
- Added new Cell types (NoChat and NoDamage) - Added JobChangeLevel and FreeSKPoints to #stats - Added a Crash protection in clif_send with invalid fd values. - Merged a missing update in TK Mission. - Added script command 'getmapflag' - Merged some new Status Change to Stable. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12175 54d463be-8e91-2dee-dedb-b68131a5f0ec
13400 lines
327 KiB
C
13400 lines
327 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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//#define DEBUG_FUNCIN
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//#define DEBUG_DISP
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//#define DEBUG_DISASM
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//#define DEBUG_RUN
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//#define DEBUG_HASH
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#include "../common/cbasetypes.h"
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#include "../common/timer.h"
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#include "../common/malloc.h"
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#include "../common/lock.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "map.h"
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#include "path.h"
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#include "clif.h"
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#include "chrif.h"
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#include "itemdb.h"
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#include "pc.h"
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#include "status.h"
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#include "storage.h"
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#include "mob.h"
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#include "npc.h"
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#include "pet.h"
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#include "mercenary.h" //[orn]
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#include "intif.h"
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#include "skill.h"
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#include "chat.h"
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#include "battle.h"
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#include "party.h"
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#include "guild.h"
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#include "atcommand.h"
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#include "charcommand.h"
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#include "log.h"
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#include "unit.h"
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#include "irc.h"
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#include "pet.h"
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#include "mail.h"
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#include "script.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifndef WIN32
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#include <sys/time.h>
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#endif
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#include <time.h>
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#include <setjmp.h>
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#include <errno.h>
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///////////////////////////////////////////////////////////////////////////////
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//## TODO possible enhancements: [FlavioJS]
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// - 'callfunc' supporting labels in the current npc "::LabelName"
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// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
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// - 'function FuncName;' function declarations reverting to global functions
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// if local label isn't found
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// - join callfunc and callsub's functionality
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//
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// struct script_state* st;
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//
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/// Returns the script_data at the target index
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#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
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/// Returns if the stack contains data at the target index
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#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
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/// Returns the index of the last data in the stack
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#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
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/// Pushes an int into the stack
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#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
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/// Pushes a string into the stack (script engine frees it automatically)
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#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
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/// Pushes a copy of a string into the stack
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#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
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/// Pushes a constant string into the stack (must never change or be freed)
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#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
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/// Pushes a nil into the stack
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#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
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/// Pushes a copy of the data in the target index
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#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
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#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
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#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
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#define script_getref(st,val) ( script_getdata(st,val)->ref )
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// Note: "top" functions/defines use indexes relative to the top of the stack
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// -1 is the index of the data at the top
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/// Returns the script_data at the target index relative to the top of the stack
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#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
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/// Pushes a copy of the data in the target index relative to the top of the stack
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#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
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/// Removes the range of values [start,end[ relative to the top of the stack
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#define script_removetop(st,start,end) ( pop_stack((st)->stack, ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
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//
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// struct script_data* data;
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//
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/// Returns if the script data is a string
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#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
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/// Returns if the script data is an int
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#define data_isint(data) ( (data)->type == C_INT )
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/// Returns if the script data is a reference
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#define data_isreference(data) ( (data)->type == C_NAME )
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/// Returns if the script data is a label
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#define data_islabel(data) ( (data)->type == C_POS )
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/// Returns if the script data is an internal script function label
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#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
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/// Returns if this is a reference to a constant
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#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
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/// Returns if this a reference to a param
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#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
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/// Returns if this a reference to a variable
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//##TODO confirm it's C_NAME [FlavioJS]
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#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
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/// Returns the unique id of the reference (id and index)
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#define reference_getuid(data) ( (data)->u.num )
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/// Returns the id of the reference
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#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
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/// Returns the array index of the reference
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#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
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/// Returns the name of the reference
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#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
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/// Returns the linked list of uid-value pairs of the reference (can be NULL)
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#define reference_getref(data) ( (data)->ref )
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/// Returns the value of the constant
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#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
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/// Returns the type of param
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#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
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/// Composes the uid of a reference from the id and the index
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#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
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#define FETCH(n, t) \
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if( script_hasdata(st,n) ) \
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(t)=script_getnum(st,n);
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#define SCRIPT_BLOCK_SIZE 512
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enum { LABEL_NEXTLINE=1,LABEL_START };
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static unsigned char * script_buf = NULL;
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static int script_pos,script_size;
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#define GETVALUE(buf,i) ((int)MakeDWord(MakeWord((buf)[i],(buf)[i+1]),MakeWord((buf)[i+2],0)))
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#define SETVALUE(buf,i,n) ((buf)[i]=GetByte(n,0),(buf)[i+1]=GetByte(n,1),(buf)[i+2]=GetByte(n,2))
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#define GETSTRING(off) (str_buf+(off))
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static char *str_buf;
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static int str_pos,str_size;
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static struct str_data_struct {
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enum c_op type;
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int str;
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int backpatch;
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int label;
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int (*func)(struct script_state *st);
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int val;
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int next;
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} *str_data = NULL;
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int str_num=LABEL_START,str_data_size;
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// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
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#define SCRIPT_HASH_SIZE 1021
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int str_hash[SCRIPT_HASH_SIZE];
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//#define SCRIPT_HASH_DJB2
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#define SCRIPT_HASH_SDBM
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//#define SCRIPT_HASH_ELF
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//#define SCRIPT_HASH_PJW
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static DBMap* mapreg_db=NULL; // int var_id -> int value
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static DBMap* mapregstr_db=NULL; // int var_id -> char* value
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static int mapreg_dirty=-1;
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char mapreg_txt[256]="save/mapreg.txt";
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#define MAPREG_AUTOSAVE_INTERVAL (300*1000)
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static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos
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static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code*
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static int parse_options=0;
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DBMap* script_get_label_db(){ return scriptlabel_db; }
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DBMap* script_get_userfunc_db(){ return userfunc_db; }
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struct Script_Config script_config = {
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1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
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"OnPCDieEvent", //die_event_name
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"OnPCKillEvent", //kill_pc_event_name
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"OnNPCKillEvent", //kill_mob_event_name
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"OnPCLoginEvent", //login_event_name
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"OnPCLogoutEvent", //logout_event_name
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"OnPCLoadMapEvent", //loadmap_event_name
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"OnPCBaseLvUpEvent", //baselvup_event_name
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"OnPCJobLvUpEvent" //joblvup_event_name
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};
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static jmp_buf error_jump;
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static char* error_msg;
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static const char* error_pos;
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static int error_report; // if the error should produce output
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// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
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// [Eoe / jA 1080, 1081, 1094, 1164]
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enum curly_type {
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TYPE_NULL = 0,
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TYPE_IF,
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TYPE_SWITCH,
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TYPE_WHILE,
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TYPE_FOR,
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TYPE_DO,
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TYPE_USERFUNC,
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TYPE_ARGLIST // function argument list
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};
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#define ARGLIST_UNDEFINED 0
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#define ARGLIST_NO_PAREN 1
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#define ARGLIST_PAREN 2
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static struct {
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struct {
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enum curly_type type;
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int index;
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int count;
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int flag;
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struct linkdb_node *case_label;
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} curly[256]; // <20>E<EFBFBD>J<EFBFBD>b<EFBFBD>R<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
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int curly_count; // <20>E<EFBFBD>J<EFBFBD>b<EFBFBD>R<EFBFBD>̐<EFBFBD>
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int index; // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD><67><EFBFBD>Ŏg<C58E>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>̐<EFBFBD>
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} syntax;
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const char* parse_curly_close(const char* p);
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const char* parse_syntax_close(const char* p);
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const char* parse_syntax_close_sub(const char* p,int* flag);
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const char* parse_syntax(const char* p);
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static int parse_syntax_for_flag = 0;
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extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
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int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
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int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
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int potion_target=0;
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#if !defined(TXT_ONLY) && defined(MAPREGSQL)
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char mapregsql_db[32] = "mapreg";
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char mapregsql_db_varname[32] = "varname";
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char mapregsql_db_index[32] = "index";
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char mapregsql_db_value[32] = "value";
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#endif
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int get_com(unsigned char *script,int *pos);
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int get_num(unsigned char *script,int *pos);
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struct script_function {
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int (*func)(struct script_state *st);
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const char *name;
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const char *arg;
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} buildin_func[];
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static struct linkdb_node *sleep_db;
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#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.')
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#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' )
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#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
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/*==========================================
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* <20><><EFBFBD>[<5B>J<EFBFBD><4A><EFBFBD>v<EFBFBD><76><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>v<EFBFBD>錾 (<28>K<EFBFBD>v<EFBFBD>ȕ<EFBFBD><C895>̂<EFBFBD>)
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*------------------------------------------*/
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const char* parse_subexpr(const char* p,int limit);
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void push_val(struct script_stack *stack,int type,int val);
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int run_func(struct script_state *st);
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int mapreg_setreg(int num,int val);
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int mapreg_setregstr(int num,const char *str);
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enum {
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MF_NOMEMO, //0
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MF_NOTELEPORT,
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MF_NOSAVE,
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MF_NOBRANCH,
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MF_NOPENALTY,
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MF_NOZENYPENALTY,
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MF_PVP,
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MF_PVP_NOPARTY,
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MF_PVP_NOGUILD,
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MF_GVG,
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MF_GVG_NOPARTY, //10
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MF_NOTRADE,
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MF_NOSKILL,
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MF_NOWARP,
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MF_PARTYLOCK,
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MF_NOICEWALL,
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MF_SNOW,
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MF_FOG,
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MF_SAKURA,
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MF_LEAVES,
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MF_RAIN, //20
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MF_INDOORS,
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MF_NOGO,
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MF_CLOUDS,
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MF_CLOUDS2,
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MF_FIREWORKS,
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MF_GVG_CASTLE,
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MF_GVG_DUNGEON,
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MF_NIGHTENABLED,
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MF_NOBASEEXP,
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MF_NOJOBEXP, //30
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MF_NOMOBLOOT,
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MF_NOMVPLOOT,
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MF_NORETURN,
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MF_NOWARPTO,
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MF_NIGHTMAREDROP,
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MF_RESTRICTED,
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MF_NOCOMMAND,
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MF_NODROP,
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MF_JEXP,
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MF_BEXP, //40
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MF_NOVENDING,
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MF_LOADEVENT,
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MF_NOCHAT,
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MF_NOEXPPENALTY,
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MF_GUILDLOCK
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};
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const char* script_op2name(int op)
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{
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#define RETURN_OP_NAME(type) case type: return #type
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switch( op )
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{
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RETURN_OP_NAME(C_NOP);
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RETURN_OP_NAME(C_POS);
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RETURN_OP_NAME(C_INT);
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RETURN_OP_NAME(C_PARAM);
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RETURN_OP_NAME(C_FUNC);
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RETURN_OP_NAME(C_STR);
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RETURN_OP_NAME(C_CONSTSTR);
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RETURN_OP_NAME(C_ARG);
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RETURN_OP_NAME(C_NAME);
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RETURN_OP_NAME(C_EOL);
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RETURN_OP_NAME(C_RETINFO);
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RETURN_OP_NAME(C_USERFUNC);
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RETURN_OP_NAME(C_USERFUNC_POS);
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// operators
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RETURN_OP_NAME(C_OP3);
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RETURN_OP_NAME(C_LOR);
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RETURN_OP_NAME(C_LAND);
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RETURN_OP_NAME(C_LE);
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RETURN_OP_NAME(C_LT);
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RETURN_OP_NAME(C_GE);
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RETURN_OP_NAME(C_GT);
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RETURN_OP_NAME(C_EQ);
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RETURN_OP_NAME(C_NE);
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RETURN_OP_NAME(C_XOR);
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RETURN_OP_NAME(C_OR);
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RETURN_OP_NAME(C_AND);
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RETURN_OP_NAME(C_ADD);
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RETURN_OP_NAME(C_SUB);
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RETURN_OP_NAME(C_MUL);
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RETURN_OP_NAME(C_DIV);
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RETURN_OP_NAME(C_MOD);
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RETURN_OP_NAME(C_NEG);
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RETURN_OP_NAME(C_LNOT);
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RETURN_OP_NAME(C_NOT);
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RETURN_OP_NAME(C_R_SHIFT);
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RETURN_OP_NAME(C_L_SHIFT);
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default:
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ShowDebug("script_op2name: unexpected op=%d\n", op);
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return "???";
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}
|
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#undef RETURN_OP_NAME
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}
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/// Reports on the console the src of a script error.
|
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static void script_reportsrc(struct script_state *st)
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{
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struct block_list* bl;
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if( st->oid == 0 )
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return; //Can't report source.
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bl = map_id2bl(st->oid);
|
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if( bl == NULL )
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return;
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|
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switch( bl->type )
|
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{
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case BL_NPC:
|
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if( bl->m >= 0 )
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ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
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else
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ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
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break;
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default:
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if( bl->m >= 0 )
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ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
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else
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ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
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break;
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}
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}
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||
|
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/// Reports on the console information about the script data.
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static void script_reportdata(struct script_data* data)
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{
|
||
if( data == NULL )
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return;
|
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switch( data->type )
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{
|
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case C_NOP:// no value
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||
ShowDebug("Data: nothing (nil)\n");
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break;
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case C_INT:// number
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ShowDebug("Data: number value=%d\n", data->u.num);
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break;
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case C_STR:
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case C_CONSTSTR:// string
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||
ShowDebug("Data: string value=\"%s\"\n", data->u.str);
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break;
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case C_NAME:// reference
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||
if( reference_tovariable(data) )
|
||
{// variable
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||
char* name = reference_getname(data);
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||
if( not_array_variable(*name) )
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||
ShowDebug("Data: variable name='%s'\n", name);
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||
else
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||
ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
|
||
}
|
||
else if( reference_toconstant(data) )
|
||
{// constant
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||
ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
|
||
}
|
||
else if( reference_toparam(data) )
|
||
{// param
|
||
ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
|
||
}
|
||
else
|
||
{// ???
|
||
ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
|
||
ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
|
||
}
|
||
break;
|
||
case C_POS:// label
|
||
ShowDebug("Data: label pos=%d\n", data->u.num);
|
||
break;
|
||
default:
|
||
ShowDebug("Data: %s\n", script_op2name(data->type));
|
||
break;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>[<5B><><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD>o<EFBFBD><6F>
|
||
*------------------------------------------*/
|
||
static void disp_error_message2(const char *mes,const char *pos,int report)
|
||
{
|
||
error_msg = aStrdup(mes);
|
||
error_pos = pos;
|
||
error_report = report;
|
||
longjmp( error_jump, 1 );
|
||
}
|
||
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
|
||
|
||
/// Checks event parameter validity
|
||
static void check_event(struct script_state *st, const char *evt)
|
||
{
|
||
if( evt != NULL && *evt != '\0' && !stristr(evt,"::On") ){
|
||
ShowError("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n",evt);
|
||
script_reportsrc(st);
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃n<CC83>b<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>Z
|
||
*------------------------------------------*/
|
||
#define calc_hash(x) (calc_hash2(x)%SCRIPT_HASH_SIZE)
|
||
static unsigned int calc_hash2(const char* p)
|
||
{
|
||
#if defined(SCRIPT_HASH_DJB2)
|
||
unsigned int h = 5381;
|
||
while( *p ) // hash*33 + c
|
||
h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
|
||
return h;
|
||
#elif defined(SCRIPT_HASH_SDBM)
|
||
unsigned int h = 0;
|
||
while( *p )
|
||
h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
|
||
return h;
|
||
#elif defined(SCRIPT_HASH_ELF)
|
||
unsigned int h = 0;
|
||
unsigned int g;
|
||
while( *p ){ // UNIX ELF hash
|
||
h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
|
||
g = h & 0xF0000000;
|
||
if( g )
|
||
h ^= g >> 24;
|
||
h &= ~g;
|
||
}
|
||
return h;
|
||
#elif defined(SCRIPT_HASH_PJW)
|
||
unsigned int h = 0;
|
||
unsigned int g;
|
||
while( *p ){
|
||
h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
|
||
g = h & 0xF0000000;
|
||
if( g )
|
||
{
|
||
h ^= g>>24;
|
||
h ^= g;
|
||
}
|
||
}
|
||
return h;
|
||
#else
|
||
unsigned int h = 0;
|
||
while( *p ){
|
||
h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 );
|
||
h += (unsigned char)TOLOWER(*p++);
|
||
}
|
||
return h;
|
||
#endif
|
||
}
|
||
|
||
/*==========================================
|
||
* str_data<74>̒<EFBFBD><CC92>ɖ<EFBFBD><C996>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD>邩<EFBFBD><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>̂ł<CC82><C582><EFBFBD><EFBFBD>Δԍ<CE94><D48D>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1
|
||
static int search_str(const char *p)
|
||
{
|
||
int i;
|
||
i=str_hash[calc_hash(p)];
|
||
while(i){
|
||
if(strcasecmp(str_buf+str_data[i].str,p)==0){
|
||
return i;
|
||
}
|
||
i=str_data[i].next;
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
/*==========================================
|
||
* str_data<74>ɖ<EFBFBD><C996>O<EFBFBD><4F><EFBFBD>o<EFBFBD>^
|
||
*------------------------------------------*/
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>̂ł<CC82><C582><EFBFBD><EFBFBD>Δԍ<CE94><D48D>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Γo<CE93>^<5E><><EFBFBD>ĐV<C490>K<EFBFBD>ԍ<EFBFBD>
|
||
int add_str(const char* p)
|
||
{
|
||
int i;
|
||
int len;
|
||
|
||
i=calc_hash(p);
|
||
if(str_hash[i]==0){
|
||
str_hash[i]=str_num;
|
||
} else {
|
||
i=str_hash[i];
|
||
for(;;){
|
||
if(strcasecmp(str_buf+str_data[i].str,p)==0){
|
||
return i;
|
||
}
|
||
if(str_data[i].next==0)
|
||
break;
|
||
i=str_data[i].next;
|
||
}
|
||
str_data[i].next=str_num;
|
||
}
|
||
if(str_num>=str_data_size){
|
||
str_data_size+=128;
|
||
RECREATE(str_data,struct str_data_struct,str_data_size);
|
||
memset(str_data + (str_data_size - 128), '\0', 128);
|
||
}
|
||
len=(int)strlen(p);
|
||
while(str_pos+len+1>=str_size){
|
||
str_size+=256;
|
||
RECREATE(str_buf,char,str_size);
|
||
memset(str_buf + (str_size - 256), '\0', 256);
|
||
}
|
||
memcpy(str_buf+str_pos,p,len+1);
|
||
str_data[str_num].type=C_NOP;
|
||
str_data[str_num].str=str_pos;
|
||
str_data[str_num].next=0;
|
||
str_data[str_num].func=NULL;
|
||
str_data[str_num].backpatch=-1;
|
||
str_data[str_num].label=-1;
|
||
str_pos+=len+1;
|
||
return str_num++;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y<EFBFBD>̊m<CC8A>F<EFBFBD>Ɗg<C68A><67>
|
||
*------------------------------------------*/
|
||
static void expand_script_buf(void)
|
||
{
|
||
script_size+=SCRIPT_BLOCK_SIZE;
|
||
RECREATE(script_buf,unsigned char,script_size);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>ɂP<C982>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
|
||
#define add_scriptb(a) if( script_pos+1>=script_size ) expand_script_buf(); script_buf[script_pos++]=(uint8)(a)
|
||
|
||
#if 0
|
||
static void add_scriptb(int a)
|
||
{
|
||
expand_script_buf();
|
||
script_buf[script_pos++]=a;
|
||
}
|
||
#endif
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>Ƀf<C983>[<5B>^<5E>^<5E>C<EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
static void add_scriptc(int a)
|
||
{
|
||
while(a>=0x40){
|
||
add_scriptb((a&0x3f)|0x40);
|
||
a=(a-0x40)>>6;
|
||
}
|
||
add_scriptb(a&0x3f);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>ɐ<EFBFBD><C990><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
static void add_scripti(int a)
|
||
{
|
||
while(a>=0x40){
|
||
add_scriptb(a|0xc0);
|
||
a=(a-0x40)>>6;
|
||
}
|
||
add_scriptb(a|0x80);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>Ƀ<EFBFBD><C983>x<EFBFBD><78>/<2F>ϐ<EFBFBD>/<2F><EFBFBD><D690><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
// <20>ő<EFBFBD>16M<36>܂<EFBFBD>
|
||
static void add_scriptl(int l)
|
||
{
|
||
int backpatch = str_data[l].backpatch;
|
||
|
||
switch(str_data[l].type){
|
||
case C_POS:
|
||
case C_USERFUNC_POS:
|
||
add_scriptc(C_POS);
|
||
add_scriptb(str_data[l].label);
|
||
add_scriptb(str_data[l].label>>8);
|
||
add_scriptb(str_data[l].label>>16);
|
||
break;
|
||
case C_NOP:
|
||
case C_USERFUNC:
|
||
// <20><><EFBFBD>x<EFBFBD><78><EFBFBD>̉\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD>backpatch<63>p<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD>ߍ<EFBFBD><DF8D><EFBFBD>
|
||
add_scriptc(C_NAME);
|
||
str_data[l].backpatch=script_pos;
|
||
add_scriptb(backpatch);
|
||
add_scriptb(backpatch>>8);
|
||
add_scriptb(backpatch>>16);
|
||
break;
|
||
case C_INT:
|
||
add_scripti(abs(str_data[l].val));
|
||
if(str_data[l].val < 0) //Notice that this is negative, from jA (Rayce)
|
||
add_scriptc(C_NEG);
|
||
break;
|
||
default:
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̗p<CC97>r<EFBFBD>Ɗm<C68A>肵<EFBFBD>Ă<EFBFBD><C482>̂Ő<CC82><C590><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂܂<CC82>
|
||
add_scriptc(C_NAME);
|
||
add_scriptb(l);
|
||
add_scriptb(l>>8);
|
||
add_scriptb(l>>16);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
void set_label(int l,int pos, const char* script_pos)
|
||
{
|
||
int i,next;
|
||
|
||
if(str_data[l].type==C_INT || str_data[l].type==C_PARAM)
|
||
{ //Prevent overwriting constants values and parameters [Skotlex]
|
||
disp_error_message("set_label: invalid label name",script_pos);
|
||
return;
|
||
}
|
||
if(str_data[l].label!=-1){
|
||
disp_error_message("set_label: dup label ",script_pos);
|
||
return;
|
||
}
|
||
str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
|
||
str_data[l].label=pos;
|
||
for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
|
||
next=GETVALUE(script_buf,i);
|
||
script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
|
||
SETVALUE(script_buf,i,pos);
|
||
i=next;
|
||
}
|
||
}
|
||
|
||
/// Skips spaces and/or comments.
|
||
const char* skip_space(const char* p)
|
||
{
|
||
if( p == NULL )
|
||
return NULL;
|
||
for(;;)
|
||
{
|
||
while( ISSPACE(*p) )
|
||
++p;
|
||
if( *p == '/' && p[1] == '/' )
|
||
{// line comment
|
||
while(*p && *p!='\n')
|
||
++p;
|
||
}
|
||
else if( *p == '/' && p[1] == '*' )
|
||
{// block comment
|
||
p += 2;
|
||
for(;;)
|
||
{
|
||
if( *p == '\0' )
|
||
return p;//disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
|
||
if( *p == '*' && p[1] == '/' )
|
||
{// end of block comment
|
||
p += 2;
|
||
break;
|
||
}
|
||
++p;
|
||
}
|
||
}
|
||
else
|
||
break;
|
||
}
|
||
return p;
|
||
}
|
||
|
||
/// Skips a word.
|
||
/// A word consists of undercores and/or alfanumeric characters,
|
||
/// and valid variable prefixes/postfixes.
|
||
static
|
||
const char* skip_word(const char* p)
|
||
{
|
||
// prefix
|
||
switch( *p )
|
||
{
|
||
case '@':// temporary char variable
|
||
++p; break;
|
||
case '#':// account variable
|
||
p += ( p[1] == '#' ? 2 : 1 ); break;
|
||
case '.':// npc variable
|
||
p += ( p[1] == '@' ? 2 : 1 ); break;
|
||
case '$':// global variable
|
||
p += ( p[1] == '@' ? 2 : 1 ); break;
|
||
}
|
||
|
||
while( ISALNUM(*p) || *p == '_' )
|
||
++p;
|
||
|
||
// postfix
|
||
if( *p == '$' )// string
|
||
p++;
|
||
|
||
return p;
|
||
}
|
||
|
||
/// Adds a word to str_data.
|
||
/// @see skip_word
|
||
/// @see add_str
|
||
static
|
||
int add_word(const char* p)
|
||
{
|
||
char* word;
|
||
int len;
|
||
int i;
|
||
|
||
// Check for a word
|
||
len = skip_word(p) - p;
|
||
if( len == 0 )
|
||
disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p);
|
||
|
||
// Duplicate the word
|
||
CREATE(word, char, len+1);
|
||
memcpy(word, p, len);
|
||
word[len] = 0;
|
||
|
||
// add the word
|
||
i = add_str(word);
|
||
aFree(word);
|
||
return i;
|
||
}
|
||
|
||
/// Parses a function call.
|
||
/// The argument list can have parenthesis or not.
|
||
/// The number of arguments is checked.
|
||
static
|
||
const char* parse_callfunc(const char* p, int require_paren)
|
||
{
|
||
const char* p2;
|
||
const char* arg=NULL;
|
||
int func;
|
||
|
||
func = add_word(p);
|
||
if( str_data[func].type == C_FUNC ){
|
||
// buildin function
|
||
add_scriptl(func);
|
||
add_scriptc(C_ARG);
|
||
arg = buildin_func[str_data[func].val].arg;
|
||
} else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
|
||
// script defined function
|
||
int callsub = search_str("callsub");
|
||
add_scriptl(callsub);
|
||
add_scriptc(C_ARG);
|
||
add_scriptl(func);
|
||
arg = buildin_func[str_data[callsub].val].arg;
|
||
if( *arg == 0 )
|
||
disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
|
||
if( *arg != '*' )
|
||
++arg; // count func as argument
|
||
} else
|
||
disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
|
||
|
||
p = skip_word(p);
|
||
p = skip_space(p);
|
||
syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
|
||
syntax.curly[syntax.curly_count].count = 0;
|
||
if( *p == ';' )
|
||
{// <func name> ';'
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
||
} else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
|
||
{// <func name> '(' ')'
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
|
||
p = p2;
|
||
/*
|
||
} else if( 0 && require_paren && *p != '(' )
|
||
{// <func name>
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
||
*/
|
||
} else
|
||
{// <func name> <arg list>
|
||
if( require_paren ){
|
||
if( *p != '(' )
|
||
disp_error_message("need '('",p);
|
||
++p; // skip '('
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
|
||
} else if( *p == '(' ){
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
|
||
} else {
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
||
}
|
||
++syntax.curly_count;
|
||
while( *arg ) {
|
||
p2=parse_subexpr(p,-1);
|
||
if( p == p2 )
|
||
break; // not an argument
|
||
if( *arg != '*' )
|
||
++arg; // next argument
|
||
|
||
p=skip_space(p2);
|
||
if( *arg == 0 || *p != ',' )
|
||
break; // no more arguments
|
||
++p; // skip comma
|
||
}
|
||
--syntax.curly_count;
|
||
}
|
||
if( *arg && *arg != '?' && *arg != '*' )
|
||
disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
|
||
if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
|
||
disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
|
||
if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
|
||
if( *p != ')' )
|
||
disp_error_message("parse_callfunc: expected ')' to close argument list",p);
|
||
++p;
|
||
}
|
||
add_scriptc(C_FUNC);
|
||
return p;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
const char* parse_simpleexpr(const char *p)
|
||
{
|
||
int i;
|
||
p=skip_space(p);
|
||
|
||
#ifdef DEBUG_FUNCIN
|
||
if(battle_config.etc_log)
|
||
ShowDebug("parse_simpleexpr %s\n",p);
|
||
#endif
|
||
if(*p==';' || *p==',')
|
||
disp_error_message("parse_simpleexpr: unexpected expr end",p);
|
||
if(*p=='('){
|
||
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
|
||
++syntax.curly[i].count;
|
||
p=parse_subexpr(p+1,-1);
|
||
p=skip_space(p);
|
||
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
|
||
syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
|
||
){
|
||
if( *p == ',' ){
|
||
syntax.curly[i].flag = ARGLIST_PAREN;
|
||
return p;
|
||
} else
|
||
syntax.curly[i].flag = ARGLIST_NO_PAREN;
|
||
}
|
||
if( *p != ')' )
|
||
disp_error_message("parse_simpleexpr: unmatch ')'",p);
|
||
++p;
|
||
} else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){
|
||
char *np;
|
||
i=strtoul(p,&np,0);
|
||
add_scripti(i);
|
||
p=np;
|
||
} else if(*p=='"'){
|
||
add_scriptc(C_STR);
|
||
p++;
|
||
while( *p && *p != '"' ){
|
||
if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
|
||
p++;
|
||
else if( *p == '\n' )
|
||
disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
|
||
add_scriptb(*p++);
|
||
}
|
||
if(!*p)
|
||
disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
|
||
add_scriptb(0);
|
||
p++; //'"'
|
||
} else {
|
||
int l;
|
||
// label , register , function etc
|
||
if(skip_word(p)==p)
|
||
disp_error_message("parse_simpleexpr: unexpected character",p);
|
||
|
||
l=add_word(p);
|
||
if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
|
||
return parse_callfunc(p,1);
|
||
|
||
p=skip_word(p);
|
||
if( *p == '[' ){
|
||
// array(name[i] => getelementofarray(name,i) )
|
||
add_scriptl(search_str("getelementofarray"));
|
||
add_scriptc(C_ARG);
|
||
add_scriptl(l);
|
||
|
||
p=parse_subexpr(p+1,-1);
|
||
p=skip_space(p);
|
||
if( *p != ']' )
|
||
disp_error_message("parse_simpleexpr: unmatch ']'",p);
|
||
++p;
|
||
add_scriptc(C_FUNC);
|
||
}else
|
||
add_scriptl(l);
|
||
|
||
}
|
||
|
||
#ifdef DEBUG_FUNCIN
|
||
if(battle_config.etc_log)
|
||
ShowDebug("parse_simpleexpr end %s\n",p);
|
||
#endif
|
||
return p;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
const char* parse_subexpr(const char* p,int limit)
|
||
{
|
||
int op,opl,len;
|
||
const char* tmpp;
|
||
|
||
#ifdef DEBUG_FUNCIN
|
||
if(battle_config.etc_log)
|
||
ShowDebug("parse_subexpr %s\n",p);
|
||
#endif
|
||
p=skip_space(p);
|
||
|
||
if(*p=='-'){
|
||
tmpp=skip_space(p+1);
|
||
if(*tmpp==';' || *tmpp==','){
|
||
add_scriptl(LABEL_NEXTLINE);
|
||
p++;
|
||
return p;
|
||
}
|
||
}
|
||
tmpp=p;
|
||
if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
|
||
p=parse_subexpr(p+1,10);
|
||
add_scriptc(op);
|
||
} else
|
||
p=parse_simpleexpr(p);
|
||
p=skip_space(p);
|
||
while((
|
||
(op=C_OP3,opl=0,len=1,*p=='?') ||
|
||
(op=C_ADD,opl=8,len=1,*p=='+') ||
|
||
(op=C_SUB,opl=8,len=1,*p=='-') ||
|
||
(op=C_MUL,opl=9,len=1,*p=='*') ||
|
||
(op=C_DIV,opl=9,len=1,*p=='/') ||
|
||
(op=C_MOD,opl=9,len=1,*p=='%') ||
|
||
(op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
|
||
(op=C_AND,opl=6,len=1,*p=='&') ||
|
||
(op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
|
||
(op=C_OR,opl=5,len=1,*p=='|') ||
|
||
(op=C_XOR,opl=4,len=1,*p=='^') ||
|
||
(op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
|
||
(op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
|
||
(op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
|
||
(op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
|
||
(op=C_GT,opl=3,len=1,*p=='>') ||
|
||
(op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
|
||
(op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
|
||
(op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
|
||
p+=len;
|
||
if(op == C_OP3) {
|
||
p=parse_subexpr(p,-1);
|
||
p=skip_space(p);
|
||
if( *(p++) != ':')
|
||
disp_error_message("parse_subexpr: need ':'", p-1);
|
||
p=parse_subexpr(p,-1);
|
||
} else {
|
||
p=parse_subexpr(p,opl);
|
||
}
|
||
add_scriptc(op);
|
||
p=skip_space(p);
|
||
}
|
||
#ifdef DEBUG_FUNCIN
|
||
if(battle_config.etc_log)
|
||
ShowDebug("parse_subexpr end %s\n",p);
|
||
#endif
|
||
return p; /* return first untreated operator */
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>̕]<5D><>
|
||
*------------------------------------------*/
|
||
const char* parse_expr(const char *p)
|
||
{
|
||
#ifdef DEBUG_FUNCIN
|
||
if(battle_config.etc_log)
|
||
ShowDebug("parse_expr %s\n",p);
|
||
#endif
|
||
switch(*p){
|
||
case ')': case ';': case ':': case '[': case ']':
|
||
case '}':
|
||
disp_error_message("parse_expr: unexpected char",p);
|
||
}
|
||
p=parse_subexpr(p,-1);
|
||
#ifdef DEBUG_FUNCIN
|
||
if(battle_config.etc_log)
|
||
ShowDebug("parse_expr end %s\n",p);
|
||
#endif
|
||
return p;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>s<EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
const char* parse_line(const char* p)
|
||
{
|
||
const char* p2;
|
||
|
||
|
||
p=skip_space(p);
|
||
if(*p==';') {
|
||
// if(); for(); while(); <20>̂<EFBFBD><CC82>߂ɕ<C995><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
}
|
||
if(*p==')' && parse_syntax_for_flag)
|
||
return p+1;
|
||
|
||
p = skip_space(p);
|
||
if(p[0] == '{') {
|
||
syntax.curly[syntax.curly_count].type = TYPE_NULL;
|
||
syntax.curly[syntax.curly_count].count = -1;
|
||
syntax.curly[syntax.curly_count].index = -1;
|
||
syntax.curly_count++;
|
||
return p + 1;
|
||
} else if(p[0] == '}') {
|
||
return parse_curly_close(p);
|
||
}
|
||
|
||
// <20>\<5C><><EFBFBD>֘A<D698>̏<EFBFBD><CC8F><EFBFBD>
|
||
p2 = parse_syntax(p);
|
||
if(p2 != NULL)
|
||
return p2;
|
||
|
||
p = parse_callfunc(p,0);
|
||
p = skip_space(p);
|
||
|
||
if(parse_syntax_for_flag) {
|
||
if( *p != ')' )
|
||
disp_error_message("parse_line: need ')'",p);
|
||
} else {
|
||
if( *p != ';' )
|
||
disp_error_message("parse_line: need ';'",p);
|
||
}
|
||
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p+1);
|
||
|
||
return p;
|
||
}
|
||
|
||
// { ... } <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
const char* parse_curly_close(const char* p)
|
||
{
|
||
if(syntax.curly_count <= 0) {
|
||
disp_error_message("parse_curly_close: unexpected string",p);
|
||
return p + 1;
|
||
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
|
||
syntax.curly_count--;
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
|
||
// switch() <20><EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
int pos = syntax.curly_count-1;
|
||
char label[256];
|
||
int l;
|
||
// <20>ꎞ<EFBFBD>ϐ<EFBFBD><CF90><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŏI<C58F><49><EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>^<5E>Ɉړ<C988>
|
||
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos, p);
|
||
|
||
if(syntax.curly[pos].flag) {
|
||
// default <20><><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82><EFBFBD>
|
||
sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
}
|
||
|
||
// <20>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos, p);
|
||
linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
|
||
syntax.curly_count--;
|
||
return p+1;
|
||
} else {
|
||
disp_error_message("parse_curly_close: unexpected string",p);
|
||
return p + 1;
|
||
}
|
||
}
|
||
|
||
// <20>\<5C><><EFBFBD>֘A<D698>̏<EFBFBD><CC8F><EFBFBD>
|
||
// break, case, continue, default, do, for, function,
|
||
// if, switch, while <20><><EFBFBD><EFBFBD><EFBFBD>̓<EFBFBD><CC93><EFBFBD><EFBFBD>ŏ<EFBFBD><C58F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
|
||
const char* parse_syntax(const char* p)
|
||
{
|
||
const char *p2 = skip_word(p);
|
||
|
||
switch(*p) {
|
||
case 'B':
|
||
case 'b':
|
||
if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
|
||
// break <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
int pos = syntax.curly_count - 1;
|
||
while(pos >= 0) {
|
||
if(syntax.curly[pos].type == TYPE_DO) {
|
||
sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
||
sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
||
sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_SWITCH) {
|
||
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
}
|
||
pos--;
|
||
}
|
||
if(pos < 0) {
|
||
disp_error_message("parse_syntax: unexpected 'break'",p);
|
||
} else {
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
}
|
||
p = skip_space(p2);
|
||
if(*p != ';')
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
}
|
||
break;
|
||
case 'c':
|
||
case 'C':
|
||
if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
|
||
// case <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
int pos = syntax.curly_count-1;
|
||
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
|
||
disp_error_message("parse_syntax: unexpected 'case' ",p);
|
||
return p+1;
|
||
} else {
|
||
char label[256];
|
||
int l,v;
|
||
char *np;
|
||
if(syntax.curly[pos].count != 1) {
|
||
// FALLTHRU <20>p<EFBFBD>̃W<CC83><57><EFBFBD><EFBFBD><EFBFBD>v
|
||
sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos, p);
|
||
}
|
||
// switch <20><><EFBFBD>蕶
|
||
p = skip_space(p2);
|
||
if(p == p2) {
|
||
disp_error_message("parse_syntax: expect space ' '",p);
|
||
}
|
||
// check whether case label is integer or not
|
||
v = strtol(p,&np,0);
|
||
if(np == p) { //Check for constants
|
||
p2 = skip_word(p);
|
||
v = p2-p; // length of word at p2
|
||
memcpy(label,p,v);
|
||
label[v]='\0';
|
||
v = search_str(label);
|
||
if (v < 0 || str_data[v].type != C_INT)
|
||
disp_error_message("parse_syntax: 'case' label not integer",p);
|
||
v = str_data[v].val;
|
||
p = skip_word(p);
|
||
} else { //Numeric value
|
||
if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
|
||
p++;
|
||
p = skip_word(p);
|
||
if(np != p)
|
||
disp_error_message("parse_syntax: 'case' label not integer",np);
|
||
}
|
||
p = skip_space(p);
|
||
if(*p != ':')
|
||
disp_error_message("parse_syntax: expect ':'",p);
|
||
sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
|
||
v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
// <20>Q<EFBFBD><51>parse <20><><EFBFBD>Ȃ<EFBFBD><C882>ƃ_<C683><5F>
|
||
p2 = parse_line(label);
|
||
parse_line(p2);
|
||
syntax.curly_count--;
|
||
if(syntax.curly[pos].count != 1) {
|
||
// FALLTHRU <20>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78>
|
||
sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
}
|
||
// check duplication of case label [Rayce]
|
||
if(linkdb_search(&syntax.curly[pos].case_label, (void*)v) != NULL)
|
||
disp_error_message("parse_syntax: dup 'case'",p);
|
||
linkdb_insert(&syntax.curly[pos].case_label, (void*)v, (void*)1);
|
||
|
||
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
syntax.curly[pos].count++;
|
||
}
|
||
return p + 1;
|
||
} else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
|
||
// continue <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
int pos = syntax.curly_count - 1;
|
||
while(pos >= 0) {
|
||
if(syntax.curly[pos].type == TYPE_DO) {
|
||
sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
|
||
syntax.curly[pos].flag = 1; // continue <20>p<EFBFBD>̃<EFBFBD><CC83><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD>O
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
||
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
||
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
|
||
break;
|
||
}
|
||
pos--;
|
||
}
|
||
if(pos < 0) {
|
||
disp_error_message("parse_syntax: unexpected 'continue'",p);
|
||
} else {
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
}
|
||
p = skip_space(p2);
|
||
if(*p != ';')
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
}
|
||
break;
|
||
case 'd':
|
||
case 'D':
|
||
if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
|
||
// switch - default <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
int pos = syntax.curly_count-1;
|
||
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
|
||
disp_error_message("parse_syntax: unexpected 'default'",p);
|
||
} else if(syntax.curly[pos].flag) {
|
||
disp_error_message("parse_syntax: dup 'default'",p);
|
||
} else {
|
||
char label[256];
|
||
int l;
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
p = skip_space(p2);
|
||
if(*p != ':') {
|
||
disp_error_message("parse_syntax: need ':'",p);
|
||
}
|
||
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŏ<EFBFBD><C58E>̃<EFBFBD><CC83><EFBFBD><EFBFBD>N<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// default <20>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
syntax.curly[syntax.curly_count - 1].flag = 1;
|
||
syntax.curly[pos].count++;
|
||
}
|
||
return p + 1;
|
||
} else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
|
||
int l;
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
|
||
syntax.curly[syntax.curly_count].type = TYPE_DO;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count++;
|
||
return p;
|
||
}
|
||
break;
|
||
case 'f':
|
||
case 'F':
|
||
if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
|
||
int l;
|
||
char label[256];
|
||
int pos = syntax.curly_count;
|
||
syntax.curly[syntax.curly_count].type = TYPE_FOR;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
syntax.curly_count++;
|
||
|
||
p=skip_space(p2);
|
||
|
||
if(*p != '(')
|
||
disp_error_message("parse_syntax: need '('",p);
|
||
p++;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD>
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
p=parse_line(p);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>J<EFBFBD>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__FR%x_J",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
p=skip_space(p);
|
||
if(*p == ';') {
|
||
// for(;;) <20>̃p<CC83>^<5E>[<5B><><EFBFBD>Ȃ̂ŕK<C595><4B><EFBFBD>^
|
||
;
|
||
} else {
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>Ȃ<EFBFBD><C882>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
}
|
||
if(*p != ';')
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
p++;
|
||
|
||
// <20><><EFBFBD>[<5B>v<EFBFBD>J<EFBFBD>n<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>̃<EFBFBD><CC83>[<5B>v<EFBFBD>ւ̃<D682><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
// <20><><EFBFBD>̃<EFBFBD><CC83>[<5B>v<EFBFBD>ɓ<EFBFBD><C993>鎞<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
|
||
// for <20>Ō<EFBFBD><C58C><EFBFBD> ')' <20><> ';' <20>Ƃ<EFBFBD><C682>Ĉ<EFBFBD><C488><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD>O
|
||
parse_syntax_for_flag = 1;
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
p=parse_line(p);
|
||
syntax.curly_count--;
|
||
parse_syntax_for_flag = 0;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>菈<EFBFBD><E88F88><EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>[<5B>v<EFBFBD>J<EFBFBD>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>t<EFBFBD><74>
|
||
sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
return p;
|
||
}
|
||
else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
|
||
{// internal script function
|
||
const char *func_name;
|
||
|
||
func_name = skip_space(p2);
|
||
p = skip_word(func_name);
|
||
if( p == func_name )
|
||
disp_error_message("parse_syntax:function: function name is missing or invalid", p);
|
||
p2 = skip_space(p);
|
||
if( *p2 == ';' )
|
||
{// function <name> ;
|
||
// function declaration - just register the name
|
||
int l;
|
||
l = add_word(func_name);
|
||
if( str_data[l].type == C_NOP )//## ??? [FlavioJS]
|
||
str_data[l].type = C_USERFUNC;
|
||
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p2 + 1);
|
||
return p; }
|
||
else if(*p2 == '{')
|
||
{// function <name> <line/block of code>
|
||
char label[256];
|
||
int l;
|
||
|
||
syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
++syntax.curly_count;
|
||
|
||
// Jump over the function code
|
||
sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
|
||
syntax.curly[syntax.curly_count].type = TYPE_NULL;
|
||
++syntax.curly_count;
|
||
parse_line(label);
|
||
--syntax.curly_count;
|
||
|
||
// Set the position of the function (label)
|
||
l=add_word(func_name);
|
||
if( str_data[l].type == C_NOP )//## ??? [FlavioJS]
|
||
str_data[l].type = C_USERFUNC;
|
||
set_label(l, script_pos, p);
|
||
if( parse_options&SCRIPT_USE_LABEL_DB )
|
||
strdb_put(scriptlabel_db, GETSTRING(str_data[l].str), (void*)script_pos);
|
||
return skip_space(p);
|
||
}
|
||
else
|
||
{
|
||
disp_error_message("expect ';' or '{' at function syntax",p);
|
||
}
|
||
}
|
||
break;
|
||
case 'i':
|
||
case 'I':
|
||
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
|
||
// if() <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
|
||
disp_error_message("need '('",p);
|
||
}
|
||
syntax.curly[syntax.curly_count].type = TYPE_IF;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
|
||
syntax.curly_count++;
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
return p;
|
||
}
|
||
break;
|
||
case 's':
|
||
case 'S':
|
||
if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
|
||
// switch() <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
|
||
syntax.curly_count++;
|
||
add_scriptl(add_str("set"));
|
||
add_scriptc(C_ARG);
|
||
add_scriptl(add_str(label));
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
if(*p != '{') {
|
||
disp_error_message("parse_syntax: need '{'",p);
|
||
}
|
||
add_scriptc(C_FUNC);
|
||
return p + 1;
|
||
}
|
||
break;
|
||
case 'w':
|
||
case 'W':
|
||
if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
|
||
int l;
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
syntax.curly[syntax.curly_count].type = TYPE_WHILE;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>J<EFBFBD>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>Ȃ<EFBFBD><C882>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
|
||
syntax.curly_count++;
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
return p;
|
||
}
|
||
break;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
const char* parse_syntax_close(const char *p) {
|
||
// if(...) for(...) hoge(); <20>̂悤<CC82>ɁA<C981>P<EFBFBD>x<EFBFBD><EFBFBD><C282><EFBFBD><EFBFBD>ꂽ<EFBFBD><EA82BD><EFBFBD>ēx<C493><EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD><EFBFBD>邩<EFBFBD>m<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>
|
||
int flag;
|
||
|
||
do {
|
||
p = parse_syntax_close_sub(p,&flag);
|
||
} while(flag);
|
||
return p;
|
||
}
|
||
|
||
// if, for , while , do <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
// flag == 1 : <20><EFBFBD><C282><EFBFBD><EFBFBD>ꂽ
|
||
// flag == 0 : <20><EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD>
|
||
const char* parse_syntax_close_sub(const char* p,int* flag)
|
||
{
|
||
char label[256];
|
||
int pos = syntax.curly_count - 1;
|
||
int l;
|
||
*flag = 1;
|
||
|
||
if(syntax.curly_count <= 0) {
|
||
*flag = 0;
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_IF) {
|
||
const char *bp = p;
|
||
const char *p2;
|
||
// if <20>ŏI<C58F>ꏊ<EFBFBD>֔<EFBFBD><D694><EFBFBD>
|
||
sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
syntax.curly[pos].count++;
|
||
p = skip_space(p);
|
||
p2 = skip_word(p);
|
||
if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
|
||
// else or else - if
|
||
p = skip_space(p2);
|
||
p2 = skip_word(p);
|
||
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
|
||
// else - if
|
||
p=skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
*flag = 0;
|
||
return p;
|
||
} else {
|
||
// else
|
||
if(!syntax.curly[pos].flag) {
|
||
syntax.curly[pos].flag = 1;
|
||
*flag = 0;
|
||
return p;
|
||
}
|
||
}
|
||
}
|
||
// if <20><EFBFBD>
|
||
syntax.curly_count--;
|
||
// <20>ŏI<C58F>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
if(syntax.curly[pos].flag == 1) {
|
||
// <20><><EFBFBD><EFBFBD>if<69>ɑ<C991><CE82><EFBFBD>else<73><65><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>̂Ń|<7C>C<EFBFBD><43><EFBFBD>^<5E>̈ʒu<CA92>͓<EFBFBD><CD93><EFBFBD>
|
||
return bp;
|
||
}
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_DO) {
|
||
int l;
|
||
char label[256];
|
||
const char *p2;
|
||
|
||
if(syntax.curly[pos].flag) {
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(continue <20>ł<EFBFBD><C582><EFBFBD><EFBFBD>ɗ<EFBFBD><C997><EFBFBD>)
|
||
sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>Ȃ<EFBFBD><C882>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
p = skip_space(p);
|
||
p2 = skip_word(p);
|
||
if(p2 - p != 5 || strncasecmp(p,"while",5))
|
||
disp_error_message("parse_syntax: need 'while'",p);
|
||
|
||
p = skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
|
||
// <20>J<EFBFBD>n<EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
p = skip_space(p);
|
||
if(*p != ';') {
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
return p+1;
|
||
}
|
||
p++;
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
||
// <20><><EFBFBD>̃<EFBFBD><CC83>[<5B>v<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// for <20>I<EFBFBD><49><EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>t<EFBFBD><74>
|
||
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
||
// while <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>֔<EFBFBD><D694><EFBFBD>
|
||
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// while <20>I<EFBFBD><49><EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>t<EFBFBD><74>
|
||
sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
|
||
int pos = syntax.curly_count-1;
|
||
char label[256];
|
||
int l;
|
||
// <20>߂<EFBFBD>
|
||
sprintf(label,"return;");
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else {
|
||
*flag = 0;
|
||
return p;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>g<EFBFBD>ݍ<EFBFBD><DD8D>݊<DD8A><D690>̒lj<CC92>
|
||
*------------------------------------------*/
|
||
static void add_buildin_func(void)
|
||
{
|
||
int i,n;
|
||
const char* p;
|
||
for( i = 0; buildin_func[i].func; i++ )
|
||
{
|
||
// arg must follow the pattern: (v|s|i|r|l)*\?*\*?
