
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13143 54d463be-8e91-2dee-dedb-b68131a5f0ec
7607 lines
424 KiB
Plaintext
7607 lines
424 KiB
Plaintext
Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/08/26
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* Fixed @agjgmlvl bug preventing its use on other players. (bugreport:2124) [SketchyPhoenix]
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* pc_isGM() checks in gm_cant_party config checks will now check against being lower or higher than lowest_gm_level config.
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2008/08/25
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* Fixed homun sp regen bug introduced on r12953 bugreport:2071 [Brain]
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* Fixed: several compiler warnings [akrus]
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2008/08/20
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* Rev. 13098 Implemented Brainstorm's and SketchyPhoenix's fixes for Flying side kick. [L0ne_W0lf]
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- Skill will now remove KA-type statuses and not remove stalker's link while preserved.
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2008/08/19
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* Fixed a storage saving issue with txt charserver (bugreport:2084) [ultramage]
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- caused by incorrect idb_ensure -> idb_get change (see r12950)
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- removed redundant account_id variable from storage data
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- cleaned up the very messy txt storage handling code
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* Added global sql settings 'sql.*' to inter_athena.conf.
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* Made account, ipban and loginlog use the global sql settings when the hostname is empty.
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* Commented 'ipban.sql.*' and 'account.sql.*' so they default to the global settings.
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* Removed deprecated settings 'case_sensitive' and 'add_to_unlimited_account' from in login_athena.conf.
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* Made inter_athena.conf be imported from login_athena.conf instead of being handled separate.
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* Changed ipban to get the failed login attempts of an ip from loginlog
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(respects if loginlog is enabled or not). [FlavioJS]
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2008/08/16
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* Added a mapreg txt->sql converter script to /tools, because the sql
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mapserver doesn't read the txt mapreg savefile anymore and people
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will most likely want to preserve their global variables.
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- script is php-based and requires the php_mysql module
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- script produces a series of INSERT statements, ready to be imported
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2008/08/15
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* Split off mapreg code from script.c [ultramage]
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- new mapserver files, mapreg.h, mapreg_txt.c, mapreg_sql.c
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- removed MAPREGSQL from project files / makefiles
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- mapreg storage engine is now fully dependent on the server type
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- added config settings mapreg_txt and mapreg_db to inter config
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- added get_str() function to complement add_str()
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- fixed txt mapreg code allowing too long variable names
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* Removed gm_cant_party_max_lv. It now uses gm_cant_party_min_lv as the threshold. (bugreport:2051) [SketchyPhoenix]
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2008/08/11
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* Fixed right-click npc unload not unloading duplicates (bugreport:2014)
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2008/08/09
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* Fixed @noks leaking internal buffer contents (bugreport:1528)
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* Now Novices without lvl5 basic skill can be partied (bugreport:1131)
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* Fixed login printing raw passwdenc passwords to console (bugreport:826) [ultramage]
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- added strlib function bin2hex()
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- cleaned up the md5calc interface a bit
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2008/08/07
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* Added another GM trust config for party invitations (bugreport:2004) [SketchyPhoenix]
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2008/08/04
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* Added configs for quest table name adjustment (bugreport:1778)
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2008/08/02
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* Player shops will not close on death anymore (bugreport:1955)
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2008/08/01
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* Removed unused guardian hp columns from the castles table in main.sql.
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* Corrected incorrect use of the datetime column in the `login` table. [ultramage]
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* Quagmire now will affect boss monsters, but more info is required to code the debuff exceptions properly. [Brainstorm]
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2008/07/31
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* Fixed: added 'E'-type zenylogs in sql table (bugreport:1957) [akrus]
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- added sql file upgrade_svn13025_log.sql
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* Improved: added --enable-debug=gdb option in configure script to use gdb optimized debug mode [akrus]
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* Removed the mob controller system, now a customization (see topic:194375) [ultramage]
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* Fixed: commented out loginlog in convert engine sql tables (loginlog table is in logs database now) [akrus]
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2008/07/30
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* Fixed TXT storage code handling storage incorrectly (bugreport:1928)
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* AccountDB_TXT will now correctly read inconsistent EOLs (bugreport:1934)
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* Removed the IRC bot system, now a customization (see topic:194306)
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2008/07/29
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* Renamed struct 'skill' to 's_skill' to remove naming collisions.
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* Added defines for mercenary skill ranges.
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* Added a mapping of mercenary skills to the skill db (700-799 atm).
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* Fixed Sql object not initializing default values properly.
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Fixed Sql_Free producing timer deallocation errors when called
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without first establishing a database connection.
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* Corrected upgrade_svn12975_view.sql not assigning default values
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to the two dummy columns; please drop the view and re-run the script.
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2008/07/27
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* Fixed md5 passwords not working
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* Possibly corrected a guild saving problem (bugreport:1908)
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* Removed some leftover code that shouldn't have been merged [ultramage]
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* Fixed a memory leak in mmo_auth_tosql (extra sql statement being allocated).
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* Added missing option 'log_db_db' to loginlog_config_read(loginlog_sql.c).
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* Fixed a memory leak in account_db_sql_destroy. [FlavioJS]
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* Changed the way GM levels are handled
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- removed conf/gm_account.txt
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- added the gm level column to the txt savefile (after 'email' column)
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- gm level information is now transferred along with account data
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* Merged the /loginmerge branch [ultramage]
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- the login server storage, ipban and logging systems have been abstracted
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and now provide a common interface; the rest has been merged into a
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single login server core (no more login/login_sql duplicity)
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- storage systems are now added via compiler options (WITH_SQL / WITH_TXT)
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- multiple storage engines can be compiled in at the same time,
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and the config option account.engine defines which one will be used.
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- due to MySQL autoincrement limitations, accounts with id '0' will not
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be supported; account IDs from this point on should start from '1'.
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- login_log() functions now again record IP addresses in dotted format,
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not as 4-byte integers (undo from r6868).
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- removed config options that defined column names in the login table
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- removed `memo` and `error message` columns from login db/savefile
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- moved `loginlog` table to the logs database
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- added sql files upgrade_svn12975.sql and upgrade_svn12975_log.sql
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- due to changes to the login table layout, I added an !optional! sql
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file (upgrade_svn12975_view.sql) that will provide a certain degree
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of backwards compatibility with existing software;
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read the instructions inside carefully!
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- moved third-party includes/libs to a separate directory
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- updated project files / makefiles
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2008/07/20
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* Simplified the search in pop_timer_heap and added more debug info to help
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determine the source condition of timer errors. (bugreport:1860)
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* Fixed crash in skill_castend_id. (bugreport:1860) [FlavioJS]
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* Corrected #storagelist target typo (bugreport:1873) [SketchyPhoenix]
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2008/07/16
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* Added a check to make sure only released timers are acquired from the free list.
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* Changed TIMER_MAX_INTERVAL to 1 second (was set to 1 minute by mistake). [FlavioJS]
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* Fixed TK_JUMPKICK, should not jump over objects and cliffs.
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- This also might fix them being able to jump barricades on WoESE. [Brainstorm]
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2008/07/15
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* Updated WoE Time Explanation for Sunday. [Paradox924X]
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* Corrected wrong data loading order in txt storage code [ultramage]
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* Fixed pop_timer_heap using max heap comparisons instead of min heap comparisons
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and protected timer functions against improper use. (should fix bugreport:1833 bugreport:1841) [FlavioJS]
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2008/07/14
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* Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs. [Brainstorm]
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* Corrected compiler warning and error made from r12952 and r12953, respectively. [SketchyPhoenix]
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2008/07/13
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* Modified storage data loading (bugreport:1425) [ultramage]
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- storage is now loaded/saved along with character status
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- as a consequence, a lot of storage handling code was removed
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- there is no more locking done within storage data
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- mapservers no longer cache the data (solves muiltimapserver exploit)
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- loading storage on char select may decrease charserver performance
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* Added missing picklog case [Konard]
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2008/07/12
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* Fixed a bad check on NPC_EVILLAND, actually healing players instead of doing damage. [Brainstorm]
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2008/07/10
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* Users can't click floating npcs directly. (quick fix for bugreport:1814) [FlavioJS]
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2008/07/09
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* Fixed SG_FUSION hp penalty (0.5% to 2%), bugreport:1805 [Brainstorm]
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* Added const to the return value of get_timer.
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* Added a maximum timer interval. Avoids server shutdowns being delayed
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for ~10 seconds under some circumstances on windows.
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* Replaced the fake timer heap (ordered array) with a binary min heap. [FlavioJS]
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2008/07/07
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* First attempt at implementing the official walk speed system
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- separated speed modifiers into bonuses, penalties and other statuses
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- no bonuses stack, instead the maximum is taken
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- no penalties stack, instead the maximum is taken
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- Union, Riding and Pushcart are the only other statuses that stack
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- both bonuses and penalties are linear modifiers of the base walk speed
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- 'other' statuses are applied after bonuses and penalties
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* Changed many equations to match official walk speed system
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- Steel Body now sets a fixed walk speed of 200 (bypassing everything else)
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- Defender now caps the walk speed to a minimum of 200
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- Slow Grace now uses official equation for aspd/walk speed decrease
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- Pushcart's speed penalty is now halved
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- Free Cast now changes walk speed to a fixed value, bypassing bonuses and penalties
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- Wedding clothes now have a penalty of +100%, not +200%
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- rogue's Tunnel Drive and stalker's Chasewalk ignore all penalties
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- taekwon's Running is now 5% faster
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- Frenzy is now 5% faster
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- Gospel's offensive slowdown is now +75% instead of +33%
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- Quagmire now slows down by +50% instead of +100%
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- Gatling Fever now slows down by +100% instead of +33%
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- Cloaking modifier is now a bonus/penalty, depending on presence of wall
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- Longing for Freedom overrides the song/dance penalty (bugreport:416)
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- Bard/Dancer Spriit now properly affects song/dance penalty (bugreport:1019)
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- item-granted speedup no longer stacks with speed bonuses (topic:145019)
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- removed some status code that pre-calculated speed bonuses/penalties,
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to make calculations more localized and less messy (see song/dance code)
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* Removed stop/slowdown effect from Grimtooth (bugreport:1806)
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* Players autotrading will not be able to receive whispers (bugreport:1804) [SketchyPhoenix]
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2008/07/06
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* Slight cleanup of item-based walk speed bonuses [ultramage]
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- removed bSpeed bonus code (was just disabled until now)
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- changed speed_rate to use base value 0% instead of 100%
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2008/07/05
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* Moved the mob killmonster flag to a more appropriate area. (bugreport:1795) [SketchyPhoenix]
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2008/07/04
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* Fixed AM_PHARMACY produce chances based on info gathered by flaviojs, aegis zone ep 11.2, of 20070629 [Brain/FlavioJS]
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* Rev. 12911 Homunculus will no longer auto-vaporize on master death. [L0ne_W0lf]
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- Added config option to allow for this to be turned on or off.
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* Added missing 'E' logs to mail system [Lupus]
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2008/07/03
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* Removed aspd penalty from Free Cast since tests show it's not there,
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even though RO sites claim it is
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* Adjusted Free Cast code so that its walk penalty gets calculated in
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status_calc_speed and nowhere else [ultramage]
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* Fixes regarding bugreport:1727 (undead element/race skill behaviors) follow up on revisions r12820 r12821 and r12822 [Brainstorm]
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2008/06/24
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* Rev. 12891 Increased Item group limit for new item groups. [L0ne_W0lf]
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2008/06/23
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* Fixed: replaced TYPEs with ENGINEs in SQL files (for better compatibility, TYPE is a synonym) [akrus]
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2008/06/22
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* Extended script command 'set' to return the variable reference (topic:190602). [FlavioJS]
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* Fixed a bug where the "OnMyMobDead" event wouldn't trigger if the mob was killed and never attacked. (bugreport:1725) [SketchyPhoenix]
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* Reworded a comment in can_copy to make more sense.
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* Modified *killmonster and *killmonsterall to support a new argument that will allow it to kill monsters using the new OnMyMobDead behavior (in order to avoid breaking older scripts) (bugreport:1734)
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2008/06/19
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* Added Sirius_White's fix for sense working on emperium. (bugreport: 1679) [SketchyPhoenix]
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* Fixed SC_CHANGEUNDEAD behavior: Blessing and Increase AGI deals 1 damage and does not apply buffs to those inflicted by it.
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2008/06/18
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* Added a fix for refresh properly displaying dead and sitting players. [SketchyPhoenix]
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* Fixed basilica behavior not knocking back monsters 2 cells should one attempt to enter the field.
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* Fixed cash shop not using points to make up the cash difference when purchasing an item.
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2008/06/17
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* Forgot to commit source modification from r12833 (Updated Novice grounds.) [L0ne_W0lf]
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2008/06/16
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* Made the socket limit not be set in cygwin, which has bogus behavior. (bugreport:1684) [FlavioJS]
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* Made the socket limit be set to the maximum allowed value when setting to FD_SETSIZE fails.
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2008/06/14
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* Fixed Icewall not restoring the original cell type [ultramage]
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* Fixed PF_FOGWALL working on Boss monsters. [Brainstorm]
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2008/06/13
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* Fixed Evil Land working versus undead element instead of undead race.
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* Fixed Grandcross and darkgrandcross, should only cause blind against undead race.
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Also confirmed that ME, evil land, sanctuary, grandcross/DGC and status recovery are versus element, not race.
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* Removed confusion effect part from AL_CURE, it doesnt work on official anymore.
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* Partial revert of signum crucis modification, it doesnt work against players, but work on ELEMENT undead monsters.
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* Corrected dc_serviceforyou bonus values based on irowiki (better have fansite info than 100% guessed info).
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* Fixed dc_humming only recieving half the bonus from dancing lessons.
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* Fixed some skills working on undead element when they were supposed to work on undead race. [Brainstorm]
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Skills Fixed: Cure, Signum Crusis, Blessing, Demons Bane, Divine Protection.
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Skills needing confirmation: Magnus Exorcismus, Evil Land, Sanctuary, Status Recovery, GrandCross, Dark GrandCross, Head Crush
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2008/06/12
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* Added check to prevent crashing on logmes with no player attached
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(bugreport:1648) [ultramage]
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* Added support for skill names to script commands: [FlavioJS]
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- skill, addtoskill, guildskill, getskilllv, getgdskilllv, itemskill,
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petskillattack, petskillattack2, petskillsupport, skilleffect,
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npcskilleffect, unitskilluseid, unitskillusepos
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- bonus/bonus2/bonus3/bonus4/bonus5 for bonuses bAutoSpell, bSkillAtk,
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bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate
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2008/06/11
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* Added partylock/guildlock checking for @changeleader/@changegm
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(bugreport:72) [ultramage]
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2008/06/10
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* Fixed double attack working with unarmed attacks, as reported by Lone Wolf. [Brainstorm]
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* Added experimental code to set the socket limit at runtime. [FlavioJS]
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2008/06/09
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* Fixed SN_SHARPSHOOTING doing 100% atk less damage than it should, bugreport:1654
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* Fixed Active Guild skills not working when WoE is OFF, follow up on r12770, bugreport:1653 and bugreport:1637
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* Fixed Fire Pillar (and any future splash damage magical trap) not working on Land Protector.
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* Fixed reject sword having a infinite duration, bugreport:695 [Brainstorm]
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2008/06/08
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* Implemented the two-handed staff/rod type
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* Corrected definition of 'delitem' and 'delitem2', which prevented the
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optional accountid parameter from working (bugreport:1512) [ultramage]
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* Fixed SA_DISPELL removing SC_CRITICALWOUND. [Brainstorm]
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2008/06/07
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* Swapped the W_SHOTGUN and W_GATLING weapon type IDs [ultramage]
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* Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm]
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* Kaite should not work against high-level mobs (bugreport:1623)
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* Fixed 'soundeffectall' not reading its params correctly [ultramage]
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* Fixed PF_DOUBLECASTING casting % bugreport:140
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* Fixed a few properties of NPC_CHANGEUNDEAD bugreport:79 [Brainstorm]
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2008/06/01
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* Added Ai4rei's "gm can view all players' equips" feature [ultramage]
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2008/05/31
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* Crashfix to attach/detach timers, thanks to Konard (fixed recent crashes) [Lupus]
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2008/05/28
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* Updated Ankle Snare duration (bugreport:1438) [Playtester]
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- agi now has only half the effect on the duration (100 agi reduces it by 50%)
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- minimum duration is 5 seconds no matter what
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* Fixed stat values displaying incorrectly when increasing them
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past 255 (wraparound, ack packet only has 1 byte) [ultramage]
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2008/05/26
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* Updating configure script: [FlavioJS]
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- fixed memory manager using the argument of the last enable/disable option (any option)
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- other minor changes
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* Increased the allowed packet size for chat messages [ultramage]
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- changed the capacity of the message column in chatlog (see sql update)
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2008/05/25
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* Increased storage space to 600 [Playtester]
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2008/05/24
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* Updated sql files to latest [Toms]
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2008/05/16
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* Fixed 64bit timestamps messing up auction/storage (bugreport:1454)
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* Added sd state to track party creation/invitation (bugreport:1180)
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2008/05/13
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* Fixed a mistake in r11344 that caused the 'my shop' window to display
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info about cards slotted in items incorrectly (bugreport:1502)
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2008/05/12
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* Fixed a script engine problem where warping away while having a menu
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window open and talking to an another npc with a menu would produce
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menu option count mismatch errors (bugreport:1208)
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2008/05/10
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* Fixed @showmobs not working (bugreport:1487)
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2008/05/09
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* Added correct extended info packets for items that are being moved
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into storage or cart. This caused items to visually lose their
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properties once they have been moved from inventory (bugreport:250).
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The modification is mostly copypaste but it works nicely [ultramage]
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2008/05/07
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* Corrected default guild positions not being saved during guild creation.
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* Did some cleanup of the splash code, the NPC_WIDE* skills now send the
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'preamble' packet, which for the most part correct their skill animation
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display.
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* Fixed Sense messing up with Spiderweb.
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* Added Throw tomahawk to the list of items that do not trigger the
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equipment breaking code.
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* Probably fixed Moonlight petals pushing back the casters.
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* Infinite Endure won't be passed on to devoted characters.
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* Infinite Endure is no longer saved on logout.
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* Added check to avoid gms opening vending shops if they don't have the
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required level.
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* Fixed the flee penalty not applying when you walk into a gvg map. [Skotlex]
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2008/05/03
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* NPC_GUIDEDATTACK is not supposed to bypass pneuma/safetywall [ultramage]
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2008/05/02
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* Fixed missing iterator destruction in the map_foreach* functions (followup to r12684).
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* Added backward compatible handling of PACKETVER 8 and 9. (followup to r12539)
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* Changes to map_foreach* functions: [FlavioJS]
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- removed the unecessary use of va_copy in map_foreachpc
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- applied the same function pattern to map_foreachmob and map_foreachiddb
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- created map_foreachnpc
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- extended the behaviour of map_foreach* functions to stop iterating when func returns -1
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* Replaced the very ineffective clif_foreachclient() with map_foreachpc() since they essentially do the same thing (bugreport:1174).
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* Rewrote map_foreachpc() so that its callback function signature now uses a more natural 'sd' instead of a DBKey/void* pair.
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* Rewrote atcommand_users() to use a single function, instead of depending on two helper functions and global objects.
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* Added a custom implementation of the va_copy macro for systems that don't provide it.
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* Fixed varargs not being used correctly in foreach() calls in db.c (bugreport:551).
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* Replaced the integers+checking approach in r12679 with usage of floating point arithmetic.
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* Applied search&replace to use the new name of the function.
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* Implemented get_percentage() for compact and safe calculation of percentual values.
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* Fixed integer arithmetic overflows that were occuring in several supernovice checks (bugreport:1135). [ultramage]
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2008/05/01
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* Updated mob_db.sql to latest [Toms]
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2008/04/30
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* Rev. 12676 Corrected several effect descriptions. [L0ne_W0lf]
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2008/04/28
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* Cleaned up char server set online/offline/char select functions. (r12670) [Kevin]
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2008/04/27
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* Fixing some timestamp type difference warnings...
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* Removed the calc_times() no-op (bugreport:1289).
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* Corrected r12662 where a guild break would trigger the OnGuildBreak event for all castles (even of other guilds).
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* Corrected some x64 compilation warnings in ers/malloc files.
|
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* Cleaned up a case of bad variable reuse.
|
|
* Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663): [ultramage]
|
|
- the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
|
|
- mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
|
|
- the clif_buylist() function once again hides invalid npc shop items
|
|
- it is no longer possible to purchase nonexistent items from a npc shop
|
|
- npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
|
|
2008/04/26
|
|
* Added script function hasquest. [Kevin]
|
|
* Fixed OnGuildBreak. [Kevin]
|
|
* Cleaned up auth system after change back to map server request.
|
|
- Created function set_char_charselect to get rid of some of the "special case" variables.
|
|
- Removed code that involved the char server sending auth data at char select.
|
|
- Changed char select code to update the instance of the char data in the DB
|
|
to fix map/sex info not being propagated to auth request. [Kevin]
|
|
* Rev. 12657 Added WoE SE castles to castles.txt in save-tmpl. [L0ne_W0lf]
|
|
2008/04/25
|
|
* Updated item_db.sql to latest
|
|
* Fixed bugreport:1223 (Invalid Items In Shops Are Processed Incorrectly)
|
|
* Modified delitem/delitem2 to have the same behaviour as getitem/getitem2 (optional
|
|
account_id parameter) bugreport:1035
|
|
* Modified doc in consequence [Toms]
|
|
2008/04/23
|
|
* Fixed script strings not being handled properly (only skipped the \).
|
|
* Added skip_escaped_c to strlib.c/h.
|
|
* Fixed sv_unescape_c not handling hex/octal escapes properly.
|
|
* Script parse errors displayed with one ShowError instead of several ShowMessage's. [FlavioJS]
|
|
2008/04/22
|
|
* Changed itemdb_reload to clear the database before reloading, so it is possible
|
|
can remove an item from the DB without restarting the server (bugreport:1348) (r12635). [Kevin]
|
|
* Fixed a "bug" in sv_readdb under windows and cygwin configured as "Unix/binary" for text
|
|
files ('\r' is read and empty lines are not skipped) bugreport:1382 bugreport:1401 [Toms]
|
|
2008/04/21
|
|
* Changed the data field of timers from int to intptr.
|
|
* Added intptr/uintptr to cbasetypes.h (integers with the same size as a pointer). [FlavioJS]
|
|
* Rev. 12631 Changed Sacrifice status to end on caster's death, not at 25% HP. [L0ne_W0lf]
|
|
- Should also fix over-flow damage returning to sacrificed targets. Partially fixes bugreport:1332
|
|
* Updated sql files to latest [Toms]
|
|
2008/04/19
|
|
* Made some cleanup in changesex [Toms]
|
|
* Fixed a bug in (init/start/stop)npctimer [Toms]
|
|
2008/04/18
|
|
* Fixed a bug when unloading a npc near a shop.
|
|
* Fixed npc_buylist not giving/checking the good item when it was an
|
|
item_avail in the shop (the real one was added in inventory).
|
|
* Implemented config setting 'vending_over_max', to let people configure
|
|
the behavior of vending items over the MAX_ZENY limit [ultramage]
|
|
* Fixed mapserv crash, thanks to Konard [Lupus]
|
|
2008/04/17
|
|
* Modified sv_readdb to be able to process non-native line terminators (bugreport:1382) [ultramage]
|
|
2008/04/16
|
|
* Fixed an issue in r12575 where 'not setting char offline when going from mapserver to charserver' also caused a permanent account lockout if the player pressed 'cancel' in the char select screen.
|
|
* Merged some recent changes from SQL to TXT, as someone didn't bother to do it.
|
|
* Ifdefed the quest data request code as SQL-only (this was causing server disconnects whenver someone logged in). [ultramage]
|
|
2008/04/15
|
|
* Use the same code for script commands getitem & getitem2 as @item to avoid
|
|
bug in bugreport:1324 (non-stackable items are stacked) [Toms]
|
|
* Removed all _ in the second name in item_db.txt and updated item_db.sql [Toms]
|
|
* Added a forward declaration of the struct quest instead of including mmo.h [Toms]
|
|
* Corrected some invalid syntax in skill_db.txt (wrong usage of commas)
|
|
* Renamed BA_FROSTJOKE to BA_FROSTJOKER (aegis server-side name)
|
|
* Implemented a generic framework for parsing delimited db files
|
|
- allows specifying min/max column ranges and max number of rows to read
|
|
* Cleaned up pc.c a bit [ultramage]
|
|
* Updated item_db.sql to latest [Toms]
|
|
2008/04/14
|
|
* Fixed a possible crash in char_sql. (since r12575, later modified in r12590). [FlavioJS]
|
|
* Fixed a memory leak in mapif_quests_fromsql [Toms]
|
|
* Fixed a typo in char_sql/char.c [Toms]
|
|
* Fixed a bug in the disconnection part char-server (not sending you offline) [Toms]
|
|
* Changes to the configure script: [FlavioJS]
|
|
- added options --with-MYSQL_CFLAGS and --with-MYSQL_LIBS to allow manual setting of those variables
|
|
2008/04/13
|
|
* More major updates to the quest log system. [Kevin]
|
|
* Followup to r12579 (all other players appeared as female on sql branch). [FlavioJS]
|
|
* Some major updates to the quest system, beginning to move it
|
|
over to the inter server instead of char server. (r12581) [Kevin]
|
|
* Added an include in clif.h to avoid a complaint of gcc [Toms]
|
|
* Quick&dirty reversal of the inter-server behaviour introduced in r3255/r3256:
|
|
- the behaviour enabled a desynch between the char-server and the map-server
|
|
- now the map-server asks the char-server to authenticate the auth info
|
|
(the char-server doesn't send the auth info immediatelly)
|
|
* Changes to the configure script: [FlavioJS]
|
|
- clarified how --with-zlib is used
|
|
- added --enable-packetver to set the PACKETVER define (used often enough
|
|
to get it's own option, but unnecessary since it can be set with CFLAGS)
|
|
- added -g compiler option to --enable-debug
|
|
* Changed LOG_ALL definition to really log everything [Toms]
|
|
2008/04/12
|
|
* Login will no longer set character offline when going from map
|
|
to character select. (r12575) [Kevin]
|
|
2008/04/11
|
|
* The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388)
|
|
* Reverted the `login` table changes from r12464 [ultramage]
|
|
* Finished most of the quest log code, still bits here and there
|
|
but it's ready for testing. (r12558) [Kevin]
|
|
2008/04/10
|
|
* More quest log code. [Kevin]
|
|
* Client not marked online until map receives auth request from the client
|
|
- and is approved. Also added some online/offline sets to the auth system
|
|
- that were being skipped.(r12552) [Kevin]
|
|
* Modified the charservers to use a DBMap instead of a cyclic array for auth data.
|
|
* Merged the auth fix from r12473 to TXT as well.
|
|
* Removed the no-op from r12547. [ultramage]
|
|
* Rev. 12550 Reverted the change to MAX_SQUARE_LAYOUT. [L0ne_W0lf]
|
|
* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
|
|
- Based on visual observation, and experience with it on iRO Sakray.
|
|
2008/04/09
|
|
* Clif functions and basic data structures for questlog system. (r12544) [Kevin]
|
|
2008/04/08
|
|
* Fixed party invitation ack messages not displaying (bugreport:1308)
|
|
* Modified PACKETVER for recent clients to use a YYYYMMDD date format
|
|
instead of a simple sequence number (allows adding versions inbetween)
|
|
* Small party/guild creation cleanup. Added packet comments. Removed fake reply packet usage. [ultramage]
|
|
2008/04/07
|
|
* Rev. 12529 Updated MAX_GUARDIANS to support an insane amount of guardians. [L0ne_W0lf]
|
|
* Immunity to magic now makes you immune to the SC effect as well. (r12527) [Kevin]
|
|
* Made script command 'flagemblem' and guild_emblem_change send an update
|
|
of the emblem_id to the players in the area.
|
|
- known bug: ui components that are displaying the emblem at the time
|
|
(emblem in flag npc and emblem over head in gvg maps) are not updated,
|
|
but putting the mouse over the target shows the new emblem
|
|
* Modified script command 'guardian':
|
|
- returns the id of the guardian
|
|
- if guardian index isn't supplied, it generates a temporary guardian
|
|
* Implemented support for temporary guardians (not saved with castle).
|
|
* Added missing includes from r12520. [FlavioJS]
|
|
* Party/guild names can no longer be less then 2 characters long. (r12521) [Kevin]
|
|
* Removed the 'wait close' timer that closed a session's socket after 5 seconds.
|
|
This was causing random disconnects when logging in. (bugreport:1330)
|
|
* Improved the Mental Sensing fix from r12507 to not start the status at all, instead of starting it and ignoring it later on. [ultramage]
|
|
2008/04/06
|
|
* Fixed a case where a dangling pointer was formed when a person was
|
|
- invited to a party immediately after creating their own. (r12518) [Kevin]
|
|
* Sight rasher now affects the wizard's own and other's icewalls. (r12516) [Kevin]
|
|
* Sight rasher, sight blaster, and arrow shower are now the only
|
|
- three skills that will affect traps. (r12516) [Kevin]
|
|
* NPC earthquake now divides the atk2 bonus between players. (r12514) [Kevin]
|
|
* Changed guild skills restore, regen, and battle order to only affect BL_PC. (r12513) [Kevin]
|
|
* Reverted one of the changes in dynamic mobs that may
|
|
- be causing the spawning problems. (r12512) [Kevin]
|
|
* Equip speed buffs no longer stack with speed consumables. (r12509) [Kevin]
|
|
- (Speed potion not included).
|
|
* Sprint, Fusion, and Increase AGI now stack independently.
|
|
- The others still don't take affect if you have any of these three. (r12508) [Kevin]
|
|
* Mental Sensing no longer gives an xp bonus on bosses. (r12507) [Kevin]
|
|
* Changed Union/Increase AGI stack fix (it should work now). (r12506) [Kevin]
|
|
* Fixed seven wind not allowing ghost/shadow. (r12505) [Kevin]
|
|
* Added Moscovia to the list of @go destinations [Toms]
|
|
2008/04/05
|
|
* Unequip should no longer remove any buff from seven wind. (r12503) [Kevin]
|
|
* Union and Increase AGI now stack. (r12502) [Kevin]
|
|
* Union now consumes sp when not soul linked. (r12499) [Kevin]
|
|
* Running into a wall/npc/pc/mob no longer enables spurt. (r12498) [Kevin]
|
|
* Fixed unable to move after using a skill to break out of sprint. (r12497) [Kevin]
|
|
* DMG no longer stops running. (r12488) [Kevin]
|
|
2008/04/04
|
|
* PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin]
|
|
* Disconnect user when receive select egg packet with no menu open. (r12484) [Kevin]
|
|
* Fixed @rura between maps on more then one map server. (r12483) [Kevin]
|
|
* Update to Auth Glitch fix: moved unit_free_pc back to where it was
|
|
- and updated it so unit_free_pc just tells the script to end
|
|
- (not hard delete). (r12481) [Kevin]
|
|
* Updated mob_db.sql to latest.
|
|
* Fixed a little bug in Kevin's commit (r12473) [Toms]
|
|
* Bug fixes for Auth Glitch and Map server crash through script warp when
|
|
- changing map servers.
|
|
* When char receives the request to go back to char selection it sets
|
|
- the character as "at char select" in the online_char_db, and
|
|
- set_char_offline now deletes the entry in the online_char_db unless
|
|
- the user is at the character screen (to prevent unecessary callocs/frees.
|
|
* Script warp was just a simple misplacement of a free statement, freeing the
|
|
- users session data before the scripting subsystem was finished with it. [Kevin]
|
|
2008/04/03
|
|
* More login server work
|
|
- Renamed 'connect_until_time' to 'expiration_time'
|
|
- Renamed 'ban_until_time' to 'unban_time'
|
|
- this also applies to login table columns (see upgrade_svn12464.sql)
|
|
2008/04/02
|
|
* Rev. 12462 Updated MAX_GUILDCASTLE to support new castles. [L0ne_W0lf]
|
|
* Added SV_KEEP_TERMINATOR option to not split the line terminator.
|
|
* Added sv_split to strlib.c/h (similar to sv_parse). [FlavioJS]
|
|
2008/03/31
|
|
* Fixed ACIDDEMO crash, thanks to Kaato&Konard [Lupus]
|
|
* Added latest version of dbghelp.dll (from microsoft debugger package), to prevent Windows from loading other, outdated versions.
|
|
This caused the dbghelpplug plugin to omit information about structures when producing a backtrace. [ultramage]
|
|
2008/03/30
|
|
* yet more login server stuff
|
|
- jA data structure compatibility renaming / adjustments
|
|
- mmo_account -> login_session_data, auth_data -> mmo_account
|
|
- made gender variable usage consistent for the entire login server
|
|
- rewrote TXT's new account creation procedure to match SQL's
|
|
2008/03/28
|
|
* Some more txt/sql login server synchronization [ultramage]
|
|
- removed the option to specify multiple IPs/subnets for 'ladminallowip'
|
|
- removed the @gm command and all associated management code
|
|
- removed the 'save unknown packets' code
|
|
- removed the lengthy TXT ipban code (which was essentially a copy of
|
|
what's already handled by the socket layer/packet_athena.conf)
|
|
- implemented 'start_limited_time' in SQL (expiration for new accounts)
|
|
- applied some missing TXT changes from the last update
|
|
2008/03/27
|
|
* Updated SQL Files (item & mobs) [Toms]
|
|
* Partial rewrite of the login server's auth system.
|
|
- replaced the cyclic, size-limited auth_fifo data structure with the
|
|
more appropriate DBMap-based alternative (stops some erratic behavior)
|
|
- added code to simulate the pseudo-status "online on login server"
|
|
- auth data will now expire after 30 seconds instead of persisting
|
|
- better-than-aegis handling of login cancellation (the server will wipe
|
|
all previous auth data instead of making you wait for it to expire)
|
|
- proper status message - no more generic "rejected from server", now
|
|
you'll get "the server still recognizes your last connection"
|
|
- fixed a typo in r10110 which caused disconnect timer removal to fail
|
|
- split off some parsing code to login_auth_ok() and login_auth_failed()
|
|
- extended the auth confirmation packet so that the login_id1/2 values
|
|
are sent along with the associated account id (stops charserver from
|
|
making wrong choices if two incoming sessions have the same acc_id)
|
|
- fixed a bug in the disconnect part of the main charserver parsing
|
|
loop, where a non-authed client would erase the online db entry for
|
|
a client that's already online, thus bypassing any dual-login checks
|
|
- added code to stop the waiting_disconnect timer when the associated
|
|
online entry is removed right away, instead of doing checks later
|
|
- removed code that would periodically wipe the online status of clients
|
|
that are in the auth process (producing yet more erratic behavior)
|
|
- commented out some TXT-only reconnect prevention code (bugreport:1281)
|
|
* merged the charserver acc modification code cleanup to TXT (r11324)
|
|
* changed trunk's default server->client PACKETVER to 9
|
|
2008/03/26
|
|
* Adjusted eAthena code to compile cleanly in C++ mode.
|
|
2008/03/25
|
|
* Added proper checks to adoption processing (followup to r12428).
|
|
* Cleaned up some code / fixed some typos. [ultramage]
|
|
2008/03/24
|
|
* Reorganized the contents of the mapserver's header files.
|
|
- map.h is no longer a generic dumping spot of all the shared structs,
|
|
and instead, each such structure now resides in its logical component
|
|
- map.h now only holds mostly map-related things (needs more cleaning)
|
|
* Fixed a problem in the new trade window implementation (from r11830) where no trade acknowledgement messages would get sent (bugreport:1217). [ultramage]
|
|
2008/03/22
|
|
* Cart Termination now bypasses Parrying and Energy Coat (bugreport:476).
|
|
* Mobs with no respawn information which don't have a master will not get unloaded by the dynamic mobs system.
|
|
This prevents script-spawned mobs (bio MVPs, Emperium/Guardians, ...) and dead-branched mobs from disappearing (bugreport:1246).
|
|
* Added a missing null-pointer check to the timed player pvp/gvg respawn function (mistake in r12232) [ultramage]
|
|
2008/03/21
|
|
* Added VS9 project files. Thanks to Konard [Lupus]
|
|
- removed redundant map_getallusers() function
|
|
2008/03/19
|
|
* Changed the dynamic mobs system to also unload mobs that have respawn
|
|
time but are already spawned - 22M less mem usage (bugreport:1197)
|
|
- also added a check to not respawn mobs on maps with no players
|
|
(potentially unsafe operation, needs further inspection)
|
|
2008/03/18
|
|
* Fixed invited party members not displaying correctly (bugreport:1199)
|
|
* Fixed OnPCLoginEvent not working correctly (bugreport:1182) [ultramage]
|
|
* Added missing WorkingDirectory value to vcproj-7.1, vcproj-8 projects.
|
|
Now you can flawlessly run your compiled server with RUN button in
|
|
the correct directory. Thanks to Konard [Lupus]
|
|
- Reverted changes from the project files, due to incompatibility [Lupus]
|
|
2008/03/14
|
|
* Fixed spawned mob count not being counted properly, causing yet more respawn problems.
|
|
* extended the "npc_event: event queue is full" error message to also print the name of the event (so that the cause can be tracked down)
|
|
* removed a strange (and undocumented) event name check for "GM_MONSTER" in the npc event execution code
|
|
* added effects from recent sakexes to effects list
|
|
* removed ladmin from vs8 sql builds
|
|
* added int_auction.c/.h to vs6 and vs7 project files
|
|
* some small cleanups
|
|
* Fixed one condition incorrectly modified in r12358, which caused dynamically unloaded mobs to never spawn once they've been unloaded once (bugreport:1178) [ultramage]
|
|
2008/03/13
|
|
* Replaced some foreach-based functions by their inlined iterator equivalents.
|
|
* Changed the dynamic mobs system, so that the flag that indicates whether a particular mob can be unloaded is stored in the mob's respawn data structure.
|
|
* Cleaned up related parts of the source code.
|
|
* Fixed one forgotten mob spawning function call causing mobs to duplicate when respawning (followup to r12350) (bugreport:1173) [ultramage]
|
|
2008/03/12
|
|
* Removed one mob data variable related to dynamic mobs that I found to be redundant.
|
|
* Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more. [ultramage]
|
|
2008/03/11
|
|
* Replaced one incorrect nullpo check in chat_deletenpcchat().
|
|
* Replaced clif_countusers() with a more efficient alternative (thanks to the fact that pc_db now only holds fully authed players only). [ultramage]
|
|
2008/03/10
|
|
* Added missing check to only allow the leader of a party to modify
|
|
its exp share settings (bugreport:12) [ultramage]
|
|
2008/03/09
|
|
* Modified attack_walk_delay so it behaves on a 'per-object' basis, and
|
|
changed the default to 15 (all types).
|
|
* Modified battle_delay_damage so damage is not delayed more than one
|
|
second for non-player attacks.
|
|
* Modified party_member_added with a hack so that the clif functions will
|
|
send the info of the new member since party_recv_info has not yet arrived.
|
|
* Updated clif_calc_delay so the type sent to the client is based on the
|
|
number of hits of the skill (as Aegis packets reveal) [Skotlex]
|
|
* Cleaned up and corrected some more land skill code [ultramage]
|
|
- removed redundant skill_ganbatein() function
|
|
- Added flag UF_PATHCHECK from jAthena which affects whether a skill's
|
|
cells will be affected by the surrounding terrain. Adjusted existing
|
|
flags so that they closely match jA's (for easier comparisons).
|
|
- Fixed code that allowed placing of skill unit cells on 'gaps'.
|
|
- Fixed code that prevented successful casting of land skills on 'gaps'
|
|
(officially it's possible, even though they will not deploy entirely).
|
|
2008/03/07
|
|
* Script induced status changes can now be reduced by stats/cards (but
|
|
only trigger rate is reduced, not duration).
|
|
* Battle delay timers will now check if the target player has the
|
|
invincible timer active or not.
|
|
* Adjusted clif_damage and clif_skill_damage to set the endure type value
|
|
based on dmotion and damage, rather than hardchecking for SC_ENDURE.
|
|
2008/03/06
|
|
* Fixed song/dance cells to appear even on top of walls and pits.
|
|
* Fixed non-chatroom owners being able to kick others from the chatroom.
|
|
[Skotlex]
|
|
* Fixed a crash when a homun kills a mvp and the char that did
|
|
the most damage is unable to carry the mvp reward (bugreport:1114)
|
|
2008/03/05
|
|
* Added code to clear the Illusionary Shadow effect (followup to r12293)
|
|
* Added some trim() calls into mapflag code (followup to r12238)
|
|
* Fixed mvp exp reward packet not working right for big values
|
|
* Added dbghelpplug plugin entry to the plugins configuration file
|
|
* Added conf setting for auction table name (see r12287) [ultramage]
|
|
* Implemented Firepillar's 'target cannot move for 0.2 sec x hit' property.
|
|
* Corrected Earthquake so it behaves as explained in the development topics.
|
|
* Added a missing line to actually unequip unallowed compounded cards when
|
|
changing maps.
|
|
2008/03/04
|
|
* Updated the firepillar code so it behaves like the other traps.
|
|
* Additional status changes now only get triggered if the attack did
|
|
damage, not if they get absorbed.
|
|
* Properly set the opt3 value for Moonlight, Changeundead and Soul Link.
|
|
* Fixed the "no equip" flag of cards not being properly applied when
|
|
attemting to equip items.
|
|
* Some corections to the new auth db system. [Skotlex]
|
|
2008/03/02
|
|
* New optimizations for mail system and adjust to use it on Auctions. [Zephyrus]
|
|
- Added a Sql patch to clear all deleted mails. (There is no need to keep that data)
|
|
- Added more code for Auctions. Not implemented but just for study.
|
|
|
|
2008/02/29
|
|
* Rev. 12268 Added documentation for Cash shop NPC heading. [L0ne_W0lf]
|
|
2008/02/28
|
|
* Added cash shop support [Zephyrus]
|
|
2008/02/27
|
|
* Fixed 'cleararray' not able to erase array entry 127 (bugreport:864)
|
|
* Fixed @reloadmobdb producing memory leaks in pet db (bugreport:1030)
|
|
* Patched an unresolved case where knocking back a bard/dancer would
|
|
cause the mapserver to crash (bugreport:1043)
|
|
* Fixed Apple of Idun not checking for bard soul link (bugreport:1028)
|
|
* Fixed Advanced Adrenaline Rush not working barehanded (bugreport:1049)
|
|
* Disabled idle_no_autoloot setting (bugreport:1051)
|
|
* Removed NODAMAGE and ICEWALL cell types (mem usage back to normal)
|
|
- Icewall now uses basic cell type 5 (nonwalkable, shootable)
|
|
- as a consequence, you can now warp to a nonwalkable cell - but only
|
|
via gm command or scripted warp bug (hopefully :)
|
|
* Added missing option changes for Illusionary Shadow and Soul Link
|
|
that disappeared when you left the screen (bugreport:1053)
|
|
* Added support for the "view player equip" feature (see topic:174461)
|
|
2008/02/26
|
|
* Added new settings for Autotrade. [Zephyrus]
|
|
2008/02/23
|
|
* Now the server will print an error message if an invalid mapflag is
|
|
found during script loading (see bugreport:980 for the motivation)
|
|
- removed one extra space that broke jail's noreturn mapflag loading
|
|
2008/02/22
|
|
* Removed code in socket.c that tries to avoid send buffer overloading,
|
|
as there is a scenario (many players and charserver disconnect) where
|
|
mass char saving produces huge ammounts of data to send (see r11503)
|
|
* Cleaned up player respawning code (bugreport:1022)
|
|
* Increased the max amount of different autocast skills from 5 to 10
|
|
* Fixed @whomap not unlocking the player db (bug in r12204) [ultramage]
|
|
* Added $(CUSTOM_CFLAGS) into all Makefile.in to provide any custom defs
|
|
directly to all sub make files. How to use:
|
|
make CUSTOM_CFLAGS='-DSOME_DEF' sql [Lupus]
|
|
* Fixed 2 problems in r12223 - incorrect variable used (bugreport:1031) and a missing global function declaration. [ultramage]
|
|
2008/02/21
|
|
* Added status_calc_life to properly calculate hp/max_hp as a ratio taking
|
|
into accounts overflows (and for now also avoids divisions by 0). Applied
|
|
this function around clif.c, mob.c and pet.c
|
|
* Implemented the correct walk-speed bonus from the Bard/Dancer spirit.
|
|
* Fixed logarithmic drops turning 0% drop rates into 100%.
|
|
* Restructured the login mechanism of the map-server. The goal was to make
|
|
sure players are not found in the different dbs of the map while the
|
|
player has not yet been fully authed or while it is quitting, to avoid the
|
|
rest of the code from accessing and modifying it. It is a rather extensive
|
|
change, and I only had time to test the basic functionality, so if use with
|
|
care and report any bugs found.
|
|
* Replaced player states auth, waiting_disconnect, finalsave with active,
|
|
and removed states party_sent/guild_sent.
|
|
* Removed several of the old login methods/constants/player states which
|
|
are no longer needed due to this cleanup. [Skotlex]
|
|
2008/02/19
|
|
* Rev. 12219 Fixed a typo in /map/clif.c (acount_id -> account_id) [L0ne_W0lf]
|
|
* Forgotten update to the definition of script command 'input'.
|
|
* Enabled DEBUG_MEMMGR only in DEBUG mode.
|
|
* Made autotrading characters be kicked instead of reporting double login.
|
|
* Made create_session initialize session_data to NULL.
|
|
* Fixed db_obj_get not handling deleted nodes correctly. (bugreport:999) [FlavioJS]
|
|
2008/02/17
|
|
* corrected login_fd/char_fd being uninitialized in the char servers.
|
|
* Added a check to prevent using consume-delay items when you cannot use
|
|
skills, since that opens an exploit if the item also has non-skill-casting
|
|
components to its script. [Skotlex]
|
|
2008/02/14
|
|
* Removed/replaced all calls to map_getallusers (followup to r12195)
|
|
* Trashed @whozeny (from r269) [ultramage]
|
|
* Added some changes to @noks. Now it uses a SC and not vars in mob_data [Zephyrus]
|
|
- Added support to Self|Party|Guild to @noks (default is Party)
|
|
2008/02/13
|
|
* Changes to memory manager: [FlavioJS]
|
|
- fixed blocks that are fully used not being detected (and not freed) in
|
|
memmgr_final (unfill_prev is NULL for unused blocks and full blocks)
|
|
- fixed memmgr_final giving the wrong address to _mfree (for small blocks)
|
|
- added the pointer address to most error messages (and log)
|
|
- made it append to the log file instead of rewriting it
|
|
- implemented a function to verify if a memory location is active
|
|
- other minor changes
|
|
* Merged memory manager updates from old jA revisions (bugreport:663) [ultramage]
|
|
- less overhead and better overflow detection (caution, experimental!)
|
|
* Added some security checks in mail system [Zephyrus]
|
|
- This supose to fix a bug reported in 622 to limit to MAX_ZENY.
|
|
- Also add more checks to free space in your inventory to receive items.
|
|
* Added some new config settings: [Zephyrus]
|
|
- homunculus_autoloot, idle_no_autoloot, max_guild_alliance.
|
|
- Added a code to activate a Kill Steal protection and the required mapflags.
|
|
2008/02/11
|
|
* 'Forget me Not' no longer blocks ASPD bonuses from working or prevents
|
|
their re-casting, they are simply dispelled when the effect takes place.
|
|
* Fixed a possible crash when a player logs out before their create-party
|
|
request is accepted. [Skotlex]
|
|
* Expanded the script command 'input': (bugreport:811) [FlavioJS]
|
|
- two new optional arguments 'min' and 'max'
|
|
- return value indicating if it's in the correct range
|
|
- config variables for the default value of the arguments:
|
|
'input_min_value' and 'input_max_value' in script_athena.conf
|
|
2008/02/10
|
|
* Added two missing opt2 values, for Angelus and Bleeding status
|
|
* Fixed Warp Portal code sometimes producing errors/crashes in the case
|
|
where a priest enters his/her own warp (bugreport:270)
|
|
2008/02/08
|
|
* Fixed wrong message in item group loading code (bugreport:936)
|
|
* Fixed 'charisalpha' not working for the first char (bugreport:940)
|
|
* Disabled signed/unsigned warnings for visual studio 2005 [ultramage]
|
|
2008/02/07
|
|
* Fixed the disguise commands using the wrong variable when attempting to
|
|
disguise as an npc.
|
|
* Corrected and optimized npc_remove_map's npc array cleanup (Fixes
|
|
@reloadscripts reporting 'too many npcs per map' and related dangling
|
|
pointer crashes).
|
|
* HP loss item scripts can no longer kill you.
|
|
* Corrected the item-drop-rate check to avoid duplicate entries in
|
|
@whodrops after a @reloadmobdb. [Skotlex]
|
|
2008/02/04
|
|
* Some code cleanups. [Zephyrus]
|
|
- Added new Cell types (NoChat and NoDamage)
|
|
- Added JobChangeLevel and FreeSKPoints to #stats
|
|
- Added a Crash protection in clif_send with invalid fd values.
|
|
- Merged a missing update in TK Mission.
|
|
- Added script command 'getmapflag'
|
|
2008/02/03
|
|
* Fixes to Devotion (see topic:153345) [ultramage]
|
|
- removed totally fake Devotion packet from Marionette Control code
|
|
- fixed one devoted chars array management code bug which caused chars
|
|
to be included in the array multiple times, producing various problems
|
|
- the link will now re-display when coming into view range
|
|
- the link will no longer break if the devotee walks away, but instead,
|
|
if he receives damage while being out of range of Devotion
|
|
* Added an iterator to map.h/c. [FlavioJS]
|
|
Will be used instead of map_getallusers, which has problems with
|
|
dangling pointers (returned array isn't updated).
|
|
2008/02/01
|
|
* Fixed sql charserver crashing sometimes (bugreport:870) [ultramage]
|
|
2008/01/29
|
|
* Plagiarize can no longer copy skill levels beyond their max skill_db
|
|
value.
|
|
* Modified pc_dead so that the src is passed on to the master when it is a
|
|
pet or homunculus. [Skotlex]
|
|
2008/01/26
|
|
* Small update to the dgbhelpplug plugin: [FlavioJS]
|
|
- fixed only half of wide character strings being printed
|
|
- fixed the memory validity check in Dhp__PrintDataValue being optimized
|
|
out in release mode
|
|
2008/01/25
|
|
* Updated conversion tools for mob_db & item_db
|
|
* Updated SQL Files (item & mobs) [Toms]
|
|
2008/01/21
|
|
* Fixed battle config loading not applying the side-effects of
|
|
battle_adjust_conf() side-effect if an import: operation fails.
|
|
This is what caused the odd slowdown reported in bugreport:260.
|
|
2008/01/20
|
|
* Fixed item searches not working on exact "jname" matches.
|
|
* Fixed hom_setting&0x2 conflicting with the 'view-range' limit check.
|
|
* Merged the SA_MONOCELL and SA_CLASSCHANGE code. After changing class all
|
|
the status changes that cannot be triggered on bosses are dispelled.
|
|
* SA_CLASSCHANGE now uses the bloody branch list to pick a target MVP
|
|
class. [Skotlex]
|
|
2008/01/19
|
|
* Added plugin dbghelpplug to generate more extensive crash reports in windows. [FlavioJS]
|
|
- see header of src/plugins/dbghelpplug.c to know it's capabilities
|
|
- VS8 project file supplied at vcproj-8/dbghelpplug.vcproj
|
|
- a dll compiled in release mode is supplied at plugins/dbghelpplug.dll
|
|
2008/01/17
|
|
* Made battle_check_range fail whenever the distance between src/target is
|
|
greater than the viewing range. [Skotlex]
|
|
* Icewalls can no longer be knocked back (see bugreport:38)
|
|
2008/01/15
|
|
* Manner system fixing [ultramage]
|
|
- better-than-aegis 'red bubble' packet updates; now it shows correctly
|
|
- added support for /rc, which is basically mute for 60 minutes
|
|
- fixed typo in r12076 making gm-mute start on the gm instead of target
|
|
- fixed @mute not ending the status properly when using negative values
|
|
- adde missing clif_manner_message(), sends info about manner updates
|
|
2008/01/14
|
|
* Fixed missing mob_spawn call, which was making CR_CULTIVATION not
|
|
actually spawn the plant. [Skotlex]
|
|
* Client packet corrections
|
|
- 0x01df is not 'gmreqnochatcount', but for requesting a player's
|
|
account name via right-click menu (which currently can't be done)
|
|
- added /remove and /recall, aliases to /shift and /summon
|
|
- added /changemaptype, which alters a single cell's gat type
|
|
- gm kick will no longer exit the client (now it goes to the login screen)
|
|
- removed the quicksort invocation in /ignore code
|
|
* Fixed card removal script functions' 'extra card' bug (bugreport:786)
|
|
* Removed the hardcoded limit for numeric npc input boxes (bugreport:811)
|
|
* Applied a temp patch to make some npc-executed atcommands work again
|
|
* Added support for right-click-gm-menu kicking NPC objects [ultramage]
|
|
* Fixed dangling pointer crashes when bleeding or Deadly poison kills a
|
|
spawn-once monster.
|
|
* Fixed a possible ERS entry corruption when Deadly Poison kills a target
|
|
that has kaizel active.
|
|
2008/01/13
|
|
* Fixed a possible ers_entry corruption if you die from bleeding while
|
|
under the effects of kaizel.
|
|
* Updated Safety wall so it does not blocks melee magic. [Skotlex]
|
|
2008/01/12
|
|
* Another possible fix to ers/status_change crashing.
|
|
- same logic as r12058 but in status_change_timer.
|
|
- look out for this error: "[Error]: status_change_timer: Unexpected NULL status change id: ### data: ###"
|
|
getting it means that a crash was avoided and the culprit found.
|
|
* Modified npc_parsesrcfile to read the file as binary and let sv_parse handle LF/CRLF line endings.
|
|
* Possible fix to ers/status_change crashing. [FlavioJS]
|
|
- this patch is untested. Didn't find anyone willing to test it and I can't
|
|
reproduce the crash so can't test the patch.
|
|
symptom:
|
|
status_change_entry.timer is being modified after the entry is freed.
|
|
ers uses that memory location as a pointer when the entry is freed,
|
|
it crashes when accessing the contents when it points to an invalid location.
|
|
assumption:
|
|
status_change_start starts an already existing status.
|
|
as a consequence of something called inside status_change_start the status is ended.
|
|
when the sce is finally being modified, it's modifying a freed entry.
|
|
2008/01/11
|
|
* Implemented the extra damage bonus to TK_JUMPKICK when it is used while
|
|
running (however what the bonus's equation is has been lost to time, so
|
|
someone else correct it).
|
|
* Corrected CR_CULTIVATION to cause summoned plants to expire after 5
|
|
minutes.
|
|
2008/01/10
|
|
* Fixed getmonsterinfo to return "null" when returning the name of a
|
|
non-existing mob instead of -1.
|
|
* Corrected CR_CULTIVATION to fail when the target cell has some BL_CHAR on
|
|
it already.
|
|
* Script command percentheal will no longer kill the player if the
|
|
specified amount is negative (and not -100).
|
|
* Fixed Abracadabra unable to cast non-targeted skills (bugreport:186)
|
|
* Another round of login server cleaning [ultramage]
|
|
- fixed passwordencrypt on SQL not behaving correctly (since r10753)
|
|
- corrected some column lengths in the login db (username, password,...)
|
|
- fixed some places which used wfifo without first reallocating it
|
|
- removed interserver packet 0x7532 (Request to end connection), as
|
|
there was no code that actually sent this packet
|
|
- moved RFIFOSKIP actions to execute as soon as possible
|
|
* Corrected @slaveclone/@clone behaving as @evilclone when you change the @
|
|
symbol.
|
|
* Modified SC_ARMOR_ELEMENT so it grants elemental resist as if it they
|
|
were card granted bonuses.
|
|
* fixed a SA_DISPELL crash when casted on an object with no status changes.
|
|
2008/01/09
|
|
* Script command warpportal now places a warp in its initial state (as if a
|
|
real warp portal was casted).
|
|
* Updated dispell to also not remove the following effects: Hindsight, Inc
|
|
Hit/Atk Rate (NPC_POWERUP), Nen, TK stances and tumble, warm and speedup1
|
|
(the other speed potion).
|
|
* Chase-walking characters can now loot.
|
|
* Hiding characters can't drop items now. [Skotlex]
|
|
2008/01/08
|
|
* Added missing session auth checks to charserver. [ultramage]
|
|
Packets from non-authed clients will now be discarded.
|
|
* Fixed Wand of Hermod not starting the SC_HERMOD status change (which
|
|
blocks spells)
|
|
* Fixed additional def/mdef from vit/int bonuses being lost when a status
|
|
change that affects def/mdef triggers (for homunculus) [Skotlex]
|
|
* Added missing code to log main chat messages sent by whispering
|
|
to main_chat_nick (bugreport:424) [ultramage]
|
|
2008/01/07
|
|
* Small change to potion pitcher to allow potion healing rate item effects
|
|
to be included in potion pitcher's heal rate. [Reddozen]
|
|
* Changed the code in status_change_timer so that a null pointer no longer
|
|
causes a crash but prints an error instead.
