
Cleaned up macros that wrap unit_stop_attack() (bugreport:357) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11957 54d463be-8e91-2dee-dedb-b68131a5f0ec
907 lines
23 KiB
C
907 lines
23 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/timer.h"
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#include "../common/socket.h" // last_tick
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "../common/utils.h"
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#include "party.h"
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#include "atcommand.h" //msg_txt()
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#include "pc.h"
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#include "map.h"
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#include "battle.h"
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#include "intif.h"
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#include "clif.h"
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#include "log.h"
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#include "skill.h"
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#include "status.h"
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#include "itemdb.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static DBMap* party_db; // int party_id -> struct party_data*
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int party_share_level = 10;
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int party_send_xy_timer(int tid,unsigned int tick,int id,int data);
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/*==========================================
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* Fills the given party_member structure according to the sd provided.
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* Used when creating/adding people to a party. [Skotlex]
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*------------------------------------------*/
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static void party_fill_member(struct party_member *member, struct map_session_data *sd)
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{
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member->account_id = sd->status.account_id;
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member->char_id = sd->status.char_id;
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memcpy(member->name, sd->status.name, NAME_LENGTH);
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member->class_ = sd->status.class_;
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member->map = sd->mapindex;
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member->lv = sd->status.base_level;
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member->online = 1;
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member->leader = 0;
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}
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/*==========================================
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* <20>I—¹
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*------------------------------------------*/
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void do_final_party(void)
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{
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party_db->destroy(party_db,NULL);
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}
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// <20>‰Šú‰»
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void do_init_party(void)
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{
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party_db = idb_alloc(DB_OPT_RELEASE_DATA);
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add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
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add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
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}
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/// Party data lookup using party id.
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struct party_data* party_search(int party_id)
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{
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if(!party_id)
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return NULL;
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return idb_get(party_db,party_id);
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}
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/// Party data lookup using party name.
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struct party_data* party_searchname(const char* str)
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{
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struct party_data* p;
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DBIterator* iter = party_db->iterator(party_db);
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for( p = iter->first(iter,NULL); iter->exists(iter); p = iter->next(iter,NULL) )
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{
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if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
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break;
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}
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iter->destroy(iter);
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return p;
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}
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int party_create(struct map_session_data *sd,char *name,int item,int item2)
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{
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struct party_member leader;
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if(sd->status.party_id) {
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clif_party_created(sd,2);
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return 0; // "already in a party"
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}
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party_fill_member(&leader, sd);
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leader.leader = 1;
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intif_create_party(&leader,name,item,item2);
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return 0;
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}
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int party_created(int account_id,int char_id,int fail,int party_id,char *name)
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{
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struct map_session_data *sd;
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struct party_data *p;
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sd=map_id2sd(account_id);
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nullpo_retr(0, sd);
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if (sd->status.char_id != char_id)
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return 0; //unlikely failure...
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if(fail){
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clif_party_created(sd,1);
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return 0; // "party name already exists"
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}
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sd->status.party_id=party_id;
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if(idb_get(party_db,party_id)!=NULL){
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ShowFatalError("party: id already exists!\n");
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exit(EXIT_FAILURE);
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}
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p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
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p->party.party_id=party_id;
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memcpy(p->party.name, name, NAME_LENGTH);
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idb_put(party_db,party_id,p);
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clif_party_created(sd,0); //Success message
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clif_charnameupdate(sd); //Update other people's display. [Skotlex]
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return 1;
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}
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int party_request_info(int party_id)
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{
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return intif_request_partyinfo(party_id);
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}
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/// Checks if each char having a party actually belongs to that party.
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/// If check fails, the char is marked as 'not in a party'.
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int party_check_member(struct party *p)
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{
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int i, users;
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struct map_session_data *sd, **all_sd;
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nullpo_retr(0, p);
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all_sd = map_getallusers(&users);
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for(i=0;i<users;i++)
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{
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sd = all_sd[i];
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if( sd && sd->status.party_id == p->party_id )
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{
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int j;
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ARR_FIND( 0, MAX_PARTY, j, p->member[j].account_id == sd->status.account_id && p->member[j].char_id == sd->status.char_id );
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if( j == MAX_PARTY )
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{
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ShowWarning("party_check_member: '%s' (acc:%d) is not member of party '%s' (id:%d)\n",sd->status.name,sd->status.account_id,p->name,p->party_id);
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sd->status.party_id = 0;
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}
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}
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}
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return 0;
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}
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/// Marks all chars belonging to this party as 'not in a party'.
