
Add db/import-tmpl/ and add all file that could currently be overwritten, (please add note if a db is missing) db/import folder is created by "make import" just like conf/import and msg_conff/import, (didn't found the visual equivalent)
34 lines
2.0 KiB
Plaintext
34 lines
2.0 KiB
Plaintext
// Skill Requirements Database
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//
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// Structure of Database:
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// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
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//
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// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
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//
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// Legend for 'RequiredState' field:
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// none = Nothing special
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// hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
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// riding = Requires to ride either a peco or a dragon
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// falcon = Requires a Falcon
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// cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
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// shield = Requires a 0,shield equipped
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// recover_weight_rate = Requires to be less than 50% weight
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// move_enable = Requires to be able to move
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// water = Requires to be standing on a water cell
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// dragon = Requires to ride a Dragon
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// warg = Requires a Warg
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// ridingwarg = Requires to ride a Warg
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// mado = Requires to have an active mado
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// elementalspirit = Requires to have an Elemental Spirit summoned.
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// peco = Requires riding a peco
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//
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// 'RequiredStatuses'
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// Fill the value only with SC_STATUS (see db/const.txt for more details)
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// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
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// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
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// Use any number or SC_ALL will disable status requirements
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// 'RequiredEquipment'
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// Specified equipment to be equipped. For multiple values, use : as delimiter.
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// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)
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