
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14420 54d463be-8e91-2dee-dedb-b68131a5f0ec
1992 lines
50 KiB
C
1992 lines
50 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/mapindex.h"
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#include "../common/showmsg.h"
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#include "../common/ers.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "map.h"
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#include "guild.h"
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#include "storage.h"
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#include "battle.h"
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#include "npc.h"
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#include "pc.h"
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#include "status.h"
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#include "mob.h"
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#include "intif.h"
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#include "clif.h"
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#include "skill.h"
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#include "log.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static DBMap* guild_db; // int guild_id -> struct guild*
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static DBMap* castle_db; // int castle_id -> struct guild_castle*
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static DBMap* guild_expcache_db; // int char_id -> struct guild_expcache*
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static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist*
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static DBMap* guild_castleinfoevent_db; // int castle_id_index -> struct eventlist*
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struct eventlist {
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char name[50];
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struct eventlist *next;
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};
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// ギルドのEXPキャッシュのフラッシュに関連する定数
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#define GUILD_SEND_XY_INVERVAL 5000 // 座標やHP送信の間隔
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#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒)
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#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数
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// ギルドのEXPキャッシュ
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struct guild_expcache {
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int guild_id, account_id, char_id;
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uint64 exp;
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};
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static struct eri *expcache_ers; //For handling of guild exp payment.
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struct{
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int id;
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int max;
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struct{
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short id;
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short lv;
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}need[6];
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} guild_skill_tree[MAX_GUILDSKILL];
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int guild_payexp_timer(int tid, unsigned int tick, int id, intptr data);
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static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr data);
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/*==========================================
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* Retrieves and validates the sd pointer for this guild member [Skotlex]
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*------------------------------------------*/
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static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id)
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{
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TBL_PC* sd = map_id2sd(account_id);
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if (!(sd && sd->status.char_id == char_id))
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return NULL;
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if (sd->status.guild_id != guild_id)
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{ //If player belongs to a different guild, kick him out.
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intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **");
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return NULL;
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}
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return sd;
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}
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// Modified [Komurka]
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int guild_skill_get_max (int id)
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{
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if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL)
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return 0;
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return guild_skill_tree[id-GD_SKILLBASE].max;
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}
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// ギルドスキルがあるか確認
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int guild_checkskill(struct guild *g,int id)
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{
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int idx = id-GD_SKILLBASE;
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if (idx < 0 || idx >= MAX_GUILDSKILL)
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return 0;
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return g->skill[idx].lv;
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}
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/*==========================================
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* guild_skill_tree.txt reading - from jA [Komurka]
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*------------------------------------------*/
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int guild_read_guildskill_tree_db(void)
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{
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int i,k,id=0,ln=0;
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FILE *fp;
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char line[1024],*p;
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memset(guild_skill_tree,0,sizeof(guild_skill_tree));
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sprintf(line, "%s/guild_skill_tree.txt", db_path);
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if( (fp=fopen(line,"r"))==NULL){
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ShowError("can't read %s\n", line);
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return -1;
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}
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while(fgets(line, sizeof(line), fp))
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{
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char *split[50];
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if(line[0]=='/' && line[1]=='/')
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continue;
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for(i=0,p=line;i<12 && p;i++){
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split[i]=p;
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p=strchr(p,',');
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if(p) *p++=0;
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}
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if(i<12)
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continue;
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id = atoi(split[0]) - GD_SKILLBASE;
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if(id<0 || id>=MAX_GUILDSKILL)
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continue;
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guild_skill_tree[id].id=atoi(split[0]);
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guild_skill_tree[id].max=atoi(split[1]);
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if (guild_skill_tree[id].id==GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max==0) guild_skill_tree[id].max=1;
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for(k=0;k<5;k++){
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guild_skill_tree[id].need[k].id=atoi(split[k*2+2]);
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guild_skill_tree[id].need[k].lv=atoi(split[k*2+3]);
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}
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ln++;
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}
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fclose(fp);
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ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"guild_skill_tree.txt");
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return 0;
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}
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/*==========================================
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* Guild skill check - from jA [Komurka]
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*------------------------------------------*/
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int guild_check_skill_require(struct guild *g,int id)
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{
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int i;
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int idx = id-GD_SKILLBASE;
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if(g == NULL)
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return 0;
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if (idx < 0 || idx >= MAX_GUILDSKILL)
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return 0;
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for(i=0;i<5;i++)
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{
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if(guild_skill_tree[idx].need[i].id == 0) break;
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if(guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id))
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return 0;
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}
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return 1;
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}
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static int guild_read_castledb(void)
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{
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FILE *fp;
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char line[1024];
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int j,ln=0;
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char *str[32],*p;
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struct guild_castle *gc;
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sprintf(line, "%s/castle_db.txt", db_path);
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if( (fp=fopen(line,"r"))==NULL){
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ShowError("can't read %s\n", line);
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return -1;
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}
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while(fgets(line, sizeof(line), fp))
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{
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if(line[0]=='/' && line[1]=='/')
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continue;
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memset(str,0,sizeof(str));
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for(j=0,p=line;j<6 && p;j++){
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str[j]=p;
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p=strchr(p,',');
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if(p) *p++=0;
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}
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if (j < 4) //Insufficient data for castle. [Skotlex]
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{
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ShowError("castle_db.txt: invalid line '%s'\n", line);
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continue;
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}
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gc=(struct guild_castle *)aCalloc(1,sizeof(struct guild_castle));
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gc->castle_id=atoi(str[0]);
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gc->mapindex = mapindex_name2id(str[1]);
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safestrncpy(gc->castle_name,str[2],NAME_LENGTH);
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safestrncpy(gc->castle_event,str[3],NAME_LENGTH);
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idb_put(castle_db,gc->castle_id,gc);
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//intif_guild_castle_info(gc->castle_id);
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ln++;
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}
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fclose(fp);
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ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"castle_db.txt");
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return 0;
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}
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/// lookup: guild id -> guild*
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struct guild* guild_search(int guild_id)
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{
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return (struct guild*)idb_get(guild_db,guild_id);
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}
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/// lookup: guild name -> guild*
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struct guild* guild_searchname(char* str)
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{
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struct guild* g;
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DBIterator* iter = guild_db->iterator(guild_db);
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for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) )
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{
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if( strcmpi(g->name, str) == 0 )
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break;
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}
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iter->destroy(iter);
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return g;
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}
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/// lookup: castle id -> castle*
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struct guild_castle* guild_castle_search(int gcid)
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{
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return (struct guild_castle*)idb_get(castle_db,gcid);
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}
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/// lookup: map index -> castle*
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struct guild_castle* guild_mapindex2gc(short mapindex)
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{
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struct guild_castle* gc;
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DBIterator* iter = castle_db->iterator(castle_db);
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for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) )
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{
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if( gc->mapindex == mapindex )
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break;
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}
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iter->destroy(iter);
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return gc;
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}
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/// lookup: map name -> castle*
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struct guild_castle* guild_mapname2gc(const char* mapname)
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{
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return guild_mapindex2gc(mapindex_name2id(mapname));
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}
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struct map_session_data* guild_getavailablesd(struct guild* g)
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{
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int i;
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nullpo_retr(NULL, g);
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ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL );
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return( i < g->max_member ) ? g->member[i].sd : NULL;
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}
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/// lookup: player AID/CID -> member index
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int guild_getindex(struct guild *g,int account_id,int char_id)
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{
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int i;
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if( g == NULL )
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return -1;
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ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
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return( i < g->max_member ) ? i : -1;
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}
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/// lookup: player sd -> member position
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int guild_getposition(struct guild* g, struct map_session_data* sd)
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{
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int i;
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if( g == NULL && (g=guild_search(sd->status.guild_id)) == NULL )
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return -1;
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ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
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return( i < g->max_member ) ? g->member[i].position : -1;
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}
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// メンバー情報の作成
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void guild_makemember(struct guild_member *m,struct map_session_data *sd)
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{
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nullpo_retv(sd);
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memset(m,0,sizeof(struct guild_member));
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m->account_id =sd->status.account_id;
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m->char_id =sd->status.char_id;
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m->hair =sd->status.hair;
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m->hair_color =sd->status.hair_color;
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m->gender =sd->status.sex;
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m->class_ =sd->status.class_;
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m->lv =sd->status.base_level;
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// m->exp =0;
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// m->exp_payper =0;
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m->online =1;
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m->position =MAX_GUILDPOSITION-1;
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memcpy(m->name,sd->status.name,NAME_LENGTH);
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return;
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}
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// ギルドのEXPキャッシュをinter鯖にフラッシュする
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int guild_payexp_timer_sub(DBKey dataid, void *data, va_list ap)
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{
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int i;
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struct guild_expcache *c;
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struct guild *g;
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c = (struct guild_expcache *)data;
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if (
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(g = guild_search(c->guild_id)) == NULL ||
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(i = guild_getindex(g, c->account_id, c->char_id)) < 0
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) {
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ers_free(expcache_ers, data);
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return 0;
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}
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if (g->member[i].exp > UINT64_MAX - c->exp)
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g->member[i].exp = UINT64_MAX;
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else
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g->member[i].exp+= c->exp;
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intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
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GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
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c->exp=0;
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ers_free(expcache_ers, data);
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return 0;
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}
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int guild_payexp_timer(int tid, unsigned int tick, int id, intptr data)
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{
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guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub);
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return 0;
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}
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//Taken from party_send_xy_timer_sub. [Skotlex]
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int guild_send_xy_timer_sub(DBKey key,void *data,va_list ap)
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{
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struct guild *g=(struct guild *)data;
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int i;
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nullpo_ret(g);
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for(i=0;i<g->max_member;i++){
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//struct map_session_data* sd = g->member[i].sd;
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struct map_session_data* sd = map_charid2sd(g->member[i].char_id); // temporary crashfix
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if( sd != NULL && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->state.bg_id )
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{
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clif_guild_xy(sd);
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sd->guild_x = sd->bl.x;
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sd->guild_y = sd->bl.y;
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}
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}
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return 0;
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}
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//Code from party_send_xy_timer [Skotlex]
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static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
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{
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guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
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return 0;
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}
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int guild_send_dot_remove(struct map_session_data *sd)
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{
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if (sd->status.guild_id)
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clif_guild_xy_remove(sd);
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return 0;
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}
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//------------------------------------------------------------------------
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int guild_create(struct map_session_data *sd, const char *name)
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{
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char tname[NAME_LENGTH];
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struct guild_member m;
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nullpo_ret(sd);
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safestrncpy(tname, name, NAME_LENGTH);
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if( strlen(trim(tname)) == 0 )
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return 0; // empty name
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if( sd->status.guild_id )
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{// already in a guild
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clif_guild_created(sd,1);
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return 0;
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}
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if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 )
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{// item required
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clif_guild_created(sd,3);
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return 0;
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}
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guild_makemember(&m,sd);
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m.position=0;
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intif_guild_create(name,&m);
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return 1;
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}
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// 作成可否
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int guild_created(int account_id,int guild_id)
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{
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struct map_session_data *sd=map_id2sd(account_id);
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if(sd==NULL)
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return 0;
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if(!guild_id) {
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clif_guild_created(sd,2); // 作成失敗(同名ギルド存在)
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return 0;
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}
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//struct guild *g;
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sd->status.guild_id=guild_id;
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clif_guild_created(sd,0);
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if(battle_config.guild_emperium_check)
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pc_delitem(sd,pc_search_inventory(sd,714),1,0,0); // エンペリウム消耗
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return 0;
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}
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// 情報要求
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int guild_request_info(int guild_id)
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{
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return intif_guild_request_info(guild_id);
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}
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// イベント付き情報要求
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int guild_npc_request_info(int guild_id,const char *event)
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{
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if( guild_search(guild_id) )
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{
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if( event && *event )
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npc_event_do(event);
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return 0;
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}
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if( event && *event )
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{
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struct eventlist* ev;
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ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1);
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memcpy(ev->name,event,strlen(event));
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//The one in the db becomes the next event from this.
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ev->next = (struct eventlist*)idb_put(guild_infoevent_db,guild_id,ev);
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}
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return guild_request_info(guild_id);
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}
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// 所属キャラの確認
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int guild_check_member(struct guild *g)
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{
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int i;
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struct map_session_data *sd;
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struct s_mapiterator* iter;
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nullpo_ret(g);
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iter = mapit_getallusers();
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for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
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{
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if( sd->status.guild_id != g->guild_id )
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continue;
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i = guild_getindex(g,sd->status.account_id,sd->status.char_id);
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if (i < 0) {
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sd->status.guild_id=0;
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sd->guild_emblem_id=0;
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ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
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}
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}
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mapit_free(iter);
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return 0;
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}
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|
||
// 情報所得失敗(そのIDのキャラを全部未所属にする)
|
||
int guild_recv_noinfo(int guild_id)
|
||
{
|
||
struct map_session_data *sd;
|
||
struct s_mapiterator* iter;
|
||
|
||
iter = mapit_getallusers();
|
||
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
||
{
|
||
if( sd->status.guild_id == guild_id )
|
||
sd->status.guild_id = 0; // erase guild
|
||
}
|
||
mapit_free(iter);
|
||
|
||
return 0;
|
||
}
|
||
|
||
// 情報所得
|
||
int guild_recv_info(struct guild *sg)
|
||
{
|
||
struct guild *g,before;
|
||
int i,bm,m;
|
||
struct eventlist *ev,*ev2;
|
||
struct map_session_data *sd;
|
||
bool guild_new = false;
|
||
|
||
nullpo_ret(sg);
|
||
|
||
if((g = (struct guild*)idb_get(guild_db,sg->guild_id))==NULL)
|
||
{
|
||
guild_new = true;
|
||
g=(struct guild *)aCalloc(1,sizeof(struct guild));
|
||
idb_put(guild_db,sg->guild_id,g);
|
||
before=*sg;
|
||
|
||
// 最初のロードなのでユーザーのチェックを行う
|
||
guild_check_member(sg);
|
||
if ((sd = map_nick2sd(sg->master)) != NULL)
|
||
{
|
||
//If the guild master is online the first time the guild_info is received,
|
||
//that means he was the first to join, so apply guild skill blocking here.
|
||
if( battle_config.guild_skill_relog_delay )
|
||
guild_block_skill(sd, 300000);
|
||
|
||
//Also set the guild master flag.
|
||
sd->state.gmaster_flag = g;
|
||
clif_charnameupdate(sd); // [LuzZza]
|
||
clif_guild_masterormember(sd);
|
||
}
|
||
}else
|
||
before=*g;
|
||
memcpy(g,sg,sizeof(struct guild));
|
||
|
||
if(g->max_member > MAX_GUILD)
|
||
{
|
||
ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD);
|
||
g->max_member = MAX_GUILD;
|
||
}
|
||
|
||
for(i=bm=m=0;i<g->max_member;i++){
|
||
if(g->member[i].account_id>0){
|
||
sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
|
||
if (sd) clif_charnameupdate(sd); // [LuzZza]
|
||
m++;
|
||
}else
|
||
g->member[i].sd=NULL;
|
||
if(before.member[i].account_id>0)
|
||
bm++;
|
||
}
|
||
|
||
for(i=0;i<g->max_member;i++){ // 情報の送信
|
||
sd = g->member[i].sd;
|
||
if( sd==NULL )
|
||
continue;
|
||
|
||
if( before.guild_lv!=g->guild_lv || bm!=m ||
|
||
before.max_member!=g->max_member ){
|
||
clif_guild_basicinfo(sd); // 基本情報送信
|
||
clif_guild_emblem(sd,g); // エンブレム送信
|
||
}
|
||
|
||
if(bm!=m){ // メンバー情報送信
|
||
clif_guild_memberlist(g->member[i].sd);
|
||
}
|
||
|
||
if( before.skill_point!=g->skill_point)
|
||
clif_guild_skillinfo(sd); // スキル情報送信
|
||
|
||
if( guild_new ){ // 未送信なら所属情報も送る
|
||
clif_guild_belonginfo(sd,g);
|
||
clif_guild_notice(sd,g);
|
||
sd->guild_emblem_id=g->emblem_id;
|
||
}
|
||
}
|
||
|
||
// イベントの発生
|
||
if( (ev = (struct eventlist*)idb_remove(guild_infoevent_db,sg->guild_id))!=NULL )
|
||
{
|
||
while(ev){
|
||
npc_event_do(ev->name);
|
||
ev2=ev->next;
|
||
aFree(ev);
|
||
ev=ev2;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
// ギルドへの勧誘
|
||
int guild_invite(struct map_session_data *sd,struct map_session_data *tsd)
|
||
{
|
||
struct guild *g;
|
||
int i;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
g=guild_search(sd->status.guild_id);
|
||
|
||
if(tsd==NULL || g==NULL)
|
||
return 0;
|
||
|
||
if( (i=guild_getposition(g,sd))<0 || !(g->position[i].mode&0x0001) )
|
||
return 0; //Invite permission.