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int party_recv_noinfo(int party_id)
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{
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int i, users;
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struct map_session_data *sd, **all_sd;
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all_sd = map_getallusers(&users);
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for(i=0;i<users;i++){
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if((sd = all_sd[i]) && sd->status.party_id==party_id)
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sd->status.party_id=0;
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}
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return 0;
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}
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static void* create_party(DBKey key, va_list args)
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{
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struct party_data *p;
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p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
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return p;
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}
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static void party_check_state(struct party_data *p)
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{
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int i;
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memset(&p->state, 0, sizeof(p->state));
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for (i = 0; i < MAX_PARTY; i ++)
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{
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if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
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switch (p->party.member[i].class_) {
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case JOB_MONK:
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case JOB_BABY_MONK:
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case JOB_CHAMPION:
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p->state.monk = 1;
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break;
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case JOB_STAR_GLADIATOR:
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p->state.sg = 1;
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break;
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case JOB_SUPER_NOVICE:
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case JOB_SUPER_BABY:
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p->state.snovice = 1;
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break;
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case JOB_TAEKWON:
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p->state.tk = 1;
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break;
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}
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}
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}
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int party_recv_info(struct party *sp)
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{
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struct map_session_data *sd;
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struct party_data *p;
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int i;
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nullpo_retr(0, sp);
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p= idb_ensure(party_db, sp->party_id, create_party);
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if (!p->party.party_id) //party just received.
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party_check_member(sp);
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memcpy(&p->party,sp,sizeof(struct party));
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memset(&p->state, 0, sizeof(p->state));
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memset(&p->data, 0, sizeof(p->data));
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for(i=0;i<MAX_PARTY;i++){
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if (!p->party.member[i].account_id)
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continue;
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sd = map_id2sd(p->party.member[i].account_id);
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if (sd && sd->status.party_id==p->party.party_id
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&& sd->status.char_id == p->party.member[i].char_id
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&& sd->state.auth && !sd->state.waitingdisconnect)
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p->data[i].sd = sd;
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}
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party_check_state(p);
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for(i=0;i<MAX_PARTY;i++){
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sd = p->data[i].sd;
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if(!sd || sd->state.party_sent)
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continue;
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clif_party_member_info(p,sd);
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clif_party_option(p,sd,0x100);
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clif_party_info(p,NULL);
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sd->state.party_sent=1;
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}
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return 0;
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}
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int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
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{
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struct party_data *p=party_search(sd->status.party_id);
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int i,flag=0;
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nullpo_retr(0, sd);
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if (p==NULL)
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return 0;
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if(tsd==NULL) { //TODO: Find the correct reply packet.
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clif_displaymessage(sd->fd, msg_txt(3));
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return 0;
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}
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//Only leader can invite.
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ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
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if (i == MAX_PARTY || !p->party.member[i].leader)
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{ //TODO: Find the correct reply packet.
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clif_displaymessage(sd->fd, msg_txt(282));
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return 0;
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}
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if(!battle_config.invite_request_check) {
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if (tsd->guild_invite>0 || tsd->trade_partner) {
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clif_party_inviteack(sd,tsd->status.name,0);
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return 0;
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}
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}
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if (!tsd->fd) { //You can't invite someone who has already disconnected.
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clif_party_inviteack(sd,tsd->status.name,1);
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return 0;
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}
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if( tsd->status.party_id>0 || tsd->party_invite>0 ){
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clif_party_inviteack(sd,tsd->status.name,0);
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return 0;
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}
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for(i=0;i<MAX_PARTY;i++){
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if(p->party.member[i].account_id == 0) //Room for a new member.
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flag = 1;
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/* By default Aegis BLOCKS more than one char from the same account on a party.
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* But eA does support it... so this check is left commented.
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if(p->party.member[i].account_id==tsd->status.account_id)
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{
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clif_party_inviteack(sd,tsd->status.name,4);
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return 0;
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}
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*/
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}
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if (!flag) { //Full party.
