
case 0x2afa:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
memset(server[id].map, 0, sizeof(server[id].map));
j = 0;
for(i = 4; i < RFIFOW(fd,2); i += 4) {
server[id].map[j] = RFIFOW(fd,i);
j++;
}
{
unsigned char *p = (unsigned char *)&server[id].ip;
ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
id, j, p[0], p[1], p[2], p[3], server[id].port);
ShowStatus("Map-server %d loading complete.\n", id);
char_log("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d. Map-server %d loading complete." RETCODE,
id, j, p[0], p[1], p[2], p[3], server[id].port, id);
if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID)
mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex]
}
WFIFOHEAD(fd, 3 + NAME_LENGTH);
WFIFOW(fd,0) = 0x2afb;
WFIFOB(fd,2) = 0;
memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player
WFIFOSET(fd,3+NAME_LENGTH);
//WFIFOSET(fd,27);
char_send_fame_list(fd); //Send fame list.
{
unsigned char buf[16384];
int x;
if (j == 0) {
ShowWarning("Map-Server %d have NO map.\n", id);
char_log("WARNING: Map-Server %d have NO map." RETCODE, id);
// Transmitting maps information to the other map-servers
} else {
WBUFW(buf,0) = 0x2b04;
WBUFW(buf,2) = j * 4 + 10;
WBUFL(buf,4) = server[id].ip;
WBUFW(buf,8) = server[id].port;
memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
mapif_sendallwos(fd, buf, WBUFW(buf,2));
}
// Transmitting the maps of the other map-servers to the new map-server
for(x = 0; x < MAX_MAP_SERVERS; x++) {
if (server_fd[x] >= 0 && x != id) {
WFIFOW(fd,0) = 0x2b04;
WFIFOL(fd,4) = server[x].ip;
WFIFOW(fd,8) = server[x].port;
j = 0;
for(i = 0; i < MAX_MAP_PER_SERVER; i++)
if (server[x].map[i])
WFIFOW(fd,10+(j++)*4) = server[x].map[i];
if (j > 0) {
WFIFOW(fd,2) = j * 4 + 10;
WFIFOSET(fd,WFIFOW(fd,2));
}
}
}
}
RFIFOSKIP(fd,RFIFOW(fd,2));
break;
//Packet command is now used for sc_data request. [Skotlex]
case 0x2afc:
if (RFIFOREST(fd) < 10)
return 0;
{
#ifdef ENABLE_SC_SAVING
int aid, cid;
struct scdata *data;
aid = RFIFOL(fd,2);
cid = RFIFOL(fd,6);
#endif
RFIFOSKIP(fd, 10);
#ifdef ENABLE_SC_SAVING
data = status_search_scdata(aid, cid);
if (data->count > 0)
{ //Deliver status change data.
WFIFOW(fd,0) = 0x2b1d;
WFIFOW(fd,2) = 14 + data->count*sizeof(struct status_change_data);
WFIFOL(fd,4) = aid;
WFIFOL(fd,8) = cid;
WFIFOW(fd,12) = data->count;
for (i = 0; i < data->count; i++)
memcpy(WFIFOP(fd,14+i*sizeof(struct status_change_data)), &data->data[i], sizeof(struct status_change_data));
WFIFOSET(fd, WFIFOW(fd,2));
status_delete_scdata(aid, cid); //Data sent, so it needs be discarded now.
}
#endif
break;
}
//set MAP user count
case 0x2afe:
if (RFIFOREST(fd) < 4)
return 0;
if (RFIFOW(fd,2) != server[id].users) {
server[id].users = RFIFOW(fd,2);
ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id);
}
RFIFOSKIP(fd, 4);
break;
//set MAP users
case 0x2aff:
if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
//TODO: When data mismatches memory, update guild/party online/offline states.
server[id].users = RFIFOW(fd,4);
// add online players in the list by [Yor], adapted to use dbs by [Skotlex]
j = 0;
online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown'
for(i = 0; i < server[id].users; i++) {
int aid, cid;
struct online_char_data* character;
aid = RFIFOL(fd,6+i*8);
cid = RFIFOL(fd,6+i*8+4);
character = idb_ensure(online_char_db, aid, create_online_char_data);
if (online_check && character->server > -1 && character->server != id)
{
ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, id, aid, cid);
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
}
character->char_id = cid;
character->server = id;
}
if (update_online < time(NULL)) { // Time is done
update_online = time(NULL) + 8;
create_online_files(); // only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection.
// it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted.
}
//If any chars remain in -2, they will be cleaned in the cleanup timer.
RFIFOSKIP(fd,6+i*8);
break;
// <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>[<5B>^<5E>ۑ<EFBFBD>
// Recieve character data from map-server
case 0x2b01:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == RFIFOL(fd,4) &&
char_dat[i].status.char_id == RFIFOL(fd,8))
break;
}
if (i != char_num)
memcpy(&char_dat[i].status, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
if (RFIFOB(fd,12))
{ //Flag, set character offline. [Skotlex]
set_char_offline(RFIFOL(fd,8),RFIFOL(fd,4));
WFIFOW(fd, 0) = 0x2b21; //Save ack only needed on final save.
WFIFOL(fd, 2) = RFIFOL(fd,4);
WFIFOL(fd, 6) = RFIFOL(fd,8);
WFIFOSET(fd, 10);
}
RFIFOSKIP(fd,RFIFOW(fd,2));
break;
// <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>Z<EFBFBD><5A><EFBFBD>v<EFBFBD><76>
case 0x2b02:
if (RFIFOREST(fd) < 18)
return 0;
if (auth_fifo_pos >= AUTH_FIFO_SIZE)
auth_fifo_pos = 0;
auth_fifo[auth_fifo_pos].account_id = RFIFOL(fd,2);
auth_fifo[auth_fifo_pos].char_id = 0;
auth_fifo[auth_fifo_pos].login_id1 = RFIFOL(fd,6);
auth_fifo[auth_fifo_pos].login_id2 = RFIFOL(fd,10);
auth_fifo[auth_fifo_pos].delflag = 2;
auth_fifo[auth_fifo_pos].char_pos = 0;
auth_fifo[auth_fifo_pos].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
auth_fifo[auth_fifo_pos].ip = RFIFOL(fd,14);
auth_fifo_pos++;
WFIFOW(fd,0) = 0x2b03;
WFIFOL(fd,2) = RFIFOL(fd,2);
WFIFOB(fd,6) = 0;
WFIFOSET(fd,7);
RFIFOSKIP(fd,18);
break;
// request "change map server"
case 0x2b05:
if (RFIFOREST(fd) < 35)
return 0;
{
unsigned short name;
int map_id, map_fd = -1;
struct online_char_data* data;
struct mmo_charstatus* char_data;
name = RFIFOW(fd,18);
map_id = search_mapserver(name, RFIFOL(fd,24), RFIFOW(fd,28)); //Locate mapserver by ip and port.
if (map_id >= 0)
map_fd = server_fd[map_id];
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == RFIFOL(fd,2) &&
char_dat[i].status.char_id == RFIFOL(fd,14))
break;
}
char_data = i< char_num? &char_dat[i].status:NULL;
//Tell the new map server about this player using Kevin's new auth packet. [Skotlex]
if (map_fd>=0 && session[map_fd] && char_data)
{ //Send the map server the auth of this player.