|
||
|
||
if(!battle_config.invite_request_check) {
|
||
if (tsd->party_invite>0 || tsd->trade_partner || tsd->adopt_invite ) { // 相手が取引中かどうか
|
||
clif_guild_inviteack(sd,0);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
if (!tsd->fd) { //You can't invite someone who has already disconnected.
|
||
clif_guild_inviteack(sd,1);
|
||
return 0;
|
||
}
|
||
|
||
if(tsd->status.guild_id>0 ||
|
||
tsd->guild_invite>0 ||
|
||
((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
|
||
{ //Can't invite people inside castles. [Skotlex]
|
||
clif_guild_inviteack(sd,0);
|
||
return 0;
|
||
}
|
||
|
||
// 定員確認
|
||
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
|
||
if(i==g->max_member){
|
||
clif_guild_inviteack(sd,3);
|
||
return 0;
|
||
}
|
||
|
||
tsd->guild_invite=sd->status.guild_id;
|
||
tsd->guild_invite_account=sd->status.account_id;
|
||
|
||
clif_guild_invite(tsd,g);
|
||
return 0;
|
||
}
|
||
|
||
/// Guild invitation reply.
|
||
/// flag: 0:rejected, 1:accepted
|
||
int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
|
||
{
|
||
struct map_session_data* tsd;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
// subsequent requests may override the value
|
||
if( sd->guild_invite != guild_id )
|
||
return 0; // mismatch
|
||
|
||
// look up the person who sent the invite
|
||
//NOTE: this can be NULL because the person might have logged off in the meantime
|
||
tsd = map_id2sd(sd->guild_invite_account);
|
||
|
||
if ( sd->status.guild_id > 0 ) // [Paradox924X]
|
||
{ // Already in another guild.
|
||
if ( tsd ) clif_guild_inviteack(tsd,0);
|
||
return 0;
|
||
}
|
||
else if( flag == 0 )
|
||
{// rejected
|
||
sd->guild_invite = 0;
|
||
sd->guild_invite_account = 0;
|
||
if( tsd ) clif_guild_inviteack(tsd,1);
|
||
}
|
||
else
|
||
{// accepted
|
||
struct guild_member m;
|
||
struct guild* g;
|
||
int i;
|
||
|
||
if( (g=guild_search(guild_id)) == NULL )
|
||
{
|
||
sd->guild_invite = 0;
|
||
sd->guild_invite_account = 0;
|
||
return 0;
|
||
}
|
||
|
||
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
|
||
if( i == g->max_member )
|
||
{
|
||
sd->guild_invite = 0;
|
||
sd->guild_invite_account = 0;
|
||
if( tsd ) clif_guild_inviteack(tsd,3);
|
||
return 0;
|
||
}
|
||
|
||
guild_makemember(&m,sd);
|
||
intif_guild_addmember(guild_id, &m);
|
||
//TODO: send a minimap update to this player
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
//Invoked when a player joins.
|
||
//- If guild is not in memory, it is requested
|
||
//- Otherwise sd pointer is set up.
|
||
//- Player must be authed and must belong to a guild before invoking this method
|
||
void guild_member_joined(struct map_session_data *sd)
|
||
{
|
||
struct guild* g;
|
||
int i;
|
||
g=guild_search(sd->status.guild_id);
|
||
if (!g) {
|
||
guild_request_info(sd->status.guild_id);
|
||
return;
|
||
}
|
||
if (strcmp(sd->status.name,g->master) == 0)
|
||
{ // set the Guild Master flag
|
||
sd->state.gmaster_flag = g;
|
||
// prevent Guild Skills from being used directly after relog
|
||
if( battle_config.guild_skill_relog_delay )
|
||
guild_block_skill(sd, 300000);
|
||
}
|
||
i = guild_getindex(g, sd->status.account_id, sd->status.char_id);
|
||
if (i == -1)
|
||
sd->status.guild_id = 0;
|
||
else
|
||
g->member[i].sd = sd;
|
||
}
|
||
|
||
// ギルドメンバが追加された
|
||
int guild_member_added(int guild_id,int account_id,int char_id,int flag)
|
||
{
|
||
struct map_session_data *sd= map_id2sd(account_id),*sd2;
|
||
struct guild *g;
|
||
|
||
if( (g=guild_search(guild_id))==NULL )
|
||
return 0;
|
||
|
||
if(sd==NULL || sd->guild_invite==0){
|
||
// キャラ側に登録できなかったため脱退要求を出す
|
||
if (flag == 0) {
|
||
ShowError("guild: member added error %d is not online\n",account_id);
|
||
intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **");
|
||
}
|
||
return 0;
|
||
}
|
||
sd2 = map_id2sd(sd->guild_invite_account);
|
||
sd->guild_invite = 0;
|
||
sd->guild_invite_account = 0;
|
||
|
||
if(flag==1){ // 失敗
|
||
if( sd2!=NULL )
|
||
clif_guild_inviteack(sd2,3);
|
||
return 0;
|
||
}
|
||
|
||
// 成功
|
||
sd->status.guild_id = g->guild_id;
|
||
sd->guild_emblem_id = g->emblem_id;
|
||
//Packets which were sent in the previous 'guild_sent' implementation.
|
||
clif_guild_belonginfo(sd,g);
|
||
clif_guild_notice(sd,g);
|
||
|
||
//TODO: send new emblem info to others
|
||
|
||
if( sd2!=NULL )
|
||
clif_guild_inviteack(sd2,2);
|
||
|
||
//Next line commented because it do nothing, look at guild_recv_info [LuzZza]
|
||
//clif_charnameupdate(sd); //Update display name [Skotlex]
|
||
|
||
return 0;
|
||
}
|
||
|
||
// ギルド脱退要求
|
||
int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes)
|
||
{
|
||
struct guild *g;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
g = guild_search(sd->status.guild_id);
|
||
|
||
if(g==NULL)
|
||
return 0;
|
||
|
||
if(sd->status.account_id!=account_id ||
|
||
sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
|
||
((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle))
|
||
return 0;
|
||
|
||
intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
|
||
return 0;
|
||
}
|
||
|
||
// ギルド追放要求
|
||
int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes)
|
||
{
|
||
struct map_session_data *tsd;
|
||
struct guild *g;
|
||
int i,ps;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
g = guild_search(sd->status.guild_id);
|
||
|
||
if(g==NULL)
|
||
return 0;
|
||
|
||
if(sd->status.guild_id!=guild_id)
|
||
return 0;
|
||
|
||
if( (ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) )
|
||
return 0; //Expulsion permission
|
||
|
||
//Can't leave inside guild castles.
|
||
if ((tsd = map_id2sd(account_id)) &&
|
||
tsd->status.char_id == char_id &&
|
||
((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
|
||
return 0;
|
||
|
||
// find the member and perform expulsion
|
||
i = guild_getindex(g, account_id, char_id);
|
||
if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) //Can't expel the GL!