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clif_party_inviteack(sd,tsd->status.name,3);
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return 0;
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}
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tsd->party_invite=sd->status.party_id;
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tsd->party_invite_account=sd->status.account_id;
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clif_party_invite(sd,tsd);
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return 1;
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}
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int party_reply_invite(struct map_session_data *sd,int account_id,int flag)
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{
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struct map_session_data *tsd= map_id2sd(account_id);
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struct party_member member;
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if(flag==1){
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party_fill_member(&member, sd);
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intif_party_addmember(sd->party_invite, &member);
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return 0;
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}
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sd->party_invite=0;
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sd->party_invite_account=0;
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if(tsd==NULL)
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return 0;
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clif_party_inviteack(tsd,sd->status.name,1);
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return 1;
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}
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/// Invoked (from char-server) when a new member is added to the party.
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int party_member_added(int party_id,int account_id,int char_id, int flag)
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{
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struct map_session_data *sd = map_id2sd(account_id),*sd2;
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struct party_data *p = party_search(party_id);
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int i;
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if(sd == NULL || sd->status.char_id != char_id){
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if (flag == 0) {
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ShowError("party: member added error %d is not online\n",account_id);
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intif_party_leave(party_id,account_id,char_id);
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}
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return 0;
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}
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sd->party_invite=0;
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sd->party_invite_account=0;
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if (!p) {
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ShowError("party_member_added: party %d not found.\n",party_id);
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intif_party_leave(party_id,account_id,char_id);
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return 0;
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}
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if(!flag) {
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sd->state.party_sent=0;
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sd->status.party_id=party_id;
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party_check_conflict(sd);
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clif_party_member_info(p,sd);
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for( i = 0; i < ARRAYLENGTH(p->data); ++i )
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{// hp of the other party members
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sd2 = p->data[i].sd;
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if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
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clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
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}
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clif_party_hp(sd);
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clif_party_xy(sd);
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clif_charnameupdate(sd); //Update char name's display [Skotlex]
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}
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sd2=map_id2sd(sd->party_invite_account);
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if (sd2)
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clif_party_inviteack(sd2,sd->status.name,flag?2:1);
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return 0;
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}
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/// Party member 'sd' requesting kick of member with <account_id, name>.
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int party_removemember(struct map_session_data* sd, int account_id, char* name)
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{
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struct party_data *p;
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int i;
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p = party_search(sd->status.party_id);
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if( p == NULL )
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return 0;
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// check the requesting char's party membership
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ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
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if( i == MAX_PARTY )
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return 0; // request from someone not in party? o.O
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if( !p->party.member[i].leader )
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return 0; // only party leader may remove members
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ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
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if( i == MAX_PARTY )
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return 0; // no such char in party
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intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
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return 1;
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}
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/// Party member 'sd' requesting exit from party.
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int party_leave(struct map_session_data *sd)
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{
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struct party_data *p;
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int i;
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p = party_search(sd->status.party_id);
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if( p == NULL )
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return 0;
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ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
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if( i == MAX_PARTY )
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return 0;
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intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
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return 1;
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}
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/// Invoked (from char-server) when a party member leaves the party.
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int party_member_leaved(int party_id, int account_id, int char_id)
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{
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struct map_session_data* sd = map_id2sd(account_id);
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struct party_data* p = party_search(party_id);
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int i;
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if( p )
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{
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ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
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if( i < MAX_PARTY )
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{
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clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
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memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
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memset(&p->data[i], 0, sizeof(p->data[0]));
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p->party.count--;
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party_check_state(p);
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}
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}
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if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id )
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{
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sd->status.party_id = 0;
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sd->state.party_sent = 0;
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clif_charnameupdate(sd); //Update name display [Skotlex]
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//TODO: hp bars should be cleared too
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}
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return 0;
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}
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/// Invoked (from char-server) when a party is disbanded.
