rathena/src/map/party.cpp
2018-07-15 23:17:15 +02:00

1415 lines
37 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "party.hpp"
#include <stdlib.h>
#include "../common/cbasetypes.hpp"
#include "../common/malloc.hpp"
#include "../common/nullpo.hpp"
#include "../common/random.hpp"
#include "../common/showmsg.hpp"
#include "../common/socket.hpp" // last_tick
#include "../common/strlib.hpp"
#include "../common/timer.hpp"
#include "../common/utils.hpp"
#include "achievement.hpp"
#include "atcommand.hpp" //msg_txt()
#include "battle.hpp"
#include "clif.hpp"
#include "instance.hpp"
#include "intif.hpp"
#include "log.hpp"
#include "mapreg.hpp"
#include "mob.hpp"
#include "pc.hpp"
#include "pc_groups.hpp"
#include "trade.hpp"
static DBMap* party_db; // int party_id -> struct party_data* (releases data)
static DBMap* party_booking_db; // uint32 char_id -> struct party_booking_ad_info* (releases data) // Party Booking [Spiria]
static unsigned long party_booking_nextid = 1;
TIMER_FUNC(party_send_xy_timer);
int party_create_byscript;
/*==========================================
* Fills the given party_member structure according to the sd provided.
* Used when creating/adding people to a party. [Skotlex]
*------------------------------------------*/
static void party_fill_member(struct party_member* member, struct map_session_data* sd, unsigned int leader)
{
member->account_id = sd->status.account_id;
member->char_id = sd->status.char_id;
safestrncpy(member->name, sd->status.name, NAME_LENGTH);
member->class_ = sd->status.class_;
member->map = sd->mapindex;
member->lv = sd->status.base_level;
member->online = 1;
member->leader = leader;
}
/// Get the member_id of a party member.
/// Return -1 if not in party.
int party_getmemberid(struct party_data* p, struct map_session_data* sd)
{
int member_id;
nullpo_retr(-1, p);
if( sd == NULL )
return -1;// no player
ARR_FIND(0, MAX_PARTY, member_id,
p->party.member[member_id].account_id == sd->status.account_id &&
p->party.member[member_id].char_id == sd->status.char_id);
if( member_id == MAX_PARTY )
return -1;// not found
return member_id;
}
/*==========================================
* Request an available sd of this party
*------------------------------------------*/
struct map_session_data* party_getavailablesd(struct party_data *p)
{
int i;
nullpo_retr(NULL, p);
ARR_FIND(0, MAX_PARTY, i, p->data[i].sd != NULL);
return( i < MAX_PARTY ) ? p->data[i].sd : NULL;
}
/*==========================================
* Retrieves and validates the sd pointer for this party member [Skotlex]
*------------------------------------------*/
static TBL_PC* party_sd_check(int party_id, uint32 account_id, uint32 char_id)
{
TBL_PC* sd = map_id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
if( sd->status.party_id == 0 )
sd->status.party_id = party_id;// auto-join if not in a party
if (sd->status.party_id != party_id)
{ //If player belongs to a different party, kick him out.
intif_party_leave(party_id,account_id,char_id,sd->status.name,PARTY_MEMBER_WITHDRAW_LEAVE);
return NULL;
}
return sd;
}
/*==========================================
* Destructor
* Called in map shutdown, cleanup var
*------------------------------------------*/
void do_final_party(void)
{
party_db->destroy(party_db,NULL);
party_booking_db->destroy(party_booking_db,NULL); // Party Booking [Spiria]
}
// Constructor, init vars
void do_init_party(void)
{
party_db = idb_alloc(DB_OPT_RELEASE_DATA);
party_booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria]
add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}
/// Party data lookup using party id.
struct party_data* party_search(int party_id)
{
if(!party_id)
return NULL;
return (struct party_data*)idb_get(party_db,party_id);
}
/// Party data lookup using party name.
struct party_data* party_searchname(const char* str)
{
struct party_data* p;
DBIterator *iter = db_iterator(party_db);
for( p = (struct party_data*)dbi_first(iter); dbi_exists(iter); p = (struct party_data*)dbi_next(iter) ) {
if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
break;
}
dbi_destroy(iter);
return p;
}
int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
struct party_member leader;
char tname[NAME_LENGTH];
safestrncpy(tname, name, NAME_LENGTH);
trim(tname);
if( !tname[0] ) // empty name
return 0;
if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating ) { // already associated with a party
clif_party_created(sd,2);
return -2;
}
sd->party_creating = true;
party_fill_member(&leader, sd, 1);
intif_create_party(&leader,name,item,item2);
return 1;
}
void party_created(uint32 account_id,uint32 char_id,int fail,int party_id,char *name)
{
struct map_session_data *sd;
sd = map_id2sd(account_id);
if (!sd || sd->status.char_id != char_id || !sd->party_creating ) { // Character logged off before creation ack?
