
- Water elementals can be frozen again. - Fixed the sc_def equation in status_change_start - Fixed an extra semi-colon that broke win32 compiles. - Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons. - Now slaves give exp/loot (exception: player slaves still stick to the old rules) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec
2050 lines
123 KiB
Plaintext
2050 lines
123 KiB
Plaintext
Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/13
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* NPC_POWERUP now gives +40% atk per level. [Skotlex]
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* Water elementals can be frozen again. [Skotlex]
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* Fixed the sc_def equation in status_change_start. [Skotlex]
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* Fixed an extra semi-colon that broke win32 compiles. [Skotlex]
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* Some rewriting of bounds checks in @baselvup, @joblvup and the #
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equivalents to prevent signed/unsigned comparisons. [Skotlex]
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* Now slaves give exp/loot (exception: player slaves still stick to the old
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rules of no exp/loot) [Skotlex]
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2006/02/12
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* Some path cleanups meant to get the CELL_NOSTACK mod working better with
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path searching and the like. [Skotlex]
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* Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex]
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* Fixed SC_DANCING for non players (was making dances only last 1 second
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for them) [Skotlex]
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* Modified map_moveblock to handle updating dance's position as well as
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ending close confine status effects. [Skotlex]
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2006/02/10
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* Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
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* The status window will now show the total power of both weapons instead
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of just the right-hand weapon for dual wielders. [Skotlex]
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* Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]
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* Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex]
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* Pet Lures won't be consumed now when used on a non-mob. [Skotlex]
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* Fixed map_searchrandcell function. [Skotlex]
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* Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex]
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* Modified the drop item routines to perform stacking checks only for
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player attempted item drops, therefore, mob drops will stack up to
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infinity. [Skotlex]
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* NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
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2006/02/09
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* Fixed "set baselevel, X" sending one to a different level than the one
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requested. [Skotlex]
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* Added range checking to mob skill loading of permillage and delay to
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prevent overflows. [Skotlex]
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* Fixed pc_gainexp not working for next level exp requirements above
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INT_MAX. [Skotlex]
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* Fixed the display of @showexp not working right for exp values above
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INT_MAX. [Skotlex]
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* Removed the conf sql code for now. Maybe will continue later with that project.
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Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
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Added a return line \n to the beginning of the title screen. [Valaris]
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* Added function mob_respawn which makes a mob respawn on spot 3 seconds
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after defeat if SC_KAIZEL is active. [Skotlex]
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* Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex]
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* Added setting max_exp_gain_rate which caps how much exp you can get from
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a single kill. See battle/exp.txt for details. [Skotlex]
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* pc_readdb will now cap experience required per level to UINT_MAX, it will
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warn if the exp table has exp values above said limit. [Skotlex]
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* Changed the default of skill_delay_attack_enable to no. [Skotlex]
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* Code rewrites in mob_damage and party_exp_even_share for correctly
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handling overflow issues. Now uses UINT_MAX for range comparisons, as it
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should be. [Skotlex]
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* Also modified the mob_db reading to use UINT_MAX for exp limits, changed
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their exp/job exp fields to unsigned int as well. [Skotlex]
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* Modified multi_level_up behaviour to work as specified by Kyoki. That is,
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on a level up, the max carry-over exp is the exp needed for the previous
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level -1. [Skotlex]
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* Modified the skill attack display of Meteor Assault and the Warm Skills
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(I think the caster should no longer do fancy animations now on each hit)
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[Skotlex]
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* Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
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* SQL compile fix [Komurka]
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2006/02/08
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* Added battle config option skill_caster_check, which does a
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status_checkskilluse on all skill attacks. When enabled (default on) the
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caster of the skill is checked on all skill_attacks, which means that
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ground spells will make no effect if the caster is unable to fight
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(stunned, frozen, etc) [Skotlex]
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* Added battle config option status_cast_cancel. When enabled (default off)
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some status changes (freeze, stone, etc) will cancel your cast. [Skotlex]
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* Fixed the death exp penalty underflow bug. [Skotlex]
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* Rewrote/organized status_change_start, it now receives the base rate for
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the effect. It handles reducing this rate/duration through natural
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resistances and whatever else should reduce it. [Skotlex]
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* Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex]
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- Also modified exp2.txt to use the normal max levels by default.
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2006/02/07
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* Modified battle_check_distance, mobs should no longer find a diagonal
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spot on which they lock onto their target, yet fail to attack from. [Skotlex]
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* Removed the max level configs from battle/exp.txt [Skotlex]
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* Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
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enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
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skilllv. [Skotlex]
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* Fixed char server changing the save/last point to new grounds in certain
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situations. [Skotlex]
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* Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex]
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2006/02/06
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* Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex]
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- It uses a inverse exponential growth rate to mimic the official exp rate
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increase as close as possible.
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- It overrides the exp level of the last 5~10 official exp values for a
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smoother curve.
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- It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd
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Job is close to the unsigned int limit without going above it (limit is
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4294967295 in my system. It goes up to 42k Million on Advanced
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Base lv1000, I think)
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* Fixed startnpctimer starting multiple timers instead of failing when the
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npc timer is already running. [Skotlex]
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* Venom Splasher update: [Skotlex]
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- always hits (but splash damage targets can still avoid it)
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- Being hit does not cancels it,
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- works at 75% or less of target's HP
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- being hit normally while under the count has a chance of causing poison.
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- Damage is +400% + 50*lv%
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* Using autoloot with no arguments now toggles it between @autoloot 0 and
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@autoloot 100% [Skotlex]
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* Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
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* Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
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* Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
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* Altered slave behaviour. No more random walking, will stay within 2 cells
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of their master. [Skotlex]
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* Reverted the Summon Slave behaviour to not adjust level based on number
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of current slaves. [Skotlex]
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* Coma no longer sends SP to 1. [Skotlex]
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* Updated Meteor so that when level 11 or more is casted, the area over
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which meteors fall is tripled. [Skotlex]
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* Dark elemental characters are now inmune to Curse. [Skotlex]
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* Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
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* Changed the map zone reading from using pow to a bit shift. [Skotlex]
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* Experience has now been changed to unsigned int, and is read as such from
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the dbs. [Skotlex]
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* Increased HT_DETECTING seek range to 7x7 [Skotlex]
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2006/02/05
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* Added some of eAIRC bot code, written by me and LittleWolf.
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It is disabled and has no configuration options yet, as it is not finished. [Valaris]
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* Fixed and documented script command "callshop". [Skotlex]
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* Updated sq;-files/mob_db.sql with current mob_db. [Skotlex]
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* Updated sql-files/item_db.sql with current item_db. [Skotlex]
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2006/02/04
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* Skotlex's Falcon Assault fix. [Vicious]
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2006/02/03
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* Fixed the debug script messages specifying the wrong mapname for NPCs.
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[Skotlex]
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* Now you can't hide from earth elemental attacks (status_check_skilluse).
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[Skotlex]
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* Grand Cross/Grand Darkness can no longer get the ignore defense -armor
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piercing bonuses from cards. [Skotlex]
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* Loki's weil is now ignored by bosses. [Skotlex]
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* Land Protector and Gantantein should now ignore traps. [Skotlex]
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* Fixed Shinobi card so that it fails when you aren't next to a wall.
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[Skotlex]
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* After a guild master change, the new guild master has his guild skills
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blocked for 5 minutes to prevent abuse. [Skotlex]
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* Fixed txt-converter compilation errors [Komurka]
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2006/02/02
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* Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris]
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* Crash fix in npc.c npc_timerevent.
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was: struct timer_event_data *ted = (struct timer_event_data*)ted;
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changed: struct timer_event_data *ted = (struct timer_event_data*)data;
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Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
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please fix it. I just know what was there was definitely not correct. [Valaris]
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* Improved the NPC timer system to enable multiple timers going on at a
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time with different players attached to each. Now npc event timers are of
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two types: attached or global. The global timers don't have a player
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attached and can be started/halted by anyone. The character timers have a
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player attached, and they can only be stopped by a script that has the same
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player attached. [Skotlex]
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- Now player attached scripts will auto-abort when the atteched player
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quits the map server.
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- Of course, this requires some major testing as it's prone to have bugs...
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* Applied the Entry Reusage System to the battle delay damage timers.
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[Skotlex]
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* Fixed the map server complain when using the default user/password
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showing up if you set the new user/pass on the import file. [Skotlex]
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2006/02/01
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* Fixed compile errors and warning in chrif.c and charsave.c. [Valaris]
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* Map and char server now will complain if they are run using the default
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user/password set. [Skotlex]
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* Trick Dead makes you stop walking now. [Skotlex]
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* Soul Burn is not affected by Lex Aeterna, not affected by target's cards
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neither. [Skotlex]
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* Freeze and Stone take preference over Benedictio. [Skotlex]
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* Sleep/Stun/Petrify/Freeze block each other out. [Skotlex]
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* Fixed areamonster when the passed class is negative. [Skotlex]
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* Removed the clear screen when launching the server. [Skotlex]
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* Integrated the status change variables into a single structure for easier
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management. [Skotlex]
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* Break fall should no longer trigger when inflicted by freeze/stone/etc
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[Skotlex]
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* Fixed an overflow in grfio causing read problems in Win32 builds [celest]
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* Changed resnametable loading behaviour - grfio will load from data directory
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first, and then from the highest priority grf only if that fails [celest]
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* Increased grfio filelist limit to 1048576 to avoid problems when loading
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too many large grfs [celest]
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2006/01/31
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* Fixed skill_check_cloak to use the current skill level of the cloaking
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skill and not pc_checkskill() to know if a cloaker away from a wall should
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be uncloaked. [Skotlex]
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* Likely fixed opening guild storage. [Skotlex]
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* Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla]
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* Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the
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comments for cant_drop_max and min. [Kayla]
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* Disabled pet skills by default. To my knowledge they are only enabled on
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cRO, not iRO nor kRO. [Kayla]
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* PF_SOULBURN no longer ignores mdef. [Skotlex]
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* HW_GRAVITATION should now invoke auto spells. [Skotlex]
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* Cleaned up damage return code. Reflect Shield and the like now should
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also trigger autospells from normal attacks (previously it was only worked
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on skill attack returned damage) [Skotlex]
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* Cleaned up Summon Slave mob skill to only summon number of missing mobs
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to complete the skill level (that is, SS level 5 will always bring the
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total count of slaves to 5, never above). [Skotlex]
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* Fixed being able to Encore skills you no longer have in your tree.
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[Skotlex]
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* Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
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[Skotlex]
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* Added VIT reduces duration of confusion. [Skotlex]
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* Added "onspawn" mob skill condition. [Skotlex]
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* Changed the exp table format. The new format allows specifying exp tables
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for any particular class. Thanks to Playstester for converting the official
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exp table to the new format. [Skotlex]
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- UNTESTED: Report any problems asap.
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2006/01/30
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* Autoloot now uses the item's base drop chance rather than final drop rate
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to determine if it should autoloot the item or not. [Skotlex]
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* Fixed super novices getting +10 to all stats temporarily when their death
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count isn't zero. [Skotlex]
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* Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex]
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* Cleaned up skill_repairweapon to prevent crashes when the target
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vanishes/changes/whatever before the weapon to repair has been selected.
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[Skotlex]
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* Parsing the Storage/Guild Storage from the char server will now fail if the
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storage has been modified and not saved yet. [Skotlex]
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* Being hit now cancels confuse. [Skotlex]
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* Added back the bleeding icon. [Skotlex]
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* Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5
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[Skotlex]
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* Added 'restricted' mapflag, based on lordalfa patch [Komurka]
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- you can set restriction zone on map (see mapflag/restricted.txt)
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- you can turn off item usage on certain restricted map in item_noequip.txt
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- you can turn off skill usage on certain restricted map in skill_nocast_db.txt
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* Moved MVP log code so it can log all MVP, not only when player gets MVP item,
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thanks to Hatred_ [Komurka]
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* One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
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* Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
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* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
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- it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
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* Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
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defined in item_noequip.txt [Komurka]
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2006/01/29
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* Added support for more account states like "Unavailable due to hacking/bug
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investigation" etc, thanks to NeoSaro [DracoRPG]
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2006/01/28
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* Added the night mapflag to the new maps. Removed some indor maps. [Poki#3]
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* Added DISGUISE MobID; UNDISGUISE; script commands [Lupus]
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- Made them for Eastern Year of the Fire Dog Event.(to be uploaded today)
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2006/01/27
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* Added support for mob_avail.txt replacement for NPC classes. [Skotlex]
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* Added "sense_type" config to conf/battle/skill.conf to select which defense
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is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex]
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* Modified traps so that once they trigger they set themselves as "Into the
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Abyss" casted traps, so that if you remove them, you won't earn the item.
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[Skotlex]
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* Fixed Basilica (small bug introduced yesterday) [Skotlex]
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* Hopefully cleaned out the warnings when compiling the char-SQL server.
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[Skotlex]
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* Updated the makefile for the plugins to take into account the ers.o file.
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[Skotlex]
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2006/01/26
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* Updated VC project files, thanks to D-Kalck. [Skotlex]
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* Rare drop announces will now be done based on the mvp_sd (character who
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did most damage) instead of sd (character that delivered final blow)
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[Skotlex]
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* Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp
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[Skotlex]
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* Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef
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+ mdef2. [Skotlex]
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* Fixed Super Novices losing their skill tree (showing up just basic skill)
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under certain circumstances. [Skotlex]
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* Cleanup and optimization of the movement routines. [Skotlex]
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* Added experimental feature "Cell Stack Limit". When enabled (see
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src/map/map.h) it should limit the amount of characters that can be placed
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on the same cell. That's assuming it works (experimental and untested as of
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yet) [Skotlex]
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* Hopefully fixed Benedicto checking on the west/east tiles instead of the
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left/right tiles of the caster. [Skotlex]
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* Fixed mobs being unable to move on tick loopback (which happens every ~51
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days) [Skotlex]
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2006/01/25
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* Reverted last change, when you log again it still shows the fake
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icon. [Foruken]
|
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* Temporary fix to fake mute status when using pk_mode and
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!muting_player [Foruken]
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* Probably fixed the max base/job battle config options actually enabling
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characters to reach one more level than the max specified. [Skotlex]
|
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* Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex]
|
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* Now poisoned monsters will show HP updates as their health goes down
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(let's see if this finally convinces people that poison works u.u)
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[Skotlex]
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* Splitted up battle_athena.conf into multiple configuration files.