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int party_broken(int party_id)
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{
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struct party_data* p;
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int i;
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p = party_search(party_id);
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if( p == NULL )
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return 0;
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for(i=0;i<MAX_PARTY;i++){
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if(p->data[i].sd!=NULL){
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clif_party_leaved(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
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p->data[i].sd->status.party_id=0;
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p->data[i].sd->state.party_sent=0;
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}
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}
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idb_remove(party_db,party_id);
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return 0;
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}
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int party_changeoption(struct map_session_data *sd,int exp,int item)
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{
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nullpo_retr(0, sd);
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if( sd->status.party_id==0)
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return 0;
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intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
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return 0;
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}
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int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
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{
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struct party_data *p;
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struct map_session_data *sd=map_id2sd(account_id);
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if( (p=party_search(party_id))==NULL)
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return 0;
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|
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if(!(flag&0x01) && p->party.exp != exp) {
|
||
p->party.exp=exp;
|
||
clif_party_option(p,sd,flag); //This packet doesn't updates item info anymore...
|
||
}
|
||
if(!(flag&0x10) && p->party.item != item) {
|
||
p->party.item=item;
|
||
clif_party_member_info(p,sd);
|
||
}
|
||
if(flag&0x01) //Send denied message
|
||
clif_party_option(p,sd,flag);
|
||
return 0;
|
||
}
|
||
|
||
/// Invoked (from char-server) when a party member
|
||
/// - changes maps
|
||
/// - logs in or out
|
||
/// - gains a level (disabled)
|
||
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv)
|
||
{
|
||
struct map_session_data* sd;
|
||
struct party_member* m;
|
||
struct party_data* p;
|
||
int i;
|
||
|
||
p = party_search(party_id);
|
||
if( p == NULL )
|
||
return 0;
|
||
|
||
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
|
||
if( i == MAX_PARTY )
|
||
{
|
||
ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
|
||
return 0;
|
||
}
|
||
|
||
m = &p->party.member[i];
|
||
m->map = map;
|
||
m->online = online;
|
||
m->lv = lv;
|
||
//Check if they still exist on this map server
|
||
sd = map_id2sd(m->account_id);
|
||
p->data[i].sd = (sd!=NULL && sd->status.party_id==p->party.party_id && sd->status.char_id == m->char_id && !sd->state.waitingdisconnect)?sd:NULL;
|
||
|
||
clif_party_info(p,NULL);
|
||
return 0;
|
||
}
|
||
|
||
void party_send_movemap(struct map_session_data *sd)
|
||
{
|
||
int i;
|
||
struct party_data *p;
|
||
|
||
if( sd->status.party_id==0 )
|
||
return;
|
||
|
||
intif_party_changemap(sd,1);
|
||
|
||
p=party_search(sd->status.party_id);
|
||
if (!p) return;
|
||
|
||
if(!sd->state.party_sent) {
|
||
party_check_member(&p->party);
|
||
if(sd->status.party_id==p->party.party_id){
|
||
clif_party_option(p,sd,0x100);
|
||
clif_party_info(p,sd);
|
||
clif_party_member_info(p,sd);
|
||
sd->state.party_sent=1;
|
||
}
|
||
}
|
||
|
||
if (sd->fd) { // synchronize minimap positions with the rest of the party
|
||
for(i=0; i < MAX_PARTY; i++) {
|
||
if (p->data[i].sd &&
|
||
p->data[i].sd != sd &&
|
||
p->data[i].sd->bl.m == sd->bl.m)
|
||
{
|
||
clif_party_xy_single(sd->fd, p->data[i].sd);
|
||
clif_party_xy_single(p->data[i].sd->fd, sd);
|
||
}
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
void party_send_levelup(struct map_session_data *sd)
|
||
{
|
||
intif_party_changemap(sd,1);
|
||
}
|
||
|
||
int party_send_logout(struct map_session_data *sd)
|
||
{
|
||
struct party_data *p;
|
||
int i;
|
||
|
||
if(!sd->status.party_id)
|
||
return 0;
|
||
|
||
intif_party_changemap(sd,0);
|
||
p=party_search(sd->status.party_id);
|
||
if(!p) return 0;
|
||
|
||
ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
|
||
if( i < MAX_PARTY )
|
||
memset(&p->data[i], 0, sizeof(p->data[0]));
|
||
|
||
return 1;
|
||
}
|
||
|
||
int party_send_message(struct map_session_data *sd,const char *mes,int len)
|
||
{
|
||
if(sd->status.party_id==0)
|
||
return 0;
|
||
intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
|
||
party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);
|
||
|
||
// Chat logging type 'P' / Party Chat
|
||
if( log_config.chat&1 || (log_config.chat&8 && !(agit_flag && log_config.chat&64)) )
|
||
log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int party_recv_message(int party_id,int account_id,const char *mes,int len)
|
||
{
|
||
struct party_data *p;
|
||
if( (p=party_search(party_id))==NULL)
|
||
return 0;
|
||
clif_party_message(p,account_id,mes,len);
|
||
return 0;
|
||
}
|
||
|
||
int party_check_conflict(struct map_session_data *sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
intif_party_checkconflict(sd->status.party_id,sd->status.account_id,sd->status.char_id);
|
||
return 0;
|
||
}
|
||
|
||
int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv)
|
||
{
|
||
struct party_data *p;
|
||
struct map_session_data *p_sd;
|
||
int i;
|
||
|
||
if(!party_id || (p=party_search(party_id))==NULL)
|
||
return 0;
|
||
switch(skillid) {
|
||
case TK_COUNTER: //Increase Triple Attack rate of Monks.
