rathena/src/map/map.cpp
Aleos c977558cfd
Adjusted OnTouch overlap behavior (#2382)
* Fixes #1939 and fixes #2274.
* OnTouch NPC are now able to overlap one another and properly trigger as they do on official servers.
* When entering an overlap area it should trigger both NPC.
* Walking from overlap area to either NPC should trigger neither.
* Walking from one NPC to the other (skipping the overlap area) should trigger the NPC area you enter.
* Entering an OnTouch area will no longer stop the player from walking unless a message or menu window opens (or other events that should stop the player).
* Resolves OnTouch_ overlapping issues.
* Dead players don't trigger OnTouch_ anymore.
* Hidden players don't trigger NPC clicks when OnTouch_ label is defined.
Thanks to @Tokeiburu, @Lemongrass3110, @Atemo, and @Normynator!
2019-04-03 19:25:47 -04:00

5370 lines
153 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "map.hpp"
#include <stdlib.h>
#include <math.h>
#include "../common/cbasetypes.hpp"
#include "../common/cli.hpp"
#include "../common/core.hpp"
#include "../common/ers.hpp"
#include "../common/grfio.hpp"
#include "../common/malloc.hpp"
#include "../common/nullpo.hpp"
#include "../common/random.hpp"
#include "../common/showmsg.hpp"
#include "../common/socket.hpp" // WFIFO*()
#include "../common/strlib.hpp"
#include "../common/timer.hpp"
#include "../common/utilities.hpp"
#include "../common/utils.hpp"
#include "achievement.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "battleground.hpp"
#include "cashshop.hpp"
#include "channel.hpp"
#include "chat.hpp"
#include "chrif.hpp"
#include "clan.hpp"
#include "clif.hpp"
#include "duel.hpp"
#include "elemental.hpp"
#include "guild.hpp"
#include "homunculus.hpp"
#include "instance.hpp"
#include "intif.hpp"
#include "log.hpp"
#include "mapreg.hpp"
#include "mercenary.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "path.hpp"
#include "pc.hpp"
#include "pet.hpp"
#include "quest.hpp"
#include "storage.hpp"
#include "trade.hpp"
using namespace rathena;
char default_codepage[32] = "";
int map_server_port = 3306;
char map_server_ip[32] = "127.0.0.1";
char map_server_id[32] = "ragnarok";
char map_server_pw[32] = "";
char map_server_db[32] = "ragnarok";
Sql* mmysql_handle;
Sql* qsmysql_handle; /// For query_sql
int db_use_sqldbs = 0;
char buyingstores_table[32] = "buyingstores";
char buyingstore_items_table[32] = "buyingstore_items";
char item_cash_table[32] = "item_cash_db";
char item_cash2_table[32] = "item_cash_db2";
#ifdef RENEWAL
char item_table[32] = "item_db_re";
char item2_table[32] = "item_db2_re";
char mob_table[32] = "mob_db_re";
char mob2_table[32] = "mob_db2_re";
char mob_skill_table[32] = "mob_skill_db_re";
char mob_skill2_table[32] = "mob_skill_db2_re";
#else
char item_table[32] = "item_db";
char item2_table[32] = "item_db2";
char mob_table[32] = "mob_db";
char mob2_table[32] = "mob_db2";
char mob_skill_table[32] = "mob_skill_db";
char mob_skill2_table[32] = "mob_skill_db2";
#endif
char sales_table[32] = "sales";
char vendings_table[32] = "vendings";
char vending_items_table[32] = "vending_items";
char market_table[32] = "market";
char roulette_table[32] = "db_roulette";
char guild_storage_log_table[32] = "guild_storage_log";
// log database
char log_db_ip[32] = "127.0.0.1";
int log_db_port = 3306;
char log_db_id[32] = "ragnarok";
char log_db_pw[32] = "ragnarok";
char log_db_db[32] = "log";
Sql* logmysql_handle;
// DBMap declaration
static DBMap* id_db=NULL; /// int id -> struct block_list*
static DBMap* pc_db=NULL; /// int id -> struct map_session_data*
static DBMap* mobid_db=NULL; /// int id -> struct mob_data*
static DBMap* bossid_db=NULL; /// int id -> struct mob_data* (MVP db)
static DBMap* map_db=NULL; /// unsigned int mapindex -> struct map_data*
static DBMap* nick_db=NULL; /// uint32 char_id -> struct charid2nick* (requested names of offline characters)
static DBMap* charid_db=NULL; /// uint32 char_id -> struct map_session_data*
static DBMap* regen_db=NULL; /// int id -> struct block_list* (status_natural_heal processing)
static DBMap* map_msg_db=NULL;
static int map_users=0;
#define BLOCK_SIZE 8
#define block_free_max 1048576
struct block_list *block_free[block_free_max];
static int block_free_count = 0, block_free_lock = 0;
#define BL_LIST_MAX 1048576
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;
#ifndef MAP_MAX_MSG
#define MAP_MAX_MSG 1550
#endif
struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;
int map_port=0;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int minsave_interval = 100;
int16 save_settings = CHARSAVE_ALL;
bool agit_flag = false;
bool agit2_flag = false;
bool agit3_flag = false;
int night_flag = 0; // 0=day, 1=night [Yor]
struct charid_request {
struct charid_request* next;
int charid;// who want to be notified of the nick
};
struct charid2nick {
char nick[NAME_LENGTH];
struct charid_request* requests;// requests of notification on this nick
};
// This is the main header found at the very beginning of the map cache
struct map_cache_main_header {
uint32 file_size;
uint16 map_count;
};
// This is the header appended before every compressed map cells info in the map cache
struct map_cache_map_info {
char name[MAP_NAME_LENGTH];
int16 xs;
int16 ys;
int32 len;
};
char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";
char help2_txt[256] = "conf/help2.txt";
char charhelp_txt[256] = "conf/charhelp.txt";
char channel_conf[256] = "conf/channels.conf";
const char *MSG_CONF_NAME_RUS;
const char *MSG_CONF_NAME_SPN;
const char *MSG_CONF_NAME_GRM;
const char *MSG_CONF_NAME_CHN;
const char *MSG_CONF_NAME_MAL;
const char *MSG_CONF_NAME_IDN;
const char *MSG_CONF_NAME_FRN;
const char *MSG_CONF_NAME_POR;
const char *MSG_CONF_NAME_THA;
char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
struct s_map_default map_default;
int console = 0;
int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
/**
* Get the map data
* @param mapid: Map ID to lookup
* @return map_data on success or nullptr on failure
*/
struct map_data *map_getmapdata(int16 mapid)
{
if (mapid < 0 || mapid >= MAX_MAP_PER_SERVER)
return nullptr;
return &map[mapid];
}
/*==========================================
* server player count (of all mapservers)
*------------------------------------------*/
void map_setusers(int users)
{
map_users = users;
}
int map_getusers(void)
{
return map_users;
}
/*==========================================
* server player count (this mapserver only)
*------------------------------------------*/
int map_usercount(void)
{
return pc_db->size(pc_db);
}
/*==========================================
* Attempt to free a map blocklist
*------------------------------------------*/
int map_freeblock (struct block_list *bl)
{
nullpo_retr(block_free_lock, bl);
if (block_free_lock == 0 || block_free_count >= block_free_max)
{
aFree(bl);
bl = NULL;
if (block_free_count >= block_free_max)
ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock);
} else
block_free[block_free_count++] = bl;
return block_free_lock;
}
/*==========================================
* Lock blocklist, (prevent map_freeblock usage)
*------------------------------------------*/
int map_freeblock_lock (void)
{
return ++block_free_lock;
}
/*==========================================
* Remove the lock on map_bl
*------------------------------------------*/
int map_freeblock_unlock (void)
{
if ((--block_free_lock) == 0) {
int i;
for (i = 0; i < block_free_count; i++)
{
aFree(block_free[i]);
block_free[i] = NULL;
}
block_free_count = 0;
} else if (block_free_lock < 0) {
ShowError("map_freeblock_unlock: lock count < 0 !\n");
block_free_lock = 0;
}
return block_free_lock;
}
// Timer function to check if there some remaining lock and remove them if so.
// Called each 1s
TIMER_FUNC(map_freeblock_timer){
if (block_free_lock > 0) {
ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
block_free_lock = 1;
map_freeblock_unlock();
}
return 0;
}
//
// blocklist
//
/*==========================================
* Handling of map_bl[]
* The address of bl_heal is set in bl->prev
*------------------------------------------*/
static struct block_list bl_head;
#ifdef CELL_NOSTACK
/*==========================================
* These pair of functions update the counter of how many objects
* lie on a tile.
*------------------------------------------*/
static void map_addblcell(struct block_list *bl)
{
struct map_data *mapdata = map_getmapdata(bl->m);
if( bl->m<0 || bl->x<0 || bl->x>=mapdata->xs || bl->y<0 || bl->y>=mapdata->ys || !(bl->type&BL_CHAR) )
return;
mapdata->cell[bl->x+bl->y*mapdata->xs].cell_bl++;
return;
}
static void map_delblcell(struct block_list *bl)
{
struct map_data *mapdata = map_getmapdata(bl->m);
if( bl->m <0 || bl->x<0 || bl->x>=mapdata->xs || bl->y<0 || bl->y>=mapdata->ys || !(bl->type&BL_CHAR) )
return;
mapdata->cell[bl->x+bl->y*mapdata->xs].cell_bl--;
}
#endif
/*==========================================
* Adds a block to the map.
* Returns 0 on success, 1 on failure (illegal coordinates).
*------------------------------------------*/
int map_addblock(struct block_list* bl)
{
int16 m, x, y;
int pos;
nullpo_ret(bl);
if (bl->prev != NULL) {
ShowError("map_addblock: bl->prev != NULL\n");
return 1;
}
m = bl->m;
x = bl->x;
y = bl->y;
if( m < 0 )
{
ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
return 1;
}
struct map_data *mapdata = map_getmapdata(m);
if( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
{
ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", mapdata->name, x, y, mapdata->xs, mapdata->ys);
return 1;
}
pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*mapdata->bxs;
if (bl->type == BL_MOB) {
bl->next = mapdata->block_mob[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
mapdata->block_mob[pos] = bl;
} else {
bl->next = mapdata->block[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
mapdata->block[pos] = bl;
}
#ifdef CELL_NOSTACK
map_addblcell(bl);
#endif
return 0;
}
/*==========================================
* Removes a block from the map.
*------------------------------------------*/
int map_delblock(struct block_list* bl)
{
int pos;
nullpo_ret(bl);
// blocklist (2ways chainlist)
if (bl->prev == NULL) {
if (bl->next != NULL) {
// can't delete block (already at the beginning of the chain)
ShowError("map_delblock error : bl->next!=NULL\n");
}
return 0;
}
#ifdef CELL_NOSTACK
map_delblcell(bl);
#endif
struct map_data *mapdata = map_getmapdata(bl->m);
pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*mapdata->bxs;
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head) {
//Since the head of the list, update the block_list map of []
if (bl->type == BL_MOB) {
mapdata->block_mob[pos] = bl->next;
} else {
mapdata->block[pos] = bl->next;
}
} else {
bl->prev->next = bl->next;
}
bl->next = NULL;
bl->prev = NULL;
return 0;
}
/**
* Moves a block a x/y target position. [Skotlex]
* Pass flag as 1 to prevent doing skill_unit_move checks
* (which are executed by default on BL_CHAR types)
* @param bl : block(object) to move
* @param x1 : new x position
* @param y1 : new y position
* @param tick : when this was scheduled
* @return 0:success, 1:fail
*/
int map_moveblock(struct block_list *bl, int x1, int y1, t_tick tick)
{
int x0 = bl->x, y0 = bl->y;
struct status_change *sc = NULL;
int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
if (!bl->prev) {
//Block not in map, just update coordinates, but do naught else.
bl->x = x1;
bl->y = y1;
return 0;
}
//TODO: Perhaps some outs of bounds checking should be placed here?
if (bl->type&BL_CHAR) {
sc = status_get_sc(bl);
skill_unit_move(bl,tick,2);
if ( sc && sc->count ) //at least one to cancel
{
status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER);
status_change_end(bl, SC_TINDER_BREAKER2, INVALID_TIMER);
// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER);
status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
status_change_end(bl, SC_SU_STOOP, INVALID_TIMER);
if (sc->data[SC_PROPERTYWALK] &&
sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) )
status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER);
}
} else
if (bl->type == BL_NPC)
npc_unsetcells((TBL_NPC*)bl);
if (moveblock) map_delblock(bl);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
#endif
bl->x = x1;
bl->y = y1;
if (moveblock) {
if(map_addblock(bl))
return 1;
}
#ifdef CELL_NOSTACK
else map_addblcell(bl);
#endif
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,3);
if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
struct block_list *d_bl;
if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
((TBL_PC*)bl)->shadowform_id = 0;
}
}
if (sc && sc->count) {
if (sc->data[SC_DANCING])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0);
else {
if (sc->data[SC_CLOAKING] && sc->data[SC_CLOAKING]->val1 < 3 && !skill_check_cloaking(bl, NULL))
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
if (sc->data[SC_WARM])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_BANDING])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_NEUTRALBARRIER_MASTER])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);
else if (sc->data[SC_STEALTHFIELD_MASTER])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0);
if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
struct block_list *d_bl;
if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
}
if (sc->data[SC_PROPERTYWALK]
&& sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
&& skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) {
sc->data[SC_PROPERTYWALK]->val3++;
}
}
/* Guild Aura Moving */
if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) {
if (sc->data[SC_LEADERSHIP])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_GLORYWOUNDS])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_SOULCOLD])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_HAWKEYES])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0);
}
}
} else
if (bl->type == BL_NPC)
npc_setcells((TBL_NPC*)bl);
return 0;
}
/*==========================================
* Counts specified number of objects on given cell.
* flag:
* 0x1 - only count standing units
*------------------------------------------*/
int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag)
{
int bx,by;
struct block_list *bl;
int count = 0;
struct map_data *mapdata = map_getmapdata(m);
if (x < 0 || y < 0 || (x >= mapdata->xs) || (y >= mapdata->ys))
return 0;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
if (type&~BL_MOB)
for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
if(bl->x == x && bl->y == y && bl->type&type) {
if(flag&1) {
struct unit_data *ud = unit_bl2ud(bl);
if(!ud || ud->walktimer == INVALID_TIMER)
count++;
} else {
count++;
}
}
if (type&BL_MOB)
for( bl = mapdata->block_mob[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
if(bl->x == x && bl->y == y) {
if(flag&1) {
struct unit_data *ud = unit_bl2ud(bl);
if(!ud || ud->walktimer == INVALID_TIMER)
count++;
} else {
count++;
}
}
return count;
}
/*
* Looks for a skill unit on a given cell
* flag&1: runs battle_check_target check based on unit->group->target_flag
*/
struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) {
int16 bx,by;
struct block_list *bl;
struct skill_unit *unit;
struct map_data *mapdata = map_getmapdata(target->m);
if (x < 0 || y < 0 || (x >= mapdata->xs) || (y >= mapdata->ys))
return NULL;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
{
if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
continue;
unit = (struct skill_unit *) bl;
if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id )
continue;
if( !(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 )
return unit;
}
return NULL;
}
/*==========================================
* Adapted from foreachinarea for an easier invocation. [Skotlex]
*------------------------------------------*/
int map_foreachinrangeV(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type, va_list ap, bool wall_check)
{
int bx, by, m;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
int x0, x1, y0, y1;
va_list ap_copy;
m = center->m;
if( m < 0 )
return 0;
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
x0 = i16max(center->x - range, 0);
y0 = i16max(center->y - range, 0);
x1 = i16min(center->x + range, mapdata->xs - 1);
y1 = i16min(center->y + range, mapdata->ys - 1);
if ( type&~BL_MOB ) {
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
for(bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& ( !wall_check || path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) )
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
if ( type&BL_MOB ) {
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
for(bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& ( !wall_check || path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) )
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinrange: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ ) {
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_copy(ap_copy, ap);
returnCount += func(bl_list[i], ap_copy);
va_end(ap_copy);
}
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
{
int returnCount = 0;
va_list ap;
va_start(ap,type);
returnCount = map_foreachinrangeV(func,center,range,type,ap,battle_config.skill_wall_check>0);
va_end(ap);
return returnCount;
}
int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
{
int returnCount = 0;
va_list ap;
va_start(ap,type);
returnCount = map_foreachinrangeV(func,center,range,type,ap,false);
va_end(ap);
return returnCount;
}
/*==========================================
* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
*------------------------------------------*/
int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
{
int returnCount = 0;
va_list ap;
va_start(ap,type);
returnCount = map_foreachinrangeV(func,center,range,type,ap,true);
va_end(ap);
return returnCount;
}
/*========================================== [Playtester]
* range = map m (x0,y0)-(x1,y1)
* Apply *func with ... arguments for the range.
