rathena/src/common/mmo.hpp
Vincent Stumpf 3776bfbaa3
Support itemids up to ~2 billion (#5141)
Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:06:07 +02:00

1080 lines
26 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef MMO_HPP
#define MMO_HPP
#include <time.h>
#include "../config/core.hpp"
#include "cbasetypes.hpp"
#include "db.hpp"
#include "timer.hpp" // t_tick
#ifndef PACKETVER
#error Please define PACKETVER in src/config/packets.hpp
#endif
///Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
/** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
* Note that newer clients no longer save hotkeys in the registry! */
#define HOTKEY_SAVING
#if PACKETVER < 20090603
// (27 = 9 skills x 3 bars) (0x02b9,191)
#define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
// (36 = 9 skills x 4 bars) (0x07d9,254)
#define MAX_HOTKEYS 36
#else
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
#define MAX_HOTKEYS 38
#endif
#if PACKETVER_MAIN_NUM >= 20190522 || PACKETVER_RE_NUM >= 20190508 || PACKETVER_ZERO_NUM >= 20190605
#define MAX_HOTKEYS_DB ((MAX_HOTKEYS) * 2)
#else
#define MAX_HOTKEYS_DB MAX_HOTKEYS
#endif
#define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server
#define MAX_INVENTORY 100 ///Maximum items in player inventory
/** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
* Max value tested was 265 */
#ifndef MAX_CHARS
#if PACKETVER >= 20180124
#define MAX_CHARS 15
#elif PACKETVER >= 20100413
#define MAX_CHARS 12
#else
#define MAX_CHARS 9
#endif
#endif
typedef uint32 t_itemid;
/** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
* Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
#define MAX_SLOTS 4
#define MAX_AMOUNT 30000 ////Max amount of a single stacked item
#define MAX_ZENY INT_MAX ///Max zeny
#define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
#define MAX_FAME 1000000000 ///Max fame points
#define MAX_CART 100 ///Maximum item in cart
#define MAX_SKILL 1250 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
#define DEFAULT_WALK_SPEED 150 ///Default walk speed
#define MIN_WALK_SPEED 20 ///Min walk speed
#define MAX_WALK_SPEED 1000 ///Max walk speed
#define MAX_STORAGE 600 ///Max number of storage slots a player can have
#define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
#define MAX_PARTY 12 ///Max party member
#define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
#define MAX_GUILDALLIANCE 16 ///Max Guild alliance
#define MAX_GUILDSKILL 17 ///Max Guild skills
#define MAX_GUILDLEVEL 50 ///Max Guild level
#define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
#define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
#define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
#define MAX_ITEM_RDM_OPT 5 /// Max item random option [Napster]
#define DB_NAME_LEN 256 //max len of dbs
#define MAX_CLAN 500
#define MAX_CLANALLIANCE 6
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MAX_STATUS_TYPE 5
const t_itemid WEDDING_RING_M = 2634;
const t_itemid WEDDING_RING_F = 2635;
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
#define PASSWD_LENGTH (32+1)
//NPC names can be longer than it's displayed on client (NAME_LENGTH).
