rathena/src/map/script_constants.h
Cydh Ramdh ccf52095a3 Follow up 26dcf345fe753dc43568bb118b6a22e2c93bc7bc
* Added necessary mapflags.
* Corrected documentation.
* Fixed some typos.
* Thanks to @Atemo

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-02-28 18:17:49 +07:00

2995 lines
107 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _SCRIPT_CONSTANTS_H_
#define _SCRIPT_CONSTANTS_H_
#define export_constant(a) script_set_constant(#a,a,false)
/* server defines */
export_constant(PACKETVER);
export_constant(MAX_LEVEL);
export_constant(MAX_STORAGE);
export_constant(MAX_INVENTORY);
export_constant(MAX_CART);
export_constant(MAX_ZENY);
export_constant(MAX_PARTY);
export_constant(MAX_GUILD);
export_constant(MAX_GUILDLEVEL);
export_constant(MAX_GUARDIANS);
export_constant(MAX_GUILD_STORAGE);
export_constant(MAX_BG_MEMBERS);
export_constant(MAX_CHAT_USERS);
export_constant(VIP_SCRIPT);
export_constant(MIN_STORAGE);
/* boolean values */
export_constant(true);
export_constant(false);
/* jobs */
export_constant(JOB_NOVICE);
export_constant(JOB_SWORDMAN);
export_constant(JOB_MAGE);
export_constant(JOB_ARCHER);
export_constant(JOB_ACOLYTE);
export_constant(JOB_MERCHANT);
export_constant(JOB_THIEF);
export_constant(JOB_KNIGHT);
export_constant(JOB_PRIEST);
export_constant(JOB_WIZARD);
export_constant(JOB_BLACKSMITH);
export_constant(JOB_HUNTER);
export_constant(JOB_ASSASSIN);
export_constant(JOB_KNIGHT2);
export_constant(JOB_CRUSADER);
export_constant(JOB_MONK);
export_constant(JOB_SAGE);
export_constant(JOB_ROGUE);
export_constant(JOB_ALCHEMIST);
export_constant(JOB_BARD);
export_constant(JOB_DANCER);
export_constant(JOB_CRUSADER2);
export_constant(JOB_WEDDING);
export_constant(JOB_SUPER_NOVICE);
// For backwards compatability
script_set_constant("Job_SuperNovice",JOB_SUPER_NOVICE,false); // TODO: Refactor NPCs to use the new constant
export_constant(JOB_GUNSLINGER);
export_constant(JOB_NINJA);
export_constant(JOB_XMAS);
export_constant(JOB_SUMMER);
export_constant(JOB_HANBOK);
export_constant(JOB_OKTOBERFEST);
export_constant(JOB_NOVICE_HIGH);
export_constant(JOB_SWORDMAN_HIGH);
export_constant(JOB_MAGE_HIGH);
export_constant(JOB_ARCHER_HIGH);
export_constant(JOB_ACOLYTE_HIGH);
export_constant(JOB_MERCHANT_HIGH);
export_constant(JOB_THIEF_HIGH);
export_constant(JOB_LORD_KNIGHT);
export_constant(JOB_HIGH_PRIEST);
export_constant(JOB_HIGH_WIZARD);
export_constant(JOB_WHITESMITH);
export_constant(JOB_SNIPER);
export_constant(JOB_ASSASSIN_CROSS);
export_constant(JOB_LORD_KNIGHT2);
export_constant(JOB_PALADIN);
export_constant(JOB_CHAMPION);
export_constant(JOB_PROFESSOR);
export_constant(JOB_STALKER);
export_constant(JOB_CREATOR);
export_constant(JOB_CLOWN);
export_constant(JOB_GYPSY);
export_constant(JOB_PALADIN2);
export_constant(JOB_BABY);
export_constant(JOB_BABY_SWORDMAN);
export_constant(JOB_BABY_MAGE);
export_constant(JOB_BABY_ARCHER);
export_constant(JOB_BABY_ACOLYTE);
export_constant(JOB_BABY_MERCHANT);
export_constant(JOB_BABY_THIEF);
export_constant(JOB_BABY_KNIGHT);
export_constant(JOB_BABY_PRIEST);
export_constant(JOB_BABY_WIZARD);
export_constant(JOB_BABY_BLACKSMITH);
export_constant(JOB_BABY_HUNTER);
export_constant(JOB_BABY_ASSASSIN);
export_constant(JOB_BABY_KNIGHT2);
export_constant(JOB_BABY_CRUSADER);
export_constant(JOB_BABY_MONK);
export_constant(JOB_BABY_SAGE);
export_constant(JOB_BABY_ROGUE);
export_constant(JOB_BABY_ALCHEMIST);
export_constant(JOB_BABY_BARD);
export_constant(JOB_BABY_DANCER);
export_constant(JOB_BABY_CRUSADER2);
export_constant(JOB_SUPER_BABY);
export_constant(JOB_TAEKWON);
export_constant(JOB_STAR_GLADIATOR);
export_constant(JOB_STAR_GLADIATOR2);
export_constant(JOB_SOUL_LINKER);
export_constant(JOB_GANGSI);
export_constant(JOB_DEATH_KNIGHT);
export_constant(JOB_DARK_COLLECTOR);
export_constant(JOB_RUNE_KNIGHT);
export_constant(JOB_WARLOCK);
export_constant(JOB_RANGER);
export_constant(JOB_ARCH_BISHOP);
export_constant(JOB_MECHANIC);
export_constant(JOB_GUILLOTINE_CROSS);
export_constant(JOB_RUNE_KNIGHT_T);
export_constant(JOB_WARLOCK_T);
export_constant(JOB_RANGER_T);
export_constant(JOB_ARCH_BISHOP_T);
export_constant(JOB_MECHANIC_T);
export_constant(JOB_GUILLOTINE_CROSS_T);
export_constant(JOB_ROYAL_GUARD);
export_constant(JOB_SORCERER);
export_constant(JOB_MINSTREL);
export_constant(JOB_WANDERER);
export_constant(JOB_SURA);
export_constant(JOB_GENETIC);
export_constant(JOB_SHADOW_CHASER);
export_constant(JOB_ROYAL_GUARD_T);
export_constant(JOB_SORCERER_T);
export_constant(JOB_MINSTREL_T);
export_constant(JOB_WANDERER_T);
export_constant(JOB_SURA_T);
export_constant(JOB_GENETIC_T);
export_constant(JOB_SHADOW_CHASER_T);
export_constant(JOB_RUNE_KNIGHT2);
export_constant(JOB_RUNE_KNIGHT_T2);
export_constant(JOB_ROYAL_GUARD2);
export_constant(JOB_ROYAL_GUARD_T2);
export_constant(JOB_RANGER2);
export_constant(JOB_RANGER_T2);
export_constant(JOB_MECHANIC2);
export_constant(JOB_MECHANIC_T2);
export_constant(JOB_BABY_RUNE);
export_constant(JOB_BABY_WARLOCK);
export_constant(JOB_BABY_RANGER);
export_constant(JOB_BABY_BISHOP);
export_constant(JOB_BABY_MECHANIC);
export_constant(JOB_BABY_CROSS);
export_constant(JOB_BABY_GUARD);
export_constant(JOB_BABY_SORCERER);
export_constant(JOB_BABY_MINSTREL);
export_constant(JOB_BABY_WANDERER);
export_constant(JOB_BABY_SURA);
export_constant(JOB_BABY_GENETIC);
export_constant(JOB_BABY_CHASER);
export_constant(JOB_BABY_RUNE2);
export_constant(JOB_BABY_GUARD2);
export_constant(JOB_BABY_RANGER2);
export_constant(JOB_BABY_MECHANIC2);
export_constant(JOB_SUPER_NOVICE_E);
export_constant(JOB_SUPER_BABY_E);
export_constant(JOB_KAGEROU);
export_constant(JOB_OBORO);
export_constant(JOB_REBELLION);
/* EA jobs */
script_set_constant("EAJL_2_1",JOBL_2_1,false);
script_set_constant("EAJL_2_2",JOBL_2_2,false);
script_set_constant("EAJL_2",JOBL_2,false);
script_set_constant("EAJL_UPPER",JOBL_UPPER,false);
script_set_constant("EAJL_BABY",JOBL_BABY,false);
script_set_constant("EAJL_THIRD",JOBL_THIRD,false);
script_set_constant("EAJ_BASEMASK",MAPID_BASEMASK,false);
script_set_constant("EAJ_UPPERMASK",MAPID_UPPERMASK,false);
script_set_constant("EAJ_THIRDMASK",MAPID_THIRDMASK,false);
script_set_constant("EAJ_NOVICE",MAPID_NOVICE,false);
script_set_constant("EAJ_SWORDMAN",MAPID_SWORDMAN,false);
script_set_constant("EAJ_MAGE",MAPID_MAGE,false);
script_set_constant("EAJ_ARCHER",MAPID_ARCHER,false);
script_set_constant("EAJ_ACOLYTE",MAPID_ACOLYTE,false);
script_set_constant("EAJ_MERCHANT",MAPID_MERCHANT,false);
script_set_constant("EAJ_THIEF",MAPID_THIEF,false);
script_set_constant("EAJ_TAEKWON",MAPID_TAEKWON,false);
script_set_constant("EAJ_GUNSLINGER",MAPID_GUNSLINGER,false);
script_set_constant("EAJ_NINJA",MAPID_NINJA,false);
script_set_constant("EAJ_GANGSI",MAPID_GANGSI,false);
script_set_constant("EAJ_KNIGHT",MAPID_KNIGHT,false);
script_set_constant("EAJ_WIZARD",MAPID_WIZARD,false);
script_set_constant("EAJ_HUNTER",MAPID_HUNTER,false);
script_set_constant("EAJ_PRIEST",MAPID_PRIEST,false);
script_set_constant("EAJ_BLACKSMITH",MAPID_BLACKSMITH,false);
script_set_constant("EAJ_ASSASSIN",MAPID_ASSASSIN,false);
script_set_constant("EAJ_STAR_GLADIATOR",MAPID_STAR_GLADIATOR,false);
script_set_constant("EAJ_REBELLION",MAPID_REBELLION,false);
script_set_constant("EAJ_KAGEROUOBORO",MAPID_KAGEROUOBORO,false);
script_set_constant("EAJ_DEATH_KNIGHT",MAPID_DEATH_KNIGHT,false);
script_set_constant("EAJ_CRUSADER",MAPID_CRUSADER,false);
script_set_constant("EAJ_SAGE",MAPID_SAGE,false);
script_set_constant("EAJ_BARDDANCER",MAPID_BARDDANCER,false);
script_set_constant("EAJ_MONK",MAPID_MONK,false);
script_set_constant("EAJ_ALCHEMIST",MAPID_ALCHEMIST,false);
script_set_constant("EAJ_ROGUE",MAPID_ROGUE,false);
script_set_constant("EAJ_SOUL_LINKER",MAPID_SOUL_LINKER,false);
script_set_constant("EAJ_DARK_COLLECTOR",MAPID_DARK_COLLECTOR,false);
script_set_constant("EAJ_NOVICE_HIGH",MAPID_NOVICE_HIGH,false);
script_set_constant("EAJ_SWORDMAN_HIGH",MAPID_SWORDMAN_HIGH,false);
script_set_constant("EAJ_MAGE_HIGH",MAPID_MAGE_HIGH,false);
script_set_constant("EAJ_ARCHER_HIGH",MAPID_ARCHER_HIGH,false);
script_set_constant("EAJ_ACOLYTE_HIGH",MAPID_ACOLYTE_HIGH,false);
script_set_constant("EAJ_MERCHANT_HIGH",MAPID_MERCHANT_HIGH,false);
script_set_constant("EAJ_THIEF_HIGH",MAPID_THIEF_HIGH,false);
script_set_constant("EAJ_LORD_KNIGHT",MAPID_LORD_KNIGHT,false);
script_set_constant("EAJ_HIGH_WIZARD",MAPID_HIGH_WIZARD,false);
script_set_constant("EAJ_SNIPER",MAPID_SNIPER,false);
script_set_constant("EAJ_HIGH_PRIEST",MAPID_HIGH_PRIEST,false);
script_set_constant("EAJ_WHITESMITH",MAPID_WHITESMITH,false);
script_set_constant("EAJ_ASSASSIN_CROSS",MAPID_ASSASSIN_CROSS,false);
script_set_constant("EAJ_PALADIN",MAPID_PALADIN,false);
script_set_constant("EAJ_PROFESSOR",MAPID_PROFESSOR,false);
script_set_constant("EAJ_CLOWNGYPSY",MAPID_CLOWNGYPSY,false);
script_set_constant("EAJ_CHAMPION",MAPID_CHAMPION,false);
script_set_constant("EAJ_CREATOR",MAPID_CREATOR,false);
script_set_constant("EAJ_STALKER",MAPID_STALKER,false);
script_set_constant("EAJ_BABY",MAPID_BABY,false);
script_set_constant("EAJ_BABY_SWORDMAN",MAPID_BABY_SWORDMAN,false);
script_set_constant("EAJ_BABY_MAGE",MAPID_BABY_MAGE,false);
script_set_constant("EAJ_BABY_ARCHER",MAPID_BABY_ARCHER,false);
script_set_constant("EAJ_BABY_ACOLYTE",MAPID_BABY_ACOLYTE,false);
script_set_constant("EAJ_BABY_MERCHANT",MAPID_BABY_MERCHANT,false);
script_set_constant("EAJ_BABY_THIEF",MAPID_BABY_THIEF,false);
script_set_constant("EAJ_BABY_KNIGHT",MAPID_BABY_KNIGHT,false);
script_set_constant("EAJ_BABY_WIZARD",MAPID_BABY_WIZARD,false);
script_set_constant("EAJ_BABY_HUNTER",MAPID_BABY_HUNTER,false);
script_set_constant("EAJ_BABY_PRIEST",MAPID_BABY_PRIEST,false);
script_set_constant("EAJ_BABY_BLACKSMITH",MAPID_BABY_BLACKSMITH,false);
script_set_constant("EAJ_BABY_ASSASSIN",MAPID_BABY_ASSASSIN,false);
script_set_constant("EAJ_BABY_CRUSADER",MAPID_BABY_CRUSADER,false);
script_set_constant("EAJ_BABY_SAGE",MAPID_BABY_SAGE,false);
script_set_constant("EAJ_BABY_BARDDANCER",MAPID_BABY_BARDDANCER,false);
script_set_constant("EAJ_BABY_MONK",MAPID_BABY_MONK,false);
script_set_constant("EAJ_BABY_ALCHEMIST",MAPID_BABY_ALCHEMIST,false);
script_set_constant("EAJ_BABY_ROGUE",MAPID_BABY_ROGUE,false);
script_set_constant("EAJ_RUNE_KNIGHT",MAPID_RUNE_KNIGHT,false);
script_set_constant("EAJ_WARLOCK",MAPID_WARLOCK,false);
script_set_constant("EAJ_RANGER",MAPID_RANGER,false);
script_set_constant("EAJ_ARCH_BISHOP",MAPID_ARCH_BISHOP,false);
script_set_constant("EAJ_MECHANIC",MAPID_MECHANIC,false);
script_set_constant("EAJ_GUILLOTINE_CROSS",MAPID_GUILLOTINE_CROSS,false);
script_set_constant("EAJ_ROYAL_GUARD",MAPID_ROYAL_GUARD,false);
script_set_constant("EAJ_SORCERER",MAPID_SORCERER,false);
script_set_constant("EAJ_MINSTRELWANDERER",MAPID_MINSTRELWANDERER,false);
script_set_constant("EAJ_SURA",MAPID_SURA,false);
script_set_constant("EAJ_GENETIC",MAPID_GENETIC,false);
script_set_constant("EAJ_SHADOW_CHASER",MAPID_SHADOW_CHASER,false);
script_set_constant("EAJ_RUNE_KNIGHT_T",MAPID_RUNE_KNIGHT_T,false);
script_set_constant("EAJ_WARLOCK_T",MAPID_WARLOCK_T,false);
script_set_constant("EAJ_RANGER_T",MAPID_RANGER_T,false);
script_set_constant("EAJ_ARCH_BISHOP_T",MAPID_ARCH_BISHOP_T,false);
script_set_constant("EAJ_MECHANIC_T",MAPID_MECHANIC_T,false);
script_set_constant("EAJ_GUILLOTINE_CROSS_T",MAPID_GUILLOTINE_CROSS_T,false);