* @param m: ID of map
* @param x0: West end of area
* @param y0: South end of area
* @param x1: East end of area
* @param y1: North end of area
* @param type: Type of bl to search for
*------------------------------------------*/
int map_foreachinareaV(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap, bool wall_check)
{
int bx, by, cx, cy;
int returnCount = 0; //total sum of returned values of func()
struct block_list *bl;
int blockcount = bl_list_count, i;
va_list ap_copy;
if (m < 0)
return 0;
if (x1 < x0)
SWAP(x0, x1);
if (y1 < y0)
SWAP(y0, y1);
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
x0 = i16max(x0, 0);
y0 = i16max(y0, 0);
x1 = i16min(x1, mapdata->xs - 1);
y1 = i16min(y1, mapdata->ys - 1);
if( wall_check ) {
cx = x0 + (x1 - x0) / 2;
cy = y0 + (y1 - y0) / 2;
}
if( type&~BL_MOB ) {
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
for(bl = mapdata->block[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
if ( bl->type&type
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
&& ( !wall_check || path_search_long(NULL, m, cx, cy, bl->x, bl->y, CELL_CHKWALL) )
&& bl_list_count < BL_LIST_MAX )
bl_list[bl_list_count++] = bl;
}
}
}
}
if( type&BL_MOB ) {
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
for(bl = mapdata->block_mob[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
if ( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
&& ( !wall_check || path_search_long(NULL, m, cx, cy, bl->x, bl->y, CELL_CHKWALL) )
&& bl_list_count < BL_LIST_MAX )
bl_list[bl_list_count++] = bl;
}
}
}
}
if (bl_list_count >= BL_LIST_MAX)
ShowWarning("map_foreachinarea: block count too many!\n");
map_freeblock_lock();
for (i = blockcount; i < bl_list_count; i++) {
if (bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_copy(ap_copy, ap);
returnCount += func(bl_list[i], ap_copy);
va_end(ap_copy);
}
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount;
}
int map_foreachinallarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
int returnCount = 0;
va_list ap;
va_start(ap,type);
returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,false);
va_end(ap);
return returnCount;
}
int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
int returnCount = 0;
va_list ap;
va_start(ap,type);
returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,true);
va_end(ap);
return returnCount;
}
int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
int returnCount = 0;
va_list ap;
va_start(ap,type);
returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,battle_config.skill_wall_check>0);
va_end(ap);
return returnCount;
}
/*==========================================
* Adapted from forcountinarea for an easier invocation. [pakpil]
*------------------------------------------*/
int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
{
int bx, by, m;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
int x0, x1, y0, y1;
struct map_data *mapdata;
va_list ap;
m = center->m;
mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
x0 = i16max(center->x - range, 0);
y0 = i16max(center->y - range, 0);
x1 = i16min(center->x + range, mapdata->xs - 1);
y1 = i16min(center->y + range, mapdata->ys - 1);
if ( type&~BL_MOB )
for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( type&BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_forcountinrange: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
if( count && returnCount >= count )
break;
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
{
int bx, by;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
va_list ap;
if ( m < 0 )
return 0;
if ( x1 < x0 )
SWAP(x0, x1);
if ( y1 < y0 )
SWAP(y0, y1);
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
x0 = i16max(x0, 0);
y0 = i16max(y0, 0);
x1 = i16min(x1, mapdata->xs - 1);
y1 = i16min(y1, mapdata->ys - 1);
if ( type&~BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( type&BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_forcountinarea: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
if( count && returnCount >= count )
break;
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* Move bl and do func* with va_list while moving.
* Movement is set by dx dy which are distance in x and y
*------------------------------------------*/
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
{
int bx, by, m;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
int16 x0, x1, y0, y1;
va_list ap;
if ( !range ) return 0;
if ( !dx && !dy ) return 0; //No movement.
m = center->m;
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
x0 = center->x - range;
x1 = center->x + range;
y0 = center->y - range;
y1 = center->y + range;
if ( x1 < x0 )
SWAP(x0, x1);
if ( y1 < y0 )
SWAP(y0, y1);
if( dx == 0 || dy == 0 ) {
//Movement along one axis only.
if( dx == 0 ){
if( dy < 0 ) //Moving south
y0 = y1 + dy + 1;
else //North
y1 = y0 + dy - 1;
} else { //dy == 0
if( dx < 0 ) //West
x0 = x1 + dx + 1;
else //East
x1 = x0 + dx - 1;
}
x0 = i16max(x0, 0);
y0 = i16max(y0, 0);
x1 = i16min(x1, mapdata->xs - 1);
y1 = i16min(y1, mapdata->ys - 1);
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
if ( type&~BL_MOB ) {
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type &&
bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
if ( type&BL_MOB ) {
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
} else { // Diagonal movement
x0 = i16max(x0, 0);
y0 = i16max(y0, 0);
x1 = i16min(x1, mapdata->xs - 1);
y1 = i16min(y1, mapdata->ys - 1);
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
if ( type & ~BL_MOB ) {
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type &&
bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
if( ( dx > 0 && bl->x < x0 + dx) ||
( dx < 0 && bl->x > x1 + dx) ||
( dy > 0 && bl->y < y0 + dy) ||
( dy < 0 && bl->y > y1 + dy) )
bl_list[ bl_list_count++ ] = bl;
}
}
if ( type&BL_MOB ) {
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX)
if( ( dx > 0 && bl->x < x0 + dx) ||
( dx < 0 && bl->x > x1 + dx) ||
( dy > 0 && bl->y < y0 + dy) ||
( dy < 0 && bl->y > y1 + dy) )
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmovearea: block count too many!\n");
map_freeblock_lock(); // Prohibit the release from memory
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock(); // Allow Free
bl_list_count = blockcount;
return returnCount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
// which only checks the exact single x/y passed to it rather than an
// area radius - may be more useful in some instances)
//
int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...)
{
int bx, by;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
struct map_data *mapdata = map_getmapdata(m);
va_list ap;
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
if ( x < 0 || y < 0 || x >= mapdata->xs || y >= mapdata->ys ) return 0;
by = y / BLOCK_SIZE;
bx = x / BLOCK_SIZE;
if( type&~BL_MOB )
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( type&BL_MOB )
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs]; bl != NULL; bl = bl->next )
if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
bl_list[ bl_list_count++ ] = bl;
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachincell: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount;
}
/*============================================================
* For checking a path between two points (x0, y0) and (x1, y1)
*------------------------------------------------------------*/
int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
{
int returnCount = 0; //total sum of returned values of func() [Skotlex]
//////////////////////////////////////////////////////////////
//
// sharp shooting 3 [Skotlex]
//
//////////////////////////////////////////////////////////////
// problem:
// Same as Sharp Shooting 1. Hits all targets within range of
// the line.
// (t1,t2 t3 and t4 get hit)
//
// target 1
// x t4
// t2
// t3 x
// x
// S
//////////////////////////////////////////////////////////////
// Methodology:
// My trigonometrics and math are a little rusty... so the approach I am writing
// here is basically do a double for to check for all targets in the square that
// contains the initial and final positions (area range increased to match the
// radius given), then for each object to test, calculate the distance to the
// path and include it if the range fits and the target is in the line (0<k<1,
// as they call it).
// The implementation I took as reference is found at
// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
// (they have a link to a C implementation, too)
// This approach is a lot like #2 commented on this function, which I have no
// idea why it was commented. I won't use doubles/floats, but pure int math for
// speed purposes. The range considered is always the same no matter how
// close/far the target is because that's how SharpShooting works currently in
// kRO.
//Generic map_foreach* variables.
int i, blockcount = bl_list_count;
struct block_list *bl;
int bx, by;
//method specific variables
int magnitude2, len_limit; //The square of the magnitude
int k, xi, yi, xu, yu;
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
va_list ap;
//Avoid needless calculations by not getting the sqrt right away.
#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
if ( m < 0 )
return 0;
len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1);
if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path.
return 0;
if ( length ) { //Adjust final position to fit in the given area.
//TODO: Find an alternate method which does not requires a square root calculation.
k = (int)sqrt((float)magnitude2);
mx1 = x0 + (x1 - x0) * length / k;
my1 = y0 + (y1 - y0) * length / k;
len_limit = MAGNITUDE2(x0, y0, mx1, my1);
}
//Expand target area to cover range.
if ( mx0 > mx1 ) {
mx0 += range;
mx1 -= range;
} else {
mx0 -= range;
mx1 += range;
}
if (my0 > my1) {
my0 += range;
my1 -= range;
} else {
my0 -= range;
my1 += range;
}
//The two fors assume mx0 < mx1 && my0 < my1
if ( mx0 > mx1 )
SWAP(mx0, mx1);
if ( my0 > my1 )
SWAP(my0, my1);
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
mx0 = max(mx0, 0);
my0 = max(my0, 0);
mx1 = min(mx1, mapdata->xs - 1);
my1 = min(my1, mapdata->ys - 1);
range *= range << 8; //Values are shifted later on for higher precision using int math.
if ( type&~BL_MOB )
for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) {
xi = bl->x;
yi = bl->y;
k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
continue;
if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
continue; //Targets beyond the initial ending point need the wall check.
//All these shifts are to increase the precision of the intersection point and distance considering how it's
//int math.
k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
xi <<= 4;
yi <<= 4;
xu = ( x0 << 4 ) + k * ( x1 - x0 );
yu = ( y0 << 4 ) + k * ( y1 - y0 );
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if ( k > range )
continue;
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
if( type&BL_MOB )
for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
if( bl->prev && bl_list_count < BL_LIST_MAX ) {
xi = bl->x;
yi = bl->y;
k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
if ( k < 0 || k > len_limit )
continue;
if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
continue; //Targets beyond the initial ending point need the wall check.
k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
xi <<= 4;
yi <<= 4;
xu = ( x0 << 4 ) + k * ( x1 - x0 );
yu = ( y0 << 4 ) + k * ( y1 - y0 );
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if ( k > range )
continue;
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinpath: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*========================================== [Playtester]
* Calls the given function for every object of a type that is on a path.
* The path goes into one of the eight directions and the direction is determined by the given coordinates.
* The path has a length, a width and an offset.
* The cost for diagonal movement is the same as for horizontal/vertical movement.
* @param m: ID of map
* @param x0: Start X
* @param y0: Start Y
* @param x1: X to calculate direction against
* @param y1: Y to calculate direction against
* @param range: Determines width of the path (width = range*2+1 cells)
* @param length: Length of the path
* @param offset: Moves the whole path, half-length for diagonal paths
* @param type: Type of bl to search for
*------------------------------------------*/
int map_foreachindir(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...)
{
int returnCount = 0; //Total sum of returned values of func()
int i, blockcount = bl_list_count;
struct block_list *bl;
int bx, by;
int mx0, mx1, my0, my1, rx, ry;
uint8 dir = map_calc_dir_xy(x0, y0, x1, y1, 6);
short dx = dirx[dir];
short dy = diry[dir];
va_list ap;
if (m < 0)
return 0;
if (range < 0)
return 0;
if (length < 1)
return 0;
if (offset < 0)
return 0;
//Special offset handling for diagonal paths
if (offset && (dir % 2)) {
//So that diagonal paths can attach to each other, we have to work with half-tile offsets
offset = (2 * offset) - 1;
//To get the half-tiles we need to increase length by one
length++;
}
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
//Get area that needs to be checked
mx0 = x0 + dx*(offset / ((dir % 2) + 1));
my0 = y0 + dy*(offset / ((dir % 2) + 1));
mx1 = x0 + dx*(offset / ((dir % 2) + 1) + length - 1);
my1 = y0 + dy*(offset / ((dir % 2) + 1) + length - 1);
//The following assumes mx0 < mx1 && my0 < my1
if (mx0 > mx1)
SWAP(mx0, mx1);
if (my0 > my1)
SWAP(my0, my1);
//Apply width to the path by turning 90 degrees
mx0 -= abs(range*dirx[(dir + 2) % 8]);
my0 -= abs(range*diry[(dir + 2) % 8]);
mx1 += abs(range*dirx[(dir + 2) % 8]);
my1 += abs(range*diry[(dir + 2) % 8]);
mx0 = max(mx0, 0);
my0 = max(my0, 0);
mx1 = min(mx1, mapdata->xs - 1);
my1 = min(my1, mapdata->ys - 1);
if (type&~BL_MOB) {
for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) {
for (bl = mapdata->block[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
if (bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX) {
//Check if inside search area
if (bl->x < mx0 || bl->x > mx1 || bl->y < my0 || bl->y > my1)
continue;
//What matters now is the relative x and y from the start point
rx = (bl->x - x0);
ry = (bl->y - y0);
//Do not hit source cell
if (rx == 0 && ry == 0)
continue;
//This turns it so that the area that is hit is always with positive rx and ry
rx *= dx;
ry *= dy;
//These checks only need to be done for diagonal paths
if (dir % 2) {
//Check for length
if ((rx + ry < offset) || (rx + ry > 2 * (length + (offset/2) - 1)))
continue;
//Check for width
if (abs(rx - ry) > 2 * range)
continue;
}
//Everything else ok, check for line of sight from source
if (!path_search_long(NULL, m, x0, y0, bl->x, bl->y, CELL_CHKWALL))
continue;
//All checks passed, add to list
bl_list[bl_list_count++] = bl;
}
}
}
}
}
if (type&BL_MOB) {
for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) {
for (bl = mapdata->block_mob[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
if (bl->prev && bl_list_count < BL_LIST_MAX) {
//Check if inside search area
if (bl->x < mx0 || bl->x > mx1 || bl->y < my0 || bl->y > my1)
continue;
//What matters now is the relative x and y from the start point
rx = (bl->x - x0);
ry = (bl->y - y0);
//Do not hit source cell
if (rx == 0 && ry == 0)
continue;
//This turns it so that the area that is hit is always with positive rx and ry
rx *= dx;
ry *= dy;
//These checks only need to be done for diagonal paths
if (dir % 2) {
//Check for length
if ((rx + ry < offset) || (rx + ry > 2 * (length + (offset / 2) - 1)))
continue;
//Check for width
if (abs(rx - ry) > 2 * range)
continue;
}
//Everything else ok, check for line of sight from source
if (!path_search_long(NULL, m, x0, y0, bl->x, bl->y, CELL_CHKWALL))
continue;
//All checks passed, add to list
bl_list[bl_list_count++] = bl;
}
}
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachindir: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount;
}
// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...)
{
int b, bsize;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
struct map_data *mapdata = map_getmapdata(m);
va_list ap;
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
bsize = mapdata->bxs * mapdata->bys;
if( type&~BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = mapdata->block[ b ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( type&BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = mapdata->block_mob[ b ]; bl != NULL; bl = bl->next )
if( bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmap: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count ; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount;
}
/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
/// Used for floor items, skill units and chatroom objects.
/// @return The new object id
int map_get_new_object_id(void)
{
static int last_object_id = MIN_FLOORITEM - 1;
int i;
// find a free id
i = last_object_id + 1;
while( i != last_object_id ) {
if( i == MAX_FLOORITEM )
i = MIN_FLOORITEM;
if( !idb_exists(id_db, i) )
break;
++i;
}
if( i == last_object_id ) {
ShowError("map_addobject: no free object id!\n");
return 0;
}
// update cursor
last_object_id = i;
return i;
}
/*==========================================
* Timered function to clear the floor (remove remaining item)
* Called each flooritem_lifetime ms
*------------------------------------------*/
TIMER_FUNC(map_clearflooritem_timer){
struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) {
ShowError("map_clearflooritem_timer : error\n");
return 1;
}
if (pet_db_search(fitem->item.nameid, PET_EGG))
intif_delete_petdata(MakeDWord(fitem->item.card[1], fitem->item.card[2]));
clif_clearflooritem(fitem, 0);
map_deliddb(&fitem->bl);
map_delblock(&fitem->bl);
map_freeblock(&fitem->bl);
return 0;
}
/*
* clears a single bl item out of the map.