#define NPC_NAME_LENGTH 50
// <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
#define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
//Pincode Length
#define PINCODE_LENGTH 4
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
#define MAX_SKILLCOOLDOWN 20
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#if PACKETVER < 20150513
#define MAIL_BODY_LENGTH 200
#define MAIL_MAX_ITEM 1
#else
#define MAIL_BODY_LENGTH 500
#define MAIL_MAX_ITEM 5
#define MAIL_PAGE_SIZE 7
#endif
//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 41
//Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
//Achievement System
#define MAX_ACHIEVEMENT_OBJECTIVES 10 /// Maximum different objectives in achievement_db.yml
#define MAX_ACHIEVEMENT_DEPENDENTS 20 /// Maximum different dependents in achievement_db.yml
#define ACHIEVEMENT_NAME_LENGTH 50 /// Max Achievement Name length
enum item_types {
IT_HEALING = 0,
IT_UNKNOWN, //1
IT_USABLE, //2
IT_ETC, //3
IT_ARMOR, //4
IT_WEAPON, //5
IT_CARD, //6
IT_PETEGG, //7
IT_PETARMOR,//8
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_SHADOWGEAR, //12
IT_CASH = 18,
IT_MAX
};
/// Monster mode definitions to clear up code reading. [Skotlex]
enum e_mode {
MD_NONE = 0x0000000,
MD_CANMOVE = 0x0000001,
MD_LOOTER = 0x0000002,
MD_AGGRESSIVE = 0x0000004,
MD_ASSIST = 0x0000008,
MD_CASTSENSOR_IDLE = 0x0000010,
MD_NORANDOM_WALK = 0x0000020,
MD_NOCAST_SKILL = 0x0000040,
MD_CANATTACK = 0x0000080,
//FREE = 0x0000100,
MD_CASTSENSOR_CHASE = 0x0000200,
MD_CHANGECHASE = 0x0000400,
MD_ANGRY = 0x0000800,
MD_CHANGETARGET_MELEE = 0x0001000,
MD_CHANGETARGET_CHASE = 0x0002000,
MD_TARGETWEAK = 0x0004000,
MD_RANDOMTARGET = 0x0008000,
MD_IGNOREMELEE = 0x0010000,
MD_IGNOREMAGIC = 0x0020000,
MD_IGNORERANGED = 0x0040000,
MD_MVP = 0x0080000,
MD_IGNOREMISC = 0x0100000,
MD_KNOCKBACK_IMMUNE = 0x0200000,
MD_TELEPORT_BLOCK = 0x0400000,
//FREE = 0x0800000,
MD_FIXED_ITEMDROP = 0x1000000,
MD_DETECTOR = 0x2000000,
MD_STATUS_IMMUNE = 0x4000000,
MD_SKILL_IMMUNE = 0x8000000,
};
#define MD_MASK 0x000FFFF
#define ATR_MASK 0x0FF0000
#define CL_MASK 0xF000000
// Questlog states
enum e_quest_state : uint8 {
Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
Q_ACTIVE, ///< Active quest
Q_COMPLETE, ///< Completed quest
};
/// Questlog entry
struct quest {
int quest_id; ///< Quest ID
uint32 time; ///< Expiration time
int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
e_quest_state state; ///< Current quest state
};
struct s_item_randomoption {
short id;
short value;
char param;
};
/// Achievement log entry
struct achievement {
int achievement_id; ///< Achievement ID
int count[MAX_ACHIEVEMENT_OBJECTIVES]; ///< Counters of each achievement objective
time_t completed; ///< Date completed
time_t rewarded; ///< Received reward?
int score; ///< Amount of points achievement is worth
};
struct item {
int id;
t_itemid nameid;
short amount;
unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
char identify;
char refine;
char attribute;
t_itemid card[MAX_SLOTS];
struct s_item_randomoption option[MAX_ITEM_RDM_OPT]; // max of 5 random options can be supported.