//Update the "last map" as this is where the player must be spawned on the new map server.
char_data->last_point.map = RFIFOW(fd,18);
char_data->last_point.x = RFIFOW(fd,20);
char_data->last_point.y = RFIFOW(fd,22);
char_data->sex = RFIFOB(fd,30); // Buuyo^
WFIFOW(map_fd,0) = 0x2afd;
WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
WFIFOL(map_fd,4) = RFIFOL(fd, 2); //Account ID
WFIFOL(map_fd,8) = RFIFOL(fd, 6); //Login1
WFIFOL(map_fd,16) = RFIFOL(fd,10); //Login2
WFIFOL(map_fd,12) = (unsigned long)0; //TODO: connect_until_time, how do I figure it out right now?
memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus));
WFIFOSET(map_fd, WFIFOW(map_fd,2));
data = idb_ensure(online_char_db, RFIFOL(fd, 2), create_online_char_data);
data->char_id = char_data->char_id;
data->server = map_id; //Update server where char is.
//Reply with an ack.
WFIFOW(fd, 0) = 0x2b06;
memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
WFIFOSET(fd, 30);
} else { //Reply with nak
WFIFOW(fd, 0) = 0x2b06;
memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
WFIFOL(fd, 6) = 0; //Set login1 to 0.
WFIFOSET(fd, 30);
}
RFIFOSKIP(fd, 35);
}
break;
// <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
case 0x2b08:
if (RFIFOREST(fd) < 6)
return 0;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == RFIFOL(fd,2))
break;
}
WFIFOW(fd,0) = 0x2b09;
WFIFOL(fd,2) = RFIFOL(fd,2);
if (i != char_num)
memcpy(WFIFOP(fd,6), char_dat[i].status.name, NAME_LENGTH);
else
memcpy(WFIFOP(fd,6), unknown_char_name, NAME_LENGTH);
WFIFOSET(fd,6+NAME_LENGTH);
RFIFOSKIP(fd,6);
break;
// it is a request to become GM
case 0x2b0a:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
// printf("parse_frommap: change gm -> login, account: %d, pass: '%s'.\n", RFIFOL(fd,4), RFIFOP(fd,8));
if (login_fd > 0) { // don't send request if no login-server
WFIFOW(login_fd,0) = 0x2720;
memcpy(WFIFOP(login_fd,2), RFIFOP(fd,2), RFIFOW(fd,2)-2);
WFIFOSET(login_fd, RFIFOW(fd,2));
} else {
WFIFOW(fd,0) = 0x2b0b;
WFIFOL(fd,2) = RFIFOL(fd,4);
WFIFOL(fd,6) = 0;
WFIFOSET(fd, 10);
}
RFIFOSKIP(fd, RFIFOW(fd,2));
break;
// Map server send information to change an email of an account -> login-server
case 0x2b0c:
if (RFIFOREST(fd) < 86)
return 0;
if (login_fd > 0) { // don't send request if no login-server
memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0), 86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
WFIFOW(login_fd,0) = 0x2722;
WFIFOSET(login_fd, 86);
}
RFIFOSKIP(fd, 86);
break;
// Map server ask char-server about a character name to do some operations (all operations are transmitted to login-server)
case 0x2b0e:
if (RFIFOREST(fd) < 44)
return 0;
{
char character_name[NAME_LENGTH];
int acc = RFIFOL(fd,2); // account_id of who ask (-1 if nobody)
memcpy(character_name, RFIFOP(fd,6), NAME_LENGTH-1);
character_name[NAME_LENGTH -1] = '\0';
// prepare answer
WFIFOW(fd,0) = 0x2b0f; // answer
WFIFOL(fd,2) = acc; // who want do operation
WFIFOW(fd,30) = RFIFOW(fd, 30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban, 5-changesex
// search character
i = search_character_index(character_name);
if (i >= 0) {
memcpy(WFIFOP(fd,6), search_character_name(i), NAME_LENGTH); // put correct name if found
WFIFOW(fd,6+NAME_LENGTH) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
//WFIFOW(fd,32) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
switch(RFIFOW(fd, 30)) {
case 1: // block
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOW(login_fd,0) = 0x2724;
WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value
WFIFOL(login_fd,6) = 5; // status of the account
WFIFOSET(login_fd, 10);
// printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 5);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 2: // ban
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2725;
WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
WFIFOW(login_fd, 6) = RFIFOW(fd,32); // year
WFIFOW(login_fd, 8) = RFIFOW(fd,34); // month
WFIFOW(login_fd,10) = RFIFOW(fd,36); // day
WFIFOW(login_fd,12) = RFIFOW(fd,38); // hour
WFIFOW(login_fd,14) = RFIFOW(fd,40); // minute
WFIFOW(login_fd,16) = RFIFOW(fd,42); // second
WFIFOSET(login_fd,18);
// printf("char : status -> login: account %d, ban: %dy %dm %dd %dh %dmn %ds\n",
// char_dat[i].account_id, (short)RFIFOW(fd,32), (short)RFIFOW(fd,34), (short)RFIFOW(fd,36), (short)RFIFOW(fd,38), (short)RFIFOW(fd,40), (short)RFIFOW(fd,42));
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 3: // unblock
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOW(login_fd,0) = 0x2724;
WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value
WFIFOL(login_fd,6) = 0; // status of the account
WFIFOSET(login_fd, 10);
// printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 0);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 4: // unban
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x272a;
WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
WFIFOSET(login_fd, 6);
// printf("char : status -> login: account %d, unban request\n", char_dat[i].account_id);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 5: // changesex
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2727;
WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
WFIFOSET(login_fd, 6);
// printf("char : status -> login: account %d, change sex request\n", char_dat[i].account_id);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
}
} else {
// character name not found
memcpy(WFIFOP(fd,6), character_name, NAME_LENGTH);
WFIFOW(fd,8+NAME_LENGTH) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
//WFIFOW(fd,32) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
// send answer if a player ask, not if the server ask
if (acc != -1) {
//WFIFOSET(fd, 34);
WFIFOSET(fd, 10+NAME_LENGTH);
}
RFIFOSKIP(fd, 44);
break;
}
// case 0x2b0f: Not used anymore, available for future use
// Update and send fame ranking list [DracoRPG]
case 0x2b10:
if (RFIFOREST(fd) < 12)
return 0;
{
int cid = RFIFOL(fd, 2);
int fame = RFIFOL(fd, 6);
char type = RFIFOB(fd, 10);
char pos = RFIFOB(fd, 11);
int size;
struct fame_list *list = NULL;
RFIFOSKIP(fd,12);
switch(type) {
case 1:
size = fame_list_size_smith;
list = smith_fame_list;
break;
case 2:
size = fame_list_size_chemist;
list = chemist_fame_list;
break;
case 3:
size = fame_list_size_taekwon;
list = taekwon_fame_list;
break;
default:
size = 0;
break;
}
if(!size)
break;
if(pos)
{
pos--; //Convert from pos to index.
if(
(pos == 0 || fame < list[pos-1].fame) &&
(pos == size-1 || fame > list[pos+1].fame)
) { //No change in order.
list[(int)pos].fame = fame;
char_send_fame_list(fd);
break;
}
// If the player's already in the list, remove the entry and shift the following ones 1 step up
memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list));
//Clear out last entry.
list[size-1].id = 0;
list[size-1].fame = 0;
}
// Find the position where the player has to be inserted
for(i = 0; i < size && fame < list[i].fame; i++);
// When found someone with less or as much fame, insert just above
if(i >= size) break;//Out of ranking.
memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list));
list[i].id = cid;
list[i].fame = fame;
// Look for the player's name
for(j = 0; j < char_num && char_dat[j].status.char_id != id; j++);
if(j < char_num)
strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH);
else //Not found??