|
|
* Corrected clones not copying over a player's skills properly. [Skotlex]
|
|
2008/01/06
|
|
* Extended the id range for npcs, now [400,700) will also be treated
|
|
as NPC objects (see topic:170845 and bugreport:727) [ultramage]
|
|
* Fixed a visual itemdupple bug on mail system. [Zephyrus]
|
|
- Fixed Overthrush status cannot being recalled at same skill lvl.
|
|
2008/01/04
|
|
* Fixed a mistake in r11991 that let knockback work through walls
|
|
* Modified the map_setcell() code to to use a boolean flag instead of
|
|
needing SET_ / CLR_ pairs of defines (topic:174323) [ultramage].
|
|
Also removed script object 'setcell', added script function 'setcell'
|
|
- Now you can manipulate cell information without needing @loadnpc
|
|
- You can also manipulate the terrain ('gat') type itself, using the
|
|
new cell_walkable, cell_shootable and cell_water constants
|
|
(currently the implementation uses bit flags too, so to get the type
|
|
you want, you need to adjust the flags one by one)
|
|
- This breaks current scripts, so please adjust places that use setcell
|
|
(also be sure to _only_ use predefined constants, not direct numbers)
|
|
- Details can be found in the script reference.
|
|
* Fixed Music Lesson's effect on Assassin Cross of Sunset.
|
|
* Fixed a possible crash in status_change_timer when debug mode is
|
|
disabled. [Skotlex]
|
|
2008/01/03
|
|
* Changes to reduce the number of map cell types
|
|
- Pneuma now again works via status change (see r3969)
|
|
- removed unused CELL_SAFETYWALL
|
|
- removed custom CELL_REGEN, it just increased regen rate (r1192, r1518)
|
|
* Fixed npc unloading not clearing NPC touch cells (bugreport:595)
|
|
* Map cell mechanism rewrite (bugreport:426)
|
|
- defined a data structure for map cells (replaces 3 various cell arrays)
|
|
- both terrain (gat) and dynamic (cell) information is now stored as
|
|
C-style bit flags instead of #defines and bitmasks
|
|
- added map_gat2cell() and map_cell2gat() for terrain type conversions
|
|
- changing terrain information via 'setcell' is temporarily disabled
|
|
- mapserver startup now takes longer, as it needs to adapt mapcache data
|
|
to internal representation, cell by cell (new mapcache format anyone?)
|
|
* Moved extra junk from map_addblock/map_delblock to where it logically
|
|
belongs (loadendack/unit_remove_map), removed flags and _sub macros
|
|
* Removed map_data's block_count, as (quote Yor/ja2160),
|
|
"Perhaps useful for debug, but uses memory AND CPU for nothing."
|
|
(block lists are linked lists, they don't need count tracking) [ultramage]
|
|
2007/12/31
|
|
* Fixed a crash in txt char-servers that the memory manager was hiding.
|
|
online_char_db being used after being destroyed (since r4026)
|
|
* Added code to reject double logins in clif_parse_WantToConnection and
|
|
added debug messages to detect possible double logins that escaped.
|
|
* Isolated accounts that are waiting for the quit ack. The rest of the
|
|
game logic no longer has access to them though the id2sd/charid2sd dbs.
|
|
2007/12/30
|
|
* Fixed get_val2 not using the stack, which automatically frees the data,
|
|
causing memory leaks for string variables since r11976.
|
|
(bugreport:723 , part of bugreport:714 and part of bugreport:708)
|
|
* Trully fixed the previous commits. (missing cast and incomplete size)
|
|
* Made the memory manager set allocated memory to 0xCD and freed memory
|
|
to 0xDD. The memory manager no longer 'hides' uses of freed memory.
|
|
2007/12/29
|
|
* Fixed two missing @LDFLAGS@ in src/plugins/Makefile.in. [FlavioJS]
|
|
* Implemented THE official Steal skill equation and game mechanics
|
|
(basically version from /stable plus a few tweaks) (see topic:116540)
|
|
* Added missing bAddStealRate reference to doc/item_bonus.txt
|
|
* Removed skill_steal_rate, as it was never used in the code (see r231)
|
|
* Removed skill_steal_type, it's just a one-liner source mod (see r231)
|
|
* Knockback now works through cells where there is a diagonal path, but
|
|
no horizontal+vertical (two 90` icewalls with a gap where they 'join')
|
|
* Some dead code removal in path.c [ultramage]
|
|
2007/12/28
|
|
* Fixed a memory leak in memitemdata_to_sql.
|
|
* Reverted a bad modification in clif_produceeffect from r11290. [FlavioJS]
|
|
2007/12/27
|
|
* Removed an incorrect range check and fixed a copypaste typo which
|
|
caused script engine errors / crashes (see r11984)
|
|
* Re-added a missing mob last_thinktime timer initialization when a mob
|
|
spawns, causing mob AI to freeze (mistake in r11964) [ultramage]
|
|
* Changed the configure script:
|
|
- refined the mysql test (wasn't detecting 64 libraries compiled without -m64)
|
|
- added a test for clock_gettime in -lrt (required for Debian)
|
|
* Corrected description of scope and npc variables in script_commands.txt.
|
|
* Made temporary character string variables not have a limited length.
|
|
(now all temporary string variables don't have limited length)
|
|
* Made temporary character variables reuse free positions.
|
|
* Tweeked the declaration and initialization defines for vectors.
|
|
* Made do_sockets leave the for loop as soon as the readable number of
|
|
sockets returned by select is found.
|
|
* Made all posix compliant systems that support it and FreeBSD >= 5.1
|
|
(implements it but doesn't have the posix defines) use the precise and
|
|
consistent tick() implementation.
|
|
* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
|
|
* Fixed the map server not exiting when make_listen_bind fails and
|
|
returns -1. [FlavioJS]
|
|
2007/12/26
|
|
* Fixed the incorrect interpretation of the map-cell height information
|
|
stored in .gat files; this was causing an overall of 20000 cells to
|
|
be treated as water when officially they aren't [ultramage]
|
|
* Fixed string variables dereferencing directly to the value instead of
|
|
dereferencing to a copy of the value. (fixes bugreport:684 bugreport:641) [FlavioJS]
|
|
2007/12/23
|
|
* Added a generic vector implementation (dynamic array) based on defines. [FlavioJS]
|
|
* Fixed horrible handling of skill_abra_db which leads to memory corruption
|
|
(depending on the contents of yor abra_db.txt file) [Skotlex]
|
|
2007/12/22
|
|
* Fixed droprate overflows when going over rate 2000x [ultramage]
|
|
* Corrected mob spawn utilization of the delay1/delay2 values (one is
|
|
respawn delay base, the second is random variance added on top of it).
|
|
Cleaned up related code. [Skotlex]
|
|
2007/12/19
|
|
* Fixed yet another buffer overflow, in @adopt [ultramage]
|
|
* Changes to the configure script. [FlavioJS]
|
|
- fixed the 'pointers can be stored in ints' test not working
|
|
- fixed the linker trying to build 64 bit executables with 32 bit code on
|
|
x86_64 (missing -m32 flag in LDFLAGS)
|
|
- made MYSQL_CFLAGS be built from the --include option to be more portable
|
|
- made --with-mysql check if the optional argument is an executable file
|
|
- make --with-pcre check if the optional argument is a directory
|
|
- other minor changes
|
|
* Corrected SC_MIRACLE to trigger Bless of the Stars on all defeated mobs.
|
|
[Skotlex]
|
|
2007/12/18
|
|
* Fixed a possible buffer overflow in @partyoption [ultramage]
|
|
* Updated respawn time interpretation according to latest kRO update [Playtester]
|
|
- this first time is the "min respawn time"
|
|
- the second time is the "variance" which is added to the "min respawn time"
|
|
* Corrected skill_db reading to properly trim the skill name/descs.
|
|
* Added a mobid_db in map.c to handle mob lookups faster. [Skotlex]
|
|
2007/12/17
|
|
* Added flag.server to indicate interserver sockets
|
|
- replaces the previous way (setting 'client_addr' to 0)
|
|
2007/12/14
|
|
* Guardian hp handling code removal (see bugreport:342)
|
|
- removed guardian hp from the castle data structure, database,
|
|
savefiles and various script functions (use upgrade_svn11915.sql)
|
|
- removed guardian hp calculation and manipulation from the castle
|
|
manager npc, now the hp values are updated by the server itself
|
|
(glitch: when castle defense changes, all guardians are healed to full)
|
|
- tweaked script function 'guardianinfo' to provide some data needed
|
|
by the manager npc (currently available are hp, maxhp and visibility);
|
|
also, it doesn't need a player attached to execute
|
|
* Added a precise and consistent tick() function for freebsd [ultramage]
|
|
* Wand of Hermode now dispells buffs only of allies.
|
|
* Fixed some null pointer checks in status_change_end.
|
|
* Corrected a crashy Warning message. [Skotlex]
|
|
2007/12/13
|
|
* Fixed possible segmentation faults in the script engine.
|
|
- some strings that can be freed outside the script engine were being
|
|
pushed into the stack as constant strings
|
|
* Disabled ers until recent crashes are fixed.
|
|
- ers entries are being corrupted, probably by modifying them after they
|
|
are released or by releasing something else
|
|
* Abstracted the windows socket code so that all fd's are in the range
|
|
[1,FD_SETSIZE[. (bugreport:604)
|
|
- The socket of a fd is forgotten when executing sClose, so things that
|
|
depend on the socket (like sFD_CLR) must be executed before closing.
|
|
* Replaced the fd_set of the short list with a custom implementation
|
|
(works like the linux fd_set). [FlavioJS]
|
|
2007/12/12
|
|
* Some preparations for the guild script update [ultramage]
|
|
- cleaned up npc event execution code
|
|
- cleaned up guild data loading/saving code; to be improved later
|
|
- removed dummy 'account name' expulsion list management code
|
|
- removed columns 'rsv1' and 'rsv2' from guild member data
|
|
- removed columns 'rsv1' 'rsv2' 'rsv3' and 'acc' from guild expulsion data
|
|
2007/12/11
|
|
* Added query_logsql script command to perform sql commands using the log
|
|
db connection.
|
|
* Added some new cashitems and headgears.
|
|
2007/12/10
|
|
* Cleaned up clif_setdisguise and fixed it for PACKETVER>=9.
|
|
* Added missing range/skill-mask info to reflected damage (fixes autospells
|
|
not triggering on it) [Skotlex]
|
|
2007/12/09
|
|
* Modified npc_parsesrcfile to parse the line as a 'tab-separated values'
|
|
string and added data truncation warnings.
|
|
- enforces a stricter adherence to the format (no multiple tabs)
|
|
- avoids sscanf matching spaces, new lines and carriage returns when '\t'
|
|
is used in the format string
|
|
* Added a generic 'delimiter-separated values' string parser to strlib.c/h. [FlavioJS]
|
|
2007/12/07
|
|
* Fixed ensembles skills.
|
|
* removed the timer heap correction code when the timers overflow since
|
|
Flavio points out that it is not needed.
|
|
* Modified a bit the changesex code so you get saved and quit before
|
|
changing your sex rather than afterwards.
|
|
* Cleaned up #changesex
|
|
* Signum Crucis now works on bosses. [Skotlex]
|
|
2007/12/06
|
|
* Removed the attempts to recover from invalid syntax in npc_parsesrcfile
|
|
since they can produce incorrect results (spaces in sscanf can match
|
|
\n's and company).
|
|
* Made script_rid2sd report the script source directly and changed related
|
|
return 1's to return 0's to avoid double script source reports.
|
|
* Added missing return 0's after script_rid2sd is used and an extra error
|
|
message in buildin_set/buildin_setd. [FlavioJS]
|
|
* The default event script behaviour is to trigger on labels rather than
|
|
NPCs now.
|
|
* Removed several script config options which break NPC compatibility when
|
|
you mess with them (event_script_type, event_requires_trigger,
|
|
die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name,
|
|
login_event_name, loadmap_event_name, baselvup_event_name,
|
|
joblvup_event_name)
|
|
* LoadMap events no longer set the variable "@maploaded$" to the name of
|
|
the new map. [Skotlex]
|
|
2007/12/03
|
|
* Fixed a bug on Mail System. Removed the possibility to lost the attachment on
|
|
a Map - Char server disconnection. [Zephyrus]
|
|
2007/11/29
|
|
* pc_setoption no longer does view_data changes while disguised (as this
|
|
breaks things) [Skotlex]
|
|
* Random cleanup/documentation.
|
|
* Made common/Makefile get the svn version from the src directory, not src/common.
|
|
* Added a warning message to the install and uninstall targets.
|
|
* Renamed all obj directories to obj_all, obj_txt or obj_sql in the
|
|
makefiles (if an obj/ directory exists, BSD make enters it before
|
|
reading the makefile) [FlavioJS]
|
|
* Allowed disguising while riding a peco-peco (this does not seem to cause
|
|
problems anymore).
|
|
* The pvp rank packet is no longer sent to other players when disguised, as
|
|
this leads to crashes when you die.
|
|
* Probably fixed splash damage.
|
|
* Reflected spells no longer cause knockback.
|
|
* SG Blessing skills now grant the extra experience to everyone when the SG
|
|
killed the mob.
|
|
2007/11/28
|
|
* Applied the required changes to handle def as a signed char (allows for
|
|
negative def)
|
|
* Corrected skill_check_condition to not delete items right away for
|
|
certain skills that do the deletion themselves. Fixes several skills
|
|
consuming items twice.
|
|
* Dispel's success rate is no longer affected by MDEF
|
|
* You are no longer blocked from being warped when standing in a warp while
|
|
in a duel.
|
|
* Duels are now automatically ended when you warp out of the map you are
|
|
in. [Skotlex]
|
|
* Fixed reflected spells bypassing WoE no-knockback restriction, because
|
|
the code allowed that when cast on self; not anymore (bugreport:231)
|
|
* Reverted the position of the max_hp/max_sp basic setting, modified the
|
|
max_hp/max_sp bonuses to use casting in order to work correctly with
|
|
negative bonuses. [Skotlex]
|
|
* Reconstructed a list of all PACKETVER types, by reverse-engineering
|
|
it from places in the code where the define is used [ultramage]
|
|
- recovered PACKETVER 6 which was added in r51, but overwritten by r141,
|
|
one of the dumbest commits that I have seen so far
|
|
- since 6 was the 'new trade window' update, it and its corresponding
|
|
reply packet will now be used from now on instead the old version
|
|
2007/11/27
|
|
* Added safesnprintf to strlib.c/h (bugreport:372) [FlavioJS]
|
|
* removed login/char server_fd[] arrays, added server[].fd instead
|
|
* TXT/SQL login server code synchronization [ultramage]
|
|
- exported several core structures to login.h
|
|
- split off ladmin communication code from the TXT login server
|
|
- removed all occurences of login_log(); a unified function should be
|
|
added when SQL's loginlog_db logging code gets synced with TXT
|
|
- removed conf setting login_log_filename
|
|
- fixed ladmin getting timeouts since the ping system was changed
|
|
* Moved basic max HP/SP calculation to before parsing equipment, fixes
|
|
negative absolute HP/SP bonuses not working.
|
|
* Corrected the online_data_cleanup routine setting offline characters that
|
|
are still connected to the char-server.
|
|
* Added a check in script command sc_end to properly end infinte endure
|
|
* ASC_BREAKER no longer triggers status effect cards. [Skotlex]
|
|
* Fixed fake_nd not being exported correctly and being unloaded when
|
|
reloading scripts. (probably fixes bugreport:444) [FlavioJS]
|
|
2007/11/26
|
|
* Normalized makefiles:
|
|
- 3 sections: variables, public targets, private/support targets
|
|
- object files always in a *_OBJ variable
|
|
- header files always in a *_H variable
|
|
- object files always generated to an obj* subfolder
|
|
- all Makefiles can be executed individually, calling other makefiles if necessary
|
|
- generic object targets when possible
|
|
* Fixed buildin_query_sql using Sql_Query instead of Sql_QueryStr,
|
|
wrongly processing all %f,%d,... (fixes bureport:218) [FlavioJS]
|
|
* Fixed guild expulsion not working correctly [ultramage]
|
|
* Fixed a memory leak in mail_savemessage (src\char_sql\int_mail.c). [FlavioJS]
|
|
2007/11/25
|
|
* Rev. 11804 Giant Fly Wings are now blocked on noteleport maps and duels. [L0ne_W0lf]
|
|
2007/11/24
|
|
* Fixed a crash when Slim Pitcher is cast
|
|
* Fixed a crash when a taekwon hits a wall while Sprinting (bugreport:483)
|
|
* Added support for latest official client/server packet changes [ultramage]
|
|
- enable by setting PACKETVER to 9; note that this breaks older clients
|
|
2007/11/23
|
|
* Changed the status_change structure to use dynamic rather than static
|
|
memory to hold the individual status changes, this should have a noticeable
|
|
impact on the server's memory consumption. However, since this is a pretty
|
|
large update (and I am unable to fully test all possible situations
|
|
relating to status changes), watch out for any bugs. [Skotlex]
|
|
2007/11/22
|
|
* Moved the reset of references to after the empty script checks in
|
|
parse_script. (fixes bugreport:222 and bugreport:449)
|
|
* Renamed fakenpcname to setnpcdisplay, fixed and extended it. [FlavioJS]
|
|
- See doc/script_commands.txt for information on how to use it
|
|
* Modified mapserver login procedure to make clients from may 2007
|
|
and newer not crash when entering mapserver (bugreport:468) [ultramage]
|
|
- this changes PACKETVER to 8, causing incompatibility with old clients
|
|
- this makes the "Login" hex obsolete; please stop using it as it
|
|
causes a conflict with this update and may have negative sideeffects
|
|
2007/11/21
|
|
* Fixed Sql_SetEncoding not setting the encoding of the connection
|
|
properly. (fixes bugreport:30)
|
|
* Added backward compatible target 'conf' to the Makefile. [FlavioJS]
|
|
* Changed Lif's Emergency Avoid to just get a normal skill delay
|
|
(blocks all skills, cancelled by mapchange / re-summon) instead of
|
|
getting a persistent block on only this one skill (bugreport:13)
|
|
* Homunculi now reset their can-act delay on call/resurrect/mapchange
|
|
(allows bypassing delays by doing rest/call instead of relog) [ultramage]
|
|
2007/11/20
|
|
* Implemented SL_SUPERNOVICE erasing the death record 1% of the casts.
|
|
* Implemented current exp being capped to the exp required to level up from
|
|
the previous level when we are at max level (required for some S. Novice
|
|
buffs) [Skotlex]
|
|
2007/11/19
|
|
* Nullpo's disabled on release builds.
|
|
* Added timestamps to the log of memory leaks.
|
|
* Moved definition of __func__ to cbasetypes.h.
|
|
* Configure script updated:
|
|
- added option to select the memory manager
|
|
- added option to enable MAPREGSQL
|
|
- added option to enable DEBUG
|
|
* common's Makefile deleting svnversion.h on 'clean' target. [FlavioJS]
|
|
2007/11/18
|
|
* Implemented a small change that was long overdue: Displaying the
|
|
char-select screen now uses a single SQL query instead of up to 9.
|
|
[Skotlex]
|
|
* Replaced jA's way of allocating npc shop data with a simple dynamic
|
|
array that gets allocated during loading and freed on unload
|
|
- automatically fixes bugreport:404, which would otherwise require
|
|
manipulating the npcname_db (the original author didn't, hence the bug)
|
|
- now a supporting variable 'count' is used for tracking the length
|
|
instead of an extra dummy entry at the end of the shop list
|
|
- partially removed the MAX_SHOPITEM restriction (if this was written
|
|
properly, the system could support an unlimited amount of entries)
|
|
2007/11/17
|
|
* Removed battle_config.error_log as console_silent already handles this
|
|
* Made OnTouch zone dimensions be stored as radius instead of diameter
|
|
- cleaned up some overly complicated area calculations [ultramage]
|
|
2007/11/16
|
|
* Added 2 new status changes for Life and Regeneration Potions [Zephyrus]
|
|
- Fixed some items boxes giving wrong tamings.
|
|
- Fixed another item giving 48 gladius[3]
|
|
* Added error messages when trying to place objects on invalid map coords
|
|
* Fixed Divine Protection working against players (bugreport:410)
|
|
2007/11/15
|
|
* Fixed some homunculus skill offset calculation mistakes (bugreport:363)
|
|
2007/11/14
|
|
* Fixed skill_castnodex_db.txt not being parsed correctly
|
|
* Fixed a search&replace typo in skill_db.txt
|
|
* Added error reporting for invalid rows in skill db files
|
|
* Added error reporting to buildin_warp when it fails [ultramage]
|
|
2007/11/13
|
|
* Fixed homunculus skills having unlimited range instead of being
|
|
capped to view_distance+1 (for details see bugreport:376) [ultramage]
|
|
* Fixed @addwarp crashing the map server (bugreport:390). [FlavioJS]
|
|
* The Forget-me-not status now behaves like Decrease AGI [ultramage]
|
|
- doesn't cancel Impressive Riff, Wind Walker, True Sight (bugreport:187)
|
|
- additionally, it doesn't cancel Cart Boost
|
|
* Fixed some bugs on mail system. [Zephyrus]
|
|
- Added the pc_candrop check (bugreport:305)
|
|
- Added picklog to mail.
|
|
- Added INCMDEFRATE status for Mdef potion.
|
|
2007/11/12
|
|
* Now when job changing to another class tree, status changes from skills
|
|
that belong to your previous class are cleared. [Skotlex]
|
|
* Applied Rayce's improvements to the npc script parser [ultramage]
|
|
* Made on-touch areas work with walking npcs (is somewhat process
|
|
intensive, but people do not really care about that, do they?) [Skotlex]
|
|
* Fixed a bug in r11384 letting you bypass requirements for some skills
|
|
2007/11/09
|
|
* Expanded weapon_type enum with dual-wield constants (bugreport:384)
|
|
* Replaced several 'int' variables with enums that they represent
|
|
* Re-worked the login-char-map packet spam mechanism
|
|
- mapserver no longer sends entire user list to charserver every
|
|
10 seconds; similar change done to the char-login connection
|
|
- user count updates are only sent when the value actually changes
|
|
instead of servers polling each other every few seconds
|
|
- the servers now prevent interserver connection timeout explicitly by
|
|
sending ping/ack packet pairs instead of relying on the usercount
|
|
polling to do so; keepalive is sent every 'stall_time'-2 seconds
|
|
* Fixed socket.c checking time() incorrectly (bugreport:394) [ultramage]
|
|
* Added a database iterator to db.c/db.h. [FlavioJS]
|
|
2007/11/08
|
|
* Changed EXIT_SUCCESS back to 0 in console.c to avoid an unnecessary include.
|
|
* Fixed gm_account_db not being deallocated in login-converter.c.
|
|
* Refactoring names and documentation in db.h/db.c: [FlavioJS]
|
|
- changed 'struct dbt' to 'struct DBMap' and 'DB' to 'DBMap*'
|
|
- changed 'struct db' to 'struct DBMap_impl' and 'DB_impl' to 'DBMap_impl*'
|
|
- changed COUNT to DB_COUNTSTAT and made it's existence not depend on DB_ENABLE_STATS
|
|
- removed some @see links and corrected small typos in the documentation
|
|
* Fixed a glitch where all packets immediately after the map->char
|
|
login packet would get discarded and the mapserver disconnected
|
|
* Synced charserver char creation creation code [ultramage]
|
|
- removed most of the creation failure messages printed to console
|
|
- fixed sql charserver letting you use control chars in char names
|
|
- new chars will not start with the 'Knife' and 'Cotton Shirt' equipped
|
|
anymore (charserver blindly placed magic values into the equip field)
|
|
* Updated configure script: [FlavioJS]
|
|
- small correction to the help text of --with-mysql and --with-pcre
|
|
- added the -Wno-switch compiler option to suppress the
|
|
"enumeration value '%s' not handled in switch" warnings
|
|
* Added a new setting 'guild_skill_relog_delay' to activate the guild skills delay
|
|
on Guild Master relog. [Zephyrus]
|
|
2007/11/07
|
|
* Some updates on the mail system packets [Zephyrus]
|
|
- Corrected the mail database structure on main.sql
|
|
- Added separated packets for get and set attachment on mail system.
|
|
2007/11/06
|
|
* Fixed a crash caused by a mistake in the previous change
|
|
2007/11/05
|
|
* Changed skill db loading code to work similarly to how itemdb/mobdb
|
|
is loaded (generic file loader + specialized function to process rows)
|
|
- all skill db files are now checked for inconsistencies the same way
|
|
* Corrected the max. allowed skill name length, and optimized code that
|
|
works with skill names according to latest changes [ultramage]
|
|
* Reverted official drop rate estimation [Playtester]
|
|
- although it really exists we don't have enough information about it
|
|
- if server owners really want it they can implement it themselves
|
|
(it's just a one-line fix anyways)
|
|
* Cleaned up skill db lookup code
|
|
- added some well-behaved functions to replace macros (skill_get_index)
|
|
- used skill_get_index() to replace often occuring blocks of code
|
|
that did the skill_id -> skilldb_index calculation in-line
|
|
* Corrected skill db loading code which was using a totally wrong
|
|
column count in sevreal cases (or didn't do any checks at all)
|
|
* Changed the skill_db.txt skill names in comments into actual columns,
|
|
now the server reads these instead of a hardcoded array [ultramage]
|
|
2007/11/04
|
|
* Implemented official drop rate estimation [Playtester]
|
|
- estimation is rounded on 2 positions after decimal point
|
|
- this will effectively raise drop rates below 10% by 0.01%
|
|
2007/11/03
|
|
* Added jA script function 'strnpcinfo', for increased npc awareness
|
|
2007/11/02
|
|
* Fixed one wrong return value in buildin_getcharid (bugreport:33)
|
|
* Removed the big list of BUILDIN_FUNC() declarations in script.c,
|
|
as they are not needed anymore and no code utilizes them
|
|
* Moved the BUILDIN_DEF() block to the end of script.c [ultramage]
|
|
* Modified trap related code so it behaves as explained by Playtester:
|
|
Traps trigger on everyone in their 'effect range' (skill_db's splash) for
|
|
every target that lies within its trigger range at trigger time (range and
|
|
interval in the skill_unit_db). [Skotlex]
|
|
2007/11/01
|
|
* Removed code that queues OnAgitEliminate after the Emperium is broken,
|
|
this is now done properly by the gvg script instead [ultramage]
|
|
- if you have any extra castles, update your scripts accordingly
|
|
2007/10/31
|
|
* Added names to the SC_ and SI_ enums, now they can be used to properly
|
|
indicate where such values are to be used (replaces usage of 'int')
|
|
* removed MIN_/MAX_PORTAL_MEMO, set MAX_MEMOPOINTS from 10 to 3
|
|
* removed support for @go-ing to your memo points
|
|
* simplified the overly verbose @memo command; now re-uses pc_memo()
|
|
* cleaned up pc_memo(), now uses semi-correct packet replies
|
|
* Minor code cleaning/formatting [ultramage]
|
|
* Updated several mapflags - 'nomemo' 'noteleport' 'nosave' 'nowarpto'
|
|
'restricted' - due to Izlude Battle Arena release. [SinSloth]
|
|
- Updated 'item_noequip' and 'skill_nocast_db' to match with 'restricted' mapflags.
|
|
2007/10/29
|
|
* Updated the mail db structure on main.sql [Zephyrus]
|
|
* Makefile creating the conf/import forder. [FlavioJS]
|
|
* command code cleaning (refer to topic:169759) [ultramage]
|
|
- separated the execution part of command code into interface part
|
|
and internal part to better see which checks are done and when
|
|
(fixes problem where 'nocommand' mapflag blocked server npcs)
|
|
- moved the internal commands list (array) to the end of the file,
|
|
this let me discard that long block of ACMD_FUNC() declarations
|
|
- removed enum AtCommandType from command headers and commands array;
|
|
its purpose was perhaps to identify aliased commands, but apparently
|
|
it was never finished because the rest of the code doesn't use it
|
|
(also doing aliases like this is not a very good idea)
|
|
- internally, commands are now referenced to using their function name
|
|
- removed the @/# symbols from the command lists; all lookup functions
|
|
will now properly deal with strings with- and without a command symbol
|
|
(commands interface still requires the symbol tho', so TODO for later)
|
|
- removed several unneeded commands (*id2 code, dmalloc debug commands)
|
|
- reverted atcommand config from alphabetically-sorted to how it was
|
|
before (with additional fixes; see /conf changelog)
|
|
- added missing code for #dropall / #storeall
|
|
- added a warning when trying to set gm level of an undefined command
|
|
* The structure of the commands table has changed, please adjust
|
|
docs/guides to match the new format (sorry for the inconvenience)
|
|
2007/10/28
|
|
* Minor adjustment to take into account the end of line.
|
|
* Fixed the line count in the new error message of npc_parse_function.
|
|
* Restricted more the parsing of npc code. (fixes bugreport:317) [FlavioJS]
|
|
* Fixed a bug sending on the attachment message [Zephyrus]
|
|
2007/10/27
|
|
* Fixed a typo in r11505 messing up the 'npcmove' command
|
|
* Removed 'petid', a command from r284 to look up pet ids by name
|
|
* Fixed TXT charserver doing periodic random-sized alloc (bugreport:312)
|
|
* Set 'Create Converter's produce success rate to 100% (bugreport:302)
|
|
* Added check that verifies weapon/ammo/state requirements also when
|
|
casting finishes (might have unwanted side-effects!) (bugreport:228)
|
|
* Fixed Firewall knocking back undead/fire element mobs (bug in r11578)
|
|
* Added dummy 'openmail' to txt server to fix a script error message
|
|
* Improvements/fixes to the mail system improvements :) [ultramage]
|
|
* Improvements to the mail system. Need Testing, [Zephyrus]
|
|
2007/10/26
|
|
* Moved the new novending cell check from the internal code to the
|
|
client-server interface (allows server to force-open shop if needed)
|
|
* Removed confusing map_nick2sd_nocase(), let the charserver handle it
|
|
* Added correct packet for attachment retrieval failure when overweight
|
|
* Fixed one more mistake in r11571 (Sql->SqlStmt) [ultramage]
|
|
* Removed the config setting firewall_hits_on_undead setting, Firewall and
|
|
kaensin now automatically calculate the number of hits they should do per
|
|
iteration based on the skill trigger frequency (you may want to raise that
|
|
delay of 1ms in the db, though). [Skotlex]
|
|
2007/10/24
|
|
* Corrected a fex misshaps from r11571:
|
|
- disabling the memory manager
|
|
- using the wrong length for the title and body in mail_savemessage
|
|
* Removed the quick-fix in the npc duplicate check and the impossible condition
|
|
that is generating the warning. [FlavioJS]
|
|
* @/#jobchange no longer strips your equipment since pc_jobchange removes
|
|
any unequippables already.
|
|
* Removed the wasteful define MAX_PC_CLASS and replaced it by the
|
|
CLASS_COUNT define + pc_class2idx function. This should save a bunch of
|
|
memory from the map server.
|
|
* Merged the CELL_NOVENDING code (see topic #129209) [Skotlex]
|
|
* Increased the max. send buffer size to 5M since 1M is not enough
|
|
* Updated vs7 and vs6 project files
|
|
* Added upgrade_svn11548.sql to convert the mail table to new format
|
|
* Cleaned up the mail code, no more pointless dynamic allocation
|
|
* Cleaned up some messy guild code (more to come) [ultramage]
|
|
2007/10/23
|
|
* Fixed a compilation bug on linux (FALSE -> false) [Zephyrus]
|
|
2007/10/22
|
|
* Heat isn't supposed to consume SP when used against players [Playtester]
|
|
- please report if it still consumes SP in pvp
|
|
* Added the new mail system implementation (Requires more test and
|
|
optimizations) [Zephyrus]
|
|
- Updated the mail DB structure.
|
|
* Removed some mail config settings and atcommands not required anymore.
|
|
- Added documentation for script commands: openmail and homshuffle.
|
|
2007/10/21
|
|
* Fixed a small mistake in r11503 causing a fatal error&exit on unix
|
|
when you try to do a graceful exit (by ctrl+c for example) [ultramage]
|
|
* Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore.
|
|
* Added SC_INCASPDRATE, SC_INCFLEE2, SC_INCCRI, SC_INCDEF, SC_INCBASEATK
|
|
and SC_FASTCAST as these are required by the newer items. [Skotlex]
|
|
2007/10/20
|
|
* Fixed 'unequip' removing items in the wrong position (bugreport:252)
|
|
* Fixed #refine unequpping the caller's item by mistake (bugreport:265)
|
|
* Fixed a nasty bug from r11410 which let people create chars with
|
|
already taken char names, and (in TXT's case) even cause a crash.
|
|
- Bug was a variable name collision between the total number of chars
|
|
and a char's slot number (both were called 'char_num'). [ultramage]
|
|
* Some more updates to the skill unit code [Playtester]
|
|
- renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL
|
|
- Heat now depends on the interval settings rather than firewall_hits_on_undead
|
|
- Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed
|
|
2007/10/19
|
|
* Added bonusautoscript and bonusautoscript2. These are used to attach a
|
|
script to a player which gets executed on attack (or when attacked). This
|
|
is very similar to the autospell bonuses, except that a script is executed
|
|
instead of a spell. See doc/script_commands for indepth description and
|
|
usage. NOTE that I am unable to test ingame, and even though I proofread
|
|
the code it could have bugs. Feel free to test and report. [Skotlex]
|
|
* Applied some cleanups that should correct "Infinite Endure" ending
|
|
sometimes. [Skotlex]
|
|
2007/10/18
|
|
* Rev. 11516 Uncommented the showwarning and showdebug from 11508. [L0ne_W0lf]
|
|
* Fixed the incorrect map names on the debug messages (mapid->mapindex
|
|
mishap from r11508).
|
|
* Fixed the incorrect reporting of npc names being too long when the the
|
|
length is 24 (from r11508). [FlavioJS]
|
|
* Rev. 11511 Commented out ShowWarning and ShowDebug messages added [L0ne_W0lf]
|
|
in revision 11508. Aside from the ShowDebug being faulty, they
|
|
are both fare too annoying for public use for the time being.
|
|
If/when I get the NPC names fixed, we can add it back.
|
|
* Further optimization of the skill unit code [Playtester]
|
|
- removed code for Crimson Fire Formation it now uses the same code as Fire Wall
|
|
- added same knockback behavior as Fire Wall for Fire Formation
|
|
- Heat now does 50 hits a second in pvp too
|
|
- please let me know of any bugs that might appear
|
|
* Optimized the skill unit code [Playtester]
|
|
- reverted the unit timer interval to 100ms to save CPU usage
|
|
- rewrote the unit code of Fire Wall, Fire Formation and Heat so that they hit
|
|
every 20ms if the target wasn't knocked back despite of the unit timer interval
|
|
- Heat now does 15 SP damage to players instead of 60 per hit
|
|
- optimized memory usage
|
|
- TODO: Renaming or removing firewall_hits_on_undead config
|
|
* Clarified how npc names work in script_commands.txt.
|
|
* Fixed a forgotten "return 0;" that stopped the parsing of the file
|
|
after the first "script" of the file is parsed sucessfully (caused by r11502).
|
|
* Applied the same parsing and restrictions of npc names to warps, duplicates
|
|
and shops (other code expects unique names for them too). [FlavioJS]
|
|
* Applied the new checking function to clif code, this fixes various
|
|
length mismatches caused by incomplete code in r11386
|
|
* Added clif_process_message(), an unified way to validate all four
|
|
types of player message packets and retrieve their components
|
|
* Removed the requirement to provide a character name in the message
|
|
string when calling is_atcommand() (needed for the previous fix)
|
|
- currently both ways work, but old will be removed in the upcoming
|
|
command cleanup so please adjust your custom code if you use this!
|
|
* Merged improved/cleaned up (WiP) code for clif_parse_WisMessage
|
|
* Removed commented-out code for check_fake_id() [ultramage]
|
|
2007/10/17
|
|
* Removed outdated copyright and version number from startup logo
|
|
* Removed socket code that attempts to cope with code bugs at runtime
|
|
* client_addr will now be properly set to 0 for server connections
|
|
* Fixed subnet check message displaying incorrect ip addresses
|
|
* Merged do_sendrecv() and do_parse() into do_sockets() [ultramage]
|
|
* Reworked the parsing at npc.c.
|
|
- Fixes npc.c discarding the '}' at the end of file, when there is no
|
|
newline. (uncovered as a side-effect of r11487)
|
|
* Empty script functions always have code now (won't report as missing
|
|
when you try to call them).
|
|
* Changed userfunc_db to not limit the name to 50 characters. [FlavioJS]
|
|
* Ground skill now can trigger every 20ms [Playtester]
|
|
- Firewall, Fire Formation and Heat now can do 50 hits a second
|
|
- this was proven to be official behavior, but it will raise CPU usage
|
|
* small timer.c cleaning
|
|
- removed "with less than 4 values, it's speedier to use a simple loop"
|
|
as this case will never occur (premature optimization from r1284)
|
|
2007/10/16
|
|
* Venom Splasher fixes according to bugreport:230
|
|
- added passive skillv*30% bonus from Poison React
|
|
- added official splash damage calculation - damage gets split by the
|
|
number of targets at range 1, then applied to all targets in range 2
|
|
- reverted some very old code - clif_calc_delay() - that was preventing
|
|
skills from displaying properly, by erroneously assuming that
|
|
if the target has ddelay 0, it has endure effect activated
|
|
* Fixed displaying of several splash skills (see bugreport:238)
|
|
- added flag SD_PREAMBLE for skills that need the 'magic' packet
|
|
(fixes Grimtooth / Cart Revolution displaying out of sync)
|
|
- hacked together Venom Splasher's "no animation for central mob"
|
|
- hacked in a custom packet to make Dragonfear display semi-correctly
|
|
* Made Venom Splasher a splash attack that distributes damage
|
|
* Commented out clif_skill_damage2() as it is not used anymore
|
|
* Fixed a copy-paste mistake in disguise code (from r5833) [ultramage]
|
|
* Tweaked the loop in parse_script to better handle when the outer
|
|
brackets aren't checked.
|
|
* Fixed a typo in skip_space that stopped skipping characters when it
|
|
encountered a '*' or '/' in a block comment. [FlavioJS]
|
|
2007/10/15
|
|
* Fixed NPC_CRITICALWOUND to reduce heal by 20% per level [Playtester]
|
|
* Fixing TK Mission asigning non spawning mobs. [Zephyrus]
|
|
* Updated the item price/sell reading code to enable 'null' values. The
|
|
difference between a blank value and 0 is that when the value is blank, it
|
|
should automatically take half/double the other value. The previous
|
|
behaviour did this automatically and didn't let you specify, for example,
|
|
if you wanted a given item to sell for 0.
|
|
* Also added a warning when an item in the db has an exploitable price
|
|
(through overcharge/discount). [Skotlex]
|
|
2007/10/14
|
|
* Rev. 11476 Implemented new skill "Enlarge Weight Limit R", [L0ne_W0lf]
|
|
and increased MAX_SKILL_TREE by 1.
|
|
* Fixed charsrever crashes, caused by r11410 [ultramage]
|
|
2007/10/13
|
|
* Fixed up NPC_POWERUP and NPC_AGIUP [Playtester]
|
|
- NPC_POWERUP: 3x ATK and 2x HIT for 10+5*level seconds
|
|
- NPC_AGIUP: 2x MOVE and 2x FLEE for 10+5*level seconds
|
|
* Some further changes to the delayfix function [Playtester]
|
|
- aftercast delay is at least amotion no matter what skill
|
|
(this includes skills with cast time AND skills with skill delay!)
|
|
- aftercast delay reductions can NEVER reduce the aftercast delay below amotion
|
|
(this includes Bragi and Soul Links)
|
|
* Again modified the delayfix function to reflect the current skill delay
|
|
knowledge. Skills with 0 delay use amotion always (regardless of cast
|
|
times) [Skotlex]
|
|
2007/10/12
|
|
* Further updates to skill_delayfix function [Playtester]
|
|
- aftercast delay can never be lower than amotion
|
|
- please report if this broke any skills
|
|
* Fixed wrong index calculation in TXT char creation code (ref: r11410)
|
|
* Fixed SQL itemdb loading crash on NULL column (ref: 11398) [ultramage]
|
|
* Updated the skill_delayfix function to behave as recently discovered by
|
|
Tharis: Skills with no delay set will use amotion ONLY if the skill was
|
|
instant-casted. [Skotlex]
|
|
* Fixed Bragi's aftercast delay reduction [Playtester]
|
|
2007/10/10
|
|
* Fixed itemdb_read_sqldb blowing up the server with segmentation faults.
|
|
* Added an option for parse_script to ignore the checks for the set of
|
|
brackets around the script. [FlavioJS]
|
|
* Implemented more official Warp Portal behavior
|
|
- the transition from active to waiting mode is now done as a simple
|
|
appearance change instead of deleting one and creating the other
|
|
- due to the above, an opening warp is now properly accompanied by
|
|
the log-in like sound effect
|
|
- Removed the check that prevented Warp Portal from opening after you
|
|
picked the destination, if there was someone blocking the cell
|
|
* Re-enabled packet 0x1ac to be sent when something gets ankle-snared
|
|
* Partially removed the usage of 'flags' to direct the execution path
|
|
in skill unit code (some people seem to really like flags >_>)
|
|
- wiped out r8478 and its multiple levels of useless flag propagation
|
|
- skill_unit_onlimit (expiration) no longer executes in skill_delunit
|
|
- added skill_unit_ondelete for proper handling of this event
|
|
* Removed 'into_abyss' effect on traps; tests show that it works ONLY
|
|
for Gemstones (tho' iRO website claims otherwise) - bugreport:171
|
|
- corrected code that was exploiting the flag as an 'expired' trap flag
|
|
(replaced it with a more jAthena-ish approach)
|
|
* Fixed a messup in r11347 causing skill units to expire, trigger
|
|
or not trigger, completely randomly
|
|
2007/10/09
|
|
* Added upgrade_svn11388.sql to correct some log column widths
|
|
* Corrected string lengths according to bugreport:198 [ultramage]
|
|
- CHATBOX_SIZE: 70 -> 70+1
|
|
- removed some too aggressive checks in clif_parse_globalmessage()
|
|
- removed CHAT_SIZE define as it actually doesn't apply anywhere
|
|
- added CHAT_SIZE_MAX to serve as a custom limit to input string lengths
|
|
2007/10/08
|
|
* Delayed the check for required items when a skill is cast to when they
|
|
are consumed. Now skills only fail due to lack of items after being cast.
|
|
- Please make a bug report if you know of any skill that doesn't work
|
|
like this in official.
|
|
* Fixed hp of other party members not being sent when you join a party.
|
|
* Removed unused global array names_id and renamed some structures that
|
|
are used with variables of the same name. [FlavioJS]
|
|
2007/10/07
|
|
* Fixed a bug on sql char server not checking the namelength of a new
|
|
character. Bug ID #184: Char Creation With An Empty Name [Zephyrus]
|
|
2007/10/06
|
|
* the mapserver won't exit when no mapcache is found, with use_grf: yes
|
|
* Fixed some \r uses, now looks better; /thx to Ai4rei (topic:165952)
|
|
* Removed that ridiculous spinner that displays during map/npc loading
|
|
- and added a more informative progress indicator (idea from jA/eapp)
|
|
* Removed loads of code that supported these functions
|
|
- -230b per npc => -3MB of wasted memory
|
|
* Fixed related npcs that erroneously used 'stoptimer'
|
|
* Checked/fixed/removed some old script and npc commands
|
|
+ cmdothernpc
|
|
- a specialized 'donpcevent' with the event specified as two arguments
|
|
+ enablearena/disablearena
|
|
- completely equivalent to enablewaitingroomevent & co.
|
|
- do we need these 'synonyms' ?
|
|
+ inittimer/stoptimer
|
|
- removed since its logic was incompatible with the code it depended on
|
|
2007/10/05
|
|
* REALLY fixed emblem not displaying when a char logs in
|
|
(compromise between r10624 and r11033 that hopefully works)
|
|
* Fixed 'Wink of Charm' - shouldn't work on boss mobs (topic:166115)
|
|
* Removed a broken remnant of code from old gospel code (r4349) that's
|
|
_supposed_ to clear the gospel status (no item use?) when you step
|
|
out of its zone; 1) the constant UNT_GOSPEL was used in a switch()
|
|
instead of PA_GOSPEL (thus actually ending 'NPC_STUNATTACK' status),
|
|
and 2) this code path is never taken, because Gospel is not recorded
|
|
in skill_unit_temp[] (it has a periodic timer and is not DUALMODE)
|
|
* Now the first empty spot in the 'skill_unit_temp' array will be used
|
|
when tracking movement between land skills; reduced its length to 20
|
|
* Fixed the skill unit mechanism that is supposed to track whether
|
|
you're still standing in a certain land skill's AoE or not, which
|
|
was not working correctly since the time it was added (r3133)
|
|
- solves the nasty problem of Loki, Quagmire, ... status not ending
|
|
even after stepping out of it in some cases, if there was another
|
|
song overlapping the skill's area (fixes bugreport:34) [ultramage]
|
|
2007/10/04
|
|
* Completed the SC_LIFEINSURANCE status and it's status icon. [Zephyrus]
|
|
- Updated Item_db.txt.
|
|
* Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt.
|
|
Allready working [Zephyrus]
|
|
- Added SC_LIFEINSURANCE and SC_BOSSMAPINFO (not implemented)
|
|
- Updated Field Manual and Bubble Gum in the itemdb.txt file.
|
|
- As L0ne Wolf reported to me and based on Doddler information, the Bubble Gum
|
|
only do a second try of the item drop, and it don't increase the drop rates.
|
|
* Fixed a mistake in r10919 messing up logged values (bugreport:167)
|
|
* Added code that compacts the vending list after a purchase; fixes
|
|
the problem with empty positions appearing in the list (bugreport:168)
|
|
* Corrected Icewall skill to be closer to official behavior
|
|
- now works on occupied squares (previously it disappeared)
|
|
- now you can walk out of an icewall square (removed code that blocked
|
|
pathfinding if the origin cell was of a nonwalkable type)
|
|
- added back the hack where mapcell changes are broadcast to whole map
|
|
(prevents client from leaving the cells non-walkable if you warp away)
|
|
* Removed integer mob skill state/target definition support (unused)
|
|
* Added script source error reporting to countitem() (topic:167165)
|
|
* Fixed a compile problem when hotkey saving is disabled (topic:167265)
|
|
* Added MAX_HOTKEYS to supplement the HOTKEY_SAVING define [ultramage]
|
|
2007/10/03
|
|
* Added the code for Bubble Gum (SC_BONUSDROP) and Field Manual
|
|
(SC_BONUSEXP). items updated as it supose to work. [zephyrus]
|
|
* Cleaned up parts of skill.c related to skill units [ultramage]
|
|
- removed some nonsense code in skill_dance_switch() (from r8876)
|
|
- removed 'security system to prevent forgetting timer removal' (r1213)
|
|
- renamed some skill-related data structs (had same name as variables)
|
|
- commented out custom Venom Splasher countdown messaging code
|
|
* Bosses now can use teleport on Land Protector [Playtester]
|
|
- Moved the homunculus shuffle code to mercenary.c, fixing the bug in the
|
|
atcommand not using the bonus evolution stats for homunculus.
|
|
- Adding a new script command "homshuffle" to fix homunculus using NPCs.
|
|
2007/10/01
|
|
* Fixed various trading/vending glitches [ultramage]
|
|
- fixed vending_tax not working at all (integer division in r10182)
|
|
- undid change from r8273 where pc_getzeny() treated zeny overflow as
|
|
an error condition; officially, the value is just bounded to MAX_ZENY
|
|
(this fixes stuff like shops that you can't buy items from).
|
|
- fixed stupid code that, instead of properly checking and filtering
|
|
invalid items during shop setup, opted to 'hide' these items from
|
|
the vending list instead...
|
|
- removed some custom error message packets related to vending
|
|
- fixed a glitch where the server would open a shop with no items
|
|
when all entered items were tagged as invalid
|
|
- split zeny handling from trade_tradeadditem() into a separate func
|
|
- removed loads of redundant code from vending.c
|
|
2007/09/30
|
|
* Removed redundant 'subnet' s_subnet structure variable. [ultramage]
|
|
2007/09/28
|
|
* Changed back the query to get the friends of a character to a LEFT JOIN.
|
|
* Setting the item script variables to NULL when they are freed. (bugreport:142 ?)
|
|
(a double @reloaditemdb might result in a double free) [FlavioJS]
|
|
* Rev. 11325 Corrected Summer Outfit not included as a PC class. (Zephyrus_CR) [L0ne_W0lf]
|
|
* Rev. 11321 Implemented Summer Outfit care of Zephyrus_CR. [L0ne_W0lf]
|
|
- Increased MAX_GUILDCASTLE in mmo.h to 29 for future implementation
|
|
of the 12.1 Guild Castles.
|
|
* Fixed sql target not including the save target in the Makefile, needed
|
|
by the map server for save/mapreg.txt. (bugreport:131) [FlavioJS]
|
|
2007/09/27
|
|
* Loot code using charid's instead of id's in pick priority.
|
|
* configure script using svn:eol-style LF and require mysql/pcre when
|
|
--with-mysql/pcre is used.
|
|
* Reimplemented mmo_char_fromsql using sql statements. (fixes bugreport:93)
|
|
* Fixed buildin_gethominfo not being included in the script engine. (bugreport:124)
|
|
* homunculus_evolution -> homevolution in script_commands.txt.
|
|
* Deleted item DEFAULT from item_db.txt and regenerated item_db.sql. (bugreport:103)
|
|
* Skip empty lines and give more feedback (for invalid lines) when reading
|
|
item_db.txt/item_db2.txt. [FlavioJS]
|
|
2007/09/26
|
|
* Rev. 11307 Implemented Token of Siegfried effect care of Zephyrus_CR. [L0ne_W0lf]
|
|
2007/09/25
|
|
* Modified a bit the hard/lazy ai triggers to match aegis (you can alter
|
|
these changing the defines near the beginning of mob.c):
|
|
- Mobs go into active AI when they are 2 cells from entering a player's
|
|
view (ACTIVE_AI_RANGE)
|
|
- Mobs in passive AI no longer use skills.
|
|
- Mobs in passive AI do not random walk UNLESS they have entered active AI
|
|
before (random walk frequency is not lost during passive AI).
|
|
* Added an additional check to prevent support skills from being blocked if
|
|
the target has an armor element that blocks it. [Skotlex]
|
|
* Fixed the double free's caused by r11290 (wrong option in the database
|
|
constructors). [FlavioJS]
|
|
* Corrected being able to cast multiple Gravitation Fields before the
|
|
previous one is cancelled. [Skotlex]
|
|
* Disabled tick cache (to enable it: define TICK_CACHE to the number of
|
|
calls that should be cached).
|
|
* Added a charid2sd database for fast charid searches.
|
|
* Reworked the nick cache to only contain offline characters. [FlavioJS]
|
|
2007/09/24
|
|
* Ignore %MDef bonuses now only reduce target's base MDEF, not MDEF2.
|
|
* Updated the 'skills that cause no damage are blocked now if the skill
|
|
element is blocked by the target' to only apply if the skill has a status
|
|
change associated (fixes Resurrection/Heal being blocked).
|
|
* Added a warning to prevent loading mobs with IDs that belong to the clone
|
|
range. [Skotlex]
|
|
* Limited manual detection of data truncation to string/enum/blob columns.
|
|
* Renamed conf-tmpl to conf. [FlavioJS]
|
|
2007/09/23
|
|
* Added flag svn:executable to the configure script.
|
|
* Added code for MySQL versions (below 5.0) that don't have
|
|
MYSQL_DATA_TRUNCATED.
|
|
* map_addflooritem and struct item_drop_list using id's instead of
|
|
struct map_session_data's (fixes bugreport:36).
|
|
* Fixed buildin_escape_sql not properly escaping in sql servers. [FlavioJS]
|
|
2007/09/22
|
|
* Fixed a severe bug in inventory saving code (caused by r11192)
|
|
* Applied changes to clif_parse_globalmessage() from my WiP code
|
|
- clearer processing of the individual packet components
|
|
- proper code ordering, some more integrity checks
|
|
- fixes to some poorly chosen ShowWarning() format strings
|
|
- global chat logging no longer logs the entire string (w/ player name)
|
|
* Fixed global chat logging always crashing on a null pointer
|
|
* Added 'safestrnlen' to prevent null pointer crashes [ultramage]
|
|
* Updated sql files [Playtester]
|
|
* Added a sanity check for MAX_ZENY (doesn't compile if too big).
|
|
* Redid the buildin_query_sql function. (fixes bugreport:81). [FlavioJS]
|
|
2007/09/21
|
|
* itemdb.c/h using a static array of 32k struct item_data* entries (faster
|
|
itemdb loockup and a first step to remove map_session_data->inventory_data).
|
|
* Fixed a typo in the configure script that replaced CFLAGS with CPPFLAGS
|
|
when -Wno-pointer-sign is supported by the compiler. [FlavioJS]
|
|
* Fixed a typo in the status-change saving code (wrong variable used)
|
|
* Fixed a case of bad sql code conversion breaking homun skill loading
|
|
* Corrected skill Charge Attack as described in bugreport:67 [ultramage]
|
|
- cast time is between 100% and 300% (+ infinite waiting fixed)
|
|
- damage is also between 100% and 300% (doesn't increase past range 9)
|
|
- added knockback that's equal to the distance to target
|
|
- no longer causes teleportation on WoE grounds
|
|
- if target runs behind an obstacle, the skill will still teleport you,
|
|
but will not perform the attack or do knockback
|
|
- this should be official behavior, so enjoy the weirdness!
|
|
* Makefile deleting .svn in save folder.
|
|
* Limited the number of packets parsed per cycle to 3.
|
|
* Fixed sql login throwing an out-of-place debug message and escaping too
|
|
much of the name string when creating a new login with _M/F.
|
|
* Configure script detects 64bit distributions of MySQL.
|
|
* Generated the configure script with cygwin's autoconf. [FlavioJS]
|
|
2007/09/20
|
|
* Merged the tmpsql branch: [FlavioJS]
|
|
- Abstraction for the sql code (sql.c/h).
|
|
- New configure script and makefiles.
|
|
- Restored txt zeny logging code. (r10814)
|
|
- Rewrote mapserver's sql code - itemdb, mobdb, mapreg, logs. (r10814)
|
|
- Fixed a precedence issue (&& and ) in char_sql/char.c. (r10833)
|
|
- Improved db reading code a bit for consistency. (r11077)
|
|
- Added separate atcommand for mail deletion. (r11077)
|
|
- Corrected a few messages that said "new" instead of "unread". (r11077)
|
|
- Broadcast (*) messages now use "*" as the target's name (not ""). (r11077)
|
|
- Moved StringBuf code from utils.c/h to strlib.c/h. (r11084 r11117)
|
|
- Some misc login server cleanups (reformatting etc). (r11136)
|
|
- Corrected/modified some header entries. (r11141 r11147 11148)
|
|
- Adjusted VS project files. (r11147)
|
|
- Adjusted the way the sql charserver does item saving. (r11192)
|
|
- Corrected usage of reserved keyword 'friend' in mmo.h. (r11192)
|
|
2007/09/17
|
|
* Several skills with a splash area (except ground based ones) will now hit
|
|
Ice-walls when casted by mobs.
|
|
* Cleaned up and fixed monster_ai&0x40 (chase through warps). It works
|
|
correctly now regardless of the number of players on the source/destination
|
|
maps.
|
|
* Updated sql files [Playtester]
|
|
* Applied various crash-protections to script commands that deal with the
|
|
equip-position array.
|
|
* Corrected and simplified the skill_magic_reflect function. Fixed damage
|
|
reflection being based on the caster rather than the target.
|
|
* Potions are now usable inside Gospel by the casting Paladin (as per Aegis
|
|
tests done by AuronX)
|
|
2007/09/14
|
|
* Some changes brought up by AuronX (see topics 160295 and 149176):
|
|
* Gravitional Field is now a MISC type of attack.
|
|
* Magic reflection now effectively switches the caster/target (after damage
|
|
has been calculated). Moved magic return and Magic Mirror code together
|
|
with Kaite.
|
|
* Now when GTB completely blocks a spell, the spell animation will still
|
|
come off, but with a single bolt and MISS damage.
|
|
* Removed hom_setting&0x2 since Homunculus can be hit by land spells.
|
|
* Monster Property now gives a Skill Failed message when attempted on
|
|
players.
|
|
2007/09/13
|
|
* Corrected SG Miracle to trigger per attack, not per walked tile. Trigger
|
|
rate is now 0.02%
|
|
* Corrected the warmth skills not clearing up correctly the previous field
|
|
when you place another one down.