*/
void map_clearflooritem(struct block_list *bl) {
struct flooritem_data* fitem = (struct flooritem_data*)bl;
if( fitem->cleartimer != INVALID_TIMER )
delete_timer(fitem->cleartimer,map_clearflooritem_timer);
clif_clearflooritem(fitem, 0);
map_deliddb(&fitem->bl);
map_delblock(&fitem->bl);
map_freeblock(&fitem->bl);
}
/*==========================================
* (m,x,y) locates a random available free cell around the given coordinates
* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
* x and y are modified with the target cell when successful.
*------------------------------------------*/
int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
int free_cell,i,j;
int free_cells[9][2];
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
for(free_cell=0,i=-1;i<=1;i++){
if(i+*y<0 || i+*y>=mapdata->ys)
continue;
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=mapdata->xs)
continue;
if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack)
continue;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
}
}
if(free_cell==0)
return 0;
free_cell = rnd()%free_cell;
*x = free_cells[free_cell][0];
*y = free_cells[free_cell][1];
return 1;
}
static int map_count_sub(struct block_list *bl,va_list ap)
{
return 1;
}
/*==========================================
* Locates a random spare cell around the object given, using range as max
* distance from that spot. Used for warping functions. Use range < 0 for
* whole map range.
* Returns 1 on success. when it fails and src is available, x/y are set to src's
* src can be null as long as flag&1
* when ~flag&1, m is not needed.
* Flag values:
* &1 = random cell must be around given m,x,y, not around src
* &2 = the target should be able to walk to the target tile.
* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
*------------------------------------------*/
int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag)
{
int tries, spawn=0;
int bx, by;
int rx2 = 2*rx+1;
int ry2 = 2*ry+1;
if( !src && (!(flag&1) || flag&2) )
{
ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
return 0;
}
if (flag&1) {
bx = *x;
by = *y;
} else {
bx = src->x;
by = src->y;
m = src->m;
}
if (!rx && !ry) {
//No range? Return the target cell then....
*x = bx;
*y = by;
return map_getcell(m,*x,*y,CELL_CHKREACH);
}
struct map_data *mapdata = map_getmapdata(m);
if( mapdata == nullptr || mapdata->block == nullptr ){
return 0;
}
if (rx >= 0 && ry >= 0) {
tries = rx2*ry2;
if (tries > 100) tries = 100;
} else {
tries = mapdata->xs*mapdata->ys;
if (tries > 500) tries = 500;
}
while(tries--) {
*x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(mapdata->xs-2)+1);
*y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(mapdata->ys-2)+1);
if (*x == bx && *y == by)
continue; //Avoid picking the same target tile.
if (map_getcell(m,*x,*y,CELL_CHKREACH))
{
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
if(flag&4) {
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player &&
map_foreachinallarea(map_count_sub, m,
*x-AREA_SIZE, *y-AREA_SIZE,
*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
)
continue;
}
return 1;
}
}
*x = bx;
*y = by;
return 0;
}
/*==========================================
* Locates the closest, walkable cell with no blocks of a certain type on it
* Returns true on success and sets x and y to cell found.
* Otherwise returns false and x and y are not changed.
* type: Types of block to count
* flag:
* 0x1 - only count standing units
*------------------------------------------*/
bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag)
{
uint8 dir = 6;
int16 tx = *x;
int16 ty = *y;
int costrange = 10;
if(!map_count_oncell(m, tx, ty, type, flag))
return true; //Current cell is free
//Algorithm only works up to costrange of 34
while(costrange <= 34) {
short dx = dirx[dir];
short dy = diry[dir];
//Linear search
if(dir%2 == 0 && costrange%MOVE_COST == 0) {
tx = *x+dx*(costrange/MOVE_COST);
ty = *y+dy*(costrange/MOVE_COST);
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
}
//Full diagonal search
else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) {
tx = *x+dx*(costrange/MOVE_DIAGONAL_COST);
ty = *y+dy*(costrange/MOVE_DIAGONAL_COST);
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
}
//One cell diagonal, rest linear (TODO: Find a better algorithm for this)
else if(dir%2 == 1 && costrange%MOVE_COST == 4) {
tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1);
ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1);
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1);
ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1);
if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
}
//Get next direction
if (dir == 5) {
//Diagonal search complete, repeat with higher cost range
if(costrange == 14) costrange += 6;
else if(costrange == 28 || costrange >= 38) costrange += 2;
else costrange += 4;
dir = 6;
} else if (dir == 4) {
//Linear search complete, switch to diagonal directions
dir = 7;
} else {
dir = (dir+2)%8;
}
}
return false;
}
/*==========================================
* Add an item in floor to location (m,x,y) and add restriction for those who could pickup later
* NB : If charids are null their no restriction for pickup
* @param item_data : item attributes
* @param amount : items quantity
* @param m : mapid
* @param x : x coordinates
* @param y : y coordinates
* @param first_charid : 1st player that could loot the item (only charid that could loot for first_get_tick duration)
* @param second_charid : 2nd player that could loot the item (2nd charid that could loot for second_get_charid duration)
* @param third_charid : 3rd player that could loot the item (3rd charid that could loot for third_get_charid duration)
* @param flag: &1 MVP item. &2 do stacking check. &4 bypass droppable check.
* @param mob_id: Monster ID if dropped by monster
* @return 0:failure, x:item_gid [MIN_FLOORITEM;MAX_FLOORITEM]==[2;START_ACCOUNT_NUM]
*------------------------------------------*/
int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect)
{
int r;
struct flooritem_data *fitem = NULL;
nullpo_ret(item);
if (!(flags&4) && battle_config.item_onfloor && (itemdb_traderight(item->nameid)&1))
return 0; //can't be dropped
if (!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
return 0;
r = rnd();
CREATE(fitem, struct flooritem_data, 1);
fitem->bl.type=BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
fitem->bl.m=m;
fitem->bl.x=x;
fitem->bl.y=y;
fitem->bl.id = map_get_new_object_id();
if (fitem->bl.id==0) {
aFree(fitem);
return 0;
}
fitem->first_get_charid = first_charid;
fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
fitem->second_get_charid = second_charid;
fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
fitem->third_get_charid = third_charid;
fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
fitem->mob_id = mob_id;
memcpy(&fitem->item,item,sizeof(*item));
fitem->item.amount = amount;
fitem->subx = (r&3)*3+3;
fitem->suby = ((r>>2)&3)*3+3;
fitem->cleartimer = add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
map_addiddb(&fitem->bl);
if (map_addblock(&fitem->bl))
return 0;
clif_dropflooritem(fitem,canShowEffect);
return fitem->bl.id;
}
/**
* @see DBCreateData
*/
static DBData create_charid2nick(DBKey key, va_list args)
{
struct charid2nick *p;
CREATE(p, struct charid2nick, 1);
return db_ptr2data(p);
}
/// Adds(or replaces) the nick of charid to nick_db and fulfils pending requests.
/// Does nothing if the character is online.
void map_addnickdb(int charid, const char* nick)
{
struct charid2nick* p;
if( map_charid2sd(charid) )
return;// already online
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
safestrncpy(p->nick, nick, sizeof(p->nick));
while( p->requests ) {
struct map_session_data* sd;
struct charid_request* req;
req = p->requests;
p->requests = req->next;
sd = map_charid2sd(req->charid);
if( sd )
clif_solved_charname(sd->fd, charid, p->nick);
aFree(req);
}
}
/// Removes the nick of charid from nick_db.
/// Sends name to all pending requests on charid.
void map_delnickdb(int charid, const char* name)
{
struct charid2nick* p;
DBData data;
if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = (struct charid2nick*)db_data2ptr(&data)) == NULL)
return;
while( p->requests ) {
struct charid_request* req;
struct map_session_data* sd;
req = p->requests;
p->requests = req->next;
sd = map_charid2sd(req->charid);
if( sd )
clif_solved_charname(sd->fd, charid, name);
aFree(req);
}
aFree(p);
}
/// Notifies sd of the nick of charid.
/// Uses the name in the character if online.
/// Uses the name in nick_db if offline.
void map_reqnickdb(struct map_session_data * sd, int charid)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* tsd;
nullpo_retv(sd);
tsd = map_charid2sd(charid);
if( tsd )
{
clif_solved_charname(sd->fd, charid, tsd->status.name);
return;
}
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
if( *p->nick )
{
clif_solved_charname(sd->fd, charid, p->nick);
return;
}
// not in cache, request it
CREATE(req, struct charid_request, 1);
req->next = p->requests;
p->requests = req;
chrif_searchcharid(charid);
}
/*==========================================
* add bl to id_db
*------------------------------------------*/
void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_put(pc_db,sd->bl.id,sd);
uidb_put(charid_db,sd->status.char_id,sd);
}
else if( bl->type == BL_MOB )
{
TBL_MOB* md = (TBL_MOB*)bl;
idb_put(mobid_db,bl->id,bl);
if( md->state.boss )
idb_put(bossid_db, bl->id, bl);
}
if( bl->type & BL_REGEN )
idb_put(regen_db, bl->id, bl);
idb_put(id_db,bl->id,bl);
}
/*==========================================
* remove bl from id_db
*------------------------------------------*/
void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_remove(pc_db,sd->bl.id);
uidb_remove(charid_db,sd->status.char_id);
}
else if( bl->type == BL_MOB )
{
idb_remove(mobid_db,bl->id);
idb_remove(bossid_db,bl->id);
}
if( bl->type & BL_REGEN )
idb_remove(regen_db,bl->id);
idb_remove(id_db,bl->id);
}
/*==========================================
* Standard call when a player connection is closed.
*------------------------------------------*/
int map_quit(struct map_session_data *sd) {
int i;
if (sd->state.keepshop == false) { // Close vending/buyingstore
if (sd->state.vending)
vending_closevending(sd);
else if (sd->state.buyingstore)
buyingstore_close(sd);
}
if(!sd->state.active) { //Removing a player that is not active.
struct auth_node *node = chrif_search(sd->status.account_id);
if (node && node->char_id == sd->status.char_id &&
node->state != ST_LOGOUT)
//Except when logging out, clear the auth-connect data immediately.
chrif_auth_delete(node->account_id, node->char_id, node->state);
//Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed.
return 0;
}
if (sd->expiration_tid != INVALID_TIMER)
delete_timer(sd->expiration_tid, pc_expiration_timer);
if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer.
npc_timerevent_quit(sd);
if (sd->autotrade_tid != INVALID_TIMER)
delete_timer(sd->autotrade_tid, pc_autotrade_timer);
if (sd->npc_id)
npc_event_dequeue(sd);
if( sd->bg_id )
bg_team_leave(sd,1);
if( sd->status.clan_id )
clan_member_left(sd);
pc_itemcd_do(sd,false);
npc_script_event(sd, NPCE_LOGOUT);
//Unit_free handles clearing the player related data,
//map_quit handles extra specific data which is related to quitting normally
//(changing map-servers invokes unit_free but bypasses map_quit)
if( sd->sc.count ) {
//Status that are not saved...
status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER);
status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER);
status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER);
status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER);
status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER);
status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER);
status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER);
status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER);
status_change_end(&sd->bl, SC_CHASEWALK2, INVALID_TIMER);
if(sd->sc.data[SC_PROVOKE] && sd->sc.data[SC_PROVOKE]->timer == INVALID_TIMER)
status_change_end(&sd->bl, SC_PROVOKE, INVALID_TIMER); //Infinite provoke ends on logout
status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER);
status_change_end(&sd->bl, SC_C_MARKER, INVALID_TIMER);
status_change_end(&sd->bl, SC_READYSTORM, INVALID_TIMER);
status_change_end(&sd->bl, SC_READYDOWN, INVALID_TIMER);
status_change_end(&sd->bl, SC_READYTURN, INVALID_TIMER);
status_change_end(&sd->bl, SC_READYCOUNTER, INVALID_TIMER);
status_change_end(&sd->bl, SC_DODGE, INVALID_TIMER);
status_change_end(&sd->bl, SC_CBC, INVALID_TIMER);
status_change_end(&sd->bl, SC_EQC, INVALID_TIMER);
status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER);
status_change_end(&sd->bl, SC_SV_ROOTTWIST, INVALID_TIMER);
// Remove visuals effect from headgear
status_change_end(&sd->bl, SC_MOONSTAR, INVALID_TIMER);
status_change_end(&sd->bl, SC_SUPER_STAR, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRANGELIGHTS, INVALID_TIMER);
status_change_end(&sd->bl, SC_DECORATION_OF_MUSIC, INVALID_TIMER);
if (battle_config.debuff_on_logout&1) { //Remove negative buffs
status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER);
status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER);
status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER);
//TO-DO Probably there are way more NPC_type negative status that are removed
status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER);
// Both these statuses are removed on logout. [L0ne_W0lf]
status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER);
status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER);
status_change_end(&sd->bl, SC_H_MINE, INVALID_TIMER);
status_change_end(&sd->bl, SC_ANTI_M_BLAST, INVALID_TIMER);
status_change_end(&sd->bl, SC_B_TRAP, INVALID_TIMER);
}
if (battle_config.debuff_on_logout&2) { //Remove positive buffs
status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER);
status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER);
status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER);
status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER);
status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER);
status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER);
status_change_end(&sd->bl, SC_HEAT_BARREL, INVALID_TIMER);
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
status_change_end(&sd->bl, SC_E_CHAIN, INVALID_TIMER);
status_change_end(&sd->bl, SC_SIGHTBLASTER, INVALID_TIMER);
status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLASTHEIM_ATK, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLASTHEIM_DEF, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLASTHEIM_HEAL, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLASTHEIM_HIDDEN, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLASTHEIM_STATE, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLASTHEIM_ITEMDEF, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLASTHEIM_HPSP, INVALID_TIMER);
}
}
for (i = 0; i < EQI_MAX; i++) {
if (sd->equip_index[i] >= 0)
if (pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2);
}
// Return loot to owner
if( sd->pd ) pet_lootitem_drop(sd->pd, sd);
if (sd->ed) // Remove effects here rather than unit_remove_map_pc so we don't clear on Teleport/map change.
elemental_clean_effect(sd->ed);
if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login.
struct map_data *mapdata = map_getmapdata(sd->bl.m);
if( mapdata->instance_id )
instance_delusers(mapdata->instance_id);
unit_remove_map_pc(sd,CLR_RESPAWN);
if( mapdata->instance_id ) { // Avoid map conflicts and warnings on next login
int16 m;
struct point *pt;
if( mapdata->save.map )
pt = &mapdata->save;
else
pt = &sd->status.save_point;
if( (m=map_mapindex2mapid(pt->map)) >= 0 )
{
sd->bl.m = m;
sd->bl.x = pt->x;
sd->bl.y = pt->y;
sd->mapindex = pt->map;
}
}
if (sd->state.vending)
idb_remove(vending_getdb(), sd->status.char_id);
if (sd->state.buyingstore)
idb_remove(buyingstore_getdb(), sd->status.char_id);
pc_damage_log_clear(sd,0);
party_booking_delete(sd); // Party Booking [Spiria]
pc_makesavestatus(sd);
pc_clean_skilltree(sd);
pc_crimson_marker_clear(sd);
chrif_save(sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
unit_free_pc(sd);
return 0;
}
/*==========================================
* Lookup, id to session (player,mob,npc,homon,merc..)