strncpy(list[i].name, "Unknown", NAME_LENGTH);
char_send_fame_list(-1);
}
break;
// Recieve rates [Wizputer]
case 0x2b16:
if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8))
return 0;
// Txt doesn't need this packet, so just skip it
RFIFOSKIP(fd,RFIFOW(fd,8));
break;
// Character disconnected set online 0 [Wizputer]
case 0x2b17:
if (RFIFOREST(fd) < 6)
return 0;
set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6));
RFIFOSKIP(fd,10);
break;
// Reset all chars to offline [Wizputer]
case 0x2b18:
set_all_offline(id);
RFIFOSKIP(fd,2);
break;
// Character set online [Wizputer]
case 0x2b19:
if (RFIFOREST(fd) < 6)
return 0;
set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6));
RFIFOSKIP(fd,10);
break;
// Build and send fame ranking lists [DracoRPG]
case 0x2b1a:
if (RFIFOREST(fd) < 2)
return 0;
char_read_fame_list();
char_send_fame_list(-1);
RFIFOSKIP(fd,2);
break;
//Request to save status change data. [Skotlex]
case 0x2b1c:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{
#ifdef ENABLE_SC_SAVING
int count, aid, cid;
struct scdata *data;
aid = RFIFOL(fd, 4);
cid = RFIFOL(fd, 8);
count = RFIFOW(fd, 12);
data = status_search_scdata(aid, cid);
if (data->count != count)
{
data->count = count;
data->data = aRealloc(data->data, count*sizeof(struct status_change_data));
}
for (i = 0; i < count; i++)
memcpy (&data->data[i], RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
#endif
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
}
case 0x2736:
if (RFIFOREST(fd) < 6) return 0;
ShowInfo("Updated IP address of Server #%d to %d.%d.%d.%d.\n",id,
(int)RFIFOB(fd,2),(int)RFIFOB(fd,3),
(int)RFIFOB(fd,4),(int)RFIFOB(fd,5));
server[id].ip = RFIFOL(fd, 2);
RFIFOSKIP(fd,6);
break;
default:
// inter server<65><72><EFBFBD><EFBFBD><EFBFBD>ɓn<C993><6E>
{
int r = inter_parse_frommap(fd);
if (r == 1) // <20><><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD>
break;
if (r == 2) // <20>p<EFBFBD>P<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD>
return 0;
}
// inter server<65><72><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>Ȃ<EFBFBD><C882><EFBFBD>͐ؒf
ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0));
session[fd]->eof = 1;
return 0;
}
}
return 0;
}
int search_mapserver(unsigned short map, long ip, short port) {
int i, j;
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
for (j = 0; server[i].map[j]; j++)
if (server[i].map[j] == map) {
if (ip > 0 && server[i].ip != ip)
continue;
if (port > 0 && server[i].port != port)
continue;
return i;
}
return -1;
}
// char_mapif<69>̏<EFBFBD><CC8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>݂<EFBFBD>inter_mapif<69><66><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂݁j
static int char_mapif_init(int fd) {
return inter_mapif_init(fd);
}
//--------------------------------------------
// Test to know if an IP come from LAN or WAN.
// Rewrote: Adnvanced subnet check [LuzZza]
//--------------------------------------------
int lan_subnetcheck(long *p) {
int i;
unsigned char *sbn, *msk, *src = (unsigned char *)p;
for(i=0; i<subnet_count; i++) {
if(subnet[i].subnet == (*p & subnet[i].mask)) {
sbn = (unsigned char *)&subnet[i].subnet;
msk = (unsigned char *)&subnet[i].mask;
ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n",
src[0], src[1], src[2], src[3], sbn[0], sbn[1], sbn[2], sbn[3], msk[0], msk[1], msk[2], msk[3]);
return subnet[i].map_ip;
}
}
ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", src[0], src[1], src[2], src[3]);
return 0;
}
int parse_char(int fd) {
int i, ch;
unsigned short cmd;
char email[40];
int map_fd;
struct char_session_data *sd;
unsigned char *p = (unsigned char *) &session[fd]->client_addr.sin_addr;
long subnet_map_ip;
RFIFOHEAD(fd);
sd = (struct char_session_data*)session[fd]->session_data;
if (login_fd < 0)
session[fd]->eof = 1;
if(session[fd]->eof) { // disconnect any player (already connected to char-server or coming back from map-server) if login-server is diconnected.
if (fd == login_fd)
login_fd = -1;
if (sd != NULL)
{
struct online_char_data* data = idb_get(online_char_db, sd->account_id);
if (!data || data->server== -1) //If it is not in any server, send it offline. [Skotlex]
set_char_offline(99,sd->account_id);
}
do_close(fd);
return 0;
}
while(RFIFOREST(fd) >= 2 && !session[fd]->eof) {
cmd = RFIFOW(fd,0);
// crc32<33>̃X<CC83>L<EFBFBD>b<EFBFBD>v<EFBFBD>p
if( sd==NULL && // <20><><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>C<EFBFBD><43>or<6F>Ǘ<EFBFBD><C797>p<EFBFBD>P<EFBFBD>b<EFBFBD>g
RFIFOREST(fd)>=4 && // <20>Œ<EFBFBD><C592>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 0x7530,0x7532<33>Ǘ<EFBFBD><C797>p<EFBFBD>P<EFBFBD><50><EFBFBD><EFBFBD>
RFIFOREST(fd)<=21 && // <20>ő<EFBFBD><C591>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>T<EFBFBD>[<5B>o<EFBFBD>[<5B><><EFBFBD>O<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmd!=0x20b && // md5<64>ʒm<CA92>p<EFBFBD>P<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD>
(RFIFOREST(fd)<6 || RFIFOW(fd,4)==0x65) ){ // <20><><EFBFBD>ɉ<EFBFBD><C989><EFBFBD><EFBFBD>p<EFBFBD>P<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>Ȃ<EFBFBD><C882>A<EFBFBD>ڑ<EFBFBD><DA91>łȂ<C582><C882>Ƃ<EFBFBD><C682><EFBFBD>
RFIFOSKIP(fd,4);
cmd = RFIFOW(fd,0);
ShowDebug("parse_char : %d crc32 skipped\n",fd);
if(RFIFOREST(fd)==0)
return 0;
}
//For use in packets that depend on an sd being present [Skotlex]
#define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL) { RFIFOSKIP(fd,rest); return 0; } }
switch(cmd){
case 0x20b: //20040622<32>Í<EFBFBD><C38D><EFBFBD>ragexe<78>Ή<EFBFBD>
if (RFIFOREST(fd) < 19)
return 0;
RFIFOSKIP(fd,19);
break;
case 0x65: // <20>ڑ<EFBFBD><DA91>v<EFBFBD><76>
if (RFIFOREST(fd) < 17)
return 0;
{
int GM_value;
if ((GM_value = isGM(RFIFOL(fd,2))))
ShowInfo("Account Logged On; Account ID: %d (GM level %d).\n", RFIFOL(fd,2), GM_value);
else
ShowInfo("Account Logged On; Account ID: %d.\n", RFIFOL(fd,2));
if (sd == NULL) {
sd = (struct char_session_data*)aCalloc(sizeof(struct char_session_data), 1);
session[fd]->session_data = sd;
// memset(sd, 0, sizeof(struct char_session_data)); aCalloc does this [Skotlex]
strncpy(sd->email, "no mail", 40); // put here a mail without '@' to refuse deletion if we don't receive the e-mail
sd->connect_until_time = 0; // unknow or illimited (not displaying on map-server)
} else {
//Received again auth packet for already authentified account?? Discard it.