|
|
* Corrected vit not affecting the HP bonus that Super Novices, Ninjas and
|
|
Gunslingers get. [Skotlex]
|
|
2007/09/12
|
|
* Fixed a typo in r11179 causing party invitation to fail
|
|
* Added SI_STEELBODY properly (value from packet capture) [ultramage]
|
|
2007/09/10
|
|
* Corrected /invite letting you invite people even if you are not the party
|
|
leader.
|
|
* Added some reply messages when you try /invite and a. the character is
|
|
not found or b. you are not the party leader.
|
|
* Added a check so that the 'save on crash' routine won't get stuck if it
|
|
happens to crash while attempting to save characters.
|
|
* People in chat-rooms no longer receive @main messages. [Skotlex]
|
|
2007/09/10
|
|
* Added a safeguard to skill_get_unit_layout() against incorrectly
|
|
defined layout ids (will give weird results but won't crash at least)
|
|
* Fixed Firewall/Icewall being oriented backwards (no real difference..)
|
|
* Removed some junk Landprotector/Graffiti code
|
|
- Graffiti doesn't get placed randomly anymore
|
|
* Icewall can now be cast on yourself
|
|
- TODO: for some reason, the cell on yourself immediately expires...
|
|
* Merged together functions clif_set0192() and clif_changemapcell()
|
|
- also removed its "send to whole map" mode which is just plain wrong
|
|
(although aegis actually does use it to 'inform' caster about changes)
|
|
* Added config option to adjust exp gained by 'getexp' [ultramage]
|
|
2007/09/09
|
|
* Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
|
|
* Corrected getpetinfo so it actually returns "null" when there's no pet
|
|
and you request the name (the docs state it so).
|
|
* Added gethominfo (which behaves in the same way as getpetinfo).
|
|
* Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than
|
|
self) for skills with inf self and inf2 'don't target self' (aka:
|
|
auto-select target skills).
|
|
* Corrected map_foreachinpath to do a wall check for targets beyond the
|
|
initially selected tile.
|
|
2007/09/09
|
|
* Modified bonus3 bAddEff/bAddEffWhenHit so that the last parameter is now
|
|
passed directly as "trigger" flag. The possible trigger values are
|
|
ATF_LONG, ATF_SHORT, ATF_TARGET, ATF_SELF. Explanation added to
|
|
doc/item_bonus.txt [Skotlex]
|
|
* Updated sql files [Playtester]
|
|
2007/09/08
|
|
* Adjusted a spot that still blocked GL's skills on login [ultramage]
|
|
2007/09/07
|
|
* Added support for the new party invite/reply packets from the latest
|
|
client version.
|
|
* Added auto-rejecting party/guild invites when the target is disconnected
|
|
from the server.
|
|
* Changed the default @Main format to prevent crashes in the newer
|
|
clients.
|
|
2007/09/04
|
|
* bonus3 autospell (and autospell when hit) will now select for spell
|
|
target self when the skill is tagged a support skill.
|
|
* Increased the amount of autospells that can be held at a time from 10 to
|
|
15
|
|
* Changed the "autocasted strip skills don't have a duration" to apply only
|
|
to Full Strip.
|
|
* Magic Mirror's duration now is reduced /15 when used on players.
|
|
* Removed bonus bAddDamageByClass since it is not needed, and implemented
|
|
bAddDefClass which can be used for the same purpose (but previously was
|
|
doing nothing).
|
|
2007/09/03
|
|
* Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite
|
|
of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
|
|
* Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when
|
|
using magic attacks (bonus2 will ignore part of the mdef of all targets,
|
|
bonus3 receives a race argument)
|
|
* You can now use bonus2 bCastRate to adjust the cast rate of a single
|
|
skill.
|
|
* Cleaned the code for bleeding (hp-loss) and extended it to handle regen
|
|
as well.
|
|
* Some small cleanups in the pc_bonus functions.
|
|
* Removed bonus3 bHpLossRate since it was doing nothing and is not used.
|
|
* Corrected bGetZeny bonus to be like in Aegis. The amount received is from
|
|
1 to the given amount, you can use negative zeny values to use an amount
|
|
dependant on mob's level (amount*lv).
|
|
* Updated doc/item_bonus.txt with all these changes.
|
|
* Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an
|
|
absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly
|
|
decreased (x/15) when used on players.
|
|
* Now when a player uses a strip skill without having it in the skill tree
|
|
(auto-casted) the duration will be 0, the equipment will be stripped
|
|
without causing the status change that blocks reequipping.
|
|
2007/09/02
|
|
* Added @whereis command (displays normal spawn maps for given mobs).
|
|
Defaults to a lv10 command. [Skotlex]
|
|
* Updated Refined Sakkat Box to give only 1 Sakkat instead of 10. [Paradox924X]
|
|
2007/08/31
|
|
* Added some comments to clif_changechatowner()
|
|
- totally broken, see the code + topic:163829
|
|
* Implemented the chatroom display packet properly
|
|
- now has 4 types: public, private, npc and non-clickable npc chatroom
|
|
* Implemented the chatroom leave packet properly
|
|
- now utilizes the 'kicked' flag when the user was forced to leave
|
|
- TODO: banlist support to prevent re-entry, see jAthena code
|
|
* Documented/cleaned up chatroom code and packetry [ultramage]
|
|
2007/08/30
|
|
* Updated sql files [Playtester]
|
|
2007/08/29
|
|
* Added bonus bSkillHeal to distinguish offensive skill damage increases
|
|
from healing power boosts.
|
|
* Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk
|
|
bonus code to consider the skillheal bonus option. [Skotlex]
|
|
2007/08/23
|
|
* Updated athena-start & start to Shazeya's hack. Please test them! [DracoRPG]
|
|
- Simplest way is to run ./start that is equivalent to Windows runserver_sql.bat
|
|
- To run TXT instead, edit the beginning of athena-start with proper filenames
|
|
2007/08/22
|
|
* Fixed Dragon Fear's status change selection and duration.
|
|
* Fixed Metamorphosis not displaying a speed-change update on the client.
|
|
* Status changes that were blocked by element are no longer blocked,
|
|
instead, now no-damage skills are blocked if they have an element which is
|
|
absorbed by the target (This is the behaviour that Tharis believes is
|
|
correct). [Skotlex]
|
|
2007/08/19
|
|
* Set proper limits to drop rates, prevents int overflow during calc
|
|
* Cleaned/clarified some #include relationships between headers
|
|
- TODO: pc_read_gm_account() still accessses the RFIFO directly!
|
|
* Again removed the IG_ list from itemdb.h (see r10100 and r10113)
|
|
2007/08/18
|
|
* Fixed a deallocation mistake and some buffer overflows in npc_chat.c
|
|
after doing rtfm@pcre.txt (all caused by incorrect usage of pcre api)
|
|
* Removed underscores in npc_chat.c's variable names (easier to read)
|
|
* Moved npc pcre-data deallocation from npc_remove_map to npc_unload
|
|
2007/08/17
|
|
* Implemented the official dual-wield aspd equation [ultramage]
|
|
- using 0.7 instead of 0.66 as modifier (so aspd will be lower now)
|
|
- see topic:151132 for details
|
|
2007/08/16
|
|
* Fixed eAthena's wrong interpretation of the respawn times [Playtester]
|
|
* Added icons for NPC_CRITICALWOUND and NPC_SLOWCAST [Playtester]
|
|
* Fixed npc chatrooms not being deleted on npc unload/reload (crash)
|
|
* Modified chat code a bit for more clarity [ultramage]
|
|
- replaced double-indirection on 'owner' with a normal pointer
|
|
- separated some common functionality to 'chat_createchat()'
|
|
2007/08/15
|
|
* Merged and completed Latio's work on server-side hot-key saving
|
|
(http://www.eathena.ws/board/index.php?s=&showtopic=159388&view=findpost&p=884453):
|
|
Now hotkeys are stored server-side (table hotkey in SQL servers, file
|
|
save/hotkeys.txt for TXT servers). You can disable this behaviour by
|
|
commenting out the 'HOTKEY_SAVING' define in mmo.h
|
|
* Apply upgrade_svn11018.sql to create the hotkey table. [Skotlex]
|
|
* Some serious code cleanups
|
|
- adjusted @reloadbattleconf to not depend on variable ordering
|
|
- changed all battle vars to 'int' (removes pointless duplicit coding)
|
|
- added min, max and default columns to battle config data structure
|
|
- added properly bounded values for these columns (or at least tried to)
|
|
- battle-conf loading will now complain if it finds unknown settings,
|
|
and will reject values that are outside of the allowed range
|
|
- added CHATROOM_TITLE_SIZE and CHATROOM_PASS_SIZE
|
|
- partially cleaned up chatroom manipulation code
|
|
2007/08/13
|
|
* Modified map_foreachinrange so that you can also specify the max length
|
|
of the path to use. The max_count field in the skill_db is used to specify
|
|
this range for path-type skills (Sharpshooting, Kamaitachi and the NPC
|
|
Breath skills.
|
|
* Implemented the 'new' NPC skills described here:
|
|
http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly
|
|
complete, but the new status changes (slow cast, critical wounds, etc)
|
|
don't have any visual effects yet (icon or opt changes? I don't know if
|
|
they should have). Also I could not find the unit_id for Evil Land, so it
|
|
looks just like Sanctuary for now. Apart from those, the only skills which
|
|
I couldn't get to display properly are the Breath skills (with the
|
|
exception of Fire Breath).
|
|
* Corrected gtb_sc_immunity setting not taking effect if your block value was
|
|
the same (that is, if the config said 30%, then you would only get status
|
|
change immunity at 31%, nor 30%) [Skotlex]
|
|
* Fixed a small error in the script_commands documentation about getpartyleader. [Paradox924X]
|
|
* Corrected skill-based hp/sp regen, expect slight increase [ultramage]
|
|
2007/08/10
|
|
* Updated item_db.sql [Playtester]
|
|
2007/08/09
|
|
* The new functions now clear junk from the output buffer [ultramage]
|
|
2007/08/08
|
|
* Moved damage logging to mob_log_damage, now non-damage targetted (or
|
|
splash) skills also get logged into the monster's 'damage history' which
|
|
affects the exp-bonus per attacker setting.
|
|
* Implemented the evolution stat growth bonuses for homunculus.
|
|
* Updated the @homstats command to show evolution bonuses
|
|
* Corrected initial intimacy of a newly created homunculus (should be
|
|
21/1000) [Skotlex]
|
|
* Cleaned up junk left in the code by the mapcache/mapindex update
|
|
- Added mapindex_getmapname(_ext) to help with ".gat" adding/removing
|
|
- Moved related processing to the interface (prevents duplicity)
|
|
2007/08/07
|
|
* Expanded isloggedin script command to support an optional argument (char id)
|
|
* Expanded warpparty command to accept target "Leader", this will warp the
|
|
party to the leader.
|
|
* Added a summon structure to handle non-dead-branch mob-groups since the
|
|
current implementation totally fails for mob groups that don't have MANY
|
|
integrants.
|
|
* Fixed mobs not attempting an IDLE skill right before unlocking a target.
|
|
[Skotlex]
|
|
2007/08/06
|
|
* Slightly deobfuscated the max-hp calculation functionality
|
|
- fixed hp/sp calc code adding extra few points from item bonuses
|
|
* Added a null-pointer check to skill_initunit() to prevent a crash
|
|
* Added a while() loop to the client packet processor (for performance)
|
|
* Added support for kRO 2007-05-14aSakexe langtype 0 login packet 0x2b0
|
|
2007/08/04
|
|
* Removed weird mvp reward item drop behavior (see topic:160077)
|
|
* Fixed Cart Revolution not transferring status effects on attack,
|
|
and Cart Termination doing it when it shouldn't (see topic:156745)
|
|
* Fixed #refine not accepting names with spaces in them
|
|
* Fixed disguises not doing sit-down properly (missing self packet)
|
|
broken since r6299 stable / r5833 trunk [ultramage]
|
|
2007/07/30
|
|
* Updated sql files [Playtester]
|
|
* Corrected pet taming code; items are consumed immediately and only 1x
|
|
- TODO: add proper code for people who want delayed consumption
|
|
2007/07/28
|
|
* Removed ridiculous refine_posword config switch
|
|
- TODO: remove getequipname() func, it can be fully replaced by editing
|
|
a few scripts, plus it doesn't do what the docs say it should do
|
|
* Fixed a silly mistake in the main script engine loop ('pos' variable)
|
|
* Fixed monter -> monster typos
|
|
* Compacted some script function code (fewer LoC -> faster trac ^^)
|
|
2007/07/27
|
|
* Simplified exp gain equations (now more FPU-friendly and precise)
|
|
- also fixes the uninitialized variable problem... sorry 'bout that >.>
|
|
* Changed the way hit bonus is applied.
|
|
http://www.eathena.ws/board/index.php?showtopic=157438 [Vicious]
|
|
* Cleaned up mob drop code, crashfix is still needed though...
|
|
* Reduced ignore-list length to 20, added proper reply packet
|
|
* Cleaned up some very poorly written pm-ignore code (see r141)
|
|
* Fixed a typo in Warp Portal code displaying an incorrect map name
|
|
2007/07/25
|
|
* Fixed a missing homunculus info packet when doing @refresh
|
|
* Added support for character rename packet (only dummy code for now)
|
|
* Added support for langtype-12 char deletion packet (tested, works)
|
|
* Synchronized txt/sql charserver code a bit
|
|
* Adjusted motd.txt to not crash new clients
|
|
* Removed some dead code from the charserver (see r352)
|
|
2007/07/24
|
|
* Fixes on Venom Splasher and the like (see topic:152975) [DracoRPG]
|
|
- VS / Envenom / Throw Venom Knife poison chance raised to 10+4*lv %
|
|
- Removed chance to be poisoned when hit if you're a VS time-bomb
|
|
- Adjusted bomb timer to correct values (5.5+0.5*lv sec)
|
|
- Removed damage boost from Poison React
|
|
- Now ignores EDP damage boost
|
|
- Prevented use on bosses
|
|
- Fixes still needed for recast restriction and splash damage
|
|
* Removed Emperium-damaging ability from Gloria Domini [DracoRPG]
|
|
2007/07/23
|
|
* Changed the restricting mapflag for @jump from nowarp/nowarpto
|
|
to noteleport. Adjust your scripts if you were using it this way.
|
|
2007/07/20
|
|
* Corrected packet_db.txt. See topic:158382 for details.
|
|
As a side-effect, the latest packet version is now 22 instead of 21.
|
|
* Added a charserver config option for the character renaming flag,
|
|
along with a detailed comment on what it's supposed to be. This
|
|
eliminates all that "change PACKETVER to 8 and recompile" mess.
|
|
* Moved PACKETVER back to clif.h, cleaned the related code a bit.
|
|
2007/07/18
|
|
* Added delay_dependon_agi since people actually use and need it...
|
|
* Small update to the effects list (new exe's effects by Au{R}oN)
|
|
* No sending of the pet_equip packet when pet has no equip (thx2Skotlex)
|
|
* Added back exp gain limiting for old formula to stop exploits (see r8177)
|
|
* Now a message is printed when the packet_ver filter rejects someone
|
|
* Renamed two structs using same name as variables (MSVC debugger issue)
|
|
2007/07/13
|
|
* Fixed yet another script engine typo, this time in 'copyarray' [ultramage]
|
|
2007/07/09
|
|
* Rev. 10872 Removed a comment I had placed on line 6879 in Skill.c. [L0ne_W0lf]
|
|
* Rev. 10870 Alchemist skill "AM_CANNIBALIZE" ("Summon_Flora") now [L0ne_W0lf]
|
|
summons the proper monsters.
|
|
2007/07/07
|
|
* Fixed typo in 'deletearray' messing up the script engine
|
|
* Added a check to pc_skill() to prevent crashes on unknown skill ids
|
|
2007/07/06
|
|
* Cleaned up some nasty code related to skill_blown
|
|
- split 'direction' value from flags
|
|
- moved (almost) entire direction calculating code to the outside
|
|
- bowling bash now has the 'suck-in' effect (knockback is now done
|
|
in the direction you were last facing, not in your-target direction)
|
|
2007/07/05
|
|
* Fixed pet equip and pet hairstyle packet sends [ultramage]
|
|
* Fixed NPC_STOP's visual effect not clearing when the status ends
|
|
* Corrected @homshuffle making the skill tree be lost.
|
|
* Corrected homunculus skills being unusable if the master was sitting or
|
|
inflicted by a disabling status (eg: petrify, stun)
|
|
* Some fixes to the cell no stacking mod (mainly mobs would just get stuck
|
|
behind each other and not properly surround you). [Skotlex]
|
|
2007/07/04
|
|
* Fixed a copy-paste typo messing up script variables pretty bad D:
|
|
2007/07/03
|
|
* Fixed a typo in script engine erroring when working with char params
|
|
* Made Homun Resurrection only fail on cast-end (see topic:155223)
|
|
* Re-coded 'soundeffectall'; removed the third parameter ('coverage')
|
|
- adjust your scripts if you use this command [ultramage]
|
|
* Defined out a problematic piece code in conv_num.
|
|
* Added reporting of constant and param script data.
|
|
* Fixed an incorrect check in menu script command. [FlavioJS]
|
|
2007/07/02
|
|
* Undid the change from r10298, frozen status again modifies def/mdef
|
|
2007/07/01
|
|
* TXT->SQL converter fixup [ultramage]
|
|
- Added missing char_id insert which totally messed up the conversion
|
|
- Fixed login converter ignoring many columns (although it had the data)
|
|
- Pointed out that Login-stored account variable conversion is MISSING!
|
|
- Pointed out that Status, Homunculus and Mapreg conversion is MISSING!
|
|
- Blocked the config functions from exiting server when file not found
|
|
- Finally added VS8 project files for this thing
|
|
2007/06/28
|
|
* Added a missing line to enable @displayskill atcommand [DracoRPG]
|
|
2007/06/26
|
|
* Changed the string hash of the script engine to SDBM.
|
|
* Reporting information about script data when an error occurs.
|
|
* More work on ticket #41 (array functions). [FlavioJS]
|
|
2007/06/22
|
|
* Changed behavior of some guild-related code (according to X.4 tests):
|
|
- removed code that prevented Homunculus Resurrection during WoE
|
|
- logging in doesn't activate the 5 minute guild skill block anymore
|
|
- non-Urgent guild skills can now only be cast on WoE grounds during WoE
|
|
- all guild skills now have no cast delay (previously was 1 second)
|
|
- casting guild skills will now block FreeCast sages from walking
|
|
- Battle Orders and Regeneration are now instacast
|
|
- Restoration now has a 10 second cast time, reducible only by dex
|
|
- Urgent Call's cast cannot be reduced anymore (not even by items)
|
|
2007/06/15
|
|
* Fixed script command sc_end not supporting the extra argument as stated
|
|
in script_commands.txt.
|
|
* Script command getarg supports an extra argument with a default value
|
|
that is returned if the requested argument doesn't exist. [FlavioJS]
|
|
2007/06/11
|
|
* Fixed NPC_PROVOCATION (now the casting mob doesn't keep attacking)
|
|
* accumulated clif.c fixes [ultramage]
|
|
- Fixed pet equip not displaying correctly at all
|
|
- Removed old fixpos packet (the 'new' one is way smaller)
|
|
- Fixed some major logical typos in the code, cleaned up many places
|
|
2007/06/10
|
|
* Rev. 10745 Updated itemdb.h with the two new item group values.
|
|
(38 and 39) Why are they static anyway? [L0ne_W0lf]
|
|
2007/06/09
|
|
* Added 'nosave' mapflag to que_bingo for Bingo system purposes. [SinSloth]
|
|
2007/06/04
|
|
* Fixed the compilation problem from r10668
|
|
2007/06/03
|
|
* Fixed a bad copy-paste from r10028 letting players escape jail
|
|
(char was dead on login, so statuses (SC_JAILED) couln't be applied)
|
|
* Fixed missing client update when 'return to savepoint' fails [ultramage]
|
|
2007/06/02
|
|
* Displaying op names instead of numbers in script engine errors.
|
|
* Fixed a bug introduced in the last rework of the fame ranking.
|
|
* Created safestrncpy that ensures the string is nul-terminated. [FlavioJS]
|
|
2007/06/01
|
|
* Updated sql files [Playtester]
|
|
* Fixed ircbot not processing new users
|
|
2007/05/29
|
|
* Hopefully fixed the vsnprintf incompatibility
|
|
2007/05/28
|
|
* Fixed an infinite char-server loop on the map connection [ultramage]
|
|
* RFIFOREST returns 0 when the session is eof (input data is implicitly
|
|
discarted).
|
|
* Reworked the player fame update: [FlavioJS]
|
|
- would crash if an invalid pos was received
|
|
- the wrong player could be updated on certain conditions
|
|
2007/05/26
|
|
* Identified several more glitches, too tired to fix these...
|
|
* Fixed server not removing member minimap dot when you leave a guild
|
|
* Fixed server not sending party/guild info when you enter a map
|
|
* Fixed guild emblem not showing when you log in (caused by r5359)
|
|
2007/05/25
|
|
* Fixed @statall giving you +99 stats instead of setting them to 99
|
|
* Fixed npctalk and @npctalk displaying the # part of the name
|
|
(client filters these when you request the name of the npc, btw...)
|
|
2007/05/23
|
|
* Added new flag to skill_castnodex.txt, to allow per-skill tweaking
|
|
of cast time and delay reducibility by item scripts (cards and such)
|
|
* Fixed Martyr's Reckoning never triggering for gms with all skills
|
|
* Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
|
|
* Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
|
|
* Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
|
|
* Changed a few memsets to strncpy (reading past buffer is a bad idea)
|
|
* Sped up some memset operations (multiples of 4 are faster)
|
|
* Fixed a typo in Chase Walk code, /thx to zephyrus_cr [ultramage]
|
|
2007/05/22
|
|
* Updated sql files [Playtester]
|
|
2007/05/21
|
|
* Since the fifohead mess is gone, fixed leftover bad code structuring
|
|
* Removed the TURBO socket mechanism - it was in fact just using a
|
|
variable to cache a few arithmetic operations (premature optimization)
|
|
2007/05/20
|
|
* Fixed Chase Walk having a deactivation cast time (should be instant)
|
|
* Changed status calc to allow value 0 stats; aegis allows
|
|
negative values, but eA is unsigned in this regard, so ...
|
|
* Added positional music effect to Battle Chant / Gospel
|
|
- see r10588 on how to disable it if it annoys you ^^;
|
|
2007/05/19
|
|
* Added Global chat and Main chat logging
|
|
- lowered the priority of the 'logging off during gw' filter
|
|
* Fixed server crashes when you use long hostnames (/thx to Ancyker)
|
|
* Removed the wtf-y mmo_char_fromsql_short() from r2527 [ultramage]
|
|
* Fixed drops of Thanatos Dolor & Thanatos Odium regarding the quest. [SinSloth]
|
|
* SQL files fixup
|
|
- extended convert_engine_myisam and added innodb version
|
|
- changed the max. email length to 39 (to match value in source code)
|
|
- added comment for storage/guild storage picklog entries
|
|
- changed SETs to ENUMs, which is the proper data type in logs
|
|
- fixed incorrect defaults, shortened mapname lengths to 11
|
|
- use upgrade_svn10575_*.sql to apply changes
|
|
* Removed the vsnprintf->_vsnprintf define for VS9 [ultramage]
|
|
* Corrected the problem with countitem2 [ultramage]
|
|
2007/05/14
|
|
* Updated sql files [Toms]
|
|
2007/05/11
|
|
* Updated the effect list a bit, changes by Au{R}oN
|
|
* Re-phrased the attacker flee/def penalty config descs [ultramage]
|
|
Ref: http://www.eathena.ws/board/index.php?showtopic=150918
|
|
* Attempt to fix unwanted teleporting of immobile mobs [Playtester]
|
|
2007/05/10
|
|
* Adapted the shortlist to use a static array instead of a linked list and
|
|
enabled it.
|
|
* Added Buuyo-Tama's shortlist for send/eof sockets (defined out for now).
|
|
* Replaced toupper/tolower in ladmin by TOUPPER/TOLOWER defines. [FlavioJS]
|
|
2007/05/07
|
|
* Fixed warpwaitingpc not working (bug introduced in r10471). [FlavioJS]
|
|
* Added a check to login_sql against too long db-stored emails [ultramage]
|
|
* Removed an unused variable in script.c [Toms]
|
|
* Fixed Converters not overwriting each other [Playtester]
|
|
- thanks to scerez for the fix
|
|
2007/05/06
|
|
* Removed the dependency on winsock.h for definitions, it's all winsock2.h now.
|
|
* Minor documentation/re-coding in chat.c.
|
|
* More work on ticket #41. [FLavioJS]
|
|
* Fixed Red Pouch overriding nobranch mapflag [Playtester]
|
|
* Attempt to fix Kyrie Eleison not castable on enemy players [Playtester]
|
|
- please test, I can't double client to test it in pvp
|
|
- don't forget to recompile before testing
|
|
2007/05/04
|
|
* Added an optional read-from-GRF/GAT map loading system back in.
|
|
- It can be turned on with the use_grf flag in map_athena.conf.
|
|
- The conf/grf-files.txt becomes relevant again. [blackhole89]
|
|
* Removed the cyclic map.h<->status.h dependency, which allowed me to
|
|
also remove the annoying/memory-wasting MAX_STATUSCHANGE define
|
|
2007/04/30
|
|
* Ladmin fixes
|
|
- Added vs8 project file for ladmin
|
|
- Replaced all occurences of printf in ladmin.c with ShowMessage
|
|
- Fixed ladmin working with ips using the wrong byte orer
|
|
* Fixed @jumpto displaying the incorrect player name
|
|
* Added more safeguards to socket.c against socket ids out of range
|
|
TODO: session[] array isn't explicitly zeroed; is that a good thing?
|
|
2007/04/29
|
|
* Fixed login_sql ipbans not working
|
|
* login server will now bind only after finishing the init phase
|
|
* Tried and fixed md5 password encryption [ultramage]
|
|
- login_sql was doing stupid things like re-using one pre-generated
|
|
key for all connections, and escaping binary md5 data (destroying it)
|
|
- added missing code to login_txt when creating new accounts, showing
|
|
that storing passwords as md5 hashes never really worked for txt
|
|
- removed PASSWORDENC's conditional compilation effect, now just a flag
|
|
- greatly simplified md5 password checking code, credits to eapp
|
|
* Internal changes to the script engine: [FlavioJS]
|
|
- modulus division detects division by 0.
|
|
dividing by zero stops the script and gives an error
|
|
- underflow/overflow messages differentiated (warnings)
|
|
- when a script function doesn't return a value, a C_NOP value is pushed
|
|
instead (avoids stack corruption)
|
|
- op_add merged with op_2+op_2num/op2_str
|
|
- better type checking in the operators, int/string is never assumed.
|
|
The script ends when an invalid type is found.
|
|
- other minor code cleanups
|
|
2007/04/26
|
|
* Corrected High Jump so it works on Guild Castles when WoE is off.
|
|
* Moonlit petals now always knocks to the back of the character rather than
|
|
pushing the character away from it's center.
|
|
2007/04/25
|
|
* Modified the mob ai think time update after using skills from
|
|
adelay/amotion to 100ms since the previous method adds a large delay before
|
|
the AI activates again (which screws up with the timing of idle/walk
|
|
skills)
|
|
* NPC_MAGICALATTACK now starts a state similar to Sacrificial Ritual, in
|
|
the sense that every normal attack afterwards becomes a Magical Attack. The
|
|
skill duration is 15 secs. [Skotlex]
|
|
* Added missing Rachel quest map [Playtester]
|
|
* Ganbantein now deletes individual skill cells instead of the whole skill
|
|
in the area it is casted.
|
|
* Modified the mob total damage code to prevent overflows when mobs receive
|
|
over 2kM damage. [Skotlex]
|
|
* Spider Web / Fiber Lock status cannot be dispelled now [ultramage]
|
|
2007/04/24
|
|
* All mob casted skills have a fixed range of 9 now.
|
|
* Pressure no longer vaporizes plants.
|
|
2007/04/23
|
|
* Fixed bug which totally broke item group bonuses.
|
|
* Added warnings when setting a pvp/gvg flag removes the other flags on the
|
|
same map (gvg and pvp can't coexist on the same map)
|
|
* Removed the check that prevented you from casting soul-collect when you
|
|
already have 5 spirits.
|
|
* Corrected Magic Rod so it doesn't displays any skill-use animation until
|
|
it triggers.
|
|
* Corrected Steel Body's icon (it actually belongs to AutoBerserk)
|
|
* Debuff on logout&2 is again set to default, instead of removing food
|
|
bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
|
|
[Skotlex]
|
|
* Extended the functionality of StringBuf - length and appending a string.
|
|
* menu/select/prompt script functions support grouped and empty options.
|
|
The selected option number is consistent with them.
|
|
* More work on ticket #41. [FlavioJS]
|
|
2007/04/22
|
|
* Corrected crash if itemskill is used without an attached player.
|
|
* Removed range checks for autospells as per UltraMage Aegis tests.
|
|
* Added chatID skill fail check to skill_check_condition
|
|
* Corrected @refresh not re-displaying your spirit spheres nor re-setting
|
|
your cloth dye.
|
|
* Now the "number of attackers" in mob_dead is counted only from online
|
|
characters on the same map.
|
|
* Updated the autospell bonus scripts so you don't have to specify all the
|
|
attack type criteria. If neither of BF_LONG/BF_SHORT is specified, the
|
|
spell will trigger on both. If neither of BF_WEAPON/BF_MAGIC/BF_MISC is
|
|
specified, the spell will trigger on BF_WEAPON, if neither of
|
|
BF_NORMAL/BF_SKILL is specified, BF_SKILL is used if the trigger is
|
|
BF_MAGIC/BF_MISC and BF_NORMAL is used if the attack is BF_WEAPON. This way
|
|
the default when nothing is specified is
|
|
BF_NORMAL|BF_WEAPON|BF_SHORT|BF_LONG. [Skotlex]
|
|
2007/04/21
|
|
* Removed the +25% mdef, -50% def effect from Freeze status
|
|
* Changed autocast skills, they now only work with normal attacks!
|
|
Ref: http://www.eathena.ws/board/index.php?showtopic=138159
|
|
* Fixed a few spots where attack_type was getting truncated
|
|
* Hopefully fixed the cygwin + size_t problem (using stddef.h as source)
|
|
* Added ntows() to properly handle that client port number deficiency
|
|
* Adjusted the packet_db array for a more consistent look [ultramage]
|
|
2007/04/20
|
|
* Cleaned up the doc folder. Removed outdated, untranslated, useless files
|
|
and began normalizing a bit other ones~ [DracoRPG]
|
|
2007/04/18
|
|
* Added MEXP overflow checks. [LuzZza]
|
|
* Added bonus5 bAutoSpell/bAutoSpellWhenHit. The new parameter is used to
|
|
specify when the spell should trigger (melee/range + weapon/magic/misc
|
|
attack), see doc/item_bonus.txt for details. [Skotlex]
|
|
* Changed some %lu to %u in login_sql/login.c because uint32 is now
|
|
an unsigned int [Toms]
|
|
* Discarded extra deflate function needed for afm reading [ultramage]
|
|
- as a result, discarded the whole chain of support functions, .c files
|
|
and includes needed to make that one function run
|
|
- also removed zlib compile/link dependencies where they are not needed
|
|
- reduced the whole zlib package into two core include files
|
|
- adjusted makefiles / project files to reflect this change
|
|
2007/04/17
|
|
* Massive at+charcommand cleanup, big thanks to HiddenDragon [DracoRPG]
|
|
* Partially deobfuscated the grfio module
|
|
* Finally fixed mingw problems, managed to build both TXT and SQL
|
|
* Fixed the uint32 platform problem (Microsoft failed so I removed it :)
|
|
* Removed the cbasetypes.h dependency from the mapcache generator
|
|
* Removed some random compilation warnings [ultramage]
|
|
* Small bugfixes and enhancements to the map cache generator [DracoRPG]
|
|
2007/04/15
|
|
* Fixed 'randomtarget' picking dead characters.
|
|
* Adjusted Spiral Pierce, Shield Boomerang and Shield Chain to use atk2
|
|
instead of weight when used by non-players.
|
|
* Adjusted skills blindAttack, SilenceAttack, StunAttack, PetrifyAttack,
|
|
CurseAttack, SleepAttack, Lex Divina and Dispell to be area effect skills,
|
|
if the used skill level has a splash-range different from 0.
|
|
* Mob used Meteor Assault is able to hit icewalls now. [Skotlex]
|
|
2007/04/15
|
|
* Fixed TXT char creation blocking characters with nonstandard names
|
|
2007/04/13
|
|
* Committing some accumulated stuff [ultramage]
|
|
- makefile typo, maps_athena typo, svn:eol-style native for some files
|
|
* Changed the meaning of inf2=0x1000. Now it is used to "disable usage on
|
|
enemies", which only works for non-aggressive (inf!=1) skills.
|
|
* If a skill is party/guild only (inf2 0x400/0x800) it will also be
|
|
castable on enemies if the skill's inf is 1 (offensive target)
|
|
* Corrected the mob behaviour when it locks into an enemy it can't chase.
|
|
Previously it would get stuck on a lock->unlock->lock loop, with each
|
|
unlock resetting the "random walk" timer, causing the mob to just idle in
|
|
place. Now they will attempt idle skills and no longer reset the "random
|
|
walk" timer, so they behave as if they were in Idle state properly.
|
|
* Now the bonus bAtkEle will be transferred directly to the weapon when the
|
|
script is in the ammunition, and you are wielding a weapon that consumes
|
|
ammo per atttack.
|
|
2007/04/12
|
|
* Trade-requests now fail if the target is in a NPC.
|
|
* Some cleaning of the castend_map code to prevent the menuskill variable
|
|
from not being cleared if you made a choice but the skill was not triggered
|
|
(due to silence, stun or whatever)
|
|
* Cleaned up a bit the Charge Attack casttime equation, should prevent
|
|
infinite casttime when the distance is 0.
|
|
2007/04/11
|
|
* Now when an object changes speed, the old move-packet will be used on the
|
|
next movement, which should update the object's speed from that point and
|
|
on-wards. This is done since there appears to be no way to tell the client
|
|
a given object's speed has changed.
|
|
* Modified spirit of Wizard so that the consumption of 'Fragments' when
|
|
blocking bounced spells will only consume 1 Fragment per skill casted,
|
|
regardless of how many hits were reflected.
|
|
* Modified status_get_sc_def to handle both rate and tick reductions. This
|
|
way it can take care of the fact that curse rate/duration reductions are
|
|
not reduced by the same stats. Curse duration is now reduced by vit.
|
|
[Skotlex]
|
|
* Removed an ugly cast in socket.c
|
|
* Fixed Makefile (-Wno-unused-parameter was added twice with gcc4) [Toms]
|
|
2007/04/10
|
|
* Recoded and renamed the trim function in strlib to normalize_name.
|
|
* Added a proper trim function to strlib.
|
|
* Cleanups at npc source file adding/removing.
|
|
* Changed db key from 'unsigned char*' to 'const char*'.
|
|
* Defined out the dump function in util.h/c. [FlavioJS]
|
|
* As an experiment Corrected many /W4 warnings on the txt login server
|
|
* Played around with MinGW a bit today... [ultramage]
|
|
- adjusted code so that it handles mingw-specific compatibility problems
|
|
- adjusted the makefile, mingw is not a subset of cygwin
|
|
2007/04/09
|
|
* Now when saving a character, only the cart/peco/falcon 'option' states
|
|
are saved, the rest should be handled by the status change load/save
|
|
functions. This saves 'permanent' cloaking/hiding and other such oddities
|
|
if the server is unable to save your status changes on logout.
|
|
* Updated some Guild WoE rules to behave as explained here:
|
|
http://www.eathena.ws/board/index.php?showtopic=146581 [Skotlex]
|
|
2007/04/08
|
|
* Fixed the platform-specific stricmp compilation problem
|
|
* Fixed inverted vending tax equation (!) and made it more precise
|
|
* Moved e_mail_check() and config_switch() to strlib.h
|
|
* Synchronized the login servers a bit
|
|
2007/04/07
|
|
* Disabled the exception handler on windows debug builds
|
|
* Fixed Devotion using WE_BABY's status icon (now uses no icon);
|
|
if you have a way to determine the correct number, give feedback
|
|
* Updated the server's PCRE components to 7.0
|
|
- dll, library, header
|
|
- cleaned the only existing example and moved it to /samples
|
|
- changed the interface, now $@ is used instead of $ to store the result
|
|
- /!\ adjust your scripts if you are using npc regexp parsing /!\
|
|
* Fixed the start_point setting smashing t3h stack in some situations
|
|
* Fixed some over/under-dimensioned arrays (defines already cover the '\0')
|
|
* Fixed an unupdated define making Warp Portal fail with an error [ultramage]
|
|
* Final touches to the whole map crap [DracoRPG]
|
|
- changed MAP_NAME_LENGTH to 12, now there's MAP_NAME_LENGTH_EXT at 16 for
|
|
uses where there is / may be the .gat extension, code adjusted accordingly
|
|
- moved map_normalize_name to mapindex_normalize_name so that everything
|
|
handling map names uses the same extension-removing function
|
|
- greatly enhanced the map cache generator, complete documentation on the
|
|
tool and the map cache format can be found in doc/
|
|
- the map cache format changed a bit as a consequence, but of course a new
|
|
valid one is included (contains latest Nameless Island maps)
|
|
- and I'm sorry for the number of times I've moved around and renamed files,
|
|
now the final structure should have been reached
|
|
* Capped clif_heal's heal field (the argument received is int, but the
|
|
packet field is short, meaning that if the heal is high enough, the client
|
|
would receive a negative heal amount). [Skotlex]
|
|
2007/04/06
|
|
* Made a crazy attempt to at least partially synchronize login&char code
|
|
* Major edit to the way the servers handle ip addresses, making them obey
|
|
the "host byte order inside, network byte order outside" rule [ultramage]
|
|
- hopefully covered all entry- and exit-points for IP address data
|
|
- discovered several places where Gravity's client breaks the convention,
|
|
will need to come up with a suitable countermeasure for that
|
|
- other than that, the code should be portable, except for printing and
|
|
ipban mask testing (those still assume a specific byte order)
|
|
- tested both txt and sql in all usual situations; tested single- and
|
|
multi-server setups, all seems to work (but watch out for hidden bugs!)
|
|
2007/04/05
|
|
* Cleaned @whogm. It will display the name of all gms online. If their GM
|
|
level is above your own, it will only display their name, otherwise level,
|
|
position, and party/guild info is displayed. GM's using gm-hide will not
|
|
appear on this list.
|
|
* Corrected song/dances/encores reducing SP at the incorrect intervals
|
|
(either never, or every second).
|
|
2007/04/04
|
|
* Corrected Longing for Freedom, it should triple SP cost rather than
|
|
modifying SP cost to 1/sec
|
|
* SC_ENCHANTARMS will no longer fail to start if it's already running with
|
|
a "higher elemental level".
|
|
* When trying to trade an untradeable item, the add-item-fail packet will
|
|
be sent so the client does not gets stuck. [Skotlex]
|
|
2007/04/03
|
|
* Some spring-cleaning in sql-files, only left SVN 8k+ files [DracoRPG]
|
|
* Updated sql files [Playtester]
|
|
* Fixed char-server crash on @changegm use.
|
|
* Cleaned up mmo_auth, this function wasn't only poorly coded, it also had
|
|
a SQL-related memory leak in it!
|
|
* Corrected the attack_attr_none check being backwards (ie: this config was
|
|
working backwards!)
|
|
* All pets can now move regardless of their Mob counter part setting.
|
|
[Skotlex]
|
|
* Some source code cleaning
|
|
- Fixed the badly worded messages during mapserver startup
|
|
- Cleaned up socket config reading
|
|
- Split resolve_hostbyname() into 2 separate functions for clarity
|
|
- Moved the probably obsolete LOWER/UPPER macros to db.c (TODO: remove)
|
|
- Moved the badly placed compare_item() function to storage.c (see r779)
|
|
* Fully removed the msvcr80.dll dependency from the vs8 project files
|
|
2007/04/02
|
|
* Removed some overly verbose item group messages & code
|
|
* re-added the item_group_list for consistency's sake, moved to itemdb.h
|
|
(after some hacking to remove the ugly map.h dependency)
|
|
* Fixed the server crashing on a timer-queued disguise / undisguise
|
|
* Fixed the server crashing on startup due to bad define [ultramage]
|
|
* Removed bonus 'bAspdAddRate'. bAspdRate now behaves on a stackable
|
|
matter, so it's no longer needed.
|
|
* Reimplemented the bonus 'bAspd' (raw Aspd increase) [Skotlex]
|
|
2007/03/31
|
|
* Added all the missing defines for ctype.h functions and converted all
|
|
the direct uses to the defines. [FlavioJS]
|
|
2007/03/30
|
|
* Added "do_abort" function to the core. It is invoked when the server has
|
|
received a Segmentation Fault or Floating Point Exception signal. Currently
|
|
the only one that uses it is the map-server, which then attempts to save
|
|
all online characters before aborting. Note that due to the current
|
|
coding of the sig plugin, do_abort will not be invoked if you use it!
|
|
This plugin needs to be updated... [Skotlex]
|
|
* Continued script.c cleanup [Toms]
|
|
2007/03/29
|
|
* Corrected OPTION_XMAS since 2007 clients have split it up from
|
|
OPTION_FLYING (on previous clients both were the same option value).
|
|
* Corrected statp array not being long enough to actually hold the status
|
|
points of ALL levels up to and including MAX_LEVEL. Fixes reaching final
|
|
level and resetting giving you an unpredictable amount of status points.
|
|
2007/03/28
|
|
* Negative aspd rate bonuses will be handled as aspd add rate since the
|
|
default non-stackable bonus is useless on penalty bonuses.
|
|
* Added check to prevent the client from using passive skills. [Skotlex]
|
|
* Updated sql-files [Playtester]
|
|
* Removed a missing file reference in the athena-start script
|
|
* Fixed a #error "<malloc.h> has been replaced by <stdlib.h>" problem
|
|
* Fixed the msg_silent setting not being announced every time [ultramage]
|
|
2007/03/27
|
|
* Cleaned up some the mob skill use code. The skill re-use delay is set at
|
|
the time the skill is used rather than when it finishes casting. The
|
|
invalid target check was also moved to the mob skill db reading function.
|
|
* Skills can be used now when the autoskill menu is open (since there's no
|
|
packet sent by the client when you hit on cancel). [Skotlex]
|
|
* Added some svn:ignore properties [Toms]
|
|
* Solved console plugins compilation error [Toms]
|
|
* Changed MAX_LEVEL to the standard value 99. Memory consumption-= 55MB.
|
|
- !!!WARNING!!! If your server uses higher levels, be sure to adjust
|
|
this appropriately! (the define can be found in /src/map/map.h)
|
|
* Corrected SC_COMA's success chance (X.4 says it's unconditional 100%)
|
|
* Changed the vs8 used crt library to static linking [ultramage]
|
|
2007/03/26
|
|
* Coma now reduces SP to 0 (with the exception of Dark Blessing) [Skotlex]
|
|
* Corrected "format '%lu' expects type 'long unsigned int', but argument 4
|
|
has type 'unsigned int'" warning on login.sql [Toms]
|
|
2007/03/24
|
|
* Corrected change r10051 which prevented Ice Pick from working [ultramage]
|
|
- the 'ignore_' variables are bitflags and therefore need enough bits
|
|
to store all info; 8 bits wasn't enough in this case
|
|
2007/03/23
|
|
* Major reconfiguration of the vs7 project files (+vs8 while I was at it)
|
|
- added definitions _DEBUG and NDEBUG to tune system-specific stuff
|
|
- reduced the build requirements (Pentium 4 was a bit too much)
|
|
- changed build settings and project structure to match the vs8 projects
|
|
- corrected some vs8 inconsistencies
|
|
* Some generic typo fixes [ultramage]
|
|
* Corrected Ankle Snare/Spider Web having a 1% chance to trap rather than
|
|
100%
|
|
* Food boosts are now dispelled on death only.
|
|
2007/03/22
|
|
* Corrected setitemscript not correctly updating the item's script.
|
|
* Added define MAX_CHARS so you can easily mod the server to support a
|
|
different amount of characters per account (however, there is still the
|
|
issue of hexing the client to support this change)
|
|
* Updated msg_athena.conf so it no longer uses broken english on several
|
|
entries. Thanks to Scerez for the updated file.
|
|
2007/03/21
|
|
* getpetinfo 5 will now return the pet's rename flag.
|
|
* Autoloot will now only work on items dropped a certain distance from the
|
|
player. The distance is defined by AUTOLOOT_DISTANCE in atcommand.h and
|
|
defaults to AREA_SIZE.
|
|
* Removed Magic Rod's cast bar.
|
|
* Gravitation no longer causes damage flinch. [Skotlex]
|
|
2007/03/20
|
|
* Increased MAX_STATUSCHANGE to 300 to make room for new statuses [DracoRPG]
|
|
* Reverted mapindex reading from map_list.txt for the map-server [DracoRPG]
|
|
* Patched the MAX_STATUSCHANGE startup error [ultramage
|
|
* Removed the last argument from script command skillitem.
|
|
* Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should
|
|
use.
|
|
* Added support for specifying different elements per skill level in the
|
|
skill_db
|
|
* Added bonus bNoKnockback.
|
|
* Corrected login sql server not reseting your account state to 0 when the
|
|
banuntil duration expires.
|
|
* Made the skillatk bonus it's own function, it can now be used to boost
|
|
Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well.
|
|
* Corrected Teleport's save map entry being sent without the .gat
|
|
extension.
|
|
* Corrected Warp Portal not sending the map names with the .gat extension.
|
|
* Probably corrected Disarm's strip animation.
|
|
2007/03/19
|
|
* Rewrote the jail logic to always use a status change. This means that the
|
|
character's save point is not changed when jailed, and the char is always
|
|
warped back to the point where it was before being jailed on unjail.
|
|
* Modified @adjcmdlvl so you can't set a command to require higher level
|
|
than yourself, and so you can't edit the level of a command which is higher
|
|
than your own.
|
|
* Corrected attack_attr_none setting disabling elemental resist cards.
|
|
* Corrected Dispell removing Jailed status.
|
|
* Corrected being able to revive with 0 hp.
|
|
* Modified the "Restart" code so that it makes you stand on spot when
|
|
pc_setpos fails to move you back to your originating location. [Skotlex]
|
|
* Fixed some wrong sql login logic
|
|
* Fixed some compiler warnings, cleaned up mapserver sql-related vars
|
|
* Removed the old 'mapserver charsave' mechanism [ultramage]
|
|
* Globalised use of script_pushint and script_getdata in script.c
|
|
If someone need them, the regexp used was :
|
|
sed -i "s/& *(st->stack->stack_data\[st->start *+ *\([^]]*\)\])/script_getdata(st,\1)/g" script.c
|
|
sed -i "s/push_val(st->stack, *C_INT *, *\([^)]*\))/script_pushint(st,\1)/g" script.c
|
|
* Little clean of unused variables in script.c [Toms]
|
|
* Script engine:
|
|
- calling functions without using the return value doesn't generate warnings
|
|
- more work on Ticket #41
|
|
* Took care of two warnings and a minor change to the makefile. [FlavioJS]
|
|
2007/03/18
|
|
* Added missing VC++ 7.1 project files for mapcache. [Lance]
|
|
* A followup to the login_sql server changes:
|
|
Due to a missing 'else' in the case_sensitive config setting loading
|
|
code (see r483 and r3316), the option was always being set to 'off'.
|
|
Now that I have corrected it, make sure to set it exactly how you
|
|
want it to behave (usually case-insensitive)!
|
|
Failure to do so can result in half the server spamming you with
|
|
messages about how they are getting 'unregistered id' errors.
|
|
2007/03/17
|
|
* committing my work on the login server (mostly SQL) [ultramage]
|
|
- removed the check_ip_flag from login&char (there since r1)
|
|
- removed the CMP_AUTHFIFO_IP and CMP_AUTHFIFO_LOGIN2 defines (also r1)
|
|
- removed dynamic_account_ban, gm_db settings, weren't doing anything at all
|
|
- modified the date_format setting to take the format string directly
|
|
- removed overly verbose config loading messages
|
|
- removed/simplified many more useless actions
|
|
- renamed the dynamic_pass_failure_ban_ settings to make more sense
|
|
- collected relevant config settings into a login_config structure
|
|
and documented their purpose
|
|
- allowed usage of yes/no instead of the user-unfriendly 1/0 method
|
|
in config settings (and added 1/0 as a possible option)
|
|
- fixed dnsbl which was always taking only the first entry into account
|
|
2007/03/16
|
|
* Corrected the structure and added info on the skill fail packet (0x110).
|
|
* Added packet 0x223 as clif_upgrademessage (not used yet).
|
|
* More work on Ticket #41. [FlavioJS]
|
|
2007/03/15
|
|
* Added SC_CHANGEUNDEAD to differentiate it from the other elemental change
|
|
skills. It now fails on Undead/Dark elemental targets.
|
|
* Corrected party item share settings not being properly updated on logon.
|
|
* Corrected battle_attr_none setting applying to elemental attacks instead
|
|
of neutral ones. [Skotlex]
|
|
2007/03/14
|
|
* Finished polishing the new mapcache system [DracoRPG]
|
|
- common/grfio.* now empty except zipping functions (to read mapcache)
|
|
- servers do not use .gat internally anymore
|
|
=> YOU CAN (and should) STOP USING .gat IN YOUR SCRIPTS
|
|
- moved files for the mapcache builder to db/ for now
|
|
- the char-server now uses the same index list as the mapcache builder
|
|
=> poring_c01, poring_c02 and ng_quest mapindex have changed, beware
|
|
* Updated sql files [Playtester]
|
|
* Adjusted @pvpoff, @gvgoff, @killer, @killable to make characters stop
|
|
attacking when used.
|
|
* Dispell no longer removes food boosts.
|
|
* Players will stop attacking when they change their look.
|
|
* Applied Alydis's fix to the mvp item logs logging mvp items even if the
|
|
player couldn't get the item.
|
|
2007/03/13
|
|
* Corrected the new packet version entries for skilluseposinfo
|
|
* Corrected item reloading not unsetting the "delay consume" flag if the
|
|
item had changed it's type.
|
|
* the Attack_Type variable in skill_attack now inherits the damage.flag
|
|
properties, this fixes ranged status effects not triggering.
|
|
2007/03/12
|
|
* Added player not attached crash prevention to countitem/countitem2.
|
|
* Probably corrected delitem not deleting pet eggs at all.
|
|
* Hopefully fixed hidenpc/disablenpc not working on Guild flag sprites.
|
|
* Mob skill state "anytarget" no longer triggers when the mob has an
|
|
item-target (looting).
|
|
* @storage/@gstorage will no longer work if you have a trade or a storage
|
|
opened already.
|
|
* Corrected script command movenpc so it properly moves the ontouch npc
|
|
cells as well.
|
|
* Changed the unit-walk packet to be 0x86 as pointed out by FlavioJS. This
|
|
new packet is much smaller, and should greatly decrease bandwidth usage.
|
|
The only drawback is that the character will not display at all if the
|
|
client didn't know of it's existance previously, but eA should always be
|
|
sending a spawn packet when an object gets into/out of sight anyway, so
|
|
it should work correctly.
|
|
* Modified the guild master change ack packet to return the aid/cid of the
|
|
new guild master instead of the index where it was, the previous method
|
|
could cause problems in situations where the order of guild members would
|
|
not match exactly between char/map servers.
|
|
* Updated the Soul Linker's Rogue Spirit Stealth's speed bonus to +60%,
|
|
according to forum infor from ragnagate. [Skotlex]
|
|
2007/03/09
|
|
* Mapcache can run on system with any endianness.
|
|
The generated file contains data in little endian.
|
|
* Added info on packet 0x86 (simple move packet). Not usable until a clear
|
|
separation between entering sight/leaving sight/walking in sight is done.
|
|
* Propagating const char* from the script engine.
|
|
* ".gat" is appended to the map name before sending the changemapserver
|
|
packet to the client. [FlavioJS]
|
|
* Normalized the mapname in guild get/set castle data, should fix guild
|
|
flags.
|
|
* Added log options 0x800/0x1000 to log storage moves ('R') and guild
|
|
storage moves ('G')
|
|
* Added upgrade_svn9976.sql to include 'R'/'G' on the picklog type column
|
|
set.
|
|
* Updated the logs_athena description to include the letter of each type
|
|
(512 - M, 32 - N, etc)
|
|
2007/03/08
|
|
* Corrected the pet/homunc data not being free'd if the player logs out
|
|
before being authed.
|
|
* Initialized player's speed on pc_setnewpc to prevent homunculus copying a
|
|
speed of 0.
|
|
* Corrected ranged add-status only triggering if the attack is arrow
|
|
based.
|
|
* Updated counter add-status so they trigger on ranged attacks instead of
|
|
using "arrow_atk" state. [Skotlex]
|
|
* Here comes the new mapcache system! [DracoRPG]
|
|
- The last and only big "feature" (kind of cleanup in fact) you'll see
|
|
- Totally removes GRF/GAT handling from map-server that only reads from cache
|
|
- The cache now also contains map indexes, and is mostly zipped (1.5MB atm)
|
|
- It is shipped with eA => 100% client-independant, no more missing maps
|
|
- If you want to add custom maps, the mapcache builder is available, doc
|
|
and Unix Makefile coming as soon as possible (VC8 project only ATM :/)
|
|
- Removed now useless AFM/AF2 support, as well as the startup screen notice
|
|
2007/03/07
|
|
* Corrected the define for NK no cardfix (def).
|
|
* Fixed the char sql server not escaping the server name before inserting
|
|
it on the ragsrvinfo table.
|
|
* Corrected @lvup not doing the party even share check.
|
|
* Corrected breaker's misc part not ignoring element.
|
|
2007/03/06
|
|
* Added NK value 0x80: ignore target's cards (0x8 will now only ignore
|
|
attacker's cards).
|
|
* Corrected Soul Breaker ignoring target's cards instead of the caster's.
|
|
[Skotlex]
|
|
* Fixed an infinite loop if script name contains a single ':' [Toms]
|
|
* Simplified the Utsusemi/Bunsinjyutsu check to only block weapon skills
|
|
that do not ignore offensive cards. [Skotlex]
|
|
* Added support for the 2 new packet versions. [Zephiris]
|
|
* Fixed the loginlog's `user` column length (use upgrade_svn9957.sql)
|
|
2007/03/05
|
|
* More tweaks to socket.c to simplify the code [ultramage]
|
|
- many generic cleanups - reformatting, useless code removal, etc
|
|
- made the mode_neg setting a compile-time decision, not a run-time one
|
|
- removed the silly frame_size setting (there since r1)
|
|
- added some TODOs to http://www.eathena.ws/board/index.php?showtopic=127988
|
|
* Added the +20hit that were missing the NPC elemental attack skills.
|
|
* Added support for autospells using "a random skill level". The last value
|
|
of bonus4 bAutoSpell is used for determining this as well as the target. &1
|
|
is to cast on target (otherwise cast on self), and &2 is to use a random
|
|
level UP to the level specified in the script (otherwise always cast the
|
|
specified level)
|
|
* Updated item_bonus.txt with the documentation for the
|
|
bAutoSpell/bAutoSpellWhenHit changes.
|
|
* Corrected @refresh not reupdating the basic stat bonuses.
|
|
2007/03/03
|
|
* Modified a bit the storm gust counter code to see if it fixes storm gusts
|
|
sometimes freezing on first hit.
|
|
2007/03/02
|
|
* Tatami Gaeshi state (proyectile blocking) now ends when you move.
|
|
* SG Union will consume now SP if you use it while not soul linked.
|
|
* Added variable "skip" to the mob spawn data, to know how many mobs to
|
|
skip when spawning because they were not removed due to the
|
|
"mob_remove_damaged" setting.
|
|
* Corrected the Hp/Sp regen formulas from Hp/Sp/Spirit Recovery and
|
|
Happy/Peaceful break according to recent forums discussions (formula is
|
|
changed from x*lv +max*lv/500 to lv*(x+max/500). [Skotlex]
|
|
* Added new script function: setiteminfo. Now you can make custom items [Lupus]
|
|
- Updated script function setitemscript(itemID,script,WhichScript)
|
|
now u can set one of 3 item scripts: use/update, equip, unequip
|
|
But it works only if the original item had 3 non empty scriptsin ITEM_DB
|
|
can't fix this issue yet
|
|
1201,Knife,Knife,4,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{dispbottom "1";},{dispbottom "2";},{dispbottom "3";}
|
|
and... if u've used this function, later @reloaditemdb may crush the map server ^_-
|
|
- Check npc/sample/npc_test_setitemx.txt as example of setiteminfo & setitemscript
|
|
2007/03/01
|
|
* Corrected raid not doing the "can hit?" check on splash area targets.
|
|
* Fixed the definition of warpwaitingpc so that it allows an optional
|
|
argument (number of people to warp).
|
|
* Modified the Palm Strike packet so the initial hit animation does not
|
|
displays "Miss".