if (!fail) // break up party since player could not be added to it.
intif_party_leave(party_id,account_id,char_id,"",PARTY_MEMBER_WITHDRAW_LEAVE);
return;
}
sd->party_creating = false;
if( !fail ) {
sd->status.party_id = party_id;
clif_party_created(sd,0); // Success message
achievement_update_objective(sd, AG_PARTY, 1, 1);
// We don't do any further work here because the char-server sends a party info packet right after creating the party
if(party_create_byscript) { // returns party id in $@party_create_id if party is created by script
mapreg_setreg(add_str("$@party_create_id"),party_id);
party_create_byscript = 0;
}
} else
clif_party_created(sd,1); // "party name already exists"
}
int party_request_info(int party_id, uint32 char_id)
{
return intif_request_partyinfo(party_id, char_id);
}
/**
* Close trade window if party member is kicked when trade a party bound item
* @param sd
**/
static void party_trade_bound_cancel(struct map_session_data *sd) {
#ifdef BOUND_ITEMS
nullpo_retv(sd);
if (sd->state.isBoundTrading&(1<<BOUND_PARTY))
trade_tradecancel(sd);
#else
;
#endif
}
/// Invoked (from char-server) when the party info is not found.
int party_recv_noinfo(int party_id, uint32 char_id)
{
party_broken(party_id);
if( char_id != 0 ) { // requester
struct map_session_data* sd;
sd = map_charid2sd(char_id);
if( sd && sd->status.party_id == party_id )
sd->status.party_id = 0;
}
return 0;
}
static void party_check_state(struct party_data *p)
{
int i;
memset(&p->state, 0, sizeof(p->state));
for (i = 0; i < MAX_PARTY; i ++) {
if (!p->party.member[i].online)
continue; //Those not online shouldn't aport to skill usage and all that.
switch (p->party.member[i].class_) {
case JOB_MONK:
case JOB_BABY_MONK:
case JOB_CHAMPION:
case JOB_SURA:
case JOB_SURA_T:
case JOB_BABY_SURA:
p->state.monk = 1;
break;
case JOB_STAR_GLADIATOR:
case JOB_BABY_STAR_GLADIATOR:
case JOB_STAR_EMPEROR:
case JOB_BABY_STAR_EMPEROR:
p->state.sg = 1;
break;
case JOB_SUPER_NOVICE:
case JOB_SUPER_BABY:
case JOB_SUPER_NOVICE_E:
case JOB_SUPER_BABY_E:
p->state.snovice = 1;
break;
case JOB_TAEKWON:
case JOB_BABY_TAEKWON:
p->state.tk = 1;
break;
}
}
}
int party_recv_info(struct party* sp, uint32 char_id)
{
struct party_data* p;
struct party_member* member;
struct map_session_data* sd;
int removed[MAX_PARTY];// member_id in old data
int removed_count = 0;
int added[MAX_PARTY];// member_id in new data
int added_count = 0;
int member_id;
bool rename = false;
nullpo_ret(sp);
p = (struct party_data*)idb_get(party_db, sp->party_id);
if( p != NULL ) { // diff members
int i;
for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
member = &p->party.member[member_id];
if( member->char_id == 0 )
continue; // empty
ARR_FIND(0, MAX_PARTY, i,
sp->member[i].account_id == member->account_id &&
sp->member[i].char_id == member->char_id);
if( i == MAX_PARTY )
removed[removed_count++] = member_id;
// If the member already existed, compare the old to the (possible) new name
else if( !rename && strcmp(member->name,sp->member[i].name) )
rename = true;
}
for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
member = &sp->member[member_id];
if( member->char_id == 0 )
continue; // empty
ARR_FIND(0, MAX_PARTY, i,
p->party.member[i].account_id == member->account_id &&
p->party.member[i].char_id == member->char_id);
if( i == MAX_PARTY )
added[added_count++] = member_id;
}
} else {
for( member_id = 0; member_id < MAX_PARTY; ++member_id )
if( sp->member[member_id].char_id != 0 )
added[added_count++] = member_id;
CREATE(p, struct party_data, 1);
idb_put(party_db, sp->party_id, p);
}
while( removed_count > 0 ) { // no longer in party
member_id = removed[--removed_count];
sd = p->data[member_id].sd;
if( sd == NULL )
continue; // not online
party_member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id, sd->status.name, PARTY_MEMBER_WITHDRAW_LEAVE);
}
memcpy(&p->party, sp, sizeof(struct party));
memset(&p->state, 0, sizeof(p->state));
memset(&p->data, 0, sizeof(p->data));
for( member_id = 0; member_id < MAX_PARTY; member_id++ ) {
member = &p->party.member[member_id];
if ( member->char_id == 0 )
continue;// empty
p->data[member_id].sd = party_sd_check(sp->party_id, member->account_id, member->char_id);
}
party_check_state(p);
