448 lines
14 KiB
C
448 lines
14 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/mmo.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "../common/socket.h"
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#include "../common/strlib.h" // StringBuf
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#include "../common/sql.h"
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#include "char.h"
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#include "inter.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#define STORAGE_MEMINC 16
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/// Save storage data to sql
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int storage_tosql(int account_id, struct storage_data* p)
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{
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memitemdata_to_sql(p->items, MAX_STORAGE, account_id, TABLE_STORAGE);
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return 0;
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}
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/// Load storage data to mem
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int storage_fromsql(int account_id, struct storage_data* p)
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{
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StringBuf buf;
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int i, j;
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memset(p, 0, sizeof(struct storage_data)); //clean up memory
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p->storage_amount = 0;
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// storage {`account_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
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StringBuf_Init(&buf);
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StringBuf_AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`expire_time`,`bound`,`unique_id`");
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for( j = 0; j < MAX_SLOTS; ++j )
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StringBuf_Printf(&buf, ",`card%d`", j);
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StringBuf_Printf(&buf, " FROM `%s` WHERE `account_id`='%d' ORDER BY `nameid`", storage_db, account_id);
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if( SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)) )
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Sql_ShowDebug(sql_handle);
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StringBuf_Destroy(&buf);
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for( i = 0; i < MAX_STORAGE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
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{
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struct item* item;
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char* data;
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item = &p->items[i];
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Sql_GetData(sql_handle, 0, &data, NULL); item->id = atoi(data);
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Sql_GetData(sql_handle, 1, &data, NULL); item->nameid = atoi(data);
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Sql_GetData(sql_handle, 2, &data, NULL); item->amount = atoi(data);
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Sql_GetData(sql_handle, 3, &data, NULL); item->equip = atoi(data);
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Sql_GetData(sql_handle, 4, &data, NULL); item->identify = atoi(data);
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Sql_GetData(sql_handle, 5, &data, NULL); item->refine = atoi(data);
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Sql_GetData(sql_handle, 6, &data, NULL); item->attribute = atoi(data);
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Sql_GetData(sql_handle, 7, &data, NULL); item->expire_time = (unsigned int)atoi(data);
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Sql_GetData(sql_handle, 8, &data, NULL); item->bound = atoi(data);
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Sql_GetData(sql_handle, 9, &data, NULL); item->unique_id = strtoull(data, NULL, 10);
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for( j = 0; j < MAX_SLOTS; ++j ){
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Sql_GetData(sql_handle, 10+j, &data, NULL); item->card[j] = atoi(data);
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}
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}
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p->storage_amount = i;
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Sql_FreeResult(sql_handle);
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ShowInfo("storage load complete from DB - id: %d (total: %d)\n", account_id, p->storage_amount);
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return 1;
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}
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/// Save guild_storage data to sql
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int guild_storage_tosql(int guild_id, struct guild_storage* p)
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{
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memitemdata_to_sql(p->items, MAX_GUILD_STORAGE, guild_id, TABLE_GUILD_STORAGE);
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ShowInfo ("guild storage save to DB - guild: %d\n", guild_id);
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return 0;
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}
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/// Load guild_storage data to mem
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int guild_storage_fromsql(int guild_id, struct guild_storage* p)
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{
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StringBuf buf;
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int i, j;
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memset(p, 0, sizeof(struct guild_storage)); //clean up memory
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p->storage_amount = 0;
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p->guild_id = guild_id;
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// storage {`guild_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
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StringBuf_Init(&buf);
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StringBuf_AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`bound`,`unique_id`");
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for( j = 0; j < MAX_SLOTS; ++j )
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StringBuf_Printf(&buf, ",`card%d`", j);
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StringBuf_Printf(&buf, " FROM `%s` WHERE `guild_id`='%d' ORDER BY `nameid`", guild_storage_db, guild_id);
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if( SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)) )
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Sql_ShowDebug(sql_handle);
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StringBuf_Destroy(&buf);
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for( i = 0; i < MAX_GUILD_STORAGE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
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{
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struct item* item;
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char* data;
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item = &p->items[i];
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Sql_GetData(sql_handle, 0, &data, NULL); item->id = atoi(data);
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Sql_GetData(sql_handle, 1, &data, NULL); item->nameid = atoi(data);
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Sql_GetData(sql_handle, 2, &data, NULL); item->amount = atoi(data);