script_set_constant("EAJ_ROYAL_GUARD_T",MAPID_ROYAL_GUARD_T,false);
script_set_constant("EAJ_SORCERER_T",MAPID_SORCERER_T,false);
script_set_constant("EAJ_MINSTRELWANDERER_T",MAPID_MINSTRELWANDERER_T,false);
script_set_constant("EAJ_SURA_T",MAPID_SURA_T,false);
script_set_constant("EAJ_GENETIC_T",MAPID_GENETIC_T,false);
script_set_constant("EAJ_SHADOW_CHASER_T",MAPID_SHADOW_CHASER_T,false);
script_set_constant("EAJ_BABY_RUNE",MAPID_BABY_RUNE,false);
script_set_constant("EAJ_BABY_WARLOCK",MAPID_BABY_WARLOCK,false);
script_set_constant("EAJ_BABY_RANGER",MAPID_BABY_RANGER,false);
script_set_constant("EAJ_BABY_BISHOP",MAPID_BABY_BISHOP,false);
script_set_constant("EAJ_BABY_MECHANIC",MAPID_BABY_MECHANIC,false);
script_set_constant("EAJ_BABY_CROSS",MAPID_BABY_CROSS,false);
script_set_constant("EAJ_BABY_GUARD",MAPID_BABY_GUARD,false);
script_set_constant("EAJ_BABY_SORCERER",MAPID_BABY_SORCERER,false);
script_set_constant("EAJ_BABY_MINSTRELWANDERER",MAPID_BABY_MINSTRELWANDERER,false);
script_set_constant("EAJ_BABY_SURA",MAPID_BABY_SURA,false);
script_set_constant("EAJ_BABY_GENETIC",MAPID_BABY_GENETIC,false);
script_set_constant("EAJ_BABY_CHASER",MAPID_BABY_CHASER,false);
script_set_constant("EAJ_SUPER_NOVICE",MAPID_SUPER_NOVICE,false);
script_set_constant("EAJ_SUPER_BABY",MAPID_SUPER_BABY,false);
script_set_constant("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E,false);
script_set_constant("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E,false);
/* broadcasts */
export_constant(BC_ALL);
export_constant(BC_MAP);
export_constant(BC_AREA);
export_constant(BC_SELF);
export_constant(BC_PC);
export_constant(BC_NPC);
export_constant(BC_YELLOW);
export_constant(BC_BLUE);
export_constant(BC_WOE);
/* mapflags */
export_constant(MF_NOMEMO);
export_constant(MF_NOTELEPORT);
export_constant(MF_NOSAVE);
export_constant(MF_NOBRANCH);
export_constant(MF_NOPENALTY);
export_constant(MF_NOZENYPENALTY);
export_constant(MF_PVP);
export_constant(MF_PVP_NOPARTY);
export_constant(MF_PVP_NOGUILD);
export_constant(MF_GVG);
export_constant(MF_GVG_NOPARTY);
export_constant(MF_NOTRADE);
export_constant(MF_NOSKILL);
export_constant(MF_NOWARP);
export_constant(MF_PARTYLOCK);
export_constant(MF_NOICEWALL);
export_constant(MF_SNOW);
export_constant(MF_FOG);
export_constant(MF_SAKURA);
export_constant(MF_LEAVES);
// Intentionally disabled mf_rain because Ind removed it source side
//export_constant(MF_RAIN);
export_constant(MF_NOGO);
export_constant(MF_CLOUDS);
export_constant(MF_CLOUDS2);
export_constant(MF_FIREWORKS);
export_constant(MF_GVG_CASTLE);
export_constant(MF_GVG_DUNGEON);
export_constant(MF_NIGHTENABLED);
export_constant(MF_NOBASEEXP);
export_constant(MF_NOJOBEXP);
export_constant(MF_NOMOBLOOT);
export_constant(MF_NOMVPLOOT);
export_constant(MF_NORETURN);
export_constant(MF_NOWARPTO);
export_constant(MF_NIGHTMAREDROP);
export_constant(MF_RESTRICTED);
export_constant(MF_NOCOMMAND);
export_constant(MF_NODROP);
export_constant(MF_JEXP);
export_constant(MF_BEXP);
export_constant(MF_NOVENDING);
export_constant(MF_LOADEVENT);
export_constant(MF_NOCHAT);
export_constant(MF_NOEXPPENALTY);
export_constant(MF_GUILDLOCK);
export_constant(MF_TOWN);
export_constant(MF_AUTOTRADE);
export_constant(MF_ALLOWKS);
export_constant(MF_MONSTER_NOTELEPORT);
export_constant(MF_PVP_NOCALCRANK);
export_constant(MF_BATTLEGROUND);
export_constant(MF_RESET);
// TODO: Check why it is called differently on source and const
//export_constant(MF_CHANNELAUTOJOIN);
script_set_constant("mf_nomapchannelautojoin",MF_CHANNELAUTOJOIN,false);
export_constant(MF_NOUSECART);
export_constant(MF_NOITEMCONSUMPTION);
export_constant(MF_SUMSTARTMIRACLE);
export_constant(MF_NOMINEEFFECT);
export_constant(MF_NOLOCKON);
export_constant(MF_NOTOMB);
export_constant(MF_SKILL_DAMAGE);
export_constant(MF_GVG_TE_CASTLE);
export_constant(MF_GVG_TE);
/* setcell types */
export_constant(CELL_WALKABLE);
export_constant(CELL_SHOOTABLE);
export_constant(CELL_WATER);
export_constant(CELL_NPC);
export_constant(CELL_BASILICA);
export_constant(CELL_LANDPROTECTOR);
export_constant(CELL_NOVENDING);
export_constant(CELL_NOCHAT);
export_constant(CELL_MAELSTROM);
export_constant(CELL_ICEWALL);
/* getcell types */
export_constant(CELL_CHKWALL);
export_constant(CELL_CHKWATER);
export_constant(CELL_CHKCLIFF);
export_constant(CELL_CHKPASS);
export_constant(CELL_CHKREACH);
export_constant(CELL_CHKNOPASS);
export_constant(CELL_CHKNOREACH);
// TODO: Check why this was commented until now
//export_constant(CELL_CHKSTACK);
export_constant(CELL_CHKNPC);
export_constant(CELL_CHKBASILICA);
export_constant(CELL_CHKLANDPROTECTOR);
export_constant(CELL_CHKNOVENDING);
export_constant(CELL_CHKNOCHAT);
export_constant(CELL_CHKMAELSTROM);
export_constant(CELL_CHKICEWALL);
/* parameters */
script_set_constant("StatusPoint",SP_STATUSPOINT,true);
script_set_constant("BaseLevel",SP_BASELEVEL,true);
script_set_constant("SkillPoint",SP_SKILLPOINT,true);
script_set_constant("Class",SP_CLASS,true);
script_set_constant("Upper",SP_UPPER,true);
script_set_constant("Zeny",SP_ZENY,true);
script_set_constant("Sex",SP_SEX,true);
script_set_constant("Weight",SP_WEIGHT,true);
script_set_constant("MaxWeight",SP_MAXWEIGHT,true);
script_set_constant("JobLevel",SP_JOBLEVEL,true);
script_set_constant("BaseExp",SP_BASEEXP,true);
script_set_constant("JobExp",SP_JOBEXP,true);
script_set_constant("Karma",SP_KARMA,true);
script_set_constant("Manner",SP_MANNER,true);
script_set_constant("NextBaseExp",SP_NEXTBASEEXP,true);
script_set_constant("NextJobExp",SP_NEXTJOBEXP,true);
script_set_constant("Hp",SP_HP,true);
script_set_constant("MaxHp",SP_MAXHP,true);
script_set_constant("Sp",SP_SP,true);
script_set_constant("MaxSp",SP_MAXSP,true);
script_set_constant("BaseJob",SP_BASEJOB,true);
script_set_constant("BaseClass",SP_BASECLASS,true);
script_set_constant("killerrid",SP_KILLERRID,true);
script_set_constant("killedrid",SP_KILLEDRID,true);
script_set_constant("Sitting",SP_SITTING,true);
script_set_constant("CharMoves",SP_CHARMOVE,true);
script_set_constant("CharRename",SP_CHARRENAME,true);
script_set_constant("Font",SP_CHARFONT,true);
script_set_constant("BankVault",SP_BANK_VAULT,true);
script_set_constant("RouletteBronze",SP_ROULETTE_BRONZE,true);
script_set_constant("RouletteSilver",SP_ROULETTE_SILVER,true);
script_set_constant("RouletteGold",SP_ROULETTE_GOLD,true);
script_set_constant("bMaxHP",SP_MAXHP,false);
script_set_constant("bMaxSP",SP_MAXSP,false);
script_set_constant("bStr",SP_STR,false);
script_set_constant("bAgi",SP_AGI,false);
script_set_constant("bVit",SP_VIT,false);
script_set_constant("bInt",SP_INT,false);
script_set_constant("bDex",SP_DEX,false);
script_set_constant("bLuk",SP_LUK,false);
script_set_constant("bAtk",SP_ATK1,false);
script_set_constant("bAtk2",SP_ATK2,false);
script_set_constant("bDef",SP_DEF1,false);
script_set_constant("bDef2",SP_DEF2,false);
script_set_constant("bMdef",SP_MDEF1,false);
script_set_constant("bMdef2",SP_MDEF2,false);
script_set_constant("bHit",SP_HIT,false);
script_set_constant("bFlee",SP_FLEE1,false);
script_set_constant("bFlee2",SP_FLEE2,false);
script_set_constant("bCritical",SP_CRITICAL,false);
script_set_constant("bAspd",SP_ASPD,false);
script_set_constant("bFame",SP_FAME,false);
script_set_constant("bUnbreakable",SP_UNBREAKABLE,false);
script_set_constant("bAtkRange",SP_ATTACKRANGE,false);
script_set_constant("bAtkEle",SP_ATKELE,false);
script_set_constant("bDefEle",SP_DEFELE,false);
script_set_constant("bCastrate",SP_CASTRATE,false);
script_set_constant("bMaxHPrate",SP_MAXHPRATE,false);
script_set_constant("bMaxSPrate",SP_MAXSPRATE,false);
script_set_constant("bUseSPrate",SP_SPRATE,false);
script_set_constant("bAddEle",SP_ADDELE,false);
script_set_constant("bAddRace",SP_ADDRACE,false);
script_set_constant("bAddSize",SP_ADDSIZE,false);
script_set_constant("bSubEle",SP_SUBELE,false);
script_set_constant("bSubRace",SP_SUBRACE,false);
script_set_constant("bAddEff",SP_ADDEFF,false);
script_set_constant("bResEff",SP_RESEFF,false);
script_set_constant("bBaseAtk",SP_BASE_ATK,false);
script_set_constant("bAspdRate",SP_ASPD_RATE,false);
script_set_constant("bHPrecovRate",SP_HP_RECOV_RATE,false);
script_set_constant("bSPrecovRate",SP_SP_RECOV_RATE,false);
script_set_constant("bSpeedRate",SP_SPEED_RATE,false);
script_set_constant("bCriticalDef",SP_CRITICAL_DEF,false);
script_set_constant("bNearAtkDef",SP_NEAR_ATK_DEF,false);
script_set_constant("bLongAtkDef",SP_LONG_ATK_DEF,false);
script_set_constant("bDoubleRate",SP_DOUBLE_RATE,false);
script_set_constant("bDoubleAddRate",SP_DOUBLE_ADD_RATE,false);
script_set_constant("bSkillHeal",SP_SKILL_HEAL,false);
script_set_constant("bMatkRate",SP_MATK_RATE,false);
script_set_constant("bIgnoreDefEle",SP_IGNORE_DEF_ELE,false);
script_set_constant("bIgnoreDefRace",SP_IGNORE_DEF_RACE,false);
script_set_constant("bAtkRate",SP_ATK_RATE,false);
script_set_constant("bSpeedAddRate",SP_SPEED_ADDRATE,false);
script_set_constant("bSPRegenRate",SP_SP_REGEN_RATE,false);
script_set_constant("bMagicAtkDef",SP_MAGIC_ATK_DEF,false);
script_set_constant("bMiscAtkDef",SP_MISC_ATK_DEF,false);
script_set_constant("bIgnoreMdefEle",SP_IGNORE_MDEF_ELE,false);
script_set_constant("bIgnoreMdefRace",SP_IGNORE_MDEF_RACE,false);
script_set_constant("bMagicAddEle",SP_MAGIC_ADDELE,false);
script_set_constant("bMagicAddRace",SP_MAGIC_ADDRACE,false);
script_set_constant("bMagicAddSize",SP_MAGIC_ADDSIZE,false);
script_set_constant("bPerfectHitRate",SP_PERFECT_HIT_RATE,false);
script_set_constant("bPerfectHitAddRate",SP_PERFECT_HIT_ADD_RATE,false);
script_set_constant("bCriticalRate",SP_CRITICAL_RATE,false);
script_set_constant("bGetZenyNum",SP_GET_ZENY_NUM,false);
script_set_constant("bAddGetZenyNum",SP_ADD_GET_ZENY_NUM,false);
script_set_constant("bAddDamageClass",SP_ADD_DAMAGE_CLASS,false);
script_set_constant("bAddMagicDamageClass",SP_ADD_MAGIC_DAMAGE_CLASS,false);
script_set_constant("bAddDefMonster",SP_ADD_DEF_MONSTER,false);
script_set_constant("bAddMdefMonster",SP_ADD_MDEF_MONSTER,false);
script_set_constant("bAddMonsterDropItem",SP_ADD_MONSTER_DROP_ITEM,false);
script_set_constant("bDefRatioAtkEle",SP_DEF_RATIO_ATK_ELE,false);
script_set_constant("bDefRatioAtkRace",SP_DEF_RATIO_ATK_RACE,false);
script_set_constant("bUnbreakableGarment",SP_UNBREAKABLE_GARMENT,false);
script_set_constant("bHitRate",SP_HIT_RATE,false);
script_set_constant("bFleeRate",SP_FLEE_RATE,false);
script_set_constant("bFlee2Rate",SP_FLEE2_RATE,false);
script_set_constant("bDefRate",SP_DEF_RATE,false);
script_set_constant("bDef2Rate",SP_DEF2_RATE,false);
script_set_constant("bMdefRate",SP_MDEF_RATE,false);
script_set_constant("bMdef2Rate",SP_MDEF2_RATE,false);
script_set_constant("bSplashRange",SP_SPLASH_RANGE,false);
script_set_constant("bSplashAddRange",SP_SPLASH_ADD_RANGE,false);
script_set_constant("bAutoSpell",SP_AUTOSPELL,false);
script_set_constant("bHPDrainRate",SP_HP_DRAIN_RATE,false);
script_set_constant("bSPDrainRate",SP_SP_DRAIN_RATE,false);
script_set_constant("bShortWeaponDamageReturn",SP_SHORT_WEAPON_DAMAGE_RETURN,false);
script_set_constant("bLongWeaponDamageReturn",SP_LONG_WEAPON_DAMAGE_RETURN,false);
script_set_constant("bWeaponComaEle",SP_WEAPON_COMA_ELE,false);
script_set_constant("bWeaponComaRace",SP_WEAPON_COMA_RACE,false);
script_set_constant("bAddEff2",SP_ADDEFF2,false);
script_set_constant("bBreakWeaponRate",SP_BREAK_WEAPON_RATE,false);
