
* Additionally; changed starting map from new_zone to new_1-1. * Large update to the novice grounds. Fixed bugreport:1666 - Updated notice ground warps to reflect the above map-usage change. - Additionally; NPCs now give EXP (base/job) dependant on your level. - All prior novice ground progress will be lost, and variables cleared. - NPCs give class specific items, but not the soulbound ones, yet. - Fixed the mob count for the novice ground maps. - Added all the old novice training ground vars to F_ClearGarbage git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12833 54d463be-8e91-2dee-dedb-b68131a5f0ec
220 lines
8.0 KiB
Plaintext
220 lines
8.0 KiB
Plaintext
// Athena Character configuration file.
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// Note: "Comments" are all text on the right side of a double slash "//"
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// Whatever text is commented will not be parsed by the servers, and serves
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// only as information/reference.
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// Server Communication username and password.
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userid: s1
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passwd: p1
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// Server name, use alternative character such as ASCII 160 for spaces.
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// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
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server_name: eAthena
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// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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wisp_server_name: Server
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// Login Server IP
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// The character server connects to the login server using this IP address.
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// NOTE: This is useful when you are running behind a firewall or are on
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// a machine with multiple interfaces.
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//login_ip: 127.0.0.1
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// The character server listens on the interface with this IP address.
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// while using the same ports for each server.
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//bind_ip: 127.0.0.1
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// Login Server Port
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login_port: 6900
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// Character Server IP
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// The IP address which clients will use to connect.
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// Set this to what your server's public IP address is.
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//char_ip: 127.0.0.1
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// Character Server Port
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char_port: 6121
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//Time-stamp format which will be printed before all messages.
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//Can at most be 20 characters long.
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//Common formats:
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// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
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// %H:%M:%S (hour:minute:second, 24 hour format)
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// %d/%b/%Y (day/Month/year)
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//For full format information, consult the strftime() manual.
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//timestamp_format: [%d/%b %H:%M]
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//If redirected output contains escape sequences (color codes)
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stdout_with_ansisequence: no
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//Makes server output more silent by ommitting certain types of messages:
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//1: Hide Information messages
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//2: Hide Status messages
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//4: Hide Notice Messages
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//8: Hide Warning Messages
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//16: Hide Error and SQL Error messages.
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//32: Hide Debug Messages
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//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
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console_silent: 0
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// Console Commands
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// Allow for console commands to be used on/off
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// This prevents usage of >& log.file
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console: off
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// Option to force a player to create an e-mail.
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// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
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// - Create at least 1 character
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// - Select 1 character
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// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
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// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
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// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
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// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
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// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
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// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
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// So, default is 0, because administrator must explain to their players before to activate this option.
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email_creation: 0
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// Is Character server in maintainence mode?
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char_maintenance: 0
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// Enable or disable creation of new characters.
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// Now it is actually supported [Kevin]
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char_new: 1
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// Display (New) in the server list.
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char_new_display: 0
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// Maximum users able to connect to the server. Set to 0 for unlimited.
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max_connect_user: 0
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// When set to yes, the char server will refuse connections from players already online.
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// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
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// Note that this only works within the char-server and it's connected mapservers,
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// the charserver cannot know if the same account is logged on in other char servers.
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// it's safe to turn off if the char-server only has a single map-server connected to it.
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online_check: yes
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// Minimum GM level that is allowed to bypass the server limit of users.
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gm_allow_level: 99
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// How often should the server save all files? (In seconds)
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// Note: Applies to all data files on TXT servers.
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// On SQL servers, it applies to guilds (character save interval is defined on the map config)
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autosave_time: 60
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// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
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save_log: yes
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// Character server flatfile database
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char_txt: save/athena.txt
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// Friends list flatfile database
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friends_txt: save/friends.txt
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// Start point, Map name followed by coordinates (x,y)
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start_point: new_1-1,53,111
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// Starting weapon for new characters
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start_weapon: 1201
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// Starting armor for new characters
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start_armor: 2301
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// Starting zeny for new characters
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start_zeny: 0
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// Size for the fame-lists
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fame_list_alchemist: 10
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fame_list_blacksmith: 10
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fame_list_taekwon: 10
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// Guild earned exp modifier.
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// Adjusts taxed exp before adding it to the guild's exp. For example, if set
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// to 200, the guild receives double the player's taxed exp.
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guild_exp_rate: 100
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// Name used for unknown characters
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unknown_char_name: Unknown
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// To log the character server?
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log_char: 1
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// Log Filename
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char_log_filename: log/char.log
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// Allow or not identical name for characters but with a different case (upper/lower):
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// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
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name_ignoring_case: no
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// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
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// NOTE: Applies to character, party and guild names.
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// 0: no restriction (default)
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// 1: only letters/symbols in 'char_name_letters' option.
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// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
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char_name_option: 1
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// Set the letters/symbols that you want use with the 'char_name_option' option.
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// Note: Don't add spaces unless you mean to add 'space' to the list.
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char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
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// Character rename option. When set to yes, the server will send an extended
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// char-info packet, informing whether the character can be renamed or not.
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// NOTE: This functionality is not implemented.
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// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer.
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// !Do not use it for any other type of client since it will crash them!
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char_rename: yes
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// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
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chars_per_account: 0
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// Restrict character deletion by BaseLevel
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// 0: no restriction (players can delete characters of any level)
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// -X: you can't delete chars with BaseLevel <= X
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// Y: you can't delete chars with BaseLevel >= Y
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// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
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char_del_level: 0
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// What folder the DB files are in (item_db.txt, etc.)
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db_path: db
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//NOTE: The following online listing options are only for TXT servers.
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// Filename of the file which receives the online players list in text
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online_txt_filename: online.txt
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// Filename of the file which receives the online players list, but in html version
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online_html_filename: online.html
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// Choose how to display online players.
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// (sorting operation with a lot of online players can take time on a slow computer)
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// 0: no sorting (default)
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// 1: by alphabetical order of their name
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// 2: by number of their zenys
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// 3: by their base level
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// 4: by their job (and job level inside the same job)
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// 5: by alphabetical order of their actual map location
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online_sorting_option: 0
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// Choose which columns that you want display in the online files. Do the addition of these values:
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// (if value is 0, no file is done)
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// 1: name (just the name, no function like 'GM')
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// 2: job
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// 4: levels
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// 8: map name
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// 16: mapname and coordonates
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// 32: zenys
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// 64: name (with 'GM' if the player is a GM)
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// default value: 1 (only name)
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online_display_option: 1
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// minimum GM level to display 'GM' when we want to display it (default: 1)
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online_gm_display_min_level: 20
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// refresh time (in sec) of the html file in the explorer (default 20)
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online_refresh_html: 20
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import: conf/import/char_conf.txt
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