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battle_athena.conf only contains import lines now, and all the
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configuration options are located in conf/battle/* [Skotlex]
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* Updated the db version with the new one by FlavioJS [Skotlex]
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* Improved the error reporting when failing to load a mob skill due to
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insufficient fields. [Skotlex]
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* Changed map_getallusers to use the db interface getall (hope it doesn't
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breaks horribly) [Skotlex]
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* Added an attack delay to TK kicks to prevent the top10 rankers from
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attacking normally during the skill animation. [Skotlex]
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* Updated script.c to display the file not found error using braces as
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delimiters to help when npc filenames include spaces and the respective file
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is not found due to them) [Skotlex]
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* Changed TK_RUN to a misc attack type which should enable you to halt the
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skill quickly after starting it. Updated SC_SPURT to be triggered when you
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stop running if you stopped running one sec or less after you started.
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Corrected the icon of SPURT to be that yellow Running Man. The previous
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footsteps effect was assigned to CHASEWALK. [Skotlex]
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* fixed battle config item_auto_get setting autoloot to just 0.01% drops
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rather than 100%. [Skotlex]
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* Added Sharp Shooting check to skill_attack to prevent hitting hidden
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characters. [Skotlex]
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2006/01/24
|
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* Some cleaning up of battle_calc_damage, Assumptio should now also reduce
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damage of all types of attack, not just weapon-based ones. [Skotlex]
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* Incremented SL_MONK combo SP cost reduction to 25% [Skotlex]
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* Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex]
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* Updated the script engine to report the src of an error when there's a
|
|
problem with one of the script functions. For example, if there's a "player
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not attached error", it will also print which NPC caused it. [Skotlex]
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* Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions.
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This is good for clearing out packets of one byte. [Valaris]
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* Fixed noteleport mapflag affecting Warp Portal. [Skotlex]
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* Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex]
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* @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex]
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2006/01/23
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* Added battle config "no_spawn_on_player", see battle_athena.conf for
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details. [Skotlex]
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* Fixed bows doing less damage on criticals when having high dex. [Skotlex]
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* Moved the enemy_critical adjustment to status_get_critical. [Skotlex]
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* Fixed @chardisguise to use the same id checks as @disguise. [Skotlex]
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* Fixed SightBlaster 'hitting' dead characters. [Skotlex]
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* Basilica check in status_checkskilluse expanded to help mobs release
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their target as soon as they walk into a basilica. [Skotlex]
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* When a player stops walking their to_x and to_y is updated to their
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present position. This MAY fix warp portal not warping players that were
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already there waiting to be warped. [Skotlex]
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2006/01/22
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* typo fixes (fell -> feel) [Komurka]
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- mob_db_mode_list.txt updated
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- removed some unneeded comments (//komurka)
|
|
* Some changes of @main. Now you can send main-chat messages by sending whisper
|
|
to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza]
|
|
2006/01/21
|
|
* Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka]
|
|
* SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka]
|
|
-SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them
|
|
write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~)
|
|
2006/01/20
|
|
* Fixed the login-TXT login Log. [Skotlex]
|
|
* Small update to sql-files/item_db.sql to fix speed potions (a complete
|
|
update will be done when possible...) [Skotlex]
|
|
* Fixed clone script command's duration being in ms rather than seconds.
|
|
[Skotlex]
|
|
* Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of
|
|
a flat 2 secs (same reduction that Monk combos get) [Skotlex]
|
|
* Cleaned up code of SG_HATE, may fix the skill seemingly not working.
|
|
[Skotlex]
|
|
* Likely fixed Even-Share parties not breaking up when a character with
|
|
too high/low level rejoins in char-TXT servers. [Skotlex]
|
|
2006/01/19
|
|
* Added config option atc_slave_clone_limit to limit the amount of
|
|
@slaveclone's a player can have. [Skotlex]
|
|
* The clone commands now fail when used on someone of higher GM level than
|
|
the caster. [Skotlex]
|
|
* Increased the size of the clif_disp_onlyself packet by one to see if it
|
|
fixes the mysterious cropping of the last character in the message.
|
|
[Skotlex]
|
|
* Now when use_statpoint_table is set to yes, it will be used to determine
|
|
the stat points you earn on level up. [Skotlex]
|
|
* Small fixes as pointed out by FlavioJs in the login TXT server to prevent
|
|
crashes in Win32 compiles. [Skotlex]
|
|
* Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus.
|
|
[Skotlex]
|
|
* Fixed players being able to send custom crafted mute requests that would
|
|
go through regardless of their gm level and mute others. [Skotlex]
|
|
* Updated mapflags [Lupus]
|
|
* Modified the client_connect function in socket.c to allow different parse_functions to be called
|
|
based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's
|
|
func_parse member to whatever parse function to be used. If this value is not manually set
|
|
it will just use the default_func_parse function. This only affects server listening sockets
|
|
in which the func_parse member isn't even used. [Valaris]
|
|
* gvg_traps_target_all now also affects traps in pvp maps. [Skotlex]
|
|
* All reflected damage has now a chance to auto-cast spells. [Skotlex]
|
|
* Fixed Casting ground spells from within basilica. [Skotlex]
|
|
|
|
2006/01/17
|
|
* Updated the map server code to use some of the new db functions. [Skotlex]
|
|
* Fixed ground skills checking the wrong target-type on movement, hence
|
|
making them mostly useless (this is what the Warp Portal report was about)
|
|
[Skotlex]
|
|
* Some code updates to implement the new db interface. [Skotlex]
|
|
- SQL compilation not tested, so if it breaks someone report to fix it :X
|
|
* Added @clouds2 and clouds2 mapflag using effect 516. [Valaris]
|
|
* Fixed some weather effects not working or not functioning correctly. [Valaris]
|
|
* Cleanups and organization to maps_athena.txt and map_index.txt, thanks to
|
|
Poki for the cleanup work. [Skotlex]
|
|
* Some cleanup of the SG_FEEL code [Skotlex]
|
|
* Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode.
|
|
Defaulted VC7.1 SLN to debug mode. [Lance]
|
|
* Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance]
|
|
|
|
2006/01/16
|
|
* Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex]
|
|
* Imported Freya's autoloot system which enables one to specify the maximum
|
|
drop-rate to loot. [Skotlex]
|
|
* Refix of the mapreg SQL saving fix of a while ago... [Skotlex]
|
|
* Playtester custom eamobs spawn updates: coal Mines, umbala fields, and
|
|
minor changes to Sphinx and Geffen Dungeon. [Skotlex]
|
|
* Incremented a bit clone skill usage rate, their rate/delays are now affected
|
|
by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex]
|
|
* Optimized use of BL_* constants by making them stackable (meant for
|
|
map_foreach* calls). Should improve performance by avoiding
|
|
battle_check_target calls on a bunch of invalid targets such as
|
|
items/skills/npcs on skills and other misc places. [Skotlex]
|
|
* Fixed mob skills that should trigger on status on "any bad". [Skotlex]
|
|
* TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
|
|
* Fixed SQL mapreg saving. [Skotlex]
|
|
* Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
|
|
* Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
|
|
* Skills whose range is increased by Vulture Eyes now get the range
|
|
increased by 10 for non players (assumes VE level 10). [Skotlex]
|
|
* Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc
|
|
attack calculations. [Skotlex]
|
|
* Fixed Spirit of Wizard not working in a couple of instances. [Skotlex]
|
|
* Advanced Book now gives 1%*skill level success chance to create element
|
|
convert potion [Skotlex]
|
|
* Changed the FEEL skill implementation to store/use map indexes instead of
|
|
map names.[Skotlex]
|
|
* Fixed compilation of plugins. [Skotlex]
|
|
* Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance]
|
|
|
|
2006/01/15
|
|
* Fixed poison damaging player even when under 25% hp. [Skotlex]
|
|
* Fixed permanent character variables in Char-TXT [Skotlex]
|
|
* Fixed previous change for stable. Whoops my 5am work again. [Kayla]
|
|
* Fixed the trade exploit allowing for a user to send packets while in a trade.
|
|
For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla]
|
|
* Added script source error reporting to set and getarrayelement, should
|
|
print NPC name and location (map, coordinates) on the console when there's
|
|
an error with these two commands. [Skotlex]
|
|
* Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance]
|
|
|
|
2006/01/14
|
|
* Removed the 5% success penalty for trying to make a convertor for which
|
|
you don't have the relevant enchant skills. [Skotlex]
|
|
* Fixed compilation of Login Converter. [Valaris]
|
|
* Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris]
|
|
* Lex Divina now shows the animation even when used on someone you can't
|
|
(non-muted, non-enemy player) [Skotlex]
|
|
* Quick hack to make Shield Reflect trigger auto-spells (only this kind of
|
|
return damage does it? Because other reflect cards like Orc Lord behave
|
|
exactly the same way...) [Skotlex]
|
|
* Fixed grf loading to attempt to load from all grf files specified in
|
|
grf-files.txt (looking for them in the same order specified in the file,
|
|
returns the first match found) instead of only looking up on the last
|
|
specified grf... [Skotlex]
|
|
* Fixed compilation of plugins. [Skotlex]
|
|
* Added error reporting to the db when a null key/data is attempted to be
|
|
inserted and the db is configured to not allow them. [Skotlex]
|
|
2006/01/13
|
|
* Fixed labels located at the beginning of a script not being counted at
|
|
all. [Skotlex]
|
|
* Applied blackhole89's patch to enable dynamic menus. [Skotlex]
|
|
- Script reference doc updated accordingly.
|
|
* Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex]
|
|
* Readjusted Scream And Frost Joke so now the effect goes off no matter
|
|
where the caster went, but the effect will happen only around the area
|
|
where the skill was done regardless of where the caster is (which is how it
|
|
should work from a logical stand point) [Skotlex]
|
|
* Scream and Frost Joke now take effect 2secs after casting, and caster
|
|
must remain in same map for it to take effect. [Skotlex]
|
|
* Flying Side Kick can't be used by Soul Linkers now. [Skotlex]
|
|
* npc_reload should now correctly remove mobs and npcs that aren't placed
|
|
in any map (such as mobs that were killed and are waiting for respawn) [Skotlex]
|
|
2006/01/12
|
|
* Fixed Ice-Wall range problem. [LuzZza]
|
|
* Corrected the guild_db_final function in int_guild.c of SQL char-server to
|
|
compile and function with the new db code. [Valaris]
|
|
* Fixed some advanced skills being able to be copied even when restricted [Vicious]
|
|
* Fixed a possible crash-source related to item-picking packets. [Skotlex]
|
|
* Now Top 10 ranking Taekwons with base level 90+ get their whole
|
|
skill-tree maxed out (but only as bonus-skills, they aren't saved on the
|
|
dbs) [Skotlex]
|
|
* Some cleaning of the char_name_letters implementation. Characters don't
|
|
need a space between them, in fact, placing a space in that config makes
|
|
the space count towards allowed/disallowed characters. [Skotlex]
|
|
* Some modifications to the db code to make the code portable. It may
|
|
compile on windows now. (note I can't test SQL compiles yet so report any
|
|
problems ASAP) [Skotlex]
|
|
* Fixed Venom Knife consuming two daggers. [Skotlex]
|
|
* Inverted the packet order in many skills which cause status effects. The
|
|
client expects the status-change packet to arrive before the skill packet
|
|
in order for opt3-related changes to make effect on the character. [Skotlex]
|
|
2006/01/11
|
|
* Added @main command into atcommand_athena.conf. [LuzZza]
|
|
* Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless
|
|
of config ignore_items_gender setting. [Skotlex]
|
|
* Added support for 'invisible' shops. These are shops that are loaded but
|
|
not placed on any map, so you can't click on them. [Skotlex]
|
|
- Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc...
|
|
- Make sure they have a unique name if you want to reference to it with...
|
|
* Added script command 'callshop' for invoking shops from within a script. [Skotlex]
|
|
- Usage: callshop "Shop Name", flag;
|
|
- Distance to shop is still checked, so it's best to use 'invisible' shops.
|
|
- flag determines shop selection: 1: Show buy list, 2: show sell list.
|
|
Anything else: show the buy/sell/cancel menu.
|
|
- Function returns 1 if successful, 0 otherwise, but it is recommended that
|
|
the script should be closed right away to prevent problems.
|
|
- Documentation to the scripts_command.txt reference file not yet added
|
|
because this command is as of yet untested and may need further refining.
|
|
* Newly created SQL guilds won't save the member-list right away (this
|
|
seems to be the reason why sometimes when creating new guilds, the
|
|
guild-master keeps guild_id == 0 in the tables) [Skotlex]
|
|
* Fixed char/int_storage.c reporting lines with too many items when in
|
|
reality said items had the exact max amount allowed. [Skotlex]
|
|
* Moved the status_change_clear code below the exp penalty so that the
|
|
SC_BABY effect will work. [Skotlex]
|
|
* Fixed the map_index never finding the last map specified in the
|
|
map_index file. [Skotlex]
|
|
* Fixed an overflowed pointer in char/inter.c, and an already free'd pointer
|
|
error in map/guild.c [Skotlex]
|
|
* Added battle option party_item_share_type, now you can choose between
|
|
round-robin (previous implementation) and random (default) [Skotlex]
|
|
* Fixed compilation of the plugins (due to the db change) [Skotlex]
|
|
* Fixed a few issues with the map server (notably npc_command_sub was
|
|
broken) [Skotlex]
|
|
* Added proper escaping of the motd string before inserting it on the rag
|
|
server info SQL table. [Skotlex]
|
|
2006/01/10
|
|
* Updated the map-server to conform to the new db interface. Removed
|
|
DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies
|
|
to the new interface. [Skotlex]
|
|
* Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an
|
|
npc going on to prevent your inventory from being modified while selling.
|
|
[Skotlex]
|
|
* Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex]
|
|
* Cleaned up the description of size_fix.txt [Skotlex]
|
|
* Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex]
|
|
* Updated both login servers to be fully compliant with the new db
|
|
interface. [Skotlex]
|
|
* Moved skill damage bonuses from cards to the 'second layer' which means
|
|
they are applied on top of previous damage bonuses rather than just adding
|
|
to them. [Skotlex]
|
|
* Some more updates to the db code as specified by FlavioJS [Skotlex]
|
|
* Fixed the memory leak of npc_unload_ev. [Skotlex]
|
|
2006/01/09
|
|
* Some more updates regarding the new db system. [Skotlex]
|
|
- Note that there's currently a leak regarding npc_events (ev_db), but this one is
|
|
not a serious problem (unless you use a lot of npc_reloads) and will be
|
|
fixed as the db gets improved.