|
||
// 'v' - value (either string or int or reference)
|
||
// 's' - string
|
||
// 'i' - int
|
||
// 'r' - reference (of a variable)
|
||
// 'l' - label
|
||
// '?' - one optional parameter
|
||
// '*' - unknown number of optional parameters
|
||
p = buildin_func[i].arg;
|
||
while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
|
||
while( *p == '?' ) ++p;
|
||
if( *p == '*' ) ++p;
|
||
if( *p != 0){
|
||
ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
|
||
} else if( *skip_word(buildin_func[i].name) != 0 ){
|
||
ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
|
||
} else {
|
||
n = add_str(buildin_func[i].name);
|
||
str_data[n].type = C_FUNC;
|
||
str_data[n].val = i;
|
||
str_data[n].func = buildin_func[i].func;
|
||
}
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>萔<EFBFBD>f<EFBFBD>[<5B>^<5E>x<EFBFBD>[<5B>X<EFBFBD>̓ǂݍ<C782><DD8D><EFBFBD>
|
||
*------------------------------------------*/
|
||
static void read_constdb(void)
|
||
{
|
||
FILE *fp;
|
||
char line[1024],name[1024],val[1024];
|
||
int n,type;
|
||
|
||
sprintf(line, "%s/const.txt", db_path);
|
||
fp=fopen(line, "r");
|
||
if(fp==NULL){
|
||
ShowError("can't read %s\n", line);
|
||
return ;
|
||
}
|
||
while(fgets(line, sizeof(line), fp))
|
||
{
|
||
if(line[0]=='/' && line[1]=='/')
|
||
continue;
|
||
type=0;
|
||
if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
|
||
sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
|
||
n=add_str(name);
|
||
if(type==0)
|
||
str_data[n].type=C_INT;
|
||
else
|
||
str_data[n].type=C_PARAM;
|
||
str_data[n].val= (int)strtol(val,NULL,0);
|
||
}
|
||
}
|
||
fclose(fp);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>[<5B>\<5C><>
|
||
*------------------------------------------*/
|
||
const char* script_print_line( const char *p, const char *mark, int line )
|
||
{
|
||
int i;
|
||
if( p == NULL || !p[0] ) return NULL;
|
||
if( line < 0 )
|
||
ShowMessage("*% 5d : ", -line);
|
||
else
|
||
ShowMessage(" % 5d : ", line);
|
||
for(i=0;p[i] && p[i] != '\n';i++){
|
||
if(p + i != mark)
|
||
ShowMessage("%c",p[i]);
|
||
else
|
||
ShowMessage("\'%c\'",p[i]);
|
||
}
|
||
ShowMessage("\n");
|
||
return p+i+(p[i] == '\n' ? 1 : 0);
|
||
}
|
||
|
||
void script_error(const char *src,const char *file,int start_line, const char *error_msg, const char *error_pos)
|
||
{
|
||
// <20>G<EFBFBD><47><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD>
|
||
int j;
|
||
int line = start_line;
|
||
const char *p;
|
||
const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
|
||
|
||
for(p=src;p && *p;line++){
|
||
char *lineend=strchr(p,'\n');
|
||
if(lineend==NULL || error_pos<lineend){
|
||
break;
|
||
}
|
||
for( j = 0; j < 4; j++ ) {
|
||
linestart[j] = linestart[j+1];
|
||
}
|
||
linestart[4] = p;
|
||
p=lineend+1;
|
||
}
|
||
|
||
ShowMessage("\a\n");
|
||
ShowMessage("script error on %s line %d\n", file, line);
|
||
ShowMessage(" %s\n", error_msg);
|
||
for(j = 0; j < 5; j++ ) {
|
||
script_print_line( linestart[j], NULL, line + j - 5);
|
||
}
|
||
p = script_print_line( p, error_pos, -line);
|
||
for(j = 0; j < 5; j++) {
|
||
p = script_print_line( p, NULL, line + j + 1 );
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
struct script_code* parse_script(const char *src,const char *file,int line,int options)
|
||
{
|
||
const char *p,*tmpp;
|
||
int i;
|
||
struct script_code* code = NULL;
|
||
static int first=1;
|
||
char end;
|
||
|
||
if( src == NULL )
|
||
return NULL;// empty script
|
||
|
||
memset(&syntax,0,sizeof(syntax));
|
||
if(first){
|
||
add_buildin_func();
|
||
read_constdb();
|
||
first=0;
|
||
}
|
||
|
||
script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
|
||
script_pos=0;
|
||
script_size=SCRIPT_BLOCK_SIZE;
|
||
str_data[LABEL_NEXTLINE].type=C_NOP;
|
||
str_data[LABEL_NEXTLINE].backpatch=-1;
|
||
str_data[LABEL_NEXTLINE].label=-1;
|
||
|
||
// who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
|
||
if( options&SCRIPT_USE_LABEL_DB )
|
||
scriptlabel_db->clear(scriptlabel_db, NULL);
|
||
parse_options = options;
|
||
|
||
if( setjmp( error_jump ) != 0 ) {
|
||
//Restore program state when script has problems. [from jA]
|
||
int i;
|
||
const int size = ARRAYLENGTH(syntax.curly);
|
||
if( error_report )
|
||
script_error(src,file,line,error_msg,error_pos);
|
||
aFree( error_msg );
|
||
aFree( script_buf );
|
||
script_pos = 0;
|
||
script_size = 0;
|
||
script_buf = NULL;
|
||
for(i=LABEL_START;i<str_num;i++)
|
||
if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
|
||
for(i=0; i<size; i++)
|
||
linkdb_final(&syntax.curly[i].case_label);
|
||
return NULL;
|
||
}
|
||
|
||
parse_syntax_for_flag=0;
|
||
p=src;
|
||
p=skip_space(p);
|
||
if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
|
||
{// does not require brackets around the script
|
||
if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
|
||
{// empty script and can return NULL
|
||
aFree( script_buf );
|
||
script_pos = 0;
|
||
script_size = 0;
|
||
script_buf = NULL;
|
||
return NULL;
|
||
}
|
||
end = '\0';
|
||
}
|
||
else
|
||
{// requires brackets around the script
|
||
if( *p != '{' )
|
||
disp_error_message("not found '{'",p);
|
||
p = skip_space(p+1);
|
||
if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
|
||
{// empty script and can return NULL
|
||
aFree( script_buf );
|
||
script_pos = 0;
|
||
script_size = 0;
|
||
script_buf = NULL;
|
||
return NULL;
|
||
}
|
||
end = '}';
|
||
}
|
||
|
||
// clear references of labels, variables and internal functions
|
||
for(i=LABEL_START;i<str_num;i++){
|
||
if(
|
||
str_data[i].type==C_POS || str_data[i].type==C_NAME ||
|
||
str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
|
||
){
|
||
str_data[i].type=C_NOP;
|
||
str_data[i].backpatch=-1;
|
||
str_data[i].label=-1;
|
||
}
|
||
}
|
||
|
||
while( syntax.curly_count != 0 || *p != end )
|
||
{
|
||
if( *p == '\0' )
|
||
disp_error_message("unexpected end of script",p);
|
||
// label<65><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ꏈ<EFBFBD><EA8F88>
|
||
tmpp=skip_space(skip_word(p));
|
||
if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
|
||
i=add_word(p);
|
||
set_label(i,script_pos,p);
|
||
if( parse_options&SCRIPT_USE_LABEL_DB )
|
||
strdb_put(scriptlabel_db, GETSTRING(str_data[i].str), (void*)script_pos);
|
||
p=tmpp+1;
|
||
p=skip_space(p);
|
||
continue;
|
||
}
|
||
|
||
// <20><><EFBFBD>͑S<CD91><53><EFBFBD>ꏏ<EFBFBD><EA8F8F><EFBFBD><EFBFBD>
|
||
p=parse_line(p);
|
||
p=skip_space(p);
|
||
add_scriptc(C_EOL);
|
||
|
||
set_label(LABEL_NEXTLINE,script_pos,p);
|
||
str_data[LABEL_NEXTLINE].type=C_NOP;
|
||
str_data[LABEL_NEXTLINE].backpatch=-1;
|
||
str_data[LABEL_NEXTLINE].label=-1;
|
||
}
|
||
|
||
add_scriptc(C_NOP);
|
||
|
||
// trim code to size
|
||
script_size = script_pos;
|
||
RECREATE(script_buf,unsigned char,script_pos);
|
||
|
||
// default unknown references to variables
|
||
for(i=LABEL_START;i<str_num;i++){
|
||
if(str_data[i].type==C_NOP){
|
||
int j,next;
|
||
str_data[i].type=C_NAME;
|
||
str_data[i].label=i;
|
||
for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
|
||
next=GETVALUE(script_buf,j);
|
||
SETVALUE(script_buf,j,i);
|
||
j=next;
|
||
}
|
||
}
|
||
}
|
||
|
||
#ifdef DEBUG_DISP
|
||
for(i=0;i<script_pos;i++){
|
||
if((i&15)==0) printf("%04x : ",i);
|
||
ShowMessage("%02x ",script_buf[i]);
|
||
if((i&15)==15) printf("\n");
|
||
}
|
||
ShowMessage("\n");
|
||
#endif
|
||
#ifdef DEBUG_DISASM
|
||
{
|
||
int i = 0,j;
|
||
while(i < script_pos) {
|
||
ShowMessage("%06x ",i);
|
||
j = i;
|
||
switch(get_com(script_buf,&i)) {
|
||
case C_EOL: printf("C_EOL"); break;
|
||
case C_INT: printf("C_INT %d",get_num(script_buf,&i)); break;
|
||
case C_POS:
|
||
ShowMessage("C_POS 0x%06x",*(int*)(script_buf+i)&0xffffff);
|
||
i += 3;
|
||
break;
|
||
case C_NAME:
|
||
j = (*(int*)(script_buf+i)&0xffffff);
|
||
ShowMessage("C_NAME %s",j == 0xffffff ? "?? unknown ??" : str_buf + str_data[j].str);
|
||
i += 3;
|
||
break;
|
||
case C_ARG: ShowMessage("C_ARG"); break;
|
||
case C_FUNC: ShowMessage("C_FUNC"); break;
|
||
case C_ADD: ShowMessage("C_ADD"); break;
|
||
case C_SUB: ShowMessage("C_SUB"); break;
|
||
case C_MUL: ShowMessage("C_MUL"); break;
|
||
case C_DIV: ShowMessage("C_DIV"); break;
|
||
case C_MOD: ShowMessage("C_MOD"); break;
|
||
case C_EQ: ShowMessage("C_EQ"); break;
|
||
case C_NE: ShowMessage("C_NE"); break;
|
||
case C_GT: ShowMessage("C_GT"); break;
|
||
case C_GE: ShowMessage("C_GE"); break;
|
||
case C_LT: ShowMessage("C_LT"); break;
|
||
case C_LE: ShowMessage("C_LE"); break;
|
||
case C_AND: ShowMessage("C_AND"); break;
|
||
case C_OR: ShowMessage("C_OR"); break;
|
||
case C_XOR: ShowMessage("C_XOR"); break;
|
||
case C_LAND: ShowMessage("C_LAND"); break;
|
||
case C_LOR: ShowMessage("C_LOR"); break;
|
||
case C_R_SHIFT: ShowMessage("C_R_SHIFT"); break;
|
||
case C_L_SHIFT: ShowMessage("C_L_SHIFT"); break;
|
||
case C_NEG: ShowMessage("C_NEG"); break;
|
||
case C_NOT: ShowMessage("C_NOT"); break;
|
||
case C_LNOT: ShowMessage("C_LNOT"); break;
|
||
case C_NOP: ShowMessage("C_NOP"); break;
|
||
case C_OP3: ShowMessage("C_OP3"); break;
|
||
case C_STR:
|
||
j = strlen(script_buf + i);
|
||
ShowMessage("C_STR %s",script_buf + i);
|
||
i+= j+1;
|
||
break;
|
||
default:
|
||
ShowMessage("unknown");
|
||
}
|
||
ShowMessage("\n");
|
||
}
|
||
}
|
||
#endif
|
||
|
||
CREATE(code,struct script_code,1);
|
||
code->script_buf = script_buf;
|
||
code->script_size = script_size;
|
||
code->script_vars = NULL;
|
||
return code;
|
||
}
|
||
|
||
//
|
||
// Script state
|
||
//
|
||
enum {RUN = 0,STOP,END,RERUNLINE,GOTO,RETFUNC};
|
||
|
||
/// Returns the player attached to this script, identified by the rid.
|
||
/// If there is no player attached, the script is terminated.
|
||
TBL_PC *script_rid2sd(struct script_state *st)
|
||
{
|
||
TBL_PC *sd=map_id2sd(st->rid);
|
||
if(!sd){
|
||
ShowError("script_rid2sd: fatal error ! player not attached!\n");
|
||
script_reportsrc(st);
|
||
st->state = END;
|
||
}
|
||
return sd;
|
||
}
|
||
|
||
/// Dereferences a variable/constant, replacing it with a copy of the value.
|
||
///
|
||
/// @param st Script state
|
||
/// @param data Variable/constant
|
||
void get_val(struct script_state* st, struct script_data* data)
|
||
{
|
||
char* name;
|
||
char prefix;
|
||
char postfix;
|
||
TBL_PC* sd = NULL;
|
||
|
||
if( !data_isreference(data) )
|
||
return;// not a variable/constant
|
||
|
||
name = reference_getname(data);
|
||
prefix = name[0];
|
||
postfix = name[strlen(name) - 1];
|
||
|
||
//##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
|
||
if( !reference_toconstant(data) && not_server_variable(prefix) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{// needs player attached
|
||
if( postfix == '$' )
|
||
{// string variable
|
||
ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = "";
|
||
}
|
||
else
|
||
{// integer variable
|
||
ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
|
||
data->type = C_INT;
|
||
data->u.num = 0;
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
|
||
if( postfix == '$' )
|
||
{// string variable
|
||
|
||
switch( prefix )
|
||
{
|
||
case '@':
|
||
data->u.str = pc_readregstr(sd, data->u.num);
|
||
break;
|
||
case '$':
|
||
data->u.str = (char *)idb_get(mapregstr_db, data->u.num);
|
||
break;
|
||
case '#':
|
||
if( name[1] == '#' )
|
||
data->u.str = pc_readaccountreg2str(sd, name);// global
|
||
else
|
||
data->u.str = pc_readaccountregstr(sd, name);// local
|
||
break;
|
||
case '.':
|
||
{
|
||
struct linkdb_node** n =
|
||
data->ref ? data->ref:
|
||
name[1] == '@' ? st->stack->var_function:// instance/scope variable
|
||
&st->script->script_vars;// npc variable
|
||
data->u.str = linkdb_search(n, (void*)reference_getuid(data));
|
||
}
|
||
break;
|
||
default:
|
||
data->u.str = pc_readglobalreg_str(sd, name);
|
||
break;
|
||
}
|
||
|
||
if( data->u.str == NULL || data->u.str[0] == '\0' )
|
||
{// empty string
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = "";
|
||
}
|
||
else
|
||
{// duplicate string
|
||
data->type = C_STR;
|
||
data->u.str = aStrdup(data->u.str);
|
||
}
|
||
|
||
}
|
||
else
|
||
{// integer variable
|
||
|
||
data->type = C_INT;
|
||
|
||
if( reference_toconstant(data) )
|
||
{
|
||
data->u.num = reference_getconstant(data);
|
||
}
|
||
else if( reference_toparam(data) )
|
||
{
|
||
data->u.num = pc_readparam(sd, reference_getparamtype(data));
|
||
}
|
||
else
|
||
switch( prefix )
|
||
{
|
||
case '@':
|
||
data->u.num = pc_readreg(sd, data->u.num);
|
||
break;
|
||
case '$':
|
||
data->u.num = (int)idb_get(mapreg_db, data->u.num);
|
||
break;
|
||
case '#':
|
||
if( name[1] == '#' )
|
||
data->u.num = pc_readaccountreg2(sd, name);// global
|
||
else
|
||
data->u.num = pc_readaccountreg(sd, name);// local
|
||
break;
|
||
case '.':
|
||
{
|
||
struct linkdb_node** n =
|
||
data->ref ? data->ref:
|
||
name[1] == '@' ? st->stack->var_function:// instance/scope variable
|
||
&st->script->script_vars;// npc variable
|
||
data->u.num = (int)linkdb_search(n, (void*)reference_getuid(data));
|
||
}
|
||
break;
|
||
default:
|
||
data->u.num = pc_readglobalreg(sd, name);
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
void push_val2(struct script_stack* stack, int type, int val, struct linkdb_node** ref);
|
||
|
||
/// Retrieves the value of a reference identified by uid (variable, constant, param)
|
||
/// The value is left in the top of the stack and needs to be removed manually.
|
||
void* get_val2(struct script_state* st, int uid, struct linkdb_node** ref)
|
||
{
|
||
struct script_data* data;
|
||
push_val2(st->stack, C_NAME, uid, ref);
|
||
data = script_getdatatop(st, -1);
|
||
get_val(st, data);
|
||
return (data->type == C_INT ? (void*)data->u.num : (void*)data->u.str);
|
||
}
|
||
|
||
/*==========================================
|
||
* Stores the value of a script variable
|
||
* Return value is 0 on fail, 1 on success.
|
||
*------------------------------------------*/
|
||
static int set_reg(struct script_state* st, TBL_PC* sd, int num, char* name, const void* value, struct linkdb_node** ref)
|
||
{
|
||
char prefix = name[0]; char postfix = name[strlen(name)-1];
|
||
|
||
if (postfix == '$') { // string variable
|
||
|
||
const char* str = (const char*)value;
|
||
switch (prefix) {
|
||
case '@':
|
||
return pc_setregstr(sd, num, str);
|
||
case '$':
|
||
return mapreg_setregstr(num, str);
|
||
case '#':
|
||
return (name[1] == '#') ?
|
||
pc_setaccountreg2str(sd, name, str) :
|
||
pc_setaccountregstr(sd, name, str);
|
||
case '.': {
|
||
char* p;
|
||
struct linkdb_node** n;
|
||
n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
|
||
p = linkdb_erase(n, (void*)num);
|
||
if (p) aFree(p);
|
||
if (str[0]) linkdb_insert(n, (void*)num, aStrdup(str));
|
||
}
|
||
return 1;
|
||
default:
|
||
return pc_setglobalreg_str(sd, name, str);
|
||
}
|
||
|
||
} else { // integer variable
|
||
|
||
int val = (int)value;
|
||
if(str_data[num&0x00ffffff].type == C_PARAM)
|
||
return pc_setparam(sd, str_data[num&0x00ffffff].val, val);
|
||
|
||
switch (prefix) {
|
||
case '@':
|
||
return pc_setreg(sd, num, val);
|
||
case '$':
|
||
return mapreg_setreg(num, val);
|
||
case '#':
|
||
return (name[1] == '#') ?
|
||
pc_setaccountreg2(sd, name, val) :
|
||
pc_setaccountreg(sd, name, val);
|
||
case '.': {
|
||
struct linkdb_node** n;
|
||
n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
|
||
if (val == 0)
|
||
linkdb_erase(n, (void*)num);
|
||
else
|
||
linkdb_replace(n, (void*)num, (void*)val);
|
||
}
|
||
return 1;
|
||
default:
|
||
return pc_setglobalreg(sd, name, val);
|
||
}
|
||
}
|
||
}
|
||
|
||
int set_var(TBL_PC* sd, char* name, void* val)
|
||
{
|
||
return set_reg(NULL, sd, add_str(name), name, val, NULL);
|
||
}
|
||
|
||
/// Converts the data to a string
|
||
const char* conv_str(struct script_state* st, struct script_data* data)
|
||
{
|
||
char* p;
|
||
|
||
get_val(st, data);
|
||
if( data_isstring(data) )
|
||
{// nothing to convert
|
||
}
|
||
else if( data_isint(data) )
|
||
{// int -> string
|
||
CREATE(p, char, ITEM_NAME_LENGTH);
|
||
snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num);
|
||
p[ITEM_NAME_LENGTH-1] = '\0';
|
||
data->type = C_STR;
|
||
data->u.str = p;
|
||
}
|
||
else if( data_isreference(data) )
|
||
{// reference -> string
|
||
//##TODO when does this happen (check get_val) [FlavioJS]
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = reference_getname(data);
|
||
}
|
||
else
|
||
{// unsupported data type
|
||
ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = "";
|
||
}
|
||
return data->u.str;
|
||
}
|
||
|
||
/// Converts the data to an int
|
||
int conv_num(struct script_state* st, struct script_data* data)
|
||
{
|
||
char* p;
|
||
long num;
|
||
|
||
get_val(st, data);
|
||
if( data_isint(data) )
|
||
{// nothing to convert
|
||
}
|
||
else if( data_isstring(data) )
|
||
{// string -> int
|
||
// the result does not overflow or underflow, it is capped instead
|
||
// ex: 999999999999 is capped to INT_MAX (2147483647)
|
||
p = data->u.str;
|
||
errno = 0;
|
||
num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
|
||
if( errno == ERANGE
|
||
#if LONG_MAX > INT_MAX
|
||
|| num < INT_MIN || num > INT_MAX
|
||
#endif
|
||
)
|
||
{
|
||
if( num <= INT_MIN )
|
||
{
|
||
num = INT_MIN;
|
||
ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
|
||
}
|
||
else//if( num >= INT_MAX )
|
||
{
|
||
num = INT_MAX;
|
||
ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
|
||
}
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
}
|
||
if( data->type == C_STR )
|
||
aFree(p);
|
||
data->type = C_INT;
|
||
data->u.num = (int)num;
|
||
}
|
||
#if 0
|
||
// FIXME this function is being used to retrieve the position of labels and
|
||
// probably other stuff [FlavioJS]
|
||
else
|
||
{// unsupported data type
|
||
ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
data->type = C_INT;
|
||
data->u.num = 0;
|
||
}
|
||
#endif
|
||
return data->u.num;
|
||
}
|
||
|
||
//
|
||
// Stack operations
|
||
//
|
||
|
||
/// Increases the size of the stack
|
||
void stack_expand(struct script_stack* stack)
|
||
{
|
||
stack->sp_max += 64;
|
||
stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
|
||
stack->sp_max * sizeof(stack->stack_data[0]) );
|
||
memset(stack->stack_data + (stack->sp_max - 64), 0,
|
||
64 * sizeof(stack->stack_data[0]) );
|
||
}
|
||
|
||
/// Pushes a value into the stack
|
||
#define push_val(stack,type,val) push_val2(stack, type, val, NULL)
|
||
|
||
/// Pushes a value into the stack (with reference)
|
||
void push_val2(struct script_stack* stack, int type, int val, struct linkdb_node** ref)
|
||
{
|
||
if( stack->sp >= stack->sp_max )
|
||
stack_expand(stack);
|
||
stack->stack_data[stack->sp].type = type;
|
||
stack->stack_data[stack->sp].u.num = val;
|
||
stack->stack_data[stack->sp].ref = ref;
|
||
stack->sp++;
|
||
}
|
||
|
||
/// Pushes a string into the stack
|
||
void push_str(struct script_stack* stack, int type, char* str)
|
||
{
|
||
if( stack->sp >= stack->sp_max )
|
||
stack_expand(stack);
|
||
stack->stack_data[stack->sp].type = type;
|
||
stack->stack_data[stack->sp].u.str = str;
|
||
stack->stack_data[stack->sp].ref = NULL;
|
||
stack->sp++;
|
||
}
|
||
|
||
/// Pushes a copy of the target position into the stack
|
||
void push_copy(struct script_stack* stack, int pos)
|
||
{
|
||
switch( stack->stack_data[pos].type )
|
||
{
|
||
case C_CONSTSTR:
|
||
push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
|
||
break;
|
||
case C_STR:
|
||
push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
|
||
break;
|
||
default:
|
||
push_val2(
|
||
stack,stack->stack_data[pos].type,
|
||
stack->stack_data[pos].u.num,
|
||
stack->stack_data[pos].ref
|
||
);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/// Removes the values in indexes [start,end[ from the stack
|
||
void pop_stack(struct script_stack* stack, int start, int end)
|
||
{
|
||
struct script_data* data;
|
||
int i;
|
||
|
||
if( start < 0 )
|
||
start = 0;
|
||
if( end > stack->sp_max )
|
||
end = stack->sp_max;
|
||
if( start >= end )
|
||
return;// nothing to pop
|
||
|
||
// free stack elements
|
||
for( i = start; i < end; i++ )
|
||
{
|
||
data = &stack->stack_data[i];
|
||
if( data->type == C_STR )
|
||
aFree(data->u.str);
|
||
data->type = C_NOP;
|
||
}
|
||
// move the rest of the elements
|
||
if( stack->sp > end )
|
||
memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
|
||
stack->sp -= end - start;
|
||
}
|
||
|
||
///
|
||
///
|
||
///
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>ˑ<EFBFBD><CB91>ϐ<EFBFBD><CF90>A<EFBFBD><EFBFBD><D690>ˑ<EFBFBD><CB91>ϐ<EFBFBD><CF90>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
void script_free_vars(struct linkdb_node **node)
|
||
{
|
||
struct linkdb_node *n = *node;
|
||
while(n) {
|
||
char *name = str_buf + str_data[(int)(n->key)&0x00ffffff].str;
|
||
char postfix = name[strlen(name)-1];
|
||
if( postfix == '$' ) {
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>ϐ<EFBFBD><CF90>Ȃ̂ŁA<C581>f<EFBFBD>[<5B>^<5E>폜
|
||
aFree(n->data);
|
||
}
|
||
n = n->next;
|
||
}
|
||
linkdb_final( node );
|
||
}
|
||
|
||
/*==========================================
|
||
* Free's the whole stack. Invoked when clearing a character. [Skotlex]
|
||
*------------------------------------------*/
|
||
void script_free_stack(struct script_stack *stack)
|
||
{
|
||
int i;
|
||
for(i = 0; i < stack->sp; i++) {
|
||
if( stack->stack_data[i].type == C_STR ) {
|
||
aFree(stack->stack_data[i].u.str);
|
||
stack->stack_data[i].type = C_INT;
|
||
} else if( i > 0 && stack->stack_data[i].type == C_RETINFO ) {
|
||
struct linkdb_node** n = (struct linkdb_node**)stack->stack_data[i-1].u.num;
|
||
script_free_vars( n );
|
||
aFree( n );
|
||
}
|
||
}
|
||
script_free_vars( stack->var_function );
|
||
aFree(stack->var_function);
|
||
aFree(stack->stack_data);
|
||
aFree(stack);
|
||
}
|
||
|
||
void script_free_code(struct script_code* code)
|
||
{
|
||
script_free_vars( &code->script_vars );
|
||
aFree( code->script_buf );
|
||
aFree( code );
|
||
}
|
||
|
||
//
|
||
// <20><><EFBFBD>s<EFBFBD><73>main
|
||
//
|
||
/*==========================================
|
||
* <20>R<EFBFBD>}<7D><><EFBFBD>h<EFBFBD>̓ǂݎ<C782><DD8E><EFBFBD>
|
||
*------------------------------------------*/
|
||
static int unget_com_data=-1;
|
||
int get_com(unsigned char *script,int *pos)
|
||
{
|
||
int i,j;
|
||
if(unget_com_data>=0){
|
||
i=unget_com_data;
|
||
unget_com_data=-1;
|
||
return i;
|
||
}
|
||
if(script[*pos]>=0x80){
|
||
return C_INT;
|
||
}
|
||
i=0; j=0;
|
||
while(script[*pos]>=0x40){
|
||
i=script[(*pos)++]<<j;
|
||
j+=6;
|
||
}
|
||
return i+(script[(*pos)++]<<j);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>R<EFBFBD>}<7D><><EFBFBD>h<EFBFBD>̃v<CC83>b<EFBFBD>V<EFBFBD><56><EFBFBD>o<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
void unget_com(int c)
|
||
{
|
||
if(unget_com_data!=-1)
|
||
ShowError("unget_com can back only 1 data\n");
|
||
|
||
unget_com_data=c;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>l<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
|
||
*------------------------------------------*/
|
||
int get_num(unsigned char *script,int *pos)
|
||
{
|
||
int i,j;
|
||
i=0; j=0;
|
||
while(script[*pos]>=0xc0){
|
||
i+=(script[(*pos)++]&0x7f)<<j;
|
||
j+=6;
|
||
}
|
||
return i+((script[(*pos)++]&0x7f)<<j);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>^<5E>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F>
|
||
*------------------------------------------*/
|
||
int pop_val(struct script_state* st)
|
||
{
|
||
if(st->stack->sp<=0)
|
||
return 0;
|
||
st->stack->sp--;
|
||
get_val(st,&(st->stack->stack_data[st->stack->sp]));
|
||
if(st->stack->stack_data[st->stack->sp].type==C_INT)
|
||
return st->stack->stack_data[st->stack->sp].u.num;
|
||
return 0;
|
||
}
|
||
|
||
int isstr(struct script_data *c)
|
||
{
|
||
if( data_isstring(c) )
|
||
return 1;
|
||
else if( data_isreference(c) ) {
|
||
char *p = str_buf + str_data[c->u.num & 0xffffff].str;
|
||
char postfix = p[strlen(p)-1];
|
||
return (postfix == '$');
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Ternary operators
|
||
/// test ? if_true : if_false
|
||
void op_3(struct script_state* st, int op)
|
||
{
|
||
struct script_data* data;
|
||
int flag = 0;
|
||
|
||
data = script_getdatatop(st, -3);
|
||
get_val(st, data);
|
||
|
||
if( data_isstring(data) )
|
||
flag = data->u.str[0];// "" -> false
|
||
else if( data_isint(data) )
|
||
flag = data->u.num;// 0 -> false
|
||
else
|
||
{
|
||
ShowError("script:op_3: invalid data for the ternary operator test\n");
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
script_removetop(st, -3, 0);
|
||
script_pushnil(st);
|
||
return;
|
||
}
|
||
if( flag )
|
||
script_pushcopytop(st, -2);
|
||
else
|
||
script_pushcopytop(st, -1);
|
||
script_removetop(st, -4, -1);
|
||
}
|
||
|
||
/// Binary string operators
|
||
/// s1 EQ s2 -> i
|
||
/// s1 NE s2 -> i
|
||
/// s1 GT s2 -> i
|
||
/// s1 GE s2 -> i
|
||
/// s1 LT s2 -> i
|
||
/// s1 LE s2 -> i
|
||
/// s1 ADD s2 -> s
|
||
void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
|
||
{
|
||
int a = 0;
|
||
|
||
switch(op){
|
||
case C_EQ: a = (strcmp(s1,s2) == 0); break;
|
||
case C_NE: a = (strcmp(s1,s2) != 0); break;
|
||
case C_GT: a = (strcmp(s1,s2) > 0); break;
|
||
case C_GE: a = (strcmp(s1,s2) >= 0); break;
|
||
case C_LT: a = (strcmp(s1,s2) < 0); break;
|
||
case C_LE: a = (strcmp(s1,s2) <= 0); break;
|
||
case C_ADD:
|
||
{
|
||
char* buf = (char *)aMallocA((strlen(s1)+strlen(s2)+1)*sizeof(char));
|
||
strcpy(buf, s1);
|
||
strcat(buf, s2);
|
||
script_pushstr(st, buf);
|
||
return;
|
||
}
|
||
default:
|
||
ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
|
||
script_pushint(st,a);
|
||
}
|
||
|
||
/// Binary number operators
|
||
/// i OP i -> i
|
||
void op_2num(struct script_state* st, int op, int i1, int i2)
|
||
{
|
||
int ret;
|
||
double ret_double;
|
||
|
||
switch( op )
|
||
{
|
||
case C_AND: ret = i1 & i2; break;
|
||
case C_OR: ret = i1 | i2; break;
|
||
case C_XOR: ret = i1 ^ i2; break;
|
||
case C_LAND: ret = (i1 && i2); break;
|
||
case C_LOR: ret = (i1 || i2); break;
|
||
case C_EQ: ret = (i1 == i2); break;
|
||
case C_NE: ret = (i1 != i2); break;
|
||
case C_GT: ret = (i1 > i2); break;
|
||
case C_GE: ret = (i1 >= i2); break;
|
||
case C_LT: ret = (i1 < i2); break;
|
||
case C_LE: ret = (i1 <= i2); break;
|
||
case C_R_SHIFT: ret = i1>>i2; break;
|
||
case C_L_SHIFT: ret = i1<<i2; break;
|
||
case C_DIV:
|
||
case C_MOD:
|
||
if( i2 == 0 )
|
||
{
|
||
ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
else if( op == C_DIV )
|
||
ret = i1 / i2;
|
||
else//if( op == C_MOD )
|
||
ret = i1 % i2;
|
||
break;
|
||
default:
|
||
switch( op )
|
||
{// operators that can overflow/underflow
|
||
case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
|
||
case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
|
||
case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
|
||
default:
|
||
ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
return;
|
||
}
|
||
if( ret_double < (double)INT_MIN )
|
||
{
|
||
ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
ret = INT_MIN;
|
||
}
|
||
else if( ret_double > (double)INT_MAX )
|
||
{
|
||
ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
ret = INT_MAX;
|
||
}
|
||
}
|
||
script_pushint(st, ret);
|
||
}
|
||
|
||
/// Binary operators
|
||
void op_2(struct script_state *st, int op)
|
||
{
|
||
struct script_data* left;
|
||
struct script_data* right;
|
||
|
||
left = script_getdatatop(st, -2);
|
||
right = script_getdatatop(st, -1);
|
||
|
||
get_val(st, left);
|
||
get_val(st, right);
|
||
|
||
// automatic conversions
|
||
switch( op )
|
||
{
|
||
case C_ADD:
|
||
if( data_isint(left) && data_isstring(right) )
|
||
{// convert int-string to string-string
|
||
conv_str(st, left);
|
||
}
|
||
else if( data_isstring(left) && data_isint(right) )
|
||
{// convert string-int to string-string
|
||
conv_str(st, right);
|
||
}
|
||
break;
|
||
}
|
||
|
||
if( data_isstring(left) && data_isstring(right) )
|
||
{// ss => op_2str
|
||
op_2str(st, op, left->u.str, right->u.str);
|
||
script_removetop(st, -3, -1);// pop the two values before the top one
|
||
}
|
||
else if( data_isint(left) && data_isint(right) )
|
||
{// ii => op_2num
|
||
int i1 = left->u.num;
|
||
int i2 = right->u.num;
|
||
script_removetop(st, -2, 0);
|
||
op_2num(st, op, i1, i2);
|
||
}
|
||
else
|
||
{// invalid argument
|
||
ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
|
||
script_reportdata(left);
|
||
script_reportdata(right);
|
||
script_reportsrc(st);
|
||
script_removetop(st, -2, 0);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
}
|
||
}
|
||
|
||
/// Unary operators
|
||
/// NEG i -> i
|
||
/// NOT i -> i
|
||
/// LNOT i -> i
|
||
void op_1(struct script_state* st, int op)
|
||
{
|
||
struct script_data* data;
|
||
int i1;
|
||
|
||
data = script_getdatatop(st, -1);
|
||
get_val(st, data);
|
||
|
||
if( !data_isint(data) )
|
||
{// not a number
|
||
ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
|
||
i1 = data->u.num;
|
||
script_removetop(st, -1, 0);
|
||
switch( op )
|
||
{
|
||
case C_NEG: i1 = -i1; break;
|
||
case C_NOT: i1 = ~i1; break;
|
||
case C_LNOT: i1 = !i1; break;
|
||
default:
|
||
ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
script_pushint(st, i1);
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* <20><EFBFBD><D690>̎<EFBFBD><CC8E>s
|
||
*------------------------------------------*/
|
||
int run_func(struct script_state *st)
|
||
{
|
||
int i,start_sp,end_sp,func;
|
||
|
||
end_sp=st->stack->sp;
|
||
for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
|
||
if(i<=0){ //Crash fix when missing "push_val" causes current pointer to become -1. from Rayce (jA)
|
||
ShowError("function not found\n");
|
||
// st->stack->sp=0;
|
||
st->state=END;
|
||
script_reportsrc(st);
|
||
return 1;
|
||
}
|
||
start_sp=i-1;
|
||
st->start=i-1;
|
||
st->end=end_sp;
|
||
func=st->stack->stack_data[st->start].u.num;
|
||
|
||
#ifdef DEBUG_RUN
|
||
if(battle_config.etc_log) {
|
||
ShowDebug("run_func : %s? (%d(%d)) sp=%d (%d...%d)\n",str_buf+str_data[func].str, func, str_data[func].type, st->stack->sp, st->start, st->end);
|
||
ShowDebug("stack dump :");
|
||
for(i=0;i<end_sp;i++){
|
||
switch(st->stack->stack_data[i].type){
|
||
case C_INT:
|
||
ShowMessage(" int(%d)",st->stack->stack_data[i].u.num);
|
||
break;
|
||
case C_NAME:
|
||
ShowMessage(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num & 0xffffff].str);
|
||
break;
|
||
case C_ARG:
|
||
ShowMessage(" arg");
|
||
break;
|
||
case C_POS:
|
||
ShowMessage(" pos(%d)",st->stack->stack_data[i].u.num);
|
||
break;
|
||
case C_STR:
|
||
ShowMessage(" str(%s)",st->stack->stack_data[i].u.str);
|
||
break;
|
||
case C_CONSTSTR:
|
||
ShowMessage(" cstr(%s)",st->stack->stack_data[i].u.str);
|
||
break;
|
||
default:
|
||
ShowMessage(" etc(%d,%d)",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
|
||
}
|
||
}
|
||
ShowMessage("\n");
|
||
}
|
||
#endif
|
||
|
||
if(str_data[func].type!=C_FUNC ){
|
||
ShowError("run_func: '"CL_WHITE"%s"CL_RESET"' (type %d) is not function and command!\n", str_buf+str_data[func].str, str_data[func].type);
|
||
// st->stack->sp=0;
|
||
st->state=END;
|
||
script_reportsrc(st);
|
||
return 1;
|
||
}
|
||
#ifdef DEBUG_RUN
|
||
ShowDebug("run_func : %s (func_no : %d , func_type : %d pos : 0x%x)\n",
|
||
str_buf+str_data[func].str,func,str_data[func].type,st->pos
|
||
);
|
||
#endif
|
||
if(str_data[func].func){
|
||
if (str_data[func].func(st)) //Report error
|
||
script_reportsrc(st);
|
||
} else {
|
||
ShowError("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
|
||
script_pushint(st,0);
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
// Stack's datum are used when re-run functions [Eoe]
|
||
if(st->state != RERUNLINE) {
|
||
pop_stack(st->stack,start_sp,end_sp);
|
||
}
|
||
|
||
if(st->state==RETFUNC){
|
||
// <20><><EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD>`<60><EFBFBD><D690><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̕<EFBFBD><CC95>A
|
||
int olddefsp=st->stack->defsp;
|
||
int i;
|
||
|
||
pop_stack(st->stack,st->stack->defsp,start_sp); // <20><><EFBFBD>A<EFBFBD>Ɏז<C98E><D796>ȃX<C883>^<5E>b<EFBFBD>N<EFBFBD>폜
|
||
if(st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO){
|
||
ShowWarning("script:run_func(return) return without callfunc or callsub!\n");
|
||
st->state=END;
|
||
script_reportsrc(st);
|
||
return 1;
|
||
}
|
||
script_free_vars( st->stack->var_function );
|
||
aFree(st->stack->var_function);
|
||
|
||
i = conv_num(st,& (st->stack->stack_data[st->stack->defsp-5])); // <20><><EFBFBD><EFBFBD><EFBFBD>̐<EFBFBD><CC90><EFBFBD><EFBFBD><EFBFBD>
|
||
st->pos=conv_num(st,& (st->stack->stack_data[st->stack->defsp-1])); // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>ʒu<CA92>̕<EFBFBD><CC95><EFBFBD>
|
||
st->script=(struct script_code*)conv_num(st,& (st->stack->stack_data[st->stack->defsp-3])); // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD><EFBFBD>
|
||
st->stack->var_function = (struct linkdb_node**)st->stack->stack_data[st->stack->defsp-2].u.num; // <20><EFBFBD><D690>ˑ<EFBFBD><CB91>ϐ<EFBFBD>
|
||
|
||
st->stack->defsp=conv_num(st,& (st->stack->stack_data[st->stack->defsp-4])); // <20><EFBFBD>X<EFBFBD>^<5E>b<EFBFBD>N<EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>^<5E><EFBFBD>
|
||
pop_stack(st->stack,olddefsp-5-i,olddefsp); // <20>v<EFBFBD><76><EFBFBD>Ȃ<EFBFBD><C882>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>X<EFBFBD>^<5E>b<EFBFBD>N(<28><><EFBFBD><EFBFBD><EFBFBD>ƕ<EFBFBD><C695>A<EFBFBD>p<EFBFBD>f<EFBFBD>[<5B>^)<29>폜
|
||
|
||
st->state=GOTO;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>̎<EFBFBD><CC8E>s
|
||
*------------------------------------------*/
|
||
void run_script_main(struct script_state *st);
|
||
|
||
void run_script(struct script_code *rootscript,int pos,int rid,int oid)
|
||
{
|
||
struct script_state *st;
|
||
TBL_PC *sd=NULL;
|
||
|
||
if(rootscript==NULL || pos<0)
|
||
return;
|
||
|
||
if (rid) sd = map_id2sd(rid);
|
||
if (sd && sd->st && sd->st->scriptroot == rootscript && sd->st->pos == pos){
|
||
//Resume script.
