
Co-authored-by: aleos89 <aleos89@users.noreply.github.com> Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
1080 lines
26 KiB
C++
1080 lines
26 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef MMO_HPP
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#define MMO_HPP
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#include <time.h>
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#include "../config/core.hpp"
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#include "cbasetypes.hpp"
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#include "db.hpp"
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#include "timer.hpp" // t_tick
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#ifndef PACKETVER
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#error Please define PACKETVER in src/config/packets.hpp
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#endif
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///Remove/Comment this line to disable sc_data saving. [Skotlex]
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#define ENABLE_SC_SAVING
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/** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
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* Note that newer clients no longer save hotkeys in the registry! */
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#define HOTKEY_SAVING
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#if PACKETVER < 20090603
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// (27 = 9 skills x 3 bars) (0x02b9,191)
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#define MAX_HOTKEYS 27
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#elif PACKETVER < 20090617
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// (36 = 9 skills x 4 bars) (0x07d9,254)
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#define MAX_HOTKEYS 36
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#else
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// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
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#define MAX_HOTKEYS 38
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#endif
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#if PACKETVER_MAIN_NUM >= 20190522 || PACKETVER_RE_NUM >= 20190508 || PACKETVER_ZERO_NUM >= 20190605
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#define MAX_HOTKEYS_DB ((MAX_HOTKEYS) * 2)
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#else
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#define MAX_HOTKEYS_DB MAX_HOTKEYS
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#endif
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#define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server
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#define MAX_INVENTORY 100 ///Maximum items in player inventory
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/** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
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* Max value tested was 265 */
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#ifndef MAX_CHARS
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#if PACKETVER >= 20180124
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#define MAX_CHARS 15
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#elif PACKETVER >= 20100413
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#define MAX_CHARS 12
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#else
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#define MAX_CHARS 9
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#endif
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#endif
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typedef uint32 t_itemid;
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/** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
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* Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
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#define MAX_SLOTS 4
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#define MAX_AMOUNT 30000 ////Max amount of a single stacked item
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#define MAX_ZENY INT_MAX ///Max zeny
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#define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
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#define MAX_FAME 1000000000 ///Max fame points
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#define MAX_CART 100 ///Maximum item in cart
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#define MAX_SKILL 1250 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
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#define DEFAULT_WALK_SPEED 150 ///Default walk speed
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#define MIN_WALK_SPEED 20 ///Min walk speed
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#define MAX_WALK_SPEED 1000 ///Max walk speed
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#define MAX_STORAGE 600 ///Max number of storage slots a player can have
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#define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
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#define MAX_PARTY 12 ///Max party member
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#define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
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#define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
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#define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
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#define MAX_GUILDALLIANCE 16 ///Max Guild alliance
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#define MAX_GUILDSKILL 17 ///Max Guild skills
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#define MAX_GUILDLEVEL 50 ///Max Guild level
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#define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
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#define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
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#define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
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#define MAX_ITEM_RDM_OPT 5 /// Max item random option [Napster]
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#define DB_NAME_LEN 256 //max len of dbs
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#define MAX_CLAN 500
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#define MAX_CLANALLIANCE 6
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// for produce
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#define MIN_ATTRIBUTE 0
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#define MAX_ATTRIBUTE 4
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#define ATTRIBUTE_NORMAL 0
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#define MIN_STAR 0
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#define MAX_STAR 3
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#define MAX_STATUS_TYPE 5
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const t_itemid WEDDING_RING_M = 2634;
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const t_itemid WEDDING_RING_F = 2635;
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//For character names, title names, guilds, maps, etc.
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//Includes null-terminator as it is the length of the array.
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#define NAME_LENGTH (23 + 1)
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#define PASSWD_LENGTH (32+1)
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//NPC names can be longer than it's displayed on client (NAME_LENGTH).
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#define NPC_NAME_LENGTH 50
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// <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
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#define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
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//For item names, which tend to have much longer names.
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#define ITEM_NAME_LENGTH 50
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//For Map Names, which the client considers to be 16 in length including the .gat extension
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#define MAP_NAME_LENGTH (11 + 1)
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#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
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//Pincode Length
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#define PINCODE_LENGTH 4
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#define MAX_FRIENDS 40
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#define MAX_MEMOPOINTS 3
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#define MAX_SKILLCOOLDOWN 20
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//Size of the fame list arrays.
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#define MAX_FAME_LIST 10
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//Limits to avoid ID collision with other game objects
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#define START_ACCOUNT_NUM 2000000
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#define END_ACCOUNT_NUM 100000000
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#define START_CHAR_NUM 150000
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//Guilds
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#define MAX_GUILDMES1 60
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#define MAX_GUILDMES2 120
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//Base Homun skill.