script_set_constant("bBreakArmorRate",SP_BREAK_ARMOR_RATE,false);
script_set_constant("bAddStealRate",SP_ADD_STEAL_RATE,false);
script_set_constant("bMagicDamageReturn",SP_MAGIC_DAMAGE_RETURN,false);
script_set_constant("bAllStats",SP_ALL_STATS,false);
script_set_constant("bAgiVit",SP_AGI_VIT,false);
script_set_constant("bAgiDexStr",SP_AGI_DEX_STR,false);
script_set_constant("bPerfectHide",SP_PERFECT_HIDE,false);
script_set_constant("bNoKnockback",SP_NO_KNOCKBACK,false);
script_set_constant("bClassChange",SP_CLASSCHANGE,false);
script_set_constant("bHPDrainValue",SP_HP_DRAIN_VALUE,false);
script_set_constant("bSPDrainValue",SP_SP_DRAIN_VALUE,false);
script_set_constant("bWeaponAtk",SP_WEAPON_ATK,false);
script_set_constant("bWeaponAtkRate",SP_WEAPON_ATK_RATE,false);
script_set_constant("bDelayrate",SP_DELAYRATE,false);
script_set_constant("bHPDrainValueRace",SP_HP_DRAIN_VALUE_RACE,false);
script_set_constant("bSPDrainValueRace",SP_SP_DRAIN_VALUE_RACE,false);
script_set_constant("bIgnoreMdefRaceRate",SP_IGNORE_MDEF_RACE_RATE,false);
script_set_constant("bIgnoreDefRaceRate",SP_IGNORE_DEF_RACE_RATE,false);
script_set_constant("bSkillHeal2",SP_SKILL_HEAL2,false);
script_set_constant("bAddEffOnSkill",SP_ADDEFF_ONSKILL,false);
script_set_constant("bHealPower",SP_ADD_HEAL_RATE,false);
script_set_constant("bHealPower2",SP_ADD_HEAL2_RATE,false);
script_set_constant("bRestartFullRecover",SP_RESTART_FULL_RECOVER,false);
script_set_constant("bNoCastCancel",SP_NO_CASTCANCEL,false);
script_set_constant("bNoSizeFix",SP_NO_SIZEFIX,false);
script_set_constant("bNoMagicDamage",SP_NO_MAGIC_DAMAGE,false);
script_set_constant("bNoWeaponDamage",SP_NO_WEAPON_DAMAGE,false);
script_set_constant("bNoGemStone",SP_NO_GEMSTONE,false);
script_set_constant("bNoCastCancel2",SP_NO_CASTCANCEL2,false);
script_set_constant("bNoMiscDamage",SP_NO_MISC_DAMAGE,false);
script_set_constant("bUnbreakableWeapon",SP_UNBREAKABLE_WEAPON,false);
script_set_constant("bUnbreakableArmor",SP_UNBREAKABLE_ARMOR,false);
script_set_constant("bUnbreakableHelm",SP_UNBREAKABLE_HELM,false);
script_set_constant("bUnbreakableShield",SP_UNBREAKABLE_SHIELD,false);
script_set_constant("bLongAtkRate",SP_LONG_ATK_RATE,false);
script_set_constant("bCritAtkRate",SP_CRIT_ATK_RATE,false);
script_set_constant("bCriticalAddRace",SP_CRITICAL_ADDRACE,false);
script_set_constant("bNoRegen",SP_NO_REGEN,false);
script_set_constant("bAddEffWhenHit",SP_ADDEFF_WHENHIT,false);
script_set_constant("bAutoSpellWhenHit",SP_AUTOSPELL_WHENHIT,false);
script_set_constant("bSkillAtk",SP_SKILL_ATK,false);
script_set_constant("bUnstripable",SP_UNSTRIPABLE,false);
script_set_constant("bAutoSpellOnSkill",SP_AUTOSPELL_ONSKILL,false);
script_set_constant("bSPGainValue",SP_SP_GAIN_VALUE,false);
script_set_constant("bHPRegenRate",SP_HP_REGEN_RATE,false);
script_set_constant("bHPLossRate",SP_HP_LOSS_RATE,false);
script_set_constant("bAddRace2",SP_ADDRACE2,false);
script_set_constant("bHPGainValue",SP_HP_GAIN_VALUE,false);
script_set_constant("bSubSize",SP_SUBSIZE,false);
script_set_constant("bHPDrainValueClass",SP_HP_DRAIN_VALUE_CLASS,false);
script_set_constant("bAddItemHealRate",SP_ADD_ITEM_HEAL_RATE,false);
script_set_constant("bSPDrainValueClass",SP_SP_DRAIN_VALUE_CLASS,false);
script_set_constant("bExpAddRace",SP_EXP_ADDRACE,false);
script_set_constant("bSPGainRace",SP_SP_GAIN_RACE,false);
script_set_constant("bSubRace2",SP_SUBRACE2,false);
script_set_constant("bUnbreakableShoes",SP_UNBREAKABLE_SHOES,false);
script_set_constant("bUnstripableWeapon",SP_UNSTRIPABLE_WEAPON,false);
script_set_constant("bUnstripableArmor",SP_UNSTRIPABLE_ARMOR,false);
script_set_constant("bUnstripableHelm",SP_UNSTRIPABLE_HELM,false);
script_set_constant("bUnstripableShield",SP_UNSTRIPABLE_SHIELD,false);
script_set_constant("bIntravision",SP_INTRAVISION,false);
script_set_constant("bAddMonsterDropItemGroup",SP_ADD_MONSTER_DROP_ITEMGROUP,false);
script_set_constant("bSPLossRate",SP_SP_LOSS_RATE,false);
script_set_constant("bAddSkillBlow",SP_ADD_SKILL_BLOW,false);
script_set_constant("bSPVanishRate",SP_SP_VANISH_RATE,false);
script_set_constant("bMagicSPGainValue",SP_MAGIC_SP_GAIN_VALUE,false);
script_set_constant("bMagicHPGainValue",SP_MAGIC_HP_GAIN_VALUE,false);
script_set_constant("bAddMonsterIdDropItem",SP_ADD_MONSTER_ID_DROP_ITEM,false);
script_set_constant("bMatk",SP_EMATK,false);
script_set_constant("bComaClass",SP_COMA_CLASS,false);
script_set_constant("bComaRace",SP_COMA_RACE,false);
script_set_constant("bSkillUseSPrate",SP_SKILL_USE_SP_RATE,false);
script_set_constant("bSkillCooldown",SP_SKILL_COOLDOWN,false);
script_set_constant("bSkillFixedCast",SP_SKILL_FIXEDCAST,false);
script_set_constant("bSkillVariableCast",SP_SKILL_VARIABLECAST,false);
script_set_constant("bFixedCastrate",SP_FIXCASTRATE,false);
script_set_constant("bVariableCastrate",SP_VARCASTRATE,false);
script_set_constant("bSkillUseSP",SP_SKILL_USE_SP,false);
script_set_constant("bMagicAtkEle",SP_MAGIC_ATK_ELE,false);
script_set_constant("bFixedCast",SP_ADD_FIXEDCAST,false);
script_set_constant("bVariableCast",SP_ADD_VARIABLECAST,false);
script_set_constant("bSetDefRace",SP_SET_DEF_RACE,false);
script_set_constant("bSetMDefRace",SP_SET_MDEF_RACE,false);
script_set_constant("bHPVanishRate",SP_HP_VANISH_RATE,false);
script_set_constant("bIgnoreDefClass",SP_IGNORE_DEF_CLASS,false);
script_set_constant("bDefRatioAtkClass",SP_DEF_RATIO_ATK_CLASS,false);
script_set_constant("bAddClass",SP_ADDCLASS,false);
script_set_constant("bSubClass",SP_SUBCLASS,false);
script_set_constant("bMagicAddClass",SP_MAGIC_ADDCLASS,false);
script_set_constant("bWeaponComaClass",SP_WEAPON_COMA_CLASS,false);
script_set_constant("bIgnoreMdefClassRate",SP_IGNORE_MDEF_CLASS_RATE,false);
script_set_constant("bExpAddClass",SP_EXP_ADDCLASS,false);
script_set_constant("bAddClassDropItem",SP_ADD_CLASS_DROP_ITEM,false);
script_set_constant("bAddClassDropItemGroup",SP_ADD_CLASS_DROP_ITEMGROUP,false);
script_set_constant("bAddMaxWeight",SP_ADDMAXWEIGHT,false);
script_set_constant("bAddItemGroupHealRate",SP_ADD_ITEMGROUP_HEAL_RATE,false);
script_set_constant("bHPVanishRaceRate",SP_HP_VANISH_RACE_RATE,false);
script_set_constant("bSPVanishRaceRate",SP_SP_VANISH_RACE_RATE,false);
script_set_constant("bAbsorbDmgMaxHP",SP_ABSORB_DMG_MAXHP,false);
script_set_constant("bSubSkill",SP_SUB_SKILL,false);
script_set_constant("bSubDefEle",SP_SUBDEF_ELE,false);
script_set_constant("bStateNoRecoverRace",SP_STATE_NORECOVER_RACE,false);
/* equip positions */
// Disabled as long as we did not clean the EQI_/EQP_ mess up [Lemongrass]
/*
export_constant(EQI_HEAD_TOP);
export_constant(EQI_ARMOR);
export_constant(EQI_HAND_L);
export_constant(EQI_HAND_R);
export_constant(EQI_GARMENT);
export_constant(EQI_SHOES);
export_constant(EQI_ACC_L);
export_constant(EQI_ACC_R);
export_constant(EQI_HEAD_MID);
export_constant(EQI_HEAD_LOW);
export_constant(EQI_COSTUME_HEAD_LOW);
export_constant(EQI_COSTUME_HEAD_MID);
export_constant(EQI_COSTUME_HEAD_TOP);
export_constant(EQI_COSTUME_GARMENT);
export_constant(EQI_AMMO);
export_constant(EQI_SHADOW_ARMOR );
export_constant(EQI_SHADOW_WEAPON);
export_constant(EQI_SHADOW_SHIELD);
export_constant(EQI_SHADOW_SHOES);
export_constant(EQI_SHADOW_ACC_R);
export_constant(EQI_SHADOW_ACC_L);
*/
/* looks */
export_constant(LOOK_BASE);
export_constant(LOOK_HAIR);
export_constant(LOOK_WEAPON);
export_constant(LOOK_HEAD_BOTTOM);
export_constant(LOOK_HEAD_TOP);
export_constant(LOOK_HEAD_MID);
export_constant(LOOK_HAIR_COLOR);
export_constant(LOOK_CLOTHES_COLOR);
export_constant(LOOK_SHIELD);
export_constant(LOOK_SHOES);
export_constant(LOOK_BODY);
export_constant(LOOK_RESET_COSTUMES);
export_constant(LOOK_ROBE);
export_constant(LOOK_BODY2);
// TODO: check why we didnt have floor and enable it
//export_constant(LOOK_FLOOR);
// For backwards compatability - might be removed in the near future
script_set_constant("VAR_HEAD",LOOK_HAIR,false);
script_set_constant("VAR_WEAPON",LOOK_WEAPON,false);
script_set_constant("VAR_HEAD_TOP",LOOK_HEAD_TOP,false); // This one was actually pointing to LOOK_HEAD_BOTTOM until now, so we might be safe to remove them anyway(since we got no bug report until today)
script_set_constant("VAR_HEAD_MID",LOOK_HEAD_MID,false); // This one was actually pointing to LOOK_HEAD_TOP until now, so we might be safe to remove them anyway(since we got no bug report until today)
script_set_constant("VAR_HEAD_BOTTOM",LOOK_HEAD_BOTTOM,false); // This one was actually pointing to LOOK_HEAD_MID until now, so we might be safe to remove them anyway(since we got no bug report until today)
script_set_constant("VAR_HEADPALETTE",LOOK_HAIR_COLOR,false);
script_set_constant("VAR_BODYPALETTE",LOOK_CLOTHES_COLOR,false);
script_set_constant("VAR_SHIELD",LOOK_SHIELD,false);
script_set_constant("VAR_SHOES",LOOK_SHOES,false);
/* status changes */
script_set_constant("Eff_Stone",SC_STONE,false);
script_set_constant("Eff_Freeze",SC_FREEZE,false);
script_set_constant("Eff_Stun",SC_STUN,false);
script_set_constant("Eff_Sleep",SC_SLEEP,false);
script_set_constant("Eff_Poison",SC_POISON,false);
script_set_constant("Eff_Curse",SC_CURSE,false);
script_set_constant("Eff_Silence",SC_SILENCE,false);
script_set_constant("Eff_Confusion",SC_CONFUSION,false);
script_set_constant("Eff_Blind",SC_BLIND,false);
script_set_constant("Eff_Bleeding",SC_BLEEDING,false);
script_set_constant("Eff_DPoison",SC_DPOISON,false);
script_set_constant("Eff_Fear",SC_FEAR,false);
script_set_constant("Eff_Burning",SC_BURNING,false);
script_set_constant("Eff_Crystalize",SC_CRYSTALIZE,false);
script_set_constant("SC_ALL",SC_NONE,false);
export_constant(SC_NONE);
export_constant(SC_STONE);
export_constant(SC_FREEZE);
export_constant(SC_STUN);
export_constant(SC_SLEEP);
export_constant(SC_POISON);
export_constant(SC_CURSE);
export_constant(SC_SILENCE);
export_constant(SC_CONFUSION);
export_constant(SC_BLIND);
export_constant(SC_BLEEDING);
export_constant(SC_DPOISON);
export_constant(SC_PROVOKE);
export_constant(SC_ENDURE);
export_constant(SC_TWOHANDQUICKEN);
export_constant(SC_CONCENTRATE);
export_constant(SC_HIDING);
export_constant(SC_CLOAKING);
export_constant(SC_ENCPOISON);
export_constant(SC_POISONREACT);
export_constant(SC_QUAGMIRE);
export_constant(SC_ANGELUS);
export_constant(SC_BLESSING);
export_constant(SC_SIGNUMCRUCIS);
export_constant(SC_INCREASEAGI);
export_constant(SC_DECREASEAGI);
export_constant(SC_SLOWPOISON);
export_constant(SC_IMPOSITIO);
export_constant(SC_SUFFRAGIUM);
export_constant(SC_ASPERSIO);
export_constant(SC_BENEDICTIO);
export_constant(SC_KYRIE);
export_constant(SC_MAGNIFICAT);
export_constant(SC_GLORIA);
export_constant(SC_AETERNA);
export_constant(SC_ADRENALINE);
export_constant(SC_WEAPONPERFECTION);
export_constant(SC_OVERTHRUST);
export_constant(SC_MAXIMIZEPOWER);
export_constant(SC_TRICKDEAD);
export_constant(SC_LOUD);
export_constant(SC_ENERGYCOAT);
export_constant(SC_BROKENARMOR);
export_constant(SC_BROKENWEAPON);
export_constant(SC_HALLUCINATION);
export_constant(SC_WEIGHT50);
export_constant(SC_WEIGHT90);
export_constant(SC_ASPDPOTION0);
export_constant(SC_ASPDPOTION1);
export_constant(SC_ASPDPOTION2);
export_constant(SC_ASPDPOTION3);
export_constant(SC_SPEEDUP0);
export_constant(SC_SPEEDUP1);
export_constant(SC_ATKPOTION);
export_constant(SC_MATKPOTION);
export_constant(SC_WEDDING);
export_constant(SC_SLOWDOWN);
export_constant(SC_ANKLE);
export_constant(SC_KEEPING);