|
|
* Added a check to prevent trades from being commited if either character
|
|
is in final-save state.
|
|
* Checked and cleaned up the online_check code in the char-server. Further
|
|
connections to the char-server are rejected when the account already has a
|
|
connection (previously this would happen only if there was already another
|
|
character IN game, not just waiting on the char-select screen). [Skotlex]
|
|
2007/02/28
|
|
* Added the source and VC8 project for my experimental mapcache generator;
|
|
it is NOT compatible with eA's current mapcache but uses a brand new format
|
|
that I still have to embed into the map-server [DracoRPG]
|
|
2007/02/27
|
|
* NPC_AGIUP now boosts flee by 100% and duration is 5+5*lv secs, as stated
|
|
on the Ragnarok Bible.
|
|
* Fixed Soul Breaker's misc part not ignoring flee.
|
|
* Fixed misc attack's flee check being backwards (the less hit%, the more
|
|
chance you had to connect)
|
|
* Corrected the range check in vending.c [Skotlex]
|
|
* Added map & distance check to vending to prevent WPE hacks. [Lupus]
|
|
E.g. buying items from WoE castle
|
|
* Fixed a compiler warning in char_sql\login.c
|
|
* Minor source documentation/cleanup. [FlavioJS]
|
|
2007/02/26
|
|
* You are allowed to expel guild mates that are not online now.
|
|
* Corrected damage of BloodDrain
|
|
* Moved the "already connected" checks to pc_authok, since a dual login
|
|
doesn't needs to be checked until the new connection is accepted.
|
|
* You are allowed to attack/use skills now when your cloaking level is
|
|
below 3.
|
|
* Small change to Stone Curse that may fix the permanent "semi-stone"
|
|
status.
|
|
* Corrected "taming monster" having your skill-use be stuck if you cancel
|
|
the target selection process.
|
|
* config setting party_show_share_picker now displays the jname of the item
|
|
picked as well.
|
|
* Corrected some typos and small details
|
|
(forgotten bInfiniteEndure [r6487], mysterious '1' in help file, etc)
|
|
2007/02/25
|
|
* Added Krade's makefile fix for 64bit compilers [ultramage]
|
|
- ref: http://www.eathena.ws/board/index.php?showtopic=136622
|
|
* Minor cleanup/documentation on the script engine. [FlavioJS]
|
|
2007/02/24
|
|
* Fixed the mob_override_name setting not working on summoned mobs.
|
|
* The server now prints an error message when it the produce_db reaches the
|
|
max number of allowed produce recipes.
|
|
* The NK value of the skill_db has been made a hexadecimal value, and
|
|
expanded to include more information about a skill's damage properties: 0x8
|
|
ignore caster's cards, 0x10 ignore element adjustments, 0x20 ignore
|
|
target's defense, 0x40 ignore target's flee. Note that magic attacks
|
|
always ignore flee, and misc attacks always ignore defense.
|
|
* Autoguard will no longer work on skills that don't take in card
|
|
adjustments
|
|
* utsusemi & bunsinjyutsu no longer work on skills that don't take in card
|
|
adjustments.
|
|
* Corrected damage of the NPC elemental attack skills, Blood Drain and
|
|
Energy Drain
|
|
* Adjusted menu-based skills so you can't reuse the same skill until you've
|
|
dealt with the menu.
|
|
* Adjust autospells so that removing an autospell works when the script of
|
|
the card that removes the autospell is triggered before the script that
|
|
adds the spell.
|
|
* The "requested name of gm-hidden char" warning will not be displayed when
|
|
the object in question is an NPC (since you can use Intravision to do
|
|
this).
|
|
* Venom Knife no longer takes into accounts cards or EDP.
|
|
2007/02/23
|
|
* Guild expulsion now will fail when the character to be kicked is in a
|
|
guild castle (rather than checking for the character doing the expulsion)
|
|
* pk damage reduction settings now will take effect only on Player VS
|
|
player damage.
|
|
* Fixed produce_db2.txt entries overwriting produce_db.txt ones.
|
|
* Fixed item-granted/plagiarized skills unlocking skill trees when only
|
|
your real learned level should. [Skotlex]
|
|
2007/02/21
|
|
* Applied a consistent look to all header files (copyright, ifdefs)
|
|
* Minor stuff (typos, socket.c, junk in login reply packet) [ultramage]
|
|
2007/02/19
|
|
* Fixed @cartlist info message typo [Lupus]
|
|
2007/02/17
|
|
* Fixed a typo from r9778, allowing non-gm chars to use /kill [ultramage]
|
|
2007/02/16
|
|
* Fixed the structure of packet 0x6d (new char info). It's the same as the
|
|
one used for packet 0x6b (chars info). [FlavioJS]
|
|
* Updated script commands startnpctimer, stopnpctimer, initnpctimer so you
|
|
can attach a player to them, this is done because the attach/detach
|
|
functions can't be used to attach to a different script than the one
|
|
currently running.
|
|
* Updated the script_command reference with the new flag values of
|
|
[start/stop/init]npctimer.
|
|
* Modified the "guardian" spawn script command, it no longer receives a
|
|
"amount" argument (since that only leads to trouble), if the class is
|
|
negative, it'll pick a random class the same way the monster spawn script
|
|
command does, and if you pass a spawn position with coordinates equal or
|
|
less to 0, a random spot in the map will be taken. However you can't use
|
|
"this" as a map name anymore since these script commands do not need an
|
|
attached player.
|
|
* Guardian spawning will now fail if you attempt to spawn a guardian that
|
|
already exists on the same position.
|
|
* Miracle of the Sun, Moon and Stars can now retrigger to lenghten it's
|
|
effect, and it is cancelled on warp/map-change. [Skotlex]
|
|
2007/02/15
|
|
* Reverted some of my mobdb code
|
|
* Cleaned up clif_party_info a bit
|
|
* Cleaned up set_reg (the same procedure as get_val) [ultramage]
|
|
* The default packet version is now 8. Clients from November2006 and before
|
|
can no longer get past the char-server unless you change it back to 7.
|
|
* Fixed Storm Gust counter freezing on fourth hit instead of third.
|
|
* Fixed @homstats not taking into consideration that the stat growth
|
|
decimals get discarded on level up (so the real minimum/maximum displayed
|
|
was off).
|
|
2007/02/13
|
|
* Applied Rayce's dangling pointer fix when returning a temporary npc
|
|
string variable (those starting with .@)
|
|
* Required Weapon, ammo, and skill state are now only checked on begin
|
|
casting, instead of both on begin and end casting.
|
|
2007/02/12
|
|
* Fixed Resurrect Homunculus and Wedding skills failing. [Skotlex]
|
|
* A bit more work on Ticket #41.
|
|
* Added 'r' (variable reference) to the script argument definitions.
|
|
* Added a simple define for suspitious actions. (empty at the moment)
|
|
* Added clif_clearcart and moved sending cart packets to pc_setoption.
|
|
* clif_parse_ChangeCart checking the player level. [FlavioJS]
|
|
* Fixed clif_parse_GMmessage cutting off messages randomly [ultramage]
|
|
(due to a typo in revision r9778)
|
|
* Fixed Wand of Hermod
|
|
* Corrected Spider Web casting around caster instead of target's position.
|
|
* Corrected a possible crash during login due to checking for the incorrect
|
|
variable (lets pc_calc_status be invoked when it shouldn't)
|
|
* Added bounds checking to map_foreachincell.
|
|
* Opt2 values (poison, blind, and so on) are now resent on warp/map-change.
|
|
* Corrected description of isloggedin script command. [Skotlex]
|
|
2007/02/11
|
|
* Fixed the inverted behavior of display_skill_fail, caused by r9823
|
|
* Fixed @loadnpc not updating the script_event[] array
|
|
2007/02/10
|
|
* Fixed clif_party_message using an incorrect buffer length [ultramage]
|
|
* Cosmetic changes to the buildin section of script.c (use defines for
|
|
function names/definitions). [FlavioJS]
|
|
2007/02/09
|
|
* Updated the 'unit walk' to functions so they stop your attack if it's
|
|
possible to walk.
|
|
* Fixed char server SQL not sending the guild info update to other map
|
|
servers when a new member is added.
|
|
2007/02/08
|
|
* Modified Spider Web so it can instantly retrap a target, rather than
|
|
idling on the ground waiting for a new target.
|
|
* Cleaned up some the rude-attacked code, being attacked while under spider
|
|
web now triggers rude-attacked. [Skotlex]
|
|
* Added code for SQL that will automatically detect the ping interval
|
|
at startup, and copy-pasted it around the code; removed the conf setting
|
|
* Added a missing null pointer check in clif_parse_globalmessage
|
|
* Fixed the new socket code, which was triggering the inactivity timeout
|
|
on the servers' listening sockets
|
|
* Fixed the TURBO code not working since r4468 (parse func never called)
|
|
2007/02/07
|
|
* More aggressive cleaning up of the socket code [ultramage]
|
|
- removed unused session_data2 entry in sd
|
|
- added a new create_session() function, helps keep things cleaner
|
|
(although it's ad-hoc and not perfect, since this is C)
|
|
- undid r4978 since it was getting in the way (re-add it if you need it)
|
|
- added defines for the recv, send and parse func pointers
|
|
- added null functions for the three actions, and made create_session()
|
|
calls use those instead of NULL pointers; insignificant penalty and now:
|
|
- since all three funcs are always initialized, removed all those NULL checks
|
|
- removed the efd set, since as the people from the developernet forums
|
|
pointed out, it's only for out-of-band data and NOT for error checking
|
|
(in fact, select() bails out without giving any info if it errors out)
|
|
- reorganized the randomly placed socket.c contents somewhat
|
|
- it'll be a miracle if this works like it should ^^;
|
|
* Modified spider web so that the skill_unit_db flag restrictions may take
|
|
place. [Skotlex]
|
|
* Cleaning up of the socket code [ultramage]
|
|
- Shuffled includes around for files that were leeching off of socket.h
|
|
- Added code that enforces standard shutdown behavior for sockets
|
|
- Wiped out the poorly written parse code from r2211
|
|
* Removed old script bonuses bMatk, bMatk1, bMatk2.
|
|
* Fixed char-server not sending online notification when a party member
|
|
logs in.
|
|
* When skill range by distance is set, the distance checked for is now 5
|
|
cells rather than 3.
|
|
* Fixed bMatkRate bonuses not applying to status earned modifications to
|
|
int/matk. [Skotlex]
|
|
* Removed deprecated console code.
|
|
* Moved CHAT_SIZE back to map.h because log_atcommand uses it on sql
|
|
builds. (moved to clif.c in r9811) [FlavioJS]
|
|
2007/02/06
|
|
* Cleaned up the script engine's get_val() function [ultramage]
|
|
- changed the long if-spaghetti into a compact switch statement
|
|
- changed its behavior so that it exits if !sd and it requires one
|
|
- upon exiting, it will now ensure that meaningful values get returned
|
|
(the old code had no qualms about returning random junk from memory
|
|
for integer queries, and crashing for string queries)
|
|
- removed many !sd checks since they are done at the beginning now
|
|
* Fixed #lvup having the gm level check backwards.
|
|
* Fixed the stormgust freeze counter going up even if the attack is
|
|
blocked/cancelled.
|
|
* Cleaned up homunc attack request parsing. Homunculus no longer goes into
|
|
auto-attack (ctrl+click) mode since the client does every attack request
|
|
individually.
|
|
* Fixed char-server not sending party status update when a member logs
|
|
on/off.
|
|
* Fixed crash when parsing guild member information change from the
|
|
char-server if the specified character is not found in the guild.
|
|
* Fixed MvP mobs giving exp when killed even if they shouldn't.
|
|
2007/02/05
|
|
* Fixed @lvup, #lvup not doing a stat reset and lowering your status points
|
|
if you had 0 status points at that time.
|
|
* Fixed MvP exp and item rewards being given even when the mob_dead flag
|
|
specifies you should not receive exp or items.
|
|
* Updated the code so that now a range of a skill is determined by the
|
|
skill's range in the db. Now only skills with less than 5 cells of range
|
|
are melee.
|
|
* The inf2 parameter of the skill_db is now red as an hexadecimal.
|
|
* The super novice self-revive angel will now trigger only once per
|
|
session, if you relog you can have it trigger again. [Skotlex]
|
|
* Fixed the skill tree not always updating when using @allskill
|
|
* Probably fixed the target-change on melee attack setting not working.
|
|
* Moved the deletion of the invincible timer when using skills so that it
|
|
is not deleted for skills such as Ashura (when just selecting a target)
|
|
[Skotlex]
|
|
2007/02/03
|
|
* Continuing the checking of script buildin functions and stop the script
|
|
execution when an attached player is required but not found.
|
|
This task will be referenced as Ticket #41 from now on. [FlavioJS]
|
|
* Updated the TXT login server's account id checker
|
|
(it was still saying the minimum is 700000 instead of 2000000)
|
|
* Changed the 'getpartyleader' script command so that it returns a map
|
|
name instead of the useless mapindex number. Also fixed it so that it
|
|
doesn't throw a 'args of aFree is not valid pointer' error.
|
|
(although I'm not at all sure that the fix is correct)
|
|
Ref: http://www.eathena.ws/board/index.php?showtopic=137274
|
|
* Removed the silly and misleading 'firewall detected' message
|
|
* Added missing vc6 project file
|
|
* Corrected a lie in the script documentation [ultramage]
|
|
2007/02/02
|
|
* Fixed the flag parameter not working on npcshopattach.
|
|
* Updated the walk delay code so that it parses homunculus as well as
|
|
players. What this means is that a homunculus walk request won't go ignored
|
|
if it's issued during the 'can't walk delay' after being hit.
|
|
* Added a possible crash protection in clif_skillfail when the player is
|
|
without a connection. [Skotlex]
|
|
* Fine-tuned the global message processing function [ultramage]
|
|
- now detects access-out-of-rfifo attempts (idea from eA++)
|
|
- uses the new CHAT_SIZE define to restrict message lengths
|
|
- detects Frost Joke/Dazzler and gives them more freedom (from Freya)
|
|
- more strict non-conformant message detection
|
|
- logging every problem to the mapserver console
|
|
* Resetting skills will now automatically remove peco, falcon, cart and
|
|
homunculus (vaporize).
|
|
* Fixed random mob picking choosing clones.
|
|
* Fixed critical spots that could be exploited [Skotlex]
|
|
- The define MESSAGE_SIZE was wrong! It is only used for input boxes.
|
|
Therefore now it is only used for Vending, Talkie box and Graffiti
|
|
- Added new define CHAT_SIZE which holds the max length that a client
|
|
can send from the chat buffer
|
|
- Added define msg_len_check which crops incoming client text if it's
|
|
longer than CHAT_SIZE. Added cropping to all incoming messages except
|
|
normal chatting which is already accounted for.
|
|
- Removed variable talkie_mes, this is now handled by sd->message
|
|
- Cleaned up parser functions for /b /lb, gm kick, /shift, /recall
|
|
- Added crash protection to the logging functions when they receive
|
|
a too long string.
|
|
2007/02/01
|
|
* Restricted global messages to 255 characters (client shows only ~80 anyway,
|
|
wanted to use 127 but frost joke's lines are longer than that ...)
|
|
- prevented using a ~22+kB long message to crash everyone on screen
|
|
- prevented faking the message length to cause an out-of-bounds access crash
|
|
- removed the unneccessary 'buf'ffer (inspiration from jAthena)
|
|
- Ref: http://www.eathena.ws/board/index.php?showtopic=137770
|
|
* Corrected the chat system to allow 8-letter passwords
|
|
* Minor details (pdb file location, improved debug, npc typo) [ultramage]
|
|
* Cleaned up the npcshop(add/del)item script commands, fixed a possible
|
|
dangling pointer crash caused by their improper use of realloc. They no
|
|
longer automatically attach the script to the shop, and they will return
|
|
true/false based on whether the shop was found or not.
|
|
* Added script command npcshopattach to enable attaching/detaching your
|
|
script from any npc shop.
|
|
* Updated doc/script_commands.txt with entries for npcshopitem,
|
|
npcshopadditem, npcshopdelitem and npcshopattach [Skotlex]
|
|
* A followup to r9761, a header include that somehow didn't commit [ultramage]
|
|
* Item search is now a bit smarter. When no item is found with the same
|
|
'aegis name', then the 'normal' name is used instead.
|
|
* Updated the @/# commands that take an item name so that you can use
|
|
quotes when specifying item names with spaces in them. For example, @item
|
|
"poring card" 1 will work now. Note that only the commands that work on ONE
|
|
item have been updated, those that do an item list need to be updated as
|
|
well. [Skotlex]
|
|
* Updated the old vs6 files to latest, thanks to k3dt for contributing them
|
|
* Reorganized the vs6 project files (update will follow)
|
|
* Fixed an accidental change in r9758 (edit&continue) [ultramage]
|
|
* Added support for mob skill target 'randomtarget', when specified, it
|
|
will pick a random enemy from within the skill's cast range. [Skotlex]
|
|
* Added string function strnlen [ultramage]
|
|
- This thing is useful for removing potential out-of-bounds crashes.
|
|
Had to #ifdef it because some systems implement it, some don't provide
|
|
the header, and some don't have it at all. Adjust/improve as neccessary.
|
|
* Corrected homunculus's aspd being halved after using some aspd adjusting
|
|
skill.
|
|
* Removed the log info message 'created homunc...', and the 'loaded homunc'
|
|
message will only show if the save_log is enabled.
|
|
* When when a party-member levels up, the level change is sent to the
|
|
char-server to update the even-share range values.
|
|
* When joining a gvg_dungeon, the pvp packet will be sent to signal
|
|
versus. With this gvg dungeons should be working correctly now. [Skotlex]
|
|
2007/01/31
|
|
* Changes in the VS8 project files: [FlavioJS]
|
|
- synchronized the settings between the projects
|
|
- joined all .h and .cpp files and grouped them based on the src subfolder
|
|
- added Debug/Release build targets that build txt/sql only
|
|
- other minor changes
|
|
* Removed graph, httpd and webserver
|
|
* Wiped out the old night code (use svn if you want it) [ultramage]
|
|
2007/01/30
|
|
* 'Long Range Attacked' mob skill conditions will no longer trigger on
|
|
magic attacks.
|
|
* Corrected char deletion not working (column is called homun_id, not
|
|
hom_id...)
|
|
* Collapsed config settings produce_item_name_input,
|
|
produce_potion_name_input, making_arrow_name_input, holywater_name_input,
|
|
cdp_name_input into a single config produce_item_name_input which uses
|
|
bitmasks to determine what it affects.
|
|
* Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and
|
|
Enabled + Autoguess (gives arrow consumption as appropiate to
|
|
plagiarized/acquired skills).
|
|
2007/01/29
|
|
* Corrected the homunculus deletion functions so that the homunculus is
|
|
deleted together with the character.
|
|
* Added npc_check_areanpc so that Wand of Hermod will correctly check for
|
|
nearby warps.
|
|
* Emergency avoid now stacks with other speed boost statuses
|
|
* Item skills and skills that bring up a menu now are cleared on death.
|
|
[Skotlex]
|
|
* Added a nasty hack to prevent multilanguage clients from breaking guild notices
|
|
2007/01/27
|
|
* Made @reloadscript wipe ALL previous mobs that the script engine spawned
|
|
- this way it is manageable via global vars; the other way doesn't allow that
|
|
* Some misc cleanups (typos, formatting, forgotten changelog entry etc)
|
|
* Reformatted and translated atcommand.c
|
|
- in the process improved @marry, allowing spaces after the first comma
|
|
* Simple cleanup
|
|
- removed atcommands @w, @server_date/time, @red, @happyhappyjoyjoy, @shuffle
|
|
- synced gm level of @jailfor, @charjailtime, @npcmove, @chardropall,
|
|
@charstoreall, @send, @mute, @changelook, @exp and @nuke
|
|
- added conf entries for @whozeny, @kamic, @tonpc, @petid, @identify, @adopt,
|
|
@trade, @changelook, @send
|
|
- reorganized the atcommand_athena.conf file a bit
|
|
* Corrected indentation of the atcommand table (editor compatibility)
|
|
* BEGIN atcommand cleanup process
|
|
(according to http://www.eathena.ws/board/index.php?showtopic=111996)
|
|
* Fixed a C language restriction preventing compilation [ultramage]
|
|
2007/01/26
|
|
* Removed all those useless read-from-GRF features noone would ever use,
|
|
also removed cutincard script command as a consequence [DracoRPG]
|
|
- this is only the beginning of full grfio disparition from map-server
|
|
* Now assassins can equip arrows, and status arrows trigger on any ranged
|
|
physical attack: mimics Grimtooth + status arrow "Aegis bug" [DracoRPG]
|
|
* Added some random Storage Password packets thingies [DracoRPG]
|
|
* Kaite and Assumptio no longer stack. One will remove the other in the
|
|
same way Assumptio and Kyrie do.
|
|
* Made homunculus renaming go through the char-server so it can be
|
|
validated against the allowed characters setting.
|
|
* Added battle config hom_rename so you can enable renaming multiple times
|
|
your homunc.
|
|
* Fixed the normalizing function not sending first classes back to novice
|
|
if they do not have basic skill maxed.
|
|
* Added a wrapper to delete_timer so it prints out from where the
|
|
invocation was done.
|
|
* Fixed Splash attacks consuming 2 ammo on each attack. [Skotlex]
|
|
* Added some more freedom for the txt log paths since 32 wasn't enough
|
|
* Removed log_uptime that was accidentally introduced in r1208 [ultramage]
|
|
2007/01/24
|
|
* Cleaned up some more the Joint Beat implementation, so the status don't
|
|
take effect until the attack connects. [Skotlex]
|
|
2007/01/23
|
|
* Fixed int/dex foods using an incorrect icon for their status [ultramage]
|
|
* Changed the night status from 149 to 160, which seems to work so much
|
|
better, and also enabled simplifying the night code.
|
|
* A skill's walk delay will also delay your can-attack time when the skill
|
|
connects, since this is the behaviour of Sonic Blows as described by
|
|
Tharis.
|
|
* Added view_data support to mercenary.*, so that the Homunculus entries
|
|
are no longer required on the mob_db.
|
|
* Added the status icon to NPC_CHANGEUNDEAD and the Flee/Hit foods.
|
|
* Corrected the check that lets you walk when vending/chatting/etc.
|
|
2007/01/22
|
|
* Reverted the battle_calc_return_damage code as the previous one was
|
|
correct, ninja self-targetted skills CAN be reflected. [Skotlex]
|
|
2007/01/21
|
|
* Fixed while statements not "reserving" the curly before parsing the test
|
|
expression. [FlavioJS]
|
|
2007/01/20
|
|
* Fixed some joker's code trying to dereference a null pointer
|
|
* Fixed the server not reacting properly to atcommands/charcommands when using
|
|
langtype 10/11 (the |XY codepage indicator wasn't being trimmed) [ultramage]
|
|
* Updated @homshuffle so that the skill tree and current skill points are
|
|
not messed up.
|
|
2007/01/19
|
|
* Fixed the label dup code, it now works correctly with const.txt switch
|
|
labels.
|
|
* Reverted the dup-label check code since it has a bug that needs to be
|
|
fixed first (it fails to recognize const.txt values) [Skotlex]
|
|
* Fixed a client crash during SQL char selection if you for some reason had
|
|
more than 9 characters in your account (thanks to Daegaladh) [ultramage]
|
|
- note that the TXT version already guards against this since long ago
|
|
* Merged Rayce's cleanups of the script engine that account for duplicate
|
|
labels, non-numeric labels and makes the engine case-insensitive towards
|
|
keywords like if/case/switch/etc/
|
|
* Added the icons for the Food boosts (need packet version 8 to get them,
|
|
as these icons will just display Gloria, or crash you, when used on older
|
|
clients).
|
|
2007/01/18
|
|
* Modified the Storm Gust freeze counter code. It now takes into
|
|
consideration the ID of the skill before increasing the counter, which
|
|
should effectively yield the closest aproximation to official (even though
|
|
the counter will reset if you step out of a SG and into another one, we do
|
|
not know yet what should happen in such a case).
|
|
* Added @homshuffle. It recalculates the homunculus stats, as if the homunc
|
|
was sent back to level 1, and then releveled. This command is mean to help
|
|
fix those previously created Homunculus that are much stronger than they
|
|
should be.
|
|
* Fixed overflow on the mob delay adjustment setting.
|
|
* Fixed characters being unable to trade again if you attempt a trade on
|
|
someone who is on storage/npc when you accept the trade. [Skotlex]
|
|
* Fixed a crash when a castle from [0..MAX-1] wasn't in the db [ultramage]
|
|
2007/01/17
|
|
* Corrected atcommand @homstats so it shows the correct minimum/maximum
|
|
possible values.
|
|
* Simplified the hom level up function, now decimal stats are no longer
|
|
stored. This should correct eA's homunculus on average being much stronger
|
|
than Aegis's.
|
|
* Cleaned up pc_allskillup, @allskills should work correctly now.
|
|
2007/01/16
|
|
* Added atcommand @homstats so you can check your homunculus stats and
|
|
compare them to the minimum/maximum values that you could have at your
|
|
current level. This command is meant to help figure out if homuncs are
|
|
indeed getting a faster stat growth than they should have.
|
|
* Fixed the next invoked skill after AbraCadabra not having requirements
|
|
even when it is a different skill than the one chosen by AbraCadabra.
|
|
* Implemented Intravision as it should be. Thanks to HelloKitty2 for the
|
|
captured packets.
|
|
* Some cleaning on the mob_ai to enable mobs to run away from their current
|
|
target when they are rude-attacked by them.
|
|
2007/01/15
|
|
* The NPC elemental attacks will display a skill animation again.
|
|
* Mob instant cast skills will use their adelay now.
|
|
* Spirit of Wizard won't work on Ganbantein
|
|
* The pc normalize job function will consider you as novice if you don't
|
|
have maxed out basic skill.
|
|
* Cleaned up pc_calc_skilltree and related functions so that the id is left
|
|
as 0 when you can't raise the skill even if you meet the prerequisites.
|
|
This is to prevent raising quest/soul/marriage skills through packets.
|
|
* Slaves should lock unto their master's target even if they are not
|
|
attacking yet (eg: in chase mode)
|
|
* Updated the Summon Slave skill to use the slave distance define as valid
|
|
distance to spawn from master.
|
|
* Fixed Joint Beat's speed penalty.
|
|
* Added a pc_authok check to prevent the case in which somehow another
|
|
character of the same account manages to log in as well.
|
|
* The pc normalize job function will now recognize you as a novice if you
|
|
don't have NV_BASIC maxed.
|
|
* Accessories will now by default go into the rigth-side rather than the
|
|
left-side of the equip window.
|
|
* Added a check in the mob_ai_subhard function to make mobs unlock targets
|
|
which have their invincible timer set.
|
|
* Probably fixed the registration flood protection code being broken.
|
|
* Joint Break should only re-start the bleeding timer when it currently IS
|
|
the one that causes bleeding. [Skotlex]
|
|
2007/01/12
|
|
* Cleaned up the ip rules/DDoS section of the code. (the allow,deny and
|
|
deny,allow cases were switched)
|
|
* Fixed autotrading characters not being able to reconnect. Seams like I
|
|
misunderstood how id_db and pc_db are used. [FlavioJS]
|
|
2007/01/11
|
|
* Fixed the script engine not parsing strings in multibyte charsets
|
|
correctly (should have been done in r9532).
|
|
* Console plugin working when built as Windows native. [FlavioJS]
|
|
2007/01/10
|
|
* Combined most of the txt/sql mobdb reading code [ultramage]
|
|
- mob.c is now some 10kB less redundant (now using a common function)
|
|
- automatically filled in some missing parts of the txt part
|
|
(view_range_rate, chase_range_rate, line counting, etc)
|
|
- also cleaned it up significantly
|
|
2007/01/09
|
|
* Changes to script buildin functions: [FlavioJS]
|
|
- functions checking if a player is attached as soon as possible.
|
|
- functions that required a player attached and would crash if none was
|
|
there terminate the script now. (others keep the current behaviour to
|
|
maintain full backward compatibility)
|
|
- removed the unused flag argument in guildskill.
|
|
- bonus,bonus2,bonus3,bonus4 use the same function now (remains the same
|
|
script-wise)
|
|
- added an optional parameter to setcart,setfalcon,setriding so it's
|
|
possible to remove the cart/falcon/mount or select a specific cart
|
|
- other cleanups
|
|
2007/01/08
|
|
* Hotfix: Freeing of freed pointer when replacing script functions. [Lance]
|
|
* Unimportant cleanups
|
|
* Moved the plugin.def file to the plugins dir and added console.def
|
|
* Found the reason why the console didn't want to run on windows
|
|
(Microsoft uses !0 and unix uses 0 in pipe_create)
|
|
* Commented out a login_log call (sql doesn't implement that function!)
|
|
* Fixed an old debug message displaying %d instead of a number
|
|
* Silenced the plugin export messages during startup [ultramage]
|
|
* Added a precompiler error when the shutdown defines are not found.
|
|
* Added parse_console to the plugin API.
|
|
* Added plugin for parsing the console. (working with cygwin)
|
|
* Copied the parse_console code form login txt to login sql and char.
|
|
* Added propper plugin version compatibility tests.
|
|
* Better output when a plugin fails to load. [FlavioJS]
|
|
2007/01/07
|
|
* Fixed the sleep timers not being removed when the an npc was being
|
|
unloaded and when reloading scripts. [FlavioJS]
|
|
* Updated the documentation to match the agitcheck() behavior
|
|
* Undid the memset->malloc_set replacement
|
|
(let's be compatible and leave such optimizations to system devs, ok?)
|
|
* Small reformatting of conf-tmpl
|
|
* Renamed atcommand_sub to is_atcommand_sub (charcommand too)
|
|
* Re-added the duplicit nj/gs name messages in msg_athena [ultramage]
|
|
(the code was using those and they look better in that position)
|
|
2007/01/06
|
|
* Now winsock 2 is required.
|
|
* Cleaned up do_close and socket_init a bit.
|
|
* Fixed the weight icon dissapearing and reappearing when attacking.
|
|
(introduced by me at r9600, fix based on ultramage's code) [FlavioJS]
|
|
2007/01/05
|
|
* Also discarded some veeery old utils code that has got equivalents
|
|
in the std libs (and therefore is silently causing a nasty collision).
|
|
* Major reconfiguration of the VS8 project files. [ultramage]
|
|
- Removed the migration binding to a VS71 template.
|
|
- Disabled the setting that defines char -> unsigned char (non-conformant).
|
|
- Switched all projects to use the common C runtime library DLL
|
|
instead of linking the static version to each exe.
|
|
- Enabled edit&continue on the TXT version (SQL already had it).
|
|
- Reconfigured the linker to use only the really required dependencies.
|
|
- Enabled full optimization and whole program optimization,
|
|
with additional speed-improving settings for the release build.
|
|
- Set the compiler/linker to produce detailed debug information even for release builds
|
|
(no performance penalty because the debug info is stored in a separate .pdb file!).
|
|
- I tested all 4 build combinations and it works for me, and it should work for you.
|
|
- There is still one very useful thing missing - setting the working dir to '..'.
|
|
I don't know how to do that, tho' since VS stores it in a separate user file.
|
|
2007/01/04
|
|
* Fixed old @go bug (it ignored einbech) [Lupus]
|
|
* Added Au{R}oN's updated version of the effect list.
|
|
* Completed adding of the new cities to @go.
|
|
> that function is ugly and needs a complete rewrite, asap.
|
|
* Updated thor volcano warps.
|
|
* Updated /doc from jAthena. [ultramage]
|
|
|
|
2007/01/03
|
|
* Added Rachel and Veins to the list of @go destinations.
|
|
* Added a first approximation of warps for the new maps (by $ephiroth).
|
|
* Now the server will by default perform symmetric adding of friends. [ultramage]
|
|
> TODO - symmetric deletion (http://www.eathena.ws/board/index.php?showtopic=130749)
|
|
* Fixed TURBO FIFO defines.
|
|
* Moved refusal of a known packet versions to clif_parse_WantToConnection
|
|
and made it check for non-player object with that id.
|
|
* JK_JOINTBEAT as described in:
|
|
http://www.ragnainfo.net/wiki/index.php/Vital_Strike
|
|
Although not clear, it's being assumed that the 2x damage is only for the
|
|
break neck ailment. [FlavioJS]
|
|
* Modified the useless error message in atcommand_effect.
|
|
* Silenced the debug message in socket.c that's been freaking people out.
|
|
* Added support for text/comments at the end of monster spawn lines (<tab> required)
|
|
* Added the official behavior of monsters regaining full hp when they morph.
|
|
> info at http://www.eathena.ws/board/index.php?showtopic=130103
|
|
* Fixed pc_calc_skilltree ignoring prerequisites / joblvl requirements for soullinked skills.
|
|
> TODOs at http://www.eathena.ws/board/index.php?showtopic=130788
|
|
* Re-applied change r9593 that got accidentally reverted by r9595. [ultramage]
|
|
|
|
2007/01/02
|
|
* Fixed SC_JOINTBEAT not doing crit damage for the Neck Break ailment.
|
|
* Gospel sends the buff message to the affected player. [FlavioJS]
|
|
2006/12/31
|
|
* Made HSCR bypass both Guard and Shield Reflect using the dirty way [DracoRPG]
|
|
> cleaner way would need to rethink the whole skill's implementation
|
|
* Added more info when npc_scriptcont tries to continue a different script.
|
|
* Refer to http://www.eathena.ws/board/index.php?showtopic=130285
|
|
- Renamed pc_checkweighticon to pc_updateweightstatus and cleaned it.
|
|
- Updated pc_is50overweight to use battle_config.natural_heal_weight_rate.
|
|
- Added 90% weight check when attacking.
|
|
* Updated getitem and guardian entries in script_commands.txt.
|
|
* Fixed getitem trying to get <character ID> from the wrong argument.
|
|
* Now getitem can be run on scripts without a player attached if
|
|
<character ID> is specified.
|
|
* Now the two last arguments of guardian are optional and independant of
|
|
each other ("<event label>" and <guardian index>). This way the previous
|
|
implementation and script_commands definition are still valid code.
|
|
* Now buildin function names and argument definitions are checked for
|
|
validity before adding the function to the script engine.
|
|
Argument definitions follow the pattern: (v|s|i|l)*\?*\*? [FlavioJS]
|
|
2006/12/30
|
|
* Reverted the packet structure changes to mmo_char_send006b in r9588 (was
|
|
using the wrong exe for the final tests) except for the bug that I was
|
|
originally fixing. [FlavioJS]
|
|
2006/12/29
|
|
* Skill use is now cancelled when you use it while cloaking, and the
|
|
uncloaking process warps you. [Skotlex]
|
|
2006/12/28
|
|
* Reapplied Skotlex's socket.c changes from r9587 and r9582. :S
|
|
* Part 3 of TheUltraMage's socket cleanup.
|
|
* Fixed the packet structure in mmo_char_send006b for PACKETVER 8.
|
|
* Removed search_str from add_str (add_str already searches for the
|
|
string).
|
|
* Native script words like do,while,for,... are case insensitive now.
|
|
* Changed SCRIPT_HASH_SIZE to 1021 (prime hash sizes give better
|
|
distributions).
|
|
* Added alternative hash implementations to the script engine (to try out
|
|
later). [FlavioJS]
|
|
* Added a func_parse invocation when an invalid socket is found, so that
|
|
the underlying code (char/map/login) can handle it and free any related
|
|
resources.
|
|
* Added some skill effect packets so it displays a generic effect for
|
|
unknown targetted skills.
|
|
* Some cleaning in do_sendrecv, added error messages when handling an
|
|
incorrect socket. [Skotlex]
|
|
2006/12/27
|
|
* Fixed Super Novice 99%+ invincibility triggering when
|
|
the character dies in a GvG area. [blackhole89]
|
|
* Updated SQL Files [Toms]
|
|
* Fixed a bug which makes the group heal bonus be applied as many times as
|
|
the item is in that group.
|
|
* Applied Rayce's suggestion to improve the script hash size usage. eA now
|
|
uses a hash of 1024.
|
|
* Full Buster's auto-blind chance is now reducable by stats/items.
|
|
2006/12/26
|
|
* Updated Charge Attack's damage equation as per the only source I've seen
|
|
of it so far.
|
|
* Now Guardians/Emperium can't hit /be hit if their current map isn't a
|
|
gvg_castle or woe is off. This enables "localized" WoE by removing/setting
|
|
the mapflag gvg_castle on the castles where you want WoE to take effect
|
|
(note that even though normal players can't be hit on non gvg_castle maps,
|
|
normal mobs can still be killed in such maps, you'd still need to modify
|
|
the WoE scripts to use this kind of feature)
|
|
* TK_MISSION will now pick any mob from the DB as long as it is not a boss
|
|
type and it gives base exp.
|
|
* Fixed the double-stone issue when hitting a petrified character.
|
|
[Skotlex]
|
|
2006/12/25
|
|
* Fixed buildin_getscrate, thanks Trancid.
|
|
* Applied part 1 of TheUltraMage's socket cleanup.
|
|
"Basically what I did was perform simple one-liner substitutions for
|
|
ugly repetitive blocks of code. The most apparent are the send/recv
|
|
code and the other basic socket calls."
|
|
* flush_fifo is non-blocking now. I guess best effort is good enough...
|
|
* Copied header files from vcproj-7.1 files to vcproj-8 files.
|
|
* Applied the rest of Rayce's suggestions and fixes
|
|
(http://www.eathena.ws/board/index.php?showtopic=129185)
|
|
* warn_cmd_no_comma, warn_func_no_comma, warn_cmd_mismatch_paramnum are
|
|
now warn_func_mismatch_paramnum and it only prevents showing the error,
|
|
as it was probably intended in the first place. (correct me if i'm wrong)
|
|
* Merged the parsing of function calls in the script engine, removing the
|
|
parse_cmd hackery, and made "heal (.@val+rand(0xff))&0xff,0;" valid
|
|
again. [FlavioJS]
|
|
2006/12/24
|
|
* Small fix for changeset 9539 (support for PACKETVER above 7) [KarLaeda]
|
|
2006/12/23
|
|
* Fallback for parenthesis argument lists in the script engine.
|
|
"func (exp) , ..." is valid again.
|
|
* Moved "#include <limits.h>" to cbasetypes.h to ensure it's included
|
|
before checking if UINT_MAX has been defined.
|
|
* Minor changes in pc_readdb related to max_level being unsigned.
|
|
[FlavioJS]
|
|
2006/12/22
|
|
* Simplified function agitcheck so it isn't crash prone. Now it takes no
|
|
arguments, and will return whether WoE is on or not.
|
|
* Now when you specify a max level beyond what the exp table has, the last
|
|
entry of the exp table will be duplicated to fill in the remaining levels.
|
|
[Skotlex]
|
|
* Change strncpy to memcpy when parsing switches in the script engine
|
|
since it's guaranteed to be a word of that size (skip_word).
|
|
* Made scriptlabel_db duplicate the key. When str_buf is reallocated, the
|
|
keys in scriptlabel_db could become invalid, causing a crash in
|
|
npc_convertlabel_db.
|
|
* Now npc_convertlabel_db clears scriptlabel_db after using it.
|
|
* parse_script has an extra parameter options. At the moment it only
|
|
indicates if scriptlabel_db should be used or not.
|
|
* Fixed "UINT_MAX undeclared" on systems that don't declare it in limits.h
|
|
[FlavioJS]
|
|
2006/12/21
|
|
* Applied Rayce's suggestions and fixes to the script engine
|
|
(http://www.eathena.ws/board/index.php?showtopic=129185)
|
|
* Some cleaning to the character deletion code.
|
|
* Changed a certain snprintf to strncpy, which should fix the problems with
|
|
parsing switches in the script engine.
|
|
* Added back cropping the attack delay to attack motion for those weird mobs
|
|
that have a aDelay less than their aMotion time. [Skotlex]
|
|
* Added a 1-node cache to db. Removed party_cache and guild_cache since
|
|
now the database has a cache.
|
|
* Fixed "warning: comparison is always false due to limited range of data type"
|
|
by restricting script words to ASCII characters only.
|
|
* Moved md5calc to common. [FlavioJS]
|
|
2006/12/20
|
|
* Fixed ISSPACE and ISALPHA casting their returned value to a char, which
|
|
can really mess up the scripting engine when the returned value is true,
|
|
yet casted to false.
|
|
* Moved the strip unequip code to before deleting the timer, this fixes
|
|
trying to "re-strip" someone causing the skill to fail and on top of that
|
|
terminate their current strip effect.
|
|
* Reading of TK Mission variables will now happen if you are a TK-class
|
|
character regardless of whether you know TK_MISSION or not. Should fix
|
|
being able to reset skills to reset your Mission data.
|
|
* Added an ugly work around to the issue of skills with additional effect
|
|
causing opt1 status when they have just terminated them (in short, you
|
|
shouldn't be able to hit someone with, say, sleep, and then have the same
|
|
skill cause them stun, since both are opt1 values). [Skotlex]
|
|
* Now root script functions calls can have parenthesis (will take any
|
|
parenthesis after the function as the start of the argument list).
|
|
- This means "func (exp),exp;" isn't valid anymore.
|
|
* Replaced our fix for "mes ();" crashing by jA's version.
|
|
* Merged the fix for & having the same precedence as << and >> from jA.
|
|
* Merged the C_OP3 operator from jA: test ? if_true : if_false
|
|
* Changed the script source from unsigned char* to const char*.
|
|
* Updated plugins Makefile. [FlavioJS]
|
|
2006/12/19
|
|
* Reverted the mob ThinkTime update, that field is again aDelay as it
|
|
apparently should be. [Skotlex]
|
|
* Cleanups or minor changes.
|
|
* Now addtick_timer invokes settick_timer, so keep an eye for whatever
|
|
timer issues it's supposed to have.
|
|
* Removed the flush_fifo from clif_parse_TickSend until the socket
|
|
problems are fixed. [FlavioJS]
|
|
2006/12/18
|
|
* Updated POS2 macros. The 6th byte is subx0 and suby0. [FlavioJS]
|
|
* Added hom_setting to specify which homunculus 'quirks' are in effect. The
|
|
default activates all of them, if you set them to 0 then homuncs will not
|
|
be treated in any special matter, pretty much like standard mobs. if I
|
|
missed any 'quirky' homunc behaviour from it, report it so it can be added
|
|
to the list.
|
|
* Made flooritem_lifetime a int so you can specify much longer life times
|
|
(the default of 60k was already very close to the max of 65k)
|
|
* Removed monster_ai 0x80 since it's now handled by hom_setting.
|
|
* When walking into a Guild Dungeon your pvp_points will be set to 5 so you
|
|
have to die twice before being warped out.
|
|
* If jobchanging while disguised, the disguise will be removed, since it
|
|
can't be kept and still calculate correctly the new job class to use.
|
|
* Fuuma shurikens are now unbreakable code-wise (like all maces, books,
|
|
etc)
|
|
* Applied Meruru's patch to increase speed of easy path seeks. [Skotlex]
|
|
* Cosmetic changes to db.
|
|
* Fixed the unused MAPINDEX_AUTOADD section in mapindex.c (mapindex.h
|
|
wasn't being included) [FlavioJS]
|
|
2006/12/16
|
|
* Moved packet_len_table values to packet_db[SERVER].
|
|
* When an invalid packet_ver is found, all it's entries are discarted
|
|
intead of just stopping the parsing.
|
|
* Increased MAX_PACKET_DB to 0x300 and added a warning for when packet ids
|
|
greater than MAX_PACKET_DB are found. [FlavioJS]
|
|
2006/12/15
|
|
* There will be now warnings printed when a shop sells an item which's buy
|
|
price is 20z, since those usually are "rare" items with no buyying price
|
|
set. Note that this reports one fake, and that is the selling of a certain
|
|
shuriken that indeed costs 20z.
|
|
* Most likely fixed client crash when xmas/wedding status runs out.
|
|
2006/12/14
|
|
* Removed "mobs being enemies of each other all the time" because, even
|
|
though mobs can hit each other as they should, they will refuse to use
|
|
support skills on enemies, which breaks several of their skills. Mobs can't
|
|
both help and attack someone tagged as enemy!
|
|
(I guess eA is just too smart to emulate Aegis's sloppy coding)
|
|
* Cleaned up the strip code (GS_DISARM, rogue skills).
|
|
* Cleaned some the MD_DETECTOR code.
|
|
2006/12/13
|
|
* Additional damage bonuses (True Sight, EDP, Assassin Link, Crusader Link,
|
|
Card skill damage bonuses) are now applied independently of each other,
|
|
which lets them stack. [Skotlex]
|
|
* Modified flush_fifo so the code do what is written in the comment [Toms]
|
|
* Modified flush_fifo so you can decide whether to block the current thread
|
|
or not until the data is sent. The server-tick reply no longer blocks the
|
|
current thread.
|
|
* Fixed mobs being unable to attack anything...
|
|
2006/12/12
|
|
* Reverted the knockback update since it isn't working right with all
|
|
skills.
|
|
* Mobs now by default are "everyone's" enemy, so mobs are able to hit each another.
|
|
* Moved "unsetting" the angry mode from the mob_ai to the mob_damage
|
|
function, where it'll work regardless of who hits the mob.
|
|
* Modifed a bit the clif_change_look function, it should fix crashes with
|
|
the Xmas sprite when changing maps.
|
|
* Fixed skills displaying a 32k damage when used while disguised. [Skotlex]
|
|
* Minor changes to ers.
|
|
* Removed unused/hardly used cbasetypes typedefs.
|
|
* Updated txt-converter's makefile to include utils.o [FlavioJS]
|
|
* Updated npc_event_dequeue to free up your current npc information, and
|
|
not just the npc_id.
|
|
* Modified the skill damage packet and the knockback packets to mimic aegis
|
|
sent packets for such skills.
|
|
* Removed CART_MASK as OPTION_CART can take care of that.
|
|
* Moved the OPTION_MASK define to status.h
|
|
* Reverted the knockback implementation to use clif_slide instead of
|
|
clif_fixpos [Skotlex]
|
|
2006/12/11
|
|
* Added various missing checks when parsing several guild actions.
|
|
* made @hominfo display the six basic stats.
|
|
* Simplified the MD_DETECTOR checks, since now all insects/demons have it
|
|
set, and it's no longer needed to check for the race. [Skotlex]
|
|
* Updated sql files [Playtester]
|
|
* Spirit of Sin and Enchant Deadly Poison now stack.
|
|
* Fixed skill damage card bonuses not working on magic skills.
|
|
* Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning,
|
|
since this function is called when a script is cancelled
|
|
* Made homunc's speed be recalculated when you respawn it from rest state.
|
|
[Skotlex]
|
|
* Fixed @revive not reviving the good char [Toms]
|
|
2006/12/10
|
|
* Added more helpful messages when packet_ver=-1.
|
|
* Joined normal and MINICORE's main function.
|
|
* Put malloc_init() first and malloc_final() last as it's needed for Show*
|
|
in display_title(). [FlavioJS]
|
|
2006/12/09
|
|
* Reversed revision #9415 (messages with server_tick field being sent as
|
|
soon as possible) since it didn't fix the client synchronization issue.
|
|
* clif_parse_TickSend is sent immediately so the client gets accurate
|
|
"pings". [FlavioJS]
|
|
2006/12/08
|
|
* Now you can request a trade regardless of the state of the target trader.
|
|
[Skotlex]
|
|
* The trade will now fail when you accept it and either character is
|
|
speaking with an npc, vending or has the storage open. [Skotlex]
|
|
* Fixed crash when looters became full. [Skotlex]
|
|
* Autospell delay time is now the skill's full delay. [Skotlex]
|
|
2006/12/07
|
|
* Fixed ladmin's linux compilation and moved some platform specific
|
|
defines to cbasetypes.h [FlavioJS]
|
|
* Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the
|
|
emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the
|
|
mode. val4 asks to remove the previous mode change, otherwise it will stack
|
|
with the changes from the previous skill call. [Skotlex]
|
|
* Updated the mob skill reading code so it accepts hexadecimals in the
|
|
'val' fields. Also, it will optimize the NPC values so that when you set a
|
|
mob's mode to their db mode, it will just remove the previous mode.
|
|
[Skotlex]
|
|
* NPC_EMOTION_ON will now automatically move it's new mode to val2 since it
|
|
should add a mode, and if this mode doesn't has the aggressive bit, it will
|
|
remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work
|
|
for the details: [Skotlex]
|
|
http://www.eathena.ws/board/index.php?showtopic=63606
|
|
* Fixed npc commands atcommand & charcommand not working with a custom
|
|
command_symbol [Toms]
|
|
2006/12/06
|
|
* Changed the order of view-change packets for SC xmas/wedding, should fix
|
|
crashing if you change into xmas suit while in fighting stance. [Skotlex]
|
|
* Renamed the mob mode Cast-Sensor Melee to Cast-Sensor idle since these
|
|
mobs really should only be cast-sensing when they are not after another
|
|
target. [Skotlex]
|
|
* Added a Aegis Mob Type -> eA Mode table conversion to the mob modes doc.
|
|
[Skotlex]
|
|
* Updated sql-files [Playtester]
|
|
* Gave a minimum think time to the dummy mob and to clones. [Skotlex]
|
|
* Moved setting a mob's chase/attack states from the mob_ai to unit_attack
|
|
and unit_walktobl for better state-handling precision. [Skotlex]
|
|
* Cleaned the change-target/cast-sensor code to account for the new mob
|
|
modes. [Skotlex]
|
|
* Updated the doc explaining mob modes. [Skotlex]
|
|
* When GM skill unconditional is set, the arrow state of the skill will be
|
|
calculated, this fixes all skills getting stuck on arrow-type after you
|
|
attack normally. [Skotlex]
|
|
* Alchemist famous potions get their 50% bonus on top of the natural
|
|
bonuses as a 1.5x type of bonus. In other words, now alchemist potions
|
|
will really heal 50% more than when you use the non-famous potion
|
|
version.
|
|
[Skotlex]
|
|
* Messages with server_tick field are sent as soon as possible now.
|
|
This might fix client synchronization issues.
|
|
* Added StringBuf_Vprintf to utils.c and changed the showmsg.c buffer.
|
|
Now it uses a static buffer and a StringBuf when needed (a debug message
|
|
indicating the static buffer needs to be increased is shown). [FlavioJS]
|
|
2006/12/05
|
|
* The can log value now is "reset" when you die allowing you to
|
|
respawn/quit instantly after death. [Skotlex]
|
|
* Fixed sc data load failing when using charsave_method: 1 [Skotlex]
|
|
* Fixed the interserver link reserve size being 8 times instead of 1/8th
|
|
the default size. Changed it to be 1/4th as well. [Skotlex]
|
|
* Found the position of emblem_id in packet 1b6.
|
|
* Moved START_ACCOUNT_NUM and END_ACCOUNT_NUM from login.h to mmo.h and
|
|
changed clif_guess_PacketVer to use that.
|
|
* Made the script engine big-endian compatible.
|
|
* Commented out the remnants of ladmin packet parsing in map-server.
|
|
* Added a warning when a player has an invalid packet version (shouldn't
|
|
happen). [FlavioJS]
|
|
2006/12/04
|
|
* Fixed HVAN_INSTRUCT int bonuses. [Skotlex]
|
|
* Renamed mob_db's "adelay" column to ThinkTime and made the mob.c code use
|
|
it instead of MIN_MOBTHINKTIME. The adelay of mobs will also be equal to
|
|
their thinktime unless their thinktime is less than their attack motion.
|
|
[Skotlex]
|
|
* Added a static +100 Hp to ninjas and gunslingers since it's required for
|
|
the best approximated hp growth algorythm. [Skotlex]
|
|
* Knockback will again use the fixpos packet instead of the slide packet
|
|
(slide was introduced with high jump) since Aegis captures say that packet
|
|
is still used for knockbacks. [Skotlex]
|
|
* Repairing items via scripts no longer displays "item has been repaired"
|
|
[Skotlex]
|
|
* Status Recovery again makes mobs unlock their current target. [Skotlex]
|
|
* Moved requesting party/guilds from the char-server from pc_authok to
|
|
pc_reg_received, since map_nick2sd and map_getallsd won't work until the
|
|
characters are authentified. Also removed the guild master setting from
|
|
clif_parse_LoadEndAck to pc_reg_received since guild master setting will
|
|
work there. [Skotlex]
|
|
* Fixed homun hunger timer being started on login even when hom is
|
|
vaporized/dead. [Skotlex]
|
|
* Fixed mvp exp attacker bonus applying incorrectly. [Skotlex]
|
|
* Removed duplicate msg_athena.conf entries 619 and 620 for
|
|
Ninja/Gunslinger.[Skotlex]
|
|
* Fixed the txt->sql converter not escaping character names before saving
|
|
them. [Skotlex]
|
|
* Fixed a pet's level not resetting to their db level when you enable pet
|
|
leveling and later on decide to turn it off. [Skotlex]
|
|
* Fixed restricted equipment not updating your view info after they are
|
|
unequipped. [Skotlex]
|
|
* Removed a bunch of extra text/checks when ignoring characters (/ex) when
|
|
Aegis does none of these checks. /inall now wipes your ignore list (it does
|
|
this on Aegis, too). [Skotlex]
|
|
2006/12/03
|
|
* If somehow a player logs out and it's saved with 0 hp, on login his state
|
|
will be set to dead as well so he can respawn (otherwise that leads to a
|
|
stuck char) [Skotlex]
|
|
* Fixed even share exp flutuating as described in:
|
|
http://www.eathena.ws/board/index.php?showtopic=126139
|
|
thanks to TheUltraMague for the fix.
|
|
* Made ers double frees report as missing entries on destruction.
|
|
* Only one swap function (in cbasetypes.h) is used. [FlavioJS]
|
|
2006/12/02
|
|
* Added buildin_checkvending and buildin_checkchatting. [Lance]
|
|
* Enabled atcommand parsing for clients with Korean langtype and version. [Lance]
|
|
* Added missing min/max definitions to cbasetypes.h, needed for the @send change.
|
|
* Replaced @send with the version I use for testing packets.
|
|
Can display the packet length. Supports dynamic packets, quoted strings
|
|
with escaped characters and fixed/variable length, and normal/hex
|
|
byte/word/long data types. The number of fields is not limited, but it
|
|
automatically stops parsing when the packet is full. [FlavioJS]
|
|
2006/12/01
|
|
* Fixed passive mobs becoming increasingly unlikely to retaliate to attacks
|
|
after they got inflicted by a disabling status change. [Skotlex]
|
|
* Changed the "is_boss" define to check for mode MD_BOSS instead of giving
|
|
mvp exp. [Skotlex]
|
|
* Updated sql files [Playtester]
|
|
* Fixed txt-converter compilation. [Skotlex]
|
|
* STRECOVERYno longer makes a mob unlock it's target like Cure does.
|
|
[Skotlex]
|
|
* Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was
|
|
consuming 2 grenades instead of one). Also added a "explosion effect" when
|
|
their time runs out. [Skotlex]
|
|
* gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will
|
|
force pvp ranking gain/loss on gvg_dungeon maps now. [Skotlex]
|
|
* Now when coming out of hiding land-effects will trigger on the character.
|
|
[Skotlex]
|
|
* Fixed land effects not taking effect inmediately on map-load when the
|
|
invincible timer is disabled. [Skotlex]
|
|
2006/11/29
|
|
* Probably fixed the Segmentation Faults we've been having.
|
|
Description: A player quits and it's session is freed and set to NULL,
|
|
but the char server already sent a packet with player information
|
|
(registers, storage, ...). If a message is sent in consequence of
|
|
updating that info, a segmentation fault happens because
|
|
session[sd->fd] is already NULL.
|
|
Fix: make shure the session of the target player is valid before
|
|
processing the rest of the char server's message.
|
|
* Some minor cleanups. [FlavioJS]
|
|
* Fixed the new npc parsing code not accounting for windows-style line
|
|
terminators, which as a side effect messed up mapflag parsing if the file
|
|
had windows-style terminators, which coincidentally was the case for the
|
|
nopvp file, which unfortunately meant that all towns became pvp! [Skotlex]
|
|
* HT_PHANTASMIC no longer knocks back even when it misses. [Skotlex]
|
|
* Earned exp by dead homuns will now be lost (same treatment as earned exp
|
|
from players that died) [Skotlex]
|
|
* Now gvg_dungeon mapflag will activate the other mapflags which are
|
|
required: pvp, pvp_nocalcrank and pvp_noparty/pvp_noguild (they are forced
|
|
to off if gvg_dungeon is on and viceversa) [Skotlex]
|
|
* Cleaned the pvp ranking code so that it takes effect even if
|
|
pvp_nocalcrank is active WHEN the map is a gvg_dungeon one. [Skotlex]
|
|
* Now homuncs and their masters are the only ones who can use support
|
|
skills on them. [Skotlex]
|
|
* Some cleaning on the homunc speed calculating code, so that it correctly
|
|
uses the default walk speed if the player has no speed yet. [Skotlex]
|
|
2006/11/28
|
|
* Fixed a typo which made the wedding_ignore_palette setting not work when
|
|
you log on with them equipped [Skotlex]
|
|
* Applied The Ultra Mage's patch to use strict npc header formatting
|
|
parsing. Updated the relevant stock scripts/mapflags that didn't conform to
|
|
the standard. [Skotlex]
|
|
* Moved the blocking of casting supportive skills on homunculus from
|
|
battle_check_target to status_check_skilluse as bct is not invoked unless
|
|
the skill is offensive (or party/guild only) [Skotlex]
|
|
* Cleaned up status_calc_bl_sub_hom, fixed recasting dex/str/vit/int
|
|
bonuses skills making their atk/def/mdef stack with itself over and over.
