
* Fixes #1939 and fixes #2274. * OnTouch NPC are now able to overlap one another and properly trigger as they do on official servers. * When entering an overlap area it should trigger both NPC. * Walking from overlap area to either NPC should trigger neither. * Walking from one NPC to the other (skipping the overlap area) should trigger the NPC area you enter. * Entering an OnTouch area will no longer stop the player from walking unless a message or menu window opens (or other events that should stop the player). * Resolves OnTouch_ overlapping issues. * Dead players don't trigger OnTouch_ anymore. * Hidden players don't trigger NPC clicks when OnTouch_ label is defined. Thanks to @Tokeiburu, @Lemongrass3110, @Atemo, and @Normynator!
5370 lines
153 KiB
C++
5370 lines
153 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "map.hpp"
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#include <stdlib.h>
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#include <math.h>
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#include "../common/cbasetypes.hpp"
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#include "../common/cli.hpp"
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#include "../common/core.hpp"
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#include "../common/ers.hpp"
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#include "../common/grfio.hpp"
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#include "../common/malloc.hpp"
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#include "../common/nullpo.hpp"
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#include "../common/random.hpp"
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#include "../common/showmsg.hpp"
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#include "../common/socket.hpp" // WFIFO*()
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#include "../common/strlib.hpp"
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#include "../common/timer.hpp"
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#include "../common/utilities.hpp"
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#include "../common/utils.hpp"
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#include "achievement.hpp"
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#include "atcommand.hpp"
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#include "battle.hpp"
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#include "battleground.hpp"
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#include "cashshop.hpp"
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#include "channel.hpp"
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#include "chat.hpp"
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#include "chrif.hpp"
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#include "clan.hpp"
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#include "clif.hpp"
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#include "duel.hpp"
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#include "elemental.hpp"
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#include "guild.hpp"
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#include "homunculus.hpp"
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#include "instance.hpp"
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#include "intif.hpp"
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#include "log.hpp"
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#include "mapreg.hpp"
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#include "mercenary.hpp"
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#include "mob.hpp"
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#include "npc.hpp"
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#include "party.hpp"
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#include "path.hpp"
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#include "pc.hpp"
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#include "pet.hpp"
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#include "quest.hpp"
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#include "storage.hpp"
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#include "trade.hpp"
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using namespace rathena;
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char default_codepage[32] = "";
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int map_server_port = 3306;
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char map_server_ip[32] = "127.0.0.1";
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char map_server_id[32] = "ragnarok";
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char map_server_pw[32] = "";
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char map_server_db[32] = "ragnarok";
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Sql* mmysql_handle;
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Sql* qsmysql_handle; /// For query_sql
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int db_use_sqldbs = 0;
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char buyingstores_table[32] = "buyingstores";
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char buyingstore_items_table[32] = "buyingstore_items";
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char item_cash_table[32] = "item_cash_db";
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char item_cash2_table[32] = "item_cash_db2";
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#ifdef RENEWAL
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char item_table[32] = "item_db_re";
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char item2_table[32] = "item_db2_re";
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char mob_table[32] = "mob_db_re";
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char mob2_table[32] = "mob_db2_re";
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char mob_skill_table[32] = "mob_skill_db_re";
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char mob_skill2_table[32] = "mob_skill_db2_re";
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#else
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char item_table[32] = "item_db";
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char item2_table[32] = "item_db2";
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char mob_table[32] = "mob_db";
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char mob2_table[32] = "mob_db2";
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char mob_skill_table[32] = "mob_skill_db";
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char mob_skill2_table[32] = "mob_skill_db2";
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#endif
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char sales_table[32] = "sales";
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char vendings_table[32] = "vendings";
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char vending_items_table[32] = "vending_items";
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char market_table[32] = "market";
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char roulette_table[32] = "db_roulette";
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char guild_storage_log_table[32] = "guild_storage_log";
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// log database
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char log_db_ip[32] = "127.0.0.1";
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int log_db_port = 3306;
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char log_db_id[32] = "ragnarok";
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char log_db_pw[32] = "ragnarok";
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char log_db_db[32] = "log";
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Sql* logmysql_handle;
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// DBMap declaration
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static DBMap* id_db=NULL; /// int id -> struct block_list*
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static DBMap* pc_db=NULL; /// int id -> struct map_session_data*
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static DBMap* mobid_db=NULL; /// int id -> struct mob_data*
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static DBMap* bossid_db=NULL; /// int id -> struct mob_data* (MVP db)
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static DBMap* map_db=NULL; /// unsigned int mapindex -> struct map_data*
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static DBMap* nick_db=NULL; /// uint32 char_id -> struct charid2nick* (requested names of offline characters)
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static DBMap* charid_db=NULL; /// uint32 char_id -> struct map_session_data*
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static DBMap* regen_db=NULL; /// int id -> struct block_list* (status_natural_heal processing)
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static DBMap* map_msg_db=NULL;
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static int map_users=0;
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#define BLOCK_SIZE 8
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#define block_free_max 1048576
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struct block_list *block_free[block_free_max];
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static int block_free_count = 0, block_free_lock = 0;
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#define BL_LIST_MAX 1048576
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static struct block_list *bl_list[BL_LIST_MAX];
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static int bl_list_count = 0;
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#ifndef MAP_MAX_MSG
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#define MAP_MAX_MSG 1550
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#endif
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struct map_data map[MAX_MAP_PER_SERVER];
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int map_num = 0;
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int map_port=0;
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int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
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int minsave_interval = 100;
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int16 save_settings = CHARSAVE_ALL;
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bool agit_flag = false;
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bool agit2_flag = false;
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bool agit3_flag = false;
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int night_flag = 0; // 0=day, 1=night [Yor]
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struct charid_request {
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struct charid_request* next;
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int charid;// who want to be notified of the nick
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};
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struct charid2nick {
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char nick[NAME_LENGTH];
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struct charid_request* requests;// requests of notification on this nick
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};
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// This is the main header found at the very beginning of the map cache
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struct map_cache_main_header {
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uint32 file_size;
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uint16 map_count;
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};
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// This is the header appended before every compressed map cells info in the map cache
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struct map_cache_map_info {
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char name[MAP_NAME_LENGTH];
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int16 xs;
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int16 ys;
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int32 len;
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};
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char motd_txt[256] = "conf/motd.txt";
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char help_txt[256] = "conf/help.txt";
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char help2_txt[256] = "conf/help2.txt";
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char charhelp_txt[256] = "conf/charhelp.txt";
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char channel_conf[256] = "conf/channels.conf";
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const char *MSG_CONF_NAME_RUS;
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const char *MSG_CONF_NAME_SPN;
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const char *MSG_CONF_NAME_GRM;
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const char *MSG_CONF_NAME_CHN;
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const char *MSG_CONF_NAME_MAL;
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const char *MSG_CONF_NAME_IDN;
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const char *MSG_CONF_NAME_FRN;
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const char *MSG_CONF_NAME_POR;
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const char *MSG_CONF_NAME_THA;
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char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
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struct s_map_default map_default;
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int console = 0;
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int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
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int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
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/**
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* Get the map data
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* @param mapid: Map ID to lookup
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* @return map_data on success or nullptr on failure
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*/
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struct map_data *map_getmapdata(int16 mapid)
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{
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if (mapid < 0 || mapid >= MAX_MAP_PER_SERVER)
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return nullptr;
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return &map[mapid];
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}
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/*==========================================
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* server player count (of all mapservers)
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*------------------------------------------*/
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void map_setusers(int users)
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{
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map_users = users;
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}
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int map_getusers(void)
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{
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return map_users;
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}
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/*==========================================
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* server player count (this mapserver only)
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*------------------------------------------*/
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int map_usercount(void)
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{
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return pc_db->size(pc_db);
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}
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/*==========================================
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* Attempt to free a map blocklist
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*------------------------------------------*/
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int map_freeblock (struct block_list *bl)
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{
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nullpo_retr(block_free_lock, bl);
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if (block_free_lock == 0 || block_free_count >= block_free_max)
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{
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aFree(bl);
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bl = NULL;
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if (block_free_count >= block_free_max)
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ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock);
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} else
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block_free[block_free_count++] = bl;
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return block_free_lock;
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}
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/*==========================================
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* Lock blocklist, (prevent map_freeblock usage)
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*------------------------------------------*/
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int map_freeblock_lock (void)
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{
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return ++block_free_lock;
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}
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/*==========================================
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* Remove the lock on map_bl
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*------------------------------------------*/
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int map_freeblock_unlock (void)
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{
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if ((--block_free_lock) == 0) {
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int i;
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for (i = 0; i < block_free_count; i++)
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{
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aFree(block_free[i]);
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block_free[i] = NULL;
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}
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block_free_count = 0;
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} else if (block_free_lock < 0) {
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ShowError("map_freeblock_unlock: lock count < 0 !\n");
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block_free_lock = 0;
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}
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return block_free_lock;
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}
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// Timer function to check if there some remaining lock and remove them if so.
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// Called each 1s
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TIMER_FUNC(map_freeblock_timer){
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if (block_free_lock > 0) {
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ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
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block_free_lock = 1;
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map_freeblock_unlock();
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}
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return 0;
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}
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//
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// blocklist
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//
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/*==========================================
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* Handling of map_bl[]
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* The address of bl_heal is set in bl->prev
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*------------------------------------------*/
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static struct block_list bl_head;
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#ifdef CELL_NOSTACK
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/*==========================================
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* These pair of functions update the counter of how many objects
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* lie on a tile.
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*------------------------------------------*/
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static void map_addblcell(struct block_list *bl)
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{
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struct map_data *mapdata = map_getmapdata(bl->m);
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if( bl->m<0 || bl->x<0 || bl->x>=mapdata->xs || bl->y<0 || bl->y>=mapdata->ys || !(bl->type&BL_CHAR) )
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return;
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mapdata->cell[bl->x+bl->y*mapdata->xs].cell_bl++;
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return;
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}
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static void map_delblcell(struct block_list *bl)
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{
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struct map_data *mapdata = map_getmapdata(bl->m);
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if( bl->m <0 || bl->x<0 || bl->x>=mapdata->xs || bl->y<0 || bl->y>=mapdata->ys || !(bl->type&BL_CHAR) )
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return;
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mapdata->cell[bl->x+bl->y*mapdata->xs].cell_bl--;
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}
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#endif
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/*==========================================
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* Adds a block to the map.
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* Returns 0 on success, 1 on failure (illegal coordinates).
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*------------------------------------------*/
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int map_addblock(struct block_list* bl)
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{
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int16 m, x, y;
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int pos;
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nullpo_ret(bl);
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if (bl->prev != NULL) {
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ShowError("map_addblock: bl->prev != NULL\n");
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return 1;
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}
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m = bl->m;
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x = bl->x;
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y = bl->y;
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if( m < 0 )
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{
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ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
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return 1;
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}
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struct map_data *mapdata = map_getmapdata(m);
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if( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
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{
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ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", mapdata->name, x, y, mapdata->xs, mapdata->ys);
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return 1;
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}
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pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*mapdata->bxs;
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if (bl->type == BL_MOB) {
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bl->next = mapdata->block_mob[pos];
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bl->prev = &bl_head;
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if (bl->next) bl->next->prev = bl;
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mapdata->block_mob[pos] = bl;
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} else {
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bl->next = mapdata->block[pos];
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bl->prev = &bl_head;
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if (bl->next) bl->next->prev = bl;
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mapdata->block[pos] = bl;
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}
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#ifdef CELL_NOSTACK
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map_addblcell(bl);
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#endif
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return 0;
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}
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/*==========================================
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* Removes a block from the map.
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*------------------------------------------*/
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int map_delblock(struct block_list* bl)
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{
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int pos;
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nullpo_ret(bl);
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// blocklist (2ways chainlist)
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if (bl->prev == NULL) {
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if (bl->next != NULL) {
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// can't delete block (already at the beginning of the chain)
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ShowError("map_delblock error : bl->next!=NULL\n");
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}
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return 0;
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}
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#ifdef CELL_NOSTACK
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map_delblcell(bl);
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#endif
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struct map_data *mapdata = map_getmapdata(bl->m);
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pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*mapdata->bxs;
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if (bl->next)
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bl->next->prev = bl->prev;
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if (bl->prev == &bl_head) {
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//Since the head of the list, update the block_list map of []
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if (bl->type == BL_MOB) {
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mapdata->block_mob[pos] = bl->next;
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} else {
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mapdata->block[pos] = bl->next;
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}
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} else {
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bl->prev->next = bl->next;
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}
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bl->next = NULL;
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bl->prev = NULL;
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return 0;
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}
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/**
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* Moves a block a x/y target position. [Skotlex]
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* Pass flag as 1 to prevent doing skill_unit_move checks
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* (which are executed by default on BL_CHAR types)
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* @param bl : block(object) to move
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* @param x1 : new x position
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* @param y1 : new y position
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* @param tick : when this was scheduled
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* @return 0:success, 1:fail
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*/
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int map_moveblock(struct block_list *bl, int x1, int y1, t_tick tick)
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{
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int x0 = bl->x, y0 = bl->y;
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struct status_change *sc = NULL;
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int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
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if (!bl->prev) {
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//Block not in map, just update coordinates, but do naught else.
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bl->x = x1;
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bl->y = y1;
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return 0;
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}
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//TODO: Perhaps some outs of bounds checking should be placed here?
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if (bl->type&BL_CHAR) {
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sc = status_get_sc(bl);
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skill_unit_move(bl,tick,2);
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if ( sc && sc->count ) //at least one to cancel
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{
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status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
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status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
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status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER);
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status_change_end(bl, SC_TINDER_BREAKER2, INVALID_TIMER);
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// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
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status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER);
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status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
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status_change_end(bl, SC_SU_STOOP, INVALID_TIMER);
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if (sc->data[SC_PROPERTYWALK] &&
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sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) )
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status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER);
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}
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} else
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if (bl->type == BL_NPC)
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npc_unsetcells((TBL_NPC*)bl);
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if (moveblock) map_delblock(bl);
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#ifdef CELL_NOSTACK
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else map_delblcell(bl);
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#endif
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bl->x = x1;
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bl->y = y1;
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if (moveblock) {
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if(map_addblock(bl))
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return 1;
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}
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#ifdef CELL_NOSTACK
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else map_addblcell(bl);
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#endif
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if (bl->type&BL_CHAR) {
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skill_unit_move(bl,tick,3);
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if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
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struct block_list *d_bl;
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if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
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if( d_bl )
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status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
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((TBL_PC*)bl)->shadowform_id = 0;
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}
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}
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if (sc && sc->count) {
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if (sc->data[SC_DANCING])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0);
|
|
else {
|
|
if (sc->data[SC_CLOAKING] && sc->data[SC_CLOAKING]->val1 < 3 && !skill_check_cloaking(bl, NULL))
|
|
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
|
|
if (sc->data[SC_WARM])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
|
|
if (sc->data[SC_BANDING])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0);
|
|
|
|
if (sc->data[SC_NEUTRALBARRIER_MASTER])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);
|
|
else if (sc->data[SC_STEALTHFIELD_MASTER])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0);
|
|
|
|
if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
|
|
struct block_list *d_bl;
|
|
if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
|
|
status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
|
|
}
|
|
|
|
if (sc->data[SC_PROPERTYWALK]
|
|
&& sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
|
|
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
|
|
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
|
|
&& skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) {
|
|
sc->data[SC_PROPERTYWALK]->val3++;
|
|
}
|
|
|
|
|
|
}
|
|
/* Guild Aura Moving */
|
|
if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) {
|
|
if (sc->data[SC_LEADERSHIP])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0);
|
|
if (sc->data[SC_GLORYWOUNDS])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0);
|
|
if (sc->data[SC_SOULCOLD])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0);
|
|
if (sc->data[SC_HAWKEYES])
|
|
skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0);
|
|
}
|
|
}
|
|
} else
|
|
if (bl->type == BL_NPC)
|
|
npc_setcells((TBL_NPC*)bl);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Counts specified number of objects on given cell.
|
|
* flag:
|
|
* 0x1 - only count standing units
|
|
*------------------------------------------*/
|
|
int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag)
|
|
{
|
|
int bx,by;
|
|
struct block_list *bl;
|
|
int count = 0;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if (x < 0 || y < 0 || (x >= mapdata->xs) || (y >= mapdata->ys))
|
|
return 0;
|
|
|
|
bx = x/BLOCK_SIZE;
|
|
by = y/BLOCK_SIZE;
|
|
|
|
if (type&~BL_MOB)
|
|
for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
|
|
if(bl->x == x && bl->y == y && bl->type&type) {
|
|
if(flag&1) {
|
|
struct unit_data *ud = unit_bl2ud(bl);
|
|
if(!ud || ud->walktimer == INVALID_TIMER)
|
|
count++;
|
|
} else {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (type&BL_MOB)
|
|
for( bl = mapdata->block_mob[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
|
|
if(bl->x == x && bl->y == y) {
|
|
if(flag&1) {
|
|
struct unit_data *ud = unit_bl2ud(bl);
|
|
if(!ud || ud->walktimer == INVALID_TIMER)
|
|
count++;
|
|
} else {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
* Looks for a skill unit on a given cell
|
|
* flag&1: runs battle_check_target check based on unit->group->target_flag
|
|
*/
|
|
struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) {
|
|
int16 bx,by;
|
|
struct block_list *bl;
|
|
struct skill_unit *unit;
|
|
struct map_data *mapdata = map_getmapdata(target->m);
|
|
|
|
if (x < 0 || y < 0 || (x >= mapdata->xs) || (y >= mapdata->ys))
|
|
return NULL;
|
|
|
|
bx = x/BLOCK_SIZE;
|
|
by = y/BLOCK_SIZE;
|
|
|
|
for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
|
|
{
|
|
if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
|
|
continue;
|
|
|
|
unit = (struct skill_unit *) bl;
|
|
if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id )
|
|
continue;
|
|
if( !(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 )
|
|
return unit;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*==========================================
|
|
* Adapted from foreachinarea for an easier invocation. [Skotlex]
|
|
*------------------------------------------*/
|
|
int map_foreachinrangeV(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type, va_list ap, bool wall_check)
|
|
{
|
|
int bx, by, m;
|
|
int returnCount = 0; //total sum of returned values of func() [Skotlex]
|
|
struct block_list *bl;
|
|
int blockcount = bl_list_count, i;
|
|
int x0, x1, y0, y1;
|
|
va_list ap_copy;
|
|
|
|
m = center->m;
|
|
if( m < 0 )
|
|
return 0;
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
x0 = i16max(center->x - range, 0);
|
|
y0 = i16max(center->y - range, 0);
|
|
x1 = i16min(center->x + range, mapdata->xs - 1);
|
|
y1 = i16min(center->y + range, mapdata->ys - 1);
|
|
|
|
if ( type&~BL_MOB ) {
|
|
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
|
|
for(bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->type&type
|
|
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
|
|
#ifdef CIRCULAR_AREA
|
|
&& check_distance_bl(center, bl, range)
|
|
#endif
|
|
&& ( !wall_check || path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) )
|
|
&& bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( type&BL_MOB ) {
|
|
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
|
|
for(bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
|
|
#ifdef CIRCULAR_AREA
|
|
&& check_distance_bl(center, bl, range)
|
|
#endif
|
|
&& ( !wall_check || path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) )
|
|
&& bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_foreachinrange: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for( i = blockcount; i < bl_list_count; i++ ) {
|
|
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_copy(ap_copy, ap);
|
|
returnCount += func(bl_list[i], ap_copy);
|
|
va_end(ap_copy);
|
|
}
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount; //[Skotlex]
|
|
}
|
|
|
|
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
|
|
{
|
|
int returnCount = 0;
|
|
va_list ap;
|
|
va_start(ap,type);
|
|
returnCount = map_foreachinrangeV(func,center,range,type,ap,battle_config.skill_wall_check>0);
|
|
va_end(ap);
|
|
return returnCount;
|
|
}
|
|
|
|
int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
|
|
{
|
|
int returnCount = 0;
|
|
va_list ap;
|
|
va_start(ap,type);
|
|
returnCount = map_foreachinrangeV(func,center,range,type,ap,false);
|
|
va_end(ap);
|
|
return returnCount;
|
|
}
|
|
|
|
/*==========================================
|
|
* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
|
|
*------------------------------------------*/
|
|
int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
|
|
{
|
|
int returnCount = 0;
|
|
va_list ap;
|
|
va_start(ap,type);
|
|
returnCount = map_foreachinrangeV(func,center,range,type,ap,true);
|
|
va_end(ap);
|
|
return returnCount;
|
|
}
|
|
|
|
|
|
/*========================================== [Playtester]
|
|
* range = map m (x0,y0)-(x1,y1)
|
|
* Apply *func with ... arguments for the range.