//TODO: Perhaps log this as a hack attempt?
RFIFOSKIP(fd,17);
break;
}
sd->account_id = RFIFOL(fd,2);
sd->login_id1 = RFIFOL(fd,6);
sd->login_id2 = RFIFOL(fd,10);
sd->sex = RFIFOB(fd,16);
// send back account_id
WFIFOHEAD(fd, 4);
WFIFOL(fd,0) = RFIFOL(fd,2);
WFIFOSET(fd,4);
// search authentification
for(i = 0; i < AUTH_FIFO_SIZE; i++) {
if (auth_fifo[i].account_id == sd->account_id &&
auth_fifo[i].login_id1 == sd->login_id1 &&
#if CMP_AUTHFIFO_LOGIN2 != 0
auth_fifo[i].login_id2 == sd->login_id2 && // relate to the versions higher than 18
#endif
(!check_ip_flag || auth_fifo[i].ip == session[fd]->client_addr.sin_addr.s_addr) &&
auth_fifo[i].delflag == 2) {
auth_fifo[i].delflag = 1;
if (online_check)
{ // check if character is not online already. [Skotlex]
struct online_char_data* character;
character = idb_get(online_char_db, sd->account_id);
if (character)
{
if(character->server > -1)
{ //Kick it from the map server it is on.
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
if (!character->waiting_disconnect)
add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
character->waiting_disconnect = 1;
/* Not a good idea because this would trigger when you do a char-change from the map server! [Skotlex]
} else { //Manual kick from char server.
struct char_session_data *tsd;
int i;
for(i = 0; i < fd_max; i++) {
if (session[i] && i!=fd && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == sd->account_id)
{
WFIFOW(i,0) = 0x81;
WFIFOB(i,2) = 2;
WFIFOSET(i,3);
break;
}
}
if (i == fd_max) //Shouldn't happen, but just in case.
set_char_offline(99, sd->account_id);
*/
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 8;
WFIFOSET(fd,3);
break;
}
}
}
if (max_connect_user == 0 || count_users() < max_connect_user) {
if (login_fd > 0) { // don't send request if no login-server
// request to login-server to obtain e-mail/time limit
WFIFOW(login_fd,0) = 0x2716;
WFIFOL(login_fd,2) = sd->account_id;
WFIFOSET(login_fd,6);
}
// send characters to player
mmo_char_send006b(fd, sd);
} else {
// refuse connection (over populated)
WFIFOW(fd,0) = 0x6c;
WFIFOW(fd,2) = 0;
WFIFOSET(fd,3);
}
break;
}
}
// authentification not found
if (i == AUTH_FIFO_SIZE) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account
WFIFOL(login_fd,2) = sd->account_id;
WFIFOL(login_fd,6) = sd->login_id1;
WFIFOL(login_fd,10) = sd->login_id2; // relate to the versions higher than 18
WFIFOB(login_fd,14) = sd->sex;
WFIFOL(login_fd,15) = session[fd]->client_addr.sin_addr.s_addr;
WFIFOSET(login_fd,19);
} else { // if no login-server, we must refuse connection
WFIFOW(fd,0) = 0x6c;
WFIFOW(fd,2) = 0;
WFIFOSET(fd,3);
}
}
}
RFIFOSKIP(fd,17);
break;
case 0x66: // <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><49>
FIFOSD_CHECK(3);
{
int char_num = RFIFOB(fd,2);
struct mmo_charstatus *cd;
RFIFOSKIP(fd,3);
// if we activated email creation and email is default email
if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
WFIFOHEAD(fd, 3);
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd, 3);
break;
}
// otherwise, load the character
for (ch = 0; ch < 9; ch++)
if (sd->found_char[ch] >= 0 && char_dat[sd->found_char[ch]].status.char_num == char_num)
break;
if (ch == 9)
{ //Not found?? May be forged packet.
break;
}
cd = &char_dat[sd->found_char[ch]].status;
char_log("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s." RETCODE,
sd->account_id, char_num, cd->name);
cd->sex = sd->sex;
// searching map server
i = search_mapserver(cd->last_point.map,-1,-1);
// if map is not found, we check major cities
if (i < 0) {
unsigned short j;
ShowWarning("Unable to find map-server for '%s', resorting to sending to a major city.\n", mapindex_id2name(cd->last_point.map));
if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) {
cd->last_point.map = j;
cd->last_point.x = 273; // savepoint coordinates
cd->last_point.y = 354;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) {
cd->last_point.map = j;
cd->last_point.x = 120; // savepoint coordinates
cd->last_point.y = 100;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) {
cd->last_point.map = j;
cd->last_point.x = 160; // savepoint coordinates
cd->last_point.y = 94;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) {
cd->last_point.map = j;
cd->last_point.x = 116; // savepoint coordinates
cd->last_point.y = 57;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) {
cd->last_point.map = j;
cd->last_point.x = 87; // savepoint coordinates
cd->last_point.y = 117;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) {
cd->last_point.map = j;
cd->last_point.x = 94; // savepoint coordinates
cd->last_point.y = 103;
} else {
// get first online server (with a map)
i = 0;
for(j = 0; j < MAX_MAP_SERVERS; j++)
if (server_fd[j] >= 0 && server[j].map[0]) { // change save point to one of map found on the server (the first)
i = j;
cd->last_point.map = server[j].map[0];
ShowInfo("Map-server #%d found with a map: '%s'.\n", j, mapindex_id2name(server[j].map[0]));
// coordinates are unknown
break;
}
// if no map-server is connected, we send: server closed
if (j == MAX_MAP_SERVERS) {
WFIFOHEAD(fd, 3);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
}
}
WFIFOHEAD(fd, 28);
WFIFOW(fd,0) = 0x71;
WFIFOL(fd,2) = cd->char_id;
memcpy(WFIFOP(fd,6), mapindex_id2name(cd->last_point.map), MAP_NAME_LENGTH);
ShowInfo("Character selection '%s' (account: %d, slot: %d).\n", cd->name, sd->account_id, ch);
// Advanced subnet check [LuzZza]
if((subnet_map_ip = lan_subnetcheck((long *)p)))
WFIFOL(fd,22) = subnet_map_ip;
else
WFIFOL(fd,22) = server[i].ip;
WFIFOW(fd,26) = server[i].port;
WFIFOSET(fd,28);
if (auth_fifo_pos >= AUTH_FIFO_SIZE)
auth_fifo_pos = 0;
auth_fifo[auth_fifo_pos].account_id = sd->account_id;
auth_fifo[auth_fifo_pos].char_id = cd->char_id;
auth_fifo[auth_fifo_pos].login_id1 = sd->login_id1;
auth_fifo[auth_fifo_pos].login_id2 = sd->login_id2;
auth_fifo[auth_fifo_pos].delflag = 0;
auth_fifo[auth_fifo_pos].char_pos = sd->found_char[ch];
auth_fifo[auth_fifo_pos].sex = sd->sex;
auth_fifo[auth_fifo_pos].connect_until_time = sd->connect_until_time;
auth_fifo[auth_fifo_pos].ip = session[fd]->client_addr.sin_addr.s_addr;
//Send NEW auth packet [Kevin]
if ((map_fd = server_fd[i]) < 1 || session[map_fd] == NULL)
{ //0 Should not be a valid server_fd [Skotlex]
ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i);
server_fd[i] = -1;
memset(&server[i], 0, sizeof(struct mmo_map_server));
//Send server closed.
