
* Fixed #651, now quest_db is separated between Renewal and Pre-Renewal to avoid non-existent monster/item (current missing monster/items are removed on Pre-Renewal). Thank @lordganja. * Fixed #622, cast warning in script.c::get_val2. Thank @Litro . Signed-off-by: Cydh Ramdh <cydh@pservero.com>
8 lines
386 B
Plaintext
8 lines
386 B
Plaintext
// Quest Database
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//
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// Structure of Database:
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// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
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//
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// The MobID*, NameID*, and Rate* reflect special values for quests that can drop an item at given rate from given mob.
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// If no MobID* is given, then any mob has a chance to drop the given ItemID*.
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