|
|
* @param m: ID of map
|
|
* @param x0: West end of area
|
|
* @param y0: South end of area
|
|
* @param x1: East end of area
|
|
* @param y1: North end of area
|
|
* @param type: Type of bl to search for
|
|
*------------------------------------------*/
|
|
int map_foreachinareaV(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap, bool wall_check)
|
|
{
|
|
int bx, by, cx, cy;
|
|
int returnCount = 0; //total sum of returned values of func()
|
|
struct block_list *bl;
|
|
int blockcount = bl_list_count, i;
|
|
va_list ap_copy;
|
|
|
|
if (m < 0)
|
|
return 0;
|
|
|
|
if (x1 < x0)
|
|
SWAP(x0, x1);
|
|
if (y1 < y0)
|
|
SWAP(y0, y1);
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
x0 = i16max(x0, 0);
|
|
y0 = i16max(y0, 0);
|
|
x1 = i16min(x1, mapdata->xs - 1);
|
|
y1 = i16min(y1, mapdata->ys - 1);
|
|
|
|
if( wall_check ) {
|
|
cx = x0 + (x1 - x0) / 2;
|
|
cy = y0 + (y1 - y0) / 2;
|
|
}
|
|
|
|
if( type&~BL_MOB ) {
|
|
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
|
|
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
|
|
for(bl = mapdata->block[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
|
|
if ( bl->type&type
|
|
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
|
|
&& ( !wall_check || path_search_long(NULL, m, cx, cy, bl->x, bl->y, CELL_CHKWALL) )
|
|
&& bl_list_count < BL_LIST_MAX )
|
|
bl_list[bl_list_count++] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( type&BL_MOB ) {
|
|
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
|
|
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
|
|
for(bl = mapdata->block_mob[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
|
|
if ( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
|
|
&& ( !wall_check || path_search_long(NULL, m, cx, cy, bl->x, bl->y, CELL_CHKWALL) )
|
|
&& bl_list_count < BL_LIST_MAX )
|
|
bl_list[bl_list_count++] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bl_list_count >= BL_LIST_MAX)
|
|
ShowWarning("map_foreachinarea: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for (i = blockcount; i < bl_list_count; i++) {
|
|
if (bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_copy(ap_copy, ap);
|
|
returnCount += func(bl_list[i], ap_copy);
|
|
va_end(ap_copy);
|
|
}
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount;
|
|
}
|
|
|
|
int map_foreachinallarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
|
|
{
|
|
int returnCount = 0;
|
|
va_list ap;
|
|
va_start(ap,type);
|
|
returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,false);
|
|
va_end(ap);
|
|
return returnCount;
|
|
}
|
|
|
|
int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
|
|
{
|
|
int returnCount = 0;
|
|
va_list ap;
|
|
va_start(ap,type);
|
|
returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,true);
|
|
va_end(ap);
|
|
return returnCount;
|
|
}
|
|
int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
|
|
{
|
|
int returnCount = 0;
|
|
va_list ap;
|
|
va_start(ap,type);
|
|
returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,battle_config.skill_wall_check>0);
|
|
va_end(ap);
|
|
return returnCount;
|
|
}
|
|
|
|
/*==========================================
|
|
* Adapted from forcountinarea for an easier invocation. [pakpil]
|
|
*------------------------------------------*/
|
|
int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
|
|
{
|
|
int bx, by, m;
|
|
int returnCount = 0; //total sum of returned values of func() [Skotlex]
|
|
struct block_list *bl;
|
|
int blockcount = bl_list_count, i;
|
|
int x0, x1, y0, y1;
|
|
struct map_data *mapdata;
|
|
va_list ap;
|
|
|
|
m = center->m;
|
|
mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
x0 = i16max(center->x - range, 0);
|
|
y0 = i16max(center->y - range, 0);
|
|
x1 = i16min(center->x + range, mapdata->xs - 1);
|
|
y1 = i16min(center->y + range, mapdata->ys - 1);
|
|
|
|
if ( type&~BL_MOB )
|
|
for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
|
|
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->type&type
|
|
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
|
|
#ifdef CIRCULAR_AREA
|
|
&& check_distance_bl(center, bl, range)
|
|
#endif
|
|
&& bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
if( type&BL_MOB )
|
|
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
|
|
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
|
|
#ifdef CIRCULAR_AREA
|
|
&& check_distance_bl(center, bl, range)
|
|
#endif
|
|
&& bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_forcountinrange: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for( i = blockcount; i < bl_list_count; i++ )
|
|
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_start(ap, type);
|
|
returnCount += func(bl_list[ i ], ap);
|
|
va_end(ap);
|
|
if( count && returnCount >= count )
|
|
break;
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount; //[Skotlex]
|
|
}
|
|
int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
|
|
{
|
|
int bx, by;
|
|
int returnCount = 0; //total sum of returned values of func() [Skotlex]
|
|
struct block_list *bl;
|
|
int blockcount = bl_list_count, i;
|
|
va_list ap;
|
|
|
|
if ( m < 0 )
|
|
return 0;
|
|
|
|
if ( x1 < x0 )
|
|
SWAP(x0, x1);
|
|
if ( y1 < y0 )
|
|
SWAP(y0, y1);
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
x0 = i16max(x0, 0);
|
|
y0 = i16max(y0, 0);
|
|
x1 = i16min(x1, mapdata->xs - 1);
|
|
y1 = i16min(y1, mapdata->ys - 1);
|
|
|
|
if ( type&~BL_MOB )
|
|
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
|
|
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
|
|
if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
|
|
if( type&BL_MOB )
|
|
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
|
|
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
|
|
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_forcountinarea: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for( i = blockcount; i < bl_list_count; i++ )
|
|
if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_start(ap, type);
|
|
returnCount += func(bl_list[ i ], ap);
|
|
va_end(ap);
|
|
if( count && returnCount >= count )
|
|
break;
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount; //[Skotlex]
|
|
}
|
|
|
|
/*==========================================
|
|
* Move bl and do func* with va_list while moving.
|
|
* Movement is set by dx dy which are distance in x and y
|
|
*------------------------------------------*/
|
|
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
|
|
{
|
|
int bx, by, m;
|
|
int returnCount = 0; //total sum of returned values of func() [Skotlex]
|
|
struct block_list *bl;
|
|
int blockcount = bl_list_count, i;
|
|
int16 x0, x1, y0, y1;
|
|
va_list ap;
|
|
|
|
if ( !range ) return 0;
|
|
if ( !dx && !dy ) return 0; //No movement.
|
|
|
|
m = center->m;
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
x0 = center->x - range;
|
|
x1 = center->x + range;
|
|
y0 = center->y - range;
|
|
y1 = center->y + range;
|
|
|
|
if ( x1 < x0 )
|
|
SWAP(x0, x1);
|
|
if ( y1 < y0 )
|
|
SWAP(y0, y1);
|
|
|
|
if( dx == 0 || dy == 0 ) {
|
|
//Movement along one axis only.
|
|
if( dx == 0 ){
|
|
if( dy < 0 ) //Moving south
|
|
y0 = y1 + dy + 1;
|
|
else //North
|
|
y1 = y0 + dy - 1;
|
|
} else { //dy == 0
|
|
if( dx < 0 ) //West
|
|
x0 = x1 + dx + 1;
|
|
else //East
|
|
x1 = x0 + dx - 1;
|
|
}
|
|
|
|
x0 = i16max(x0, 0);
|
|
y0 = i16max(y0, 0);
|
|
x1 = i16min(x1, mapdata->xs - 1);
|
|
y1 = i16min(y1, mapdata->ys - 1);
|
|
|
|
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
|
|
if ( type&~BL_MOB ) {
|
|
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->type&type &&
|
|
bl->x >= x0 && bl->x <= x1 &&
|
|
bl->y >= y0 && bl->y <= y1 &&
|
|
bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
if ( type&BL_MOB ) {
|
|
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->x >= x0 && bl->x <= x1 &&
|
|
bl->y >= y0 && bl->y <= y1 &&
|
|
bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else { // Diagonal movement
|
|
x0 = i16max(x0, 0);
|
|
y0 = i16max(y0, 0);
|
|
x1 = i16min(x1, mapdata->xs - 1);
|
|
y1 = i16min(y1, mapdata->ys - 1);
|
|
|
|
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
|
|
if ( type & ~BL_MOB ) {
|
|
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->type&type &&
|
|
bl->x >= x0 && bl->x <= x1 &&
|
|
bl->y >= y0 && bl->y <= y1 &&
|
|
bl_list_count < BL_LIST_MAX )
|
|
if( ( dx > 0 && bl->x < x0 + dx) ||
|
|
( dx < 0 && bl->x > x1 + dx) ||
|
|
( dy > 0 && bl->y < y0 + dy) ||
|
|
( dy < 0 && bl->y > y1 + dy) )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
if ( type&BL_MOB ) {
|
|
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->x >= x0 && bl->x <= x1 &&
|
|
bl->y >= y0 && bl->y <= y1 &&
|
|
bl_list_count < BL_LIST_MAX)
|
|
if( ( dx > 0 && bl->x < x0 + dx) ||
|
|
( dx < 0 && bl->x > x1 + dx) ||
|
|
( dy > 0 && bl->y < y0 + dy) ||
|
|
( dy < 0 && bl->y > y1 + dy) )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_foreachinmovearea: block count too many!\n");
|
|
|
|
map_freeblock_lock(); // Prohibit the release from memory
|
|
|
|
for( i = blockcount; i < bl_list_count; i++ )
|
|
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_start(ap, type);
|
|
returnCount += func(bl_list[ i ], ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
map_freeblock_unlock(); // Allow Free
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount;
|
|
}
|
|
|
|
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
|
|
// which only checks the exact single x/y passed to it rather than an
|
|
// area radius - may be more useful in some instances)
|
|
//
|
|
int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...)
|
|
{
|
|
int bx, by;
|
|
int returnCount = 0; //total sum of returned values of func() [Skotlex]
|
|
struct block_list *bl;
|
|
int blockcount = bl_list_count, i;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
va_list ap;
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
if ( x < 0 || y < 0 || x >= mapdata->xs || y >= mapdata->ys ) return 0;
|
|
|
|
by = y / BLOCK_SIZE;
|
|
bx = x / BLOCK_SIZE;
|
|
|
|
if( type&~BL_MOB )
|
|
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
|
|
if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
if( type&BL_MOB )
|
|
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs]; bl != NULL; bl = bl->next )
|
|
if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_foreachincell: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for( i = blockcount; i < bl_list_count; i++ )
|
|
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_start(ap, type);
|
|
returnCount += func(bl_list[ i ], ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount;
|
|
}
|
|
|
|
/*============================================================
|
|
* For checking a path between two points (x0, y0) and (x1, y1)
|
|
*------------------------------------------------------------*/
|
|
int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
|
|
{
|
|
int returnCount = 0; //total sum of returned values of func() [Skotlex]
|
|
//////////////////////////////////////////////////////////////
|
|
//
|
|
// sharp shooting 3 [Skotlex]
|
|
//
|
|
//////////////////////////////////////////////////////////////
|
|
// problem:
|
|
// Same as Sharp Shooting 1. Hits all targets within range of
|
|
// the line.
|
|
// (t1,t2 t3 and t4 get hit)
|
|
//
|
|
// target 1
|
|
// x t4
|
|
// t2
|
|
// t3 x
|
|
// x
|
|
// S
|
|
//////////////////////////////////////////////////////////////
|
|
// Methodology:
|
|
// My trigonometrics and math are a little rusty... so the approach I am writing
|
|
// here is basically do a double for to check for all targets in the square that
|
|
// contains the initial and final positions (area range increased to match the
|
|
// radius given), then for each object to test, calculate the distance to the
|
|
// path and include it if the range fits and the target is in the line (0<k<1,
|
|
// as they call it).
|
|
// The implementation I took as reference is found at
|
|
// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
|
|
// (they have a link to a C implementation, too)
|
|
// This approach is a lot like #2 commented on this function, which I have no
|
|
// idea why it was commented. I won't use doubles/floats, but pure int math for
|
|
// speed purposes. The range considered is always the same no matter how
|
|
// close/far the target is because that's how SharpShooting works currently in
|
|
// kRO.
|
|
|
|
//Generic map_foreach* variables.
|
|
int i, blockcount = bl_list_count;
|
|
struct block_list *bl;
|
|
int bx, by;
|
|
//method specific variables
|
|
int magnitude2, len_limit; //The square of the magnitude
|
|
int k, xi, yi, xu, yu;
|
|
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
|
|
va_list ap;
|
|
|
|
//Avoid needless calculations by not getting the sqrt right away.
|
|
#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
|
|
|
|
if ( m < 0 )
|
|
return 0;
|
|
|
|
len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1);
|
|
if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path.
|
|
return 0;
|
|
|
|
if ( length ) { //Adjust final position to fit in the given area.
|
|
//TODO: Find an alternate method which does not requires a square root calculation.
|
|
k = (int)sqrt((float)magnitude2);
|
|
mx1 = x0 + (x1 - x0) * length / k;
|
|
my1 = y0 + (y1 - y0) * length / k;
|
|
len_limit = MAGNITUDE2(x0, y0, mx1, my1);
|
|
}
|
|
//Expand target area to cover range.
|
|
if ( mx0 > mx1 ) {
|
|
mx0 += range;
|
|
mx1 -= range;
|
|
} else {
|
|
mx0 -= range;
|
|
mx1 += range;
|
|
}
|
|
if (my0 > my1) {
|
|
my0 += range;
|
|
my1 -= range;
|
|
} else {
|
|
my0 -= range;
|
|
my1 += range;
|
|
}
|
|
|
|
//The two fors assume mx0 < mx1 && my0 < my1
|
|
if ( mx0 > mx1 )
|
|
SWAP(mx0, mx1);
|
|
if ( my0 > my1 )
|
|
SWAP(my0, my1);
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
mx0 = max(mx0, 0);
|
|
my0 = max(my0, 0);
|
|
mx1 = min(mx1, mapdata->xs - 1);
|
|
my1 = min(my1, mapdata->ys - 1);
|
|
|
|
range *= range << 8; //Values are shifted later on for higher precision using int math.
|
|
|
|
if ( type&~BL_MOB )
|
|
for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
|
|
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) {
|
|
xi = bl->x;
|
|
yi = bl->y;
|
|
|
|
k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
|
|
|
|
if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
|
|
continue;
|
|
|
|
if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
|
|
continue; //Targets beyond the initial ending point need the wall check.
|
|
|
|
//All these shifts are to increase the precision of the intersection point and distance considering how it's
|
|
//int math.
|
|
k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
|
|
xi <<= 4;
|
|
yi <<= 4;
|
|
xu = ( x0 << 4 ) + k * ( x1 - x0 );
|
|
yu = ( y0 << 4 ) + k * ( y1 - y0 );
|
|
k = MAGNITUDE2(xi, yi, xu, yu);
|
|
|
|
//If all dot coordinates were <<4 the square of the magnitude is <<8
|
|
if ( k > range )
|
|
continue;
|
|
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( type&BL_MOB )
|
|
for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
|
|
for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
|
|
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
|
|
if( bl->prev && bl_list_count < BL_LIST_MAX ) {
|
|
xi = bl->x;
|
|
yi = bl->y;
|
|
k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
|
|
|
|
if ( k < 0 || k > len_limit )
|
|
continue;
|
|
|
|
if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
|
|
continue; //Targets beyond the initial ending point need the wall check.
|
|
|
|
k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
|
|
xi <<= 4;
|
|
yi <<= 4;
|
|
xu = ( x0 << 4 ) + k * ( x1 - x0 );
|
|
yu = ( y0 << 4 ) + k * ( y1 - y0 );
|
|
k = MAGNITUDE2(xi, yi, xu, yu);
|
|
|
|
//If all dot coordinates were <<4 the square of the magnitude is <<8
|
|
if ( k > range )
|
|
continue;
|
|
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_foreachinpath: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for( i = blockcount; i < bl_list_count; i++ )
|
|
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_start(ap, type);
|
|
returnCount += func(bl_list[ i ], ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount; //[Skotlex]
|
|
|
|
}
|
|
|
|
/*========================================== [Playtester]
|
|
* Calls the given function for every object of a type that is on a path.
|
|
* The path goes into one of the eight directions and the direction is determined by the given coordinates.
|
|
* The path has a length, a width and an offset.
|
|
* The cost for diagonal movement is the same as for horizontal/vertical movement.
|
|
* @param m: ID of map
|
|
* @param x0: Start X
|
|
* @param y0: Start Y
|
|
* @param x1: X to calculate direction against
|
|
* @param y1: Y to calculate direction against
|
|
* @param range: Determines width of the path (width = range*2+1 cells)
|
|
* @param length: Length of the path
|
|
* @param offset: Moves the whole path, half-length for diagonal paths
|
|
* @param type: Type of bl to search for
|
|
*------------------------------------------*/
|
|
int map_foreachindir(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...)
|
|
{
|
|
int returnCount = 0; //Total sum of returned values of func()
|
|
|
|
int i, blockcount = bl_list_count;
|
|
struct block_list *bl;
|
|
int bx, by;
|
|
int mx0, mx1, my0, my1, rx, ry;
|
|
uint8 dir = map_calc_dir_xy(x0, y0, x1, y1, 6);
|
|
short dx = dirx[dir];
|
|
short dy = diry[dir];
|
|
va_list ap;
|
|
|
|
if (m < 0)
|
|
return 0;
|
|
|
|
if (range < 0)
|
|
return 0;
|
|
if (length < 1)
|
|
return 0;
|
|
if (offset < 0)
|
|
return 0;
|
|
|
|
//Special offset handling for diagonal paths
|
|
if (offset && (dir % 2)) {
|
|
//So that diagonal paths can attach to each other, we have to work with half-tile offsets
|
|
offset = (2 * offset) - 1;
|
|
//To get the half-tiles we need to increase length by one
|
|
length++;
|
|
}
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
//Get area that needs to be checked
|
|
mx0 = x0 + dx*(offset / ((dir % 2) + 1));
|
|
my0 = y0 + dy*(offset / ((dir % 2) + 1));
|
|
mx1 = x0 + dx*(offset / ((dir % 2) + 1) + length - 1);
|
|
my1 = y0 + dy*(offset / ((dir % 2) + 1) + length - 1);
|
|
|
|
//The following assumes mx0 < mx1 && my0 < my1
|
|
if (mx0 > mx1)
|
|
SWAP(mx0, mx1);
|
|
if (my0 > my1)
|
|
SWAP(my0, my1);
|
|
|
|
//Apply width to the path by turning 90 degrees
|
|
mx0 -= abs(range*dirx[(dir + 2) % 8]);
|
|
my0 -= abs(range*diry[(dir + 2) % 8]);
|
|
mx1 += abs(range*dirx[(dir + 2) % 8]);
|
|
my1 += abs(range*diry[(dir + 2) % 8]);
|
|
|
|
mx0 = max(mx0, 0);
|
|
my0 = max(my0, 0);
|
|
mx1 = min(mx1, mapdata->xs - 1);
|
|
my1 = min(my1, mapdata->ys - 1);
|
|
|
|
if (type&~BL_MOB) {
|
|
for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
|
|
for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) {
|
|
for (bl = mapdata->block[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
|
|
if (bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX) {
|
|
//Check if inside search area
|
|
if (bl->x < mx0 || bl->x > mx1 || bl->y < my0 || bl->y > my1)
|
|
continue;
|
|
//What matters now is the relative x and y from the start point
|
|
rx = (bl->x - x0);
|
|
ry = (bl->y - y0);
|
|
//Do not hit source cell
|
|
if (rx == 0 && ry == 0)
|
|
continue;
|
|
//This turns it so that the area that is hit is always with positive rx and ry
|
|
rx *= dx;
|
|
ry *= dy;
|
|
//These checks only need to be done for diagonal paths
|
|
if (dir % 2) {
|
|
//Check for length
|
|
if ((rx + ry < offset) || (rx + ry > 2 * (length + (offset/2) - 1)))
|
|
continue;
|
|
//Check for width
|
|
if (abs(rx - ry) > 2 * range)
|
|
continue;
|
|
}
|
|
//Everything else ok, check for line of sight from source
|
|
if (!path_search_long(NULL, m, x0, y0, bl->x, bl->y, CELL_CHKWALL))
|
|
continue;
|
|
//All checks passed, add to list
|
|
bl_list[bl_list_count++] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (type&BL_MOB) {
|
|
for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
|
|
for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) {
|
|
for (bl = mapdata->block_mob[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
|
|
if (bl->prev && bl_list_count < BL_LIST_MAX) {
|
|
//Check if inside search area
|
|
if (bl->x < mx0 || bl->x > mx1 || bl->y < my0 || bl->y > my1)
|
|
continue;
|
|
//What matters now is the relative x and y from the start point
|
|
rx = (bl->x - x0);
|
|
ry = (bl->y - y0);
|
|
//Do not hit source cell
|
|
if (rx == 0 && ry == 0)
|
|
continue;
|
|
//This turns it so that the area that is hit is always with positive rx and ry
|
|
rx *= dx;
|
|
ry *= dy;
|
|
//These checks only need to be done for diagonal paths
|
|
if (dir % 2) {
|
|
//Check for length
|
|
if ((rx + ry < offset) || (rx + ry > 2 * (length + (offset / 2) - 1)))
|
|
continue;
|
|
//Check for width
|
|
if (abs(rx - ry) > 2 * range)
|
|
continue;
|
|
}
|
|
//Everything else ok, check for line of sight from source
|
|
if (!path_search_long(NULL, m, x0, y0, bl->x, bl->y, CELL_CHKWALL))
|
|
continue;
|
|
//All checks passed, add to list
|
|
bl_list[bl_list_count++] = bl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_foreachindir: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for( i = blockcount; i < bl_list_count; i++ )
|
|
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_start(ap, type);
|
|
returnCount += func(bl_list[ i ], ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount;
|
|
}
|
|
|
|
// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
|
|
int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...)
|
|
{
|
|
int b, bsize;
|
|
int returnCount = 0; //total sum of returned values of func() [Skotlex]
|
|
struct block_list *bl;
|
|
int blockcount = bl_list_count, i;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
va_list ap;
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
bsize = mapdata->bxs * mapdata->bys;
|
|
|
|
if( type&~BL_MOB )
|
|
for( b = 0; b < bsize; b++ )
|
|
for( bl = mapdata->block[ b ]; bl != NULL; bl = bl->next )
|
|
if( bl->type&type && bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
|
|
if( type&BL_MOB )
|
|
for( b = 0; b < bsize; b++ )
|
|
for( bl = mapdata->block_mob[ b ]; bl != NULL; bl = bl->next )
|
|
if( bl_list_count < BL_LIST_MAX )
|
|
bl_list[ bl_list_count++ ] = bl;
|
|
|
|
if( bl_list_count >= BL_LIST_MAX )
|
|
ShowWarning("map_foreachinmap: block count too many!\n");
|
|
|
|
map_freeblock_lock();
|
|
|
|
for( i = blockcount; i < bl_list_count ; i++ )
|
|
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
|
va_start(ap, type);
|
|
returnCount += func(bl_list[ i ], ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
map_freeblock_unlock();
|
|
|
|
bl_list_count = blockcount;
|
|
return returnCount;
|
|
}
|
|
|
|
|
|
/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
|
|
/// Used for floor items, skill units and chatroom objects.