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
WFIFOW(map_fd,0) = 0x2afd;
WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
WFIFOL(map_fd,4) = auth_fifo[auth_fifo_pos].account_id;
WFIFOL(map_fd,8) = auth_fifo[auth_fifo_pos].login_id1;
WFIFOL(map_fd,16) = auth_fifo[auth_fifo_pos].login_id2;
WFIFOL(map_fd,12) = (unsigned long)auth_fifo[auth_fifo_pos].connect_until_time;
memcpy(WFIFOP(map_fd,20), cd, sizeof(struct mmo_charstatus));
WFIFOSET(map_fd, WFIFOW(map_fd,2));
set_char_online(i, cd->char_id, cd->account_id);
//Sets char online in the party and breaks even share if needed.
inter_party_logged(cd->party_id, cd->account_id, cd->char_id);
auth_fifo_pos++;
}
break;
case 0x67: // <20>
FIFOSD_CHECK(37);
if(char_new == 0) //turn character creation on/off [Kevin]
i = -2;
else
i = make_new_char(fd, RFIFOP(fd,2));
if(i == -1){ //added some better faile reporting to client on the txt version [Kevin]
//already exists
WFIFOHEAD(fd, 3);
WFIFOW(fd, 0) = 0x6e;
WFIFOB(fd, 2) = 0x00;
WFIFOSET(fd, 3);
RFIFOSKIP(fd, 37);
break;
}else if(i == -2){
//denied
WFIFOHEAD(fd, 3);
WFIFOW(fd, 0) = 0x6e;
WFIFOB(fd, 2) = 0x02;
WFIFOSET(fd, 3);
RFIFOSKIP(fd, 37);
break;
}else if(i == -3){
//underaged XD
WFIFOHEAD(fd, 3);
WFIFOW(fd, 0) = 0x6e;
WFIFOB(fd, 2) = 0x01;
WFIFOSET(fd, 3);
RFIFOSKIP(fd, 37);
break;
}
WFIFOHEAD(fd, 108);
WFIFOW(fd,0) = 0x6d;
memset(WFIFOP(fd,2), 0, 106);
WFIFOL(fd,2) = char_dat[i].status.char_id;
WFIFOL(fd,2+4) = char_dat[i].status.base_exp>LONG_MAX?LONG_MAX:char_dat[i].status.base_exp;
WFIFOL(fd,2+8) = char_dat[i].status.zeny;
WFIFOL(fd,2+12) = char_dat[i].status.job_exp>LONG_MAX?LONG_MAX:char_dat[i].status.job_exp;
WFIFOL(fd,2+16) = char_dat[i].status.job_level;
WFIFOL(fd,2+28) = char_dat[i].status.karma;
WFIFOL(fd,2+32) = char_dat[i].status.manner;
WFIFOW(fd,2+40) = 0x30;
WFIFOW(fd,2+42) = (char_dat[i].status.hp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.hp;
WFIFOW(fd,2+44) = (char_dat[i].status.max_hp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.max_hp;
WFIFOW(fd,2+46) = (char_dat[i].status.sp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.sp;
WFIFOW(fd,2+48) = (char_dat[i].status.max_sp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.max_sp;
WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].status.speed;
WFIFOW(fd,2+52) = char_dat[i].status.class_;
WFIFOW(fd,2+54) = char_dat[i].status.hair;
WFIFOW(fd,2+58) = char_dat[i].status.base_level;
WFIFOW(fd,2+60) = (char_dat[i].status.skill_point > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.skill_point;
WFIFOW(fd,2+64) = char_dat[i].status.shield;
WFIFOW(fd,2+66) = char_dat[i].status.head_top;
WFIFOW(fd,2+68) = char_dat[i].status.head_mid;
WFIFOW(fd,2+70) = char_dat[i].status.hair_color;
memcpy(WFIFOP(fd,2+74), char_dat[i].status.name, NAME_LENGTH);
WFIFOB(fd,2+98) = (char_dat[i].status.str > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.str;
WFIFOB(fd,2+99) = (char_dat[i].status.agi > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.agi;
WFIFOB(fd,2+100) = (char_dat[i].status.vit > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.vit;
WFIFOB(fd,2+101) = (char_dat[i].status.int_ > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.int_;
WFIFOB(fd,2+102) = (char_dat[i].status.dex > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.dex;
WFIFOB(fd,2+103) = (char_dat[i].status.luk > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.luk;
WFIFOB(fd,2+104) = char_dat[i].status.char_num;
WFIFOSET(fd,108);
RFIFOSKIP(fd,37);
for(ch = 0; ch < 9; ch++) {
if (sd->found_char[ch] == -1) {
sd->found_char[ch] = i;
break;
}
}
case 0x68: // delete char //Yor's Fix
FIFOSD_CHECK(46);
memcpy(email, RFIFOP(fd,6), 40);
if (e_mail_check(email) == 0)
strncpy(email, "a@a.com", 40); // default e-mail
// if we activated email creation and email is default email
if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
// if sended email is incorrect e-mail
if (strcmp(email, "a@a.com") == 0) {
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd, 3);
RFIFOSKIP(fd,46);
// we act like we have selected a character
} else {
// we change the packet to set it like selection.
for (i = 0; i < 9; i++)
if (char_dat[sd->found_char[i]].status.char_id == RFIFOL(fd,2)) {
// we save new e-mail
memcpy(sd->email, email, 40);
// we send new e-mail to login-server ('online' login-server is checked before)
WFIFOW(login_fd,0) = 0x2715;
WFIFOL(login_fd,2) = sd->account_id;
memcpy(WFIFOP(login_fd, 6), email, 40);
WFIFOSET(login_fd,46);
// skip part of the packet! (46, but leave the size of select packet: 3)
RFIFOSKIP(fd,43);
// change value to put new packet (char selection)
RFIFOW(fd, 0) = 0x66;
RFIFOB(fd, 2) = char_dat[sd->found_char[i]].status.char_num;
// not send packet, it's modify of actual packet
break;
}
if (i == 9) {
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd, 3);
RFIFOSKIP(fd,46);
}
}
// otherwise, we delete the character
} else {
if (strcmpi(email, sd->email) != 0) { // if it's an invalid email
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd, 3);
// if mail is correct
} else {
for (i = 0; i < 9; i++) {
struct mmo_charstatus *cs = NULL;
if ((cs = &char_dat[sd->found_char[i]].status)->char_id == RFIFOL(fd,2)) {
char_delete(cs); // deletion process
if (sd->found_char[i] != char_num - 1) {
memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num-1], sizeof(struct mmo_charstatus));
// Correct moved character reference in the character's owner