*------------------------------------------*/
struct map_session_data * map_id2sd(int id){
if (id <= 0) return NULL;
return (struct map_session_data*)idb_get(pc_db,id);
}
struct mob_data * map_id2md(int id){
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(mobid_db,id);
}
struct npc_data * map_id2nd(int id){
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_NPC, bl);
}
struct homun_data* map_id2hd(int id){
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_HOM, bl);
}
struct mercenary_data* map_id2mc(int id){
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_MER, bl);
}
struct pet_data* map_id2pd(int id){
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_PET, bl);
}
struct elemental_data* map_id2ed(int id) {
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_ELEM, bl);
}
struct chat_data* map_id2cd(int id){
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_CHAT, bl);
}
/// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
const char* map_charid2nick(int charid)
{
struct charid2nick *p;
struct map_session_data* sd;
sd = map_charid2sd(charid);
if( sd )
return sd->status.name;// character is online, return it's name
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
if( *p->nick )
return p->nick;// name in nick_db
chrif_searchcharid(charid);// request the name
return NULL;
}
/// Returns the struct map_session_data of the charid or NULL if the char is not online.
struct map_session_data* map_charid2sd(int charid)
{
return (struct map_session_data*)uidb_get(charid_db, charid);
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------*/
struct map_session_data * map_nick2sd(const char *nick, bool allow_partial)
{
struct map_session_data* sd;
struct map_session_data* found_sd;
struct s_mapiterator* iter;
size_t nicklen;
int qty = 0;
if( nick == NULL )
return NULL;
nicklen = strlen(nick);
iter = mapit_getallusers();
found_sd = NULL;
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( allow_partial && battle_config.partial_name_scan )
{// partial name search
if( strnicmp(sd->status.name, nick, nicklen) == 0 )
{
found_sd = sd;
if( strcmp(sd->status.name, nick) == 0 )
{// Perfect Match
qty = 1;
break;
}
qty++;
}
}
else if( strcasecmp(sd->status.name, nick) == 0 )
{// exact search only
found_sd = sd;
qty = 1;
break;
}
}
mapit_free(iter);
if( battle_config.partial_name_scan && qty != 1 )
found_sd = NULL;
return found_sd;
}
/*==========================================
* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
*------------------------------------------*/
struct block_list * map_id2bl(int id) {
return (struct block_list*)idb_get(id_db,id);
}
/**
* Same as map_id2bl except it only checks for its existence
**/
bool map_blid_exists( int id ) {
return (idb_exists(id_db,id));
}
/*==========================================
* Convex Mirror
*------------------------------------------*/
struct mob_data * map_getmob_boss(int16 m)
{
DBIterator* iter;
struct mob_data *md = NULL;
bool found = false;
iter = db_iterator(bossid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
if( md->bl.m == m )
{
found = true;
break;
}
}
dbi_destroy(iter);
return (found)? md : NULL;
}
struct mob_data * map_id2boss(int id)
{
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(bossid_db,id);
}
/// Applies func to all the players in the db.
/// Stops iterating if func returns -1.
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...)
{
DBIterator* iter;
struct map_session_data* sd;
iter = db_iterator(pc_db);
for( sd = (struct map_session_data*)dbi_first(iter); dbi_exists(iter); sd = (struct map_session_data*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(sd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the mobs in the db.
/// Stops iterating if func returns -1.
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...)
{
DBIterator* iter;
struct mob_data* md;
iter = db_iterator(mobid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(md, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the npcs in the db.
/// Stops iterating if func returns -1.
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
if( bl->type == BL_NPC )
{
struct npc_data* nd = (struct npc_data*)bl;
va_list args;
int ret;
va_start(args, func);
ret = func(nd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iterating if func returns -1.
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(regen_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(bl, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iterating if func returns -1.
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(bl, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Iterator.
/// Can filter by bl type.
struct s_mapiterator
{
enum e_mapitflags flags;// flags for special behaviour
enum bl_type types;// what bl types to return
DBIterator* dbi;// database iterator
};
/// Returns true if the block_list matches the description in the iterator.
///
/// @param _mapit_ Iterator
/// @param _bl_ block_list
/// @return true if it matches
#define MAPIT_MATCHES(_mapit_,_bl_) \
( \
( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
)
/// Allocates a new iterator.
/// Returns the new iterator.
/// types can represent several BL's as a bit field.
/// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...?
///
/// @param flags Flags of the iterator
/// @param type Target types
/// @return Iterator
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types)
{
struct s_mapiterator* mapit;
CREATE(mapit, struct s_mapiterator, 1);
mapit->flags = flags;
mapit->types = types;
if( types == BL_PC ) mapit->dbi = db_iterator(pc_db);
else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db);
else mapit->dbi = db_iterator(id_db);
return mapit;
}
/// Frees the iterator.
///
/// @param mapit Iterator
void mapit_free(struct s_mapiterator* mapit)
{
nullpo_retv(mapit);
dbi_destroy(mapit->dbi);
aFree(mapit);
}
/// Returns the first block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return first block_list or NULL
struct block_list* mapit_first(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the last block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return last block_list or NULL
struct block_list* mapit_last(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the next block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return next block_list or NULL
struct block_list* mapit_next(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_next(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try next
}
return bl;
}
/// Returns the previous block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return previous block_list or NULL
struct block_list* mapit_prev(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_prev(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try prev
}
return bl;
}
/// Returns true if the current block_list exists in the database.
///
/// @param mapit Iterator
/// @return true if it exists
bool mapit_exists(struct s_mapiterator* mapit)
{
nullpo_retr(false,mapit);
return dbi_exists(mapit->dbi);
}
/*==========================================
* Add npc-bl to id_db, basically register npc to map
*------------------------------------------*/
bool map_addnpc(int16 m,struct npc_data *nd)
{
nullpo_ret(nd);
if( m < 0 )
return false;
struct map_data *mapdata = map_getmapdata(m);
if( mapdata->npc_num == MAX_NPC_PER_MAP )
{
ShowWarning("too many NPCs in one map %s\n",mapdata->name);
return false;
}
int xs = -1, ys = -1;
switch (nd->subtype) {
case NPCTYPE_WARP:
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
break;
case NPCTYPE_SCRIPT:
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
break;
default:
break;
}
// npcs with trigger area are grouped
// 0 < npc_num_warp < npc_num_area < npc_num
if (xs < 0 && ys < 0)
mapdata->npc[ mapdata->npc_num ] = nd;
else {
switch (nd->subtype) {
case NPCTYPE_WARP:
mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num_warp ];
mapdata->npc[ mapdata->npc_num_warp ] = nd;
mapdata->npc_num_warp++;
mapdata->npc_num_area++;
break;
case NPCTYPE_SCRIPT:
mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = nd;
mapdata->npc_num_area++;
break;
default:
mapdata->npc[ mapdata->npc_num ] = nd;
break;
}
}
mapdata->npc_num++;
idb_put(id_db,nd->bl.id,nd);
return true;
}
/*==========================================
* Add an instance map
*------------------------------------------*/
int map_addinstancemap(const char *name, unsigned short instance_id)
{
int16 src_m = map_mapname2mapid(name);
char iname[MAP_NAME_LENGTH];
size_t num_cell, size;
if(src_m < 0)
return -1;
if(strlen(name) > 20) {
// against buffer overflow
ShowError("map_addisntancemap: can't add long map name \"%s\"\n", name);
return -2;
}
int16 dst_m = -1, i;
for (i = instance_start; i < MAX_MAP_PER_SERVER; i++) {
if (!map[i].name[0])
break;
}
if (i < map_num) // Destination map value overwrites another
dst_m = i;
else if (i < MAX_MAP_PER_SERVER) // Destination map value increments to new map
dst_m = map_num++;
else {
// Out of bounds
ShowError("map_addinstancemap failed. map_num(%d) > map_max(%d)\n", map_num, MAX_MAP_PER_SERVER);
return -3;
}
struct map_data *src_map = map_getmapdata(src_m);
struct map_data *dst_map = map_getmapdata(dst_m);
strcpy(iname, name);
// Alter the name
// Due to this being custom we only worry about preserving as many characters as necessary for accurate map distinguishing
// This also allows us to maintain complete independence with main map functions
if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
memmove(iname, iname+(strlen(iname)-9), strlen(iname));
snprintf(dst_map->name, sizeof(dst_map->name),"%hu#%s", instance_id, iname);
} else
snprintf(dst_map->name, sizeof(dst_map->name),"%.3hu%s", instance_id, iname);
dst_map->name[MAP_NAME_LENGTH-1] = '\0';
dst_map->m = dst_m;
dst_map->instance_id = instance_id;
dst_map->instance_src_map = src_m;
dst_map->users = 0;
dst_map->xs = src_map->xs;
dst_map->ys = src_map->ys;
dst_map->bxs = src_map->bxs;
dst_map->bys = src_map->bys;
dst_map->iwall_num = src_map->iwall_num;
memset(dst_map->npc, 0, sizeof(dst_map->npc));
dst_map->npc_num = 0;
dst_map->npc_num_area = 0;
dst_map->npc_num_warp = 0;
// Reallocate cells
num_cell = dst_map->xs * dst_map->ys;
CREATE( dst_map->cell, struct mapcell, num_cell );
memcpy( dst_map->cell, src_map->cell, num_cell * sizeof(struct mapcell) );
size = dst_map->bxs * dst_map->bys * sizeof(struct block_list*);
dst_map->block = (struct block_list **)aCalloc(1,size);
dst_map->block_mob = (struct block_list **)aCalloc(1,size);
dst_map->index = mapindex_addmap(-1, dst_map->name);
dst_map->channel = NULL;
dst_map->mob_delete_timer = INVALID_TIMER;
map_data_copy(dst_map, src_map);
ShowInfo("[Instance] Created map '%s' ('%d') from map '%s' ('%d')\n", dst_map->name, dst_map->m, name, src_map->m);
map_addmap2db(dst_map);
return dst_m;
}
/*==========================================
* Set player to save point when they leave
*------------------------------------------*/
static int map_instancemap_leave(struct block_list *bl, va_list ap)
{
struct map_session_data* sd;
nullpo_retr(0, bl);
nullpo_retr(0, sd = (struct map_session_data *)bl);
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
return 1;
}
/*==========================================
* Remove all units from instance
*------------------------------------------*/
static int map_instancemap_clean(struct block_list *bl, va_list ap)
{
nullpo_retr(0, bl);
switch(bl->type) {
/*case BL_PC:
// BL_PET, BL_HOM, BL_MER, and BL_ELEM are moved when BL_PC warped out in map_instancemap_leave
map_quit((struct map_session_data *) bl);
break;*/
case BL_NPC:
npc_unload((struct npc_data *)bl,true);
break;
case BL_MOB:
unit_free(bl,CLR_OUTSIGHT);
break;
case BL_ITEM:
map_clearflooritem(bl);
break;
case BL_SKILL:
skill_delunit((struct skill_unit *) bl);
break;
}
return 1;
}
static void map_free_questinfo(struct map_data *mapdata);
/*==========================================
* Deleting an instance map
*------------------------------------------*/
int map_delinstancemap(int m)
{
struct map_data *mapdata = map_getmapdata(m);
if(m < 0 || !mapdata->instance_id)
return 0;
// Kick everyone out
map_foreachinmap(map_instancemap_leave, m, BL_PC);
// Do the unit cleanup
map_foreachinmap(map_instancemap_clean, m, BL_ALL);
if( mapdata->mob_delete_timer != INVALID_TIMER )
delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
mapdata->mob_delete_timer = INVALID_TIMER;
// Free memory
if (mapdata->cell)
aFree(mapdata->cell);
mapdata->cell = NULL;
if (mapdata->block)
aFree(mapdata->block);
mapdata->block = NULL;
if (mapdata->block_mob)
aFree(mapdata->block_mob);
mapdata->block_mob = NULL;
map_free_questinfo(mapdata);
mapdata->damage_adjust = {};
mapdata->flag.clear();
mapdata->skill_damage.clear();
mapindex_removemap(mapdata->index);
map_removemapdb(mapdata);
memset(&mapdata->name, '\0', sizeof(map[0].name)); // just remove the name
return 1;
}
/*=========================================
* Dynamic Mobs [Wizputer]
*-----------------------------------------*/
// Stores the spawn data entry in the mob list.
// Returns the index of successful, or -1 if the list was full.
int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
{
size_t i;
struct map_data *mapdata = map_getmapdata(m);
ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, mapdata->moblist[i] == NULL );
if( i < MAX_MOB_LIST_PER_MAP )
{
mapdata->moblist[i] = spawn;
return static_cast<int>(i);
}
return -1;
}
void map_spawnmobs(int16 m)
{
int i, k=0;
struct map_data *mapdata = map_getmapdata(m);
if (mapdata->mob_delete_timer != INVALID_TIMER)
{ //Mobs have not been removed yet [Skotlex]
delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
mapdata->mob_delete_timer = INVALID_TIMER;
return;
}
for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
if(mapdata->moblist[i]!=NULL)
{
k+=mapdata->moblist[i]->num;
npc_parse_mob2(mapdata->moblist[i]);
}
if (battle_config.etc_log && k > 0)
{
ShowStatus("Map %s: Spawned '" CL_WHITE "%d" CL_RESET "' mobs.\n",mapdata->name, k);
}
}
int map_removemobs_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = (struct mob_data *)bl;
nullpo_ret(md);
//When not to remove mob:
// doesn't respawn and is not a slave
if( !md->spawn && !md->master_id )
return 0;
// respawn data is not in cache
if( md->spawn && !md->spawn->state.dynamic )
return 0;
// hasn't spawned yet
if( md->spawn_timer != INVALID_TIMER )
return 0;
// is damaged and mob_remove_damaged is off
if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp )
return 0;
// is a mvp
if( md->db->mexp > 0 )
return 0;
unit_free(&md->bl,CLR_OUTSIGHT);
return 1;
}
TIMER_FUNC(map_removemobs_timer){
int count;
const int16 m = id;
if (m < 0)
{ //Incorrect map id!
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
return 0;
}
struct map_data *mapdata = map_getmapdata(m);
if (mapdata->mob_delete_timer != tid)
{ //Incorrect timer call!
ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",mapdata->mob_delete_timer, tid, mapdata->name);
return 0;
}
mapdata->mob_delete_timer = INVALID_TIMER;
if (mapdata->users > 0) //Map not empty!
return 1;
count = map_foreachinmap(map_removemobs_sub, m, BL_MOB);
if (battle_config.etc_log && count > 0)
ShowStatus("Map %s: Removed '" CL_WHITE "%d" CL_RESET "' mobs.\n",mapdata->name, count);
return 1;
}
void map_removemobs(int16 m)
{
struct map_data *mapdata = map_getmapdata(m);
if (mapdata->mob_delete_timer != INVALID_TIMER) // should never happen
return; //Mobs are already scheduled for removal
// Don't remove mobs on instance map
if (mapdata->instance_id)
return;
mapdata->mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
}
/*==========================================
* Check for map_name from map_id
*------------------------------------------*/
const char* map_mapid2mapname(int m)
{
struct map_data *mapdata = map_getmapdata(m);
if (mapdata->instance_id) { // Instance map check
struct instance_data *im = &instance_data[mapdata->instance_id];
if (!im) // This shouldn't happen but if it does give them the map we intended to give
return mapdata->name;
else {
uint8 i;
for (i = 0; i < im->cnt_map; i++) { // Loop to find the src map we want
if (im->map[i]->m == m)
return map[im->map[i]->src_m].name;
}
}
}
return mapdata->name;
}
/*==========================================
* Hookup, get map_id from map_name
*------------------------------------------*/
int16 map_mapname2mapid(const char* name)
{
unsigned short map_index;
map_index = mapindex_name2id(name);
if (!map_index)
return -1;
return map_mapindex2mapid(map_index);
}
/*==========================================
* Returns the map of the given mapindex. [Skotlex]
*------------------------------------------*/
int16 map_mapindex2mapid(unsigned short mapindex)
{
struct map_data *md=NULL;
if (!mapindex)
return -1;
md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
if(md==NULL || md->cell==NULL)
return -1;
return md->m;
}
/*==========================================
* Switching Ip, port ? (like changing map_server) get ip/port from map_name
*------------------------------------------*/
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port)
{
struct map_data_other_server *mdos;
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map.
return -1;
*ip=mdos->ip;
*port=mdos->port;
return 0;
}
/*==========================================
* Checks if both dirs point in the same direction.