|
|
/// @return The new object id
|
|
int map_get_new_object_id(void)
|
|
{
|
|
static int last_object_id = MIN_FLOORITEM - 1;
|
|
int i;
|
|
|
|
// find a free id
|
|
i = last_object_id + 1;
|
|
while( i != last_object_id ) {
|
|
if( i == MAX_FLOORITEM )
|
|
i = MIN_FLOORITEM;
|
|
|
|
if( !idb_exists(id_db, i) )
|
|
break;
|
|
|
|
++i;
|
|
}
|
|
|
|
if( i == last_object_id ) {
|
|
ShowError("map_addobject: no free object id!\n");
|
|
return 0;
|
|
}
|
|
|
|
// update cursor
|
|
last_object_id = i;
|
|
|
|
return i;
|
|
}
|
|
|
|
/*==========================================
|
|
* Timered function to clear the floor (remove remaining item)
|
|
* Called each flooritem_lifetime ms
|
|
*------------------------------------------*/
|
|
TIMER_FUNC(map_clearflooritem_timer){
|
|
struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
|
|
|
|
if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) {
|
|
ShowError("map_clearflooritem_timer : error\n");
|
|
return 1;
|
|
}
|
|
|
|
|
|
if (pet_db_search(fitem->item.nameid, PET_EGG))
|
|
intif_delete_petdata(MakeDWord(fitem->item.card[1], fitem->item.card[2]));
|
|
|
|
clif_clearflooritem(fitem, 0);
|
|
map_deliddb(&fitem->bl);
|
|
map_delblock(&fitem->bl);
|
|
map_freeblock(&fitem->bl);
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* clears a single bl item out of the map.
|
|
*/
|
|
void map_clearflooritem(struct block_list *bl) {
|
|
struct flooritem_data* fitem = (struct flooritem_data*)bl;
|
|
|
|
if( fitem->cleartimer != INVALID_TIMER )
|
|
delete_timer(fitem->cleartimer,map_clearflooritem_timer);
|
|
|
|
clif_clearflooritem(fitem, 0);
|
|
map_deliddb(&fitem->bl);
|
|
map_delblock(&fitem->bl);
|
|
map_freeblock(&fitem->bl);
|
|
}
|
|
|
|
/*==========================================
|
|
* (m,x,y) locates a random available free cell around the given coordinates
|
|
* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
|
|
* x and y are modified with the target cell when successful.
|
|
*------------------------------------------*/
|
|
int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
|
|
int free_cell,i,j;
|
|
int free_cells[9][2];
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
for(free_cell=0,i=-1;i<=1;i++){
|
|
if(i+*y<0 || i+*y>=mapdata->ys)
|
|
continue;
|
|
for(j=-1;j<=1;j++){
|
|
if(j+*x<0 || j+*x>=mapdata->xs)
|
|
continue;
|
|
if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
|
|
continue;
|
|
//Avoid item stacking to prevent against exploits. [Skotlex]
|
|
if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack)
|
|
continue;
|
|
free_cells[free_cell][0] = j+*x;
|
|
free_cells[free_cell++][1] = i+*y;
|
|
}
|
|
}
|
|
if(free_cell==0)
|
|
return 0;
|
|
free_cell = rnd()%free_cell;
|
|
*x = free_cells[free_cell][0];
|
|
*y = free_cells[free_cell][1];
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int map_count_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Locates a random spare cell around the object given, using range as max
|
|
* distance from that spot. Used for warping functions. Use range < 0 for
|
|
* whole map range.
|
|
* Returns 1 on success. when it fails and src is available, x/y are set to src's
|
|
* src can be null as long as flag&1
|
|
* when ~flag&1, m is not needed.
|
|
* Flag values:
|
|
* &1 = random cell must be around given m,x,y, not around src
|
|
* &2 = the target should be able to walk to the target tile.
|
|
* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
|
|
*------------------------------------------*/
|
|
int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag)
|
|
{
|
|
int tries, spawn=0;
|
|
int bx, by;
|
|
int rx2 = 2*rx+1;
|
|
int ry2 = 2*ry+1;
|
|
|
|
if( !src && (!(flag&1) || flag&2) )
|
|
{
|
|
ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
|
|
return 0;
|
|
}
|
|
|
|
if (flag&1) {
|
|
bx = *x;
|
|
by = *y;
|
|
} else {
|
|
bx = src->x;
|
|
by = src->y;
|
|
m = src->m;
|
|
}
|
|
if (!rx && !ry) {
|
|
//No range? Return the target cell then....
|
|
*x = bx;
|
|
*y = by;
|
|
return map_getcell(m,*x,*y,CELL_CHKREACH);
|
|
}
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata == nullptr || mapdata->block == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
if (rx >= 0 && ry >= 0) {
|
|
tries = rx2*ry2;
|
|
if (tries > 100) tries = 100;
|
|
} else {
|
|
tries = mapdata->xs*mapdata->ys;
|
|
if (tries > 500) tries = 500;
|
|
}
|
|
|
|
while(tries--) {
|
|
*x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(mapdata->xs-2)+1);
|
|
*y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(mapdata->ys-2)+1);
|
|
|
|
if (*x == bx && *y == by)
|
|
continue; //Avoid picking the same target tile.
|
|
|
|
if (map_getcell(m,*x,*y,CELL_CHKREACH))
|
|
{
|
|
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
|
|
continue;
|
|
if(flag&4) {
|
|
if (spawn >= 100) return 0; //Limit of retries reached.
|
|
if (spawn++ < battle_config.no_spawn_on_player &&
|
|
map_foreachinallarea(map_count_sub, m,
|
|
*x-AREA_SIZE, *y-AREA_SIZE,
|
|
*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
|
|
)
|
|
continue;
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
*x = bx;
|
|
*y = by;
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Locates the closest, walkable cell with no blocks of a certain type on it
|
|
* Returns true on success and sets x and y to cell found.
|
|
* Otherwise returns false and x and y are not changed.
|
|
* type: Types of block to count
|
|
* flag:
|
|
* 0x1 - only count standing units
|
|
*------------------------------------------*/
|
|
bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag)
|
|
{
|
|
uint8 dir = 6;
|
|
int16 tx = *x;
|
|
int16 ty = *y;
|
|
int costrange = 10;
|
|
|
|
if(!map_count_oncell(m, tx, ty, type, flag))
|
|
return true; //Current cell is free
|
|
|
|
//Algorithm only works up to costrange of 34
|
|
while(costrange <= 34) {
|
|
short dx = dirx[dir];
|
|
short dy = diry[dir];
|
|
|
|
//Linear search
|
|
if(dir%2 == 0 && costrange%MOVE_COST == 0) {
|
|
tx = *x+dx*(costrange/MOVE_COST);
|
|
ty = *y+dy*(costrange/MOVE_COST);
|
|
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
|
|
*x = tx;
|
|
*y = ty;
|
|
return true;
|
|
}
|
|
}
|
|
//Full diagonal search
|
|
else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) {
|
|
tx = *x+dx*(costrange/MOVE_DIAGONAL_COST);
|
|
ty = *y+dy*(costrange/MOVE_DIAGONAL_COST);
|
|
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
|
|
*x = tx;
|
|
*y = ty;
|
|
return true;
|
|
}
|
|
}
|
|
//One cell diagonal, rest linear (TODO: Find a better algorithm for this)
|
|
else if(dir%2 == 1 && costrange%MOVE_COST == 4) {
|
|
tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1);
|
|
ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1);
|
|
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
|
|
*x = tx;
|
|
*y = ty;
|
|
return true;
|
|
}
|
|
tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1);
|
|
ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1);
|
|
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
|
|
*x = tx;
|
|
*y = ty;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//Get next direction
|
|
if (dir == 5) {
|
|
//Diagonal search complete, repeat with higher cost range
|
|
if(costrange == 14) costrange += 6;
|
|
else if(costrange == 28 || costrange >= 38) costrange += 2;
|
|
else costrange += 4;
|
|
dir = 6;
|
|
} else if (dir == 4) {
|
|
//Linear search complete, switch to diagonal directions
|
|
dir = 7;
|
|
} else {
|
|
dir = (dir+2)%8;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*==========================================
|
|
* Add an item in floor to location (m,x,y) and add restriction for those who could pickup later
|
|
* NB : If charids are null their no restriction for pickup
|
|
* @param item_data : item attributes
|
|
* @param amount : items quantity
|
|
* @param m : mapid
|
|
* @param x : x coordinates
|
|
* @param y : y coordinates
|
|
* @param first_charid : 1st player that could loot the item (only charid that could loot for first_get_tick duration)
|
|
* @param second_charid : 2nd player that could loot the item (2nd charid that could loot for second_get_charid duration)
|
|
* @param third_charid : 3rd player that could loot the item (3rd charid that could loot for third_get_charid duration)
|
|
* @param flag: &1 MVP item. &2 do stacking check. &4 bypass droppable check.
|
|
* @param mob_id: Monster ID if dropped by monster
|
|
* @return 0:failure, x:item_gid [MIN_FLOORITEM;MAX_FLOORITEM]==[2;START_ACCOUNT_NUM]
|
|
*------------------------------------------*/
|
|
int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect)
|
|
{
|
|
int r;
|
|
struct flooritem_data *fitem = NULL;
|
|
|
|
nullpo_ret(item);
|
|
|
|
if (!(flags&4) && battle_config.item_onfloor && (itemdb_traderight(item->nameid)&1))
|
|
return 0; //can't be dropped
|
|
|
|
if (!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
|
|
return 0;
|
|
r = rnd();
|
|
|
|
CREATE(fitem, struct flooritem_data, 1);
|
|
fitem->bl.type=BL_ITEM;
|
|
fitem->bl.prev = fitem->bl.next = NULL;
|
|
fitem->bl.m=m;
|
|
fitem->bl.x=x;
|
|
fitem->bl.y=y;
|
|
fitem->bl.id = map_get_new_object_id();
|
|
if (fitem->bl.id==0) {
|
|
aFree(fitem);
|
|
return 0;
|
|
}
|
|
|
|
fitem->first_get_charid = first_charid;
|
|
fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
|
|
fitem->second_get_charid = second_charid;
|
|
fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
|
|
fitem->third_get_charid = third_charid;
|
|
fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
|
|
fitem->mob_id = mob_id;
|
|
|
|
memcpy(&fitem->item,item,sizeof(*item));
|
|
fitem->item.amount = amount;
|
|
fitem->subx = (r&3)*3+3;
|
|
fitem->suby = ((r>>2)&3)*3+3;
|
|
fitem->cleartimer = add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
|
|
|
|
map_addiddb(&fitem->bl);
|
|
if (map_addblock(&fitem->bl))
|
|
return 0;
|
|
clif_dropflooritem(fitem,canShowEffect);
|
|
|
|
return fitem->bl.id;
|
|
}
|
|
|
|
/**
|
|
* @see DBCreateData
|
|
*/
|
|
static DBData create_charid2nick(DBKey key, va_list args)
|
|
{
|
|
struct charid2nick *p;
|
|
CREATE(p, struct charid2nick, 1);
|
|
return db_ptr2data(p);
|
|
}
|
|
|
|
/// Adds(or replaces) the nick of charid to nick_db and fulfils pending requests.
|
|
/// Does nothing if the character is online.
|
|
void map_addnickdb(int charid, const char* nick)
|
|
{
|
|
struct charid2nick* p;
|
|
|
|
if( map_charid2sd(charid) )
|
|
return;// already online
|
|
|
|
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
|
|
safestrncpy(p->nick, nick, sizeof(p->nick));
|
|
|
|
while( p->requests ) {
|
|
struct map_session_data* sd;
|
|
struct charid_request* req;
|
|
req = p->requests;
|
|
p->requests = req->next;
|
|
sd = map_charid2sd(req->charid);
|
|
if( sd )
|
|
clif_solved_charname(sd->fd, charid, p->nick);
|
|
aFree(req);
|
|
}
|
|
}
|
|
|
|
/// Removes the nick of charid from nick_db.
|
|
/// Sends name to all pending requests on charid.
|
|
void map_delnickdb(int charid, const char* name)
|
|
{
|
|
struct charid2nick* p;
|
|
DBData data;
|
|
|
|
if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = (struct charid2nick*)db_data2ptr(&data)) == NULL)
|
|
return;
|
|
|
|
while( p->requests ) {
|
|
struct charid_request* req;
|
|
struct map_session_data* sd;
|
|
req = p->requests;
|
|
p->requests = req->next;
|
|
sd = map_charid2sd(req->charid);
|
|
if( sd )
|
|
clif_solved_charname(sd->fd, charid, name);
|
|
aFree(req);
|
|
}
|
|
aFree(p);
|
|
}
|
|
|
|
/// Notifies sd of the nick of charid.
|
|
/// Uses the name in the character if online.
|
|
/// Uses the name in nick_db if offline.
|
|
void map_reqnickdb(struct map_session_data * sd, int charid)
|
|
{
|
|
struct charid2nick* p;
|
|
struct charid_request* req;
|
|
struct map_session_data* tsd;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
tsd = map_charid2sd(charid);
|
|
if( tsd )
|
|
{
|
|
clif_solved_charname(sd->fd, charid, tsd->status.name);
|
|
return;
|
|
}
|
|
|
|
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
|
|
if( *p->nick )
|
|
{
|
|
clif_solved_charname(sd->fd, charid, p->nick);
|
|
return;
|
|
}
|
|
// not in cache, request it
|
|
CREATE(req, struct charid_request, 1);
|
|
req->next = p->requests;
|
|
p->requests = req;
|
|
chrif_searchcharid(charid);
|
|
}
|
|
|
|
/*==========================================
|
|
* add bl to id_db
|
|
*------------------------------------------*/
|
|
void map_addiddb(struct block_list *bl)
|
|
{
|
|
nullpo_retv(bl);
|
|
|
|
if( bl->type == BL_PC )
|
|
{
|
|
TBL_PC* sd = (TBL_PC*)bl;
|
|
idb_put(pc_db,sd->bl.id,sd);
|
|
uidb_put(charid_db,sd->status.char_id,sd);
|
|
}
|
|
else if( bl->type == BL_MOB )
|
|
{
|
|
TBL_MOB* md = (TBL_MOB*)bl;
|
|
idb_put(mobid_db,bl->id,bl);
|
|
|
|
if( md->state.boss )
|
|
idb_put(bossid_db, bl->id, bl);
|
|
}
|
|
|
|
if( bl->type & BL_REGEN )
|
|
idb_put(regen_db, bl->id, bl);
|
|
|
|
idb_put(id_db,bl->id,bl);
|
|
}
|
|
|
|
/*==========================================
|
|
* remove bl from id_db
|
|
*------------------------------------------*/
|
|
void map_deliddb(struct block_list *bl)
|
|
{
|
|
nullpo_retv(bl);
|
|
|
|
if( bl->type == BL_PC )
|
|
{
|
|
TBL_PC* sd = (TBL_PC*)bl;
|
|
idb_remove(pc_db,sd->bl.id);
|
|
uidb_remove(charid_db,sd->status.char_id);
|
|
}
|
|
else if( bl->type == BL_MOB )
|
|
{
|
|
idb_remove(mobid_db,bl->id);
|
|
idb_remove(bossid_db,bl->id);
|
|
}
|
|
|
|
if( bl->type & BL_REGEN )
|
|
idb_remove(regen_db,bl->id);
|
|
|
|
idb_remove(id_db,bl->id);
|
|
}
|
|
|
|
/*==========================================
|
|
* Standard call when a player connection is closed.
|
|
*------------------------------------------*/
|
|
int map_quit(struct map_session_data *sd) {
|
|
int i;
|
|
|
|
if (sd->state.keepshop == false) { // Close vending/buyingstore
|
|
if (sd->state.vending)
|
|
vending_closevending(sd);
|
|
else if (sd->state.buyingstore)
|
|
buyingstore_close(sd);
|
|
}
|
|
|
|
if(!sd->state.active) { //Removing a player that is not active.
|
|
struct auth_node *node = chrif_search(sd->status.account_id);
|
|
if (node && node->char_id == sd->status.char_id &&
|
|
node->state != ST_LOGOUT)
|
|
//Except when logging out, clear the auth-connect data immediately.
|
|
chrif_auth_delete(node->account_id, node->char_id, node->state);
|
|
//Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed.
|
|
return 0;
|
|
}
|
|
|
|
if (sd->expiration_tid != INVALID_TIMER)
|
|
delete_timer(sd->expiration_tid, pc_expiration_timer);
|
|
|
|
if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer.
|
|
npc_timerevent_quit(sd);
|
|
|
|
if (sd->autotrade_tid != INVALID_TIMER)
|
|
delete_timer(sd->autotrade_tid, pc_autotrade_timer);
|
|
|
|
if (sd->npc_id)
|
|
npc_event_dequeue(sd);
|
|
|
|
if( sd->bg_id )
|
|
bg_team_leave(sd,1);
|
|
|
|
if( sd->status.clan_id )
|
|
clan_member_left(sd);
|
|
|
|
pc_itemcd_do(sd,false);
|
|
|
|
npc_script_event(sd, NPCE_LOGOUT);
|
|
|
|
//Unit_free handles clearing the player related data,
|
|
//map_quit handles extra specific data which is related to quitting normally
|
|
//(changing map-servers invokes unit_free but bypasses map_quit)
|
|
if( sd->sc.count ) {
|
|
//Status that are not saved...
|
|
status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_CHASEWALK2, INVALID_TIMER);
|
|
if(sd->sc.data[SC_PROVOKE] && sd->sc.data[SC_PROVOKE]->timer == INVALID_TIMER)
|
|
status_change_end(&sd->bl, SC_PROVOKE, INVALID_TIMER); //Infinite provoke ends on logout
|
|
status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_C_MARKER, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_READYSTORM, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_READYDOWN, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_READYTURN, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_READYCOUNTER, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_DODGE, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_CBC, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_EQC, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SV_ROOTTWIST, INVALID_TIMER);
|
|
// Remove visuals effect from headgear
|
|
status_change_end(&sd->bl, SC_MOONSTAR, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SUPER_STAR, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_STRANGELIGHTS, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_DECORATION_OF_MUSIC, INVALID_TIMER);
|
|
if (battle_config.debuff_on_logout&1) { //Remove negative buffs
|
|
status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
|
|
if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
|
|
status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER);
|
|
//TO-DO Probably there are way more NPC_type negative status that are removed
|
|
status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER);
|
|
// Both these statuses are removed on logout. [L0ne_W0lf]
|
|
status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_H_MINE, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_ANTI_M_BLAST, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_B_TRAP, INVALID_TIMER);
|
|
}
|
|
if (battle_config.debuff_on_logout&2) { //Remove positive buffs
|
|
status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_HEAT_BARREL, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_E_CHAIN, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SIGHTBLASTER, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLASTHEIM_ATK, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLASTHEIM_DEF, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLASTHEIM_HEAL, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLASTHEIM_HIDDEN, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLASTHEIM_STATE, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLASTHEIM_ITEMDEF, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_GLASTHEIM_HPSP, INVALID_TIMER);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < EQI_MAX; i++) {
|
|
if (sd->equip_index[i] >= 0)
|
|
if (pc_isequip(sd,sd->equip_index[i]))
|
|
pc_unequipitem(sd,sd->equip_index[i],2);
|
|
}
|
|
|
|
// Return loot to owner
|
|
if( sd->pd ) pet_lootitem_drop(sd->pd, sd);
|
|
|
|
if (sd->ed) // Remove effects here rather than unit_remove_map_pc so we don't clear on Teleport/map change.
|
|
elemental_clean_effect(sd->ed);
|
|
|
|
if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login.
|
|
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
|
|
if( mapdata->instance_id )
|
|
instance_delusers(mapdata->instance_id);
|
|
|
|
unit_remove_map_pc(sd,CLR_RESPAWN);
|
|
|
|
if( mapdata->instance_id ) { // Avoid map conflicts and warnings on next login
|
|
int16 m;
|
|
struct point *pt;
|
|
if( mapdata->save.map )
|
|
pt = &mapdata->save;
|
|
else
|
|
pt = &sd->status.save_point;
|
|
|
|
if( (m=map_mapindex2mapid(pt->map)) >= 0 )
|
|
{
|
|
sd->bl.m = m;
|
|
sd->bl.x = pt->x;
|
|
sd->bl.y = pt->y;
|
|
sd->mapindex = pt->map;
|
|
}
|
|
}
|
|
|
|
if (sd->state.vending)
|
|
idb_remove(vending_getdb(), sd->status.char_id);
|
|
|
|
if (sd->state.buyingstore)
|
|
idb_remove(buyingstore_getdb(), sd->status.char_id);
|
|
|
|
pc_damage_log_clear(sd,0);
|
|
party_booking_delete(sd); // Party Booking [Spiria]
|
|
pc_makesavestatus(sd);
|
|
pc_clean_skilltree(sd);
|
|
pc_crimson_marker_clear(sd);
|
|
chrif_save(sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
|
|
unit_free_pc(sd);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Lookup, id to session (player,mob,npc,homon,merc..)
|
|
*------------------------------------------*/
|
|
struct map_session_data * map_id2sd(int id){
|
|
if (id <= 0) return NULL;
|
|
return (struct map_session_data*)idb_get(pc_db,id);
|
|
}
|
|
|
|
struct mob_data * map_id2md(int id){
|
|
if (id <= 0) return NULL;
|
|
return (struct mob_data*)idb_get(mobid_db,id);
|
|
}
|
|
|
|
struct npc_data * map_id2nd(int id){
|
|
struct block_list* bl = map_id2bl(id);
|
|
return BL_CAST(BL_NPC, bl);
|
|
}
|
|
|
|
struct homun_data* map_id2hd(int id){
|
|
struct block_list* bl = map_id2bl(id);
|
|
return BL_CAST(BL_HOM, bl);
|
|
}
|
|
|
|
struct mercenary_data* map_id2mc(int id){
|
|
struct block_list* bl = map_id2bl(id);
|
|
return BL_CAST(BL_MER, bl);
|
|
}
|
|
|
|
struct pet_data* map_id2pd(int id){
|
|
struct block_list* bl = map_id2bl(id);
|
|
return BL_CAST(BL_PET, bl);
|
|
}
|
|
|
|
struct elemental_data* map_id2ed(int id) {
|
|
struct block_list* bl = map_id2bl(id);
|
|
return BL_CAST(BL_ELEM, bl);
|
|
}
|
|
|
|
struct chat_data* map_id2cd(int id){
|
|
struct block_list* bl = map_id2bl(id);
|
|
return BL_CAST(BL_CHAT, bl);
|
|
}
|
|
|
|
/// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
|
|
const char* map_charid2nick(int charid)
|
|
{
|
|
struct charid2nick *p;
|
|
struct map_session_data* sd;
|
|
|
|
sd = map_charid2sd(charid);
|
|
if( sd )
|
|
return sd->status.name;// character is online, return it's name
|
|
|
|
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
|
|
if( *p->nick )
|
|
return p->nick;// name in nick_db
|
|
|
|
chrif_searchcharid(charid);// request the name
|
|
return NULL;
|
|
}
|
|
|
|
/// Returns the struct map_session_data of the charid or NULL if the char is not online.