{
int j, k;
struct char_session_data *sd2;
for (j = 0; j < fd_max; j++) {
if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
sd2->account_id == char_dat[char_num-1].status.account_id) {
for (k = 0; k < 9; k++) {
if (sd2->found_char[k] == char_num-1) {
sd2->found_char[k] = sd->found_char[i];
break;
}
}
break;
}
}
}
}
char_num--;
for(ch = i; ch < 9-1; ch++)
sd->found_char[ch] = sd->found_char[ch+1];
sd->found_char[8] = -1;
WFIFOW(fd,0) = 0x6f;
WFIFOSET(fd,2);
break;
}
}
if (i == 9) {
WFIFOW(fd,0) = 0x70;
WFIFOB(fd,2) = 0;
WFIFOSET(fd,3);
}
}
RFIFOSKIP(fd,46);
}
break;
case 0x2af8: // <20>}<7D>b<EFBFBD>v<EFBFBD>T<EFBFBD>[<5B>o<EFBFBD>[<5B><><EFBFBD>O<EFBFBD>C<EFBFBD><43>
if (RFIFOREST(fd) < 60)
return 0;
WFIFOW(fd,0) = 0x2af9;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
if (server_fd[i] < 0)
break;
}
if (i == MAX_MAP_SERVERS || strcmp((char*)RFIFOP(fd,2), userid) || strcmp((char*)RFIFOP(fd,26), passwd)){
WFIFOB(fd,2) = 3;
WFIFOSET(fd,3);
RFIFOSKIP(fd,60);
} else {
int len;
WFIFOB(fd,2) = 0;
session[fd]->func_parse = parse_frommap;
server_fd[i] = fd;
server[i].ip = RFIFOL(fd,54);
server[i].port = RFIFOW(fd,58);
server[i].users = 0;
memset(server[i].map, 0, sizeof(server[i].map));
WFIFOSET(fd,3);
RFIFOSKIP(fd,60);
realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
char_mapif_init(fd);
// send gm acccounts level to map-servers
len = 4;
WFIFOW(fd,0) = 0x2b15;
for(i = 0; i < GM_num; i++) {
WFIFOL(fd,len) = gm_account[i].account_id;
WFIFOB(fd,len+4) = (unsigned char)gm_account[i].level;
len += 5;
}
WFIFOW(fd,2) = len;
WFIFOSET(fd,len);
return 0;
}
break;
case 0x187: // Alive<76>M<EFBFBD><4D><EFBFBD>H
if (RFIFOREST(fd) < 6)
return 0;
RFIFOSKIP(fd, 6);
break;
case 0x7530: // Athena<6E><61><EFBFBD>񏊓<EFBFBD>
WFIFOW(fd,0) = 0x7531;
WFIFOB(fd,2) = ATHENA_MAJOR_VERSION;
WFIFOB(fd,3) = ATHENA_MINOR_VERSION;
WFIFOB(fd,4) = ATHENA_REVISION;
WFIFOB(fd,5) = ATHENA_RELEASE_FLAG;
WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG;
WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR;
WFIFOW(fd,8) = ATHENA_MOD_VERSION;
WFIFOSET(fd,10);
RFIFOSKIP(fd,2);
return 0;
case 0x7532: // <20>ڑ<EFBFBD><DA91>̐ؒf(default<6C>Ə<EFBFBD><C68F><EFBFBD><EFBFBD>͈ꏏ<CD88><EA8F8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ɂ<EFBFBD><C982><EFBFBD><E982BD>)
default:
session[fd]->eof = 1;
return 0;
}
}
RFIFOFLUSH(fd);
return 0;
}
// Console Command Parser [Wizputer]
int parse_console(char *buf) {
char *type,*command;
type = (char *)aCalloc(64,1);
command = (char *)aCalloc(64,1);
// memset(type,0,64);
// memset(command,0,64);
ShowStatus("Console: %s\n",buf);
if ( sscanf(buf, "%[^:]:%[^\n]", type , command ) < 2 )
sscanf(buf,"%[^\n]",type);
ShowDebug("Type of command: %s || Command: %s \n",type,command);
if(buf) aFree(buf);
if(type) aFree(type);
if(command) aFree(command);
return 0;
}
// <20>S<EFBFBD>Ă<EFBFBD>MAP<41>T<EFBFBD>[<5B>o<EFBFBD>[<5B>Ƀf<C983>[<5B>^<5E><><EFBFBD>M<EFBFBD>i<EFBFBD><69><EFBFBD>M<EFBFBD><4D><EFBFBD><EFBFBD>map<61>I<EFBFBD>̐<EFBFBD><CC90><EFBFBD><EFBFBD>Ԃ<EFBFBD><D482>j
int mapif_sendall(unsigned char *buf, unsigned int len) {
int i, c;
c = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
int fd;
if ((fd = server_fd[i]) >= 0) {
if (session[fd] == NULL)
{ //Could this be the crash's source? [Skotlex]
ShowError("mapif_sendall: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", fd, i);
server_fd[i] = -1;
memset(&server[i], 0, sizeof(struct mmo_map_server));
continue;
}
WFIFOHEAD(fd, len);
if (WFIFOSPACE(fd) < len) //Increase buffer size.
realloc_writefifo(fd, len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
c++;
}
}
return c;
}
// <20><><EFBFBD><EFBFBD><EFBFBD>ȊO<C88A>̑S<CC91>Ă<EFBFBD>MAP<41>T<EFBFBD>[<5B>o<EFBFBD>[<5B>Ƀf<C983>[<5B>^<5E><><EFBFBD>M<EFBFBD>i<EFBFBD><69><EFBFBD>M<EFBFBD><4D><EFBFBD><EFBFBD>map<61>I<EFBFBD>̐<EFBFBD><CC90><EFBFBD><EFBFBD>Ԃ<EFBFBD><D482>j
int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len) {
int i, c;
c = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
int fd;
if ((fd = server_fd[i]) >= 0 && fd != sfd) {
WFIFOHEAD(fd, len);
if (WFIFOSPACE(fd) < len) //Increase buffer size.
realloc_writefifo(fd, len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd, len);
c++;
}
}
return c;
}
// MAP<41>T<EFBFBD>[<5B>o<EFBFBD>[<5B>Ƀf<C983>[<5B>^<5E><><EFBFBD>M<EFBFBD>imap<61>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>F<EFBFBD>L<EFBFBD><4C><EFBFBD>j
int mapif_send(int fd, unsigned char *buf, unsigned int len) {
int i;
if (fd >= 0) {
for(i = 0; i < MAX_MAP_SERVERS; i++) {
if (fd == server_fd[i]) {
WFIFOHEAD(fd, len);
if (WFIFOSPACE(fd) < len) //Increase buffer size.
realloc_writefifo(fd, len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
return 1;
}
}
}
return 0;
}
int send_users_tologin(int tid, unsigned int tick, int id, int data) {
int users = count_users();
unsigned char buf[16];
if (login_fd > 0 && session[login_fd]) {
// send number of user to login server
WFIFOHEAD(login_fd, 6);
WFIFOW(login_fd,0) = 0x2714;
WFIFOL(login_fd,2) = users;
WFIFOSET(login_fd,6);
}
// send number of players to all map-servers
WBUFW(buf,0) = 0x2b00;
WBUFL(buf,2) = users;
mapif_sendall(buf, 6);
return 0;
}
static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap) {
struct online_char_data* character = (struct online_char_data*)data;
int *i = va_arg(ap, int*);
int count = va_arg(ap, int);
if ((*i) >= count)
return 0; //This is an error that shouldn't happen....