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Sql_GetData(sql_handle, 3, &data, NULL); item->equip = atoi(data);
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Sql_GetData(sql_handle, 4, &data, NULL); item->identify = atoi(data);
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Sql_GetData(sql_handle, 5, &data, NULL); item->refine = atoi(data);
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Sql_GetData(sql_handle, 6, &data, NULL); item->attribute = atoi(data);
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Sql_GetData(sql_handle, 7, &data, NULL); item->bound = atoi(data);
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Sql_GetData(sql_handle, 8, &data, NULL); item->unique_id = strtoull(data, NULL, 10);
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item->expire_time = 0;
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for( j = 0; j < MAX_SLOTS; ++j ){
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Sql_GetData(sql_handle, 9+j, &data, NULL); item->card[j] = atoi(data);
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}
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}
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p->storage_amount = i;
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Sql_FreeResult(sql_handle);
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ShowInfo("guild storage load complete from DB - id: %d (total: %d)\n", guild_id, p->storage_amount);
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return 0;
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}
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//---------------------------------------------------------
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// storage data initialize
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int inter_storage_sql_init(void)
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{
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return 1;
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}
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// storage data finalize
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void inter_storage_sql_final(void)
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{
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return;
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}
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// Delete char storage
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int inter_storage_delete(int account_id)
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{
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if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id`='%d'", storage_db, account_id) )
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Sql_ShowDebug(sql_handle);
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return 0;
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}
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int inter_guild_storage_delete(int guild_id)
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{
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if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_storage_db, guild_id) )
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Sql_ShowDebug(sql_handle);
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return 0;
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}
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//---------------------------------------------------------
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// packet from map server
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int mapif_load_guild_storage(int fd,int account_id,int guild_id, char flag)
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{
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if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) )
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Sql_ShowDebug(sql_handle);
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else if( Sql_NumRows(sql_handle) > 0 )
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{// guild exists
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WFIFOHEAD(fd, sizeof(struct guild_storage)+13);
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WFIFOW(fd,0) = 0x3818;
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WFIFOW(fd,2) = sizeof(struct guild_storage)+13;
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WFIFOL(fd,4) = account_id;
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WFIFOL(fd,8) = guild_id;
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WFIFOB(fd,12) = flag; //1 open storage, 0 don't open
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guild_storage_fromsql(guild_id, (struct guild_storage*)WFIFOP(fd,13));
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WFIFOSET(fd, WFIFOW(fd,2));
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return 0;
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}
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// guild does not exist
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Sql_FreeResult(sql_handle);
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WFIFOHEAD(fd, 12);
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WFIFOW(fd,0) = 0x3818;
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WFIFOW(fd,2) = 12;
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WFIFOL(fd,4) = account_id;
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WFIFOL(fd,8) = 0;
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WFIFOSET(fd, 12);
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return 0;
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}
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int mapif_save_guild_storage_ack(int fd,int account_id,int guild_id,int fail)
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{
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WFIFOHEAD(fd,11);
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WFIFOW(fd,0)=0x3819;
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WFIFOL(fd,2)=account_id;
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WFIFOL(fd,6)=guild_id;
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WFIFOB(fd,10)=fail;
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WFIFOSET(fd,11);
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return 0;
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}
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//---------------------------------------------------------
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// packet from map server
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int mapif_parse_LoadGuildStorage(int fd)
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{
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RFIFOHEAD(fd);
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mapif_load_guild_storage(fd,RFIFOL(fd,2),RFIFOL(fd,6),1);
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return 0;
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}
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int mapif_parse_SaveGuildStorage(int fd)
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{
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int guild_id;
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int len;
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RFIFOHEAD(fd);
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guild_id = RFIFOL(fd,8);
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len = RFIFOW(fd,2);
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if( sizeof(struct guild_storage) != len - 12 )
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{
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ShowError("inter storage: data size error %d != %d\n", sizeof(struct guild_storage), len - 12);
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}