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#define HM_SKILLBASE 8001
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#define MAX_HOMUNSKILL 43
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#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
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#define HM_CLASS_BASE 6001
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#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
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//Mail System
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#define MAIL_MAX_INBOX 30
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#define MAIL_TITLE_LENGTH 40
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#if PACKETVER < 20150513
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#define MAIL_BODY_LENGTH 200
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#define MAIL_MAX_ITEM 1
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#else
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#define MAIL_BODY_LENGTH 500
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#define MAIL_MAX_ITEM 5
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#define MAIL_PAGE_SIZE 7
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#endif
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//Mercenary System
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#define MC_SKILLBASE 8201
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#define MAX_MERCSKILL 41
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//Elemental System
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#define MAX_ELEMENTALSKILL 42
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#define EL_SKILLBASE 8401
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#define MAX_ELESKILLTREE 3
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#define MAX_ELEMENTAL_CLASS 12
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#define EL_CLASS_BASE 2114
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#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
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//Achievement System
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#define MAX_ACHIEVEMENT_OBJECTIVES 10 /// Maximum different objectives in achievement_db.yml
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#define MAX_ACHIEVEMENT_DEPENDENTS 20 /// Maximum different dependents in achievement_db.yml
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#define ACHIEVEMENT_NAME_LENGTH 50 /// Max Achievement Name length
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enum item_types {
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IT_HEALING = 0,
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IT_UNKNOWN, //1
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IT_USABLE, //2
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IT_ETC, //3
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IT_ARMOR, //4
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IT_WEAPON, //5
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IT_CARD, //6
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IT_PETEGG, //7
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IT_PETARMOR,//8
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IT_UNKNOWN2,//9
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IT_AMMO, //10
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IT_DELAYCONSUME,//11
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IT_SHADOWGEAR, //12
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IT_CASH = 18,
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IT_MAX
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};
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/// Monster mode definitions to clear up code reading. [Skotlex]
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enum e_mode {
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MD_NONE = 0x0000000,
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MD_CANMOVE = 0x0000001,
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MD_LOOTER = 0x0000002,
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MD_AGGRESSIVE = 0x0000004,
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MD_ASSIST = 0x0000008,
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MD_CASTSENSOR_IDLE = 0x0000010,
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MD_NORANDOM_WALK = 0x0000020,
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MD_NOCAST_SKILL = 0x0000040,
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MD_CANATTACK = 0x0000080,
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//FREE = 0x0000100,
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MD_CASTSENSOR_CHASE = 0x0000200,
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MD_CHANGECHASE = 0x0000400,
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MD_ANGRY = 0x0000800,
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MD_CHANGETARGET_MELEE = 0x0001000,
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MD_CHANGETARGET_CHASE = 0x0002000,
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MD_TARGETWEAK = 0x0004000,
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MD_RANDOMTARGET = 0x0008000,
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MD_IGNOREMELEE = 0x0010000,
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MD_IGNOREMAGIC = 0x0020000,
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MD_IGNORERANGED = 0x0040000,
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MD_MVP = 0x0080000,
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MD_IGNOREMISC = 0x0100000,
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MD_KNOCKBACK_IMMUNE = 0x0200000,
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MD_TELEPORT_BLOCK = 0x0400000,
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//FREE = 0x0800000,
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MD_FIXED_ITEMDROP = 0x1000000,
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MD_DETECTOR = 0x2000000,
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MD_STATUS_IMMUNE = 0x4000000,
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MD_SKILL_IMMUNE = 0x8000000,
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};
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#define MD_MASK 0x000FFFF
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#define ATR_MASK 0x0FF0000
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#define CL_MASK 0xF000000
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// Questlog states
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enum e_quest_state : uint8 {
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Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
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Q_ACTIVE, ///< Active quest
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Q_COMPLETE, ///< Completed quest
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};
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/// Questlog entry
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struct quest {
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int quest_id; ///< Quest ID
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uint32 time; ///< Expiration time
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int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
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e_quest_state state; ///< Current quest state
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};
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struct s_item_randomoption {
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short id;
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short value;
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char param;
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};
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/// Achievement log entry
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struct achievement {
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int achievement_id; ///< Achievement ID
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int count[MAX_ACHIEVEMENT_OBJECTIVES]; ///< Counters of each achievement objective
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time_t completed; ///< Date completed
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time_t rewarded; ///< Received reward?
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int score; ///< Amount of points achievement is worth
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};
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struct item {
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int id;
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t_itemid nameid;
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short amount;
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unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
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char identify;
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char refine;
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char attribute;
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t_itemid card[MAX_SLOTS];
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struct s_item_randomoption option[MAX_ITEM_RDM_OPT]; // max of 5 random options can be supported.