|
|
struct map_session_data* map_charid2sd(int charid)
|
|
{
|
|
return (struct map_session_data*)uidb_get(charid_db, charid);
|
|
}
|
|
|
|
/*==========================================
|
|
* Search session data from a nick name
|
|
* (without sensitive case if necessary)
|
|
* return map_session_data pointer or NULL
|
|
*------------------------------------------*/
|
|
struct map_session_data * map_nick2sd(const char *nick, bool allow_partial)
|
|
{
|
|
struct map_session_data* sd;
|
|
struct map_session_data* found_sd;
|
|
struct s_mapiterator* iter;
|
|
size_t nicklen;
|
|
int qty = 0;
|
|
|
|
if( nick == NULL )
|
|
return NULL;
|
|
|
|
nicklen = strlen(nick);
|
|
iter = mapit_getallusers();
|
|
|
|
found_sd = NULL;
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
|
{
|
|
if( allow_partial && battle_config.partial_name_scan )
|
|
{// partial name search
|
|
if( strnicmp(sd->status.name, nick, nicklen) == 0 )
|
|
{
|
|
found_sd = sd;
|
|
|
|
if( strcmp(sd->status.name, nick) == 0 )
|
|
{// Perfect Match
|
|
qty = 1;
|
|
break;
|
|
}
|
|
|
|
qty++;
|
|
}
|
|
}
|
|
else if( strcasecmp(sd->status.name, nick) == 0 )
|
|
{// exact search only
|
|
found_sd = sd;
|
|
qty = 1;
|
|
break;
|
|
}
|
|
}
|
|
mapit_free(iter);
|
|
|
|
if( battle_config.partial_name_scan && qty != 1 )
|
|
found_sd = NULL;
|
|
|
|
return found_sd;
|
|
}
|
|
|
|
/*==========================================
|
|
* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
|
|
*------------------------------------------*/
|
|
struct block_list * map_id2bl(int id) {
|
|
return (struct block_list*)idb_get(id_db,id);
|
|
}
|
|
|
|
/**
|
|
* Same as map_id2bl except it only checks for its existence
|
|
**/
|
|
bool map_blid_exists( int id ) {
|
|
return (idb_exists(id_db,id));
|
|
}
|
|
|
|
/*==========================================
|
|
* Convex Mirror
|
|
*------------------------------------------*/
|
|
struct mob_data * map_getmob_boss(int16 m)
|
|
{
|
|
DBIterator* iter;
|
|
struct mob_data *md = NULL;
|
|
bool found = false;
|
|
|
|
iter = db_iterator(bossid_db);
|
|
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
|
|
{
|
|
if( md->bl.m == m )
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
dbi_destroy(iter);
|
|
|
|
return (found)? md : NULL;
|
|
}
|
|
|
|
struct mob_data * map_id2boss(int id)
|
|
{
|
|
if (id <= 0) return NULL;
|
|
return (struct mob_data*)idb_get(bossid_db,id);
|
|
}
|
|
|
|
/// Applies func to all the players in the db.
|
|
/// Stops iterating if func returns -1.
|
|
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...)
|
|
{
|
|
DBIterator* iter;
|
|
struct map_session_data* sd;
|
|
|
|
iter = db_iterator(pc_db);
|
|
for( sd = (struct map_session_data*)dbi_first(iter); dbi_exists(iter); sd = (struct map_session_data*)dbi_next(iter) )
|
|
{
|
|
va_list args;
|
|
int ret;
|
|
|
|
va_start(args, func);
|
|
ret = func(sd, args);
|
|
va_end(args);
|
|
if( ret == -1 )
|
|
break;// stop iterating
|
|
}
|
|
dbi_destroy(iter);
|
|
}
|
|
|
|
/// Applies func to all the mobs in the db.
|
|
/// Stops iterating if func returns -1.
|
|
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...)
|
|
{
|
|
DBIterator* iter;
|
|
struct mob_data* md;
|
|
|
|
iter = db_iterator(mobid_db);
|
|
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
|
|
{
|
|
va_list args;
|
|
int ret;
|
|
|
|
va_start(args, func);
|
|
ret = func(md, args);
|
|
va_end(args);
|
|
if( ret == -1 )
|
|
break;// stop iterating
|
|
}
|
|
dbi_destroy(iter);
|
|
}
|
|
|
|
/// Applies func to all the npcs in the db.
|
|
/// Stops iterating if func returns -1.
|
|
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
|
|
{
|
|
DBIterator* iter;
|
|
struct block_list* bl;
|
|
|
|
iter = db_iterator(id_db);
|
|
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
|
|
{
|
|
if( bl->type == BL_NPC )
|
|
{
|
|
struct npc_data* nd = (struct npc_data*)bl;
|
|
va_list args;
|
|
int ret;
|
|
|
|
va_start(args, func);
|
|
ret = func(nd, args);
|
|
va_end(args);
|
|
if( ret == -1 )
|
|
break;// stop iterating
|
|
}
|
|
}
|
|
dbi_destroy(iter);
|
|
}
|
|
|
|
/// Applies func to everything in the db.
|
|
/// Stops iterating if func returns -1.
|
|
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...)
|
|
{
|
|
DBIterator* iter;
|
|
struct block_list* bl;
|
|
|
|
iter = db_iterator(regen_db);
|
|
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
|
|
{
|
|
va_list args;
|
|
int ret;
|
|
|
|
va_start(args, func);
|
|
ret = func(bl, args);
|
|
va_end(args);
|
|
if( ret == -1 )
|
|
break;// stop iterating
|
|
}
|
|
dbi_destroy(iter);
|
|
}
|
|
|
|
/// Applies func to everything in the db.
|
|
/// Stops iterating if func returns -1.
|
|
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...)
|
|
{
|
|
DBIterator* iter;
|
|
struct block_list* bl;
|
|
|
|
iter = db_iterator(id_db);
|
|
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
|
|
{
|
|
va_list args;
|
|
int ret;
|
|
|
|
va_start(args, func);
|
|
ret = func(bl, args);
|
|
va_end(args);
|
|
if( ret == -1 )
|
|
break;// stop iterating
|
|
}
|
|
dbi_destroy(iter);
|
|
}
|
|
|
|
/// Iterator.
|
|
/// Can filter by bl type.
|
|
struct s_mapiterator
|
|
{
|
|
enum e_mapitflags flags;// flags for special behaviour
|
|
enum bl_type types;// what bl types to return
|
|
DBIterator* dbi;// database iterator
|
|
};
|
|
|
|
/// Returns true if the block_list matches the description in the iterator.
|
|
///
|
|
/// @param _mapit_ Iterator
|
|
/// @param _bl_ block_list
|
|
/// @return true if it matches
|
|
#define MAPIT_MATCHES(_mapit_,_bl_) \
|
|
( \
|
|
( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
|
|
)
|
|
|
|
/// Allocates a new iterator.
|
|
/// Returns the new iterator.
|
|
/// types can represent several BL's as a bit field.
|
|
/// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...?
|
|
///
|
|
/// @param flags Flags of the iterator
|
|
/// @param type Target types
|
|
/// @return Iterator
|
|
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types)
|
|
{
|
|
struct s_mapiterator* mapit;
|
|
|
|
CREATE(mapit, struct s_mapiterator, 1);
|
|
mapit->flags = flags;
|
|
mapit->types = types;
|
|
if( types == BL_PC ) mapit->dbi = db_iterator(pc_db);
|
|
else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db);
|
|
else mapit->dbi = db_iterator(id_db);
|
|
return mapit;
|
|
}
|
|
|
|
/// Frees the iterator.
|
|
///
|
|
/// @param mapit Iterator
|
|
void mapit_free(struct s_mapiterator* mapit)
|
|
{
|
|
nullpo_retv(mapit);
|
|
|
|
dbi_destroy(mapit->dbi);
|
|
aFree(mapit);
|
|
}
|
|
|
|
/// Returns the first block_list that matches the description.
|
|
/// Returns NULL if not found.
|
|
///
|
|
/// @param mapit Iterator
|
|
/// @return first block_list or NULL
|
|
struct block_list* mapit_first(struct s_mapiterator* mapit)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
nullpo_retr(NULL,mapit);
|
|
|
|
for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) )
|
|
{
|
|
if( MAPIT_MATCHES(mapit,bl) )
|
|
break;// found match
|
|
}
|
|
return bl;
|
|
}
|
|
|
|
/// Returns the last block_list that matches the description.
|
|
/// Returns NULL if not found.
|
|
///
|
|
/// @param mapit Iterator
|
|
/// @return last block_list or NULL
|
|
struct block_list* mapit_last(struct s_mapiterator* mapit)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
nullpo_retr(NULL,mapit);
|
|
|
|
for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) )
|
|
{
|
|
if( MAPIT_MATCHES(mapit,bl) )
|
|
break;// found match
|
|
}
|
|
return bl;
|
|
}
|
|
|
|
/// Returns the next block_list that matches the description.
|
|
/// Returns NULL if not found.
|
|
///
|
|
/// @param mapit Iterator
|
|
/// @return next block_list or NULL
|
|
struct block_list* mapit_next(struct s_mapiterator* mapit)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
nullpo_retr(NULL,mapit);
|
|
|
|
for( ; ; )
|
|
{
|
|
bl = (struct block_list*)dbi_next(mapit->dbi);
|
|
if( bl == NULL )
|
|
break;// end
|
|
if( MAPIT_MATCHES(mapit,bl) )
|
|
break;// found a match
|
|
// try next
|
|
}
|
|
return bl;
|
|
}
|
|
|
|
/// Returns the previous block_list that matches the description.
|
|
/// Returns NULL if not found.
|
|
///
|
|
/// @param mapit Iterator
|
|
/// @return previous block_list or NULL
|
|
struct block_list* mapit_prev(struct s_mapiterator* mapit)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
nullpo_retr(NULL,mapit);
|
|
|
|
for( ; ; )
|
|
{
|
|
bl = (struct block_list*)dbi_prev(mapit->dbi);
|
|
if( bl == NULL )
|
|
break;// end
|
|
if( MAPIT_MATCHES(mapit,bl) )
|
|
break;// found a match
|
|
// try prev
|
|
}
|
|
return bl;
|
|
}
|
|
|
|
/// Returns true if the current block_list exists in the database.
|
|
///
|
|
/// @param mapit Iterator
|
|
/// @return true if it exists
|
|
bool mapit_exists(struct s_mapiterator* mapit)
|
|
{
|
|
nullpo_retr(false,mapit);
|
|
|
|
return dbi_exists(mapit->dbi);
|
|
}
|
|
|
|
/*==========================================
|
|
* Add npc-bl to id_db, basically register npc to map
|
|
*------------------------------------------*/
|
|
bool map_addnpc(int16 m,struct npc_data *nd)
|
|
{
|
|
nullpo_ret(nd);
|
|
|
|
if( m < 0 )
|
|
return false;
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( mapdata->npc_num == MAX_NPC_PER_MAP )
|
|
{
|
|
ShowWarning("too many NPCs in one map %s\n",mapdata->name);
|
|
return false;
|
|
}
|
|
|
|
int xs = -1, ys = -1;
|
|
|
|
switch (nd->subtype) {
|
|
case NPCTYPE_WARP:
|
|
xs = nd->u.warp.xs;
|
|
ys = nd->u.warp.ys;
|
|
break;
|
|
case NPCTYPE_SCRIPT:
|
|
xs = nd->u.scr.xs;
|
|
ys = nd->u.scr.ys;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
// npcs with trigger area are grouped
|
|
// 0 < npc_num_warp < npc_num_area < npc_num
|
|
if (xs < 0 && ys < 0)
|
|
mapdata->npc[ mapdata->npc_num ] = nd;
|
|
else {
|
|
switch (nd->subtype) {
|
|
case NPCTYPE_WARP:
|
|
mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
|
|
mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num_warp ];
|
|
mapdata->npc[ mapdata->npc_num_warp ] = nd;
|
|
mapdata->npc_num_warp++;
|
|
mapdata->npc_num_area++;
|
|
break;
|
|
case NPCTYPE_SCRIPT:
|
|
mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
|
|
mapdata->npc[ mapdata->npc_num_area ] = nd;
|
|
mapdata->npc_num_area++;
|
|
break;
|
|
default:
|
|
mapdata->npc[ mapdata->npc_num ] = nd;
|
|
break;
|
|
}
|
|
}
|
|
mapdata->npc_num++;
|
|
idb_put(id_db,nd->bl.id,nd);
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Add an instance map
|
|
*------------------------------------------*/
|
|
int map_addinstancemap(const char *name, unsigned short instance_id)
|
|
{
|
|
int16 src_m = map_mapname2mapid(name);
|
|
char iname[MAP_NAME_LENGTH];
|
|
size_t num_cell, size;
|
|
|
|
if(src_m < 0)
|
|
return -1;
|
|
|
|
if(strlen(name) > 20) {
|
|
// against buffer overflow
|
|
ShowError("map_addisntancemap: can't add long map name \"%s\"\n", name);
|
|
return -2;
|
|
}
|
|
|
|
int16 dst_m = -1, i;
|
|
|
|
for (i = instance_start; i < MAX_MAP_PER_SERVER; i++) {
|
|
if (!map[i].name[0])
|
|
break;
|
|
}
|
|
if (i < map_num) // Destination map value overwrites another
|
|
dst_m = i;
|
|
else if (i < MAX_MAP_PER_SERVER) // Destination map value increments to new map
|
|
dst_m = map_num++;
|
|
else {
|
|
// Out of bounds
|
|
ShowError("map_addinstancemap failed. map_num(%d) > map_max(%d)\n", map_num, MAX_MAP_PER_SERVER);
|
|
return -3;
|
|
}
|
|
|
|
struct map_data *src_map = map_getmapdata(src_m);
|
|
struct map_data *dst_map = map_getmapdata(dst_m);
|
|
|
|
strcpy(iname, name);
|
|
|
|
// Alter the name
|
|
// Due to this being custom we only worry about preserving as many characters as necessary for accurate map distinguishing
|
|
// This also allows us to maintain complete independence with main map functions
|
|
if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
|
|
memmove(iname, iname+(strlen(iname)-9), strlen(iname));
|
|
snprintf(dst_map->name, sizeof(dst_map->name),"%hu#%s", instance_id, iname);
|
|
} else
|
|
snprintf(dst_map->name, sizeof(dst_map->name),"%.3hu%s", instance_id, iname);
|
|
dst_map->name[MAP_NAME_LENGTH-1] = '\0';
|
|
|
|
dst_map->m = dst_m;
|
|
dst_map->instance_id = instance_id;
|
|
dst_map->instance_src_map = src_m;
|
|
dst_map->users = 0;
|
|
dst_map->xs = src_map->xs;
|
|
dst_map->ys = src_map->ys;
|
|
dst_map->bxs = src_map->bxs;
|
|
dst_map->bys = src_map->bys;
|
|
dst_map->iwall_num = src_map->iwall_num;
|
|
|
|
memset(dst_map->npc, 0, sizeof(dst_map->npc));
|
|
dst_map->npc_num = 0;
|
|
dst_map->npc_num_area = 0;
|
|
dst_map->npc_num_warp = 0;
|
|
|
|
// Reallocate cells
|
|
num_cell = dst_map->xs * dst_map->ys;
|
|
CREATE( dst_map->cell, struct mapcell, num_cell );
|
|
memcpy( dst_map->cell, src_map->cell, num_cell * sizeof(struct mapcell) );
|
|
|
|
size = dst_map->bxs * dst_map->bys * sizeof(struct block_list*);
|
|
dst_map->block = (struct block_list **)aCalloc(1,size);
|
|
dst_map->block_mob = (struct block_list **)aCalloc(1,size);
|
|
|
|
dst_map->index = mapindex_addmap(-1, dst_map->name);
|
|
dst_map->channel = NULL;
|
|
dst_map->mob_delete_timer = INVALID_TIMER;
|
|
|
|
map_data_copy(dst_map, src_map);
|
|
|
|
ShowInfo("[Instance] Created map '%s' ('%d') from map '%s' ('%d')\n", dst_map->name, dst_map->m, name, src_map->m);
|
|
|
|
map_addmap2db(dst_map);
|
|
|
|
return dst_m;
|
|
}
|
|
|
|
/*==========================================
|
|
* Set player to save point when they leave
|
|
*------------------------------------------*/
|
|
static int map_instancemap_leave(struct block_list *bl, va_list ap)
|
|
{
|
|
struct map_session_data* sd;
|
|
|
|
nullpo_retr(0, bl);
|
|
nullpo_retr(0, sd = (struct map_session_data *)bl);
|
|
|
|
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Remove all units from instance
|
|
*------------------------------------------*/
|
|
static int map_instancemap_clean(struct block_list *bl, va_list ap)
|
|
{
|
|
nullpo_retr(0, bl);
|
|
switch(bl->type) {
|
|
/*case BL_PC:
|
|
// BL_PET, BL_HOM, BL_MER, and BL_ELEM are moved when BL_PC warped out in map_instancemap_leave
|
|
map_quit((struct map_session_data *) bl);
|
|
break;*/
|
|
case BL_NPC:
|
|
npc_unload((struct npc_data *)bl,true);
|
|
break;
|
|
case BL_MOB:
|
|
unit_free(bl,CLR_OUTSIGHT);
|
|
break;
|
|
case BL_ITEM:
|
|
map_clearflooritem(bl);
|
|
break;
|
|
case BL_SKILL:
|
|
skill_delunit((struct skill_unit *) bl);
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void map_free_questinfo(struct map_data *mapdata);
|
|
|
|
/*==========================================
|
|
* Deleting an instance map
|
|
*------------------------------------------*/
|
|
int map_delinstancemap(int m)
|
|
{
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if(m < 0 || !mapdata->instance_id)
|
|
return 0;
|
|
|
|
// Kick everyone out
|
|
map_foreachinmap(map_instancemap_leave, m, BL_PC);
|
|
|
|
// Do the unit cleanup
|
|
map_foreachinmap(map_instancemap_clean, m, BL_ALL);
|
|
|
|
if( mapdata->mob_delete_timer != INVALID_TIMER )
|
|
delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
|
|
mapdata->mob_delete_timer = INVALID_TIMER;
|
|
|
|
// Free memory
|
|
if (mapdata->cell)
|
|
aFree(mapdata->cell);
|
|
mapdata->cell = NULL;
|
|
if (mapdata->block)
|
|
aFree(mapdata->block);
|
|
mapdata->block = NULL;
|
|
if (mapdata->block_mob)
|
|
aFree(mapdata->block_mob);
|
|
mapdata->block_mob = NULL;
|
|
|
|
map_free_questinfo(mapdata);
|
|
mapdata->damage_adjust = {};
|
|
mapdata->flag.clear();
|
|
mapdata->skill_damage.clear();
|
|
|
|
mapindex_removemap(mapdata->index);
|
|
map_removemapdb(mapdata);
|
|
|
|
memset(&mapdata->name, '\0', sizeof(map[0].name)); // just remove the name
|
|
return 1;
|
|
}
|
|
|
|
/*=========================================
|
|
* Dynamic Mobs [Wizputer]
|
|
*-----------------------------------------*/
|
|
// Stores the spawn data entry in the mob list.
|
|
// Returns the index of successful, or -1 if the list was full.
|
|
int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
|
|
{
|
|
size_t i;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, mapdata->moblist[i] == NULL );
|
|
if( i < MAX_MOB_LIST_PER_MAP )
|
|
{
|
|
mapdata->moblist[i] = spawn;
|
|
return static_cast<int>(i);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void map_spawnmobs(int16 m)
|
|
{
|
|
int i, k=0;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if (mapdata->mob_delete_timer != INVALID_TIMER)
|
|
{ //Mobs have not been removed yet [Skotlex]
|
|
delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
|
|
mapdata->mob_delete_timer = INVALID_TIMER;
|
|
return;
|
|
}
|
|
for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
|
|
if(mapdata->moblist[i]!=NULL)
|
|
{
|
|
k+=mapdata->moblist[i]->num;
|
|
npc_parse_mob2(mapdata->moblist[i]);
|
|
}
|
|
|
|
if (battle_config.etc_log && k > 0)
|
|
{
|
|
ShowStatus("Map %s: Spawned '" CL_WHITE "%d" CL_RESET "' mobs.\n",mapdata->name, k);
|
|
}
|
|
}
|
|
|
|
int map_removemobs_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md = (struct mob_data *)bl;
|
|
nullpo_ret(md);
|
|
|
|
//When not to remove mob:
|
|
// doesn't respawn and is not a slave
|
|
if( !md->spawn && !md->master_id )
|
|
return 0;
|
|
// respawn data is not in cache
|
|
if( md->spawn && !md->spawn->state.dynamic )
|
|
return 0;
|
|
// hasn't spawned yet
|
|
if( md->spawn_timer != INVALID_TIMER )
|
|
return 0;
|
|
// is damaged and mob_remove_damaged is off
|
|
if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp )
|
|
return 0;
|
|
// is a mvp
|
|
if( md->db->mexp > 0 )
|
|
return 0;
|
|
|
|
unit_free(&md->bl,CLR_OUTSIGHT);
|
|
|
|
return 1;
|
|
}
|
|
|
|
TIMER_FUNC(map_removemobs_timer){
|
|
int count;
|
|
const int16 m = id;
|
|
|
|
if (m < 0)
|
|
{ //Incorrect map id!
|
|
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
|
|
return 0;
|
|
}
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if (mapdata->mob_delete_timer != tid)
|
|
{ //Incorrect timer call!
