rathena/src/char/int_storage.c

448 lines
14 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/mmo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h" // StringBuf
#include "../common/sql.h"
#include "char.h"
#include "inter.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define STORAGE_MEMINC 16
/// Save storage data to sql
int storage_tosql(int account_id, struct storage_data* p)
{
memitemdata_to_sql(p->items, MAX_STORAGE, account_id, TABLE_STORAGE);
return 0;
}
/// Load storage data to mem
int storage_fromsql(int account_id, struct storage_data* p)
{
StringBuf buf;
int i, j;
memset(p, 0, sizeof(struct storage_data)); //clean up memory
p->storage_amount = 0;
// storage {`account_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`expire_time`,`bound`,`unique_id`");
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ",`card%d`", j);
StringBuf_Printf(&buf, " FROM `%s` WHERE `account_id`='%d' ORDER BY `nameid`", storage_db, account_id);
if( SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
StringBuf_Destroy(&buf);
for( i = 0; i < MAX_STORAGE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
struct item* item;
char* data;
item = &p->items[i];
Sql_GetData(sql_handle, 0, &data, NULL); item->id = atoi(data);
Sql_GetData(sql_handle, 1, &data, NULL); item->nameid = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); item->amount = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); item->equip = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); item->identify = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); item->refine = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); item->attribute = atoi(data);
Sql_GetData(sql_handle, 7, &data, NULL); item->expire_time = (unsigned int)atoi(data);
Sql_GetData(sql_handle, 8, &data, NULL); item->bound = atoi(data);
Sql_GetData(sql_handle, 9, &data, NULL); item->unique_id = strtoull(data, NULL, 10);
for( j = 0; j < MAX_SLOTS; ++j ){
Sql_GetData(sql_handle, 10+j, &data, NULL); item->card[j] = atoi(data);
}
}
p->storage_amount = i;
Sql_FreeResult(sql_handle);
ShowInfo("storage load complete from DB - id: %d (total: %d)\n", account_id, p->storage_amount);
return 1;
}
/// Save guild_storage data to sql
int guild_storage_tosql(int guild_id, struct guild_storage* p)
{
memitemdata_to_sql(p->items, MAX_GUILD_STORAGE, guild_id, TABLE_GUILD_STORAGE);
ShowInfo ("guild storage save to DB - guild: %d\n", guild_id);
return 0;
}
/// Load guild_storage data to mem
int guild_storage_fromsql(int guild_id, struct guild_storage* p)
{
StringBuf buf;
int i, j;
memset(p, 0, sizeof(struct guild_storage)); //clean up memory
p->storage_amount = 0;
p->guild_id = guild_id;
// storage {`guild_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`bound`,`unique_id`");
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ",`card%d`", j);
StringBuf_Printf(&buf, " FROM `%s` WHERE `guild_id`='%d' ORDER BY `nameid`", guild_storage_db, guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
StringBuf_Destroy(&buf);
for( i = 0; i < MAX_GUILD_STORAGE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
struct item* item;
char* data;
item = &p->items[i];
Sql_GetData(sql_handle, 0, &data, NULL); item->id = atoi(data);
Sql_GetData(sql_handle, 1, &data, NULL); item->nameid = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); item->amount = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); item->equip = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); item->identify = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); item->refine = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); item->attribute = atoi(data);
Sql_GetData(sql_handle, 7, &data, NULL); item->bound = atoi(data);
Sql_GetData(sql_handle, 8, &data, NULL); item->unique_id = strtoull(data, NULL, 10);
item->expire_time = 0;
for( j = 0; j < MAX_SLOTS; ++j ){
Sql_GetData(sql_handle, 9+j, &data, NULL); item->card[j] = atoi(data);
}
}
p->storage_amount = i;
Sql_FreeResult(sql_handle);
ShowInfo("guild storage load complete from DB - id: %d (total: %d)\n", guild_id, p->storage_amount);
return 0;
}