|
|
* Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all
|
|
weapon-based attacks that can be dodged (giving the illusion of infinite
|
|
flee for skill's duration). [Skotlex]
|
|
* Moved Sonic Acceleration and Soul Linked SB damage bonus to the second
|
|
layer of skill modifiers. [Skotlex]
|
|
* Enchant Deadly Poison and True Sight damage bonuses are now applied after
|
|
skill modifiers rather than added with them (damage % stack type). [Skotlex]
|
|
* Modified Ice-Wall to work using cell types defines instead of directly
|
|
modifying the gat terrain information. Main reason for this is to enable
|
|
pc_setpos to place players on top of an ice-wall, because otherwise it
|
|
was forcing players to warp-around even in maps with noteleport set which
|
|
is prone to exploits. [Skotlex]
|
|
* Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka]
|
|
* Now sense elemental values are again uncapped (so enemy with -25% resist
|
|
will show 230% instead of 0%), as requested :P [Skotlex]
|
|
* Replaced the db subsystem for FlavioJS's implementation and initial work
|
|
on updating the eA code to use it as intended. [Skotlex]
|
|
* Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex]
|
|
* Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex]
|
|
* Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex]
|
|
* Changed the order of packets sent for Assumptio (may fix the visual not
|
|
showing up?) [Skotlex]
|
|
2006/01/08
|
|
* Fixed the guild SQL cache removing guilds from memory when said guilds
|
|
had no data to save (but were not yet marked for removal) [Skotlex]
|
|
* Added a cap to limit Star Gladiator's job level to that of the normal
|
|
classes (instead of 2nd classes) [Skotlex]
|
|
* Fixed TXT char server parsing only the first character permanent variable
|
|
received from the map server and ignoring the rest. [Skotlex]
|
|
* Fixed @users crashing the server. [Skotlex]
|
|
* Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex]
|
|
* Fixed the item pick-up rule for party options being working backwards. [Skotlex]
|
|
* Fixed progress info in TK_MISSION [Komurka]
|
|
* Fixed an aproximation error when calculating distances which causes stuff
|
|
like mobs thinking they are within attack range when they actually aren't
|
|
[Skotlex]
|
|
* Char-server will now be notified after a character logs out when using
|
|
charsave_method:1 [Skotlex]
|
|
* Added check to update pet's position on pc_movepos (stuff like High Jump)
|
|
when the master moves too far away or to a position the pet can't reach.
|
|
[Skotlex]
|
|
* Fixed char-save method 1 saving map names with padding spaces to the
|
|
left. [Skotlex]
|
|
* Now sense elemental values are capped to 0 as lower bound (so for an
|
|
enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex]
|
|
* Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex]
|
|
2006/01/07
|
|
* If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris]
|
|
* Cleaned pc_attack_timer so that the attack timer will auto-readjust when
|
|
it triggers during the can't act tick instead of cancelling the attack
|
|
sequence. [Skotlex]
|
|
* Fixed compilation of the TXT-converter. [Skotlex]
|
|
* walkto x,y request packets are now ignored if you are sitting. [Skotlex]
|
|
* Fixed a typo that was making the party item-pickup style shared not
|
|
taking effect for the item_first_get_time regardless of setting. [Skotlex]
|
|
* Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex]
|
|
- These custom mob spawns are an experiment to balance out mob spawns and
|
|
put some sense into them (no crap like too strong AND too weak mobs on the
|
|
same floor, increasing mob difficulty the deeper into the dungeon you go,
|
|
etc), without moving mobs too far from where players are used to see them neither.
|
|
- To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters.
|
|
- Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock
|
|
Tower, Sphinx, Pyramids, Byalan.
|
|
* Added check to make sure guildspy and partyspy variables have value. [Valaris]
|
|
* Separated the permanent variables from the character status structure. [Skotlex]
|
|
* permanent variables are now loaded on their own packets as needed to
|
|
reduce the bandwidth wasted between servers. [Skotlex]
|
|
* Permanent account variables are now saved when the script is finished
|
|
instead of each time they were modified. [Skotlex]
|
|
* OnInit scripts and related code now executes after all perm variables are
|
|
received (so now account variables are accessible during it) [Skotlex]
|
|
* Fixed typo in pc.c causing crashes in Line 769. [Lance]
|
|
* Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance]
|
|
* Corrected Wrath of the Star formula (added missing STR in equation) [Komurka]
|
|
- Added movement speed bonus to SG_FUSION (same as PecoPeco gives)
|
|
- You can now 'turn off' SG_FUSION
|
|
* updated NoIcewall maplags, thanks to Sir Loon [Lupus]
|
|
* soundeffectall modified to rely on dependancies depending on situation. [Lance]
|
|
* Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value,
|
|
making it very flexible when paired with getelementofarray() [Lance]
|
|
2006/01/06
|
|
* Corrected main.sql having incorrect syntax [Foruken]
|
|
* Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps
|
|
to map_index.txt [Skotlex]
|
|
* Refine bonus is no longer increased by the number of hits from the skill
|
|
except for TSS [Skotlex]
|
|
* Dispelled Berserk won't drop HP back to 100 now. [Skotlex]
|
|
* Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex]
|
|
* Summoned mobs that cannot move will be removed from the map when the
|
|
master is gone to another map AND the mob's map is a gvg ground. [Skotlex]
|
|
* Fog of Wall effects now work in both directions (outside -> inside,
|
|
inside->outside) [Skotlex]
|
|
* Fixed the sql guild loading always returning a blank guild when the
|
|
guild_id does not exists! [Skotlex]
|
|
2006/01/05
|
|
* Some changes to the guild SQL code to report whenever a guild's id is not
|
|
matching the one it was stored with in the db, which in turn free's the
|
|
guild and doesn't saves it to perhaps prevent data corruption. [Skotlex]
|
|
* Corrected the fifo-buffer readjusting code to set a reserve-buffer size
|
|
of 1/8th of the inter-server link (32K) for said links. [Skotlex]
|
|
* The mapif_send* and charif_send* functions (char/login servers) will now
|
|
adjust the buffer size when there isn't enough space to write data to them
|
|
rather than abort sending the data. [Skotlex]
|
|
* Increased inter-server socket buffer size to 256*1024. Should fix problems
|
|
with 0x3004. [Kayla]
|
|
* Increased inter-server socket buffer size to 192*1024. Should fix problems
|
|
with 0x2b01. [Kayla]
|
|
2006/01/04
|
|
* Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex]
|
|
* Reverted inter-server socket buffer size to 131072 bytes. [Valaris]
|
|
* Removed reduction of socket buffer sizes after WFIFOSET if the max size
|
|
is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris]
|
|
* Script command 'monster' will now fail when trying to spawn a mob-class
|
|
that is not in the mob_db (warning will be printed on the console) [Skotlex]
|
|
* Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex]
|
|
* Some cleanups and improvements to the character saving algorithm meant to
|
|
make it harder to have dupe exploits during char-map connection lag
|
|
moments. [Skotlex]
|
|
* Doubled the inter-server link buffer size. [Skotlex]
|
|
* Fixed status_get_adelay messing up the mob's aspd :X [Skotlex]
|
|
* Changed skill_delayfix to use the amotion value as default delay for
|
|
weapon skills with no delay instead of attack delay (adelay is actually
|
|
twice your aspd, amotion is the same as aspd) [Skotlex]
|
|
* Added upgrade_svn4783.sql, which corrects the structure of the mapreg
|
|
table to use varchars as it should. [Skotlex]
|
|
* Fixed Meteor Assault. [Skotlex]
|
|
* Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex]
|
|
2006/01/03
|
|
* Fixed the warp unloading code. [Skotlex]
|
|
* Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
|
|
* Preserve now protects against the stripping effects of Side Kick. Taekwon
|
|
Classes (TK/SL/SG) are also inmune to it. [Skotlex]
|
|
* Hopefully fixed the guild information not being sent in some situations
|
|
when people are added/removed from a guild. [Skotlex]
|
|
* Some cleaning up and bug fixes to the guild module of the char-sql
|
|
server. Let's see if it fixes anything up... [Skotlex]
|
|
* Added battle option show_party_share_picker. When enabled tells the
|
|
picker of the item who received the item when in a party with 'Party Share'
|
|
loot style. [Skotlex]
|
|
* Added the nullpo_retv line required for win32 compiles... [Skotlex]
|
|
* Added some cleanup code to properly remove all warp related information
|
|
on npc_unload (untested as of yet!) [Skotlex]
|
|
2006/01/02
|
|
* Completed (almost) packet 0x1e9 which gives the party info. Now you can
|
|
see the party's item options when opening the alt+p menu. [Skotlex]
|
|
* Fixed regen only working when overweight. [Valaris]
|
|
* Added body size to clones. [Valaris]
|
|
* Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related
|
|
effects (except Berserk-Pitched effect) [Skotlex]
|
|
* Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a
|
|
weapon. [Skotlex]
|
|
* Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex]
|
|
* Fixed Stone Curse consuming gems while Soul Linked. [Skotlex]
|
|
* Fixed party-change-map packet incorrectly checking if the even share rule
|
|
was broken (party share should now correctly break on map-change, or when a
|
|
player has it's level reset) [Skotlex]
|
|
* Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex]
|
|
* Added the running damage bonus to the TK kicks. [Skotlex]
|
|
* Made the TK kicks end the Soul Linked status on targets. [Skotlex]
|
|
* Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex]
|
|
* Cleaned up the natural/skill HP/SP regen routines. [Skotlex]
|
|
* Fixed Turn Kick not knocking back nearby enemies. [Skotlex]
|
|
* Added the damage bonus to Flying Side Kick when used from a combo.
|
|
However I am waiting for the actual equation (currently just does +300%
|
|
dmg) [Skotlex]
|
|
* Fixed Counter Kick for ranking Taekwons. [Skotlex]
|
|
* Added walk slowdown and aspd penalty to Eska. [Skotlex]
|
|
* Fixed status_get_size which seemed severly broken. [Skotlex]
|
|
* Fixed Kahai to only display actual amount of HP healed. [Skotlex]
|
|
* Now when a script's map is not found (or not loaded on the map server)
|
|
the script engine will skip the whole script instead of just the first
|
|
line. [Skotlex]
|
|
* Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex]
|
|
* Updated Joshuaali's VC-8 project files. [Skotlex]
|
|
2006/01/01
|
|
* Some improvements to the login server (txt/sql) to prevent memory 'leaks'
|
|
from accounts that logged in but where never properly set as logged out.
|
|
[Skotlex]
|
|
* Fixed mapindex not working for last map loaded in map_index.txt [Skotlex]
|
|
* Added support for packet 0x1e9, party_main_info. Packet is still
|
|
incomplete and the client is ignoring it currently... [Skotlex]
|
|
* Changing party options now does not alters item party options. [Skotlex]
|
|
* Corrected Kahai healing even when there's not enough SP to do so. [Skotlex]
|
|
2005/12/31
|
|
* Fixed the additional effects on normal attacks of Enchant Poison, Enchant
|
|
Deadly Poison and Kahai not taking effect except when the attacker was a
|
|
player. [Skotlex]
|
|
* Resurrection now fails on gvg maps (when reviving) [Skotlex]
|
|
* Kaite now works on player-casted spells regardless of level... [Skotlex]
|
|
* Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex]
|
|
* Mobs will now go after the loot as soon as they spot it rather than on
|
|
their next random-walk time. [Skotlex]
|
|
* Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions.
|
|
It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris]
|
|
* Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex]
|
|
* Fixed Kahai's healing display. [Skotlex]
|
|
* Fixed Kaite bouncing back always one spell. [Skotlex]
|
|
* Fixed and tested @waterlevel. It requires the grfs to be present as the
|
|
map layout height information is stored there but not in the map data kept
|
|
in memory. [Skotlex]
|
|
2005/12/30
|
|
* Disabled certain packets from taking effect during trades to prevent
|
|
possible exploits (such as picking and dropping items, buying selling from
|
|
npcs, etc) [Skotlex]
|
|
* Now you can't move items to/from your inventory to the cart/storage
|
|
during a trade (this is to prevent possible item dup exploits) [Skotlex]
|
|
* Emergency Recall now only works from within woe grounds... [Skotlex]
|
|
* Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris]
|
|
* Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris]
|
|
* Updated mapindex so that name lookups ignore extensions, and the loaded
|
|
maps are always terminated in .gat. Id lookups will always return a string
|
|
terminated in gat. Purpose? It enables specifying mapnames without the .gat
|
|
extension, so you can have npcs in prontera, no need for the .gat. And the
|
|
returned string always has a .gat for needed when it is passed to the
|
|
client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex]
|
|
* Fixed the txt-converters so they compile cleanly again. [Skotlex]
|
|
* Added mapflag script support for no loot, no exp, no return, no warp to,
|
|
nightmare drops (see db/const.txt for names) [Skotlex]
|
|
* Removed an extra } in int_party.c that caused compile errors. [Valaris]
|
|
* Fixed a crash when warp portals passed from passive to active. [Skotlex]
|
|
* Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris]
|
|
2005/12/29
|
|
* Newly created char-SQL guilds will be saved inmediately rather than at
|
|
their next turn in the cache (may fix those guild disappearing errors)
|
|
[Skotlex]
|
|
* Implemented a map-index which maps map-names to a unique number, this
|
|
reduces memory required to store maps as well as the size of related
|
|
packets between the char/map server. Maps and their indexes are stored in
|
|
db/map_index.txt, and the index of a map should NEVER change (see file for
|
|
more details). The index is translated to/from map-names for saving, so
|
|
save-structures are not required to be modified. [Skotlex]
|
|
- PD: The new mapindex also found a bunch of broken map names in various
|
|
NPCs, someone will have to go fix them up.
|
|
* Updated the party member structure to hold the char_id. For end users,
|
|
the most noticable change is that now you can have more than one
|
|
character from the same account belong to the same party. [Skotlex]
|
|
- TXT users will have to wipe the party files, SQL users use the respective
|
|
upgrade file (upgrade_svn4726.sql) to generate the new party column.
|
|
* Updated the char-sql server to hold parties in memories until they are no
|
|
longer needed (like the guild-cache), also optimized the save routine to
|
|
avoid needless SQL calls. [Skotlex]
|
|
** WARNING: Because of the previous optimizations, a lot of code was changed around
|
|
the map/char servers, the char-sql's party system got pretty much a
|
|
rewrite, so some problems are to be expected. Some basic testing with
|
|
parties over here showed no problems, hence the work is getting commited
|
|
as it is because it isn't getting any better without further testing.
