
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11799 54d463be-8e91-2dee-dedb-b68131a5f0ec
359 lines
9.5 KiB
Plaintext
359 lines
9.5 KiB
Plaintext
//===== eAthena Script =======================================
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//= Quest NPCs related to Lutie
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//===== By: ==================================================
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//= TonyMan & Samuray22
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//===== Current Version: =====================================
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//= 1.3b
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//===== Description: =========================================
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//= Blush, Cake Hat, Candle, Chef Hat, Raccoon Hat, Rainbow Eggshell,
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//= Spore Hat, Wonder Nutshell Quests
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//===== Additional Comments: =================================
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//= 1.1 Optimized [Lupus]
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//= 1.2 Fixed Chef Hat items [Lupus]
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//= 1.3 Update NPC to the Official One. [Samuray22]
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//= 1.3a Changed item names to item IDs. [Samuray22]
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//= 1.3b Removed a scrap " left in a delitem. [L0ne_W0lf]
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//============================================================
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xmas,117,295,3 script Vending Machine Man 704,{
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mes "[Titicupe]";
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mes "Ha ha ha ha ha ha";
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mes "..You arrived";
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mes "I'm a manager";
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mes "of toy factory!!";
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mes "I've opened my eyes";
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mes "on new business!";
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next;
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switch(select( "Talk to him about the vending machine", "Items in the vending machine", "Stop talking")) {
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case 1:
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mes "[Titicupe]";
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mes "Can you see a little snowman";
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mes "left side of me. can you?";
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mes "If you look at his mouth cautiously";
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mes "you can find out";
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mes "that it was builted to";
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mes "huge size as it can";
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next;
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mes "[Titicupe]";
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mes "swallow any thing.";
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mes ".. feel bad hah?";
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mes "Try to put your";
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mes "hand,legs,and even your head inside.";
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mes "Everything goes in.";
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mes "Hohoho . However";
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next;
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mes "[Titicupe]";
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mes "this is a";
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mes "vending machine";
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mes "which is you can get";
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mes "fashionable decorating item.";
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mes "You have to provide";
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mes "some items when you want to get.";
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next;
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mes "[Titicupe]";
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mes "Pour out to snowman's mouth!!";
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mes "If you do that";
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mes "You can get";
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mes "fancy items wHat";
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mes "you dreamed for";
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mes "Ha ha ha ha ha~~~";
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next;
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goto L_end2;
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case 2:
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mes "[Titicupe]";
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mes "Ho ho ho ho~";
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mes "Do you have";
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mes "any question?";
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mes "then ask me";
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mes "I'm genius.ha ha~";
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next;
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switch( select( "Raccoon Hat", "Spore Hat", "Wonder Nutshell", "Rainbow Egg Shell", "Blush", "Chef Hat", "Candle", "Cake Hat", "Stop talking")) {
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case 1:
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mes "[Titicupe]";
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mes "Raccoon Hat ?";
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mes "Kitty Band 1";
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mes "Dragon Scale 20";
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mes "Tough Scalelike stem 200";
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mes "Sea-Otter Fur 300";
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goto L_end;
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case 2:
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mes "[Titicupe]";
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mes "Spore Hat ?";
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mes "Poison Spore 850";
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mes "Burnt Tree 300";
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mes "Long Tongue 1";
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goto L_end;
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case 3:
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mes "[Titicupe]";
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mes "Wonder Nutshell ?";
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mes "Fruit Shell 1";
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mes "Wing of Dragonfly 500";
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goto L_end;
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case 4:
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mes "[Titicupe]";
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mes "Rainbow Egg Shell ?";
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mes "Egg Shell 1";
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mes "Cobaltblue Dyestuffs 1";
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mes "Claw Of Desert Wolf 50";
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goto L_end;
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case 5:
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mes "[Titicupe]";
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mes "Blush ?!";
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mes "You !";
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mes "You know something ha ha ?!";
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mes "he he . anyway";
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mes "- Alice's Apron 100 -";
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goto L_end;
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case 6:
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mes "[Titicupe]";
