
- Added error reporting when the max number of ground unit cells has been reached (this may be the reason why sometimes it fails to recognize when you step out of a song/dance/encore) - Added passing the Endure effect to other devoted people. Note that the "hit count" is individual for each character, and only when it ends on the Crusader himself will that force it to end on everyone else. It also will not transfer on gvg grounds, but it does transfer in pvp. - Fixed Reflect-Shield triggering Auto-Guard instead on devoted chars. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9168 54d463be-8e91-2dee-dedb-b68131a5f0ec
97 lines
3.0 KiB
C
97 lines
3.0 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _SHOWMSG_H_
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#define _SHOWMSG_H_
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#define SHOW_DEBUG_MSG 1
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// for help with the console colors look here:
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// http://www.edoceo.com/liberum/?doc=printf-with-color
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// some code explanation (used here):
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// \033[2J : clear screen and go up/left (0, 0 position)
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// \033[K : clear line from actual position to end of the line
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// \033[0m : reset color parameter
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// \033[1m : use bold for font
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#define CL_RESET "\033[0m"
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#define CL_CLS "\033[2J"
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#define CL_CLL "\033[K"
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// font settings
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#define CL_BOLD "\033[1m"
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#define CL_NORM CL_RESET
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#define CL_NORMAL CL_RESET
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#define CL_NONE CL_RESET
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// foreground color and bold font (bright color on windows)
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#define CL_WHITE "\033[1;37m"
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#define CL_GRAY "\033[1;30m"
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#define CL_RED "\033[1;31m"
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#define CL_GREEN "\033[1;32m"
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#define CL_YELLOW "\033[1;33m"
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#define CL_BLUE "\033[1;34m"
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#define CL_MAGENTA "\033[1;35m"
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#define CL_CYAN "\033[1;36m"
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// background color
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#define CL_BG_BLACK "\033[40m"
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#define CL_BG_RED "\033[41m"
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#define CL_BG_GREEN "\033[42m"
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#define CL_BG_YELLOW "\033[43m"
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#define CL_BG_BLUE "\033[44m"
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#define CL_BG_MAGENTA "\033[45m"
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#define CL_BG_CYAN "\033[46m"
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#define CL_BG_WHITE "\033[47m"
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// foreground color and normal font (normal color on windows)
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#define CL_LT_BLACK "\033[0;30m"
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#define CL_LT_RED "\033[0;31m"
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#define CL_LT_GREEN "\033[0;32m"
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#define CL_LT_YELLOW "\033[0;33m"
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#define CL_LT_BLUE "\033[0;34m"
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#define CL_LT_MAGENTA "\033[0;35m"
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#define CL_LT_CYAN "\033[0;36m"
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#define CL_LT_WHITE "\033[0;37m"
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// foreground color and bold font (bright color on windows)
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#define CL_BT_BLACK "\033[1;30m"
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#define CL_BT_RED "\033[1;31m"
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#define CL_BT_GREEN "\033[1;32m"
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#define CL_BT_YELLOW "\033[1;33m"
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#define CL_BT_BLUE "\033[1;34m"
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#define CL_BT_MAGENTA "\033[1;35m"
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#define CL_BT_CYAN "\033[1;36m"
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#define CL_BT_WHITE "\033[1;37m"
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#define CL_WTBL "\033[37;44m" // white on blue
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#define CL_XXBL "\033[0;44m" // default on blue
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#define CL_PASS "\033[0;32;42m" // green on green
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#define CL_SPACE " " // space aquivalent of the print messages
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extern int stdout_with_ansisequence; //If the color ansi sequences are to be used. [flaviojs]
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extern int msg_silent; //Specifies how silent the console is. [Skotlex]
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extern char timestamp_format[20]; //For displaying Timestamps [Skotlex]
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enum msg_type {
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MSG_NONE,
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MSG_STATUS,
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MSG_SQL,
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MSG_INFORMATION,
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MSG_NOTICE,
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MSG_WARNING,
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MSG_DEBUG,
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MSG_ERROR,
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MSG_FATALERROR
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};
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extern void ClearScreen(void);
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extern int ShowMessage(const char *, ...);
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extern int ShowStatus(const char *, ...);
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extern int ShowSQL(const char *, ...);
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extern int ShowInfo(const char *, ...);
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extern int ShowNotice(const char *, ...);
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extern int ShowWarning(const char *, ...);
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extern int ShowDebug(const char *, ...);
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extern int ShowError(const char *, ...);
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extern int ShowFatalError(const char *, ...);
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#endif
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