|
|
* Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000).
|
|
This is a default value in Aegis, and has something to do with animation speed in certain directions.
|
|
This byte is going to need to be fully analyzed since it does change in Aegis, just that I have
|
|
been unable to figure out what the conditions are. [Valaris]
|
|
* Mob skills are not even read now if mob skills are disabled in
|
|
battle_athena. [Skotlex]
|
|
2005/12/28
|
|
* Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris]
|
|
* Some code cleanup meant to fix possible memory leaks regarding
|
|
parse_script() [Skotlex]
|
|
* Small fix to party-share item pickup which should fix the current item
|
|
dup exploit. [Skotlex]
|
|
* Merged Reddozen's implementation of Kahai. [Skotlex]
|
|
* Implemented Kaite (it simply changes the target of spell to the caster,
|
|
so the caster's status changes and defense are the ones considered)
|
|
[Skotlex]
|
|
* Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild
|
|
battle conf switch [Komurka]
|
|
* Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug
|
|
on Deadly Poison that was KO'ing human players when it triggers under
|
|
certain circumstances. [Skotlex]
|
|
* Added guild_skill_tree.txt [Komurka]
|
|
- corrected guild skill tree
|
|
* Battle Orders, Regeneration, Restore and Emergency Recall now share their
|
|
5 minute delay. [Skotlex]]
|
|
* Implemented SC_INTRAVISION [DracoRPG]
|
|
* Reorganized a bit DEF/MDEF calculation code [DracoRPG]
|
|
* Added a small licence notice at the top of every Athena source/header file, I've tried
|
|
to put it only where it should have been but I'm not a pro ^^ [DracoRPG]
|
|
2005/12/27
|
|
* The 50% Weight Icon will now show up at whatever % was specified in
|
|
natural_heal_weight_rate [Skotlex]
|
|
* Fixed char-txt server crashing if trying to read storage lines with more
|
|
items than the max (excess items will simply not be read and a warning
|
|
printed) [Skotlex]
|
|
* Added silent_console config option to the servers to filter out the
|
|
console output (login_athena, char_athena, map_athena config files). Makes
|
|
it possible to hide unwanted messages by category, so for example you can
|
|
remove all info messages, or all warning+notice messages, etc. [Skotlex]
|
|
* Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex]
|
|
* Reenabled battle switches pet_defense_type, mob_defense_type and
|
|
mob_remove_damaged. [Skotlex]
|
|
* Applied Irmin's patch to add support for SQL codepages. [Skotlex]
|
|
* Fixed friend list saving if using a custom char table name (SQL version). [Valaris]
|
|
* Added check for mute in main chat [Foruken]
|
|
* Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex]
|
|
* Added 2 new script commands: getfatherid, getmotherid [Lupus]
|
|
* Fixed compatibility problems with stricter compilers. [Lance]
|
|
* Added joshuali's new VC8 project files and SQL database upgrade script. [Lance]
|
|
* Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance]
|
|
2005/12/26
|
|
* Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris]
|
|
* Added @kamic command. Now you can send colored GM-messages.
|
|
Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza]
|
|
* Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza]
|
|
* Chasewalk players can now be hit in the same way a Cloaked player could.
|
|
[Skotlex]
|
|
* Added option mob_npc_event_type, read battle_athena.conf for details.
|
|
[Skotlex]
|
|
2005/12/24
|
|
* Fixed @go, thanks to Persian [Vicious]
|
|
* Updated @go command for new cities, done by Harbin [Vicious]
|
|
* Added root user check and warning to non-Windows compiles. [Valaris]
|
|
* Added a check to remove characters that would normally be left unremoved
|
|
during shutdown because they just happened to be between maps. [Skotlex]
|
|
* Fixed the production code always giving 1 item instead of the value they
|
|
should (50/100/200 for Twilight Pharmacy skills) [Skotlex]
|
|
* Corrected easy path searching algorithm failing for some cases (which
|
|
incidentally seemed to be the reason skill_wall_check was broken) [Skotlex]
|
|
* Fixed compile for TXT map-server. [Valaris]
|
|
* Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex]
|
|
* Fixed firewall treating everyone as undead/fire-element. [Skotlex]
|
|
* Added SQL read of cast_db. [Valaris]
|
|
* Added SQL read of skill_require_db. [Valaris]
|
|
* Added SQL read of skill_db. [Valaris]
|
|
* Added setting use_new_sql_db to inter_athena.conf for development.
|
|
Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris]
|
|
* Added some work towards sqlizing the rest of the databases. [Valaris]
|
|
* Changed @help2 to #help to display char commands. Cut @help in half
|
|
@help2 has the other half. [Kayla]
|
|
2005/12/23
|
|
* Missed a change in txt login.c for bind_up. [Valaris]
|
|
* Cleanup organization of clif.c and script.c.
|
|
Please don't put extra functions beyond inits, try and organize a little. [Valaris]
|
|
* Removed login_ip option from login_athena.conf as it is not used. [Valaris]
|
|
* Fixed bind_ip option in login servers. [Valaris]
|
|
* Fixed a bunch of terrible typos in chrif.c [Skotlex]
|
|
* Fixed a terrible typo in the handling of broadcast messages which was
|
|
causing the map server to send garbage packets to the char server.
|
|
[Skotlex]
|
|
* Added resistance (int + luk/3) to Stone Curse's equation [Skotlex]
|
|
* Updated sql-files/item_db.sql to current txt version. [Skotlex]
|
|
* Fog of Wall update... Blindess won't affect bosses, blindness ends as
|
|
soon as you step out (players only) [Skotlex]
|
|
* Implemented the Strip equipment effects on mobs. [Skotlex]
|
|
* Now when Berserk ends, the char's HP goes to 100. [Skotlex]
|
|
* LK's Concentration now gives +50 hit rather than +50% [Skotlex]
|
|
* Inverted the handling of Individual/Shared item pickup rule for parties.
|
|
[Skotlex]
|
|
* Fixed the item ruling for parties not being correctly read from the save
|
|
files. [Skotlex]
|
|
* Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus]
|
|
- In future there could be added the 14th EXP column, specially for Star Gladiator
|
|
2005/12/22
|
|
* Begin work on packet optimization .. not done yet [MouseJstr]
|
|
* Finished work on @help/@help2. @help will no longer show # commands. @help2 shows
|
|
them instead. [Kayla]
|
|
* Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris]
|
|
* wedding_modifydisplay's default is now no (that's how it is on official)
|
|
[Skotlex]
|
|
* Some cleaning to skill_attack, also added target checking for splash
|
|
attacks/groundbased skills [Skotlex]
|
|
* Mobs will now stop walking if their target no longer exists (picked up
|
|
items, for instance) [Skotlex]
|
|
* Modified firewall to cause no damage delay when hitting undead
|
|
characters. It may fix undead mobs warping when walking through the
|
|
firewall. [Skotlex]
|
|
* Added script command "clone" for cloning of players. See
|
|
doc/script_commands.txt for further information. [Skotlex]
|
|
* Added @waterlevel debug command to read/change the current's map
|
|
water-level (command untested) [Skotlex]
|
|
* Enabled names for forged weapon/created Potions by default [Lupus]
|
|
- Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses
|
|
2005/12/21
|
|
* Now left_cardfix_to_right won't take effect when there's no weapon equipped
|
|
on the right hand. [Skotlex]
|
|
* Updated slave AI to support player masters as well (that is, you could
|
|
have a non aggressive slave, and it will target any mobs the master
|
|
targets) [Skotlex]
|
|
* Added battle option skill_wall_check, when enabled, all ground skills
|
|
will do a check for each cell to guarantee a straight path between the
|
|
cells and the target tile. Should prevent AOE skills from hitting through
|
|
walls. Due to the possible performance penalty this setting brings, it
|
|
defaults to no currently. [Skotlex]
|
|
* Default skill delay for skills with no delay is now the normal attack
|
|
delay. [Skotlex]
|
|
* Extremity Fist/Charge Attack will fail if the player can't move to the
|
|
target. [Skotlex]
|
|
* Prepare kick skills now only fail for Soul Linkers. [Skotlex]
|
|
* Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex]
|
|
* All skills except Shield Boomerang get the weapon's refine bonus now.
|
|
[Skotlex]
|
|
* Taekwon Ready Stances will now fail if you are a Second Job of the
|
|
Taekwon Tree (SL, SG) [Skotlex]
|
|
* Another fix to item picking for party-share. Hopefully it works alright
|
|
now (at least I believe it should be dupe-proof now) [Skotlex]
|
|
2005/12/20
|
|
* Updated water heights for some maps, thanks to [Lupus]
|
|
- removed p_track02.gat from the maps list. Thanks to Justin84
|
|
* Fixed produce_db items always failing... [Skotlex]
|
|
* Hopefully fixed picking up items on a party-share type of party. [Skotlex]
|
|
* Txt map servers will now send the whole list of online characters at
|
|
UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the
|
|
online.html file will be correctly updated. [Skotlex]
|
|
* Fixed char_sql and char crash because of buffer overrun. [Lance]
|
|
* Added a flag to tag non-weapon based skills so that they don't get the
|
|
following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage
|
|
upgrades. Currently applies only to shield skills. [Skotlex]
|
|
* Removed use of castle_id for guilds in char-sql server (use corresponding
|
|
upgrade_svn* file). TXT servers haven't been touched yet because that
|
|
would mess up the guild save files. [Skotlex]
|
|
* Online list of characters will be sync'ed every 10 secs for TXT servers.
|
|
[Skotlex]
|
|
* Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex]
|
|
- Create Deadly Poison Bottle and Holy Water are now both handled by the
|
|
item producing code.
|
|
2005/12/19
|
|
* Fixed char servers not parsing correctly the online count packet (/who
|
|
should work fine now) [Skotlex]
|
|
* Fixed the Dodge walking speed bonus to Assassin. [Skotlex]
|
|
* Added the new Garden City Hugel and Kiehl maps. [Valaris]
|
|
* Corrected Kaupe/Kaizel so that you can cast it on self/family when
|
|
not-linked, and anyone when linked. [Skotlex]
|
|
* Fixed the mob damage log not getting the ID of the attacker registered...
|
|
[Skotlex]
|
|
* Added a new timer which updates only the count of characters on the
|
|
current map server to the char server. Update interval is 10 secs.
|
|
[Skotlex]
|
|
* Updated status_clear_debuffs to clear many other types of ailments
|
|
(Gospel should be clearing up most negative status changes now) [Skotlex]
|
|
* Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex]
|
|
* Implemented the item pickup style for parties. [Skotlex]
|
|
- Party share distributes items in round-robin fashion among players who
|
|
are in the same map.
|
|
- Pick-up Style shared is needed for anyone to be able to pick up the item
|
|
bypassing the timers set for first/second/third sd. [Skotlex]
|
|
* Optimized map server's online-listing update timers. [Skotlex]
|
|
* Some updates to the online db in the char/char_sql servers, should help
|
|
fix some memory leaks due to chars left tagged as 'online' even though
|
|
that's incorrect. [Skotlex]
|
|
* Added buildin_warpchar script function. Useful for warp one player from
|
|
another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza]
|
|
* Now opening storage will fial if the guild storage is open and viceversa.
|
|
[Skotlex]
|
|
* Total damage a mob receives is now stored on it's own variable. Damage
|
|
log implementation clean-up. [Skotlex]
|
|
2005/12/18
|
|
* Fixed Close Confine not affecting the caster. [Skotlex]
|
|
* Fixed all skills except Extremity Fist not getting the weapon size
|
|
modifiers [Skotlex]
|
|
* Fixed Warp Portal checking for noteleport instead of nowarp mapflag
|
|
(again?) [Skotlex]
|
|
* Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex]
|
|
* Fixed Doridori bonus for Super Novices [Skotlex]
|
|
* Updated new MOTD code so that it can compile on VC. [Valaris]
|
|
* Fixed clone's dyes changing when they attack. [Valaris]
|
|
* Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris]
|
|
* Added @reloadmotd for reloading the motd.txt into memory. [Valaris]
|
|
* motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris]
|
|
- motd.txt can now have lines commented with "//" .
|
|
- MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt.
|
|
- Default motd line maximum is 128.
|
|
* Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus]
|
|
- Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon.
|
|
2005/12/17
|
|
* Updated the svn eol-style properties to make merging between
|
|
linux and windows easier when we use more complex branching
|
|
system [4544: MouseJstr]
|
|
2005/12/16
|
|
* left_cardfix_to_right now also moves the ignore race/element defense
|
|
bonuses (Ice Pick, Weed Killer, etc) [Skotlex]
|
|
* Some fixes to the job_name functions (rearranging inside msg_athena.txt
|
|
as well) [Skotlex]
|
|
* Left card to right fix will now also apply to defense piercing effects
|
|
(Ice Pick) [Skotlex]
|
|
* Fixed char-converter being broken for a type mismatch [Foruken]
|
|
2005/12/15
|
|
* Fixed clone skills again. This time ground-based skills are working, and
|
|
support skills have a re-cast delay of half the skill's actual effect. [Skotlex]
|
|
* Fixed clone commands sometimes spawning the clone on a non-walkable tile
|
|
(which in turn sends the clone to a random map location) [Skotlex]
|
|
* Added debug information to the guild cache. Total number of guilds in the
|
|
db will be printed now (as long as the save log is active) [Skotlex]
|
|
* Updated SG_HATE to pick the specific class (Select a Monk, and the bonus
|
|
is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex]
|
|
* Removed hardcoded table names in login_sql/login.c [Foruken]
|
|
* Some cleaning regarding the job tree skill-raising restrictions code.
|
|
[Skotlex]
|
|
* Optimized/cleaned up the job_name function, job names are now acquired
|
|
from msg_athena.txt. [Skotlex]
|
|
* Fixed race defense bonus against Boss/Nonboss checking versus the target
|
|
instead of the attacker (should fix Alice Card) [Skotlex]
|
|
* Some cleaning in clif.c [Skotlex]
|
|
2005/12/14
|
|
* Fixed 'dead_branch_active' option. [Skotlex]
|
|
* Optimized use of weather effects, or should I say, no use.
|
|
Also re-added clif_clearweather to some of the weather effects, when they are turned off.