|
||
st = sd->st;
|
||
} else {
|
||
st = aCalloc(sizeof(struct script_state), 1);
|
||
// the script is different, make new script_state and stack
|
||
st->stack = aMalloc (sizeof(struct script_stack));
|
||
st->stack->sp=0;
|
||
st->stack->sp_max=64;
|
||
st->stack->stack_data = (struct script_data *)aCalloc(st->stack->sp_max,sizeof(st->stack->stack_data[0]));
|
||
st->stack->defsp = st->stack->sp;
|
||
st->stack->var_function = aCalloc(1, sizeof(struct linkdb_node*));
|
||
st->state = RUN;
|
||
st->script = rootscript;
|
||
}
|
||
st->pos = pos;
|
||
st->rid = rid;
|
||
st->oid = oid;
|
||
st->sleep.timer = INVALID_TIMER;
|
||
run_script_main(st);
|
||
}
|
||
|
||
void script_stop_sleeptimers(int id)
|
||
{
|
||
struct script_state* st;
|
||
for(;;)
|
||
{
|
||
st = (struct script_state*)linkdb_erase(&sleep_db,(void*)id);
|
||
if( st == NULL )
|
||
break; // no more sleep timers
|
||
if( st->sleep.timer != INVALID_TIMER )
|
||
delete_timer(st->sleep.timer, run_script_timer);
|
||
script_free_stack(st->stack);
|
||
aFree(st);
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>w<EFBFBD><77><EFBFBD>m<EFBFBD>[<5B>h<EFBFBD><68>sleep_db<64><62><EFBFBD><EFBFBD><EFBFBD>폜
|
||
*------------------------------------------*/
|
||
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
|
||
{
|
||
struct linkdb_node *retnode;
|
||
|
||
if( n == NULL)
|
||
return NULL;
|
||
if( n->prev == NULL )
|
||
sleep_db = n->next;
|
||
else
|
||
n->prev->next = n->next;
|
||
if( n->next )
|
||
n->next->prev = n->prev;
|
||
retnode = n->next;
|
||
aFree( n );
|
||
return retnode; // <20><><EFBFBD>̃m<CC83>[<5B>h<EFBFBD><68><EFBFBD>Ԃ<EFBFBD>
|
||
}
|
||
|
||
/*==========================================
|
||
* sleep<65>p<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B><EFBFBD>
|
||
*------------------------------------------*/
|
||
int run_script_timer(int tid, unsigned int tick, int id, int data)
|
||
{
|
||
struct script_state *st = (struct script_state *)data;
|
||
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
|
||
TBL_PC *sd = map_id2sd(st->rid);
|
||
|
||
if((sd && sd->status.char_id != id) || (st->rid && !sd))
|
||
{ //Character mismatch. Cancel execution.
|
||
st->rid = 0;
|
||
st->state = END;
|
||
}
|
||
while( node && st->sleep.timer != -1 ) {
|
||
if( (int)node->key == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
|
||
script_erase_sleepdb(node);
|
||
st->sleep.timer = -1;
|
||
break;
|
||
}
|
||
node = node->next;
|
||
}
|
||
if(st->state != RERUNLINE)
|
||
st->sleep.tick = 0;
|
||
run_script_main(st);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>̎<EFBFBD><CC8E>s<EFBFBD><73><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
void run_script_main(struct script_state *st)
|
||
{
|
||
int c;
|
||
int cmdcount=script_config.check_cmdcount;
|
||
int gotocount=script_config.check_gotocount;
|
||
TBL_PC *sd;
|
||
//For backing up purposes
|
||
struct script_state *bk_st = NULL;
|
||
int bk_npcid = 0;
|
||
struct script_stack *stack=st->stack;
|
||
|
||
sd = st->rid?map_id2sd(st->rid):NULL;
|
||
|
||
if(sd){
|
||
if(sd->st != st){
|
||
bk_st = sd->st;
|
||
bk_npcid = sd->npc_id;
|
||
}
|
||
sd->st = st;
|
||
sd->npc_id = st->oid;
|
||
}
|
||
|
||
if(st->state == RERUNLINE) {
|
||
st->state = RUN;
|
||
run_func(st);
|
||
if(st->state == GOTO)
|
||
st->state = RUN;
|
||
} else if(st->state != END)
|
||
st->state = RUN;
|
||
|
||
while(st->state == RUN){
|
||
c= get_com(st->script->script_buf,&st->pos);
|
||
switch(c){
|
||
case C_EOL:
|
||
if( stack->sp != stack->defsp )
|
||
{
|
||
if( stack->sp > stack->defsp )
|
||
{ //sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex]
|
||
//Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded.
|
||
pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section.
|
||
} else
|
||
ShowError("script:run_script_main: unexpected stack position stack.sp(%d) != default(%d)\n", stack->sp, stack->defsp);
|
||
stack->sp = stack->defsp;
|
||
}
|
||
break;
|
||
case C_INT:
|
||
push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
|
||
break;
|
||
case C_POS:
|
||
case C_NAME:
|
||
push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
|
||
st->pos+=3;
|
||
break;
|
||
case C_ARG:
|
||
push_val(stack,c,0);
|
||
break;
|
||
case C_STR:
|
||
push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
|
||
while(st->script->script_buf[st->pos++]);
|
||
break;
|
||
case C_FUNC:
|
||
run_func(st);
|
||
if(st->state==GOTO){
|
||
st->state = RUN;
|
||
if( gotocount>0 && (--gotocount)<=0 ){
|
||
ShowError("run_script: infinity loop !\n");
|
||
script_reportsrc(st);
|
||
st->state=END;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case C_NEG:
|
||
case C_NOT:
|
||
case C_LNOT:
|
||
op_1(st ,c);
|
||
break;
|
||
|
||
case C_ADD:
|
||
case C_SUB:
|
||
case C_MUL:
|
||
case C_DIV:
|
||
case C_MOD:
|
||
case C_EQ:
|
||
case C_NE:
|
||
case C_GT:
|
||
case C_GE:
|
||
case C_LT:
|
||
case C_LE:
|
||
case C_AND:
|
||
case C_OR:
|
||
case C_XOR:
|
||
case C_LAND:
|
||
case C_LOR:
|
||
case C_R_SHIFT:
|
||
case C_L_SHIFT:
|
||
op_2(st, c);
|
||
break;
|
||
|
||
case C_OP3:
|
||
op_3(st, c);
|
||
break;
|
||
|
||
case C_NOP:
|
||
st->state=END;
|
||
break;
|
||
|
||
default:
|
||
ShowError("unknown command : %d @ %d\n",c,st->pos);
|
||
st->state=END;
|
||
break;
|
||
}
|
||
if( cmdcount>0 && (--cmdcount)<=0 ){
|
||
ShowError("run_script: infinity loop !\n");
|
||
script_reportsrc(st);
|
||
st->state=END;
|
||
}
|
||
}
|
||
|
||
if(st->sleep.tick > 0) {
|
||
//Delay execution
|
||
st->sleep.charid = sd?sd->status.char_id:0;
|
||
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
|
||
run_script_timer, st->sleep.charid, (int)st);
|
||
linkdb_insert(&sleep_db, (void*)st->oid, st);
|
||
//Restore previous script
|
||
if (sd) {
|
||
sd->st = bk_st;
|
||
sd->npc_id = bk_npcid;
|
||
bk_st = NULL; //Remove tag for removal.
|
||
}
|
||
}
|
||
else if(st->state != END && sd){
|
||
//Resume later (st is already attached to player).
|
||
if(bk_st) {
|
||
ShowWarning("Unable to restore stack! Double continuation!\n");
|
||
//Report BOTH scripts to see if that can help somehow.
|
||
ShowDebug("Previous script (lost):\n");
|
||
script_reportsrc(bk_st);
|
||
ShowDebug("Current script:\n");
|
||
script_reportsrc(st);
|
||
}
|
||
} else {
|
||
//Dispose of script.
|
||
if (sd)
|
||
{ //Restore previous stack and save char.
|
||
if(sd->state.using_fake_npc){
|
||
clif_clearunit_single(sd->npc_id, 0, sd->fd);
|
||
sd->state.using_fake_npc = 0;
|
||
}
|
||
//Restore previous script if any.
|
||
sd->st = bk_st;
|
||
sd->npc_id = bk_npcid;
|
||
if (!bk_st)
|
||
npc_event_dequeue(sd);
|
||
else
|
||
bk_st = NULL; //Remove tag for removal.
|
||
if (sd->state.reg_dirty&2)
|
||
intif_saveregistry(sd,2);
|
||
if (sd->state.reg_dirty&1)
|
||
intif_saveregistry(sd,1);
|
||
}
|
||
st->pos = -1;
|
||
script_free_stack (st->stack);
|
||
aFree(st);
|
||
}
|
||
|
||
if (bk_st)
|
||
{ //Remove previous script
|
||
bk_st->pos = -1;
|
||
script_free_stack(bk_st->stack);
|
||
aFree(bk_st);
|
||
bk_st = NULL;
|
||
}
|
||
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>}<7D>b<EFBFBD>v<EFBFBD>ϐ<EFBFBD><CF90>̕ύX
|
||
*------------------------------------------*/
|
||
int mapreg_setreg(int num, int val)
|
||
{
|
||
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
|
||
int i = num >> 24;
|
||
char* name = str_buf + str_data[num&0x00ffffff].str;
|
||
|
||
if( val != 0 ) {
|
||
if(idb_put(mapreg_db,num,(void*)val))
|
||
;
|
||
else if(name[1] != '@') {
|
||
char tmp_str[32*2+1];
|
||
Sql_EscapeStringLen(mmysql_handle, tmp_str, name, strnlen(name, 32));
|
||
if( SQL_ERROR == Sql_Query(mmysql_handle, "INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%d')", mapregsql_db, mapregsql_db_varname, mapregsql_db_index, mapregsql_db_value, tmp_str, i, val) )
|
||
Sql_ShowDebug(mmysql_handle);
|
||
}
|
||
} else { // val == 0
|
||
if(name[1] != '@') { // Remove from database because it is unused.
|
||
if( SQL_ERROR == Sql_Query(mmysql_handle, "DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'", mapregsql_db, mapregsql_db_varname, name, mapregsql_db_index, i) )
|
||
Sql_ShowDebug(mmysql_handle);
|
||
}
|
||
idb_remove(mapreg_db,num);
|
||
}
|
||
#else
|
||
if(val != 0)
|
||
idb_put(mapreg_db,num,(void*)val);
|
||
else
|
||
idb_remove(mapreg_db,num);
|
||
#endif
|
||
|
||
mapreg_dirty = 1;
|
||
return 1;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<5E>}<7D>b<EFBFBD>v<EFBFBD>ϐ<EFBFBD><CF90>̕ύX
|
||
*------------------------------------------*/
|
||
int mapreg_setregstr(int num, const char* str)
|
||
{
|
||
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
|
||
int i = num >> 24;
|
||
char* name = str_buf + str_data[num&0x00ffffff].str;
|
||
|
||
if( str==NULL || *str==0 ) {
|
||
if(name[1] != '@') {
|
||
if( SQL_ERROR == Sql_Query(mmysql_handle, "DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'", mapregsql_db, mapregsql_db_varname, name, mapregsql_db_index, i) )
|
||
Sql_ShowDebug(mmysql_handle);
|
||
}
|
||
idb_remove(mapregstr_db,num);
|
||
mapreg_dirty = 1;
|
||
return 1;
|
||
}
|
||
|
||
if (idb_put(mapregstr_db,num, aStrdup(str)))
|
||
;
|
||
else if(name[1] != '@') { //put returned null, so we must insert.
|
||
// Someone is causing a database size infinite increase here without name[1] != '@' [Lance]
|
||
char tmp_str[32*2+1];
|
||
char tmp_str2[255*2+1];
|
||
Sql_EscapeStringLen(mmysql_handle, tmp_str, name, strnlen(name, 32));
|
||
Sql_EscapeStringLen(mmysql_handle, tmp_str2, str, strnlen(str, 255));
|
||
if( SQL_ERROR == Sql_Query(mmysql_handle, "INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%s')", mapregsql_db, mapregsql_db_varname, mapregsql_db_index, mapregsql_db_value, tmp_str, i, tmp_str2) )
|
||
Sql_ShowDebug(mmysql_handle);
|
||
}
|
||
#else
|
||
if( str==NULL || *str==0 )
|
||
idb_remove(mapregstr_db,num);
|
||
else
|
||
idb_put(mapregstr_db,num,aStrdup(str));
|
||
#endif
|
||
|
||
mapreg_dirty = 1;
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>i<EFBFBD><69><EFBFBD>I<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD>ϐ<EFBFBD><CF90>̓ǂݍ<C782><DD8D><EFBFBD>
|
||
*------------------------------------------*/
|
||
static int script_load_mapreg(void)
|
||
{
|
||
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
|
||
FILE* fp;
|
||
char line[1024];
|
||
|
||
if( (fp=fopen(mapreg_txt,"rt")) == NULL )
|
||
return -1;
|
||
|
||
while(fgets(line,sizeof(line),fp))
|
||
{
|
||
char buf1[256],buf2[1024];
|
||
char* p;
|
||
int n,v,s,i;
|
||
if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
|
||
(i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
|
||
continue;
|
||
if( buf1[strlen(buf1)-1] == '$' ) {
|
||
if( sscanf(line + n, "%[^\n\r]", buf2) != 1 ) {
|
||
ShowError("%s: %s broken data !\n", mapreg_txt, buf1);
|
||
continue;
|
||
}
|
||
p = aStrdup(buf2);
|
||
s = add_str(buf1);
|
||
idb_put(mapregstr_db, (i<<24)|s, p);
|
||
} else {
|
||
if( sscanf(line + n, "%d", &v) != 1 ) {
|
||
ShowError("%s: %s broken data !\n", mapreg_txt, buf1);
|
||
continue;
|
||
}
|
||
s = add_str(buf1);
|
||
idb_put(mapreg_db, (i<<24)|s, (void*)v);
|
||
}
|
||
}
|
||
fclose(fp);
|
||
|
||
mapreg_dirty = 0;
|
||
return 0;
|
||
#else
|
||
/*
|
||
0 1 2
|
||
+-------------------------+
|
||
| varname | index | value |
|
||
+-------------------------+
|
||
*/
|
||
|
||
SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle);
|
||
char varname[32+1];
|
||
int index;
|
||
char value[255+1];
|
||
uint32 length;
|
||
|
||
if ( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `%s`, `%s`, `%s` FROM `%s`", mapregsql_db_varname, mapregsql_db_index, mapregsql_db_value, mapregsql_db)
|
||
|| SQL_ERROR == SqlStmt_Execute(stmt)
|
||
) {
|
||
SqlStmt_ShowDebug(stmt);
|
||
SqlStmt_Free(stmt);
|
||
return -1;
|
||
}
|
||
|
||
SqlStmt_BindColumn(stmt, 0, SQLDT_STRING, &varname[0], 32, &length, NULL);
|
||
SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &index, 0, NULL, NULL);
|
||
SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &value[0], 255, NULL, NULL);
|
||
|
||
while ( SQL_SUCCESS == SqlStmt_NextRow(stmt) )
|
||
{
|
||
if( varname[length-1] == '$' ) {
|
||
int s = add_str(varname);
|
||
int i = index;
|
||
char* p = aStrdup(value);
|
||
idb_put(mapregstr_db, (i<<24)|s, p);
|
||
} else {
|
||
int s = add_str(varname);
|
||
int i = index;
|
||
int v = atoi(value);
|
||
idb_put(mapreg_db, (i<<24)|s, (void *)v);
|
||
}
|
||
}
|
||
|
||
SqlStmt_Free(stmt);
|
||
|
||
mapreg_dirty = 0;
|
||
return 0;
|
||
|
||
#endif /* TXT_ONLY */
|
||
}
|
||
/*==========================================
|
||
* <20>i<EFBFBD><69><EFBFBD>I<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD>ϐ<EFBFBD><CF90>̏<EFBFBD><CC8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
static int script_save_mapreg_intsub(DBKey key,void *data,va_list ap)
|
||
{
|
||
int num=key.i&0x00ffffff, i=key.i>>24;
|
||
char *name=str_buf+str_data[num].str;
|
||
|
||
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
|
||
FILE *fp=va_arg(ap,FILE*);
|
||
if( name[1]!='@' ) {
|
||
if(i==0)
|
||
fprintf(fp,"%s\t%d\n", name, (int)data);
|
||
else
|
||
fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
|
||
}
|
||
#else
|
||
if ( name[1] != '@') {
|
||
if( SQL_ERROR == Sql_Query(mmysql_handle, "UPDATE `%s` SET `%s`='%d' WHERE `%s`='%s' AND `%s`='%d'", mapregsql_db, mapregsql_db_value, (int)data, mapregsql_db_varname, name, mapregsql_db_index, i) )
|
||
Sql_ShowDebug(mmysql_handle);
|
||
}
|
||
#endif
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int script_save_mapreg_strsub(DBKey key,void *data,va_list ap)
|
||
{
|
||
int num=key.i&0x00ffffff, i=key.i>>24;
|
||
char *name=str_buf+str_data[num].str;
|
||
|
||
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
|
||
FILE *fp=va_arg(ap,FILE*);
|
||
if( name[1]!='@' ) {
|
||
if(i==0)
|
||
fprintf(fp,"%s\t%s\n", name, (char *)data);
|
||
else
|
||
fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
|
||
}
|
||
#else
|
||
if ( name[1] != '@') {
|
||
char tmp_str2[2*255+1];
|
||
Sql_EscapeStringLen(mmysql_handle, tmp_str2, (char*)data, safestrnlen((char*)data, 255));
|
||
if( SQL_ERROR == Sql_Query(mmysql_handle, "UPDATE `%s` SET `%s`='%s' WHERE `%s`='%s' AND `%s`='%d'", mapregsql_db, mapregsql_db_value, tmp_str2, mapregsql_db_varname, name, mapregsql_db_index, i) )
|
||
Sql_ShowDebug(mmysql_handle);
|
||
}
|
||
#endif
|
||
|
||
return 0;
|
||
}
|
||
static int script_save_mapreg(void)
|
||
{
|
||
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
|
||
FILE *fp;
|
||
int lock;
|
||
|
||
if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) {
|
||
ShowError("script_save_mapreg: Unable to lock-open file [%s]\n",mapreg_txt);
|
||
return -1;
|
||
}
|
||
mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub,fp);
|
||
mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub,fp);
|
||
lock_fclose(fp,mapreg_txt,&lock);
|
||
#else
|
||
mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub);
|
||
mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub);
|
||
#endif
|
||
mapreg_dirty=0;
|
||
return 0;
|
||
}
|
||
static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
if(mapreg_dirty)
|
||
if (script_save_mapreg() == -1)
|
||
ShowError("Failed to save the mapreg data!\n");
|
||
return 0;
|
||
}
|
||
|
||
int script_config_read(char *cfgName)
|
||
{
|
||
int i;
|
||
char line[1024],w1[1024],w2[1024];
|
||
FILE *fp;
|
||
|
||
|
||
fp=fopen(cfgName,"r");
|
||
if(fp==NULL){
|
||
ShowError("file not found: [%s]\n", cfgName);
|
||
return 1;
|
||
}
|
||
while(fgets(line, sizeof(line), fp))
|
||
{
|
||
if(line[0] == '/' && line[1] == '/')
|
||
continue;
|
||
i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
|
||
if(i!=2)
|
||
continue;
|
||
|
||
if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
|
||
script_config.warn_func_mismatch_paramnum = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"check_cmdcount")==0) {
|
||
script_config.check_cmdcount = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"check_gotocount")==0) {
|
||
script_config.check_gotocount = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"import")==0){
|
||
script_config_read(w2);
|
||
}
|
||
}
|
||
fclose(fp);
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int do_final_userfunc_sub (DBKey key,void *data,va_list ap)
|
||
{
|
||
struct script_code *code = (struct script_code *)data;
|
||
if(code){
|
||
script_free_vars( &code->script_vars );
|
||
aFree( code->script_buf );
|
||
aFree( code );
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>I<EFBFBD><49>
|
||
*------------------------------------------*/
|
||
int do_final_script()
|
||
{
|
||
#ifdef DEBUG_HASH
|
||
if (battle_config.etc_log)
|
||
{
|
||
FILE *fp = fopen("hash_dump.txt","wt");
|
||
if(fp) {
|
||
int i,count[SCRIPT_HASH_SIZE];
|
||
int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
|
||
int n=0;
|
||
int min=INT_MAX,max=0,zero=0;
|
||
double mean=0.0f;
|
||
double median=0.0f;
|
||
|
||
ShowNotice("Dumping script str hash information to hash_dump.txt\n");
|
||
memset(count, 0, sizeof(count));
|
||
fprintf(fp,"num : calced_val -> hash : data_name\n");
|
||
fprintf(fp,"---------------------------------------------------------------\n");
|
||
for(i=LABEL_START; i<str_num; i++) {
|
||
unsigned int h2=calc_hash2(str_buf+str_data[i].str);
|
||
unsigned int h =h2%SCRIPT_HASH_SIZE;
|
||
fprintf(fp,"%04d: %10u -> %3u : %s\n",i,h2,h,str_buf+str_data[i].str);
|
||
++count[h];
|
||
}
|
||
fprintf(fp,"--------------------\n\n");
|
||
memset(count2, 0, sizeof(count2));
|
||
for(i=0; i<SCRIPT_HASH_SIZE; i++) {
|
||
fprintf(fp," hash %3d = %d\n",i,count[i]);
|
||
if(min > count[i])
|
||
min = count[i]; // minimun count of collision
|
||
if(max < count[i])
|
||
max = count[i]; // maximun count of collision
|
||
if(count[i] == 0)
|
||
zero++;
|
||
++count2[count[i]];
|
||
}
|
||
fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
|
||
for( i=min; i <= max; ++i ){
|
||
fprintf(fp," %5d : %7d\n",i,count2[i]);
|
||
mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
|
||
}
|
||
for( i=min; i <= max; ++i ){
|
||
n += count2[i];
|
||
if( n*2 >= SCRIPT_HASH_SIZE )
|
||
{
|
||
if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
|
||
median = (i+i+1)/2.0f;
|
||
else
|
||
median = i;
|
||
break;
|
||
}
|
||
}
|
||
fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
|
||
fclose(fp);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
if(mapreg_dirty>=0)
|
||
script_save_mapreg();
|
||
|
||
mapreg_db->destroy(mapreg_db,NULL);
|
||
mapregstr_db->destroy(mapregstr_db,NULL);
|
||
scriptlabel_db->destroy(scriptlabel_db,NULL);
|
||
userfunc_db->destroy(userfunc_db,do_final_userfunc_sub);
|
||
if(sleep_db) {
|
||
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
|
||
while(n) {
|
||
struct script_state *st = (struct script_state *)n->data;
|
||
script_free_stack(st->stack);
|
||
aFree(st);
|
||
n = n->next;
|
||
}
|
||
linkdb_final(&sleep_db);
|
||
}
|
||
|
||
if (str_data)
|
||
aFree(str_data);
|
||
if (str_buf)
|
||
aFree(str_buf);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
int do_init_script()
|
||
{
|
||
mapreg_db= idb_alloc(DB_OPT_BASE);
|
||
mapregstr_db=idb_alloc(DB_OPT_RELEASE_DATA);
|
||
userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
|
||
scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA,50);
|
||
|
||
script_load_mapreg();
|
||
|
||
add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg");
|
||
add_timer_interval(gettick() + MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg, 0, 0, MAPREG_AUTOSAVE_INTERVAL);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int script_reload()
|
||
{
|
||
if(mapreg_dirty>=0)
|
||
script_save_mapreg();
|
||
|
||
mapreg_db->clear(mapreg_db, NULL);
|
||
mapregstr_db->clear(mapregstr_db, NULL);
|
||
userfunc_db->clear(userfunc_db,do_final_userfunc_sub);
|
||
scriptlabel_db->clear(scriptlabel_db, NULL);
|
||
|
||
if(sleep_db) {
|
||
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
|
||
while(n) {
|
||
struct script_state *st = (struct script_state *)n->data;
|
||
if( st->sleep.timer != INVALID_TIMER )
|
||
delete_timer(st->sleep.timer, run_script_timer);
|
||
script_free_stack(st->stack);
|
||
aFree(st);
|
||
n = n->next;
|
||
}
|
||
linkdb_final(&sleep_db);
|
||
}
|
||
|
||
script_load_mapreg();
|
||
return 0;
|
||
}
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// buildin functions
|
||
//
|
||
|
||
#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
|
||
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
|
||
#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// NPC interaction
|
||
//
|
||
|
||
/// Appends a message to the npc dialog.
|
||
/// If a dialog doesn't exist yet, one is created.
|
||
///
|
||
/// mes "<message>";
|
||
BUILDIN_FUNC(mes)
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_scriptmes(sd, st->oid, script_getstr(st, 2));
|
||
return 0;
|
||
}
|
||
|
||
/// Displays the button 'next' in the npc dialog.
|
||
/// The dialog text is cleared and the script continues when the button is pressed.
|
||
///
|
||
/// next;
|
||
BUILDIN_FUNC(next)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
st->state = STOP;
|
||
clif_scriptnext(sd, st->oid);
|
||
return 0;
|
||
}
|
||
|
||
/// Ends the script and displays the button 'close' on the npc dialog.
|
||
/// The dialog is closed when the button is pressed.
|
||
///
|
||
/// close;
|
||
BUILDIN_FUNC(close)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
st->state = END;
|
||
clif_scriptclose(sd, st->oid);
|
||
return 0;
|
||
}
|
||
|
||
/// Displays the button 'close' on the npc dialog.
|
||
/// The dialog is closed and the script continues when the button is pressed.
|
||
///
|
||
/// close2;
|
||
BUILDIN_FUNC(close2)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
st->state = STOP;
|
||
clif_scriptclose(sd, st->oid);
|
||
return 0;
|
||
}
|
||
|
||
/// Counts the number of valid and total number of options in 'str'
|
||
/// If max_count > 0 the counting stops when that valid option is reached
|
||
/// total is incremented for each option (NULL is supported)
|
||
static int menu_countoptions(const char* str, int max_count, int* total)
|
||
{
|
||
int count = 0;
|
||
int bogus_total;
|
||
|
||
if( total == NULL )
|
||
total = &bogus_total;
|
||
++(*total);
|
||
|
||
// initial empty options
|
||
while( *str == ':' )
|
||
{
|
||
++str;
|
||
++(*total);
|
||
}
|
||
// count menu options
|
||
while( *str != '\0' )
|
||
{
|
||
++count;
|
||
--max_count;
|
||
if( max_count == 0 )
|
||
break;
|
||
while( *str != ':' && *str != '\0' )
|
||
++str;
|
||
while( *str == ':' )
|
||
{
|
||
++str;
|
||
++(*total);
|
||
}
|
||
}
|
||
return count;
|
||
}
|
||
|
||
/// Displays a menu with options and goes to the target label.
|
||
/// The script is stopped if cancel is pressed.
|
||
/// Options with no text are not displayed in the client.
|
||
///
|
||
/// Options can be grouped together, separated by the character ':' in the text:
|
||
/// ex: menu "A:B:C",L_target;
|
||
/// All these options go to the specified target label.
|
||
///
|
||
/// The index of the selected option is put in the variable @menu.
|
||
/// Indexes start with 1 and are consistent with grouped and empty options.
|
||
/// ex: menu "A::B",-,"",L_Impossible,"C",-;
|
||
/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
|
||
///
|
||
/// NOTE: the client closes the npc dialog when cancel is pressed
|
||
///
|
||
/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
|
||
BUILDIN_FUNC(menu)
|
||
{
|
||
int i;
|
||
const char* text;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
// TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
|
||
if( sd->state.menu_or_input == 0 )
|
||
{
|
||
struct StringBuf buf;
|
||
struct script_data* data;
|
||
|
||
if( script_lastdata(st) % 2 == 0 )
|
||
{// argument count is not even (1st argument is at index 2)
|
||
ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
StringBuf_Init(&buf);
|
||
for( i = 2, sd->npc_menu = 0; i < script_lastdata(st); i += 2 )
|
||
{
|
||
// menu options
|
||
text = script_getstr(st, i);
|
||
|
||
// target label
|
||
data = script_getdata(st, i+1);
|
||
if( !data_islabel(data) )
|
||
{// not a label
|
||
StringBuf_Destroy(&buf);
|
||
ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
// append option(s)
|
||
if( text[0] == '\0' )
|
||
continue;// empty string, ignore
|
||
if( sd->npc_menu > 0 )
|
||
StringBuf_AppendStr(&buf, ":");
|
||
StringBuf_AppendStr(&buf, text);
|
||
sd->npc_menu += menu_countoptions(text, 0, NULL);
|
||
}
|
||
st->state = RERUNLINE;
|
||
sd->state.menu_or_input = 1;
|
||
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
||
StringBuf_Destroy(&buf);
|
||
//TODO what's the maximum number of options that can be displayed and/or received? -> give warning
|
||
}
|
||
else if( sd->npc_menu == 0xff )
|
||
{// Cancel was pressed
|
||
sd->state.menu_or_input = 0;
|
||
st->state = END;
|
||
}
|
||
else
|
||
{// goto target label
|
||
int menu = 0;
|
||
|
||
sd->state.menu_or_input = 0;
|
||
if( sd->npc_menu <= 0 )
|
||
{
|
||
ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
// get target label
|
||
for( i = 2; i < script_lastdata(st); i += 2 )
|
||
{
|
||
text = script_getstr(st, i);
|
||
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
||
if( sd->npc_menu <= 0 )
|
||
break;// entry found
|
||
}
|
||
if( sd->npc_menu > 0 )
|
||
{// Invalid selection
|
||
ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
if( !data_islabel(script_getdata(st, i + 1)) )
|
||
{// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
|
||
ShowError("script:menu: unexpected data in label argument\n");
|
||
script_reportdata(script_getdata(st, i + 1));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
pc_setreg(sd, add_str("@menu"), menu);
|
||
st->pos = script_getnum(st, i + 1);
|
||
st->state = GOTO;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Displays a menu with options and returns the selected option.
|
||
/// Behaves like 'menu' without the target labels.
|
||
///
|
||
/// select(<option_text>{,<option_text>,...}) -> <selected_option>
|
||
///
|
||
/// @see menu
|
||
BUILDIN_FUNC(select)
|
||
{
|
||
int i;
|
||
const char* text;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( sd->state.menu_or_input == 0 )
|
||
{
|
||
struct StringBuf buf;
|
||
|
||
StringBuf_Init(&buf);
|
||
for( i = 2, sd->npc_menu = 0; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
if( sd->npc_menu > 0 )
|
||
StringBuf_AppendStr(&buf, ":");
|
||
StringBuf_AppendStr(&buf, text);
|
||
sd ->npc_menu += menu_countoptions(text, 0, NULL);
|
||
}
|
||
|
||
st->state = RERUNLINE;
|
||
sd->state.menu_or_input = 1;
|
||
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
||
StringBuf_Destroy(&buf);
|
||
}
|
||
else if( sd->npc_menu == 0xff )
|
||
{// Cancel was pressed
|
||
sd->state.menu_or_input = 0;
|
||
st->state = END;
|
||
}
|
||
else
|
||
{// return selected option
|
||
int menu = 0;
|
||
|
||
sd->state.menu_or_input = 0;
|
||
for( i = 2; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
||
if( sd->npc_menu <= 0 )
|
||
break;// entry found
|
||
}
|
||
pc_setreg(sd, add_str("@menu"), menu);
|
||
script_pushint(st, menu);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Displays a menu with options and returns the selected option.
|
||
/// Behaves like 'menu' without the target labels, except when cancel is
|
||
/// pressed.
|
||
/// When cancel is pressed, the script continues and 255 is returned.
|
||
///
|
||
/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
|
||
///
|
||
/// @see menu
|
||
BUILDIN_FUNC(prompt)
|
||
{
|
||
int i;
|
||
const char *text;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( sd->state.menu_or_input == 0 )
|
||
{
|
||
struct StringBuf buf;
|
||
|
||
StringBuf_Init(&buf);
|
||
for( i = 2, sd->npc_menu = 0; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
if( sd->npc_menu > 0 )
|
||
StringBuf_AppendStr(&buf, ":");
|
||
StringBuf_AppendStr(&buf, text);
|
||
sd ->npc_menu += menu_countoptions(text, 0, NULL);
|
||
}
|
||
|
||
st->state = RERUNLINE;
|
||
sd->state.menu_or_input = 1;
|
||
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
||
StringBuf_Destroy(&buf);
|
||
}
|
||
else if( sd->npc_menu == 0xff )
|
||
{// Cancel was pressed
|
||
sd->state.menu_or_input = 0;
|
||
pc_setreg(sd, add_str("@menu"), 0xff);
|
||
script_pushint(st, 0xff);
|
||
}
|
||
else
|
||
{// return selected option
|
||
int menu = 0;
|
||
|
||
sd->state.menu_or_input = 0;
|
||
for( i = 2; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
||
if( sd->npc_menu <= 0 )
|
||
break;// entry found
|
||
}
|
||
pc_setreg(sd, add_str("@menu"), menu);
|
||
script_pushint(st, menu);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// ...
|
||
//
|
||
|
||
/// Jumps to the target script label.
|
||
///
|
||
/// goto <label>;
|
||
BUILDIN_FUNC(goto)
|
||
{
|
||
if( !data_islabel(script_getdata(st,2)) )
|
||
{
|
||
ShowError("script:goto: not a label\n");
|
||
script_reportdata(script_getdata(st,2));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
st->pos = script_getnum(st,2);
|
||
st->state = GOTO;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD>`<60><EFBFBD><D690>̌Ăяo<D18F><6F>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(callfunc)
|
||
{
|
||
int i, j;
|
||
struct linkdb_node** oldval;
|
||
struct script_code *scr, *oldscr;
|
||
const char* str = script_getstr(st,2);
|
||
|
||
scr = strdb_get(userfunc_db, str);
|
||
if( !scr )
|
||
{
|
||
ShowError("script:callfunc: function not found! [%s]\n", str);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
for( i = st->start+3, j = 0; i < st->end; i++, j++ )
|
||
push_copy(st->stack,i);
|
||
|
||
script_pushint(st,j); // <20><><EFBFBD><EFBFBD><EFBFBD>̐<EFBFBD><CC90><EFBFBD><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
script_pushint(st,st->stack->defsp); // <20><><EFBFBD>݂̊<CC8A>X<EFBFBD>^<5E>b<EFBFBD>N<EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>^<5E><><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
script_pushint(st,(int)st->script); // <20><><EFBFBD>݂̃X<CC83>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD><67><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
script_pushint(st,(int)st->stack->var_function); // <20><><EFBFBD>݂̊<CC8A><D690>ˑ<EFBFBD><CB91>ϐ<EFBFBD><CF90><EFBFBD><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
push_val(st->stack,C_RETINFO,st->pos); // <20><><EFBFBD>݂̃X<CC83>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>ʒu<CA92><75><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
|
||
oldscr = st->script;
|
||
oldval = st->stack->var_function;
|
||
|
||
st->pos = 0;
|
||
st->script = scr;
|
||
st->stack->defsp = st->start+5+j;
|
||
st->state = GOTO;
|
||
st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
|
||
|
||
// ' <20>ϐ<EFBFBD><CF90>̈<EFBFBD><CC88><EFBFBD><EFBFBD>p<EFBFBD><70>
|
||
for( i = 0; i < j; i++ )
|
||
{
|
||
struct script_data* s = script_getdatatop(st, -6-i);
|
||
if( data_isreference(s) && !s->ref )
|
||
{
|
||
char* name = str_buf + str_data[s->u.num&0x00ffffff].str;
|
||
// '@ <20>ϐ<EFBFBD><CF90>̈<EFBFBD><CC88><EFBFBD><EFBFBD>p<EFBFBD><70>
|
||
if( name[0] == '.' && name[1] == '@' ) {
|
||
s->ref = oldval;
|
||
} else if( name[0] == '.' ) {
|
||
s->ref = &oldscr->script_vars;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>T<EFBFBD>u<EFBFBD><75><EFBFBD>[<5B>e<EFBFBD>B<EFBFBD><42><EFBFBD>̌Ăяo<D18F><6F>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(callsub)
|
||
{
|
||
int pos=script_getnum(st,2);
|
||
int i,j;
|
||
if(!data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2))) {
|
||
ShowError("script:callsub: argument is not a label\n");
|
||
script_reportdata(script_getdata(st,2));
|
||
st->state=END;
|
||
return 1;
|
||
} else {
|
||
struct linkdb_node **oldval = st->stack->var_function;
|
||
|
||
for(i=st->start+3,j=0;i<st->end;i++,j++)
|
||
push_copy(st->stack,i);
|
||
|
||
script_pushint(st,j); // <20><><EFBFBD><EFBFBD><EFBFBD>̐<EFBFBD><CC90><EFBFBD><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
script_pushint(st,st->stack->defsp); // <20><><EFBFBD>݂̊<CC8A>X<EFBFBD>^<5E>b<EFBFBD>N<EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>^<5E><><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
script_pushint(st,(int)st->script); // <20><><EFBFBD>݂̃X<CC83>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD><67><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
script_pushint(st,(int)st->stack->var_function); // <20><><EFBFBD>݂̊<CC8A><D690>ˑ<EFBFBD><CB91>ϐ<EFBFBD><CF90><EFBFBD><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
push_val(st->stack,C_RETINFO,st->pos); // <20><><EFBFBD>݂̃X<CC83>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>ʒu<CA92><75><EFBFBD>v<EFBFBD>b<EFBFBD>V<EFBFBD><56>
|
||
|
||
st->pos=pos;
|
||
st->stack->defsp=st->start+5+j;
|
||
st->state=GOTO;
|
||
st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
|
||
|
||
// ' <20>ϐ<EFBFBD><CF90>̈<EFBFBD><CC88><EFBFBD><EFBFBD>p<EFBFBD><70>
|
||
for(i = 0; i < j; i++) {
|
||
struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
|
||
if( data_isreference(s) && !s->ref ) {
|
||
char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
|
||
// '@ <20>ϐ<EFBFBD><CF90>̈<EFBFBD><CC88><EFBFBD><EFBFBD>p<EFBFBD><70>
|
||
if( name[0] == '.' && name[1] == '@' ) {
|
||
s->ref = oldval;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Retrieves an argument provided to callfunc/callsub.
|
||
/// If the argument doesn't exist
|
||
///
|
||
/// getarg(<index>{,<default_value>}) -> <value>
|
||
BUILDIN_FUNC(getarg)
|
||
{
|
||
int idx;
|
||
int count;
|
||
int stsp;
|
||
|
||
if( st->stack->defsp < 5 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
|
||
{
|
||
ShowError("script:getarg: no callfunc or callsub!\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
count = conv_num(st, &(st->stack->stack_data[st->stack->defsp - 5]));
|
||
stsp = st->stack->defsp - count - 5;
|
||
|
||
idx = script_getnum(st,2);
|
||
|
||
if( idx < count )
|
||
push_copy(st->stack, stsp + idx);
|
||
else if( script_hasdata(st,3) )
|
||
script_pushcopy(st, 3);
|
||
else
|
||
{
|
||
ShowError("script:getarg: index (idx=%d) out of range (count=%d) and no default value found\n", idx, count);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns from the current function, optionaly returning a value from the functions.
|
||
/// Don't use outside script functions.
|
||
///
|
||
/// return;
|
||
/// return <value>;
|
||
BUILDIN_FUNC(return)
|
||
{
|
||
if( script_hasdata(st,2) )
|
||
{// return value
|
||
struct script_data* data;
|
||
script_pushcopy(st, 2);
|
||
data = script_getdatatop(st, -1);
|
||
if( data_isreference(data) )
|
||
{
|
||
char* name = reference_getname(data);
|
||
if( name[0] == '.' && name[1] == '@' )
|
||
{// temporary script variable, convert to value
|
||
get_val(st, data);
|
||
if( data_isstring(data) )
|
||
{// duplicate the string
|
||
data->type = C_STR;
|
||
data->u.str = aStrdup(data->u.str);
|
||
}
|
||
}
|
||
else if( name[0] == '.' && !data->ref )
|
||
{// script variable, link to current script
|
||
data->ref = &st->script->script_vars;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{// no return value
|
||
script_pushnil(st);
|
||
}
|
||
st->state = RETFUNC;
|
||
return 0;
|
||
}
|
||
|
||
/// Returns a random number from 0 to <range>-1.
|
||
/// Or returns a random number from <min> to <max>.
|
||
/// If <min> is greater than <max>, their numbers are switched.
|
||
/// rand(<range>) -> <int>
|
||
/// rand(<min>,<max>) -> <int>
|
||
BUILDIN_FUNC(rand)
|
||
{
|
||
int range;
|
||
int min;
|
||
int max;
|
||
|
||
if( script_hasdata(st,3) )
|
||
{// min,max
|
||
min = script_getnum(st,2);
|
||
max = script_getnum(st,3);
|
||
if( max < min )
|
||
swap(min, max);
|
||
range = max - min + 1;
|
||
}
|
||
else
|
||
{// range
|
||
min = 0;
|
||
range = script_getnum(st,2);
|
||
}
|
||
if( range <= 1 )
|
||
script_pushint(st, min);
|
||
else
|
||
script_pushint(st, rand()%range + min);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warp)
|
||
{
|
||
int ret;
|
||
int x,y;
|
||
const char* str;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
str = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
|
||
if(strcmp(str,"Random")==0)
|
||
ret = pc_randomwarp(sd,3);
|
||
else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
|
||
ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
|
||
else
|
||
ret = pc_setpos(sd,mapindex_name2id(str),x,y,0);
|
||
|
||
if( ret ) {
|
||
ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>A<EFBFBD>w<EFBFBD>胏<EFBFBD>[<5B>v
|
||
*------------------------------------------*/
|
||
static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
int x,y;
|
||
unsigned int map;
|
||
map=va_arg(ap, unsigned int);
|
||
x=va_arg(ap,int);
|
||
y=va_arg(ap,int);
|
||
if(map == 0)
|
||
pc_randomwarp((TBL_PC *)bl,3);
|
||
else
|
||
pc_setpos((TBL_PC *)bl,map,x,y,0);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(areawarp)
|
||
{
|
||
int x,y,m;
|
||
unsigned int index;
|
||
const char *str;
|
||
const char *mapname;
|
||
int x0,y0,x1,y1;
|
||
|
||
mapname=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
str=script_getstr(st,7);
|
||
x=script_getnum(st,8);
|
||
y=script_getnum(st,9);
|
||
|
||
if( (m=map_mapname2mapid(mapname))< 0)
|
||
return 0;
|
||
|
||
if(strcmp(str,"Random")==0)
|
||
index = 0;
|
||
else if(!(index=mapindex_name2id(str)))
|
||
return 0;
|
||
|
||
map_foreachinarea(buildin_areawarp_sub,
|
||
m,x0,y0,x1,y1,BL_PC, index,x,y );
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* warpchar [LuzZza]
|
||
* Useful for warp one player from
|
||
* another player npc-session.