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mes "Chef Hat ?";
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mes "Piece Of Cake 120";
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mes "White Dyestuffs 1";
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mes "Feather 330";
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mes "Dragon Scale 450";
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goto L_end;
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case 7:
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mes "[Titicupe]";
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mes "Candle ?";
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mes "Bomb Wick 1";
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mes "Matchstick 50";
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mes "Royal Jelly 100";
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goto L_end;
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case 8:
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mes "[Titicupe]";
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mes "Cake Hat ?";
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mes "Candy 10";
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mes "Candy Cane 5";
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mes "Well Baked Cookie 15";
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mes "Piece Of Cake 20";
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mes "steel 10";
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goto L_end;
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case 9:
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mes "[Titicupe]";
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mes "Ask me any time";
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mes " Actually you know?";
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mes "'Genius' knows everything ";
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mes "My brain is number one";
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mes "in the whole universe!";
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mes "Just So Goooooood!";
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goto L_end;
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}
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case 3:
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goto L_end2;
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}
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L_end:
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next;
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mes "[Titicupe]";
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mes "So happy!!";
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mes "I'm a genius";
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mes "Ho ho ho";
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mes "Ho ho ho ho";
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close;
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L_end2:
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mes "[Titicupe]";
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mes "I'm a genius!!";
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mes "The world will suprise!";
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mes "for my magnificient creation";
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mes "of these beautiful";
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mes "and so cool items";
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mes "Ke-ke-ke";
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next;
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mes "- Toy factory manager -";
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mes "- Titicupe is jumping -";
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mes "- around and pointing -";
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mes "- the vending machine -";
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mes "- snowman with very -";
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mes "- uproarious attitude-";
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mes "- and he looks very very happy -";
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close;
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}
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xmas,115,297,3 script Vending Machine 111,{
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mes "[Audi]";
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mes "- Exciting item vending machine. -";
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mes "- Thanks to find Audi. -";
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mes "- Select a item that you want -";
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mes "- and -";
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mes "- Put required item to -";
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mes "- my mouth. -";
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next;
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switch( select( "^FF3355- notice (must read) -^000000", "Raccoon Hat", "Spore Hat", "Wonder Nutshell", "Rainbow Egg Shell", "Blush", "Hat Of Cooker", "Candle", "Cake Hat", "Cancel")) {
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case 1:
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mes "[Audi]";
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mes "Hi~ !";
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mes "I need to tell you";
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mes "one important thing";
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mes "This vending mashine is";
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mes "not equipted to differentiate";
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mes "special items and ordinary item";
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next;
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mes "[Audi]";
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mes "So If you use item that";
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mes "^FF3355already applied valuable";
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mes "Monster card in it^000000 or";
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next;
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mes "[Audi]";
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mes "^FF3355high level of";
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mes "forged items^000000 will";
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mes "^3355FFtreated as normal";
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mes "item^000000 so. When you";
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mes "try to exchange + generate item";
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mes "Please put away valiable items";
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next;
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mes "[Audi]";
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mes "to Kafre warehouse";
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mes "or seperate from";
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mes "your body.";
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mes "This is very important.";
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mes "Because if when you use";
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mes "this vending machine and";
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next;
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mes "[Audi]";
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mes "your valiable items";
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mes "have used by vending machine.";
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mes "There will be no";
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mes "refund and recover";
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mes "to that item.";
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next;
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mes "[Audi]";
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mes "Have a good time";
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mes "Thank you";
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close;
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case 2:
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if (countitem(2213) > 0 && countitem(1036) > 19 && countitem(7012) > 199 && countitem(7065) > 299) {