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unsigned int expire_time;
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char favorite, bound;
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uint64 unique_id;
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unsigned int equipSwitch; // location(s) where item is equipped for equip switching (using enum equip_pos for bitmasking)
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};
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//Equip position constants
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enum equip_pos {
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EQP_HEAD_LOW = 0x000001,
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EQP_HEAD_MID = 0x000200, // 512
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EQP_HEAD_TOP = 0x000100, // 256
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EQP_HAND_R = 0x000002, // 2
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EQP_HAND_L = 0x000020, // 32
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EQP_ARMOR = 0x000010, // 16
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EQP_SHOES = 0x000040, // 64
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EQP_GARMENT = 0x000004, // 4
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EQP_ACC_R = 0x000008, // 8
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EQP_ACC_L = 0x000080, // 128
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EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
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EQP_COSTUME_HEAD_MID = 0x000800, // 2048
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EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
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EQP_COSTUME_GARMENT = 0x002000, // 8192
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//EQP_COSTUME_FLOOR = 0x004000, // 16384
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EQP_AMMO = 0x008000, // 32768
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EQP_SHADOW_ARMOR = 0x010000, // 65536
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EQP_SHADOW_WEAPON = 0x020000, // 131072
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EQP_SHADOW_SHIELD = 0x040000, // 262144
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EQP_SHADOW_SHOES = 0x080000, // 524288
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EQP_SHADOW_ACC_R = 0x100000, // 1048576
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EQP_SHADOW_ACC_L = 0x200000, // 2097152
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// Combined
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EQP_ACC_RL = EQP_ACC_R|EQP_ACC_L,
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EQP_SHADOW_ACC_RL = EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L,
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};
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struct point {
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unsigned short map;
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short x,y;
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};
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struct startitem {
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t_itemid nameid;
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unsigned short amount;
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uint32 pos;
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};
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enum e_skill_flag
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{
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SKILL_FLAG_PERMANENT,
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SKILL_FLAG_TEMPORARY,
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SKILL_FLAG_PLAGIARIZED,
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SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
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SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
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//! NOTE: This flag be the last flag, and don't change the value if not needed!
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SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
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};
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struct s_skill {
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uint16 id;
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uint8 lv;
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uint8 flag; // see enum e_skill_flag
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};
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struct script_reg_state {
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unsigned int type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
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unsigned int update : 1; // whether it needs to be sent to char server for insertion/update/delete
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};
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struct script_reg_num {
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struct script_reg_state flag;
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int64 value;
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};
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struct script_reg_str {
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struct script_reg_state flag;
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char *value;
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};
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//For saving status changes across sessions. [Skotlex]
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struct status_change_data {
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unsigned short type; //SC_type
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long val1, val2, val3, val4;
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t_tick tick; //Remaining duration.
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};
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#define MAX_BONUS_SCRIPT_LENGTH 512
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struct bonus_script_data {
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char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
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t_tick tick; ///< Tick
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uint16 flag; ///< Flags @see enum e_bonus_script_flags
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int16 icon; ///< Icon SI
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uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
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};
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struct skill_cooldown_data {
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unsigned short skill_id;
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t_tick tick;
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};
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enum storage_type {
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TABLE_INVENTORY = 1,
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TABLE_CART,
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TABLE_STORAGE,
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TABLE_GUILD_STORAGE,
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};
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enum e_storage_mode {
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STOR_MODE_NONE = 0x0,
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STOR_MODE_GET = 0x1,
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STOR_MODE_PUT = 0x2,
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STOR_MODE_ALL = 0x3,
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};
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struct s_storage {
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bool dirty; ///< Dirty status, data needs to be saved
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bool status; ///< Current status of storage (opened or closed)
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uint16 amount; ///< Amount of items in storage
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bool lock; ///< If locked, can't use storage when item bound retrieval
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uint32 id; ///< Account ID / Character ID / Guild ID (owner of storage)
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enum storage_type type; ///< Type of storage (inventory, cart, storage, guild storage)
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uint16 max_amount; ///< Maximum amount of items in storage
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uint8 stor_id; ///< Storage ID
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struct {
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unsigned get : 1;
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unsigned put : 1;
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} state;
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union { // Max for inventory, storage, cart, and guild storage are 818 each without changing this struct and struct item [2016/08/14]
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struct item items_inventory[MAX_INVENTORY];