//---------------------------------------------------------
// storage data initialize
int inter_storage_sql_init(void)
{
return 1;
}
// storage data finalize
void inter_storage_sql_final(void)
{
return;
}
// Delete char storage
int inter_storage_delete(int account_id)
{
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id`='%d'", storage_db, account_id) )
Sql_ShowDebug(sql_handle);
return 0;
}
int inter_guild_storage_delete(int guild_id)
{
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_storage_db, guild_id) )
Sql_ShowDebug(sql_handle);
return 0;
}
//---------------------------------------------------------
// packet from map server
int mapif_load_guild_storage(int fd,int account_id,int guild_id, char flag)
{
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) )
Sql_ShowDebug(sql_handle);
else if( Sql_NumRows(sql_handle) > 0 )
{// guild exists
WFIFOHEAD(fd, sizeof(struct guild_storage)+13);
WFIFOW(fd,0) = 0x3818;
WFIFOW(fd,2) = sizeof(struct guild_storage)+13;
WFIFOL(fd,4) = account_id;
WFIFOL(fd,8) = guild_id;
WFIFOB(fd,12) = flag; //1 open storage, 0 don't open
guild_storage_fromsql(guild_id, (struct guild_storage*)WFIFOP(fd,13));
WFIFOSET(fd, WFIFOW(fd,2));
return 0;
}
// guild does not exist
Sql_FreeResult(sql_handle);
WFIFOHEAD(fd, 12);
WFIFOW(fd,0) = 0x3818;
WFIFOW(fd,2) = 12;
WFIFOL(fd,4) = account_id;
WFIFOL(fd,8) = 0;
WFIFOSET(fd, 12);
return 0;
}
int mapif_save_guild_storage_ack(int fd,int account_id,int guild_id,int fail)
{
WFIFOHEAD(fd,11);
WFIFOW(fd,0)=0x3819;
WFIFOL(fd,2)=account_id;
WFIFOL(fd,6)=guild_id;
WFIFOB(fd,10)=fail;
WFIFOSET(fd,11);
return 0;
}
//---------------------------------------------------------
// packet from map server
int mapif_parse_LoadGuildStorage(int fd)
{
RFIFOHEAD(fd);
mapif_load_guild_storage(fd,RFIFOL(fd,2),RFIFOL(fd,6),1);
return 0;
}
int mapif_parse_SaveGuildStorage(int fd)
{
int guild_id;
int len;
RFIFOHEAD(fd);
guild_id = RFIFOL(fd,8);
len = RFIFOW(fd,2);
if( sizeof(struct guild_storage) != len - 12 )
{
ShowError("inter storage: data size error %d != %d\n", sizeof(struct guild_storage), len - 12);
}
else
{
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) )
Sql_ShowDebug(sql_handle);
else if( Sql_NumRows(sql_handle) > 0 )
{// guild exists
Sql_FreeResult(sql_handle);
guild_storage_tosql(guild_id, (struct guild_storage*)RFIFOP(fd,12));
mapif_save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 0);
return 0;
}
Sql_FreeResult(sql_handle);
}
mapif_save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 1);
return 0;
}
#ifdef BOUND_ITEMS
int mapif_itembound_ack(int fd, int aid, int guild_id)
{
WFIFOHEAD(fd,8);
WFIFOW(fd,0) = 0x3856;
WFIFOL(fd,2) = aid;
WFIFOW(fd,6) = guild_id;
WFIFOSET(fd,8);
return 0;
}
//------------------------------------------------
//Guild bound items pull for offline characters [Akinari]
//------------------------------------------------
int mapif_parse_itembound_retrieve(int fd)
{
StringBuf buf;
SqlStmt* stmt;
struct item item;
int j, i = 0, s = 0, bound_qt = 0;
bool found = false;
struct item items[MAX_INVENTORY];
unsigned int bound_item[MAX_INVENTORY] = { 0 };
int char_id = RFIFOL(fd,2);
int aid = RFIFOL(fd,6);
int guild_id = RFIFOW(fd,10);
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`");
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`", j);
StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`='%d'",inventory_db,char_id);
stmt = SqlStmt_Malloc(sql_handle);
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
|| SQL_ERROR == SqlStmt_Execute(stmt) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
mapif_itembound_ack(fd,aid,guild_id);
return 1;
}
SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 8, SQLDT_UINT, &item.bound, 0, NULL, NULL);
for( j = 0; j < MAX_SLOTS; ++j )
SqlStmt_BindColumn(stmt, 9+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);
while( SQL_SUCCESS == SqlStmt_NextRow(stmt) ) {
if(item.bound == 2) {
memcpy(&items[i],&item,sizeof(struct item));
i++;
}
}
Sql_FreeResult(sql_handle);
if(!i) { //No items found - No need to continue
StringBuf_Destroy(&buf);
SqlStmt_Free(stmt);
mapif_itembound_ack(fd,aid,guild_id);
return 0;