while( added_count > 0 ) { // new in party
member_id = added[--added_count];
sd = p->data[member_id].sd;
if( sd == NULL )
continue;// not online
clif_name_area(&sd->bl); //Update other people's display. [Skotlex]
clif_party_member_info(p,sd);
// Only send this on party creation, otherwise it will be sent by party_send_movemap [Lemongrass]
if( sd->party_creating ){
clif_party_option(p,sd,0x100);
}
clif_party_info(p,NULL);
if( p->instance_id != 0 )
instance_reqinfo(sd,p->instance_id);
}
// If a player was renamed, make sure to resend the party information
if( rename ){
clif_party_info(p,NULL);
}
if( char_id != 0 ) { // requester
sd = map_charid2sd(char_id);
if( sd && sd->status.party_id == sp->party_id && party_getmemberid(p,sd) == -1 )
sd->status.party_id = 0;// was not in the party
}
return 0;
}
///! TODO: Party invitation cross map-server through inter-server, so does with the reply.
int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
struct party_data *p;
int i;
nullpo_ret(sd);
if( ( p = party_search(sd->status.party_id) ) == NULL )
return 0;
// confirm if this player is a party leader
ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
if( i == MAX_PARTY || !p->party.member[i].leader ) {
clif_displaymessage(sd->fd, msg_txt(sd,282));
return 0;
}
if (tsd && battle_config.block_account_in_same_party) {
ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == tsd->status.account_id);
if (i < MAX_PARTY) {
clif_party_invite_reply(sd, tsd->status.name, PARTY_REPLY_DUAL);
return 0;
}
}
// confirm if there is an open slot in the party
ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == 0);
if( i == MAX_PARTY ) {
clif_party_invite_reply(sd, (tsd?tsd->status.name:""), PARTY_REPLY_FULL);
return 0;
}
// confirm whether the account has the ability to invite before checking the player
if( !pc_has_permission(sd, PC_PERM_PARTY) || (tsd && !pc_has_permission(tsd, PC_PERM_PARTY)) ) {
clif_displaymessage(sd->fd, msg_txt(sd,81)); // "Your GM level doesn't authorize you to preform this action on the specified player."
return 0;
}
if( tsd == NULL) {
clif_party_invite_reply(sd, "", PARTY_REPLY_OFFLINE);
return 0;
}
if(!battle_config.invite_request_check) {
if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
clif_party_invite_reply(sd,tsd->status.name,PARTY_REPLY_JOIN_OTHER_PARTY);
return 0;
}
}
if (!tsd->fd) { //You can't invite someone who has already disconnected.
clif_party_invite_reply(sd,tsd->status.name,PARTY_REPLY_REJECTED);
return 0;
}
if( tsd->status.party_id > 0 || tsd->party_invite > 0 )
{// already associated with a party
clif_party_invite_reply(sd,tsd->status.name,PARTY_REPLY_JOIN_OTHER_PARTY);
return 0;
}
tsd->party_invite=sd->status.party_id;
tsd->party_invite_account=sd->status.account_id;
clif_party_invite(sd,tsd);
return 1;
}
int party_reply_invite(struct map_session_data *sd,int party_id,int flag)
{
struct map_session_data* tsd;
struct party_member member;
if( sd->party_invite != party_id ) { // forged
sd->party_invite = 0;
sd->party_invite_account = 0;
return 0;
}
// The character is already in a party, possibly left a party invite open and created his own party
if( sd->status.party_id != 0 ){
// On Aegis no rejection packet is sent to the inviting player
sd->party_invite = 0;
sd->party_invite_account = 0;
return 0;
}
tsd = map_id2sd(sd->party_invite_account);
if( flag == 1 && !sd->party_creating && !sd->party_joining ) { // accepted and allowed
sd->party_joining = true;
party_fill_member(&member, sd, 0);
intif_party_addmember(sd->party_invite, &member);
return 1;
} else { // rejected or failure
sd->party_invite = 0;
sd->party_invite_account = 0;
if( tsd != NULL )
clif_party_invite_reply(tsd,sd->status.name,PARTY_REPLY_REJECTED);
}
return 0;
}
//Invoked when a player joins:
//- Loads up party data if not in server
//- Sets up the pointer to him
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
struct party_data* p = party_search(sd->status.party_id);
int i;
if (!p) {
party_request_info(sd->status.party_id, sd->status.char_id);
return;
}
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if (i < MAX_PARTY) {
p->data[i].sd = sd;
if( p->instance_id )
instance_reqinfo(sd,p->instance_id);
} else
sd->status.party_id = 0; //He does not belongs to the party really?
