rathena/npc/custom/resetnpc.txt
Euphy 30b4d578a7 Some script cleaning.
- Replaced lots of numerics with constants.
- Added spacing to make some scripts more readable.

Fixed a mistake in 14fddd3.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-08-23 15:17:59 -04:00

69 lines
1.9 KiB
Plaintext

//===== rAthena Script =======================================
//= Reset NPC
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Resets skills, stats, or both.
//===== Additional Comments: =================================
//= 1.0 First Version
//= 1.1 Optimized for the greater good. [Kisuka]
//= 1.2 Cleaning [Euphy]
//= 1.3 All statuses removed upon skill reset. [Euphy]
//============================================================
prontera,150,193,4 script Reset Girl 124,{
.@ResetStat = 5000; // Zeny for stat reset
.@ResetSkill = 5000; // Zeny for skill reset
.@ResetBoth = 9000; // Zeny for resetting both together
mes "[Reset Girl]";
mes "I am the Reset Girl.";
mes "Reset Stats: " + callfunc("F_InsertComma", .@ResetStat) + "z";
mes "Reset Skills: " + callfunc("F_InsertComma", .@ResetSkill) + "z";
mes "Reset Both: " + callfunc("F_InsertComma", .@ResetBoth) + "z";
mes "Please select the service you want:";
next;
switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")) {
case 1:
mes "[Reset Girl]";
if (Zeny < .@ResetSkill) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetSkill;
sc_end SC_ALL;
resetskill;
mes "There you go!";
close;
case 2:
mes "[Reset Girl]";
if (Zeny < .@ResetStat) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetStat;
resetstatus;
mes "There you go!";
close;
case 3:
mes "[Reset Girl]";
if (Zeny < .@ResetBoth) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetBoth;
sc_end SC_ALL;
resetskill;
resetstatus;
mes "There you go!";
close;
case 4:
close;
}
}