unsigned int expire_time;
char favorite, bound;
uint64 unique_id;
unsigned int equipSwitch; // location(s) where item is equipped for equip switching (using enum equip_pos for bitmasking)
};
//Equip position constants
enum equip_pos {
EQP_HEAD_LOW = 0x000001,
EQP_HEAD_MID = 0x000200, // 512
EQP_HEAD_TOP = 0x000100, // 256
EQP_HAND_R = 0x000002, // 2
EQP_HAND_L = 0x000020, // 32
EQP_ARMOR = 0x000010, // 16
EQP_SHOES = 0x000040, // 64
EQP_GARMENT = 0x000004, // 4
EQP_ACC_R = 0x000008, // 8
EQP_ACC_L = 0x000080, // 128
EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
EQP_COSTUME_HEAD_MID = 0x000800, // 2048
EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
EQP_COSTUME_GARMENT = 0x002000, // 8192
//EQP_COSTUME_FLOOR = 0x004000, // 16384
EQP_AMMO = 0x008000, // 32768
EQP_SHADOW_ARMOR = 0x010000, // 65536
EQP_SHADOW_WEAPON = 0x020000, // 131072
EQP_SHADOW_SHIELD = 0x040000, // 262144
EQP_SHADOW_SHOES = 0x080000, // 524288
EQP_SHADOW_ACC_R = 0x100000, // 1048576
EQP_SHADOW_ACC_L = 0x200000, // 2097152
// Combined
EQP_ACC_RL = EQP_ACC_R|EQP_ACC_L,
EQP_SHADOW_ACC_RL = EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L,
};
struct point {
unsigned short map;
short x,y;
};
struct startitem {
t_itemid nameid;
unsigned short amount;
uint32 pos;
};
enum e_skill_flag
{
SKILL_FLAG_PERMANENT,
SKILL_FLAG_TEMPORARY,
SKILL_FLAG_PLAGIARIZED,
SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
//! NOTE: This flag be the last flag, and don't change the value if not needed!
SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
};
struct s_skill {
uint16 id;
uint8 lv;
uint8 flag; // see enum e_skill_flag
};
struct script_reg_state {
unsigned int type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
unsigned int update : 1; // whether it needs to be sent to char server for insertion/update/delete
};
struct script_reg_num {
struct script_reg_state flag;
int64 value;
};
struct script_reg_str {
struct script_reg_state flag;
char *value;
};
//For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; //SC_type
long val1, val2, val3, val4;
t_tick tick; //Remaining duration.
};
#define MAX_BONUS_SCRIPT_LENGTH 512
struct bonus_script_data {
char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
t_tick tick; ///< Tick
uint16 flag; ///< Flags @see enum e_bonus_script_flags
int16 icon; ///< Icon SI
uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
};
struct skill_cooldown_data {
unsigned short skill_id;
t_tick tick;
};
enum storage_type {
TABLE_INVENTORY = 1,
TABLE_CART,
TABLE_STORAGE,
TABLE_GUILD_STORAGE,
};
enum e_storage_mode {
STOR_MODE_NONE = 0x0,
STOR_MODE_GET = 0x1,
STOR_MODE_PUT = 0x2,
STOR_MODE_ALL = 0x3,
};
struct s_storage {
bool dirty; ///< Dirty status, data needs to be saved
bool status; ///< Current status of storage (opened or closed)
uint16 amount; ///< Amount of items in storage
bool lock; ///< If locked, can't use storage when item bound retrieval
uint32 id; ///< Account ID / Character ID / Guild ID (owner of storage)
enum storage_type type; ///< Type of storage (inventory, cart, storage, guild storage)
uint16 max_amount; ///< Maximum amount of items in storage
uint8 stor_id; ///< Storage ID
struct {
unsigned get : 1;
unsigned put : 1;
} state;
union { // Max for inventory, storage, cart, and guild storage are 818 each without changing this struct and struct item [2016/08/14]
struct item items_inventory[MAX_INVENTORY];
struct item items_storage[MAX_STORAGE];