}
/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added(int party_id,uint32 account_id,uint32 char_id, int flag)
{
struct map_session_data *sd = map_id2sd(account_id),*sd2;
struct party_data *p = party_search(party_id);
int i;
if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) {
if (!flag) //Char logged off before being accepted into party.
intif_party_leave(party_id,account_id,char_id,"",PARTY_MEMBER_WITHDRAW_LEAVE);
return 0;
}
sd2 = map_id2sd(sd->party_invite_account);
sd->party_joining = false;
sd->party_invite = 0;
sd->party_invite_account = 0;
if (!p) {
ShowError("party_member_added: party %d not found.\n",party_id);
intif_party_leave(party_id,account_id,char_id,"",PARTY_MEMBER_WITHDRAW_LEAVE);
return 0;
}
if( flag ) { // failed
if( sd2 != NULL )
clif_party_invite_reply(sd2,sd->status.name,PARTY_REPLY_FULL);
return 0;
}
sd->status.party_id = party_id;
clif_party_member_info(p,sd);
clif_party_option(p,sd,0x100);
clif_party_info(p,sd);
if( sd2 != NULL )
clif_party_invite_reply(sd2,sd->status.name,PARTY_REPLY_ACCEPTED);
for( i = 0; i < ARRAYLENGTH(p->data); ++i ) { // hp of the other party members
sd2 = p->data[i].sd;
if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
}
clif_party_hp(sd);
clif_party_xy(sd);
clif_name_area(&sd->bl); //Update char name's display [Skotlex]
if( p->instance_id )
instance_reqinfo(sd,p->instance_id);
return 0;
}
/// Party member 'sd' requesting kick of member with <account_id, name>.
int party_removemember(struct map_session_data* sd, uint32 account_id, char* name)
{
struct party_data *p;
int i;
p = party_search(sd->status.party_id);
if( p == NULL )
return 0;
// check the requesting char's party membership
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if( i == MAX_PARTY )
return 0; // request from someone not in party? o.O
if( !p->party.member[i].leader )
return 0; // only party leader may remove members
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
if( i == MAX_PARTY )
return 0; // no such char in party
party_trade_bound_cancel(sd);
intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id,p->party.member[i].name,PARTY_MEMBER_WITHDRAW_EXPEL);
return 1;
}
int party_removemember2(struct map_session_data *sd,uint32 char_id,int party_id)
{
if( sd ) {
if( !sd->status.party_id )
return -3;
party_trade_bound_cancel(sd);
intif_party_leave(sd->status.party_id,sd->status.account_id,sd->status.char_id,sd->status.name,PARTY_MEMBER_WITHDRAW_EXPEL);
return 1;
} else {
int i;
struct party_data *p;
if( !(p = party_search(party_id)) )
return -2;
ARR_FIND(0,MAX_PARTY,i,p->party.member[i].char_id == char_id );
if( i >= MAX_PARTY )
return -1;
intif_party_leave(party_id,p->party.member[i].account_id,char_id,p->party.member[i].name,PARTY_MEMBER_WITHDRAW_EXPEL);
return 1;
}
}
/// Party member 'sd' requesting exit from party.
int party_leave(struct map_session_data *sd)
{
struct party_data *p;
int i;
p = party_search(sd->status.party_id);
if( p == NULL )
return 0;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if( i == MAX_PARTY )
return 0;
party_trade_bound_cancel(sd);
intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id,sd->status.name,PARTY_MEMBER_WITHDRAW_LEAVE);
return 1;
}
/// Invoked (from char-server) when a party member leaves the party.