|
||
* Using: warpchar "mapname",x,y,Char_ID;
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warpchar)
|
||
{
|
||
int x,y,a,i;
|
||
const char *str;
|
||
TBL_PC *sd, **pl_allsd;
|
||
int users;
|
||
|
||
str=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
a=script_getnum(st,5);
|
||
|
||
pl_allsd = map_getallusers(&users);
|
||
|
||
for(i=0; i<users; i++) {
|
||
sd = pl_allsd[i];
|
||
if(sd->status.char_id == a) {
|
||
|
||
if(strcmp(str, "Random") == 0)
|
||
pc_randomwarp(sd, 3);
|
||
|
||
else if(strcmp(str, "SavePoint") == 0)
|
||
pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, 3);
|
||
|
||
else
|
||
pc_setpos(sd, mapindex_name2id(str), x, y, 3);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Warpparty - [Fredzilla]
|
||
* Syntax: warpparty "mapname",x,y,Party_ID;
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warpparty)
|
||
{
|
||
int x,y;
|
||
const char *str;
|
||
int p_id;
|
||
int i;
|
||
unsigned short mapindex;
|
||
TBL_PC *pl_sd;
|
||
struct party_data *p=NULL;
|
||
str=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
p_id=script_getnum(st,5);
|
||
if(p_id < 1)
|
||
return 0;
|
||
p = party_search(p_id);
|
||
if (!p)
|
||
return 0;
|
||
if(strcmp(str,"Random")==0)
|
||
{
|
||
for (i = 0; i < MAX_PARTY; i++)
|
||
{
|
||
if ((pl_sd = p->data[i].sd))
|
||
{
|
||
if(map[pl_sd->bl.m].flag.nowarp)
|
||
continue;
|
||
pc_randomwarp(pl_sd,3);
|
||
}
|
||
}
|
||
}
|
||
else if(strcmp(str,"SavePointAll")==0)
|
||
{
|
||
for (i = 0; i < MAX_PARTY; i++)
|
||
{
|
||
if ((pl_sd = p->data[i].sd))
|
||
{
|
||
if(map[pl_sd->bl.m].flag.noreturn)
|
||
continue;
|
||
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
|
||
}
|
||
}
|
||
}
|
||
else if(strcmp(str,"SavePoint")==0)
|
||
{
|
||
pl_sd=script_rid2sd(st);
|
||
if (!pl_sd) return 0;
|
||
|
||
mapindex=pl_sd->status.save_point.map;
|
||
x=pl_sd->status.save_point.x;
|
||
y=pl_sd->status.save_point.y;
|
||
|
||
for (i = 0; i < MAX_PARTY; i++)
|
||
{
|
||
if ((pl_sd = p->data[i].sd))
|
||
{
|
||
if(map[pl_sd->bl.m].flag.noreturn)
|
||
continue;
|
||
pc_setpos(pl_sd,mapindex,x,y,3);
|
||
}
|
||
}
|
||
}
|
||
else if(strcmp(str,"Leader")==0)
|
||
{
|
||
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
|
||
if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
|
||
return 0;
|
||
if(map[p->data[i].sd->bl.m].flag.nowarpto)
|
||
return 0;
|
||
mapindex = p->data[i].sd->mapindex;
|
||
x = p->data[i].sd->bl.x;
|
||
y = p->data[i].sd->bl.y;
|
||
for (i = 0; i < MAX_PARTY; i++)
|
||
{
|
||
pl_sd = p->data[i].sd;
|
||
if (!pl_sd)
|
||
continue;
|
||
if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
|
||
continue;
|
||
pc_setpos(pl_sd,mapindex,x,y,3);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mapindex = mapindex_name2id(str);
|
||
if (!mapindex) //Show source of npc error.
|
||
return 1;
|
||
for (i = 0; i < MAX_PARTY; i++)
|
||
{
|
||
if ((pl_sd = p->data[i].sd))
|
||
{
|
||
if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
|
||
continue;
|
||
pc_setpos(pl_sd,mapindex,x,y,3);
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Warpguild - [Fredzilla]
|
||
* Syntax: warpguild "mapname",x,y,Guild_ID;
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warpguild)
|
||
{
|
||
int x,y;
|
||
unsigned short mapindex;
|
||
const char *str;
|
||
int g;
|
||
int i;
|
||
TBL_PC *pl_sd, **pl_allsd;
|
||
int users;
|
||
TBL_PC *sd;
|
||
str=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
g=script_getnum(st,5);
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
|
||
if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
|
||
return 0;
|
||
|
||
if(g < 1)
|
||
return 0;
|
||
|
||
pl_allsd = map_getallusers(&users);
|
||
|
||
if(strcmp(str,"Random")==0)
|
||
{
|
||
|
||
for (i = 0; i < users; i++)
|
||
{
|
||
if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
|
||
{
|
||
if(map[pl_sd->bl.m].flag.nowarp)
|
||
continue;
|
||
pc_randomwarp(pl_sd,3);
|
||
}
|
||
}
|
||
}
|
||
else if(strcmp(str,"SavePointAll")==0)
|
||
{
|
||
if(map[sd->bl.m].flag.noreturn)
|
||
return 0;
|
||
|
||
for (i = 0; i < users; i++)
|
||
{
|
||
if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
|
||
{
|
||
if(map[pl_sd->bl.m].flag.noreturn)
|
||
continue;
|
||
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
|
||
}
|
||
}
|
||
}
|
||
else if(strcmp(str,"SavePoint")==0)
|
||
{
|
||
if(map[sd->bl.m].flag.noreturn)
|
||
return 0;
|
||
|
||
mapindex=sd->status.save_point.map;
|
||
x=sd->status.save_point.x;
|
||
y=sd->status.save_point.y;
|
||
for (i = 0; i < users; i++)
|
||
{
|
||
if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
|
||
{
|
||
if(map[pl_sd->bl.m].flag.noreturn)
|
||
continue;
|
||
pc_setpos(pl_sd,mapindex,x,y,3);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mapindex = mapindex_name2id(str);
|
||
for (i = 0; i < users; i++)
|
||
{
|
||
if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
|
||
{
|
||
if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
|
||
continue;
|
||
pc_setpos(pl_sd,mapindex,x,y,3);
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(heal)
|
||
{
|
||
TBL_PC *sd;
|
||
int hp,sp;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
|
||
hp=script_getnum(st,2);
|
||
sp=script_getnum(st,3);
|
||
status_heal(&sd->bl, hp, sp, 1);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(itemheal)
|
||
{
|
||
TBL_PC *sd;
|
||
int hp,sp;
|
||
|
||
hp=script_getnum(st,2);
|
||
sp=script_getnum(st,3);
|
||
|
||
if(potion_flag==1) {
|
||
potion_hp = hp;
|
||
potion_sp = sp;
|
||
return 0;
|
||
}
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
pc_itemheal(sd,sd->itemid,hp,sp);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(percentheal)
|
||
{
|
||
int hp,sp;
|
||
TBL_PC* sd;
|
||
|
||
hp=script_getnum(st,2);
|
||
sp=script_getnum(st,3);
|
||
|
||
if(potion_flag==1) {
|
||
potion_per_hp = hp;
|
||
potion_per_sp = sp;
|
||
return 0;
|
||
}
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_percentheal(sd,hp,sp);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(jobchange)
|
||
{
|
||
int job, upper=-1;
|
||
|
||
job=script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
upper=script_getnum(st,3);
|
||
|
||
if (pcdb_checkid(job))
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_jobchange(sd, job, upper);
|
||
if(use_irc && irc_announce_jobchange_flag)
|
||
irc_announce_jobchange(sd);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(jobname)
|
||
{
|
||
int class_=script_getnum(st,2);
|
||
script_pushconststr(st,job_name(class_));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(input)
|
||
{
|
||
TBL_PC *sd = script_rid2sd(st);
|
||
struct script_data *data = script_getdata(st,2);
|
||
int num = data->u.num;
|
||
char *name=str_buf+str_data[num&0x00ffffff].str;
|
||
char postfix = name[strlen(name)-1];
|
||
|
||
if (!sd) return 0;
|
||
|
||
if( !data_isreference(data) ){
|
||
ShowError("script:input: not a variable\n");
|
||
script_reportdata(data);
|
||
return 1;
|
||
}
|
||
|
||
if( !sd->state.menu_or_input )
|
||
{ // first invocation, display npc input box
|
||
sd->state.menu_or_input = 1;
|
||
st->state = RERUNLINE;
|
||
if( postfix == '$' )
|
||
clif_scriptinputstr(sd,st->oid);
|
||
else
|
||
clif_scriptinput(sd,st->oid);
|
||
}
|
||
else
|
||
{ // take received text/value and store it in the designated variable
|
||
sd->state.menu_or_input = 0;
|
||
if( postfix == '$' )
|
||
set_reg(st,sd,num,name,(void*)sd->npc_str,script_getref(st,2));
|
||
else
|
||
{
|
||
sd->npc_amount = cap_value(sd->npc_amount, 0, INT_MAX);
|
||
set_reg(st,sd,num,name,(void*)sd->npc_amount,script_getref(st,2));
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>ϐ<EFBFBD><CF90>ݒ<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(set)
|
||
{
|
||
TBL_PC *sd=NULL;
|
||
int num=st->stack->stack_data[st->start+2].u.num;
|
||
char *name=str_buf+str_data[num&0x00ffffff].str;
|
||
char prefix=*name;
|
||
char postfix=name[strlen(name)-1];
|
||
|
||
if( !data_isreference(script_getdata(st,2)) ){
|
||
ShowError("script:set: not a variable\n");
|
||
script_reportdata(script_getdata(st,2));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
if(not_server_variable(prefix))
|
||
{
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{
|
||
ShowError("script:set: no player attached for player variable '%s'\n", name);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
if( postfix=='$' ){
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
const char *str = script_getstr(st,3);
|
||
set_reg(st,sd,num,name,(void*)str,script_getref(st,2));
|
||
}else{
|
||
// <20><><EFBFBD>l
|
||
int val = script_getnum(st,3);
|
||
set_reg(st,sd,num,name,(void*)val,script_getref(st,2));
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
/// Array variables
|
||
///
|
||
|
||
/// Returns the size of the specified array
|
||
static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct linkdb_node** ref)
|
||
{
|
||
int32 ret = idx;
|
||
|
||
if( isstring )
|
||
{
|
||
for( ; idx < 128; ++idx )
|
||
{
|
||
char* str = (char*)get_val2(st, reference_uid(id, idx), ref);
|
||
if( str && *str )
|
||
ret = idx + 1;
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for( ; idx < 128; ++idx )
|
||
{
|
||
int32 num = (int32)get_val2(st, reference_uid(id, idx), ref);
|
||
if( num )
|
||
ret = idx + 1;
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
/// Sets values of an array, from the starting index.
|
||
/// ex: setarray arr[1],1,2,3;
|
||
///
|
||
/// setarray <array variable>,<value1>{,<value2>...};
|
||
BUILDIN_FUNC(setarray)
|
||
{
|
||
struct script_data* data;
|
||
char* name;
|
||
int32 start;
|
||
int32 end;
|
||
int32 id;
|
||
int32 i;
|
||
TBL_PC* sd = NULL;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:setarray: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:setarray: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
end = start + script_lastdata(st) - 2;
|
||
if( end > 127 )
|
||
end = 127;
|
||
|
||
if( is_string_variable(name) )
|
||
{// string array
|
||
for( i = 3; start < end; ++start, ++i )
|
||
{
|
||
void* v = (void*)script_getstr(st,i);
|
||
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
|
||
}
|
||
}
|
||
else
|
||
{// int array
|
||
for( i = 3; start < end; ++start, ++i )
|
||
{
|
||
void* v = (void*)script_getnum(st,i);
|
||
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Sets count values of an array, from the starting index.
|
||
/// ex: cleararray arr[0],0,1;
|
||
///
|
||
/// cleararray <array variable>,<value>,<count>;
|
||
BUILDIN_FUNC(cleararray)
|
||
{
|
||
struct script_data* data;
|
||
char* name;
|
||
int32 start;
|
||
int32 end;
|
||
int32 id;
|
||
void* v;
|
||
TBL_PC* sd = NULL;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:cleararray: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:cleararray: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
if( is_string_variable(name) )
|
||
v = (void*)script_getstr(st, 3);
|
||
else
|
||
v = (void*)script_getnum(st, 3);
|
||
|
||
end = start + script_getnum(st, 4);
|
||
if( end > 127 )
|
||
end = 127;
|
||
|
||
for( ; start < end; ++start )
|
||
set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
|
||
return 0;
|
||
}
|
||
|
||
/// Copies data from one array to another.
|
||
/// ex: copyarray arr[0],arr[2],2;
|
||
///
|
||
/// copyarray <destination array variable>,<source array variable>,<count>;
|
||
BUILDIN_FUNC(copyarray)
|
||
{
|
||
struct script_data* data1;
|
||
struct script_data* data2;
|
||
char* name1;
|
||
char* name2;
|
||
int32 idx1;
|
||
int32 idx2;
|
||
int32 id1;
|
||
int32 id2;
|
||
void* v;
|
||
int32 i;
|
||
int32 count;
|
||
TBL_PC* sd = NULL;
|
||
|
||
data1 = script_getdata(st, 2);
|
||
data2 = script_getdata(st, 3);
|
||
if( !data_isreference(data1) || !data_isreference(data2) )
|
||
{
|
||
ShowError("script:copyarray: not a variable\n");
|
||
script_reportdata(data1);
|
||
script_reportdata(data2);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id1 = reference_getid(data1);
|
||
id2 = reference_getid(data2);
|
||
idx1 = reference_getindex(data1);
|
||
idx2 = reference_getindex(data2);
|
||
name1 = reference_getname(data1);
|
||
name2 = reference_getname(data2);
|
||
if( not_array_variable(*name1) || not_array_variable(*name2) )
|
||
{
|
||
ShowError("script:copyarray: illegal scope\n");
|
||
script_reportdata(data1);
|
||
script_reportdata(data2);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( is_string_variable(name1) != is_string_variable(name2) )
|
||
{
|
||
ShowError("script:copyarray: type mismatch\n");
|
||
script_reportdata(data1);
|
||
script_reportdata(data2);
|
||
st->state = END;
|
||
return 1;// data type mismatch
|
||
}
|
||
|
||
if( not_server_variable(*name1) || not_server_variable(*name2) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
count = script_getnum(st, 4);
|
||
if( count > 128 - idx1 )
|
||
count = 128 - idx1;
|
||
if( count <= 0 || (id1 == id2 && idx1 == idx2) )
|
||
return 0;// nothing to copy
|
||
|
||
if( id1 == id2 && idx1 > idx2 )
|
||
{// destination might be overlapping the source - copy in reverse order
|
||
for( i = count - 1; i >= 0; --i )
|
||
{
|
||
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
|
||
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
else
|
||
{// normal copy
|
||
for( i = 0; i < count; ++i )
|
||
{
|
||
if( idx2 + i < 128 )
|
||
{
|
||
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
|
||
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
else// out of range - assume ""/0
|
||
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the size of the array.
|
||
/// Assumes that everything before the starting index exists.
|
||
/// ex: getarraysize(arr[3])
|
||
///
|
||
/// getarraysize(<array variable>) -> <int>
|
||
BUILDIN_FUNC(getarraysize)
|
||
{
|
||
struct script_data* data;
|
||
char* name;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:getarraysize: not a variable\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:getarraysize: illegal scope\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data)));
|
||
return 0;
|
||
}
|
||
|
||
/// Deletes count or all the elements in an array, from the starting index.
|
||
/// ex: deletearray arr[4],2;
|
||
///
|
||
/// deletearray <array variable>;
|
||
/// deletearray <array variable>,<count>;
|
||
BUILDIN_FUNC(deletearray)
|
||
{
|
||
struct script_data* data;
|
||
char* name;
|
||
int start;
|
||
int end;
|
||
int id;
|
||
TBL_PC *sd = NULL;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:deletearray: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:deletearray: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
end = getarraysize(st, id, start, is_string_variable(name), reference_getref(data));
|
||
if( start >= end )
|
||
return 0;// nothing to free
|
||
|
||
if( script_hasdata(st,3) )
|
||
{
|
||
int count = script_getnum(st, 3);
|
||
if( count > end - start )
|
||
count = end - start;
|
||
if( count <= 0 )
|
||
return 0;// nothing to free
|
||
|
||
// move rest of the elements backward
|
||
for( ; start + count < end; ++start )
|
||
{
|
||
void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data));
|
||
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
|
||
// clear the rest of the array
|
||
if( is_string_variable(name) )
|
||
{
|
||
for( ; start < end; ++start )
|
||
set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
|
||
}
|
||
else
|
||
{
|
||
for( ; start < end; ++start )
|
||
set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Returns a reference to the target index of the array variable.
|
||
/// Equivalent to var[index].
|
||
///
|
||
/// getelementofarray(<array variable>,<index>) -> <variable reference>
|
||
BUILDIN_FUNC(getelementofarray)
|
||
{
|
||
struct script_data* data;
|
||
char* name;
|
||
int32 id;
|
||
int i;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:getelementofarray: not a variable\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:getelementofarray: illegal scope\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
i = script_getnum(st, 3);
|
||
if( i < 0 || i >= 128 )
|
||
{
|
||
ShowWarning("script:getelementofarray: index out of range (%d)\n", i);
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// out of range
|
||
}
|
||
|
||
push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
/// ...
|
||
///
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setlook)
|
||
{
|
||
int type,val;
|
||
TBL_PC* sd;
|
||
|
||
type=script_getnum(st,2);
|
||
val=script_getnum(st,3);
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_changelook(sd,type,val);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(cutin)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(viewpoint)
|
||
{
|
||
int type,x,y,id,color;
|
||
TBL_PC* sd;
|
||
|
||
type=script_getnum(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
id=script_getnum(st,5);
|
||
color=script_getnum(st,6);
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_viewpoint(sd,st->oid,type,x,y,id,color);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(countitem)
|
||
{
|
||
int nameid, i;
|
||
int count = 0;
|
||
struct script_data* data;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) {
|
||
const char* name = conv_str(st,data);
|
||
struct item_data* item_data;
|
||
if((item_data = itemdb_searchname(name)) != NULL)
|
||
nameid = item_data->nameid;
|
||
else
|
||
nameid = 0;
|
||
} else
|
||
nameid = conv_num(st,data);
|
||
|
||
if (nameid < 500) {
|
||
ShowError("wrong item ID : countitem(%i)\n", nameid);
|
||
script_reportsrc(st);
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
for(i = 0; i < MAX_INVENTORY; i++)
|
||
if(sd->status.inventory[i].nameid == nameid)
|
||
count += sd->status.inventory[i].amount;
|
||
|
||
script_pushint(st,count);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
|
||
* returns number of items that meet the conditions
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(countitem2)
|
||
{
|
||
int nameid, iden, ref, attr, c1, c2, c3, c4;
|
||
int count = 0;
|
||
int i;
|
||
struct script_data* data;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) {
|
||
const char* name = conv_str(st,data);
|
||
struct item_data* item_data;
|
||
if((item_data = itemdb_searchname(name)) != NULL)
|
||
nameid = item_data->nameid;
|
||
else
|
||
nameid = 0;
|
||
} else
|
||
nameid = conv_num(st,data);
|
||
|
||
iden = script_getnum(st,3);
|
||
ref = script_getnum(st,4);
|
||
attr = script_getnum(st,5);
|
||
c1 = (short)script_getnum(st,6);
|
||
c2 = (short)script_getnum(st,7);
|
||
c3 = (short)script_getnum(st,8);
|
||
c4 = (short)script_getnum(st,9);
|
||
|
||
if (nameid < 500) {
|
||
ShowError("wrong item ID : countitem2(%i)\n", nameid);
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
for(i = 0; i < MAX_INVENTORY; i++)
|
||
if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL &&
|
||
sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid &&
|
||
sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref &&
|
||
sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 &&
|
||
sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 &&
|
||
sd->status.inventory[i].card[3] == c4
|
||
)
|
||
count += sd->status.inventory[i].amount;
|
||
|
||
script_pushint(st,count);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>d<EFBFBD>ʃ`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(checkweight)
|
||
{
|
||
int nameid=0,amount,i;
|
||
unsigned long weight;
|
||
TBL_PC *sd;
|
||
struct script_data *data;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data )
|
||
nameid=item_data->nameid;
|
||
}else
|
||
nameid=conv_num(st,data);
|
||
|
||
amount=script_getnum(st,3);
|
||
if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
|
||
script_pushint(st,0);
|
||
ShowError("buildin_checkweight: Wrong item ID or amount.\n");
|
||
return 1;
|
||
}
|
||
|
||
weight = itemdb_weight(nameid)*amount;
|
||
if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
|
||
script_pushint(st,0);
|
||
} else {
|
||
//Check if the inventory ain't full.
|
||
//TODO: Currently does not checks if you can just stack it on top of another item you already have....
|
||
|
||
i = pc_search_inventory(sd,0);
|
||
if (i >= 0) //Empty slot available.
|
||
script_pushint(st,1);
|
||
else //Inventory full
|
||
script_pushint(st,0);
|
||
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* getitem <item id>,<amount>{,<character ID>};
|
||
* getitem "<item name>",<amount>{,<character ID>};
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitem)
|
||
{
|
||
int nameid,amount,flag = 0;
|
||
struct item it;
|
||
TBL_PC *sd;
|
||
struct script_data *data;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) )
|
||
{// "<item name>"
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data == NULL ){
|
||
ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
|
||
return 1; //No item created.
|
||
}
|
||
nameid=item_data->nameid;
|
||
} else if( data_isint(data) )
|
||
{// <item id>
|
||
nameid=conv_num(st,data);
|
||
//Violet Box, Blue Box, etc - random item pick
|
||
if( nameid < 0 ) {
|
||
nameid=itemdb_searchrandomid(-nameid);
|
||
flag = 1;
|
||
}
|
||
if( nameid <= 0 || !itemdb_exists(nameid) ){
|
||
ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
|
||
return 1; //No item created.
|
||
}
|
||
} else {
|
||
ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
|
||
return 1;
|
||
}
|
||
|
||
// <amount>
|
||
if( (amount=script_getnum(st,3)) <= 0)
|
||
return 0; //return if amount <=0, skip the useles iteration
|
||
|
||
memset(&it,0,sizeof(it));
|
||
it.nameid=nameid;
|
||
if(!flag)
|
||
it.identify=1;
|
||
else
|
||
it.identify=itemdb_isidentified(nameid);
|
||
if( script_hasdata(st,4) )
|
||
{// <character ID>
|
||
sd=map_id2sd(script_getnum(st,4));
|
||
} else
|
||
{// attached player
|
||
sd=script_rid2sd(st);
|
||
}
|
||
if( sd == NULL ) // no target
|
||
return 0;
|
||
if( pet_create_egg(sd, nameid) )
|
||
amount = 1; //This is a pet!
|
||
else if( (flag=pc_additem(sd,&it,amount)) ){
|
||
clif_additem(sd,0,0,flag);
|
||
if( pc_candrop(sd,&it) )
|
||
map_addflooritem(&it,amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&LOG_SCRIPT_TRANSACTIONS)
|
||
log_pick_pc(sd, "N", nameid, amount, NULL);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitem2)
|
||
{
|
||
int nameid,amount,flag = 0;
|
||
int iden,ref,attr,c1,c2,c3,c4;
|
||
struct item_data *item_data;
|
||
struct item item_tmp;
|
||
TBL_PC *sd;
|
||
struct script_data *data;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data )
|
||
nameid=item_data->nameid;
|
||
else
|
||
nameid=UNKNOWN_ITEM_ID;
|
||
}else
|
||
nameid=conv_num(st,data);
|
||
|
||
amount=script_getnum(st,3);
|
||
iden=script_getnum(st,4);
|
||
ref=script_getnum(st,5);
|
||
attr=script_getnum(st,6);
|
||
c1=script_getnum(st,7);
|
||
c2=script_getnum(st,8);
|
||
c3=script_getnum(st,9);
|
||
c4=script_getnum(st,10);
|
||
if( script_hasdata(st,11) ) //<2F>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>肵<EFBFBD><E882B5>ID<49>ɓn<C993><6E>
|
||
sd=map_id2sd(script_getnum(st,11));
|
||
if(sd == NULL) //<2F>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD>n<EFBFBD><6E><EFBFBD><EFBFBD><EFBFBD>肪<EFBFBD><E882AA><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD>炨<EFBFBD>A<EFBFBD><41>
|
||
return 0;
|
||
|
||
if(nameid<0) { // <20><><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F>
|
||
nameid=itemdb_searchrandomid(-nameid);
|
||
flag = 1;
|
||
}
|
||
|
||
if(nameid > 0) {
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_data=itemdb_exists(nameid);
|
||
if (item_data == NULL)
|
||
return -1;
|
||
if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){
|
||
if(ref > 10) ref = 10;
|
||
}
|
||
else if(item_data->type==IT_PETEGG) {
|
||
iden = 1;
|
||
ref = 0;
|
||
}
|
||
else {
|
||
iden = 1;
|
||
ref = attr = 0;
|
||
}
|
||
|
||
item_tmp.nameid=nameid;
|
||
if(!flag)
|
||
item_tmp.identify=iden;
|
||
else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR)
|
||
item_tmp.identify=0;
|
||
item_tmp.refine=ref;
|
||
item_tmp.attribute=attr;
|
||
item_tmp.card[0]=c1;
|
||
item_tmp.card[1]=c2;
|
||
item_tmp.card[2]=c3;
|
||
item_tmp.card[3]=c4;
|
||
if((flag = pc_additem(sd,&item_tmp,amount))) {
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", nameid, amount, &item_tmp);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* gets an item with someone's name inscribed [Skotlex]
|
||
* getinscribeditem item_num, character_name
|
||
* Returned Qty is always 1, only works on equip-able
|
||
* equipment
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getnameditem)
|
||
{
|
||
int nameid;
|
||
struct item item_tmp;
|
||
TBL_PC *sd, *tsd;
|
||
struct script_data *data;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (sd == NULL)
|
||
{ //Player not attached!
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data == NULL)
|
||
{ //Failed
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
nameid = item_data->nameid;
|
||
}else
|
||
nameid = conv_num(st,data);
|
||
|
||
if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
|
||
{ //Even though named stackable items "could" be risky, they are required for certain quests.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data=script_getdata(st,3);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //Char Name
|
||
tsd=map_nick2sd(conv_str(st,data));
|
||
else //Char Id was given
|
||
tsd=map_charid2sd(conv_num(st,data));
|
||
|
||
if( tsd == NULL )
|
||
{ //Failed
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_tmp.nameid=nameid;
|
||
item_tmp.amount=1;
|
||
item_tmp.identify=1;
|
||
item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
|
||
item_tmp.card[2]=tsd->status.char_id;
|
||
item_tmp.card[3]=tsd->status.char_id >> 16;
|
||
if(pc_additem(sd,&item_tmp,1)) {
|
||
script_pushint(st,0);
|
||
return 0; //Failed to add item, we will not drop if they don't fit
|
||
}
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", item_tmp.nameid, item_tmp.amount, &item_tmp);
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* gets a random item ID from an item group [Skotlex]
|
||
* groupranditem group_num
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(grouprandomitem)
|
||
{
|
||
int group;
|
||
|
||
group = script_getnum(st,2);
|
||
script_pushint(st,itemdb_searchrandomid(group));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(makeitem)
|
||
{
|
||
int nameid,amount,flag = 0;
|
||
int x,y,m;
|
||
const char *mapname;
|
||
struct item item_tmp;
|
||
struct script_data *data;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data )
|
||
nameid=item_data->nameid;
|
||
else
|
||
nameid=UNKNOWN_ITEM_ID;
|
||
}else
|
||
nameid=conv_num(st,data);
|
||
|
||
amount=script_getnum(st,3);
|
||
mapname =script_getstr(st,4);
|
||
x =script_getnum(st,5);
|
||
y =script_getnum(st,6);
|
||
|
||
if(strcmp(mapname,"this")==0)
|
||
{
|
||
TBL_PC *sd;
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0; //Failed...
|
||
m=sd->bl.m;
|
||
} else
|
||
m=map_mapname2mapid(mapname);
|
||
|
||
if(nameid<0) { // <20><><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F>
|
||
nameid=itemdb_searchrandomid(-nameid);
|
||
flag = 1;
|
||
}
|
||
|
||
if(nameid > 0) {
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_tmp.nameid=nameid;
|
||
if(!flag)
|
||
item_tmp.identify=1;
|
||
else
|
||
item_tmp.identify=itemdb_isidentified(nameid);
|
||
|
||
map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(delitem)
|
||
{
|
||
int nameid=0,amount,i,important_item=0;
|
||
TBL_PC *sd;
|
||
struct script_data *data;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
//nameid=UNKNOWN_ITEM_ID;
|
||
if( item_data )
|
||
nameid=item_data->nameid;
|
||
}else
|
||
nameid=conv_num(st,data);
|
||
|
||
amount=script_getnum(st,3);
|
||
|
||
if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
|
||
//eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
|
||
return 0;
|
||
}
|
||
//1st pass
|
||
//here we won't delete items with CARDS, named items but we count them
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
//we don't delete wrong item or equipped item
|
||
if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
|
||
sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid)
|
||
continue;
|
||
//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
|
||
if(sd->inventory_data[i]->type==IT_PETEGG &&
|
||
sd->status.inventory[i].card[0] == CARD0_PET)
|
||
{
|
||
if (!intif_delete_petdata(MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
|
||
continue; //pet couldn't be sent for deletion.
|
||
} else
|
||
//is this item important? does it have cards? or Player's name? or Refined/Upgraded
|
||
if(itemdb_isspecial(sd->status.inventory[i].card[0]) ||
|
||
sd->status.inventory[i].card[0] ||
|
||
sd->status.inventory[i].refine) {
|
||
//this is important item, count it (except for pet eggs)
|
||
if(sd->status.inventory[i].card[0] != CARD0_PET)
|
||
important_item++;
|
||
continue;
|
||
}
|
||
|
||
if(sd->status.inventory[i].amount>=amount){
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd,i,amount,0);
|
||
return 0; //we deleted exact amount of items. now exit
|
||
} else {
|
||
amount-=sd->status.inventory[i].amount;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40) {
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
|
||
}
|
||
//Logs
|
||
|
||
pc_delitem(sd,i,sd->status.inventory[i].amount,0);
|
||
}
|
||
}
|
||
//2nd pass
|
||
//now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally
|
||
if (important_item>0 && amount>0)
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
//we don't delete wrong item
|
||
if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
|
||
sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
|
||
continue;
|
||
|
||
if(sd->status.inventory[i].amount>=amount){
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd,i,amount,0);
|
||
return 0; //we deleted exact amount of items. now exit
|
||
} else {
|
||
amount-=sd->status.inventory[i].amount;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd,i,sd->status.inventory[i].amount,0);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* advanced version of delitem [modified by Mihilion]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(delitem2)
|
||
{
|
||
int nameid=0,amount,i=0;
|
||
int iden,ref,attr,c1,c2,c3,c4;
|
||
TBL_PC *sd;
|
||
struct script_data *data;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
//nameid=UNKNOWN_ITEM_ID;
|
||
if( item_data )
|
||
nameid=item_data->nameid;
|
||
}else
|
||
nameid=conv_num(st,data);
|
||
|
||
amount=script_getnum(st,3);
|
||
iden=script_getnum(st,4);
|
||
ref=script_getnum(st,5);
|
||
attr=script_getnum(st,6);
|
||
c1=script_getnum(st,7);
|
||
c2=script_getnum(st,8);
|
||
c3=script_getnum(st,9);
|
||
c4=script_getnum(st,10);
|
||
|
||
if (!itemdb_exists(nameid) || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
|
||
//eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
|
||
return 0;
|
||
}
|
||
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
//we don't delete wrong item or equipped item
|
||
if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
|
||
sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
|
||
sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
|
||
sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
|
||
sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
|
||
sd->status.inventory[i].card[3]!=c4)
|
||
continue;
|
||
//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
|
||
if(sd->inventory_data[i]->type==IT_PETEGG && sd->status.inventory[i].card[0] == CARD0_PET)
|
||
{
|
||
if (!intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
|
||
continue; //Failed to send delete the pet.
|
||
}
|
||
|
||
if(sd->status.inventory[i].amount>=amount){
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd,i,amount,0);
|
||
return 0; //we deleted exact amount of items. now exit
|
||
} else {
|
||
amount-=sd->status.inventory[i].amount;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd,i,sd->status.inventory[i].amount,0);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Enables/Disables use of items while in an NPC [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(enableitemuse)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if (sd)
|
||
sd->npc_item_flag = st->oid;
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(disableitemuse)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if (sd)
|
||
sd->npc_item_flag = 0;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>W<D68C>̃p<CC83><70><EFBFBD><EFBFBD><EFBFBD>[<5B>^<5E>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(readparam)
|
||
{
|
||
int type;
|
||
TBL_PC *sd;
|
||
|
||
type=script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
sd=map_nick2sd(script_getstr(st,3));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,pc_readparam(sd,type));
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*<2A>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>W<D68C><57>ID<49>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getcharid)
|
||
{
|
||
int num;
|
||
TBL_PC *sd;
|
||
|
||
num = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
sd=map_nick2sd(script_getstr(st,3));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL){
|
||
script_pushint(st,0); //return 0, according docs
|
||
return 0;
|
||
}
|
||
|
||
switch( num ) {
|
||
case 0: script_pushint(st,sd->status.char_id); break;
|
||
case 1: script_pushint(st,sd->status.party_id); break;
|
||
case 2: script_pushint(st,sd->status.guild_id); break;
|
||
case 3: script_pushint(st,sd->status.account_id); break;
|
||
default:
|
||
ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49><44>PT<50><54><EFBFBD>擾
|
||
*------------------------------------------*/
|
||
char *buildin_getpartyname_sub(int party_id)
|
||
{
|
||
struct party_data *p;
|
||
|
||
p=party_search(party_id);
|
||
|
||
if(p!=NULL){
|
||
char *buf;
|
||
buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
|
||
memcpy(buf, p->party.name, NAME_LENGTH);
|
||
buf[NAME_LENGTH-1] = '\0';
|
||
return buf;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(getpartyname)
|
||
{
|
||
char *name;
|
||
int party_id;
|
||
|
||
party_id=script_getnum(st,2);
|
||
name=buildin_getpartyname_sub(party_id);
|
||
if(name != NULL)
|
||
script_pushstr(st,name);
|
||
else
|
||
script_pushconststr(st,"null");
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49><44>PT<50>l<EFBFBD><6C><EFBFBD>ƃ<EFBFBD><C683><EFBFBD><EFBFBD>o<EFBFBD>[ID<49>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getpartymember)
|
||
{
|
||
struct party_data *p;
|
||
int i,j=0,type=0;
|
||
|
||
p=party_search(script_getnum(st,2));
|
||
|
||
if( script_hasdata(st,3) )
|
||
type=script_getnum(st,3);
|
||
|
||
if(p!=NULL){
|
||
for(i=0;i<MAX_PARTY;i++){
|
||
if(p->party.member[i].account_id){
|
||
switch (type) {
|
||
case 2:
|
||
mapreg_setreg(add_str("$@partymemberaid")+(j<<24),p->party.member[i].account_id);
|
||
break;
|
||
case 1:
|
||
mapreg_setreg(add_str("$@partymembercid")+(j<<24),p->party.member[i].char_id);
|
||
break;
|
||
default:
|
||
mapreg_setregstr(add_str("$@partymembername$")+(j<<24),p->party.member[i].name);
|
||
}
|
||
j++;
|
||
}
|
||
}
|
||
}
|
||
mapreg_setreg(add_str("$@partymembercount"),j);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Retrieves party leader. if flag is specified,
|
||
* return some of the leader data. Otherwise, return name.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getpartyleader)
|
||
{
|
||
int party_id, type = 0, i=0;
|
||
struct party_data *p;
|
||
|
||
party_id=script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
type=script_getnum(st,3);
|
||
|
||
p=party_search(party_id);
|
||
|
||
if (p) //Search leader
|
||
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
|
||
|
||
if (!p || i == MAX_PARTY) { //leader not found
|
||
if (type)
|
||
script_pushint(st,-1);
|
||
else
|
||
script_pushconststr(st,"null");
|
||
return 0;
|
||
}
|
||
|
||
switch (type) {
|
||
case 1: script_pushint(st,p->party.member[i].account_id); break;
|
||
case 2: script_pushint(st,p->party.member[i].char_id); break;
|
||
case 3: script_pushint(st,p->party.member[i].class_); break;
|
||
case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
|
||
case 5: script_pushint(st,p->party.member[i].lv); break;
|
||
default: script_pushstrcopy(st,p->party.member[i].name); break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49>̃M<CC83><4D><EFBFBD>h<EFBFBD><68><EFBFBD>擾
|
||
*------------------------------------------*/
|
||
char *buildin_getguildname_sub(int guild_id)
|
||
{
|
||
struct guild *g=NULL;
|
||
g=guild_search(guild_id);
|
||
|
||
if(g!=NULL){
|
||
char *buf;
|
||
buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
|
||
memcpy(buf, g->name, NAME_LENGTH);
|
||
buf[NAME_LENGTH-1] = '\0';
|
||
return buf;
|
||
}
|
||
return NULL;
|
||
}
|
||
BUILDIN_FUNC(getguildname)
|
||
{
|
||
char *name;
|
||
int guild_id=script_getnum(st,2);
|
||
name=buildin_getguildname_sub(guild_id);
|
||
if(name != NULL)
|
||
script_pushstr(st,name);
|
||
else
|
||
script_pushconststr(st,"null");
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49><44>GuildMaster<65><72><EFBFBD>擾
|
||
*------------------------------------------*/
|
||
char *buildin_getguildmaster_sub(int guild_id)
|
||
{
|
||
struct guild *g=NULL;
|
||
g=guild_search(guild_id);
|
||
|
||
if(g!=NULL){
|
||
char *buf;
|
||
buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
|
||
memcpy(buf, g->master, NAME_LENGTH);
|
||
buf[NAME_LENGTH-1] = '\0';
|
||
return buf;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(getguildmaster)
|
||
{
|
||
char *master;
|
||
int guild_id=script_getnum(st,2);
|
||
master=buildin_getguildmaster_sub(guild_id);
|
||
if(master!=0)
|
||
script_pushstr(st,master);
|
||
else
|
||
script_pushconststr(st,"null");
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getguildmasterid)
|
||
{
|
||
char *master;
|
||
TBL_PC *sd=NULL;
|
||
int guild_id=script_getnum(st,2);
|
||
master=buildin_getguildmaster_sub(guild_id);
|
||
if(master!=0){
|
||
if((sd=map_nick2sd(master)) == NULL){
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
script_pushint(st,sd->status.char_id);
|
||
}else{
|
||
script_pushint(st,0);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>̖<EFBFBD><CC96>O
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(strcharinfo)
|
||
{
|
||
TBL_PC *sd;
|
||
int num;
|
||
char *buf;
|
||
|
||
sd=script_rid2sd(st);
|
||
if (!sd) { //Avoid crashing....
|
||
script_pushconststr(st,"");
|
||
return 0;
|
||
}
|
||
num=script_getnum(st,2);
|
||
switch(num){
|
||
case 0:
|
||
script_pushstrcopy(st,sd->status.name);
|
||
break;
|
||
case 1:
|
||
buf=buildin_getpartyname_sub(sd->status.party_id);
|
||
if(buf!=0)
|
||
script_pushstr(st,buf);
|
||
else
|
||
script_pushconststr(st,"");
|
||
break;
|
||
case 2:
|
||
buf=buildin_getguildname_sub(sd->status.guild_id);
|
||
if(buf != NULL)
|
||
script_pushstr(st,buf);
|
||
else
|
||
script_pushconststr(st,"");
|
||
break;
|
||
default:
|
||
ShowWarning("buildin_strcharinfo: unknown parameter.");
|
||
script_pushconststr(st,"");
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>Ăяo<D18F><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>NPC<50><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>擾<EFBFBD><E693BE><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(strnpcinfo)
|
||
{
|
||
TBL_NPC* nd;
|
||
int num;
|
||
char *buf,*name=NULL;
|
||
|
||
nd = map_id2nd(st->oid);
|
||
if (!nd) {
|
||
script_pushconststr(st, "");
|
||
return 0;
|
||
}
|
||
|
||
num = script_getnum(st,2);
|
||
switch(num){
|
||
case 0: // display name
|
||
name = aStrdup(nd->name);
|
||
break;
|
||
case 1: // visible part of display name name
|
||
if((buf = strchr(nd->name,'#')) != NULL)
|
||
{
|
||
name = aStrdup(nd->name);
|
||
name[buf - nd->name] = 0;
|
||
}
|
||
break;
|
||
case 2: // # fragment
|
||
if((buf = strchr(nd->name,'#')) != NULL)
|
||
name = aStrdup(buf+1);
|
||
break;
|
||
case 3: // unique name
|
||
name = aStrdup(nd->exname);
|
||
break;
|
||
}
|
||
|
||
if(name)
|
||
script_pushstr(st, name);
|
||
else
|
||
script_pushconststr(st, "");
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
unsigned int equip[10]={EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
|
||
|
||
/*==========================================
|
||
* GetEquipID(Pos); Pos: 1-10
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipid)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
struct item_data* item;
|
||
|
||
sd=script_rid2sd(st);
|
||
if(sd == NULL)
|
||
return 0;
|
||
|
||
num=script_getnum(st,2);
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0){
|
||
item=sd->inventory_data[i];
|
||
if(item)
|
||
script_pushint(st,item->nameid);
|
||
else
|
||
script_pushint(st,0);
|
||
}else{
|
||
script_pushint(st,-1);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD><42><EFBFBD>j<EFBFBD><6A><EFBFBD>[<5B>p<EFBFBD>j
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipname)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
struct item_data* item;
|
||
char *buf;
|
||
|
||
static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
buf=(char *)aMallocA(64*sizeof(char));
|
||
num=script_getnum(st,2);
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0){
|
||
item=sd->inventory_data[i];
|
||
if(item)
|
||
sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
|
||
else
|
||
sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
|
||
}else{
|
||
sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
|
||
}
|
||
script_pushstr(st,buf);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* getbrokenid [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getbrokenid)
|
||
{
|
||
int i,num,id=0,brokencounter=0;
|
||
TBL_PC *sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
num=script_getnum(st,2);
|
||
for(i=0; i<MAX_INVENTORY; i++) {
|
||
if(sd->status.inventory[i].attribute==1){
|
||
brokencounter++;
|
||
if(num==brokencounter){
|
||
id=sd->status.inventory[i].nameid;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
script_pushint(st,id);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* repair [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(repair)
|
||
{
|
||
int i,num;
|
||
int repaircounter=0;
|
||
TBL_PC *sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
num=script_getnum(st,2);
|
||
for(i=0; i<MAX_INVENTORY; i++) {
|
||
if(sd->status.inventory[i].attribute==1){
|
||
repaircounter++;
|
||
if(num==repaircounter){
|
||
sd->status.inventory[i].attribute=0;
|
||
clif_equiplist(sd);
|
||
clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
|
||
clif_misceffect(&sd->bl, 3);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipisequiped)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if(i >= 0)
|
||
script_pushint(st,1);
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD>\<5C>`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipisenableref)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
|
||
{
|
||
script_pushint(st,1);
|
||
} else {
|
||
script_pushint(st,0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Ӓ<EFBFBD><D392>`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipisidentify)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0)
|
||
script_pushint(st,sd->status.inventory[i].identify);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD>x
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequiprefinerycnt)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0)
|
||
script_pushint(st,sd->status.inventory[i].refine);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD>LV
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipweaponlv)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0 && sd->inventory_data[i])
|
||
script_pushint(st,sd->inventory_data[i]->wlv);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequippercentrefinery)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
|
||
script_pushint(st,percentrefinery[itemdb_wlv(sd->status.inventory[i].nameid)][(int)sd->status.inventory[i].refine]);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(successrefitem)
|
||
{
|
||
int i=-1,num,ep;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0) {
|
||
ep=sd->status.inventory[i].equip;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
|
||
|
||
sd->status.inventory[i].refine++;
|
||
pc_unequipitem(sd,i,2);
|
||
|
||
clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
|
||
clif_delitem(sd,i,1);
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, 1, &sd->status.inventory[i]);
|
||
|
||
clif_additem(sd,i,1,0);
|
||
pc_equipitem(sd,i,ep);
|
||
clif_misceffect(&sd->bl,3);
|
||
if(sd->status.inventory[i].refine == MAX_REFINE &&
|
||
sd->status.inventory[i].card[0] == CARD0_FORGE &&
|
||
sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
|
||
){ // Fame point system [DracoRPG]
|
||
switch (sd->inventory_data[i]->wlv){
|
||
case 1:
|
||
pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
|
||
break;
|
||
case 2:
|
||
pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
|
||
break;
|
||
case 3:
|
||
pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>B<EFBFBD><42><EFBFBD>s
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(failedrefitem)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0) {
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
|
||
|
||
sd->status.inventory[i].refine = 0;
|
||
pc_unequipitem(sd,i,3);
|
||
// <20><><EFBFBD>B<EFBFBD><42><EFBFBD>s<EFBFBD>G<EFBFBD>t<EFBFBD>F<EFBFBD>N<EFBFBD>g<EFBFBD>̃p<CC83>P<EFBFBD>b<EFBFBD>g
|
||
clif_refine(sd->fd,1,i,sd->status.inventory[i].refine);
|
||
|
||
pc_delitem(sd,i,1,0);
|
||
// <20><><EFBFBD>̐l<CC90>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD>ʒm
|
||
clif_misceffect(&sd->bl,2);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(statusup)
|
||
{
|
||
int type;
|
||
TBL_PC *sd;
|
||
|
||
type=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_statusup(sd,type);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(statusup2)
|
||
{
|
||
int type,val;
|
||
TBL_PC *sd;
|
||
|
||
type=script_getnum(st,2);
|
||
val=script_getnum(st,3);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_statusup2(sd,type,val);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// See 'doc/item_bonus.txt'
|
||
///
|
||
/// bonus <bonus type>,<val1>;
|
||
/// bonus2 <bonus type>,<val1>,<val2>;
|
||
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
|
||
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
|
||
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
|
||
BUILDIN_FUNC(bonus)
|
||
{
|
||
int type;
|
||
int type2;
|
||
int type3;
|
||
int type4;
|
||
int type5;
|
||
int val;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0; // no player attached
|
||
|
||
type = script_getnum(st,2);
|
||
switch( script_lastdata(st) ){
|
||
case 3:
|
||
val = script_getnum(st,3);
|
||
pc_bonus(sd, type, val);
|
||
break;
|
||
case 4:
|
||
type2 = script_getnum(st,3);
|
||
val = script_getnum(st,4);
|
||
pc_bonus2(sd, type, type2, val);
|
||
break;
|
||
case 5:
|
||
type2 = script_getnum(st,3);
|
||
type3 = script_getnum(st,4);
|
||
val = script_getnum(st,5);
|
||
pc_bonus3(sd, type, type2, type3, val);
|
||
break;
|
||
case 6:
|
||
type2 = script_getnum(st,3);
|
||
type3 = script_getnum(st,4);
|
||
type4 = script_getnum(st,5);
|
||
val = script_getnum(st,6);
|
||
pc_bonus4(sd, type, type2, type3, type4, val);
|
||
break;
|
||
case 7:
|
||
type2 = script_getnum(st,3);
|
||
type3 = script_getnum(st,4);
|
||
type4 = script_getnum(st,5);
|
||
type5 = script_getnum(st,6);
|
||
val = script_getnum(st,7);
|
||
pc_bonus5(sd, type, type2, type3, type4, type5, val);
|
||
break;
|
||
default:
|
||
ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 2));
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Bonus script that has a chance of being executed on attack.