*------------------------------------------*/
int map_check_dir(int s_dir,int t_dir)
{
if(s_dir == t_dir)
return 0;
switch(s_dir) {
case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
}
return 1;
}
/*==========================================
* Returns the direction of the given cell, relative to 'src'
*------------------------------------------*/
uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
{
uint8 dir = 0;
nullpo_ret(src);
dir = map_calc_dir_xy(src->x, src->y, x, y, unit_getdir(src));
return dir;
}
/*==========================================
* Returns the direction of the given cell, relative to source cell
* Use this if you don't have a block list available to check against
*------------------------------------------*/
uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir) {
uint8 dir = 0;
int dx, dy;
dx = x-srcx;
dy = y-srcy;
if( dx == 0 && dy == 0 )
{ // both are standing on the same spot
// aegis-style, makes knockback default to the left
// athena-style, makes knockback default to behind 'src'
dir = (battle_config.knockback_left ? 6 : srcdir);
}
else if( dx >= 0 && dy >=0 )
{ // upper-right
if( dx >= dy*3 ) dir = 6; // right
else if( dx*3 < dy ) dir = 0; // up
else dir = 7; // up-right
}
else if( dx >= 0 && dy <= 0 )
{ // lower-right
if( dx >= -dy*3 ) dir = 6; // right
else if( dx*3 < -dy ) dir = 4; // down
else dir = 5; // down-right
}
else if( dx <= 0 && dy <= 0 )
{ // lower-left
if( dx*3 >= dy ) dir = 4; // down
else if( dx < dy*3 ) dir = 2; // left
else dir = 3; // down-left
}
else
{ // upper-left
if( -dx*3 <= dy ) dir = 0; // up
else if( -dx > dy*3 ) dir = 2; // left
else dir = 1; // up-left
}
return dir;
}
/*==========================================
* Randomizes target cell x,y to a random walkable cell that
* has the same distance from object as given coordinates do. [Skotlex]
*------------------------------------------*/
int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
{
short xi = *x-bl->x;
short yi = *y-bl->y;
short i=0;
int dist2 = xi*xi + yi*yi;
short dist = (short)sqrt((float)dist2);
if (dist < 1) dist =1;
do {
short j = 1 + 2*(rnd()%4); //Pick a random diagonal direction
short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction
xi = bl->x + segment*dirx[j];
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while (
(map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
&& (++i)<100 );
if (i < 100) {
*x = xi;
*y = yi;
return 1;
}
return 0;
}
// gat system
inline static struct mapcell map_gat2cell(int gat) {
struct mapcell cell;
memset(&cell,0,sizeof(struct mapcell));
switch( gat ) {
case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
default:
ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
break;
}
return cell;
}
static int map_cell2gat(struct mapcell cell)
{
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0;
if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1;
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3;
if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5;
ShowWarning("map_cell2gat: cell has no matching gat type\n");
return 1; // default to 'wall'
}
/*==========================================
* Confirm if celltype in (m,x,y) match the one given in cellchk
*------------------------------------------*/
int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk)
{
if (m < 0)
return 0;
else
return map_getcellp(map_getmapdata(m), x, y, cellchk);
}
int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk)
{
struct mapcell cell;
nullpo_ret(m);
//NOTE: this intentionally overrides the last row and column
if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
return( cellchk == CELL_CHKNOPASS );
cell = m->cell[x + y*m->xs];
switch(cellchk)
{
// gat type retrieval
case CELL_GETTYPE:
return map_cell2gat(cell);
// base gat type checks
case CELL_CHKWALL:
return (!cell.walkable && !cell.shootable);
case CELL_CHKWATER:
return (cell.water);
case CELL_CHKCLIFF:
return (!cell.walkable && cell.shootable);
// base cell type checks
case CELL_CHKNPC:
return (cell.npc);
case CELL_CHKBASILICA:
return (cell.basilica);
case CELL_CHKLANDPROTECTOR:
return (cell.landprotector);
case CELL_CHKNOVENDING:
return (cell.novending);
case CELL_CHKNOCHAT:
return (cell.nochat);
case CELL_CHKMAELSTROM:
return (cell.maelstrom);
case CELL_CHKICEWALL:
return (cell.icewall);
// special checks
case CELL_CHKPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 0;
#endif
case CELL_CHKREACH:
return (cell.walkable);
case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 1;
#endif
case CELL_CHKNOREACH:
return (!cell.walkable);
case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
return (cell.cell_bl >= battle_config.custom_cell_stack_limit);
#else
return 0;
#endif
default:
return 0;
}
}
/*==========================================
* Change the type/flags of a map cell
* 'cell' - which flag to modify
* 'flag' - true = on, false = off
*------------------------------------------*/
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag)
{
int j;
struct map_data *mapdata = map_getmapdata(m);
if( m < 0 || x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
return;
j = x + y*mapdata->xs;
switch( cell ) {
case CELL_WALKABLE: mapdata->cell[j].walkable = flag; break;
case CELL_SHOOTABLE: mapdata->cell[j].shootable = flag; break;
case CELL_WATER: mapdata->cell[j].water = flag; break;
case CELL_NPC: mapdata->cell[j].npc = flag; break;
case CELL_BASILICA: mapdata->cell[j].basilica = flag; break;
case CELL_LANDPROTECTOR: mapdata->cell[j].landprotector = flag; break;
case CELL_NOVENDING: mapdata->cell[j].novending = flag; break;
case CELL_NOCHAT: mapdata->cell[j].nochat = flag; break;
case CELL_MAELSTROM: mapdata->cell[j].maelstrom = flag; break;
case CELL_ICEWALL: mapdata->cell[j].icewall = flag; break;
default:
ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
break;
}
}
void map_setgatcell(int16 m, int16 x, int16 y, int gat)
{
int j;
struct mapcell cell;
struct map_data *mapdata = map_getmapdata(m);
if( m < 0 || x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
return;
j = x + y*mapdata->xs;
cell = map_gat2cell(gat);
mapdata->cell[j].walkable = cell.walkable;
mapdata->cell[j].shootable = cell.shootable;
mapdata->cell[j].water = cell.water;
}
/*==========================================
* Invisible Walls
*------------------------------------------*/
static DBMap* iwall_db;
bool map_iwall_exist(const char* wall_name)
{
return strdb_exists(iwall_db, wall_name);
}
void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1)
{
if( dir == 0 || dir == 4 )
*x1 = x; // Keep X
else if( dir > 0 && dir < 4 )
*x1 = x - pos; // Going left
else
*x1 = x + pos; // Going right
if( dir == 2 || dir == 6 )
*y1 = y;
else if( dir > 2 && dir < 6 )
*y1 = y - pos;
else
*y1 = y + pos;
}
bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name)
{
struct iwall_data *iwall;
int i;
int16 x1 = 0, y1 = 0;
if( size < 1 || !wall_name )
return false;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
return false; // Already Exists
if( map_getcell(m, x, y, CELL_CHKNOREACH) )
return false; // Starting cell problem
CREATE(iwall, struct iwall_data, 1);
iwall->m = m;
iwall->x = x;
iwall->y = y;
iwall->size = size;
iwall->dir = dir;
iwall->shootable = shootable;
safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
for( i = 0; i < size; i++ )
{
map_iwall_nextxy(x, y, dir, i, &x1, &y1);
if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
break; // Collision
map_setcell(m, x1, y1, CELL_WALKABLE, false);
map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
iwall->size = i;
strdb_put(iwall_db, iwall->wall_name, iwall);
map_getmapdata(m)->iwall_num++;
return true;
}
void map_iwall_get(struct map_session_data *sd) {
struct iwall_data *iwall;
DBIterator* iter;
int16 x1, y1;
int i;
if( map_getmapdata(sd->bl.m)->iwall_num < 1 )
return;
iter = db_iterator(iwall_db);
for( iwall = (struct iwall_data *)dbi_first(iter); dbi_exists(iter); iwall = (struct iwall_data *)dbi_next(iter) ) {
if( iwall->m != sd->bl.m )
continue;
for( i = 0; i < iwall->size; i++ ) {
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
}
}
dbi_destroy(iter);
}
bool map_iwall_remove(const char *wall_name)
{
struct iwall_data *iwall;
int16 i, x1, y1;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
return false; // Nothing to do
for( i = 0; i < iwall->size; i++ ) {
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
map_getmapdata(iwall->m)->iwall_num--;
strdb_remove(iwall_db, iwall->wall_name);
return true;
}
/**
* @see DBCreateData
*/
static DBData create_map_data_other_server(DBKey key, va_list args)
{
struct map_data_other_server *mdos;
unsigned short mapindex = (unsigned short)key.ui;
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
mdos->index = mapindex;
memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
return db_ptr2data(mdos);
}
/*==========================================
* Add mapindex to db of another map server
*------------------------------------------*/
int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
mdos= (struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
return 0;
if(ip == clif_getip() && port == clif_getport()) {
//That's odd, we received info that we are the ones with this map, but... we don't have it.
ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
exit(EXIT_FAILURE);
}
mdos->ip = ip;
mdos->port = port;
return 1;
}
/**
* Delete all the other maps server management
* @see DBApply
*/
int map_eraseallipport_sub(DBKey key, DBData *data, va_list va)
{
struct map_data_other_server *mdos = (struct map_data_other_server *)db_data2ptr(data);
if(mdos->cell == NULL) {
db_remove(map_db,key);
aFree(mdos);
}
return 0;
}
int map_eraseallipport(void)
{
map_db->foreach(map_db,map_eraseallipport_sub);
return 1;
}
/*==========================================
* Delete mapindex from db of another map server
*------------------------------------------*/
int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex);
if(!mdos || mdos->cell) //Map either does not exists or is a local map.
return 0;
if(mdos->ip==ip && mdos->port == port) {
uidb_remove(map_db,(unsigned int)mapindex);
aFree(mdos);
return 1;
}
return 0;
}
/*==========================================
* [Shinryo]: Init the mapcache
*------------------------------------------*/
static char *map_init_mapcache(FILE *fp)
{
size_t size = 0;
char *buffer;
// No file open? Return..
nullpo_ret(fp);
// Get file size
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
// Allocate enough space
CREATE(buffer, char, size);
// No memory? Return..
nullpo_ret(buffer);
// Read file into buffer..
if(fread(buffer, 1, size, fp) != size) {
ShowError("map_init_mapcache: Could not read entire mapcache file\n");
return NULL;
}
return buffer;
}
/*==========================================
* Map cache reading
* [Shinryo]: Optimized some behaviour to speed this up
*==========================================*/
int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer)
{
int i;
struct map_cache_main_header *header = (struct map_cache_main_header *)buffer;
struct map_cache_map_info *info = NULL;
char *p = buffer + sizeof(struct map_cache_main_header);
for(i = 0; i < header->map_count; i++) {
info = (struct map_cache_map_info *)p;
if( strcmp(m->name, info->name) == 0 )
break; // Map found
// Jump to next entry..
p += sizeof(struct map_cache_map_info) + info->len;
}
if( info && i < header->map_count ) {
unsigned long size, xy;
if( info->xs <= 0 || info->ys <= 0 )
return 0;// Invalid
m->xs = info->xs;
m->ys = info->ys;
size = (unsigned long)info->xs*(unsigned long)info->ys;
if(size > MAX_MAP_SIZE) {
ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE);
return 0; // Say not found to remove it from list.. [Shinryo]
}
// TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo]
decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len);
CREATE(m->cell, struct mapcell, size);
for( xy = 0; xy < size; ++xy )
m->cell[xy] = map_gat2cell(decode_buffer[xy]);
return 1;
}
return 0; // Not found
}
int map_addmap(char* mapname)
{
if( strcmpi(mapname,"clear")==0 )
{
map_num = 0;
instance_start = 0;
return 0;
}
if (map_num >= MAX_MAP_PER_SERVER - 1) {
ShowError("Could not add map '" CL_WHITE "%s" CL_RESET "', the limit of maps has been reached.\n", mapname);
return 1;
}
mapindex_getmapname(mapname, map[map_num].name);
map_num++;
return 0;
}
static void map_delmapid(int id)
{
ShowNotice("Removing map [ %s ] from maplist" CL_CLL "\n",map[id].name);
for (int i = id; i < map_num - 1; i++)
map[i] = map[i + 1];
map_num--;
}
int map_delmap(char* mapname){
char map_name[MAP_NAME_LENGTH];
if (strcmpi(mapname, "all") == 0) {
map_num = 0;
return 0;
}
mapindex_getmapname(mapname, map_name);
for (int i = 0; i < map_num; i++) {
if (strcmp(map[i].name, map_name) == 0) {
map_delmapid(i);
return 1;
}
}
return 0;
}
/// Initializes map flags and adjusts them depending on configuration.
void map_flags_init(void){
for (int i = 0; i < map_num; i++) {
struct map_data *mapdata = &map[i];
union u_mapflag_args args = {};
mapdata->flag.clear();
mapdata->flag.reserve(MF_MAX); // Reserve the bucket size
args.flag_val = 100;
// additional mapflag data
mapdata->zone = 0; // restricted mapflag zone
mapdata->flag[MF_NOCOMMAND] = false; // nocommand mapflag level
map_setmapflag_sub(i, MF_BEXP, true, &args); // per map base exp multiplicator
map_setmapflag_sub(i, MF_JEXP, true, &args); // per map job exp multiplicator
// Clear adjustment data, will be reset after loading NPC
mapdata->damage_adjust = {};
mapdata->skill_damage.clear();
mapdata->skill_duration.clear();
map_free_questinfo(mapdata);
if (instance_start && i >= instance_start)
continue;
// adjustments
if( battle_config.pk_mode && !mapdata->flag[MF_PVP] )
mapdata->flag[MF_PVP] = true; // make all maps pvp for pk_mode [Valaris]
}
}
/**
* Copying map data from parent map for instance map
* @param dst_map Mapdata will be copied to
* @param src_map Copying data from
*/
void map_data_copy(struct map_data *dst_map, struct map_data *src_map) {
nullpo_retv(dst_map);
nullpo_retv(src_map);
memcpy(&dst_map->save, &src_map->save, sizeof(struct point));
memcpy(&dst_map->damage_adjust, &src_map->damage_adjust, sizeof(struct s_skill_damage));
dst_map->flag.insert(src_map->flag.begin(), src_map->flag.end());
dst_map->skill_damage.insert(src_map->skill_damage.begin(), src_map->skill_damage.end());
dst_map->skill_duration.insert(src_map->skill_duration.begin(), src_map->skill_duration.end());
dst_map->zone = src_map->zone;
dst_map->qi_count = 0;
dst_map->qi_data = NULL;
// Mimic questinfo
if (src_map->qi_count) {
dst_map->qi_count = src_map->qi_count;
CREATE(dst_map->qi_data, struct questinfo, dst_map->qi_count);
memcpy(dst_map->qi_data, src_map->qi_data, dst_map->qi_count * sizeof(struct questinfo));
}
}
/**
* Copy map data for instance maps from its parents
* that were cleared in map_flags_init() after reloadscript
*/
void map_data_copyall (void) {
if (!instance_start)
return;
for (int i = instance_start; i < map_num; i++) {
struct map_data *mapdata = &map[i];
if (!mapdata || mapdata->name[0] == '\0' || !mapdata->instance_src_map)
continue;
map_data_copy(mapdata, &map[mapdata->instance_src_map]);
}
}
#define NO_WATER 1000000
/*
* Reads from the .rsw for each map
* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
* Assumed path for file is data/mapname.rsw
* Credits to LittleWolf
*/
int map_waterheight(char* mapname)
{
char fn[256];
char *rsw, *found;
//Look up for the rsw
sprintf(fn, "data\\%s.rsw", mapname);
found = grfio_find_file(fn);
if (found) strcpy(fn, found); // replace with real name
// read & convert fn
rsw = (char *) grfio_read (fn);
if (rsw)
{ //Load water height from file
int wh = (int) *(float*)(rsw+166); //FIXME Casting between integer* and float* which have an incompatible binary data representation.