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callfunc "Vending Machine","good";
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next;
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delitem 2213, 1; //Kitty Band
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delitem 1036, 20; //Dragon Scale
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delitem 7012, 200; //Tough Scalelike Stem
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delitem 7065, 300; //Sea-Otter Fur
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getitem 5033, 1; //Raccoon Hat
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 3:
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if (countitem(7033) > 849 && countitem(7068) > 299 && countitem(1015) > 0) {
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callfunc "Vending Machine","good";
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next;
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delitem 7033, 850; //Poison Spore
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delitem 7068, 300; //Burnt Tree
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delitem 1015, 1; //Tongue
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getitem 5029, 1; //Spore Hat
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 4:
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if (countitem(5037) > 0 && countitem(7064) > 499) {
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callfunc "Vending Machine","good";
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next;
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delitem 5037, 1; //Nutshell
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delitem 7064, 500; //Wing of Dragonfly
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getitem 5050, 1; //Wonder Nutshell
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 5:
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if (countitem(5015) > 0 && countitem(978) > 0 && countitem(7030) > 49) {
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callfunc "Vending Machine","good";
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next;
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delitem 5015, 1; //Egg Shell
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delitem 978, 1; //Cobaltblue Dyestuff
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delitem 7030, 50; //Claw of Desert Wolf
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getitem 5039, 1; //Rainbow Eggshell
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 6:
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if (countitem(7047) > 99) {
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callfunc "Vending Machine","good";
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next;
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delitem 7047, 100; //Alice's Apron
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getitem 5040, 1; //Blush
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 7:
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if (countitem(539) > 119 && countitem(982) > 0 && countitem(949) > 329 && countitem(1036) > 449) {
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callfunc "Vending Machine","good";
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next;
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delitem 539, 120; //Piece of Cake
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delitem 982, 1; //White Dyestuff
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delitem 949, 330; //Feather
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delitem 1036, 450; //Dragon Scale
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getitem 5026, 1; //Chef Hat
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 8:
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if (countitem(2279) > 0 && countitem(7035) > 49 && countitem(526) > 99) {
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callfunc "Vending Machine","good";
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next;
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delitem 2279, 1; //Bomb Wick
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delitem 7035, 50; //Matchstick
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delitem 526, 100; //Royal Jelly
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getitem 5028, 1; //Candle
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 9:
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if (countitem(529) > 9 && countitem(530) > 4 && countitem(538) > 14 && countitem(539) > 19 && countitem(999) > 9) {
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callfunc "Vending Machine","good";
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next;
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delitem 529, 10; //Candy
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delitem 530, 5; //Candy Cane
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delitem 538, 15; //Well-baked Cookie
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delitem 539, 20; //Piece of Cake
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delitem 999, 10; //Steel
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getitem 5024, 1; //Cake Hat
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callfunc "Vending Machine","finish";
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}
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callfunc "Vending Machine","bad";
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case 10:
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mes "[Audi]";
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mes "- Thank you so much -";
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mes "- for use me -";
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mes "- . . . . . -";
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mes "- But you didn't use";
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mes "- anything. hummmmm-";
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mes "- Well see you again ! -";
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close;
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}
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}
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function script Vending Machine {
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if(getarg(0) == "good") {
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mes "- You put items -";
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mes "- that is required to -";
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mes "- generate new item, -";
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mes "- inside of me. hehe -";
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return;
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} else if(getarg(0) == "bad") {
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mes "[Audi]";
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mes "- Piiiiii !! -";
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mes "- Ups ! Ups ! -";
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mes "- lack of items -";
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mes "- Ups ! Ups ! -";
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mes "Don't think I'm fool.";
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close;
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}
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mes "[Audi]";
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mes "- broook boom -";
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mes "- boooom!! -";
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mes "- weck weck !! -";
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mes "- boom!! -";
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mes "- ugh ! -";
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if(countitem(5040) > 0) {
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mes "- Wow . Blush !! -";
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mes "- You are so cool -";
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mes "- you know real fashion ! -";
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mes "- ah so cute Blush -";
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mes "- Wanna touch .. -";
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}
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mes "- Thanks for use! -";
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close;
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}
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