|
||
BUILDIN_FUNC(bonusautoscript)
|
||
{
|
||
int rate, flag = 0;
|
||
const char *str;
|
||
struct script_code *script;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
str = script_getstr(st,2);
|
||
rate = script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
flag = script_getnum(st,4);
|
||
script = parse_script(str, "autoscript bonus", 0, 0);
|
||
if (!script)
|
||
return 1;
|
||
if (!pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, script))
|
||
{
|
||
script_free_code(script);
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
/// Bonus script that has a chance of being executed when attacked.
|
||
BUILDIN_FUNC(bonusautoscript2)
|
||
{
|
||
int rate, flag = 0;
|
||
const char *str;
|
||
struct script_code *script;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
str = script_getstr(st,2);
|
||
rate = script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
flag = script_getnum(st,4);
|
||
script = parse_script(str, "autoscript2 bonus", 0, 0);
|
||
if (!script)
|
||
return 1;
|
||
if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, script))
|
||
{
|
||
script_free_code(script);
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the level of a player skill.
|
||
/// <flag> defaults to 1
|
||
/// <flag>=0 : set the level of the skill
|
||
/// <flag>=1 : set the temporary level of the skill
|
||
/// <flag>=2 : add to the level of the skill
|
||
///
|
||
/// skill <skill id>,<level>,<flag>
|
||
/// skill <skill id>,<level>
|
||
BUILDIN_FUNC(skill)
|
||
{
|
||
int id;
|
||
int level;
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = script_getnum(st,2);
|
||
level = script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
flag = script_getnum(st,4);
|
||
pc_skill(sd, id, level, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the level of a player skill.
|
||
/// like skill, but <flag> defaults to 2
|
||
///
|
||
/// addtoskill <skill id>,<amount>,<flag>
|
||
/// addtoskill <skill id>,<amount>
|
||
///
|
||
/// @see skill
|
||
BUILDIN_FUNC(addtoskill)
|
||
{
|
||
int id;
|
||
int level;
|
||
int flag = 2;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = script_getnum(st,2);
|
||
level = script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
flag = script_getnum(st,4);
|
||
pc_skill(sd, id, level, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Increases the level of a guild skill.
|
||
///
|
||
/// guildskill <skill id>,<amount>;
|
||
BUILDIN_FUNC(guildskill)
|
||
{
|
||
int id;
|
||
int level;
|
||
TBL_PC* sd;
|
||
int i;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = script_getnum(st,2);
|
||
level = script_getnum(st,3);
|
||
for( i=0; i < level; i++ )
|
||
guild_skillup(sd, id);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the level of the player skill.
|
||
///
|
||
/// getskilllv(<skill id>) -> <level>
|
||
BUILDIN_FUNC(getskilllv)
|
||
{
|
||
int id;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = script_getnum(st,2);
|
||
script_pushint(st, pc_checkskill(sd,id));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the level of the guild skill.
|
||
///
|
||
/// getgdskilllv(<guild id>,<skill id>) -> <level>
|
||
BUILDIN_FUNC(getgdskilllv)
|
||
{
|
||
int guild_id;
|
||
int skill_id;
|
||
struct guild* g;
|
||
|
||
guild_id = script_getnum(st,2);
|
||
skill_id = script_getnum(st,3);
|
||
g = guild_search(guild_id);
|
||
if( g == NULL )
|
||
script_pushint(st, -1);
|
||
else
|
||
script_pushint(st, guild_checkskill(g,skill_id));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the 'basic_skill_check' setting.
|
||
/// This config determines if the server checks the skill level of NV_BASIC
|
||
/// before allowing the basic actions.
|
||
///
|
||
/// basicskillcheck() -> <bool>
|
||
BUILDIN_FUNC(basicskillcheck)
|
||
{
|
||
script_pushint(st, battle_config.basic_skill_check);
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the GM level of the player.
|
||
///
|
||
/// getgmlevel() -> <level>
|
||
BUILDIN_FUNC(getgmlevel)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
script_pushint(st, pc_isGM(sd));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Terminates the execution of this script instance.
|
||
///
|
||
/// end
|
||
BUILDIN_FUNC(end)
|
||
{
|
||
st->state = END;
|
||
return 0;
|
||
}
|
||
|
||
/// Checks if the player has that effect state (option).
|
||
///
|
||
/// checkoption(<option>) -> <bool>
|
||
BUILDIN_FUNC(checkoption)
|
||
{
|
||
int option;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
option = script_getnum(st,2);
|
||
if( sd->sc.option&option )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Checks if the player is in that body state (opt1).
|
||
///
|
||
/// checkoption1(<opt1>) -> <bool>
|
||
BUILDIN_FUNC(checkoption1)
|
||
{
|
||
int opt1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
opt1 = script_getnum(st,2);
|
||
if( sd->sc.opt1 == opt1 )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Checks if the player has that health state (opt2).
|
||
///
|
||
/// checkoption2(<opt2>) -> <bool>
|
||
BUILDIN_FUNC(checkoption2)
|
||
{
|
||
int opt2;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
opt2 = script_getnum(st,2);
|
||
if( sd->sc.opt2&opt2 )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the effect state (option) of the player.
|
||
/// <flag> defaults to 1
|
||
/// <flag>=0 : removes the option
|
||
/// <flag>=other : adds the option
|
||
///
|
||
/// setoption <option>,<flag>;
|
||
/// setoption <option>;
|
||
BUILDIN_FUNC(setoption)
|
||
{
|
||
int option;
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
option = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
flag = script_getnum(st,3);
|
||
else if( !option ){// Request to remove everything.
|
||
flag = 0;
|
||
option = OPTION_CART|OPTION_FALCON|OPTION_RIDING;
|
||
}
|
||
if( flag ){// Add option
|
||
if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
|
||
option &= ~OPTION_WEDDING;// Do not show the wedding sprites
|
||
pc_setoption(sd, sd->sc.option|option);
|
||
} else// Remove option
|
||
pc_setoption(sd, sd->sc.option&~option);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns if the player has a cart.
|
||
///
|
||
/// checkcart() -> <bool>
|
||
///
|
||
/// @author Valaris
|
||
BUILDIN_FUNC(checkcart)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( pc_iscarton(sd) )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets the cart of the player.
|
||
/// <type> defaults to 1
|
||
/// <type>=0 : removes the cart
|
||
/// <type>=1 : Normal cart
|
||
/// <type>=2 : Wooden cart
|
||
/// <type>=3 : Covered cart with flowers and ferns
|
||
/// <type>=4 : Wooden cart with a Panda doll on the back
|
||
/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
|
||
///
|
||
/// setcart <type>;
|
||
/// setcart;
|
||
BUILDIN_FUNC(setcart)
|
||
{
|
||
int type = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( script_hasdata(st,2) )
|
||
type = script_getnum(st,2);
|
||
pc_setcart(sd, type);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns if the player has a falcon.
|
||
///
|
||
/// checkfalcon() -> <bool>
|
||
///
|
||
/// @author Valaris
|
||
BUILDIN_FUNC(checkfalcon)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( pc_isfalcon(sd) )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets if the player has a falcon or not.
|
||
/// <flag> defaults to 1
|
||
///
|
||
/// setfalcon <flag>;
|
||
/// setfalcon;
|
||
BUILDIN_FUNC(setfalcon)
|
||
{
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( script_hasdata(st,2) )
|
||
flag = script_getnum(st,2);
|
||
|
||
pc_setfalcon(sd, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns if the player is riding.
|
||
///
|
||
/// checkriding() -> <bool>
|
||
///
|
||
/// @author Valaris
|
||
BUILDIN_FUNC(checkriding)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( pc_isriding(sd) )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets if the player is riding.
|
||
/// <flag> defaults to 1
|
||
///
|
||
/// setriding <flag>;
|
||
/// setriding;
|
||
BUILDIN_FUNC(setriding)
|
||
{
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( script_hasdata(st,2) )
|
||
flag = script_getnum(st,2);
|
||
pc_setriding(sd, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets the save point of the player.
|
||
///
|
||
/// save "<map name>",<x>,<y>
|
||
/// savepoint "<map name>",<x>,<y>
|
||
BUILDIN_FUNC(savepoint)
|
||
{
|
||
int x;
|
||
int y;
|
||
short map;
|
||
const char* str;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
str = script_getstr(st, 2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
map = mapindex_name2id(str);
|
||
if( map )
|
||
pc_setsavepoint(sd, map, x, y);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* GetTimeTick(0: System Tick, 1: Time Second Tick)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gettimetick) /* Asgard Version */
|
||
{
|
||
int type;
|
||
time_t timer;
|
||
struct tm *t;
|
||
|
||
type=script_getnum(st,2);
|
||
|
||
switch(type){
|
||
case 2:
|
||
//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
|
||
// from the system clock.)
|
||
script_pushint(st,(int)time(NULL));
|
||
break;
|
||
case 1:
|
||
//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
|
||
time(&timer);
|
||
t=localtime(&timer);
|
||
script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
|
||
break;
|
||
case 0:
|
||
default:
|
||
//type 0:(System Ticks)
|
||
script_pushint(st,gettick());
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* GetTime(Type);
|
||
* 1: Sec 2: Min 3: Hour
|
||
* 4: WeekDay 5: MonthDay 6: Month
|
||
* 7: Year
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gettime) /* Asgard Version */
|
||
{
|
||
int type;
|
||
time_t timer;
|
||
struct tm *t;
|
||
|
||
type=script_getnum(st,2);
|
||
|
||
time(&timer);
|
||
t=localtime(&timer);
|
||
|
||
switch(type){
|
||
case 1://Sec(0~59)
|
||
script_pushint(st,t->tm_sec);
|
||
break;
|
||
case 2://Min(0~59)
|
||
script_pushint(st,t->tm_min);
|
||
break;
|
||
case 3://Hour(0~23)
|
||
script_pushint(st,t->tm_hour);
|
||
break;
|
||
case 4://WeekDay(0~6)
|
||
script_pushint(st,t->tm_wday);
|
||
break;
|
||
case 5://MonthDay(01~31)
|
||
script_pushint(st,t->tm_mday);
|
||
break;
|
||
case 6://Month(01~12)
|
||
script_pushint(st,t->tm_mon+1);
|
||
break;
|
||
case 7://Year(20xx)
|
||
script_pushint(st,t->tm_year+1900);
|
||
break;
|
||
case 8://Year Day(01~366)
|
||
script_pushint(st,t->tm_yday+1);
|
||
break;
|
||
default://(format error)
|
||
script_pushint(st,-1);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* GetTimeStr("TimeFMT", Length);
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gettimestr)
|
||
{
|
||
char *tmpstr;
|
||
const char *fmtstr;
|
||
int maxlen;
|
||
time_t now = time(NULL);
|
||
|
||
fmtstr=script_getstr(st,2);
|
||
maxlen=script_getnum(st,3);
|
||
|
||
tmpstr=(char *)aMallocA((maxlen+1)*sizeof(char));
|
||
strftime(tmpstr,maxlen,fmtstr,localtime(&now));
|
||
tmpstr[maxlen]='\0';
|
||
|
||
script_pushstr(st,tmpstr);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>J<EFBFBD>v<EFBFBD><76><EFBFBD>q<EFBFBD>ɂ<EFBFBD><C982>J<EFBFBD><4A>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(openstorage)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
storage_storageopen(sd);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(guildopenstorage)
|
||
{
|
||
TBL_PC* sd;
|
||
int ret;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
ret = storage_guild_storageopen(sd);
|
||
script_pushint(st,ret);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>X<EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(itemskill)
|
||
{
|
||
int id,lv;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
id=script_getnum(st,2);
|
||
lv=script_getnum(st,3);
|
||
|
||
if(!sd || sd->ud.skilltimer != -1)
|
||
return 0;
|
||
|
||
sd->skillitem=id;
|
||
sd->skillitemlv=lv;
|
||
clif_item_skill(sd,id,lv);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>쐬
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(produce)
|
||
{
|
||
int trigger;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
trigger=script_getnum(st,2);
|
||
clif_skill_produce_mix_list(sd, trigger);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>Ńy<C583>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(makepet)
|
||
{
|
||
TBL_PC* sd;
|
||
int id,pet_id;
|
||
|
||
id=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pet_id = search_petDB_index(id, PET_CLASS);
|
||
|
||
if (pet_id < 0)
|
||
pet_id = search_petDB_index(id, PET_EGG);
|
||
if (pet_id >= 0 && sd) {
|
||
sd->catch_target_class = pet_db[pet_id].class_;
|
||
intif_create_pet(
|
||
sd->status.account_id, sd->status.char_id,
|
||
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
|
||
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
|
||
100, 0, 1, pet_db[pet_id].jname);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>Ōo<C58C><6F><EFBFBD>l<EFBFBD>グ<EFBFBD><E382B0>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getexp)
|
||
{
|
||
TBL_PC* sd;
|
||
int base=0,job=0;
|
||
double bonus;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
base=script_getnum(st,2);
|
||
job =script_getnum(st,3);
|
||
if(base<0 || job<0)
|
||
return 0;
|
||
|
||
// bonus for npc-given exp
|
||
bonus = battle_config.quest_exp_rate / 100.;
|
||
base = (int) cap_value(base * bonus, 0, INT_MAX);
|
||
job = (int) cap_value(job * bonus, 0, INT_MAX);
|
||
|
||
pc_gainexp(sd, NULL, base, job);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Gain guild exp [Celest]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(guildgetexp)
|
||
{
|
||
TBL_PC* sd;
|
||
int exp;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
exp = script_getnum(st,2);
|
||
if(exp < 0)
|
||
return 0;
|
||
if(sd && sd->status.guild_id > 0)
|
||
guild_getexp (sd, exp);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Changes the guild master of a guild [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(guildchangegm)
|
||
{
|
||
TBL_PC *sd;
|
||
int guild_id;
|
||
const char *name;
|
||
|
||
guild_id = script_getnum(st,2);
|
||
name = script_getstr(st,3);
|
||
sd=map_nick2sd(name);
|
||
|
||
if (!sd)
|
||
script_pushint(st,0);
|
||
else
|
||
script_pushint(st,guild_gm_change(guild_id, sd));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B><><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(monster)
|
||
{
|
||
const char* map = script_getstr(st,2);
|
||
int x = script_getnum(st,3);
|
||
int y = script_getnum(st,4);
|
||
const char* str = script_getstr(st,5);
|
||
int class_ = script_getnum(st,6);
|
||
int amount = script_getnum(st,7);
|
||
const char* event = "";
|
||
|
||
struct map_session_data* sd;
|
||
int m;
|
||
|
||
if( script_hasdata(st,8) )
|
||
{
|
||
event = script_getstr(st,8);
|
||
check_event(st, event);
|
||
}
|
||
|
||
if (class_ >= 0 && !mobdb_checkid(class_)) {
|
||
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
|
||
return 1;
|
||
}
|
||
|
||
sd = map_id2sd(st->rid);
|
||
|
||
if( sd && strcmp(map,"this") == 0 )
|
||
m = sd->bl.m;
|
||
else
|
||
m = map_mapname2mapid(map);
|
||
|
||
mob_once_spawn(sd,m,x,y,str,class_,amount,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B><><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(areamonster)
|
||
{
|
||
const char* map = script_getstr(st,2);
|
||
int x0 = script_getnum(st,3);
|
||
int y0 = script_getnum(st,4);
|
||
int x1 = script_getnum(st,5);
|
||
int y1 = script_getnum(st,6);
|
||
const char* str = script_getstr(st,7);
|
||
int class_ = script_getnum(st,8);
|
||
int amount = script_getnum(st,9);
|
||
const char* event = "";
|
||
|
||
struct map_session_data* sd;
|
||
int m;
|
||
|
||
if( script_hasdata(st,10) )
|
||
{
|
||
event = script_getstr(st,10);
|
||
check_event(st, event);
|
||
}
|
||
|
||
sd = map_id2sd(st->rid);
|
||
|
||
if( sd && strcmp(map,"this") == 0 )
|
||
m = sd->bl.m;
|
||
else
|
||
m = map_mapname2mapid(map);
|
||
|
||
mob_once_spawn_area(sd,m,x0,y0,x1,y1,str,class_,amount,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B>폜
|
||
*------------------------------------------*/
|
||
static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
TBL_MOB* md = (TBL_MOB*)bl;
|
||
char *event=va_arg(ap,char *);
|
||
int allflag=va_arg(ap,int);
|
||
|
||
if(!allflag){
|
||
if(strcmp(event,md->npc_event)==0)
|
||
status_kill(bl);
|
||
}else{
|
||
if(!md->spawn)
|
||
status_kill(bl);
|
||
}
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(killmonster)
|
||
{
|
||
const char *mapname,*event;
|
||
int m,allflag=0;
|
||
mapname=script_getstr(st,2);
|
||
event=script_getstr(st,3);
|
||
if(strcmp(event,"All")==0)
|
||
allflag = 1;
|
||
else
|
||
check_event(st, event);
|
||
|
||
if( (m=map_mapname2mapid(mapname))<0 )
|
||
return 0;
|
||
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
status_kill(bl);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(killmonsterall)
|
||
{
|
||
const char *mapname;
|
||
int m;
|
||
mapname=script_getstr(st,2);
|
||
|
||
if( (m=map_mapname2mapid(mapname))<0 )
|
||
return 0;
|
||
map_foreachinmap(buildin_killmonsterall_sub,
|
||
m,BL_MOB);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Creates a clone of a player.
|
||
* clone map, x, y, event, char_id, master_id, mode, flag, duration
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(clone)
|
||
{
|
||
TBL_PC *sd, *msd=NULL;
|
||
int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
|
||
unsigned int duration = 0;
|
||
const char *map,*event="";
|
||
|
||
map=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
event=script_getstr(st,5);
|
||
char_id=script_getnum(st,6);
|
||
|
||
if( script_hasdata(st,7) )
|
||
master_id=script_getnum(st,7);
|
||
|
||
if( script_hasdata(st,8) )
|
||
mode=script_getnum(st,8);
|
||
|
||
if( script_hasdata(st,9) )
|
||
flag=script_getnum(st,9);
|
||
|
||
if( script_hasdata(st,10) )
|
||
duration=script_getnum(st,10);
|
||
|
||
check_event(st, event);
|
||
|
||
m = map_mapname2mapid(map);
|
||
if (m < 0) return 0;
|
||
|
||
sd = map_charid2sd(char_id);
|
||
|
||
if (master_id) {
|
||
msd = map_charid2sd(master_id);
|
||
if (msd)
|
||
master_id = msd->bl.id;
|
||
else
|
||
master_id = 0;
|
||
}
|
||
if (sd) //Return ID of newly crafted clone.
|
||
script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
|
||
else //Failed to create clone.
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD><67><EFBFBD>s
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(doevent)
|
||
{
|
||
const char* event = script_getstr(st,2);
|
||
check_event(st, event);
|
||
npc_event(map_id2sd(st->rid),event,0);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50><43><EFBFBD>̃C<CC83>x<EFBFBD><78><EFBFBD>g<EFBFBD><67><EFBFBD>s
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(donpcevent)
|
||
{
|
||
const char* event = script_getstr(st,2);
|
||
check_event(st, event);
|
||
npc_event_do(event);
|
||
return 0;
|
||
}
|
||
|
||
/// for Aegis compatibility
|
||
/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
|
||
BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
|
||
{
|
||
const char* npc = script_getstr(st,2);
|
||
const char* command = script_getstr(st,3);
|
||
char event[51];
|
||
snprintf(event, 51, "%s::OnCommand%s", npc, command);
|
||
check_event(st, event);
|
||
npc_event_do(event);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>lj<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(addtimer)
|
||
{
|
||
int tick = script_getnum(st,2);
|
||
const char* event = script_getstr(st, 3);
|
||
TBL_PC* sd;
|
||
|
||
check_event(st, event);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_addeventtimer(sd,tick,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>폜
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(deltimer)
|
||
{
|
||
const char *event;
|
||
TBL_PC* sd;
|
||
|
||
event=script_getstr(st, 2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
check_event(st, event);
|
||
pc_deleventtimer(sd,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>̃J<CC83>E<EFBFBD><45><EFBFBD>g<EFBFBD>l<EFBFBD>lj<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(addtimercount)
|
||
{
|
||
const char *event;
|
||
int tick;
|
||
TBL_PC* sd;
|
||
|
||
event=script_getstr(st, 2);
|
||
tick=script_getnum(st,3);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
check_event(st, event);
|
||
pc_addeventtimercount(sd,event,tick);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(initnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
int flag = 0;
|
||
if( script_hasdata(st,3) )
|
||
{ //Two arguments: NPC name and attach flag.
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
flag = script_getnum(st,3);
|
||
} else
|
||
if( script_hasdata(st,2) )
|
||
{ //Check if argument is numeric (flag) or string (npc name)
|
||
struct script_data *data;
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //NPC name
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else if( data_isint(data) ) { //Flag
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
flag = script_getnum(st,3);
|
||
} else {
|
||
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
|
||
return 1;
|
||
}
|
||
} else
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if (!nd) return 0;
|
||
if (flag) { //Attach
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
nd->u.scr.rid = sd->bl.id;
|
||
}
|
||
|
||
npc_settimerevent_tick(nd,0);
|
||
npc_timerevent_start(nd, st->rid);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B>J<EFBFBD>n
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(startnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
int flag = 0;
|
||
if( script_hasdata(st,3) )
|
||
{ //Two arguments: NPC name and attach flag.
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
flag = script_getnum(st,3);
|
||
} else
|
||
if( script_hasdata(st,2) )
|
||
{ //Check if argument is numeric (flag) or string (npc name)
|
||
struct script_data *data;
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //NPC name
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else if( data_isint(data) ) { //Flag
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
flag = script_getnum(st,3);
|
||
} else {
|
||
ShowError("startnpctimer: invalid argument type #1 (needs be int or string)).\n");
|
||
return 1;
|
||
}
|
||
} else
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if (!nd) return 0;
|
||
if (flag) { //Attach
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
nd->u.scr.rid = sd->bl.id;
|
||
}
|
||
|
||
npc_timerevent_start(nd, st->rid);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD>~
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(stopnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
int flag = 0;
|
||
if( script_hasdata(st,3) )
|
||
{ //Two arguments: NPC name and attach flag.
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
flag = script_getnum(st,3);
|
||
} else
|
||
if( script_hasdata(st,2) )
|
||
{ //Check if argument is numeric (flag) or string (npc name)
|
||
struct script_data *data;
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //NPC name
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else if( data_isint(data) ) { //Flag
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
flag = script_getnum(st,3);
|
||
} else {
|
||
ShowError("stopnpctimer: invalid argument type #1 (needs be int or string)).\n");
|
||
return 1;
|
||
}
|
||
} else
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if (!nd) return 0;
|
||
if (flag) //Detach
|
||
nd->u.scr.rid = 0;
|
||
|
||
npc_timerevent_stop(nd);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
TBL_PC *sd;
|
||
int type=script_getnum(st,2);
|
||
int val=0;
|
||
if( script_hasdata(st,3) )
|
||
nd = npc_name2id(script_getstr(st,3));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if (!nd || nd->bl.type != BL_NPC)
|
||
{
|
||
script_pushint(st,0);
|
||
ShowError("getnpctimer: Invalid NPC\n");
|
||
return 1;
|
||
}
|
||
|
||
switch(type){
|
||
case 0: val=npc_gettimerevent_tick(nd); break;
|
||
case 1:
|
||
if (nd->u.scr.rid) {
|
||
sd = map_id2sd(nd->u.scr.rid);
|
||
if (!sd) {
|
||
ShowError("buildin_getnpctimer: Attached player not found!\n");
|
||
break;
|
||
}
|
||
val = (sd->npc_timer_id != -1);
|
||
} else
|
||
val= (nd->u.scr.timerid !=-1);
|
||
break;
|
||
case 2: val= nd->u.scr.timeramount; break;
|
||
}
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B>l<EFBFBD>ݒ<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setnpctimer)
|
||
{
|
||
int tick;
|
||
struct npc_data *nd;
|
||
tick=script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
nd=npc_name2id(script_getstr(st,3));
|
||
else
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
npc_settimerevent_tick(nd,tick);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* attaches the player rid to the timer [Celest]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(attachnpctimer)
|
||
{
|
||
TBL_PC *sd;
|
||
struct npc_data *nd;
|
||
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
if( script_hasdata(st,2) )
|
||
sd=map_nick2sd(script_getstr(st,2));
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if (sd==NULL)
|
||
return 0;
|
||
|
||
nd->u.scr.rid = sd->bl.id;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* detaches a player rid from the timer [Celest]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(detachnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
if( script_hasdata(st,2) )
|
||
nd=npc_name2id(script_getstr(st,2));
|
||
else
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
nd->u.scr.rid = 0;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* To avoid "player not attached" script errors, this function is provided,
|
||
* it checks if there is a player attached to the current script. [Skotlex]
|
||
* If no, returns 0, if yes, returns the account_id of the attached player.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(playerattached)
|
||
{
|
||
if(st->rid == 0 || map_id2sd(st->rid) == NULL)
|
||
script_pushint(st,0);
|
||
else
|
||
script_pushint(st,st->rid);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>V<EFBFBD>̐<EFBFBD><CC90>A<EFBFBD>i<EFBFBD>E<EFBFBD><45><EFBFBD>X
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(announce)
|
||
{
|
||
const char *str, *color=NULL;
|
||
int flag;
|
||
str=script_getstr(st,2);
|
||
flag=script_getnum(st,3);
|
||
if (script_hasdata(st,4))
|
||
color=script_getstr(st,4);
|
||
|
||
if(flag&0x0f){
|
||
struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
|
||
(struct block_list *)script_rid2sd(st);
|
||
if( bl == NULL )
|
||
return 0;
|
||
if (color)
|
||
clif_announce(bl,str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0),flag);
|
||
else
|
||
clif_GMmessage(bl,str,(int)strlen(str)+1,flag);
|
||
}else {
|
||
if (color)
|
||
intif_announce(str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0), flag);
|
||
else
|
||
intif_GMmessage(str,(int)strlen(str)+1,flag);
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>V<EFBFBD>̐<EFBFBD><CC90>A<EFBFBD>i<EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD>}<7D>b<EFBFBD>v<EFBFBD>j
|
||
*------------------------------------------*/
|
||
static int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
char *str, *color;
|
||
int len,flag;
|
||
str=va_arg(ap,char *);
|
||
len=va_arg(ap,int);
|
||
flag=va_arg(ap,int);
|
||
color=va_arg(ap,char *);
|
||
if (color)
|
||
clif_announce(bl,str,len, strtol(color, (char **)NULL, 0), flag|3);
|
||
else
|
||
clif_GMmessage(bl,str,len,flag|3);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(mapannounce)
|
||
{
|
||
const char *mapname,*str, *color=NULL;
|
||
int flag,m;
|
||
|
||
mapname=script_getstr(st,2);
|
||
str=script_getstr(st,3);
|
||
flag=script_getnum(st,4);
|
||
if (script_hasdata(st,5))
|
||
color=script_getstr(st,5);
|
||
|
||
if( (m=map_mapname2mapid(mapname))<0 )
|
||
return 0;
|
||
|
||
map_foreachinmap(buildin_mapannounce_sub,
|
||
m, BL_PC, str,strlen(str)+1,flag&0x10, color);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>V<EFBFBD>̐<EFBFBD><CC90>A<EFBFBD>i<EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><47><EFBFBD>A<EFBFBD>j
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(areaannounce)
|
||
{
|
||
const char *map,*str,*color=NULL;
|
||
int flag,m;
|
||
int x0,y0,x1,y1;
|
||
|
||
map=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
str=script_getstr(st,7);
|
||
flag=script_getnum(st,8);
|
||
if (script_hasdata(st,9))
|
||
color=script_getstr(st,9);
|
||
|
||
if( (m=map_mapname2mapid(map))<0 )
|
||
return 0;
|
||
|
||
map_foreachinarea(buildin_mapannounce_sub,
|
||
m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getusers)
|
||
{
|
||
int flag=script_getnum(st,2);
|
||
struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
|
||
int val=0;
|
||
switch(flag&0x07){
|
||
case 0: val=map[bl->m].users; break;
|
||
case 1: val=map_getusers(); break;
|
||
}
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Works like @WHO - displays all online users names in window
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getusersname)
|
||
{
|
||
TBL_PC *sd, *pl_sd = NULL, **pl_allsd;
|
||
int i=0,disp_num=1, users;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
|
||
pl_allsd = map_getallusers(&users);
|
||
|
||
for (i=0;i<users;i++)
|
||
{
|
||
pl_sd = pl_allsd[i];
|
||
if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) )
|
||
{
|
||
if((disp_num++)%10==0)
|
||
clif_scriptnext(sd,st->oid);
|
||
clif_scriptmes(sd,st->oid,pl_sd->status.name);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmapguildusers)
|
||
{
|
||
const char *str;
|
||
int m, gid;
|
||
int i=0,c=0;
|
||
struct guild *g = NULL;
|
||
str=script_getstr(st,2);
|
||
gid=script_getnum(st,3);
|
||
if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
g = guild_search(gid);
|
||
|
||
if (g){
|
||
for(i = 0; i < g->max_member; i++)
|
||
{
|
||
if (g->member[i].sd && g->member[i].sd->bl.m == m)
|
||
c++;
|
||
}
|
||
}
|
||
|
||
script_pushint(st,c);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>}<7D>b<EFBFBD>v<EFBFBD>w<EFBFBD>胆<EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmapusers)
|
||
{
|
||
const char *str;
|
||
int m;
|
||
str=script_getstr(st,2);
|
||
if( (m=map_mapname2mapid(str))< 0){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
script_pushint(st,map[m].users);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>A<EFBFBD>w<EFBFBD>胆<EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
int *users=va_arg(ap,int *);
|
||
(*users)++;
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(getareausers)
|
||
{
|
||
const char *str;
|
||
int m,x0,y0,x1,y1,users=0;
|
||
str=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
if( (m=map_mapname2mapid(str))< 0){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
map_foreachinarea(buildin_getareausers_sub,
|
||
m,x0,y0,x1,y1,BL_PC,&users);
|
||
script_pushint(st,users);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>A<EFBFBD>w<EFBFBD><77><EFBFBD>h<EFBFBD><68><EFBFBD>b<EFBFBD>v<EFBFBD>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
int item=va_arg(ap,int);
|
||
int *amount=va_arg(ap,int *);
|
||
struct flooritem_data *drop=(struct flooritem_data *)bl;
|
||
|
||
if(drop->item_data.nameid==item)
|
||
(*amount)+=drop->item_data.amount;
|
||
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(getareadropitem)
|
||
{
|
||
const char *str;
|
||
int m,x0,y0,x1,y1,item,amount=0;
|
||
struct script_data *data;
|
||
|
||
str=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
|
||
data=script_getdata(st,7);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
item=UNKNOWN_ITEM_ID;
|
||
if( item_data )
|
||
item=item_data->nameid;
|
||
}else
|
||
item=conv_num(st,data);
|
||
|
||
if( (m=map_mapname2mapid(str))< 0){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
map_foreachinarea(buildin_getareadropitem_sub,
|
||
m,x0,y0,x1,y1,BL_ITEM,item,&amount);
|
||
script_pushint(st,amount);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>̗L<CC97><4C><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(enablenpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,1);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>̖<EFBFBD><CC96><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(disablenpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>B<EFBFBD><42><EFBFBD>Ă<EFBFBD><C482><EFBFBD>NPC<50>̕\<5C><>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(hideoffnpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,2);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50><43><EFBFBD>n<EFBFBD>C<EFBFBD>f<EFBFBD>B<EFBFBD><42><EFBFBD>O
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(hideonnpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,4);
|
||
return 0;
|
||
}
|
||
|
||
/// Starts a status effect on the target unit or on the attached player.
|
||
///
|
||
/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_start)
|
||
{
|
||
struct block_list* bl;
|
||
int type;
|
||
int tick;
|
||
int val1;
|
||
int val4 = 0;
|
||
|
||
type = script_getnum(st,2);
|
||
tick = script_getnum(st,3);
|
||
val1 = script_getnum(st,4);
|
||
if( script_hasdata(st,5) )
|
||
bl = map_id2bl(script_getnum(st,5));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( tick == 0 && val1 > 0 && type >= 0 && type < SC_MAX && StatusSkillChangeTable[type] != 0 )
|
||
{// When there isn't a duration specified, try to get it from the skill_db
|
||
tick = skill_get_time(StatusSkillChangeTable[type], val1);
|
||
}
|
||
|
||
if( potion_flag == 1 && potion_target )
|
||
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
|
||
bl = map_id2bl(potion_target);
|
||
tick /= 2;// Thrown potions only last half.
|
||
val4 = 1;// Mark that this was a thrown sc_effect
|
||
}
|
||
|
||
if( bl )
|
||
status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 1|2|8);
|
||
return 0;
|
||
}
|
||
|
||
/// Starts a status effect on the target unit or on the attached player.
|
||
///
|
||
/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_start2)
|
||
{
|
||
struct block_list* bl;
|
||
int type;
|
||
int tick;
|
||
int val1;
|
||
int val4 = 0;
|
||
int rate;
|
||
|
||
type = script_getnum(st,2);
|
||
tick = script_getnum(st,3);
|
||
val1 = script_getnum(st,4);
|
||
rate = script_getnum(st,5);
|
||
if( script_hasdata(st,6) )
|
||
bl = map_id2bl(script_getnum(st,6));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( tick == 0 && val1 > 0 && type >= 0 && type < SC_MAX && StatusSkillChangeTable[type] != 0 )
|
||
{// When there isn't a duration specified, try to get it from the skill_db
|
||
tick = skill_get_time(StatusSkillChangeTable[type], val1);
|
||
}
|
||
|
||
if( potion_flag == 1 && potion_target )
|
||
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
|
||
bl = map_id2bl(potion_target);
|
||
tick /= 2;// Thrown potions only last half.
|
||
val4 = 1;// Mark that this was a thrown sc_effect
|
||
}
|
||
|
||
if( bl )
|
||
status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 1|2|8);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Starts a status effect on the target unit or on the attached player.
|
||
///
|
||
/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_start4)
|
||
{
|
||
struct block_list* bl;
|
||
int type;
|
||
int tick;
|
||
int val1;
|
||
int val2;
|
||
int val3;
|
||
int val4;
|
||
|
||
type = script_getnum(st,2);
|
||
tick = script_getnum(st,3);
|
||
val1 = script_getnum(st,4);
|
||
val2 = script_getnum(st,5);
|
||
val3 = script_getnum(st,6);
|
||
val4 = script_getnum(st,7);
|
||
if( script_hasdata(st,8) )
|
||
bl = map_id2bl(script_getnum(st,8));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( tick == 0 && val1 > 0 && type >= 0 && type < SC_MAX && StatusSkillChangeTable[type] != 0 )
|
||
{// When there isn't a duration specified, try to get it from the skill_db
|
||
tick = skill_get_time(StatusSkillChangeTable[type], val1);
|
||
}
|
||
|
||
if( potion_flag == 1 && potion_target )
|
||
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
|
||
bl = map_id2bl(potion_target);
|
||
tick /= 2;// Thrown potions only last half.
|
||
}
|
||
|
||
if( bl )
|
||
status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 1|2|8);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Ends one or all status effects on the target unit or on the attached player.
|
||
///
|
||
/// sc_end <effect_id>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_end)
|
||
{
|
||
struct block_list* bl;
|
||
int type;
|
||
|
||
type = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
bl = map_id2bl(script_getnum(st,3));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( potion_flag==1 && potion_target )
|
||
{//##TODO how does this work [FlavioJS]
|
||
bl = map_id2bl(potion_target);
|
||
}
|
||
|
||
if( !bl ) return 0;
|
||
|
||
if( type >= 0 && type < SC_MAX )
|
||
{
|
||
struct status_change *sc = status_get_sc(bl);
|
||
struct status_change_entry *sce = sc?sc->data[type]:NULL;
|
||
if (!sce) return 0;
|
||
//This should help status_change_end force disabling the SC in case it has no limit.
|
||
sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
|
||
status_change_end(bl, type, INVALID_TIMER);
|
||
} else
|
||
status_change_clear(bl, 2);// remove all effects
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>Ԉُ<D488><D98F>ϐ<EFBFBD><CF90><EFBFBD><EFBFBD>v<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD><6D><EFBFBD><EFBFBD><EFBFBD>Ԃ<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getscrate)
|
||
{
|
||
struct block_list *bl;
|
||
int type,rate;
|
||
|
||
type=script_getnum(st,2);
|
||
rate=script_getnum(st,3);
|
||
if( script_hasdata(st,4) ) //<2F>w<EFBFBD>肵<EFBFBD><E882B5><EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>̑ϐ<CC91><CF90><EFBFBD><EFBFBD>v<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD>
|
||
bl = map_id2bl(script_getnum(st,4));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if (bl)
|
||
rate = status_get_sc_def(bl,type, 10000, 10000, 0);
|
||
|
||
script_pushint(st,rate);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(debugmes)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>ߊl<DF8A>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>g<EFBFBD>p
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(catchpet)
|
||
{
|
||
int pet_id;
|
||
TBL_PC *sd;
|
||
|
||
pet_id= script_getnum(st,2);
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pet_catch_process1(sd,pet_id);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* [orn]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(homunculus_evolution)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if(merc_is_hom_active(sd->hd))
|
||
{
|
||
if (sd->hd->homunculus.intimacy > 91000)
|
||
merc_hom_evolution(sd->hd);
|
||
else
|
||
clif_emotion(&sd->hd->bl, 4) ; //swt
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
// [Zephyrus]
|
||
BUILDIN_FUNC(homunculus_shuffle)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if(merc_is_hom_active(sd->hd))
|
||
merc_hom_shuffle(sd->hd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
//These two functions bring the eA MAPID_* class functionality to scripts.
|
||
BUILDIN_FUNC(eaclass)
|
||
{
|
||
int class_;
|
||
if( script_hasdata(st,2) )
|
||
class_ = script_getnum(st,2);
|
||
else {
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
class_ = sd->status.class_;
|
||
}
|
||
script_pushint(st,pc_jobid2mapid(class_));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(roclass)
|
||
{
|
||
int class_ =script_getnum(st,2);
|
||
int sex;
|
||
if( script_hasdata(st,3) )
|
||
sex = script_getnum(st,3);
|
||
else {
|
||
TBL_PC *sd;
|
||
if (st->rid && (sd=script_rid2sd(st)))
|
||
sex = sd->status.sex;
|
||
else
|
||
sex = 1; //Just use male when not found.
|
||
}
|
||
script_pushint(st,pc_mapid2jobid(class_, sex));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>g<EFBFBD>ї<EFBFBD><D197>z<EFBFBD><7A><EFBFBD>@<40>g<EFBFBD>p
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(birthpet)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_sendegg(sd);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(resetlvl)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
int type=script_getnum(st,2);
|
||
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_resetlvl(sd,type);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>X<EFBFBD>e<EFBFBD>[<5B>^<5E>X<EFBFBD><58><EFBFBD>Z<EFBFBD>b<EFBFBD>g
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(resetstatus)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
pc_resetstate(sd);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* script command resetskill
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(resetskill)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
pc_resetskill(sd,1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Counts total amount of skill points.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(skillpointcount)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(changebase)
|
||
{
|
||
TBL_PC *sd=NULL;
|
||
int vclass;
|
||
|
||
if( script_hasdata(st,3) )
|
||
sd=map_id2sd(script_getnum(st,3));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if(sd == NULL)
|
||
return 0;
|
||
|
||
vclass = script_getnum(st,2);
|
||
if(vclass == JOB_WEDDING)
|
||
{
|
||
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
|
||
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
|
||
)
|
||
return 0;
|
||
}
|
||
|
||
if(!sd->disguise && vclass != sd->vd.class_) {
|
||
status_set_viewdata(&sd->bl, vclass);
|
||
//Updated client view. Base, Weapon and Cloth Colors.
|
||
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
|
||
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
||
if (sd->vd.cloth_color)
|
||
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>ʕϊ<CA95>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(changesex)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
sd = script_rid2sd(st);
|
||
|
||
if (sd->status.sex == 0) {
|
||
sd->status.sex = 1;
|
||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
|
||
sd->status.class_ -= 1;
|
||
} else if (sd->status.sex == 1) {
|
||
sd->status.sex = 0;
|
||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
|
||
sd->status.class_ += 1;
|
||
}
|
||
chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
|
||
chrif_save(sd,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Works like 'announce' but outputs in the common chat window
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(globalmes)
|
||
{
|
||
struct block_list *bl = map_id2bl(st->oid);
|
||
struct npc_data *nd = (struct npc_data *)bl;
|
||
const char *name=NULL,*mes;
|
||
|
||
mes=script_getstr(st,2); // <20><><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD>̎擾
|
||
if(mes==NULL) return 0;
|
||
|
||
if(script_hasdata(st,3)){ // NPC<50><43><EFBFBD>̎擾(123#456)
|
||
name=script_getstr(st,3);
|
||
} else {
|
||
name=nd->name;
|
||
}
|
||
|
||
npc_globalmessage(name,mes); // <20>O<EFBFBD><4F><EFBFBD>[<5B>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD>M
|
||
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// NPC waiting room (chat room)
|
||
//
|
||
|
||
/// Creates a waiting room (chat room) for this npc.