}
//First we delete the character's items
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "DELETE FROM `%s` WHERE",inventory_db);
for(j=0; j<i; j++) {
if( found )
StringBuf_AppendStr(&buf, " OR");
else
found = true;
StringBuf_Printf(&buf, " `id`=%d",items[j].id);
if( items[j].bound && items[j].equip ) {
//Only the items that are also stored in `char` `equip`
if( (items[j].equip&EQP_HAND_R) ||
(items[j].equip&EQP_HAND_L) ||
(items[j].equip&EQP_HEAD_TOP) ||
(items[j].equip&EQP_HEAD_MID) ||
(items[j].equip&EQP_HEAD_LOW) ||
(items[j].equip&EQP_GARMENT) ||
(items[j].equip&EQP_COSTUME_HEAD_TOP) ||
(items[j].equip&EQP_COSTUME_HEAD_MID) ||
(items[j].equip&EQP_COSTUME_HEAD_LOW) ||
(items[j].equip&EQP_COSTUME_GARMENT) )
{
bound_item[bound_qt] = items[j].equip;
bound_qt++;
}
}
}
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
|| SQL_ERROR == SqlStmt_Execute(stmt) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
mapif_itembound_ack(fd,aid,guild_id);
return 1;
}
if( bound_qt ) { //Removes any view id that was set by an item that was removed
/* Verifies equip bitmasks (see item.equip) and handles the sql statement */
#define CHECK_REMOVE(var,mask,token) do { \
if( (var)&(mask) ) { \
if( (var) != (mask) && s ) StringBuf_AppendStr(&buf, ","); \
StringBuf_AppendStr(&buf, "`"#token"`='0'"); \
(var) &= ~(mask); \
s++; \
} \
} while( 0 )
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "UPDATE `%s` SET ", char_db);
for( j = 0; j < bound_qt; j++ ) {
//Equips can be at more than one slot at the same time
CHECK_REMOVE(bound_item[j],EQP_HAND_R,weapon);
CHECK_REMOVE(bound_item[j],EQP_HAND_L,shield);
CHECK_REMOVE(bound_item[j],EQP_HEAD_TOP|EQP_COSTUME_HEAD_TOP,head_top);
CHECK_REMOVE(bound_item[j],EQP_HEAD_MID|EQP_COSTUME_HEAD_MID,head_mid);
CHECK_REMOVE(bound_item[j],EQP_HEAD_LOW|EQP_COSTUME_HEAD_LOW,head_bottom);
CHECK_REMOVE(bound_item[j],EQP_GARMENT|EQP_COSTUME_GARMENT,robe);
}
StringBuf_Printf(&buf, " WHERE `char_id`='%d'", char_id);
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) ||
SQL_ERROR == SqlStmt_Execute(stmt) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
mapif_itembound_ack(fd,aid,guild_id);
return 1;
}
#undef CHECK_REMOVE
}
//Now let's update the guild storage with those deleted items
//@TODO/FIXME:
//This approach is basically the same as the one from memitemdata_to_sql, but
//the latter compares current database values and this is not needed in this case
//maybe sometime separate memitemdata_to_sql into different methods in order to use
//call that function here as well [Panikon]
found = false;
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s` (`guild_id`, `nameid`, `amount`, `equip`, `identify`, `refine`,"
"`attribute`, `expire_time`, `bound`", guild_storage_db);
for( s = 0; s < MAX_SLOTS; ++s )
StringBuf_Printf(&buf, ", `card%d`", s);
StringBuf_AppendStr(&buf, ") VALUES ");
for( j = 0; j < i; ++j ) {
if( found )
StringBuf_AppendStr(&buf, ",");
else
found = true;
StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d'",
guild_id, items[j].nameid, items[j].amount, items[j].equip, items[j].identify, items[j].refine,
items[j].attribute, items[j].expire_time, items[j].bound);
for( s = 0; s < MAX_SLOTS; ++s )
StringBuf_Printf(&buf, ", '%d'", items[j].card[s]);
StringBuf_AppendStr(&buf, ")");
}
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
|| SQL_ERROR == SqlStmt_Execute(stmt) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
mapif_itembound_ack(fd,aid,guild_id);
return 1;
}
StringBuf_Destroy(&buf);
SqlStmt_Free(stmt);
//Finally reload storage and tell map we're done
mapif_load_guild_storage(fd,aid,guild_id,0);
//If character is logged in char, disconnect
disconnect_player(aid);
//Tell map-server the operation is over and it can unlock the storage
mapif_itembound_ack(fd,aid,guild_id);
return 0;
}
#endif
int inter_storage_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)){
case 0x3018: mapif_parse_LoadGuildStorage(fd); break;
case 0x3019: mapif_parse_SaveGuildStorage(fd); break;
#ifdef BOUND_ITEMS
case 0x3056: mapif_parse_itembound_retrieve(fd); break;
#endif
default:
return 0;
}
return 1;
}