|
|
ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",mapdata->mob_delete_timer, tid, mapdata->name);
|
|
return 0;
|
|
}
|
|
mapdata->mob_delete_timer = INVALID_TIMER;
|
|
if (mapdata->users > 0) //Map not empty!
|
|
return 1;
|
|
|
|
count = map_foreachinmap(map_removemobs_sub, m, BL_MOB);
|
|
|
|
if (battle_config.etc_log && count > 0)
|
|
ShowStatus("Map %s: Removed '" CL_WHITE "%d" CL_RESET "' mobs.\n",mapdata->name, count);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void map_removemobs(int16 m)
|
|
{
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if (mapdata->mob_delete_timer != INVALID_TIMER) // should never happen
|
|
return; //Mobs are already scheduled for removal
|
|
|
|
// Don't remove mobs on instance map
|
|
if (mapdata->instance_id)
|
|
return;
|
|
|
|
mapdata->mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
|
|
}
|
|
|
|
/*==========================================
|
|
* Check for map_name from map_id
|
|
*------------------------------------------*/
|
|
const char* map_mapid2mapname(int m)
|
|
{
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if (mapdata->instance_id) { // Instance map check
|
|
struct instance_data *im = &instance_data[mapdata->instance_id];
|
|
|
|
if (!im) // This shouldn't happen but if it does give them the map we intended to give
|
|
return mapdata->name;
|
|
else {
|
|
uint8 i;
|
|
|
|
for (i = 0; i < im->cnt_map; i++) { // Loop to find the src map we want
|
|
if (im->map[i]->m == m)
|
|
return map[im->map[i]->src_m].name;
|
|
}
|
|
}
|
|
}
|
|
|
|
return mapdata->name;
|
|
}
|
|
|
|
/*==========================================
|
|
* Hookup, get map_id from map_name
|
|
*------------------------------------------*/
|
|
int16 map_mapname2mapid(const char* name)
|
|
{
|
|
unsigned short map_index;
|
|
map_index = mapindex_name2id(name);
|
|
if (!map_index)
|
|
return -1;
|
|
return map_mapindex2mapid(map_index);
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns the map of the given mapindex. [Skotlex]
|
|
*------------------------------------------*/
|
|
int16 map_mapindex2mapid(unsigned short mapindex)
|
|
{
|
|
struct map_data *md=NULL;
|
|
|
|
if (!mapindex)
|
|
return -1;
|
|
|
|
md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
|
|
if(md==NULL || md->cell==NULL)
|
|
return -1;
|
|
return md->m;
|
|
}
|
|
|
|
/*==========================================
|
|
* Switching Ip, port ? (like changing map_server) get ip/port from map_name
|
|
*------------------------------------------*/
|
|
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port)
|
|
{
|
|
struct map_data_other_server *mdos;
|
|
|
|
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
|
|
if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map.
|
|
return -1;
|
|
*ip=mdos->ip;
|
|
*port=mdos->port;
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Checks if both dirs point in the same direction.
|
|
*------------------------------------------*/
|
|
int map_check_dir(int s_dir,int t_dir)
|
|
{
|
|
if(s_dir == t_dir)
|
|
return 0;
|
|
switch(s_dir) {
|
|
case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
|
|
case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
|
|
case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
|
|
case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
|
|
case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
|
|
case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
|
|
case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
|
|
case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns the direction of the given cell, relative to 'src'
|
|
*------------------------------------------*/
|
|
uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
|
|
{
|
|
uint8 dir = 0;
|
|
|
|
nullpo_ret(src);
|
|
|
|
dir = map_calc_dir_xy(src->x, src->y, x, y, unit_getdir(src));
|
|
|
|
return dir;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns the direction of the given cell, relative to source cell
|
|
* Use this if you don't have a block list available to check against
|
|
*------------------------------------------*/
|
|
uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir) {
|
|
uint8 dir = 0;
|
|
int dx, dy;
|
|
|
|
dx = x-srcx;
|
|
dy = y-srcy;
|
|
if( dx == 0 && dy == 0 )
|
|
{ // both are standing on the same spot
|
|
// aegis-style, makes knockback default to the left
|
|
// athena-style, makes knockback default to behind 'src'
|
|
dir = (battle_config.knockback_left ? 6 : srcdir);
|
|
}
|
|
else if( dx >= 0 && dy >=0 )
|
|
{ // upper-right
|
|
if( dx >= dy*3 ) dir = 6; // right
|
|
else if( dx*3 < dy ) dir = 0; // up
|
|
else dir = 7; // up-right
|
|
}
|
|
else if( dx >= 0 && dy <= 0 )
|
|
{ // lower-right
|
|
if( dx >= -dy*3 ) dir = 6; // right
|
|
else if( dx*3 < -dy ) dir = 4; // down
|
|
else dir = 5; // down-right
|
|
}
|
|
else if( dx <= 0 && dy <= 0 )
|
|
{ // lower-left
|
|
if( dx*3 >= dy ) dir = 4; // down
|
|
else if( dx < dy*3 ) dir = 2; // left
|
|
else dir = 3; // down-left
|
|
}
|
|
else
|
|
{ // upper-left
|
|
if( -dx*3 <= dy ) dir = 0; // up
|
|
else if( -dx > dy*3 ) dir = 2; // left
|
|
else dir = 1; // up-left
|
|
}
|
|
return dir;
|
|
}
|
|
|
|
/*==========================================
|
|
* Randomizes target cell x,y to a random walkable cell that
|
|
* has the same distance from object as given coordinates do. [Skotlex]
|
|
*------------------------------------------*/
|
|
int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
|
|
{
|
|
short xi = *x-bl->x;
|
|
short yi = *y-bl->y;
|
|
short i=0;
|
|
int dist2 = xi*xi + yi*yi;
|
|
short dist = (short)sqrt((float)dist2);
|
|
|
|
if (dist < 1) dist =1;
|
|
|
|
do {
|
|
short j = 1 + 2*(rnd()%4); //Pick a random diagonal direction
|
|
short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction
|
|
xi = bl->x + segment*dirx[j];
|
|
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
|
|
yi = bl->y + segment*diry[j];
|
|
} while (
|
|
(map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
|
|
&& (++i)<100 );
|
|
|
|
if (i < 100) {
|
|
*x = xi;
|
|
*y = yi;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// gat system
|
|
inline static struct mapcell map_gat2cell(int gat) {
|
|
struct mapcell cell;
|
|
|
|
memset(&cell,0,sizeof(struct mapcell));
|
|
|
|
switch( gat ) {
|
|
case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
|
|
case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
|
|
case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
|
|
case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
|
|
case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
|
|
case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
|
|
case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
|
|
default:
|
|
ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
|
|
break;
|
|
}
|
|
|
|
return cell;
|
|
}
|
|
|
|
static int map_cell2gat(struct mapcell cell)
|
|
{
|
|
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0;
|
|
if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1;
|
|
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3;
|
|
if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5;
|
|
|
|
ShowWarning("map_cell2gat: cell has no matching gat type\n");
|
|
return 1; // default to 'wall'
|
|
}
|
|
|
|
/*==========================================
|
|
* Confirm if celltype in (m,x,y) match the one given in cellchk
|
|
*------------------------------------------*/
|
|
int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk)
|
|
{
|
|
if (m < 0)
|
|
return 0;
|
|
else
|
|
return map_getcellp(map_getmapdata(m), x, y, cellchk);
|
|
}
|
|
|
|
int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk)
|
|
{
|
|
struct mapcell cell;
|
|
|
|
nullpo_ret(m);
|
|
|
|
//NOTE: this intentionally overrides the last row and column
|
|
if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
|
|
return( cellchk == CELL_CHKNOPASS );
|
|
|
|
cell = m->cell[x + y*m->xs];
|
|
|
|
switch(cellchk)
|
|
{
|
|
// gat type retrieval
|
|
case CELL_GETTYPE:
|
|
return map_cell2gat(cell);
|
|
|
|
// base gat type checks
|
|
case CELL_CHKWALL:
|
|
return (!cell.walkable && !cell.shootable);
|
|
|
|
case CELL_CHKWATER:
|
|
return (cell.water);
|
|
|
|
case CELL_CHKCLIFF:
|
|
return (!cell.walkable && cell.shootable);
|
|
|
|
|
|
// base cell type checks
|
|
case CELL_CHKNPC:
|
|
return (cell.npc);
|
|
case CELL_CHKBASILICA:
|
|
return (cell.basilica);
|
|
case CELL_CHKLANDPROTECTOR:
|
|
return (cell.landprotector);
|
|
case CELL_CHKNOVENDING:
|
|
return (cell.novending);
|
|
case CELL_CHKNOCHAT:
|
|
return (cell.nochat);
|
|
case CELL_CHKMAELSTROM:
|
|
return (cell.maelstrom);
|
|
case CELL_CHKICEWALL:
|
|
return (cell.icewall);
|
|
|
|
// special checks
|
|
case CELL_CHKPASS:
|
|
#ifdef CELL_NOSTACK
|
|
if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 0;
|
|
#endif
|
|
case CELL_CHKREACH:
|
|
return (cell.walkable);
|
|
|
|
case CELL_CHKNOPASS:
|
|
#ifdef CELL_NOSTACK
|
|
if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 1;
|
|
#endif
|
|
case CELL_CHKNOREACH:
|
|
return (!cell.walkable);
|
|
|
|
case CELL_CHKSTACK:
|
|
#ifdef CELL_NOSTACK
|
|
return (cell.cell_bl >= battle_config.custom_cell_stack_limit);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Change the type/flags of a map cell
|
|
* 'cell' - which flag to modify
|
|
* 'flag' - true = on, false = off
|
|
*------------------------------------------*/
|
|
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag)
|
|
{
|
|
int j;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( m < 0 || x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
|
|
return;
|
|
|
|
j = x + y*mapdata->xs;
|
|
|
|
switch( cell ) {
|
|
case CELL_WALKABLE: mapdata->cell[j].walkable = flag; break;
|
|
case CELL_SHOOTABLE: mapdata->cell[j].shootable = flag; break;
|
|
case CELL_WATER: mapdata->cell[j].water = flag; break;
|
|
|
|
case CELL_NPC: mapdata->cell[j].npc = flag; break;
|
|
case CELL_BASILICA: mapdata->cell[j].basilica = flag; break;
|
|
case CELL_LANDPROTECTOR: mapdata->cell[j].landprotector = flag; break;
|
|
case CELL_NOVENDING: mapdata->cell[j].novending = flag; break;
|
|
case CELL_NOCHAT: mapdata->cell[j].nochat = flag; break;
|
|
case CELL_MAELSTROM: mapdata->cell[j].maelstrom = flag; break;
|
|
case CELL_ICEWALL: mapdata->cell[j].icewall = flag; break;
|
|
default:
|
|
ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void map_setgatcell(int16 m, int16 x, int16 y, int gat)
|
|
{
|
|
int j;
|
|
struct mapcell cell;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if( m < 0 || x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
|
|
return;
|
|
|
|
j = x + y*mapdata->xs;
|
|
|
|
cell = map_gat2cell(gat);
|
|
mapdata->cell[j].walkable = cell.walkable;
|
|
mapdata->cell[j].shootable = cell.shootable;
|
|
mapdata->cell[j].water = cell.water;
|
|
}
|
|
|
|
/*==========================================
|
|
* Invisible Walls
|
|
*------------------------------------------*/
|
|
static DBMap* iwall_db;
|
|
|
|
bool map_iwall_exist(const char* wall_name)
|
|
{
|
|
return strdb_exists(iwall_db, wall_name);
|
|
}
|
|
|
|
void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1)
|
|
{
|
|
if( dir == 0 || dir == 4 )
|
|
*x1 = x; // Keep X
|
|
else if( dir > 0 && dir < 4 )
|
|
*x1 = x - pos; // Going left
|
|
else
|
|
*x1 = x + pos; // Going right
|
|
|
|
if( dir == 2 || dir == 6 )
|
|
*y1 = y;
|
|
else if( dir > 2 && dir < 6 )
|
|
*y1 = y - pos;
|
|
else
|
|
*y1 = y + pos;
|
|
}
|
|
|
|
bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name)
|
|
{
|
|
struct iwall_data *iwall;
|
|
int i;
|
|
int16 x1 = 0, y1 = 0;
|
|
|
|
if( size < 1 || !wall_name )
|
|
return false;
|
|
|
|
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
|
|
return false; // Already Exists
|
|
|
|
if( map_getcell(m, x, y, CELL_CHKNOREACH) )
|
|
return false; // Starting cell problem
|
|
|
|
CREATE(iwall, struct iwall_data, 1);
|
|
iwall->m = m;
|
|
iwall->x = x;
|
|
iwall->y = y;
|
|
iwall->size = size;
|
|
iwall->dir = dir;
|
|
iwall->shootable = shootable;
|
|
safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
|
|
|
|
for( i = 0; i < size; i++ )
|
|
{
|
|
map_iwall_nextxy(x, y, dir, i, &x1, &y1);
|
|
|
|
if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
|
|
break; // Collision
|
|
|
|
map_setcell(m, x1, y1, CELL_WALKABLE, false);
|
|
map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
|
|
|
|
clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
|
|
}
|
|
|
|
iwall->size = i;
|
|
|
|
strdb_put(iwall_db, iwall->wall_name, iwall);
|
|
map_getmapdata(m)->iwall_num++;
|
|
|
|
return true;
|
|
}
|
|
|
|
void map_iwall_get(struct map_session_data *sd) {
|
|
struct iwall_data *iwall;
|
|
DBIterator* iter;
|
|
int16 x1, y1;
|
|
int i;
|
|
|
|
if( map_getmapdata(sd->bl.m)->iwall_num < 1 )
|
|
return;
|
|
|
|
iter = db_iterator(iwall_db);
|
|
for( iwall = (struct iwall_data *)dbi_first(iter); dbi_exists(iter); iwall = (struct iwall_data *)dbi_next(iter) ) {
|
|
if( iwall->m != sd->bl.m )
|
|
continue;
|
|
|
|
for( i = 0; i < iwall->size; i++ ) {
|
|
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
|
|
clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
|
|
}
|
|
}
|
|
dbi_destroy(iter);
|
|
}
|
|
|
|
bool map_iwall_remove(const char *wall_name)
|
|
{
|
|
struct iwall_data *iwall;
|
|
int16 i, x1, y1;
|
|
|
|
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
|
|
return false; // Nothing to do
|
|
|
|
for( i = 0; i < iwall->size; i++ ) {
|
|
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
|
|
|
|
map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
|
|
map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
|
|
|
|
clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
|
|
}
|
|
|
|
map_getmapdata(iwall->m)->iwall_num--;
|
|
strdb_remove(iwall_db, iwall->wall_name);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @see DBCreateData
|
|
*/
|
|
static DBData create_map_data_other_server(DBKey key, va_list args)
|
|
{
|
|
struct map_data_other_server *mdos;
|
|
unsigned short mapindex = (unsigned short)key.ui;
|
|
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
|
|
mdos->index = mapindex;
|
|
memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
|
|
return db_ptr2data(mdos);
|
|
}
|
|
|
|
/*==========================================
|
|
* Add mapindex to db of another map server
|
|
*------------------------------------------*/
|
|
int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
|
|
{
|
|
struct map_data_other_server *mdos;
|
|
|
|
mdos= (struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
|
|
|
|
if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
|
|
return 0;
|
|
if(ip == clif_getip() && port == clif_getport()) {
|
|
//That's odd, we received info that we are the ones with this map, but... we don't have it.
|
|
ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
mdos->ip = ip;
|
|
mdos->port = port;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Delete all the other maps server management
|
|
* @see DBApply
|
|
*/
|
|
int map_eraseallipport_sub(DBKey key, DBData *data, va_list va)
|
|
{
|
|
struct map_data_other_server *mdos = (struct map_data_other_server *)db_data2ptr(data);
|
|
if(mdos->cell == NULL) {
|
|
db_remove(map_db,key);
|
|
aFree(mdos);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int map_eraseallipport(void)
|
|
{
|
|
map_db->foreach(map_db,map_eraseallipport_sub);
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Delete mapindex from db of another map server
|
|
*------------------------------------------*/
|
|
int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port)
|
|
{
|
|
struct map_data_other_server *mdos;
|
|
|
|
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex);
|
|
if(!mdos || mdos->cell) //Map either does not exists or is a local map.
|
|
return 0;
|
|
|
|
if(mdos->ip==ip && mdos->port == port) {
|
|
uidb_remove(map_db,(unsigned int)mapindex);
|
|
aFree(mdos);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* [Shinryo]: Init the mapcache
|
|
*------------------------------------------*/
|
|
static char *map_init_mapcache(FILE *fp)
|
|
{
|
|
size_t size = 0;
|
|
char *buffer;
|
|
|
|
// No file open? Return..
|
|
nullpo_ret(fp);
|
|
|
|
// Get file size
|
|
fseek(fp, 0, SEEK_END);
|
|
size = ftell(fp);
|
|
fseek(fp, 0, SEEK_SET);
|
|
|
|
// Allocate enough space
|
|
CREATE(buffer, char, size);
|
|
|
|
// No memory? Return..
|
|
nullpo_ret(buffer);
|
|
|
|
// Read file into buffer..
|
|
if(fread(buffer, 1, size, fp) != size) {
|
|
ShowError("map_init_mapcache: Could not read entire mapcache file\n");
|
|
return NULL;
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*==========================================
|
|
* Map cache reading
|
|
* [Shinryo]: Optimized some behaviour to speed this up
|
|
*==========================================*/
|
|
int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer)
|
|
{
|
|
int i;
|
|
struct map_cache_main_header *header = (struct map_cache_main_header *)buffer;
|
|
struct map_cache_map_info *info = NULL;
|
|
char *p = buffer + sizeof(struct map_cache_main_header);
|
|
|
|
for(i = 0; i < header->map_count; i++) {
|
|
info = (struct map_cache_map_info *)p;
|
|
|
|
if( strcmp(m->name, info->name) == 0 )
|
|
break; // Map found
|
|
|
|
// Jump to next entry..
|
|
p += sizeof(struct map_cache_map_info) + info->len;
|
|
}
|
|
|
|
if( info && i < header->map_count ) {
|
|
unsigned long size, xy;
|
|
|
|
if( info->xs <= 0 || info->ys <= 0 )
|
|
return 0;// Invalid
|
|
|
|
m->xs = info->xs;
|
|
m->ys = info->ys;
|
|
size = (unsigned long)info->xs*(unsigned long)info->ys;
|
|
|
|
if(size > MAX_MAP_SIZE) {
|
|
ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE);
|
|
return 0; // Say not found to remove it from list.. [Shinryo]
|
|
}
|
|
|
|
// TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo]
|
|
decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len);
|
|
|
|
CREATE(m->cell, struct mapcell, size);
|
|
|
|
|
|
for( xy = 0; xy < size; ++xy )
|
|
m->cell[xy] = map_gat2cell(decode_buffer[xy]);
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0; // Not found
|
|
}
|
|
|
|
int map_addmap(char* mapname)
|
|
{
|
|
if( strcmpi(mapname,"clear")==0 )
|
|
{
|
|
map_num = 0;
|
|
instance_start = 0;
|
|
return 0;
|
|
}
|
|
|
|
if (map_num >= MAX_MAP_PER_SERVER - 1) {
|
|
ShowError("Could not add map '" CL_WHITE "%s" CL_RESET "', the limit of maps has been reached.\n", mapname);
|
|
return 1;
|
|
}
|
|
|
|
mapindex_getmapname(mapname, map[map_num].name);
|
|
map_num++;
|
|
return 0;
|
|
}
|
|
|
|
static void map_delmapid(int id)
|
|
{
|
|
ShowNotice("Removing map [ %s ] from maplist" CL_CLL "\n",map[id].name);
|
|
for (int i = id; i < map_num - 1; i++)
|
|
map[i] = map[i + 1];
|
|
map_num--;
|
|
}
|
|
|
|
int map_delmap(char* mapname){
|
|
char map_name[MAP_NAME_LENGTH];
|
|
|
|
if (strcmpi(mapname, "all") == 0) {
|
|
map_num = 0;
|
|
return 0;
|
|
}
|
|
|
|
mapindex_getmapname(mapname, map_name);
|
|
for (int i = 0; i < map_num; i++) {
|
|
if (strcmp(map[i].name, map_name) == 0) {
|
|
map_delmapid(i);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// Initializes map flags and adjusts them depending on configuration.