|
||
///
|
||
/// waitingroom "<title>",<limit>,<trigger>,"<event>";
|
||
/// waitingroom "<title>",<limit>,"<event>",<trigger>;
|
||
/// waitingroom "<title>",<limit>,"<event>";
|
||
/// waitingroom "<title>",<limit>;
|
||
BUILDIN_FUNC(waitingroom)
|
||
{
|
||
struct npc_data* nd;
|
||
const char* title;
|
||
const char* ev = "";
|
||
int limit;
|
||
int trigger = 0;
|
||
int pub = 1;
|
||
|
||
title = script_getstr(st, 2);
|
||
limit = script_getnum(st, 3);
|
||
|
||
if( script_hasdata(st,5) )
|
||
{
|
||
struct script_data* last = script_getdata(st, 5);
|
||
get_val(st, last);
|
||
if( data_isstring(last) )
|
||
{// ,<trigger>,"<event>"
|
||
trigger = script_getnum(st, 4);
|
||
ev = script_getstr(st, 5);
|
||
}
|
||
else
|
||
{// ,"<event>",<trigger>
|
||
ev = script_getstr(st, 4);
|
||
trigger = script_getnum(st,5);
|
||
}
|
||
}
|
||
else if( script_hasdata(st,4) )
|
||
{// ,"<event>"
|
||
ev = script_getstr(st, 4);
|
||
trigger = limit;
|
||
}
|
||
if( (nd=(struct npc_data *)map_id2bl(st->oid)) != NULL )
|
||
chat_createnpcchat(nd, title, limit, pub, trigger, ev);
|
||
return 0;
|
||
}
|
||
|
||
/// Removes the waiting room of the current or target npc.
|
||
///
|
||
/// delwaitingroom "<npc_name>";
|
||
/// delwaitingroom;
|
||
BUILDIN_FUNC(delwaitingroom)
|
||
{
|
||
struct npc_data* nd;
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
if( nd != NULL )
|
||
chat_deletenpcchat(nd);
|
||
return 0;
|
||
}
|
||
|
||
/// Kicks all the players from the waiting room of the current or target npc.
|
||
///
|
||
/// kickwaitingroomall "<npc_name>";
|
||
/// kickwaitingroomall;
|
||
BUILDIN_FUNC(waitingroomkickall)
|
||
{
|
||
struct npc_data* nd;
|
||
struct chat_data* cd;
|
||
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st,2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||
chat_npckickall(cd);
|
||
return 0;
|
||
}
|
||
|
||
/// Enables the waiting room event of the current or target npc.
|
||
///
|
||
/// enablewaitingroomevent "<npc_name>";
|
||
/// enablewaitingroomevent;
|
||
BUILDIN_FUNC(enablewaitingroomevent)
|
||
{
|
||
struct npc_data* nd;
|
||
struct chat_data* cd;
|
||
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||
chat_enableevent(cd);
|
||
return 0;
|
||
}
|
||
|
||
/// Disables the waiting room event of the current or target npc.
|
||
///
|
||
/// disablewaitingroomevent "<npc_name>";
|
||
/// disablewaitingroomevent;
|
||
BUILDIN_FUNC(disablewaitingroomevent)
|
||
{
|
||
struct npc_data *nd;
|
||
struct chat_data *cd;
|
||
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||
chat_disableevent(cd);
|
||
return 0;
|
||
}
|
||
|
||
/// Returns info on the waiting room of the current or target npc.
|
||
/// Returns -1 if the type unknown
|
||
/// <type>=0 : current number of users
|
||
/// <type>=1 : maximum number of users allowed
|
||
/// <type>=2 : the number of users that trigger the event
|
||
/// <type>=3 : if the trigger is disabled
|
||
/// <type>=4 : the title of the waiting room
|
||
/// <type>=5 : the password of the waiting room
|
||
/// <type>=16 : the name of the waiting room event
|
||
/// <type>=32 : if the waiting room is full
|
||
/// <type>=33 : if there are enough users to trigger the event
|
||
///
|
||
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
|
||
/// getwaitingroomstate(<type>) -> <info>
|
||
BUILDIN_FUNC(getwaitingroomstate)
|
||
{
|
||
struct npc_data *nd;
|
||
struct chat_data *cd;
|
||
int type;
|
||
|
||
type = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
nd = npc_name2id(script_getstr(st, 3));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||
{
|
||
script_pushint(st, -1);
|
||
return 0;
|
||
}
|
||
|
||
switch(type)
|
||
{
|
||
case 0: script_pushint(st, cd->users); break;
|
||
case 1: script_pushint(st, cd->limit); break;
|
||
case 2: script_pushint(st, cd->trigger&0x7f); break;
|
||
case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
|
||
case 4: script_pushstrcopy(st, cd->title); break;
|
||
case 5: script_pushstrcopy(st, cd->pass); break;
|
||
case 16: script_pushstrcopy(st, cd->npc_event);break;
|
||
case 32: script_pushint(st, (cd->users >= cd->limit)); break;
|
||
case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
|
||
default: script_pushint(st, -1); break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Warps the trigger or target amount of players to the target map and position.
|
||
/// Players are automatically removed from the waiting room.
|
||
/// Those waiting the longest will get warped first.
|
||
/// The target map can be "Random" for a random position in the current map,
|
||
/// and "SavePoint" for the savepoint map+position.
|
||
/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
|
||
///
|
||
/// The id's of the teleported players are put into the array $@warpwaitingpc[]
|
||
/// The total number of teleported players is put into $@warpwaitingpcnum
|
||
///
|
||
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
|
||
/// warpwaitingpc "<map name>",<x>,<y>;
|
||
BUILDIN_FUNC(warpwaitingpc)
|
||
{
|
||
int x;
|
||
int y;
|
||
int i;
|
||
int n;
|
||
const char* map_name;
|
||
struct npc_data* nd;
|
||
struct chat_data* cd;
|
||
TBL_PC* sd;
|
||
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||
return 0;
|
||
|
||
map_name = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
n = cd->trigger&0x7f;
|
||
|
||
if( script_hasdata(st,5) )
|
||
n = script_getnum(st,5);
|
||
|
||
for( i = 0; i < n && cd->users > 0; i++ )
|
||
{
|
||
sd = cd->usersd[0];
|
||
if( sd == NULL )
|
||
{
|
||
ShowDebug("script:warpwaitingpc: no user in chat room position 0 (cd->users=%d,%d/%d)\n", cd->users, i, n);
|
||
mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), 0);
|
||
continue;// Broken npc chat room?
|
||
}
|
||
|
||
mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), sd->bl.id);
|
||
|
||
if( strcmp(map_name,"Random") == 0 )
|
||
pc_randomwarp(sd,3);
|
||
else if( strcmp(map_name,"SavePoint") == 0 )
|
||
{
|
||
if( map[sd->bl.m].flag.noteleport )
|
||
return 0;// can't teleport on this map
|
||
|
||
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3);
|
||
}
|
||
else
|
||
pc_setpos(sd, mapindex_name2id(map_name), x, y, 0);
|
||
}
|
||
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// ...
|
||
//
|
||
|
||
/*==========================================
|
||
* RID<49>̃A<CC83>^<5E>b<EFBFBD>`
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(attachrid)
|
||
{
|
||
st->rid=script_getnum(st,2);
|
||
script_pushint(st,(map_id2sd(st->rid)!=NULL));
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* RID<49>̃f<CC83>^<5E>b<EFBFBD>`
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(detachrid)
|
||
{
|
||
st->rid=0;
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD>݃`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(isloggedin)
|
||
{
|
||
TBL_PC* sd = map_id2sd(script_getnum(st,2));
|
||
if (script_hasdata(st,3) && sd &&
|
||
sd->status.char_id != script_getnum(st,3))
|
||
sd = NULL;
|
||
push_val(st->stack,C_INT,sd!=NULL);
|
||
return 0;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setmapflagnosave)
|
||
{
|
||
int m,x,y;
|
||
unsigned short mapindex;
|
||
const char *str,*str2;
|
||
|
||
str=script_getstr(st,2);
|
||
str2=script_getstr(st,3);
|
||
x=script_getnum(st,4);
|
||
y=script_getnum(st,5);
|
||
m = map_mapname2mapid(str);
|
||
mapindex = mapindex_name2id(str2);
|
||
|
||
if(m >= 0 && mapindex) {
|
||
map[m].flag.nosave=1;
|
||
map[m].save.map=mapindex;
|
||
map[m].save.x=x;
|
||
map[m].save.y=y;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getmapflag)
|
||
{
|
||
int m,i;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
i=script_getnum(st,3);
|
||
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0) {
|
||
switch(i) {
|
||
case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
|
||
case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
|
||
case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
|
||
case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
|
||
case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
|
||
case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
|
||
case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
|
||
case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
|
||
case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
|
||
case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
|
||
case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
|
||
case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
|
||
case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
|
||
case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
|
||
case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
|
||
case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
|
||
case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
|
||
case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
|
||
case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
|
||
case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
|
||
case MF_FOG: script_pushint(st,map[m].flag.fog); break;
|
||
case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
|
||
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
|
||
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
|
||
case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
|
||
case MF_INDOORS: script_pushint(st,map[m].flag.indoors); break;
|
||
case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
|
||
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
|
||
case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
|
||
case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
|
||
case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
|
||
case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
|
||
case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
|
||
case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
|
||
case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
|
||
case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
|
||
case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
|
||
case MF_JEXP: script_pushint(st,map[m].jexp); break;
|
||
case MF_BEXP: script_pushint(st,map[m].bexp); break;
|
||
case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
|
||
case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
|
||
case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
|
||
case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
|
||
case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(setmapflag)
|
||
{
|
||
int m,i;
|
||
const char *str;
|
||
const char *val=NULL;
|
||
|
||
str=script_getstr(st,2);
|
||
i=script_getnum(st,3);
|
||
if(script_hasdata(st,4)){
|
||
val=script_getstr(st,4);
|
||
}
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0) {
|
||
switch(i) {
|
||
case MF_NOMEMO: map[m].flag.nomemo=1; break;
|
||
case MF_NOTELEPORT: map[m].flag.noteleport=1; break;
|
||
case MF_NOBRANCH: map[m].flag.nobranch=1; break;
|
||
case MF_NOPENALTY: map[m].flag.noexppenalty=1; map[m].flag.nozenypenalty=1; break;
|
||
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=1; break;
|
||
case MF_PVP: map[m].flag.pvp=1; break;
|
||
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=1; break;
|
||
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=1; break;
|
||
case MF_GVG: map[m].flag.gvg=1; break;
|
||
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=1; break;
|
||
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=1; break;
|
||
case MF_GVG_CASTLE: map[m].flag.gvg_castle=1; break;
|
||
case MF_NOTRADE: map[m].flag.notrade=1; break;
|
||
case MF_NODROP: map[m].flag.nodrop=1; break;
|
||
case MF_NOSKILL: map[m].flag.noskill=1; break;
|
||
case MF_NOWARP: map[m].flag.nowarp=1; break;
|
||
case MF_NOICEWALL: map[m].flag.noicewall=1; break;
|
||
case MF_SNOW: map[m].flag.snow=1; break;
|
||
case MF_CLOUDS: map[m].flag.clouds=1; break;
|
||
case MF_CLOUDS2: map[m].flag.clouds2=1; break;
|
||
case MF_FOG: map[m].flag.fog=1; break;
|
||
case MF_FIREWORKS: map[m].flag.fireworks=1; break;
|
||
case MF_SAKURA: map[m].flag.sakura=1; break;
|
||
case MF_LEAVES: map[m].flag.leaves=1; break;
|
||
case MF_RAIN: map[m].flag.rain=1; break;
|
||
case MF_INDOORS: map[m].flag.indoors=1; break;
|
||
case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
|
||
case MF_NOGO: map[m].flag.nogo=1; break;
|
||
case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
|
||
case MF_NOJOBEXP: map[m].flag.nojobexp=1; break;
|
||
case MF_NOMOBLOOT: map[m].flag.nomobloot=1; break;
|
||
case MF_NOMVPLOOT: map[m].flag.nomvploot=1; break;
|
||
case MF_NORETURN: map[m].flag.noreturn=1; break;
|
||
case MF_NOWARPTO: map[m].flag.nowarpto=1; break;
|
||
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=1; break;
|
||
case MF_RESTRICTED: map[m].flag.restricted=1; break;
|
||
case MF_NOCOMMAND: map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val); break;
|
||
case MF_JEXP: map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
|
||
case MF_BEXP: map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
|
||
case MF_NOVENDING: map[m].flag.novending=1; break;
|
||
case MF_LOADEVENT: map[m].flag.loadevent=1; break;
|
||
case MF_NOCHAT: map[m].flag.nochat=1; break;
|
||
case MF_PARTYLOCK: map[m].flag.partylock=1; break;
|
||
case MF_GUILDLOCK: map[m].flag.guildlock=1; break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(removemapflag)
|
||
{
|
||
int m,i;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
i=script_getnum(st,3);
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0) {
|
||
switch(i) {
|
||
case MF_NOMEMO: map[m].flag.nomemo=0; break;
|
||
case MF_NOTELEPORT: map[m].flag.noteleport=0; break;
|
||
case MF_NOSAVE: map[m].flag.nosave=0; break;
|
||
case MF_NOBRANCH: map[m].flag.nobranch=0; break;
|
||
case MF_NOPENALTY: map[m].flag.noexppenalty=0; map[m].flag.nozenypenalty=0; break;
|
||
case MF_PVP: map[m].flag.pvp=0; break;
|
||
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=0; break;
|
||
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=0; break;
|
||
case MF_GVG: map[m].flag.gvg=0; break;
|
||
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=0; break;
|
||
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=0; break;
|
||
case MF_GVG_CASTLE: map[m].flag.gvg_castle=0; break;
|
||
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=0; break;
|
||
case MF_NOTRADE: map[m].flag.notrade=0; break;
|
||
case MF_NODROP: map[m].flag.nodrop=0; break;
|
||
case MF_NOSKILL: map[m].flag.noskill=0; break;
|
||
case MF_NOWARP: map[m].flag.nowarp=0; break;
|
||
case MF_NOICEWALL: map[m].flag.noicewall=0; break;
|
||
case MF_SNOW: map[m].flag.snow=0; break;
|
||
case MF_CLOUDS: map[m].flag.clouds=0; break;
|
||
case MF_CLOUDS2: map[m].flag.clouds2=0; break;
|
||
case MF_FOG: map[m].flag.fog=0; break;
|
||
case MF_FIREWORKS: map[m].flag.fireworks=0; break;
|
||
case MF_SAKURA: map[m].flag.sakura=0; break;
|
||
case MF_LEAVES: map[m].flag.leaves=0; break;
|
||
case MF_RAIN: map[m].flag.rain=0; break;
|
||
case MF_INDOORS: map[m].flag.indoors=0; break;
|
||
case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
|
||
case MF_NOGO: map[m].flag.nogo=0; break;
|
||
case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
|
||
case MF_NOJOBEXP: map[m].flag.nojobexp=0; break;
|
||
case MF_NOMOBLOOT: map[m].flag.nomobloot=0; break;
|
||
case MF_NOMVPLOOT: map[m].flag.nomvploot=0; break;
|
||
case MF_NORETURN: map[m].flag.noreturn=0; break;
|
||
case MF_NOWARPTO: map[m].flag.nowarpto=0; break;
|
||
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=0; break;
|
||
case MF_RESTRICTED: map[m].flag.restricted=0; break;
|
||
case MF_NOCOMMAND: map[m].nocommand=0; break;
|
||
case MF_JEXP: map[m].jexp=100; break;
|
||
case MF_BEXP: map[m].bexp=100; break;
|
||
case MF_NOVENDING: map[m].flag.novending=0; break;
|
||
case MF_LOADEVENT: map[m].flag.loadevent=0; break;
|
||
case MF_NOCHAT: map[m].flag.nochat=0; break;
|
||
case MF_PARTYLOCK: map[m].flag.partylock=0; break;
|
||
case MF_GUILDLOCK: map[m].flag.guildlock=0; break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pvpon)
|
||
{
|
||
int m,i,users;
|
||
const char *str;
|
||
TBL_PC *pl_sd=NULL, **pl_allsd;
|
||
|
||
str=script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0 && !map[m].flag.pvp) {
|
||
map[m].flag.pvp = 1;
|
||
clif_send0199(m,1);
|
||
|
||
if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
|
||
return 0;
|
||
|
||
pl_allsd = map_getallusers(&users);
|
||
|
||
for(i=0;i<users;i++)
|
||
{
|
||
if ((pl_sd = pl_allsd[i]) && m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
|
||
{
|
||
pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
|
||
pl_sd->pvp_rank=0;
|
||
pl_sd->pvp_lastusers=0;
|
||
pl_sd->pvp_point=5;
|
||
pl_sd->pvp_won = 0;
|
||
pl_sd->pvp_lost = 0;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
TBL_PC* sd = (TBL_PC*)bl;
|
||
clif_pvpset(sd, 0, 0, 2);
|
||
if (sd->pvp_timer != -1) {
|
||
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
|
||
sd->pvp_timer = -1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pvpoff)
|
||
{
|
||
int m;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if(m < 0 || !map[m].flag.pvp)
|
||
return 0; //fixed Lupus
|
||
|
||
map[m].flag.pvp = 0;
|
||
clif_send0199(m,0);
|
||
|
||
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
|
||
return 0;
|
||
|
||
map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(gvgon)
|
||
{
|
||
int m;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0 && !map[m].flag.gvg) {
|
||
map[m].flag.gvg = 1;
|
||
clif_send0199(m,3);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(gvgoff)
|
||
{
|
||
int m;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0 && map[m].flag.gvg) {
|
||
map[m].flag.gvg = 0;
|
||
clif_send0199(m,0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Shows an emoticon on top of the player/npc
|
||
* emotion emotion#, <target: 0 - NPC, 1 - PC>
|
||
*------------------------------------------*/
|
||
//Optional second parameter added by [Skotlex]
|
||
BUILDIN_FUNC(emotion)
|
||
{
|
||
int type;
|
||
int player=0;
|
||
|
||
type=script_getnum(st,2);
|
||
if(type < 0 || type > 100)
|
||
return 0;
|
||
|
||
if( script_hasdata(st,3) )
|
||
player=script_getnum(st,3);
|
||
|
||
if (player) {
|
||
TBL_PC *sd = script_rid2sd(st);
|
||
if (sd)
|
||
clif_emotion(&sd->bl,type);
|
||
} else
|
||
clif_emotion(map_id2bl(st->oid),type);
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_maprespawnguildid_sub_pc(DBKey key, void *data, va_list ap)
|
||
{
|
||
int m=va_arg(ap,int);
|
||
int g_id=va_arg(ap,int);
|
||
int flag=va_arg(ap,int);
|
||
TBL_PC *sd = (TBL_PC*)data;
|
||
|
||
if(!sd || sd->bl.m != m)
|
||
return 0;
|
||
if(
|
||
(sd->status.guild_id == g_id && flag&1) || //Warp out owners
|
||
(sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
|
||
(sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
|
||
)
|
||
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
|
||
return 1;
|
||
}
|
||
|
||
static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
|
||
{
|
||
struct mob_data *md=(struct mob_data *)bl;
|
||
|
||
if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
|
||
status_kill(bl);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(maprespawnguildid)
|
||
{
|
||
const char *mapname=script_getstr(st,2);
|
||
int g_id=script_getnum(st,3);
|
||
int flag=script_getnum(st,4);
|
||
|
||
int m=map_mapname2mapid(mapname);
|
||
|
||
if(m == -1)
|
||
return 0;
|
||
|
||
//Catch ALL players (in case some are 'between maps' on execution time)
|
||
map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
|
||
if (flag&4) //Remove script mobs.
|
||
map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(agitstart)
|
||
{
|
||
if(agit_flag==1) return 0; // Agit already Start.
|
||
agit_flag=1;
|
||
guild_agit_start();
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(agitend)
|
||
{
|
||
if(agit_flag==0) return 0; // Agit already End.
|
||
agit_flag=0;
|
||
guild_agit_end();
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns whether woe is on or off. // choice script
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(agitcheck)
|
||
{
|
||
script_pushint(st,agit_flag);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(flagemblem)
|
||
{
|
||
int g_id=script_getnum(st,2);
|
||
|
||
if(g_id < 0) return 0;
|
||
|
||
// ShowMessage("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
|
||
((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getcastlename)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
char* name = (gc) ? gc->castle_name : "";
|
||
script_pushstrcopy(st,name);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getcastledata)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
int index = script_getnum(st,3);
|
||
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
|
||
if(script_hasdata(st,4) && index==0 && gc) {
|
||
const char* event = script_getstr(st,4);
|
||
check_event(st, event);
|
||
guild_addcastleinfoevent(gc->castle_id,17,event);
|
||
}
|
||
|
||
if(gc){
|
||
switch(index){
|
||
case 0: {
|
||
int i;
|
||
for(i=1;i<18;i++) // Initialize[AgitInit]
|
||
guild_castledataload(gc->castle_id,i);
|
||
} break;
|
||
case 1:
|
||
script_pushint(st,gc->guild_id); break;
|
||
case 2:
|
||
script_pushint(st,gc->economy); break;
|
||
case 3:
|
||
script_pushint(st,gc->defense); break;
|
||
case 4:
|
||
script_pushint(st,gc->triggerE); break;
|
||
case 5:
|
||
script_pushint(st,gc->triggerD); break;
|
||
case 6:
|
||
script_pushint(st,gc->nextTime); break;
|
||
case 7:
|
||
script_pushint(st,gc->payTime); break;
|
||
case 8:
|
||
script_pushint(st,gc->createTime); break;
|
||
case 9:
|
||
script_pushint(st,gc->visibleC); break;
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
case 14:
|
||
case 15:
|
||
case 16:
|
||
case 17:
|
||
script_pushint(st,gc->guardian[index-10].visible); break;
|
||
default:
|
||
script_pushint(st,0); break;
|
||
}
|
||
return 0;
|
||
}
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(setcastledata)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
int index = script_getnum(st,3);
|
||
int value = script_getnum(st,4);
|
||
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
|
||
if(gc) {
|
||
// Save Data byself First
|
||
switch(index){
|
||
case 1:
|
||
gc->guild_id = value; break;
|
||
case 2:
|
||
gc->economy = value; break;
|
||
case 3:
|
||
gc->defense = value; break;
|
||
case 4:
|
||
gc->triggerE = value; break;
|
||
case 5:
|
||
gc->triggerD = value; break;
|
||
case 6:
|
||
gc->nextTime = value; break;
|
||
case 7:
|
||
gc->payTime = value; break;
|
||
case 8:
|
||
gc->createTime = value; break;
|
||
case 9:
|
||
gc->visibleC = value; break;
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
case 14:
|
||
case 15:
|
||
case 16:
|
||
case 17:
|
||
gc->guardian[index-10].visible = value; break;
|
||
default:
|
||
return 0;
|
||
}
|
||
guild_castledatasave(gc->castle_id,index,value);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/* =====================================================================
|
||
* <20>M<EFBFBD><4D><EFBFBD>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
* ---------------------------------------------------------------------*/
|
||
BUILDIN_FUNC(requestguildinfo)
|
||
{
|
||
int guild_id=script_getnum(st,2);
|
||
const char *event=NULL;
|
||
|
||
if( script_hasdata(st,3) ){
|
||
event=script_getstr(st,3);
|
||
check_event(st, event);
|
||
}
|
||
|
||
if(guild_id>0)
|
||
guild_npc_request_info(guild_id,event);
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the number of cards that have been compounded onto the specified equipped item.
|
||
/// getequipcardcnt(<equipment slot>);
|
||
BUILDIN_FUNC(getequipcardcnt)
|
||
{
|
||
int i=-1,j,num;
|
||
TBL_PC *sd;
|
||
int count;
|
||
|
||
num=script_getnum(st,2);
|
||
sd=script_rid2sd(st);
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if (i < 0) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
count = 0;
|
||
for( j = 0; j < MAX_SLOTS; j++ )
|
||
if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
|
||
count++;
|
||
|
||
script_pushint(st,count);
|
||
return 0;
|
||
}
|
||
|
||
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
|
||
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
|
||
/// successremovecards <slot>;
|
||
BUILDIN_FUNC(successremovecards)
|
||
{
|
||
int i=-1,j,c,cardflag=0;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
int num = script_getnum(st,2);
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if (i < 0) {
|
||
return 0;
|
||
}
|
||
|
||
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
|
||
return 0;
|
||
|
||
for( c = MAX_SLOTS - 1; c >= 0; --c )
|
||
{
|
||
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
|
||
{// extract this card from the item
|
||
int flag;
|
||
struct item item_tmp;
|
||
cardflag = 1;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
|
||
item_tmp.attribute=0;
|
||
for (j = 0; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=0;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);
|
||
|
||
if((flag=pc_additem(sd,&item_tmp,1))){ // <20><><EFBFBD>ĂȂ<C482><C882>Ȃ<EFBFBD><C882>h<EFBFBD><68><EFBFBD>b<EFBFBD>v
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
}
|
||
|
||
if(cardflag == 1)
|
||
{ // <20>J<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>菜<EFBFBD><E88F9C><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
int flag;
|
||
struct item item_tmp;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
|
||
item_tmp.attribute=sd->status.inventory[i].attribute;
|
||
for (j = 0; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=0;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd,i,1,0);
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);
|
||
|
||
if((flag=pc_additem(sd,&item_tmp,1))){ // <20><><EFBFBD>ĂȂ<C482><C882>Ȃ<EFBFBD><C882>h<EFBFBD><68><EFBFBD>b<EFBFBD>v
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
|
||
clif_misceffect(&sd->bl,3);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Removes all cards from the item found in the specified equipment slot of the invoking character.
|
||
/// failedremovecards <slot>, <type>;
|
||
/// <type>=0 : will destroy both the item and the cards.
|
||
/// <type>=1 : will keep the item, but destroy the cards.
|
||
/// <type>=2 : will keep the cards, but destroy the item.
|
||
/// <type>=? : will just display the failure effect.
|
||
BUILDIN_FUNC(failedremovecards)
|
||
{
|
||
int i=-1,j,c,cardflag=0;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
int num = script_getnum(st,2);
|
||
int typefail = script_getnum(st,3);
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if (i < 0)
|
||
return 0;
|
||
|
||
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
|
||
return 0;
|
||
|
||
for( c = MAX_SLOTS - 1; c >= 0; --c )
|
||
{
|
||
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
|
||
{
|
||
cardflag = 1;
|
||
|
||
if(typefail == 2)
|
||
{// add cards to inventory, clear
|
||
int flag;
|
||
struct item item_tmp;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
|
||
item_tmp.attribute=0;
|
||
for (j = 0; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=0;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);
|
||
|
||
if((flag=pc_additem(sd,&item_tmp,1))){
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(cardflag == 1)
|
||
{
|
||
if(typefail == 0 || typefail == 2){ // <20><><EFBFBD><EFBFBD><EF91B9>
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd,i,1,0);
|
||
}
|
||
if(typefail == 1){ // <20>J<EFBFBD>[<5B>h<EFBFBD>̂ݑ<CC82><DD91><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԃ<EFBFBD><D482>j
|
||
int flag;
|
||
struct item item_tmp;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
|
||
item_tmp.attribute=sd->status.inventory[i].attribute;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
|
||
|
||
for (j = 0; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=0;
|
||
pc_delitem(sd,i,1,0);
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);
|
||
|
||
if((flag=pc_additem(sd,&item_tmp,1))){
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
clif_misceffect(&sd->bl,2);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* ================================================================
|
||
* mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
|
||
* type: 0=everyone, 1=guild, 2=party; [Reddozen]
|
||
* improved by [Lance]
|
||
* ================================================================*/
|
||
BUILDIN_FUNC(mapwarp) // Added by RoVeRT
|
||
{
|
||
int x,y,m,check_val=0,check_ID=0,i=0;
|
||
struct guild *g = NULL;
|
||
struct party_data *p = NULL;
|
||
const char *str;
|
||
const char *mapname;
|
||
unsigned int index;
|
||
mapname=script_getstr(st,2);
|
||
str=script_getstr(st,3);
|
||
x=script_getnum(st,4);
|
||
y=script_getnum(st,5);
|
||
if(script_hasdata(st,7)){
|
||
check_val=script_getnum(st,6);
|
||
check_ID=script_getnum(st,7);
|
||
}
|
||
|
||
if((m=map_mapname2mapid(mapname))< 0)
|
||
return 0;
|
||
|
||
if(!(index=mapindex_name2id(str)))
|
||
return 0;
|
||
|
||
switch(check_val){
|
||
case 1:
|
||
g = guild_search(check_ID);
|
||
if (g){
|
||
for( i=0; i < g->max_member; i++)
|
||
{
|
||
if(g->member[i].sd && g->member[i].sd->bl.m==m){
|
||
pc_setpos(g->member[i].sd,index,x,y,3);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case 2:
|
||
p = party_search(check_ID);
|
||
if(p){
|
||
for(i=0;i<MAX_PARTY; i++){
|
||
if(p->data[i].sd && p->data[i].sd->bl.m == m){
|
||
pc_setpos(p->data[i].sd,index,x,y,3);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
|
||
{
|
||
char *event=va_arg(ap,char *);
|
||
if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
|
||
return 1;
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mobcount) // Added by RoVeRT
|
||
{
|
||
const char *mapname,*event;
|
||
int m;
|
||
mapname=script_getstr(st,2);
|
||
event=script_getstr(st,3);
|
||
check_event(st, event);
|
||
|
||
if( (m=map_mapname2mapid(mapname))<0 ) {
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
|
||
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(marriage)
|
||
{
|
||
const char *partner=script_getstr(st,2);
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_PC *p_sd=map_nick2sd(partner);
|
||
|
||
if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(wedding_effect)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
struct block_list *bl;
|
||
|
||
if(sd==NULL) {
|
||
bl=map_id2bl(st->oid);
|
||
} else
|
||
bl=&sd->bl;
|
||
clif_wedding_effect(bl);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(divorce)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if(sd==NULL || pc_divorce(sd) < 0){
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(ispartneron)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_PC *p_sd=NULL;
|
||
|
||
if(sd==NULL || !pc_ismarried(sd) ||
|
||
(p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getpartnerid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.partner_id);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getchildid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.child);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getmotherid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.mother);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getfatherid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.father);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(warppartner)
|
||
{
|
||
int x,y;
|
||
unsigned short mapindex;
|
||
const char *str;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_PC *p_sd=NULL;
|
||
|
||
if(sd==NULL || !pc_ismarried(sd) ||
|
||
(p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
str=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
|
||
mapindex = mapindex_name2id(str);
|
||
if (mapindex) {
|
||
pc_setpos(p_sd,mapindex,x,y,0);
|
||
script_pushint(st,1);
|
||
} else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Script for Displaying MOB Information [Valaris]
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(strmobinfo)
|
||
{
|
||
|
||
int num=script_getnum(st,2);
|
||
int class_=script_getnum(st,3);
|
||
|
||
if(!mobdb_checkid(class_))
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
switch (num) {
|
||
case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
|
||
case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
|
||
case 3: script_pushint(st,mob_db(class_)->lv); break;
|
||
case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
|
||
case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
|
||
case 6: script_pushint(st,mob_db(class_)->base_exp); break;
|
||
case 7: script_pushint(st,mob_db(class_)->job_exp); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Summon guardians [Valaris]
|
||
* guardian "<map name>",<x>,<y>,"<name to show>",<mob id>,{,"<event label>"}{,<guardian index>};
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(guardian)
|
||
{
|
||
int class_=0,x=0,y=0,guardian=0;
|
||
const char *str,*map,*evt="";
|
||
struct script_data *data;
|
||
|
||
map =script_getstr(st,2);
|
||
x =script_getnum(st,3);
|
||
y =script_getnum(st,4);
|
||
str =script_getstr(st,5);
|
||
class_=script_getnum(st,6);
|
||
|
||
if( script_hasdata(st,8) )
|
||
{// "<event label>",<guardian index>
|
||
evt=script_getstr(st,7);
|
||
guardian=script_getnum(st,8);
|
||
} else if( script_hasdata(st,7) ){
|
||
data=script_getdata(st,7);
|
||
get_val(st,data);
|
||
if( data_isstring(data) )
|
||
{// "<event label>"
|
||
evt=script_getstr(st,7);
|
||
} else if( data_isint(data) )
|
||
{// <guardian index>
|
||
guardian=script_getnum(st,7);
|
||
} else {
|
||
ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
|
||
script_reportdata(data);
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
check_event(st, evt);
|
||
mob_spawn_guardian(map,x,y,str,class_,evt,guardian);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Retrieves various information about the specified guardian.
|
||
///
|
||
/// guardianinfo("<map_name>", <index>, <type>) -> <value>
|
||
/// type: 0 - whether it is deployed or not
|
||
/// 1 - maximum hp
|
||
/// 2 - current hp
|
||
///
|
||
BUILDIN_FUNC(guardianinfo)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
int id = script_getnum(st,3);
|
||
int type = script_getnum(st,4);
|
||
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
struct mob_data* gd;
|
||
|
||
if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
|
||
{
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
if( type == 0 )
|
||
script_pushint(st, gc->guardian[id].visible);
|
||
else
|
||
if( !gc->guardian[id].visible )
|
||
script_pushint(st,-1);
|
||
else
|
||
if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
|
||
script_pushint(st,-1);
|
||
else
|
||
{
|
||
if ( type == 1 ) script_pushint(st,gd->status.max_hp);
|
||
else if( type == 2 ) script_pushint(st,gd->status.hp);
|
||
else
|
||
script_pushint(st,-1);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ID<49><44><EFBFBD><EFBFBD>Item<65><6D>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitemname)
|
||
{
|
||
int item_id=0;
|
||
struct item_data *i_data;
|
||
char *item_name;
|
||
struct script_data *data;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data )
|
||
item_id=item_data->nameid;
|
||
}else
|
||
item_id=conv_num(st,data);
|
||
|
||
i_data = itemdb_exists(item_id);
|
||
if (i_data == NULL)
|
||
{
|
||
script_pushconststr(st,"null");
|
||
return 0;
|
||
}
|
||
item_name=(char *)aMallocA(ITEM_NAME_LENGTH*sizeof(char));
|
||
|
||
memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
|
||
script_pushstr(st,item_name);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Returns number of slots an item has. [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitemslots)
|
||
{
|
||
int item_id;
|
||
struct item_data *i_data;
|
||
|
||
item_id=script_getnum(st,2);
|
||
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (i_data)
|
||
script_pushint(st,i_data->slot);
|
||
else
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns some values of an item [Lupus]
|
||
* Price, Weight, etc...
|
||
getiteminfo(itemID,n), where n
|
||
0 value_buy;
|
||
1 value_sell;
|
||
2 type;
|
||
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
|
||
if = 0, then monsters don't drop it at all (rare or a quest item)
|
||
if = 10000, then this item is sold in NPC shops only
|
||
4 sex;
|
||
5 equip;
|
||
6 weight;
|
||
7 atk;
|
||
8 def;
|
||
9 range;
|
||
10 slot;
|
||
11 look;
|
||
12 elv;
|
||
13 wlv;
|
||
14 view id
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getiteminfo)
|
||
{
|
||
int item_id,n;
|
||
int *item_arr;
|
||
struct item_data *i_data;
|
||
|
||
item_id = script_getnum(st,2);
|
||
n = script_getnum(st,3);
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (i_data && n>=0 && n<14) {
|
||
item_arr = (int*)&i_data->value_buy;
|
||
script_pushint(st,item_arr[n]);
|
||
} else
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Set some values of an item [Lupus]
|
||
* Price, Weight, etc...
|
||
setiteminfo(itemID,n,Value), where n
|
||
0 value_buy;
|
||
1 value_sell;
|
||
2 type;
|
||
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
|
||
if = 0, then monsters don't drop it at all (rare or a quest item)
|
||
if = 10000, then this item is sold in NPC shops only
|
||
4 sex;
|
||
5 equip;
|
||
6 weight;
|
||
7 atk;
|
||
8 def;
|
||
9 range;
|
||
10 slot;
|
||
11 look;
|
||
12 elv;
|
||
13 wlv;
|
||
14 view id
|
||
* Returns Value or -1 if the wrong field's been set
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setiteminfo)
|
||
{
|
||
int item_id,n,value;
|
||
int *item_arr;
|
||
struct item_data *i_data;
|
||
|
||
item_id = script_getnum(st,2);
|
||
n = script_getnum(st,3);
|
||
value = script_getnum(st,4);
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (i_data && n>=0 && n<14) {
|
||
item_arr = (int*)&i_data->value_buy;
|
||
item_arr[n] = value;
|
||
script_pushint(st,value);
|
||
} else
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns value from equipped item slot n [Lupus]
|
||
getequipcardid(num,slot)
|
||
where
|
||
num = eqip position slot
|
||
slot = 0,1,2,3 (Card Slot N)
|
||
|
||
This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
|
||
it's useful when you want to check item cards or if it's signed
|
||
Useful for such quests as "Sign this refined item with players name" etc
|
||
Hat[0] +4 -> Player's Hat[0] +4
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipcardid)
|
||
{
|
||
int i=-1,num,slot;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
slot=script_getnum(st,3);
|
||
sd=script_rid2sd(st);
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0 && slot>=0 && slot<4)
|
||
script_pushint(st,sd->status.inventory[i].card[slot]);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* petskillbonus [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petskillbonus)
|
||
{
|
||
struct pet_data *pd;
|
||
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->bonus)
|
||
{ //Clear previous bonus
|
||
if (pd->bonus->timer != -1)
|
||
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
|
||
} else //init
|
||
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
|
||
|
||
pd->bonus->type=script_getnum(st,2);
|
||
pd->bonus->val=script_getnum(st,3);
|
||
pd->bonus->duration=script_getnum(st,4);
|
||
pd->bonus->delay=script_getnum(st,5);
|
||
|
||
if (pd->state.skillbonus == 1)
|
||
pd->state.skillbonus=0; // waiting state
|
||
|
||
// wait for timer to start
|
||
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
||
pd->bonus->timer=-1;
|
||
else
|
||
pd->bonus->timer=add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet looting [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petloot)
|
||
{
|
||
int max;
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
max=script_getnum(st,2);
|
||
|
||
if(max < 1)
|
||
max = 1; //Let'em loot at least 1 item.
|
||
else if (max > MAX_PETLOOT_SIZE)
|
||
max = MAX_PETLOOT_SIZE;
|
||
|
||
pd = sd->pd;
|
||
if (pd->loot != NULL)
|
||
{ //Release whatever was there already and reallocate memory
|
||
pet_lootitem_drop(pd, pd->msd);
|
||
aFree(pd->loot->item);
|
||
}
|
||
else
|
||
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
|
||
|
||
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
|
||
|
||
pd->loot->max=max;
|
||
pd->loot->count = 0;
|
||
pd->loot->weight = 0;
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* PC<50>̏<EFBFBD><CC8F><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD>ǂݎ<C782><DD8E><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getinventorylist)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
char card_var[NAME_LENGTH];
|
||
|
||
int i,j=0,k;
|
||
if(!sd) return 0;
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
|
||
pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
|
||
pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
|
||
pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
|
||
pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
|
||
pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
|
||
pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
|
||
for (k = 0; k < MAX_SLOTS; k++)
|
||
{
|
||
sprintf(card_var, "@inventorylist_card%d",k+1);
|
||
pc_setreg(sd,add_str(card_var)+(j<<24),sd->status.inventory[i].card[k]);
|
||
}
|
||
j++;
|
||
}
|
||
}
|
||
pc_setreg(sd,add_str("@inventorylist_count"),j);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getskilllist)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int i,j=0;
|
||
if(!sd) return 0;
|
||
for(i=0;i<MAX_SKILL;i++){
|
||
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
|
||
pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id);
|
||
pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
|
||
pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
|
||
j++;
|
||
}
|
||
}
|
||
pc_setreg(sd,add_str("@skilllist_count"),j);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(clearitem)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int i;
|
||
if(sd==NULL) return 0;
|
||
for (i=0; i<MAX_INVENTORY; i++) {
|
||
if (sd->status.inventory[i].amount) {
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
if(log_config.enable_logs&0x40)
|
||
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
|
||
|
||
pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(disguise)
|
||
{
|
||
int id;
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (sd == NULL) return 0;
|
||
|
||
id = script_getnum(st,2);
|
||
|
||
if (mobdb_checkid(id) || npcdb_checkid(id)) {
|
||
pc_disguise(sd, id);
|
||
script_pushint(st,id);
|
||
} else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Undisguise Player (returns 1 if success, 0 on fail)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(undisguise)
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (sd == NULL) return 0;
|
||
|
||
if (sd->disguise) {
|
||
pc_disguise(sd, 0);
|
||
script_pushint(st,0);
|
||
} else {
|
||
script_pushint(st,1);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC<50>N<EFBFBD><4E><EFBFBD>X<EFBFBD>`<60>F<EFBFBD><46><EFBFBD>W
|
||
* class<73>͕ς<CD95><CF82>肽<EFBFBD><E882BD>class
|
||
* type<70>͒ʏ<CD92>0<EFBFBD>Ȃ̂<C882><CC82>ȁH
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(classchange)
|
||
{
|
||
int _class,type;
|
||
struct block_list *bl=map_id2bl(st->oid);
|
||
|
||
if(bl==NULL) return 0;
|
||
|
||
_class=script_getnum(st,2);
|
||
type=script_getnum(st,3);
|
||
clif_class_change(bl,_class,type);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC<50><43><EFBFBD>甭<EFBFBD><E794AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>t<EFBFBD>F<EFBFBD>N<EFBFBD>g
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(misceffect)
|
||
{
|
||
int type;
|
||
|
||
type=script_getnum(st,2);
|
||
if(st->oid && st->oid != fake_nd->bl.id) {
|
||
struct block_list *bl = map_id2bl(st->oid);
|
||
if (bl)
|
||
clif_misceffect2(bl,type);
|
||
} else{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if(sd)
|
||
clif_misceffect2(&sd->bl,type);
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>T<EFBFBD>E<EFBFBD><45><EFBFBD>h<EFBFBD>G<EFBFBD>t<EFBFBD>F<EFBFBD>N<EFBFBD>g
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(soundeffect)
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
const char* name = script_getstr(st,2);
|
||
int type = script_getnum(st,3);
|
||
|
||
if(sd)
|
||
{
|
||
if(!st->rid)
|
||
clif_soundeffect(sd,map_id2bl(st->oid),name,type);
|
||
else
|
||
clif_soundeffect(sd,&sd->bl,name,type);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int soundeffect_sub(struct block_list* bl,va_list ap)
|
||
{
|
||
char* name = va_arg(ap,char*);
|
||
int type = va_arg(ap,int);
|
||
|
||
clif_soundeffect((TBL_PC *)bl, bl, name, type);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Play a sound effect (.wav) on multiple clients
|
||
* soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(soundeffectall)
|
||
{
|
||
struct block_list* bl;
|
||
const char* name;
|
||
int type;
|
||
|
||
bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
|
||
if (!bl)
|
||
return 0;
|
||
|
||
name = script_getstr(st,2);
|
||
type = script_getnum(st,3);
|
||
|
||
//FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
|
||
|
||
if(!script_hasdata(st,4))
|
||
{ // area around
|
||
clif_soundeffectall(bl, name, type, AREA);
|
||
}
|
||
else
|
||
if(!script_hasdata(st,5))
|
||
{ // entire map
|
||
const char* map = script_getstr(st,4);
|
||
map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
|
||
}
|
||
else
|
||
if(script_hasdata(st,9))
|
||
{ // specified part of map
|
||
const char* map = script_getstr(st,5);
|
||
int x0 = script_getnum(st,6);
|
||
int y0 = script_getnum(st,7);
|
||
int x1 = script_getnum(st,8);
|
||
int y1 = script_getnum(st,9);
|
||
map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
|
||
}
|
||
else
|
||
{
|
||
ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* pet status recovery [Valaris] / Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petrecovery)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
|
||
if (pd->recovery)
|
||
{ //Halt previous bonus
|
||
if (pd->recovery->timer != -1)
|
||
delete_timer(pd->recovery->timer, pet_recovery_timer);
|
||
} else //Init
|
||
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
|
||
|
||
pd->recovery->type=script_getnum(st,2);
|
||
pd->recovery->delay=script_getnum(st,3);
|
||
|
||
pd->recovery->timer=-1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet healing [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petheal)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->s_skill)
|
||
{ //Clear previous skill
|
||
if (pd->s_skill->timer != -1)
|
||
{
|
||
if (pd->s_skill->id)
|
||
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
||
else
|
||
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
||
}
|
||
} else //init memory
|
||
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
|
||
|
||
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
|
||
//Use the lv as the amount to heal
|
||
pd->s_skill->lv=script_getnum(st,2);
|
||
pd->s_skill->delay=script_getnum(st,3);
|
||
pd->s_skill->hp=script_getnum(st,4);
|
||
pd->s_skill->sp=script_getnum(st,5);
|
||
|
||
//Use delay as initial offset to avoid skill/heal exploits
|
||
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
||
pd->s_skill->timer=-1;
|
||
else
|
||
pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet attack skills [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petskillattack)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->a_skill == NULL)
|
||
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
|
||
|
||
pd->a_skill->id=script_getnum(st,2);
|
||
pd->a_skill->lv=script_getnum(st,3);
|
||
pd->a_skill->div_ = 0;
|
||
pd->a_skill->rate=script_getnum(st,4);
|
||
pd->a_skill->bonusrate=script_getnum(st,5);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet attack skills [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petskillattack2)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->a_skill == NULL)
|
||
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
|
||
|
||
pd->a_skill->id=script_getnum(st,2);
|
||
pd->a_skill->lv=script_getnum(st,3);
|
||
pd->a_skill->div_ = script_getnum(st,4);
|
||
pd->a_skill->rate=script_getnum(st,5);
|
||
pd->a_skill->bonusrate=script_getnum(st,6);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet support skills [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petskillsupport)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->s_skill)
|
||
{ //Clear previous skill
|
||
if (pd->s_skill->timer != -1)
|
||
{
|
||
if (pd->s_skill->id)
|
||
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
||
else
|
||
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
||
}
|
||
} else //init memory
|
||
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
|
||
|
||
pd->s_skill->id=script_getnum(st,2);
|
||
pd->s_skill->lv=script_getnum(st,3);
|
||
pd->s_skill->delay=script_getnum(st,4);
|
||
pd->s_skill->hp=script_getnum(st,5);
|
||
pd->s_skill->sp=script_getnum(st,6);
|
||
|
||
//Use delay as initial offset to avoid skill/heal exploits
|
||
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
||
pd->s_skill->timer=-1;
|
||
else
|
||
pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Scripted skill effects [Celest]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(skilleffect)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
int skillid=script_getnum(st,2);
|
||
int skilllv=script_getnum(st,3);
|
||
sd=script_rid2sd(st);
|
||
|
||
clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC skill effects [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(npcskilleffect)
|
||
{
|
||
struct block_list *bl= map_id2bl(st->oid);
|
||
|
||
int skillid=script_getnum(st,2);
|
||
int skilllv=script_getnum(st,3);
|
||
int x=script_getnum(st,4);
|
||
int y=script_getnum(st,5);
|
||
|
||
if (bl)
|
||
clif_skill_poseffect(bl,skillid,skilllv,x,y,gettick());
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Special effects [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(specialeffect)
|
||
{
|
||
struct block_list *bl=map_id2bl(st->oid);
|
||
|
||
if(bl==NULL)
|
||
return 0;
|
||
|
||
clif_specialeffect(bl,script_getnum(st,2), (script_hasdata(st,3)?script_getnum(st,3):AREA));
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(specialeffect2)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL)
|
||
return 0;
|
||
|
||
clif_specialeffect(&sd->bl,script_getnum(st,2), (script_hasdata(st,3)?script_getnum(st,3):AREA));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Nude [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(nude)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int i,calcflag=0;
|
||
|
||
if(sd==NULL)
|
||
return 0;
|
||
|
||
for(i=0;i<11;i++)
|
||
if(sd->equip_index[i] >= 0) {
|
||
if(!calcflag)
|
||
calcflag=1;
|
||
pc_unequipitem(sd,sd->equip_index[i],2);
|
||
}
|
||
|
||
if(calcflag)
|
||
status_calc_pc(sd,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* gmcommand [MouseJstr]
|
||
*
|
||
* suggested on the forums...