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else
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{
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if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) )
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Sql_ShowDebug(sql_handle);
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else if( Sql_NumRows(sql_handle) > 0 )
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{// guild exists
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Sql_FreeResult(sql_handle);
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guild_storage_tosql(guild_id, (struct guild_storage*)RFIFOP(fd,12));
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mapif_save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 0);
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return 0;
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}
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Sql_FreeResult(sql_handle);
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}
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mapif_save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 1);
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return 0;
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}
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#ifdef BOUND_ITEMS
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int mapif_itembound_ack(int fd, int aid, int guild_id)
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{
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WFIFOHEAD(fd,8);
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WFIFOW(fd,0) = 0x3856;
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WFIFOL(fd,2) = aid;
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WFIFOW(fd,6) = guild_id;
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WFIFOSET(fd,8);
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return 0;
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}
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//------------------------------------------------
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//Guild bound items pull for offline characters [Akinari]
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//------------------------------------------------
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int mapif_parse_itembound_retrieve(int fd)
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{
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StringBuf buf;
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SqlStmt* stmt;
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struct item item;
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int j, i = 0, s = 0, bound_qt = 0;
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bool found = false;
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struct item items[MAX_INVENTORY];
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unsigned int bound_item[MAX_INVENTORY] = { 0 };
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int char_id = RFIFOL(fd,2);
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int aid = RFIFOL(fd,6);
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int guild_id = RFIFOW(fd,10);
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StringBuf_Init(&buf);
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StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`");
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for( j = 0; j < MAX_SLOTS; ++j )
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StringBuf_Printf(&buf, ", `card%d`", j);
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StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`='%d'",inventory_db,char_id);
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stmt = SqlStmt_Malloc(sql_handle);
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if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
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|| SQL_ERROR == SqlStmt_Execute(stmt) )
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{
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SqlStmt_ShowDebug(stmt);
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SqlStmt_Free(stmt);
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StringBuf_Destroy(&buf);
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mapif_itembound_ack(fd,aid,guild_id);
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return 1;
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}
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SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL);
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SqlStmt_BindColumn(stmt, 8, SQLDT_UINT, &item.bound, 0, NULL, NULL);
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for( j = 0; j < MAX_SLOTS; ++j )
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SqlStmt_BindColumn(stmt, 9+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);
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while( SQL_SUCCESS == SqlStmt_NextRow(stmt) ) {
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if(item.bound == 2) {
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memcpy(&items[i],&item,sizeof(struct item));
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i++;
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}
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}
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Sql_FreeResult(sql_handle);
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if(!i) { //No items found - No need to continue
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StringBuf_Destroy(&buf);
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SqlStmt_Free(stmt);
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mapif_itembound_ack(fd,aid,guild_id);
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return 0;
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}
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//First we delete the character's items
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StringBuf_Clear(&buf);
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StringBuf_Printf(&buf, "DELETE FROM `%s` WHERE",inventory_db);
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for(j=0; j<i; j++) {
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if( found )
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StringBuf_AppendStr(&buf, " OR");
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else
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found = true;
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StringBuf_Printf(&buf, " `id`=%d",items[j].id);
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if( items[j].bound && items[j].equip ) {
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//Only the items that are also stored in `char` `equip`
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if( (items[j].equip&EQP_HAND_R) ||
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(items[j].equip&EQP_HAND_L) ||
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(items[j].equip&EQP_HEAD_TOP) ||
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(items[j].equip&EQP_HEAD_MID) ||
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(items[j].equip&EQP_HEAD_LOW) ||
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(items[j].equip&EQP_GARMENT) ||
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(items[j].equip&EQP_COSTUME_HEAD_TOP) ||
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(items[j].equip&EQP_COSTUME_HEAD_MID) ||
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(items[j].equip&EQP_COSTUME_HEAD_LOW) ||
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(items[j].equip&EQP_COSTUME_GARMENT) )
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{
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bound_item[bound_qt] = items[j].equip;
