
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8467 54d463be-8e91-2dee-dedb-b68131a5f0ec
492 lines
12 KiB
Plaintext
492 lines
12 KiB
Plaintext
//===== eAthena Script =======================================
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//= 2006 Headgear
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//===== By: ==================================================
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//= DiviniaRO members, cleaned by reddozen
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//===== Current Version: =====================================
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//= 1.0b
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//===== Compatible With: =====================================
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//= SVN eA
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//===== Description: =========================================
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//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask,
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//= Lion Masquerade, Bride Mask, Judge Hat and A-yam Hat
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//===== Additional Comments: =================================
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//= NPC id's and dialog are custom, please replace
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//= 1.0a fixed typos, added missing names, more cleaned and
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//= standartized stuff a bit [Lupus]
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//= 1.0b fixed Helm of Valkyries ingredients
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//============================================================
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//===================== Anonymous Mask =====================================================
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rachel.gat,91,273,4 script Masked Man 880,{
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set @npcname$,"[Masked Man]";
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mes @npcname$;
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mes "Psssst....";
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next;
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mes @npcname$;
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mes "Shhhh...";
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mes "Come here, but keep quiet";
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next;
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mes @npcname$;
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mes "I have something that might interest you";
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next;
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switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
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{
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case 1:
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mes @npcname$;
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mes "I only need a few things in return";
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mes "100 Slick Paper,";
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mes "99 Sticky Mucus,";
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mes "1 Black Dysetuff and";
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mes "100,000 Zeny.";
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next;
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mes @npcname$;
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if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
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mes "Come back when you have what I need...";
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close;
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}
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mes "I see you came prepared.";
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delitem 7111,100;
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delitem 938,99;
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delitem 983,1;
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set Zeny, Zeny-100000;
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next;
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getitem 5175,1;
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mes @npcname$;
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mes "You didnt get this from me by the way...";
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close;
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case 2:
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mes @npcname$;
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mes "Yeah... I knew that.";
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close;
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}
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}
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//======================== Feather Beret ================================================
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rachel.gat,135,121,4 script Sakyul 933,{
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set @npcname$,"[Sakyul]";
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mes @npcname$;
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mes "Mumble mumble..";
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mes "Stupid Arunafelz Military!";
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mes "I lost the use of my legs during the Rune-Midgard!";
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mes "I was in a special unit.. we even had our own beret!";
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mes "Wingmen, they called us..";
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next;
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mes @npcname$;
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mes "If you really want one, I can make a replica for you.";
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next;
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switch(select("Of course I do!","No way man, you creep me out!"))
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{
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case 1:
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mes @npcname$;
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mes "Alright then, I just need a few things:";
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mes "1 Beret,";
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mes "100 Soft Feathers and";
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mes "1 White Dyestuff.";
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next;
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mes @npcname$;
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if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
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mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
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close;
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}
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mes "Nice to see a well prepared youngster!";
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delitem 5172,1;
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delitem 7063,100;
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delitem 982,1;
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next;
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getitem 5170,1;
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mes @npcname$;
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mes "Here.. This takes me back.. Have fun with it!";
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close;
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case 2:
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mes @npcname$;
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mes "Fine then! Leave an old man at peace! Git! Go!";
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close;
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}
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}
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//============================ Valkyrie Helm =====================================================
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hugel.gat,146,105,4 script Genirhimin 897,{
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set @npcname$,"[Genirhimin]";
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mes @npcname$;
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mes "Eh?";
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if (Zeny < 10000000) goto L_POOR;
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next;
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mes @npcname$;
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mes "In days long past us mortals were permitted";
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mes "to serve Odin and the Valkyries in battle..";
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mes "So that maybe we would have the cahnce to die";
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mes "honorably in battle and return to Val Halla";
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next;
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mes @npcname$;
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mes "The bravest of Warriors were rewarded with";
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mes "the Heml of the Valkyries";
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mes "But.. those days are long since passed..";
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mes "I suppose I could make you one, if you can";
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mes "gather what I need.";
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next;
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switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
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{
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case 1:
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mes @npcname$;
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mes "Here is what I need:";
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mes "1 Sageworm Card,";
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mes "1 Argiope Card,";
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mes "1 Dryad Card,";
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mes "1 Wooden Golem Card,";
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mes "1 Bongun Card,";
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mes "1 Pirate Skel Card,";
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mes "1 Marduk Card and...";
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next;
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mes @npcname$;
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mes "1 Hode Card,";
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mes "1 Elder Card,";
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mes "1 Nightmare Terror Card,";
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mes "1000 Runes of Darkness and";
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mes "1000 Runes of Bloody Color.";
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next;
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mes @npcname$;
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if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
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mes "I'm sorry, but I need more to make the helm.";
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close;
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}
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mes "Give me a minute and I'll work my magic...";
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delitem 4219,1;
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delitem 4114,1;
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delitem 4177,1;
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delitem 4259,1;
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delitem 4212,1;
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delitem 4073,1;
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delitem 4112,1;
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delitem 4081,1;
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delitem 4251,1;
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delitem 4166,1;
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delitem 7511,1000;
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delitem 7563,1000;
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next;
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getitem 5171,1;
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mes @npcname$;
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mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
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close;
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case 2:
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mes @npcname$;
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mes "So be it, suit yourself..";
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close;
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}
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L_POOR:
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mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
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close;
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}
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//======================= Smiling Mask / Lion Masquerade / Bride Mask ===============================
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payon.gat,135,231,5 script Chung-Wol-Mang 907,{
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set @npcname$,"[Chung-Wol-Mang]";
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mes @npcname$;
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mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them.";
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next;
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mes @npcname$;
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mes "So, which one will it be?";
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next;
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switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind."))
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{
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case 1:
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mes @npcname$;
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mes "Okay, for the Smiling Mask I need:";
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mes "1 Four-Leaf Clover,";
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mes "500 Trunks,";
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mes "10 Elastic Bands,";
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mes "20 Memory Bookmarks,";
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mes "1 Cigarette,";
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mes "100 Cactus Needles and";
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mes "100 Manes.";
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next;
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if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
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mes @npcname$;
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mes "Come back and talk to me when you've gathered all the items.";
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close;
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}
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mes @npcname$;
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mes "You brought all the items, thanks. Here give them to me.";
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delitem 706,1;
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delitem 1019,500;
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delitem 7200,10;
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delitem 7015,20;
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delitem 2267,1;
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delitem 952,100;
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delitem 1028,100;
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next;
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getitem 5176,1;
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mes @npcname$;
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mes "Thanks, you can have your mask now.";
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close;
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case 2:
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mes @npcname$;
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mes "Okay, for the Lion Mask I need:";
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mes "1 Four-Leaf Clover,";
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mes "500 Trunks,";
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mes "10 Elastic Bands,";
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mes "500 Horrendous Hairs,";
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mes "2 Ancient Teeth and";
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mes "1 Orange Dyestuff.";
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next;
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if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
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mes @npcname$;
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mes "Come back and talk to me when you've gathered all the items.";
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close;
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}
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mes @npcname$;
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mes "You brought all the items, thanks. Here give them to me.";
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delitem 706,1;
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delitem 1019,500;
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delitem 7200,10;
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delitem 1048,500;
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delitem 1053,2;
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delitem 980,1;
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next;
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getitem 5177,1;
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mes @npcname$;
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mes "Thanks, you can have your mask now.";
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close;
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case 3:
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mes @npcname$;
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mes "Okay, for the Bride Mask I need:";
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mes "1 Four-Leaf Clover,";
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mes "500 Trunks,";
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mes "10 Elastic Bands,";
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mes "20 Skirts of Virgin,";
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mes "500 Transparent Clothes,";
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mes "2 Ancient Lips and";
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mes "100 Squid Inks.";
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next;
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if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
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mes @npcname$;
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mes "Come back and talk to me when you've gathered all the items.";
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close;
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}
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mes @npcname$;
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mes "You brought all the items, thanks. Here give them to me.";
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delitem 706,1;