|
||
* splitted into atcommand & charcommand by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(atcommand)
|
||
{
|
||
TBL_PC dummy_sd;
|
||
TBL_PC* sd;
|
||
int fd;
|
||
const char* cmd;
|
||
|
||
cmd = script_getstr(st,2);
|
||
|
||
if (st->rid) {
|
||
sd = script_rid2sd(st);
|
||
fd = sd->fd;
|
||
} else { //Use a dummy character.
|
||
sd = &dummy_sd;
|
||
fd = 0;
|
||
|
||
memset(&dummy_sd, 0, sizeof(TBL_PC));
|
||
if (st->oid)
|
||
{
|
||
struct block_list* bl = map_id2bl(st->oid);
|
||
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
|
||
if (bl->type == BL_NPC)
|
||
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
|
||
}
|
||
}
|
||
|
||
// compatibility with previous implementation (deprecated!)
|
||
if(cmd[0] != atcommand_symbol)
|
||
{
|
||
cmd += strlen(sd->status.name);
|
||
while(*cmd != atcommand_symbol && *cmd != 0)
|
||
cmd++;
|
||
}
|
||
|
||
is_atcommand_sub(fd, sd, cmd, 99);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(charcommand)
|
||
{
|
||
TBL_PC dummy_sd;
|
||
TBL_PC* sd;
|
||
int fd;
|
||
const char* cmd;
|
||
|
||
cmd = script_getstr(st,2);
|
||
|
||
if (st->rid) {
|
||
sd = script_rid2sd(st);
|
||
fd = sd->fd;
|
||
} else { //Use a dummy character.
|
||
sd = &dummy_sd;
|
||
fd = 0;
|
||
|
||
memset(&dummy_sd, 0, sizeof(TBL_PC));
|
||
if (st->oid)
|
||
{
|
||
struct block_list* bl = map_id2bl(st->oid);
|
||
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
|
||
if (bl->type == BL_NPC)
|
||
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
|
||
}
|
||
}
|
||
|
||
// compatibility with previous implementation (deprecated!)
|
||
if(cmd[0] != charcommand_symbol)
|
||
{
|
||
cmd += strlen(sd->status.name);
|
||
while(*cmd != charcommand_symbol && *cmd != 0)
|
||
cmd++;
|
||
}
|
||
|
||
is_charcommand_sub(fd, sd, cmd, 99);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Displays a message for the player only (like system messages like "you got an apple" )
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(dispbottom)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
const char *message;
|
||
message=script_getstr(st,2);
|
||
if(sd)
|
||
clif_disp_onlyself(sd,message,(int)strlen(message));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* All The Players Full Recovery
|
||
* (HP/SP full restore and resurrect if need)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(recovery)
|
||
{
|
||
TBL_PC *sd, **all_sd;
|
||
int i = 0, users;
|
||
|
||
all_sd = map_getallusers(&users);
|
||
|
||
for (i = 0; i < users; i++)
|
||
{
|
||
sd = all_sd[i];
|
||
if(pc_isdead(sd))
|
||
status_revive(&sd->bl, 100, 100);
|
||
else
|
||
status_percent_heal(&sd->bl, 100, 100);
|
||
clif_displaymessage(sd->fd,"You have been recovered!");
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Get your pet info: getpetinfo(n)
|
||
* n -> 0:pet_id 1:pet_class 2:pet_name
|
||
* 3:friendly 4:hungry, 5: rename flag.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getpetinfo)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_PET *pd;
|
||
int type=script_getnum(st,2);
|
||
|
||
if(!sd || !sd->pd) {
|
||
if (type == 2)
|
||
script_pushconststr(st,"null");
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
pd = sd->pd;
|
||
switch(type){
|
||
case 0: script_pushint(st,pd->pet.pet_id); break;
|
||
case 1: script_pushint(st,pd->pet.class_); break;
|
||
case 2: script_pushstrcopy(st,pd->pet.name); break;
|
||
case 3: script_pushint(st,pd->pet.intimate); break;
|
||
case 4: script_pushint(st,pd->pet.hungry); break;
|
||
case 5: script_pushint(st,pd->pet.rename_flag); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Get your homunculus info: gethominfo(n)
|
||
* n -> 0:hom_id 1:class 2:name
|
||
* 3:friendly 4:hungry, 5: rename flag.
|
||
* 6: level
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gethominfo)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_HOM *hd;
|
||
int type=script_getnum(st,2);
|
||
|
||
hd = sd?sd->hd:NULL;
|
||
if(!merc_is_hom_active(hd))
|
||
{
|
||
if (type == 2)
|
||
script_pushconststr(st,"null");
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
switch(type){
|
||
case 0: script_pushint(st,hd->homunculus.hom_id); break;
|
||
case 1: script_pushint(st,hd->homunculus.class_); break;
|
||
case 2: script_pushstrcopy(st,hd->homunculus.name); break;
|
||
case 3: script_pushint(st,hd->homunculus.intimacy); break;
|
||
case 4: script_pushint(st,hd->homunculus.hunger); break;
|
||
case 5: script_pushint(st,hd->homunculus.rename_flag); break;
|
||
case 6: script_pushint(st,hd->homunculus.level); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Shows wether your inventory(and equips) contain
|
||
selected card or not.
|
||
checkequipedcard(4001);
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(checkequipedcard)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int n,i,c=0;
|
||
c=script_getnum(st,2);
|
||
|
||
if(sd){
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){
|
||
for(n=0;n<MAX_SLOTS;n++){
|
||
if(sd->status.inventory[i].card[n]==c){
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(jump_zero)
|
||
{
|
||
int sel;
|
||
sel=script_getnum(st,2);
|
||
if(!sel) {
|
||
int pos;
|
||
if( !data_islabel(script_getdata(st,3)) ){
|
||
ShowError("script: jump_zero: not label !\n");
|
||
st->state=END;
|
||
return 1;
|
||
}
|
||
|
||
pos=script_getnum(st,3);
|
||
st->pos=pos;
|
||
st->state=GOTO;
|
||
// printf("script: jump_zero: jumpto : %d\n",pos);
|
||
} else {
|
||
// printf("script: jump_zero: fail\n");
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* GetMapMobs
|
||
returns mob counts on a set map:
|
||
e.g. GetMapMobs("prontera")
|
||
use "this" - for player's map
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmapmobs)
|
||
{
|
||
const char *str=NULL;
|
||
int m=-1,bx,by;
|
||
int count=0;
|
||
struct block_list *bl;
|
||
|
||
str=script_getstr(st,2);
|
||
|
||
if(strcmp(str,"this")==0){
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if(sd)
|
||
m=sd->bl.m;
|
||
else{
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
}else
|
||
m=map_mapname2mapid(str);
|
||
|
||
if(m < 0){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++)
|
||
for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++)
|
||
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
|
||
if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1)
|
||
count++;
|
||
|
||
script_pushint(st,count);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* movenpc [MouseJstr]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(movenpc)
|
||
{
|
||
TBL_NPC *nd = NULL;
|
||
const char *npc;
|
||
int x,y;
|
||
|
||
npc = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
|
||
if ((nd = npc_name2id(npc)) == NULL)
|
||
return -1;
|
||
|
||
npc_movenpc(nd, x, y);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* message [MouseJstr]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(message)
|
||
{
|
||
TBL_PC *sd;
|
||
const char *msg,*player;
|
||
TBL_PC *pl_sd = NULL;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
player = script_getstr(st,2);
|
||
msg = script_getstr(st,3);
|
||
|
||
if((pl_sd=map_nick2sd((char *) player)) == NULL)
|
||
return 0;
|
||
clif_displaymessage(pl_sd->fd, msg);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* npctalk (sends message to surrounding area)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(npctalk)
|
||
{
|
||
const char* str;
|
||
char message[255];
|
||
|
||
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
|
||
str = script_getstr(st,2);
|
||
|
||
if(nd) {
|
||
memcpy(message, nd->name, NAME_LENGTH);
|
||
strtok(message, "#"); // discard extra name identifier if present
|
||
strcat(message, " : ");
|
||
strncat(message, str, 254); //Prevent overflow possibility. [Skotlex]
|
||
clif_message(&(nd->bl), message);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
// change npc walkspeed [Valaris]
|
||
BUILDIN_FUNC(npcspeed)
|
||
{
|
||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||
int x=0;
|
||
|
||
x=script_getnum(st,2);
|
||
|
||
if(nd) {
|
||
nd->speed=x;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
// make an npc walk to a position [Valaris]
|
||
BUILDIN_FUNC(npcwalkto)
|
||
{
|
||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||
int x=0,y=0;
|
||
|
||
x=script_getnum(st,2);
|
||
y=script_getnum(st,3);
|
||
|
||
if(nd) {
|
||
unit_walktoxy(&nd->bl,x,y,0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
// stop an npc's movement [Valaris]
|
||
BUILDIN_FUNC(npcstop)
|
||
{
|
||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if(nd) {
|
||
unit_stop_walking(&nd->bl,1);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* getlook char info. getlook(arg)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getlook)
|
||
{
|
||
int type,val;
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
|
||
type=script_getnum(st,2);
|
||
val=-1;
|
||
switch(type) {
|
||
case LOOK_HAIR: val=sd->status.hair; break; //1
|
||
case LOOK_WEAPON: val=sd->status.weapon; break; //2
|
||
case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
|
||
case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
|
||
case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
|
||
case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
|
||
case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
|
||
case LOOK_SHIELD: val=sd->status.shield; break; //8
|
||
case LOOK_SHOES: break; //9
|
||
}
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* get char save point. argument: 0- map name, 1- x, 2- y
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getsavepoint)
|
||
{
|
||
TBL_PC* sd;
|
||
int type;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
type = script_getnum(st,2);
|
||
|
||
switch(type) {
|
||
case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
|
||
case 1: script_pushint(st,sd->status.save_point.x); break;
|
||
case 2: script_pushint(st,sd->status.save_point.y); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Get position for char/npc/pet/mob objects. Added by Lorky
|
||
*
|
||
* int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
|
||
* where type:
|
||
* MapName$ - String variable for output map name
|
||
* MapX - Integer variable for output coord X
|
||
* MapY - Integer variable for output coord Y
|
||
* type - type of object
|
||
* 0 - Character coord
|
||
* 1 - NPC coord
|
||
* 2 - Pet coord
|
||
* 3 - Mob coord (not released)
|
||
* 4 - Homun coord
|
||
* CharName$ - Name object. If miss or "this" the current object
|
||
*
|
||
* Return:
|
||
* 0 - success
|
||
* -1 - some error, MapName$,MapX,MapY contains unknown value.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmapxy)
|
||
{
|
||
struct block_list *bl = NULL;
|
||
TBL_PC *sd=NULL;
|
||
|
||
int num;
|
||
char *name;
|
||
char prefix;
|
||
|
||
int x,y,type;
|
||
char mapname[MAP_NAME_LENGTH];
|
||
memset(mapname, 0, sizeof(mapname));
|
||
|
||
if( !data_isreference(script_getdata(st,2)) ){
|
||
ShowWarning("script: buildin_getmapxy: not mapname variable\n");
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
if( !data_isreference(script_getdata(st,3)) ){
|
||
ShowWarning("script: buildin_getmapxy: not mapx variable\n");
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
if( !data_isreference(script_getdata(st,4)) ){
|
||
ShowWarning("script: buildin_getmapxy: not mapy variable\n");
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
|
||
// Possible needly check function parameters on C_STR,C_INT,C_INT
|
||
type=script_getnum(st,5);
|
||
|
||
switch (type){
|
||
case 0: //Get Character Position
|
||
if( script_hasdata(st,6) )
|
||
sd=map_nick2sd(script_getstr(st,6));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if (sd)
|
||
bl = &sd->bl;
|
||
break;
|
||
case 1: //Get NPC Position
|
||
if( script_hasdata(st,6) )
|
||
{
|
||
struct npc_data *nd;
|
||
nd=npc_name2id(script_getstr(st,6));
|
||
if (nd)
|
||
bl = &nd->bl;
|
||
} else //In case the origin is not an npc?
|
||
bl=map_id2bl(st->oid);
|
||
break;
|
||
case 2: //Get Pet Position
|
||
if(script_hasdata(st,6))
|
||
sd=map_nick2sd(script_getstr(st,6));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if (sd && sd->pd)
|
||
bl = &sd->pd->bl;
|
||
break;
|
||
case 3: //Get Mob Position
|
||
break; //Not supported?
|
||
case 4: //Get Homun Position
|
||
if(script_hasdata(st,6))
|
||
sd=map_nick2sd(script_getstr(st,6));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if (sd && sd->hd)
|
||
bl = &sd->hd->bl;
|
||
break;
|
||
}
|
||
if (!bl) { //No object found.
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
x= bl->x;
|
||
y= bl->y;
|
||
memcpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
|
||
|
||
//Set MapName$
|
||
num=st->stack->stack_data[st->start+2].u.num;
|
||
name=(char *)(str_buf+str_data[num&0x00ffffff].str);
|
||
prefix=*name;
|
||
|
||
if(not_server_variable(prefix))
|
||
sd=script_rid2sd(st);
|
||
else
|
||
sd=NULL;
|
||
set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
|
||
|
||
//Set MapX
|
||
num=st->stack->stack_data[st->start+3].u.num;
|
||
name=(char *)(str_buf+str_data[num&0x00ffffff].str);
|
||
prefix=*name;
|
||
|
||
if(not_server_variable(prefix))
|
||
sd=script_rid2sd(st);
|
||
else
|
||
sd=NULL;
|
||
set_reg(st,sd,num,name,(void*)x,script_getref(st,3));
|
||
|
||
//Set MapY
|
||
num=st->stack->stack_data[st->start+4].u.num;
|
||
name=(char *)(str_buf+str_data[num&0x00ffffff].str);
|
||
prefix=*name;
|
||
|
||
if(not_server_variable(prefix))
|
||
sd=script_rid2sd(st);
|
||
else
|
||
sd=NULL;
|
||
set_reg(st,sd,num,name,(void*)y,script_getref(st,4));
|
||
|
||
//Return Success value
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(logmes)
|
||
{
|
||
const char *str;
|
||
if (log_config.npc <= 0 ) return 0;
|
||
str = script_getstr(st,2);
|
||
log_npc(script_rid2sd(st),str);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(summon)
|
||
{
|
||
int _class, timeout=0;
|
||
const char *str,*event="";
|
||
TBL_PC *sd;
|
||
struct mob_data *md;
|
||
int tick = gettick();
|
||
|
||
sd=script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
|
||
str =script_getstr(st,2);
|
||
_class=script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
timeout=script_getnum(st,4);
|
||
if( script_hasdata(st,5) ){
|
||
event=script_getstr(st,5);
|
||
check_event(st, event);
|
||
}
|
||
|
||
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
|
||
|
||
md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event);
|
||
if (md) {
|
||
md->master_id=sd->bl.id;
|
||
md->special_state.ai=1;
|
||
md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
|
||
mob_spawn (md); //Now it is ready for spawning.
|
||
clif_misceffect2(&md->bl,344);
|
||
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Checks whether it is daytime/nighttime
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(isnight)
|
||
{
|
||
script_pushint(st,(night_flag == 1));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(isday)
|
||
{
|
||
script_pushint(st,(night_flag == 0));
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Check whether another item/card has been
|
||
* equipped - used for 2/15's cards patch [celest]
|
||
*------------------------------------------------*/
|
||
// leave this here, just in case
|
||
#if 0
|
||
BUILDIN_FUNC(isequipped)
|
||
{
|
||
TBL_PC *sd;
|
||
int i, j, k, id = 1;
|
||
int ret = -1;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
for (i=0; id!=0; i++) {
|
||
int flag = 0;
|
||
|
||
FETCH (i+2, id) else id = 0;
|
||
if (id <= 0)
|
||
continue;
|
||
|
||
for (j=0; j<EQI_MAX; j++) {
|
||
int index;
|
||
index = sd->equip_index[j];
|
||
if(index < 0) continue;
|
||
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
|
||
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
|
||
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
|
||
|
||
if(!sd->inventory_data[index])
|
||
continue;
|
||
|
||
if(itemdb_type(id) != IT_CARD) { //Non card
|
||
if (sd->inventory_data[index]->nameid != id)
|
||
continue;
|
||
flag = 1;
|
||
break;
|
||
} else { //Card
|
||
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||
continue;
|
||
for(k=0; k<sd->inventory_data[index]->slot; k++) {
|
||
if (sd->status.inventory[index].card[k] == id)
|
||
{
|
||
flag = 1;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (flag) break;
|
||
}
|
||
if (ret == -1)
|
||
ret = flag;
|
||
else
|
||
ret &= flag;
|
||
if (!ret) break;
|
||
}
|
||
|
||
script_pushint(st,ret);
|
||
return 0;
|
||
}
|
||
#endif
|
||
|
||
/*================================================
|
||
* Check how many items/cards in the list are
|
||
* equipped - used for 2/15's cards patch [celest]
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(isequippedcnt)
|
||
{
|
||
TBL_PC *sd;
|
||
int i, j, k, id = 1;
|
||
int ret = 0;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
for (i=0; id!=0; i++) {
|
||
FETCH (i+2, id) else id = 0;
|
||
if (id <= 0)
|
||
continue;
|
||
|
||
for (j=0; j<EQI_MAX; j++) {
|
||
int index;
|
||
index = sd->equip_index[j];
|
||
if(index < 0) continue;
|
||
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
|
||
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
|
||
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
|
||
|
||
if(!sd->inventory_data[index])
|
||
continue;
|
||
|
||
if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
|
||
if (sd->inventory_data[index]->nameid == id)
|
||
ret+= sd->status.inventory[index].amount;
|
||
} else { //Count cards.
|
||
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||
continue; //No cards
|
||
for(k=0; k<sd->inventory_data[index]->slot; k++) {
|
||
if (sd->status.inventory[index].card[k] == id)
|
||
ret++; //[Lupus]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
script_pushint(st,ret);
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Check whether another card has been
|
||
* equipped - used for 2/15's cards patch [celest]
|
||
* -- Items checked cannot be reused in another
|
||
* card set to prevent exploits
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(isequipped)
|
||
{
|
||
TBL_PC *sd;
|
||
int i, j, k, id = 1;
|
||
int index, flag;
|
||
int ret = -1;
|
||
//Original hash to reverse it when full check fails.
|
||
unsigned int setitem_hash = 0, setitem_hash2 = 0;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
setitem_hash = sd->setitem_hash;
|
||
setitem_hash2 = sd->setitem_hash2;
|
||
for (i=0; id!=0; i++)
|
||
{
|
||
FETCH (i+2, id) else id = 0;
|
||
if (id <= 0)
|
||
continue;
|
||
flag = 0;
|
||
for (j=0; j<EQI_MAX; j++)
|
||
{
|
||
index = sd->equip_index[j];
|
||
if(index < 0) continue;
|
||
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
|
||
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
|
||
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
|
||
|
||
if(!sd->inventory_data[index])
|
||
continue;
|
||
|
||
if (itemdb_type(id) != IT_CARD) {
|
||
if (sd->inventory_data[index]->nameid != id)
|
||
continue;
|
||
flag = 1;
|
||
break;
|
||
} else { //Cards
|
||
if (sd->inventory_data[index]->slot == 0 ||
|
||
itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||
continue;
|
||
|
||
for (k = 0; k < sd->inventory_data[index]->slot; k++)
|
||
{ //New hash system which should support up to 4 slots on any equipment. [Skotlex]
|
||
unsigned int hash = 0;
|
||
if (sd->status.inventory[index].card[k] != id)
|
||
continue;
|
||
|
||
hash = 1<<((j<5?j:j-5)*4 + k);
|
||
// check if card is already used by another set
|
||
if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
|
||
continue;
|
||
|
||
// We have found a match
|
||
flag = 1;
|
||
// Set hash so this card cannot be used by another
|
||
if (j<5)
|
||
sd->setitem_hash |= hash;
|
||
else
|
||
sd->setitem_hash2 |= hash;
|
||
break;
|
||
}
|
||
}
|
||
if (flag) break; //Card found
|
||
}
|
||
if (ret == -1)
|
||
ret = flag;
|
||
else
|
||
ret &= flag;
|
||
if (!ret) break;
|
||
}
|
||
if (!ret)
|
||
{ //When check fails, restore original hash values. [Skotlex]
|
||
sd->setitem_hash = setitem_hash;
|
||
sd->setitem_hash2 = setitem_hash2;
|
||
}
|
||
script_pushint(st,ret);
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Check how many given inserted cards in the CURRENT
|
||
* weapon - used for 2/15's cards patch [Lupus]
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(cardscnt)
|
||
{
|
||
TBL_PC *sd;
|
||
int i, k, id = 1;
|
||
int ret = 0;
|
||
int index;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
for (i=0; id!=0; i++) {
|
||
FETCH (i+2, id) else id = 0;
|
||
if (id <= 0)
|
||
continue;
|
||
|
||
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
|
||
if(index < 0) continue;
|
||
|
||
if(!sd->inventory_data[index])
|
||
continue;
|
||
|
||
if(itemdb_type(id) != IT_CARD) {
|
||
if (sd->inventory_data[index]->nameid == id)
|
||
ret+= sd->status.inventory[index].amount;
|
||
} else {
|
||
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||
continue;
|
||
for(k=0; k<sd->inventory_data[index]->slot; k++) {
|
||
if (sd->status.inventory[index].card[k] == id)
|
||
ret++;
|
||
}
|
||
}
|
||
}
|
||
script_pushint(st,ret);
|
||
// script_pushint(st,current_equip_item_index);
|
||
return 0;
|
||
}
|
||
|
||
/*=======================================================
|
||
* Returns the refined number of the current item, or an
|
||
* item with inventory index specified
|
||
*-------------------------------------------------------*/
|
||
BUILDIN_FUNC(getrefine)
|
||
{
|
||
TBL_PC *sd;
|
||
if ((sd = script_rid2sd(st))!= NULL)
|
||
script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*=======================================================
|
||
* Allows 2 Parents to adopt a character as a Baby
|
||
*-------------------------------------------------------*/
|
||
BUILDIN_FUNC(adopt)
|
||
{
|
||
int ret;
|
||
|
||
const char *parent1 = script_getstr(st,2);
|
||
const char *parent2 = script_getstr(st,3);
|
||
const char *child = script_getstr(st,4);
|
||
|
||
TBL_PC *p1_sd = map_nick2sd(parent1);
|
||
TBL_PC *p2_sd = map_nick2sd(parent2);
|
||
TBL_PC *c_sd = map_nick2sd(child);
|
||
|
||
if (!p1_sd || !p2_sd || !c_sd ||
|
||
p1_sd->status.base_level < 70 ||
|
||
p2_sd->status.base_level < 70)
|
||
return 0;
|
||
|
||
ret = pc_adoption(p1_sd, p2_sd, c_sd);
|
||
script_pushint(st,ret);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*=======================================================
|
||
* Day/Night controls
|
||
*-------------------------------------------------------*/
|
||
BUILDIN_FUNC(night)
|
||
{
|
||
if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(day)
|
||
{
|
||
if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// Unequip [Spectre]
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(unequip)
|
||
{
|
||
int i;
|
||
size_t num;
|
||
TBL_PC *sd;
|
||
|
||
num = script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
|
||
{
|
||
i = pc_checkequip(sd,equip[num-1]);
|
||
if (i >= 0)
|
||
pc_unequipitem(sd,i,2);
|
||
return 0;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(equip)
|
||
{
|
||
int nameid=0,i;
|
||
TBL_PC *sd;
|
||
struct item_data *item_data;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
nameid=script_getnum(st,2);
|
||
if((item_data = itemdb_exists(nameid)) == NULL)
|
||
{
|
||
ShowError("wrong item ID : equipitem(%i)\n",nameid);
|
||
return 1;
|
||
}
|
||
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
|
||
if( i < MAX_INVENTORY )
|
||
pc_equipitem(sd,i,item_data->equip);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(autoequip)
|
||
{
|
||
int nameid, flag;
|
||
struct item_data *item_data;
|
||
nameid=script_getnum(st,2);
|
||
flag=script_getnum(st,3);
|
||
if(nameid>=500 && (item_data = itemdb_search(nameid)) != NULL){
|
||
item_data->flag.autoequip = flag>0?1:0;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(setbattleflag)
|
||
{
|
||
const char *flag, *value;
|
||
|
||
flag = script_getstr(st,2);
|
||
value = script_getstr(st,3);
|
||
|
||
if (battle_set_value(flag, value) == 0)
|
||
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
|
||
else
|
||
ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getbattleflag)
|
||
{
|
||
const char *flag;
|
||
flag = script_getstr(st,2);
|
||
script_pushint(st,battle_get_value(flag));
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// strlen [Valaris]
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(getstrlen)
|
||
{
|
||
|
||
const char *str = script_getstr(st,2);
|
||
int len = (str) ? (int)strlen(str) : 0;
|
||
|
||
script_pushint(st,len);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// isalpha [Valaris]
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(charisalpha)
|
||
{
|
||
const char *str=script_getstr(st,2);
|
||
int pos=script_getnum(st,3);
|
||
|
||
int val = ( str && pos>0 && (unsigned int)pos<strlen(str) ) ? ISALPHA( str[pos] ) : 0;
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the display name and/or display class of the npc.
|
||
/// Returns 0 is successful, 1 if the npc does not exist.
|
||
///
|
||
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
|
||
/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
|
||
/// setnpcdisplay("<npc name>", <new class id>) -> <int>
|
||
BUILDIN_FUNC(setnpcdisplay)
|
||
{
|
||
const char* name;
|
||
const char* newname = NULL;
|
||
int class_ = -1;
|
||
struct script_data* data;
|
||
struct npc_data* nd;
|
||
|
||
name = script_getstr(st,2);
|
||
data = script_getdata(st,3);
|
||
get_val(st, data);
|
||
if( script_hasdata(st,4) )
|
||
{
|
||
newname = conv_str(st,data);
|
||
class_ = script_getnum(st,4);
|
||
}
|
||
else if( data_isstring(data) )
|
||
{
|
||
newname = conv_str(st,data);
|
||
}
|
||
else if( data_isint(data) )
|
||
{
|
||
class_ = conv_num(st,data);
|
||
}
|
||
else
|
||
{
|
||
ShowError("script:setnpcdisplay: expected a string or number\n");
|
||
script_reportdata(data);
|
||
return 1;
|
||
}
|
||
|
||
nd = npc_name2id(name);
|
||
if( nd == NULL )
|
||
{// not found
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
// update npc
|
||
if( newname )
|
||
npc_setdisplayname(nd, newname);
|
||
if( class_ != -1 )
|
||
npc_setclass(nd, class_);
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(atoi)
|
||
{
|
||
const char *value;
|
||
value = script_getstr(st,2);
|
||
script_pushint(st,atoi(value));
|
||
return 0;
|
||
}
|
||
|
||
// case-insensitive substring search [lordalfa]
|
||
BUILDIN_FUNC(compare)
|
||
{
|
||
const char *message;
|
||
const char *cmpstring;
|
||
message = script_getstr(st,2);
|
||
cmpstring = script_getstr(st,3);
|
||
script_pushint(st,(stristr(message,cmpstring) != NULL));
|
||
return 0;
|
||
}
|
||
|
||
// [zBuffer] List of mathematics commands --->
|
||
BUILDIN_FUNC(sqrt)
|
||
{
|
||
double i, a;
|
||
i = script_getnum(st,2);
|
||
a = sqrt(i);
|
||
script_pushint(st,(int)a);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pow)
|
||
{
|
||
double i, a, b;
|
||
a = script_getnum(st,2);
|
||
b = script_getnum(st,3);
|
||
i = pow(a,b);
|
||
script_pushint(st,(int)i);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(distance)
|
||
{
|
||
int x0, y0, x1, y1;
|
||
|
||
x0 = script_getnum(st,2);
|
||
y0 = script_getnum(st,3);
|
||
x1 = script_getnum(st,4);
|
||
y1 = script_getnum(st,5);
|
||
|
||
script_pushint(st,distance_xy(x0,y0,x1,y1));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(checkcell)
|
||
{
|
||
int m;
|
||
const char *map = script_getstr(st, 2);
|
||
m = mapindex_name2id(map);
|
||
if(m){
|
||
script_pushint(st,map_getcell(m, script_getnum(st,3), script_getnum(st,4),script_getnum(st,5)));
|
||
} else {
|
||
script_pushint(st,0);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
// <--- [zBuffer] List of mathematics commands
|
||
// [zBuffer] List of dynamic var commands --->
|
||
//FIXME: some other functions are using this private function
|
||
void setd_sub(struct script_state *st, TBL_PC *sd, char *varname, int elem, void *value, struct linkdb_node **ref)
|
||
{
|
||
set_reg(st, sd, add_str(varname)+(elem<<24), varname, value, ref);
|
||
return;
|
||
}
|
||
|
||
BUILDIN_FUNC(setd)
|
||
{
|
||
TBL_PC *sd=NULL;
|
||
char varname[100];
|
||
const char *value, *buffer;
|
||
int elem;
|
||
buffer = script_getstr(st, 2);
|
||
value = script_getstr(st, 3);
|
||
|
||
if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
|
||
elem = 0;
|
||
|
||
if( not_server_variable(*varname) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{
|
||
ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
if(varname[strlen(varname)-1] != '$') {
|
||
setd_sub(st,sd, varname, elem, (void *)atoi(value),NULL);
|
||
} else {
|
||
setd_sub(st,sd, varname, elem, (void *)value,NULL);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
#ifndef TXT_ONLY
|
||
int buildin_query_sql_sub(struct script_state* st, Sql* handle)
|
||
{
|
||
int i, j;
|
||
TBL_PC* sd = NULL;
|
||
const char* query;
|
||
struct script_data* data;
|
||
char* name;
|
||
int max_rows = 128;// maximum number of rows
|
||
int num_vars;
|
||
int num_cols;
|
||
|
||
// check target variables
|
||
for( i = 3; script_hasdata(st,i); ++i )
|
||
{
|
||
data = script_getdata(st, i);
|
||
if( data_isreference(data) && reference_tovariable(data) )
|
||
{// it's a variable
|
||
name = reference_getname(data);
|
||
if( not_server_variable(*name) && sd == NULL )
|
||
{// requires a player
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{// no player attached
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
if( not_array_variable(*name) )
|
||
max_rows = 1;// not an array, limit to one row
|
||
}
|
||
else
|
||
{
|
||
ShowError("script:query_sql: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
num_vars = i - 3;
|
||
|
||
// Execute the query
|
||
query = script_getstr(st,2);
|
||
if( SQL_ERROR == Sql_QueryStr(handle, query) )
|
||
{
|
||
Sql_ShowDebug(handle);
|
||
script_pushint(st, 0);
|
||
return 1;
|
||
}
|
||
|
||
if( Sql_NumRows(handle) == 0 )
|
||
{// No data received
|
||
Sql_FreeResult(handle);
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
// Count the number of columns to store
|
||
num_cols = Sql_NumColumns(handle);
|
||
if( num_vars < num_cols )
|
||
{
|
||
ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
|
||
script_reportsrc(st);
|
||
}
|
||
else if( num_vars > num_cols )
|
||
{
|
||
ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
// Store data
|
||
for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i )
|
||
{
|
||
for( j = 0; j < num_vars; ++j )
|
||
{
|
||
char* str = NULL;
|
||
|
||
if( j < num_cols )
|
||
Sql_GetData(handle, j, &str, NULL);
|
||
|
||
data = script_getdata(st, j+3);
|
||
name = reference_getname(data);
|
||
if( is_string_variable(name) )
|
||
setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
|
||
else
|
||
setd_sub(st, sd, name, i, (void *)(str?atoi(str):0), reference_getref(data));
|
||
}
|
||
}
|
||
if( i == max_rows && max_rows < Sql_NumRows(handle) )
|
||
{
|
||
ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
// Free data
|
||
Sql_FreeResult(handle);
|
||
script_pushint(st, i);
|
||
return 0;
|
||
}
|
||
#endif
|
||
|
||
BUILDIN_FUNC(query_sql)
|
||
{
|
||
#ifndef TXT_ONLY
|
||
return buildin_query_sql_sub(st, mmysql_handle);
|
||
#else
|
||
//for TXT version, we always return -1
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
#endif
|
||
}
|
||
|
||
BUILDIN_FUNC(query_logsql)
|
||
{
|
||
#ifndef TXT_ONLY
|
||
return buildin_query_sql_sub(st, logmysql_handle);
|
||
#else
|
||
//for TXT version, we always return -1
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
#endif
|
||
}
|
||
|
||
//Allows escaping of a given string.
|
||
BUILDIN_FUNC(escape_sql)
|
||
{
|
||
const char *str;
|
||
char *esc_str;
|
||
size_t len;
|
||
|
||
str = script_getstr(st,2);
|
||
len = strlen(str);
|
||
esc_str = aMallocA(len*2+1);
|
||
#if defined(TXT_ONLY)
|
||
jstrescapecpy(esc_str, str);
|
||
#else
|
||
Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
|
||
#endif
|
||
script_pushstr(st, esc_str);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getd)
|
||
{
|
||
char varname[100];
|
||
const char *buffer;
|
||
int elem;
|
||
|
||
buffer = script_getstr(st, 2);
|
||
|
||
if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
|
||
elem = 0;
|
||
|
||
// Push the 'pointer' so it's more flexible [Lance]
|
||
push_val(st->stack, C_NAME, (elem<<24) | add_str(varname));
|
||
|
||
return 0;
|
||
}
|
||
|
||
// <--- [zBuffer] List of dynamic var commands
|
||
// Pet stat [Lance]
|
||
BUILDIN_FUNC(petstat)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
struct pet_data *pd;
|
||
int flag = script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if(!sd || !sd->status.pet_id || !sd->pd){
|
||
if(flag == 2)
|
||
script_pushconststr(st, "");
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
pd = sd->pd;
|
||
switch(flag){
|
||
case 1: script_pushint(st,(int)pd->pet.class_); break;
|
||
case 2: script_pushstrcopy(st, pd->pet.name); break;
|
||
case 3: script_pushint(st,(int)pd->pet.level); break;
|
||
case 4: script_pushint(st,(int)pd->pet.hungry); break;
|
||
case 5: script_pushint(st,(int)pd->pet.intimate); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(callshop)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
struct npc_data *nd;
|
||
const char *shopname;
|
||
int flag = 0;
|
||
sd = script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
shopname = script_getstr(st, 2);
|
||
if( script_hasdata(st,3) )
|
||
flag = script_getnum(st,3);
|
||
nd = npc_name2id(shopname);
|
||
if (!nd || nd->bl.type!=BL_NPC || nd->subtype!=SHOP) {
|
||
ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
switch (flag) {
|
||
case 1: //Buy window
|
||
npc_buysellsel(sd,nd->bl.id,0);
|
||
break;
|
||
case 2: //Sell window
|
||
npc_buysellsel(sd,nd->bl.id,1);
|
||
break;
|
||
default: //Show menu
|
||
clif_npcbuysell(sd,nd->bl.id);
|
||
break;
|
||
}
|
||
sd->npc_shopid = nd->bl.id;
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(npcshopitem)
|
||
{
|
||
const char* npcname = script_getstr(st, 2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
int n, i;
|
||
int amount;
|
||
|
||
if( !nd || nd->subtype != SHOP )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
// get the count of new entries
|
||
amount = (script_lastdata(st)-2)/2;
|
||
|
||
// generate new shop item list
|
||
RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
|
||
for( n = 0, i = 3; n < amount; n++, i+=2 )
|
||
{
|
||
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
|
||
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
|
||
}
|
||
nd->u.shop.count = n;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(npcshopadditem)
|
||
{
|
||
const char* npcname = script_getstr(st,2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
int n, i;
|
||
int amount;
|
||
|
||
if( !nd || nd->subtype != SHOP )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
// get the count of new entries
|
||
amount = (script_lastdata(st)-2)/2;
|
||
|
||
// append new items to existing shop item list
|
||
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
|
||
for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
|
||
{
|
||
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
|
||
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
|
||
}
|
||
nd->u.shop.count = n;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(npcshopdelitem)
|
||
{
|
||
const char* npcname = script_getstr(st,2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
int n, i;
|
||
int amount;
|
||
int size;
|
||
|
||
if( !nd || nd->subtype != SHOP )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
amount = script_lastdata(st)-2;
|
||
size = nd->u.shop.count;
|
||
|
||
// remove specified items from the shop item list
|
||
for( i = 3; i < 3 + amount; i++ )
|
||
{
|
||
ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == script_getnum(st,i) );
|
||
if( n < size )
|
||
{
|
||
memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
|
||
size--;
|
||
}
|
||
}
|
||
|
||
RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
|
||
nd->u.shop.count = size;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
//Sets a script to attach to a shop npc.
|
||
BUILDIN_FUNC(npcshopattach)
|
||
{
|
||
const char* npcname = script_getstr(st,2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
int flag = 1;
|
||
|
||
if( script_hasdata(st,3) )
|
||
flag = script_getnum(st,3);
|
||
|
||
if( !nd || nd->subtype != SHOP )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
if (flag)
|
||
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
|
||
else
|
||
nd->master_nd = NULL;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns some values of an item [Lupus]
|
||
* Price, Weight, etc...
|
||
setitemscript(itemID,"{new item bonus script}",[n]);
|
||
Where n:
|
||
0 - script
|
||
1 - Equip script
|
||
2 - Unequip script
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setitemscript)
|
||
{
|
||
int item_id,n=0;
|
||
const char *script;
|
||
struct item_data *i_data;
|
||
struct script_code **dstscript;
|
||
|
||
item_id = script_getnum(st,2);
|
||
script = script_getstr(st,3);
|
||
if( script_hasdata(st,4) )
|
||
n=script_getnum(st,4);
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (!i_data || script==NULL || script[0]!='{') {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
switch (n) {
|
||
case 2:
|
||
dstscript = &i_data->unequip_script;
|
||
break;
|
||
case 1:
|
||
dstscript = &i_data->equip_script;
|
||
break;
|
||
default:
|
||
dstscript = &i_data->script;
|
||
break;
|
||
}
|
||
if(*dstscript)
|
||
script_free_code(*dstscript);
|
||
|
||
*dstscript = parse_script(script, "script_setitemscript", 0, 0);
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
/* Work In Progress [Lupus]
|
||
BUILDIN_FUNC(addmonsterdrop)
|
||
{
|
||
int class_,item_id,chance;
|
||
class_=script_getnum(st,2);
|
||
item_id=script_getnum(st,3);
|
||
chance=script_getnum(st,4);
|
||
if(class_>1000 && item_id>500 && chance>0) {
|
||
script_pushint(st,1);
|
||
} else {
|
||
script_pushint(st,0);
|
||
}
|
||
}
|
||
|
||
BUILDIN_FUNC(delmonsterdrop)
|
||
{
|
||
int class_,item_id;
|
||
class_=script_getnum(st,2);
|
||
item_id=script_getnum(st,3);
|
||
if(class_>1000 && item_id>500) {
|
||
script_pushint(st,1);
|
||
} else {
|
||
script_pushint(st,0);
|
||
}
|
||
}
|
||
*/
|
||
|
||
/*==========================================
|
||
* Returns some values of a monster [Lupus]
|
||
* Name, Level, race, size, etc...