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struct item items_storage[MAX_STORAGE];
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struct item items_cart[MAX_CART];
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struct item items_guild[MAX_GUILD_STORAGE];
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} u;
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};
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struct s_storage_table {
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char name[NAME_LENGTH];
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char table[DB_NAME_LEN];
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uint16 max_num;
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uint8 id;
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};
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struct s_pet {
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uint32 account_id;
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uint32 char_id;
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int pet_id;
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short class_;
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short level;
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t_itemid egg_id;//pet egg id
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t_itemid equip;//pet equip name_id
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short intimate;//pet friendly
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short hungry;//pet hungry
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char name[NAME_LENGTH];
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char rename_flag;
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char incubate;
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bool autofeed;
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};
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struct s_homunculus { //[orn]
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char name[NAME_LENGTH];
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int hom_id;
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uint32 char_id;
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short class_;
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short prev_class;
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int hp,max_hp,sp,max_sp;
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unsigned int intimacy; //[orn]
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short hunger;
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struct s_skill hskill[MAX_HOMUNSKILL]; //albator
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short skillpts;
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short level;
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unsigned int exp;
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short rename_flag;
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short vaporize; //albator
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int str;
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int agi;
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int vit;
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int int_;
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int dex;
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int luk;
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int str_value;
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int agi_value;
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int vit_value;
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int int_value;
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int dex_value;
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int luk_value;
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char spiritball; //for homun S [lighta]
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bool autofeed;
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};
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struct s_mercenary {
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int mercenary_id;
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uint32 char_id;
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short class_;
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int hp, sp;
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unsigned int kill_count;
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t_tick life_time;
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};
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struct s_elemental {
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int elemental_id;
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uint32 char_id;
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short class_;
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enum e_mode mode;
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int hp, sp, max_hp, max_sp, matk, atk, atk2;
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short hit, flee, amotion, def, mdef;
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t_tick life_time;
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};
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struct s_friend {
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uint32 account_id;
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uint32 char_id;
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char name[NAME_LENGTH];
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};
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#ifdef HOTKEY_SAVING
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struct hotkey {
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unsigned int id;
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unsigned short lv;
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unsigned char type; // 0: item, 1: skill
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};
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|
#endif
|
|
|
|
struct mmo_charstatus {
|
|
uint32 char_id;
|
|
uint32 account_id;
|
|
uint32 partner_id;
|
|
uint32 father;
|
|
uint32 mother;
|
|
uint32 child;
|
|
|
|
t_exp base_exp,job_exp;
|
|
int zeny;
|
|
|
|
short class_; ///< Player's JobID
|
|
unsigned int status_point,skill_point;
|
|
int hp,max_hp,sp,max_sp;
|
|
unsigned int option;
|
|
short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
|
|
unsigned char karma;
|
|
short hair,hair_color,clothes_color,body;
|
|
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id,clan_id;
|
|
int fame;
|
|
|
|
// Mercenary Guilds Rank
|
|
int arch_faith, arch_calls;
|
|
int spear_faith, spear_calls;
|
|
int sword_faith, sword_calls;
|
|
|
|
short weapon; // enum weapon_type
|
|
short shield; // view-id
|
|
short head_top,head_mid,head_bottom;
|
|
short robe;
|
|
|
|
char name[NAME_LENGTH];
|
|
unsigned int base_level,job_level;
|
|
unsigned short str,agi,vit,int_,dex,luk;
|
|
unsigned char slot,sex;
|
|
|
|
uint32 mapip;
|
|
uint16 mapport;
|
|
|
|
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
|
|
struct s_skill skill[MAX_SKILL];
|
|
|
|
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
|
|
#ifdef HOTKEY_SAVING
|
|
struct hotkey hotkeys[MAX_HOTKEYS_DB];
|
|
#endif
|
|
bool show_equip,allow_party;
|
|
short rename;
|
|
|
|
time_t delete_date;
|
|
time_t unban_time;
|
|
|
|
// Char server addon system
|
|
unsigned int character_moves;
|
|
|
|
unsigned char font;
|
|
|
|
bool cashshop_sent; // Whether the player has received the CashShop list
|
|
|
|
uint32 uniqueitem_counter;
|
|
|
|
unsigned char hotkey_rowshift;
|
|
unsigned char hotkey_rowshift2;
|
|
unsigned long title_id;
|
|
};
|
|
|
|
typedef enum mail_status {
|
|
MAIL_NEW,
|
|
MAIL_UNREAD,
|
|
MAIL_READ,
|
|
} mail_status;
|
|
|
|
enum mail_inbox_type {
|
|
MAIL_INBOX_NORMAL = 0,
|
|
MAIL_INBOX_ACCOUNT,
|
|
MAIL_INBOX_RETURNED
|
|
};
|
|
|
|
enum mail_attachment_type {
|
|
MAIL_ATT_NONE = 0,
|
|
MAIL_ATT_ZENY = 1,
|
|
MAIL_ATT_ITEM = 2,
|
|
MAIL_ATT_ALL = MAIL_ATT_ZENY | MAIL_ATT_ITEM
|
|
};
|
|
|
|
struct mail_message {
|
|
int id;
|
|
uint32 send_id; //hold char_id of sender
|
|
char send_name[NAME_LENGTH]; //sender nickname
|
|
uint32 dest_id; //hold char_id of receiver
|
|
char dest_name[NAME_LENGTH]; //receiver nickname
|
|
char title[MAIL_TITLE_LENGTH];
|
|
char body[MAIL_BODY_LENGTH];
|
|
enum mail_inbox_type type;
|
|
time_t scheduled_deletion;
|
|
|
|
mail_status status;
|
|
time_t timestamp; // marks when the message was sent
|
|
|
|
uint32 zeny;
|
|
struct item item[MAIL_MAX_ITEM];
|
|
};
|
|
|
|
struct mail_data {
|
|
short amount;
|
|
bool full;
|
|
short unchecked, unread;
|
|
struct mail_message msg[MAIL_MAX_INBOX];
|
|
};
|
|
|
|
struct auction_data {
|
|
unsigned int auction_id;
|
|
int seller_id;
|
|
char seller_name[NAME_LENGTH];
|
|
int buyer_id;
|
|
char buyer_name[NAME_LENGTH];
|
|
|
|
struct item item;
|
|
// This data is required for searching, as itemdb is not read by char server
|
|
char item_name[ITEM_NAME_LENGTH];
|
|
short type;
|
|
|
|
unsigned short hours;
|
|
int price, buynow;
|
|
time_t timestamp; // auction's end time
|
|
int auction_end_timer;
|
|
};
|
|
|
|
struct party_member {
|
|
uint32 account_id;
|
|
uint32 char_id;
|
|
char name[NAME_LENGTH];
|
|
unsigned short class_;
|
|
unsigned short map;
|
|
unsigned short lv;
|
|
unsigned leader : 1,
|
|
online : 1;
|
|
};
|
|
|
|
struct party {
|
|
int party_id;
|
|
char name[NAME_LENGTH];
|
|
unsigned char count; //Count of online characters.