export_constant(SC_BARRIER);
export_constant(SC_STRIPWEAPON);
export_constant(SC_STRIPSHIELD);
export_constant(SC_STRIPARMOR);
export_constant(SC_STRIPHELM);
export_constant(SC_CP_WEAPON);
export_constant(SC_CP_SHIELD);
export_constant(SC_CP_ARMOR);
export_constant(SC_CP_HELM);
export_constant(SC_AUTOGUARD);
export_constant(SC_REFLECTSHIELD);
export_constant(SC_SPLASHER);
export_constant(SC_PROVIDENCE);
export_constant(SC_DEFENDER);
export_constant(SC_MAGICROD);
export_constant(SC_SPELLBREAKER);
export_constant(SC_AUTOSPELL);
export_constant(SC_SIGHTTRASHER);
export_constant(SC_AUTOBERSERK);
export_constant(SC_SPEARQUICKEN);
export_constant(SC_AUTOCOUNTER);
export_constant(SC_SIGHT);
export_constant(SC_SAFETYWALL);
export_constant(SC_RUWACH);
export_constant(SC_EXTREMITYFIST);
export_constant(SC_EXPLOSIONSPIRITS);
export_constant(SC_COMBO);
export_constant(SC_BLADESTOP_WAIT);
export_constant(SC_BLADESTOP);
export_constant(SC_FIREWEAPON);
export_constant(SC_WATERWEAPON);
export_constant(SC_WINDWEAPON);
export_constant(SC_EARTHWEAPON);
export_constant(SC_VOLCANO);
export_constant(SC_DELUGE);
export_constant(SC_VIOLENTGALE);
export_constant(SC_WATK_ELEMENT);
export_constant(SC_ARMOR);
export_constant(SC_ARMOR_ELEMENT);
export_constant(SC_NOCHAT);
export_constant(SC_BABY);
export_constant(SC_AURABLADE);
export_constant(SC_PARRYING);
export_constant(SC_CONCENTRATION);
export_constant(SC_TENSIONRELAX);
export_constant(SC_BERSERK);
export_constant(SC_FURY);
export_constant(SC_GOSPEL);
export_constant(SC_ASSUMPTIO);
export_constant(SC_BASILICA);
export_constant(SC_GUILDAURA);
export_constant(SC_MAGICPOWER);
export_constant(SC_EDP);
export_constant(SC_TRUESIGHT);
export_constant(SC_WINDWALK);
export_constant(SC_MELTDOWN);
export_constant(SC_CARTBOOST);
export_constant(SC_CHASEWALK);
export_constant(SC_REJECTSWORD);
export_constant(SC_MARIONETTE);
export_constant(SC_MARIONETTE2);
export_constant(SC_CHANGEUNDEAD);
export_constant(SC_JOINTBEAT);
export_constant(SC_MINDBREAKER);
export_constant(SC_MEMORIZE);
export_constant(SC_FOGWALL);
export_constant(SC_SPIDERWEB);
export_constant(SC_DEVOTION);
export_constant(SC_SACRIFICE);
export_constant(SC_STEELBODY);
export_constant(SC_ORCISH);
export_constant(SC_READYSTORM);
export_constant(SC_READYDOWN);
export_constant(SC_READYTURN);
export_constant(SC_READYCOUNTER);
export_constant(SC_DODGE);
export_constant(SC_RUN);
export_constant(SC_SHADOWWEAPON);
export_constant(SC_ADRENALINE2);
export_constant(SC_GHOSTWEAPON);
export_constant(SC_KAIZEL);
export_constant(SC_KAAHI);
export_constant(SC_KAUPE);
export_constant(SC_ONEHAND);
export_constant(SC_PRESERVE);
export_constant(SC_BATTLEORDERS);
export_constant(SC_REGENERATION);
export_constant(SC_DOUBLECAST);
export_constant(SC_GRAVITATION);
export_constant(SC_MAXOVERTHRUST);
export_constant(SC_LONGING);
export_constant(SC_HERMODE);
export_constant(SC_SHRINK);
export_constant(SC_SIGHTBLASTER);
export_constant(SC_WINKCHARM);
export_constant(SC_CLOSECONFINE);
export_constant(SC_CLOSECONFINE2);
export_constant(SC_DANCING);
export_constant(SC_ELEMENTALCHANGE);
export_constant(SC_RICHMANKIM);
export_constant(SC_ETERNALCHAOS);
export_constant(SC_DRUMBATTLE);
export_constant(SC_NIBELUNGEN);
export_constant(SC_ROKISWEIL);
export_constant(SC_INTOABYSS);
export_constant(SC_SIEGFRIED);
export_constant(SC_WHISTLE);
export_constant(SC_ASSNCROS);
export_constant(SC_POEMBRAGI);
export_constant(SC_APPLEIDUN);
export_constant(SC_MODECHANGE);
export_constant(SC_HUMMING);
export_constant(SC_DONTFORGETME);
export_constant(SC_FORTUNE);
export_constant(SC_SERVICE4U);
export_constant(SC_STOP);
export_constant(SC_SPURT);
export_constant(SC_SPIRIT);
export_constant(SC_COMA);
export_constant(SC_INTRAVISION);
export_constant(SC_INCALLSTATUS);
export_constant(SC_INCSTR);
export_constant(SC_INCAGI);
export_constant(SC_INCVIT);
export_constant(SC_INCINT);
export_constant(SC_INCDEX);
export_constant(SC_INCLUK);
export_constant(SC_INCHIT);
export_constant(SC_INCHITRATE);
export_constant(SC_INCFLEE);
export_constant(SC_INCFLEERATE);
export_constant(SC_INCMHPRATE);
export_constant(SC_INCMSPRATE);
export_constant(SC_INCATKRATE);
export_constant(SC_INCMATKRATE);
export_constant(SC_INCDEFRATE);
export_constant(SC_STRFOOD);
export_constant(SC_AGIFOOD);
export_constant(SC_VITFOOD);
export_constant(SC_INTFOOD);
export_constant(SC_DEXFOOD);
export_constant(SC_LUKFOOD);
export_constant(SC_HITFOOD);
export_constant(SC_FLEEFOOD);
export_constant(SC_BATKFOOD);
export_constant(SC_WATKFOOD);
export_constant(SC_MATKFOOD);
export_constant(SC_SCRESIST);
export_constant(SC_XMAS);
export_constant(SC_WARM);
export_constant(SC_SUN_COMFORT);
export_constant(SC_MOON_COMFORT);
export_constant(SC_STAR_COMFORT);
export_constant(SC_FUSION);
export_constant(SC_SKILLRATE_UP);
export_constant(SC_SKE);
export_constant(SC_KAITE);
export_constant(SC_SWOO);
export_constant(SC_SKA);
export_constant(SC_EARTHSCROLL);
export_constant(SC_MIRACLE);
export_constant(SC_MADNESSCANCEL);
export_constant(SC_ADJUSTMENT);
export_constant(SC_INCREASING);
export_constant(SC_GATLINGFEVER);
export_constant(SC_TATAMIGAESHI);
export_constant(SC_UTSUSEMI);
export_constant(SC_BUNSINJYUTSU);
export_constant(SC_KAENSIN);
export_constant(SC_SUITON);
export_constant(SC_NEN);
export_constant(SC_KNOWLEDGE);
export_constant(SC_SMA);
export_constant(SC_FLING);
export_constant(SC_AVOID);
export_constant(SC_CHANGE);
export_constant(SC_BLOODLUST);
export_constant(SC_FLEET);
export_constant(SC_SPEED);
export_constant(SC_DEFENCE);
export_constant(SC_INCASPDRATE);
export_constant(SC_INCFLEE2);
export_constant(SC_JAILED);
export_constant(SC_ENCHANTARMS);
export_constant(SC_MAGICALATTACK);
export_constant(SC_ARMORCHANGE);
export_constant(SC_CRITICALWOUND);
export_constant(SC_MAGICMIRROR);
export_constant(SC_SLOWCAST);
export_constant(SC_SUMMER);
export_constant(SC_EXPBOOST);
export_constant(SC_ITEMBOOST);
export_constant(SC_BOSSMAPINFO);
export_constant(SC_LIFEINSURANCE);
export_constant(SC_INCCRI);
//export_constant(SC_INCDEF);
//export_constant(SC_INCBASEATK);
//export_constant(SC_FASTCAST 264);
export_constant(SC_MDEF_RATE);
//export_constant(SC_HPREGEN);
export_constant(SC_INCHEALRATE);
export_constant(SC_PNEUMA);
export_constant(SC_AUTOTRADE);
export_constant(SC_KSPROTECTED);
export_constant(SC_ARMOR_RESIST);
export_constant(SC_SPCOST_RATE);
export_constant(SC_COMMONSC_RESIST);
export_constant(SC_SEVENWIND);
export_constant(SC_DEF_RATE);
//export_constant(SC_SPREGEN);
export_constant(SC_WALKSPEED);
export_constant(SC_MERC_FLEEUP);
export_constant(SC_MERC_ATKUP);
export_constant(SC_MERC_HPUP);
export_constant(SC_MERC_SPUP);
export_constant(SC_MERC_HITUP);
export_constant(SC_MERC_QUICKEN);
export_constant(SC_REBIRTH);
//export_constant(SC_SKILLCASTRATE);
//export_constant(SC_DEFRATIOATK);
//export_constant(SC_HPDRAIN);
//export_constant(SC_SKILLATKBONUS);
export_constant(SC_ITEMSCRIPT);
export_constant(SC_S_LIFEPOTION);
export_constant(SC_L_LIFEPOTION);
export_constant(SC_JEXPBOOST);
//export_constant(SC_IGNOREDEF);
export_constant(SC_HELLPOWER);
export_constant(SC_INVINCIBLE);
export_constant(SC_INVINCIBLEOFF);
export_constant(SC_MANU_ATK);
export_constant(SC_MANU_DEF);
export_constant(SC_SPL_ATK);
export_constant(SC_SPL_DEF);
export_constant(SC_MANU_MATK);
export_constant(SC_SPL_MATK);
export_constant(SC_FOOD_STR_CASH);
export_constant(SC_FOOD_AGI_CASH);
export_constant(SC_FOOD_VIT_CASH);
export_constant(SC_FOOD_DEX_CASH);
export_constant(SC_FOOD_INT_CASH);
export_constant(SC_FOOD_LUK_CASH);
export_constant(SC_FEAR);
export_constant(SC_BURNING);
export_constant(SC_FREEZING);
export_constant(SC_ENCHANTBLADE);
export_constant(SC_DEATHBOUND);
export_constant(SC_MILLENNIUMSHIELD);
export_constant(SC_CRUSHSTRIKE);
export_constant(SC_REFRESH);
export_constant(SC_REUSE_REFRESH);
export_constant(SC_GIANTGROWTH);
export_constant(SC_STONEHARDSKIN);
export_constant(SC_VITALITYACTIVATION);
export_constant(SC_STORMBLAST);
export_constant(SC_FIGHTINGSPIRIT);
export_constant(SC_ABUNDANCE);
export_constant(SC_ADORAMUS);
export_constant(SC_EPICLESIS);
export_constant(SC_ORATIO);
export_constant(SC_LAUDAAGNUS);
export_constant(SC_LAUDARAMUS);
export_constant(SC_RENOVATIO);
export_constant(SC_EXPIATIO);
export_constant(SC_DUPLELIGHT);
export_constant(SC_SECRAMENT);
export_constant(SC_WHITEIMPRISON);
export_constant(SC_MARSHOFABYSS);
export_constant(SC_RECOGNIZEDSPELL);
export_constant(SC_STASIS);
export_constant(SC_SPHERE_1);
export_constant(SC_SPHERE_2);
export_constant(SC_SPHERE_3);
export_constant(SC_SPHERE_4);
export_constant(SC_SPHERE_5);
export_constant(SC_READING_SB);
export_constant(SC_FREEZE_SP);
export_constant(SC_FEARBREEZE);
export_constant(SC_ELECTRICSHOCKER);
export_constant(SC_WUGDASH);
export_constant(SC_BITE);
export_constant(SC_CAMOUFLAGE);
export_constant(SC_ACCELERATION);
export_constant(SC_HOVERING);
export_constant(SC_SHAPESHIFT);
export_constant(SC_INFRAREDSCAN);
export_constant(SC_ANALYZE);
export_constant(SC_MAGNETICFIELD);
export_constant(SC_NEUTRALBARRIER);
export_constant(SC_NEUTRALBARRIER_MASTER);
export_constant(SC_STEALTHFIELD);
export_constant(SC_STEALTHFIELD_MASTER);
export_constant(SC_OVERHEAT);
export_constant(SC_OVERHEAT_LIMITPOINT);
export_constant(SC_VENOMIMPRESS);
export_constant(SC_POISONINGWEAPON);
export_constant(SC_WEAPONBLOCKING);
export_constant(SC_CLOAKINGEXCEED);
export_constant(SC_HALLUCINATIONWALK);
export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
export_constant(SC_ROLLINGCUTTER);
export_constant(SC_TOXIN);
export_constant(SC_PARALYSE);
export_constant(SC_VENOMBLEED);
export_constant(SC_MAGICMUSHROOM);
export_constant(SC_DEATHHURT);
export_constant(SC_PYREXIA);
export_constant(SC_OBLIVIONCURSE);
export_constant(SC_LEECHESEND);
export_constant(SC_REFLECTDAMAGE);
export_constant(SC_FORCEOFVANGUARD);
export_constant(SC_SHIELDSPELL_DEF);
export_constant(SC_SHIELDSPELL_MDEF);
export_constant(SC_SHIELDSPELL_REF);
export_constant(SC_EXEEDBREAK);
export_constant(SC_PRESTIGE);
export_constant(SC_BANDING);
export_constant(SC_BANDING_DEFENCE);
export_constant(SC_EARTHDRIVE);
export_constant(SC_INSPIRATION);
export_constant(SC_SPELLFIST);
export_constant(SC_CRYSTALIZE);
export_constant(SC_STRIKING);
export_constant(SC_WARMER);
export_constant(SC_VACUUM_EXTREME);
export_constant(SC_PROPERTYWALK);
export_constant(SC_SWINGDANCE);
export_constant(SC_SYMPHONYOFLOVER);
export_constant(SC_MOONLITSERENADE);
export_constant(SC_RUSHWINDMILL);
export_constant(SC_ECHOSONG);
export_constant(SC_HARMONIZE);
export_constant(SC_VOICEOFSIREN);
export_constant(SC_DEEPSLEEP);
export_constant(SC_SIRCLEOFNATURE);
export_constant(SC_GLOOMYDAY);
export_constant(SC_GLOOMYDAY_SK);
export_constant(SC_SONGOFMANA);
export_constant(SC_DANCEWITHWUG);
export_constant(SC_SATURDAYNIGHTFEVER);
export_constant(SC_LERADSDEW);
export_constant(SC_MELODYOFSINK);
export_constant(SC_BEYONDOFWARCRY);
export_constant(SC_UNLIMITEDHUMMINGVOICE);
export_constant(SC_SITDOWN_FORCE);
export_constant(SC_NETHERWORLD);
export_constant(SC_CRESCENTELBOW);
export_constant(SC_CURSEDCIRCLE_ATKER);
export_constant(SC_CURSEDCIRCLE_TARGET);
export_constant(SC_LIGHTNINGWALK);
export_constant(SC_RAISINGDRAGON);
export_constant(SC_GT_ENERGYGAIN);
export_constant(SC_GT_CHANGE);
export_constant(SC_GT_REVITALIZE);
export_constant(SC_GN_CARTBOOST);
export_constant(SC_THORNSTRAP);
export_constant(SC_BLOODSUCKER);
export_constant(SC_SMOKEPOWDER);