|
||
if (!p->state.monk) return 0;
|
||
break;
|
||
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
|
||
if (!p->state.sg) return 0;
|
||
break;
|
||
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
|
||
return p->state.snovice;
|
||
case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
|
||
return p->state.tk;
|
||
default:
|
||
return 0; //Unknown case?
|
||
}
|
||
|
||
for(i=0;i<MAX_PARTY;i++){
|
||
if ((p_sd = p->data[i].sd) == NULL)
|
||
continue;
|
||
if (sd->bl.m != p_sd->bl.m)
|
||
continue;
|
||
switch(skillid) {
|
||
case TK_COUNTER: //Increase Triple Attack rate of Monks.
|
||
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
|
||
&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
|
||
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
|
||
50+50*skilllv, //+100/150/200% rate
|
||
0,0,skill_get_time(SG_FRIEND, 1));
|
||
}
|
||
break;
|
||
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
|
||
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
|
||
&& sd->sc.data[SC_READYCOUNTER]
|
||
&& pc_checkskill(p_sd,SG_FRIEND)) {
|
||
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
|
||
50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
|
||
0,0,skill_get_time(SG_FRIEND, 1));
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int party_send_xy_timer(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
struct party_data* p;
|
||
|
||
DBIterator* iter = party_db->iterator(party_db);
|
||
// for each existing party,
|
||
for( p = iter->first(iter,NULL); iter->exists(iter); p = iter->next(iter,NULL) )
|
||
{
|
||
int i;
|
||
// for each member of this party,
|
||
for( i = 0; i < MAX_PARTY; i++ )
|
||
{
|
||
struct map_session_data* sd = p->data[i].sd;
|
||
if( !sd ) continue;
|
||
|
||
if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
|
||
{// perform position update
|
||
clif_party_xy(sd);
|
||
p->data[i].x = sd->bl.x;
|
||
p->data[i].y = sd->bl.y;
|
||
}
|
||
if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp)
|
||
{// perform hp update
|
||
clif_party_hp(sd);
|
||
p->data[i].hp = sd->battle_status.hp;
|
||
}
|
||
}
|
||
}
|
||
iter->destroy(iter);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int party_send_xy_clear(struct party_data *p)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, p);
|
||
|
||
for(i=0;i<MAX_PARTY;i++){
|
||
if(!p->data[i].sd) continue;
|
||
p->data[i].hp = 0;
|
||
p->data[i].x = 0;
|
||
p->data[i].y = 0;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
// exp share and added zeny share [Valaris]
|
||
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
|
||
{
|
||
struct map_session_data* sd[MAX_PARTY];
|
||
unsigned int i, c;
|
||
|
||
nullpo_retr(0, p);
|
||
|
||
// count the number of players eligible for exp sharing
|
||
for (i = c = 0; i < MAX_PARTY; i++) {
|
||
if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
|
||
continue;
|
||
c++;
|
||
}
|
||
if (c < 1)
|
||
return 0;
|
||
|
||
base_exp/=c;
|
||
job_exp/=c;
|
||
zeny/=c;
|
||
|
||
if (battle_config.party_even_share_bonus && c > 1)
|
||
{
|
||
double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
|
||
if (base_exp)
|
||
base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
|
||
if (job_exp)
|
||
job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
|
||
if (zeny)
|
||
zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
|
||
}
|
||
|
||
for (i = 0; i < c; i++)
|
||
{
|
||
pc_gainexp(sd[i], src, base_exp, job_exp);
|
||
if (zeny) // zeny from mobs [Valaris]
|
||
pc_getzeny(sd[i],zeny);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
|
||
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
|
||
{
|
||
TBL_PC* target = NULL;
|
||
int i;
|
||
if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
|
||
{
|
||
//item distribution to party members.