|
|
[Skotlex]
|
|
* Updated sql files [Playtester]
|
|
* Changing setting the Guild Master from pc_authok to clif_parse_LoadEndAck
|
|
so that it will not fail to set the gmaster flag when the first person of a
|
|
guild to log on is the guild master. [Skotlex]
|
|
* Modified the way Storm Gust freeze's counter works. Now it checks for the
|
|
caster of the Storm Gust, if it's the same as the previous hit, the counter
|
|
is increased, otherwise, the ID is updated and the counter is changed to 1.
|
|
[Skotlex]
|
|
* Fixed always receiving at least 1 bexp/jexp even when the mob gives no
|
|
exp at all. [Skotlex]
|
|
* Changed write to send as suggested by TheUltraMage in:
|
|
http://www.eathena.ws/board/index.php?showtopic=105417
|
|
Hopefully that will take care of the SIGPIPE problem in Debian and cygwin.
|
|
* Server name in core.c skipping '\\' characters.
|
|
* Memory allocation functions using file,line,func from the invoking functions.
|
|
* Other minor malloc changes. [FlavioJS]
|
|
2006/11/27
|
|
* Now when a player's "attack once" request fails due to range, the client
|
|
is told to move to the target to attack it. This sort of fixes the problem
|
|
of the client SPAMMING the server with attack requests from afar without
|
|
even approaching the icewall. [Skotlex]
|
|
* Updated the status change field "option" to an int rather than short.
|
|
This fixes the option values for xmas/sightblaster not getting set, which
|
|
could explain why some people crash when equipping weapons while in xmas
|
|
suit. [Skotlex]
|
|
* Fixed the Homunculus hungry timer not starting on login. [Skotlex]
|
|
* Added logging for standard GM commands (/mm /b /kick etc) [KarLaeda]
|
|
* Some cleanups on the trade_additem function. When specifying a qty of 0,
|
|
an ack will be returned to the client so it doesn't gets stuck. [Skotlex]
|
|
* Update sql files [Toms]
|
|
* Corrected the skill animation for Absorb Spirits [Skotlex]
|
|
* Cleaned up a bit the implementation of how Gravity Field blocks the
|
|
caster from moving. [Skotlex]
|
|
* Mob class-changing will fail if the new class is the same as the previous
|
|
one. [Skotlex]
|
|
2006/11/24
|
|
* Homunc's min matk is now always equal to max matk [Skotlex]
|
|
* Fixed EDP's damage being 100% more than it should (should be 4x, not 5x
|
|
on normal attacks) [Skotlex]
|
|
* Self Destruction will only hit everyone and not just enemies when used by
|
|
mobs (non marine spheres) unless the map is a versus map. [Skotlex]
|
|
* Spider Web's duration is now halved on players (before it was halved in
|
|
pvp maps only) [Skotlex]
|
|
* Likely fixed Homunculus not disappearing the second their intimacy hit 0.
|
|
[Skotlex]
|
|
* Fixed uninitialized variable fd being used in WFIFOHEAD in a few clif
|
|
functions. [Skotlex]
|
|
* Fixed the fact that the TURBO code breaks when you attempt to handle more
|
|
than one connection at a time within the same function. However this broke
|
|
map-server compilation, therefore, don't use TURBO yet! [Skotlex]
|
|
* While at it, cleaned a few packet implementations in the char/login
|
|
servers which were not only ugly, but had some really stupid flaws within.
|
|
[Skotlex]
|
|
2006/11/23
|
|
* Completed Reddozen's hanging mapwarp code to support party and old syntax. [Lance]
|
|
* Updated sql files [Playtester]
|
|
* Made WFIFOHEAD() check for available buffer size remaining on the
|
|
connection, and when there's not enough space, it will increase it.
|
|
[Skotlex]
|
|
* Added define TURBO to the Makefile. It enables MouseJstr's socket access
|
|
optimization which should speed up the code when accessing the write/read
|
|
buffers repeatedly within a function. [Skotlex]
|
|
* Fixed the functions where the RFIFOHEAD/WFIFOHEAD functions were used
|
|
incorrectly (prevents TURBO enabled compilations from finishing) [Skotlex]
|
|
2006/11/22
|
|
* Modified slaves_inherit_speed and slaves_inherit_mode so you get better
|
|
control of when to copy/remove modes/speed. See the conf changelog for
|
|
details. [Skotlex]
|
|
* Reenabled usage of mode MD_CHANGETARGET, so mobs with mode 0x200 will be
|
|
able to switch targets while attacking. [Skotlex]
|
|
* Some cleanups around usage of session[] in the map server, hoping that it
|
|
may fix some not very likely crashes. [Skotlex]
|
|
* Rewrote a few messy @ commands. [Skotlex]
|
|
* Fixed the homunc hungry timer being started when the homun data is
|
|
received from the char-server and the homunc is NOT 'active'. [Skotlex]
|
|
2006/11/21
|
|
* Fixed the Auto-Berserk giving you back defense when it triggers during
|
|
berserk's HP penalty. [Skotlex]
|
|
* Some small changes in the pet ai to make it more responsive. [Skotlex]
|
|
* Rewrote the pet looting behaviour (taken from the mob's), pets are much
|
|
more smarter now when looting from multiple possible items. [Skotlex]
|
|
* Fixed pets/homunc trying to be deleted twice when they had 0 intimacy and
|
|
their master logs out. [Skotlex]
|
|
* Added support for specifying ammo type = 99 in the skill_require_db file,
|
|
it can be used to specify that any kind of ammo can be used with the skill,
|
|
but you NEED to have ammo equipped. [Skotlex]
|
|
* Corrected GS_DISARM, it is now a normal attack, which, when it connects,
|
|
has a chance to do strip weapon at a 3*lv% rate (modified by dex) [Skotlex]
|
|
* Fixed GS_PIERCINGSHOT, it should ignore defense [Skotlex]
|
|
* Corrected Gatling Fever costing SP when trying to turn it off. Also,
|
|
speed increases bonuses won't take effect while it's active. [Skotlex]
|
|
* Updated the main makefile with a new OPT line. It is commented by default
|
|
since it only works with GCC 4.X, when unset, it will hide away a huge
|
|
amount of warnings that have to do with stuff that is not gonna be
|
|
corrected in eA anyway. [Skotlex]
|
|
* Corrected TripleAction's damage. It should do 150%*3 instead of 100*3%
|
|
damage. [Skotlex]
|
|
* Updated GS_CRACKER's stun chance using Doddler's info as reference.
|
|
[Skotlex]
|
|
* GS_FLING won't reduce armor defense when used on players. [Skotlex]
|
|
* Moved ignoreAll to state.ignoreAll so it saves some space. [Skotlex]
|
|
* Cleaned up clif_parse_Wis to prevent crashes from forged packets
|
|
[Skotlex]
|
|
* Cleaned up the implementation of the ignore list so it's more efficient.
|
|
[Skotlex]
|
|
2006/11/20
|
|
* Implemented NPC_DEFENDER. Reduces ranged Physical+Misc damage by 80%
|
|
[Skotlex]
|
|
* Improved the battle config reader so it accepts hexadecimal values.
|
|
Updated the monster_ai description to make use of this [Skotlex]
|
|
* Added monster_ai&0x200. When set, mob skill delays are shared. That is,
|
|
if the mob has several lines with the same skill, when the skill is used,
|
|
the delay will be set to all of them, not just the one entry used.
|
|
[Skotlex]
|
|
* Corrected NPC_BARRIER so it grants 100 def/mdef (and not just mdef)
|
|
[Skotlex]
|
|
* Weapon ATK bonuses will now only apply to watk and NOT watk2 on players
|
|
(on players watk2 is refine bonus) [Skotlex]
|
|
* Corrected NPC_KEEPING. it should give 90 def, not 100 [Skotlex]
|
|
* You now can't use other skills while a skill-induced "window" is up
|
|
(teleport, refining, etc). However, be warned that we aren't quite sure how
|
|
the server will clear this out if you decide to hit cancel on the window,
|
|
so skill-blockage is likely to happen (temporary solution: whenever you
|
|
change maps or warp the state is reset server-side). [Skotlex]
|
|
* Fixed itemskill variable being cleared before parsing the skill, this
|
|
causes auto-casted teleport to fail to skip the skill menu. It is now
|
|
cleared on castend_pos/id directly. [Skotlex]
|
|
* Skills with state 'move_enable' will now do a "walk path" check between
|
|
target cell/object and caster instead of a "shoot path" check, this would
|
|
fix skills like snap or charge from letting you "teleport" across pits.
|
|
[Skotlex]
|
|
* Raised the amount of skills that can stack on a single cell before the
|
|
"in-area/out-area" detection code breaks to 24 (from 8) [Skotlex]
|
|
* Fixed a crash in clif_SkillInfoBlock if the passed player already
|
|
disconnected. [Skotlex]
|
|
* Added limiting drop rate to 100% from item-bonuses that depend on the
|
|
mob's level so that "@autoloot 100" will catch them. [Skotlex]
|
|
2006/11/19
|
|
* Removed security check since source level patch is applied.
|
|
* Reverted select(), created prompt().
|
|
* Hack protection from packet monkeys in clif_parse_NpcSelectMenu. [Lance]
|
|
* Added 'cancel' button parsing in buildin_select menu system. Now scripts will continue
|
|
to load if 'cancel' is pressed and 255 will be returned. [Lance]
|
|
|
|
2006/11/17
|
|
* Corrected use of the party invitation reply packet, thanks to FlavioJS.
|
|
[Skotlex]
|
|
* Fixed potential hack by modifying packet of whispers. [Lance]
|
|
* Fixed potential crash in IRC processing message with '%' using *printf. [Lance]
|
|
* Fixed memory leaking caused by homun_data not freed when removed. [Lance]
|
|
* Fixed client not validating the chat-kick-request packet, which can cause
|
|
crashes. [Skotlex]
|
|
* Updated map_quit to handle removing of players who are not even
|
|
authenticated yet. [Skotlex]
|
|
* New connection requests are now also blocked when there's a player
|
|
already online but hasn't finished loading yet. [Skotlex]
|
|
* Because of these changes, the friendlist notification when people join
|
|
has been moved to LoadEndAck from pc_authok [Skotlex]
|
|
2006/11/16
|
|
* Updated sql files [Toms]
|
|
* For the sake of avoiding confusion, all script events are named with prefix 'On'
|
|
from now on. [Lance]
|
|
* Edited atcommand and charcommand syntax. Now it doesn't need the useless
|
|
character name and ":". [Lance]
|
|
* Shadow Jump and Kirikage won't "move" you if you use them in GvG grounds.
|
|
Fixed Kirikage so it first warps you, and then you unhide. [Skotlex]
|
|
* Corrected Zeny Nage so the Zeny spent on the attack is always the exact
|
|
same value as the damage you are dealing. Also corrected it so it does half
|
|
damage when used on players. [Skotlex]
|
|
* Overlapping song/dances will now cause dissonance/ugly-dance level 1
|
|
instead of retaining the level of their song/dance. [Skotlex]
|
|
* Fixed wrong check in @petrename, thanks to The Ultra Mage.[Skotlex]
|
|
2006/11/14
|
|
* Early Christmas present. 3 new "features" which were very easy to code,
|
|
and should help scripters tremendously. Eapp is quite a way from being
|
|
ready, so these can't hurt:
|
|
* Implemented Karma: It turns out that when someone has karma, the client
|
|
believes this character is "evil", and will give you a cursor sword on top
|
|
of them automatically. So now the code will let characters with karma to
|
|
fight each other. This enables duels and other types of restricted pvp
|
|
where only the characters with karma can hit each others, and the rest of
|
|
players with neutral karma cannot be affected. Note that Karma cannot be
|
|
negative, and it can have any value between 0 and 256 (any non-zero value
|
|
makes them appear evil on the client). For now, characters with karma can
|
|
hit each other regardless of karma value, but perhaps it may be better to
|
|
let them to hit each other ONLY if they have the same karma (the whole
|
|
duel implementation COULD be cleaned up using Karma instead!)
|
|
* Added mapflags partylock and guildlock, which lock the state of the
|
|
parties/guilds on said maps:
|
|
partylock: blocks user party requests to create/invite/leave/kick
|
|
guildlock: blocks user guild requests to create/invite/leave/expel/
|
|
make alliance/make opposition/delete alliance/delete opposition/
|
|
break guild
|
|
2006/11/13
|
|
* Fixed a bug where the char-txt server was incorrectly saving memos,
|
|
causing character data to be lost on restart. [Skotlex]
|
|
* HP Conversion will fail when used at max SP. It should not display any
|
|
errors to the client. [Skotlex]
|
|
* Modified yet again the login procedure to enable character variables to
|
|
work on item scripts. It SHOULD work crashless now. Please report any
|
|
problems it may cause.
|
|
* Volcano/Deluge/Violent Gale are now interchangeable, in the sense that
|
|
as long as one of these is out, casting any of the three will not consume
|
|
gems, and will use the remaining time of the previous one. In turn, Land
|
|
Protector will now always consume gems on every cast. [Skotlex]
|
|
* Small cleanup in the Land protector code which may fix it not blocking
|
|
AoE skills. [Skotlex]
|
|
* Fixed the interpretation of "head_dir". Removed setting head_dir to match
|
|
character direction in the whole code. Now it is only reset to 0 (look
|
|
forward) when unit_setpos is invoked, or when a character begins walking.
|
|
Thanks to FlavioJS for figuring out how the client parses the head
|
|
direction. [Skotlex]
|
|
* Moved status_calc_pc back to pc_authok. [Lance]
|
|
2006/11/11
|
|
* Fixed debug message in login_sql [KarLaeda]
|
|
2006/11/10
|
|
* Deluge/Violent Gale/Volcano tiles will now fail to be placed on cells
|
|
that are already ocuppied by anything else. [Skotlex]
|
|
* status_is_immune will now return 0 or the amount of immunity of the
|
|
target. In which cases it returns 100 for WoH and the GTB bonus when they
|
|
have passed the gtb_sc_immunity setting. This enables targetted spells to
|
|
not "fail silently" unless GTB's magic reduction is 100. [Skotlex]
|
|
* Fixed Homunculus being spawned as soon as they arrive from the
|
|
char-server even if the Master has not spawned on the map yet. [Skotlex]
|
|
* AL_TELEPORT now fails when used on top of Land Protector. [Skotlex]
|
|
* Some minor cleanings in pc_setpos, it may (or not) help fix that
|
|
homunc-caused "map_addblock" error message. [Skotlex]
|
|
* Corrected fog of wall, so that the deleted/doubled-duration effects are
|
|
calculated on a cell-by-cell basis. [Skotlex]
|
|
* Updated Land Protector: It will now delete/block effects of ALL ground
|
|
skills EXCEPT: Song/Dances/Traps (encores are still blocked). Land skills
|
|
blocked/deleted by LP also can't be casted on top of an existing LP. The
|
|
code uses the inf2 value of the skill to determine if it is a
|
|
song/dance/trap. [Skotlex]
|
|
* Ganbantein, mimicking LP, will now also remove ensembles. [Skotlex]
|
|
* Fog of Wall will fail when casted on top of a Volcano/Violent Gale
|
|
[Skotlex]
|
|
* Applied FlavioJS's fix to the npc whisper system. [Skotlex]
|
|
2006/11/09
|
|
* Fixed status-change loading not working. [Skotlex]
|
|
* Fixed permanent mob-spawn script-events not working. [Skotlex]
|
|
* AL_CURE won't confuse undead players. [Skotlex]
|
|
* Corrected the Fog of Wall check so that it lasts 2x when it is placed on
|
|
TOP of a suiton/deluge, not when the caster is on top of them. [Skotlex]
|
|
* Updated status_check_skilluse so that when the caster has a disabling
|
|
status change (stun/petrify/etc) it will block the skill in all cases
|
|
EXCEPT on cast-end when the skill is ground-targetted. [Skotlex]
|
|
* Fixed Health Conversion skill formula bug. [Lupus]
|
|
2006/11/08
|
|
* Fixed Desperado's hit-rate, now it behaves as it should. [Skotlex]
|
|
* The GVG map-packet will now also be sent for guild dungeon maps.
|
|
[Skotlex]
|
|
* Added clif_gospel_info which displays info about the buffs you are
|
|
receiving. Thanks to Rayce for the packet information. [Skotlex]
|
|
* Fixed Spider Web not ending when hit by a fireelemental attack. [Skotlex]
|
|
* Cast-time reductions from status changes will not be executed until right
|
|
before casting, to prevent status changes from ending when attempting to
|
|
cast and the attempt fails (invalid cells, not enough sp, wrong target,
|
|
etc, etc) [Skotlex]
|
|
* Added check to prevent Wand of Hermod from seeking for a partner to
|
|
encore, since the partner is supposed to be the warp. [Skotlex]
|
|
* Corrected the mob spawn reading code so that the event-name can be up to
|
|
50 characters long (which is the actual event length) and so that it can
|
|
read spaces within them, it will also strip the leading/trailing quotes if
|
|
you use them so that the event is actually found on mob-death (so you can
|
|
do stuff like "My NPC::OnDead" as a valid event). [Skotlex]
|
|
* Moved the homunc inherit speed from the master from status_calc_pc to
|
|
LoadEndAck, since the hom's speed matches that of the master each time the
|
|
master changes maps. [Skotlex]
|
|
2006/11/07
|
|
* Applied FlavioJs's patch which enables colored console output for Windows
|
|
systems. It also includes a config setting called
|
|
"stdout_with_ansisequence" with which you can turn off the color codes (in
|
|
case you are logging all output) [Skotlex]
|
|
* Added error reporting when the max number of ground unit cells has been
|
|
reached (this may be the reason why sometimes it fails to recognize when
|
|
you step out of a song/dance/encore) [Skotlex]
|
|
* Added passing the Endure effect to other devoted people. Note that the
|
|
"hit count" is individual for each character, and only when it ends on the
|
|
Crusader himself will that force it to end on everyone else. It also will
|
|
not transfer on gvg grounds, but it does transfer in pvp. [Skotlex]
|
|
* Fixed Reflect-Shield triggering Auto-Guard instead on devoted chars.
|
|
[Skotlex]
|
|
* Added a check to prevent casting ground skills on a target and vice-versa
|
|
when said skill use packets are received. It really shouldn't be
|
|
exploitable, but doing that certainly makes the server print a lot of
|
|
"unknown skill used!" messages. [Skotlex]
|
|
* Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the
|
|
variable arguments into a double va_arg list. Thanks to the Ultra Mage for
|
|
the tip. [Skotlex]
|
|
* Cleaned up the clif_hate/mob_info functions with the correct fields/usage
|
|
as explained by Rayce. [Skotlex]
|
|
* Implemented clif_feel_hate_reset packet to properly display the Angel of
|
|
the Sun/Moon/Stars, thanks again to Rayce for the relevant information.
|
|
[Skotlex]
|
|
* LP will again block all land-stuff from being placed down on top of it
|
|
for the exception of Song/Dance/Encores. [Skotlex]
|
|
2006/11/06
|
|
* Reapplied 'fix equipment scripts which are based on character variables not
|
|
working.' [Lance]
|
|
* Multiple Gunslinger skill corrections, refer to
|
|
http://ro.doddlercon.com/guides/gunslinger.html for information source:
|
|
[Skotlex]
|
|
- Corrected Ground Drift. Splash range of 3x3, stackable and placeable
|
|
underneath others, cast time is 2 secs. It's considered ranged, and it's
|
|
bonus damage increase is defense ignoring, always neutral.
|
|
- Corrected Bull's Eye implementation, it should deal normal damage against
|
|
non brute/demi-human targets.
|
|
- GS_DUST is now considered a short-range attack.
|
|
- Implemented Desperado's hit rate based on distance to caster as it's
|
|
believed to behave.
|
|
- GS_TRACKING's range is no longer affected by Snake Eye.
|
|
- GS_FLING's defense reduction is now 5*lv%
|
|
* Suiton's Speed/Agi penalty will affect everyone when used in versus maps.
|
|
* Corrected Kaupe so it doesn't ends on the first part of Soul Destroyer.
|
|
[Skotlex]
|
|
* Applied some cleaning to the way Tatami Gaeshi knocks back. [Skotlex]
|
|
* Cleaned up the way mobskill_use checks for the correct event. It should
|
|
fix unlimited mob-skill-casting issues. [Skotlex]
|
|
* Removed the return code entry when logging GM reload-GM requests
|
|
(login-sql),it'll just be stored as zero. [Skotlex]
|
|
* Added a fix on socket.c to not pick INADDR_ANY when choosing our own IP.
|
|
[Skotlex]
|
|
* Applied the correction on maprespawnguildid so that it parses ALL players
|
|
and not just those on a map. [Skotlex]
|
|
* TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched
|
|
ones) and Preserve will be unable to block this. [Skotlex]
|
|
* Soul Linkers are now immune to SA_DISPEL [Skotlex]
|
|
* You can now place everything (except magic skills) on top of LPs.
|
|
[Skotlex]
|
|
* Corrected Ganbantein to not touch song/dance/ensembles. [Skotlex]
|
|
* Status_calc_pc will refuse to execute if the player is still tagged as a
|
|
"new connection" and the invocation is not meant to be the first one.
|
|
[Skotlex]
|
|
* Swapped the order of checks in status_isimmune so that Wand of Hermod
|
|
skill blocking takes precedence over GTB's [Skotlex]
|
|
* Client packets will all be ignored while a player is not on a map until
|
|
the LoadEndAck packet is received. [Skotlex]
|
|
* Reverted changes, moved status_calc_pc(sd,1) back to pc_authok
|
|
since it causes problems. [Lance]
|
|
* Temperory fixed stability issue caused by initial status_calc_pc
|
|
being placed AFTER another status_calc_pc. [Lance]
|
|
2006/11/05
|
|
* Updated sql files [Toms]
|
|
* Updated perl files acording to rev 9135 [Toms]
|
|
2006/11/04
|
|
* Readded duel code in map_quit. Why it has been removed!? [LuzZza]
|
|
* Converted itemdb tables to use smallint. Credits to ALZ. [Lance]
|
|
2006/11/01
|
|
* Reverted LK_Berserk HP requirement, as everything, including kRO X.2 and
|
|
pRO X.3, points that way. [Vicious]
|
|
2006/10/31
|
|
* Fixed song/dance/encore cells not being placed down when casted on top of
|
|
a land Protector. [Skotlex]
|
|
* Update homunc's speed when master's speed changes, should avoid homunc's
|
|
speed = 0 on login (homunc's stats are calculated before master's stats) [Toms]
|
|
* When Kaizel (or super novice rebirth skill) triggers, you get debuffed
|
|
now. [Skotlex]
|
|
* Modified the player_cloak_check_type and monster_cloak_check_type
|
|
settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal
|
|
attacks, and 4 makes cloaking NOT end when using skills. The default
|
|
setting for players is still 1, but for mobs the default has been changed
|
|
to 4. [Skotlex]
|
|
* Non-players can now use all skills while hidden. [Skotlex]
|
|
* Added a check to prevent adding negative damage to the total accumulated
|
|
damage in mob_damage. It could fix some exploits, even though mob_damage
|
|
should never be invoked with negative damage anyway. [Skotlex]
|
|
* Implemented the property where the first attacker get's double exp-share
|
|
than the others. Due to the way exp calculation is done, this bonus will
|
|
not apply when you use exp_calc_type 1 (damage/max_hp) instead of the
|
|
default (damage/total-damage). For now this bonus is done after calculating
|
|
who is the MVP character instead of before. [Skotlex]
|
|
2006/10/30
|
|
* Fixed a little bug in event enqueue code [Toms]
|
|
* Updated the code so mobs can use ChainAction as a targetted skill.
|
|
[Skotlex]
|
|
* Added GroundDrift effects for Wind (Stun) and Fire (knockback). The
|
|
knockback value is unknown, so 3 is used for now. [Skotlex]
|
|
* Cleaned up some more the steal code, now you can't steal the last slot
|
|
regardless of skill level used. [Skotlex]
|
|
* Added consideration of Chain Action when cloning GunSlingers. [Skotlex]
|
|
* Modified battle_calc_return_damage to take the skill id as well, now
|
|
magic damage return will not work on skills tagged as ground or self
|
|
targetted. [Skotlex]
|
|
* Fixed Gank not working at all with the default max steal tries setting.
|
|
[Skotlex]
|
|
* Soul Drain won't work with skills tagged as self-targetted. [Skotlex]
|
|
* Improved the Suiton code so that the walk/agi penalty only applies to
|
|
enemies of whoever casted the skill. [Skotlex]
|
|
* Moved the initial status_calc_pc call to when you finish loading the map,
|
|
should fix equipment scripts which are based on character variables not
|
|
working. [Skotlex]
|
|
* Fixed getcharid according to samples and docs. [Lupus]
|
|
Thanks to joshuaali for pointing it out. eAPP has no such bug
|
|
2006/10/27
|
|
* Fixed mob-skill event "skillused" not triggering at all. [Skotlex]
|
|
* Summoned mobs will only be removed from a map if their master is also
|
|
removed (dynamic mobs) [Skotlex]
|
|
2006/10/26
|
|
* Updated sql files [Playtester]
|
|
* Experimental tweak to npc_parse_function - Overwrite existing functions. [Lance]
|
|
2006/10/25
|
|
* Cleaned up some more the event dequeue code, it will no longer clear out
|
|
the npc_id if there's no events waiting to be executed (why does it clears
|
|
the npc_id anyway?) [Skotlex]
|
|
* Because of possible conflicts with this change and the on-login script,
|
|
now the on-login script is executed when the player has finished loading
|
|
into their start-up map rather than as soon as receiving the registry
|
|
variables from the char-server. [Skotlex]
|
|
* Some cleaning of the pc_eventtimer and pc enqueue code, it should fix
|
|
some memory leaks when the event counter does not matches with the actual
|
|
number of queued timers during logout. [Skotlex]
|
|
* Fixed "skill_sp_override_grffile: yes" causing crashes when parsing
|
|
Homuncuus/Guild skills. [Skotlex]
|
|
* Made the exp bonus settings be adjustable: [Skotlex]
|
|
- exp_bonus_attacker: Indicates how much additional exp a mob gives per
|
|
additional attacker (eg: 10 -> +10%*attacker)
|
|
- exp_bonus_max_attacker: Indicates at which number of attackers the bonus
|
|
is capped (eg: 5 -> 5 attackers, so a mob yield the same exp whether 5 or
|
|
10 people attack it)
|
|
- Changed the way the party_even_share_bonus setting works. It now uses a
|
|
simple linear bonus increase (eg: 10 -> +10%*party member)
|
|
- The defaults are as explained by Tharis: +25%/attacker, capped at 12
|
|
attackers, no party bonus. The first two can be found in exp.conf, the last
|
|
one was left in party.conf
|
|
* MG_STONECURSE and NPC_PETRIFYATTACK now use time1 to specify the
|
|
"petrifying time". This value has been set to 5 seconds. [Skotlex]
|
|
* Now when SC_STONE is triggered from status-change cards, it's petrifying
|
|
duration will be passed as 0, causing the minimum (1 sec) to be used.
|
|
[Skotlex]
|
|
* Got rid of clones in src: old Novice Grounds map -> new_zone0? [Lupus]
|
|
2006/10/24
|
|
* Removed again your mdef reducing "petrifying" time as apparently it can't
|
|
be reduced by mdef. [Skotlex]
|
|
* Cleaned up the "show_steal_in_party" setting so it only takes effect when
|
|
the item was successfully stolen (there was no point in telling you the
|
|
item couldn't be stolen due to being overweight) [Skotlex]
|
|
* Cleaned up the pc_steal_item implementation (again). It now uses a more
|
|
random, simple approach in each steal attempt. [Skotlex]
|
|
* Changed the way the skill_steal_max_tries work. Now it actually MEANS the
|
|
max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
|
|
2006/10/23
|
|
* Added a bunch of important indexes when dealing with the log tables.
|
|
Added upgrade_svn9050.sql which adds these indexes as well. [Skotlex]
|
|
* Expanded the family check to work as it should, exp-share-range is
|
|
respected, and the child is not considered for it (thanks to TheUltraMage
|
|
for the investigation) [Skotlex]
|
|
* Double Casting will no longer fail when used. [Skotlex]
|
|
* Modified SC_STONE so that the duration of the "petrifying" time is 5 secs
|
|
reduced by your natural resistance to petrify (which is mdef%) [Skotlex]
|
|
* Modified the meaning of the third column in the skill_require_db. Instead
|
|
of MaxHP, this is now called MaxHPTrigger. This column (which was
|
|
previously unused by all skills) signals the limit HP% that you can have to
|
|
be able to use the skill. For example, setting it to 20 means the skill is
|
|
unusable if you have more than 20% life (note that this is merely a
|
|
threshold setting, it won't actually substract HP when used!) [Skotlex]
|
|
* Adjusted LK_BERSERK so you can only use it when you have 20% or less
|
|
life. [Skotlex]
|
|
* Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got
|
|
readded. [Skotlex]
|
|
* When nonplayers use Cloaking, it will be forced to level 10 since mobs
|
|
shouldn't have movement/attack restrictions while walking cloaked.
|
|
[Skotlex]
|
|
2006/10/20
|
|
* Made HAMI_CASTLE use clif_slide rather than clif_fixpos. This should
|
|
fix clientside problems when castling between two positions the (client)
|
|
path finding can't find a walkable bath between anymore. [blackhole89]
|
|
* Fixed the Homunc not spawning next to you after receiving it's data from
|
|
the char-server. [Skotlex]
|
|
* Fixed Charge Atk being able to go through chasm/pits. [Skotlex]
|
|
* Moved the homunculus DB information from the player structure to the
|
|
homun structure. Modified the homunculus creation packets to hold this
|
|
information during creation, also, all initial values are handled by the
|
|
map-server, the char server only assigns it a homun ID. [Skotlex]
|
|
WARNING: This is yet untested! It's very possible something could had
|
|
broken after changing the format/size of the homunc creation packets.
|
|
* Added config setting "summon_flora_setting", which it you can decide now
|
|
two things: a. Whether or not players can harm your floras outside versus
|
|
grounds, and b. Whether or not you can summon out and mix different types
|
|
of plants at the same time. [Skotlex]
|
|
* Likely fixed pc_steal_item always failing to steal (it was attempting to
|
|
steal random item IDs...) [Skotlex]
|
|
* Cleaned up a bit the mob on-death event so that when the killer is a
|
|
homunculus, it's master will be taken. Also, the variable killerrid will be
|
|
set before running the script to specify who delivered the final blow. If
|
|
the killerrid matches with the script attached player, you can be sure your
|
|
player did the final blow to the mob, otherwise, the attached player is who
|
|
did the most damage to the mob. [Skotlex]
|
|
2006/10/19
|
|
* Cleaned up the log.c file. [Skotlex]
|
|
* Fixed log_chat not recording anything if the server is compiled in SQL
|
|
mode and sql_logs is turned off (it should then record to a plain txt file)
|
|
[Skotlex]
|
|
* Fixed SG_FRIEND, it should be triggering when Monks do Combo Finish (not
|
|
triple blows), and the trigger rate increase should be based on your known
|
|
level of SG_FRIEND, not TK_COUNTER. [Skotlex]
|
|
* Phantasmic arrow now knockbacks even if it misses. [Skotlex]
|
|
* Adjusted the way Monk combo times work. The combo time is now always
|
|
300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER
|
|
your current skill's canact-delay (which is why the particular skill delays
|
|
were moved to skillcast_db) [Skotlex]
|
|
* Modified skill_delayfix so it performs the can-act reduction from agi/dex
|
|
for combos there. [Skotlex]
|
|
* Modified pc_steal_item so that it behaves more closely to the way it does
|
|
on Aegis. [Skotlex]
|
|
2006/10/18
|
|
* Added a overflow check when calculating party exp share. [Skotlex]
|
|
2006/10/16
|
|
* Adjusted UTSUSEMI/BUNSINJYUTSU so that they block range/melee weapon
|
|
attacks and only melee misc attacks. This isn't 100% correct, but it's a
|
|
better approximation to the way these skills behave. [Skotlex]
|
|
* Emergency call &16 (disable skill from nowarpto maps) will now NOT block
|
|
Emergency Call if that map is also a gvg-castle map. Makes it safe to turn
|
|
on this option to prevent usage from special maps (like Lhz3) without
|
|
crippling the skill during WoE. [Skotlex]
|
|
* Applied most of Mpeg's work on Ninja Skills. For information see:
|
|
http://gpegon.free.fr/ea/ninja_10-15-06_mpeg.txt [Skotlex]
|
|
* When reinvoking a combo-time, the previous combo time will be terminated.
|
|
This could fix the ongoing difficulties pulling off Monk combos. [Skotlex]
|
|
* Fixed Esma-state not ending after casting it. [Skotlex]
|
|
* Fixed @hominfo displaying intimacy on a 1/10k scale. [Skotlex]
|
|
2006/10/14
|
|
* Homun info window to show crit value. As default, homun does NOT crit,
|
|
as monsters do not crit. This is purely for display purpose for players
|
|
to identify their homon's luk value. [Vicious]
|
|
2006/10/13
|
|
* Base attack for non players is now calculated as str + [str/10]^2 (it
|
|
does not has +dex/5+luk/5 which players do have) [Skotlex]
|
|
* Fixed the char-sql server trying to read the gms off a "gm_db" config
|
|
setting stead of "login_db" [Skotlex]
|
|
* Corrected Throw Arrow/Musical Strike's damage formula [Skotlex]
|
|
* Altered Trick Dead. It doesn't prevents skills from being casted on you
|
|
now, but damage-based skills will do no damage. [Skotlex]
|
|
* Made the battle_config.attack_attr_none apply to pets when using the
|
|
"fixed damage" pet skill scripts. [Skotlex]
|
|
2006/10/12
|
|
* made @killmonster make the mobs drop items again. [Skotlex]
|
|
* Added a temporary message when Angel of the Sun, Moon and Stars trigger
|
|
so you know it triggered. [Skotlex]
|
|
* When slaves_inherit_speed is set (which is also the default), homun will
|
|
have the same speed of their master when spawned. [Skotlex]
|
|
* When using Hatred and you already have a hate target, your current hate
|
|
target is displayed now. [Skotlex]
|
|
2006/10/11
|
|
* Cleaned up the char-server code when the last point of a player is not
|
|
found. First it'll check if there's any mapserver online, and then, if
|
|
there is, it'll look for the major cities. If this fails, then the player
|
|
will be told server is closed instead of trying to send him to a "random
|
|
map". Will fix the char-server printing the misleading message "map
|
|
server not found, sending to major city" when in reality there just
|
|
aren't any map servers connected. [Skotlex]
|
|
* Corrected the mob damagelog structure so that you can't exploit it by
|
|
switching characters. [Skotlex]
|
|
2006/10/09
|
|
* Fixed crash when char-server sends to a "random" map-server online on
|
|
connect. Thanks to TheUltraMage for pointing it out. [Skotlex]
|
|
* Should have fixed being petrified not reducing your defense and
|
|
increaseing your mdef. [Skotlex]
|
|
* Fixed SC_NOCHAT printing the "skills are now available" message twice on
|
|
natural expiration. [Skotlex]
|
|
2006/10/08
|
|
* Updated sql files [Playtester]
|
|
2006/10/06
|
|
* Updated Land Protector to block absolutely every land-based skills with
|
|
the exception of Encores/Dances. [Skotlex]
|
|
* Disabling status abnormalities will now reset a mob's target. [Skotlex]
|
|
* Mob morphing also resets their target now. [Skotlex]
|
|
* Monk combos no longer can ignore skill delay (delay skill for all their
|
|
combo-related skills is ASPD) [Skotlex]
|
|
* Now you can trade while in a chatroom. [Skotlex]
|
|
* Fixed homun-txt reading when the file has DOS line-type delimiters (\r\n)
|
|
[Skotlex]
|
|
2006/10/05
|
|
* skill_blown will now trigger on-touch npcs on the landing tile. [Skotlex]
|
|
* Max trade distance has been reduced from 5 to 2. [Skotlex]
|
|
* Undisguising will now resend the cart-contents. [Skotlex]
|
|
* Added function npc_unload_duplicates(), it unloads all npcs that are a
|
|
duplicate of the passed one. For use with @unloadnpc to prevent crashes
|
|
when you unload the npc that has duplicates. [Skotlex]
|
|
2006/10/04
|
|
* Bowling bash now always hits twice regardless of situation. [Skotlex]
|
|
* Added an underflow check to prevent sending to the client negative mdef2
|
|
value (for Frenzy'ed characters) [Skotlex]
|
|
* Modified pc_jobchange so that it automatically removes
|
|
peco/falcon/cart/homun if the new job you are changing to does not possess
|
|
the required skill for them. [Skotlex]
|
|
2006/10/03
|
|
* Fixed a possible crash with @reloadmobdb due to pet loot timers.
|
|
[Skotlex]
|
|
* Fixed a possible crash and a memory leak on the login-SQL server when
|
|
parsing unban requests. [Skotlex]
|
|
* Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of
|
|
skills is reduced now (when enabled) by AGI instead of DEX, which makes a
|
|
lot more sense than DEX. [Skotlex]
|
|
2006/10/02
|
|
* Modified item-granded status resistance reduction to behave as explained
|
|
by Vicious (Ragnarok Monthly magazine) [Skotlex]
|
|
* Added the opt3 values to Eske [Skotlex]
|
|
* Fixed the txt->sql converter only saving the very first character
|
|
permanent variable. [Skotlex]
|
|
* Fixed the txt->sql converter saving account-wide variables as
|
|
character-wide ones. [Skotlex]
|
|
* Renamed nopenalty mapflag to noexppenalty. Using nopenalty will turn
|
|
on/off both noexppenalty and nozenypenalty now. [Skotlex]
|
|
2006/10/01
|
|
* Removed the speed adjustment per level of Increase/Decrease Agility
|
|
[Skotlex]
|
|
* Fixed humunculi skill exploit, thanks to mr.rkit [Lupus]
|
|
2006/09/30
|
|
* Rewrote the txt->sql converter. It now links directly to the char server
|
|
files so that it should get auto-updated with any code changes in the
|
|
later. [Skotlex]
|
|
* The converter will now also convert: account-wide variables, parties,
|
|
guilds, guild storage and guild castles. At this point the only two things
|
|
not converted are login-server-wide account variables (##, they belong to
|
|
the login converter) and homunculus (the SQL save function is messy and
|
|
doesn't lends itself to be integrated with the converter the way all the
|
|
other functions are). [Skotlex]
|
|
* misceffect2 will no longer cause the effect on top of the source object
|
|
when it is the fake npc. [Skotlex]
|
|
* Added check so that Frost Nova doesn't hides hitting animation on
|
|
targets. [Skotlex]
|
|
* Added the missing brackets around the trade logs condition check, thanks
|
|
to Coltaro. [Skotlex]
|
|
2006/09/29
|
|
* Spurt state will now trigger on Soul Linkers as well. [Skotlex]
|
|
* Added a check un unit_run when unit_walktoxy fails. Should fix running
|
|
getting you stuck sometimes when running on diagonals near obstacles.
|
|
[Skotlex]
|
|
2006/09/28
|
|
* Merged the necessary changes to make the script engine support negative
|
|
constants (db/const.txt). Thanks to Rayce (from jA) for the code. [Skotlex]
|
|
* Cleaned up the skill.c code to take into account when skill_unitsetting
|
|
returns null (skill failed), fixes a possible crash with Wand of Hermode
|
|
[Skotlex]
|
|
2006/09/27
|
|
* Cleaned up status_get_party/guild_id, it should also fix a possible crash
|
|
when invoking such a functio on a masterless pet. [Skotlex]
|
|
* Sharp-Shooting will now display a skill animation. [Skotlex]
|
|
* The no_spawn_on_player setting will now also work for static mobs, but
|
|
only if the setting is set to 100 or higher. [Skotlex]
|
|
2006/09/26
|
|
* Yet again messed with the packet sent during a splash attack, but this
|
|
time taking into account the packets that eA was using some many revisions
|
|
ago. Tests are needed to see if Magnum Break/Grimtooth don't spam the skill
|
|
animation anymore, and to see if GrandCross didn't break it's animation as
|
|
well. [Skotlex]
|
|
* Added function skill_dance_switch which handles converting overlapping
|
|
song/dances to dissonance/ugly dance. It should make the overlapping area
|
|
now behave completely like the mentioned song/dances (taking into account
|
|
interval and target type changes). [Skotlex]
|
|
* Updated battle_check_target so that non-offensive skills cannot be used
|
|
on a homun except for the homun and it's master. [Skotlex]
|
|
* Steal zeny won't work on treasure chests now. [Skotlex]
|
|
2006/09/25
|
|
* Added an ugly check so that Heal will display 0 when healing a berserked
|
|
character (and it will again display full heal amount when healing a player
|
|
who's at full life) [Skotlex]
|
|
* Disabled again client-self-muting since it's causing too much trouble.
|
|
[Skotlex]
|
|
* Merged FlavioJS's script patch which should fix stuff like "mes ();"
|
|
causing crashes. [Skotlex]
|
|
* Item group reading will now complain when a line doesn't has enough
|
|
fields. [Skotlex]
|
|
* Fixed #baselevelup adding instead of substracting status points when used
|
|
with negative levels. Also made it reset your stats if there wasn't enough
|
|
to substract from. [Skotlex]
|
|
* Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the
|
|
direction. This had the side effect of fixing the direction missing from
|
|
the mob spawn packet, which explains why all npcs face north when you are
|
|
within sight while doing a @reloadscript. [Skotlex]
|
|
* Changed the order of packets in TK_HIGHJUMP, may fix the reports of
|
|
getting stuck when jumping into a warp. [Skotlex]
|
|
* Changed a bit the code of marionette control, where a redefined local
|
|
variable may be the cause of mob-targetted Marionette Control stacking
|
|
stats up. [Skotlex]
|
|
2006/09/24
|
|
* When the code auto-guesses that a skill should require ammo, it will
|
|
accept any type of ammo for using it instead of only arrows. Fixes Magnum
|
|
Break usage on Gunslingers. [Skotlex]
|
|
2006/09/22
|
|
* Probably fixed a signed/unsigned mismatch warning on the new socket code.
|
|
[Skotlex]
|
|
* Fixed the "map server claims to have char online, but this other map
|
|
server also has it tagged as online" message triggering in some cases where
|
|
it shouldn't. [Skotlex]
|
|
* Fixed some maps in db/mapindex.txt being under the wrong id and added comments
|
|
so this will not happen again. [Zephiris]
|
|
--- ATTENTION! ---
|
|
People running TXT servers will have to tell their players to redo their /memo
|
|
points since the map ids of the old file were wrong.
|
|
2006/09/21
|
|
* Fixed a bug on "select" when skipping empty entries when the selected
|
|
entry is the last. [Skotlex]
|
|
* Improved a bit RFIFOFLUSH as suggested by Harbin. [Skotlex]
|
|
2006/09/20
|
|
* A mob's HP is set temporarily to 0 before invoking it's on-death script,
|
|
prevents said scripts being able to "rekill" the mob indefinitely (if stuff
|
|
like killmonster is used within) [Skotlex]
|
|
* Some small cleanups in chat.c [Skotlex]
|
|
* Fixed party_sub_count (TK_POWER) failing when the idle_no_share setting
|
|
was disabled. [Skotlex]
|
|
* Enabled Star Gladiators and Soul Linkers to do /doridori [Skotlex]
|
|
2006/09/19
|
|
* Fixed nocommand mapflag causing the "you can't use commands on this map"
|
|
message to trigger one very single chat, instead of only for actual @/#
|
|
command invocation. [Skotlex]
|
|
* Added support for skipping empty string menu entries for the select()
|
|
command (just as `menu` has it already) [Skotlex]
|
|
* Fixed pc_set_hate_mob letting you place mobs on any of the three
|
|
positions regardless of size [Skotlex]
|
|
* The double continuation error will now display both scripts that
|
|
triggered it. [Skotlex]
|
|
* Loading the storage from the char-server will fail if player is already
|
|
tagged in final save state. [Skotlex]
|
|
* Removed setting ban_spoof_namer, sending invalid global-talk packets will
|
|
now just kick the player out of the server. [Skotlex]
|
|
* Added echoing messages back to self when using @/# commands on whispers
|
|
and party/guild messages, to prevent the client from muting yourself.
|
|
[Skotlex]
|
|
* Fixed some gcc4 warnings [Toms]
|
|
2006/09/18
|
|
* Fixed Spider Web fire damage bonus. [Skotlex]
|
|
* Made Global chat always reply back to you even on @/# commands, this
|
|
prevents the client from muting yourself due to "hack". However, this same
|
|
fix isn't easily applicable to @ commands invoked from whispers or
|
|
party/guild messages, those are still pending. [Skotlex]
|
|
* Merged Meruru's update to socket.c, which includes a rewritten parse
|
|
function, which should hopefully be more efficient than the previous code.
|
|
[Skotlex]
|
|
* The new code includes support for two config settings
|
|
(packet_athena.txt): frame_size, which can be used to alter the logic
|
|
packet-size allowed by the code, and mode_neg, which when set to yes, sets
|
|
TCP_NODELAY on all connections (defaults to yes). [Skotlex]
|
|
* High-Jump is usable everywhere now, except that on maps where it
|
|
previously failed, now will just make you jump in place. [Skotlex]
|
|
* Fixed TK_RUN as per packets provided by AuronX. [Skotlex]
|
|
* Moved the equipment/card resistances to status ailments outside of
|
|
status_get_sc_def, so that they are applied only to rate, not duration.
|
|
[Skotlex]
|
|
* Modified the Asura code (again), hopefully movement sprite issues are
|
|
fixed now [Skotlex]
|
|
* @reloadscript scripts will no longer eliminate mobs with no respawn data.
|
|
But watch out for possible bugs (I think someone mentioned 1 extra
|
|
treasure box will spawn when you use it? This needs testing!) [Skotlex]
|
|
* Made speed_add_rate a linearly stacking increase. [Skotlex]
|
|
* Corrected a possible overflow when using show_mob_info to display the
|
|
mob's up as a percent. [Skotlex]
|
|
* Corrected the documentation for checkoption/checkoption1/checkoption2
|
|
[Skotlex]
|
|
* Reenabled client requesting to self mute, as the whole knockback packet
|
|
issues of the past which were causing players to mute themselves when being
|
|
knockback is no longer there. [Skotlex]
|
|
2006/09/17
|
|
* Fixed NPC_INVISIBLE's cloak ending after attacking once. [Skotlex]
|
|
* Fixed SG_FUSION being castable without Soul Link state. [Skotlex]
|
|
* Moved the item-use restriction SC checks from clif.c to pc_use_item,
|
|
fixed Gravitation blocking potion usage on it's area of effect. [Skotlex]
|
|
* Sphere Marines and Summoned Flora are now immune to class-changing.
|
|
[Skotlex]
|
|
2006/09/16
|
|
* Added monster_ai&256. When set, a monster will pick a random starting
|
|
position to begin checking versus it's skills, otherwise, it will always
|
|
begin checking from the beginning. [Skotlex]
|
|
* Fixed the status change duration reduction equation was was totally
|
|
wrong, thanks to k3dt [Skotlex]
|
|
2006/09/15
|
|
* Now mobs won't do a distance check to lose their target on every ai
|
|
iteration, but only when they finish walking (unless you set monster_ai&1)
|
|
[Skotlex]
|
|
* The chase distance before a mob gives up following a player has been
|
|
increased from view-size (range2) to min-chase (range3). [Skotlex]
|
|
* Reverted the Summon Flora change where all plants were being summoned in
|
|
one go. [Skotlex]
|
|
* Moved the weapon repair effect to where it belongs (after successfully
|
|
repairing an item) [Skotlex]
|
|
* Added config setting "friend_auto_add" (battle/player.conf), if set, when
|
|
you accept someone as your friend, both characters will show up on each
|
|
other's friend list. [Skotlex]
|
|
2006/09/14
|
|
* Changed Extremity Fist's code to make you actually walk past your target,
|
|
which displays a much more correct "animation" for the skill. Thanks to
|
|
HiddenDragon for the information and code. [Skotlex]
|
|
* Updated the item_db search functions so that when returning the
|
|
dummy-item, it first updates the nameid to match the requested one, this
|
|
prevents pc_additem later on giving you an item with ID 500 instead of the
|
|
ID requested. [Skotlex]
|
|
* Added a clif_skill_nodamage packet when using Repair Weapon, just to see
|
|
what happens. [Skotlex]
|
|
* Likely fixed "half" of the alliance being saved, which ends up in guilds
|
|
that can attack another, but not viceversa. [Skotlex]
|
|
* Added deleting of saved Status changes on character delete for the
|
|
Char-TXT server. [Skotlex]
|
|
* Fixed the can-act delay never being checked when requesting to use
|
|
Homunculus Skills. [Skotlex]
|
|
* Fixed warmth skills draining SP of the target, not the caster. [Skotlex]
|
|
* When TK_DODGE triggers, it will no longer delay your attack or movement.
|
|
[Skotlex]
|
|
* Estimation /Sense/ whatever will no longer hide the vit bonus to mdef2,
|
|
as reported by Playtester. [Skotlex]
|
|
* Updated Summon Flora to summon the max number of possible plants on one
|
|
cast. It will consume as many bottles as monsters summoned. Also cleaned up
|
|
the function to be usable by non players. [Skotlex]
|
|
* Shadow Jump no longer goes over walls. [Skotlex]
|
|
* battle_calc_gvg_damage will be invoked in gvg maps regardless of woe
|
|
time. [Skotlex]
|
|
* NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
|
|
[Skotlex]
|
|
* md->class_ will be changed on mob-class-change to fix all class-change
|
|
related bugs. On respawn, the spawn data will be used to revert to the
|
|
original class. [Skotlex]
|
|
* Improved the pet skillbonus timer for "eternal bonuses" cases where the
|
|
bonus delay is 0. [Skotlex]
|
|
2006/09/13
|
|
* SC_CHANGE cannot override itself anymore. This fixes being able to
|
|
"recast" the skill while it's still active to lengthen the duration AND
|
|
reheal the target. [Skotlex]
|
|
* Changed a bit the dnsbl lookup in the login servers to make it faster.
|
|
[Skotlex]
|
|
* Moved the pc rate modifiers from items
|
|
(hp/sp/matk/hit/flee/cri/flee2/def2/mdef2/def/def2/speed) from
|
|
status_calc_bl_sub_pc to status_calc_pc, as it simplifies code vastly, and
|
|
also fixes Osiris card not applying to said bonuses. [Skotlex]
|
|
* Fixed pc_damage_delay_rate not working, thanks to Orn. [Skotlex]
|
|
* Modified the nocommand mapflag so you can specify the GM range that is
|
|
blocked from using commands (eg: "prontera.gat mapflag nocommand 40"
|
|
disables commands to characters in the GM range 0~39) [Skotlex]
|
|
* Modified the char-server TXT whisper system to use the online_db to know
|
|
to which map server forward whispers, instead of just sending the whisper
|
|
to every map server. [Skotlex]
|
|
* Readded the setting TCP_NODELAY on socket.c to see if it fixes the
|
|
walk-lag issue. [Skotlex]
|
|
2006/09/12
|
|
* Modified the login SQL server so that case insensitive lookups use "where
|
|
name = BINARY 'name'" instead of "where BINARY name = 'name'", since this
|
|
way the name index should be used, and performance will no longer be
|
|
heavily affected. [Skotlex]
|
|
* Modified main.sql to add 4 missing indexes (thanks to ErkDog): char_id on
|
|
the tables memo/friends, and online/name on the char table. Added
|
|
upgrade_svn8728.sql to add these indexes to already existing tables.
|
|
[Skotlex]
|
|
* Updated convert_engine.sql to use TYPE instead of ENGINE to be compatible
|
|
with Mysql 4 installations. [Skotlex]
|
|
* Moved the morph restrictions from skill_additional_effect to
|
|
mob_class_change, so that SA_MONOCELL will not convert clones, emperium, or
|
|
treasure boxes. [Skotlex]
|
|
* Fixed 'range' might be used uninitialized warning [Toms]
|
|
* Added Jaguar's sql script to convert all tables to MyISAM. It's located
|
|
in sql-files/convert_engine.sql WARNING: Using MyISAM is much faster than
|
|
InnoDB, but you are strongly recommended to backup your database before
|
|
switching engines since we don't know if eA is fully coded to work
|
|
correctly with MyISAM yet. [Skotlex]
|
|
* Added manual deletion of sc_data entries when deleting a character
|
|
(char-SQL) [Skotlex]
|
|
* Updated main.sql to use pure MyISAM tables, removed all foreign keys.
|
|
[Skotlex]
|
|
* Updated battle_switch to use strncmpi instead of strcmpi, it makes it so
|
|
using "yessir" will match "yes", this is actually needed because if you set
|
|
a config setting to "yes " (notice the trailing space), then the map config
|
|
engine fails to read it right, and will set the config setting to 0 (no).
|
|
[Skotlex]
|
|
* Some corrections to hate_mob cleanup when triggering the Angel stuff. [Skotlex]
|
|
* Updated the show_mob_info setting to add another space to the separating
|
|
pipes, so that each field is separated by " | " instead of " |". [Skotlex]
|
|
* Homunculus intimacy will go back to 500 on evolution. [Skotlex]
|
|
* Baphomet splash damage will now hit nearby enemies regardless of flee
|
|
(but the initial attack still has to connect for the splash to trigger)
|
|
[Skotlex]
|
|
2006/09/11
|
|
* Modified set_nonblocking and setsocketoptions in socket.c, using eApp's
|
|
code as reference. Hopefully should improve performance somewhat. [Skotlex]
|
|
* Added a comment explaining what a comment is to login/char/map config
|
|
files, as well as the main script config file. [Skotlex]
|
|
* Modified SG_FEEL so that it works the same way that in Aegis
|
|
(packet-wise) [Skotlex]
|
|
* Added a comment to explain how to "remove" a string variable from the
|
|
msg_athena entries. [Skotlex]
|
|
* Summoned and slave mobs won't show up on @showmobs anymore. [Skotlex]
|
|
* Moved Spider Web damage bonus from battle_calc_damage to battle_attr_fix,
|
|
so that damage will be doubled based on the actual attack element.
|
|
[Skotlex]
|
|
* Adjusted autospell cards to trigger only on physical weapon attacks.
|
|
[Skotlex]
|
|
* Adjusted a bit the heal code, it should now show either the full heal
|
|
amount, or 0, depending on whether the target was healed at all or not
|
|
(this also means it shows 0 if you try to heal a full-life character.. but
|
|
it's the closest I've gotten to make it display 0 on Berserked chars)
|
|
[Skotlex]
|
|
* Memorize will be consumed even on instant cast spells now. [Skotlex]
|
|
* Berserk will end now if hit and remaining hp is less or equal to 100.
|
|
[Skotlex]
|
|
* Guild Aura will be removed on sc-load to prevent Guild Masters from
|
|
getting that bonus from the old implementation. [Skotlex]
|
|
* Added D-Kalck's fix of the TXT -> SQL converter [Playtester]
|
|
2006/09/10
|
|
* Thanks to KarLaeda, added missing function in @showmobs [Lupus]
|
|
- Script function 'query_sql': In the TXT version it doesn't fill the array
|
|
and always return -1. Added for scripts compatibility. Your scripts
|
|
won't crash in TXT version. They can work it around.
|
|
I suggest we need a function getversion()
|
|
* Updated item_db.sql and mob_db.sql [Playtester]
|
|
2006/09/09
|
|
* Added a crash protection in case mapfreeblock unlock tries to free a null
|
|
pointer. [Skotlex]
|
|
* Moved perfect_hiding from state to special_state, so that it clears out
|
|
when you remove your pet. [Skotlex]
|
|
* Probably fixed the Taekwon Rest skills. [Skotlex]
|
|
* Fixed a npc-timer memory leak on npc_unload ("[Warning]: ers_obj_destroy:
|
|
X entries missing, continuing destruction. Manager for entries of size
|
|
16.") [Skotlex]
|
|
2006/09/08
|
|
* Unified the rest and ganster paradise code into a single function.
|
|
[Skotlex]
|
|
* Moved the Happy State trigger to the regen function, it now triggers at
|
|
the same time SPTIME does. [Skotlex]
|
|
* Cleaned up SG_HATE, hope it works now. [Skotlex]
|
|
* Removed sg_miracle_skill_duration, replaced it with
|
|
sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
|
|
a range for the duration of the skill. [Skotlex]
|
|
* Added upgrade_svn8675.sql in case, for some reason, your guild table
|
|
still has the emblem_data field as a 'blob' with "NOT NULL" specified.