struct item items_cart[MAX_CART];
struct item items_guild[MAX_GUILD_STORAGE];
} u;
};
struct s_storage_table {
char name[NAME_LENGTH];
char table[DB_NAME_LEN];
uint16 max_num;
uint8 id;
};
struct s_pet {
uint32 account_id;
uint32 char_id;
int pet_id;
short class_;
short level;
t_itemid egg_id;//pet egg id
t_itemid equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incubate;
bool autofeed;
};
struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
uint32 char_id;
short class_;
short prev_class;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str;
int agi;
int vit;
int int_;
int dex;
int luk;
int str_value;
int agi_value;
int vit_value;
int int_value;
int dex_value;
int luk_value;
char spiritball; //for homun S [lighta]
bool autofeed;
};
struct s_mercenary {
int mercenary_id;
uint32 char_id;
short class_;
int hp, sp;
unsigned int kill_count;
t_tick life_time;
};
struct s_elemental {
int elemental_id;
uint32 char_id;
short class_;
enum e_mode mode;
int hp, sp, max_hp, max_sp, matk, atk, atk2;
short hit, flee, amotion, def, mdef;
t_tick life_time;
};
struct s_friend {
uint32 account_id;
uint32 char_id;
char name[NAME_LENGTH];
};
#ifdef HOTKEY_SAVING
struct hotkey {
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
};
#endif
struct mmo_charstatus {
uint32 char_id;
uint32 account_id;
uint32 partner_id;
uint32 father;
uint32 mother;
uint32 child;
t_exp base_exp,job_exp;
int zeny;
short class_; ///< Player's JobID
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
unsigned char karma;
short hair,hair_color,clothes_color,body;
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id,clan_id;
int fame;
// Mercenary Guilds Rank
int arch_faith, arch_calls;
int spear_faith, spear_calls;
int sword_faith, sword_calls;
short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;
short robe;
char name[NAME_LENGTH];
unsigned int base_level,job_level;
unsigned short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;
uint32 mapip;
uint16 mapport;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct s_skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS_DB];
#endif
bool show_equip,allow_party;
short rename;
time_t delete_date;
time_t unban_time;
// Char server addon system
unsigned int character_moves;
unsigned char font;
bool cashshop_sent; // Whether the player has received the CashShop list
uint32 uniqueitem_counter;
unsigned char hotkey_rowshift;
unsigned char hotkey_rowshift2;
unsigned long title_id;
};
typedef enum mail_status {
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
} mail_status;
enum mail_inbox_type {
MAIL_INBOX_NORMAL = 0,
MAIL_INBOX_ACCOUNT,
MAIL_INBOX_RETURNED
};
enum mail_attachment_type {
MAIL_ATT_NONE = 0,
MAIL_ATT_ZENY = 1,
MAIL_ATT_ITEM = 2,
MAIL_ATT_ALL = MAIL_ATT_ZENY | MAIL_ATT_ITEM
};
struct mail_message {
int id;
uint32 send_id; //hold char_id of sender
char send_name[NAME_LENGTH]; //sender nickname
uint32 dest_id; //hold char_id of receiver
char dest_name[NAME_LENGTH]; //receiver nickname
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];
enum mail_inbox_type type;
time_t scheduled_deletion;
mail_status status;
time_t timestamp; // marks when the message was sent
uint32 zeny;
struct item item[MAIL_MAX_ITEM];
};
struct mail_data {
short amount;
bool full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};
struct auction_data {
unsigned int auction_id;
int seller_id;
char seller_name[NAME_LENGTH];
int buyer_id;
char buyer_name[NAME_LENGTH];