aFree(rsw);
return wh;
}
ShowWarning("Failed to find water level for (%s)\n", mapname, fn);
return NO_WATER;
}
/*==================================
* .GAT format
*----------------------------------*/
int map_readgat (struct map_data* m)
{
char filename[256];
uint8* gat;
int water_height;
size_t xy, off, num_cells;
sprintf(filename, "data\\%s.gat", m->name);
gat = (uint8 *) grfio_read(filename);
if (gat == NULL)
return 0;
m->xs = *(int32*)(gat+6);
m->ys = *(int32*)(gat+10);
num_cells = m->xs * m->ys;
CREATE(m->cell, struct mapcell, num_cells);
water_height = map_waterheight(m->name);
// Set cell properties
off = 14;
for( xy = 0; xy < num_cells; ++xy )
{
// read cell data
float height = *(float*)( gat + off );
uint32 type = *(uint32*)( gat + off + 16 );
off += 20;
if( type == 0 && water_height != NO_WATER && height > water_height )
type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water)
m->cell[xy] = map_gat2cell(type);
}
aFree(gat);
return 1;
}
/*======================================
* Add/Remove map to the map_db
*--------------------------------------*/
void map_addmap2db(struct map_data *m)
{
uidb_put(map_db, (unsigned int)m->index, m);
}
void map_removemapdb(struct map_data *m)
{
uidb_remove(map_db, (unsigned int)m->index);
}
/*======================================
* Initiate maps loading stage
*--------------------------------------*/
int map_readallmaps (void)
{
FILE* fp=NULL;
// Has the uncompressed gat data of all maps, so just one allocation has to be made
char *map_cache_buffer[2] = {
NULL,
NULL
};
char map_cache_decode_buffer[MAX_MAP_SIZE];
if( enable_grf )
ShowStatus("Loading maps (using GRF files)...\n");
else {
const char* mapcachefilepath[] = {
"db/" DBPATH "map_cache.dat",
"db/" DBIMPORT "/map_cache.dat"
};
for( int i = 0; i < 2; i++ ){
ShowStatus( "Loading maps (using %s as map cache)...\n", mapcachefilepath[i] );
if( ( fp = fopen(mapcachefilepath[i], "rb") ) == NULL ){
if( i == 0 ){
ShowFatalError( "Unable to open map cache file " CL_WHITE "%s" CL_RESET "\n", mapcachefilepath[i] );
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
}else{
ShowWarning( "Unable to open map cache file " CL_WHITE "%s" CL_RESET "\n", mapcachefilepath[i] );
break;
}
}
// Init mapcache data. [Shinryo]
map_cache_buffer[i] = map_init_mapcache(fp);
if( !map_cache_buffer[i] ) {
ShowFatalError( "Failed to initialize mapcache data (%s)..\n", mapcachefilepath[i] );
exit(EXIT_FAILURE);
}
fclose(fp);
}
}
int maps_removed = 0;
for (int i = 0; i < map_num; i++) {
size_t size;
bool success = false;
unsigned short idx = 0;
struct map_data *mapdata = &map[i];
// show progress
ShowStatus("Loading maps [%i/%i]: %s" CL_CLL "\r", i, map_num, mapdata->name);
if( enable_grf ){
// try to load the map
success = map_readgat(mapdata) != 0;
}else{
// try to load the map
// Read from import first, in case of override
if( map_cache_buffer[1] != NULL ){
success = map_readfromcache( mapdata, map_cache_buffer[1], map_cache_decode_buffer ) != 0;
}
// Nothing was found in import - try to find it in the main file
if( !success ){
success = map_readfromcache( mapdata, map_cache_buffer[0], map_cache_decode_buffer ) != 0;
}
}
// The map was not found - remove it
if (!(idx = mapindex_name2id(mapdata->name)) || !success) {
map_delmapid(i);
maps_removed++;
i--;
continue;
}
mapdata->index = idx;
if (uidb_get(map_db,(unsigned int)mapdata->index) != NULL) {
ShowWarning("Map %s already loaded!" CL_CLL "\n", mapdata->name);
if (mapdata->cell) {
aFree(mapdata->cell);
mapdata->cell = NULL;
}
map_delmapid(i);
maps_removed++;
i--;
continue;
}
map_addmap2db(mapdata);
mapdata->m = i;
memset(mapdata->moblist, 0, sizeof(mapdata->moblist)); //Initialize moblist [Skotlex]
mapdata->mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
mapdata->bxs = (mapdata->xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
mapdata->bys = (mapdata->ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
size = mapdata->bxs * mapdata->bys * sizeof(struct block_list*);
mapdata->block = (struct block_list**)aCalloc(size, 1);
mapdata->block_mob = (struct block_list**)aCalloc(size, 1);
memset(&mapdata->save, 0, sizeof(struct point));
mapdata->damage_adjust = {};
mapdata->qi_count = 0;
mapdata->qi_data = NULL;
mapdata->channel = NULL;
}
// intialization and configuration-dependent adjustments of mapflags
map_flags_init();
if( !enable_grf ) {
// The cache isn't needed anymore, so free it. [Shinryo]
if( map_cache_buffer[1] != NULL ){
aFree(map_cache_buffer[1]);
}
aFree(map_cache_buffer[0]);
}
if (maps_removed)
ShowNotice("Maps removed: '" CL_WHITE "%d" CL_RESET "'" CL_CLL ".\n", maps_removed);
// finished map loading
ShowInfo("Successfully loaded '" CL_WHITE "%d" CL_RESET "' maps." CL_CLL "\n",map_num);
return 0;
}
////////////////////////////////////////////////////////////////////////
static int map_ip_set = 0;
static int char_ip_set = 0;
/*==========================================
* Console Command Parser [Wizputer]
*------------------------------------------*/
int parse_console(const char* buf){
char type[64];
char command[64];
char mapname[MAP_NAME_LENGTH];
int16 x = 0;
int16 y = 0;
int n;
struct map_session_data sd;
memset(&sd, 0, sizeof(struct map_session_data));
strcpy(sd.status.name, "console");
if( ( n = sscanf(buf, "%63[^:]:%63[^:]:%11s %6hd %6hd[^\n]", type, command, mapname, &x, &y) ) < 5 ){
if( ( n = sscanf(buf, "%63[^:]:%63[^\n]", type, command) ) < 2 ) {
if((n = sscanf(buf, "%63[^\n]", type))<1) return -1; //nothing to do no arg
}
}
if( n != 5 ){ //end string and display
if( n < 2 ) {
ShowNotice("Type of command: '%s'\n", type);
command[0] = '\0';
mapname[0] = '\0';
}
else {
ShowNotice("Type of command: '%s' || Command: '%s'\n", type, command);
mapname[0] = '\0';
}
}
else
ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, mapname, x, y);
if(strcmpi("admin",type) == 0 ) {
if(strcmpi("map",command) == 0){
int16 m = map_mapname2mapid(mapname);
if( m < 0 ){
ShowWarning("Console: Unknown map.\n");
return 0;
}
sd.bl.m = m;
map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
if( x > 0 )
sd.bl.x = x;
if( y > 0 )
sd.bl.y = y;
ShowNotice("Now at: '%s' Coords: %d %d\n", mapname, x, y);
}
else if( !is_atcommand(sd.fd, &sd, command, 2) )
ShowInfo("Console: Invalid atcommand.\n");
}
else if( n == 2 && strcmpi("server", type) == 0 ){
if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 ){
runflag = 0;
}
}
else if( strcmpi("ers_report", type) == 0 ){
ers_report();
}
else if( strcmpi("help", type) == 0 ) {
ShowInfo("Available commands:\n");
ShowInfo("\t admin:@<atcommand> => Uses an atcommand. Do NOT use commands requiring an attached player.\n");
ShowInfo("\t admin:map:<map> <x> <y> => Changes the map from which console commands are executed.\n");
ShowInfo("\t server:shutdown => Stops the server.\n");
ShowInfo("\t ers_report => Displays database usage.\n");
}
return 0;
}
/*==========================================
* Read map server configuration files (conf/map_athena.conf...)
*------------------------------------------*/
int map_config_read(const char *cfgName)
{
char line[1024], w1[32], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if( fp == NULL )
{
ShowError("Map configuration file not found at: %s\n", cfgName);
return 1;
}
while( fgets(line, sizeof(line), fp) )
{
char* ptr;
if( line[0] == '/' && line[1] == '/' )
continue;
if( (ptr = strstr(line, "//")) != NULL )
*ptr = '\n'; //Strip comments
if( sscanf(line, "%31[^:]: %1023[^\t\r\n]", w1, w2) < 2 )
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if(strcmpi(w1,"timestamp_format")==0)
safestrncpy(timestamp_format, w2, 20);
else if(strcmpi(w1,"stdout_with_ansisequence")==0)
stdout_with_ansisequence = config_switch(w2);
else if(strcmpi(w1,"console_silent")==0) {
msg_silent = atoi(w2);
if( msg_silent ) // only bother if its actually enabled
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
} else if (strcmpi(w1, "userid")==0)
chrif_setuserid(w2);
else if (strcmpi(w1, "passwd") == 0)
chrif_setpasswd(w2);
else if (strcmpi(w1, "char_ip") == 0)
char_ip_set = chrif_setip(w2);
else if (strcmpi(w1, "char_port") == 0)
chrif_setport(atoi(w2));
else if (strcmpi(w1, "map_ip") == 0)
map_ip_set = clif_setip(w2);
else if (strcmpi(w1, "bind_ip") == 0)
clif_setbindip(w2);
else if (strcmpi(w1, "map_port") == 0) {
clif_setport(atoi(w2));
map_port = (atoi(w2));
} else if (strcmpi(w1, "map") == 0)
map_addmap(w2);
else if (strcmpi(w1, "delmap") == 0)
map_delmap(w2);
else if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2, false);
else if (strcmpi(w1, "delnpc") == 0)
npc_delsrcfile(w2);
else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2);
if (autosave_interval < 1) //Revert to default saving.
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
else
autosave_interval *= 1000; //Pass from sec to ms
} else if (strcmpi(w1, "minsave_time") == 0) {
minsave_interval= atoi(w2);
if (minsave_interval < 1)
minsave_interval = 1;
} else if (strcmpi(w1, "save_settings") == 0)
save_settings = cap_value(atoi(w2),CHARSAVE_NONE,CHARSAVE_ALL);
else if (strcmpi(w1, "motd_txt") == 0)
safestrncpy(motd_txt, w2, sizeof(motd_txt));
else if (strcmpi(w1, "help_txt") == 0)
safestrncpy(help_txt, w2, sizeof(help_txt));
else if (strcmpi(w1, "help2_txt") == 0)
safestrncpy(help2_txt, w2, sizeof(help2_txt));
else if (strcmpi(w1, "charhelp_txt") == 0)
safestrncpy(charhelp_txt, w2, sizeof(charhelp_txt));
else if (strcmpi(w1, "channel_conf") == 0)
safestrncpy(channel_conf, w2, sizeof(channel_conf));
else if(strcmpi(w1,"db_path") == 0)
safestrncpy(db_path,w2,ARRAYLENGTH(db_path));
else if (strcmpi(w1, "console") == 0) {
console = config_switch(w2);
if (console)
ShowNotice("Console Commands are enabled.\n");
} else if (strcmpi(w1, "enable_spy") == 0)
enable_spy = config_switch(w2);
else if (strcmpi(w1, "use_grf") == 0)
enable_grf = config_switch(w2);
else if (strcmpi(w1, "console_msg_log") == 0)
console_msg_log = atoi(w2);//[Ind]
else if (strcmpi(w1, "console_log_filepath") == 0)
safestrncpy(console_log_filepath, w2, sizeof(console_log_filepath));
else if (strcmpi(w1, "import") == 0)
map_config_read(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
return 0;
}
void map_reloadnpc_sub(const char *cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if( fp == NULL )
{
ShowError("Map configuration file not found at: %s\n", cfgName);
return;
}
while( fgets(line, sizeof(line), fp) )
{
char* ptr;
if( line[0] == '/' && line[1] == '/' )
continue;
if( (ptr = strstr(line, "//")) != NULL )
*ptr = '\n'; //Strip comments
if( sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2 )
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2, false);
else if (strcmpi(w1, "delnpc") == 0)
npc_delsrcfile(w2);
else if (strcmpi(w1, "import") == 0)
map_reloadnpc_sub(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
}
void map_reloadnpc(bool clear)
{
if (clear)
npc_addsrcfile("clear", false); // this will clear the current script list
#ifdef RENEWAL
map_reloadnpc_sub("npc/re/scripts_main.conf");
#else
map_reloadnpc_sub("npc/pre-re/scripts_main.conf");
#endif
}
int inter_config_read(const char *cfgName)
{
char line[1024],w1[1024],w2[1024];
FILE *fp;
fp=fopen(cfgName,"r");
if(fp==NULL){
ShowError("File not found: %s\n",cfgName);
return 1;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0] == '/' && line[1] == '/')
continue;
if( sscanf(line,"%1023[^:]: %1023[^\r\n]",w1,w2) < 2 )
continue;
#define RENEWALPREFIX "renewal-"
if (!strncmpi(w1, RENEWALPREFIX, strlen(RENEWALPREFIX))) {
#ifdef RENEWAL
// Move the original name to the beginning of the string
memmove(w1, w1 + strlen(RENEWALPREFIX), strlen(w1) - strlen(RENEWALPREFIX) + 1);
#else
// In Pre-Renewal the Renewal specific configurations can safely be ignored
continue;
#endif
}
#undef RENEWALPREFIX
if( strcmpi( w1, "buyingstore_db" ) == 0 )
safestrncpy( buyingstores_table, w2, sizeof(buyingstores_table) );
else if( strcmpi( w1, "buyingstore_items_table" ) == 0 )
safestrncpy( buyingstore_items_table, w2, sizeof(buyingstore_items_table) );
else if(strcmpi(w1,"item_table")==0)
safestrncpy(item_table,w2,sizeof(item_table));
else if(strcmpi(w1,"item2_table")==0)
safestrncpy(item2_table,w2,sizeof(item2_table));
else if(strcmpi(w1,"mob_table")==0)
safestrncpy(mob_table,w2,sizeof(mob_table));
else if(strcmpi(w1,"mob2_table")==0)
safestrncpy(mob2_table,w2,sizeof(mob2_table));
else if(strcmpi(w1,"mob_skill_table")==0)
safestrncpy(mob_skill_table,w2,sizeof(mob_skill_table));
else if(strcmpi(w1,"mob_skill2_table")==0)
safestrncpy(mob_skill2_table,w2,sizeof(mob_skill2_table));
else if( strcmpi( w1, "item_cash_table" ) == 0 )
safestrncpy( item_cash_table, w2, sizeof(item_cash_table) );
else if( strcmpi( w1, "item_cash2_table" ) == 0 )
safestrncpy( item_cash2_table, w2, sizeof(item_cash2_table) );
else if( strcmpi( w1, "vending_db" ) == 0 )
safestrncpy( vendings_table, w2, sizeof(vendings_table) );
else if( strcmpi( w1, "vending_items_table" ) == 0 )
safestrncpy(vending_items_table, w2, sizeof(vending_items_table));
else if( strcmpi(w1, "roulette_table") == 0)
safestrncpy(roulette_table, w2, sizeof(roulette_table));
else if (strcmpi(w1, "market_table") == 0)
safestrncpy(market_table, w2, sizeof(market_table));
else if (strcmpi(w1, "sales_table") == 0)
safestrncpy(sales_table, w2, sizeof(sales_table));
else if (strcmpi(w1, "guild_storage_log") == 0)
safestrncpy(guild_storage_log_table, w2, sizeof(guild_storage_log_table));
else
//Map Server SQL DB
if(strcmpi(w1,"map_server_ip")==0)
safestrncpy(map_server_ip, w2, sizeof(map_server_ip));
else
if(strcmpi(w1,"map_server_port")==0)
map_server_port=atoi(w2);
else
if(strcmpi(w1,"map_server_id")==0)
safestrncpy(map_server_id, w2, sizeof(map_server_id));
else
if(strcmpi(w1,"map_server_pw")==0)
safestrncpy(map_server_pw, w2, sizeof(map_server_pw));
else
if(strcmpi(w1,"map_server_db")==0)
safestrncpy(map_server_db, w2, sizeof(map_server_db));
else
if(strcmpi(w1,"default_codepage")==0)
safestrncpy(default_codepage, w2, sizeof(default_codepage));
else
if(strcmpi(w1,"use_sql_db")==0) {
db_use_sqldbs = config_switch(w2);
ShowStatus ("Using SQL dbs: %s\n",w2);
} else
if(strcmpi(w1,"log_db_ip")==0)
safestrncpy(log_db_ip, w2, sizeof(log_db_ip));
else
if(strcmpi(w1,"log_db_id")==0)
safestrncpy(log_db_id, w2, sizeof(log_db_id));
else
if(strcmpi(w1,"log_db_pw")==0)
safestrncpy(log_db_pw, w2, sizeof(log_db_pw));
else
if(strcmpi(w1,"log_db_port")==0)
log_db_port = atoi(w2);
else
if(strcmpi(w1,"log_db_db")==0)
safestrncpy(log_db_db, w2, sizeof(log_db_db));
else
if( mapreg_config_read(w1,w2) )
continue;
//support the import command, just like any other config
else
if(strcmpi(w1,"import")==0)
inter_config_read(w2);
}
fclose(fp);
return 0;
}
/*=======================================
* MySQL Init
*---------------------------------------*/
int map_sql_init(void)
{
// main db connection
mmysql_handle = Sql_Malloc();
qsmysql_handle = Sql_Malloc();
ShowInfo("Connecting to the Map DB Server....\n");
if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ||
SQL_ERROR == Sql_Connect(qsmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
{
ShowError("Couldn't connect with uname='%s',passwd='%s',host='%s',port='%d',database='%s'\n",
map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db);
Sql_ShowDebug(mmysql_handle);
Sql_Free(mmysql_handle);
Sql_ShowDebug(qsmysql_handle);
Sql_Free(qsmysql_handle);
exit(EXIT_FAILURE);
}
ShowStatus("Connect success! (Map Server Connection)\n");
if( strlen(default_codepage) > 0 ) {
if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) )
Sql_ShowDebug(mmysql_handle);
if ( SQL_ERROR == Sql_SetEncoding(qsmysql_handle, default_codepage) )
Sql_ShowDebug(qsmysql_handle);
}
return 0;
}
int map_sql_close(void)
{
ShowStatus("Close Map DB Connection....\n");
Sql_Free(mmysql_handle);
Sql_Free(qsmysql_handle);
mmysql_handle = NULL;
qsmysql_handle = NULL;
if (log_config.sql_logs)
{
ShowStatus("Close Log DB Connection....\n");
Sql_Free(logmysql_handle);
logmysql_handle = NULL;
}
return 0;
}
int log_sql_init(void)
{
// log db connection
logmysql_handle = Sql_Malloc();
ShowInfo("" CL_WHITE "[SQL]" CL_RESET ": Connecting to the Log Database " CL_WHITE "%s" CL_RESET " At " CL_WHITE "%s" CL_RESET "...\n",log_db_db,log_db_ip);
if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ){
ShowError("Couldn't connect with uname='%s',passwd='%s',host='%s',port='%d',database='%s'\n",
log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db);
Sql_ShowDebug(logmysql_handle);
Sql_Free(logmysql_handle);
exit(EXIT_FAILURE);
}
ShowStatus("" CL_WHITE "[SQL]" CL_RESET ": Successfully '" CL_GREEN "connected" CL_RESET "' to Database '" CL_WHITE "%s" CL_RESET "'.\n", log_db_db);
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