|
|
[Skotlex]
|
|
* Fixed alliance/opposition making not cancelling out map-server-side when
|
|
the guild already had max number of alliances/oppositions (thanks to k3dt)
|
|
[Skotlex]
|
|
2006/09/07
|
|
* Fixed SC_BERSERK setting Hp to 100 when dispelled by unnatural means (eg:
|
|
wand of hermod) [Skotlex]
|
|
* Cleaned up the doridori parse clif function. [Skotlex]
|
|
* Merged some of mpeg's work on NJ skills [Skotlex]
|
|
* Removed the Warmth "stacking" code. [Skotlex]
|
|
* Added back the effect of /doridori to skill-SP regen [Skotlex]
|
|
* Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low
|
|
chance of triggering on doridori-boosted SP-regen events. However, it has
|
|
no client-side messages yet (need to add these in) [Skotlex]
|
|
* Added sg_angel_skill_ratio to specify rate at which the Angel skill
|
|
triggers. [Skotlex]
|
|
* Added unit_cancel_combo which takes care of ending a combo time and
|
|
resuming normal attack 'inmediately' [Skotlex]
|
|
* Cleaned up some the SG_HATE code, you can't change hate targets anymore.
|
|
[Skotlex]
|
|
2006/09/06
|
|
* Fixed the memset in status_calc_pc, corrects some mysterious bugs such as
|
|
item-drop bonuses suddenly not working anymore. [Skotlex]
|
|
* Corrected SC_INCREASEAGI and SC_DECREASEAGI speed-change formula.
|
|
[Skotlex]
|
|
* Fixed Aex Aeterna ending on Soul Breaker's first half. [Skotlex]
|
|
* Applied Orn's modification on speed increases/reductions with increase/
|
|
decrease agi [Toms]
|
|
2006/09/05
|
|
* Removed setting mob_show_hp, it's been replaced now by mob_show_info,
|
|
which can be used to specify what kind of info should be displayed from a
|
|
mob. Current options are two different formats for Hp display, and current
|
|
level (monster.conf). [Skotlex]
|
|
* Fixed Signum Crucis Def reduction being 10+2*lv% instead of 10+4*lv%
|
|
[Skotlex]
|
|
* Applied the Ultra Mage's suggestion to have the map server strip trailing
|
|
spaces/comments from the config files. It will also now print out when an
|
|
unknown config setting is found. [Skotlex]
|
|
* Fixed status change resistance not being invoked at all for pretty much
|
|
all cases. [Skotlex]
|
|
* Corrected SC_INTRAVISION not starting. [Skotlex]
|
|
* Fixed crash when attempting to read a Label as a string on a script
|
|
(thanks to End of Exam) [Skotlex]
|
|
* Fixed possible crash when changing a chat-room's owner (thanks to End of
|
|
Exam) [Skotlex]
|
|
* Fixed dispell removing SC_NOCHAT [Skotlex]
|
|
* Small fix which should correct skill_attack damaging hidden characters
|
|
when it shouldn't. [Skotlex]
|
|
* Fixed connect_until field being a smallint rather than int in the login
|
|
table (upgrade with upgrade_svn8630.sql) [Skotlex]
|
|
2006/09/04
|
|
* Fixed crash when using Adaptation during an Encore. [Skotlex]
|
|
* Should have fixed manner being reset to 0 on logout while muted.
|
|
[Skotlex]
|
|
* Removed status_get_sc_tick, duration and chance are now both handled by
|
|
status_get_sc_def (this means status change duration and success rate
|
|
both will always follow the very same formula) [Skotlex]
|
|
* Fixed mob-kill experience getting screwed up when characters who did
|
|
damage die/logout at the moment the mob dies. [Skotlex]
|
|
* Should have fixed "sleep", thanks to Lance for figuring out the error.
|
|
[Skotlex]
|
|
* SC_REFLECTSHIELD will now be passed to devoted characters at cast-time.
|
|
[Skotlex]
|
|
* Added a check to make a mob's level 1 if the read level from the db is
|
|
less than it. [Skotlex]
|
|
* status_calc_misc will now be invoked in status_calc_bl even on the first
|
|
call, since status could have gone up due to skill bonuses. [Skotlex]
|
|
* Moved max HP/SP calculations to before invoking status_calc_misc
|
|
[Skotlex]
|
|
* Simplified distance and check_distance to use "aegis" methods (greater of
|
|
dx/dy = distance), there's a new define in map.h called CIRCULAR_AREA, when
|
|
set, the previous method is used, and "for each in range" calls will also
|
|
check for distances, making most ground skills and battle system use real
|
|
circles instead of squares. [Skotlex]
|
|
2006/09/03
|
|
* Fixed SC_BERSERK's no regen penalty lasting pretty much forever.
|
|
[Skotlex]
|
|
2006/09/02
|
|
* SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather
|
|
than blocking all types of regen. [Skotlex]
|
|
* LK_BERSERK will now only block natural regen on state-end. [Skotlex]
|
|
* SC_EXTREMITYFIST/SC_DANCING/SC_EXPLOSIONSPIRITS will only block natural
|
|
sp regen and not skill regen [Skotlex]
|
|
* SC_REGENERATION blocking will be cancelled on logout now. [Skotlex]
|
|
* Corrected SCB_LUK not updating SCB_BATK as well. [Skotlex]
|
|
2006/09/01
|
|
* Corrected script_commands description of getequipid, it returns -1, not 0
|
|
on fail. [Skotlex]
|
|
* Fixed the mob-id check during pet_db loading, it will also now print when
|
|
a pet is not loaded due to having an invalid mob class specified. [Skotlex]
|
|
* The "delete_timer error/no such timer" report will now print the related function [Toms]
|
|
* The Clearing unused stack report will now print the related NPC [Toms]
|
|
* The duplicate npc report will now print the related file name [Toms]
|
|
* Added config setting "partial_name_scan", which specifies whether @ given
|
|
names should use a partial string lookup or absolute name lookup. Defaults
|
|
to no (gm.conf) [Skotlex]
|
|
* Expanded status_calc_misc so it may also calculate the batk of characters
|
|
as well as their regen data (if they have it) [Skotlex]
|
|
* Fixed a memory leak when using charsave_method:1 [Skotlex]
|
|
* Soul Breaker will now be affected by Lex Aeterna on both parts of the
|
|
attack. [Skotlex]
|
|
* Status changes with no skill and no SCB* data will now go through if they
|
|
have an SI* icon. This should fix SC_MIRACLE [Skotlex]
|
|
* Reverted switching a mob's adelay/amotion when the later is longer than
|
|
the former, now both get updated to amotion. [Skotlex]
|
|
2006/08/31
|
|
* Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to
|
|
skill_counter_additional_effect [Skotlex]
|
|
* Simplified skillnotok_hom by using an invocation to skillnotok [Skotlex]
|
|
* Hopefully fixed BD_ADAPTATION [Skotlex]
|
|
* Homun won't lose any intimacy on death now. [Skotlex]
|
|
* Homun will be saved together with the master now (as long as the homun is
|
|
active) [Skotlex]
|
|
* Modified the error reporting in map_freeblock_unlock so that when there's
|
|
an error, the reported line number is the file's linenumber plus the
|
|
object's type *10000. This is for debug information to help track down the
|
|
already-freed error. [Skotlex]
|
|
* pc_adopt will now preserve the kid's job/job-level/experience. This means
|
|
that if you adopt a Swordman level 45, it will become a baby-swordman level
|
|
45, with the exact same exp as before. [Skotlex]
|
|
* Fixed new mob's name not sent to the client when the mob is morphed [Toms]
|
|
* Added setting attack_walk_delay which specifies whether a character
|
|
should (or not) be able to move inmediately after starting a normal attack
|
|
(battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
|
|
* Fixed @summon's delete timer being screwed up. [Skotlex]
|
|
* Cleaned up a bit the summon script command. [Skotlex]
|
|
* Fixed the clone script command's delete-timer being screwed up. [Skotlex]
|
|
2006/08/30
|
|
* Skill required-state will now only be checked on cast-begin, not
|
|
cast-end. [Skotlex]
|
|
* Added a check in status_calc_pc to prevent player rate adjustments from
|
|
from going below 0. [Skotlex]
|
|
* Removed sending normal-damage packets instead of skill packets for
|
|
splash-damaged skills, since... well, that's how Aegis does it. [Skotlex]
|
|
* Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv
|
|
vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv
|
|
minutes. Hp/Sp is no longer set to 10 after a forced expiration. [Skotlex]
|
|
* Fixed up char-sql compilation. [Skotlex]
|
|
* Added a message to @clearweather stating when climate changes will
|
|
dispel. [Skotlex]
|
|
* Corrected @hidenpc saying that it's command name was "@npcoff" [Skotlex]
|
|
* Updated itemdb reading on the char-sql server so that it reads both
|
|
item_db and item_db2 files (totally untested yet) [Skotlex]
|
|
2006/08/29
|
|
* Added printing out whenever the irc-module attempts to connect, to debug
|
|
whether the map-server lag is due to this or not. [Skotlex]
|
|
* Mobs will now always chase players using hard-path seeks. [Skotlex]
|
|
* monster_ai&1 now only signals whether mobs should update their target
|
|
cell while chasing more frequently (rather than being state-driven like
|
|
Aegis) [Skotlex]
|
|
* Changed the defaults of view_range_rate and chase_range_rate to 120 to
|
|
aproximate better Aegis's view ranges (which are square areas and not
|
|
circles) [Skotlex]
|
|
* Applied Mpeg's work on GS [Toms]
|
|
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
|
|
* Fixed a syntax error in @showmobs [Toms]
|
|
* Added @showmobs. It shows selected mobs on your mini-map (excluding
|
|
mini-bosses & MVP) thanks to KarLaeda for the command [Lupus]
|
|
2006/08/28
|
|
* Modified the dancing code and Moonlit Petals in particular, so that it is
|
|
treated as an ensemble like any other, it will just knockback people when
|
|
they step into it. [Skotlex]
|
|
* The memory leak reports will now print out in the logs also the revision
|
|
they belong to. [Skotlex]
|
|
* Cleaned up the scriptable npc-shop code, it should be crash-proof now.
|
|
[Skotlex]
|
|
* Added TK level-up buffs to SG too, and extended them to 10 min [DracoRPG]
|
|
* Added "Barefeet Mastery" effect to TK_RUN (thanks Tharis for both) [DracoRPG]
|
|
* Changed the produce_db format, now there's a skill-lv column right after
|
|
the skill-id column to specify required skill-level to craft this item.
|
|
[Skotlex]
|
|
* Modified the skill produce_db code to take into account the new skill-lv
|
|
requirement. [Skotlex]
|
|
* Fixed exp bonuses applying twice for the job-exp [Skotlex]
|
|
* @reloadbattleconf will now also update the ragsrvinfo table on the
|
|
char-server. [Skotlex]
|
|
* Fixed homun hp/sp growth rates stacking with HP/SP passive increasing
|
|
skills. [Skotlex]
|
|
2006/08/27
|
|
* Fixed undefined reference to 'malloc_set' in log.c [Toms]
|
|
* Updated svn-revision reading, now it can read the new svn file system [Toms]
|
|
* Fixed a bug with homunc which could spawn on a non-walkable cell [Toms]
|
|
2006/08/26
|
|
* Optional macro MEMSET_TURBO for faster low-level memory initializations. [Lance]
|
|
* Small bug fix in read_homunculus_expdb (a warning was always displayed) [Toms]
|
|
* Small adjustment on the mob_ai code which could fix mobs not chasing you
|
|
if you hit them from the maximum possible diagonal distance. [Skotlex]
|
|
2006/08/25
|
|
* Cleaned some the skill unit removal added flag so that it signals whether
|
|
the skill is being force-removed, or it has "naturally expired". [Skotlex]
|
|
* The following skills will display a normal attack animation now:
|
|
NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK,
|
|
NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK,
|
|
NPC_TELEKINESISATTACK, NPC_SPLASHATTACK
|
|
* Skills that require a weapon and consume spirit spheres will no longer be
|
|
auto-tagged to require ammo. [Skotlex]
|
|
* Now MISC skills with delay 0 will also use the attack delay (if the skill
|
|
is tagged to do damage) [Skotlex]
|
|
* Added script commands roclass/eaclass to enable scripts to access eA's
|
|
job format. Read script_commands.txt and ea_job_system.txt for a more
|
|
complete explanation of how this job system works. [Skotlex]
|
|
* Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
|
|
If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in
|
|
UNT_WARP_WAITING and will destroy it. [Toms]
|
|
( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102
|
|
when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE )
|
|
2006/08/24
|
|
* Little cleanup on homunc's code [Toms]
|
|
* Modified @reloadmobdb & @reloadskilldb to reload homunc's db too [Toms]
|
|
* Now when a mob's adelay is set to be less than the amotion, both values
|
|
will be swapped (this is an attempt to understand how those mobs actually
|
|
work on aegis) [Skotlex]
|
|
* script command "isrefine" will no longer return always false for equip
|
|
positions above 6 (this has not been needed since the addition of the
|
|
refine column to tbe item_db many months ago) [Skotlex]
|
|
* Added NPC_CRITICALSLASH to the list of skills that display as a normal
|
|
attack. [Skotlex]
|
|
* Reverted the previous change, changed the pet capture code to try to
|
|
capture a mob based on their view class rather than actual class.
|
|
[Skotlex]
|
|
* Fixed the md->class_ variable not being updated when a mob's class is
|
|
changed. [Skotlex]
|
|
* Added setting clear_skills_on_warp to specify when a character's
|
|
land-based skills are deleted when the caster changes maps. Defaults to all
|
|
types. [Skotlex]
|
|
* Should have fixed Brandish Spear not passing the flag to skill_attack,
|
|
causing it to do miserable damage. [Skotlex]
|
|
* Warp Portal will no longer be removed when caster steps through it (this
|
|
is left to the new clear_skills_on_warp setting) [Skotlex]
|
|
* Cleaned up status_percent_change to switch equations when the target has
|
|
high hp to prevent overflows, also it will directly take hp/maxhp when a
|
|
rate of 100 or higher is passed to prevent calculations. [Skotlex]
|
|
* Traps and Land Elemental fields are no longer automatically removed on
|
|
map change (handled now by clear_skills_on_warp) [Skotlex]
|
|
* traps_setting &2 no longer does anything (handled now by blah blah)
|
|
[Skotlex]
|
|
* Applied some change from mpeg on Ninja Skills [Toms]
|
|
* Put HVAN_Explosion based on max_hp instead of current hp [Toms]
|
|
2006/08/23
|
|
* Fixed mob_clone_spawn completely ignoring the mode variable. [Skotlex]
|
|
* Fixed Energy Coat reducing and consuming more than it should when you
|
|
have 100% SP [Skotlex]
|
|
* Cleaned up getmapxy script function, also added support for type 4 so
|
|
that it returns a player's homunculus position if such exists. [Skotlex]
|
|
* SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791.
|
|
Try to reimplement it. [Toms]
|
|
* Fixed HVAN_EXPLOSION [Skotlex]
|
|
* Frost Nova won't display a nodamage skill packet (still need to sort out
|
|
a way to fix the splash damaged packets) [Skotlex]
|
|
* Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown [Toms]
|
|
* Added debug on "Inifity loop" to know which script is making this loop [Toms]
|
|
2006/08/22
|
|
* More fixes to the splash code. Kamaitachi and Sharpshooting should
|
|
display correctly now. [Skotlex]
|
|
* Fixed a crash on the mobspawn script command. [Skotlex]
|
|
* Made SC_FLEET increase batk as well as watk. [Skotlex]
|
|
* Fixed gcc warning [Toms]
|
|
* Fixed AM_REST not closing the homunc status window [Toms]
|
|
* Fixed SC_NEN according to Mpeg [Toms]
|
|
* Added a ShowStatus("Terminating...\n") on login-server_sql [Toms]
|
|
* Some corrections to make Tatami Gaeshi work correctly. [Skotlex]
|
|
* Fixed SBR44 doing 100% more damage than it should. [Skotlex]
|
|
* Some more work on the splash skill code. Now splash-damaged enemies
|
|
should show no animation at all, just the damage-number, while only the
|
|
targetted character should still display the full skill animation.
|
|
[Skotlex]
|
|
* Modified the homun-txt file-save format to separate the name from the
|
|
rest of fields with tabs (like character saving does), this may fix homun
|
|
save/loading when using non-latin characters on the name, but be warned
|
|
that it also means the previous homun-data files are lost! (unless you
|
|
replace the comma before the start of a name with a tab) [Skotlex]
|
|
* getnameditem will now also work on stackable items [Skotlex]
|
|
* Corrected battle_calc_weapon_attack so that all skills ignore your
|
|
left-hand weapon, and that the Katar's double-attack damage bonus for the
|
|
offhand damage applies ONLY on normal attacks. [Skotlex]
|
|
* Fixed Resurrect Homunculus's % to 20*lv% [Skotlex]
|
|
* Added SQL update which should remove \' from guild names [Toms]
|
|
* Added option to disable character deletion of certain levels [Lupus]
|
|
check char_athena.conf for this option format
|
|
2006/08/21
|
|
* Some more cleaning up of the splash skill code. Now the passed hit value
|
|
for the splash targetted mobs is 9 instead of 5, this allows multi-hitting
|
|
splash skills to display the number of hits correctly. [Skotlex]
|
|
* Fixed call homunc bug when the homunc was vapo and the master has change
|
|
of map [Toms]
|
|
* Fixed SQL-Guild Creation, guild name was escaped 2 times [Toms]
|
|
* Some cleaning of the splash skills. Updated skill-attack to enable again
|
|
passing of flag 0xF000 which signals that the skill level sent to the
|
|
client should be -1 (no skill name shouted). Should (hopefully) clear/clean
|
|
up a bunch of splash damage skill animation-related packets. [Skotlex]
|
|
* Homun saving won't cap hp/sp to max hp/sp since a homun can have higher
|
|
hp/sp than the one stated in the db (due to skill bonuses or status
|
|
changes) [Skotlex]
|
|
* Cleaned up some more the regen_data structure, so that
|
|
skill/sitting-skill related data is optional (since only players have it).
|
|
[Skotlex]
|
|
* Fixed AM_RESURRECTION, thanks to RockmanEXE for %HP values [Toms]
|
|
* Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID [Toms]
|
|
* Adjusted Glittering's success rate to 20+10*lv% [Skotlex]
|
|
* Corrected isequipped() so that cards will not be tagged as "used up"
|
|
unless all the specified items were found. [Skotlex]
|
|
* Fixed a confusion in skill_attack using the src instead of dsrc for some
|
|
calls, which was causing some problems with the KAITE check from AoE
|
|
spells. [Skotlex]
|
|
* Fixed ASC_BREAKER's misc damage part not having the ignore-element flag
|
|
set. [Skotlex]
|
|
* Moved homunc battle conf from misc.conf to homunc.conf [Toms]
|
|
* Some cleaning in skill.c in regard to homun skills. [Skotlex]
|
|
* Madness Canceller now stacks with other aspd bonuses, just like Berserk
|
|
does. [Skotlex]
|
|
* Removed config setting "muting_players", and expanded the manner_system
|
|
config to specify how having negative manner (mute) affects a player (see
|
|
battle/misc.conf). [Skotlex]
|
|
* Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
|
|
if 2 is used, it makes killing players give you a loss of 5 manner points.
|
|
[Skotlex]
|
|
* Fixed WS_WEAPONREFINE always failing when at less than job 50. [Skotlex]
|
|
* Fixed the Autosave routine not working when there's only one player
|
|
online. [Skotlex]
|
|
* Disabled command @rain since the client no longer supports it anyway.
|
|
[Skotlex]
|
|
* Fixed delitem not checking for the first slot's card, also optimized it
|
|
so that it doesn't checks on the other slots. [Skotlex]
|
|
2006/08/20
|
|
* Added a check during mob_db loading so that the six basic stats, max hp
|
|
and max sp are never below 1, as this could cause crashes when using
|
|
certain skills. [Skotlex]
|
|
* Gravitation now only blocks the caster from using potions. [Skotlex]
|
|
* Corrected Madness Canceller letting you walk while the effect lasts.
|
|
[Skotlex]
|
|
* Splitted yet again ASC_BREAKER into a two-part attack. This time the
|
|
int-based damage is a MISC type attack, and gets reduced by skills as such.
|
|
[Skotlex]
|
|
* Fixed "int format, long unsigned int arg" warning [Toms]
|
|
* Fixed a warning when using cap_value(x, 0, x) on an unsigned value [Toms]
|
|
* Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos [Toms]
|
|
* Fixed homunc skill 8016 not considered as homunc skill [Toms]
|
|
* @useskill will now cause your homun to use the skill instead of you if
|
|
the skill is a Homun skill and you have an active homunculus. [Skotlex]
|
|
* Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me
|
|
that Vicious told him the chance was much lower like that) [Skotlex]
|
|
* Fixed some Homunc issues with HR servers (capping some values) [Toms]
|
|
* Added @hominfo command to obtain real values (not capped ones) [Toms]
|
|
2006/08/19
|
|
* Fixed @homlvup bug [Toms]
|
|
* Fixed AM_REST & AM_RESU consumming SP if they fail [Toms]
|
|
* Fixed homunc spawning bug (they was spawned after an AM_REST + master warp for example)[Toms]
|
|
* Fixed GS_GROUNDDRIFT [Skotlex]
|
|
* Increased chance of GS_DESPERADO connecting to 20% [Skotlex]
|
|
* Fixed battle_calc_base_damage being called for the left hand even for
|
|
non-dual-wielding attacks. left-hand damage was being set to 0 later
|
|
anyway, so no exploit existed. [Skotlex]
|
|
* Moved the weapon_atk_rate bonus to battle_calc_base_damage so that it'll
|
|
apply correctly when dual-wielding different types of weapons. [Skotlex]
|
|
* Fixed job-mask 0x100000 in the item_db enabling Dancers/Bards to use the
|
|
items (0x80000 should be for them and 0x100000 should be currently unused)
|
|
[Skotlex]
|
|
* Fixed a possible sigsegv when deleting lif under Mental Change [Toms]
|
|
* Fixed HAMI_CASTLE [Toms]
|
|
* Fixed HLIF_CHANGE [Toms]
|
|
* Updated HLIF_BRAIN skill [Toms]
|
|
* Fixed homunculus intimacy on feeding [Toms]
|
|
* Added homunculus_friendly_rate battle config [Toms]
|
|
* Some compilation warnings fixed [Toms]
|
|
* Added skill's required item check on homunc skills [Toms]
|
|
* Add Condensed Red Potion as a required item for HLIF_HEAL [Toms]
|
|
2006/08/18
|
|
* Little code cleanup on last fix [Toms]
|
|
* Fixed HLIF_HEAL healing the homunc instead of the master [Toms]
|
|
* Fixed HLIF_AVOID not increasing walk speed of master [Toms]
|
|
* Fixed the atk_rate (Turtle General Card) bonus not working on
|
|
dual-wielders. [Skotlex]
|
|
* Made HLIF_HEAL a self skill that auto-selects target to caster's master.
|
|
[Skotlex]
|
|
* Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE [Skotlex]
|
|
* Applied a correction to HVAN_EXPLOSION [Skotlex]
|
|
* Fixed Homun ASPD calculation being able to underflow and give you min
|
|
speed. [Skotlex]
|
|
* Added monster_ai&128 to make aggressive mobs ignore that behaviour of
|
|
always picking Homun targets above player targets regardless of who is
|
|
closer. [Skotlex]
|
|
* Fixed homun info packet being unable to display HP/SP correctly once the
|
|
values are above 32k. [Skotlex]
|
|
* Applied Mpeg's work on ninja [Toms]
|
|
* Fixed @homlvup [Toms]
|
|
* Added guild_aura (skill.conf) setting so you can specify when it works
|
|
and if it works on the guild-master itself. Defaults to working all the
|
|
time on everyone except GM. [Skotlex]
|
|
* Little code cleanup [Toms]
|
|
* Cleaned merc_hom_evolution to avoid free'ing/realloc'ing [Toms]
|
|
* Fixed "args of aFree is freed pointer" on Homunc deletion [Toms]
|
|
* Changed unit_free so that it receives which cleartype should be used when
|
|
the character is still on a map. Used this on status_damage so that mobs
|
|
that do not respawn when killed will properly display the death animation.
|
|
[Skotlex]
|
|
* Fixed Energy Coat consuming 10x less SP per hit than it should.
|
|
* Fixed signed/unsigned comparison issues with natural heal system [Toms]
|
|
2006/08/17
|
|
* Vaporize will no fail when the homun is dead. [Skotlex]
|
|
* Corrected thhe double free issue that occurs when a homun dies and has no
|
|
intimacy left. [Skotlex]
|
|
* Fixed the charsave_method:1 saving/loading exp as signed ints rather than
|
|
unsigned. [Skotlex]
|
|
* Applied use of structure regen_data for a unified regen module. Natural
|
|
and skill-heal is handled by this structure, while sitting-skill-heal is
|
|
still player dependant (mostly because the other object types can't sit)
|
|
[Skotlex]
|
|
* Cleaned up the status calc code for homun by moving it from
|
|
status_calc_bl_sub_homun to status_calc_homun (where it should had always
|
|
been) [Skotlex]
|
|
* Updated SQL files [Playtester]
|
|
* Corrected map_random_dir algorithm [Toms]
|
|
* Fixed homunc natural heal and little code cleanup [Toms]
|
|
* Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master [Toms]
|
|
2006/08/16
|
|
* Fixed being unable to recast Adrenaline Rush to reset the duration
|
|
timers. [Skotlex]
|
|
* Cleaned up skill_get_range2 so that using range 0 for non-self skills
|
|
uses the caster's attack range. [Skotlex]
|
|
* Fixed AM_CALLHOMUN checking for an embryo when you have a vaporized
|
|
homun. [Skotlex]
|
|
* Spirit of Wizard will now consume an item 7321 each time it blocks
|
|
reflected magic. [Skotlex]
|
|
* Added script command jobname, retrieves a given's class name as per the
|
|
appropiate msg_athena.txt entry (this command should had been added years
|
|
ago) [Skotlex]
|
|
* Fixed null-pointer crash on Evolving a homunculus. [Skotlex]
|
|
* @produce now can make any kind of equipment [Skotlex]
|
|
* Made HLIF_AVOID and HAMI_DEFENCE cause the status change on both caster
|
|
and target. [Skotlex]
|
|
* AM_REST shouldn't be checking for a range now (since it's a self skill)
|
|
[Skotlex]
|
|
* Updated mob_ai so that mobs will use their rude-attacked skill when they
|
|
can't reach their current target. [Skotlex]
|
|
* Fixed the default txt config making pets be saved to the homun file
|
|
instead of to the pet file. [Skotlex]
|
|
* Now arrow-consuming skills where your main weapon is a whip or musical
|
|
instrument WILL count as arrow-type attacks, using the atk of the arrow and
|
|
all related bonuses. [Skotlex]
|
|
* Fixed some homun timer initialization code. [Skotlex]
|
|
2006/08/15
|
|
* Applied multiple fixes which should take care of making homun save/load
|
|
work on TXT now. [Skotlex]
|
|
* Added Gatling Fever's batk bonus. [Skotlex]
|
|
* Some cleaning in status_damage which should prevent trying to free
|
|
already free'd pointers when unit_remove_map invokes unit_free (when
|
|
status_damage was going to invoke unit_free anyway) [Skotlex]
|
|
* Delete homunc's skills from sql when the homunc is destroyed [Toms]
|
|
* Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu [Toms]
|
|
* Updated vc-project files to compile with the new int_homun files.
|
|
[Skotlex]
|
|
* Hopefully fixed the crash when using charsave_method = 1 [Skotlex]
|
|
* Moved s_pet structure from map_session_data to pet_data, this enabled the
|
|
removal of a few redundant values in the pet_data structure (name, class,
|
|
equip) [Skotlex]
|
|
* Cleaned up some of the pet related @/# commands, same for some script
|
|
commands. [Skotlex]
|
|
* Pet offensive skills who's inf value is self will be casted on the pet
|
|
now (for stuff like Grand Cross) [Skotlex]
|
|
* Added homun saving/loading support to char-TXT. Note that this is
|
|
completely untested, so it may be as good as broken. [Skotlex]
|
|
* Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun
|
|
has no master (need to clean up this function later) [Skotlex]
|
|
* Tested char-txt load/save, it seems to be working fine, but you should
|
|
STILL backup, as I only launched the server (read old character format),
|
|
closed it down (saved into the new format) and relaunch it (read the new
|
|
format) and it didn't give problems (but there's still the possibility of
|
|
some field being read in the incorrect offset or such). [Skotlex]
|
|
* Updated the char save structure for char-TXT servers so that the homun id
|
|
will be saved, now also the map info (last point, save point, memo maps)
|
|
are now saved using the mapindex rather than the string. BACKUP BEFORE
|
|
UPDATING since this code isn't yet tested. [Skotlex]
|
|
* Cleaned up a bit the char-saving code, added overflow crash prevention in
|
|
case there are more memos than the max-allowed saved. [Skotlex]
|
|
* AM_CALLHOMUN can now be used to recall vaporized homuns. [Skotlex]
|
|
* AM_RESURRECTHOMUN will now fail when the homun is vaporized. [Skotlex]
|
|
* Added SCB_DYE which marks which status-changes need a forced cloth dye
|
|
change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status
|
|
uses it. [Skotlex]
|
|
* Asura Strike now moves you to the target on fail always (unless the
|
|
target does not exists or is in another map or there's a obstacle on the
|
|
way) [Skotlex]
|
|
* Corrected skill_attack_area hitting dead characters on it's splash range.
|
|
[Skotlex]
|
|
* Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable
|
|
SG to show the fly animation again, even if sometimes others will see him
|
|
as Santa. As for xmas cloth, it shouldn't make much of a difference since
|
|
the view class is changed to christmas anyway. [Skotlex]
|
|
* Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where
|
|
they automatically pick a spot around you. [Skotlex]
|
|
* Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now.
|
|
[Skotlex]
|
|
* Cleaned up some the hom evolution code. [Skotlex]
|
|
* Fixed SIGSEGV with homunc save [Toms]
|
|
2006/08/14
|
|
* Removed support for negative autosave intervals, instead added a
|
|
minsave_interval setting which specifies which is the minimum time between
|
|
character saves. Default to 100ms (map_athena.conf). [Skotlex]
|
|
* Sacrifice no longer shows damage to self. [Skotlex]
|
|
* When Asura fails, the skill display will still come off. [Skotlex]
|
|
* Lots of cleaning of the Homun-code. Perhaps the crashes as of late will
|
|
be fixed now (reusing AM_CALLHOMUN seems to be the cause of them)
|
|
[Skotlex]
|
|
* Increased Run's walk speed bonus to 25->50% [Skotlex]
|
|
* Modified emergency_call setting to allow for more specific configuration
|
|
(woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
|
|
skill.conf for details. [Skotlex]
|
|
* Fixed script engine allowing scripts to set a player's zeny to negative
|
|
values. [Skotlex]
|
|
* Fixed setting hide_woe_damage making even "miss" attacks seem to connect.
|
|
[Skotlex]
|
|
* When readjusting the fame-list, the last entry's id is also reset (may
|
|
fix characters appearing more than once on it?) [Skotlex]
|
|
2006/08/13
|
|
* Removed @itemcheck as it was totally pointless. [Skotlex]
|
|
* Corrected states killer/killable being easily dispellable. [Skotlex]
|
|
* Fixed the totally wrong text messages being used for @killer/@killable
|
|
related atcommands, added appropiate entries to msg_athena [Skotlex]
|
|
* Magic and Misc attacks will now get type "flee" when they do less than 1
|
|
damage, this blocks them from causing additional status effects when they
|
|
are blocked. [Skotlex]
|
|
* Cleaned up a bit the Basilica code, it should now properly end when you
|
|
walk. [Skotlex]
|
|
* Fixed some logs not working when you enabled all logs. [Skotlex]
|
|
* Corrected unmute being a level 60 command by default (should be 80)
|
|
[Skotlex]
|
|
* Corrected the mapif_parse_PartyChangeMap function to correctly update
|
|
level-range when someone logs on/off, fixes being unable to set even-share
|
|
on once it's been broken even when the characters out of range logoff.
|
|
[Skotlex]
|
|
2006/08/11
|
|
* Fixed Kagebunshin no Jutsu crashing for dyes > 0; though this solution
|
|
might seem hackish (changing clothes colour to 0 when it starts while
|
|
storing original colour back in val4, restoring original dye upon
|
|
end), I believe this is the best way there currently is to solve
|
|
the issue. [blackhole89]
|
|
* Fixed Dancers/Bards being able to use normal attacks while performing.
|
|
[Skotlex]
|
|
2006/08/10
|
|
* Fixed the item group bonus not working. [Skotlex]
|
|
* Fixed songs/dances always being considered overlapped with themselves.
|
|
[Skotlex]
|
|
* Added some additional song/dance overlap code that should correctly
|
|
change the effect of songs/dances when they overlap. [Skotlex]
|
|
* Added a check so that the status-change packet is always send to self
|
|
when the inflicted char is a player disguised. [Skotlex]
|
|
* Code cleanup on homunc, they stay in memory until player disconnect or
|
|
homunc destruction [Toms]
|
|
* Corrected Advanced Jobs HP bonus from 30% -> 25% [Skotlex]
|
|
* Hopefully fixed family-party-even-share not breaking when a member logs
|
|
out. [Skotlex]
|
|
* Should have fixed the login-sql crash when passed user-name's length is
|
|
beyond the limit. [Skotlex]
|
|
* Changed setting attack_attr_none to affect all neutral-element attacks.
|
|
Basicly, this setting is now used to determine who can hit for full damage
|
|
always when using neutral-attacks (defaults to non-players) [Skotlex]
|
|
* Fixed two instances in the login-sql server where the ip in the log-login
|
|
table was being stored backwards. [Skotlex]
|
|
* Now when a skill's range is 0 and the skill is NOT casted on self, it
|
|
will take the basic weapon's range (without Vulture/Snake Eye bonus).
|
|
[Skotlex]
|
|
* Now when a duration is not specified, sc_start/sc_start2/sc_start4 will
|
|
try to guess the duration by extracting it from the skill_db (it uses
|
|
skill_get_time on whatever skill is associated to the status-change using
|
|
val1 as skill-level) [Skotlex]
|
|
* Some cleanups on trade_tradeaccept to prevent packets being resent when
|
|
they shouldn't. [Skotlex]
|
|
* Fixed syntax error in 'guild' create table statement [Toms]
|
|
2006/08/09
|
|
* Fixed Asura not wasting all SP away when it fails on cast-end. [Skotlex]
|
|
* Fixed homunc skill up bug [Toms]
|
|
* Adjusted some the dance/song/encore code so that the source of an
|
|
ensemble will always get checked, so that walking out of an ensemble skill
|
|
should make it end now. However, it's likely this is not completely solved
|
|
yet and will require further tweaking. [Skotlex]
|
|
* Added crash protection to the mob_db txt reading when the mob_db file has
|
|
lines with insufficient number of columns. [Skotlex]
|
|
* Moved the class-change code from battle_calc_weapon_attack to
|
|
skill_additional_effect. Alchemist summons now also have a chance of
|
|
triggering polymorphing. [Skotlex]
|
|
* Removed the code which was auto-setting attacks that do no damage to type
|
|
FLEE, since that was disabling status-effects which should incur even when
|
|
the damage was blocked. [Skotlex]
|
|
* Trade requests will now fail when either character is unable to act
|
|
(character in storage, vending, interacting with an npc, petrified, etc)
|
|
[Skotlex]
|
|
* Heard skotlex voice, changed all msg_table[] into msg_txt() in atcommand.c [Toms]
|
|
2006/08/08
|
|
* Fixed the char-server not invoking the party_calc_state function when the
|
|
third party-member is added to a party, hence failing to check for families
|
|
and disabling even share from them unless all three relog first (state is
|
|
correctly calculated when party is first loaded). [Skotlex]
|
|
* Crash-protections in the mail-checking function. [Skotlex]
|
|
* Some additional parenthesis on equipment check in pc_equipitem, seems to
|
|
have fixed the mid/lower headgear-sprites not showing up. [Skotlex]
|
|
* Added back missing state set to prevent Ankle-Snare from being retrieved
|
|
after the target dies. [Skotlex]
|
|
* Fixed compilation warning [Toms]
|
|
* Added a check to handle Spider Web as a targetted skill. If there's more
|
|
than one character on the targetted cell, a different one may get trapped,
|
|
but it will mostly do as it is now. [Skotlex]
|
|
* Added check to Asura so that it will move you to the target when it fails
|
|
ONLY when you can cast the skill on the target (not stunned, asleep, target
|
|
not hidden, etc) [Skotlex]
|
|
* Changed the map_freeblock_unlock code so that when there's an "already
|
|
free'd pointer" error, the memory manager will print out the invoking
|
|
function rather than map_freeblock_unlock, this should help fix it up next
|
|
time it happens and is reported. [Skotlex]
|
|
* Casting Kaensin will clear out Suiton and viceversa now. [Skotlex]
|
|
* Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
|
|
[Skotlex]
|
|
* Fixed unjailing not sending characters to Prontera. [Skotlex]
|
|
* Fixed yet again AS_SPLASHER doing full damage on all characters. Now you
|
|
can use the NK split damage value in the skill_db if you want damage
|
|
divided by the amount of targets rather than by 2. [Skotlex]
|
|
* Fixed crash on the battle_drain functions. [Skotlex]
|
|
* Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by
|
|
other types of objects other than Homunculus. [Skotlex]
|
|
* Cleaned up the Asura Strike code so that the SP/Spheres/States is not
|
|
consumed when the skill fails due to Fog of Wall. [Skotlex]
|
|
* When a negative delay for a skill is specified, this delay is now added
|
|
on top of the character's amotion rather than adelay [Skotlex]
|
|
* Modified main.sql to make the guild table allow NULL on the emblem data.
|
|
[Skotlex]
|
|
* Added file conf-tmpl/Changelog.txt to log config changes. [Skotlex]
|
|
2006/08/07
|
|
* Fixed the login-sql server replying to the change-sex packet with the
|
|
wrong gender, causing the char-server to screw-up job-change updates.
|
|
[Skotlex]
|
|
* Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD work as
|
|
described on the docs now, this should also fix adopting not correctly
|
|
giving the family-related skills. The flag value of skill should be: 0 to
|
|
set the skill (if skill level is 0, this removes a learned skill), 1 grants
|
|
the skill as an item bonus which is temporary, and 2 will add a skill bonus
|
|
like 1, except the skill level adds up to whatever level already known of
|
|
that skill. [Skotlex]
|
|
* Fixed EQP_WEAPON related code messing up with both weapon AND shield.
|
|
[Skotlex]
|
|
* Cleaned up the Asura code so that when the skill fails your
|
|
SP/Spheres/Fury are all taken away always, as well as moving you next to
|
|
the target (as long as the target still exists within a reachable path from
|
|
your position) [Skotlex]
|
|
* SC_GUILDAURA is now removed on logout. [Skotlex]
|
|
* Fixed Venom Splasher doing half-damage instead of full-damage to the
|
|
"exploding" character. [Skotlex]
|
|
* Hopefully fixed the party_even_share cast-overflow bug as reported by
|
|
Adobe. [Skotlex]
|
|
* Standarized the autosave interval setting to be always in seconds
|
|
regardless of type. [Skotlex]
|
|
* Moved the "bosses can't be knockback" logic from battle_calc_* functions
|
|
and placed it on skill_blown. [Skotlex]
|
|
* Some parenthesis cleanup before invoking battle_calc_base_damage, could
|
|
be fixing the current issue with arrow attacks not adding the arrow damage.
|
|
[Skotlex]
|
|
* Fixed the map_search_freecell error which was making mobs fail to
|
|
respawn. [Skotlex]
|
|
* Added in Lupus's suggestion of not making multi-slot headgears set all
|
|
slot view-ids, which supposedly causes the client to re-draw the headgear
|
|
multiple times on characters. [Skotlex]
|
|
* Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
|
|
[Skotlex]
|
|
* Simplified the Tatami Gaeshi code. [Skotlex]
|
|
* Fixed AS_SPLASHER doing full damage on everyone except targetted char
|
|
instead of the other way around. [Skotlex]
|
|
* Fixed KAENSIN clearing out SUITON cells and viceversa. [Skotlex]
|
|
* The spawn area is now seen as range rather than absolute for mob spawn
|
|
lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around
|
|
the given x,y point. [Skotlex]
|
|
* Some clean up of the mob-spawn code. Now you can specify negative areas,
|
|
so that a spawn location such as 100,150,0,-1 will spawn a mob always on
|
|
x=100, but any Y value of the current map. [Skotlex]
|
|
* Reflected damage will now also have a chance of draining hp/sp. [Skotlex]
|
|
* Adjusted the order in which option/sc change packets are sent to match
|
|
Aegis's [Skotlex]
|
|
* Added script command getpartyleader through which you can retrieve
|
|
various information of a party's leader. See doc/script_commands.txt for
|
|
further information. [Skotlex]
|
|
* mpeg's Ninja work [Vicious]
|
|
* Adjusted Battle_check_target so that alchemist summoned mobs are
|
|
targetted by everyone as long as 1. The top-level master is a player and 2.
|
|
the actual attacker is not a mob-type. [Skotlex]
|
|
* Added config force_random_spawn which overrides the spawn-files defined
|
|
coordinates to make all mobs always spawn randomly on the map. [Skotlex]
|
|
* SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
|
|
2006/08/06
|
|
* Updated item_db.sql & mob_db.sql to latest. [Toms]
|
|
* Little fixes on homunc (hp/sp are now saved and init stats changed) [Toms]
|
|
2006/08/04
|
|
* Added a commented piece of code at the end of clif_parse_LoadEndAck which
|
|
will update your direction to wherever you were facing before warping.
|
|
Should this be the default? Nearby people DO see you facing on the same
|
|
direction before warping, it's only your client that will always see you
|
|
facing north on spawn (the spawn packet does contain direction
|
|
information). [Skotlex]
|
|
* Updated @mobinfo to display slots in the drop information. [Skotlex]
|
|
* Fixed flag.elefix not being respected in battle_calc_misc_damage.
|
|
[Skotlex]
|
|
* Some code cleanups in battle_calc_damage. [Skotlex]
|
|
* Modified bAddItemHealRate so it can receive both item-id and item-group
|
|
values (since the first item-id is +500, there's no risk of mixing them
|
|
up). [Skotlex]
|
|
* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
|
|
enable_critical (defaults to specify only players), mob_critical_rate and
|
|
critical_rate. The last applies to all non-mobs and non-players
|
|
(battle/battle.conf) [Skotlex]
|
|
* Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
|
|
mob_warp which specifies which types of warp can a mob step into
|
|
(battle/monster.conf) [Skotlex]
|
|
* Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out
|
|
of the mastery function so that it may apply to all skills except Soul
|
|
Breaker. [Skotlex]
|
|
* Changed name of the setting log_pick to log_filter since that's what it
|
|
does now. [Skotlex]
|
|
* Modified enable_logs so that instead of a 0/1 setting, you can specify
|
|
which kind of events to log (so you can use a combination), see log_athena
|
|
for the bitmask configuration. [Skotlex]
|
|
* Cleaned a bit the contents of log_athena.conf
|
|
* Hide/Chasewalk will again stop screaming skill name. [Skotlex]
|
|
* Soul Breaker will no longer receive Mastery damage. [Skotlex]
|
|
* Fixed warning:'type' might be used uninitialized in this function [Toms]
|
|
2006/08/03
|
|
* Added a check to skip the experience share of characters who are dead or
|
|
on another map. [Skotlex]
|
|
* Reverted the previous change, chasewalk has no icon, only the str-bonus
|
|
has that fist icon now. [Skotlex]
|
|
* Allowed chase-walk to display a skill animation when using it. [Skotlex]
|
|
* Readjusted the Chasewalk icon to be as it should be. [Skotlex]
|
|
* GS_DESPERADO is now a short-range attack skill. [Skotlex]
|
|
* Changed the Battle-Orders icon to be the Strength Up icon (for
|
|
Chasewalk's str bonus). [Skotlex]
|
|
* Fixed using the right-hand weapon's size modifiers regardless of which
|
|
weapon's damage was being calculated in regards to. [Skotlex]
|
|
* Simplified the ignore-size check by making the Weapon Perfection check be
|
|
done when specifying the flag, also moved the size-fix property of riding
|
|
spear-knights to status_calc_pc. [Skotlex]
|
|
* Changed SI_CHASEWALK value to 119 as concluded by LoneWolf [Skotlex]
|
|
* Corrected clif.c sending the raw mdef2 value to the client instead of
|
|
first substracting the "secret vit/2" bonus from it. [Skotlex]
|
|
* Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent
|
|
overflows. It is not capped to INT_MAX because damage increasing skills
|
|
would cause it to still overflow afterwards. [Skotlex]
|
|
* Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the
|
|
code. [Skotlex]
|
|
* Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks
|
|
should happen before a mob uses the rude-attacked skill. Value has been set
|
|
to 2 for now. [Skotlex]
|
|
* Now when a mob changes target (to someone they can hit) their
|
|
rude-attacked count won't be reset, but instead will be reduced by one.
|
|
[Skotlex]
|
|
* SC_SPEEDUP0 can now stack with the other speed raising buffs. [Skotlex]
|
|
* Some adjustments so that the last-skill-used will be correctly cleared
|
|
when your combo-time ends. [Skotlex]
|
|
* Fix a bug in atcommand_charspeed [Toms]
|
|
* Fixed a logic error preventing from cooking anything [DracoRPG]
|
|
* Cleaned up the last NJ update code. [Skotlex]
|
|
* Added @ command `charspeed` [Skotlex]
|
|
* Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL [Skotlex]
|
|
* Removed case for GS_SPREADATTACK on damage packets to see if the skill
|
|
displays correctly now. [Skotlex]
|
|
* Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are
|
|
removed, NOT the ones who were already placed. [Skotlex]
|
|
* Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix
|
|
icon-confusion when both are enabled at a time. [Skotlex]
|
|
* Mob rude-attacked count is not reset now on picking a new char (gotta
|
|
investigate this further) [Skotlex]
|
|
* Changed atoi to strtoul for guild-experience's field [Toms]
|
|
* Fixed a bug in int_storage.c, temp array doesn't have the good size [Toms]
|
|
2006/08/02
|
|
* Modified yet again SC_SILENCE after iRO tests from Entwined on IRC.
|
|
Silence now ONLY blocks skills from being used, it will not stop on-going
|
|
casts. [Skotlex]
|
|
* Updated status_cast_cancel to also include silence (so the cast bar is
|
|
cancelled if you are silenced during it) [Skotlex]
|
|
* Updated the way SC_SILENCE works. From what I remember (from previous
|
|
forum discussions) it: 1- Always blocks skills from being used. 2- Will
|
|
only block a skill when the cast-bar ends IF the skill is targetted. If
|
|
anyone wants to debate to get this changed, make an appropiate forum topic
|
|
in the svn development area to discuss. [Skotlex]
|
|
* Added a check in the walking code when triggering skills.
|
|
NPC_SELFDESTRUCTION will no longer cancel walking, it will instead resend
|
|
the walk packet, this effectively causes the mob to start walking
|
|
(clientside) while the cast-bar is showing. [Skotlex]
|
|
* Fixed a logic error on battle_get_master which was causing infinite
|
|
loops.. [Skotlex]
|
|
* Fixed homunculus error message [Toms]
|
|
* Rewrote pc_payzeny to not use doubles, it may more accurately prevent
|
|
charging a player more zeny than they can withhold. [Skotlex]
|
|
* Fixed failing to create Deadly Poison Bottles damaging 50% of your max
|
|
life instead of 25% [Skotlex]
|
|
* Added the missing status-change flags to SC_FREEZE to signal it should
|
|
modify def and magic def [Skotlex]
|
|
* Little add on NJ_HUUMA [Toms]
|
|
* Merged Mpeg's work on Ninja skills [Toms]
|
|
* Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex]
|
|
* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
|
|
* Fixed Defender Raising Walk speed instead of diminishing it. [Skotlex]
|
|
* Added a check on status-change load to prevent loading speed-affecting
|
|
status when their speed adjustment is 0 (prevents division by zero)
|
|
[Skotlex]
|
|
* Code cleanup & optimization on guild part of char-server [Toms]
|
|
* Fixed script code data not being free'd if a player quits in the middle
|
|
of a script. [Skotlex]
|
|
* Modified run_script so that when there are leaks, it will report the
|
|
place where run_script was called from as source rather than the inner code
|
|
of run_script (for debugging purposes) [Skotlex]
|
|
* Made recursive master check the default (otherwise it messes skill -> pet
|
|
-> player kind of herarchies) and cleaned up some the battle_get_master
|
|
code to prevent infinite loops in the weird case someone specifies that
|
|
their master is itself. [Skotlex]
|
|
* Recoded the GuildAura code to use val3 & val4, allowing much greater stat
|
|
bonuses (in case someone wants to get Guild Skill level 20 or something
|
|
crazy like that) [Skotlex]
|
|
* Updated battle_check_target so that all alchemist summoned mobs can be
|
|
target by everyone. [Skotlex]
|
|
* Cleaned up skill_check_condition_mob_master_sub, it will now count both
|
|
total number of summoned mobs and amount that belong to the same type.
|
|
[Skotlex]
|
|
* Corrected AM_CANNIBALIZE so it will fail if you already have plants of
|
|
another type out. [Skotlex]
|
|
* Using NPC_SELFDESTRUCTION no longer will make the caster stop walking.
|
|
[Skotlex]
|
|
* Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now
|
|
Volcano/Deluge/V. Gale will get that funky icon instead. [Skotlex]
|
|
* Changed clif_hominfo to receive both sd and hd as parameters
|
|
* Some redundancy cleaning in mercenary.c [Skotlex]
|
|
* Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus.
|
|
[Skotlex]
|
|
2006/08/01
|
|
* Miscellanous fixes which make the Marine Sphere self destruction work as
|
|
best as I can. It only has one flaw: It self-destructs instantly after
|
|
walking because if I make it use self-destruction with a cast-bar,
|
|
client-side the object stops moving inmediately... [Skotlex]
|
|
* Modified unit_walktoxy and NPC_RUN to enable running even when the caster
|
|
does not has the MD_CANMOVE bit on. [Skotlex]
|
|
* PF_MINDBREAKER will now silently fail if you try to use it on someone who
|
|
already has the status active. [Skotlex]
|
|
* Cleaned up yet again skill_landprotector, now new cells of
|
|
Deluge/Volcano/V.Gale will delete previous cells when they are recasted on
|
|
top of each other. [Skotlex]
|
|
* Summoned Marine Spheres no longer get the MD_CANMOVE bit. [Skotlex]
|
|
* Cleaned up some more the SC_JAILED code [Skotlex]
|
|
* merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
|
|
and Coltaro for the code. [Skotlex]
|
|
* Cleaned the code of atcommands jail and unjail [Skotlex]
|
|
* Be warned that the code MAY contain bugs as I adjusted it to save the
|
|
character's position before jailing, allowing the automatic unjailing to
|
|
warp you back to the exact spot you were at before being jailed. [Skotlex]
|
|
* Should have fixed the cooking sets not displaying all cooking available
|
|
items. [Skotlex]
|
|
* Figured out and fixed the issue with Volcano/Deluge/Violent Gale not
|
|
really working. Thanks to Mpeg for noting it out. [Skotlex]
|
|
* Modified Self Destruction, so that Marine Spheres in non-versus maps will
|
|
hurt only enemies, while in all other situations this skill will hurt
|
|
everyone around them. [Skotlex]
|
|
* Expanded setting debuff_on_logout so that &1 removes negative buffs and
|
|
&2 removes positive buffs. [Skotlex]
|
|
* Food status boosts will no longer end on death, but they will end when
|
|
you respawn or logout. [Skotlex]
|
|
* Added battle config file status.conf, moved some settings from skill.conf
|
|
and battle.conf to it since they are entirely Status-Change related.
|
|
[Skotlex]
|
|
* Added the missing lines to enable script command "kickwaitingroomall"
|
|
[Skotlex]
|
|
* Magic Rod's can-act delay will no longer be applied when you absorb a
|
|
spell. [Skotlex]
|
|
* Fixed Don't Forget Me increasing speed instead of decreasing it. [Skotlex]
|
|
* Modified setlabel so that the script engine barks when you are trying to
|
|
use the same label name as a constant or variable name. [Skotlex]
|
|
2006/07/31
|
|
* Fixed the subnet 0 mask being reset to 0 when someone goes up on the fame
|
|
rankings. [Skotlex]
|
|
* Updated Poison React chance to counter and number of counters as per
|
|
skill description updates. [Skotlex]
|
|
* Fixed Sharpshooting being counted as a magic attack, and hence, using
|
|
your MATK as base damage. [Skotlex]
|
|
* Fixed NPC_STOP id value in skill_cast_db [Skotlex]
|
|
* Bladestop will no longer stop when you push either of the characters
|
|
around. [Skotlex]
|
|
* Fixed Enchant Poison having a near 100% chance of poisoning target on
|
|
attack. [Skotlex]
|
|
* Little fix on duel [Toms]
|
|
* Added possibility to restrict duel usage to same map [Toms]
|
|
* Merged mpeg's fix on ninja skills [Toms]
|
|
* Corrected a status_get_race call which should be status_get_race2 in misc
|
|
attacks. [Skotlex]
|
|
* Moved the Devotion code to the top of the SC list in status_damage,
|
|
meaning that now stuff like being asleep or confused won't end if you are
|
|
hit, but the damage is absorbed by devotion. [Skotlex]
|
|
* Added the Soul Link of Rogue speed bonus to Chase-Walk. Since there's no
|
|
information of how much the bonus should be, it currently is a conservative
|
|
10%. [Skotlex]
|
|
* Fixed a possible crash in the main script engine when restoring previous
|
|
script. [Skotlex]
|
|
* Fixed sleep.tick not being set back to 0 before resuming execution, which
|
|
leads to scripts that are continously executed even when they already ended
|
|
(they do nothing but waste resources) [Skotlex]
|
|
* Fixed a pair of free -> aFree used on stacks, which would lead to memory
|
|
manager reporting leaks where there aren't. [Skotlex]
|
|
* Removed incorrect "Waterball range+1 when standing on suiton" feature.
|
|
[Skotlex]
|
|
* Corrected the Speed update code to prevent sending "walk to xy" packets
|
|
twice when the affected character is a player. [Skotlex]
|
|
* Expanded mob can't move warning to print out where this mob was stuck at
|
|
(map, x,y) [Skotlex]
|
|
* Fixed segmentation fault in status_change_end, vd wasn't initialized [Toms]
|
|
2006/07/30
|
|
* NPC_INVISIBLE will now use Cloaking of a level +9 of the used skill
|
|
level, so that at level 1 they can attack, use skills and receive no
|
|
walking penalty. [Skotlex]
|
|
* Mob casted Sanctuary will no longer always heal it's targets regardless
|
|
of element/race [Skotlex]
|
|
* Status change packets will now use as criteria for sending the actual
|
|
view_class instead of player/not-player. This will fix status-changes
|
|
displaying improperly on clones, and also possible crashes with disguised
|
|
players. [Skotlex]
|
|
* Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALE [Toms]
|
|
* Added bNoMiscDamage setting so you can specify misc-damage blocking from
|
|
skills. Modified battle_calc_damage so that even Pressure and similar
|
|
skills will be affected by this setting. [Skotlex]
|
|
* GS skill updates/fixes [Vicious]
|
|
* Force all users offline in sql when char-server starts [Toms]
|
|
2006/07/29
|
|
* Removed ugly struct cast in login.c [Toms]
|
|
* New version of buildin_query_sql which accept more than one column and
|
|
can return the number of rows. See script_commands.txt for more details. [Toms]
|
|
* Fixed nullpo in merc_hom_skillup [Toms]
|
|
* Added a return value to buildin_rid2name if rid is invalid [Toms]
|
|
* Made the SQL ping interval default to 7 hours. [Skotlex]
|
|
* Made skill_unitsetting remove the group when no unit-cells were placed
|
|
down. basicly this means that if landprotector blocks all tiles, the group
|
|
will be removed from memory, preventing said group from counting to the
|
|
total number of skills you can set. [Skotlex]
|
|
* Fixed segmentation fault in script engine when calling something which is not a function [Toms]
|
|
* Fixed segmentation fault in script engine when activating DEBUG_RUN flag [Toms]
|
|
2006/07/28
|
|
* Added Ishizu's code to check ammo type on attack. No more using Grenade
|
|
rounds with Guns. [Skotlex]
|
|
* offensive heal/sanctuary will only happen when the source of the heal is
|
|
a player, mob/pet casted heal will now always heal regardless of target.
|
|
[Skotlex]
|
|
* Shield Chain will now ignore the 'ice-pick' defense piercing bonus.
|
|
[Skotlex]
|
|
* Self destruction will now hit all characters in range, not just enemies.
|
|
[Skotlex]
|
|
* Cleaned up the NJ update code: [Skotlex]
|
|
- Restored code which was removed (stuff like SC_SKA)
|
|
- Fixed possible crashes on some NJ skills if used by non-players.