export_constant(SC_TEARGAS);
export_constant(SC_MANDRAGORA);
export_constant(SC_STOMACHACHE);
export_constant(SC_MYSTERIOUS_POWDER);
export_constant(SC_MELON_BOMB);
export_constant(SC_BANANA_BOMB);
export_constant(SC_BANANA_BOMB_SITDOWN);
export_constant(SC_SAVAGE_STEAK);
export_constant(SC_COCKTAIL_WARG_BLOOD);
export_constant(SC_MINOR_BBQ);
export_constant(SC_SIROMA_ICE_TEA);
export_constant(SC_DROCERA_HERB_STEAMED);
export_constant(SC_PUTTI_TAILS_NOODLES);
export_constant(SC_BOOST500);
export_constant(SC_FULL_SWING_K);
export_constant(SC_MANA_PLUS);
export_constant(SC_MUSTLE_M);
export_constant(SC_LIFE_FORCE_F);
export_constant(SC_EXTRACT_WHITE_POTION_Z);
export_constant(SC_VITATA_500);
export_constant(SC_EXTRACT_SALAMINE_JUICE);
export_constant(SC__REPRODUCE);
export_constant(SC__AUTOSHADOWSPELL);
export_constant(SC__SHADOWFORM);
export_constant(SC__BODYPAINT);
export_constant(SC__INVISIBILITY);
export_constant(SC__DEADLYINFECT);
export_constant(SC__ENERVATION);
export_constant(SC__GROOMY);
export_constant(SC__IGNORANCE);
export_constant(SC__LAZINESS);
export_constant(SC__UNLUCKY);
export_constant(SC__WEAKNESS);
export_constant(SC__STRIPACCESSORY);
export_constant(SC__MANHOLE);
export_constant(SC__BLOODYLUST);
export_constant(SC_CIRCLE_OF_FIRE);
export_constant(SC_CIRCLE_OF_FIRE_OPTION);
export_constant(SC_FIRE_CLOAK);
export_constant(SC_FIRE_CLOAK_OPTION);
export_constant(SC_WATER_SCREEN);
export_constant(SC_WATER_SCREEN_OPTION);
export_constant(SC_WATER_DROP);
export_constant(SC_WATER_DROP_OPTION);
export_constant(SC_WATER_BARRIER);
export_constant(SC_WIND_STEP);
export_constant(SC_WIND_STEP_OPTION);
export_constant(SC_WIND_CURTAIN);
export_constant(SC_WIND_CURTAIN_OPTION);
export_constant(SC_ZEPHYR);
export_constant(SC_SOLID_SKIN);
export_constant(SC_SOLID_SKIN_OPTION);
export_constant(SC_STONE_SHIELD);
export_constant(SC_STONE_SHIELD_OPTION);
export_constant(SC_POWER_OF_GAIA);
export_constant(SC_PYROTECHNIC);
export_constant(SC_PYROTECHNIC_OPTION);
export_constant(SC_HEATER);
export_constant(SC_HEATER_OPTION);
export_constant(SC_TROPIC);
export_constant(SC_TROPIC_OPTION);
export_constant(SC_AQUAPLAY);
export_constant(SC_AQUAPLAY_OPTION);
export_constant(SC_COOLER);
export_constant(SC_COOLER_OPTION);
export_constant(SC_CHILLY_AIR);
export_constant(SC_CHILLY_AIR_OPTION);
export_constant(SC_GUST);
export_constant(SC_GUST_OPTION);
export_constant(SC_BLAST);
export_constant(SC_BLAST_OPTION);
export_constant(SC_WILD_STORM);
export_constant(SC_WILD_STORM_OPTION);
export_constant(SC_PETROLOGY);
export_constant(SC_PETROLOGY_OPTION);
export_constant(SC_CURSED_SOIL);
export_constant(SC_CURSED_SOIL_OPTION);
export_constant(SC_UPHEAVAL);
export_constant(SC_UPHEAVAL_OPTION);
export_constant(SC_TIDAL_WEAPON);
export_constant(SC_TIDAL_WEAPON_OPTION);
export_constant(SC_ROCK_CRUSHER);
export_constant(SC_ROCK_CRUSHER_ATK);
export_constant(SC_LEADERSHIP);
export_constant(SC_GLORYWOUNDS);
export_constant(SC_SOULCOLD);
export_constant(SC_HAWKEYES);
export_constant(SC_ODINS_POWER);
export_constant(SC_RAID);
export_constant(SC_FIRE_INSIGNIA);
export_constant(SC_WATER_INSIGNIA);
export_constant(SC_WIND_INSIGNIA);
export_constant(SC_EARTH_INSIGNIA);
export_constant(SC_PUSH_CART);
export_constant(SC_SPELLBOOK1);
export_constant(SC_SPELLBOOK2);
export_constant(SC_SPELLBOOK3);
export_constant(SC_SPELLBOOK4);
export_constant(SC_SPELLBOOK5);
export_constant(SC_SPELLBOOK6);
export_constant(SC_MAXSPELLBOOK);
export_constant(SC_INCMHP);
export_constant(SC_INCMSP);
export_constant(SC_PARTYFLEE);
export_constant(SC_MEIKYOUSISUI);
export_constant(SC_JYUMONJIKIRI);
export_constant(SC_KYOUGAKU);
export_constant(SC_IZAYOI);
export_constant(SC_ZENKAI);
export_constant(SC_KAGEHUMI);
export_constant(SC_KYOMU);
export_constant(SC_KAGEMUSYA);
export_constant(SC_ZANGETSU);
export_constant(SC_GENSOU);
export_constant(SC_AKAITSUKI);
export_constant(SC_STYLE_CHANGE);
export_constant(SC_TINDER_BREAKER);
export_constant(SC_TINDER_BREAKER2);
export_constant(SC_CBC);
export_constant(SC_EQC);
export_constant(SC_GOLDENE_FERSE);
export_constant(SC_ANGRIFFS_MODUS);
export_constant(SC_OVERED_BOOST);
export_constant(SC_LIGHT_OF_REGENE);
export_constant(SC_ASH);
export_constant(SC_GRANITIC_ARMOR);
export_constant(SC_MAGMA_FLOW);
export_constant(SC_PYROCLASTIC);
export_constant(SC_PARALYSIS);
export_constant(SC_PAIN_KILLER);
export_constant(SC_HANBOK);
export_constant(SC_DEFSET);
export_constant(SC_MDEFSET);
export_constant(SC_DARKCROW);
export_constant(SC_FULL_THROTTLE);
export_constant(SC_REBOUND);
export_constant(SC_UNLIMIT);
export_constant(SC_KINGS_GRACE);
export_constant(SC_TELEKINESIS_INTENSE);
export_constant(SC_OFFERTORIUM);
export_constant(SC_FRIGG_SONG);
export_constant(SC_MONSTER_TRANSFORM);
export_constant(SC_ANGEL_PROTECT);
export_constant(SC_ILLUSIONDOPING);
export_constant(SC_FLASHCOMBO);
export_constant(SC_MOONSTAR);
export_constant(SC_SUPER_STAR);
export_constant(SC_HEAT_BARREL);
export_constant(SC_HEAT_BARREL_AFTER);
export_constant(SC_P_ALTER);
export_constant(SC_E_CHAIN);
export_constant(SC_C_MARKER);
export_constant(SC_ANTI_M_BLAST);
export_constant(SC_B_TRAP);
export_constant(SC_H_MINE);
export_constant(SC_QD_SHOT_READY);
export_constant(SC_MTF_ASPD);
export_constant(SC_MTF_RANGEATK);
export_constant(SC_MTF_MATK);
export_constant(SC_MTF_MLEATKED);
export_constant(SC_MTF_CRIDAMAGE);
export_constant(SC_OKTOBERFEST);
export_constant(SC_STRANGELIGHTS);
export_constant(SC_DECORATION_OF_MUSIC);
export_constant(SC_QUEST_BUFF1);
export_constant(SC_QUEST_BUFF2);
export_constant(SC_QUEST_BUFF3);
export_constant(SC_ALL_RIDING);
export_constant(SC_TEARGAS_SOB);
export_constant(SC__FEINTBOMB);
export_constant(SC__CHAOS);
export_constant(SC_CHASEWALK2);
export_constant(SC_VACUUM_EXTREME_POSTDELAY);
export_constant(SC_MTF_ASPD2);
export_constant(SC_MTF_RANGEATK2);
export_constant(SC_MTF_MATK2);
export_constant(SC_2011RWC_SCROLL);
export_constant(SC_JP_EVENT04);
export_constant(SC_MTF_MHP);
export_constant(SC_MTF_MSP);
export_constant(SC_MTF_PUMPKIN);
export_constant(SC_MTF_HITFLEE);
export_constant(SC_CRIFOOD);
export_constant(SC_ATTHASTE_CASH);
export_constant(SC_REUSE_LIMIT_A);
export_constant(SC_REUSE_LIMIT_B);
export_constant(SC_REUSE_LIMIT_C);
export_constant(SC_REUSE_LIMIT_D);
export_constant(SC_REUSE_LIMIT_E);
export_constant(SC_REUSE_LIMIT_F);
export_constant(SC_REUSE_LIMIT_G);
export_constant(SC_REUSE_LIMIT_H);
export_constant(SC_REUSE_LIMIT_MTF);
export_constant(SC_REUSE_LIMIT_ASPD_POTION);
export_constant(SC_REUSE_MILLENNIUMSHIELD);
export_constant(SC_REUSE_CRUSHSTRIKE);
export_constant(SC_REUSE_STORMBLAST);
export_constant(SC_ALL_RIDING_REUSE_LIMIT);
export_constant(SC_REUSE_LIMIT_ECL);
export_constant(SC_REUSE_LIMIT_RECALL);
export_constant(SC_PROMOTE_HEALTH_RESERCH);
export_constant(SC_ENERGY_DRINK_RESERCH);
export_constant(SC_NORECOVER_STATE);
#ifdef RENEWAL
export_constant(SC_EXTREMITYFIST2);
#endif
/* status icons */
export_constant(SI_BLANK);
export_constant(SI_PROVOKE);
export_constant(SI_ENDURE);
export_constant(SI_TWOHANDQUICKEN);
export_constant(SI_CONCENTRATE);
export_constant(SI_HIDING);
export_constant(SI_CLOAKING);
export_constant(SI_ENCPOISON);
export_constant(SI_POISONREACT);
export_constant(SI_QUAGMIRE);
export_constant(SI_ANGELUS);
export_constant(SI_BLESSING);
export_constant(SI_SIGNUMCRUCIS);
export_constant(SI_INCREASEAGI);
export_constant(SI_DECREASEAGI);
export_constant(SI_SLOWPOISON);
export_constant(SI_IMPOSITIO);
export_constant(SI_SUFFRAGIUM);
export_constant(SI_ASPERSIO);
export_constant(SI_BENEDICTIO);
export_constant(SI_KYRIE);
export_constant(SI_MAGNIFICAT);
export_constant(SI_GLORIA);
export_constant(SI_AETERNA);
export_constant(SI_ADRENALINE);
export_constant(SI_WEAPONPERFECTION);
export_constant(SI_OVERTHRUST);
export_constant(SI_MAXIMIZEPOWER);
export_constant(SI_RIDING);
export_constant(SI_FALCON);
export_constant(SI_TRICKDEAD);
export_constant(SI_LOUD);
export_constant(SI_ENERGYCOAT);
export_constant(SI_BROKENARMOR);
export_constant(SI_BROKENWEAPON);
export_constant(SI_HALLUCINATION);
export_constant(SI_WEIGHT50);
export_constant(SI_WEIGHT90);
export_constant(SI_ASPDPOTION0);
export_constant(SI_ASPDPOTION1);
export_constant(SI_ASPDPOTION2);
export_constant(SI_ASPDPOTIONINFINITY);
export_constant(SI_SPEEDPOTION1);
// disabled source side, does not make sense to export it
//export_constant(SI_MOVHASTE_INFINITY);
export_constant(SI_AUTOCOUNTER);
export_constant(SI_SPLASHER);
export_constant(SI_ANKLESNARE);
export_constant(SI_ACTIONDELAY);
// disabled source side, does not make sense to export it
//export_constant(SI_NOACTION);
// disabled source side, does not make sense to export it
//export_constant(SI_IMPOSSIBLEPICKUP);
export_constant(SI_BARRIER);
export_constant(SI_STRIPWEAPON);
export_constant(SI_STRIPSHIELD);
export_constant(SI_STRIPARMOR);
export_constant(SI_STRIPHELM);
export_constant(SI_CP_WEAPON);
export_constant(SI_CP_SHIELD);
export_constant(SI_CP_ARMOR);
export_constant(SI_CP_HELM);
export_constant(SI_AUTOGUARD);
export_constant(SI_REFLECTSHIELD);
export_constant(SI_DEVOTION);
export_constant(SI_PROVIDENCE);
export_constant(SI_DEFENDER);
export_constant(SI_MAGICROD);
// disabled source side, does not make sense to export it
//export_constant(SI_WEAPONPROPERTY);
export_constant(SI_AUTOSPELL);
// disabled source side, does not make sense to export it
//export_constant(SI_SPECIALZONE);
// disabled source side, does not make sense to export it
//export_constant(SI_MASK);
export_constant(SI_SPEARQUICKEN);
export_constant(SI_BDPLAYING);
export_constant(SI_WHISTLE);
export_constant(SI_ASSASSINCROSS);
export_constant(SI_POEMBRAGI);
export_constant(SI_APPLEIDUN);
export_constant(SI_HUMMING);
export_constant(SI_DONTFORGETME);
export_constant(SI_FORTUNEKISS);
export_constant(SI_SERVICEFORYOU);
export_constant(SI_RICHMANKIM);
export_constant(SI_ETERNALCHAOS);
export_constant(SI_DRUMBATTLEFIELD);
export_constant(SI_RINGNIBELUNGEN);
export_constant(SI_ROKISWEIL);
export_constant(SI_INTOABYSS);
export_constant(SI_SIEGFRIED);
export_constant(SI_BLADESTOP);
export_constant(SI_EXPLOSIONSPIRITS);
export_constant(SI_STEELBODY);
export_constant(SI_EXTREMITYFIST);
// disabled source side, does not make sense to export it
//export_constant(SI_COMBOATTACK);
export_constant(SI_FIREWEAPON);
export_constant(SI_WATERWEAPON);
export_constant(SI_WINDWEAPON);
export_constant(SI_EARTHWEAPON);
// disabled source side, does not make sense to export it
//export_constant(SI_MAGICATTACK);
export_constant(SI_STOP);
// disabled source side, does not make sense to export it
//export_constant(SI_WEAPONBRAKER);
export_constant(SI_UNDEAD);
// disabled source side, does not make sense to export it
//export_constant(SI_POWERUP);
// disabled source side, does not make sense to export it
//export_constant(SI_AGIUP);
// disabled source side, does not make sense to export it
//export_constant(SI_SIEGEMODE);
// disabled source side, does not make sense to export it
//export_constant(SI_INVISIBLE);
// disabled source side, does not make sense to export it
//export_constant(SI_STATUSONE);
export_constant(SI_AURABLADE);
export_constant(SI_PARRYING);
export_constant(SI_CONCENTRATION);
export_constant(SI_TENSIONRELAX);
export_constant(SI_BERSERK);
// disabled source side, does not make sense to export it
//export_constant(SI_SACRIFICE);
export_constant(SI_GOSPEL);
export_constant(SI_ASSUMPTIO);