if(character->server > -1) {
WFIFOHEAD(login_fd, 8+count*4);
WFIFOL(login_fd, 8+(*i)*4) =character->account_id;
(*i)++;
return 1;
}
return 0;
}
int send_accounts_tologin(int tid, unsigned int tick, int id, int data) {
int users = count_users(), i=0;
if (login_fd > 0 && session[login_fd]) {
// send account list to login server
WFIFOHEAD(login_fd, 8+users*4);
WFIFOW(login_fd,0) = 0x272d;
WFIFOL(login_fd,4) = users;
online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i);
WFIFOW(login_fd,2) = 8+ i*4;
WFIFOSET(login_fd,WFIFOW(login_fd,2));
}
return 0;
}
int check_connect_login_server(int tid, unsigned int tick, int id, int data) {
if (login_fd > 0 && session[login_fd] != NULL)
return 0;
ShowInfo("Attempt to connect to login-server...\n");
login_fd = make_connection(login_ip, login_port);
if (login_fd == -1)
{ //Try again later... [Skotlex]
login_fd = 0;
return 0;
}
session[login_fd]->func_parse = parse_tologin;
realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
WFIFOHEAD(login_fd, 86);
WFIFOW(login_fd,0) = 0x2710;
memcpy(WFIFOP(login_fd,2), userid, 24);
memcpy(WFIFOP(login_fd,26), passwd, 24);
WFIFOL(login_fd,50) = 0;
WFIFOL(login_fd,54) = char_ip;
WFIFOL(login_fd,58) = char_port;
memcpy(WFIFOP(login_fd,60), server_name, 20);
WFIFOW(login_fd,80) = 0;
WFIFOW(login_fd,82) = char_maintenance;
WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin]
WFIFOSET(login_fd,86);
return 1;
}
//------------------------------------------------
//Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
//replies/disconnect the player we tried to kick. [Skotlex]
//------------------------------------------------
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data)
{
struct online_char_data* character;
if ((character = idb_get(online_char_db, id)) != NULL && character->waiting_disconnect)
{ //Mark it offline due to timeout.
set_char_offline(character->char_id, character->account_id);
}
return 0;
}
//----------------------------------------------------------
// Return numerical value of a switch configuration by [Yor]
// on/off, english, fran<61>ais, deutsch, espa<70>ol
//----------------------------------------------------------
int config_switch(const char *str) {
if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
return 1;
if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
return 0;
return atoi(str);
}
//----------------------------------
// Reading Lan Support configuration
// Rewrote: Anvanced subnet check [LuzZza]
//----------------------------------
int char_lan_config_read(const char *lancfgName) {
FILE *fp;
int line_num = 0;
char line[1024], w1[64], w2[64], w3[64], w4[64];
if((fp = fopen(lancfgName, "r")) == NULL) {
ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName);
return 1;
}
ShowInfo("Reading the configuration file %s...\n", lancfgName);
while(fgets(line, sizeof(line)-1, fp)) {
line_num++;
if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n')
continue;
line[sizeof(line)-1] = '\0';
if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) {
ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);
continue;
}
remove_control_chars((unsigned char *)w1);
remove_control_chars((unsigned char *)w2);
remove_control_chars((unsigned char *)w3);
remove_control_chars((unsigned char *)w4);
if(strcmpi(w1, "subnet") == 0) {
subnet[subnet_count].mask = inet_addr(w2);
subnet[subnet_count].char_ip = inet_addr(w3);
subnet[subnet_count].map_ip = inet_addr(w4);
subnet[subnet_count].subnet = subnet[subnet_count].char_ip&subnet[subnet_count].mask;
if (subnet[subnet_count].subnet != (subnet[subnet_count].map_ip&subnet[subnet_count].mask)) {
ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4);
continue;
}
subnet_count++;
}
ShowStatus("Read information about %d subnetworks.\n", subnet_count);
}
fclose(fp);
return 0;
}
#endif //TXT_SQL_CONVERT
int char_config_read(const char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp = fopen(cfgName, "r");
if (fp == NULL) {
ShowFatalError("Configuration file not found: %s.\n", cfgName);
exit(1);
}
ShowInfo("Reading configuration file %s...\n", cfgName);
while(fgets(line, sizeof(line)-1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
line[sizeof(line)-1] = '\0';
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
continue;
remove_control_chars((unsigned char *)w1);
remove_control_chars((unsigned char *)w2);
if(strcmpi(w1,"timestamp_format") == 0) {
strncpy(timestamp_format, w2, 20);
} else if(strcmpi(w1,"console_silent")==0){
msg_silent = 0; //To always allow the next line to show up.
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
#ifndef TXT_SQL_CONVERT
} else if (strcmpi(w1, "userid") == 0) {
strncpy(userid, w2, 24);
} else if (strcmpi(w1, "passwd") == 0) {
strncpy(passwd, w2, 24);
} else if (strcmpi(w1, "server_name") == 0) {
strncpy(server_name, w2, 20);
server_name[sizeof(server_name) - 1] = '\0';
ShowStatus("%s server has been initialized\n", w2);
} else if (strcmpi(w1, "wisp_server_name") == 0) {
if (strlen(w2) >= 4) {
memcpy(wisp_server_name, w2, sizeof(wisp_server_name));
wisp_server_name[sizeof(wisp_server_name) - 1] = '\0';
}
} else if (strcmpi(w1, "login_ip") == 0) {
char ip_str[16];
login_ip = resolve_hostbyname(w2, NULL, ip_str);
if (login_ip) {
strncpy(login_ip_str, w2, sizeof(login_ip_str));
ShowStatus("Login server IP address : %s -> %s\n", w2, ip_str);
}
} else if (strcmpi(w1, "login_port") == 0) {
login_port = atoi(w2);
} else if (strcmpi(w1, "char_ip") == 0) {
char ip_str[16];
char_ip = resolve_hostbyname(w2, NULL, ip_str);
if (char_ip){
strncpy(char_ip_str, w2, sizeof(char_ip_str));
ShowStatus("Character server IP address : %s -> %s\n", w2, ip_str);
}
} else if (strcmpi(w1, "bind_ip") == 0) {
char ip_str[16];
bind_ip = resolve_hostbyname(w2, NULL, ip_str);
if (bind_ip) {
strncpy(bind_ip_str, w2, sizeof(bind_ip_str));
ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip_str);
}
} else if (strcmpi(w1, "char_port") == 0) {
char_port = atoi(w2);
} else if (strcmpi(w1, "char_maintenance") == 0) {
char_maintenance = atoi(w2);
} else if (strcmpi(w1, "char_new") == 0) {
char_new = atoi(w2);
} else if (strcmpi(w1, "char_new_display") == 0) {
char_new_display = atoi(w2);
} else if (strcmpi(w1, "email_creation") == 0) {
email_creation = config_switch(w2);
} else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex
strcpy(scdata_txt, w2);
#endif
} else if (strcmpi(w1, "char_txt") == 0) {
strcpy(char_txt, w2);
} else if (strcmpi(w1, "backup_txt") == 0) { //By zanetheinsane
strcpy(backup_txt, w2);
} else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw
strcpy(friends_txt, w2);
#ifndef TXT_SQL_CONVERT
} else if (strcmpi(w1, "backup_txt_flag") == 0) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. By [Yor]
backup_txt_flag = config_switch(w2);
} else if (strcmpi(w1, "max_connect_user") == 0) {
max_connect_user = atoi(w2);
if (max_connect_user < 0)
max_connect_user = 0; // unlimited online players
} else if(strcmpi(w1, "gm_allow_level") == 0) {
gm_allow_level = atoi(w2);
if(gm_allow_level < 0)
gm_allow_level = 99;
} else if (strcmpi(w1, "check_ip_flag") == 0) {
check_ip_flag = config_switch(w2);
} else if (strcmpi(w1, "online_check") == 0) {
online_check = config_switch(w2);
} else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2)*1000;
if (autosave_interval <= 0)
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
} else if (strcmpi(w1, "save_log") == 0) {
save_log = config_switch(w2);
} else if (strcmpi(w1, "start_point") == 0) {