|
|
unsigned exp : 1,
|
|
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
|
|
struct party_member member[MAX_PARTY];
|
|
};
|
|
|
|
struct map_session_data;
|
|
struct guild_member {
|
|
uint32 account_id, char_id;
|
|
short hair,hair_color,gender,class_,lv;
|
|
t_exp exp;
|
|
short online,position;
|
|
char name[NAME_LENGTH];
|
|
struct map_session_data *sd;
|
|
unsigned char modified;
|
|
uint32 last_login;
|
|
};
|
|
|
|
struct guild_position {
|
|
char name[NAME_LENGTH];
|
|
int mode;
|
|
int exp_mode;
|
|
unsigned char modified;
|
|
};
|
|
|
|
struct guild_alliance {
|
|
int opposition;
|
|
int guild_id;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
struct guild_expulsion {
|
|
char name[NAME_LENGTH];
|
|
char mes[40];
|
|
uint32 account_id;
|
|
};
|
|
|
|
struct guild_skill {
|
|
int id,lv;
|
|
};
|
|
|
|
struct Channel;
|
|
struct guild {
|
|
int guild_id;
|
|
short guild_lv, connect_member, max_member, average_lv;
|
|
t_exp exp;
|
|
t_exp next_exp;
|
|
int skill_point;
|
|
char name[NAME_LENGTH],master[NAME_LENGTH];
|
|
struct guild_member member[MAX_GUILD];
|
|
struct guild_position position[MAX_GUILDPOSITION];
|
|
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
|
|
int emblem_len,emblem_id;
|
|
char emblem_data[2048];
|
|
struct guild_alliance alliance[MAX_GUILDALLIANCE];
|
|
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
|
|
struct guild_skill skill[MAX_GUILDSKILL];
|
|
struct Channel *channel;
|
|
int instance_id;
|
|
time_t last_leader_change;
|
|
|
|
/* Used by char-server to save events for guilds */
|
|
unsigned short save_flag;
|
|
};
|
|
|
|
struct guild_castle {
|
|
int castle_id;
|
|
int mapindex;
|
|
char castle_name[NAME_LENGTH];
|
|
char castle_event[EVENT_NAME_LENGTH];
|
|
int guild_id;
|
|
int economy;
|
|
int defense;
|
|
int triggerE;
|
|
int triggerD;
|
|
int nextTime;
|
|
int payTime;
|
|
int createTime;
|
|
int visibleC;
|
|
struct {
|
|
unsigned visible : 1;
|
|
int id; // object id
|
|
} guardian[MAX_GUARDIANS];
|
|
int* temp_guardians; // ids of temporary guardians (mobs)
|
|
int temp_guardians_max;
|
|
};
|
|
|
|
/// Enum for guild castle data script commands
|
|
enum e_castle_data : uint8 {
|
|
CD_NONE = 0,
|
|
CD_GUILD_ID, ///< Guild ID
|
|
CD_CURRENT_ECONOMY, ///< Castle Economy score
|
|
CD_CURRENT_DEFENSE, ///< Castle Defense score
|
|
CD_INVESTED_ECONOMY, ///< Number of times the economy was invested in today
|
|
CD_INVESTED_DEFENSE, ///< Number of times the defense was invested in today
|
|
CD_NEXT_TIME, ///< unused
|
|
CD_PAY_TIME, ///< unused
|
|
CD_CREATE_TIME, ///< unused
|
|