int party_member_withdraw(int party_id, uint32 account_id, uint32 char_id, char *name, enum e_party_member_withdraw type)
{
struct map_session_data* sd = map_charid2sd(char_id);
struct party_data* p = party_search(party_id);
if( p ) {
int i;
clif_party_withdraw(party_getavailablesd(p), account_id, name, type, PARTY);
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
if( i < MAX_PARTY ) {
memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
memset(&p->data[i], 0, sizeof(p->data[0]));
p->party.count--;
party_check_state(p);
}
}
if( sd && sd->status.party_id == party_id ) {
#ifdef BOUND_ITEMS
int idxlist[MAX_INVENTORY]; //or malloc to reduce consumtion
int j,i;
party_trade_bound_cancel(sd);
j = pc_bound_chk(sd,BOUND_PARTY,idxlist);
for(i = 0; i < j; i++)
pc_delitem(sd,idxlist[i],sd->inventory.u.items_inventory[idxlist[i]].amount,0,1,LOG_TYPE_BOUND_REMOVAL);
#endif
sd->status.party_id = 0;
clif_name_area(&sd->bl); //Update name display [Skotlex]
//TODO: hp bars should be cleared too
if( p->instance_id ) {
int16 m = sd->bl.m;
if( map[m].instance_id ) { // User was on the instance map
if( map[m].save.map )
pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
else
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
}
}
}
return 0;
}
/// Invoked (from char-server) when a party is disbanded.
int party_broken(int party_id)
{
struct party_data* p;
int i;
p = party_search(party_id);
if( p == NULL )
return 0;
if( p->instance_id )
instance_destroy( p->instance_id );
for( i = 0; i < MAX_PARTY; i++ ) {
if( p->data[i].sd != NULL ) {
clif_party_withdraw(p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,PARTY_MEMBER_WITHDRAW_EXPEL,SELF);
p->data[i].sd->status.party_id=0;
}
}
idb_remove(party_db,party_id);
return 1;
}
int party_changeoption(struct map_session_data *sd,int exp,int item)
{
nullpo_ret(sd);
if( sd->status.party_id == 0 )
return -3;
intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
return 0;
}
//options: 0-exp, 1-item share, 2-pickup distribution
int party_setoption(struct party_data *party, int option, int flag)
{
int i;
ARR_FIND(0,MAX_PARTY,i,party->party.member[i].leader);
if(i >= MAX_PARTY)
return 0;
switch(option) {
case 0:
intif_party_changeoption(party->party.party_id,party->party.member[i].account_id,flag,party->party.item);
break;
case 1:
if(flag) flag = party->party.item|1;
else flag = party->party.item&~1;
intif_party_changeoption(party->party.party_id,party->party.member[i].account_id,party->party.exp,flag);
break;
case 2:
if(flag) flag = party->party.item|2;
else flag = party->party.item&~2;
intif_party_changeoption(party->party.party_id,party->party.member[i].account_id,party->party.exp,flag);
break;
default:
return 0;
break;
}
return 1;
}
int party_optionchanged(int party_id,uint32 account_id,int exp,int item,int flag)
{
struct party_data *p;
struct map_session_data *sd=map_id2sd(account_id);
if( (p = party_search(party_id)) == NULL)
return 0;
//Flag&1: Exp change denied. Flag&2: Item change denied.
if(!(flag&0x01) && p->party.exp != exp)
p->party.exp = exp;
if(!(flag&0x10) && p->party.item != item) {
p->party.item = item;
}
clif_party_option(p,sd,flag);
return 0;
}
int party_changeleader(struct map_session_data *sd, struct map_session_data *tsd, struct party_data *p)
{
int mi, tmi;
if ( !p ) {
if (!sd || !sd->status.party_id)
return -1;
if (!tsd || tsd->status.party_id != sd->status.party_id) {
clif_displaymessage(sd->fd, msg_txt(sd,283));
return -3;
}
if ( map[sd->bl.m].flag.partylock ) {
clif_displaymessage(sd->fd, msg_txt(sd,287));
return 0;
}
if ((p = party_search(sd->status.party_id)) == NULL )
return -1;
ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd );
if (mi == MAX_PARTY)
return 0; // Shouldn't happen
if (!p->party.member[mi].leader) { // Need to be a party leader.
clif_displaymessage(sd->fd, msg_txt(sd,282));
return 0;
}
ARR_FIND( 0, MAX_PARTY, tmi, p->data[tmi].sd == tsd);
if (tmi == MAX_PARTY)
return 0; // Shouldn't happen
if (battle_config.change_party_leader_samemap && p->party.member[mi].map != p->party.member[tmi].map) {
clif_msg(sd, PARTY_MASTER_CHANGE_SAME_MAP);
return 0;
}
} else {
ARR_FIND(0,MAX_PARTY,mi,p->party.member[mi].leader);
if (mi == MAX_PARTY)
return 0; // Shouldn't happen
ARR_FIND(0,MAX_PARTY,tmi,p->data[tmi].sd == tsd);
if (tmi == MAX_PARTY)
return 0; // Shouldn't happen
}
// Change leadership.