|
||
intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes)
|
||
{
|
||
int i;
|
||
struct guild* g = guild_search(guild_id);
|
||
struct map_session_data* sd = map_charid2sd(char_id);
|
||
struct map_session_data* online_member_sd;
|
||
|
||
if(g == NULL)
|
||
return 0; // no such guild (error!)
|
||
|
||
i = guild_getindex(g, account_id, char_id);
|
||
if( i == -1 )
|
||
return 0; // not a member (inconsistency!)
|
||
|
||
online_member_sd = guild_getavailablesd(g);
|
||
if(online_member_sd == NULL)
|
||
return 0; // noone online to inform
|
||
|
||
if(!flag)
|
||
clif_guild_leave(online_member_sd, name, mes);
|
||
else
|
||
clif_guild_expulsion(online_member_sd, name, mes, account_id);
|
||
|
||
// remove member from guild
|
||
memset(&g->member[i],0,sizeof(struct guild_member));
|
||
clif_guild_memberlist(online_member_sd);
|
||
|
||
// update char, if online
|
||
if(sd != NULL && sd->status.guild_id == guild_id)
|
||
{
|
||
// do stuff that needs the guild_id first, BEFORE we wipe it
|
||
if (sd->state.storage_flag == 2) //Close the guild storage.
|
||
storage_guild_storageclose(sd);
|
||
guild_send_dot_remove(sd);
|
||
|
||
sd->status.guild_id = 0;
|
||
sd->guild_emblem_id = 0;
|
||
|
||
clif_charnameupdate(sd); //Update display name [Skotlex]
|
||
//TODO: send emblem update to self and people around
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int guild_send_memberinfoshort(struct map_session_data *sd,int online)
|
||
{ // cleaned up [LuzZza]
|
||
struct guild *g;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
if(sd->status.guild_id <= 0)
|
||
return 0;
|
||
|
||
if(!(g = guild_search(sd->status.guild_id)))
|
||
return 0;
|
||
|
||
intif_guild_memberinfoshort(g->guild_id,
|
||
sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
|
||
|
||
if(!online){
|
||
int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
|
||
if(i>=0)
|
||
g->member[i].sd=NULL;
|
||
else
|
||
ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
|
||
return 0;
|
||
}
|
||
|
||
if(sd->state.connect_new)
|
||
{ //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
|
||
clif_guild_belonginfo(sd,g);
|
||
clif_guild_notice(sd,g);
|
||
sd->guild_emblem_id = g->emblem_id;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
|
||
{ // cleaned up [LuzZza]
|
||
|
||
int i,alv,c,idx=-1,om=0,oldonline=-1;
|
||
struct guild *g = guild_search(guild_id);
|
||
|
||
if(g == NULL)
|
||
return 0;
|
||
|
||
for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
|
||
struct guild_member *m=&g->member[i];
|
||
if(!m->account_id) continue;
|
||
if(m->account_id==account_id && m->char_id==char_id ){
|
||
oldonline=m->online;
|
||
m->online=online;
|
||
m->lv=lv;
|
||
m->class_=class_;
|
||
idx=i;
|
||
}
|
||
alv+=m->lv;
|
||
c++;
|
||
if(m->online)
|
||
om++;
|
||
}
|
||
|
||
if(idx == -1 || c == 0) {
|
||
// ギルドのメンバー外なので追放扱いする
|
||
struct map_session_data *sd = map_id2sd(account_id);
|
||
if(sd && sd->status.char_id == char_id) {
|
||
sd->status.guild_id=0;
|
||
sd->guild_emblem_id=0;
|
||
}
|
||
ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
|
||
return 0;
|
||
}
|
||
|
||
g->average_lv=alv/c;
|
||
g->connect_member=om;
|
||
|
||
//Ensure validity of pointer (ie: player logs in/out, changes map-server)
|
||
g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id);
|
||
|
||
if(oldonline!=online)
|
||
clif_guild_memberlogin_notice(g, idx, online);
|
||
|
||
if(!g->member[idx].sd)
|
||
return 0;
|
||
|
||
//Send XY dot updates. [Skotlex]
|
||
//Moved from guild_send_memberinfoshort [LuzZza]
|
||
for(i=0; i < g->max_member; i++) {
|
||
|
||
if(!g->member[i].sd || i == idx ||
|
||
g->member[i].sd->bl.m != g->member[idx].sd->bl.m)
|
||
continue;
|
||
|
||
clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd);
|
||
clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
// ギルド会話送信
|
||
int guild_send_message(struct map_session_data *sd,const char *mes,int len)
|
||
{
|
||
nullpo_ret(sd);
|
||
|
||
if(sd->status.guild_id==0)
|
||
return 0;
|
||
intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
|
||
guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
|
||
|
||
// Chat logging type 'G' / Guild Chat
|
||
if( log_config.chat&1 || (log_config.chat&16 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
|
||
log_chat("G", sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
|
||
|
||
return 0;
|
||
}
|
||
// ギルド会話受信
|
||
int guild_recv_message(int guild_id,int account_id,const char *mes,int len)
|
||
{
|
||
struct guild *g;
|
||
if( (g=guild_search(guild_id))==NULL)
|
||
return 0;
|
||
clif_guild_message(g,account_id,mes,len);
|
||
return 0;
|
||
}
|
||
// ギルドメンバの役職変更
|
||
int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx)
|
||
{
|
||
return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
|
||
}
|
||
// ギルドメンバの役職変更通知
|
||
int guild_memberposition_changed(struct guild *g,int idx,int pos)
|
||
{
|
||
nullpo_ret(g);
|
||
|
||
g->member[idx].position=pos;
|
||
clif_guild_memberpositionchanged(g,idx);
|
||
|
||
// Update char position in client [LuzZza]
|
||
if(g->member[idx].sd != NULL)
|
||
clif_charnameupdate(g->member[idx].sd);
|
||
return 0;
|
||
}
|
||
// ギルド役職変更
|
||
int guild_change_position(int guild_id,int idx,
|
||
int mode,int exp_mode,const char *name)
|
||
{
|
||
struct guild_position p;
|
||
|
||
exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit);
|
||
//Mode 0x01 <- Invite
|
||
//Mode 0x10 <- Expel.