CD_ENABLED_KAFRA, ///< Is 1 if a Kafra was hired for this castle, 0 otherwise
|
|
CD_ENABLED_GUARDIAN00, ///< Is 1 if the 1st guardian is present (Soldier Guardian)
|
|
// The others in between are not needed in src, but are exported for the script engine
|
|
CD_MAX = CD_ENABLED_GUARDIAN00 + MAX_GUARDIANS
|
|
};
|
|
|
|
/// Guild Permissions
|
|
enum e_guild_permission {
|
|
GUILD_PERM_INVITE = 0x001,
|
|
GUILD_PERM_EXPEL = 0x010,
|
|
GUILD_PERM_STORAGE = 0x100,
|
|
#if PACKETVER >= 20140205
|
|
GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL|GUILD_PERM_STORAGE,
|
|
#else
|
|
GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL,
|
|
#endif
|
|
GUILD_PERM_DEFAULT = GUILD_PERM_ALL,
|
|
};
|
|
|
|
struct fame_list {
|
|
int id;
|
|
int fame;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
enum e_guild_info { //Change Guild Infos
|
|
GBI_EXP =1, // Guild Experience (EXP)
|
|
GBI_GUILDLV, // Guild level
|
|
GBI_SKILLPOINT, // Guild skillpoints
|
|
GBI_SKILLLV, // Guild skill_lv ?? seem unused
|
|
};
|
|
|
|
enum e_guild_member_info { //Change Member Infos
|
|
GMI_POSITION =0,
|
|
GMI_EXP,
|
|
GMI_HAIR,
|
|
GMI_HAIR_COLOR,
|
|
GMI_GENDER,
|
|
GMI_CLASS,
|
|
GMI_LEVEL,
|
|
};
|
|
|
|
enum e_guild_skill {
|
|
GD_SKILLBASE=10000,
|
|
GD_APPROVAL=10000,
|
|
GD_KAFRACONTRACT=10001,
|
|
GD_GUARDRESEARCH=10002,
|
|
GD_GUARDUP=10003,
|
|
GD_EXTENSION=10004,
|
|
GD_GLORYGUILD=10005,
|
|
GD_LEADERSHIP=10006,
|
|
GD_GLORYWOUNDS=10007,
|
|
GD_SOULCOLD=10008,
|
|
GD_HAWKEYES=10009,
|
|
GD_BATTLEORDER=10010,
|
|
GD_REGENERATION=10011,
|
|
GD_RESTORE=10012,
|
|
GD_EMERGENCYCALL=10013,
|
|
GD_DEVELOPMENT=10014,
|
|
GD_ITEMEMERGENCYCALL=10015,
|
|
GD_GUILD_STORAGE=10016,
|
|
GD_MAX,
|
|
};
|
|
|
|
#define MAX_SKILL_ID GD_MAX
|
|
|
|
//These mark the ID of the jobs, as expected by the client. [Skotlex]
|
|
enum e_job {
|
|
JOB_NOVICE,
|
|
JOB_SWORDMAN,
|
|
JOB_MAGE,
|
|
JOB_ARCHER,
|
|
JOB_ACOLYTE,
|
|
JOB_MERCHANT,
|
|
JOB_THIEF,
|
|
JOB_KNIGHT,
|
|
JOB_PRIEST,
|
|
JOB_WIZARD,
|
|
JOB_BLACKSMITH,
|
|
JOB_HUNTER,
|
|
JOB_ASSASSIN,
|
|
JOB_KNIGHT2,
|
|
JOB_CRUSADER,
|
|
JOB_MONK,
|
|
JOB_SAGE,
|
|
JOB_ROGUE,
|
|
JOB_ALCHEMIST,
|
|
JOB_BARD,
|
|
JOB_DANCER,
|
|
JOB_CRUSADER2,
|
|
JOB_WEDDING,
|
|
JOB_SUPER_NOVICE,
|
|
JOB_GUNSLINGER,
|
|
JOB_NINJA,
|
|
JOB_XMAS,
|
|
JOB_SUMMER,
|
|
JOB_HANBOK,
|
|
JOB_OKTOBERFEST,
|
|
JOB_SUMMER2,
|
|
JOB_MAX_BASIC,
|
|
|
|
JOB_NOVICE_HIGH = 4001,
|
|
JOB_SWORDMAN_HIGH,
|
|
JOB_MAGE_HIGH,
|
|
JOB_ARCHER_HIGH,
|
|
JOB_ACOLYTE_HIGH,
|
|
JOB_MERCHANT_HIGH,
|
|
JOB_THIEF_HIGH,
|
|
JOB_LORD_KNIGHT,
|
|
JOB_HIGH_PRIEST,
|
|
JOB_HIGH_WIZARD,
|
|
JOB_WHITESMITH,
|
|
JOB_SNIPER,
|
|
