
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec
264 lines
10 KiB
Plaintext
264 lines
10 KiB
Plaintext
//===== eAthena Script =======================================
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//= Novice Skills Quests
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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//= Customized novice skills quest
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//===== Additional Comments: =================================
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//= Fully working
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//= 1.2 Added Baby Class Support [Lupus]
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//= 1.3 Fixed a Zeny exploit, made more variables clear
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//= on finishing quests. [Lupus]
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//= 1.4 Fixed exploits [Lupus]
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//= 1.4a Fixed some typos [IVBela]
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//============================================================
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//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
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prt_in.gat,235,133,4 script Nurse Aid 90,{
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mes "[Nurse Aid]";
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if(FIRSTAID == 1) goto L_GetAid;
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if(getskilllv(142)>0) goto L_GotAid;
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mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
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next;
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menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep;
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M_Nope:
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mes "[Nurse Aid]";
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mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
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close;
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M_Yep:
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mes "[Nurse Aid]";
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mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
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next;
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mes "[Nurse Aid]";
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mes "I know because I've been treating a lot people lately who have been fighting them.";
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mes "There are so many injured now that I don't think I can continue treating anyone.";
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next;
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mes "[Nurse Aid]";
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mes "~Sigh~";
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next;
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mes "[Nurse Aid]";
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mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
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emotion e_ic;
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next;
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menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
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sM_Yes:
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mes "[Nurse Aid]";
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mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
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mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
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next;
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mes "[Nurse Aid]";
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mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
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next;
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mes "[Nurse Aid]";
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mes "Once you get job level 3 and have all of the items come back and see me, OK?";
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set FIRSTAID,1;
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close;
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sM_No:
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mes "[Nurse Aid]";
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mes "Hey!...Where are you running too??...";
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emotion e_swt;
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close;
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L_GetAid:
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if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
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delitem 507,5;
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delitem 705,5;
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delitem 930,1;
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mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
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next;
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mes "....... 1 hour later.......";
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next;
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skill 142,1,0;
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set FIRSTAID,0;
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set got_bandage,0;
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mes "[Nurse Aid]";
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mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
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emotion e_no1;
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close;
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L_GotAid:
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mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
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close;
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}
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//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
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prt_in.gat,73,87,2 script Bulma 98,{
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mes "[Bulma]";
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if(BaseJob == Job_Novice) goto L_Novice;
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L_Other:
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mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
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emotion e_heh;
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next;
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mes "[Bulma]";
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mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
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emotion e_hmm;
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close;
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L_Novice:
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if(JobLevel >= 7) goto L_Start;
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mes "Hello my young friend. You remind me of myself when I was young.....";
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mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
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next;
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mes "[Bulma]";
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mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
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mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
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close;
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L_Start:
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if(PLAYDEAD == 1) goto L_GetSkill;
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if(getskilllv(143)>0) goto L_GotSkill;
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mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
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mes "Look at me acting all sentimental like some old man........";
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next;
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mes "[Bulma]";
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mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
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mes "It may take some time but stay focused and never loose your determination.";
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next;
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mes "[Bulma]";
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mes "Hmm..... actually I might be able to help you out........";
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emotion e_hmm;
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next;
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mes "[Bulma]";
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mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
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next;
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mes "[Bulma]";
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mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
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mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
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next;
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mes "[Bulma]";
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mes "I myself have used it as a novice and found it to be very useful.";
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mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
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next;
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mes "[Bulma]";
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mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
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next;
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mes "[Bulma]";
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mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
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next;
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mes "[Bulma]";
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mes "First take this pill....";
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next;
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mes "(you take the pill) ~gulp~";
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next;
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mes "[Bulma]";
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mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
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mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
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next;
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mes "[Bulma]";
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mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
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mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
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next;
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mes "[Bulma]";
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mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
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emotion e_heh;
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next;
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mes "[Bulma]";
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mes "Well get going... GO! GO! GO! RUN!!!";
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emotion e_go;
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set PLAYDEAD, 1;
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close;
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L_GetSkill:
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if(countitem(7039)<1) goto sL_NotRdy;
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delitem 7039, 1;
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mes "Good to see you again. Alright, lets start your training....";
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next;
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mes "[Bulma]";
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mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
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next;
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mes "[Bulma]";
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mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
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next;
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mes "[Bulma]";
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mes "Now let us use this technique to develop your ability to Play Dead!";
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mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
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next;
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mes "[Bulma]";
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mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
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next;
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mes "~ several hours later ~";
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next;
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mes "[Bulma]";
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mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
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mes "What a wonderful performance! BRAVO! BRAVO!";
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emotion e_gasp;
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next;
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mes "[Bulma]";
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mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
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emotion e_no1;
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skill 143,1,0;
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set PLAYDEAD, 0;
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set got_novnametag,0;
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close;
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sL_NotRdy:
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mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
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emotion e_gasp;
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next;
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mes "[Bulma]";
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mes "Now GO! Run! Run! RUN!!";
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emotion e_go;
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close;
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L_GotSkill:
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mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
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mes "That saved me many times in the past. I'm sure it has been saving you too.";
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next;
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mes "[Bulma]";
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mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
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close;
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}
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//Newbie Assistant------------------------------------------------------------------------------
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prt_castle.gat,174,147,2 script Newbie Assistant 84,{
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mes "[Newbie Assistant]";
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if(BaseJob == Job_Novice) goto L_Start;
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L_NonNov:
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mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
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emotion e_what;
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close;
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L_Start:
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if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
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if(PLAYDEAD==1 && countitem(7039)==0 && got_novnametag!=1) goto L_Play;
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mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
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close;
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L_Aid:
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mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
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next;
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getitem 930,1;
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set got_bandage,1;
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mes "[Newbie Assistant]";
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mes "You'll need it in order for her to teach you her excellent healing technique.";
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next;
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mes "[Newbie Assistant]";
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mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
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next;
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mes "[Newbie Assistant]";
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mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
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emotion e_lv;
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close;
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L_Play:
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mes "So Bulma sent you uh.... okay here you go.";
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getitem 7039,1;
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set got_novnametag,1;
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next;
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mes "Good luck on your adventure.";
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close;
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}
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