|
||
p.mode=mode&0x11;
|
||
p.exp_mode=exp_mode;
|
||
safestrncpy(p.name,name,NAME_LENGTH);
|
||
return intif_guild_position(guild_id,idx,&p);
|
||
}
|
||
// ギルド役職変更通知
|
||
int guild_position_changed(int guild_id,int idx,struct guild_position *p)
|
||
{
|
||
struct guild *g=guild_search(guild_id);
|
||
int i;
|
||
if(g==NULL)
|
||
return 0;
|
||
memcpy(&g->position[idx],p,sizeof(struct guild_position));
|
||
clif_guild_positionchanged(g,idx);
|
||
|
||
// Update char name in client [LuzZza]
|
||
for(i=0;i<g->max_member;i++)
|
||
if(g->member[i].position == idx && g->member[i].sd != NULL)
|
||
clif_charnameupdate(g->member[i].sd);
|
||
return 0;
|
||
}
|
||
// ギルド告知変更
|
||
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
|
||
{
|
||
nullpo_ret(sd);
|
||
|
||
if(guild_id!=sd->status.guild_id)
|
||
return 0;
|
||
return intif_guild_notice(guild_id,mes1,mes2);
|
||
}
|
||
// ギルド告知変更通知
|
||
int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
|
||
{
|
||
int i;
|
||
struct map_session_data *sd;
|
||
struct guild *g=guild_search(guild_id);
|
||
if(g==NULL)
|
||
return 0;
|
||
|
||
memcpy(g->mes1,mes1,60);
|
||
memcpy(g->mes2,mes2,120);
|
||
|
||
for(i=0;i<g->max_member;i++){
|
||
if((sd=g->member[i].sd)!=NULL)
|
||
clif_guild_notice(sd,g);
|
||
}
|
||
return 0;
|
||
}
|
||
// ギルドエンブレム変更
|
||
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
|
||
{
|
||
struct guild *g;
|
||
nullpo_ret(sd);
|
||
|
||
if (battle_config.require_glory_guild &&
|
||
!((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
|
||
clif_skill_fail(sd,GD_GLORYGUILD,0,0);
|
||
return 0;
|
||
}
|
||
|
||
return intif_guild_emblem(sd->status.guild_id,len,data);
|
||
}
|
||
// ギルドエンブレム変更通知
|
||
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
|
||
{
|
||
int i;
|
||
struct map_session_data *sd;
|
||
struct guild *g=guild_search(guild_id);
|
||
if(g==NULL)
|
||
return 0;
|
||
|
||
memcpy(g->emblem_data,data,len);
|
||
g->emblem_len=len;
|
||
g->emblem_id=emblem_id;
|
||
|
||
for(i=0;i<g->max_member;i++){
|
||
if((sd=g->member[i].sd)!=NULL){
|
||
sd->guild_emblem_id=emblem_id;
|
||
clif_guild_belonginfo(sd,g);
|
||
clif_guild_emblem(sd,g);
|
||
clif_guild_emblem_area(&sd->bl);
|
||
}
|
||
}
|
||
{// update guardians (mobs)
|
||
DBIterator* iter = db_iterator(castle_db);
|
||
struct guild_castle* gc;
|
||
for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) )
|
||
{
|
||
if( gc->guild_id != guild_id )
|
||
continue;
|
||
// update permanent guardians
|
||
for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i )
|
||
{
|
||
TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL);
|
||
if( md == NULL || md->guardian_data == NULL )
|
||
continue;
|
||
md->guardian_data->emblem_id = emblem_id;
|
||
clif_guild_emblem_area(&md->bl);
|
||
}
|
||
// update temporary guardians
|
||
for( i = 0; i < gc->temp_guardians_max; ++i )
|
||
{
|
||
TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL);
|
||
if( md == NULL || md->guardian_data == NULL )
|
||
continue;
|
||
md->guardian_data->emblem_id = emblem_id;
|
||
clif_guild_emblem_area(&md->bl);
|
||
}
|
||
}
|
||
dbi_destroy(iter);
|
||
}
|
||
{// update npcs (flags or other npcs that used flagemblem to attach to this guild)
|
||
// TODO this is not efficient [FlavioJS]
|
||
struct s_mapiterator* iter = mapit_geteachnpc();
|
||
TBL_NPC* nd;
|
||
for( nd = (TBL_NPC*)mapit_first(iter) ; mapit_exists(iter); nd = (TBL_NPC*)mapit_next(iter) )
|
||
{
|
||
if( nd->subtype != SCRIPT || nd->u.scr.guild_id != guild_id )
|
||
continue;
|
||
clif_guild_emblem_area(&nd->bl);
|
||
}
|
||
mapit_free(iter);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static void* create_expcache(DBKey key, va_list args)
|
||
{
|
||
struct guild_expcache *c;
|
||
struct map_session_data *sd = va_arg(args, struct map_session_data*);
|
||
|
||
c = ers_alloc(expcache_ers, struct guild_expcache);
|
||
c->guild_id = sd->status.guild_id;
|
||
c->account_id = sd->status.account_id;
|
||
c->char_id = sd->status.char_id;
|
||
c->exp = 0;
|
||
return c;
|
||
}
|
||
|
||
// ギルドのEXP上納
|
||
unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
|
||
{
|
||
struct guild *g;
|
||
struct guild_expcache *c;
|
||
int per;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
if (!exp) return 0;
|
||
|
||
if (sd->status.guild_id == 0 ||
|
||
(g = guild_search(sd->status.guild_id)) == NULL ||
|
||
(per = guild_getposition(g,sd)) < 0 ||
|
||
(per = g->position[per].exp_mode) < 1)
|
||
return 0;
|
||
|
||
|
||
if (per < 100)
|
||
exp = exp * per / 100;
|
||
//Otherwise tax everything.
|
||
|
||
c = (struct guild_expcache*)guild_expcache_db->ensure(guild_expcache_db, i2key(sd->status.char_id), create_expcache, sd);
|
||
|
||
if (c->exp > UINT64_MAX - exp)
|
||
c->exp = UINT64_MAX;
|
||
else
|
||
c->exp += exp;
|
||
|
||
return exp;
|
||
}
|
||
|
||
// Celest
|
||
int guild_getexp(struct map_session_data *sd,int exp)
|
||
{
|
||
struct guild *g;
|
||
struct guild_expcache *c;
|
||
nullpo_ret(sd);
|
||
|
||
if (sd->status.guild_id == 0 || (g = guild_search(sd->status.guild_id)) == NULL)
|
||
return 0;
|
||
|
||
c = (struct guild_expcache*)guild_expcache_db->ensure(guild_expcache_db, i2key(sd->status.char_id), create_expcache, sd);
|
||
if (c->exp > UINT64_MAX - exp)
|
||
c->exp = UINT64_MAX;
|
||
else
|
||
c->exp += exp;
|
||
return exp;
|
||
}
|
||
|
||
// スキルポイント割り振り
|
||
int guild_skillup(TBL_PC* sd, int skill_num)
|
||
{
|
||
struct guild* g;
|
||
int idx = skill_num - GD_SKILLBASE;
|
||
int max = guild_skill_get_max(skill_num);
|
||
|
||
nullpo_ret(sd);
|
||
|
||
if( idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill
|
||
sd->status.guild_id == 0 || (g=guild_search(sd->status.guild_id)) == NULL || // no guild
|
||
strcmp(sd->status.name, g->master) ) // not the guild master
|
||
return 0;
|
||
|
||
if( g->skill_point > 0 &&
|
||
g->skill[idx].id != 0 &&
|
||
g->skill[idx].lv < max )
|
||
intif_guild_skillup(g->guild_id, skill_num, sd->status.account_id, max);
|
||
|
||
return 0;
|
||
}
|
||
// スキルポイント割り振り通知
|
||
int guild_skillupack(int guild_id,int skill_num,int account_id)
|
||
{
|
||
struct map_session_data *sd=map_id2sd(account_id);
|
||
struct guild *g=guild_search(guild_id);
|
||
int i;
|
||
if(g==NULL)
|
||
return 0;
|
||
if(sd!=NULL)
|
||
clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
|
||
// 全員に通知
|
||
for(i=0;i<g->max_member;i++)
|
||
if((sd=g->member[i].sd)!=NULL)
|
||
clif_guild_skillinfo(sd);
|
||
return 0;
|
||
}
|
||
|
||
// ギルド同盟数所得
|
||
int guild_get_alliance_count(struct guild *g,int flag)
|
||
{
|
||
int i,c;
|
||
|
||
nullpo_ret(g);
|
||
|
||
for(i=c=0;i<MAX_GUILDALLIANCE;i++){
|
||
if( g->alliance[i].guild_id>0 &&
|
||
g->alliance[i].opposition==flag )
|
||
c++;
|
||
}
|
||
return c;
|
||
}
|
||
|
||
// Blocks all guild skills which have a common delay time.