export_constant(SI_BASILICA);
export_constant(SI_LANDENDOW);
export_constant(SI_MAGICPOWER);
export_constant(SI_EDP);
export_constant(SI_TRUESIGHT);
export_constant(SI_WINDWALK);
export_constant(SI_MELTDOWN);
export_constant(SI_CARTBOOST);
export_constant(SI_CHASEWALK);
export_constant(SI_REJECTSWORD);
export_constant(SI_MARIONETTE);
export_constant(SI_MARIONETTE2);
export_constant(SI_MOONLIT);
export_constant(SI_BLEEDING);
export_constant(SI_JOINTBEAT);
export_constant(SI_MINDBREAKER);
export_constant(SI_MEMORIZE);
export_constant(SI_FOGWALL);
export_constant(SI_SPIDERWEB);
export_constant(SI_BABY);
// disabled source side, does not make sense to export it
//export_constant(SI_SUB_WEAPONPROPERTY);
export_constant(SI_AUTOBERSERK);
export_constant(SI_RUN);
export_constant(SI_BUMP);
export_constant(SI_READYSTORM);
// disabled source side, does not make sense to export it
//export_constant(SI_STORMKICK_READY);
export_constant(SI_READYDOWN);
// disabled source side, does not make sense to export it
//export_constant(SI_DOWNKICK_READY);
export_constant(SI_READYTURN);
// disabled source side, does not make sense to export it
//export_constant(SI_TURNKICK_READY);
export_constant(SI_READYCOUNTER);
// disabled source side, does not make sense to export it
//export_constant(SI_COUNTER_READY);
export_constant(SI_DODGE);
// disabled source side, does not make sense to export it
//export_constant(SI_DODGE_READY);
export_constant(SI_SPURT);
export_constant(SI_SHADOWWEAPON);
export_constant(SI_ADRENALINE2);
export_constant(SI_GHOSTWEAPON);
export_constant(SI_SPIRIT);
export_constant(SI_PLUSATTACKPOWER);
export_constant(SI_PLUSMAGICPOWER);
export_constant(SI_DEVIL);
export_constant(SI_KAITE);
export_constant(SI_SWOO);
// disabled source side, does not make sense to export it
//export_constant(SI_STAR2);
export_constant(SI_KAIZEL);
export_constant(SI_KAAHI);
export_constant(SI_KAUPE);
export_constant(SI_SMA);
export_constant(SI_NIGHT);
export_constant(SI_ONEHAND);
// disabled source side, does not make sense to export it
//export_constant(SI_FRIEND);
// disabled source side, does not make sense to export it
//export_constant(SI_FRIENDUP);
// disabled source side, does not make sense to export it
//export_constant(SI_SG_WARM);
export_constant(SI_WARM);
// disabled source side, does not make sense to export it
//export_constant(SI_EMOTION);
export_constant(SI_SUN_COMFORT);
export_constant(SI_MOON_COMFORT);
export_constant(SI_STAR_COMFORT);
// disabled source side, does not make sense to export it
//export_constant(SI_EXPUP);
export_constant(SI_GDSKILL_BATTLEORDER);
export_constant(SI_GDSKILL_REGENERATION);
// disabled source side, does not make sense to export it
//export_constant(SI_GDSKILL_POSTDELAY);
// disabled source side, does not make sense to export it
//export_constant(SI_RESISTHANDICAP);
// disabled source side, does not make sense to export it
//export_constant(SI_MAXHPPERCENT);
// disabled source side, does not make sense to export it
//export_constant(SI_MAXSPPERCENT);
// disabled source side, does not make sense to export it
//export_constant(SI_DEFENCE);
// disabled source side, does not make sense to export it
//export_constant(SI_SLOWDOWN);
export_constant(SI_PRESERVE);
export_constant(SI_CHASEWALK2);
// disabled source side, does not make sense to export it
//export_constant(SI_NOT_EXTREMITYFIST);
export_constant(SI_INTRAVISION);
// disabled source side, does not make sense to export it
//export_constant(SI_MOVESLOW_POTION);
export_constant(SI_DOUBLECAST);
export_constant(SI_GRAVITATION);
export_constant(SI_MAXOVERTHRUST);
export_constant(SI_LONGING);
export_constant(SI_HERMODE);
export_constant(SI_TAROT);
// disabled source side, does not make sense to export it
//export_constant(SI_HLIF_AVOID);
// disabled source side, does not make sense to export it
//export_constant(SI_HFLI_FLEET);
// disabled source side, does not make sense to export it
//export_constant(SI_HFLI_SPEED);
// disabled source side, does not make sense to export it
//export_constant(SI_HLIF_CHANGE);
// disabled source side, does not make sense to export it
//export_constant(SI_HAMI_BLOODLUST);
export_constant(SI_SHRINK);
export_constant(SI_SIGHTBLASTER);
export_constant(SI_WINKCHARM);
export_constant(SI_CLOSECONFINE);
export_constant(SI_CLOSECONFINE2);
// disabled source side, does not make sense to export it
//export_constant(SI_DISABLEMOVE);
export_constant(SI_MADNESSCANCEL);
export_constant(SI_GATLINGFEVER);
export_constant(SI_EARTHSCROLL);
export_constant(SI_UTSUSEMI);
export_constant(SI_BUNSINJYUTSU);
export_constant(SI_NEN);
export_constant(SI_ADJUSTMENT);
export_constant(SI_ACCURACY);
// disabled source side, does not make sense to export it
//export_constant(SI_NJ_SUITON);
// disabled source side, does not make sense to export it
//export_constant(SI_PET);
// disabled source side, does not make sense to export it
//export_constant(SI_MENTAL);
// disabled source side, does not make sense to export it
//export_constant(SI_EXPMEMORY);
// disabled source side, does not make sense to export it
//export_constant(SI_PERFORMANCE);
// disabled source side, does not make sense to export it
//export_constant(SI_GAIN);
// disabled source side, does not make sense to export it
//export_constant(SI_GRIFFON);
// disabled source side, does not make sense to export it
//export_constant(SI_DRIFT);
// disabled source side, does not make sense to export it
//export_constant(SI_WALLSHIFT);
// disabled source side, does not make sense to export it
//export_constant(SI_REINCARNATION);
// disabled source side, does not make sense to export it
//export_constant(SI_PATTACK);
// disabled source side, does not make sense to export it
//export_constant(SI_PSPEED);
// disabled source side, does not make sense to export it
//export_constant(SI_PDEFENSE);
// disabled source side, does not make sense to export it
//export_constant(SI_PCRITICAL);
// disabled source side, does not make sense to export it
//export_constant(SI_RANKING);
// disabled source side, does not make sense to export it
//export_constant(SI_PTRIPLE);
// disabled source side, does not make sense to export it
//export_constant(SI_DENERGY);
// disabled source side, does not make sense to export it
//export_constant(SI_WAVE1);
// disabled source side, does not make sense to export it
//export_constant(SI_WAVE2);
// disabled source side, does not make sense to export it
//export_constant(SI_WAVE3);
// disabled source side, does not make sense to export it
//export_constant(SI_WAVE4);
// disabled source side, does not make sense to export it
//export_constant(SI_DAURA);
// disabled source side, does not make sense to export it
//export_constant(SI_DFREEZER);
// disabled source side, does not make sense to export it
//export_constant(SI_DPUNISH);
// disabled source side, does not make sense to export it
//export_constant(SI_DBARRIER);
// disabled source side, does not make sense to export it
//export_constant(SI_DWARNING);
// disabled source side, does not make sense to export it
//export_constant(SI_MOUSEWHEEL);
// disabled source side, does not make sense to export it
//export_constant(SI_DGAUGE);
// disabled source side, does not make sense to export it
//export_constant(SI_DACCEL);
// disabled source side, does not make sense to export it
//export_constant(SI_DBLOCK);
export_constant(SI_FOODSTR);
export_constant(SI_FOODAGI);
export_constant(SI_FOODVIT);
export_constant(SI_FOODDEX);
export_constant(SI_FOODINT);
export_constant(SI_FOODLUK);
export_constant(SI_FOODFLEE);
export_constant(SI_FOODHIT);
export_constant(SI_FOODCRI);
export_constant(SI_EXPBOOST);
export_constant(SI_LIFEINSURANCE);
export_constant(SI_ITEMBOOST);
export_constant(SI_BOSSMAPINFO);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_ENERGY);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_FIRSTSLOT);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_HEADDEF);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_SPACE);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_TRANSFORM);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_ITEMREBUILD);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_ILLUSION);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_DARKPOWER);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_EARPLUG);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_CONTRACT);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_BLACK);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_MAGICCART);
// disabled source side, does not make sense to export it
//export_constant(SI_CRYSTAL);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_REBUILD);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_EDARKNESS);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_EGUARDIAN);
// disabled source side, does not make sense to export it
//export_constant(SI_DA_TIMEOUT);
export_constant(SI_FOOD_STR_CASH);
export_constant(SI_FOOD_AGI_CASH);
export_constant(SI_FOOD_VIT_CASH);
export_constant(SI_FOOD_DEX_CASH);
export_constant(SI_FOOD_INT_CASH);
export_constant(SI_FOOD_LUK_CASH);
export_constant(SI_MERC_FLEEUP);
export_constant(SI_MERC_ATKUP);
export_constant(SI_MERC_HPUP);
export_constant(SI_MERC_SPUP);
export_constant(SI_MERC_HITUP);
export_constant(SI_SLOWCAST);
// disabled source side, does not make sense to export it
//export_constant(SI_MAGICMIRROR);
// disabled source side, does not make sense to export it
//export_constant(SI_STONESKIN);
// disabled source side, does not make sense to export it
//export_constant(SI_ANTIMAGIC);
export_constant(SI_CRITICALWOUND);
// disabled source side, does not make sense to export it
//export_constant(SI_NPC_DEFENDER);
// disabled source side, does not make sense to export it
//export_constant(SI_NOACTION_WAIT);
export_constant(SI_MOVHASTE_HORSE);
export_constant(SI_DEF_RATE);
export_constant(SI_MDEF_RATE);
export_constant(SI_INCHEALRATE);
export_constant(SI_S_LIFEPOTION);
export_constant(SI_L_LIFEPOTION);
export_constant(SI_INCCRI);
export_constant(SI_PLUSAVOIDVALUE);
// disabled source side, does not make sense to export it
//export_constant(SI_ATKER_ASPD);
// disabled source side, does not make sense to export it
//export_constant(SI_TARGET_ASPD);
// disabled source side, does not make sense to export it
//export_constant(SI_ATKER_MOVESPEED);
export_constant(SI_ATKER_BLOOD);
export_constant(SI_TARGET_BLOOD);
export_constant(SI_ARMOR_PROPERTY);
export_constant(SI_REUSE_LIMIT_A);
export_constant(SI_HELLPOWER);
export_constant(SI_STEAMPACK);
export_constant(SI_REUSE_LIMIT_B);
export_constant(SI_REUSE_LIMIT_C);
export_constant(SI_REUSE_LIMIT_D);
export_constant(SI_REUSE_LIMIT_E);
export_constant(SI_REUSE_LIMIT_F);
export_constant(SI_INVINCIBLE);
export_constant(SI_CASH_PLUSONLYJOBEXP);
export_constant(SI_PARTYFLEE);
export_constant(SI_ANGEL_PROTECT);
export_constant(SI_ENDURE_MDEF);
export_constant(SI_ENCHANTBLADE);
export_constant(SI_DEATHBOUND);
export_constant(SI_REFRESH);
export_constant(SI_GIANTGROWTH);
export_constant(SI_STONEHARDSKIN);
export_constant(SI_VITALITYACTIVATION);
export_constant(SI_FIGHTINGSPIRIT);
export_constant(SI_ABUNDANCE);
export_constant(SI_REUSE_MILLENNIUMSHIELD);
export_constant(SI_REUSE_CRUSHSTRIKE);
export_constant(SI_REUSE_REFRESH);
export_constant(SI_REUSE_STORMBLAST);
export_constant(SI_VENOMIMPRESS);
export_constant(SI_EPICLESIS);
export_constant(SI_ORATIO);