struct item item;
// This data is required for searching, as itemdb is not read by char server
char item_name[ITEM_NAME_LENGTH];
short type;
unsigned short hours;
int price, buynow;
time_t timestamp; // auction's end time
int auction_end_timer;
};
struct party_member {
uint32 account_id;
uint32 char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};
struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
uint32 account_id, char_id;
short hair,hair_color,gender,class_,lv;
t_exp exp;
short online,position;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
uint32 last_login;
};
struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
uint32 account_id;
};
struct guild_skill {
int id,lv;
};
struct Channel;
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
t_exp exp;
t_exp next_exp;
int skill_point;
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
struct Channel *channel;
int instance_id;
time_t last_leader_change;
/* Used by char-server to save events for guilds */
unsigned short save_flag;
};
struct guild_castle {
int castle_id;
int mapindex;
char castle_name[NAME_LENGTH];
char castle_event[EVENT_NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int id; // object id
} guardian[MAX_GUARDIANS];
int* temp_guardians; // ids of temporary guardians (mobs)
int temp_guardians_max;
};
/// Enum for guild castle data script commands
enum e_castle_data : uint8 {
CD_NONE = 0,
CD_GUILD_ID, ///< Guild ID
CD_CURRENT_ECONOMY, ///< Castle Economy score
CD_CURRENT_DEFENSE, ///< Castle Defense score
CD_INVESTED_ECONOMY, ///< Number of times the economy was invested in today
CD_INVESTED_DEFENSE, ///< Number of times the defense was invested in today
CD_NEXT_TIME, ///< unused
CD_PAY_TIME, ///< unused
CD_CREATE_TIME, ///< unused
CD_ENABLED_KAFRA, ///< Is 1 if a Kafra was hired for this castle, 0 otherwise
CD_ENABLED_GUARDIAN00, ///< Is 1 if the 1st guardian is present (Soldier Guardian)
// The others in between are not needed in src, but are exported for the script engine
CD_MAX = CD_ENABLED_GUARDIAN00 + MAX_GUARDIANS
};
/// Guild Permissions
enum e_guild_permission {
GUILD_PERM_INVITE = 0x001,
GUILD_PERM_EXPEL = 0x010,
GUILD_PERM_STORAGE = 0x100,
#if PACKETVER >= 20140205
GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL|GUILD_PERM_STORAGE,
#else
GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL,
#endif
GUILD_PERM_DEFAULT = GUILD_PERM_ALL,
};
struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};
enum e_guild_info { //Change Guild Infos
GBI_EXP =1, // Guild Experience (EXP)
GBI_GUILDLV, // Guild level
GBI_SKILLPOINT, // Guild skillpoints
GBI_SKILLLV, // Guild skill_lv ?? seem unused
};
enum e_guild_member_info { //Change Member Infos
GMI_POSITION =0,
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};
enum e_guild_skill {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
GD_ITEMEMERGENCYCALL=10015,
GD_GUILD_STORAGE=10016,
GD_MAX,
};
#define MAX_SKILL_ID GD_MAX
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum e_job {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_HANBOK,
JOB_OKTOBERFEST,
JOB_SUMMER2,
JOB_MAX_BASIC,
JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,
JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,
JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
JOB_GANGSI,
JOB_DEATH_KNIGHT,
JOB_DARK_COLLECTOR,
JOB_RUNE_KNIGHT = 4054,
JOB_WARLOCK,
JOB_RANGER,
JOB_ARCH_BISHOP,
JOB_MECHANIC,
JOB_GUILLOTINE_CROSS,