|
|
void map_flags_init(void){
|
|
for (int i = 0; i < map_num; i++) {
|
|
struct map_data *mapdata = &map[i];
|
|
union u_mapflag_args args = {};
|
|
|
|
mapdata->flag.clear();
|
|
mapdata->flag.reserve(MF_MAX); // Reserve the bucket size
|
|
args.flag_val = 100;
|
|
|
|
// additional mapflag data
|
|
mapdata->zone = 0; // restricted mapflag zone
|
|
mapdata->flag[MF_NOCOMMAND] = false; // nocommand mapflag level
|
|
map_setmapflag_sub(i, MF_BEXP, true, &args); // per map base exp multiplicator
|
|
map_setmapflag_sub(i, MF_JEXP, true, &args); // per map job exp multiplicator
|
|
|
|
// Clear adjustment data, will be reset after loading NPC
|
|
mapdata->damage_adjust = {};
|
|
mapdata->skill_damage.clear();
|
|
mapdata->skill_duration.clear();
|
|
map_free_questinfo(mapdata);
|
|
|
|
if (instance_start && i >= instance_start)
|
|
continue;
|
|
|
|
// adjustments
|
|
if( battle_config.pk_mode && !mapdata->flag[MF_PVP] )
|
|
mapdata->flag[MF_PVP] = true; // make all maps pvp for pk_mode [Valaris]
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Copying map data from parent map for instance map
|
|
* @param dst_map Mapdata will be copied to
|
|
* @param src_map Copying data from
|
|
*/
|
|
void map_data_copy(struct map_data *dst_map, struct map_data *src_map) {
|
|
nullpo_retv(dst_map);
|
|
nullpo_retv(src_map);
|
|
|
|
memcpy(&dst_map->save, &src_map->save, sizeof(struct point));
|
|
memcpy(&dst_map->damage_adjust, &src_map->damage_adjust, sizeof(struct s_skill_damage));
|
|
|
|
dst_map->flag.insert(src_map->flag.begin(), src_map->flag.end());
|
|
dst_map->skill_damage.insert(src_map->skill_damage.begin(), src_map->skill_damage.end());
|
|
dst_map->skill_duration.insert(src_map->skill_duration.begin(), src_map->skill_duration.end());
|
|
|
|
dst_map->zone = src_map->zone;
|
|
dst_map->qi_count = 0;
|
|
dst_map->qi_data = NULL;
|
|
|
|
// Mimic questinfo
|
|
if (src_map->qi_count) {
|
|
dst_map->qi_count = src_map->qi_count;
|
|
CREATE(dst_map->qi_data, struct questinfo, dst_map->qi_count);
|
|
memcpy(dst_map->qi_data, src_map->qi_data, dst_map->qi_count * sizeof(struct questinfo));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Copy map data for instance maps from its parents
|
|
* that were cleared in map_flags_init() after reloadscript
|
|
*/
|
|
void map_data_copyall (void) {
|
|
if (!instance_start)
|
|
return;
|
|
for (int i = instance_start; i < map_num; i++) {
|
|
struct map_data *mapdata = &map[i];
|
|
if (!mapdata || mapdata->name[0] == '\0' || !mapdata->instance_src_map)
|
|
continue;
|
|
map_data_copy(mapdata, &map[mapdata->instance_src_map]);
|
|
}
|
|
}
|
|
|
|
#define NO_WATER 1000000
|
|
|
|
/*
|
|
* Reads from the .rsw for each map
|
|
* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
|
|
* Assumed path for file is data/mapname.rsw
|
|
* Credits to LittleWolf
|
|
*/
|
|
int map_waterheight(char* mapname)
|
|
{
|
|
char fn[256];
|
|
char *rsw, *found;
|
|
|
|
//Look up for the rsw
|
|
sprintf(fn, "data\\%s.rsw", mapname);
|
|
|
|
found = grfio_find_file(fn);
|
|
if (found) strcpy(fn, found); // replace with real name
|
|
|
|
// read & convert fn
|
|
rsw = (char *) grfio_read (fn);
|
|
if (rsw)
|
|
{ //Load water height from file
|
|
int wh = (int) *(float*)(rsw+166); //FIXME Casting between integer* and float* which have an incompatible binary data representation.
|
|
aFree(rsw);
|
|
return wh;
|
|
}
|
|
ShowWarning("Failed to find water level for (%s)\n", mapname, fn);
|
|
return NO_WATER;
|
|
}
|
|
|
|
/*==================================
|
|
* .GAT format
|
|
*----------------------------------*/
|
|
int map_readgat (struct map_data* m)
|
|
{
|
|
char filename[256];
|
|
uint8* gat;
|
|
int water_height;
|
|
size_t xy, off, num_cells;
|
|
|
|
sprintf(filename, "data\\%s.gat", m->name);
|
|
|
|
gat = (uint8 *) grfio_read(filename);
|
|
if (gat == NULL)
|
|
return 0;
|
|
|
|
m->xs = *(int32*)(gat+6);
|
|
m->ys = *(int32*)(gat+10);
|
|
num_cells = m->xs * m->ys;
|
|
CREATE(m->cell, struct mapcell, num_cells);
|
|
|
|
water_height = map_waterheight(m->name);
|
|
|
|
// Set cell properties
|
|
off = 14;
|
|
for( xy = 0; xy < num_cells; ++xy )
|
|
{
|
|
// read cell data
|
|
float height = *(float*)( gat + off );
|
|
uint32 type = *(uint32*)( gat + off + 16 );
|
|
off += 20;
|
|
|
|
if( type == 0 && water_height != NO_WATER && height > water_height )
|
|
type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water)
|
|
|
|
m->cell[xy] = map_gat2cell(type);
|
|
}
|
|
|
|
aFree(gat);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*======================================
|
|
* Add/Remove map to the map_db
|
|
*--------------------------------------*/
|
|
void map_addmap2db(struct map_data *m)
|
|
{
|
|
uidb_put(map_db, (unsigned int)m->index, m);
|
|
}
|
|
|
|
void map_removemapdb(struct map_data *m)
|
|
{
|
|
uidb_remove(map_db, (unsigned int)m->index);
|
|
}
|
|
|
|
/*======================================
|
|
* Initiate maps loading stage
|
|
*--------------------------------------*/
|
|
int map_readallmaps (void)
|
|
{
|
|
FILE* fp=NULL;
|
|
// Has the uncompressed gat data of all maps, so just one allocation has to be made
|
|
char *map_cache_buffer[2] = {
|
|
NULL,
|
|
NULL
|
|
};
|
|
char map_cache_decode_buffer[MAX_MAP_SIZE];
|
|
|
|
if( enable_grf )
|
|
ShowStatus("Loading maps (using GRF files)...\n");
|
|
else {
|
|
const char* mapcachefilepath[] = {
|
|
"db/" DBPATH "map_cache.dat",
|
|
"db/" DBIMPORT "/map_cache.dat"
|
|
};
|
|
|
|
for( int i = 0; i < 2; i++ ){
|
|
ShowStatus( "Loading maps (using %s as map cache)...\n", mapcachefilepath[i] );
|
|
|
|
if( ( fp = fopen(mapcachefilepath[i], "rb") ) == NULL ){
|
|
if( i == 0 ){
|
|
ShowFatalError( "Unable to open map cache file " CL_WHITE "%s" CL_RESET "\n", mapcachefilepath[i] );
|
|
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
|
|
}else{
|
|
ShowWarning( "Unable to open map cache file " CL_WHITE "%s" CL_RESET "\n", mapcachefilepath[i] );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Init mapcache data. [Shinryo]
|
|
map_cache_buffer[i] = map_init_mapcache(fp);
|
|
|
|
if( !map_cache_buffer[i] ) {
|
|
ShowFatalError( "Failed to initialize mapcache data (%s)..\n", mapcachefilepath[i] );
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
int maps_removed = 0;
|
|
|
|
for (int i = 0; i < map_num; i++) {
|
|
size_t size;
|
|
bool success = false;
|
|
unsigned short idx = 0;
|
|
struct map_data *mapdata = &map[i];
|
|
|
|
// show progress
|
|
ShowStatus("Loading maps [%i/%i]: %s" CL_CLL "\r", i, map_num, mapdata->name);
|
|
|
|
if( enable_grf ){
|
|
// try to load the map
|
|
success = map_readgat(mapdata) != 0;
|
|
}else{
|
|
// try to load the map
|
|
// Read from import first, in case of override
|
|
if( map_cache_buffer[1] != NULL ){
|
|
success = map_readfromcache( mapdata, map_cache_buffer[1], map_cache_decode_buffer ) != 0;
|
|
}
|
|
|
|
// Nothing was found in import - try to find it in the main file
|
|
if( !success ){
|
|
success = map_readfromcache( mapdata, map_cache_buffer[0], map_cache_decode_buffer ) != 0;
|
|
}
|
|
}
|
|
|
|
// The map was not found - remove it
|
|
if (!(idx = mapindex_name2id(mapdata->name)) || !success) {
|
|
map_delmapid(i);
|
|
maps_removed++;
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
mapdata->index = idx;
|
|
|
|
if (uidb_get(map_db,(unsigned int)mapdata->index) != NULL) {
|
|
ShowWarning("Map %s already loaded!" CL_CLL "\n", mapdata->name);
|
|
if (mapdata->cell) {
|
|
aFree(mapdata->cell);
|
|
mapdata->cell = NULL;
|
|
}
|
|
map_delmapid(i);
|
|
maps_removed++;
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
map_addmap2db(mapdata);
|
|
|
|
mapdata->m = i;
|
|
memset(mapdata->moblist, 0, sizeof(mapdata->moblist)); //Initialize moblist [Skotlex]
|
|
mapdata->mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
|
|
|
|
mapdata->bxs = (mapdata->xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
|
|
mapdata->bys = (mapdata->ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
|
|
|
|
size = mapdata->bxs * mapdata->bys * sizeof(struct block_list*);
|
|
mapdata->block = (struct block_list**)aCalloc(size, 1);
|
|
mapdata->block_mob = (struct block_list**)aCalloc(size, 1);
|
|
|
|
memset(&mapdata->save, 0, sizeof(struct point));
|
|
mapdata->damage_adjust = {};
|
|
mapdata->qi_count = 0;
|
|
mapdata->qi_data = NULL;
|
|
mapdata->channel = NULL;
|
|
}
|
|
|
|
// intialization and configuration-dependent adjustments of mapflags
|
|
map_flags_init();
|
|
|
|
if( !enable_grf ) {
|
|
// The cache isn't needed anymore, so free it. [Shinryo]
|
|
if( map_cache_buffer[1] != NULL ){
|
|
aFree(map_cache_buffer[1]);
|
|
}
|
|
aFree(map_cache_buffer[0]);
|
|
}
|
|
|
|
if (maps_removed)
|
|
ShowNotice("Maps removed: '" CL_WHITE "%d" CL_RESET "'" CL_CLL ".\n", maps_removed);
|
|
|
|
// finished map loading
|
|
ShowInfo("Successfully loaded '" CL_WHITE "%d" CL_RESET "' maps." CL_CLL "\n",map_num);
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
static int map_ip_set = 0;
|
|
static int char_ip_set = 0;
|
|
|
|
/*==========================================
|
|
* Console Command Parser [Wizputer]
|
|
*------------------------------------------*/
|
|
int parse_console(const char* buf){
|
|
char type[64];
|
|
char command[64];
|
|
char mapname[MAP_NAME_LENGTH];
|
|
int16 x = 0;
|
|
int16 y = 0;
|
|
int n;
|
|
struct map_session_data sd;
|
|
|
|
memset(&sd, 0, sizeof(struct map_session_data));
|
|
strcpy(sd.status.name, "console");
|
|
|
|
if( ( n = sscanf(buf, "%63[^:]:%63[^:]:%11s %6hd %6hd[^\n]", type, command, mapname, &x, &y) ) < 5 ){
|
|
if( ( n = sscanf(buf, "%63[^:]:%63[^\n]", type, command) ) < 2 ) {
|
|
if((n = sscanf(buf, "%63[^\n]", type))<1) return -1; //nothing to do no arg
|
|
}
|
|
}
|
|
|
|
if( n != 5 ){ //end string and display
|
|
if( n < 2 ) {
|
|
ShowNotice("Type of command: '%s'\n", type);
|
|
command[0] = '\0';
|
|
mapname[0] = '\0';
|
|
}
|
|
else {
|
|
ShowNotice("Type of command: '%s' || Command: '%s'\n", type, command);
|
|
mapname[0] = '\0';
|
|
}
|
|
}
|
|
else
|
|
ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, mapname, x, y);
|
|
|
|
if(strcmpi("admin",type) == 0 ) {
|
|
if(strcmpi("map",command) == 0){
|
|
int16 m = map_mapname2mapid(mapname);
|
|
if( m < 0 ){
|
|
ShowWarning("Console: Unknown map.\n");
|
|
return 0;
|
|
}
|
|
sd.bl.m = m;
|
|
map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
|
|
if( x > 0 )
|
|
sd.bl.x = x;
|
|
if( y > 0 )
|
|
sd.bl.y = y;
|
|
ShowNotice("Now at: '%s' Coords: %d %d\n", mapname, x, y);
|
|
}
|
|
else if( !is_atcommand(sd.fd, &sd, command, 2) )
|
|
ShowInfo("Console: Invalid atcommand.\n");
|
|
}
|
|
else if( n == 2 && strcmpi("server", type) == 0 ){
|
|
if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 ){
|
|
runflag = 0;
|
|
}
|
|
}
|
|
else if( strcmpi("ers_report", type) == 0 ){
|
|
ers_report();
|
|
}
|
|
else if( strcmpi("help", type) == 0 ) {
|
|
ShowInfo("Available commands:\n");
|
|
ShowInfo("\t admin:@<atcommand> => Uses an atcommand. Do NOT use commands requiring an attached player.\n");
|
|
ShowInfo("\t admin:map:<map> <x> <y> => Changes the map from which console commands are executed.\n");
|
|
ShowInfo("\t server:shutdown => Stops the server.\n");
|
|
ShowInfo("\t ers_report => Displays database usage.\n");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Read map server configuration files (conf/map_athena.conf...)
|
|
*------------------------------------------*/
|
|
int map_config_read(const char *cfgName)
|
|
{
|
|
char line[1024], w1[32], w2[1024];
|
|
FILE *fp;
|
|
|
|
fp = fopen(cfgName,"r");
|
|
if( fp == NULL )
|
|
{
|
|
ShowError("Map configuration file not found at: %s\n", cfgName);
|
|
return 1;
|
|
}
|
|
|
|
while( fgets(line, sizeof(line), fp) )
|
|
{
|
|
char* ptr;
|
|
|
|
if( line[0] == '/' && line[1] == '/' )
|
|
continue;
|
|
if( (ptr = strstr(line, "//")) != NULL )
|
|
*ptr = '\n'; //Strip comments
|
|
if( sscanf(line, "%31[^:]: %1023[^\t\r\n]", w1, w2) < 2 )
|
|
continue;
|
|
|
|
//Strip trailing spaces
|
|
ptr = w2 + strlen(w2);
|
|
while (--ptr >= w2 && *ptr == ' ');
|
|
ptr++;
|
|
*ptr = '\0';
|
|
|
|
if(strcmpi(w1,"timestamp_format")==0)
|
|
safestrncpy(timestamp_format, w2, 20);
|
|
else if(strcmpi(w1,"stdout_with_ansisequence")==0)
|
|
stdout_with_ansisequence = config_switch(w2);
|
|
else if(strcmpi(w1,"console_silent")==0) {
|
|
msg_silent = atoi(w2);
|
|
if( msg_silent ) // only bother if its actually enabled
|
|
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
|
|
} else if (strcmpi(w1, "userid")==0)
|
|
chrif_setuserid(w2);
|
|
else if (strcmpi(w1, "passwd") == 0)
|
|
chrif_setpasswd(w2);
|
|
else if (strcmpi(w1, "char_ip") == 0)
|
|
char_ip_set = chrif_setip(w2);
|
|
else if (strcmpi(w1, "char_port") == 0)
|
|
chrif_setport(atoi(w2));
|
|
else if (strcmpi(w1, "map_ip") == 0)
|
|
map_ip_set = clif_setip(w2);
|
|
else if (strcmpi(w1, "bind_ip") == 0)
|
|
clif_setbindip(w2);
|
|
else if (strcmpi(w1, "map_port") == 0) {
|
|
clif_setport(atoi(w2));
|
|
map_port = (atoi(w2));
|
|
} else if (strcmpi(w1, "map") == 0)
|
|
map_addmap(w2);
|
|
else if (strcmpi(w1, "delmap") == 0)
|
|
map_delmap(w2);
|
|
else if (strcmpi(w1, "npc") == 0)
|
|
npc_addsrcfile(w2, false);
|
|
else if (strcmpi(w1, "delnpc") == 0)
|
|
npc_delsrcfile(w2);
|
|
else if (strcmpi(w1, "autosave_time") == 0) {
|
|
autosave_interval = atoi(w2);
|
|
if (autosave_interval < 1) //Revert to default saving.
|
|
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
|
|
else
|
|
autosave_interval *= 1000; //Pass from sec to ms
|
|
} else if (strcmpi(w1, "minsave_time") == 0) {
|
|
minsave_interval= atoi(w2);
|
|
if (minsave_interval < 1)
|
|
minsave_interval = 1;
|
|
} else if (strcmpi(w1, "save_settings") == 0)
|
|
save_settings = cap_value(atoi(w2),CHARSAVE_NONE,CHARSAVE_ALL);
|
|
else if (strcmpi(w1, "motd_txt") == 0)
|
|
safestrncpy(motd_txt, w2, sizeof(motd_txt));
|
|
else if (strcmpi(w1, "help_txt") == 0)
|
|
safestrncpy(help_txt, w2, sizeof(help_txt));
|
|
else if (strcmpi(w1, "help2_txt") == 0)
|
|
safestrncpy(help2_txt, w2, sizeof(help2_txt));
|
|
else if (strcmpi(w1, "charhelp_txt") == 0)
|
|
safestrncpy(charhelp_txt, w2, sizeof(charhelp_txt));
|
|
else if (strcmpi(w1, "channel_conf") == 0)
|
|
safestrncpy(channel_conf, w2, sizeof(channel_conf));
|
|
else if(strcmpi(w1,"db_path") == 0)
|
|
safestrncpy(db_path,w2,ARRAYLENGTH(db_path));
|
|
else if (strcmpi(w1, "console") == 0) {
|
|
console = config_switch(w2);
|
|
if (console)
|
|
ShowNotice("Console Commands are enabled.\n");
|
|
} else if (strcmpi(w1, "enable_spy") == 0)
|
|
enable_spy = config_switch(w2);
|
|
else if (strcmpi(w1, "use_grf") == 0)
|
|
enable_grf = config_switch(w2);
|
|
else if (strcmpi(w1, "console_msg_log") == 0)
|
|
console_msg_log = atoi(w2);//[Ind]
|
|
else if (strcmpi(w1, "console_log_filepath") == 0)
|
|
safestrncpy(console_log_filepath, w2, sizeof(console_log_filepath));
|
|
else if (strcmpi(w1, "import") == 0)
|
|
map_config_read(w2);
|
|
else
|
|
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
|
|
}
|
|
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
void map_reloadnpc_sub(const char *cfgName)
|
|
{
|
|
char line[1024], w1[1024], w2[1024];
|
|
FILE *fp;
|
|
|
|
fp = fopen(cfgName,"r");
|
|
if( fp == NULL )
|
|
{
|
|
ShowError("Map configuration file not found at: %s\n", cfgName);
|
|
return;
|
|
}
|
|
|
|
while( fgets(line, sizeof(line), fp) )
|
|
{
|
|
char* ptr;
|
|
|
|
if( line[0] == '/' && line[1] == '/' )
|
|
continue;
|
|
if( (ptr = strstr(line, "//")) != NULL )
|
|
*ptr = '\n'; //Strip comments
|
|
if( sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2 )
|
|
continue;
|
|
|
|
//Strip trailing spaces
|
|
ptr = w2 + strlen(w2);
|
|
while (--ptr >= w2 && *ptr == ' ');
|
|
ptr++;
|
|
*ptr = '\0';
|
|
|
|
if (strcmpi(w1, "npc") == 0)
|
|
npc_addsrcfile(w2, false);
|
|
else if (strcmpi(w1, "delnpc") == 0)
|
|
npc_delsrcfile(w2);
|
|
else if (strcmpi(w1, "import") == 0)
|
|
map_reloadnpc_sub(w2);
|
|
else
|
|
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
|
|
void map_reloadnpc(bool clear)
|
|
{
|
|
if (clear)
|
|
npc_addsrcfile("clear", false); // this will clear the current script list
|
|
|
|
#ifdef RENEWAL
|
|
map_reloadnpc_sub("npc/re/scripts_main.conf");
|
|
#else
|
|
map_reloadnpc_sub("npc/pre-re/scripts_main.conf");
|
|
#endif
|
|
}
|
|
|
|
int inter_config_read(const char *cfgName)
|
|
{
|
|
char line[1024],w1[1024],w2[1024];
|
|
FILE *fp;
|
|
|
|
fp=fopen(cfgName,"r");
|
|
if(fp==NULL){
|
|
ShowError("File not found: %s\n",cfgName);
|
|
return 1;
|
|
}
|
|
while(fgets(line, sizeof(line), fp))
|
|
{
|
|
if(line[0] == '/' && line[1] == '/')
|
|
continue;
|
|
if( sscanf(line,"%1023[^:]: %1023[^\r\n]",w1,w2) < 2 )
|
|
continue;
|
|
|
|
#define RENEWALPREFIX "renewal-"
|
|
if (!strncmpi(w1, RENEWALPREFIX, strlen(RENEWALPREFIX))) {
|
|
#ifdef RENEWAL
|
|
// Move the original name to the beginning of the string
|
|
memmove(w1, w1 + strlen(RENEWALPREFIX), strlen(w1) - strlen(RENEWALPREFIX) + 1);
|
|
#else
|
|
// In Pre-Renewal the Renewal specific configurations can safely be ignored
|
|
continue;
|
|
#endif
|
|
}
|
|
#undef RENEWALPREFIX
|
|
|
|
if( strcmpi( w1, "buyingstore_db" ) == 0 )
|
|
safestrncpy( buyingstores_table, w2, sizeof(buyingstores_table) );
|
|
else if( strcmpi( w1, "buyingstore_items_table" ) == 0 )
|
|
safestrncpy( buyingstore_items_table, w2, sizeof(buyingstore_items_table) );
|
|
else if(strcmpi(w1,"item_table")==0)
|
|
safestrncpy(item_table,w2,sizeof(item_table));
|
|
else if(strcmpi(w1,"item2_table")==0)
|
|
safestrncpy(item2_table,w2,sizeof(item2_table));
|
|
else if(strcmpi(w1,"mob_table")==0)
|
|
safestrncpy(mob_table,w2,sizeof(mob_table));
|
|
else if(strcmpi(w1,"mob2_table")==0)
|
|
safestrncpy(mob2_table,w2,sizeof(mob2_table));
|
|
else if(strcmpi(w1,"mob_skill_table")==0)
|
|
safestrncpy(mob_skill_table,w2,sizeof(mob_skill_table));
|
|
else if(strcmpi(w1,"mob_skill2_table")==0)
|
|
safestrncpy(mob_skill2_table,w2,sizeof(mob_skill2_table));
|
|
else if( strcmpi( w1, "item_cash_table" ) == 0 )
|
|
safestrncpy( item_cash_table, w2, sizeof(item_cash_table) );
|
|
else if( strcmpi( w1, "item_cash2_table" ) == 0 )
|
|
safestrncpy( item_cash2_table, w2, sizeof(item_cash2_table) );
|
|
else if( strcmpi( w1, "vending_db" ) == 0 )
|
|
safestrncpy( vendings_table, w2, sizeof(vendings_table) );
|
|
else if( strcmpi( w1, "vending_items_table" ) == 0 )
|
|
safestrncpy(vending_items_table, w2, sizeof(vending_items_table));
|
|
else if( strcmpi(w1, "roulette_table") == 0)
|
|
safestrncpy(roulette_table, w2, sizeof(roulette_table));
|
|
else if (strcmpi(w1, "market_table") == 0)
|
|
safestrncpy(market_table, w2, sizeof(market_table));
|
|
else if (strcmpi(w1, "sales_table") == 0)
|
|
safestrncpy(sales_table, w2, sizeof(sales_table));
|
|
else if (strcmpi(w1, "guild_storage_log") == 0)
|
|
safestrncpy(guild_storage_log_table, w2, sizeof(guild_storage_log_table));
|
|
else
|
|
//Map Server SQL DB
|
|
if(strcmpi(w1,"map_server_ip")==0)
|
|
safestrncpy(map_server_ip, w2, sizeof(map_server_ip));
|
|
else
|
|
if(strcmpi(w1,"map_server_port")==0)
|
|
map_server_port=atoi(w2);
|
|
else
|
|
if(strcmpi(w1,"map_server_id")==0)
|
|
safestrncpy(map_server_id, w2, sizeof(map_server_id));
|
|
else
|
|
if(strcmpi(w1,"map_server_pw")==0)
|
|
safestrncpy(map_server_pw, w2, sizeof(map_server_pw));
|
|
else
|
|
if(strcmpi(w1,"map_server_db")==0)
|
|
safestrncpy(map_server_db, w2, sizeof(map_server_db));
|
|
else
|
|
if(strcmpi(w1,"default_codepage")==0)
|
|
safestrncpy(default_codepage, w2, sizeof(default_codepage));
|
|
else
|
|
if(strcmpi(w1,"use_sql_db")==0) {
|
|
db_use_sqldbs = config_switch(w2);
|
|
ShowStatus ("Using SQL dbs: %s\n",w2);
|
|
} else
|
|
if(strcmpi(w1,"log_db_ip")==0)
|
|
safestrncpy(log_db_ip, w2, sizeof(log_db_ip));
|
|
else
|
|
if(strcmpi(w1,"log_db_id")==0)
|
|
safestrncpy(log_db_id, w2, sizeof(log_db_id));
|
|
else
|
|
if(strcmpi(w1,"log_db_pw")==0)
|
|
safestrncpy(log_db_pw, w2, sizeof(log_db_pw));
|
|
else
|
|
if(strcmpi(w1,"log_db_port")==0)
|
|
log_db_port = atoi(w2);
|
|
else
|
|
if(strcmpi(w1,"log_db_db")==0)
|
|
safestrncpy(log_db_db, w2, sizeof(log_db_db));
|
|
else
|
|
if( mapreg_config_read(w1,w2) )
|
|
continue;
|
|
//support the import command, just like any other config
|
|
else
|
|
if(strcmpi(w1,"import")==0)
|
|
inter_config_read(w2);
|
|
}
|
|
fclose(fp);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*=======================================
|
|
* MySQL Init
|
|
*---------------------------------------*/
|
|
int map_sql_init(void)
|
|
{
|
|
// main db connection
|
|
mmysql_handle = Sql_Malloc();
|
|
qsmysql_handle = Sql_Malloc();
|
|
|
|
ShowInfo("Connecting to the Map DB Server....\n");
|
|
if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ||
|
|
SQL_ERROR == Sql_Connect(qsmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
|
|
{
|
|
ShowError("Couldn't connect with uname='%s',passwd='%s',host='%s',port='%d',database='%s'\n",
|
|
map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db);
|
|
Sql_ShowDebug(mmysql_handle);
|
|
Sql_Free(mmysql_handle);