export_constant(SI_LAUDAAGNUS);
export_constant(SI_LAUDARAMUS);
export_constant(SI_CLOAKINGEXCEED);
export_constant(SI_HALLUCINATIONWALK);
export_constant(SI_HALLUCINATIONWALK_POSTDELAY);
export_constant(SI_RENOVATIO);
export_constant(SI_WEAPONBLOCKING);
export_constant(SI_WEAPONBLOCKING_POSTDELAY);
export_constant(SI_ROLLINGCUTTER);
export_constant(SI_EXPIATIO);
export_constant(SI_POISONINGWEAPON);
export_constant(SI_TOXIN);
export_constant(SI_PARALYSE);
export_constant(SI_VENOMBLEED);
export_constant(SI_MAGICMUSHROOM);
export_constant(SI_DEATHHURT);
export_constant(SI_PYREXIA);
export_constant(SI_OBLIVIONCURSE);
export_constant(SI_LEECHESEND);
export_constant(SI_DUPLELIGHT);
export_constant(SI_FROSTMISTY);
export_constant(SI_FEARBREEZE);
export_constant(SI_ELECTRICSHOCKER);
export_constant(SI_MARSHOFABYSS);
export_constant(SI_RECOGNIZEDSPELL);
export_constant(SI_STASIS);
export_constant(SI_WUGRIDER);
export_constant(SI_WUGDASH);
export_constant(SI_WUGBITE);
export_constant(SI_CAMOUFLAGE);
export_constant(SI_ACCELERATION);
export_constant(SI_HOVERING);
export_constant(SI_SPHERE_1);
export_constant(SI_SPHERE_2);
export_constant(SI_SPHERE_3);
export_constant(SI_SPHERE_4);
export_constant(SI_SPHERE_5);
export_constant(SI_MVPCARD_TAOGUNKA);
export_constant(SI_MVPCARD_MISTRESS);
export_constant(SI_MVPCARD_ORCHERO);
export_constant(SI_MVPCARD_ORCLORD);
export_constant(SI_OVERHEAT_LIMITPOINT);
export_constant(SI_OVERHEAT);
export_constant(SI_SHAPESHIFT);
export_constant(SI_INFRAREDSCAN);
export_constant(SI_MAGNETICFIELD);
export_constant(SI_NEUTRALBARRIER);
export_constant(SI_NEUTRALBARRIER_MASTER);
export_constant(SI_STEALTHFIELD);
export_constant(SI_STEALTHFIELD_MASTER);
export_constant(SI_MANU_ATK);
export_constant(SI_MANU_DEF);
export_constant(SI_SPL_ATK);
export_constant(SI_SPL_DEF);
export_constant(SI_REPRODUCE);
export_constant(SI_MANU_MATK);
export_constant(SI_SPL_MATK);
export_constant(SI_STR_SCROLL);
export_constant(SI_INT_SCROLL);
export_constant(SI_LG_REFLECTDAMAGE);
export_constant(SI_FORCEOFVANGUARD);
export_constant(SI_BUCHEDENOEL);
export_constant(SI_AUTOSHADOWSPELL);
export_constant(SI_SHADOWFORM);
export_constant(SI_RAID);
export_constant(SI_SHIELDSPELL_DEF);
export_constant(SI_SHIELDSPELL_MDEF);
export_constant(SI_SHIELDSPELL_REF);
export_constant(SI_BODYPAINT);
export_constant(SI_EXEEDBREAK);
export_constant(SI_ADORAMUS);
export_constant(SI_PRESTIGE);
export_constant(SI_INVISIBILITY);
export_constant(SI_DEADLYINFECT);
export_constant(SI_BANDING);
export_constant(SI_EARTHDRIVE);
export_constant(SI_INSPIRATION);
export_constant(SI_ENERVATION);
export_constant(SI_GROOMY);
export_constant(SI_RAISINGDRAGON);
export_constant(SI_IGNORANCE);
export_constant(SI_LAZINESS);
export_constant(SI_LIGHTNINGWALK);
export_constant(SI_ACARAJE);
export_constant(SI_UNLUCKY);
export_constant(SI_CURSEDCIRCLE_ATKER);
export_constant(SI_CURSEDCIRCLE_TARGET);
export_constant(SI_WEAKNESS);
export_constant(SI_CRESCENTELBOW);
export_constant(SI_NOEQUIPACCESSARY);
export_constant(SI_STRIPACCESSARY);
export_constant(SI_MANHOLE);
export_constant(SI_POPECOOKIE);
export_constant(SI_FALLENEMPIRE);
export_constant(SI_GENTLETOUCH_ENERGYGAIN);
export_constant(SI_GENTLETOUCH_CHANGE);
export_constant(SI_GENTLETOUCH_REVITALIZE);
export_constant(SI_BLOODYLUST);
export_constant(SI_SWINGDANCE);
export_constant(SI_SYMPHONYOFLOVERS);
export_constant(SI_PROPERTYWALK);
export_constant(SI_SPELLFIST);
export_constant(SI_NETHERWORLD);
export_constant(SI_VOICEOFSIREN);
export_constant(SI_DEEPSLEEP);
export_constant(SI_SIRCLEOFNATURE);
export_constant(SI_COLD);
export_constant(SI_GLOOMYDAY);
export_constant(SI_SONGOFMANA);
export_constant(SI_CLOUDKILL);
export_constant(SI_DANCEWITHWUG);
export_constant(SI_RUSHWINDMILL);
export_constant(SI_ECHOSONG);
export_constant(SI_HARMONIZE);
export_constant(SI_STRIKING);
export_constant(SI_WARMER);
export_constant(SI_MOONLITSERENADE);
export_constant(SI_SATURDAYNIGHTFEVER);
export_constant(SI_SITDOWN_FORCE);
export_constant(SI_ANALYZE);
export_constant(SI_LERADSDEW);
export_constant(SI_MELODYOFSINK);
export_constant(SI_WARCRYOFBEYOND);
export_constant(SI_UNLIMITEDHUMMINGVOICE);
export_constant(SI_SPELLBOOK1);
export_constant(SI_SPELLBOOK2);
export_constant(SI_SPELLBOOK3);
export_constant(SI_FREEZE_SP);
export_constant(SI_GN_TRAINING_SWORD);
export_constant(SI_GN_REMODELING_CART);
export_constant(SI_GN_CARTBOOST);
export_constant(SI_FIXEDCASTINGTM_REDUCE);
export_constant(SI_THORNTRAP);
export_constant(SI_BLOODSUCKER);
export_constant(SI_SPORE_EXPLOSION);
export_constant(SI_DEMONIC_FIRE);
export_constant(SI_FIRE_EXPANSION_SMOKE_POWDER);
export_constant(SI_FIRE_EXPANSION_TEAR_GAS);
export_constant(SI_BLOCKING_PLAY);
export_constant(SI_MANDRAGORA);
export_constant(SI_ACTIVATE);
export_constant(SI_SECRAMENT);
export_constant(SI_ASSUMPTIO2);
export_constant(SI_TK_SEVENWIND);
export_constant(SI_LIMIT_ODINS_RECALL);
export_constant(SI_STOMACHACHE);
export_constant(SI_MYSTERIOUS_POWDER);
export_constant(SI_MELON_BOMB);
export_constant(SI_BANANA_BOMB_SITDOWN_POSTDELAY);
export_constant(SI_PROMOTE_HEALTH_RESERCH);
export_constant(SI_ENERGY_DRINK_RESERCH);
export_constant(SI_EXTRACT_WHITE_POTION_Z);
export_constant(SI_VITATA_500);
export_constant(SI_EXTRACT_SALAMINE_JUICE);
export_constant(SI_BOOST500);
export_constant(SI_FULL_SWING_K);
export_constant(SI_MANA_PLUS);
export_constant(SI_MUSTLE_M);
export_constant(SI_LIFE_FORCE_F);
export_constant(SI_VACUUM_EXTREME);
export_constant(SI_SAVAGE_STEAK);
export_constant(SI_COCKTAIL_WARG_BLOOD);
export_constant(SI_MINOR_BBQ);
export_constant(SI_SIROMA_ICE_TEA);
export_constant(SI_DROCERA_HERB_STEAMED);
export_constant(SI_PUTTI_TAILS_NOODLES);
export_constant(SI_BANANA_BOMB);
export_constant(SI_SUMMON_AGNI);
export_constant(SI_SPELLBOOK4);
export_constant(SI_SPELLBOOK5);
export_constant(SI_SPELLBOOK6);
export_constant(SI_SPELLBOOK7);
export_constant(SI_ELEMENTAL_AGGRESSIVE);
export_constant(SI_RETURN_TO_ELDICASTES);
export_constant(SI_BANDING_DEFENCE);
export_constant(SI_SKELSCROLL);
export_constant(SI_DISTRUCTIONSCROLL);
export_constant(SI_ROYALSCROLL);
export_constant(SI_IMMUNITYSCROLL);
export_constant(SI_MYSTICSCROLL);
export_constant(SI_BATTLESCROLL);
export_constant(SI_ARMORSCROLL);
export_constant(SI_FREYJASCROLL);
export_constant(SI_SOULSCROLL);
export_constant(SI_CIRCLE_OF_FIRE);
export_constant(SI_CIRCLE_OF_FIRE_OPTION);
export_constant(SI_FIRE_CLOAK);
export_constant(SI_FIRE_CLOAK_OPTION);
export_constant(SI_WATER_SCREEN);
export_constant(SI_WATER_SCREEN_OPTION);
export_constant(SI_WATER_DROP);
export_constant(SI_WATER_DROP_OPTION);
export_constant(SI_WIND_STEP);
export_constant(SI_WIND_STEP_OPTION);
export_constant(SI_WIND_CURTAIN);
export_constant(SI_WIND_CURTAIN_OPTION);
export_constant(SI_WATER_BARRIER);
export_constant(SI_ZEPHYR);
export_constant(SI_SOLID_SKIN);
export_constant(SI_SOLID_SKIN_OPTION);
export_constant(SI_STONE_SHIELD);
export_constant(SI_STONE_SHIELD_OPTION);
export_constant(SI_POWER_OF_GAIA);
// disabled source side, does not make sense to export it
//export_constant(SI_EL_WAIT);
// disabled source side, does not make sense to export it
//export_constant(SI_EL_PASSIVE);
// disabled source side, does not make sense to export it
//export_constant(SI_EL_DEFENSIVE);
// disabled source side, does not make sense to export it
//export_constant(SI_EL_OFFENSIVE);
// disabled source side, does not make sense to export it
//export_constant(SI_EL_COST);
export_constant(SI_PYROTECHNIC);
export_constant(SI_PYROTECHNIC_OPTION);
export_constant(SI_HEATER);
export_constant(SI_HEATER_OPTION);
export_constant(SI_TROPIC);
export_constant(SI_TROPIC_OPTION);
export_constant(SI_AQUAPLAY);
export_constant(SI_AQUAPLAY_OPTION);
export_constant(SI_COOLER);
export_constant(SI_COOLER_OPTION);
export_constant(SI_CHILLY_AIR);
export_constant(SI_CHILLY_AIR_OPTION);
export_constant(SI_GUST);
export_constant(SI_GUST_OPTION);
export_constant(SI_BLAST);
export_constant(SI_BLAST_OPTION);
export_constant(SI_WILD_STORM);
export_constant(SI_WILD_STORM_OPTION);
export_constant(SI_PETROLOGY);
export_constant(SI_PETROLOGY_OPTION);
export_constant(SI_CURSED_SOIL);
export_constant(SI_CURSED_SOIL_OPTION);
export_constant(SI_UPHEAVAL);
export_constant(SI_UPHEAVAL_OPTION);
export_constant(SI_TIDAL_WEAPON);
export_constant(SI_TIDAL_WEAPON_OPTION);
export_constant(SI_ROCK_CRUSHER);
export_constant(SI_ROCK_CRUSHER_ATK);
export_constant(SI_FIRE_INSIGNIA);
export_constant(SI_WATER_INSIGNIA);
export_constant(SI_WIND_INSIGNIA);
export_constant(SI_EARTH_INSIGNIA);
export_constant(SI_EQUIPED_FLOOR);
export_constant(SI_GUARDIAN_RECALL);
export_constant(SI_MORA_BUFF);
export_constant(SI_REUSE_LIMIT_G);
export_constant(SI_REUSE_LIMIT_H);
export_constant(SI_NEEDLE_OF_PARALYZE);
export_constant(SI_PAIN_KILLER);
export_constant(SI_G_LIFEPOTION);
export_constant(SI_VITALIZE_POTION);
export_constant(SI_LIGHT_OF_REGENE);
export_constant(SI_OVERED_BOOST);
export_constant(SI_SILENT_BREEZE);
export_constant(SI_ODINS_POWER);
export_constant(SI_STYLE_CHANGE);
export_constant(SI_SONIC_CLAW_POSTDELAY);
export_constant(SI_SILVERVEIN_RUSH_POSTDELAY);
export_constant(SI_MIDNIGHT_FRENZY_POSTDELAY);
export_constant(SI_GOLDENE_FERSE);
export_constant(SI_ANGRIFFS_MODUS);
export_constant(SI_TINDER_BREAKER);
export_constant(SI_TINDER_BREAKER_POSTDELAY);
export_constant(SI_CBC);
export_constant(SI_CBC_POSTDELAY);
export_constant(SI_EQC);
export_constant(SI_MAGMA_FLOW);
export_constant(SI_GRANITIC_ARMOR);
export_constant(SI_PYROCLASTIC);
export_constant(SI_VOLCANIC_ASH);
export_constant(SI_SPIRITS_SAVEINFO1);
export_constant(SI_SPIRITS_SAVEINFO2);
export_constant(SI_MAGIC_CANDY);
export_constant(SI_SEARCH_STORE_INFO);
export_constant(SI_ALL_RIDING);
export_constant(SI_ALL_RIDING_REUSE_LIMIT);
export_constant(SI_MACRO);
export_constant(SI_MACRO_POSTDELAY);
export_constant(SI_BEER_BOTTLE_CAP);
export_constant(SI_OVERLAPEXPUP);
export_constant(SI_PC_IZ_DUN05);
export_constant(SI_CRUSHSTRIKE);
export_constant(SI_MONSTER_TRANSFORM);
export_constant(SI_SIT);
export_constant(SI_ONAIR);
export_constant(SI_MTF_ASPD);
export_constant(SI_MTF_RANGEATK);
export_constant(SI_MTF_MATK);
export_constant(SI_MTF_MLEATKED);
export_constant(SI_MTF_CRIDAMAGE);
export_constant(SI_REUSE_LIMIT_MTF);
export_constant(SI_MACRO_PERMIT);
export_constant(SI_MACRO_PLAY);
export_constant(SI_SKF_CAST);
export_constant(SI_SKF_ASPD);
export_constant(SI_SKF_ATK);
export_constant(SI_SKF_MATK);
export_constant(SI_REWARD_PLUSONLYJOBEXP);
export_constant(SI_HANDICAPSTATE_NORECOVER);
export_constant(SI_SET_NUM_DEF);
export_constant(SI_SET_NUM_MDEF);
export_constant(SI_SET_PER_DEF);
export_constant(SI_SET_PER_MDEF);
export_constant(SI_PARTYBOOKING_SEARCH_DELAY);
export_constant(SI_PARTYBOOKING_REGISTER_DELAY);
export_constant(SI_PERIOD_TIME_CHECK_DETECT_SKILL);
export_constant(SI_KO_JYUMONJIKIRI);
export_constant(SI_MEIKYOUSISUI);
export_constant(SI_ATTHASTE_CASH);
export_constant(SI_EQUIPPED_DIVINE_ARMOR);
export_constant(SI_EQUIPPED_HOLY_ARMOR);
export_constant(SI_2011RWC);
export_constant(SI_KYOUGAKU);
export_constant(SI_IZAYOI);
export_constant(SI_ZENKAI);
export_constant(SI_KG_KAGEHUMI);
export_constant(SI_KYOMU);
export_constant(SI_KAGEMUSYA);
export_constant(SI_ZANGETSU);
export_constant(SI_PHI_DEMON);
export_constant(SI_GENSOU);
export_constant(SI_AKAITSUKI);
export_constant(SI_TETANY);
export_constant(SI_GM_BATTLE);