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delitem 1019,500;
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delitem 7200,10;
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delitem 1049,20;
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delitem 7165,500;
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delitem 1054,2;
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delitem 1024,100;
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next;
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getitem 5169,1;
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mes @npcname$;
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mes "Thanks, you can have your mask now.";
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close;
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case 4:
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mes @npcname$;
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mes "Okay, come back if you feel up to it later.";
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close;
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}
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}
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//====================== Judge Hat / A-yam Hat =============================================
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payon.gat,137,123,5 script Hangaram 740,{
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set @npcname$,"[Hangaram]";
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mes "@npcname$";
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mes "Hello adventurer!";
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mes "Our life is complicated.";
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next;
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mes "@npcname$";
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mes "But if you want I can help you by making 2 Hats.";
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next;
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mes "@npcname$";
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mes "My creations are the Judge Hat and the A-Yam Hat.";
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mes "Which Hat do you want?";
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next;
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switch(select("Judge Hat","A-yam Hat","No thanks"))
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{
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case 1:
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mes "@npcname$";
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mes "^3355FFJudge Hat^000000";
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mes "7 Red Orbs,";
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mes "7 Blue Orbs,";
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mes "7 Yellow Orbs,";
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mes "7 Green Orbs,";
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mes "300 Shining Scales,";
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next;
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mes "1 Black Dyestuff,";
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mes "5 Cracked Diamond and";
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mes "1 Slotted Hat.";
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next;
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if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
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mes "Please, return when you have everything I need.";
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close;
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}
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delitem 7445,7;
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delitem 7446,7;
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delitem 7447,7;
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delitem 7448,7;
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delitem 954,300;
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delitem 983,1;
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delitem 733,5;
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delitem 2221,1;
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mes "@npcname$";
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mes "Ok you seem to have all the items.";
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next;
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mes "@npcname$";
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mes "Hmmm.. We now make this... Mmm.";
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emotion 9;
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next;
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mes "@npcname$";
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mes "Now we use the Dyestuff like this.";
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emotion 23;
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next;
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mes "@npcname$";
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mes "OMG!!! this isn't meant to be like this.";
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emotion 28;
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next;
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mes "@npcname$";
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mes "....";
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next;
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mes "@npcname$";
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mes "Sorry, it didn't work.";
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next;
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mes "@npcname$";
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mes "Well that's the way life is.";
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next;
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mes "@npcname$";
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mes "JAJAJAJA... I was just kidding here is your item !!";
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emotion 29;
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next;
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getitem 5173,1;
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mes "@npcname$";
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mes "Good Work.";
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close;
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case 2:
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mes "@npcname$";
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mes "^3355FFA-Yam Hat^000000";
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mes "7 Red Orbs,";
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mes "7 Blue Orbs,";
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mes "7 Yellow Orbs,";
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mes "7 Green Orbs,";
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mes "300 Shining Scales,";
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next;
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mes "1 Scarlet Dyestuff,";
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mes "5 Cracked Diamonds and";
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mes "50 Soft Silks.";
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next;
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if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
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mes "Please return when you have everything I need";
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close;
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}
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delitem 7445,7;
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delitem 7446,7;
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delitem 7447,7;
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delitem 7448,7;
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delitem 954,300;
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delitem 975,1;
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delitem 733,5;
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delitem 7166,50;
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mes "@npcname$";
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mes "Well, you have everything.";
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next;
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mes "@npcname$";
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mes "Mmm now we just split this part...";
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emotion 9;
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next;
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mes "@npcname$";
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mes "We throw this ... Mmm..";
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emotion 23;
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next;
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mes "@npcname$";
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mes "This isn't meant to be like this..";
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emotion 28;
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next;
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mes "@npcname$";
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mes "... ready!!!";
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emotion 21;
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next;
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getitem 5174,1;
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mes "@npcname$";
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mes "Here you have my young fella !";
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close;
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case 3:
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mes "@npcname$";
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mes "Goodbye then.";
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close;
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}
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} |