|
|
Sql_ShowDebug(qsmysql_handle);
|
|
Sql_Free(qsmysql_handle);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
ShowStatus("Connect success! (Map Server Connection)\n");
|
|
|
|
if( strlen(default_codepage) > 0 ) {
|
|
if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) )
|
|
Sql_ShowDebug(mmysql_handle);
|
|
if ( SQL_ERROR == Sql_SetEncoding(qsmysql_handle, default_codepage) )
|
|
Sql_ShowDebug(qsmysql_handle);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int map_sql_close(void)
|
|
{
|
|
ShowStatus("Close Map DB Connection....\n");
|
|
Sql_Free(mmysql_handle);
|
|
Sql_Free(qsmysql_handle);
|
|
mmysql_handle = NULL;
|
|
qsmysql_handle = NULL;
|
|
|
|
if (log_config.sql_logs)
|
|
{
|
|
ShowStatus("Close Log DB Connection....\n");
|
|
Sql_Free(logmysql_handle);
|
|
logmysql_handle = NULL;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int log_sql_init(void)
|
|
{
|
|
// log db connection
|
|
logmysql_handle = Sql_Malloc();
|
|
|
|
ShowInfo("" CL_WHITE "[SQL]" CL_RESET ": Connecting to the Log Database " CL_WHITE "%s" CL_RESET " At " CL_WHITE "%s" CL_RESET "...\n",log_db_db,log_db_ip);
|
|
if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ){
|
|
ShowError("Couldn't connect with uname='%s',passwd='%s',host='%s',port='%d',database='%s'\n",
|
|
log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db);
|
|
Sql_ShowDebug(logmysql_handle);
|
|
Sql_Free(logmysql_handle);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
ShowStatus("" CL_WHITE "[SQL]" CL_RESET ": Successfully '" CL_GREEN "connected" CL_RESET "' to Database '" CL_WHITE "%s" CL_RESET "'.\n", log_db_db);
|
|
|
|
if( strlen(default_codepage) > 0 )
|
|
if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
|
|
Sql_ShowDebug(logmysql_handle);
|
|
|
|
return 0;
|
|
}
|
|
|
|
struct questinfo *map_add_questinfo(int m, struct questinfo *qi) {
|
|
unsigned short i;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
/* duplicate, override */
|
|
for(i = 0; i < mapdata->qi_count; i++) {
|
|
if( &mapdata->qi_data[i] && mapdata->qi_data[i].nd == qi->nd && mapdata->qi_data[i].quest_id == qi->quest_id)
|
|
break;
|
|
}
|
|
|
|
if( i == mapdata->qi_count )
|
|
RECREATE(mapdata->qi_data, struct questinfo, ++mapdata->qi_count);
|
|
else { // clear previous criteria on override
|
|
if (mapdata->qi_data[i].jobid)
|
|
aFree(mapdata->qi_data[i].jobid);
|
|
mapdata->qi_data[i].jobid = NULL;
|
|
mapdata->qi_data[i].jobid_count = 0;
|
|
if (mapdata->qi_data[i].req)
|
|
aFree(mapdata->qi_data[i].req);
|
|
mapdata->qi_data[i].req = NULL;
|
|
mapdata->qi_data[i].req_count = 0;
|
|
}
|
|
|
|
memcpy(&mapdata->qi_data[i], qi, sizeof(struct questinfo));
|
|
return &mapdata->qi_data[i];
|
|
}
|
|
|
|
bool map_remove_questinfo(int m, struct npc_data *nd) {
|
|
unsigned short i, c;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
for(i = 0; i < mapdata->qi_count; i++) {
|
|
struct questinfo *qi = &mapdata->qi_data[i];
|
|
if( qi->nd == nd ) {
|
|
if (qi->jobid)
|
|
aFree(qi->jobid);
|
|
qi->jobid = NULL;
|
|
qi->jobid_count = 0;
|
|
|
|
if (qi->req)
|
|
aFree(qi->req);
|
|
qi->req = NULL;
|
|
qi->req_count = 0;
|
|
|
|
memset(&mapdata->qi_data[i], 0, sizeof(mapdata->qi_data[i]));
|
|
}
|
|
}
|
|
|
|
// Move next data to empty slot
|
|
for(i = 0, c = 0; i < mapdata->qi_count; i++) {
|
|
struct questinfo *qi = &mapdata->qi_data[i];
|
|
if (!qi || !qi->nd)
|
|
continue;
|
|
|
|
if (i != c) {
|
|
mapdata->qi_data[c] = mapdata->qi_data[i];
|
|
memset(&mapdata->qi_data[i], 0, sizeof(mapdata->qi_data[i]));
|
|
}
|
|
|
|
c++;
|
|
}
|
|
|
|
if (!(mapdata->qi_count = c)) {
|
|
aFree(mapdata->qi_data);
|
|
mapdata->qi_data = NULL;
|
|
}
|
|
else
|
|
RECREATE(mapdata->qi_data, struct questinfo, mapdata->qi_count);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void map_free_questinfo(struct map_data *mapdata) {
|
|
unsigned short i;
|
|
if (!mapdata)
|
|
return;
|
|
|
|
for(i = 0; i < mapdata->qi_count; i++) {
|
|
if (mapdata->qi_data[i].jobid)
|
|
aFree(mapdata->qi_data[i].jobid);
|
|
mapdata->qi_data[i].jobid = NULL;
|
|
mapdata->qi_data[i].jobid_count = 0;
|
|
if (mapdata->qi_data[i].req)
|
|
aFree(mapdata->qi_data[i].req);
|
|
mapdata->qi_data[i].req = NULL;
|
|
mapdata->qi_data[i].req_count = 0;
|
|
}
|
|
aFree(mapdata->qi_data);
|
|
mapdata->qi_data = NULL;
|
|
mapdata->qi_count = 0;
|
|
}
|
|
|
|
struct questinfo *map_has_questinfo(int m, struct npc_data *nd, int quest_id) {
|
|
unsigned short i;
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
for (i = 0; i < mapdata->qi_count; i++) {
|
|
struct questinfo *qi = &mapdata->qi_data[i];
|
|
if (qi->nd == nd && qi->quest_id == quest_id) {
|
|
return qi;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
int map_db_final(DBKey key, DBData *data, va_list ap)
|
|
{
|
|
struct map_data_other_server *mdos = (struct map_data_other_server *)db_data2ptr(data);
|
|
if(mdos && mdos->cell == NULL)
|
|
aFree(mdos);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
int nick_db_final(DBKey key, DBData *data, va_list args)
|
|
{
|
|
struct charid2nick* p = (struct charid2nick*)db_data2ptr(data);
|
|
struct charid_request* req;
|
|
|
|
if( p == NULL )
|
|
return 0;
|
|
while( p->requests )
|
|
{
|
|
req = p->requests;
|
|
p->requests = req->next;
|
|
aFree(req);
|
|
}
|
|
aFree(p);
|
|
return 0;
|
|
}
|
|
|
|
int cleanup_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
nullpo_ret(bl);
|
|
|
|
switch(bl->type) {
|
|
case BL_PC:
|
|
map_quit((struct map_session_data *) bl);
|
|
break;
|
|
case BL_NPC:
|
|
npc_unload((struct npc_data *)bl,false);
|
|
break;
|
|
case BL_MOB:
|
|
unit_free(bl,CLR_OUTSIGHT);
|
|
break;
|
|
case BL_PET:
|
|
//There is no need for this, the pet is removed together with the player. [Skotlex]
|
|
break;
|
|
case BL_ITEM:
|
|
map_clearflooritem(bl);
|
|
break;
|
|
case BL_SKILL:
|
|
skill_delunit((struct skill_unit *) bl);
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Add new skill damage adjustment entry for a map
|
|
* @param m: Map data
|
|
* @param skill_id: Skill ID
|
|
* @param pc: Rate to PC
|
|
* @param mobs: Rate to Monster
|
|
* @param boss: Rate to Boss-monster
|
|
* @param other: Rate to Other target
|
|
* @param caster: Caster type
|
|
*/
|
|
void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG_MAX], uint16 caster) {
|
|
struct s_skill_damage entry = {};
|
|
|
|
for (int i = 0; i < SKILLDMG_MAX; i++)
|
|
entry.rate[i] = rate[i];
|
|
entry.caster = caster;
|
|
|
|
if (m->skill_damage.find(skill_id) != m->skill_damage.end()) {
|
|
m->skill_damage[skill_id] = entry;
|
|
return;
|
|
}
|
|
|
|
m->skill_damage.insert({ skill_id, entry });
|
|
}
|
|
|
|
/**
|
|
* Add new skill duration adjustment entry for a map
|
|
* @param mapd: Map data
|
|
* @param skill_id: Skill ID to adjust
|
|
* @param per: Skill duration adjustment value in percent
|
|
*/
|
|
void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per) {
|
|
if (mapd->skill_duration.find(skill_id) != mapd->skill_duration.end()) // Entry exists
|
|
mapd->skill_duration[skill_id] += per;
|
|
else // Update previous entry
|
|
mapd->skill_duration.insert({ skill_id, per });
|
|
}
|
|
|
|
/**
|
|
* PvP timer handling (starting)
|
|
* @param bl: Player block object
|
|
* @param ap: func* with va_list values
|
|
* @return 0
|
|
*/
|
|
static int map_mapflag_pvp_start_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
struct map_session_data *sd = map_id2sd(bl->id);
|
|
|
|
nullpo_retr(0, sd);
|
|
|
|
if (sd->pvp_timer == INVALID_TIMER) {
|
|
sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
|
|
sd->pvp_rank = 0;
|
|
sd->pvp_lastusers = 0;
|
|
sd->pvp_point = 5;
|
|
sd->pvp_won = 0;
|
|
sd->pvp_lost = 0;
|
|
}
|
|
|
|
clif_map_property(&sd->bl, MAPPROPERTY_FREEPVPZONE, SELF);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* PvP timer handling (stopping)
|
|
* @param bl: Player block object
|
|
* @param ap: func* with va_list values
|
|
* @return 0
|
|
*/
|
|
static int map_mapflag_pvp_stop_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
struct map_session_data* sd = map_id2sd(bl->id);
|
|
|
|
clif_pvpset(sd, 0, 0, 2);
|
|
|
|
if (sd->pvp_timer != INVALID_TIMER) {
|
|
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
|
|
sd->pvp_timer = INVALID_TIMER;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Return the mapflag enum from the given name.
|
|
* @param name: Mapflag name
|
|
* @return Mapflag enum value
|
|
*/
|
|
enum e_mapflag map_getmapflag_by_name(char* name)
|
|
{
|
|
char flag_constant[255];
|
|
int mapflag;
|
|
|
|
safesnprintf(flag_constant, sizeof(flag_constant), "mf_%s", name);
|
|
|
|
if (!script_get_constant(flag_constant, &mapflag))
|
|
return MF_INVALID;
|
|
else
|
|
return (enum e_mapflag)mapflag;
|
|
}
|
|
|
|
/**
|
|
* Return the mapflag name from the given enum.
|
|
* @param mapflag: Mapflag enum
|
|
* @param output: Stores the mapflag name
|
|
* @return True on success otherwise false
|
|
*/
|
|
bool map_getmapflag_name( enum e_mapflag mapflag, char* output ){
|
|
const char* constant;
|
|
const char* prefix = "mf_";
|
|
int i, len = strlen(prefix);
|
|
|
|
// Look it up
|
|
constant = script_get_constant_str( prefix, mapflag );
|
|
|
|
// Should never happen
|
|
if (constant == NULL)
|
|
return false;
|
|
|
|
// Begin copy after the prefix
|
|
for(i = len; constant[i]; i++)
|
|
output[i-len] = (char)tolower(constant[i]); // Force lowercase
|
|
output[i - len] = 0; // Terminate it
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Get a mapflag value
|
|
* @param m: Map ID
|
|
* @param mapflag: Mapflag ID
|
|
* @param args: Arguments for special flags
|
|
* @return Mapflag value on success or -1 on failure
|
|
*/
|
|
int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args)
|
|
{
|
|
if (m < 0 || m >= MAX_MAP_PER_SERVER) {
|
|
ShowWarning("map_getmapflag: Invalid map ID %d.\n", m);
|
|
return -1;
|
|
}
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
if (mapflag < MF_MIN || mapflag >= MF_MAX) {
|
|
ShowWarning("map_getmapflag: Invalid mapflag %d on map %s.\n", mapflag, mapdata->name);
|
|
return -1;
|
|
}
|
|
|
|
switch(mapflag) {
|
|
case MF_RESTRICTED:
|
|
return mapdata->zone;
|
|
case MF_NOLOOT:
|
|
return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOMOBLOOT), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOMVPLOOT), 0);
|
|
case MF_NOPENALTY:
|
|
return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOEXPPENALTY), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOZENYPENALTY), 0);
|
|
case MF_NOEXP:
|
|
return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOBASEEXP), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOJOBEXP), 0);
|
|
case MF_SKILL_DAMAGE:
|
|
nullpo_retr(-1, args);
|
|
|
|
switch (args->flag_val) {
|
|
case SKILLDMG_PC:
|
|
case SKILLDMG_MOB:
|
|
case SKILLDMG_BOSS:
|
|
case SKILLDMG_OTHER:
|
|
return mapdata->damage_adjust.rate[args->flag_val];
|
|
case SKILLDMG_CASTER:
|
|
return mapdata->damage_adjust.caster;
|
|
default:
|
|
return util::umap_get(mapdata->flag, static_cast<int16>(mapflag), 0);
|
|
}
|
|
default:
|
|
return util::umap_get(mapdata->flag, static_cast<int16>(mapflag), 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set a mapflag
|
|
* @param m: Map ID
|
|
* @param mapflag: Mapflag ID
|
|
* @param status: true - Set mapflag, false - Remove mapflag
|
|
* @param args: Arguments for special flags
|
|
* @return True on success or false on failure
|
|
*/
|
|
bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args)
|
|
{
|
|
if (m < 0 || m >= MAX_MAP_PER_SERVER) {
|
|
ShowWarning("map_setmapflag: Invalid map ID %d.\n", m);
|
|
return false;
|
|
}
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
if (mapflag < MF_MIN || mapflag >= MF_MAX) {
|
|
ShowWarning("map_setmapflag: Invalid mapflag %d on map %s.\n", mapflag, mapdata->name);
|
|
return false;
|
|
}
|
|
|
|
switch(mapflag) {
|
|
case MF_NOSAVE:
|
|
if (status) {
|
|
nullpo_retr(false, args);
|
|
|
|
mapdata->save.map = args->nosave.map;
|
|
mapdata->save.x = args->nosave.x;
|
|
mapdata->save.y = args->nosave.y;
|
|
}
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
case MF_PVP:
|
|
mapdata->flag[mapflag] = status; // Must come first to properly set map property
|
|
if (!status) {
|
|
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
|
|
map_foreachinmap(map_mapflag_pvp_stop_sub, m, BL_PC);
|
|
map_foreachinmap(unit_stopattack, m, BL_CHAR, 0);
|
|
} else {
|
|
if (!battle_config.pk_mode) {
|
|
clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
|
|
map_foreachinmap(map_mapflag_pvp_start_sub, m, BL_PC);
|
|
}
|
|
if (mapdata->flag[MF_GVG]) {
|
|
mapdata->flag[MF_GVG] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG and PvP flags for the same map! Removing GvG flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_GVG_TE]) {
|
|
mapdata->flag[MF_GVG_TE] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG TE and PvP flags for the same map! Removing GvG TE flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_GVG_DUNGEON]) {
|
|
mapdata->flag[MF_GVG_DUNGEON] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG Dungeon and PvP flags for the same map! Removing GvG Dungeon flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_GVG_CASTLE]) {
|
|
mapdata->flag[MF_GVG_CASTLE] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG Castle and PvP flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_GVG_TE_CASTLE]) {
|
|
mapdata->flag[MF_GVG_TE_CASTLE] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG TE Castle and PvP flags for the same map! Removing GvG TE Castle flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_BATTLEGROUND]) {
|
|
mapdata->flag[MF_BATTLEGROUND] = false;
|
|
ShowWarning("map_setmapflag: Unable to set Battleground and PvP flags for the same map! Removing Battleground flag from %s.\n", mapdata->name);
|
|
}
|
|
}
|
|
break;
|
|
case MF_GVG:
|
|
case MF_GVG_TE:
|
|
mapdata->flag[mapflag] = status; // Must come first to properly set map property
|
|
if (!status) {
|
|
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
|
|
map_foreachinmap(unit_stopattack, m, BL_CHAR, 0);
|
|
} else {
|
|
clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
|
|
if (mapdata->flag[MF_PVP]) {
|
|
mapdata->flag[MF_PVP] = false;
|
|
if (!battle_config.pk_mode)
|
|
ShowWarning("map_setmapflag: Unable to set PvP and GvG flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_BATTLEGROUND]) {
|
|
mapdata->flag[MF_BATTLEGROUND] = false;
|
|
ShowWarning("map_setmapflag: Unable to set Battleground and GvG flags for the same map! Removing Battleground flag from %s.\n", mapdata->name);
|
|
}
|
|
}
|
|
break;
|
|
case MF_GVG_CASTLE:
|
|
case MF_GVG_TE_CASTLE:
|
|
if (status) {
|
|
if (mapflag == MF_GVG_CASTLE && mapdata->flag[MF_GVG_TE_CASTLE]) {
|
|
mapdata->flag[MF_GVG_TE_CASTLE] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG TE Castle and GvG Castle flags for the same map! Removing GvG TE Castle flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapflag == MF_GVG_TE_CASTLE && mapdata->flag[MF_GVG_CASTLE]) {
|
|
mapdata->flag[MF_GVG_CASTLE] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG Castle and GvG TE Castle flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_PVP]) {
|
|
mapdata->flag[MF_PVP] = false;
|
|
if (!battle_config.pk_mode)
|
|
ShowWarning("npc_parse_mapflag: Unable to set PvP and GvG%s Castle flags for the same map! Removing PvP flag from %s.\n", (mapflag == MF_GVG_CASTLE ? NULL : " TE"), mapdata->name);
|
|
}
|
|
}
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
case MF_GVG_DUNGEON:
|
|
if (status && mapdata->flag[MF_PVP]) {
|
|
mapdata->flag[MF_PVP] = false;
|
|
if (!battle_config.pk_mode)
|
|
ShowWarning("map_setmapflag: Unable to set PvP and GvG Dungeon flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
|
|
}
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
case MF_NOBASEEXP:
|
|
case MF_NOJOBEXP:
|
|
if (status) {
|
|
if (mapflag == MF_NOBASEEXP && mapdata->flag[MF_BEXP] != 100) {
|
|
mapdata->flag[MF_BEXP] = false;
|
|
ShowWarning("map_setmapflag: Unable to set BEXP and No Base EXP flags for the same map! Removing BEXP flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapflag == MF_NOJOBEXP && mapdata->flag[MF_JEXP] != 100) {
|
|
mapdata->flag[MF_JEXP] = false;
|
|
ShowWarning("map_setmapflag: Unable to set JEXP and No Job EXP flags for the same map! Removing JEXP flag from %s.\n", mapdata->name);
|
|
}
|
|
}
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
case MF_PVP_NIGHTMAREDROP:
|
|
if (status) {
|
|
nullpo_retr(false, args);
|
|
|
|
if (mapdata->drop_list.size() == MAX_DROP_PER_MAP) {
|
|
ShowWarning("map_setmapflag: Reached the maximum number of drop list items for mapflag pvp_nightmaredrop on %s. Skipping.\n", mapdata->name);
|
|
break;
|
|
}
|
|
|
|
struct s_drop_list entry;
|
|
|
|
entry.drop_id = args->nightmaredrop.drop_id;
|
|
entry.drop_type = args->nightmaredrop.drop_type;
|
|
entry.drop_per = args->nightmaredrop.drop_per;
|
|
mapdata->drop_list.push_back(entry);
|
|
}
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
case MF_RESTRICTED:
|
|
nullpo_retr(false, args);
|
|
|
|
mapdata->flag[mapflag] = status;
|
|
if (!status)
|
|
mapdata->zone ^= 1 << (args->flag_val + 1);
|
|
else
|
|
mapdata->zone |= 1 << (args->flag_val + 1);
|
|
break;
|
|
case MF_NOCOMMAND:
|
|
if (status) {
|
|
nullpo_retr(false, args);
|
|
|
|
mapdata->flag[mapflag] = ((args->flag_val <= 0) ? 100 : args->flag_val);
|
|
} else
|
|
mapdata->flag[mapflag] = false;
|
|
break;
|
|
case MF_JEXP:
|
|
case MF_BEXP:
|
|
if (status) {
|
|
nullpo_retr(false, args);
|
|
|
|
if (mapflag == MF_JEXP && mapdata->flag[MF_NOJOBEXP]) {
|
|
mapdata->flag[MF_NOJOBEXP] = false;
|
|
ShowWarning("map_setmapflag: Unable to set No Job EXP and JEXP flags for the same map! Removing No Job EXP flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapflag == MF_BEXP && mapdata->flag[MF_NOBASEEXP]) {
|
|
mapdata->flag[MF_NOBASEEXP] = false;
|
|
ShowWarning("map_setmapflag: Unable to set No Base EXP and BEXP flags for the same map! Removing No Base EXP flag from %s.\n", mapdata->name);
|
|
}
|
|
mapdata->flag[mapflag] = args->flag_val;
|
|
} else
|
|
mapdata->flag[mapflag] = false;
|
|
break;
|
|
case MF_BATTLEGROUND:
|
|
if (status) {
|
|
nullpo_retr(false, args);
|
|
|
|
if (mapdata->flag[MF_PVP]) {
|
|
mapdata->flag[MF_PVP] = false;
|
|
ShowWarning("map_setmapflag: Unable to set PvP and Battleground flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_GVG]) {
|
|
mapdata->flag[MF_GVG] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG and Battleground flags for the same map! Removing GvG flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_GVG_DUNGEON]) {
|
|
mapdata->flag[MF_GVG_DUNGEON] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG Dungeon and Battleground flags for the same map! Removing GvG Dungeon flag from %s.\n", mapdata->name);
|
|
}
|
|
if (mapdata->flag[MF_GVG_CASTLE]) {
|
|
mapdata->flag[MF_GVG_CASTLE] = false;
|
|
ShowWarning("map_setmapflag: Unable to set GvG Castle and Battleground flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
|
|
}
|
|
mapdata->flag[mapflag] = ((args->flag_val <= 0 || args->flag_val > 2) ? 1 : args->flag_val);
|
|
} else
|
|
mapdata->flag[mapflag] = false;
|
|
break;
|
|
case MF_NOLOOT:
|
|
mapdata->flag[MF_NOMOBLOOT] = status;
|
|
mapdata->flag[MF_NOMVPLOOT] = status;
|
|
break;
|
|
case MF_NOPENALTY:
|
|
mapdata->flag[MF_NOEXPPENALTY] = status;
|
|
mapdata->flag[MF_NOZENYPENALTY] = status;
|
|
break;
|
|
case MF_NOEXP:
|
|
mapdata->flag[MF_NOBASEEXP] = status;
|
|
mapdata->flag[MF_NOJOBEXP] = status;
|
|
break;
|
|
case MF_SKILL_DAMAGE:
|
|
if (!status) {
|
|
mapdata->damage_adjust = {};
|
|
mapdata->skill_damage.clear();
|
|
} else {
|
|
nullpo_retr(false, args);
|
|
|
|
if (!args->flag_val) { // Signifies if it's a single skill or global damage adjustment
|
|
if (!args->skill_damage.caster) {
|
|
ShowError("map_setmapflag: Skill damage adjustment without casting type for map %s.\n", mapdata->name);
|
|
return false;
|
|
}
|
|
|
|
mapdata->damage_adjust.caster = args->skill_damage.caster;
|
|
for (int i = 0; i < SKILLDMG_MAX; i++)
|
|
mapdata->damage_adjust.rate[i] = cap_value(args->skill_damage.rate[i], -100, 100000);
|
|
}
|
|
}
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
case MF_SKILL_DURATION:
|
|
if (!status)
|
|
mapdata->skill_duration.clear();
|
|
else {
|
|
nullpo_retr(false, args);
|
|
|
|
map_skill_duration_add(mapdata, args->skill_duration.skill_id, args->skill_duration.per);
|
|
}
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
default:
|
|
mapdata->flag[mapflag] = status;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
static int cleanup_db_sub(DBKey key, DBData *data, va_list va)
|
|
{
|
|
return cleanup_sub((struct block_list *)db_data2ptr(data), va);
|
|
}
|
|
|
|
/*==========================================
|
|
* map destructor
|
|
*------------------------------------------*/
|
|
void do_final(void){
|
|
ShowStatus("Terminating...\n");
|
|
channel_config.closing = true;
|
|
|
|
//Ladies and babies first.