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bound_qt++;
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}
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}
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}
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if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
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|| SQL_ERROR == SqlStmt_Execute(stmt) )
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{
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SqlStmt_ShowDebug(stmt);
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SqlStmt_Free(stmt);
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StringBuf_Destroy(&buf);
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mapif_itembound_ack(fd,aid,guild_id);
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return 1;
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}
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if( bound_qt ) { //Removes any view id that was set by an item that was removed
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/* Verifies equip bitmasks (see item.equip) and handles the sql statement */
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#define CHECK_REMOVE(var,mask,token) do { \
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if( (var)&(mask) ) { \
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if( (var) != (mask) && s ) StringBuf_AppendStr(&buf, ","); \
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StringBuf_AppendStr(&buf, "`"#token"`='0'"); \
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(var) &= ~(mask); \
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s++; \
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} \
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} while( 0 )
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StringBuf_Clear(&buf);
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StringBuf_Printf(&buf, "UPDATE `%s` SET ", char_db);
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for( j = 0; j < bound_qt; j++ ) {
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//Equips can be at more than one slot at the same time
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CHECK_REMOVE(bound_item[j],EQP_HAND_R,weapon);
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CHECK_REMOVE(bound_item[j],EQP_HAND_L,shield);
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CHECK_REMOVE(bound_item[j],EQP_HEAD_TOP|EQP_COSTUME_HEAD_TOP,head_top);
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CHECK_REMOVE(bound_item[j],EQP_HEAD_MID|EQP_COSTUME_HEAD_MID,head_mid);
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CHECK_REMOVE(bound_item[j],EQP_HEAD_LOW|EQP_COSTUME_HEAD_LOW,head_bottom);
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CHECK_REMOVE(bound_item[j],EQP_GARMENT|EQP_COSTUME_GARMENT,robe);
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}
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StringBuf_Printf(&buf, " WHERE `char_id`='%d'", char_id);
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if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) ||
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SQL_ERROR == SqlStmt_Execute(stmt) )
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{
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SqlStmt_ShowDebug(stmt);
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SqlStmt_Free(stmt);
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StringBuf_Destroy(&buf);
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mapif_itembound_ack(fd,aid,guild_id);
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return 1;
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}
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#undef CHECK_REMOVE
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}
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//Now let's update the guild storage with those deleted items
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//@TODO/FIXME:
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//This approach is basically the same as the one from memitemdata_to_sql, but
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//the latter compares current database values and this is not needed in this case
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//maybe sometime separate memitemdata_to_sql into different methods in order to use
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//call that function here as well [Panikon]
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found = false;
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StringBuf_Clear(&buf);
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StringBuf_Printf(&buf, "INSERT INTO `%s` (`guild_id`, `nameid`, `amount`, `equip`, `identify`, `refine`,"
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"`attribute`, `expire_time`, `bound`", guild_storage_db);
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for( s = 0; s < MAX_SLOTS; ++s )
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StringBuf_Printf(&buf, ", `card%d`", s);
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StringBuf_AppendStr(&buf, ") VALUES ");
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for( j = 0; j < i; ++j ) {
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if( found )
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StringBuf_AppendStr(&buf, ",");
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else
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found = true;
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StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d'",
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guild_id, items[j].nameid, items[j].amount, items[j].equip, items[j].identify, items[j].refine,
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items[j].attribute, items[j].expire_time, items[j].bound);
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for( s = 0; s < MAX_SLOTS; ++s )
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StringBuf_Printf(&buf, ", '%d'", items[j].card[s]);
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StringBuf_AppendStr(&buf, ")");
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}
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if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
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|| SQL_ERROR == SqlStmt_Execute(stmt) )
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{
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SqlStmt_ShowDebug(stmt);
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SqlStmt_Free(stmt);
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StringBuf_Destroy(&buf);
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mapif_itembound_ack(fd,aid,guild_id);
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return 1;
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}
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StringBuf_Destroy(&buf);
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SqlStmt_Free(stmt);
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//Finally reload storage and tell map we're done
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mapif_load_guild_storage(fd,aid,guild_id,0);
|
|
|
|
//If character is logged in char, disconnect
|
|
disconnect_player(aid);
|
|
|
|
//Tell map-server the operation is over and it can unlock the storage
|
|
mapif_itembound_ack(fd,aid,guild_id);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
int inter_storage_parse_frommap(int fd)
|
|
{
|
|
RFIFOHEAD(fd);
|
|
switch(RFIFOW(fd,0)){
|
|
case 0x3018: mapif_parse_LoadGuildStorage(fd); break;
|
|
case 0x3019: mapif_parse_SaveGuildStorage(fd); break;
|
|
#ifdef BOUND_ITEMS
|
|
case 0x3056: mapif_parse_itembound_retrieve(fd); break;
|
|
#endif
|
|
default:
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|