JOB_RUNE_KNIGHT_T,
JOB_WARLOCK_T,
JOB_RANGER_T,
JOB_ARCH_BISHOP_T,
JOB_MECHANIC_T,
JOB_GUILLOTINE_CROSS_T,
JOB_ROYAL_GUARD,
JOB_SORCERER,
JOB_MINSTREL,
JOB_WANDERER,
JOB_SURA,
JOB_GENETIC,
JOB_SHADOW_CHASER,
JOB_ROYAL_GUARD_T,
JOB_SORCERER_T,
JOB_MINSTREL_T,
JOB_WANDERER_T,
JOB_SURA_T,
JOB_GENETIC_T,
JOB_SHADOW_CHASER_T,
JOB_RUNE_KNIGHT2,
JOB_RUNE_KNIGHT_T2,
JOB_ROYAL_GUARD2,
JOB_ROYAL_GUARD_T2,
JOB_RANGER2,
JOB_RANGER_T2,
JOB_MECHANIC2,
JOB_MECHANIC_T2,
JOB_BABY_RUNE_KNIGHT = 4096,
JOB_BABY_WARLOCK,
JOB_BABY_RANGER,
JOB_BABY_ARCH_BISHOP,
JOB_BABY_MECHANIC,
JOB_BABY_GUILLOTINE_CROSS,
JOB_BABY_ROYAL_GUARD,
JOB_BABY_SORCERER,
JOB_BABY_MINSTREL,
JOB_BABY_WANDERER,
JOB_BABY_SURA,
JOB_BABY_GENETIC,
JOB_BABY_SHADOW_CHASER,
JOB_BABY_RUNE_KNIGHT2,
JOB_BABY_ROYAL_GUARD2,
JOB_BABY_RANGER2,
JOB_BABY_MECHANIC2,
JOB_SUPER_NOVICE_E = 4190,
JOB_SUPER_BABY_E,
JOB_KAGEROU = 4211,
JOB_OBORO,
JOB_REBELLION = 4215,
JOB_SUMMONER = 4218,
JOB_BABY_SUMMONER = 4220,
JOB_BABY_NINJA = 4222,
JOB_BABY_KAGEROU,
JOB_BABY_OBORO,
JOB_BABY_TAEKWON,
JOB_BABY_STAR_GLADIATOR,
JOB_BABY_SOUL_LINKER,
JOB_BABY_GUNSLINGER,
JOB_BABY_REBELLION,
JOB_BABY_STAR_GLADIATOR2 = 4238,
JOB_STAR_EMPEROR,
JOB_SOUL_REAPER,
JOB_BABY_STAR_EMPEROR,
JOB_BABY_SOUL_REAPER,
JOB_STAR_EMPEROR2,
JOB_BABY_STAR_EMPEROR2,
JOB_MAX,
};
enum e_sex {
SEX_FEMALE = 0,
SEX_MALE,
SEX_SERVER
};
/// Item Bound Type
enum bound_type {
BOUND_NONE = 0, /// No bound
BOUND_ACCOUNT, /// 1- Account Bound
BOUND_GUILD, /// 2 - Guild Bound
BOUND_PARTY, /// 3 - Party Bound
BOUND_CHAR, /// 4 - Character Bound
BOUND_MAX,
BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
};
enum e_pc_reg_loading {
PRL_NONE = 0x0,
PRL_CHAR = 0x1,
PRL_ACCL = 0x2, // local
PRL_ACCG = 0x4, // global
PRL_ALL = 0xFF,
};
enum e_party_member_withdraw {
PARTY_MEMBER_WITHDRAW_LEAVE, ///< /leave
PARTY_MEMBER_WITHDRAW_EXPEL, ///< Kicked
PARTY_MEMBER_WITHDRAW_CANT_LEAVE, ///< TODO: Cannot /leave
PARTY_MEMBER_WITHDRAW_CANT_EXPEL, ///< TODO: Cannot be kicked
};
enum e_rank {
RANK_BLACKSMITH = 0,
RANK_ALCHEMIST = 1,
RANK_TAEKWON = 2,
RANK_KILLER = 3
};
struct clan_alliance {
int opposition;
int clan_id;
char name[NAME_LENGTH];
};
struct clan{
int id;
char name[NAME_LENGTH];
char master[NAME_LENGTH];
char map[MAP_NAME_LENGTH_EXT];
short max_member, connect_member;
struct map_session_data *members[MAX_CLAN];
struct clan_alliance alliance[MAX_CLANALLIANCE];
unsigned short instance_id;
};
// Sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
// This sanity check is required, because some other places(like skill.cpp) rely on this
#if MAX_PARTY < 2
#error MAX_PARTY is too small, you need at least 2 players for a party
#endif
#ifndef VIP_ENABLE
#define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
#define MIN_CHARS MAX_CHARS // Default number of characters per account.
#define MAX_CHAR_BILLING 0
#define MAX_CHAR_VIP 0
#endif
#if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
#error Config of MAX_CHARS is invalid
#endif
#if MIN_STORAGE > MAX_STORAGE
#error Config of MIN_STORAGE is invalid
#endif
#ifdef PACKET_OBFUSCATION
#if PACKETVER < 20110817
#undef PACKET_OBFUSCATION
#endif
#endif
/* Feb 1st 2012 */
#if PACKETVER >= 20120201
#define NEW_CARTS
#ifndef ENABLE_SC_SAVING
#warning "Cart won't be able to be saved for relog"
#endif
#if PACKETVER >= 20150826
#define MAX_CARTS 12 // used for 3 new cart design
#else
#define MAX_CARTS 9
#endif
#else
#define MAX_CARTS 5
#endif
#endif /* MMO_HPP */