|
|
struct s_mapiterator* iter = mapit_getallusers();
|
|
for( struct map_session_data* sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
|
map_quit(sd);
|
|
mapit_free(iter);
|
|
|
|
/* prepares npcs for a faster shutdown process */
|
|
do_clear_npc();
|
|
|
|
// remove all objects on maps
|
|
for (int i = 0; i < map_num; i++) {
|
|
struct map_data *mapdata = map_getmapdata(i);
|
|
|
|
ShowStatus("Cleaning up maps [%d/%d]: %s..." CL_CLL "\r", i++, map_num, mapdata->name);
|
|
map_foreachinmap(cleanup_sub, i, BL_ALL);
|
|
channel_delete(mapdata->channel,false);
|
|
}
|
|
ShowStatus("Cleaned up %d maps." CL_CLL "\n", map_num);
|
|
|
|
id_db->foreach(id_db,cleanup_db_sub);
|
|
chrif_char_reset_offline();
|
|
chrif_flush_fifo();
|
|
|
|
do_final_atcommand();
|
|
do_final_battle();
|
|
do_final_chrif();
|
|
do_final_clan();
|
|
do_final_clif();
|
|
do_final_npc();
|
|
do_final_quest();
|
|
do_final_achievement();
|
|
do_final_script();
|
|
do_final_instance();
|
|
do_final_itemdb();
|
|
do_final_storage();
|
|
do_final_guild();
|
|
do_final_party();
|
|
do_final_pc();
|
|
do_final_pet();
|
|
do_final_homunculus();
|
|
do_final_mercenary();
|
|
do_final_mob(false);
|
|
do_final_msg();
|
|
do_final_skill();
|
|
do_final_status();
|
|
do_final_unit();
|
|
do_final_battleground();
|
|
do_final_duel();
|
|
do_final_elemental();
|
|
do_final_cashshop();
|
|
do_final_channel(); //should be called after final guild
|
|
do_final_vending();
|
|
do_final_buyingstore();
|
|
do_final_path();
|
|
|
|
map_db->destroy(map_db, map_db_final);
|
|
|
|
for (int i = 0; i < map_num; i++) {
|
|
struct map_data *mapdata = map_getmapdata(i);
|
|
|
|
if(mapdata->cell) aFree(mapdata->cell);
|
|
if(mapdata->block) aFree(mapdata->block);
|
|
if(mapdata->block_mob) aFree(mapdata->block_mob);
|
|
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
|
|
if(mapdata->mob_delete_timer != INVALID_TIMER)
|
|
delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
|
|
for (int j=0; j<MAX_MOB_LIST_PER_MAP; j++)
|
|
if (mapdata->moblist[j]) aFree(mapdata->moblist[j]);
|
|
}
|
|
map_free_questinfo(mapdata);
|
|
mapdata->damage_adjust = {};
|
|
}
|
|
|
|
mapindex_final();
|
|
if(enable_grf)
|
|
grfio_final();
|
|
|
|
id_db->destroy(id_db, NULL);
|
|
pc_db->destroy(pc_db, NULL);
|
|
mobid_db->destroy(mobid_db, NULL);
|
|
bossid_db->destroy(bossid_db, NULL);
|
|
nick_db->destroy(nick_db, nick_db_final);
|
|
charid_db->destroy(charid_db, NULL);
|
|
iwall_db->destroy(iwall_db, NULL);
|
|
regen_db->destroy(regen_db, NULL);
|
|
|
|
map_sql_close();
|
|
|
|
ShowStatus("Finished.\n");
|
|
}
|
|
|
|
static int map_abort_sub(struct map_session_data* sd, va_list ap)
|
|
{
|
|
chrif_save(sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
|
|
return 1;
|
|
}
|
|
|
|
|
|
//------------------------------
|
|
// Function called when the server
|
|
// has received a crash signal.
|
|
//------------------------------
|
|
void do_abort(void)
|
|
{
|
|
static int run = 0;
|
|
//Save all characters and then flush the inter-connection.
|
|
if (run) {
|
|
ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n");
|
|
return;
|
|
}
|
|
run = 1;
|
|
if (!chrif_isconnected())
|
|
{
|
|
if (pc_db->size(pc_db))
|
|
ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db));
|
|
return;
|
|
}
|
|
ShowError("Server received crash signal! Attempting to save all online characters!\n");
|
|
map_foreachpc(map_abort_sub);
|
|
chrif_flush_fifo();
|
|
}
|
|
|
|
/*======================================================
|
|
* Map-Server help options screen
|
|
*------------------------------------------------------*/
|
|
void display_helpscreen(bool do_exit)
|
|
{
|
|
ShowInfo("Usage: %s [options]\n", SERVER_NAME);
|
|
ShowInfo("\n");
|
|
ShowInfo("Options:\n");
|
|
ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n");
|
|
ShowInfo(" -v [--version]\t\tDisplays the server's version.\n");
|
|
ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n");
|
|
ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n");
|
|
ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n");
|
|
ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n");
|
|
ShowInfo(" --script-config <file>\tAlternative script configuration.\n");
|
|
ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n");
|
|
ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n");
|
|
ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n");
|
|
ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n");
|
|
if( do_exit )
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
/*======================================================
|
|
* Map-Server Init and Command-line Arguments [Valaris]
|
|
*------------------------------------------------------*/
|
|
void set_server_type(void)
|
|
{
|
|
SERVER_TYPE = ATHENA_SERVER_MAP;
|
|
}
|
|
|
|
/*======================================================
|
|
* Message System
|
|
*------------------------------------------------------*/
|
|
struct msg_data {
|
|
char* msg[MAP_MAX_MSG];
|
|
};
|
|
struct msg_data *map_lang2msgdb(uint8 lang){
|
|
return (struct msg_data*)idb_get(map_msg_db, lang);
|
|
}
|
|
|
|
void map_do_init_msg(void){
|
|
int test=0, i=0, size;
|
|
const char * listelang[] = {
|
|
MSG_CONF_NAME_EN, //default
|
|
MSG_CONF_NAME_RUS,
|
|
MSG_CONF_NAME_SPN,
|
|
MSG_CONF_NAME_GRM,
|
|
MSG_CONF_NAME_CHN,
|
|
MSG_CONF_NAME_MAL,
|
|
MSG_CONF_NAME_IDN,
|
|
MSG_CONF_NAME_FRN,
|
|
MSG_CONF_NAME_POR,
|
|
MSG_CONF_NAME_THA
|
|
};
|
|
|
|
map_msg_db = idb_alloc(DB_OPT_BASE);
|
|
size = ARRAYLENGTH(listelang); //avoid recalc
|
|
while(test!=-1 && size>i){ //for all enable lang +(English default)
|
|
test = msg_checklangtype(i,false);
|
|
if(test == 1) msg_config_read(listelang[i],i); //if enabled read it and assign i to langtype
|
|
i++;
|
|
}
|
|
}
|
|
void map_do_final_msg(void){
|
|
DBIterator *iter = db_iterator(map_msg_db);
|
|
struct msg_data *mdb;
|
|
|
|
for (mdb = (struct msg_data *)dbi_first(iter); dbi_exists(iter); mdb = (struct msg_data *)dbi_next(iter)) {
|
|
_do_final_msg(MAP_MAX_MSG,mdb->msg);
|
|
aFree(mdb);
|
|
}
|
|
dbi_destroy(iter);
|
|
map_msg_db->destroy(map_msg_db, NULL);
|
|
}
|
|
void map_msg_reload(void){
|
|
map_do_final_msg(); //clear data
|
|
map_do_init_msg();
|
|
}
|
|
int map_msg_config_read(const char *cfgName, int lang){
|
|
struct msg_data *mdb;
|
|
|
|
if( (mdb = map_lang2msgdb(lang)) == NULL )
|
|
CREATE(mdb, struct msg_data, 1);
|
|
else
|
|
idb_remove(map_msg_db, lang);
|
|
idb_put(map_msg_db, lang, mdb);
|
|
|
|
if(_msg_config_read(cfgName,MAP_MAX_MSG,mdb->msg)!=0){ //an error occur
|
|
idb_remove(map_msg_db, lang); //@TRYME
|
|
aFree(mdb);
|
|
}
|
|
return 0;
|
|
}
|
|
const char* map_msg_txt(struct map_session_data *sd, int msg_number){
|
|
struct msg_data *mdb;
|
|
uint8 lang = 0; //default
|
|
if(sd && sd->langtype) lang = sd->langtype;
|
|
|
|
if( (mdb = map_lang2msgdb(lang)) != NULL){
|
|
const char *tmp = _msg_txt(msg_number,MAP_MAX_MSG,mdb->msg);
|
|
if(strcmp(tmp,"??")) //to verify result
|
|
return tmp;
|
|
ShowDebug("Message #%d not found for langtype %d.\n",msg_number,lang);
|
|
}
|
|
ShowDebug("Selected langtype %d not loaded, trying fallback...\n",lang);
|
|
if(lang != 0 && (mdb = map_lang2msgdb(0)) != NULL) //fallback
|
|
return _msg_txt(msg_number,MAP_MAX_MSG,mdb->msg);
|
|
return "??";
|
|
}
|
|
|
|
|
|
/// Called when a terminate signal is received.
|
|
void do_shutdown(void)
|
|
{
|
|
if( runflag != MAPSERVER_ST_SHUTDOWN )
|
|
{
|
|
runflag = MAPSERVER_ST_SHUTDOWN;
|
|
ShowStatus("Shutting down...\n");
|
|
{
|
|
struct map_session_data* sd;
|
|
struct s_mapiterator* iter = mapit_getallusers();
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
|
clif_GM_kick(NULL, sd);
|
|
mapit_free(iter);
|
|
flush_fifos();
|
|
}
|
|
chrif_check_shutdown();
|
|
}
|
|
}
|
|
|
|
int do_init(int argc, char *argv[])
|
|
{
|
|
runflag = MAPSERVER_ST_STARTING;
|
|
#ifdef GCOLLECT
|
|
GC_enable_incremental();
|
|
#endif
|
|
|
|
INTER_CONF_NAME="conf/inter_athena.conf";
|
|
LOG_CONF_NAME="conf/log_athena.conf";
|
|
MAP_CONF_NAME = "conf/map_athena.conf";
|
|
BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
|
|
ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
|
|
SCRIPT_CONF_NAME = "conf/script_athena.conf";
|
|
GRF_PATH_FILENAME = "conf/grf-files.txt";
|
|
safestrncpy(console_log_filepath, "./log/map-msg_log.log", sizeof(console_log_filepath));
|
|
|
|
/* Multilanguage */
|
|
MSG_CONF_NAME_EN = "conf/msg_conf/map_msg.conf"; // English (default)
|
|
MSG_CONF_NAME_RUS = "conf/msg_conf/map_msg_rus.conf"; // Russian
|
|
MSG_CONF_NAME_SPN = "conf/msg_conf/map_msg_spn.conf"; // Spanish
|
|
MSG_CONF_NAME_GRM = "conf/msg_conf/map_msg_grm.conf"; // German
|
|
MSG_CONF_NAME_CHN = "conf/msg_conf/map_msg_chn.conf"; // Chinese
|
|
MSG_CONF_NAME_MAL = "conf/msg_conf/map_msg_mal.conf"; // Malaysian
|
|
MSG_CONF_NAME_IDN = "conf/msg_conf/map_msg_idn.conf"; // Indonesian
|
|
MSG_CONF_NAME_FRN = "conf/msg_conf/map_msg_frn.conf"; // French
|
|
MSG_CONF_NAME_POR = "conf/msg_conf/map_msg_por.conf"; // Brazilian Portuguese
|
|
MSG_CONF_NAME_THA = "conf/msg_conf/map_msg_tha.conf"; // Thai
|
|
/* Multilanguage */
|
|
|
|
// Default map
|
|
safestrncpy(map_default.mapname, "prontera", MAP_NAME_LENGTH);
|
|
map_default.x = 156;
|
|
map_default.y = 191;
|
|
|
|
cli_get_options(argc,argv);
|
|
|
|
rnd_init();
|
|
map_config_read(MAP_CONF_NAME);
|
|
|
|
if (save_settings == CHARSAVE_NONE)
|
|
ShowWarning("Value of 'save_settings' is not set, player's data only will be saved every 'autosave_time' (%d seconds).\n", autosave_interval/1000);
|
|
|
|
// loads npcs
|
|
map_reloadnpc(false);
|
|
|
|
chrif_checkdefaultlogin();
|
|
|
|
if (!map_ip_set || !char_ip_set) {
|
|
char ip_str[16];
|
|
ip2str(addr_[0], ip_str);
|
|
|
|
// Skip this warning if the server is run with run-once flag
|
|
if( runflag != CORE_ST_STOP ){
|
|
ShowWarning("Not all IP addresses in map_athena.conf configured, autodetecting...\n");
|
|
}
|
|
|
|
if (naddr_ == 0)
|
|
ShowError("Unable to determine your IP address...\n");
|
|
else if (naddr_ > 1)
|
|
ShowNotice("Multiple interfaces detected...\n");
|
|
|
|
ShowInfo("Defaulting to %s as our IP address\n", ip_str);
|
|
|
|
if (!map_ip_set)
|
|
clif_setip(ip_str);
|
|
if (!char_ip_set)
|
|
chrif_setip(ip_str);
|
|
}
|
|
|
|
battle_config_read(BATTLE_CONF_FILENAME);
|
|
script_config_read(SCRIPT_CONF_NAME);
|
|
inter_config_read(INTER_CONF_NAME);
|
|
log_config_read(LOG_CONF_NAME);
|
|
|
|
id_db = idb_alloc(DB_OPT_BASE);
|
|
pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
|
|
mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
|
|
bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
|
|
map_db = uidb_alloc(DB_OPT_BASE);
|
|
nick_db = idb_alloc(DB_OPT_BASE);
|
|
charid_db = uidb_alloc(DB_OPT_BASE);
|
|
regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing
|
|
iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
|
|
|
|
map_sql_init();
|
|
if (log_config.sql_logs)
|
|
log_sql_init();
|
|
|
|
mapindex_init();
|
|
if(enable_grf)
|
|
grfio_init(GRF_PATH_FILENAME);
|
|
|
|
map_readallmaps();
|
|
|
|
add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
|
|
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
|
|
add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
|
|
add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
|
|
|
|
map_do_init_msg();
|
|
do_init_path();
|
|
do_init_atcommand();
|
|
do_init_battle();
|
|
do_init_instance();
|
|
do_init_chrif();
|
|
do_init_clan();
|
|
do_init_clif();
|
|
do_init_script();
|
|
do_init_itemdb();
|
|
do_init_channel();
|
|
do_init_cashshop();
|
|
do_init_skill();
|
|
do_init_mob();
|
|
do_init_pc();
|
|
do_init_status();
|
|
do_init_party();
|
|
do_init_guild();
|
|
do_init_storage();
|
|
do_init_pet();
|
|
do_init_homunculus();
|
|
do_init_mercenary();
|
|
do_init_elemental();
|
|
do_init_quest();
|
|
do_init_achievement();
|
|
do_init_npc();
|
|
do_init_unit();
|
|
do_init_battleground();
|
|
do_init_duel();
|
|
do_init_vending();
|
|
do_init_buyingstore();
|
|
|
|
npc_event_do_oninit(); // Init npcs (OnInit)
|
|
|
|
if (battle_config.pk_mode)
|
|
ShowNotice("Server is running on '" CL_WHITE "PK Mode" CL_RESET "'.\n");
|
|
|
|
ShowStatus("Server is '" CL_GREEN "ready" CL_RESET "' and listening on port '" CL_WHITE "%d" CL_RESET "'.\n\n", map_port);
|
|
|
|
if( runflag != CORE_ST_STOP )
|
|
{
|
|
shutdown_callback = do_shutdown;
|
|
runflag = MAPSERVER_ST_RUNNING;
|
|
}
|
|
|
|
if( console ){ //start listening
|
|
add_timer_func_list(parse_console_timer, "parse_console_timer");
|
|
add_timer_interval(gettick()+1000, parse_console_timer, 0, 0, 1000); //start in 1s each 1sec
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|