char map[32];
int x, y;
if (sscanf(w2, "%[^,],%d,%d", map, &x, &y) < 3)
continue;
if (strstr(map, ".gat") != NULL) { // Verify at least if '.gat' is in the map name
start_point.map = mapindex_name2id(map);
if (!start_point.map) {
ShowError("Specified start_point %s not found in map-index cache.\n", map);
start_point.map = 0;
}
start_point.x = x;
start_point.y = y;
}
} else if(strcmpi(w1,"log_char")==0) { //log char or not [devil]
log_char = atoi(w2);
} else if (strcmpi(w1, "start_zeny") == 0) {
start_zeny = atoi(w2);
if (start_zeny < 0)
start_zeny = 0;
} else if (strcmpi(w1, "start_weapon") == 0) {
start_weapon = atoi(w2);
if (start_weapon < 0)
start_weapon = 0;
} else if (strcmpi(w1, "start_armor") == 0) {
start_armor = atoi(w2);
if (start_armor < 0)
start_armor = 0;
} else if (strcmpi(w1, "unknown_char_name") == 0) {
strcpy(unknown_char_name, w2);
unknown_char_name[NAME_LENGTH-1] = '\0';
} else if (strcmpi(w1, "char_log_filename") == 0) {
strcpy(char_log_filename, w2);
} else if (strcmpi(w1, "name_ignoring_case") == 0) {
name_ignoring_case = config_switch(w2);
} else if (strcmpi(w1, "char_name_option") == 0) {
char_name_option = atoi(w2);
} else if (strcmpi(w1, "char_name_letters") == 0) {
strcpy(char_name_letters, w2);
// online files options
} else if (strcmpi(w1, "online_txt_filename") == 0) {
strcpy(online_txt_filename, w2);
} else if (strcmpi(w1, "online_html_filename") == 0) {
strcpy(online_html_filename, w2);
} else if (strcmpi(w1, "online_sorting_option") == 0) {
online_sorting_option = atoi(w2);
} else if (strcmpi(w1, "online_display_option") == 0) {
online_display_option = atoi(w2);
} else if (strcmpi(w1, "online_gm_display_min_level") == 0) { // minimum GM level to display 'GM' when we want to display it
online_gm_display_min_level = atoi(w2);
if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough
online_gm_display_min_level = 5;
} else if (strcmpi(w1, "online_refresh_html") == 0) {
online_refresh_html = atoi(w2);
if (online_refresh_html < 1)
online_refresh_html = 1;
} else if(strcmpi(w1,"db_path")==0) {
strcpy(db_path,w2);
} else if (strcmpi(w1, "console") == 0) {
if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 )
console = 1;
} else if (strcmpi(w1, "fame_list_alchemist") == 0) {
fame_list_size_chemist = atoi(w2);
if (fame_list_size_chemist > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST);
fame_list_size_chemist = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "fame_list_blacksmith") == 0) {
fame_list_size_smith = atoi(w2);
if (fame_list_size_smith > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST);
fame_list_size_smith = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "fame_list_taekwon") == 0) {
fame_list_size_taekwon = atoi(w2);
if (fame_list_size_taekwon > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST);
fame_list_size_taekwon = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "guild_exp_rate") == 0) {
guild_exp_rate = atoi(w2);
#endif //TXT_SQL_CONVERT
} else if (strcmpi(w1, "import") == 0) {
char_config_read(w2);
}
}
fclose(fp);
ShowInfo("done reading %s.\n", cfgName);
return 0;
}
#ifndef TXT_SQL_CONVERT
int chardb_final(int key, void* data, va_list va)
{
aFree(data);
return 0;
}
void do_final(void) {
ShowStatus("Terminating server.\n");
// write online players files with no player
online_char_db->clear(online_char_db, NULL); //clean the db...
create_online_files();
online_char_db->destroy(online_char_db, NULL); //dispose the db...
mmo_char_sync();
inter_save();
set_all_offline(-1);
flush_fifos();
if(gm_account) aFree(gm_account);
if(char_dat) aFree(char_dat);
delete_session(login_fd);
delete_session(char_fd);
#ifdef ENABLE_SC_SAVING
status_final();
#endif
inter_final();
mapindex_final();
char_log("----End of char-server (normal end with closing of all files)." RETCODE);
}
void set_server_type(void)
{
SERVER_TYPE = ATHENA_SERVER_CHAR;
}
static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
{
struct online_char_data *character= (struct online_char_data*)data;
if (character->server == -2) //Unknown server.. set them offline
set_char_offline(character->char_id, character->account_id);
if (character->server < 0)
//Free data from players that have not been online for a while.
db_remove(online_char_db, key);
return 0;
}
static int online_data_cleanup(int tid, unsigned int tick, int id, int data)
{
online_char_db->foreach(online_char_db, online_data_cleanup_sub);
return 0;
}
int do_init(int argc, char **argv) {
int i;
mapindex_init(); //Needed here for the start-point reading.
start_point.map = mapindex_name2id("new_1-1.gat");
char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
char_lan_config_read((argc > 3) ? argv[3] : LOGIN_LAN_CONF_NAME);
if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
ShowNotice("Please edit your save/account.txt file to create a proper inter-server user/password (gender 'S')\n");
ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
}
// a newline in the log...
char_log("");
// moved behind char_config_read in case we changed the filename [celest]
char_log("The char-server starting..." RETCODE);
if ((naddr_ != 0) && (!login_ip || !char_ip)) {
// The char server should know what IP address it is running on
// - MouseJstr
int localaddr = ntohl(addr_[0]);
unsigned char *ptr = (unsigned char *) &localaddr;
char buf[16];
sprintf(buf, "%d.%d.%d.%d", ptr[0], ptr[1], ptr[2], ptr[3]);;
if (naddr_ != 1)
ShowStatus("Multiple interfaces detected.. using %s as our IP address\n", buf);
else
ShowStatus("Defaulting to %s as our IP address\n", buf);
if (!login_ip) {
strcpy(login_ip_str, buf);
login_ip = inet_addr(login_ip_str);
}
if (!char_ip) {
strcpy(char_ip_str, buf);
char_ip = inet_addr(char_ip_str);
}
if (ptr[0] == 192 && ptr[1] == 168)
ShowWarning("Firewall detected.. edit subnet_athena.conf and char_athena.conf\n");
}
for(i = 0; i < MAX_MAP_SERVERS; i++) {
memset(&server[i], 0, sizeof(struct mmo_map_server));
server_fd[i] = -1;
}
online_char_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
mmo_char_init();
#ifdef ENABLE_SC_SAVING
status_init();
#endif
update_online = time(NULL);
create_online_files(); // update online players files at start of the server
inter_init_txt((argc > 2) ? argv[2] : inter_cfgName); // inter server <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
set_defaultparse(parse_char);
char_fd = make_listen_bind(bind_ip?bind_ip:INADDR_ANY,char_port);
add_timer_func_list(check_connect_login_server, "check_connect_login_server");
add_timer_func_list(send_users_tologin, "send_users_tologin");
add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer");
add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");
add_timer_func_list(online_data_cleanup, "online_data_cleanup");
add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600 * 1000);
add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);
add_timer_interval(gettick() + 1000, send_users_tologin, 0, 0, 5 * 1000);
add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600*1000); //Sync online accounts every hour
add_timer_interval(gettick() + autosave_interval, mmo_char_sync_timer, 0, 0, autosave_interval);
char_read_fame_list(); //Read fame lists.
if(console) {
set_defaultconsoleparse(parse_console);
start_console();
}
char_log("The char-server is ready (Server is listening on the port %d)." RETCODE, char_port);
ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);
return 0;
}
#endif //TXT_SQL_CONVERT