|
||
void guild_block_skill(struct map_session_data *sd, int time)
|
||
{
|
||
int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
|
||
int i;
|
||
for (i = 0; i < 4; i++)
|
||
skill_blockpc_start(sd, skill_num[i], time);
|
||
}
|
||
|
||
// 同盟関係かどうかチェック
|
||
// 同盟なら1、それ以外は0
|
||
int guild_check_alliance(int guild_id1, int guild_id2, int flag)
|
||
{
|
||
struct guild *g;
|
||
int i;
|
||
|
||
g = guild_search(guild_id1);
|
||
if (g == NULL)
|
||
return 0;
|
||
|
||
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag );
|
||
return( i < MAX_GUILDALLIANCE ) ? 1 : 0;
|
||
}
|
||
|
||
// ギルド同盟要求
|
||
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
|
||
{
|
||
struct guild *g[2];
|
||
int i;
|
||
|
||
if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris]
|
||
clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
|
||
return 0;
|
||
} // end addition [Valaris]
|
||
|
||
|
||
nullpo_ret(sd);
|
||
|
||
if(tsd==NULL || tsd->status.guild_id<=0)
|
||
return 0;
|
||
|
||
g[0]=guild_search(sd->status.guild_id);
|
||
g[1]=guild_search(tsd->status.guild_id);
|
||
|
||
if(g[0]==NULL || g[1]==NULL)
|
||
return 0;
|
||
|
||
// Prevent creation alliance with same guilds [LuzZza]
|
||
if(sd->status.guild_id == tsd->status.guild_id)
|
||
return 0;
|
||
|
||
if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) {
|
||
clif_guild_allianceack(sd,4);
|
||
return 0;
|
||
}
|
||
if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
|
||
clif_guild_allianceack(sd,3);
|
||
return 0;
|
||
}
|
||
|
||
if( tsd->guild_alliance>0 ){
|
||
clif_guild_allianceack(sd,1);
|
||
return 0;
|
||
}
|
||
|
||
for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに同盟状態か確認
|
||
if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
|
||
g[0]->alliance[i].opposition==0){
|
||
clif_guild_allianceack(sd,0);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
tsd->guild_alliance=sd->status.guild_id;
|
||
tsd->guild_alliance_account=sd->status.account_id;
|
||
|
||
clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
|
||
return 0;
|
||
}
|
||
// ギルド勧誘への返答
|
||
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
|
||
{
|
||
struct map_session_data *tsd;
|
||
|
||
nullpo_ret(sd);
|
||
tsd= map_id2sd( account_id );
|
||
if (!tsd) { //Character left? Cancel alliance.
|
||
clif_guild_allianceack(sd,3);
|
||
return 0;
|
||
}
|
||
|
||
if(sd->guild_alliance!=tsd->status.guild_id) // 勧誘とギルドIDが違う
|
||
return 0;
|
||
|
||
if(flag==1){ // 承諾
|
||
int i;
|
||
|
||
struct guild *g,*tg; // 同盟数再確認
|
||
g=guild_search(sd->status.guild_id);
|
||
tg=guild_search(tsd->status.guild_id);
|
||
|
||
if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){
|
||
clif_guild_allianceack(sd,4);
|
||
clif_guild_allianceack(tsd,3);
|
||
return 0;
|
||
}
|
||
if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){
|
||
clif_guild_allianceack(sd,3);
|
||
clif_guild_allianceack(tsd,4);
|
||
return 0;
|
||
}
|
||
|
||
for(i=0;i<MAX_GUILDALLIANCE;i++){
|
||
if(g->alliance[i].guild_id==tsd->status.guild_id &&
|
||
g->alliance[i].opposition==1)
|
||
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
||
sd->status.account_id,tsd->status.account_id,9 );
|
||
}
|
||
for(i=0;i<MAX_GUILDALLIANCE;i++){
|
||
if(tg->alliance[i].guild_id==sd->status.guild_id &&
|
||
tg->alliance[i].opposition==1)
|
||
intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
|
||
tsd->status.account_id,sd->status.account_id,9 );
|
||
}
|
||
|
||
// inter鯖へ同盟要請
|
||
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
||
sd->status.account_id,tsd->status.account_id,0 );
|
||
return 0;
|
||
}else{ // 拒否
|
||
sd->guild_alliance=0;
|
||
sd->guild_alliance_account=0;
|
||
if(tsd!=NULL)
|
||
clif_guild_allianceack(tsd,3);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
// ギルド関係解消
|
||
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
|
||
{
|
||
nullpo_ret(sd);
|
||
|
||
if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris]
|
||
clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!");
|
||
return 0;
|
||
} // end addition [Valaris]
|
||
|
||
intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 );
|
||
return 0;
|
||
}
|
||
|
||
// ギルド敵対
|
||
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
|
||
{
|
||
struct guild *g;
|
||
int i;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
g=guild_search(sd->status.guild_id);
|
||
if(g==NULL || tsd==NULL)
|
||
return 0;
|
||
|
||
// Prevent creation opposition with same guilds [LuzZza]
|
||
if(sd->status.guild_id == tsd->status.guild_id)
|
||
return 0;
|
||
|
||
if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) {
|
||
clif_guild_oppositionack(sd,1);
|
||
return 0;
|
||
}
|
||
|
||
for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに関係を持っているか確認
|
||
if(g->alliance[i].guild_id==tsd->status.guild_id){
|
||
if(g->alliance[i].opposition==1){ // すでに敵対
|
||
clif_guild_oppositionack(sd,2);
|
||
return 0;
|
||
}
|
||
if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE.
|
||
return 0;
|
||
//Change alliance to opposition.
|
||
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
||
sd->status.account_id,tsd->status.account_id,8 );
|
||
}
|
||
}
|
||
|
||
// inter鯖に敵対要請
|
||
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
||
sd->status.account_id,tsd->status.account_id,1 );
|
||
return 0;
|
||
}
|
||
|
||
// ギルド同盟/敵対通知
|
||
int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
|
||
{
|
||
struct guild *g[2];
|
||
int guild_id[2];
|
||
const char *guild_name[2];
|
||
struct map_session_data *sd[2];
|
||
int j,i;
|
||
|
||
guild_id[0] = guild_id1;
|
||
guild_id[1] = guild_id2;
|
||
guild_name[0] = name1;
|
||
guild_name[1] = name2;
|
||
sd[0] = map_id2sd(account_id1);
|
||
sd[1] = map_id2sd(account_id2);
|
||
|
||
g[0]=guild_search(guild_id1);
|
||
g[1]=guild_search(guild_id2);
|
||
|
||
if(sd[0]!=NULL && (flag&0x0f)==0){
|
||
sd[0]->guild_alliance=0;
|
||
sd[0]->guild_alliance_account=0;
|
||
}
|
||
|
||
if(flag&0x70){ // 失敗
|
||
for(i=0;i<2-(flag&1);i++)
|
||
if( sd[i]!=NULL )
|
||
clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
|
||
return 0;
|
||
}
|
||
|
||
if(!(flag&0x08)){ // 関係追加
|
||
for(i=0;i<2-(flag&1);i++)
|
||
{
|
||
if(g[i]!=NULL)
|
||
{
|
||
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
|
||
if( j < MAX_GUILDALLIANCE )
|
||
{
|
||
g[i]->alliance[j].guild_id=guild_id[1-i];
|
||
memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH);
|
||
g[i]->alliance[j].opposition=flag&1;
|
||
}
|
||
}
|
||
}
|
||
}else{ // 関係解消
|
||
for(i=0;i<2-(flag&1);i++)
|
||
{
|
||
if(g[i]!=NULL)
|
||
{
|
||
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) );
|
||
if( j < MAX_GUILDALLIANCE )
|
||
g[i]->alliance[j].guild_id = 0;
|
||
}
|
||
if( sd[i]!=NULL ) // 解消通知
|
||
clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
|
||
}
|
||
}
|
||
|
||
if((flag&0x0f)==0){ // 同盟通知
|
||
if( sd[1]!=NULL )
|
||
clif_guild_allianceack(sd[1],2);
|
||
}else if((flag&0x0f)==1){ // 敵対通知
|
||
if( sd[0]!=NULL )
|
||
clif_guild_oppositionack(sd[0],0);
|
||
}
|
||
|
||
|
||
for(i=0;i<2-(flag&1);i++){ // 同盟/敵対リストの再送信
|
||
struct map_session_data *sd;
|
||
if(g[i]!=NULL)
|
||
for(j=0;j<g[i]->max_member;j++)
|
||
if((sd=g[i]->member[j].sd)!=NULL)
|
||
clif_guild_allianceinfo(sd);
|
||
}
|
||
return 0;
|
||
}
|
||
// ギルド解散通知用
|
||
int guild_broken_sub(DBKey key,void *data,va_list ap)
|
||
{
|
||
struct guild *g=(struct guild *)data;
|
||
int guild_id=va_arg(ap,int);
|
||
int i,j;
|
||
struct map_session_data *sd=NULL;
|
||
|
||
nullpo_ret(g);
|
||
|
||
for(i=0;i<MAX_GUILDALLIANCE;i++){ // 関係を破棄
|
||
if(g->alliance[i].guild_id==guild_id){
|
||
for(j=0;j<g->max_member;j++)
|
||
if( (sd=g->member[j].sd)!=NULL )
|
||
clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
|
||
intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8);
|
||
g->alliance[i].guild_id=0;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
//Invoked on Castles when a guild is broken. [Skotlex]
|
||
int castle_guild_broken_sub(DBKey key,void *data,va_list ap)
|
||
{
|
||
struct guild_castle *gc=(struct guild_castle *)data;
|
||
int guild_id=va_arg(ap,int);
|
||
|
||
nullpo_ret(gc);
|
||
|
||
if (gc->guild_id == guild_id)
|
||
{ //Save the new 'owner', this should invoke guardian clean up and other such things.
