rathena/src/map/homunculus.hpp
Aleos dca3797d44
Converted the skill database to YAML (#4531)
* Combines skill_cast_db, skill_castnodex_db, skill_copyable_db, skill_nonearnpc_db, skill_require_db, and skill_unit_db into skill_db.
* Introduces a cached YAML class for quicker lookups.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-01-31 14:14:08 -05:00

197 lines
6.3 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef HOMUNCULUS_HPP
#define HOMUNCULUS_HPP
#include "../common/cbasetypes.hpp"
#include "status.hpp" // struct status_data, struct status_change
#include "unit.hpp" // struct unit_data
#ifdef RENEWAL
#define HOMUN_LEVEL_STATWEIGHT_VALUE 0
#define APPLY_HOMUN_LEVEL_STATWEIGHT()( \
hom->str_value = hom->agi_value = \
hom->vit_value = hom->int_value = \
hom->dex_value = hom->luk_value = hom->level / 10 - HOMUN_LEVEL_STATWEIGHT_VALUE \
)
#else
#define APPLY_HOMUN_LEVEL_STATWEIGHT()
#endif
struct h_stats {
unsigned int HP, SP;
unsigned short str, agi, vit, int_, dex, luk;
};
struct s_homunculus_db {
int base_class, evo_class;
char name[NAME_LENGTH];
struct h_stats base, gmin, gmax, emin, emax;
int foodID;
int baseASPD;
long hungryDelay;
unsigned char element, race, base_size, evo_size;
};
extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];
enum e_hom_search_type : uint8 { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
enum e_hom_mode : uint8 { MH_MD_FIGHTING = 1, MH_MD_GRAPPLING };
enum e_hom_state : uint8 {
HOM_ST_ACTIVE = 0,
HOM_ST_REST = 1,
HOM_ST_MORPH = 2,
};
enum e_hom_state2 : uint8 {
SP_ACK = 0x0,
SP_INTIMATE = 0x1,
SP_HUNGRY = 0x2,
};
struct homun_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct s_homunculus_db *homunculusDB; //[orn]
struct s_homunculus homunculus; //[orn]
int masterteleport_timer;
struct map_session_data *master; //pointer back to its master
int hungry_timer; //[orn]
unsigned int exp_next;
std::vector<uint16> blockskill; // [orn]
};
#define MAX_HOM_SKILL_REQUIRE 5
#define MAX_HOM_SKILL_TREE 8
/// Homunculus skill entry [Celest]
struct homun_skill_tree_entry {
uint16 id; ///< Skill ID
uint8 max; ///< Max level for this tree
uint8 need_level; ///< Homunculus level required
uint16 intimacy; ///< Intimacy required (n/100)
struct {
uint16 id; ///< Skill ID
uint8 lv; ///< Level of skill
} need[MAX_HOM_SKILL_REQUIRE]; ///< Skills needed
};
#define HOM_EVO 0x100 //256
#define HOM_S 0x200 //512
#define HOM_REG 0x1000 //4096
/// Houmunculus ID
enum homun_mapid {
// Normal Homunculus
MAPID_LIF = HOM_REG|0x0,
MAPID_AMISTR,
MAPID_FILIR,
MAPID_VANILMIRTH,
// Evolved Homunulus
MAPID_LIF_E = HOM_REG|HOM_EVO|0x0,
MAPID_AMISTR_E,
MAPID_FILIR_E,
MAPID_VANILMIRTH_E,
// Homunculus S
MAPID_EIRA = HOM_S|0x0,
MAPID_BAYERI,
MAPID_SERA,
MAPID_DIETER,
MAPID_ELANOR,
};
/// Homunculus type
enum homun_type : int8 {
HT_REG = 0x1,
HT_EVO = 0x2,
HT_S = 0x4,
HT_INVALID = -1,
};
/// Homunculus battle_config setting
enum homun_setting : uint8 {
HOMSET_NO_SUPPORT_SKILL = 0x01, /// Cannot be targetted by support skills, except for their master
HOMSET_NO_INSTANT_LAND_SKILL = 0x02, /// Unit/land skill doesn't applied immediately
HOMSET_FIRST_TARGET = 0x04, /// Mobs will always go after them instead of players until attacked
HOMSET_COPY_SPEED = 0x08, /// Copy their master's speed on spawn/map-change
HOMSET_DISPLAY_LUK = 0x10, /// They display luk/3+1 instead of their actual critical in the stat window, by default they don't crit
HOMSET_SAME_MATK = 0x20, /// Their Min-Matk is always the same as their max
HOMSET_RESET_REUSESKILL_VAPORIZED = 0x40, /// Skill re-use delay is reset when they are vaporized.