p->party.member[mi].leader = 0;
p->party.member[tmi].leader = 1;
// Update members
clif_party_leaderchanged(p->data[mi].sd, p->data[mi].sd->status.account_id, p->data[tmi].sd->status.account_id);
// Update info.
intif_party_leaderchange(p->party.party_id,p->party.member[tmi].account_id,p->party.member[tmi].char_id);
clif_party_info(p,NULL);
return 1;
}
/// Invoked (from char-server) when a party member
/// - changes maps
/// - logs in or out
/// - gains a level (disabled)
int party_recv_movemap(int party_id,uint32 account_id,uint32 char_id, unsigned short map_idx,int online,int lv)
{
struct party_member* m;
struct party_data* p;
int i;
p = party_search(party_id);
if( p == NULL )
return 0;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
if( i == MAX_PARTY ) {
ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
return 0;
}
m = &p->party.member[i];
m->map = map_idx;
m->online = online;
m->lv = lv;
//Check if they still exist on this map server
p->data[i].sd = party_sd_check(party_id, account_id, char_id);
clif_party_info(p,NULL);
return 0;
}
void party_send_movemap(struct map_session_data *sd)
{
struct party_data *p;
if( !sd->status.party_id )
return;
intif_party_changemap(sd,1);
p=party_search(sd->status.party_id);
if (!p) return;
if(sd->state.connect_new) {
//Note that this works because this function is invoked before connect_new is cleared.
clif_party_option(p,sd,0x100);
clif_party_info(p,sd);
clif_party_member_info(p,sd);
}
if (sd->fd) { // synchronize minimap positions with the rest of the party
int i;
for(i=0; i < MAX_PARTY; i++) {
if (p->data[i].sd &&
p->data[i].sd != sd &&
p->data[i].sd->bl.m == sd->bl.m)
{
clif_party_xy_single(sd->fd, p->data[i].sd);
clif_party_xy_single(p->data[i].sd->fd, sd);
}
}
}
return;
}
void party_send_levelup(struct map_session_data *sd)
{
intif_party_changemap(sd,1);
}
int party_send_logout(struct map_session_data *sd)
{
struct party_data *p;
int i;
if(!sd->status.party_id)
return 0;
intif_party_changemap(sd,0);
p=party_search(sd->status.party_id);
if(!p) return 0;
ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
if( i < MAX_PARTY )
memset(&p->data[i], 0, sizeof(p->data[0]));
else
ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
return 1;
}
int party_send_message(struct map_session_data *sd,const char *mes,int len)
{
if(sd->status.party_id == 0)
return 0;
intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);
// Chat logging type 'P' / Party Chat
log_chat(LOG_CHAT_PARTY, sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
return 0;
}
int party_recv_message(int party_id,uint32 account_id,const char *mes,int len)
{
struct party_data *p;
if( (p=party_search(party_id))==NULL)
return 0;
clif_party_message(p,account_id,mes,len);
return 0;
}
int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv)
{
struct party_data *p;
struct map_session_data *p_sd;
int i;
if(!party_id || (p = party_search(party_id)) == NULL)
return 0;
party_check_state(p);
switch(skill_id) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if (!p->state.monk) return 0;
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if (!p->state.sg) return 0;
break;
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
return p->state.snovice;
case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
return p->state.tk;
default:
return 0; //Unknown case?
