
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7790 54d463be-8e91-2dee-dedb-b68131a5f0ec
356 lines
13 KiB
Plaintext
356 lines
13 KiB
Plaintext
//===== eAthena Script =======================================
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//= Alberta Town
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 2.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= Fully working
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//= 1.1 Negative input bug fixed [Lupus]
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//= 1.2 Fixed typos in script [massdriller]
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//= 1.3 Ran through spellcheck system [massdriller]
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//= 1.4 Someone forget a .gat in an NPC header [Fredzilla]
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//= 1.5 Fixed typo in script. [massdriller]
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//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
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//= 1.7 Fixed Phelix bugs [Lupus]
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//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
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//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
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//= 2.0 Removed Duplicates [Silent]
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//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera]
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//============================================================
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//NewsPaper(?)
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alberta.gat,148,53,1 script Newspaper Girl 831,{end;}
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//???
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alberta.gat,148,60,3 script Man#03 833,{end;}
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// Young Man -----------------------------------------------------------
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alberta_in.gat,20,183,6 script Young Man 49,{
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mes "[Merchant]";
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mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing.";
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close;
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}
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// Merchant -------------------------------------------------
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alberta.gat,97,51,7 script Merchant#01 84,{
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mes "[Merchant]";
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mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting.";
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next;
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mes "[Merchant]";
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mes "Apparently there are cards which seal the power of certain monsters within them.";
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mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
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next;
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mes "[Merchant]";
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mes "Bah! I don't believe it though.";
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close;
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}
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// Merchant ---------------------------------------------------------
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alberta.gat,53,39,8 script Merchant#02 74,{
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mes "[Merchant]";
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mes "Oh, you look like a stranger. Welcome to Alberta.";
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emotion e_gasp;
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next;
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mes "[Merchant]";
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mes "I was just brainstorming on some ideas I have for my business.";
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next;
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mes "[Merchant]";
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mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
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mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
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next;
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mes "[Merchant]";
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mes "Cha-Ching! (you see dollar signs in her eyes)";
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emotion e_cash;
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close;
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}
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// Merchant -------------------------------------------------
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alberta.gat,58,80,8 script Merchant#03 99,{
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mes "[Merchant]";
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if(rand(2)) goto R_1;
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mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
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next;
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mes "[Merchant]";
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mes "We can also rent carts which allow us to load up with goods and make our business portable.";
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mes "This way, business is more convenient and safe.";
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close;
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R_1:
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mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
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next;
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mes "[Merchant]";
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mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
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close;
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}
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// Phina -------------------------------------------------------
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alberta.gat,62,156,2 script Phina 102,{
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set @TEMP,rand(3);
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mes "[Phina]";
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if(@TEMP == 1) goto R_1;
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if(@TEMP == 0) goto R_0;
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mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
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next;
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mes "[Phina]";
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mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand.";
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next;
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mes "[Phina]";
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mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
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emotion e_gasp;
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next;
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mes "[Phina]";
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mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
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close;
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R_1:
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mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
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mes "You know... the ones that play around with the flies that make that buzzing noise.";
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next;
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mes "[Phina]";
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mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
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next;
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mes "[Phina]";
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mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces.";
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emotion e_wah;
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next;
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mes "[Phina]";
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mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt.";
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close;
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R_0:
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mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
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next;
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mes "[Phina]";
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mes "So be careful if you ever decide to fight one.";
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close;
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}
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// Grandma -----------------------------------------------------
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alberta.gat,93,174,2 script Grandma 103,{
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mes "[Grandma]";
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mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
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next;
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mes "[Grandma]";
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mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
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next;
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mes "[Grandma]";
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mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around.";
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next;
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mes "[Grandma]";
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mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
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next;
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mes "[Grandma]";
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mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
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next;
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mes "[Grandma]";
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mes "They then created an event called the ^0000ddSunken Ship^000000.";
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next;
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mes "[Grandma]";
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mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it.";
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next;
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mes "[Grandma]";
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mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
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next;
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mes "[Grandma]";
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mes "I have to say, though, I don't think it's worth risking your life for......";
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close;
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}
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// Drunken old man ----------------------------------------------------------------
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alberta.gat,131,139,4 script Drunken old man 709,{
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mes "[Drunken old man]";
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mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
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next;
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menu "Stay",-,"Leave him alone",M_1;
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mes "[Drunken old man]";
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mes "Hahahaha (~hiccup~)... So you got some nerve...";
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next;
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mes "[Drunken old man]";