|
||
if (battle_config.party_share_type&2)
|
||
{ //Round Robin
|
||
TBL_PC* psd;
|
||
i = p->itemc;
|
||
do {
|
||
i++;
|
||
if (i >= MAX_PARTY)
|
||
i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
|
||
|
||
if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
|
||
continue;
|
||
|
||
if (pc_additem(psd,item_data,item_data->amount))
|
||
continue; //Chosen char can't pick up loot.
|
||
|
||
//Successful pick.
|
||
p->itemc = i;
|
||
target = psd;
|
||
break;
|
||
} while (i != p->itemc);
|
||
}
|
||
else
|
||
{ //Random pick
|
||
TBL_PC* psd[MAX_PARTY];
|
||
int count = 0;
|
||
//Collect pick candidates
|
||
for (i = 0; i < MAX_PARTY; i++) {
|
||
if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
|
||
continue;
|
||
|
||
count++;
|
||
}
|
||
while (count > 0) { //Pick a random member.
|
||
i = rand()%count;
|
||
if (pc_additem(psd[i],item_data,item_data->amount))
|
||
{ //Discard this receiver.
|
||
psd[i] = psd[count-1];
|
||
count--;
|
||
} else { //Successful pick.
|
||
target = psd[i];
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!target) {
|
||
target = sd; //Give it to the char that picked it up
|
||
if ((i=pc_additem(sd,item_data,item_data->amount)))
|
||
return i;
|
||
}
|
||
|
||
if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus]
|
||
log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data);
|
||
|
||
if(battle_config.party_show_share_picker && target != sd) {
|
||
char output[80];
|
||
sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
|
||
clif_disp_onlyself(sd,output,strlen(output));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int party_send_dot_remove(struct map_session_data *sd)
|
||
{
|
||
if (sd->status.party_id)
|
||
clif_party_xy_remove(sd);
|
||
return 0;
|
||
}
|
||
|
||
// To use for Taekwon's "Fighting Chant"
|
||
// int c = 0;
|
||
// party_foreachsamemap(party_sub_count, sd, 0, &c);
|
||
int party_sub_count(struct block_list *bl, va_list ap)
|
||
{
|
||
struct map_session_data *sd = (TBL_PC *)bl;
|
||
|
||
if (sd->state.autotrade)
|
||
return 0;
|
||
|
||
if (battle_config.idle_no_share && pc_isidle(sd))
|
||
return 0;
|
||
|
||
return 1;
|
||
}
|
||
|
||
/// Executes 'func' for each party member on the same map and in range (0:whole map)
|
||
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
|
||
{
|
||
struct party_data *p;
|
||
va_list ap;
|
||
int i;
|
||
int x0,y0,x1,y1;
|
||
struct block_list *list[MAX_PARTY];
|
||
int blockcount=0;
|
||
int total = 0; //Return value.
|
||
|
||
nullpo_retr(0,sd);
|
||
|
||
if((p=party_search(sd->status.party_id))==NULL)
|
||
return 0;
|
||
|
||
x0=sd->bl.x-range;
|
||
y0=sd->bl.y-range;
|
||
x1=sd->bl.x+range;
|
||
y1=sd->bl.y+range;
|
||
|
||
va_start(ap,range);
|
||
|
||
for(i=0;i<MAX_PARTY;i++)
|
||
{
|
||
struct map_session_data *psd = p->data[i].sd;
|
||
if(!psd) continue;
|
||
if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
|
||
continue;
|
||
if(range &&
|
||
(psd->bl.x<x0 || psd->bl.y<y0 ||
|
||
psd->bl.x>x1 || psd->bl.y>y1 ) )
|
||
continue;
|
||
list[blockcount++]=&psd->bl;
|
||
}
|
||
|
||
map_freeblock_lock();
|
||
|
||
for(i=0;i<blockcount;i++)
|
||
total += func(list[i],ap);
|
||
|
||
map_freeblock_unlock();
|
||
|
||
va_end(ap);
|
||
return total;
|
||
}
|