HOMSET_RESET_REUSESKILL_TELEPORTED = 0x80, /// Skill re-use delay is reset when they are warped (by skill or item) with player.
};
enum e_homun_grade : uint8 {
HOMGRADE_HATE_WITH_PASSION = 0,
HOMGRADE_HATE,
HOMGRADE_AWKWARD,
HOMGRADE_SHY,
HOMGRADE_NEUTRAL,
HOMGRADE_CORDIAL,
HOMGRADE_LOYAL,
};
/// Check Homunculus Class ID
#define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX)
// merc_is_hom_alive(struct homun_data *)
#define hom_is_active(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0)
int hom_recv_data(uint32 account_id, struct s_homunculus *sh, int flag); //albator
struct view_data* hom_get_viewdata(int class_);
int hom_class2mapid(int hom_class);
enum homun_type hom_class2type(int class_);
void hom_damage(struct homun_data *hd);
int hom_dead(struct homun_data *hd);
void hom_skillup(struct homun_data *hd,uint16 skill_id);
void hom_calc_skilltree(struct homun_data *hd, bool flag_evolve);
short hom_checkskill(struct homun_data *hd,uint16 skill_id);
uint8 hom_skill_get_min_level(int class_, uint16 skill_id);
void hom_gainexp(struct homun_data *hd,int exp);
int hom_levelup(struct homun_data *hd);
int hom_evolution(struct homun_data *hd);
int hom_mutate(struct homun_data *hd,int homun_id);
void hom_heal(struct homun_data *hd);
int hom_vaporize(struct map_session_data *sd, int flag);
int hom_ressurect(struct map_session_data *sd, unsigned char per, short x, short y);
void hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
void hom_reset_stats(struct homun_data *hd);
int hom_shuffle(struct homun_data *hd); // [Zephyrus]
void hom_save(struct homun_data *hd);
bool hom_call(struct map_session_data *sd);
bool hom_create_request(struct map_session_data *sd, int class_);
int hom_search(int key,int type);
void hom_menu(struct map_session_data *sd,int type);
int hom_food(struct map_session_data *sd, struct homun_data *hd);
int hom_hungry_timer_delete(struct homun_data *hd);
int hom_change_name(struct map_session_data *sd,char *name);
void hom_change_name_ack(struct map_session_data *sd, char* name, int flag);
#define hom_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
#define hom_stop_attack(hd) unit_stop_attack(&(hd)->bl)
int hom_increase_intimacy(struct homun_data * hd, unsigned int value);
int hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
int hom_skill_tree_get_max(int skill_id, int b_class);
void hom_init_timers(struct homun_data * hd);
void hom_reload_skill(void);
void hom_reload(void);
void hom_addspiritball(TBL_HOM *hd, int max);
void hom_delspiritball(TBL_HOM *hd, int count, int type);
uint8 hom_get_intimacy_grade(struct homun_data *hd);
uint32 hom_intimacy_grade2intimacy(enum e_homun_grade grade);
enum e_homun_grade hom_intimacy_intimacy2grade(uint32 intimacy);
short hom_skill_get_index(uint16 skill_id);
void do_final_homunculus(void);
void do_init_homunculus(void);
#endif /* HOMUNCULUS_HPP */