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mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
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next;
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menu "Is that a ship?",-,"Really? No kidding!",sM_1;
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mes "[Drunken old man]";
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mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
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emotion e_what;
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next;
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sM_1:
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mes "[Drunken old man]";
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mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)";
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next;
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mes "[Drunken old man]";
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mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword.";
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mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
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next;
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mes "[Drunken old man]";
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mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
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next;
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mes "[Drunken old man]";
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mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
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emotion e_sob;
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close;
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M_1:
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mes "[Drunken old man]";
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mes "That's right! Go AWAY~";
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emotion e_pif;
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close;
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}
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// Soda Man ----------------------------------------------------
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alberta.gat,90,71,3 script Soda Man 89,{
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mes "[Soda Man]";
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mes "Ummm.... delicious....";
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emotion e_ok;
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next;
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mes "[Soda Man]";
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mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
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mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
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next;
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mes "[Soda Man]";
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mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
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mes "At that point it will have a marshmallow consistency.";
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next;
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mes "[Soda Man]";
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mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
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mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
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next;
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mes "[Soda Man]";
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mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense.";
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mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information.";
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next;
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mes "[Soda Man]";
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mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
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close;
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}
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//<=================================================== Marina (Docks/Port) ===================================================>\\
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// Sailor Fisk ----------------------------------------------------------------
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alberta.gat,189,151,5 script Sailor Fisk 100,{
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mes "[Sailor Fisk]";
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mes "Ahoy matey, where'd ya wanna go?";
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next;
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menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End;
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if(Zeny < 500) goto L_NoZeny;
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set Zeny, Zeny - 500;
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warp "izlude.gat",176,182;
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close;
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L_NoZeny:
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mes "[Sailor Fisk]";
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mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it.";
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close;
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M_End:
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close;
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}
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// Phelix ------------------------------------------------------------------
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alberta.gat,190,173,4 script Phelix 85,{
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mes "[Phelix]";
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mes "What the hell are you doing here?";
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next;
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mes "[Phelix]";
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mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!";
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next;
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mes "[Phelix]";
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mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
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mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
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mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
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next;
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mes "[Phelix]";
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mes "How does that sound?";
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next;
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menu "Sounds good",-,"Nah",M_End;
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M_Yes:
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mes "[Phelix]";
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mes "What do you want to exchange your Jellopies for?";
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next;
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menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;
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set @item, 501;
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goto L_Get;
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M_1:
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set @item, 516;
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L_Get:
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mes "[Phelix]";
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mes "Please enter an amount. Enter 0 to cancel.";
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next;
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set @input,0;
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input @input;
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if(@input < 1 || @input > 1000) goto M_Yes;
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if(checkweight(@item,@input)==0) goto L_OverW;
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if(@item == 501) set @amount, @input*10;
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if(@item == 516) set @amount, @input*3;
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if(countitem(909) < @amount) goto L_NotEnough;
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getitem @item,@input;
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delitem 909, @amount;
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close;
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L_NotEnough:
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mes "[Phelix]";
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mes "I'm sorry but you do not have enough Jellopies.";
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next;
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goto M_Yes;
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L_OverW:
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mes "[Phelix]";
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mes "I'm sorry but you can't carry so many things.";
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next;
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goto M_Yes;
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M_End:
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close;
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}
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//<=================================================== Sunken Ship ======================================================>\\
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// Paul ----------------------------------------------------------------
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alberta.gat,195,151,3 script Paul 86,{
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mes "[Paul]";
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mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
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next;
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mes "[Paul]";
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mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
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emotion e_gasp;
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next;
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mes "[Paul]";
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mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
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next;
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menu "Enter",-,"Quit",M_End;
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if(Zeny < 200) goto L_NoZeny;
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set Zeny, Zeny - 200;
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warp "alb2trea.gat",62,69;
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close;
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M_End:
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mes "[Paul]";
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mes "Come back anytime.";
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close;
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L_NoZeny:
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mes "[Paul]";
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mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it.";
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mes "Please come back later when you have enough.";
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close;
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}
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// Sailor --------------------------------------------------
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alb2trea.gat,39,50,5 script Sailor 100,{
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mes "[Sailor]";
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mes "Do you wanna return?";
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next;
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menu "Return to Alberta",-,"Quit",MEnd;
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warp "alberta.gat",192,169;
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MEnd:
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close;
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} |