|
|
- Fixed most NJ magic spells doing more damage than they should.
|
|
- Fixed ZenyNage being able to do more damage than zeny you have.
|
|
- Cleaned up skill setting code for Suiton and Kaensin
|
|
* Some cleaning of battle_drain, Evil Druid card should work now. [Skotlex]
|
|
* Made status_damage allow damaging of objects not on a map, this should
|
|
fix pet-catching making the mob never respawn again. [Skotlex]
|
|
* Casted nothl to (unsigned int) in sprintf functions, IP is 32bits and sql field the same :) [Toms]
|
|
* Fixed "warning: `list' might be used uninitialized in this function" in char/char.c@3032 [Toms]
|
|
* Fixed "uninitialized local variable 'i' used" in skill.c and "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c [Toms]
|
|
* Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) [Toms]
|
|
* Fixed sign warnings in login/login.c [Toms]
|
|
* Fixed "conversion from 'double' to 'int', possible loss of data" [Toms]
|
|
* Fixed "warning: redefinition of [ushort/uint/ulong]" [Toms]
|
|
* Fixed duplicate case value on NJ_SUITON [Toms]
|
|
2006/07/27
|
|
* Fixed a memory leak when there exists more than one user function with
|
|
the same name, added the appropiate warning when this happens. [Skotlex]
|
|
* Added reporting source file when an npc shops item's price is
|
|
exploitable. [Skotlex]
|
|
* The picklog will now record negative values for items sold to npcs.
|
|
[Skotlex]
|
|
* Added inmediate position and hp-bar update when a character joins a
|
|
party. [Skotlex]
|
|
* Added missing SC information to NPC_CHANGEUNDEAD [Skotlex]
|
|
* Added config setting party_update_interval so you can specify how often
|
|
the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
|
|
* Removed a bunch of broken comments in skill.c [Skotlex]
|
|
* Synced the script.c file with as much data as possible from jA's:
|
|
[Skotlex]
|
|
- A lot of functions were moved around, a bunch of indentation and
|
|
space-usage changes were done to make it easier to diff against their
|
|
files.
|
|
- Miscellanous addition and corrections were applied.
|
|
- Largest one is likely a restructuring of run_script_main, which hopes to
|
|
solve the memory leaks.
|
|
- script engine now uses the setjmp functions to restore memory state when
|
|
there's an error parsing scripts, which means that script errors won't
|
|
cause the map-server to inmediately bail out anymore.
|
|
- NOTE that the amount of changes is pretty extensive, so DON'T USE THIS on
|
|
a live server. Update only to help test and debug to see if the script
|
|
engine memory leaks are gone.
|
|
* Added a cleanup routine on shutdown to remove all characters from memory
|
|
for whom the save ack has not returned from the char-server yet. [Skotlex]
|
|
* Now when you set the guardian's HP, if the guardian is spawned, it's HP
|
|
will be updated accordingly (and if you set it to 0, the guardian is
|
|
killed) [Skotlex]
|
|
* Added functions status_set_hp/status_set_sp to set hp/sp to a given
|
|
value. Applied usage of these on the Berserk and Soul Change code.
|
|
[Skotlex]
|
|
* Added config setting "party_hp_mode" (battle/party.conf) which determines
|
|
method to use to update party-mate hp bars. Aegis style is to update HP
|
|
bars whenever HP changes, while eAthena style is to update it together with
|
|
the map party dots. Defaults to aegis style. [Skotlex]
|
|
* Fixed packet 0x22a having the manner and opt3 packets in inverted
|
|
offsets. [Skotlex]
|
|
* Readded the check which prevents Cloaking from activating when your
|
|
learned level is less than 3 and you aren't next to a wall. [Skotlex]
|
|
* Some cleanups to the Frenzy/Berserk status change, it should probably
|
|
work correctly now. [Skotlex]
|
|
* Removed a redeclared variable i in the parsing of the fame list (char-sql
|
|
server) which seems to be the cause of the random memory corruptions.
|
|
[Skotlex]
|
|
* Updated item_db.sql to latest. [Toms]
|
|
* Fix homunc & code cleanup [Toms]
|
|
- Timer problems on delete_timer
|
|
- Intimacy problem (overflow & new values)
|
|
- Homunc deleted if intimacy < 0
|
|
- base exp is now given to master
|
|
- Homunc sometimes not saved
|
|
2006/07/26
|
|
* Fixed a memory leak when reading the item_db txt. [Skotlex]
|
|
* Applied the necessary changes to make @partyoption reflect it's changes
|
|
on the alt+p window. [Skotlex]
|
|
* Modified party_item_share_type config setting so that using 1 disables
|
|
item-sharing from non-mob loot (player dropped items or pet loot) and 2
|
|
enables round-robin instead of random sharing. Using 3 obviously is
|
|
enabling both 1 and 2. [Skotlex]
|
|
* Added battle_get_master which returns the master bl of a given object.
|
|
[Skotlex]
|
|
* Recoded battle_check_target to use battle_get_master, the src/target
|
|
switch has been split into two, so that actual target and master target are
|
|
seperately treated (same for source). [Skotlex]
|
|
* Added support for "sc_end -1" which will clear all status changes. Added
|
|
the constant SC_ALL so you can use in scripts "sc_end SC_ALL;" instead.
|
|
[Skotlex]
|
|
* @pettalk will now fail when muted. [Skotlex]
|
|
* Enabled changing of equipment while stunned/asleep/petrified/etc [Skotlex]
|
|
2006/07/25
|
|
* Cleaned up run_script_main to properly free previous stack-data when
|
|
running scripts. Note that scripts may still leak memory when run by
|
|
non-players and they don't reach the "END" state, however I am not sure how
|
|
this case should be handled, so it's left as it is for now. [Skotlex]
|
|
* Added a missing ntohl call in the loginlog code. [Skotlex]
|
|
* Added a check when buying from npcs to allow buying of item_avail items.
|
|
[Skotlex]
|
|
* Fixed duel accept invite sending the packet before the duel data is set
|
|
(resulting in a packet that noone receives). Thanks to Toms for finding it
|
|
out. [Skotlex]
|
|
* Fixed a possible crash when you dual-wield and the total damage is 0.
|
|
[Skotlex]
|
|
* Added Toms's perl scripts item_db.pl and mob_db.pl (they are in tools/),
|
|
they convert the txt databases into sql. [Skotlex]
|
|
- Usage: "script" < "input file" > "output file". eg: ./tools/item_db.pl < db/item_db.txt > sql-files/item_db.sql
|
|
* Updated the sql files since now it's quick [Skotlex]
|
|
2006/07/24
|
|
* Re-updated the mob_db.sql to latest. [Skotlex]
|
|
* Cleaned up the skill_landprotector function to correctly block only magic
|
|
skills from being placed on land protectors. [Skotlex]
|
|
* Corrected itemdb_group so that it will not return the random item givers
|
|
(should give priority to actual item groups, so that the item heal bonuses
|
|
work correctly) [Skotlex]
|
|
* Cleaned up the Mistress Card related code so that the no-gemstone bonus
|
|
reduces item requirements by one rather than totally skip them. [Skotlex]
|
|
* Cleaned up the logs "can log"function to use the IT constants. Also
|
|
corrected the "only log large amounts" setting not working on negative
|
|
values (trades). [Skotlex]
|
|
* Adjusted skill_castfix_sc so that Suffragium will get consumed even on
|
|
instant cast skills, but Memorize won't. [Skotlex]
|
|
* BladeStop will now end when either of the characters is moved (knocked
|
|
out?) around. [Skotlex]
|
|
* Moved the Zeny penalty code from respawn to pc_dead. [Skotlex]
|
|
* Added a check to prevent Deluge/Volcano/Violent Gale from being placed on
|
|
top of each other. Reverted the previous 'fix' where atk was being
|
|
increased based on armor element rather than element of attack. [Skotlex]
|
|
* Removed the noreturn mapflag check from script command warp. [Skotlex]
|
|
* Homuculus cleanup [DracoRPG]
|
|
- Replaced nullpo's in parse functions by silent checks
|
|
- Removed server-side effect for menu option 0 (view status window...
|
|
why does the client send us the packet since we don't care? -_-)
|
|
- Rewrote intimacy underflow checks so they are really effective (no
|
|
need to check if an unsigned is < 0, it won't work... check before!)
|
|
* fixed unban unblocking players as well. [Skotlex]
|
|
* Fixed Volcano/Deluge/Violent Gale increasing damage based on element of
|
|
attack instead of defense element of attacker. [Skotlex]
|
|
* Cleaned up the code of Magic Rod, fixed it not giving SP. [Skotlex]
|
|
* Moved the code of Hermod and Basilica to castend_pos2 so it should work
|
|
now. [Skotlex]
|
|
* Modified the code of Ankle Snare so the status ends on unit's time-limit
|
|
rather than when the snared object moves away. [Skotlex]
|
|
* Re-worded the water check of ST_WATER skills. [Skotlex]
|
|
* Allowed sc-cast reductions to be processed even when cast-time is instant
|
|
(to let suffragium end even on instant-cast skills) [Skotlex]
|
|
2006/07/23
|
|
* Modified setting skillrange_by_weapon (skill.conf) to be a
|
|
per-object-type setting instead of yes/no. The default now is that
|
|
weapon-based skills will take the attacker's range for non-players.
|
|
[Skotlex]
|
|
* Changed the default of skillrange_by_distance to include homunculus.
|
|
[Skotlex]
|
|
* Fixed buildin_isequip not working correctly with non-cards. [Skotlex]
|
|
2006/07/22
|
|
* Updated mob_db.sql to latest. [Skotlex]
|
|
* Applied Toms's suggested corrections to homun code. [Skotlex]
|
|
* Corrected Cannibalize/Marine Sphere ignoring the selected summon spot.
|
|
[Skotlex]
|
|
* Fixed looting pets ignoring the item pick-up priority of other players.
|
|
[Skotlex]
|
|
* Should have fixed a signess warning in login txt. [Skotlex]
|
|
2006/07/21
|
|
* Added blocking of @me when muted or in berserk status. [Skotlex]
|
|
* Corrected the @follow timer not being deleted on logout. [Skotlex]
|
|
* Applied the homunculus code fixes provided by Toms. [Skotlex]
|
|
* battle_check_target will now tag homunculus as invalid target when the
|
|
source is a skill-type object. [Skotlex]
|
|
* Added a check on pc_equipitem so that when the client specifies to equip
|
|
a weapon on the right hand when the left hand is available, the weapon will
|
|
be sent to the left hand instead (when dual-wielding is possible,
|
|
obviously). Same for the left/right accessories. [Skotlex]
|
|
* Added the necessary checks so that Suiton makes Fogwall have double
|
|
duration, and to make water-requiring skills to consume their cells.
|
|
[Skotlex]
|
|
* Corrected the loadmap event description to specify that the mapflag
|
|
required is actually "loadevent", NOT "loadmap"! [Skotlex]
|
|
* Now when the char-txt server does not finds a requested party, it will
|
|
clear out said party id of all characters (will help prevent massive
|
|
spamming/overhead when for some reason the party file needs to be deleted).
|
|
[Skotlex]
|
|
* Combo skills (inf = self, inf2 = no target self) no longer check range if
|
|
you use them while your attack-timer is still active. [Skotlex]
|
|
* Added back a map_freeblock call in skill_delunitgroup which caused a
|
|
memory leak when removed... [Skotlex]
|
|
* Added a check to prevent Blind from ending while standing on a fog of
|
|
wall. [Skotlex]
|
|
* The mob Slave ai will be executed now even when the slave has a target.
|
|
This will allow for "instant" warping to the master when it changes maps or
|
|
teleports. if the slave has a target already, it won't unlock it and chase
|
|
back to the master or anything like that. [Skotlex]
|
|
* Removed a couple of checks that prevents item ids above 20000. However,
|
|
remember that the max id is still ~32k or the client is the one who's gonna
|
|
crash! [Skotlex]
|
|
2006/07/20
|
|
* Added source reporting when you do an invalid int&str or str&int
|
|
operation on a script. [Skotlex]
|
|
* Fixed the intif party creation packet having the incorrect size sent,
|
|
hence causing the leader's level to be read as garbage (which caused the
|
|
"impossible to even share" bug). [Skotlex]
|
|
* Added pc_check_weapontype to do a proper skill weapon check that takes
|
|
into account dual-wielding. That is, if a skill can be used with
|
|
daggers/axes, you'll be able to use the skill when dual-wielding them.
|
|
[Skotlex]
|
|
* Corrected Cloaking level 1-2 not letting you move across walls. [Skotlex]
|
|
* updated cloaking code so that when you set "enable cloaking without
|
|
walls", the code will consider you as "always next to a wall", thus you get
|
|
the wall-speed bonus always. [Skotlex]
|
|
* Applied the fix to homunculus name saving... [Skotlex]
|
|
* Added battle config settings agi_penalty_target and vit_penalty_target,
|
|
they define which object types will get vit/flee reductions when
|
|
multi-targetted and defaults to only players (battle/battle.conf) [Skotlex]
|
|
* Added the dummy intravision case for the changeoption packet 0x229
|
|
[Skotlex]
|
|
* Corrected Fog of Wall so that all targetted offensive skills (not only
|
|
those who do damage) will fail on cast-end 75% of the time. [Skotlex]
|
|
* corrected @homlevel up and one entry in the homun exp table as reported
|
|
on the forums by Albator. [Skotlex]
|
|
* Added the SQL fix to Homunculus skill learning/saving bug [DracoRPG]
|
|
* Added a status_check_skilluse on skill_attack_area call to prevent splash
|
|
damage skills from hitting hidden/trickdead/etc characters. [Skotlex]
|
|
* Corrected fog of wall to behave as best known currently: [Skotlex]
|
|
- Only takes effect when targetting a character inside it
|
|
- -50hit/-75% damage when using normal-ranged attacks
|
|
- -25% damage from all damage skills
|
|
- 75% chance of all targetted damage skills of failing.
|
|
* Should have fixed @refine applying multiple times to equipment that uses
|
|
multiple equip slots. [Skotlex]
|
|
2006/07/19
|
|
* Fixed the inf code update breakage which was blocking all offensive
|
|
skills. [Skotlex]
|
|
* Added battle setting homun_critical_rate (defaults to 0) [Skotlex]
|
|
* Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with
|
|
enable_perfect_flee which specifies which objects can have perfect flee and
|
|
enable_baseatk which specifies which objects can have a base attack value
|
|
(both in battle.conf) [Skotlex]
|
|
* Modified the targetted skill logic to enable offensive skills to be
|
|
targetted at party/guild members if the appropiate inf2 value is set.
|
|
[Skotlex]
|
|
* Added checks to make adding items to inventory/cart fail when a char is
|
|
in finalsave state. [Skotlex]
|
|
* Fixed parse_names on irc.c crashing when receiving a null argument.
|
|
[Skotlex]
|
|
* Modified the parsing of the names line, since some servers will send @
|
|
instead of = when separating the information. [Skotlex]
|
|
* Fixed the homun creation sql statement. Why noone else did so before?
|
|
[Skotlex]
|
|
* When enabling/disabling hiding/unhiding an npc, if the npc is a warp, it
|
|
will use clearchar and spawn packets instead of changeoption. Thanks to
|
|
Toms for the fix. [Skotlex]
|
|
* Corrected Trim chars to block 'enter', as explained by the Ultra mage.
|
|
[Skotlex]
|
|
* When the client passes account version 0, the login server will set it to
|
|
1 now. [Skotlex]
|
|
* Corrected the HP bar scaling when HP is above Short Max. It should
|
|
display fine for any HP value now. [Skotlex]
|
|
* Added a check when the mob's adelay is shorter than the amotion, in which
|
|
case the adelay will be changed to the amotion value. [Skotlex]
|
|
* Some minor mapflag changes. [MasterOfMuppets]
|
|
2006/07/18
|
|
* Added atcommand @partyoption, lets you alter the party item-distribution
|
|
type on the go. Usage is "@partyoption <pickup share> <item distribution>",
|
|
where both arguments can be 0/1, yes/no, etc. [Skotlex]
|
|
* Updated @changeleader and @partyoption to use msg_Athena entries.
|
|
[Skotlex]
|
|
* Added character 013 (enter) to the list of characters that are always
|
|
removed from new character names. [Skotlex]
|
|
* Fixed a crash when trying to extend TK's infinite combo feature. [Skotlex]
|
|
* Corrected Poison React to counter regardless of distance, and to use the
|
|
skill's 50+5*lv% counter chance (instead of 100%). [Skotlex]
|
|
* Corrected Venom splasher's splash damage [Skotlex]
|
|
* You now can't move/attack/use-skills when using Cloaking of a level less
|
|
than 3 [Skotlex]
|
|
* Fixed compilation of mercenary.c [Skotlex]
|
|
* Corrected Fog of Wall's "targetted spells fail 75% of the time" feature
|
|
by making it behave like GTB, that is, you just get a skill-failed on
|
|
cast-end, no skill-animation at all. [Skotlex]
|
|
* Added a proper check to make aggressive mobs never override homun targets
|
|
regardless of distance. [Skotlex]
|
|
* Removed a bunch of homun-related variables that are not needed at all.
|
|
The alive condition is removed, now the code checks for the hp value to
|
|
know if the homun is alive or not. [Skotlex]
|
|
* Cleaned up a bit the skill-id function, homun skill checks (such as delay
|
|
and skill-lv learned) should be correct now. [Skotlex]
|
|
* Added a proper check to make aggressive mobs never override homun targets
|
|
regardless of distance. [Skotlex]
|
|
* Fixed giving the 100% damage bonus when no-splash-targets are found in
|
|
the blown path to Grandcross instead of Bowling Bash. Bowling Bash damage
|
|
equation becomes then +50*lv% rather than +40*lv% when there's no
|
|
splash-damage (the 50*lv% figure is custom, all we know is that level 10
|
|
does 600% instead of 500% damage). [Skotlex]
|
|
2006/07/17
|
|
* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
|
|
* The char-server will allow off-line character saves when said char is
|
|
tagged for final-save (this is the scenario when the char-map reconnect).
|
|
[Skotlex]
|
|
* Should have fixed the Cart Termination damage code to be scaled correctly
|
|
when you change the max cart weight. Thanks to The Ultra Mage for the error
|
|
clarification. [Skotlex]
|
|
* Implemented Grandcross weird property where if there's noone on the path
|
|
it'll hit twice for the skill's reported damage, and when there is (or you
|
|
can't knockback the target) it'll do a splash attack that hits twice for
|
|
500% to all affected targets. [Skotlex]
|
|
* Some cleaning of the combo code. TK Rankers will now get their combo-time
|
|
extended each time they trigger a kick, enabling them to do "unlimited
|
|
combos". [Skotlex]
|
|
* Modified the autosave function to use a sweep across the player db
|
|
instead of across connected clients. This will cause non-connected players
|
|
(like autotraders) to also be saved on a regular interval, may help with
|
|
possible data-loss from said characters on unclean shutdowns. [Skotlex]
|
|
* Removed the code that forces aggressive mobs to go after a Homun instead
|
|
of their master (no reason why there should be such a condition). [Skotlex]
|
|
* Some sign quest map flag updates [MasterOfMuppets]
|
|
* atcommand_follow is now more verbose. [Adam]
|
|
* Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG]
|
|
* Orn's fix to the very critical skill level up bug [DracoRPG]
|
|
* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
|
|
* Added Orn's lil fix on homun [Vicious]
|
|
* Added Homunculus system, enjoy! [orn aka Nylou]
|
|
- WARNING: This currently only works with the SQL version, as the TXT char-server
|
|
has no code for it at the moment. You TXT server won't break, but the char-server
|
|
will complain of an unknown packet if you try to get an Homunculus
|
|
* Updated nomemo mapflags based on info from http://ro.doddlercon.com/images/memo.jpg [Poki#3]
|
|
|
|
2006/07/15
|
|
* Small change in conf/battle/player.conf to say that 199 is max aspd allowed
|
|
(Haplo says that there are many reports of having over 200 is giving errors) [Evera]
|
|
2006/07/13
|
|
* Kaahi no longer shows the heal effect to everyone. [Skotlex]
|
|
* Eska no will cause defense to change randomly every second. [Skotlex]
|
|
* Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex]
|
|
* Corrected NJ_KAENSIN as per description. [Skotlex]
|
|
* Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex]
|
|
* Changed the default save interval to 5 minutes. Added support for
|
|
specifying fixed save-intervals by using negative values. [Skotlex] EG:
|
|
- Save interval set to 300 (5 minutes): all characters will be saved in
|
|
equal time-slots, so that everyone is saved every 5 minutes regardless of
|
|
number of players online.
|
|
- Save interval set to -1000 (1000 ms): One character will be saved every
|
|
second, regardless of amount of characters online.
|
|
The new fixed-time-slots method is meant for larger servers, so that they
|
|
can control the saving-induced stressed on the char-server.
|
|
* Fixed @storeall and @charstoreall failing when the target character
|
|
already had the storage open. [Skotlex]
|
|
* Reverted temporarily the Cart Termination equation until it can be
|
|
fixed... [Skotlex]
|
|
* Fixed script command "recovery". [Skotlex]
|
|
2006/07/12
|
|
* Fixed a small typo in my code [Zido]
|
|
* Added negative value in bonus exploit fix for more stat bonuses [Zido]
|
|
* Fixed exploit in pc_bonus there are no checks that check that the value being
|
|
added onto a status don't make it go below zero, which means if you have a mineral
|
|
card and reset stats it reduces your base attack to lower than zero, making it
|
|
go up to 64000. Fixed by adding a check for SP_BASE_ATK, although i recommend
|
|
doing it for other status bonuses also [Zido]
|
|
* Recoded NJ_BAKUENRYU to behave as I understand it best from the
|
|
skill-description (since Haplo told me this skill doesn't really has video
|
|
information or anything...) [Skotlex]
|
|
* Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path"
|
|
calls. The skill should be working correctly now, except for the fact that
|
|
the correct "unit id" is missing (this is what would give the ground tile
|
|
it's correct display). Temporarily it is using 0xba until the correct value
|
|
is found. [Skotlex]
|
|
* Added back the undead check to turn undead/resurrection to prevent
|
|
damaging non-undead targets, removed it from the battle damage section.
|
|
[Skotlex]
|
|
* Resurrection will now silently fail when used on non-undead + not-dead
|
|
characters. [Skotlex]
|
|
* Poem of bragi/magic String's base delay reduction at level 10 (or above)
|
|
is now 50% instead of 3*lv%. [Skotlex]
|
|
* status_damage will no longer fail when the target is not on a map AND the
|
|
flag is 2 (charge rather than damage). Fixes SP-draining status changes
|
|
ending suddenly when in-between maps. [Skotlex]
|
|
* Fixed the IP value being apparently incorrectly casted before inserting
|
|
into the loginlog table on "connect success" events. [Skotlex]
|
|
* Fixed Cart Termination's damage. [Skotlex]
|
|
* Added the missing check to remove character from memory when logging out
|
|
and using the charsave_method which saves character map-server-side.
|
|
[Skotlex]
|
|
2006/07/11
|
|
* Fixed inverted check which was preventing you from buying more than 1
|
|
from any stackable item.... [Skotlex]
|
|
* Should have fixed the crash in intif gm message... [Skotlex]
|
|
* Fixed GTB card only working while you had a status-change active.
|
|
[Skotlex]
|
|
* Fixed being unable to compound cards in armor. [Skotlex]
|
|
* Made @monsterignore be an universal ignore. Means you cannot be targetted
|
|
as an enemy by anything. Also added alias "@battleignore" which does the
|
|
same as monsterignore. [Skotlex]
|
|
* Fixed magic power setting your min matk as max-matk. [Skotlex]
|
|
* Modified the packets involved in @fakename in hopes it'll refresh
|
|
correctly on nearby clients now. [Skotlex]
|
|
* Fixed clif_parse not checking for func_parse before sending data to the
|
|
connected clients. This in turn required various code-rewrites in: [Skotlex]
|
|
- duel related messaging functions (added clif targets DUEL/DUEL_WOS).
|
|
- intif whisper to gm function
|
|
- day/night timers
|
|
- Rewrote the parse_console function to stop allocating/deallocating memory
|
|
on every call.
|
|
- Modified chrif_charselectreq to receive the player's ip among the data.
|
|
* Added function clif_disp_message, which is the same as
|
|
clif_disp_onlyself, except you can specify the targets (it sends a
|
|
guild-chat packet) [Skotlex]
|
|
* Fixed the subele bonus (elemental reduction) being applied to the element
|
|
of the attacker instead of the element of the attack. [Skotlex]
|
|
* mob skills now won't trigger on unit_stopwalking calls. [Skotlex]
|
|
* Coded @reset. [Skotlex]
|
|
* Reenabled @changesex [Skotlex]
|
|
* Added function pet_create_egg which handles creating pet eggs correctly
|
|
(when passed item id is indeed a valid petegg). Applied this on @createitem
|
|
and getitem. [Skotlex]
|
|
* Cleaned up code of @item [Skotlex]
|
|
* Cleaned up the itemdb_isequip functions. itemdb_isequip will now return
|
|
if the item is equipable by players, itemdb_isstackable returns if the item
|
|
can be stacked, and itemdb_isidentified returns if the item should drop
|
|
identified. [Skotlex]
|
|
* Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given
|
|
item has "invalid" cards, added define function itemdb_isspecial to
|
|
simplify this check. [Skotlex]
|
|
* Removed itemdb.c considering item ids above 20000 as invalid. [Skotlex]
|
|
* Cleaned up script commands getitem and card-counting related ones.
|
|
[Skotlex]
|
|
* Cleaned up a bit more pc_isequip [Skotlex]
|
|
* Added script function warpportal(x,y,targetmap$,targetx,targety).
|
|
This creates warp portals as in the skill unit as a volatile alternative
|
|
to static warp portals. [blackhole89]
|
|
* Modified the login-sql server to do the ip-ban check only on the
|
|
auth-packets instead of on every packet. [Skotlex]
|
|
2006/07/10
|
|
* Corrected Warp Portal being unable to warp people who are standing on it
|
|
on the moment it triggers. [Skotlex]
|
|
* Fixed @follow stopping the moment you are warped. [Skotlex]
|
|
* Fixed pc_additem messing with the equip field of the passed item data.
|
|
Fixes the famous "equip stuff on your arrow slot" bug. [Skotlex]
|
|
* Fixed cart-termination crashing the server if you used level 16 of it.
|
|
[Skotlex]
|
|
* Fixed check_connect_login_server check in char-sql server. Fixes
|
|
char-server not reconnecting to the login server. [Skotlex]
|
|
* Login-sql server will no longer change an account's state to "7" when
|
|
banning a player. This should fix being able to use @ban to clear out a
|
|
@blocked player. Players will now be identified as banned only through the
|
|
banned-until timestamp. [Skotlex]
|
|
* Fixed a crash when using Gospel... [Skotlex]
|
|
* The on-place function won't be invoked on setting ground skills if the
|
|
group's tick is greater than the current tick. As Buuyo pointed out, this
|
|
should fix Sanctuary and Gospel taking effect inmediately instead of after
|
|
"x" amount of ms as they should. [Skotlex]
|
|
* Added login-char packet 0x2737. Sets all characters offline (login-server
|
|
side). [Skotlex]
|
|
* Cleaned up char server "set all offline" implementation to remove only
|
|
characters from the map-server from which the packet was invoked. It will
|
|
also now correctly kick/set-character offline from the map-server if they
|
|
are connected. [Skotlex]
|
|
* Cleaned up the char-sql reconnect code. It no longer sets everyone to
|
|
offline. [Skotlex]
|
|
* Removed setting "kick_on_disconnect", servers will no longer kick
|
|
characters out when there's a disconnection. Instead, it'll use the most
|
|
logical approach: Set characters into a "lost" state when there's a
|
|
disconnection, on reconnect, resent the list of online-characters, do a
|
|
sync, and let the difference be characters to be removed. Also, the
|
|
map-server won't release character data until it's saved and the ack
|
|
returns from the char-server to prevent data loss (all this data is resent
|
|
on reconnect for saving anyway). [Skotlex]
|
|
* Added a check in pc_equipitem so that when switching weapons and you have
|
|
the skill_range_by_weapon setting active, the skill info block (which
|
|
includes range) will be resent when the new weapon to equip has a range
|
|
different than the previous one. [Skotlex]
|
|
* One closer inspection, removed that clear in itemdb_reload for a foreach
|
|
call again. And modified itemdb_load to scrap the dummy item entry from the
|
|
item_db and replace it with proper data for the item. [Skotlex]
|
|
* itemdb_reload will clear the itemdb before reloading info instead of only
|
|
clearing the scripts now. [Skotlex]
|
|
* Some cleaning of skill_castend_pos2, fixed Gospel, and a
|
|
map_freeblock_unlock misplacement. [Skotlex]
|
|
* Sense/Estimation will now display the mob info window to all party
|
|
members in the same map. [Skotlex]
|
|
2006/07/08
|
|
* Fixed the new addeff structure not working well with SC_STONE (because
|
|
SC_STONE is 0, which was by default not handled as a valid value).
|
|
[Skotlex]
|
|
* Added back the TF_MISS walking speed bonus to assassin type classes (how
|
|
did that got lost?) [Skotlex]
|
|
* Fixed mobinfo displaying exp as signed ints rather than unsigned.
|
|
[Skotlex]
|
|
* Added status_check_visibility to check if an object is within range of
|
|
view of another. Nothing more, nothing less. It's used by unit movement to
|
|
check whether you can continue chasing your target or not when the "chase
|
|
target" directive is given. [Skotlex]
|
|
* Fixed the char table having party/guild_id as smallint when they need int
|
|
there. Thanks to hermematon for pointing it out (use svn_ugprade7580.sql)
|
|
[Skotlex]
|
|
* Applied k3dt fixes to pet-hatching, ice-wall check, and wedding skills.
|
|
[Skotlex]
|
|
* Fixed endow skills calling the skill no damage packet twice. [Skotlex]
|
|
* Fixed a crash on warpwaitingpc when the chat-room is empty. [Skotlex]
|
|
2006/07/07
|
|
* Fixed the Warm Skills [Skotlex]
|
|
* Removed the debug message when a player logs out and is removed from
|
|
memory, it is working fine (tested normal logging off and autotrade). [Skotlex]
|
|
* Corrected the pet-armor field of the pet not being updated on
|
|
equip/unequip of accessories, making them not show up inmediately. [Skotlex]
|
|
* Status_calc_bl will no longer stop you from attacking/walking when the
|
|
mode is changed unless the new mode no longer includes
|
|
"can-attack"/"can-move" respectively. [Skotlex]
|
|
* Should have fixed clif_item_sub to properly store pet egg/armor data.
|
|
There should be no more "random refine levels" bugs related to these.
|
|
[Skotlex]
|
|
* itemdb_exists will now return NULL for item_id 0. [Skotlex]
|
|
* Added a check to free a character from memory when changing map servers.
|
|
[Skotlex]
|
|
* Okay, added a chrif_save_ack packet to the char-server so now the map
|
|
server will know once a character was "final saved", and only then the
|
|
character will be removed from memory. On char-server reconnection, all
|
|
chars that are in final-save state are resent to save (if they are still in
|
|
memory, it's because the ack hasn't gotten here from the char-server). This
|
|
should effectively block all dupe problems due to heavy inter-server lag,
|
|
however as it's untested, it currently prints some debug messages when
|
|
people are saved and then removed from memory. Need testers so this can be
|
|
debugged and merged to stable! [Skotlex]
|
|
* Now, when the login-char connection is cut, the char-server won't set
|
|
everyone offline on reconnect, instead it will send the list of online
|
|
accounts to the login server. [Skotlex]
|
|
* Modified the error on the char-sql server to set chars online when it
|
|
receives a save packet from a character tagged as offline (until it can be
|
|
figured out why this is happening) [Skotlex]
|
|
* Fixed signed/unsigned comparison issues in the char txt/sql server.
|
|
[Skotlex]
|
|
* Fixed the cooking success chances. Thanks to Ishizu Chan. [Skotlex]
|
|
* Added a temporary band-aid to prevent executing the script of non-arrows
|
|
when they are equipped on the arrow-slot (until the actual cause of why
|
|
pc_unequipitem is not working correctly is discovered/fixed) [Skotlex]
|
|
2006/07/06
|
|
* Modified the party_data structure on the map server to remove some
|
|
redundant data. Added a party_data structure on the char-server to hold a
|
|
more complete set of information about parties. Added to the party_member
|
|
structure the class of each member so that the map server can do the
|
|
appropiate checks even if the character is on another mapserver/offline.
|
|
Due to the format changes in the party structure, txt servers will have to
|
|
wipe their party file... (sql save format has not been changed) [Skotlex]
|
|
* Added function char_family to check if there's a family state given the
|
|
three character ids, instead of doing individual checks all the time.
|
|
[Skotlex]
|
|
* Rewrote all the item restriction functions so that they will take into
|
|
account slotted card restrictions as well. [Skotlex]
|
|
* Added no_skill_delay setting, when set, affected object types will have
|
|
the minimum skill delay for all skills. Defaults to mobs, since they
|
|
don't have skill delays. [Skotlex]
|
|
* Cleaned up pc_equipitem. When dual wielding or equipping accessories, if
|
|
the client actually specifies one of the two positions, it will be taken
|
|
into account (now, does the client actually does this?) [Skotlex]
|
|
* Fixed GrandCross and similar skills. [Skotlex]
|
|
* FogWall will now also affect the caster. [Skotlex]
|
|
2006/07/05
|
|
* Updated NJ_KAENSIN by Saycyber21 [Vicious]
|
|
* Updated @refine to take account of MAX_REFINE, thanks to Omega... GM
|
|
Designer. [Skotlex]
|
|
- Also optimized the @refine loop for better performance.
|
|
2006/07/04
|
|
* Fixed compile issue for NJ_BAKUENRYU, by Saycyber21. [Vicious]
|
|
* Implemented Saycyber21's some NJ work. Untested. :D [Vicious]
|
|
* Implemented cooking chances. Chance of success is 70% - 7*(dish-lv)% +
|
|
12*(cooking set-lv)%. Exception: When using the legendary cooking set,
|
|
success chance is 100% regardless of dish. [Skotlex]
|
|
* Added battle config setting emergency_recall, specifies behaviour of that
|
|
skill (skill.conf): 0 - Disabled. 1 - can't be used in nowarpto maps. 2 -
|
|
Can be used everywhere. [Skotlex]
|
|
* Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can
|
|
come out or not is entirely decided by the abra db file now. [Skotlex]
|
|
* Added structure s_addeffect to handle status change additions. Cleaned up
|
|
relevant code. It is now possible to specify ANY status change, not just
|
|
the basic ones. NOTE that the code is proof-read, but untested! [Skotlex]
|
|
* Added support for bonus3 bAddEff/bAddEffWhenHit as follows: [Skotlex]
|
|
bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
|
|
Target flag is 0: Self. 1: Enemy. 2: Both.
|
|
* Added these descriptions to doc/item_bonus.txt [Skotlex]
|
|
* Added a check when joining a chat to make sure the target object is of
|
|
type BL_CHAT. [Skotlex]
|
|
2006/07/03
|
|
* Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txt
|
|
[Skotelx]
|
|
* Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a
|
|
ranged arrow-type attack. [Skotlex]
|
|
* Updated help.txt and help2.txt, thanks to Inuyasha for providing the
|
|
updated files. [Skotlex]
|
|
* Char-server SQL won't perform the reconnect cleanup routines when
|
|
kick_on_disconnect is disabled. [Skotlex]
|
|
* Renamed summons_inherit_effects to summons_trigger_autospells as the
|
|
setting now only makes the attacks of the slaves trigger the autospells of
|
|
the master (as it should be). [Skotlex]
|
|
* Corrected code capping no_spawn_on_player to 50 when the max should be
|
|
100. [Skotlex]
|
|
* Warmth will dispel when warping now (or else the effect is left on the
|
|
ground) [Skotlex]
|
|
* Fixed reading of the refine_db not working right when MAX_REFINE is
|
|
increased from 10. [Skotlex]
|
|
* Some more cleaning to the implementation of Abracadabra [Skotlex]
|
|
* Fixed a compile warning in login sql/txt [Skotlex]
|
|
* Fixed pc_makesavestatus not setting your logout position. [Skotlex]
|
|
* Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE.
|
|
[Skotlex]
|
|
* Added the missing +100% damage modifier of Enchant Deadly Poison.
|
|
[Skotlex]
|
|
* Fixed SkillStatusChangeTable not working correctly for Homun/Guild
|
|
skills. [Skotlex]
|
|
2006/06/30
|
|
* Fixed a typo in msg_athena.conf, "This item cannot be drop" -> "This item cannot be dropped" [MasterOfMuppets]
|
|
* Added a check to prevent equipped items from being traded. [Skotlex]
|
|
* Added UF_SONG (0x400) to differentiate songs from dances. [Skotlex]
|
|
* Added preliminar support for making a Song+Dance turn into BA_DISSONANCE
|
|
cells. Beware of potential bugs as it's untested. [Skotlex]
|
|
* Added mapflag "nochat" to prevent chatting rooms from being created.
|
|
[Skotlex]
|
|
* Corrected some of the sleep checks when the char id does not matches with
|
|
the char-id expected by the script engine. [Skotlex]
|
|
* Cleanup in itemheal related code, fixed the item heal group bonus not
|
|
working on Groups beyond 7. [Skotlex]
|
|
* Fixed pet's loot not being moved to your inventory on logout. [Skotlex]
|
|
2006/06/29
|
|
* Made the map server send list of characters online to the char-server on
|
|
reconnection regardless of "kick_on_disconnect" setting, as otherwise, a
|
|
temporary disconnection would make the char-server tag all characters
|
|
offline and refuse to save them afterwards. [Skotlex]
|
|
* Fixed guild storage being "eternally in use" if you quit/logout before
|
|
closing it. [Skotlex]
|
|
* Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs.
|
|
[Skotlex]
|
|
* [Fixed]
|
|
- Scripting system screwing up script position after mixing timers with menus.
|
|
- NPC attached AI mobs display as alive when dead.
|
|
- View data not updating after buildin_unitdeadsit.
|
|
[Improved]
|
|
- NPCE_LOADMAP to execute after all (area) objects are sent to the player.
|
|
- Simplified scripting system. sd will now use pointer to the script state itself.
|
|
[Lance]
|
|
|
|
2006/06/28
|
|
* changed:
|
|
dynamic_pass_failure_ban_how_many:from 3 to 7
|
|
dynamic_pass_failure_ban_how_long:from 60 to 5
|
|
as in official servers. [Musashiden]
|
|
* Added a check in script command "set_option" so that invoking
|
|
"set_option(0)" removes Cart/Peco/Falcon, as expected by scripts. [Skotlex]
|
|
* Added trade-range check on trade start. [Skotlex]
|
|
* Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction
|
|
with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed
|
|
to be used on enemies. [Skotlex]
|
|
* Cleaned up a bit the code for @item [Skotlex]
|
|
* Fixed character/storage being sent to be saved TWICE when you logged out
|
|
while the storage is opened. [Skotlex]
|
|
* Added save_settings map config. Specifies after which events do
|
|
characters get saved (defaults to all): 1 - Trade successful, 2 - Vending
|
|
transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.
|
|
[Skotlex]
|
|
* Changed the mob drop rate adjust function to receive a signed int
|
|
argument. Probably will fix those drops with 0% becoming 100% [Skotlex]
|
|
* Corrected Musical Strike having a different damage equation from Throw
|
|
Arrow. [Skotlex]
|
|
* Added state rewarp to players. It gets set when a pc_setpos call is
|
|
triggered while the player is changing maps so that when the player finish
|
|
loading the map, it is inmediately rewarped to where it has been
|
|
rewarped/recalled to. [Skotlex]
|
|
2006/06/27
|
|
* Map server will now resent the whole list of online characters to
|
|
char-server on reconnect when the kick_on_disconnect setting is active.
|
|
[Skotlex]
|
|
* Cleaned up and optimized the IP sync code. New login_athena config
|
|
setting sync_ip_interval specifies how often to sync the ip. The default is
|
|
0 (disabled). [Skotlex]
|
|
* Added mapflag "loadevent", now load-map script events will ONLY trigger
|
|
on maps with this mapflag on, rather than every map. [Skotlex]
|
|
* High Jump can now be used in all versus maps. [Skotlex]
|
|
* Added Kaite's opt3 value, taken from jA [Skotlex]
|
|
* Added state dirty == 2 to storages. Signals when a storage was sent for
|
|
final saving. Said storage is removed from memory after the ack from the
|
|
char-server, and they are sent to save if the map/char servers reconnect
|
|
before the ack arrives. In short: they are guaranteed to be saved after a
|
|
char logs out. [Skotlex]
|
|
* Put pay_arche.gat in the "no experience lost" mapflag file. [MasterOfMuppets]
|
|
2006/06/26
|
|
* Corrected the element of hunter traps. [Skotlex]
|
|
* Deadly Poison now also reduces def2 by 25% [Skotlex]
|
|
* Cleaned up a bit skill_moonlit, Moonlit Petals should work correctly now.
|
|
[Skotlex]
|
|
* Fixed @mi displaying always 0 instead of the mob's class. [Skotlex]
|
|
* Rough implementation of Ground Drift according to description and jA
|
|
info. [Skotlex]
|
|
* Implemented Tatami Gaeshi using skill description and jA implementation
|
|
for reference. [Skotlex]
|
|
* Merged Mitternacht's max_heal/max_heal_lv config settings. [Skotlex]
|
|
* Removed support of packet 0xc3 on the new packet versions. Thanks to
|
|
Meruru for pointing out they aren't being used anymore. [Skotlex]
|
|
* Autospells will now again check for the skill's nk value, so that skills
|
|
tagged "nodamage" skills will not trigger autospells. [Skotlex]
|
|
* Corrected clif_item_sub so that pet eggs will correctly be sent as
|
|
equipment (fixes them showing up "broken" and with random refine levels)
|
|
[Skotlex]
|
|
* [Added]:
|
|
- buildin_unitkill just for kicks. [Lance]
|
|
|
|
2006/06/23
|
|
* [Optimized]:
|
|
- Setting of variables with defined scope in some frequently executed script
|
|
events.
|
|
[Added]:
|
|
- Missing script_require_trigger flags for some power hungry events.
|
|
* Updated mob_db.sql and item_db.sql to latest. [Skotlex]
|
|
* Modified pc_setoption so that it will correctly update sprite AND clothes
|
|
color when mounting/unmounting changing into/from xmas/wedding sprites.
|
|
[Skotlex]
|
|
* Allowed itemdb_exists to return the dummy item. Enables "invalid" items
|
|
to be sold, traded, dropped, etc. [Skotlex]
|
|
* Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes
|
|
and before card reductions. The skill now completely disregards left
|
|
hand weapon. [Skotlex]
|
|
* Standarized PF_MEMORIZE to be 50% cast time on all skills (instead of
|
|
-50% for targetted skills and -66% for ground skills >.>) [Skotlex]
|
|
* Cleared up the comment on what item_check does and how it works.
|
|
[Skotlex]
|
|
* Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map"
|
|
setting, it's now a clone-forbidden skill. That is, skills with the flag 16
|
|
will never be copied by clones. If you use a PK-mode server, use flag 2 now
|
|
to forbid skills from common maps. [Skotlex]
|
|
* Default skills from not being cloned are Magnus Exorcism and Turn Undead.
|
|
* The map search free cell will now use the size of the map # of tries
|
|
before giving up when the spawn area is the whole map. Added a check to
|
|
inmediately give up when the number of spawn retries has reached the max
|
|
specified (no_spawn_onplayer = 100). [Skotlex]
|
|
* Cleaned up a bit the clone code to account for the unit flags
|
|
UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self
|
|
skill that causes a ground-tile to be placed, like Dances). [Skotlex]
|
|
* Added pc_bonus_autospell_del, gives support for removing autospell
|
|
effects. When a negative rate is specified, it will decrease the chance of
|
|
casting (eg: You have two different cards with autospell Heal +20% each,
|
|
then do autospell -30. The second card will be cancelled, and the first one
|
|
will become Heal +10%) [Skotlex]
|
|
* npc_timers now will not restore the previous timer data when there's no
|
|
players attached (when it's strictly an npc timer). This should reenable
|
|
the old behaviour of getnpctimer returning the total ellapsed time since
|
|
"startnpctimer" even after the last label has been reached. However, this
|
|
behaviour won't apply to player-attached timers. [Skotlex]
|
|
* [Fixed]:
|
|
- MAPREGSQL overloading SQL table with temperory map registries.
|
|
- Incorrect perfomance calculation for MAPREGSQL loading and saving. [Lance]
|
|
|
|
2006/06/22
|
|
* Guessed and added support for the packets 0x22a (idle) and 0x22b (spawn).
|
|
This should complete the required packets for PACKETVER 7. [Skotlex]
|
|
* Added support for the PACKETVER 7 packets in the "dummy" current
|
|
intravision implementation. [Skotlex]
|
|
* Fixed @autoloot being off by 0.01% when entering a manual value.
|
|
[Skotlex]
|
|
* Restored the "Secret" behaviour of Blast Mine and Claymore Trap where
|
|
each target is hit N times (where N is the number of mobs in the splash
|
|
area at the moment of triggering). [Skotlex]
|
|
* Updated the tools/stackdump script to also handle sig-plugin generated
|
|
backtraces. Now it will also auto-determine whether the exe needs a .exe at
|
|
the end or not. Help me test it as I want this script on stable NOW :X
|
|
[Skotlex]
|
|
* Usage is "stackdump <login/char/map> <txt/sql> [number]". When a number
|
|
is given, sig-plugin stackdumps are assumed, otherwise it parses the normal
|
|
stackdump as before. [Skotlex]
|
|
* Corrected autoloot so that you can specify rate with decimal precision
|
|
("@autoloot 0.01" should work) [Skotlex]
|
|
2006/06/21
|
|
* [Removed]:
|
|
- Redundant mob name copying. (it's already copied in mob_parse_dataset) [Lance]
|
|
* [Fixed]:
|
|
- Compilation warnings and errors.
|
|
[Improved]:
|
|
- Changed and moved IP sync status messages to elaborate more. [Lance]
|
|
* Tested and fixed resolve_hostbyname. Applied said function around most of
|
|
the code where needed. Removed includes for the OS/network system pretty
|
|
much from every file (our socket.c file should handle this) [Skotlex]
|
|
* Made the GM mute request bypass the manner_system setting. [Skotlex]
|
|
* Applied use of parse_hostbyname() in chrif.c to fix compilation errors.
|
|
[Skotlex]
|
|
* status_percent_change will now account for when the target's max hp/sp is
|
|
above INT_MAX. [Skotlex]
|
|
* [Added]:
|
|
- DNS (WAN) sync for those pesky disconnections (dynamic ip renewal). [Lance]
|
|
2006/06/20
|
|
* Some cleaning up of OPTION related code. OPTION_XMAS and OPTION_FLYING
|
|
really ARE the same value clientside! (totally stupid), therefore I've
|
|
opted from removing the flying animation since it really just displays as
|
|
Xmas for others (and the correct fix involves adding a bunch of
|
|
class-change packets...) [Skotlex]
|
|
* Updated skill_require_db to place the Zeny requirements of ZenyNage and
|
|
Fling. [Skotlex]
|
|
* Fixed crash when non-players use ZenyNage. Added the correct Zeny check
|
|
in skill_check_condition, fixed the skill so that it's damage is based on
|
|
whatever zeny is specified in skill_require_db. [Skotlex]
|
|
* Can-act delay will not be reset when warping now. [Skotlex]
|
|
* Fixed Quagmire not altering walking-speed. [Skotlex]
|
|
* Silence now blocks skills both on begin/end casting. [Skotlex]
|
|
* Updated status_calc_bl so that when walking speed changes, the character
|
|
is made to rewalk so that the new speed takes effect inmediately. [Skotlex]
|
|
2006/06/19
|
|
* Added Ayothaya to nopenalty and nopvp mapflags. [Evera]
|
|
* Combo-used Skills with State "move_enable" will now override the "can't
|
|
move delay". Fixes Break-Fall -> Jump-Kick. [Skotlex]
|
|
* Some more cleanups of battle_calc_damage to account for absorbed damage
|
|
reductions. [Skotlex]
|
|
* Moved back Soul Drain code from mob_dead to skill_counter_additional_effect.
|
|
Now we are back to where the skill animation does not shows, but you DO
|
|
get SP T.T' [Skotlex]
|
|
* Some cleanups and corrections in battle.c to account for negative
|
|
(absorbed) damage. [Skotlex]
|
|
* Fixed fame-list updating crashing char-sql server when the given char-id
|
|
just got into ranking. [Skotlex]
|
|
* Added missing Arunafeltz maps with information from NLZ [Evera]
|
|
2006/06/18
|
|
* [Fixed]:
|
|
- Typo in status.c add_sc() using 'skill' instead of 'sk' as index, resulting in
|
|
filling the SkillStatusChangeTableArray with junk data.
|
|
- > NEEDS CONFIRMATION < Ends casting if player is knocked with freezing/stun/whatever
|
|
- Typo in parse_frommap. [Lance]
|
|
* [Fixed]:
|
|
- clif_initialstatus using SHRT_MAX instead of USHRT_MAX for status_point.
|
|
* [Temperory Fixed]:
|
|
- Crashing of SQL char-server in parse_frommap case 0x2b01. [Lance]
|
|
* [Removed]:
|
|
- Large part of scripted mob control commands are removed.
|
|
- Large part of scripted player control commands are removed.
|
|
- Scripted mob slaves changing master ID.
|
|
[Added]:
|
|
- Unit control commands.
|
|
- CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too.
|
|
- Macro RECURSIVE_MASTER_CHECK in battle.c
|
|
[Modified]:
|
|
- buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid
|
|
and buildin_unitskillusepos.
|
|
- md->callback_flag to short (double word). [Lance]
|
|
|
|
2006/06/17
|
|
* Devotion absorbed damage will now appear to come from oneself (instead of
|
|
the original attacker changing directions towards the Crusader) [Skotlex]
|
|
* Updated clif_refres to send inventory, cart, and weight info. [Skotlex]
|
|
* Fixed intif_guild_memberinfoshort to not leave a dangling pointer when
|
|
someone logs out <.< [Skotlex]
|
|
* Changed some mapflags related to the eye of hellion quest. [MasterOfMuppets]
|
|
* [Added]:
|
|
- buildin_checkcell, buildin_mobwarp, buildin_pcattack.
|
|
[Improved]:
|
|
- buildin_skilluseid and buildin_skillusepos to accept a few more arguments.
|
|
- mob_script_callback to return sucess value [Lance]
|
|
* Fixed the party HP packets to send max HP 10000 and scale HP accordingly
|
|
when the player's HP doesn't fits in the packet's field. Fixes HP bars not
|
|
correctly displaying the % of life when max HP is above 32k. [Skotlex]
|
|
|
|
2006/06/16
|
|
* Fixed option value being reset'ed on login (fixes cart/peco/falcon being
|
|
lost) [Skotlex]
|
|
* Corrected @speed to alter your base speed instead of battle one. Means
|
|
the change remains for much longer (until status_calc_pc is invoked, which
|
|
could be due to equipping/unequipping stuff) [Skotlex]
|
|
* Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100
|
|
setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic
|
|
damage be reduced by half. This bonus stack, so two cards with
|
|
bNoMagicDamage,50 will give magic immunity. [Skotlex]
|
|
* Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which
|
|
specifies the threshold before the bNoMagicDamage starts blocking support
|
|
statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus
|
|
bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal
|
|
or support status, while "bonus bNoMagicDamage,80;" does. [Skotlex]
|
|
* Removed db_tables.sql as it's no longer used. [Skotlex]
|
|
* the mvp_sd is removed when the mob is the emperium and there's no
|
|
killer/exp-awarded (assumed killed by script), this prevents the on-kill
|
|
event from triggering and giving the castle to whoever damaged the most the
|
|
emperium without destroying it. [Skotlex]
|
|
* [Added]:
|
|
- Custom slave mobs to inherit the callback_flag.
|
|
- Added option #25 to buildin_setmobdata to set the callback_flag. [Lance]
|
|
* [Improved]:
|
|
- Cleaned up Custom Mob Script Callback codes. Looks much better now :B. [Lance]
|
|
|
|
2006/06/15
|
|
* [Fixed]:
|
|
- intif_parse_RenamePetOk for not compatible with ANSI-C initialzation specification.
|
|
[Lance]
|
|
* Added indexes for loginlog and ipbanlist as they did not have any.
|
|
(note, someone already put the index on loginlog on trunk.) [Euph]
|
|
* Merged Adam's patch to let the char-server handle validation of
|
|
pet-name-change requests through the allowed char letters config. [Skotlex]
|
|
* Fixed "wedding_ignore_palette: yes" not working when relogging with the
|
|
gear already equipped. [Skotlex]
|
|
* Added blocking of the Kick skills when you are a Soul Linker. [Skotlex]
|
|
* Added enabling to turn off a kick-stance regardless of class. [Skotlex]
|
|
* Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas
|
|
options. [Skotlex]
|
|
* Added back OPTION_XMAS, but the actual value is missing! [Skotlex]
|
|
* Corrected chrif_save so that the player is not set offline on map-change.
|
|
[Skotlex]
|
|
* Added change-look support in pc_setoption when specifying OPTION_XMAS
|
|
[Skotlex]
|
|
* Fixed clif_parse_RemoveOption removing all options instead of just
|
|
Falcon/Cart/Peco [Skotlex]
|
|
* Fixed clif_send not sending packets to SELF when specifying AREA if the
|
|
source is not on the map yet. [Skotlex]
|
|
* Fixed and cleaned up script command 'equip' [Skotlex]
|
|
* Fixed 'autoequip' items. [Skotlex]
|
|
* Fixed Aspd not being updated in your status window after Agi/Dex
|
|
increasing statuses take effect. [Skotlex]
|
|
2006/06/14
|
|
* Fixed map_nick2sd so that searching for "Adam" will not match a char
|
|
named "Adam Smith". Thanks to Adam for reporting it out. [Skotlex]
|
|
* Modified how luk reduces status changes by reducing the gap. Eg: resist =
|
|
vit; resist += (max - resist)*luk/300; [Skotlex]
|
|
* Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the
|
|
luk threshold at which you gain inmunity (defaults to 300). [Skotlex]
|
|
* Fixed buildin_getmobdata. It was trying to handle the first parameter as the
|
|
array to fill in. [blackhole89]
|
|
* Blocked again skill usage during marionette. [Skotlex]
|
|
* Fixed main.sql adding a key on char_id rather than account_id for the
|
|
char table. [Skotlex]
|
|
* Cleaned up character saving in char-sql, it no longer needs to query the
|
|
database to see if the player exists on each char-save, instead it checks
|
|
the received data against the online-players db. No such fix is required
|
|
for char-txt. [Skotlex]
|
|
* Added an error message on the char-server when the received player data
|
|
size does not matches with the expected size (should avoid the crash that
|
|
happens on such a memcpy). [Skotlex]
|
|
* [Improved]:
|
|
- script_save_mapreg for MapregSQL Saving to display perfomance only in slow
|
|
queries. [Lance]
|
|
2006/06/13
|
|
* Updated mob_db.sql and item_db.sql to latest. [Skotlex]
|
|
* Added account_id index to char table. Thanks to Buuyo for reporting it.
|
|
Sql users apply upgrade_svn7146.sql NOW. [Skotlex]
|
|
* Marionette and Devotion will now check raw distance and ignore obstacles
|
|
and the like. [Skotlex]
|
|
* Added irc_channel_pass setting and prevent crashing when irc server
|
|
lookup by host fails. Thanks to Trancid for the details. [Skotlex]
|
|
* [Fixed]:
|
|
- clif_parse_GetCharNameRequest displaying false alarm for legitimate GM snooping.
|
|
[Lance]
|
|
* Added support for reading correctly status change data from Guild and
|
|
Homun skills. [Skotlex]
|
|
* Added support for reading Homun skill data (which means the HM skills are
|
|
now safe to add to skill_db, skill_require_db, etc) [Skotlex]
|
|
* Oppositions can't be made during WoE now. [Skotlex]
|
|
* Fixed a few compiler warnings from VC [Skotlex]
|
|
* Commented out the Homunculus Skills<->Status Change link which was
|
|
causing some memory corruptions. [Skotlex]
|
|
2006/06/12
|
|
* [Fixed]:
|
|
- buildin_npcshopitem not allocating extra 1 block of terminator.
|
|
[Added]:
|
|
- Modified versions of Dj-Yhn's buildin_npcshopdelitem and buildin_npcshopadditem
|
|
[Lance]
|
|
* Updated clif_disp_onlyself to not use dynamic memory and write directly
|
|
to the player's buffer. [Skotlex]
|
|
* Updated @noask to also tell the user what he has just rejected (added
|
|
msg_athena entries for each of the different requests). Also updated it to
|
|
use clif_disp_onlyself. [Skotlex]
|
|
* Fixed a pair of missing initializers in the clif storage functions.
