
- Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name) - LoadMap events no longer set the variable "@maploaded$" to the name of the new map. - Optimized/simplified the code now that the previous config options were removed. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
141 lines
4.0 KiB
C
141 lines
4.0 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _SCRIPT_H_
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#define _SCRIPT_H_
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extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
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extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
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extern int potion_target;
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extern struct Script_Config {
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unsigned warn_func_mismatch_paramnum : 1;
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int check_cmdcount;
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int check_gotocount;
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const char *die_event_name;
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const char *kill_pc_event_name;
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const char *kill_mob_event_name;
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const char *login_event_name;
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const char *logout_event_name;
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const char *loadmap_event_name;
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const char *baselvup_event_name;
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const char *joblvup_event_name;
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} script_config;
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enum c_op {
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C_NOP, // end of script/no value (nil)
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C_POS,
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C_INT, // number
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C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
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C_FUNC, // buildin function call
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C_STR, // string (free'd automatically)
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C_CONSTSTR, // string (not free'd)
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C_ARG, // start of argument list
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C_NAME,
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C_EOL, // end of line (extra stack values are cleared)
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C_RETINFO,
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C_USERFUNC, // internal script function
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C_USERFUNC_POS, // internal script function label
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// operators
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C_OP3, // a ? b : c
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C_LOR, // a || b
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C_LAND, // a && b
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C_LE, // a <= b
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C_LT, // a < b
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C_GE, // a >= b
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C_GT, // a > b
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C_EQ, // a == b
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C_NE, // a != b
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C_XOR, // a ^ b
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C_OR, // a | b
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C_AND, // a & b
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C_ADD, // a + b
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C_SUB, // a - b
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C_MUL, // a * b
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C_DIV, // a / b
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C_MOD, // a % b
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C_NEG, // - a
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C_LNOT, // ! a
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C_NOT, // ~ a
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C_R_SHIFT, // a >> b
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C_L_SHIFT // a << b
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};
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struct script_data {
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enum c_op type;
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union script_data_val {
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int num;
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char *str;
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} u;
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struct linkdb_node** ref;
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};
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// Moved defsp from script_state to script_stack since
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// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
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struct script_code {
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int script_size;
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unsigned char* script_buf;
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struct linkdb_node* script_vars;
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};
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struct script_stack {
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int sp;// number of entries in the stack
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int sp_max;// capacity of the stack
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int defsp;
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struct script_data *stack_data;// stack
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struct linkdb_node **var_function; // <20><EFBFBD><D690>ˑ<EFBFBD><CB91>ϐ<EFBFBD>
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};
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struct script_state {
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struct script_stack* stack;
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int start,end;
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int pos,state;
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int rid,oid;
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struct script_code *script, *scriptroot;
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struct sleep_data {
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int tick,timer,charid;
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} sleep;
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};
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enum script_parse_options {
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SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
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SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
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SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
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};
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const char* skip_space(const char* p);
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const char* script_print_line(const char* p, const char* mark, int line);
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void script_error(const char *src,const char *file,int start_line, const char *error_msg, const char *error_pos);
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struct script_code* parse_script(const char* src,const char* file,int line,int options);
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void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno);
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void run_script(struct script_code*,int,int,int);
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int set_var(struct map_session_data *sd, char *name, void *val);
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int conv_num(struct script_state *st,struct script_data *data);
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const char* conv_str(struct script_state *st,struct script_data *data);
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void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref);
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int run_script_timer(int tid, unsigned int tick, int id, int data);
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void run_script_main(struct script_state *st);
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void script_stop_sleeptimers(int id);
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struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
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void script_free_stack(struct script_stack*);
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void script_free_code(struct script_code* code);
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void script_free_vars(struct linkdb_node **node);
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struct DBMap* script_get_label_db(void);
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struct DBMap* script_get_userfunc_db(void);
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int script_config_read(char *cfgName);
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int do_init_script(void);
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int do_final_script(void);
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int add_str(const char *p);
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int script_reload(void);
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extern char mapreg_txt[];
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#endif /* _SCRIPT_H_ */
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