}
for(i = 0; i < MAX_PARTY; i++) {
if ((p_sd = p->data[i].sd) == NULL)
continue;
if (sd->bl.m != p_sd->bl.m)
continue;
switch(skill_id) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
50+50*skill_lv, //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
&& sd->sc.data[SC_READYCOUNTER]
&& pc_checkskill(p_sd,SG_FRIEND)) {
sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
}
}
return 0;
}
TIMER_FUNC(party_send_xy_timer){
struct party_data* p;
DBIterator *iter = db_iterator(party_db);
// for each existing party
for( p = (struct party_data*)dbi_first(iter); dbi_exists(iter); p = (struct party_data*)dbi_next(iter) ) {
int i;
if( !p->party.count ) // no online party members so do not iterate
continue;
// for each member of this party
for( i = 0; i < MAX_PARTY; i++ ) {
struct map_session_data* sd = p->data[i].sd;
if( !sd )
continue;
if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y ) { // perform position update
clif_party_xy(sd);
p->data[i].x = sd->bl.x;
p->data[i].y = sd->bl.y;
}
if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp) { // perform hp update
clif_party_hp(sd);
p->data[i].hp = sd->battle_status.hp;
}
}
}
dbi_destroy(iter);
return 0;
}
int party_send_xy_clear(struct party_data *p)
{
int i;
nullpo_ret(p);
for(i = 0; i < MAX_PARTY; i++) {
if(!p->data[i].sd)
continue;
p->data[i].hp = 0;
p->data[i].x = 0;
p->data[i].y = 0;
}
return 0;
}
/** Party EXP and Zeny sharing
* @param p Party data
* @param src EXP source (for renewal level penalty)
* @param base_exp Base EXP gained from killed mob
* @param job_exp Job EXP gained from killed mob
* @param zeny Zeny gained from killed mob
* @author Valaris
**/
void party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
struct map_session_data* sd[MAX_PARTY];
unsigned int i, c;
#ifdef RENEWAL_EXP
TBL_MOB *md = BL_CAST(BL_MOB, src);
if (!md)
return;
#endif
nullpo_retv(p);
// count the number of players eligible for exp sharing
for (i = c = 0; i < MAX_PARTY; i++) {
if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
continue;
c++;
}
if (c < 1)
return;
base_exp/=c;
job_exp/=c;
zeny/=c;
if (battle_config.party_even_share_bonus && c > 1) {
double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
if (base_exp)
base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
if (job_exp)
job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
if (zeny)
zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
}
for (i = 0; i < c; i++) {
#ifdef RENEWAL_EXP
uint32 base_gained = base_exp, job_gained = job_exp;
if (base_exp || job_exp) {
int rate = pc_level_penalty_mod(md->level - sd[i]->status.base_level, md->db->status.class_, md->db->status.mode, 1);
if (rate != 100) {
if (base_exp)
base_gained = (unsigned int)cap_value(apply_rate(base_exp, rate), 1, UINT_MAX);
if (job_exp)
job_gained = (unsigned int)cap_value(apply_rate(job_exp, rate), 1, UINT_MAX);
}
}
pc_gainexp(sd[i], src, base_gained, job_gained, 0);
#else
pc_gainexp(sd[i], src, base_exp, job_exp, 0);
#endif
if (zeny) // zeny from mobs [Valaris]
pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
}
}
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item, int first_charid)
{
TBL_PC* target = NULL;
int i;
if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1))) {
//item distribution to party members.
if (battle_config.party_share_type&2) { // Round Robin
TBL_PC* psd;
i = p->itemc;
do {
i++;
if (i >= MAX_PARTY)
i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
continue;
if (pc_additem(psd,item,item->amount,LOG_TYPE_PICKDROP_PLAYER))
continue; //Chosen char can't pick up loot.
//Successful pick.
p->itemc = i;
target = psd;
break;
} while (i != p->itemc);
} else { // Random pick
TBL_PC* psd[MAX_PARTY];
int count = 0;
//Collect pick candidates
for (i = 0; i < MAX_PARTY; i++) {
if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
continue;
count++;
}
while (count > 0) { //Pick a random member.
i = rnd()%count;
if (pc_additem(psd[i],item,item->amount,LOG_TYPE_PICKDROP_PLAYER)) { // Discard this receiver.
psd[i] = psd[count-1];
count--;
} else { // Successful pick.
target = psd[i];
break;
}
}
}
}
if (!target) {
target = sd; //Give it to the char that picked it up
if ((i = pc_additem(sd,item,item->amount,LOG_TYPE_PICKDROP_PLAYER)))
return i;
}
if( p && battle_config.party_show_share_picker && battle_config.show_picker_item_type&(1<<itemdb_type(item->nameid)) )
clif_party_show_picker(target, item);
return 0;
}
int party_send_dot_remove(struct map_session_data *sd)
{
if (sd->status.party_id)
clif_party_xy_remove(sd);
return 0;
}
/**
* Check whether a party member is in autotrade or idle for count functions
* @param bl: Object invoking the counter
* @param ap: List of parameters
* @return 1 when neither autotrading and not idle or 0 otherwise
*/
int party_sub_count(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = (TBL_PC *)bl;
if (sd->state.autotrade)
return 0;
if (battle_config.idle_no_share && pc_isidle(sd))
return 0;
return 1;
}
/**
* To use for counting classes in a party.