Sql_ShowDebug(logmysql_handle);
return 0;
}
struct questinfo *map_add_questinfo(int m, struct questinfo *qi) {
unsigned short i;
struct map_data *mapdata = map_getmapdata(m);
/* duplicate, override */
for(i = 0; i < mapdata->qi_count; i++) {
if( &mapdata->qi_data[i] && mapdata->qi_data[i].nd == qi->nd && mapdata->qi_data[i].quest_id == qi->quest_id)
break;
}
if( i == mapdata->qi_count )
RECREATE(mapdata->qi_data, struct questinfo, ++mapdata->qi_count);
else { // clear previous criteria on override
if (mapdata->qi_data[i].jobid)
aFree(mapdata->qi_data[i].jobid);
mapdata->qi_data[i].jobid = NULL;
mapdata->qi_data[i].jobid_count = 0;
if (mapdata->qi_data[i].req)
aFree(mapdata->qi_data[i].req);
mapdata->qi_data[i].req = NULL;
mapdata->qi_data[i].req_count = 0;
}
memcpy(&mapdata->qi_data[i], qi, sizeof(struct questinfo));
return &mapdata->qi_data[i];
}
bool map_remove_questinfo(int m, struct npc_data *nd) {
unsigned short i, c;
struct map_data *mapdata = map_getmapdata(m);
for(i = 0; i < mapdata->qi_count; i++) {
struct questinfo *qi = &mapdata->qi_data[i];
if( qi->nd == nd ) {
if (qi->jobid)
aFree(qi->jobid);
qi->jobid = NULL;
qi->jobid_count = 0;
if (qi->req)
aFree(qi->req);
qi->req = NULL;
qi->req_count = 0;
memset(&mapdata->qi_data[i], 0, sizeof(mapdata->qi_data[i]));
}
}
// Move next data to empty slot
for(i = 0, c = 0; i < mapdata->qi_count; i++) {
struct questinfo *qi = &mapdata->qi_data[i];
if (!qi || !qi->nd)
continue;
if (i != c) {
mapdata->qi_data[c] = mapdata->qi_data[i];
memset(&mapdata->qi_data[i], 0, sizeof(mapdata->qi_data[i]));
}
c++;
}
if (!(mapdata->qi_count = c)) {
aFree(mapdata->qi_data);
mapdata->qi_data = NULL;
}
else
RECREATE(mapdata->qi_data, struct questinfo, mapdata->qi_count);
return true;
}
static void map_free_questinfo(struct map_data *mapdata) {
unsigned short i;
if (!mapdata)
return;
for(i = 0; i < mapdata->qi_count; i++) {
if (mapdata->qi_data[i].jobid)
aFree(mapdata->qi_data[i].jobid);
mapdata->qi_data[i].jobid = NULL;
mapdata->qi_data[i].jobid_count = 0;
if (mapdata->qi_data[i].req)
aFree(mapdata->qi_data[i].req);
mapdata->qi_data[i].req = NULL;
mapdata->qi_data[i].req_count = 0;
}
aFree(mapdata->qi_data);
mapdata->qi_data = NULL;
mapdata->qi_count = 0;
}
struct questinfo *map_has_questinfo(int m, struct npc_data *nd, int quest_id) {
unsigned short i;
struct map_data *mapdata = map_getmapdata(m);
for (i = 0; i < mapdata->qi_count; i++) {
struct questinfo *qi = &mapdata->qi_data[i];
if (qi->nd == nd && qi->quest_id == quest_id) {
return qi;
}
}
return NULL;
}
/**
* @see DBApply
*/
int map_db_final(DBKey key, DBData *data, va_list ap)
{
struct map_data_other_server *mdos = (struct map_data_other_server *)db_data2ptr(data);
if(mdos && mdos->cell == NULL)
aFree(mdos);
return 0;
}
/**
* @see DBApply
*/
int nick_db_final(DBKey key, DBData *data, va_list args)
{
struct charid2nick* p = (struct charid2nick*)db_data2ptr(data);
struct charid_request* req;
if( p == NULL )
return 0;
while( p->requests )
{
req = p->requests;
p->requests = req->next;
aFree(req);
}
aFree(p);
return 0;
}
int cleanup_sub(struct block_list *bl, va_list ap)
{
nullpo_ret(bl);
switch(bl->type) {
case BL_PC:
map_quit((struct map_session_data *) bl);
break;
case BL_NPC:
npc_unload((struct npc_data *)bl,false);
break;
case BL_MOB:
unit_free(bl,CLR_OUTSIGHT);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
break;
case BL_ITEM:
map_clearflooritem(bl);
break;
case BL_SKILL:
skill_delunit((struct skill_unit *) bl);
break;
}
return 1;
}
/**
* Add new skill damage adjustment entry for a map
* @param m: Map data
* @param skill_id: Skill ID
* @param pc: Rate to PC
* @param mobs: Rate to Monster
* @param boss: Rate to Boss-monster
* @param other: Rate to Other target
* @param caster: Caster type
*/
void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG_MAX], uint16 caster) {
struct s_skill_damage entry = {};
for (int i = 0; i < SKILLDMG_MAX; i++)
entry.rate[i] = rate[i];
entry.caster = caster;
if (m->skill_damage.find(skill_id) != m->skill_damage.end()) {
m->skill_damage[skill_id] = entry;
return;
}
m->skill_damage.insert({ skill_id, entry });
}
/**
* Add new skill duration adjustment entry for a map
* @param mapd: Map data
* @param skill_id: Skill ID to adjust
* @param per: Skill duration adjustment value in percent
*/
void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per) {
if (mapd->skill_duration.find(skill_id) != mapd->skill_duration.end()) // Entry exists
mapd->skill_duration[skill_id] += per;
else // Update previous entry
mapd->skill_duration.insert({ skill_id, per });
}
/**
* PvP timer handling (starting)
* @param bl: Player block object
* @param ap: func* with va_list values
* @return 0
*/
static int map_mapflag_pvp_start_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = map_id2sd(bl->id);
nullpo_retr(0, sd);
if (sd->pvp_timer == INVALID_TIMER) {
sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
clif_map_property(&sd->bl, MAPPROPERTY_FREEPVPZONE, SELF);
return 0;
}
/**
* PvP timer handling (stopping)
* @param bl: Player block object
* @param ap: func* with va_list values
* @return 0
*/
static int map_mapflag_pvp_stop_sub(struct block_list *bl, va_list ap)
{
struct map_session_data* sd = map_id2sd(bl->id);
clif_pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
}
/**
* Return the mapflag enum from the given name.
* @param name: Mapflag name
* @return Mapflag enum value
*/
enum e_mapflag map_getmapflag_by_name(char* name)
{
char flag_constant[255];
int mapflag;
safesnprintf(flag_constant, sizeof(flag_constant), "mf_%s", name);
if (!script_get_constant(flag_constant, &mapflag))
return MF_INVALID;
else
return (enum e_mapflag)mapflag;
}
/**
* Return the mapflag name from the given enum.
* @param mapflag: Mapflag enum
* @param output: Stores the mapflag name
* @return True on success otherwise false
*/
bool map_getmapflag_name( enum e_mapflag mapflag, char* output ){
const char* constant;
const char* prefix = "mf_";
int i, len = strlen(prefix);
// Look it up
constant = script_get_constant_str( prefix, mapflag );
// Should never happen
if (constant == NULL)
return false;
// Begin copy after the prefix
for(i = len; constant[i]; i++)
output[i-len] = (char)tolower(constant[i]); // Force lowercase
output[i - len] = 0; // Terminate it
return true;
}
/**
* Get a mapflag value
* @param m: Map ID
* @param mapflag: Mapflag ID
* @param args: Arguments for special flags
* @return Mapflag value on success or -1 on failure
*/
int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args)
{
if (m < 0 || m >= MAX_MAP_PER_SERVER) {
ShowWarning("map_getmapflag: Invalid map ID %d.\n", m);
return -1;
}
struct map_data *mapdata = &map[m];
if (mapflag < MF_MIN || mapflag >= MF_MAX) {
ShowWarning("map_getmapflag: Invalid mapflag %d on map %s.\n", mapflag, mapdata->name);
return -1;
}
switch(mapflag) {
case MF_RESTRICTED:
return mapdata->zone;
case MF_NOLOOT:
return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOMOBLOOT), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOMVPLOOT), 0);
case MF_NOPENALTY:
return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOEXPPENALTY), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOZENYPENALTY), 0);
case MF_NOEXP:
return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOBASEEXP), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOJOBEXP), 0);
case MF_SKILL_DAMAGE:
nullpo_retr(-1, args);
switch (args->flag_val) {
case SKILLDMG_PC:
case SKILLDMG_MOB:
case SKILLDMG_BOSS:
case SKILLDMG_OTHER:
return mapdata->damage_adjust.rate[args->flag_val];
case SKILLDMG_CASTER:
return mapdata->damage_adjust.caster;
default:
return util::umap_get(mapdata->flag, static_cast<int16>(mapflag), 0);
}
default:
return util::umap_get(mapdata->flag, static_cast<int16>(mapflag), 0);
}
}
/**
* Set a mapflag
* @param m: Map ID
* @param mapflag: Mapflag ID
* @param status: true - Set mapflag, false - Remove mapflag
* @param args: Arguments for special flags
* @return True on success or false on failure
*/
bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args)
{
if (m < 0 || m >= MAX_MAP_PER_SERVER) {
ShowWarning("map_setmapflag: Invalid map ID %d.\n", m);
return false;
}
struct map_data *mapdata = &map[m];
if (mapflag < MF_MIN || mapflag >= MF_MAX) {
ShowWarning("map_setmapflag: Invalid mapflag %d on map %s.\n", mapflag, mapdata->name);
return false;
}
switch(mapflag) {
case MF_NOSAVE:
if (status) {
nullpo_retr(false, args);
mapdata->save.map = args->nosave.map;
mapdata->save.x = args->nosave.x;
mapdata->save.y = args->nosave.y;
}
mapdata->flag[mapflag] = status;
break;
case MF_PVP:
mapdata->flag[mapflag] = status; // Must come first to properly set map property
if (!status) {
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
map_foreachinmap(map_mapflag_pvp_stop_sub, m, BL_PC);
map_foreachinmap(unit_stopattack, m, BL_CHAR, 0);
} else {
if (!battle_config.pk_mode) {
clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
map_foreachinmap(map_mapflag_pvp_start_sub, m, BL_PC);
}
if (mapdata->flag[MF_GVG]) {
mapdata->flag[MF_GVG] = false;
ShowWarning("map_setmapflag: Unable to set GvG and PvP flags for the same map! Removing GvG flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_GVG_TE]) {
mapdata->flag[MF_GVG_TE] = false;
ShowWarning("map_setmapflag: Unable to set GvG TE and PvP flags for the same map! Removing GvG TE flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_GVG_DUNGEON]) {
mapdata->flag[MF_GVG_DUNGEON] = false;
ShowWarning("map_setmapflag: Unable to set GvG Dungeon and PvP flags for the same map! Removing GvG Dungeon flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_GVG_CASTLE]) {
mapdata->flag[MF_GVG_CASTLE] = false;
ShowWarning("map_setmapflag: Unable to set GvG Castle and PvP flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_GVG_TE_CASTLE]) {
mapdata->flag[MF_GVG_TE_CASTLE] = false;
ShowWarning("map_setmapflag: Unable to set GvG TE Castle and PvP flags for the same map! Removing GvG TE Castle flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_BATTLEGROUND]) {
mapdata->flag[MF_BATTLEGROUND] = false;
ShowWarning("map_setmapflag: Unable to set Battleground and PvP flags for the same map! Removing Battleground flag from %s.\n", mapdata->name);
}
}
break;
case MF_GVG:
case MF_GVG_TE:
mapdata->flag[mapflag] = status; // Must come first to properly set map property
if (!status) {
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
map_foreachinmap(unit_stopattack, m, BL_CHAR, 0);
} else {
clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
if (mapdata->flag[MF_PVP]) {
mapdata->flag[MF_PVP] = false;
if (!battle_config.pk_mode)
ShowWarning("map_setmapflag: Unable to set PvP and GvG flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_BATTLEGROUND]) {
mapdata->flag[MF_BATTLEGROUND] = false;
ShowWarning("map_setmapflag: Unable to set Battleground and GvG flags for the same map! Removing Battleground flag from %s.\n", mapdata->name);
}
}
break;
case MF_GVG_CASTLE:
case MF_GVG_TE_CASTLE:
if (status) {
if (mapflag == MF_GVG_CASTLE && mapdata->flag[MF_GVG_TE_CASTLE]) {
mapdata->flag[MF_GVG_TE_CASTLE] = false;
ShowWarning("map_setmapflag: Unable to set GvG TE Castle and GvG Castle flags for the same map! Removing GvG TE Castle flag from %s.\n", mapdata->name);
}
if (mapflag == MF_GVG_TE_CASTLE && mapdata->flag[MF_GVG_CASTLE]) {
mapdata->flag[MF_GVG_CASTLE] = false;
ShowWarning("map_setmapflag: Unable to set GvG Castle and GvG TE Castle flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_PVP]) {
mapdata->flag[MF_PVP] = false;
if (!battle_config.pk_mode)
ShowWarning("npc_parse_mapflag: Unable to set PvP and GvG%s Castle flags for the same map! Removing PvP flag from %s.\n", (mapflag == MF_GVG_CASTLE ? NULL : " TE"), mapdata->name);
}
}
mapdata->flag[mapflag] = status;
break;
case MF_GVG_DUNGEON:
if (status && mapdata->flag[MF_PVP]) {
mapdata->flag[MF_PVP] = false;
if (!battle_config.pk_mode)
ShowWarning("map_setmapflag: Unable to set PvP and GvG Dungeon flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
}
mapdata->flag[mapflag] = status;
break;
case MF_NOBASEEXP:
case MF_NOJOBEXP:
if (status) {
if (mapflag == MF_NOBASEEXP && mapdata->flag[MF_BEXP] != 100) {
mapdata->flag[MF_BEXP] = false;
ShowWarning("map_setmapflag: Unable to set BEXP and No Base EXP flags for the same map! Removing BEXP flag from %s.\n", mapdata->name);
}
if (mapflag == MF_NOJOBEXP && mapdata->flag[MF_JEXP] != 100) {
mapdata->flag[MF_JEXP] = false;
ShowWarning("map_setmapflag: Unable to set JEXP and No Job EXP flags for the same map! Removing JEXP flag from %s.\n", mapdata->name);
}
}
mapdata->flag[mapflag] = status;
break;
case MF_PVP_NIGHTMAREDROP:
if (status) {
nullpo_retr(false, args);
if (mapdata->drop_list.size() == MAX_DROP_PER_MAP) {
ShowWarning("map_setmapflag: Reached the maximum number of drop list items for mapflag pvp_nightmaredrop on %s. Skipping.\n", mapdata->name);
break;
}
struct s_drop_list entry;
entry.drop_id = args->nightmaredrop.drop_id;
entry.drop_type = args->nightmaredrop.drop_type;
entry.drop_per = args->nightmaredrop.drop_per;
mapdata->drop_list.push_back(entry);
}
mapdata->flag[mapflag] = status;
break;
case MF_RESTRICTED:
nullpo_retr(false, args);
mapdata->flag[mapflag] = status;
if (!status)
mapdata->zone ^= 1 << (args->flag_val + 1);
else
mapdata->zone |= 1 << (args->flag_val + 1);
break;
case MF_NOCOMMAND:
if (status) {
nullpo_retr(false, args);
mapdata->flag[mapflag] = ((args->flag_val <= 0) ? 100 : args->flag_val);
} else
mapdata->flag[mapflag] = false;
break;
case MF_JEXP:
case MF_BEXP:
if (status) {
nullpo_retr(false, args);
if (mapflag == MF_JEXP && mapdata->flag[MF_NOJOBEXP]) {
mapdata->flag[MF_NOJOBEXP] = false;
ShowWarning("map_setmapflag: Unable to set No Job EXP and JEXP flags for the same map! Removing No Job EXP flag from %s.\n", mapdata->name);
}
if (mapflag == MF_BEXP && mapdata->flag[MF_NOBASEEXP]) {
mapdata->flag[MF_NOBASEEXP] = false;
ShowWarning("map_setmapflag: Unable to set No Base EXP and BEXP flags for the same map! Removing No Base EXP flag from %s.\n", mapdata->name);
}
mapdata->flag[mapflag] = args->flag_val;
} else
mapdata->flag[mapflag] = false;
break;
case MF_BATTLEGROUND:
if (status) {
nullpo_retr(false, args);
if (mapdata->flag[MF_PVP]) {
mapdata->flag[MF_PVP] = false;
ShowWarning("map_setmapflag: Unable to set PvP and Battleground flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_GVG]) {
mapdata->flag[MF_GVG] = false;
ShowWarning("map_setmapflag: Unable to set GvG and Battleground flags for the same map! Removing GvG flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_GVG_DUNGEON]) {
mapdata->flag[MF_GVG_DUNGEON] = false;
ShowWarning("map_setmapflag: Unable to set GvG Dungeon and Battleground flags for the same map! Removing GvG Dungeon flag from %s.\n", mapdata->name);
}
if (mapdata->flag[MF_GVG_CASTLE]) {
mapdata->flag[MF_GVG_CASTLE] = false;
ShowWarning("map_setmapflag: Unable to set GvG Castle and Battleground flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
}
mapdata->flag[mapflag] = ((args->flag_val <= 0 || args->flag_val > 2) ? 1 : args->flag_val);
} else
mapdata->flag[mapflag] = false;
break;
case MF_NOLOOT:
mapdata->flag[MF_NOMOBLOOT] = status;
mapdata->flag[MF_NOMVPLOOT] = status;
break;
case MF_NOPENALTY:
mapdata->flag[MF_NOEXPPENALTY] = status;
mapdata->flag[MF_NOZENYPENALTY] = status;
break;
case MF_NOEXP:
mapdata->flag[MF_NOBASEEXP] = status;
mapdata->flag[MF_NOJOBEXP] = status;
break;
case MF_SKILL_DAMAGE:
if (!status) {
mapdata->damage_adjust = {};
mapdata->skill_damage.clear();
} else {
nullpo_retr(false, args);
if (!args->flag_val) { // Signifies if it's a single skill or global damage adjustment
if (!args->skill_damage.caster) {
ShowError("map_setmapflag: Skill damage adjustment without casting type for map %s.\n", mapdata->name);
return false;
}
mapdata->damage_adjust.caster = args->skill_damage.caster;
for (int i = 0; i < SKILLDMG_MAX; i++)
mapdata->damage_adjust.rate[i] = cap_value(args->skill_damage.rate[i], -100, 100000);
}
}
mapdata->flag[mapflag] = status;
break;
case MF_SKILL_DURATION:
if (!status)
mapdata->skill_duration.clear();
else {
nullpo_retr(false, args);
map_skill_duration_add(mapdata, args->skill_duration.skill_id, args->skill_duration.per);
}
mapdata->flag[mapflag] = status;
break;
default:
mapdata->flag[mapflag] = status;
break;
}
return true;
}
/**
* @see DBApply
*/
static int cleanup_db_sub(DBKey key, DBData *data, va_list va)
{
return cleanup_sub((struct block_list *)db_data2ptr(data), va);
}
/*==========================================
* map destructor
*------------------------------------------*/
void do_final(void){
ShowStatus("Terminating...\n");
channel_config.closing = true;
//Ladies and babies first.
