
* Updated the docs Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Co-authored-by: Aleos <aleos89@users.noreply.github.com>
38 lines
2.9 KiB
YAML
38 lines
2.9 KiB
YAML
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# Quest Database
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#
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# Quest Settings
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#
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# - Id Quest ID.
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# Title Quest title.
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# TimeLimit Amount of time before the quest expires. (Default: 0)
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# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
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# Specify with "+" for how long until the quest expires.
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# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
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# Please note the number before "d" only shift the exact timer to the given day(s).
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# Targets: Quest objective target. (Default: null)
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# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
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# If Mob is supplied, Count is required and the other fields are ignored.
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# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
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# If Id is supplied, Count is required for each new entry.
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# - Mob Monster to kill (aegis monster name).
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# Count Amount of monsters to kill. Set to 0 to skip the target on import.
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# Id Unique target index for the quest Id. Requires a positive number.
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# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
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# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
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# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
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# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
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# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
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# Location Map name where kills are counted. (Default any location)
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# On normal maps only kills of permanently spawned monsters increase the counter.
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# On instance maps all monster kills increase the counter.
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# MapName Displayed map name in quest UI. (Default: empty string)
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# Drops: Quest item drop targets. (Default: null)
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# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
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# Item Item to drop.
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# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
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# Rate Item drop rate. (10000 = 100%)
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