|
||
getmonsterinfo(monsterID,queryIndex);
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmonsterinfo)
|
||
{
|
||
struct mob_db *mob;
|
||
int mob_id;
|
||
|
||
mob_id = script_getnum(st,2);
|
||
if (!mobdb_checkid(mob_id)) {
|
||
ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i", mob_id);
|
||
if ( !script_getnum(st,3) ) //requested a string
|
||
script_pushconststr(st,"null");
|
||
else
|
||
script_pushint(st,-1);
|
||
return -1;
|
||
}
|
||
mob = mob_db(mob_id);
|
||
switch ( script_getnum(st,3) ) {
|
||
case 0: script_pushstrcopy(st,mob->jname); break;
|
||
case 1: script_pushint(st,mob->lv); break;
|
||
case 2: script_pushint(st,mob->status.max_hp); break;
|
||
case 3: script_pushint(st,mob->base_exp); break;
|
||
case 4: script_pushint(st,mob->job_exp); break;
|
||
case 5: script_pushint(st,mob->status.rhw.atk); break;
|
||
case 6: script_pushint(st,mob->status.rhw.atk2); break;
|
||
case 7: script_pushint(st,mob->status.def); break;
|
||
case 8: script_pushint(st,mob->status.mdef); break;
|
||
case 9: script_pushint(st,mob->status.str); break;
|
||
case 10: script_pushint(st,mob->status.agi); break;
|
||
case 11: script_pushint(st,mob->status.vit); break;
|
||
case 12: script_pushint(st,mob->status.int_); break;
|
||
case 13: script_pushint(st,mob->status.dex); break;
|
||
case 14: script_pushint(st,mob->status.luk); break;
|
||
case 15: script_pushint(st,mob->status.rhw.range); break;
|
||
case 16: script_pushint(st,mob->range2); break;
|
||
case 17: script_pushint(st,mob->range3); break;
|
||
case 18: script_pushint(st,mob->status.size); break;
|
||
case 19: script_pushint(st,mob->status.race); break;
|
||
case 20: script_pushint(st,mob->status.def_ele); break;
|
||
case 21: script_pushint(st,mob->status.mode); break;
|
||
default: script_pushint(st,-1); //wrong Index
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(checkvending) // check vending [Nab4]
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
|
||
if(script_hasdata(st,2))
|
||
sd = map_nick2sd(script_getstr(st,2));
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
script_pushint(st,(sd->vender_id != 0));
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
BUILDIN_FUNC(checkchatting) // check chatting [Marka]
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
|
||
if(script_hasdata(st,2))
|
||
sd = map_nick2sd(script_getstr(st,2));
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
script_pushint(st,(sd->chatID != 0));
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int axtoi(const char *hexStg)
|
||
{
|
||
int n = 0; // position in string
|
||
int m = 0; // position in digit[] to shift
|
||
int count; // loop index
|
||
int intValue = 0; // integer value of hex string
|
||
int digit[11]; // hold values to convert
|
||
while (n < 10) {
|
||
if (hexStg[n]=='\0')
|
||
break;
|
||
if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
|
||
digit[n] = hexStg[n] & 0x0f; //convert to int
|
||
else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
|
||
digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
|
||
else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
|
||
digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
|
||
else break;
|
||
n++;
|
||
}
|
||
count = n;
|
||
m = n - 1;
|
||
n = 0;
|
||
while(n < count) {
|
||
// digit[n] is value of hex digit at position n
|
||
// (m << 2) is the number of positions to shift
|
||
// OR the bits into return value
|
||
intValue = intValue | (digit[n] << (m << 2));
|
||
m--; // adjust the position to set
|
||
n++; // next digit to process
|
||
}
|
||
return (intValue);
|
||
}
|
||
|
||
// [Lance] Hex string to integer converter
|
||
BUILDIN_FUNC(axtoi)
|
||
{
|
||
const char *hex = script_getstr(st,2);
|
||
script_pushint(st,axtoi(hex));
|
||
return 0;
|
||
}
|
||
|
||
// [zBuffer] List of player cont commands --->
|
||
BUILDIN_FUNC(rid2name)
|
||
{
|
||
struct block_list *bl = NULL;
|
||
int rid = script_getnum(st,2);
|
||
if((bl = map_id2bl(rid)))
|
||
{
|
||
switch(bl->type) {
|
||
case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
|
||
case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
|
||
case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
|
||
case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
|
||
case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
|
||
default:
|
||
ShowError("buildin_rid2name: BL type unknown.\n");
|
||
script_pushconststr(st,"");
|
||
break;
|
||
}
|
||
} else {
|
||
ShowError("buildin_rid2name: invalid RID\n");
|
||
script_pushconststr(st,"(null)");
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pcblockmove)
|
||
{
|
||
int id, flag;
|
||
TBL_PC *sd = NULL;
|
||
|
||
id = script_getnum(st,2);
|
||
flag = script_getnum(st,3);
|
||
|
||
if(id)
|
||
sd = map_id2sd(id);
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
sd->state.blockedmove = flag > 0;
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pcfollow)
|
||
{
|
||
int id, targetid;
|
||
TBL_PC *sd = NULL;
|
||
|
||
|
||
id = script_getnum(st,2);
|
||
targetid = script_getnum(st,3);
|
||
|
||
if(id)
|
||
sd = map_id2sd(id);
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
pc_follow(sd, targetid);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pcstopfollow)
|
||
{
|
||
int id;
|
||
TBL_PC *sd = NULL;
|
||
|
||
|
||
id = script_getnum(st,2);
|
||
|
||
if(id)
|
||
sd = map_id2sd(id);
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
pc_stop_following(sd);
|
||
|
||
return 0;
|
||
}
|
||
// <--- [zBuffer] List of player cont commands
|
||
// [zBuffer] List of mob control commands --->
|
||
//## TODO always return if the request/whatever was successfull [FlavioJS]
|
||
|
||
BUILDIN_FUNC(mobspawn)
|
||
{
|
||
int class_,x,y,id;
|
||
const char *str,*map;
|
||
|
||
// Who?
|
||
str =script_getstr(st,2);
|
||
// What?
|
||
class_ =script_getnum(st,3);
|
||
// Where?
|
||
map =script_getstr(st,4);
|
||
x =script_getnum(st,5);
|
||
y =script_getnum(st,6);
|
||
|
||
id = mob_once_spawn(map_id2sd(st->rid),map_mapname2mapid(map),x,y,str,class_,1,"");
|
||
script_pushint(st,id);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mobremove)
|
||
{
|
||
int id;
|
||
struct block_list *bl = NULL;
|
||
id = script_getnum(st,2);
|
||
|
||
bl = map_id2bl(id);
|
||
if (bl && bl->type == BL_MOB)
|
||
unit_free(bl,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getmobdata)
|
||
{
|
||
int num, id;
|
||
char *name;
|
||
struct mob_data *md = NULL;
|
||
TBL_PC *sd = st->rid?map_id2sd(st->rid):NULL;
|
||
id = script_getnum(st,2);
|
||
|
||
if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB || !data_isreference(script_getdata(st,3)) ){
|
||
ShowWarning("buildin_getmobdata: Error in argument!\n");
|
||
return -1;
|
||
}
|
||
|
||
num=st->stack->stack_data[st->start+3].u.num;
|
||
name=(char *)(str_buf+str_data[num&0x00ffffff].str);
|
||
setd_sub(st,sd,name,0,(void *)(int)md->class_,script_getref(st,3));
|
||
setd_sub(st,sd,name,1,(void *)(int)md->level,script_getref(st,3));
|
||
setd_sub(st,sd,name,2,(void *)(int)md->status.hp,script_getref(st,3));
|
||
setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,script_getref(st,3));
|
||
setd_sub(st,sd,name,4,(void *)(int)md->master_id,script_getref(st,3));
|
||
setd_sub(st,sd,name,5,(void *)(int)md->bl.m,script_getref(st,3));
|
||
setd_sub(st,sd,name,6,(void *)(int)md->bl.x,script_getref(st,3));
|
||
setd_sub(st,sd,name,7,(void *)(int)md->bl.y,script_getref(st,3));
|
||
setd_sub(st,sd,name,8,(void *)(int)md->status.speed,script_getref(st,3));
|
||
setd_sub(st,sd,name,9,(void *)(int)md->status.mode,script_getref(st,3));
|
||
setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,script_getref(st,3));
|
||
setd_sub(st,sd,name,11,(void *)(int)md->sc.option,script_getref(st,3));
|
||
setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,script_getref(st,3));
|
||
setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,script_getref(st,3));
|
||
setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,script_getref(st,3));
|
||
setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,script_getref(st,3));
|
||
setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,script_getref(st,3));
|
||
setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,script_getref(st,3));
|
||
setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,script_getref(st,3));
|
||
setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,script_getref(st,3));
|
||
setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,script_getref(st,3));
|
||
setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,script_getref(st,3));
|
||
setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,script_getref(st,3));
|
||
setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,script_getref(st,3));
|
||
setd_sub(st,sd,name,24,(void *)(int)md->state.killer,script_getref(st,3));
|
||
setd_sub(st,sd,name,25,(void *)(int)md->callback_flag,script_getref(st,3));
|
||
setd_sub(st,sd,name,26,(void *)(int)md->state.no_random_walk, script_getref(st,3));
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the data of a mob
|
||
///
|
||
/// setmobdata <mob unit id>,<type>,<value>;
|
||
BUILDIN_FUNC(setmobdata)
|
||
{
|
||
struct block_list* mob_bl;
|
||
|
||
mob_bl = map_id2bl(script_getnum(st,2));
|
||
|
||
if( mob_bl != NULL && mob_bl->type == BL_MOB )
|
||
{
|
||
TBL_MOB* md = (TBL_MOB*)mob_bl;
|
||
int type;
|
||
int value;
|
||
|
||
type = script_getnum(st,3);
|
||
value = script_getnum(st,4);
|
||
|
||
switch( type )
|
||
{
|
||
case 0: md->class_ = (short)value; break;
|
||
case 1: md->level = (unsigned short)value; break;
|
||
case 2: md->status.hp = (unsigned int)value; break;
|
||
case 3: md->status.max_hp = (unsigned int)value; break;
|
||
case 4: md->master_id = value; break;
|
||
case 5: md->bl.m = (short)value; break;
|
||
case 6: md->bl.x = (short)value; break;
|
||
case 7: md->bl.y = (short)value; break;
|
||
case 8: md->status.speed = (unsigned short)value; break;
|
||
case 9: md->status.mode = (unsigned short)value; break;
|
||
case 10: md->special_state.ai = (unsigned int)value; break;
|
||
case 11: md->sc.option = (unsigned short)value; break;
|
||
case 12: md->vd->sex = (char)value; break;
|
||
case 13: md->vd->class_ = (unsigned short)value; break;
|
||
case 14: md->vd->hair_style = (unsigned short)value; break;
|
||
case 15: md->vd->hair_color = (unsigned short)value; break;
|
||
case 16: md->vd->head_bottom = (unsigned short)value; break;
|
||
case 17: md->vd->head_mid = (unsigned short)value; break;
|
||
case 18: md->vd->head_top = (unsigned short)value; break;
|
||
case 19: md->vd->cloth_color = (unsigned short)value; break;
|
||
case 20: md->vd->shield = (unsigned short)value; break;
|
||
case 21: md->vd->weapon = (unsigned short)value; break;
|
||
case 22: md->vd->shield = (unsigned short)value; break;
|
||
case 23: md->ud.dir = (unsigned char)value; break;
|
||
case 24: md->state.killer = value > 0 ? 1 : 0; break;
|
||
case 25: md->callback_flag = (short)value; break;
|
||
case 26: md->state.no_random_walk = value > 0 ? 1 : 0; break;
|
||
default:
|
||
ShowError("script:setmobdata: unknown data identifier %d\n", type);
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the mob assist the target unit as a slave
|
||
///
|
||
/// mobassist <mob unit id>,"<player name>";
|
||
/// mobassist <mob unit id>,<target id>;
|
||
BUILDIN_FUNC(mobassist)
|
||
{
|
||
struct block_list* mob_bl;
|
||
|
||
// get mob
|
||
mob_bl = map_id2bl(script_getnum(st,2));
|
||
if( mob_bl != NULL && mob_bl->type == BL_MOB )
|
||
{
|
||
TBL_MOB* md = (TBL_MOB*)mob_bl;
|
||
struct block_list* target_bl = NULL;
|
||
struct script_data* data;
|
||
|
||
// get target
|
||
data = script_getdata(st, 3);
|
||
get_val(st, data);
|
||
if( data_isstring(data) )
|
||
{
|
||
TBL_PC* sd = map_nick2sd(conv_str(st, data));
|
||
if( sd != NULL )
|
||
target_bl = &sd->bl;
|
||
}
|
||
if( target_bl == NULL )
|
||
target_bl = map_id2bl(conv_num(st, data));
|
||
|
||
// set mob as slave
|
||
if( target_bl != NULL )
|
||
{
|
||
struct unit_data* ud;
|
||
|
||
md->master_id = target_bl->id;
|
||
md->state.killer = 1;
|
||
mob_convertslave(md);
|
||
ud = unit_bl2ud(mob_bl);
|
||
if( ud != NULL )
|
||
{
|
||
if( ud->target != 0 )
|
||
md->target_id = ud->target;
|
||
else if( ud->skilltarget != 0 )
|
||
md->target_id = ud->skilltarget;
|
||
if( md->target_id != 0 )
|
||
unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Attaches the current npc or the target npc to the mob unit
|
||
///
|
||
/// mobattach <mob unit id>{,"<npc name>"};
|
||
BUILDIN_FUNC(mobattach)
|
||
{
|
||
struct block_list* mob_bl;
|
||
|
||
mob_bl = map_id2bl(script_getnum(st,2));
|
||
if( mob_bl != NULL && mob_bl->type == BL_MOB )
|
||
{
|
||
TBL_MOB* md = (TBL_MOB*)mob_bl;
|
||
TBL_NPC* nd = NULL;
|
||
|
||
if( script_hasdata(st,3) )
|
||
nd = npc_name2id(script_getstr(st, 3));
|
||
else
|
||
{
|
||
struct block_list* npc_bl = map_id2bl(st->oid);
|
||
if( npc_bl != NULL && npc_bl->type == BL_NPC )
|
||
nd = (TBL_NPC*)npc_bl;
|
||
}
|
||
|
||
if( nd != NULL )
|
||
md->nd = nd;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit walk to target position or map
|
||
/// Returns if it was successfull
|
||
///
|
||
/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
|
||
/// unitwalk(<unit_id>,<map_id>) -> <bool>
|
||
BUILDIN_FUNC(unitwalk)
|
||
{
|
||
struct block_list* bl;
|
||
|
||
bl = map_id2bl(script_getnum(st,2));
|
||
if( bl == NULL )
|
||
{
|
||
script_pushint(st, 0);
|
||
}
|
||
else if( script_hasdata(st,4) )
|
||
{
|
||
int x = script_getnum(st,3);
|
||
int y = script_getnum(st,4);
|
||
script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations.
|
||
}
|
||
else
|
||
{
|
||
int map_id = script_getnum(st,3);
|
||
script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1));
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Kills the unit
|
||
///
|
||
/// unitkill <unit_id>;
|
||
BUILDIN_FUNC(unitkill)
|
||
{
|
||
struct block_list* bl = map_id2bl(script_getnum(st,2));
|
||
if( bl != NULL )
|
||
status_kill(bl);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Warps the unit to the target position in the target map
|
||
/// Returns if it was successfull
|
||
///
|
||
/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
|
||
BUILDIN_FUNC(unitwarp)
|
||
{
|
||
int unit_id;
|
||
int map;
|
||
short x;
|
||
short y;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
map = map_mapname2mapid(script_getstr(st, 3));
|
||
x = (short)script_getnum(st,4);
|
||
y = (short)script_getnum(st,5);
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( map >= 0 && bl != NULL )
|
||
script_pushint(st, unit_warp(bl,map,x,y,0));
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit attack the target.
|
||
/// If the unit is a player and <action type> is not 0, it does a continuous
|
||
/// attack instead of a single attack.
|
||
/// Returns if the request was successfull.
|
||
///
|
||
/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
|
||
/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
|
||
BUILDIN_FUNC(unitattack)
|
||
{
|
||
struct block_list* unit_bl;
|
||
struct block_list* target_bl = NULL;
|
||
struct script_data* data;
|
||
int actiontype = 0;
|
||
|
||
// get unit
|
||
unit_bl = map_id2bl(script_getnum(st,2));
|
||
if( unit_bl == NULL ) {
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st, 3);
|
||
get_val(st, data);
|
||
if( data_isstring(data) )
|
||
{
|
||
TBL_PC* sd = map_nick2sd(conv_str(st, data));
|
||
if( sd != NULL )
|
||
target_bl = &sd->bl;
|
||
} else
|
||
target_bl = map_id2bl(conv_num(st, data));
|
||
// request the attack
|
||
if( target_bl == NULL )
|
||
{
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
// get actiontype
|
||
if( script_hasdata(st,4) )
|
||
actiontype = script_getnum(st,4);
|
||
|
||
switch( unit_bl->type )
|
||
{
|
||
case BL_PC:
|
||
clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
|
||
script_pushint(st, 1);
|
||
return 0;
|
||
case BL_MOB:
|
||
((TBL_MOB *)unit_bl)->state.killer = 1;
|
||
((TBL_MOB *)unit_bl)->target_id = target_bl->id;
|
||
break;
|
||
case BL_PET:
|
||
((TBL_PET *)unit_bl)->target_id = target_bl->id;
|
||
break;
|
||
default:
|
||
ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
|
||
script_pushint(st, 0);
|
||
return 1;
|
||
}
|
||
script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit stop attacking and moving
|
||
///
|
||
/// unitstop <unit_id>;
|
||
BUILDIN_FUNC(unitstop)
|
||
{
|
||
int unit_id;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
{
|
||
unit_stop_attack(bl);
|
||
unit_stop_walking(bl,0);
|
||
if( bl->type == BL_MOB )
|
||
((TBL_MOB*)bl)->target_id = 0;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit say the message
|
||
///
|
||
/// unittalk <unit_id>,"<message>";
|
||
BUILDIN_FUNC(unittalk)
|
||
{
|
||
int unit_id;
|
||
const char* message;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
message = script_getstr(st, 3);
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
{
|
||
struct StringBuf sbuf;
|
||
StringBuf_Init(&sbuf);
|
||
StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message);
|
||
clif_message(bl, StringBuf_Value(&sbuf));
|
||
if( bl->type == BL_PC )
|
||
clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf));
|
||
StringBuf_Destroy(&sbuf);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit do an emotion
|
||
///
|
||
/// unitemote <unit_id>,<emotion>;
|
||
///
|
||
/// @see e_* in const.txt
|
||
BUILDIN_FUNC(unitemote)
|
||
{
|
||
int unit_id;
|
||
int emotion;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
emotion = script_getnum(st,3);
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
clif_emotion(bl, emotion);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit cast the skill on the target or self if no target is specified
|
||
///
|
||
/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
|
||
BUILDIN_FUNC(unitskilluseid)
|
||
{
|
||
int unit_id;
|
||
int skill_id;
|
||
int skill_lv;
|
||
int target_id;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
skill_id = script_getnum(st,3);
|
||
skill_lv = script_getnum(st,4);
|
||
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
unit_skilluse_id(bl, target_id, skill_id, skill_lv);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit cast the skill on the target position.
|
||
///
|
||
/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
|
||
BUILDIN_FUNC(unitskillusepos)
|
||
{
|
||
int unit_id;
|
||
int skill_id;
|
||
int skill_lv;
|
||
int skill_x;
|
||
int skill_y;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
skill_id = script_getnum(st,3);
|
||
skill_lv = script_getnum(st,4);
|
||
skill_x = script_getnum(st,5);
|
||
skill_y = script_getnum(st,6);
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
|
||
|
||
return 0;
|
||
}
|
||
|
||
// <--- [zBuffer] List of mob control commands
|
||
|
||
/// Pauses the execution of the script, detaching the player
|
||
///
|
||
/// sleep <mili seconds>;
|
||
BUILDIN_FUNC(sleep)
|
||
{
|
||
int ticks;
|
||
TBL_PC* sd;
|
||
|
||
ticks = script_getnum(st,2);
|
||
sd = map_id2sd(st->rid);
|
||
|
||
// detach the player
|
||
if( sd && sd->npc_id == st->oid )
|
||
{
|
||
sd->npc_id = 0;
|
||
}
|
||
st->rid = 0;
|
||
|
||
if( ticks <= 0 )
|
||
{// do nothing
|
||
}
|
||
else if( st->sleep.tick == 0 )
|
||
{// sleep for the target amount of time
|
||
st->state = RERUNLINE;
|
||
st->sleep.tick = ticks;
|
||
}
|
||
else
|
||
{// sleep time is over
|
||
st->sleep.tick = 0;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Pauses the execution of the script, keeping the player attached
|
||
/// Returns if a player is still attached
|
||
///
|
||
/// sleep2(<mili secconds>) -> <bool>
|
||
BUILDIN_FUNC(sleep2)
|
||
{
|
||
int ticks;
|
||
|
||
ticks = script_getnum(st,2);
|
||
|
||
if( ticks <= 0 )
|
||
{// do nothing
|
||
script_pushint(st, (map_id2sd(st->rid)!=NULL));
|
||
}
|
||
else if( !st->sleep.tick )
|
||
{// sleep for the target amount of time
|
||
st->state = RERUNLINE;
|
||
st->sleep.tick = ticks;
|
||
}
|
||
else
|
||
{// sleep time is over
|
||
st->sleep.tick = 0;
|
||
script_pushint(st, (map_id2sd(st->rid)!=NULL));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Awakes all the sleep timers of the target npc
|
||
///
|
||
/// awake "<npc name>";
|
||
BUILDIN_FUNC(awake)
|
||
{
|
||
struct npc_data* nd;
|
||
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
|
||
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
if( nd == NULL )
|
||
return 0;
|
||
|
||
while( node )
|
||
{
|
||
if( (int)node->key == nd->bl.id )
|
||
{// sleep timer for the npc
|
||
struct script_state* tst = (struct script_state*)node->data;
|
||
TBL_PC* sd = map_id2sd(tst->rid);
|
||
|
||
if( tst->sleep.timer == -1 )
|
||
{// already awake ???
|
||
node = node->next;
|
||
continue;
|
||
}
|
||
if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
|
||
{// char not online anymore / another char of the same account is online - Cancel execution
|
||
tst->state = END;
|
||
tst->rid = 0;
|
||
}
|
||
|
||
delete_timer(tst->sleep.timer, run_script_timer);
|
||
node = script_erase_sleepdb(node);
|
||
tst->sleep.timer = -1;
|
||
tst->sleep.tick = 0;
|
||
run_script_main(tst);
|
||
}
|
||
else
|
||
{
|
||
node = node->next;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Returns a reference to a variable of the target NPC.
|
||
/// Returns 0 if an error occurs.
|
||
///
|
||
/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
|
||
BUILDIN_FUNC(getvariableofnpc)
|
||
{
|
||
struct script_data* data;
|
||
char* name;
|
||
struct npc_data* nd;
|
||
|
||
data = script_getdata(st,2);
|
||
if( !data_isreference(data) )
|
||
{// Not a reference (aka varaible name)
|
||
ShowError("script:getvariableofnpc: not a variable\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
name = reference_getname(data);
|
||
if( *name != '.' || name[1] == '@' )
|
||
{// not a npc variable
|
||
ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
nd = npc_name2id(script_getstr(st,3));
|
||
if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL )
|
||
{// NPC not found or has no script
|
||
ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars );
|
||
return 0;
|
||
}
|
||
|
||
/// Opens a warp portal.
|
||
/// Has no "portal opening" effect/sound, it opens the portal immediately.
|
||
///
|
||
/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
|
||
///
|
||
/// @author blackhole89
|
||
BUILDIN_FUNC(warpportal)
|
||
{
|
||
int spx;
|
||
int spy;
|
||
unsigned short mapindex;
|
||
int tpx;
|
||
int tpy;
|
||
struct skill_unit_group* group;
|
||
struct block_list* bl;
|
||
|
||
bl = map_id2bl(st->oid);
|
||
if( bl == NULL )
|
||
{
|
||
ShowError("script:warpportal: npc is needed\n");
|
||
return 1;
|
||
}
|
||
|
||
spx = script_getnum(st,2);
|
||
spy = script_getnum(st,3);
|
||
mapindex = mapindex_name2id(script_getstr(st, 4));
|
||
tpx = script_getnum(st,5);
|
||
tpy = script_getnum(st,6);
|
||
|
||
if( mapindex == 0 )
|
||
return 0;// map not found
|
||
|
||
group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
|
||
if( group == NULL )
|
||
return 0;// failed
|
||
group->val2 = (tpx<<16) | tpy;
|
||
group->val3 = mapindex;
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(openmail)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
#ifndef TXT_ONLY
|
||
mail_openmail(sd);
|
||
#endif
|
||
return 0;
|
||
}
|
||
|
||
/// Modifies flags of cells in the specified area.
|
||
///
|
||
/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
|
||
///
|
||
/// @see cell_* constants in const.txt for the types
|
||
BUILDIN_FUNC(setcell)
|
||
{
|
||
int m = map_mapname2mapid(script_getstr(st,2));
|
||
int x1 = script_getnum(st,3);
|
||
int y1 = script_getnum(st,4);
|
||
int x2 = script_getnum(st,5);
|
||
int y2 = script_getnum(st,6);
|
||
cell_t type = (cell_t)script_getnum(st,7);
|
||
bool flag = (bool)script_getnum(st,8);
|
||
|
||
int x,y;
|
||
|
||
if( x1 > x2 ) swap(x1,x2);
|
||
if( y1 > y2 ) swap(y1,y2);
|
||
|
||
for( y = y1; y <= y2; ++y )
|
||
for( x = x1; x <= x2; ++x )
|
||
map_setcell(m, x, y, type, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
// declarations that were supposed to be exported from npc_chat.c
|
||
#ifdef PCRE_SUPPORT
|
||
BUILDIN_FUNC(defpattern);
|
||
BUILDIN_FUNC(activatepset);
|
||
BUILDIN_FUNC(deactivatepset);
|
||
BUILDIN_FUNC(deletepset);
|
||
#endif
|
||
|
||
|
||
struct script_function buildin_func[] = {
|
||
// NPC interaction
|
||
BUILDIN_DEF(mes,"s"),
|
||
BUILDIN_DEF(next,""),
|
||
BUILDIN_DEF(close,""),
|
||
BUILDIN_DEF(close2,""),
|
||
BUILDIN_DEF(menu,"sl*"),
|
||
BUILDIN_DEF(select,"s*"), //for future jA script compatibility
|
||
BUILDIN_DEF(prompt,"s*"),
|
||
//
|
||
BUILDIN_DEF(goto,"l"),
|
||
BUILDIN_DEF(callsub,"i*"),
|
||
BUILDIN_DEF(callfunc,"s*"),
|
||
BUILDIN_DEF(return,"?"),
|
||
BUILDIN_DEF(getarg,"i?"),
|
||
BUILDIN_DEF(jobchange,"i*"),
|
||
BUILDIN_DEF(jobname,"i"),
|
||
BUILDIN_DEF(input,"v"),
|
||
BUILDIN_DEF(warp,"sii"),
|
||
BUILDIN_DEF(areawarp,"siiiisii"),
|
||
BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
|
||
BUILDIN_DEF(warpparty,"siii"), // [Fredzilla]
|
||
BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
|
||
BUILDIN_DEF(setlook,"ii"),
|
||
BUILDIN_DEF(set,"ii"),
|
||
BUILDIN_DEF(setarray,"rv*"),
|
||
BUILDIN_DEF(cleararray,"rvi"),
|
||
BUILDIN_DEF(copyarray,"rri"),
|
||
BUILDIN_DEF(getarraysize,"r"),
|
||
BUILDIN_DEF(deletearray,"r?"),
|
||
BUILDIN_DEF(getelementofarray,"ri"),
|
||
BUILDIN_DEF(getitem,"vi?"),
|
||
BUILDIN_DEF(getitem2,"iiiiiiiii*"),
|
||
BUILDIN_DEF(getnameditem,"is"),
|
||
BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
|
||
BUILDIN_DEF(makeitem,"iisii"),
|
||
BUILDIN_DEF(delitem,"ii"),
|
||
BUILDIN_DEF(delitem2,"iiiiiiiii"),
|
||
BUILDIN_DEF2(enableitemuse,"enable_items",""),
|
||
BUILDIN_DEF2(disableitemuse,"disable_items",""),
|
||
BUILDIN_DEF(cutin,"si"),
|
||
BUILDIN_DEF(viewpoint,"iiiii"),
|
||
BUILDIN_DEF(heal,"ii"),
|
||
BUILDIN_DEF(itemheal,"ii"),
|
||
BUILDIN_DEF(percentheal,"ii"),
|
||
BUILDIN_DEF(rand,"i?"),
|
||
BUILDIN_DEF(countitem,"i"),
|
||
BUILDIN_DEF(countitem2,"iiiiiiii"),
|
||
BUILDIN_DEF(checkweight,"ii"),
|
||
BUILDIN_DEF(readparam,"i*"),
|
||
BUILDIN_DEF(getcharid,"i*"),
|
||
BUILDIN_DEF(getpartyname,"i"),
|
||
BUILDIN_DEF(getpartymember,"i*"),
|
||
BUILDIN_DEF(getpartyleader,"i?"),
|
||
BUILDIN_DEF(getguildname,"i"),
|
||
BUILDIN_DEF(getguildmaster,"i"),
|
||
BUILDIN_DEF(getguildmasterid,"i"),
|
||
BUILDIN_DEF(strcharinfo,"i"),
|
||
BUILDIN_DEF(strnpcinfo,"i"),
|
||
BUILDIN_DEF(getequipid,"i"),
|
||
BUILDIN_DEF(getequipname,"i"),
|
||
BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
|
||
BUILDIN_DEF(repair,"i"), // [Valaris]
|
||
BUILDIN_DEF(getequipisequiped,"i"),
|
||
BUILDIN_DEF(getequipisenableref,"i"),
|
||
BUILDIN_DEF(getequipisidentify,"i"),
|
||
BUILDIN_DEF(getequiprefinerycnt,"i"),
|
||
BUILDIN_DEF(getequipweaponlv,"i"),
|
||
BUILDIN_DEF(getequippercentrefinery,"i"),
|
||
BUILDIN_DEF(successrefitem,"i"),
|
||
BUILDIN_DEF(failedrefitem,"i"),
|
||
BUILDIN_DEF(statusup,"i"),
|
||
BUILDIN_DEF(statusup2,"ii"),
|
||
BUILDIN_DEF(bonus,"ii"),
|
||
BUILDIN_DEF2(bonus,"bonus2","iii"),
|
||
BUILDIN_DEF2(bonus,"bonus3","iiii"),
|
||
BUILDIN_DEF2(bonus,"bonus4","iiiii"),
|
||
BUILDIN_DEF2(bonus,"bonus5","iiiiii"),
|
||
BUILDIN_DEF(bonusautoscript,"si?"),
|
||
BUILDIN_DEF(bonusautoscript2,"si?"),
|
||
BUILDIN_DEF(skill,"ii?"),
|
||
BUILDIN_DEF(addtoskill,"ii?"), // [Valaris]
|
||
BUILDIN_DEF(guildskill,"ii"),
|
||
BUILDIN_DEF(getskilllv,"i"),
|
||
BUILDIN_DEF(getgdskilllv,"ii"),
|
||
BUILDIN_DEF(basicskillcheck,""),
|
||
BUILDIN_DEF(getgmlevel,""),
|
||
BUILDIN_DEF(end,""),
|
||
BUILDIN_DEF(checkoption,"i"),
|
||
BUILDIN_DEF(setoption,"i?"),
|
||
BUILDIN_DEF(setcart,"?"),
|
||
BUILDIN_DEF(checkcart,""),
|
||
BUILDIN_DEF(setfalcon,"?"),
|
||
BUILDIN_DEF(checkfalcon,""),
|
||
BUILDIN_DEF(setriding,"?"),
|
||
BUILDIN_DEF(checkriding,""),
|
||
BUILDIN_DEF2(savepoint,"save","sii"),
|
||
BUILDIN_DEF(savepoint,"sii"),
|
||
BUILDIN_DEF(gettimetick,"i"),
|
||
BUILDIN_DEF(gettime,"i"),
|
||
BUILDIN_DEF(gettimestr,"si"),
|
||
BUILDIN_DEF(openstorage,""),
|
||
BUILDIN_DEF(guildopenstorage,"*"),
|
||
BUILDIN_DEF(itemskill,"ii"),
|
||
BUILDIN_DEF(produce,"i"),
|
||
BUILDIN_DEF(monster,"siisii*"),
|
||
BUILDIN_DEF(areamonster,"siiiisii*"),
|
||
BUILDIN_DEF(killmonster,"ss"),
|
||
BUILDIN_DEF(killmonsterall,"s"),
|
||
BUILDIN_DEF(clone,"siisi*"),
|
||
BUILDIN_DEF(doevent,"s"),
|
||
BUILDIN_DEF(donpcevent,"s"),
|
||
BUILDIN_DEF(cmdothernpc,"ss"),
|
||
BUILDIN_DEF(addtimer,"is"),
|
||
BUILDIN_DEF(deltimer,"s"),
|
||
BUILDIN_DEF(addtimercount,"si"),
|
||
BUILDIN_DEF(initnpctimer,"??"),
|
||
BUILDIN_DEF(stopnpctimer,"??"),
|
||
BUILDIN_DEF(startnpctimer,"??"),
|
||
BUILDIN_DEF(setnpctimer,"i?"),
|
||
BUILDIN_DEF(getnpctimer,"i?"),
|
||
BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
|
||
BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
|
||
BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
|
||
BUILDIN_DEF(announce,"si*"),
|
||
BUILDIN_DEF(mapannounce,"ssi*"),
|
||
BUILDIN_DEF(areaannounce,"siiiisi*"),
|
||
BUILDIN_DEF(getusers,"i"),
|
||
BUILDIN_DEF(getmapguildusers,"si"),
|
||
BUILDIN_DEF(getmapusers,"s"),
|
||
BUILDIN_DEF(getareausers,"siiii"),
|
||
BUILDIN_DEF(getareadropitem,"siiiii"),
|
||
BUILDIN_DEF(enablenpc,"s"),
|
||
BUILDIN_DEF(disablenpc,"s"),
|
||
BUILDIN_DEF(hideoffnpc,"s"),
|
||
BUILDIN_DEF(hideonnpc,"s"),
|
||
BUILDIN_DEF(sc_start,"iii?"),
|
||
BUILDIN_DEF(sc_start2,"iiii?"),
|
||
BUILDIN_DEF(sc_start4,"iiiiii?"),
|
||
BUILDIN_DEF(sc_end,"i?"),
|
||
BUILDIN_DEF(getscrate,"ii*"),
|
||
BUILDIN_DEF(debugmes,"s"),
|
||
BUILDIN_DEF2(catchpet,"pet","i"),
|
||
BUILDIN_DEF2(birthpet,"bpet",""),
|
||
BUILDIN_DEF(resetlvl,"i"),
|
||
BUILDIN_DEF(resetstatus,""),
|
||
BUILDIN_DEF(resetskill,""),
|
||
BUILDIN_DEF(skillpointcount,""),
|
||
BUILDIN_DEF(changebase,"i"),
|
||
BUILDIN_DEF(changesex,""),
|
||
BUILDIN_DEF(waitingroom,"si??"),
|
||
BUILDIN_DEF(delwaitingroom,"?"),
|
||
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
|
||
BUILDIN_DEF(enablewaitingroomevent,"?"),
|
||
BUILDIN_DEF(disablewaitingroomevent,"?"),
|
||
BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
|
||
BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
|
||
BUILDIN_DEF(getwaitingroomstate,"i?"),
|
||
BUILDIN_DEF(warpwaitingpc,"sii?"),
|
||
BUILDIN_DEF(attachrid,"i"),
|
||
BUILDIN_DEF(detachrid,""),
|
||
BUILDIN_DEF(isloggedin,"i?"),
|
||
BUILDIN_DEF(setmapflagnosave,"ssii"),
|
||
BUILDIN_DEF(getmapflag,"si"),
|
||
BUILDIN_DEF(setmapflag,"si*"),
|
||
BUILDIN_DEF(removemapflag,"si"),
|
||
BUILDIN_DEF(pvpon,"s"),
|
||
BUILDIN_DEF(pvpoff,"s"),
|
||
BUILDIN_DEF(gvgon,"s"),
|
||
BUILDIN_DEF(gvgoff,"s"),
|
||
BUILDIN_DEF(emotion,"i*"),
|
||
BUILDIN_DEF(maprespawnguildid,"sii"),
|
||
BUILDIN_DEF(agitstart,""), // <Agit>
|
||
BUILDIN_DEF(agitend,""),
|
||
BUILDIN_DEF(agitcheck,""), // <Agitcheck>
|
||
BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
|
||
BUILDIN_DEF(getcastlename,"s"),
|
||
BUILDIN_DEF(getcastledata,"si*"),
|
||
BUILDIN_DEF(setcastledata,"sii"),
|
||
BUILDIN_DEF(requestguildinfo,"i*"),
|
||
BUILDIN_DEF(getequipcardcnt,"i"),
|
||
BUILDIN_DEF(successremovecards,"i"),
|
||
BUILDIN_DEF(failedremovecards,"ii"),
|
||
BUILDIN_DEF(marriage,"s"),
|
||
BUILDIN_DEF2(wedding_effect,"wedding",""),
|
||
BUILDIN_DEF(divorce,""),
|
||
BUILDIN_DEF(ispartneron,""),
|
||
BUILDIN_DEF(getpartnerid,""),
|
||
BUILDIN_DEF(getchildid,""),
|
||
BUILDIN_DEF(getmotherid,""),
|
||
BUILDIN_DEF(getfatherid,""),
|
||
BUILDIN_DEF(warppartner,"sii"),
|
||
BUILDIN_DEF(getitemname,"i"),
|
||
BUILDIN_DEF(getitemslots,"i"),
|
||
BUILDIN_DEF(makepet,"i"),
|
||
BUILDIN_DEF(getexp,"ii"),
|
||
BUILDIN_DEF(getinventorylist,""),
|
||
BUILDIN_DEF(getskilllist,""),
|
||
BUILDIN_DEF(clearitem,""),
|
||
BUILDIN_DEF(classchange,"ii"),
|
||
BUILDIN_DEF(misceffect,"i"),
|
||
BUILDIN_DEF(soundeffect,"si"),
|
||
BUILDIN_DEF(soundeffectall,"si*"), // SoundEffectAll [Codemaster]
|
||
BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
|
||
BUILDIN_DEF(guardian,"siisi??"), // summon guardians
|
||
BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
|
||
BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
|
||
BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
|
||
BUILDIN_DEF(petloot,"i"), // [Valaris]
|
||
BUILDIN_DEF(petheal,"iiii"), // [Valaris]
|
||
BUILDIN_DEF(petskillattack,"iiii"), // [Skotlex]
|
||
BUILDIN_DEF(petskillattack2,"iiiii"), // [Valaris]
|
||
BUILDIN_DEF(petskillsupport,"iiiii"), // [Skotlex]
|
||
BUILDIN_DEF(skilleffect,"ii"), // skill effect [Celest]
|
||
BUILDIN_DEF(npcskilleffect,"iiii"), // npc skill effect [Valaris]
|
||
BUILDIN_DEF(specialeffect,"i*"), // npc skill effect [Valaris]
|
||
BUILDIN_DEF(specialeffect2,"i*"), // skill effect on players[Valaris]
|
||
BUILDIN_DEF(nude,""), // nude command [Valaris]
|
||
BUILDIN_DEF(mapwarp,"ssii*"), // Added by RoVeRT
|
||
BUILDIN_DEF(atcommand,"*"), // [MouseJstr]
|
||
BUILDIN_DEF(charcommand,"*"), // [MouseJstr]
|
||
BUILDIN_DEF(movenpc,"sii"), // [MouseJstr]
|
||
BUILDIN_DEF(message,"s*"), // [MouseJstr]
|
||
BUILDIN_DEF(npctalk,"*"), // [Valaris]
|
||
BUILDIN_DEF(mobcount,"ss"),
|
||
BUILDIN_DEF(getlook,"i"),
|
||
BUILDIN_DEF(getsavepoint,"i"),
|
||
BUILDIN_DEF(npcspeed,"i"), // [Valaris]
|
||
BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
|
||
BUILDIN_DEF(npcstop,""), // [Valaris]
|
||
BUILDIN_DEF(getmapxy,"siii*"), //by Lorky [Lupus]
|
||
BUILDIN_DEF(checkoption1,"i"),
|
||
BUILDIN_DEF(checkoption2,"i"),
|
||
BUILDIN_DEF(guildgetexp,"i"),
|
||
BUILDIN_DEF(guildchangegm,"is"),
|
||
BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
|
||
BUILDIN_DEF(summon,"si*"), // summons a slave monster [Celest]
|
||
BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
|
||
BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
|
||
BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
|
||
BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
|
||
BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
|
||
BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest]
|
||
BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child
|
||
BUILDIN_DEF(night,""), // sets the server to night time
|
||
BUILDIN_DEF(day,""), // sets the server to day time
|
||
#ifdef PCRE_SUPPORT
|
||
BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
|
||
BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
|
||
BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
|
||
BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
|
||
#endif
|
||
BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
|
||
BUILDIN_DEF(getusersname,"*"),
|
||
BUILDIN_DEF(recovery,""),
|
||
BUILDIN_DEF(getpetinfo,"i"),
|
||
BUILDIN_DEF(gethominfo,"i"),
|
||
BUILDIN_DEF(checkequipedcard,"i"),
|
||
BUILDIN_DEF(jump_zero,"ii"), //for future jA script compatibility
|
||
BUILDIN_DEF(globalmes,"s*"),
|
||
BUILDIN_DEF(getmapmobs,"s"), //end jA addition
|
||
BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
|
||
BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
|
||
BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
|
||
BUILDIN_DEF(setnpcdisplay,"sv?"),
|
||
BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
|
||
BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
|
||
BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
|
||
BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
|
||
// [zBuffer] List of mathematics commands --->
|
||
BUILDIN_DEF(sqrt,"i"),
|
||
BUILDIN_DEF(pow,"ii"),
|
||
BUILDIN_DEF(distance,"iiii"),
|
||
BUILDIN_DEF(checkcell,"siii"),
|
||
// <--- [zBuffer] List of mathematics commands
|
||
// [zBuffer] List of dynamic var commands --->
|
||
BUILDIN_DEF(getd,"*"),
|
||
BUILDIN_DEF(setd,"*"),
|
||
// <--- [zBuffer] List of dynamic var commands
|
||
BUILDIN_DEF(petstat,"i"),
|
||
BUILDIN_DEF(callshop,"si"), // [Skotlex]
|
||
BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
|
||
BUILDIN_DEF(npcshopadditem,"sii*"),
|
||
BUILDIN_DEF(npcshopdelitem,"si*"),
|
||
BUILDIN_DEF(npcshopattach,"s?"),
|
||
BUILDIN_DEF(equip,"i"),
|
||
BUILDIN_DEF(autoequip,"ii"),
|
||
BUILDIN_DEF(setbattleflag,"ss"),
|
||
BUILDIN_DEF(getbattleflag,"s"),
|
||
BUILDIN_DEF(setitemscript,"is*"), //Set NEW item bonus script. Lupus
|
||
BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
|
||
BUILDIN_DEF(undisguise,"*"), //undisguise player. Lupus
|
||
BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
|
||
BUILDIN_DEF(axtoi,"s"),
|
||
BUILDIN_DEF(query_sql,"s*"),
|
||
BUILDIN_DEF(query_logsql,"s*"),
|
||
BUILDIN_DEF(escape_sql,"s"),
|
||
BUILDIN_DEF(atoi,"s"),
|
||
// [zBuffer] List of player cont commands --->
|
||
BUILDIN_DEF(rid2name,"i"),
|
||
BUILDIN_DEF(pcfollow,"ii"),
|
||
BUILDIN_DEF(pcstopfollow,"i"),
|
||
BUILDIN_DEF(pcblockmove,"ii"),
|
||
// <--- [zBuffer] List of player cont commands
|
||
// [zBuffer] List of mob control commands --->
|
||
BUILDIN_DEF(mobspawn,"*"),
|
||
BUILDIN_DEF(mobremove,"i"),
|
||
BUILDIN_DEF(getmobdata,"i*"),
|
||
BUILDIN_DEF(setmobdata,"iii"),
|
||
BUILDIN_DEF(mobassist,"i?"),
|
||
BUILDIN_DEF(mobattach,"i?"),
|
||
BUILDIN_DEF(unitwalk,"ii?"),
|
||
BUILDIN_DEF(unitkill,"i"),
|
||
BUILDIN_DEF(unitwarp,"isii"),
|
||
BUILDIN_DEF(unitattack,"iv?"),
|
||
BUILDIN_DEF(unitstop,"i"),
|
||
BUILDIN_DEF(unittalk,"is"),
|
||
BUILDIN_DEF(unitemote,"ii"),
|
||
BUILDIN_DEF(unitskilluseid,"iii?"), // originally by Qamera [Celest]
|
||
BUILDIN_DEF(unitskillusepos,"iiiii"), // [Celest]
|
||
// <--- [zBuffer] List of mob control commands
|
||
BUILDIN_DEF(sleep,"i"),
|
||
BUILDIN_DEF(sleep2,"i"),
|
||
BUILDIN_DEF(awake,"s"),
|
||
BUILDIN_DEF(getvariableofnpc,"rs"),
|
||
BUILDIN_DEF(warpportal,"iisii"),
|
||
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
|
||
BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
|
||
BUILDIN_DEF(eaclass,"*"), //[Skotlex]
|
||
BUILDIN_DEF(roclass,"i*"), //[Skotlex]
|
||
BUILDIN_DEF(checkvending,"*"),
|
||
BUILDIN_DEF(checkchatting,"*"),
|
||
BUILDIN_DEF(openmail,""),
|
||
BUILDIN_DEF(setcell,"siiiiii"),
|
||
{NULL,NULL,NULL},
|
||
};
|