|
||
gc->guild_id = 0;
|
||
guild_castledatasave(gc->castle_id, 1, 0);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
//Innvoked on /breakguild "Guild name"
|
||
int guild_broken(int guild_id,int flag)
|
||
{
|
||
struct guild *g=guild_search(guild_id);
|
||
struct guild_castle *gc=NULL;
|
||
struct map_session_data *sd;
|
||
int i;
|
||
char name[50];
|
||
|
||
if(flag!=0 || g==NULL)
|
||
return 0;
|
||
|
||
//we call castle_event::OnGuildBreak of all castlesof the guild
|
||
//you can set all castle_events in the castle_db.txt
|
||
for(i=0;i<MAX_GUILDCASTLE;i++){
|
||
if( (gc=guild_castle_search(i)) != NULL ){
|
||
if(gc->guild_id == guild_id){
|
||
safestrncpy(name, gc->castle_event, 50);
|
||
npc_event_do(strcat(name,"::OnGuildBreak"));
|
||
}
|
||
}
|
||
}
|
||
|
||
for(i=0;i<g->max_member;i++){ // ギルド解散を通知
|
||
if((sd=g->member[i].sd)!=NULL){
|
||
if(sd->state.storage_flag == 2)
|
||
storage_guild_storage_quit(sd,1);
|
||
sd->status.guild_id=0;
|
||
clif_guild_broken(g->member[i].sd,0);
|
||
clif_charnameupdate(sd); // [LuzZza]
|
||
}
|
||
}
|
||
|
||
guild_db->foreach(guild_db,guild_broken_sub,guild_id);
|
||
castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id);
|
||
guild_storage_delete(guild_id);
|
||
idb_remove(guild_db,guild_id);
|
||
return 0;
|
||
}
|
||
|
||
//Changes the Guild Master to the specified player. [Skotlex]
|
||
int guild_gm_change(int guild_id, struct map_session_data *sd)
|
||
{
|
||
struct guild *g;
|
||
nullpo_ret(sd);
|
||
|
||
if (sd->status.guild_id != guild_id)
|
||
return 0;
|
||
|
||
g=guild_search(guild_id);
|
||
|
||
nullpo_ret(g);
|
||
|
||
if (strcmp(g->master, sd->status.name) == 0) //Nothing to change.
|
||
return 0;
|
||
|
||
//Notify servers that master has changed.
|
||
intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1);
|
||
return 1;
|
||
}
|
||
|
||
//Notification from Char server that a guild's master has changed. [Skotlex]
|
||
int guild_gm_changed(int guild_id, int account_id, int char_id)
|
||
{
|
||
struct guild *g;
|
||
struct guild_member gm;
|
||
int pos;
|
||
|
||
g=guild_search(guild_id);
|
||
|
||
if (!g)
|
||
return 0;
|
||
|
||
for(pos=0; pos<g->max_member && !(
|
||
g->member[pos].account_id==account_id &&
|
||
g->member[pos].char_id==char_id);
|
||
pos++);
|
||
|
||
if (pos == 0 || pos == g->max_member) return 0;
|
||
|
||
memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
|
||
memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
|
||
memcpy(&g->member[0], &gm, sizeof(struct guild_member));
|
||
|
||
g->member[pos].position = g->member[0].position;
|
||
g->member[0].position = 0; //Position 0: guild Master.
|
||
strcpy(g->master, g->member[0].name);
|
||
|
||
if (g->member[pos].sd && g->member[pos].sd->fd)
|
||
{
|
||
clif_displaymessage(g->member[pos].sd->fd, "You no longer are the Guild Master.");
|
||
g->member[pos].sd->state.gmaster_flag = 0;
|
||
}
|
||
|
||
if (g->member[0].sd && g->member[0].sd->fd)
|
||
{
|
||
clif_displaymessage(g->member[0].sd->fd, "You have become the Guild Master!");
|
||
g->member[0].sd->state.gmaster_flag = g;
|
||
//Block his skills for 5 minutes to prevent abuse.
|
||
guild_block_skill(g->member[0].sd, 300000);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
// ギルド解散
|
||
int guild_break(struct map_session_data *sd,char *name)
|
||
{
|
||
struct guild *g;
|
||
int i;
|
||
|
||
nullpo_ret(sd);
|
||
|
||
if( (g=guild_search(sd->status.guild_id))==NULL )
|
||
return 0;
|
||
if(strcmp(g->name,name)!=0)
|
||
return 0;
|
||
if(!sd->state.gmaster_flag)
|
||
return 0;
|
||
for(i=0;i<g->max_member;i++){
|
||
if( g->member[i].account_id>0 && (
|
||
g->member[i].account_id!=sd->status.account_id ||
|
||
g->member[i].char_id!=sd->status.char_id ))
|
||
break;
|
||
}
|
||
if(i<g->max_member){
|
||
clif_guild_broken(sd,2);
|
||
return 0;
|
||
}
|
||
|
||
intif_guild_break(g->guild_id);
|
||
return 0;
|
||
}
|
||
|
||
// ギルド城データ要求
|
||
int guild_castledataload(int castle_id,int index)
|
||
{
|
||
return intif_guild_castle_dataload(castle_id,index);
|
||
}
|
||
// ギルド城情報所得時イベント追加
|
||
int guild_addcastleinfoevent(int castle_id,int index,const char *name)
|
||
{
|
||
struct eventlist *ev;
|
||
int code=castle_id|(index<<16);
|
||
|
||
if( name==NULL || *name==0 )
|
||
return 0;
|
||
|
||
ev = (struct eventlist *)aMalloc(sizeof(struct eventlist));
|
||
strncpy(ev->name,name,ARRAYLENGTH(ev->name));
|
||
//The next event becomes whatever was currently stored.
