skotlex 42375e1896 - Rewrote the txt->sql converter. It now links directly to the char server files so that it should get auto-updated with any code changes in the later.
- The converter will now also convert: account-wide variables, parties, guilds, guild storage and guild castles. At this point the only two things not converted are login-server-wide account variables (##, they belong to the login converter) and homunculus (the SQL save function is messy and doesn't lends itself to be integrated with the converter the way all the other functions are).
- Modified the char servers so they are compatible with the converter, the define TXT_SQL_CONVERT identifies sections unique to each char-server mode (this would had been a hella lot easier if both char servers where the same code-base instead of duplicated code <.<)
- Updated the Makefiles as per the new compiling requirements for the converter.
- misceffect2 will no longer cause the effect on top of the source object when it is the fake npc.
- Added check so that Frost Nova doesn't hides hitting animation on targets.
- Added the missing brackets around the trade logs condition check, thanks to Coltaro.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8908 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-30 21:54:01 +00:00

111 lines
3.0 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CHARSQL_H_
#define _CHARSQL_H_
#include "../common/core.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/mmo.h"
#include "../common/version.h"
#include "../common/db.h"
#include "../common/mapindex.h"
#include "inter.h"
#include "int_pet.h"
#include "int_guild.h"
#include "int_party.h"
#include "int_storage.h"
#include "itemdb.h"
#define START_CHAR_NUM 150000
#define MAX_MAP_SERVERS 30
#define LAN_CONF_NAME "conf/subnet_athena.conf"
#define DEFAULT_AUTOSAVE_INTERVAL 300*1000
struct itemtmp {
int flag;//checked = 1 else 0
int id;
short nameid;
short amount;
unsigned short equip;
char identify;
char refine;
char attribute;
short card[4];
};
enum {
TABLE_INVENTORY,
TABLE_CART,
TABLE_STORAGE,
TABLE_GUILD_STORAGE,
};
struct itemtemp{
struct itemtmp equip[MAX_GUILD_STORAGE],notequip[MAX_GUILD_STORAGE];
};
int memitemdata_to_sql(struct itemtmp mapitem[], int count, int char_id,int tableswitch);
//int memitemdataNEW_to_sql(struct itemtmp mapitem[], int count, int char_id,int tableswitch);
int mapif_sendall(unsigned char *buf,unsigned int len);
int mapif_sendallwos(int fd,unsigned char *buf,unsigned int len);
int mapif_send(int fd,unsigned char *buf,unsigned int len);
int char_married(int pl1,int pl2);
int char_child(int parent_id, int child_id);
int char_family(int pl1,int pl2,int pl3);
int char_loadName(int char_id, char* name);
int request_accreg2(int account_id, int char_id);
int save_accreg2(unsigned char* buf, int len);
extern int char_name_option;
extern char char_name_letters[];
extern bool char_gm_read;
extern int autosave_interval;
extern int save_log;
extern int charsave_method;
extern char db_path[];
extern char char_db[256];
extern char scdata_db[256];
extern char cart_db[256];
extern char inventory_db[256];
extern char charlog_db[256];
extern char storage_db[256];
extern char interlog_db[256];
extern char reg_db[256];
extern char skill_db[256];
extern char memo_db[256];
extern char guild_db[256];
extern char guild_alliance_db[256];
extern char guild_castle_db[256];
extern char guild_expulsion_db[256];
extern char guild_member_db[256];
extern char guild_position_db[256];
extern char guild_skill_db[256];
extern char guild_storage_db[256];
extern char party_db[256];
extern char pet_db[256];
extern int db_use_sqldbs; // added for sql item_db read for char server [Valaris]
extern int connection_ping_interval;
extern char login_db_level[32];
extern char login_db_account_id[32];
extern int lowest_gm_level;
extern int GM_num;
extern struct gm_account *gm_account;
extern int guild_exp_rate;
extern int log_inter;
extern int debug_mysql_query(char *file, int line, void *mysql, const char *q);
//Exported for use in the TXT-SQL converter.
int mmo_char_tosql(int char_id, struct mmo_charstatus *p);
void sql_config_read(const char *cfgName);
#endif