|
|
Why those were removed are beyond me.. [Valaris]
|
|
* Temporarily changed the walk speed during Charge Attack and Extremity
|
|
Fist to simulate a faster 'zoom' to the target (somewhat untested yet)
|
|
[Skotlex]
|
|
* Corrected SL_HIGH so that the total of each stat is always 50...
|
|
[Skotlex]
|
|
* Optimized graffiti display packets (what was I thinking?) [Valaris]
|
|
* Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris]
|
|
* Implemented a mini cache for guilds/parties in the map server. Looking up
|
|
the same guild/party twice or more should result in instant seek times
|
|
until a different one is looked up. [Skotlex]
|
|
* Fixed saving account variables [Komurka]
|
|
* Fixed SL_KAIZEL not starting the proper effect. [Skotlex]
|
|
* Merged Reddozen's work of SL_KAUPE [Skotlex]
|
|
* Updated checkweight() script command to return false when the player has
|
|
inventory full. [Skotlex]
|
|
* Soullink check for SG_FUSION [Komurka]
|
|
2005/12/13
|
|
* Fixed @slaveclone not attacking enemies. [Skotlex]
|
|
* Some more cleaning to the clone skills, proper support for Heal,
|
|
Resurrection, Double Attack, Triple Blows. [Skotlex]
|
|
* Updates/fixes/corrections to battle check target so that mobs with
|
|
special AI can fight mobs without it even if the mob doesn't has a human
|
|
master. Also updated it so that mobs with no special AI are all friends by
|
|
default. [Skotlex]
|
|
* Clone skill fixes, support/self skills are now triggering (never
|
|
triggered before), adjusted some of the skill usage rates. [Skotlex]
|
|
* Dyes will now work correctly on cloned or mob_avail class monsters.
|
|
save_clothcolor must be enable in battle_athena.conf. [Valaris]
|
|
* Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris]
|
|
* Likely fixed the @spawn names issue. [Skotlex]
|
|
* Fixed @*clone commands not resolving properly the target char. [Skotlex]
|
|
* Implemented the SL_ROGUE bonus to potions. They heal +100% more rather
|
|
than 50% (potions from ranking Alchemists, that is) [Skotlex]
|
|
* Merged in Reddozen's work with SL_KAIZEL [Skotlex]
|
|
* Added the check to prevent KA skills from being usable until you are Soul
|
|
Linked. [Skotlex]
|
|
* Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious]
|
|
* Moved the base attack code into it's own function to properly implement
|
|
the magnum break's elemental damage bonus (watch out for bugs as the code
|
|
was proof-read, but that usually doesn't says quite enough when it comes to
|
|
code). [Skotlex]
|
|
* Merged in Reddozen's work for SL_WIZARD [Skotlex]
|
|
* Updated clone command to allow attaching the clone to the invoking player
|
|
as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone
|
|
makes a clone that follows the creator (it's a slave), @evilclone is the
|
|
stock clone as a mob). Also fixed min/max damage of clones. [Skotlex]
|
|
* Added one extra tile of range to melee mobs in mob_attack, should fix
|
|
mobs not attacking when they are range+1 tile from you, yet they refuse to
|
|
move in that final tile. [Skotlex]
|
|
* Corrected mob ai not moving closer to player if there's a distance of 2
|
|
or less between them (which would do no good if the mob's range is just 1) [Skotlex]
|
|
* Fixed SG_FRIEND - should work now [Komurka]
|
|
* Realtered global_reg value size to 256. [Lance]
|
|
* Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance]
|
|
* Improved variable scope for scripts to accept all string variables. [Lance]
|
|
* Altered map, char and login server to correctly use global_reg [Lance]
|
|
* do_sendrecv merges from Freya [Lance]
|
|
= Requires recheck on packets again to see if I missed any pointer alterations =
|
|
* Improved @evilclone to accept character IDs [Lance]
|
|
* Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex]
|
|
* Added a few custom scripts due to high demand. [Lance]
|
|
* Added monster museum. Adapted from Prometheus. [Lance]
|
|
* Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance]
|
|
2005/12/12
|
|
* added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka]
|
|
- some corrections in SI_ data (night uses soullink effect)
|
|
- changed global_reg value from int to char
|
|
added two new functions (pc_readglobalreg_str and pc_setglobalreg_str)
|
|
SG_FEEL now saves maps to global_reg
|
|
I've 'marked' all changes that SHOULD be checked with '//komurka'
|
|
- SG_FUSION hp penalty changed from 2% to 0.5%
|
|
- SG_SUN_COMFORT now increase VIT DEF
|
|
- implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :]
|
|
* Updated the max number of ingredients of produce_db to 12. [Skotelx]
|
|
* Updated clone code to also copy the skills from the source player. [Skotlex]
|
|
* Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo
|
|
Finisher splash damage, SP regen while in Fury) [Skotlex]
|
|
* Some reorganization of the Star Gladiator map-based skills. [Skotlex]
|
|
* Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex]
|
|
* Fixed ground-based skills having their range-check messed up... [Skotlex]
|
|
* Corrected melee-ranged mobs failing the range check even if they were
|
|
standing next to you. [Skotlex]
|
|
* Added all duel-commands messages into msg_athena.conf. Commented out
|
|
code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza]
|
|
* Removed @monster2, merged the code of atcommand_spawn/atcommand_monster
|
|
as suggested by Flaviojs. [Skotlex]
|
|
* Removed some unused entries in msg_athena.txt [Skotlex]
|
|
* When there are unused stack sections (invoked functions and ignored
|
|
return values) the unused stack section is free'd. This is still notified
|
|
when the etc_log is active. [Skotlex]
|
|
* Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex]
|
|
- It was actually slower than the normal code.
|
|
* Updated warp portal and script commands partywarp/guildwarp to take into
|
|
consideration mapflag nowarp as restriction rather than noteleport.
|
|
[Skotlex]
|
|
* Applied dontBR's update to his configure script [Kayla]
|
|
* Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious]
|
|
* Updated gettimetick() to use flag 2 and return System's tick, thanks to
|
|
Kyoki [Skotlex]
|
|
* Removed the mismatch stack error message caused by scripts where the
|
|
returning value of a function was ignored. [Skotlex]
|
|
* Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex]
|
|
* Corrected BSS check versus undead, checking for partners on the Priest's
|
|
exact left and right, and sending partner's SP to negative. [Skotlex]
|
|
* Another Paladin's Gospel effect ends when you cast it (should fix Gospel
|
|
in Gospel bugs). Also, now Gospel only blocks usage of items of type 0
|
|
(healing). [Skotlex]
|
|
* Corrected berserk Pitcher displaying 0 heal. [Skotlex]
|
|
* Added Close Confine's flee bonus. [Skotlex]
|
|
* Corrected Slow Poison. Can be used when not poisoned, will not "pause"
|
|
poison's timer. [Skotlex]
|
|
* Implemented SG_FUSION skill [Komurka]
|
|
Don't ask me why in newer exe U see flying ... Santa ... -.-
|
|
* Updated the distance() function definition with one which uses a much
|
|
better approximation [Skotlex]
|
|
* Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex]
|
|
* Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus]
|
|
* Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus]
|
|
and removed doubles of some commands, thanks to Rideword
|
|
2005/12/11
|
|
* Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris]
|
|
* Added @evilclone commands. Syntax is @evilclone <playername>, [Valaris]
|
|
It will spawn an aggresive clone of the given player.
|
|
By default it will use mob id ranges 9001-10000, this range is #defined in mob.h.
|
|
* Fixed VS compile error in mob_clone_spawn. [Valaris]
|
|
2005/12/10
|
|
* Added core player cloning code. Just need to create some commands. [Valaris]
|
|
* Redid the @help2 (char commands). [Kayla]
|
|
* Added jobname retrieving script function getJobName. [Lance]
|
|
2005/12/09
|
|
* Changed default GM level for @setbattleflag to 99. [Valaris]
|
|
* Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons
|
|
at high base levels. [Skotlex]
|
|
* Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus
|
|
lasts 10x longer. [Skotlex]
|
|
* OneHand Quicken now dispels aspd potion effects. [Skotlex]
|
|
* Updated SL_STIN/SL_STUN to do miserable damage if the target's size is
|
|
'incorrect'. [Skotlex]
|
|
* Updated @disguise so the max npc id you can use is 1000 (1001 is already
|
|
the first mob, Scorpion) [Skotlex]
|
|
* Fixed a possible infinite loop in pc_calc_skilltree when receiving
|
|
additional skills when Soul Linked. [Skotlex]
|
|
* Added the Taekwon bonus that gives you triple Max HP/SP when you are a
|
|
top 10 ranker and have base level 90+ [Skotlex]
|
|
* Added support for skill_db pl == -2. These skills don't take the element
|
|
of the weapon, but will take the element of any enchantment elemental
|
|
change (so the element used is neutral unless you are enchanted with
|
|
Fire/Wind/etc) [Skotlex]
|
|
* Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex]
|
|
* Should have fixed the crash with raw_time in char/char.c [Skotlex]
|
|
* Pressure can now be cast-break. [Skotlex]
|
|
* Likely fixed the client crash when hating a class rather than mob. [Skotlex]
|
|
* Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla]
|
|
* Added @help2. @help did not fit in the screen. @help2 currently contains
|
|
just the char (#) commands. [Kayla]
|
|
* MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance]
|
|
|
|
2005/12/08
|
|
* Changed default value of start_zeny to 0 to prevent packet exploits.
|
|
Also is 0z on offical servers. [Kayla]
|
|
* Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris]
|
|
* Updated effects for food production thx to Poki#3 [Komurka]
|
|
* SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka]
|
|
* Modified clif_blown to use the clif_slide packet instead of clif_fixpos,
|
|
as Komurka tested it and it appears to be handled better by current
|
|
clients. [Skotlex]
|
|
* Added two new battle_athena.conf options:
|
|
duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza]
|
|
* Small fix in allskill [Komurka]
|
|
* Updated Gloria Domini to bypass battle_calc_damage (misc damage
|
|
reductions) [Skotlex]
|
|
* Fixed a typo in pid.c, thanks to akusarujin [celest]
|
|
* Exploit fix in SG_FEEL [Komurka]
|
|
* Updated TK_MISSION to pick a random mob in the same way a dead branch
|
|
does. [Skotlex]
|
|
* Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at
|
|
max level... [Skotlex]
|
|
* Some cleaning to pc_calc_skilltree. Also updated it so that if you don't
|
|
use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at
|
|
9 (only exception are quest skills). [Skotlex]
|
|
* Implemented HT_POWER/Beast Strafing. [Skotlex]
|
|
- The damage equation is unknown.. for now it's the same as Double Strafe
|
|
except the skill modifier is +10%*str
|
|
- Currently the Combo is triggered 100% of Double Strafes done on beast
|
|
monsters.
|
|
* Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex]
|
|
* Corrected the drop delay for mobs when killed by magic to be 500ms (will
|
|
only work if killed by a player) [Skotlex]
|
|
* Updated SG skills (kRO Patch - 11/29/05) [Komurka]
|
|
* Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets]
|
|
* Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla]
|
|
2005/12/07
|
|
* Pressure will always pull-off now after it has began casting. [Skotlex]
|
|
* Implemented Close Confine. [Skotlex]
|
|
* Change all 0x20e packets (18->26; 22->30) [Komurka]
|
|
Also added job_name(mob_id) in clif_hate_mob
|
|
(but it crashes client when U try to use SG_HATE skill on player ><)
|
|
* Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM]
|
|
* Updated socket.c by adding a lots error reporting for functions that
|
|
previously were assumed to not fail. May help figure out what's going on
|
|
with the win32 builds... [Skotlex]
|
|
* Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex]
|
|
- My skill desc says that SG_DEVIL does not makes you blind until you reach
|
|
max job level, so I implemented that. Report if this is incorrect.
|
|
- SG_*_WARM skills should be working from what I read there.
|
|
* Modified a bit the TK_MISSION packet, GUESSING where the progress of the
|
|
current mission should go within said packet... [Skotlex]
|
|
* Implemented TK_MISSION. [Skotlex]
|
|
* Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka]
|
|
All of them should be checked by someone ^^;;
|
|
- SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work
|
|
* Added new Geffen Field maps [Harbin]
|
|
* Disabled Atcommand Nuke (It was commented, not disabled) [Harbin]
|
|
* Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin]
|
|
* Merged in Reddozen's current Soul Linker work. [Skotlex]
|
|
- Berserk Pitcher should be working now.
|
|
- Bard/Dancer walk bonus when dancing/singing while soul-linked.
|
|
- Partial work on Twilight Pharmacy.
|
|
- proper skill effect
|
|
* Fixed One Hand quicken doing nothing. [Skotlex]
|
|
* skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix
|
|
some crashes when using it on skills with no defined name) [Skotlex]
|
|
* When weapon_delay_attack is enabled, items should drop inmediately after
|
|
mobs are killed rather than 500ms afterwards. [Skotlex]
|
|
* Added Exception Handling plugin to be used for native Win32 builds [celest]
|
|
- crashes will be logged in <server type>.stackdump along with file name and line numbers
|
|
- To activate, enable 'exchndl' in plugin_athena.conf
|
|
|
|
Public Service Message - Crash reports can be VERY VERY helpful, so please enable the
|
|
plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any
|
|
reports you might get! We all want eA to be stable, ne? ^^
|
|
|
|
* Some compile error fixes for MinGW, FreeBSD and plugins [celest]
|
|
* Updated Makefile to set platform defines for FreeBSD [celest]
|
|
* Updated Makefile to auto-detect MinGW and include src/mysql [celest]
|
|
* Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance]
|
|
* joshuali's new vcproj with debug mode correctly set up. [Lance]
|
|
* Fixed compile errors for Valaris's commit on date.h [Lance]
|
|
* Added updated vcproj for native VC8 win32 for date.h/c support. [Lance]
|
|
* Removed extra returns in date.h. [Lance]
|
|
* Probably fixed warnings in unzip.c [Lance]
|
|
2005/12/06
|
|
* Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris]
|
|
* Implemented Xmas Suit: [Valaris]
|
|
-Added status change state SC_XMAS, and added it to const.txt.
|
|
-Cannot attack or use skills while in the Xmas state.
|
|
-Will save if you logout.
|
|
-"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes).
|
|
-Added xmas_ignorepalette option to battle_athena.conf.