|
||
ev->next = (struct eventlist *)idb_put(guild_castleinfoevent_db,code,ev);
|
||
return 0;
|
||
}
|
||
|
||
// ギルド城データ要求返信
|
||
int guild_castledataloadack(int castle_id,int index,int value)
|
||
{
|
||
struct guild_castle *gc=guild_castle_search(castle_id);
|
||
int code=castle_id|(index<<16);
|
||
struct eventlist *ev,*ev2;
|
||
|
||
if(gc==NULL){
|
||
return 0;
|
||
}
|
||
switch(index){
|
||
case 1:
|
||
gc->guild_id = value;
|
||
if (gc->guild_id && guild_search(gc->guild_id)==NULL) //Request guild data which will be required for spawned guardians. [Skotlex]
|
||
guild_request_info(gc->guild_id);
|
||
break;
|
||
case 2: gc->economy = value; break;
|
||
case 3: gc->defense = value; break;
|
||
case 4: gc->triggerE = value; break;
|
||
case 5: gc->triggerD = value; break;
|
||
case 6: gc->nextTime = value; break;
|
||
case 7: gc->payTime = value; break;
|
||
case 8: gc->createTime = value; break;
|
||
case 9: gc->visibleC = value; break;
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
case 14:
|
||
case 15:
|
||
case 16:
|
||
case 17:
|
||
gc->guardian[index-10].visible = value; break;
|
||
default:
|
||
ShowError("guild_castledataloadack ERROR!! (Not found castle_id=%d index=%d)\n", castle_id, index);
|
||
return 0;
|
||
}
|
||
|
||
if( (ev = (struct eventlist *)idb_remove(guild_castleinfoevent_db,code))!=NULL )
|
||
{
|
||
while(ev){
|
||
npc_event_do(ev->name);
|
||
ev2=ev->next;
|
||
aFree(ev);
|
||
ev=ev2;
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
// ギルド城データ変更要求
|
||
int guild_castledatasave(int castle_id,int index,int value)
|
||
{
|
||
if( index == 1 )
|
||
{ //The castle's owner has changed? Update Guardian ownership, too. [Skotlex]
|
||
struct guild_castle *gc = guild_castle_search(castle_id);
|
||
int m = -1;
|
||
if (gc) m = map_mapindex2mapid(gc->mapindex);
|
||
if (m != -1)
|
||
map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); //FIXME: why not iterate over gc->guardian[i].id ?
|
||
}
|
||
else
|
||
if( index == 3 )
|
||
{ // defense invest change -> recalculate guardian hp
|
||
struct guild_castle* gc = guild_castle_search(castle_id);
|
||
if( gc )
|
||
{
|
||
int i;
|
||
struct mob_data* gd;
|
||
for( i = 0; i < MAX_GUARDIANS; i++ )
|
||
if( gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL )
|
||
status_calc_mob(gd,0);
|
||
}
|
||
}
|
||
|
||
return intif_guild_castle_datasave(castle_id,index,value);
|
||
}
|
||
|
||
// ギルド城データ変更通知
|
||
int guild_castledatasaveack(int castle_id,int index,int value)
|
||
{
|
||
struct guild_castle *gc=guild_castle_search(castle_id);
|
||
if(gc==NULL){
|
||
return 0;
|
||
}
|
||
switch(index){
|
||
case 1: gc->guild_id = value; break;
|
||
case 2: gc->economy = value; break;
|
||
case 3: gc->defense = value; break;
|
||
case 4: gc->triggerE = value; break;
|
||
case 5: gc->triggerD = value; break;
|
||
case 6: gc->nextTime = value; break;
|
||
case 7: gc->payTime = value; break;
|
||
case 8: gc->createTime = value; break;
|
||
case 9: gc->visibleC = value; break;
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
case 14:
|
||
case 15:
|
||
case 16:
|
||
case 17:
|
||
gc->guardian[index-10].visible = value; break;
|
||
default:
|
||
ShowError("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index);
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
// ギルドデータ一括受信(初期化時)
|
||
int guild_castlealldataload(int len,struct guild_castle *gc)
|
||
{
|
||
int i;
|
||
int n = (len-4) / sizeof(struct guild_castle);
|
||
int ev;
|
||
|
||
nullpo_ret(gc);
|
||
|
||
//Last owned castle in the list invokes ::OnAgitinit
|
||
for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
|
||
ev = i; // offset of castle or -1
|
||
|
||
if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is.
|
||
npc_event_doall("OnAgitInit");
|
||
npc_event_doall("OnAgitInit2");
|
||
}
|
||
else // load received castles into memory, one by one
|
||
for( i = 0; i < n; i++, gc++ )
|
||
{
|
||
struct guild_castle *c = guild_castle_search(gc->castle_id);
|
||
if (!c) {
|
||
ShowError("guild_castlealldataload Castle id=%d not found.\n", gc->castle_id);
|
||
continue;
|
||
}
|
||
|
||
// update mapserver castle data with new info
|
||
memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - ((uintptr)&c->guild_id - (uintptr)c));
|
||
|
||
if( c->guild_id )
|
||
{
|
||
if( i != ev )
|
||
guild_request_info(c->guild_id);
|
||
else { // last owned one
|
||
guild_npc_request_info(c->guild_id, "::OnAgitInit");
|
||
guild_npc_request_info(c->guild_id, "::OnAgitInit2");
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int guild_agit_start(void)
|
||
{ // Run All NPC_Event[OnAgitStart]
|
||
int c = npc_event_doall("OnAgitStart");
|
||
ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
|
||
return 0;
|
||
}
|
||
|
||
int guild_agit_end(void)
|
||
{ // Run All NPC_Event[OnAgitEnd]
|
||
int c = npc_event_doall("OnAgitEnd");
|
||
ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
|
||
return 0;
|
||
}
|
||
|
||
int guild_agit2_start(void)
|
||
{ // Run All NPC_Event[OnAgitStart2]
|
||
int c = npc_event_doall("OnAgitStart2");
|
||
ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
|
||
return 0;
|
||
}
|
||
|
||
int guild_agit2_end(void)
|
||
{ // Run All NPC_Event[OnAgitEnd2]
|
||
int c = npc_event_doall("OnAgitEnd2");
|
||
ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
|
||
return 0;
|
||
}
|
||
|
||
// How many castles does this guild have?
|
||
int guild_checkcastles(struct guild *g)
|
||
{
|
||
int i, nb_cas = 0;
|
||
struct guild_castle* gc;
|
||
|
||
for(i = 0; i < MAX_GUILDCASTLE; i++) {
|
||
gc = guild_castle_search(i);
|
||
if(gc && gc->guild_id == g->guild_id)
|
||
nb_cas++;
|
||
}
|
||
|
||
return nb_cas;
|
||
}
|
||
|
||
// Are these two guilds allied?
|
||
bool guild_isallied(int guild_id, int guild_id2)
|
||
{
|
||
int i;
|
||
struct guild* g = guild_search(guild_id);
|
||
nullpo_ret(g);
|
||
|
||
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 );
|
||
return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 );
|
||
}
|
||
|
||
static int guild_infoevent_db_final(DBKey key,void *data,va_list ap)
|
||
{
|
||
aFree(data);
|
||
return 0;
|
||
}
|
||
|
||
static int guild_expcache_db_final(DBKey key,void *data,va_list ap)
|
||
{
|
||
ers_free(expcache_ers, data);
|
||
return 0;
|
||
}
|
||
|
||
static int guild_castle_db_final(DBKey key, void* data,va_list ap)
|
||
{
|
||
struct guild_castle* gc = (struct guild_castle*)data;
|
||
if( gc->temp_guardians )
|
||
aFree(gc->temp_guardians);
|
||
aFree(data);
|
||
return 0;
|
||
}
|
||
|
||
void do_init_guild(void)
|
||
{
|
||
guild_db=idb_alloc(DB_OPT_RELEASE_DATA);
|
||
castle_db=idb_alloc(DB_OPT_BASE);
|
||
guild_expcache_db=idb_alloc(DB_OPT_BASE);
|
||
guild_infoevent_db=idb_alloc(DB_OPT_BASE);
|
||
expcache_ers = ers_new(sizeof(struct guild_expcache));
|
||
guild_castleinfoevent_db=idb_alloc(DB_OPT_BASE);
|
||
|
||
guild_read_castledb();
|
||
|
||
guild_read_guildskill_tree_db(); //guild skill tree [Komurka]
|
||
|
||
add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
|
||
add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
|
||
add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
|
||
add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
|
||
}
|
||
|
||
void do_final_guild(void)
|
||
{
|
||
guild_db->destroy(guild_db,NULL);
|
||
castle_db->destroy(castle_db,guild_castle_db_final);
|
||
guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final);
|
||
guild_infoevent_db->destroy(guild_infoevent_db,guild_infoevent_db_final);
|
||
guild_castleinfoevent_db->destroy(guild_castleinfoevent_db,guild_infoevent_db_final);
|
||
ers_destroy(expcache_ers);
|
||
}
|