struct s_mapiterator* iter = mapit_getallusers();
for( struct map_session_data* sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
map_quit(sd);
mapit_free(iter);
/* prepares npcs for a faster shutdown process */
do_clear_npc();
// remove all objects on maps
for (int i = 0; i < map_num; i++) {
struct map_data *mapdata = map_getmapdata(i);
ShowStatus("Cleaning up maps [%d/%d]: %s..." CL_CLL "\r", i++, map_num, mapdata->name);
map_foreachinmap(cleanup_sub, i, BL_ALL);
channel_delete(mapdata->channel,false);
}
ShowStatus("Cleaned up %d maps." CL_CLL "\n", map_num);
id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
chrif_flush_fifo();
do_final_atcommand();
do_final_battle();
do_final_chrif();
do_final_clan();
do_final_clif();
do_final_npc();
do_final_quest();
do_final_achievement();
do_final_script();
do_final_instance();
do_final_itemdb();
do_final_storage();
do_final_guild();
do_final_party();
do_final_pc();
do_final_pet();
do_final_homunculus();
do_final_mercenary();
do_final_mob(false);
do_final_msg();
do_final_skill();
do_final_status();
do_final_unit();
do_final_battleground();
do_final_duel();
do_final_elemental();
do_final_cashshop();
do_final_channel(); //should be called after final guild
do_final_vending();
do_final_buyingstore();
do_final_path();
map_db->destroy(map_db, map_db_final);
for (int i = 0; i < map_num; i++) {
struct map_data *mapdata = map_getmapdata(i);
if(mapdata->cell) aFree(mapdata->cell);
if(mapdata->block) aFree(mapdata->block);
if(mapdata->block_mob) aFree(mapdata->block_mob);
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
if(mapdata->mob_delete_timer != INVALID_TIMER)
delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
for (int j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (mapdata->moblist[j]) aFree(mapdata->moblist[j]);
}
map_free_questinfo(mapdata);
mapdata->damage_adjust = {};
}
mapindex_final();
if(enable_grf)
grfio_final();
id_db->destroy(id_db, NULL);
pc_db->destroy(pc_db, NULL);
mobid_db->destroy(mobid_db, NULL);
bossid_db->destroy(bossid_db, NULL);
nick_db->destroy(nick_db, nick_db_final);
charid_db->destroy(charid_db, NULL);
iwall_db->destroy(iwall_db, NULL);
regen_db->destroy(regen_db, NULL);
map_sql_close();
ShowStatus("Finished.\n");
}
static int map_abort_sub(struct map_session_data* sd, va_list ap)
{
chrif_save(sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
return 1;
}
//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void)
{
static int run = 0;
//Save all characters and then flush the inter-connection.
if (run) {
ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n");
return;
}
run = 1;
if (!chrif_isconnected())
{
if (pc_db->size(pc_db))
ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db));
return;
}
ShowError("Server received crash signal! Attempting to save all online characters!\n");
map_foreachpc(map_abort_sub);
chrif_flush_fifo();
}
/*======================================================
* Map-Server help options screen
*------------------------------------------------------*/
void display_helpscreen(bool do_exit)
{
ShowInfo("Usage: %s [options]\n", SERVER_NAME);
ShowInfo("\n");
ShowInfo("Options:\n");
ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n");
ShowInfo(" -v [--version]\t\tDisplays the server's version.\n");
ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n");
ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n");
ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n");
ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n");
ShowInfo(" --script-config <file>\tAlternative script configuration.\n");
ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n");
ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n");
ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n");
ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n");
if( do_exit )
exit(EXIT_SUCCESS);
}
/*======================================================
* Map-Server Init and Command-line Arguments [Valaris]
*------------------------------------------------------*/
void set_server_type(void)
{
SERVER_TYPE = ATHENA_SERVER_MAP;
}
/*======================================================
* Message System
*------------------------------------------------------*/
struct msg_data {
char* msg[MAP_MAX_MSG];
};
struct msg_data *map_lang2msgdb(uint8 lang){
return (struct msg_data*)idb_get(map_msg_db, lang);
}
void map_do_init_msg(void){
int test=0, i=0, size;
const char * listelang[] = {
MSG_CONF_NAME_EN, //default
MSG_CONF_NAME_RUS,
MSG_CONF_NAME_SPN,
MSG_CONF_NAME_GRM,
MSG_CONF_NAME_CHN,
MSG_CONF_NAME_MAL,
MSG_CONF_NAME_IDN,
MSG_CONF_NAME_FRN,
MSG_CONF_NAME_POR,
MSG_CONF_NAME_THA
};
map_msg_db = idb_alloc(DB_OPT_BASE);
size = ARRAYLENGTH(listelang); //avoid recalc
while(test!=-1 && size>i){ //for all enable lang +(English default)
test = msg_checklangtype(i,false);
if(test == 1) msg_config_read(listelang[i],i); //if enabled read it and assign i to langtype
i++;
}
}
void map_do_final_msg(void){
DBIterator *iter = db_iterator(map_msg_db);
struct msg_data *mdb;
for (mdb = (struct msg_data *)dbi_first(iter); dbi_exists(iter); mdb = (struct msg_data *)dbi_next(iter)) {
_do_final_msg(MAP_MAX_MSG,mdb->msg);
aFree(mdb);
}
dbi_destroy(iter);
map_msg_db->destroy(map_msg_db, NULL);
}
void map_msg_reload(void){
map_do_final_msg(); //clear data
map_do_init_msg();
}
int map_msg_config_read(const char *cfgName, int lang){
struct msg_data *mdb;
if( (mdb = map_lang2msgdb(lang)) == NULL )
CREATE(mdb, struct msg_data, 1);
else
idb_remove(map_msg_db, lang);
idb_put(map_msg_db, lang, mdb);
if(_msg_config_read(cfgName,MAP_MAX_MSG,mdb->msg)!=0){ //an error occur
idb_remove(map_msg_db, lang); //@TRYME
aFree(mdb);
}
return 0;
}
const char* map_msg_txt(struct map_session_data *sd, int msg_number){
struct msg_data *mdb;
uint8 lang = 0; //default
if(sd && sd->langtype) lang = sd->langtype;
if( (mdb = map_lang2msgdb(lang)) != NULL){
const char *tmp = _msg_txt(msg_number,MAP_MAX_MSG,mdb->msg);
if(strcmp(tmp,"??")) //to verify result
return tmp;
ShowDebug("Message #%d not found for langtype %d.\n",msg_number,lang);
}
ShowDebug("Selected langtype %d not loaded, trying fallback...\n",lang);
if(lang != 0 && (mdb = map_lang2msgdb(0)) != NULL) //fallback
return _msg_txt(msg_number,MAP_MAX_MSG,mdb->msg);
return "??";
}
/// Called when a terminate signal is received.
void do_shutdown(void)
{
if( runflag != MAPSERVER_ST_SHUTDOWN )
{
runflag = MAPSERVER_ST_SHUTDOWN;
ShowStatus("Shutting down...\n");
{
struct map_session_data* sd;
struct s_mapiterator* iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
clif_GM_kick(NULL, sd);
mapit_free(iter);
flush_fifos();
}
chrif_check_shutdown();
}
}
int do_init(int argc, char *argv[])
{
runflag = MAPSERVER_ST_STARTING;
#ifdef GCOLLECT
GC_enable_incremental();
#endif
INTER_CONF_NAME="conf/inter_athena.conf";
LOG_CONF_NAME="conf/log_athena.conf";
MAP_CONF_NAME = "conf/map_athena.conf";
BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
SCRIPT_CONF_NAME = "conf/script_athena.conf";
GRF_PATH_FILENAME = "conf/grf-files.txt";
safestrncpy(console_log_filepath, "./log/map-msg_log.log", sizeof(console_log_filepath));
/* Multilanguage */
MSG_CONF_NAME_EN = "conf/msg_conf/map_msg.conf"; // English (default)
MSG_CONF_NAME_RUS = "conf/msg_conf/map_msg_rus.conf"; // Russian
MSG_CONF_NAME_SPN = "conf/msg_conf/map_msg_spn.conf"; // Spanish
MSG_CONF_NAME_GRM = "conf/msg_conf/map_msg_grm.conf"; // German
MSG_CONF_NAME_CHN = "conf/msg_conf/map_msg_chn.conf"; // Chinese
MSG_CONF_NAME_MAL = "conf/msg_conf/map_msg_mal.conf"; // Malaysian
MSG_CONF_NAME_IDN = "conf/msg_conf/map_msg_idn.conf"; // Indonesian
MSG_CONF_NAME_FRN = "conf/msg_conf/map_msg_frn.conf"; // French
MSG_CONF_NAME_POR = "conf/msg_conf/map_msg_por.conf"; // Brazilian Portuguese
MSG_CONF_NAME_THA = "conf/msg_conf/map_msg_tha.conf"; // Thai
/* Multilanguage */
// Default map
safestrncpy(map_default.mapname, "prontera", MAP_NAME_LENGTH);
map_default.x = 156;
map_default.y = 191;
cli_get_options(argc,argv);
rnd_init();
map_config_read(MAP_CONF_NAME);
if (save_settings == CHARSAVE_NONE)
ShowWarning("Value of 'save_settings' is not set, player's data only will be saved every 'autosave_time' (%d seconds).\n", autosave_interval/1000);
// loads npcs
map_reloadnpc(false);
chrif_checkdefaultlogin();
if (!map_ip_set || !char_ip_set) {
char ip_str[16];
ip2str(addr_[0], ip_str);
// Skip this warning if the server is run with run-once flag
if( runflag != CORE_ST_STOP ){
ShowWarning("Not all IP addresses in map_athena.conf configured, autodetecting...\n");
}
if (naddr_ == 0)
ShowError("Unable to determine your IP address...\n");
else if (naddr_ > 1)
ShowNotice("Multiple interfaces detected...\n");
ShowInfo("Defaulting to %s as our IP address\n", ip_str);
if (!map_ip_set)
clif_setip(ip_str);
if (!char_ip_set)
chrif_setip(ip_str);
}
battle_config_read(BATTLE_CONF_FILENAME);
script_config_read(SCRIPT_CONF_NAME);
inter_config_read(INTER_CONF_NAME);
log_config_read(LOG_CONF_NAME);
id_db = idb_alloc(DB_OPT_BASE);
pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
map_db = uidb_alloc(DB_OPT_BASE);
nick_db = idb_alloc(DB_OPT_BASE);
charid_db = uidb_alloc(DB_OPT_BASE);
regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing
iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
map_sql_init();
if (log_config.sql_logs)
log_sql_init();
mapindex_init();
if(enable_grf)
grfio_init(GRF_PATH_FILENAME);
map_readallmaps();
add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
map_do_init_msg();
do_init_path();
do_init_atcommand();
do_init_battle();
do_init_instance();
do_init_chrif();
do_init_clan();
do_init_clif();
do_init_script();
do_init_itemdb();
do_init_channel();
do_init_cashshop();
do_init_skill();
do_init_mob();
do_init_pc();
do_init_status();
do_init_party();
do_init_guild();
do_init_storage();
do_init_pet();
do_init_homunculus();
do_init_mercenary();
do_init_elemental();
do_init_quest();
do_init_achievement();
do_init_npc();
do_init_unit();
do_init_battleground();
do_init_duel();
do_init_vending();
do_init_buyingstore();
npc_event_do_oninit(); // Init npcs (OnInit)
if (battle_config.pk_mode)
ShowNotice("Server is running on '" CL_WHITE "PK Mode" CL_RESET "'.\n");
ShowStatus("Server is '" CL_GREEN "ready" CL_RESET "' and listening on port '" CL_WHITE "%d" CL_RESET "'.\n\n", map_port);
if( runflag != CORE_ST_STOP )
{
shutdown_callback = do_shutdown;
runflag = MAPSERVER_ST_RUNNING;
}
if( console ){ //start listening
add_timer_func_list(parse_console_timer, "parse_console_timer");
add_timer_interval(gettick()+1000, parse_console_timer, 0, 0, 1000); //start in 1s each 1sec
}
return 0;
}