|
|
[Skotlex]
|
|
* @heal no longer displays a healing animation. Fixes the client believing
|
|
you couldn't be healed more than 32K. [Skotlex]
|
|
* Now you can use any skills (except encore/dancing ones) while under
|
|
Longing for Freeding. [Skotlex]
|
|
* Now you can use any skills while under Marionette Control. [Skotlex]
|
|
* Fixed npc_checknear's distance check returning the opposite of what it
|
|
should (false when the range is correct and viceversa) [Skotlex]
|
|
* Added a warning on item loading when an item is of equippable type but
|
|
has no equippable position. [Skotlex]
|
|
* Turning an alliance to an opposition won't work now during WoE [Skotlex]
|
|
* Slaves can summon other mobs now. The only ones who can't do this are
|
|
player summoned mobs. [Skotlex]
|
|
* Merged the following functions for faster processing of items: [Skotlex]
|
|
clif_storageitemlist + clif_storageequiplist = clif_storagelist
|
|
clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist
|
|
clif_itemlist + clif_equiplist = clif_inventorylist
|
|
Note that the changes are a bit substantial and need proper testing!
|
|
* Increased max knockback value support to 25. [Skotlex]
|
|
* [Optimized]:
|
|
- buildin_npcshopitem memory allocation to calculate before reallocating.
|
|
[Lance]
|
|
* Made guild member exp an unsigned int. [Skotlex]
|
|
* Various cleanups to the npc clicking related functions. Should fix quite
|
|
some possible crashes from crafted packets. [Skotlex]
|
|
* Added overflow checks for bonus settings mdef_rate/def_rate. [Skotlex]
|
|
* Added missing update of INT after a buf. [Skotlex]
|
|
* Small cleanup of how SC_BLEEDING works. [Skotlex]
|
|
* Fixed party_foreach_samemap invoking the function on the CASTER instead
|
|
of on the party members. [Skotlex]
|
|
* Modified clif_parse_NpcClicked to handle the different situations with
|
|
different bl-objects (attack on players/mobs, click on npcs or mobs with
|
|
npc attached) [Skotlex]
|
|
2006/06/09
|
|
* [Fixed]
|
|
- Compilation warnings on guild.c and int_guild.c [Lance]
|
|
* Added structure party_data and party_member_data to the map server to
|
|
hold party-specific required information about parties including
|
|
Monk/TK/SG/SN states and party member count. Family information is still
|
|
missing, and handling of the state should probably be done by the
|
|
char-server, too... [Skotlex]
|
|
* party Hp updates are no longer done each time the Hp is modified, but
|
|
together with the party xy timer. It means HP-bars will be a bit delayed
|
|
before being updated, but packet consumption should be much less during
|
|
heated battles. [Skotlex]
|
|
* Fixed MoM's typo [Vicious]
|
|
* Fixed map_readafm missing strcpy(afm_name, m->name). [Skotlex]
|
|
* [Improved]:
|
|
- npc_click interception on BL_MOB and BL_PC to let sd act accordingly.
|
|
[Lance]
|
|
* [Fixed]:
|
|
- Execution of sleep/sleep2 more than once will hang the script_state.
|
|
[Lance]
|
|
* Fixed @mapinfo displaying incorrectly maps with nosave which send you
|
|
back to your last savepoint. [Skotlex]
|
|
* Moved guild_exp_rate from a mapserver battle config setting to a char
|
|
server config. It no longer modifies the total taxed exp as seen on the
|
|
guild information window, but directly modifies the exp that the guild
|
|
earns. [Skotlex]
|
|
* Added an error report and correction when the map server receives a guild
|
|
from the char-server with more guild members than MAX_GUILD. [Skotlex]
|
|
* Changed the interval between waterballs back to 125 [MasterOfMuppets]
|
|
* Fixed a typo in char_sql/char.c, thanks to Euph [MasterOfMuppets]
|
|
2006/06/08
|
|
* Modified guild exp to be an unsigned int rather than a signed one.
|
|
[Skotlex]
|
|
* Fixed @skilltree printing out Unknown job for most targets used.
|
|
[Skotlex]
|
|
* Cleaned clif_pvpset to not send the packet to nearby characters when the
|
|
source is GM-hidden. May help fix the crash on PvP with gm-hidden
|
|
characters. [Skotlex]
|
|
* Modified map_freeblock_unlock so that aFree errors will report the
|
|
file/line that INVOKED the function rather than the function itself.
|
|
[Skotlex]
|
|
NOTE: Do NOT disable the memory manager as that will break this change.
|
|
This change is to be temporarily set until the afree'd error can be
|
|
resolved.
|
|
* Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable
|
|
only on warps that don't lead to nobranch maps. 2 - enable on all warps.
|
|
[Skotlex]
|
|
* Adjusted Don't Forget Me, Defender, Longing to use all val entries, and
|
|
to hold the speed adjustment value rather than speed penalty (eg: 125
|
|
instead of 25). [Skotlex]
|
|
* Cleaned up status_calc_speed so that speed penalties are correctly
|
|
handled (eg: 25% penalty is speed*100/75, not +speed*25/100). Thanks to
|
|
Euph for pointing it out and Belle for the speed mechanics. [Skotlex]
|
|
2006/06/07
|
|
* Fixed Sense using mdef instead of mdef2 [Skotlex]
|
|
* Fixed item-skills not showing up on login. [Skotlex]
|
|
* Cleaned up clif_parseLoadEndAck, by testing which packets are required
|
|
only on first-login and which ones are required on all map-changes.
|
|
Skill-tree, Exp, Skill Points and most of the basic status are no longer
|
|
sent on map-change (items, cart data and zeny still need to be sent one
|
|
very map-change). [Skotlex]
|
|
* Fixed the mob state not being set to Berserk/Angry correctly after the
|
|
mob reaches the target's location. [Skotlex]
|
|
* Added config setting mob_npc_warp, when set to yes, enables mobs to be
|
|
warped between maps when stepping on a npc-warp. [Skotlex]
|
|
* Added monster_ai setting &64, when enabled makes a mob run to any nearby
|
|
npc-warp when their current target has switched maps. [Skotlex]
|
|
* Added pc_calcexp to calculate individual exp bonuses acquired from exp's
|
|
source (race bonus cards, SG Exp skills, pk-mode higher level exp) [Skotlex]
|
|
* pc_gain_exp now also receives the source of the exp, when said source
|
|
exists, bonuses are applicated as needed. [Skotlex]
|
|
* Added status_kill when capturing a mob, should take care of the mob not
|
|
respawning after caputed. [Skotlex]
|
|
* Fixed item info not displaying the found item id [Skotlex]
|
|
* Fixed item info not displaying the weight value properly. [Skotlex]
|
|
* Adjusted status resistances and durations taking as base Viccious's info
|
|
from the kro guidebook. [Skotlex]
|
|
* Moved souldrain code from skill_counter_additional_effect to mob_dead. It
|
|
should display the skill animation correctly now. [Skotlex]
|
|
* Adjusted several sc rate/time reductions as pointed out by Playtester.
|
|
[Skotlex]
|
|
- Luk now plays a luk/10 reduction role rather than a luk/3 one.
|
|
* Removed char_nick2id from char-sql server as it's no longer needed.
|
|
[Skotlex]
|
|
* Fixed quitting the map server not properly saving the storage before
|
|
deleting it. Thanks to Adam for pointing it out. [Skotlex]
|
|
* Cleaned status_get_sc_tick/status_get_sc_def to use the status_data
|
|
function. [Skotlex]
|
|
* SC_STOP's chance and duration can't be reduced anymore. [Skotlex]
|
|
* Storm Gust no longer has a 100% chance to freeze by passing mdef, now it
|
|
has a 300% base chance reduced by mdef and the like as explained out by
|
|
Tharis. [Skotlex]
|
|
* Frost Diver/Frost Nova's base freezing chance is no longer affected by
|
|
target's int. [Skotlex]
|
|
* [Improved]:
|
|
- mob_dead not to remove script controlled monsters with player sprites.
|
|
[Added]:
|
|
- buildin_mobdeadsit :D [Lance]
|
|
* [Fixed]:
|
|
- temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in
|
|
mob_damage. Thanks to seahorsix. [Lance]
|
|
* [Fixed]:
|
|
- Corrected login-server SQL to use *((ulong *)p) instead of (ulong)p [Lance]
|
|
* [Optimized]:
|
|
- list and size not being initialized (size get intialized in default: switch case)
|
|
Eliminated default case and initialized list and size at the beginning. [Lance]
|
|
2006/06/06
|
|
* Hopefully fixed for sure mobs getting extra stats when changing-class due
|
|
to the mobs level up setting. [Skotlex]
|
|
* Removed a piece of code that should no longer be needed due to the
|
|
combo-skill setting (inf = self, inf2 = no-target-self) which is blocking
|
|
self-skills from being used on others (pets/mobs should be allowed to do
|
|
that) [Skotlex]
|
|
* Added a status_check_skilluse call in Sightblaster to prevent it from
|
|
hitting hidden/cloaked/act-dead/etc players. [Skotlex]
|
|
* Fixed firewall counter going down by 2 each hit rather than 1. [Skotlex]
|
|
* Fixed Soul Burn not zapping away all SP. [Skotlex]
|
|
* The monsters can level up setting will not take effect when the mob's
|
|
level is LESS than their db counter-part (should prevent under-leveling
|
|
causing underflows and semi-immortal mobs) [Skotlex]
|
|
* Fixed mvp-exp calculations being messed up with more than one attacker.
|
|
[Skotlex]
|
|
* Changed the mob exp race bonus so that each player gets their own bonus,
|
|
rather than the killer's bonus applying to everyone. Still not the
|
|
"correct" way, but one step closer to it. [Skotlex]
|
|
* [Fixed]:
|
|
- Allocation of event_list in guild_npc_request_info to aCalloc so
|
|
memcpy(ev->name,event,strlen(event)) will have a null terminator. [Lance]
|
|
2006/06/05
|
|
* Fixed a crash when using SL_SMA and the "combo" ain't ready. [Skotlex]
|
|
* Hopefully fixed changing a mob's class causing them to get all sort of
|
|
stat bonuses due to the mobs-level-up setting. [Skotlex]
|
|
* Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef
|
|
to signed char to correctly account for cards with penalties in said stats.
|
|
[Skotlex]
|
|
* Fog of Wall won't affect the caster now in any way. [Skotlex]
|
|
* Added clif_fixpos packets before attacking for the first time to clear
|
|
any position sync issues with the client. [Skotlex]
|
|
* Fixed skill_unitsetting using layout->count for the for instead of
|
|
group->count [Skotlex]
|
|
* Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly
|
|
increase dex/agi by 40% per level. [Skotlex]
|
|
* Fixed char-sql server not deleting character variables when deleting a
|
|
char. [Skotlex]
|
|
* Corrected cloaking not ending on attack if you are near a wall. [Skotlex]
|
|
* Updated pc_bonus to use cap_value on all status_data modifiers to prevent
|
|
overflows/underflows. [Skotlex]
|
|
2006/06/03
|
|
* Fixed @mi/@mobinfo not showing the name collumns correcly [shadow]
|
|
* Solved the bug that made firewalls only castable a few times until [MasterOfMuppets]
|
|
you relogged. Thanks to Euph for the fix.
|
|
* Added variable other_mapserver_count to chrif.c which holds total count
|
|
of connected map-servers. By using this we prevent sending unnecessary
|
|
packets to the char-server when there's no more map-servers connected.
|
|
[Skotlex]
|
|
- Affected packets are whispers, announces, party messages, guild messages.
|
|
2006/06/02
|
|
* Fixed Visual Studio 7.1 Solution File (Login TXT and Map TXT were removed)
|
|
* Fixed a bug in unit_can_reach_bl which breaks path seeking when the
|
|
target is near obstacles. [Skotlex]
|
|
* Updated offensive use of Sanctuary to function like on the official servers [MasterOfMuppets]
|
|
* Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets]
|
|
* Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
|
|
fails. Fixes cases where the client gets "stuck" and refuses to let you
|
|
pick any items. [Skotlex]
|
|
* Removed the walk delay from firewall and changed its knockback [MasterOfMuppets]
|
|
to 1 tile to make it act more like in the official servers.
|
|
* Some cleaning of the mob slave ai. [Skotlex]
|
|
* Corrected Brandish Spear to work on levels above 10. [Skotlex]
|
|
* Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for
|
|
skill levels above 10 (meant for boss casted skills) [Skotlex]
|
|
* Fixed Spear-Quicken messing with the calc_flag [Skotlex]
|
|
* Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.
|
|
[Skotlex]
|
|
* [Fixed]
|
|
- Yet another compilation warning. [Lance]
|
|
2006/06/01
|
|
* Altered status_calc_pc so that equipment scripts are ran before
|
|
card-scripts. [Skotlex]
|
|
* Fixed pc_bonus to not underflow/overflow when adjusting def/mdef.
|
|
[Skotlex]
|
|
- These two together, should fix Tao Gunka Card.
|
|
* npc_debug_warps() will now be invoked if warp_point_debug is set.
|
|
[Skotlex]
|
|
* Updated item_db.sql/mob_db.sql to current. [Skotlex]
|
|
* Fixed NPC_SELFDESTRUCTION not showing nor dealing damage. [Skotlex]
|
|
* NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob
|
|
without removing it when the skill level is greater than one. [Skotlex]
|
|
* Added SC_DANCING declaration in the Status Change tables to signal it
|
|
modifies Walk speed. [Skotlex]
|
|
* Fixed pc_damage setting your canlog_tick even if the damage has no source
|
|
(eg: poison, berserk) [Skotlex]
|
|
* Berserk's aspd bonus now stacks with other aspd bonuses, but is still
|
|
affected by Quagmire/Forget-me-not. [Skotlex]
|
|
* Corrected setting slaves_inherit_mode to not apply to morphosis skills.
|
|
[Skotlex]
|
|
* Corrected pc_setoption to invoke status_calc_pc when getting/removing the
|
|
cart. [Skotlex]
|
|
* Fixed @mobinfo displaying the wrong element. [Skotlex]
|
|
* Fixed Autoblitz taking into account target's luck rather than attacker's
|
|
[Skotlex]
|
|
* Fixed slaves warping endlessly to their master when the master-slave
|
|
distance exceeds 30. [Skotlex]
|
|
* SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
|
|
[Skotlex]
|
|
* Removed attackrange/attackrange_ from TBL_PC, corrected clif.c using the
|
|
incorrect range variable. [Skotlex]
|
|
* You can now equip/unequip stuff while the storage is open. [Skotlex]
|
|
2006/05/31
|
|
* Fixed Soul Drain not really giving you SP [Skotlex]
|
|
* [Fixed]:
|
|
- Suppressed compilation warning in chrif.c [Lance]
|
|
* [Fixed]:
|
|
- Guys can't go across map-servers :( [Lance]
|
|
* [Fixed]:
|
|
- Restoration and saving of sd->npc_id must be done every time. [Lance]
|
|
* Added back the Freeze/Petrify adjustments of -50%def and +25%mdef (when
|
|
where these lost?). Thanks to Buuyo for pointing it out. [Skotlex]
|
|
* Corrected the mob_ai&2 setting triggering rude-attacked due to can't walk
|
|
delay. [Skotlex]
|
|
* Made the char_name_option char_athena.conf setting apply to parties and
|
|
guilds as well. It cannot be applied to pets yet without adding a
|
|
change-name-request interserver packet. [Skotlex]
|
|
* Moved the JOB_* defines from map.h to mmo.h, update char.c to use them.
|
|
[Skotlex]
|
|
* Added function char_read_fame_list for famelist reading. Invoked it on
|
|
init, and made it be sent automatically to connecting map servers.
|
|
[Skotlex]
|
|
* Some cleaning of the fame-list reading code. [Skotlex]
|
|
* Some cleaning of the fame-update code, fixed a logic bug which made the
|
|
ranking list fail to display the correct ranker names. [Skotlex]
|
|
* Removed typedef bool from socket.h and included cbasetypes.c instead.
|
|
[Skotlex]
|
|
* Cleaned up and corrected the calculation of hit/flee/cri/lucky dodge in
|
|
status_calc_bl. [Skotlex]
|
|
* [Fixed]:
|
|
- Incorrect SQL syntax in login.c (missing collumn) [Lance]
|
|
* [Improved]:
|
|
- SQL upgrade file for the new loginlog. Thanks to ultramage. [Lance]
|
|
* [Fixed]:
|
|
- nullpo in pet.c caused by equipping without checking if the pet is available.
|
|
[Lance]
|
|
* [Fixed]:
|
|
- Latest client support completed! [Lance]
|
|
* [Fixed]:
|
|
- Missing #include for cbasetypes.h in login server SQL.
|
|
- Logic errors in run_script [Lance]
|
|
* [Added]:
|
|
- Partial support for latest login packet. But it seems to have a new security
|
|
module. [Lance]
|
|
2006/05/30
|
|
* [Improved]:
|
|
- Fake NPC interface to use real NPCs.
|
|
- Scripting interface to restore and save sd->npc_id. [Lance]
|
|
* Added function pc_check_skilltree for checking if you unlocked new
|
|
tree-skills when raising non-passive skills. [Skotlex]
|
|
* Fixed flee/hit calculation in status_calc_bl to account for bonuses from
|
|
the base status. [Skotlex]
|
|
* [Fixed]:
|
|
- Compatibility problems in login.c [Lance]
|
|
* Fixed pets ignoring can-act delays for skill usage. [Skotlex]
|
|
* [Added]:
|
|
- Mercenary.c in VS.NET 2005 project files
|
|
[Improved]:
|
|
- loginlog using unsigned long `ip` field.
|
|
(Please check for compatibility problems). [Lance]
|
|
* Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain
|
|
bonuses (like effect-on-hit) to stack. [Skotlex]
|
|
* slaves inherit speed setting will now work regardless of whether the
|
|
slave or master has the MD_CANMOVE mode bit. [Skotlex]
|
|
* Call Slave now invokes slaves on a 5x5 area around master. [Skotlex]
|
|
* AL_TELEPORT will fail when used by slave mobs. [Skotlex]
|
|
* Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable
|
|
attacks. [Skotlex]
|
|
* Fixed status_damage not setting your HP to 0 when you died [Skotlex]
|
|
* Fixed the pcbonus2 warnings using the wrong value before printing the
|
|
invalid Element error. [Skotlex]
|
|
* Fixed underflow issues when calculating dmotion. [Skotlex]
|
|
* Fixed Absorb Spirit Spheres [Skotlex]
|
|
* Added battle_config min_chat_delay (default 0, battle/client.conf)
|
|
specifies in ms what is the min delay between player sent chats
|
|
(whisper/global/party/guild). Messages that exceed this threshold are
|
|
silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the
|
|
player?) [Skotlex]
|
|
* [Fixed]:
|
|
- signed/usigned problem in sprintf and fscanf @ mercenary.c [Lance]
|
|
* Rewrote/cleaned up @petfriendly. [Skotlex]
|
|
* Cleaned up final part of status_calc_pc (flags 2/4 do not exist) [Skotlex]
|
|
* Updated attr_fix_table reading code to account for ELE_MAX (will
|
|
correctly read bigger elemental tables if ELE_MAX is changed) [Skotlex]
|
|
* Aggressive mobs will now use battle_check_range rather than mob_can_reach
|
|
to decide whether to lock-on or not to a target within sight-range. [Skotlex]
|
|
* Added warnings in mob_readdb when the mob's element is invalid. [Skotlex]
|
|
* Added error messages in pc_bonus* functions when an invalid element is
|
|
passed to the relevant bonuses. [Skotlex]
|
|
* [Optimized]:
|
|
- clif_specialeffect to use the enums.
|
|
[Improved]:
|
|
- buildin_specialeffect and buildin_specialeffect2 to accept effect area
|
|
definition. [Lance]
|
|
* [Added]:
|
|
- Visual Studio .NET 2003 includes for mercenary.c [Lance]
|
|
* Removed the on-die specific code from unit_remove_map and placed it on
|
|
the corresponding *_dead functions. unit_remove_map should never assume the
|
|
char died, it is just a "remove from map" function. [Skotlex]
|
|
* Updated status_damage to handle the general death code (clearing status
|
|
changes, clearing skill related data, sending death packet, etc). The
|
|
return value from the *_dead functions will tell it what to do or not with
|
|
the object (death aborted, clear it from map/memory, etc) [Skotlex]
|
|
* Cleaned up pc_dead to take advantage of the fact that status changes are
|
|
not ended until after the function. [Skotlex]
|
|
* Disabled ontouch npcs triggering on hidden/chase-walk characters.
|
|
[Skotlex]
|
|
* Updated/adapted current Homun code to use the status_data update.
|
|
[Skotlex]
|
|
* Updated map-server Makefile to compile mercenary.* files. [Skotlex]
|
|
* [Fixed]:
|
|
- Pets attacking even master is dead. [Lance]
|
|
* Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0
|
|
(negative values should be allowed when attack is absorbed by target's
|
|
element) [Skotlex]
|
|
2006/05/29
|
|
* [Fixed]:
|
|
- Missing ';' in item #4358 [Lance]
|
|
* [Fixed]:
|
|
- Missing maps in map index database. [Lance]
|
|
* [Fixed]:
|
|
- Battle mechanics in battle_check_target [Lance]
|
|
* [Fixed]:
|
|
- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing.
|
|
[Lance]
|
|
* Cleaned up friend list saving and fixed loading of friends.txt file
|
|
(char-txt) [Skotlex]
|
|
* Added the Arunafeltz maps, not tested yet [Playtester]
|
|
- someone with an up-to-date client should test them
|
|
* Fixed pc_gainexp resetting your exp to 0 rather than adding it in...
|
|
[Skotlex]
|
|
* Corrected aspd calculation code to avoid negative overflows. [Skotlex]
|
|
* Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR
|
|
instead of BL_PC and BL_MOB [Skotlex]
|
|
* [Fixed]:
|
|
- Declaration of int map_getcellp(struct map_data*,int,int,cell_t); [Lance]
|
|
* Removed Undead being immune to poison status. [Skotlex]
|
|
* Removed speed penalty from SC_SKA [Skotlex]
|
|
* Fixed SC_SPURT triggering on Soul Linkers. [Skotlex]
|
|
* SC_DODGE won't be dispelled on death now. [Skotlex]
|
|
* [Fixed]:
|
|
- pc_follow_timer possible triggering crash.
|
|
- pc_reg_received to use battle_status.hp instead of status.hp
|
|
[Added]:
|
|
- macro map_id2index for non-cyptic mapid to mapindex conversion. [Lance]
|
|
* Added a division by zero check in mob_dead to prevent the (impossible)
|
|
case where a mob dies with received damage of zero. [Skotlex]
|
|
* Modified skill_get_range2 to return range 9 for skills with range 0 for
|
|
Non-Players. This usually signals Self skills, and mobs/pets should be able
|
|
to use them in other characters. [Skotlex]
|
|
* Optimized a bit the SC_PROVOKE code (to use val3/val4) [Skotlex]
|
|
* Fixed draining when the amount drained is negative (invoke zap rather
|
|
than heal) [Skotlex]
|
|
* Implemented GS_FLING as per the current skill description. [Skotlex]
|
|
* Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than
|
|
status.hp/sp, fixes scripts reading the wrong Hp/Sp values [Skotlex]
|
|
* Added some missing SC_* entries on the initial listing (potion related
|
|
and speed up ones) [Skotlex]
|
|
* Fixed function declaration of map_getcellp() [Skotlex]
|
|
* [Fixed]:
|
|
- status.c:920: warning: 'mbl' might be used uninitialized in this function
|
|
- skill.c:6648: warning: 'matk_min' might be used uninitialized in this function
|
|
- skill.c:6648: warning: 'matk_max' might be used uninitialized in this function
|
|
- skill.c:2826: warning: 'sid' might be used uninitialized in this function [Lance]
|
|
* [Optimized]:
|
|
- Removed unused variable (account_id) in storage_guild_storagesaved.
|
|
* [Optimized]:
|
|
- Removed unused checks for unsigned data type and possible logic error for
|
|
char type (gcc treats char as unsigned). [Lance]
|
|
* [Fixed]:
|
|
- Relogging in with 0 HP didn't trigger dead event. [Lance]
|
|
2006/05/28
|
|
* Added functions status_revive, pc_revive and mob_revive to handle revival
|
|
(it doesn't handles player respawning, though). Fixed reviving @ commands.
|
|
[Skotlex]
|
|
* Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes
|
|
Bladestop causing an unknown status change message). [Skotlex]
|
|
* Fixed MSS_DEAD state skills not triggering. [Skotlex]
|
|
* Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets]
|
|
* [Fixed]:
|
|
- script functions that doesn't pass references, thanks to End_of_exam. [Lance]
|
|
* [Protected]:
|
|
- clif_parse_LGMmessage from possible hacks [Lance]
|
|
* Fixed unable to store n items into storage unless n was the total amount
|
|
of items you had. [Skotlex]
|
|
* Suppressed compilation warnings (unsigned and signed mismatches) [Lance]
|
|
2006/05/27
|
|
* Added structure status_data which holds status-related information (str,
|
|
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc)
|
|
and weapon_atk structure with the weapon specific info (atk, atk2, element)
|
|
to be used by all combat structures (TODO: Homun needs to be updated to use
|
|
it). This in change involves a LOT of changes throughout the code and many
|
|
optimizations were done as well. Partial list (see svn changelog for complete
|
|
changes): [Skotlex]
|
|
- NOTE: Changes are substantial! I tested a bunch of stuff and all the
|
|
skills I changed the most, but it is possible there are unnoticed bugs
|
|
remaining to fix!
|
|
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
|
|
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
|
|
- Added status functions to deal with damage and healing (status_damage,
|
|
status_heal, status_percent_change) and a bunch of defines for easier
|
|
handling of them (status_percent_heal, status_percent_damage,
|
|
status_fix_damage, status_kill, etc). Objects must be hurt/healed through
|
|
THIS, pc_damage/mob_damage most no longer be directly invoked!
|
|
- Rewrote and cleaned up battle_calc_misc_attack
|
|
- Merged config options pc_attack_attr_none, mob_attack_attr_none,
|
|
pet_attack_attr_none into attack_attr_none (type 4)
|
|
- Removed config options player_defense_type, monster_defense_type,
|
|
pet_defense_type in favor of weapon_defense_type
|
|
- Modified skill_calc_heal to take into account the MEDITATION bonus.
|
|
- Modified Slim Pitcher so it will work when casted by non-players. Will
|
|
now also work with SP-healing items.
|
|
- Rewrote Freedom of Cast code to use function status_freecast_switch to
|
|
switch adelay/speed when cast begins/ends.
|
|
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for
|
|
easier updating when used in conjunction with ground skills.
|
|
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
|
|
- Added status_calc_bl which does status-change related calculations using
|
|
as base the base_status of the bl object and the SCB_* flag passed. This is
|
|
invoked on status changes, and status_calc_pc will no longer be invoked
|
|
(which results on much faster status-change calculations).
|
|
- pc_clean_skilltree will now also remove item-granted skills.
|
|
- Learning skills will now only invoke status_calc_pc when the skill is passive.
|
|
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related
|
|
packets and functions ONCE regardless of skill-levls earned.
|
|
- Cleaned up pc_ regen related functions.
|
|
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
|
|
- Clones will copy a player's base status rather than battle status (so
|
|
status-change alterations are not cloned)
|
|
2006/05/26
|
|
* Part B of the homunculus code. [blackhole89]
|
|
While most of the homunculus handling functions are in now, it still lacks
|
|
code required for players to create it.
|
|
Given I haven't screwed up, you could master yourself one through the DB though.
|
|
* Fixed crashing in mob.c [Lance]
|
|
* Patches to allow everything to work right. + 1 more sample script. [Lance]
|
|
* Mob control engine tested 99% working so far. [Lance]
|
|
* Change scripting engine's NPC scope vars to dot (.) style.
|
|
* Improved and (should be fully) fixed the mob control engine. [Lance]
|
|
* Fixed typos in char.c [Lance]
|
|
* Rewrote fame rank lists system to reduce char-server load, as requested by
|
|
Skotlex: now it has a copy of those lists, and updates only the proper one
|
|
when needed instead of rebuilding all from saves everytime (which required
|
|
to always save the character before rebuilding the lists) [DracoRPG]
|
|
- Note it hasn't been compiled nor tested with SQL, please do it for me
|
|
2006/05/25
|
|
* Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional
|
|
int-based damage component (which is added right before elemental
|
|
modifiers) as described by AuronX. Pending further refining. [Skotlex]
|
|
* Resolved differences between Stable/Trunk msg_athena.conf. [Lupus]
|
|
Fixed atcommand @request MSG numbers accordinly.
|
|
On adding new MSG strings, plzm reserve them in STABLE msg_athena.conf, too
|
|
* Added NoVending mapflag. You may disable vending in the streets [Lupus]
|
|
* Increased capacity for Account Variables to 64 [Skotlex]
|
|
* Reverted Intravision implementation to that of stable's. [Skotlex]
|
|
* Corrected Login Server taking it's first argument as both login config
|
|
and lan config. [Skotlex]
|
|
* Fixed mob control commands.
|
|
* Fixed memory leak in scripts (again). Still have a few lying. [Lance]
|
|
2006/05/24
|
|
* Fix to the slave AI problem. [erKURITA], by [Skotlex], reported by Niktout.
|
|
* Item sharing now shares the same rules as exp sharing (no sharing when
|
|
dead, or idle, etc) [Skotlex]
|
|
* Fixed summoned slaves being able to cast onspawn summon-skills (slaves
|
|
aren't supposed to be able to call minions) [Skotlex]
|
|
* The clif_skill_poseffect packet will not be invoked in Snap unless the
|
|
skill was successful. May fix the client-position lag. [Skotlex]
|
|
* Merged item_db.sql from stable (the one from stable was more recent than
|
|
the one of trunk...) [Skotlex]
|
|
* Corrected SL KA* spells not working on other Soul Linkers. [Skotlex]
|
|
* Corrected a pair of incorrect sql query parsing logic in the login-sql
|
|
ban request packet. [Skotlex]
|
|
2006/05/23
|
|
* Corrected mob angry mode, now it only "restores" itself after being hit
|
|
when the mob has no target within their range of sight rather than on
|
|
picking a new target. [Skotlex]
|
|
* Fixed wedding sprite where it would stay active after unequipping. [Zido]
|
|
* Some cleanup of run_script, should fix the memory leak there. [Skotlex]
|
|
* the charname request hack message has been downgraded to only include
|
|
GM-invisible characters. [Skotlex]
|
|
* corrected clif_charnameack to send negative ID when a disguised player
|
|
asks for it's own disguised name. [Skotlex]
|
|
* Cleaned up the disguised target-id checks taking into considering that
|
|
the only character that sees a negative ID is the same disguised character.
|
|
[Skotlex]
|
|
* Modified battle_calc_weapon_attack to use new flags pdef/pdef (pierce
|
|
defense), Investigate and Icepick will now use the final def/vit-def values
|
|
rather than the base ones. [Skotlex]
|
|
* The move-enable condition checks for skills are now checked for only when
|
|
on skill use, not at cast-end time. [Skotlex]
|
|
* Corrected clif parse name request failing on disguised characters [Skotlex]
|
|
* Corrected Soul Drain draining from all non-ground-based skills including
|
|
non-magic attacks. [Skotlex]
|
|
* Corrected pc_setoption to change the option and then change class.
|
|
changing option-wedding will automatically convert the view-class as well.
|
|
[Skotlex]
|
|
* Corrected the 15% drop rate increase when killing higher level mobs in
|
|
pk-mode triggering for all mobs with lower level than yourself. Thanks to
|
|
Vayu. [Skotlex]
|
|
* Fixed typo (this time it's not my fault) in script_reload() clearing the same
|
|
db each time o_o [Lance]
|
|
* Fixed sleep command. [Lance]
|
|
* Added 'setd' support for local NPC scope (') variables. [Lance]
|
|
* [Scripting Engine Update] New variables are ready to be used. [Lance]
|
|
2006/05/22
|
|
* Updated skill_delayfix to return 0 for mobs since they have no skill
|
|
delay other than the one specified in mob_skill_db [Skotlex]
|
|
* Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to
|
|
Vayu for pointing it out. [Skotlex]
|
|
* status_get_sc_tick will now use directly Stun's formula rather than
|
|
invoking the status sc chance once. [Skotlex]
|
|
* Fixed a possible null pointer in script command misc_effect [Skotlex]
|
|
* Modified Investigate to take into consideration final def/vit-def rather
|
|
than base values for damage adjustment. [Skotlex]
|
|
* WARNING: New scripting system contains memory leak
|
|
TODO: Free all scripts using script_free_code() instead of old methods. [Lance]
|
|
* Excluded idle and auto-trade party members from TK_POWER list. [Lance]
|
|
* Fixed compilation errors.
|
|
Tidy up jobmaster for easy debugging. [Lance]
|
|
2006/05/21
|
|
* Part A of the Homunculus code.
|
|
This only features the structures, status_* and clif_* (packets) and is
|
|
not functional yet in any conventional way, but doesn't interfere
|
|
with present functionality either.
|
|
Main purpose is helping me to keep my work organized. [blackhole89]
|
|
* Fixed the "fake" mute status bug. [Zido]
|
|
* Speed up array size calculation and deletion. [Lance]
|
|
* Player must learn the skill before doing auto-spell [Lance]
|
|
* Exploit prevention in clif_parse_NpcStringInput [Lance]
|
|
* SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus]
|
|
* Thanks to damirych & Falcon for [2006/04/30] STEAL skill [Lupus]
|
|
2006/05/20
|
|
* grfio_final moved back if any of GRF overriding is enabled so servers
|
|
with such configuration will not have different values after reloading. [Lance]
|
|
* jA1983 script.c buildin_menu fix. Thanks to End_of_exam. [Lance]
|
|
* Abit of alterations to login-server. [Lance]
|
|
2006/05/19
|
|
* Minor unsigned/signed alteration in pc_additem to shut the compiler up. [Lance]
|
|
* Small change in pc_additem that could be fixing the current bug with new
|
|
items not getting added. [Skotlex]
|
|
* Fixed loginlog definition in main.sql, thanks to Tempesta [Skotlex]
|
|
* Likely fixed the mob-skill random picking behaviour causing infinite
|
|
loops sometimes. [Skotlex]
|
|
* Modified mobskill_use behaviour to pick a random starting point and check
|
|
skills from that, rather than always checking from first to last. Fixes
|
|
skills with high priority blocking skills lower down in the list from
|
|
triggering. [Skotlex]
|
|
* Updated mob ai behaviour so that mobs use IDLE state skills when their
|
|
current target cannot be reached for melee fighting. [Skotlex]
|
|
2006/05/18
|
|
* Added 5 config settings to adjust damage in pk-mode servers (misc.conf)
|
|
[Skotlex]
|
|
* Fixed mob_max_skilllvl being capped to 11! [Skotlex]
|
|
* Rewrote/cleaned up several functions in storage.c [Skotlex]
|
|
* Optimized pc_additem comparisons to account for items with more than four
|
|
slots. [Skotlex]
|
|
* Updated clif.c to enable retrieval of items from cart/storage while
|
|
trading. Exception is retrieving items from the cart while vending.
|
|
[Skotlex]
|
|
- The reasoning is that an ongoing trade will not get "corrupted" if you
|
|
earn items before it is commited (only if you lose items from your
|
|
inventory), and it is an annoyance when you realize the stuff you want to
|
|
trade is on the cart/storage.
|
|
* skill reiteration code now does not checks for the trigger-area of the
|
|
skill in the case of non-players, which means mobs can now place traps in
|
|
cells adjacent to each other. [Skotlex]
|
|
* Applied an experimental weather code that should lower bandwidth usage to
|
|
near-none, which's only disadvantage should be the weather not clearing out
|
|
until moving to another map (even when the mapflag is removed from the
|
|
current map). Please test and report if there's any anomalies with it.
|
|
[Skotlex]
|
|
* NPC_AGIUP will now give movement boost of 50% [Skotlex]
|
|
* Fixed WZ_WATERBALL number of hits when used by non-players. [Skotlex]
|
|
* MO_BODYRELOCATION will send the slide packet with the actual src's
|
|
coordinates rather than selected tile. [Skotlex]
|
|
2006/05/17
|
|
* Modified mob_can_changetarget to return true always when the new target
|
|
is the provoked-by character. Fixes provoke not making the mob change
|
|
target when it already is locked on another player. [Skotlex]
|
|
* Added check to clear previous skill when combo time ends. Should fix TK
|
|
Rankers being unable to initiate a combo with the same kick their previous
|
|
combo was finished with. [Skotlex]
|
|
* Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
|
|
2006/05/16
|
|
* Modified "hide woe damage" to send the number of hits rather than 1 as
|
|
damage Because when the damage is less than the number of hits, the client
|
|
will display MISS. [Skotlex]
|
|
* Fire Pillar will now do 200%MATK damage per hit when level is >10.
|
|
[Skotlex]
|
|
* Blood Drain always hits now. [Skotlex]
|
|
* Fixed Mob Area Skills not updating their use-time (rendering their skill
|
|
delay useless) [Skotlex]
|
|
* Search free cell will now skip picking the center-tile as target
|
|
location. Will prevent slaves from walking on top of their master, or mobs
|
|
placing stuff right under themselves with the "around" target conditions
|
|
among other things. [Skotlex]
|
|
2006/05/15
|
|
* Small changes to the skill.conf
|
|
- Monsters now can place ground skills on top of each other by default
|
|
- Land_Skill_Limit format changed and set to "Only Players" by default
|
|
* When reading mapflags, when a map is set to be pvp or gvg, the other will
|
|
be turned off (disables pvp mapflags in gvg maps for pk-servers) [Skotlex]
|
|
* Firepillar's damage per hit is now 100% MATK (rather than 20%) when the
|
|
skill level is above 10. [Skotlex]
|
|
* Sorted out the item_data structure, getiteminfo should work correctly
|
|
now. [Skotlex]
|
|
* KA* skills can now be casted on other Soul Linkers as well without the
|
|
Spirit requirement. [Skotlex]
|
|
* Soul Drain will now show the SP drained regardless of drain display
|
|
settings. [Skotlex]
|
|
* SC_COMBO state will now end in skill_attack rather than
|
|
skill_check_condition (as it is required there to apply damage bonuses
|
|
based on combo-casted skills) [Skotlex]
|
|
* Fixed Option_Wedding in const.txt (0x1000 won't work, it has to be 4096)
|
|
[Skotlex]
|
|
* Fixed the nocast flag 2 (not usable in pvp) returning true in pk-mode
|
|
servers. [Skotlex]
|
|
* When removing a castle's owning guild, the char servers will erase the
|
|
guardian data now. [Skotlex]
|
|
* Changed the behaviour of immobile mobs when they can't chase their
|
|
target. Rather than using a longrange skill and then unlocking, they will
|
|
use an attack/angry state skill and then unlock. [Skotlex]
|
|
* Some adjustments of how disguising + gm-hiding work together. [Skotlex]
|
|
* Fixed clif_GlobalMessage being the exact same function as clif_message
|
|
(the first should send to ALL_CLIENT and the later should send to
|
|
AREA_CHAT_WOS). Should fix globalmes script command. [Skotlex]
|
|
* Added SC_BLADESTOP to the switch listing in status_change_start [Skotlex]
|
|
* Characters in vending are now always considered "idle" if the
|
|
idle_no_share setting is active. [Skotlex]
|
|
* Players with OPTION_INVISIBLE should not be sent to clients. [Lance]
|
|
* Remaining fixes for item scripts. [Lance]
|
|
* Added NPC event deprecated warnings to ease debugging old scripts. [Lance]
|
|
|
|
2006/05/12
|
|
* Supplied fake NPC ID in sd->npc_id for item scripts. [Lance]
|
|
* Bugfix on fake npc [Lance]
|
|
* Fixed mob_once_spawn not working for non-random coordinates. [blackhole89]
|
|
* Reverted again the change that stuns the caster on Ske, Ska, Swoo when
|
|
the target is a nonplayer (rather than always) [Skotlex]
|
|
* Modified mob_spawn_once so that coordinates -1,-1 are "random around the
|
|
player" while 0,0 are random around the whole map (regardless of whether
|
|
there's a player attached or not) [Skotlex]
|
|
* Knockback will no longer work on traps during woe. [Skotlex]
|
|
2006/05/11
|
|
* Fixed the definition of the KEY in the loginlog, thanks to TheUltraMage
|
|
[Skotlex]
|
|
* NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively)
|
|
of 40% per level. [Skotlex]
|
|
* Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.
|
|
[Skotlex]
|
|
* Rewrote npc_selllist for a more proper-clean implementation. [Skotlex]
|
|
* Increased NPC_POWERUP's dex bonus to +25*lv [Skotlex]
|
|
* Moved TK_DOWNKICK's stun time from time to time2 [Skotlex]
|
|
* Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
|
|
[Skotlex]
|
|
* Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10
|
|
secs (reducable) if you target a mob that already has Swoo active. [Skotlex]
|
|
* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
|
|
Tanaous [Skotlex]
|
|
* Added back the missing code that substracts arrows when normal-attacking.
|
|
[Skotlex]
|
|
2006/05/10
|
|
* Changed the state of Asura back to explosionspirits, added a hardcoded
|
|
move_enable check when invoking Asura and NOT while in BladeStop or a
|
|
Combo. [Skotlex]
|
|
* Added back SC_XMAS to status.c, it got lost sometime during all the
|
|
previous reworkings. [Skotlex]
|
|
* Changed wedding costumes to use setoption rather than changebase.
|
|
[Skotlex]
|
|
* Modified setoption so that flag 1 or no flag adds an option, and flag 0
|
|
removes it. [Skotlex]
|
|
* Updated script_commands with the new behaviour. [Skotlex]
|
|
* Updated mob_db2.txt and mob_db2.sql to have only 10 drop slots rather
|
|
than 15. [Skotlex]
|
|
* Users are now able to use their own dnsbl servers (login_athena) [Zido]
|
|
|
|
2006/05/09
|
|
* Rewrote/cleaned up trade.c for a more clean trading implementation.
|
|
[Skotlex]
|
|
* Added @request commands, sends a request to all connected GMs of
|
|
lowest_gm_level or above as a whisper message. Defaults to gm level 20
|
|
users (UNTESTED). [Skotlex]
|
|
* Modified @commands to use Meruru's code which is faster and does a fair
|
|
attempt at tabulating the commands presented. [Skotlex]
|
|
* Updated SKA to return a random value between 0 and 99 each time
|
|
status_get_def is invoked. [Skotlex]
|
|
* Updated Making Arrow to not include unidentified items in the list.
|
|
[Skotlex]
|
|
* Reduced drop slots from 15 to 10. [Skotlex]
|
|
* Updated mob_db.sql with the current data. [Skotlex]
|
|
* Updated setoption script command to receive a second (optional) argument
|
|
flag. If the flag is 1, the option is added to what the player currently
|
|
has; likewise using flag 2 removes only that option. No flag (or any other
|
|
value) is the older behaviour of removing all other options and setting
|
|
specificly what is passed. [Skotlex]
|
|
* Updated script_commands information for setoption due to this change.
|
|
[Skotlex]
|
|
* Small fix in npc-created chat rooms to properly include the terminating 0
|
|
on the chat's event. [Skotlex]
|
|
* Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer
|
|
get reduced by 50% regardless of who is standing on the fog. [Skotlex]
|
|
* monster_ai&2 will now trigger the rude-attacked skill when the mob can't
|
|
move and the attacker is out of it's attack range. [Skotlex]
|
|
* Added missing icon for Joint Beat [Skotlex]
|
|
* Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex]
|
|
* Treasure chests will now be excluded from the mob-drop listings
|
|
(@whodrops) [Skotlex]
|
|
* Fix on pc_skill which fixes overlapping when one gets more than one bonus
|
|
for the same skill. [Skotlex]
|
|
* Updated main.sql's loginlog table structure. [Skotlex]
|
|
* Added svn_update6533.sql to update the loginlog structure as suggested by
|
|
theultramage. [Skotlex]
|
|
* Cleaned up somewhat the implementation of BladeStop. [Skotlex]
|
|
* Fixed the head_bottom (pet-armor) position in packet 0x22c (walk packet)
|
|
when crafted for non-players. [Skotlex]
|
|
* Script commands sc_start, sc_start2 and sc_start4 will now start
|
|
regardless of sc defense of the target player (that is, they cannot be
|
|
avoided/blocked) [Skotlex]
|
|
* Fixed a possible counter overflow in attacked_count, changed the var size
|
|
to unsigned char since the code can handle the overflow now. [Skotlex]
|
|
* Multiple targets again reduces armor defense, as reported by Tharis.
|
|
[Skotlex]
|
|
* Increased dex bonus of NPC_POWERUP to +20 per level. [Skotlex]
|
|
* Fog of Wall's -50 hit reduction is now only for ranged attacks. [Skotlex]
|
|
2006/05/08
|
|
* Reverted the change that was making ES skills stun the caster always.
|
|
[Skotlex]
|
|
* Removed the fixpos packet which is sent whenever you are hit while moving
|
|
as Aegis doesn't sends this packet neither. [Skotlex]
|
|
* ES magic will now put the caster on stun for 0.5 secs regardless of
|
|
whether the skill-target is a mob or not. [Skotlex]
|
|
* Added function clif_party_join_info which sends packet 0x1e9 each time a
|
|
party-member joins. This packet (as redundant info as it has) should also
|
|
contain the field for "adoptability", but that needs to be coded in yet.
|
|
[Skotlex]
|
|
* Added clif_ParseAdoptRequest which does the basic adoption handling. More
|
|
checks and the reply packets still need to be coded in. [Skotlex]
|
|
* Happy State and TK stances won't dispel on death now. [Skotlex]
|
|
* Cleaned up combo-skill implementation, SC_COMBO is automatically ended in
|
|
skill_check_condition now. [Skotlex]
|
|
* Modified TK-ranker infinite combos to behave as described by AuronX.
|
|
Refer to his thread in the development section for details. [Skotlex]
|
|
* Made all Soul Link Spirit skills not be castable on self. [Skotlex]
|
|
* Changed rate of NPC status effect skills to 50+10*lv% base chance
|
|
(guessed, but better than 100% for all levels) [Skotlex]
|
|
* Changed max level of NPC status effect skills to 5 [Skotlex]
|
|
* Increased max number of tries to find a random spot in maps to 1000 since
|
|
some maps have so many non-walkable tiles it's hard to find one in just 100
|
|
tries. [Skotlex]
|
|
* status_set_viewdata will remove the Wedding Option status when you set a
|
|
class that is not wedding. [Skotlex]
|
|
* hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex]
|
|
* idletime will now be updated on attack-request, not on sit/standup
|
|
[Skotlex]
|
|
* Party members sitting will no longer be considered idle. [Skotlex]
|
|
* Removed SP_DISGUISE from the bonus list (onequip/onunequip should be used
|
|
with the disguise/undisguise script commands instead). [Skotlex]
|
|
* Moved Sharp Shooting display to the block with Auto-Counter (since that's
|
|
the other skill that can show critical as well) [Skotlex]
|
|
* Corrected some fields in the standing still packet (guild emblem being
|
|
stored as a Long when it should be Short) [Skotlex]
|
|
* Modified most fields of view_data to be unsigned shorts rather than
|
|
signed ones. [Skotlex]
|
|
* On-Touch NPCs will now make you stop walking when you trigger them.
|
|
[Skotlex]
|
|
* ShadowJump/JumpKick will make you land on the target's cell now.
|
|
[Skotlex]
|
|
* Fixed Kaahi triggering only once per skill duration. [Skotlex]
|
|
2006/05/07
|
|
* Fixed readme/changelog.html [KillerBox]
|
|
* Removed old logs. [Lupus]
|
|
TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index
|
|
2006/05/05
|
|
* Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc
|
|
before sending one (as it's not required to send twice).
|
|
* Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps
|
|
players and still continues execution to work). [Lance]
|
|
* Updated item_db.sql to current. [Skotlex]
|
|
* Fixed a bug in @commands, most likely the reason some people were still
|
|
getting crashes. [Skotlex]
|
|
* Fixed @commands not showing the last available commands (unless the total
|
|
amount of commands is divisible by ten) [Skotlex]
|
|
* Added a npc-script-event cache to avoid looking up event-scripts every
|
|
time they need to be executed. Events cached are all those defined in
|
|
script_config (on login, logout, mapchange, death, kill, level up) [Skotlex]
|
|
- Since the cache holds direct pointers to the npcs/events, do NOT unload
|
|
the related NPCs or you'll get dangling pointer crashes. However,
|
|
@reloadscript will work fine.
|
|
- Set the etc_log to on to see a summary of npcs/events loaded for script
|
|
execution on startup.
|
|
* The Rest bonus activated by using /doridori while in rest should now
|
|
trigger with all the class tree (TK/SL/SG) [Skotlex]
|
|
* Fixed Kaupe always triggering when the one who was under Kaupe was a
|
|
player rather than the one attacking... [Skotlex]
|
|
* /doridori now won't double the HP/SP regen of TKs, it only activates
|
|
their "happy" state. [Skotlex]
|
|
* Added the -50 hit penalty when standing on Wall of Fog. [Skotlex]
|
|
* Uncommented the status_calc_mdef2 call in status_calc_pc. [Skotlex]
|
|
* Being in Enjoyable Rest state will now also trigger the HP/SP Time skills
|
|
(even if there's no other TK around). [Skotlex]
|
|
* Added battle config settings view_range_rate and chase_range_rate to
|
|
adjust the view-range and chase-range (range2/range3) of the mob_db without
|
|
having to manually change them (battle/monster.conf) [Skotlex]
|
|
* Kaupe now will only block all skills of players, for non-players, only
|
|
normal attacks can be missed. [Skotlex]
|
|
* Moved the Kaite spell-reflect code after the damage calculation function,
|
|
so the reflected damage is exactly the damage the original target would
|
|
have received. Will only trigger if the damage to be reflected is above 0.
|
|
[Skotlex]
|
|
* OnEquip scripts will now trigger on log-on. [Skotlex]
|
|
* Infinite Endure will no longer give mdef bonus. [Skotlex]
|
|
* Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to
|
|
start/end infinite endure. [Skotlex]
|
|
* Fixed Kaahi's SP cost per heal. [Skotlex]
|
|
* Now when walkdelay is set to 0, characters will stop walking when hit,
|
|
but will not have any walk delay. (previously setting walk delay to 0 would
|
|
not even stop characters from walking when hit) [Skotlex]
|
|
2006/05/04
|
|
* Some people think its sexy to declare variables after blocks of code. Fixed. [Zido]
|
|
* Fixed a possible infinite loop in skill_clear_unit_group [Skotlex]
|
|
* Some clean-ups in the mob_ai [Skotlex]
|
|
* Improved atcommand autoloot, now displays droprate in percents and notices
|
|
player if autoloot is already on or off. Also simplified the code [Harbin, Kain],
|
|
commited by erKURITA
|
|
* Added one grace range in the mob_loot search function which should fix
|
|
mob_can_reach failing when invoked with the same distance that distance_bl
|
|
returned. [Skotlex]
|
|
* Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
|
|
* Eska is now usable on bosses. [Skotlex]
|
|
* Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]
|
|
* clif_skill_failed will print out a debug line with the skill_id (since
|
|
the current null_po does not helps at all to fix it) [Skotlex]
|
|
* Applied TheUltraMage's suggested fixes to the grfio module. [Skotlex]
|
|
* Rewrote Kaahi to behave as it should. It will heal whatever amount of
|
|
damage accumulates in the time2 interval (500ms by default) after being
|
|
hit. [Skotlex]
|
|
* Changed skill_unit_move_unit_group to enable moving of all types of
|
|
ground-skills except ensembles (fixes warmth not following you) [Skotlex]
|
|
2006/05/03
|
|
* Kaahi now triggers every 500ms rather than on every hit (but it only
|
|
heals if in those 500ms an attack that would previously trigger Kaahi has
|
|
taken effect). In other words, it works just like before, except damage
|
|
gets "buffered" into 500ms slots. [Skotlex]
|
|
* Kaite, Kaute will now show a skill effect when they trigger. [Skotlex
|
|
* Knowledge will now only trigger if you logon to the memorized map, not
|
|
walk into it. [Skotlex]
|
|
* Corrected @whomap directly invoking msg_table[] rather than msg_txt()
|
|
[Skotlex]
|
|
* Guessed where the pet data goes in spawn packet 0x7c. This may be wrong
|
|
and not fix the pet issue, but I doubt it'll cause any problems that won't
|
|
be fixed by making the pet move. [Skotlex]
|
|
* Updated Charge Attack's state from none to move_enable. [Skotlex]
|
|
* Made tomahawk an NPC_SKILL so that it may not be plagiarized. [Skotlex]
|
|
2006/05/02
|
|
* Fixed standing up not really standing you up. [Skotlex]
|
|
* Moved battle_consume_ammo to the end of skill_castend_damage_id,
|
|
skill_castend_nodamage_id and skill_castend_pos2 rather than
|
|
battle_calc_weapon_attack. They will trigger when the player's arrow_atk
|
|
state is active and a ground skill was not invoked. It should fix all
|
|
issues with splash/ground skills consuming ammo per target rather than once
|
|
per skill use. [Skotlex]
|
|
* Added structure state to the ground skills, their fields are magic_power,
|
|
into_abyss and ammo_consume to indicate the states that were previously
|
|
stored in val3. [Skotlex]
|
|
* Implemented desperado as explained by Rockman-EXE. The skill-effect is
|
|
not showing up though, I'll need some logged packets to see what's missing.
|
|
[Skotlex]
|
|
* Removed the unit_can_move checks in skill cast-end, they should be
|
|
performed in skill_check_require when the skill's state is move_enabled.
|
|
[Skotlex]
|
|
* Changed extremity fist's state to move_enabled, the explosion spirits
|
|
check is now hardcoded. [Skotlex]
|
|
* Absorb Spirit Sphere now gives +10SP per sphere as per discussions with
|
|
Haplo. [Skotlex]
|
|
* Changed a <= into a < in pc_steal_item. This means drops with 0.01% are
|
|
impossible to steal unless you have at least 100% steal-rate (where steal
|
|
rate is dex - opponent dex + skill_lv*3% + 10%) [Skotlex[
|
|
* Cleaned up clif_parse_action_request to enable sitting/standing while in
|
|
shops, interacting with npcs, etc. [Skotlex]
|
|
* Kaite now works against all types of spells. [Skotlex]
|
|
* Kaupe now works against all skills. [Skotlex]
|
|
* Sanctuary now won't damage non-enemies. [Skotlex]
|
|
* Blessing now will always give you bonus stats even if you are wearing
|
|
undead armor. [Skotlex]
|
|
* Modified how Rogue's treasure works so that you get +1% to your steal
|
|
rate rather than +0.01% to the final rate. [Skotlex]
|
|
* Rewrote Warmth to use ground-skill-units, it should behave now like in
|
|
officials (implementation is not quite the same, but it should yield the
|
|
same effects while consuming less bandwidth). "Stacking", as it's called,
|
|
is possible now, but limited to eA's minimum timer skill interval (100ms).
|
|
[Skotlex]
|
|
* Modified NPC_POWERUP so that it gives +10 dex * skill level rather than
|
|
+5+lv to all stats (as explained by Playtester and Tharis on how the skill
|
|
behaves). [Skotlex]
|
|
* Allowed SG_FEEL memorizing the same map for all three. [Skotlex]
|
|
* SC_FUSION won't end when you die now. [Skotlex]
|
|
2006/05/01
|
|
* Added knockback when you run into a wall during running. However
|
|
position is not being refreshed on the client yet... [Skotlex]
|
|
* Fixed pc_disguise not allowing you to "redisguise". [Skotlex]
|
|
* Corrected a crash when sd is null in npc_event [Skotlex]
|
|
* After testing to make sure it works properly, I'm including
|
|
new battle conf options to limit MVP drops. [Reddozen]
|
|
* Removed OPTION_XMAS, it seems to not exist.... [Skotlex]
|
|
* Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO)
|
|
since it has a visual effect to use. [Skotlex]
|
|
* Corrected the value of OPTION_FLYING [Skotlex]
|
|
* Using SG_FUSION ends Soul Linked effect. [Skotlex]
|
|
* status_setviewdata will set your option accordingly when the previous/new
|
|
view-class is wedding or xmas suit. [Skotlex]
|
|
* Added function map_foreachinshootrange, behaves the same way as
|
|
map_foreachinrange, but it also performs a "shoot-path" check before
|
|
invoking the function. Used in the skill subtimer function if
|
|
skill_wall_check is defined. [Skotlex]
|
|
* Fixed AL_WARP displaying "Unknown Area" selections when you don't have
|
|
all memo points used up. [Skotlex]
|
|
* Fixed alive_count not being reset on skill unitsetting, which leads to
|
|
some groups not being cleared once all their units expire. [Skotlex]
|
|
* Optimized Kaahi/Kahai, will now only show the amount of HP healed. Moved
|
|
to skill_counter additional effect so it may trigger even on miss. [Skotlex]
|
|
* SKA no longer blocks skills. [Skotlex]
|
|
* Optimized fake npc system. Added npc_checknear back to npc_buysellsel. [Lance]
|