|
|
* Fixed script error in Garm's Claw item causing an error. [Valaris]
|
|
* Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris]
|
|
* Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris]
|
|
* Added SC_SCRESIST to const.txt. [Valaris]
|
|
* Applied Komurka's Star Gladiator patch. [Skotlex]
|
|
- The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER,
|
|
SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS
|
|
- The designated maps cannot be stored currently (cannot save character
|
|
string variables) and is pending on a script update to enable saving of
|
|
said type of variables.
|
|
* Added @away command. [LuzZza]
|
|
* Mostly fixed intravision making everyone see hidden/cloacked characters.
|
|
(the actual option value to see just the player's shadow is currently
|
|
unknown) [Skotlex]
|
|
* Updated Gospel [Skotlex]
|
|
- It should clear all buffs/debuffs now.
|
|
- Party-mates within range cannot use items.
|
|
* Implemented the SL_BARDDANCER bonus that enables the caster to be buffed
|
|
by their own song/dance/encore. [Skotlex]
|
|
* Completed Sight Thrasher (the option value is still missing, though.
|
|
Temporarily uses the one of Sight) [Skotlex]
|
|
* Corrected possible exp exploits in jA's exp calc method. [Skotlex]
|
|
* Corrected Spirit Skills showing up in all class trees. [Skotlex]
|
|
* Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex]
|
|
* Expanded Item Groups list from 20 to 32 item groups [Lupus]
|
|
* Fixed healing experience bug. Now only healing another players gives experience. [Harbin]
|
|
2005/12/05
|
|
* Hopefully fixed gm_all_skill.... [Skotlex]
|
|
* Modified a bit the player attack code to give an extra range cell when
|
|
the target is moving. [Skotlex]
|
|
* Added skip_teleport_lv1_menu battle_athena option. It give a possibility to
|
|
disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`.
|
|
Of course, by default this option have `no` (don't skip) value. [LuzZza]
|
|
* Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin]
|
|
* Fixed char crash (I hope) when checking for two parents + baby in a party
|
|
with more than 3 characters, but from which only 3 were online at a time. [Skotlex]
|
|
* Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the
|
|
Spirit Skills code when calculating the skill tree. [Skotlex]
|
|
* Updated mob ai so that support/aggressive mobs can't 'see' a player until
|
|
there's a direct line of sight between them. [Skotlex]
|
|
* Updated monster_ai&1 so that when not set mob-chase type is Aegis-like
|
|
(mobs will not change walk target tiles mid-walk) [Skotlex]
|
|
* Added battle_athena.conf option mobs_level_up_exp_rate to set the extra
|
|
exp rate a leveled up monsters gives. [Valaris]
|
|
* Added a custom X-Mas quest *Sign Your Items* [Lupus]
|
|
* Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out.
|
|
[Skotlex]
|
|
* Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex]
|
|
* Fixed the combo status not ending after using TK_TURNKICK [Skotlex]
|
|
* Overflowed pointer fix in socket.c [Skotlex]
|
|
* Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus]
|
|
* More detailed error messages for missing '"'s in scripts. [Lance]
|
|
2005/12/04
|
|
* Removed mail server switch from battle_athena.conf and added
|
|
full mail server configuration to inter_athena.conf. [Valaris]
|
|
* Fixed too big VVS damage of TOP10 BS weapons [Lupus]
|
|
2005/12/03
|
|
* Fixed up TK Sprint (TK_RUN) skill: [Valaris]
|
|
-Disabled movement during skill use.
|
|
-Correct moves player server-side.
|
|
-Stops without sp use if skill is used during running.
|
|
-Server will not save status if player logs out.
|
|
* Some cleaning of socket.c to see if TURBO will now work on Windows, it
|
|
may also fix the select() problems on that platform as well. [Skotlex]
|
|
* Fixex "gm_skill_all" crashing the server from generating huge packets (or
|
|
so I hope) [Skotlex]
|
|
2005/12/02
|
|
* Gave the Spirit Status Change a custom effect for now. [Skotlex]
|
|
* Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex]
|
|
* The Bonus skills acquired from being Soul Linked should now show up in
|
|
the skill tree. [Skotlex]
|
|
* Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex]
|
|
* Fixed Axe-Kick never triggering. [Skotlex]
|
|
* Slaves walk once again. [Skotlex]
|
|
* enable_items now also enables equipment stuff. [Skotlex]
|
|
* The attack motion in packets for ground-based skills is now 0 (it may
|
|
help somewhat with current firewall issues). [Skotlex]
|
|
* Added char-server option "save_log", when disabled, the char server will
|
|
stop printing info messages whenever something is loaded/saved. [Skotlex]
|
|
* Disabled random-walking for slaves [Skotlex]
|
|
* Added script commands enable_items/disable_items [Skotlex]
|
|
* Likely fixed the mob-skill target type "master" [Skotlex]
|
|
* Added target type "master" to the mobskill_db [Skotlex]
|
|
* Modified NPC_RUN to allow the caster to run away from the target [Skotlex]
|
|
* Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex]
|
|
* Updated char-sql guild saving so that instead of saving ALL guilds when
|
|
the time comes, the save interval is splitted on time-slots (based on guild
|
|
count in memory) and a guild is saved per time-slot (just like the map
|
|
server saves characters). [Skotlex]
|
|
* Fixed client crashes with using baby and advanced player classes as pets. [Valaris]
|
|
* Added missing ban_hack_trade option to battle_athena.conf. [Valaris]
|
|
* Hopefully fixed Counter Kick. [Skotlex]
|
|
* Uncommented and corrected the Soul Linker Monk buff (SP cost reduction
|
|
for monk combos) [Skotlex]
|
|
* Added a check in skills so that skills that are used on yourself, but had
|
|
it's target auto-selected cannot be used on non-enemies if it's nk is
|
|
different from 1 (1 = No damage skill) [Skotlex]
|
|
* Various cleanups to the char-sql server to prevent corner-case crashes
|
|
from queries that return no rows. [Skotlex]
|
|
* Massive Taekwon Boy skills related code cleanup. [Skotlex]
|
|
- Flying Side kick and Turn Kick should be fully working now, too.
|
|
* Cleaned up and reorganized the SC_ data listing. Added sc's for food
|
|
related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood,
|
|
SC_MAtkFood. [Skotlex]
|
|
- Some of the saved sc data will be wrong, so wipe the table/file if you
|
|
want to play it safe.
|
|
* Some corrects in duel code. [LuzZza]
|
|
* Sonic Blow and Shield Boomerang's after cast delay is now properly
|
|
adjusted by the Soul Link skills. [Skotlex]
|
|
* Party even share will be now broken after a base level reset. [Skotlex]
|
|
* Merged in Reddozen's Soul Linker current skills work. [Skotlex]
|
|
* Added countitem2(itemID,....) script function. [Lupus]
|
|
* Added axtoi script function that converts hex strings to integers. [Lance]
|
|
* Fixed incorrect time (that leads to crashes) in login server. [Lance]
|
|
2005/12/01
|
|
* Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage
|
|
modifier is currently set to +15% per cell (need actual value here) [Skotlex]
|
|
* Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris]
|
|
* Implemented Ki Explosion. [Skotlex]
|
|
* Fixed client crashes with using baby and advanced player classes as monsters. [Valaris]
|
|
Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID.
|
|
Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs.
|
|
* Fixed cutting Castle Name (was 14 instead of 24) [Lupus]
|
|
* Corrected Grimtooth counting a short-range skill when it's actually
|
|
ranged. [Skotlex]
|
|
* Corrected Venom Splasher's splash range, and the splash damage is now
|
|
divided by number of targets (sort of, skill % dmg is adjusted according
|
|
number of targets) [Skotlex]
|
|
* Tarot Card of Fate won't break equipment now if equip_skill_break_rate is
|
|
0. [Skotlex]
|
|
* Improvements and optimizations to the online db management in the char
|
|
txt/sql servers. [Skotlex]
|
|
* Updated the guild cache (char sql) to have it load/unload characters
|
|
whenever they are updated in the char online_db (previously they were only
|
|
updated on normal char-select/char-quit when there were more cases where a
|
|
char is set online/offline) [Skotlex]
|
|
* Now when the guild is not found in the cache it will be loaded from the
|
|
sql db first before failing. [Skotlex]
|
|
* Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex]
|
|
* Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex]
|
|
* Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus]
|
|
To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons
|
|
e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command).
|
|
if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8)
|
|
2005/11/30
|
|
* Updated item_db.sql to latest. [Skotlex]
|
|
* Updated mob_db.sql to latest. [Skotlex]
|
|
* Updated Gospel to force the removal of the ground-effect when the status
|
|
change ends. [Skotlex]
|
|
* Made Snatch/Intimidate work on Guild maps (I have read around this is how
|
|
it is) [Skotlex]
|
|
* Added the auction maps to maps_athena.conf [MasterOfMuppets]
|
|
* When players are hit while moving, they should now move one last cell
|
|
in the same direction they were walking when interrupted. [Skotlex]
|
|
* Walk delay won't be applied now unless the attack deals damage... [Skotlex]
|
|
* Major reorganization of player variables and bonuses. If something broke,
|
|
report it up. Otherwise, struct map_session_data should look quite a bit
|
|
more clean now. [Skotlex]
|
|
* Fixed duel bug when you can't cast some skills on yourself. [LuzZza]
|
|
* Fixed (I think) pets losing the "rename flag" when you sent them back to
|
|
egg. [Skotlex]
|
|
* Added a index check in the equip packet, should fix crashes from invalid
|
|
packets. [Skotlex]
|
|
* Fixed a horrible bug that was making the walk delay not work for sure x.x
|
|
[Skotlex]
|
|
2005/11/29
|
|
* Fixed race exp bonuses. [Skotlex]
|
|
* Fixed ## account variable saving disconnecting the char-login servers. [Skotlex]
|
|
* Updated the way multi-hit skills add overrefine/star crumb/spirit sphere
|
|
damage so that the total bonus is multiplied by the total number of this.
|
|
[Skotlex]
|
|
* Fixed the config variables being "lost" on startup. [Skotlex]
|
|
* Fixed Restore requiring Regeneration lv2 [Skotlex]
|
|
* Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex]
|
|
* Rewrote and cleaned up duel code. Formed independent duel_xxx functions.
|
|
I suggest to place this functions in duel.c/duel.h. New features: [LuzZza]
|
|
- Now when you in duel, you can't attack anything out of your duel
|
|
(mobs, other players etc...);
|
|
- Now you can't take part in duel more often than it set in battle_athena.
|
|
Default delay is 60 minutes.
|
|
- New battle_athena.conf options: duel_allow_pvp - allow/disallow duel
|
|
on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps;
|
|
duel_time_interval - delay between using duel in minutes.
|
|
* Updated damage formula for Spiral Pierce. [Skotlex]
|
|
* Fixed speed change being lost when speed is increased/decreased while
|
|
walking with Free-cast. [Skotlex]
|
|
* Fixed pets being renameable after turning them back into eggs. [Skotlex]
|
|
* Reverted the guild data position in the mob/npc packets, should restore
|
|
the emblems in flags. [Skotlex]
|
|
* Corrected battle_check_target Guild checks returning true for non-guild,
|
|
party'ed characters and viceversa. [Skotlex]
|
|
2005/11/28
|
|
* Added dontBR's experimental configure script. It's still in alpha stage,
|
|
so use with caution! [Skotlex]
|
|
* Fixed a pair of exp exploits possible with to Rich Man Kim and
|
|
race-add-exp card bonuses. [Skotlex]
|
|
* Updated behaviour of skillrange_from_weapon. If set, those skills with
|
|
negative range use the weapon's range. If not set, then the skill range
|
|
used is the absolute value of the range specified in the skill_db. [Skotlex]
|
|
* Small cleanup of the color broadcast packet using data provided by Master
|
|
of Muppets. It should hopefully fix the font-size on said colored messages.
|
|
[Skotlex]
|
|
* Fixed the setting of the guild id and guild emblem in packets 0x7b and
|
|
0x78 for mobs/npcs (this is assuming the position is correct when filling
|
|
these same packets for players) [Skotlex]
|
|
* Added battle_config option skillrange_from_weapon which, when set, allows
|
|
weapon based, target-selected, offensive skills to take the equipped
|
|
weapon's range instead of the range defined in the skill_db. [Skotlex]
|
|
* WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus]
|
|
* Updated monster_ai&8 so that mobs scatter as soon as they lose their
|
|
target. Use this setting for an effective counter measure to Grimtooth
|
|
mass-mob training. [Skotlex]
|
|
* Added pc_damage_walk_delay_rate to separate the walk delay adjustment of
|
|
players from that of mobs. The adjustment for players is 20% while for mobs
|
|
is 100%, pending further adjustments. [Skotlex]
|
|
* Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex]
|
|
* Removed the mob_stop_walking code from mob_damage as it should be invoked
|
|
on battle_walkdelay (the mob walk delay issue will likely need it's own
|
|
config option) [Skotlex]
|
|
* Added joshuali's new Visual Studio files. [Lance]
|
|
* Novice Warp Portal fixes from jAthena. [Lance]
|
|
* Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance]
|
|
* Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki.