JOB_ASSASSIN_CROSS,
|
|
JOB_LORD_KNIGHT2,
|
|
JOB_PALADIN,
|
|
JOB_CHAMPION,
|
|
JOB_PROFESSOR,
|
|
JOB_STALKER,
|
|
JOB_CREATOR,
|
|
JOB_CLOWN,
|
|
JOB_GYPSY,
|
|
JOB_PALADIN2,
|
|
|
|
JOB_BABY,
|
|
JOB_BABY_SWORDMAN,
|
|
JOB_BABY_MAGE,
|
|
JOB_BABY_ARCHER,
|
|
JOB_BABY_ACOLYTE,
|
|
JOB_BABY_MERCHANT,
|
|
JOB_BABY_THIEF,
|
|
JOB_BABY_KNIGHT,
|
|
JOB_BABY_PRIEST,
|
|
JOB_BABY_WIZARD,
|
|
JOB_BABY_BLACKSMITH,
|
|
JOB_BABY_HUNTER,
|
|
JOB_BABY_ASSASSIN,
|
|
JOB_BABY_KNIGHT2,
|
|
JOB_BABY_CRUSADER,
|
|
JOB_BABY_MONK,
|
|
JOB_BABY_SAGE,
|
|
JOB_BABY_ROGUE,
|
|
JOB_BABY_ALCHEMIST,
|
|
JOB_BABY_BARD,
|
|
JOB_BABY_DANCER,
|
|
JOB_BABY_CRUSADER2,
|
|
JOB_SUPER_BABY,
|
|
|
|
JOB_TAEKWON,
|
|
JOB_STAR_GLADIATOR,
|
|
JOB_STAR_GLADIATOR2,
|
|
JOB_SOUL_LINKER,
|
|
|
|
JOB_GANGSI,
|
|
JOB_DEATH_KNIGHT,
|
|
JOB_DARK_COLLECTOR,
|
|
|
|
JOB_RUNE_KNIGHT = 4054,
|
|
JOB_WARLOCK,
|
|
JOB_RANGER,
|
|
JOB_ARCH_BISHOP,
|
|
JOB_MECHANIC,
|
|
JOB_GUILLOTINE_CROSS,
|
|
|
|
JOB_RUNE_KNIGHT_T,
|
|
JOB_WARLOCK_T,
|
|
JOB_RANGER_T,
|
|
JOB_ARCH_BISHOP_T,
|
|
JOB_MECHANIC_T,
|
|
JOB_GUILLOTINE_CROSS_T,
|
|
|
|
JOB_ROYAL_GUARD,
|
|
JOB_SORCERER,
|
|
JOB_MINSTREL,
|
|
JOB_WANDERER,
|
|
JOB_SURA,
|
|
JOB_GENETIC,
|
|
JOB_SHADOW_CHASER,
|
|
|
|
JOB_ROYAL_GUARD_T,
|
|
JOB_SORCERER_T,
|
|
JOB_MINSTREL_T,
|
|
JOB_WANDERER_T,
|
|
JOB_SURA_T,
|
|
JOB_GENETIC_T,
|
|
JOB_SHADOW_CHASER_T,
|
|
|
|
JOB_RUNE_KNIGHT2,
|
|
JOB_RUNE_KNIGHT_T2,
|
|
JOB_ROYAL_GUARD2,
|
|
JOB_ROYAL_GUARD_T2,
|
|
JOB_RANGER2,
|
|
JOB_RANGER_T2,
|
|
JOB_MECHANIC2,
|
|
JOB_MECHANIC_T2,
|
|
|
|
JOB_BABY_RUNE_KNIGHT = 4096,
|
|
JOB_BABY_WARLOCK,
|
|
JOB_BABY_RANGER,
|
|
JOB_BABY_ARCH_BISHOP,
|
|
JOB_BABY_MECHANIC,
|
|
JOB_BABY_GUILLOTINE_CROSS,
|
|
JOB_BABY_ROYAL_GUARD,
|
|
JOB_BABY_SORCERER,
|
|
JOB_BABY_MINSTREL,
|
|
JOB_BABY_WANDERER,
|
|
JOB_BABY_SURA,
|
|
JOB_BABY_GENETIC,
|
|
JOB_BABY_SHADOW_CHASER,
|
|
|
|
JOB_BABY_RUNE_KNIGHT2,
|
|
JOB_BABY_ROYAL_GUARD2,
|
|
JOB_BABY_RANGER2,
|
|
JOB_BABY_MECHANIC2,
|
|
|
|
JOB_SUPER_NOVICE_E = 4190,
|
|
JOB_SUPER_BABY_E,
|
|
|
|
JOB_KAGEROU = 4211,
|
|
JOB_OBORO,
|
|
|
|
JOB_REBELLION = 4215,
|
|
|
|
JOB_SUMMONER = 4218,
|
|
|
|
JOB_BABY_SUMMONER = 4220,
|
|
|
|
JOB_BABY_NINJA = 4222,
|
|
JOB_BABY_KAGEROU,
|
|
JOB_BABY_OBORO,
|
|
JOB_BABY_TAEKWON,
|
|
JOB_BABY_STAR_GLADIATOR,
|
|
JOB_BABY_SOUL_LINKER,
|
|
JOB_BABY_GUNSLINGER,
|
|
JOB_BABY_REBELLION,
|
|
|
|
JOB_BABY_STAR_GLADIATOR2 = 4238,
|
|
|
|
JOB_STAR_EMPEROR,
|
|
JOB_SOUL_REAPER,
|
|
JOB_BABY_STAR_EMPEROR,
|
|
JOB_BABY_SOUL_REAPER,
|
|
JOB_STAR_EMPEROR2,
|
|
JOB_BABY_STAR_EMPEROR2,
|
|
|
|
JOB_MAX,
|
|
};
|
|
|
|
enum e_sex {
|
|
SEX_FEMALE = 0,
|
|
