
These scripts have been chosen for being unique and useful, yet structurally simple. In this way, they can serve as usable reference material for future user scripts. Contents: * Battleground: bg_emp (Emperium breaker), bg_pvp (PVP match) * Event: mvp_ladder (kill every MVP to win), devil_square (3-round monster summoning event) * Utility: card_seller (sells all monster cards), mvp_room (private MVP summoning room), autopot (automatically use potions when hit) Credits to AnnieRuru for offering up her scripts and modifying them for use. Other changes: * Moved previous custom battleground scripts into 'battleground/unofficial/'. * Moved custom holiday event scripts into 'event/holiday/'. Signed-off-by: Euphy <euphy.raliel@rathena.org>
128 lines
4.4 KiB
Plaintext
128 lines
4.4 KiB
Plaintext
//===== rAthena Script =======================================
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//= Battleground: PVP
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//===== By: ==================================================
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//= AnnieRuru
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= A simple battleground script:
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//= Kill players from the other team.
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//===== Additional Comments: =================================
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//= 1.0 First version, edited. [Euphy]
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//============================================================
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- script bg_pvp#control -1,{
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OnInit:
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.minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3)
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.eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
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setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
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501, 10;
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end;
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OnStart:
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if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
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end;
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// create Battleground and teams
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.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
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copyarray .team1aid, $@arenamembers, $@arenamembersnum;
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.team1count = .minplayer2start;
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.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
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copyarray .team2aid, $@arenamembers, $@arenamembersnum;
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.team2count = .minplayer2start;
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delwaitingroom .rednpcname$;
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delwaitingroom .bluenpcname$;
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bg_warp .red, "guild_vs3", 13,50;
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bg_warp .blue, "guild_vs3", 86,50;
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.score[1] = .score[2] = .minplayer2start;
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bg_updatescore "guild_vs3", .score[1], .score[2];
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// match duration
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sleep .eventlasting * 1000;
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// end match, destroy Battleground, reset NPCs
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if ( .score[1] > .score[2] ) {
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mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
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callsub L_Reward, 1;
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}
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else if ( .score[1] < .score[2] ) {
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mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
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callsub L_Reward, 2;
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}
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else
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mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
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bg_warp .red, "prontera",152,178;
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bg_warp .blue, "prontera",154,178;
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bg_destroy .red;
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bg_destroy .blue;
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donpcevent .rednpcname$ +"::OnStart";
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donpcevent .bluenpcname$ +"::OnStart";
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end;
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L_Reward:
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for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
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getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
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return;
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// "OnDeath" event
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OnRedDead: callsub L_Dead, 1;
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OnBlueDead: callsub L_Dead, 2;
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L_Dead:
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.score[ getarg(0) ]--;
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bg_updatescore "guild_vs3", .score[1], .score[2];
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while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
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deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
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setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
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bg_leave;
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if ( !.score[ getarg(0) ] )
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awake strnpcinfo(0);
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sleep2 1250;
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percentheal 100,100;
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end;
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// "OnQuit" event
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OnRedQuit: callsub L_Quit, 1;
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OnBlueQuit: callsub L_Quit, 2;
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L_Quit:
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.score[ getarg(0) ]--;
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bg_updatescore "guild_vs3", .score[1], .score[2];
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percentheal 100, 100;
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while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
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deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
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setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
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if ( !.score[ getarg(0) ] )
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awake strnpcinfo(0);
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end;
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}
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prontera,152,178,5 script Red Team#bg_pvp 733,{
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end;
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OnInit:
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sleep 1;
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set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
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OnStart:
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waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
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end;
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}
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prontera,154,178,5 script Blue Team#bg_pvp 734,{
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end;
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OnInit:
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sleep 1;
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set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
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OnStart:
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waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
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end;
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}
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guild_vs3 mapflag battleground 2
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guild_vs3 mapflag nosave SavePoint
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guild_vs3 mapflag nowarp
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guild_vs3 mapflag nowarpto
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guild_vs3 mapflag noteleport
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guild_vs3 mapflag nomemo
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guild_vs3 mapflag nopenalty
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guild_vs3 mapflag nobranch
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guild_vs3 mapflag noicewall
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