|
|
* Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance]
|
|
* Included pcre.dll and libmysql.dll from joshuali. [Lance]
|
|
* Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance]
|
|
2005/11/27
|
|
* Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex]
|
|
* Updated the damage code if Spiral Pierce, Shield Chain and Shield
|
|
boomerang to be closer to official. [Skotlex]
|
|
* Fixed a crash when setting all chars offline in the char-sql server. Also
|
|
fixed that delete_timer mismatch on shutdown [Skotlex]
|
|
* Autospells now won't trigger if the range between the source and the
|
|
target is not satisfied. [Skotlex]
|
|
2005/11/26
|
|
* Added bonus2 bAddSkillBlown for adding a custom knockback value to a
|
|
skill. Note that this knockback bonus is ADDED to whatever the default
|
|
knockback of the skill is. [Skotlex]
|
|
* Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex]
|
|
* Probably fixed the crash in inter_guild_CharOffline [Skotlex]
|
|
* Modified the skill get range routine to correctly account for the attack
|
|
range and the AC_VULTURE range bonus where needed. [Skotlex]
|
|
* Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus]
|
|
on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_-
|
|
* Some restructuring and cleaning up in map loading to make it easier for
|
|
future plans (like removing Grfio) [celest]
|
|
- split map loading into separate sources properly
|
|
- added map server will display a list of enabled map sources on startup
|
|
- added maps will be auto-imported into the map cache if it's loaded with
|
|
AFM, AF2, or any other source
|
|
The server looks for maps in this descending order: the map cache, AFM maps,
|
|
AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map
|
|
caching it should be a liiiittle bit faster then before ^^
|
|
2005/11/25
|
|
* Uploaded fixes to int_guild, tested and working safely. [Kevin]
|
|
* Added @showzeny @ command. [Skotlex]
|
|
* Some code cleanup to make AutoBerserk work the way it was intended to
|
|
(skill toggles "auto-berserk" state on/off, if on, you automatically get
|
|
Provoked when under 25%HP) [Skotlex]
|
|
* Fixed Auto-Berserk auto-ending after a minute. [Skotlex]
|
|
* Added a fix to mob skills to prevent them from being checked too
|
|
frequently during battle (which was sort of bumping up their rate to double
|
|
or more from what the skill db would state) [Skotlex]
|
|
* Added cleaning up the fifo before sending the guild information (since
|
|
the packet is big, the fifo should be cleared to avoid overflow problems)
|
|
[Skotlex]
|
|
* Added monster_ai&8, when set monsters stop walking as soon as they lose
|
|
their current target [Skotlex]
|
|
* Reflect Sword again reflects damage versus players. [Skotlex]
|
|
* Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex]
|
|
* Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex]
|
|
* Added pow, sqrt and distance to scripting commands. [Lance]
|
|
* Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus]
|
|
* Should fix night glowing bug. [Lance]
|
|
* Added setd and getd variable retrieving and setting with dynamic names. [Lance]
|
|
* Added petstat command as requested by Dubby. [Lance]
|
|
2005/11/24
|
|
* Fixed a small bug in the guild search by name routine. Should fix the
|
|
crash on new guild creation. [Skotlex]
|
|
* Added debug information in case the guild isn't found in the cache when
|
|
it should be there. This should help fix any problems the guild cache
|
|
might have (eg: for some function that may take effect on a guild which
|
|
has no members online) [Skotlex]
|
|
* Finished cleaning up and merging the guild cache withthe guild timers
|
|
behaviour. It should be mostly safe to update now. [Skotlex]
|
|
* Reverted the sql save behaviour. [Skotlex]
|
|
- Now guilds timers and cache are both into effect, this requires a bit
|
|
more of cleaning to be considered done.
|
|
* Various things I made but already forgot xD [DracoRPG]
|
|
* Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50
|
|
for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as
|
|
2 additional Star Crumbs. [DracoRPG]
|
|
* Added or updated several Taekwon skills [DracoRPG]
|
|
- Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video
|
|
- Taekwon ranking is now supported by the fame system, but there's no way to gain
|
|
points atm (Taekwon Mission has no effect), infinite kick combo should be OK
|
|
- 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2
|
|
seconds to hit the button before attacking again
|
|
- Run uses SC_SPORT to increase your STR and affect the way Break Fall works
|
|
- Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones
|
|
when SC_SPORT is active
|
|
* Made Sword Reject / Counter Instinct reflect damage only against monsters (not
|
|
100% sure about it, but let's say 90%... iRO site says it, although it isn't
|
|
the best source ever) [DracoRPG]
|
|
* Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things
|
|
need to be reviewed [DracoRPG]
|
|
* Fixed Pneuma. [Skotlex]
|
|
* Fixed dead mobs reappearing on the map. [Skotlex]
|
|
* Cleaned up the duel code in battle_check_target. [Skotlex]
|
|
* Added config option summons_inherit_effects, defaults to yes, check
|
|
battle_athena.conf for further details. [Skotlex]
|
|
* Updated duel [LuzZza]
|
|
- Now "@duel <Num>" may be used for indication max players limit of duel.
|
|
- Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick.
|
|
* Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus]
|
|
Returns Card ID or just a value from your EQUIPPED item
|
|
Useful to check equipped items PROPERTY, STRONG value, Author ID, etc
|
|
Check npc\sample\getequipcardid.txt and read script.c comment ^_-
|
|
2005/11/23
|
|
* Fixed the crash on guild creation in new guild cache. [Kevin]
|
|
* Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza]
|
|
* Made the walk-delay a timer, so that it triggers after the actual attack
|
|
motion of the src. [Skotlex]
|
|
* Added back the combo damage delay config, now renamed to
|
|
multihit_delay, and set to the default of 230ms it had before. [Skotlex]
|
|
* Added displaying file which caused an error on incorrect mob lines.
|
|
[Skotlex]
|
|
* Small memory corrections to sql castle saving/loading, mostly Lance's
|
|
work. [Skotlex]
|
|
* Updated the walk delay routine to not invoke stop-walking when character
|
|
is not walking (fixes the case in which the packet is sent while sitting,
|
|
which causes a 'standing' sprite even if the char is sitting). [Skotlex]
|
|
2005/11/22
|
|
* Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin]
|
|
* More grammar fixes [Kayla]
|
|
* Added 1-tile of range grace in skill_use_id and skill_use_pos since
|
|
that's how it is on Aegis servers. [Skotlex]
|
|
* Updated the skill info packets to deliver the skill names as expected by
|
|
the client. [Skotlex]
|
|
* Updated mob ai to enable changing targets while attacking ONLY if the
|
|
attacker is within melee range (Aegis AI). monster_ai&4 can be used to
|
|
override this and allow mobs to change target and pursue ranged attackers.
|
|
[Skotlex]
|
|
* Updated the config comments for the ip-related settings. Thanks to
|
|
akusarujin for the update. [Skotlex]
|
|
* Added rates to at_command.conf, set it's default to GM lv1 [Skotlex]
|
|
* Removed the icon from Fire Break's fire-elemental bonus. [Skotlex]
|
|
* Updated the walkdelay function to only be invoked if the attack did
|
|
damage. [Skotlex]
|
|
* Some more fixes to the english in ShowInfo()'s [Kayla]
|
|
* Cleaned out the SVN a bit [Kayla]
|
|
2005/11/21
|
|
* Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla]
|
|
* Mob AI update: updated the conditions used to specify if a mob can change
|
|
targets as per the forum provided information (by Komurka and Kyoki).
|
|
Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex]
|
|
* Mobs that assist now link nearby mobs when they attack. [Skotlex]
|
|
* Made the damage delay be applied after knockback rather than before
|
|
(magical/misc instant effect attacks are still applied before the
|
|
knockback) [Skotlex]
|
|
* The damage delay timer now stores the distance between source/target, if
|
|
this distance is increased by 2 or more, the damage delay fails and takes
|
|
no effect (if the '2' needs to be made higher, do point it out. It
|
|
shouldn't be much of a problem since you aren't supposed to be able to walk
|
|
from the damage delay anyway). [Skotlex]
|
|
* Changed the way damage delay works. It is no longer applied on
|
|
mob_damage/pc_damage, but instead is invoked from clif_damage (or
|
|
clif_skill_damage), which means the "can't walk" delay is sync'ed with the
|
|
damage packets when they are sent. This should fix most delay-damage
|
|
'stun-lock' related issues. [Skotlex]
|
|
2005/11/20
|
|
* Mobs now can't move while casting. [Skotlex]
|
|
* Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki.
|
|
[Skotlex]
|
|
* Corrected the mob_db by adding the canmove/canattack bits to pretty much
|
|
all mobs that needed them. [Skotlex]
|
|
* Some fixes to the confusion code. [Skotlex]
|
|
* Crash-fix in status_change_start [Skotlex]
|
|
* Implemented confusion as it should be (not tested yet!) [Skotlex]
|
|
* Updated run_script to backup the current script of a player and
|
|
restore it if the current script ends inmediately. This should fix losing
|
|
the script info if status_calc_pc is invoked while running a script.
|
|
[Skotlex]
|
|
* Fixed a memory leak in the guild eliminate timer. [Skotlex]
|
|
* Removed the extra tile of range mobs have when walking. [Skotlex]
|
|
* Added mob reloading to battleconfig reload @ command. [Skotlex]
|
|
* Updated mob_db.sql with the new modes by Kyoki. [Skotlex]
|
|
2005/11/19
|
|
* Made characters stop walking when inflicted by SC_STOP, may fix
|
|
GrimTooth's stop effect not seeming to take effect. [Skotlex]
|
|
* Made the pk_min_level config not take effect in WoE/GvG grounds.
|
|
[Skotlex]
|
|
* Fixed showing falcon when player is hide. [LuzZza]
|
|
* Updated mob_db.sql and item_db.sql to current [Skotlex]
|
|
* Updated the skill db step guessing code to allow for negative ranges (Now
|
|
spear boomerang should progressively get longer range with higher levels)
|
|
[Skotlex]
|
|
* Fixed Tarot Card, the card that gets two random effects can't retrigger
|
|
itself, and it causes STOP instead of Stun where appropiate. [Skotlex]
|
|
* Updated devotion to only work on damage attacks that have a source (will
|
|
prevent it from "blocking" COMA, which is what caused the crash). [Skotlex]
|
|
* Fixed not always showing CRIT attacks, thanks to Irmin [Lupus]
|
|
2005/11/18
|
|
* Updated mob_ai so aggressive mobs change target when chasing, and
|
|
change-target mobs do so when attacking. [Skotlex]
|
|
* Fixed weapon forging showing success even when it fails. [Skotlex]
|
|
* Some cleaning up of @time, may fix the weird time displays. [Skotlex]
|
|
* Modified mob_ai so hyper-active mobs change target if they are
|
|
cast-sensors even if attacking (angry mode). They will also change target
|
|
if attacked while in angry/follow mode regardless of their change-target
|
|
mode. [Skotlex]
|
|
* Moved the night-inducing code from "map loaded ack" to "spawn pc", should
|
|
fix characters going ultra-blue after stuff like fly-wings. [Skotlex]
|
|
* Delayed the mob emotion when doing skills so that it gets executed AFTER
|
|
the skill is successfully performed. [Skotlex]
|
|
* Implemented PR_REDEMPTIO. Is the penalty for both base and job exp?
|
|
That's how it is currently. And if the map has the nopenalty flag,there's
|
|
no exp penalty. Awaiting further input on the matter (altough, do note the
|
|
skill isn't tested either) [Skotlex]
|
|
* Fixed three memory issues (char txt shutdown, npc reloading, ore
|
|
discovery logs) which were pointed out by End of Exam. [Skotlex]
|
|
* Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs
|
|
will change to the closest target while chasing/following other players.
|
|
Needs be added to the mob_db. [Skotlex]
|
|
* Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs
|
|
change their skill state to angry/follow instead of attack/chase when they
|
|
select/change target (except if they changed target because the new target
|
|
attacked them). Needs be added to the mob_db, for now all aggressive mobs
|
|
are considered hyper as well. [Skotlex]
|
|
* Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are
|
|
Aggressive can also change target if they are chasing/following a player
|
|
when someone else casts a skill on them. [Skotlex]
|
|
* Fixed Dark Blessing. [Skotlex]
|
|
* Changed the default battle_delay_damage value from no to yes. [Skotlex]
|
|
* Added check to prevent reinitiating SC_GOSPEL on a character that already
|
|
has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on
|
|
the ground. [Skotlex]
|
|
2005/11/17
|
|
* Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka.
|
|
[Skotlex]
|
|
- val[0] (the first one) is the emotion the mob does. If val[1] is
|
|
different from 0, then the mob's mode is changed to THIS value. If val[2]
|
|
is different from zero, it'll add/remove a mode based on skill used
|
|
(EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex]
|
|
* Fixed for sure the Makefile... [Skotlex]
|
|
* Modified Wedding effects. That is, changing base to 22 does NOT displays
|
|
wedding outfit anymore. To display the wedding outfits, you have to start
|
|
SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated.
|
|
[Skotlex]
|
|
* Added battle option disp_zeny, will display on console how much zeny you
|
|
earned (be it from selling, trading, mobs, etc, as long as you "earned"
|
|
zeny) [Skotlex]
|
|
* Updated status_calc_pc to prevent infinite recursion loops. [Skotlex]
|
|
* Applied End of Exam's suggested signedness fixes to npc.c [Skotlex]
|
|
* Updated sting lib, to avoid SQL troubles [Lupus]
|
|
* Fixed moonlit not properly checking for nearby walls. [Skotlex]
|
|
* Added a recursion protection system to status_calc_pc which should avoid
|
|
exploits derived from recursively calling status_calc_pc which certain
|
|
equipment scripts could trigger. Thanks to End of Exam for pointing it out.
|
|
[Skotlex]
|
|
* Applied Celest's patch which should help compiling eA under mingwin.