SEX_MALE,
|
|
SEX_SERVER
|
|
};
|
|
|
|
/// Item Bound Type
|
|
enum bound_type {
|
|
BOUND_NONE = 0, /// No bound
|
|
BOUND_ACCOUNT, /// 1- Account Bound
|
|
BOUND_GUILD, /// 2 - Guild Bound
|
|
BOUND_PARTY, /// 3 - Party Bound
|
|
BOUND_CHAR, /// 4 - Character Bound
|
|
BOUND_MAX,
|
|
|
|
BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
|
|
BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
|
|
};
|
|
|
|
enum e_pc_reg_loading {
|
|
PRL_NONE = 0x0,
|
|
PRL_CHAR = 0x1,
|
|
PRL_ACCL = 0x2, // local
|
|
PRL_ACCG = 0x4, // global
|
|
PRL_ALL = 0xFF,
|
|
};
|
|
|
|
enum e_party_member_withdraw {
|
|
PARTY_MEMBER_WITHDRAW_LEAVE, ///< /leave
|
|
PARTY_MEMBER_WITHDRAW_EXPEL, ///< Kicked
|
|
PARTY_MEMBER_WITHDRAW_CANT_LEAVE, ///< TODO: Cannot /leave
|
|
PARTY_MEMBER_WITHDRAW_CANT_EXPEL, ///< TODO: Cannot be kicked
|
|
};
|
|
|
|
enum e_rank {
|
|
RANK_BLACKSMITH = 0,
|
|
RANK_ALCHEMIST = 1,
|
|
RANK_TAEKWON = 2,
|
|
RANK_KILLER = 3
|
|
};
|
|
|
|
struct clan_alliance {
|
|
int opposition;
|
|
int clan_id;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
struct clan{
|
|
int id;
|
|
char name[NAME_LENGTH];
|
|
char master[NAME_LENGTH];
|
|
char map[MAP_NAME_LENGTH_EXT];
|
|
short max_member, connect_member;
|
|
struct map_session_data *members[MAX_CLAN];
|
|
struct clan_alliance alliance[MAX_CLANALLIANCE];
|
|
unsigned short instance_id;
|
|
};
|
|
|
|
// Sanity checks...
|
|
#if MAX_ZENY > INT_MAX
|
|
#error MAX_ZENY is too big
|
|
#endif
|
|
|
|
// This sanity check is required, because some other places(like skill.cpp) rely on this
|
|
#if MAX_PARTY < 2
|
|
#error MAX_PARTY is too small, you need at least 2 players for a party
|
|
#endif
|
|
|
|
#ifndef VIP_ENABLE
|
|
#define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
|
|
#define MIN_CHARS MAX_CHARS // Default number of characters per account.
|
|
#define MAX_CHAR_BILLING 0
|
|
#define MAX_CHAR_VIP 0
|
|
#endif
|
|
|
|
#if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
|
|
#error Config of MAX_CHARS is invalid
|
|
#endif
|
|
|
|
#if MIN_STORAGE > MAX_STORAGE
|
|
#error Config of MIN_STORAGE is invalid
|
|
#endif
|
|
|
|
#ifdef PACKET_OBFUSCATION
|
|
#if PACKETVER < 20110817
|
|
#undef PACKET_OBFUSCATION
|
|
#endif
|
|
#endif
|
|
|
|
/* Feb 1st 2012 */
|
|
#if PACKETVER >= 20120201
|
|
#define NEW_CARTS
|
|
#ifndef ENABLE_SC_SAVING
|
|
#warning "Cart won't be able to be saved for relog"
|
|
#endif
|
|
#if PACKETVER >= 20150826
|
|
#define MAX_CARTS 12 // used for 3 new cart design
|
|
#else
|
|
#define MAX_CARTS 9
|
|
#endif
|
|
#else
|
|
#define MAX_CARTS 5
|
|
#endif
|
|
|
|
#endif /* MMO_HPP */
|