* @param bl: Object invoking the counter
* @param ap: List of parameters: Class_Mask, Class_ID
* @return 1 when class exists in party or 0 otherwise
*/
int party_sub_count_class(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = (TBL_PC *)bl;
unsigned int mask = va_arg(ap, unsigned int);
unsigned int mapid_class = va_arg(ap, unsigned int);
if( !party_sub_count(bl, ap) )
return 0;
if( (sd->class_&mask) != mapid_class )
return 0;
return 1;
}
/// Executes 'func' for each party member on the same map and in range (0:whole map)
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
struct party_data *p;
int i;
int x0,y0,x1,y1;
struct block_list *list[MAX_PARTY];
int blockcount=0;
int total = 0; //Return value.
nullpo_ret(sd);
if((p = party_search(sd->status.party_id)) == NULL)
return 0;
x0 = sd->bl.x-range;
y0 = sd->bl.y-range;
x1 = sd->bl.x+range;
y1 = sd->bl.y+range;
for(i = 0; i < MAX_PARTY; i++) {
struct map_session_data *psd = p->data[i].sd;
if(!psd)
continue;
if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
continue;
if(range &&
(psd->bl.x<x0 || psd->bl.y<y0 ||
psd->bl.x>x1 || psd->bl.y>y1 ) )
continue;
list[blockcount++]=&psd->bl;
}
map_freeblock_lock();
for(i = 0; i < blockcount; i++) {
va_list ap;
va_start(ap, range);
total += func(list[i], ap);
va_end(ap);
}
map_freeblock_unlock();
return total;
}
/*==========================================
* Party Booking in KRO [Spiria]
*------------------------------------------*/
static struct party_booking_ad_info* create_party_booking_data(void)
{
struct party_booking_ad_info *pb_ad;
CREATE(pb_ad, struct party_booking_ad_info, 1);
pb_ad->index = party_booking_nextid++;
return pb_ad;
}
void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job)
{
struct party_booking_ad_info *pb_ad;
int i;
pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id);
if( pb_ad == NULL ) {
pb_ad = create_party_booking_data();
idb_put(party_booking_db, sd->status.char_id, pb_ad);
} else { // already registered
clif_PartyBookingRegisterAck(sd, 2);
return;
}
memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH);
pb_ad->starttime = (int)time(NULL);
pb_ad->p_detail.level = level;
pb_ad->p_detail.mapid = mapid;
for(i = 0; i < MAX_PARTY_BOOKING_JOBS; i++)
if(job[i] != 0xFF)
pb_ad->p_detail.job[i] = job[i];
else pb_ad->p_detail.job[i] = -1;
clif_PartyBookingRegisterAck(sd, 0);
clif_PartyBookingInsertNotify(sd, pb_ad); // Notice
}
void party_booking_update(struct map_session_data *sd, short* job)
{
int i;
struct party_booking_ad_info *pb_ad;
pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id);
if( pb_ad == NULL )
return;
pb_ad->starttime = (int)time(NULL);// Update time.
for(i = 0; i < MAX_PARTY_BOOKING_JOBS; i++)
if(job[i] != 0xFF)
pb_ad->p_detail.job[i] = job[i];
else
pb_ad->p_detail.job[i] = -1;
clif_PartyBookingUpdateNotify(sd, pb_ad);
}
void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount)
{
struct party_booking_ad_info *pb_ad;
int i, count=0;
struct party_booking_ad_info* result_list[MAX_PARTY_BOOKING_RESULTS];
bool more_result = false;
DBIterator* iter = db_iterator(party_booking_db);
memset(result_list, 0, sizeof(result_list));
for( pb_ad = (struct party_booking_ad_info*)dbi_first(iter); dbi_exists(iter); pb_ad = (struct party_booking_ad_info*)dbi_next(iter) ) {
if (pb_ad->index < lastindex || (level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level)))
continue;
if (count >= MAX_PARTY_BOOKING_RESULTS) {
more_result = true;
break;
}
if (mapid == 0 && job == -1)
result_list[count] = pb_ad;
else if (mapid == 0) {
for(i=0; i<MAX_PARTY_BOOKING_JOBS; i++)
if (pb_ad->p_detail.job[i] == job && job != -1)
result_list[count] = pb_ad;
} else if (job == -1) {
if (pb_ad->p_detail.mapid == mapid)
result_list[count] = pb_ad;
}
if( result_list[count] )
count++;
}
dbi_destroy(iter);
clif_PartyBookingSearchAck(sd->fd, result_list, count, more_result);
}
bool party_booking_delete(struct map_session_data *sd)
{
struct party_booking_ad_info* pb_ad;
if((pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id)) != NULL) {
clif_PartyBookingDeleteNotify(sd, pb_ad->index);
idb_remove(party_booking_db,sd->status.char_id);
}
return true;
}