|
|
[Skotlex]
|
|
2005/11/16
|
|
* Fixed AFM map loading (something was missing there which was gonna make
|
|
the map server crash for sure later on) [Skotlex]
|
|
* Some corrections to the mob states, linked/cast-sensitive mobs engage in
|
|
attach/chase modes, not angry/follow (which seem reserved entirely for
|
|
aggressive mobs) [Skotlex]
|
|
* Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added
|
|
and documented them in mob_skill_db.txt [Skotlex]
|
|
* Probably corrected whispers to GMs. Thanks to Slennox for pointing it
|
|
out. [Skotlex]
|
|
* Modified mob-skill states to use Aegis-based information. Modes are
|
|
MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH
|
|
and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now
|
|
supports "angry" and "follow" states. [Skotlex]
|
|
* Cleanup of how knockback routines are invoked. [Skotlex]
|
|
* Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a
|
|
skill when there are no players nearby (but there has to be players in the
|
|
same map for it to trigger). Currently set to 10/1000 chance. [Skotlex]
|
|
* battle_check_target update. Rewrote the party/guild checks, this should
|
|
hopefully fix any problems left with pvp/gvg and mapflags not working
|
|
properly. [Skotlex]
|
|
* Fixed playerattached() returning char id instead of account id. [Skotlex]
|
|
* Added battle option party_even_share_bonus to enable use of Valaris's evn
|
|
share experience bonus equation rather than the official one. [Skotlex]
|
|
* Corrected @jump not displaying the actual coords you jumped to. Thanks to
|
|
kitty74x9 for noticing (and fixing) it out. [Skotlex]
|
|
2005/11/15
|
|
* Fixed multi-hitting skills not increasing the "can-walk" delay
|
|
accordingly. [Skotlex]
|
|
* Modified way to updating hp/position of party members. [LuzZza]
|
|
* Added battle config option "aura_lv", specifies which level characters
|
|
have to be for the server to report their level as "max_lv" (which normally
|
|
is used to enable the aura). See battle_athena.conf for more details. It
|
|
may not work for your self, but only for other characters (this is,
|
|
afterall, untested yet) [Skotlex]
|
|
* Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG]
|
|
* Various cleanups and typo fixes here and there. [DracoRPG]
|
|
* Corrected the upkeep SP cost of Moonlight Petals. [Skotlex]
|
|
* Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of
|
|
your total damage previous to the elemental modifier. [Skotlex]
|
|
* Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per
|
|
bash skill level over 5) [Skotlex]
|
|
* Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex]
|
|
* Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex]
|
|
* Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex]
|
|
* Pretty much rewrote how Moonlight Petals work, it should be working
|
|
mostly right now. [Skotlex]
|
|
* Splitted gat map information into gat and cell info. gat info is
|
|
permanent map data (walls, ground, etc) while cell is temp map info
|
|
(basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based
|
|
on map cells. [Skotlex]
|
|
2005/11/14
|
|
* New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin]
|
|
* Longing for Freedom can't be used during Moonlight Petals now. [Skotlex]
|
|
* Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
|
|
per level) [Skotlex]
|
|
* Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
|
|
inmune to it. [Skotlex]
|
|
* Fixed null pointer crash in battle_damage. [Skotlex]
|
|
* Increased max account variables to 32. [Skotlex]
|
|
* Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
|
|
bypasses the Devotion/Sacrifice check. [Skotlex]
|
|
* Added handling of the /pk packet, even thought it just shows an empty
|
|
listing for now. [Skotlex]
|
|
* Applied zBuffer's suggested fix to prevent S. Novices from getting mental
|
|
Strength at 100% exp. [Skotlex]
|
|
* Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus]
|
|
thanks to CAHTEXNIK for pointing it out 8)
|
|
2005/11/12
|
|
* Probably fixed the name of freshly captured pet eggs. [Skotlex]
|
|
* Changes Win32 to not require svnversion.h, but instead tries to peek in
|
|
.svn\entries to check for svn version. If the file doesn't exist it'll
|
|
display "Unknown" though, which I guess isn't a good thing ^^; [celest]
|
|
* Removed the option to load zlib as a plugin for Win32 since it should be
|
|
linked at compile time [celest]
|
|
* Added zlib and libmysql .lib files for compiling in Visual Studio [celest]
|
|
Note: The project files on SVN don't have them yet, you'll need to include
|
|
them yourself for now
|
|
* Fixed a compile error in Visual Studio [celest]
|
|
* Readded a missing zlib file needed by Win32, sorry ^^; [celest]
|
|
2005/11/11
|
|
* New readme content/layout (IE warning: IE hates new readme) [Evera]
|
|
* Imported use of the refine weapon packets from jA. [Skotlex]
|
|
* Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's
|
|
mode permanently (until their death, that is), and it won't work on
|
|
player summoned mobs. As before, val1 is the emotion value, val2 is the
|
|
mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex]
|
|
(no, no need to wipe SC data this time around either)
|
|
* Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported
|
|
by older MySQL versions and not quite deprecated yet. [Skotlex]
|
|
* Modified the party even share exp bonus to be +10% per extra party member
|
|
as official sources state. [Skotlex]
|
|
* Organized the clif_devotion packet, and added clif_marionette as per
|
|
jA's implementation. [Skotlex]
|
|
* Added db_path to map_athena.conf, used to specify an alternate directory
|
|
to locate the db/ files. Defaults to "db", obviously. [Skotlex]
|
|
* Removed SC_FALCON and SC_RIDING, the status icons are directly managed
|
|
through the change of the character's option now. The actual defines were
|
|
not removed to avoid shifting all the SC_ values again (no need to wipe sc
|
|
data) [Skotlex]
|
|
* Added additional debug information to battle_attr_fix until the cause of
|
|
those errors are found and resolved. [Skotlex]
|
|
* Fixed win32 compiles always reporting "unable to set socket to
|
|
non-blocking mode", together with other minor win32 fixes. [Skotlex]
|
|
2005/11/10
|
|
* Fixed char-sql cart loading. [Skotlex]
|
|
* Updated the function that specifies the cards to support more than four
|
|
slots. [Skotlex]
|
|
- Since the packets are fixed sized the client can never receive data of
|
|
more than four cards, therefore if the client was compiled with MAX_SLOTS
|
|
above 4, a random subset of cards will be sent each time the item data is
|
|
sent (eg: if the item has 6 slots, it may randomly choose to send cards
|
|
1->4, 2->5, or 3->6).
|
|
* Removed the OnAgitInit call when the map connects to char server. Fixes
|
|
double guardian spawn. [Skotlex]
|
|
* Fixed the sql query strings that would appear "incomplete" under certain
|
|
*nix systems. [Skotlex]
|
|
* Applied zBuffer's patches to correct memory leaks in the PCRE module
|
|
(regular expression support for npcs) and prevent server crashing when
|
|
scripts divide (or do mod %) by zero. [Skotlex
|
|
2005/11/09
|
|
* Fixed Ankle Snare and Spider Web not being cleared when the trapped
|
|
target dies. [Skotlex]
|
|
* Fixed the range flag being incorrectly set in BF_MISC skill attacks.
|
|
[Skotlex]
|
|
* Corrected Venom Knife using Level1 always for the poisoning chance rather
|
|
than learned Envenom's level. [Skotlex]
|
|
* Fixed the crash on shutdown if PCRE support was enabled. [Skotlex]
|
|
* Fixed possible item duping while vending, thanks to End of Exam for
|
|
pointing it out. [Skotlex]
|
|
* Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex]
|
|
* Fixed mobs moving one tile when hit even if they can't move (this is what
|
|
broke Ankle Snare) [Skotlex]
|
|
* Fixed night/day implementation (which broke due to the addition of SI_
|
|
constants). [Skotlex]
|
|
* Cleaned up the SI_ constants to have defined only those which actually
|
|
display something on the client. [Skotlex]
|
|
* Fixed a bug which caused a captured pet's name to be displayed as beloved
|
|
even though it was just captured. [Skotlex]
|
|
* Added temp skill quests for all complete 2nd Class Quest Skills [Lupus]
|
|
2005/11/08
|
|
* Updated the documentation on the announce script commands. [Skotlex]
|
|
* Removed the global color message support as there's now a way to craft
|
|
custom colored announces. [Skotlex]
|
|
* Probably fixed mapannounce. [Skotlex]
|
|
* Implemented SI_ constants to specify the icon number for different SC_
|
|
changes, idea adopted from jAthena. All SC_ data was reorganized and
|
|
several checks are now in place. It is likely all saved sc_data is wrong
|
|
after this update due to the numbers changing places. It won't cause any
|
|
glue-boots.. but the wrong status changes will be loaded the first time
|
|
anyway, so it may be a good idea to wipe that file/table for this update.
|
|
[Skotlex]
|
|
* Added mob boss inmunity to status changes: poison, curse, deadly poison.
|
|
[Skotlex]
|
|
* Now when the mob starts casting a skill and stops walking, a packet will
|
|
be sent to update the mob position on the clients. [Skotlex]
|
|
* Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex]
|
|
* Fixed not showing named/carded items in Vending [Lupus]
|
|
(when you drag'n'drop them from your cart into your shop list)
|
|
2005/11/07
|
|
* Expanded script commands announce/mapannounce/mapareaannounce to take an
|
|
additional parameter to define the color. This uses the new packet 0x1c3 to
|
|
send the broadcast, and even though the packet is not fully understood yet,
|
|
it should be at the point where it can be used. [Skotlex]
|
|
- eg: "announce "hello world", bc_map, 0xFFFF00;"
|
|
* Cleaned up and optimized the way card data is set in packets. Should
|
|
correct most, if not all, pet-egg related issues. [Skotlex]
|
|
* Removed combo_damage_delay and added damage_walk_delay_rate. Now the total
|
|
delay during which you can't move is a percent of the normal damage delay
|
|
rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex]
|
|
* Removed the random damage delay value from status_get_dmotion as it is
|
|
not really helping the walk-stun-lock. [Skotlex]
|
|
* Made Gravitation ignore target's cards. [Skotlex]
|
|
* Updated readme with new layout [Evera]
|
|
* Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card
|
|
where bonus_item_rate = base_rate * (killed_mob_level/10) + 1
|
|
So if 2nd argument is negative, then it's 'rate'
|
|
Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance
|
|
and if u kill Leaf Cats then u'd have them with 0.05% chance
|
|
Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus]
|
|
2005/11/06
|
|
* Cleaned up a bit the warp portal code. [Skotlex]
|
|
* Added a timer to invoke the OnAgitInit event 10 seconds after the char/map
|
|
servers are connected. Scripts should now carefully use OnInit to load the
|
|
castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc.
|
|
[Skotlex]
|
|
* Reverted the damage delay equation to 800 -4*agi, which is the correct
|
|
data from packets examined. [Skotlex]
|
|
* Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus]
|
|
2005/11/05
|
|
* Fixes on sending to client status of char (guild, position, etc). [LuzZza]
|
|
* Updated backsliding to work as it should. [Skotlex]
|
|
* Added back the GPL licence on the root directory (why was this removed?)
|
|
[Skotlex]
|
|
* Fixed knock-back packets, thanks to Vicious for collecting the packet
|
|
samples. [Skotlex]
|
|
* Fixed pretty much all ground skills not working when you "walked into
|
|
them" (they were fine if casted on top of you, though) [Skotlex]
|
|
* Fixed not working ZENY LOG. You can use logging filter as well. [Lupus]
|
|
- Only SQL logs available.
|
|
- Logs only Vending, Trade, Shops yet
|
|
- Don't forget to update your logs SQL DB and log_athena.conf
|
|
* Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus]
|
|
2005/11/04
|
|
* Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for
|
|
pointing that out! [Kayla]
|
|
* Fixed various occurencies of assuming Guild Skills being >= ID 10000
|
|
rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla]
|
|
* Hopefully fixed Weapon Refine. [Skotlex]
|
|
* Applied a change which prevents pc_setpos from working for characters
|
|
between maps, as doing so makes the character appear on a different
|
|
position on the client than the position stored in the server. [Skotlex]
|
|
* Added friend_db option to inter_athena.conf, now friend table is
|
|
usable in multi server and/or custom db configs. [Foruken]
|
|
2005/11/03
|
|
* Corrected the basilica check which should disable casting offensive
|
|
skills from within inside the basilica. [Skotlex]
|
|
* Modifed status_change_end to prevent peco-peco/falcon from ending until
|
|
the player's 'falcon/peco option' value is removed first. [Skotlex]
|
|
* Removed the knockback code for players and changed it for a "fix
|
|
position" code. The new code is not right as it makes your character
|
|
"teleport" to the position rather than walk really fast to it, but it fixes
|
|
the "Do not use bot!" messages. [Skotlex]
|
|
(someone has to log the actual packets used when being knocked/knocking
|
|
back for this to really be fixed)
|
|
* Heaven Drive now can target traps. [Skotlex]
|
|
(I find it impossible to target a trap with Arrow Shower unless the
|
|
skill's info is set to 32 -target traps-, but when it's done so, the
|
|
client refuses to use the skill on enemies, and mode 33 makes the skill
|
|
useless. How does one makes this work?)
|
|
* Various cleanups to the skill system. [Skotlex]
|
|
* Update: Now your cast cancels on recieving status change such as:
|
|
Stun, Stone Curse, Freeze or Sleep [LuzZza]
|
|
* Updated the code to allow the Emperium to be inflicted by Pneuma and
|
|
Safety Wall. [Skotlex]
|
|
* Updated @recallall to revive any dead characters before moving them,
|
|
should fix that weird ghost bug. [Skotlex]
|
|
2005/11/02
|
|
* Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex]
|
|
* Another fix/optimization to thenight/day system. [Skotlex]
|
|
* Fixed possibility of freezing / stunning already frozen/stunned players
|
|
- Now you can't freeze an already frozen one [Lupus]
|
|
* Fixed non-GMs allowing send trade requests from far places [Lupus]
|
|
* Fix of lowest_gm_level (inter_athena), now logins with access under
|
|
lowest_gm_level overides gm_can_drop_lv. [Kayla]
|
|
* Spell Breaker now works on any skill with a cast time. [Skotlex]
|
|
* Made Dispell not work on Meltdown and Cart Boost [Skotlex]
|
|
* Made Meltdown not dispellable upon death. [Skotlex]
|
|
* Probably fixed Warp Portal [Skotlex]
|
|
* Fixed players being able to mute others even if their gm level is not
|
|
high enough to use @mute [Skotlex]
|
|
* Fixed Dispell not clearing a lot of status changes it should. [Skotlex]
|
|
* Corrected the way the Emperium skill-defense works. Damage skills other
|
|
than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status
|
|
changing skills have no effect, and normal heal heals for 0. [Skotlex]
|
|
* Some more corrections to the night/day system. [Skotlex]
|
|
* Multiple fixes to the skill system. Should fix Warp Portal, Teleport and
|
|
mob skills crashing the server. [Skotlex]
|
|
* Updated sql-files/item_db.sql with the latest. [Skotlex]
|
|
* Some optimizations to the script config events loading/storing/saving.
|
|
(Somehow it fixes the warning from the memory manager on shutdown...)
|
|
[Skotlex]
|
|
2005/11/01
|
|
* Updated battle_check_target to allow ground skills that affect "Everyone"
|
|
to affect the emperium, only the ones that target only enemies will have no
|
|
effect. [Skotlex]
|
|
* Changed the default of mob_max_skilllv from 11 to 100, as many of the
|
|
recent mobs use higher level skills. [Skotlex]
|
|
* Moved the check which made emperiums receive 0 damage to: [Skotlex]
|
|
- status_check_skilluse, so that all targetted skills fail.
|
|
- battle_check_target, so that all ground-based offensive skills fail.
|
|
* Cleaned up a bit the skill related code. [Skotlex]
|
|
* Updated @ commands. NO command comes at gm-level 0 by default now, that's how
|
|
it should be, the new default minimum is 1 for most trivial @ commands. Also added
|
|
a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY
|
|
recommend everyone to at least fetch the new atcommand file as there
|
|
were abusable commands at level 0 (abusable in the sense they can incur
|
|
performance penalties if over-used by everyone) [Skotlex]
|
|
* Fixed crash when a mob was killed while under Rich Man Kim effect by a
|
|
non-player, also fixes Rich Man Kim not giving the correct exp bonus.
|
|
[Skotlex]
|
|
* Modified the socket subsystem to not close all connections on an "Service
|
|
Temporarily Unavailable" error (it is a non-fatal error which basicly means
|
|
"try again later"). [Skotlex]
|