Files
rathena/src/map/instance.h
aleos89 0696125b82 Script Engine Upgrade
* Upgraded the script engine variables to no longer be limited.
* Increased array limit from 127 to 2 billion.
* Improvement in overall speed and storage size.
* All variable types now support arrays.
- Merge from HerculesWS/Hercules@82b583b. Thanks to those who worked on it.
2015-06-11 10:44:13 -04:00

58 lines
1.7 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _INSTANCE_H_
#define _INSTANCE_H_
#include "../common/mmo.h" // struct point
#include "script.h" // struct reg_db
struct block_list;
#define MAX_INSTANCE_DATA 300 // Essentially how many instances we can create, but instance creation is primarily decided by MAX_MAP_PER_SERVER
#define MAX_MAP_PER_INSTANCE 10 // Max number of maps per instance
#define INSTANCE_NAME_LENGTH (60+1)
typedef enum instance_state { INSTANCE_FREE, INSTANCE_IDLE, INSTANCE_BUSY } instance_state;
struct instance_data {
unsigned short type, ///< Instance DB ID
cnt_map;
int state;
int party_id;
unsigned int keep_limit;
int keep_timer;
unsigned int idle_limit;
int idle_timer;
struct reg_db regs; ///< Instance variables for scripts
struct {
int m;
int src_m;
} map[MAX_MAP_PER_INSTANCE];
};
extern int instance_start;
extern struct instance_data instance_data[MAX_INSTANCE_DATA];
int instance_create(int party_id, const char *name);
int instance_destroy(short instance_id);
int instance_enter(struct map_session_data *sd, const char *name);
int instance_enter_position(struct map_session_data *sd, const char *name, short x, short y);
int instance_reqinfo(struct map_session_data *sd, short instance_id);
int instance_addusers(short instance_id);
int instance_delusers(short instance_id);
int instance_mapname2mapid(const char *name, short instance_id);
int instance_addmap(short instance_id);
void instance_addnpc(struct instance_data *im);
void instance_readdb(void);
void instance_reload(void);
void do_reload_instance(void);
void do_init_instance(void);
void do_final_instance(void);
#endif