export_constant(SI_GM_BATTLE2);
export_constant(SI_2011RWC_SCROLL);
export_constant(SI_ACTIVE_MONSTER_TRANSFORM);
export_constant(SI_MYSTICPOWDER);
export_constant(SI_ECLAGE_RECALL);
export_constant(SI_ENTRY_QUEUE_APPLY_DELAY);
export_constant(SI_REUSE_LIMIT_ECL);
export_constant(SI_M_LIFEPOTION);
export_constant(SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
export_constant(SI_UNKNOWN_NAME);
export_constant(SI_ON_PUSH_CART);
export_constant(SI_HAT_EFFECT);
export_constant(SI_FLOWER_LEAF);
export_constant(SI_RAY_OF_PROTECTION);
export_constant(SI_GLASTHEIM_ATK);
export_constant(SI_GLASTHEIM_DEF);
export_constant(SI_GLASTHEIM_HEAL);
export_constant(SI_GLASTHEIM_HIDDEN);
export_constant(SI_GLASTHEIM_STATE);
export_constant(SI_GLASTHEIM_ITEMDEF);
export_constant(SI_GLASTHEIM_HPSP);
export_constant(SI_HOMUN_SKILL_POSTDELAY);
export_constant(SI_ALMIGHTY);
export_constant(SI_GVG_GIANT);
export_constant(SI_GVG_GOLEM);
export_constant(SI_GVG_STUN);
export_constant(SI_GVG_STONE);
export_constant(SI_GVG_FREEZ);
export_constant(SI_GVG_SLEEP);
export_constant(SI_GVG_CURSE);
export_constant(SI_GVG_SILENCE);
export_constant(SI_GVG_BLIND);
export_constant(SI_CLIENT_ONLY_EQUIP_ARROW);
export_constant(SI_CLAN_INFO);
export_constant(SI_JP_EVENT01);
export_constant(SI_JP_EVENT02);
export_constant(SI_JP_EVENT03);
export_constant(SI_JP_EVENT04);
export_constant(SI_TELEPORT_FIXEDCASTINGDELAY);
export_constant(SI_GEFFEN_MAGIC1);
export_constant(SI_GEFFEN_MAGIC2);
export_constant(SI_GEFFEN_MAGIC3);
export_constant(SI_QUEST_BUFF1);
export_constant(SI_QUEST_BUFF2);
export_constant(SI_QUEST_BUFF3);
export_constant(SI_REUSE_LIMIT_RECALL);
export_constant(SI_SAVEPOSITION);
export_constant(SI_HANDICAPSTATE_ICEEXPLO);
export_constant(SI_FENRIR_CARD);
export_constant(SI_REUSE_LIMIT_ASPD_POTION);
export_constant(SI_MAXPAIN);
export_constant(SI_PC_STOP);
export_constant(SI_FRIGG_SONG);
export_constant(SI_OFFERTORIUM);
export_constant(SI_TELEKINESIS_INTENSE);
export_constant(SI_MOONSTAR);
export_constant(SI_STRANGELIGHTS);
export_constant(SI_FULL_THROTTLE);
export_constant(SI_REBOUND);
export_constant(SI_UNLIMIT);
export_constant(SI_KINGS_GRACE);
export_constant(SI_ITEM_ATKMAX);
export_constant(SI_ITEM_ATKMIN);
export_constant(SI_ITEM_MATKMAX);
export_constant(SI_ITEM_MATKMIN);
export_constant(SI_SUPER_STAR);
export_constant(SI_HIGH_RANKER);
export_constant(SI_DARKCROW);
export_constant(SI_2013_VALENTINE1);
export_constant(SI_2013_VALENTINE2);
export_constant(SI_2013_VALENTINE3);
export_constant(SI_ILLUSIONDOPING);
export_constant(SI_WIDEWEB);
export_constant(SI_CHILL);
export_constant(SI_BURNT);
export_constant(SI_PCCAFE_PLAY_TIME);
export_constant(SI_TWISTED_TIME);
export_constant(SI_FLASHCOMBO);
export_constant(SI_JITTER_BUFF1);
export_constant(SI_JITTER_BUFF2);
export_constant(SI_JITTER_BUFF3);
export_constant(SI_JITTER_BUFF4);
export_constant(SI_JITTER_BUFF5);
export_constant(SI_JITTER_BUFF6);
export_constant(SI_JITTER_BUFF7);
export_constant(SI_JITTER_BUFF8);
export_constant(SI_JITTER_BUFF9);
export_constant(SI_JITTER_BUFF10);
export_constant(SI_CUP_OF_BOZA);
export_constant(SI_B_TRAP);
export_constant(SI_E_CHAIN);
export_constant(SI_E_QD_SHOT_READY);
export_constant(SI_C_MARKER);
export_constant(SI_H_MINE);
export_constant(SI_H_MINE_SPLASH);
export_constant(SI_P_ALTER);
export_constant(SI_HEAT_BARREL);
export_constant(SI_ANTI_M_BLAST);
export_constant(SI_SLUGSHOT);
export_constant(SI_SWORDCLAN);
export_constant(SI_ARCWANDCLAN);
export_constant(SI_GOLDENMACECLAN);
export_constant(SI_CROSSBOWCLAN);
export_constant(SI_PACKING_ENVELOPE1);
export_constant(SI_PACKING_ENVELOPE2);
export_constant(SI_PACKING_ENVELOPE3);
export_constant(SI_PACKING_ENVELOPE4);
export_constant(SI_PACKING_ENVELOPE5);
export_constant(SI_PACKING_ENVELOPE6);
export_constant(SI_PACKING_ENVELOPE7);
export_constant(SI_PACKING_ENVELOPE8);
export_constant(SI_PACKING_ENVELOPE9);
export_constant(SI_PACKING_ENVELOPE10);
export_constant(SI_GLASTHEIM_TRANS);
export_constant(SI_ZONGZI_POUCH_TRANS);
export_constant(SI_HEAT_BARREL_AFTER);
export_constant(SI_DECORATION_OF_MUSIC);
export_constant(SI_OVERSEAEXPUP);
export_constant(SI_CLOWN_N_GYPSY_CARD);
export_constant(SI_OPEN_NPC_MARKET);
export_constant(SI_BEEF_RIB_STEW);
export_constant(SI_PORK_RIB_STEW);
export_constant(SI_CHUSEOK_MONDAY);
export_constant(SI_CHUSEOK_TUESDAY);
export_constant(SI_CHUSEOK_WEDNESDAY);
export_constant(SI_CHUSEOK_THURSDAY);
export_constant(SI_CHUSEOK_FRIDAY);
export_constant(SI_CHUSEOK_WEEKEND);
export_constant(SI_ALL_LIGHTGUARD);
export_constant(SI_ALL_LIGHTGUARD_COOL_TIME);
export_constant(SI_MTF_MHP);
export_constant(SI_MTF_MSP);
export_constant(SI_MTF_PUMPKIN);
export_constant(SI_MTF_HITFLEE);
export_constant(SI_MTF_CRIDAMAGE2);
export_constant(SI_MTF_SPDRAIN);
export_constant(SI_ACUO_MINT_GUM);
export_constant(SI_S_HEALPOTION);
export_constant(SI_REUSE_LIMIT_S_HEAL_POTION);
export_constant(SI_PLAYTIME_STATISTICS);
export_constant(SI_GN_CHANGEMATERIAL_OPERATOR);
export_constant(SI_GN_MIX_COOKING_OPERATOR);
export_constant(SI_GN_MAKEBOMB_OPERATOR);
export_constant(SI_GN_S_PHARMACY_OPERATOR);
export_constant(SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR);
export_constant(SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR);
export_constant(SI_NC_MAGICDECOY_OPERATOR);
export_constant(SI_GUILD_STORAGE);
export_constant(SI_GC_POISONINGWEAPON_OPERATOR);
export_constant(SI_WS_WEAPONREFINE_OPERATOR);
export_constant(SI_BS_REPAIRWEAPON_OPERATOR);
export_constant(SI_GET_MAILBOX);
export_constant(SI_JUMPINGCLAN);
export_constant(SI_JP_OTP);
export_constant(SI_HANDICAPTOLERANCE_LEVELGAP);
export_constant(SI_MTF_RANGEATK2);
export_constant(SI_MTF_ASPD2);
export_constant(SI_MTF_MATK2);
export_constant(SI_SHOW_NPCHPBAR);
export_constant(SI_FLOWERSMOKE);
export_constant(SI_FSTONE);
export_constant(SI_DAILYSENDMAILCNT);
export_constant(SI_QSCARABA);
export_constant(SI_LJOSALFAR);
export_constant(SI_PAD_READER_KNIGHT);
export_constant(SI_PAD_READER_CRUSADER);
export_constant(SI_PAD_READER_BLACKSMITH);
export_constant(SI_PAD_READER_ALCHEMIST);
export_constant(SI_PAD_READER_ASSASSIN);
export_constant(SI_PAD_READER_ROGUE);
export_constant(SI_PAD_READER_WIZARD);
export_constant(SI_PAD_READER_SAGE);
export_constant(SI_PAD_READER_PRIEST);
export_constant(SI_PAD_READER_MONK);
export_constant(SI_PAD_READER_HUNTER);
export_constant(SI_PAD_READER_BARD);
export_constant(SI_PAD_READER_DANCER);
export_constant(SI_PAD_READER_TAEKWON);
export_constant(SI_PAD_READER_NINJA);
export_constant(SI_PAD_READER_GUNSLINGER);
export_constant(SI_PAD_READER_SUPERNOVICE);
export_constant(SI_ESSENCE_OF_TIME);
export_constant(SI_MINIGAME_ROULETTE);
export_constant(SI_MINIGAME_GOLD_POINT);
export_constant(SI_MINIGAME_SILVER_POINT);
export_constant(SI_MINIGAME_BRONZE_POINT);
export_constant(SI_HAPPINESS_STAR);
export_constant(SI_SUMMEREVENT01);
export_constant(SI_SUMMEREVENT02);
export_constant(SI_SUMMEREVENT03);
export_constant(SI_SUMMEREVENT04);
export_constant(SI_SUMMEREVENT05);
export_constant(SI_MINIGAME_ROULETTE_BONUS_ITEM);
export_constant(SI_DRESS_UP);
export_constant(SI_MAPLE_FALLS);
export_constant(SI_ALL_NIFLHEIM_RECALL);
export_constant(SI_MTF_MARIONETTE);
export_constant(SI_MTF_LUDE);
export_constant(SI_MTF_CRUISER);
export_constant(SI_DRACULA_CARD);
export_constant(SI_LIMIT_POWER_BOOSTER);
export_constant(SI_TIME_ACCESSORY);
export_constant(SI_EP16_DEF);
export_constant(SI_BODYSTATE_STONECURSE);
export_constant(SI_BODYSTATE_FREEZING);
export_constant(SI_BODYSTATE_STUN);
export_constant(SI_BODYSTATE_SLEEP);
export_constant(SI_BODYSTATE_UNDEAD);
export_constant(SI_BODYSTATE_STONECURSE_ING);
export_constant(SI_BODYSTATE_BURNNING);
export_constant(SI_BODYSTATE_IMPRISON);
export_constant(SI_HEALTHSTATE_POISON);
export_constant(SI_HEALTHSTATE_CURSE);
export_constant(SI_HEALTHSTATE_SILENCE);
export_constant(SI_HEALTHSTATE_CONFUSION);
export_constant(SI_HEALTHSTATE_BLIND);
export_constant(SI_HEALTHSTATE_ANGELUS);
export_constant(SI_HEALTHSTATE_BLOODING);
export_constant(SI_HEALTHSTATE_HEAVYPOISON);
export_constant(SI_HEALTHSTATE_FEAR);
export_constant(SI_ATTACK_PROPERTY_NOTHING);
export_constant(SI_ATTACK_PROPERTY_WATER);
export_constant(SI_ATTACK_PROPERTY_GROUND);
export_constant(SI_ATTACK_PROPERTY_FIRE);
export_constant(SI_ATTACK_PROPERTY_WIND);
export_constant(SI_ATTACK_PROPERTY_POISON);
export_constant(SI_ATTACK_PROPERTY_SAINT);
export_constant(SI_ATTACK_PROPERTY_DARKNESS);
export_constant(SI_ATTACK_PROPERTY_TELEKINESIS);
export_constant(SI_ATTACK_PROPERTY_UNDEAD);
export_constant(SI_RESIST_PROPERTY_NOTHING);
export_constant(SI_RESIST_PROPERTY_WATER);
export_constant(SI_RESIST_PROPERTY_GROUND);
export_constant(SI_RESIST_PROPERTY_FIRE);
export_constant(SI_RESIST_PROPERTY_WIND);
export_constant(SI_RESIST_PROPERTY_POISON);
export_constant(SI_RESIST_PROPERTY_SAINT);
export_constant(SI_RESIST_PROPERTY_DARKNESS);
export_constant(SI_RESIST_PROPERTY_TELEKINESIS);
export_constant(SI_RESIST_PROPERTY_UNDEAD);
export_constant(SI_RUNEHELM);
export_constant(SI_HELM_VERKANA);
export_constant(SI_HELM_RHYDO);
export_constant(SI_HELM_TURISUS);
export_constant(SI_HELM_HAGALAS);
export_constant(SI_HELM_ISIA);
export_constant(SI_HELM_ASIR);
export_constant(SI_HELM_URJ);
/* elements */
export_constant(ELE_NEUTRAL);
export_constant(ELE_WATER);
export_constant(ELE_EARTH);
export_constant(ELE_FIRE);
export_constant(ELE_WIND);
export_constant(ELE_POISON);
export_constant(ELE_HOLY);
export_constant(ELE_DARK);
export_constant(ELE_GHOST);
export_constant(ELE_UNDEAD);
export_constant(ELE_ALL);
/* races */
export_constant(RC_FORMLESS);
export_constant(RC_UNDEAD);
export_constant(RC_BRUTE);
export_constant(RC_PLANT);
export_constant(RC_INSECT);
export_constant(RC_FISH);
export_constant(RC_DEMON);
export_constant(RC_DEMIHUMAN);
export_constant(RC_ANGEL);
export_constant(RC_DRAGON);
export_constant(RC_PLAYER);
export_constant(RC_ALL);
export_constant(RC2_NONE);
export_constant(RC2_GOBLIN);
export_constant(RC2_KOBOLD);
export_constant(RC2_ORC);
export_constant(RC2_GOLEM);
export_constant(RC2_GUARDIAN);
export_constant(RC2_NINJA);
/* classes */
export_constant(CLASS_NORMAL);
export_constant(CLASS_BOSS);
export_constant(CLASS_GUARDIAN);
export_constant(CLASS_ALL);
/* sizes */
script_set_constant("Size_Small",SZ_SMALL,false);
script_set_constant("Size_Medium",SZ_MEDIUM,false);
script_set_constant("Size_Large",SZ_BIG,false);
script_set_constant("Size_All",SZ_ALL,false);
/* battle flags */
export_constant(BF_WEAPON);
export_constant(BF_MAGIC);
export_constant(BF_MISC);
export_constant(BF_SHORT);
export_constant(BF_LONG);
export_constant(BF_SKILL);
export_constant(BF_NORMAL);
/* auto trigger flags */
export_constant(ATF_SELF);
export_constant(ATF_TARGET);
export_constant(ATF_SHORT);
export_constant(ATF_LONG);
export_constant(ATF_WEAPON);
export_constant(ATF_MAGIC);
export_constant(ATF_MISC);
// TODO: Check why this was in const.txt, but not on source side
script_set_constant("ATF_SKILL",ATF_MAGIC|ATF_MISC,false);
/* emoticons */
export_constant(E_GASP);
export_constant(E_WHAT);
export_constant(E_HO);
export_constant(E_LV);
export_constant(E_SWT);
export_constant(E_IC);
export_constant(E_AN);
export_constant(E_AG);
export_constant(E_CASH);
export_constant(E_DOTS);
export_constant(E_SCISSORS);
export_constant(E_ROCK);
export_constant(E_PAPER);
export_constant(E_KOREA);
export_constant(E_LV2);
export_constant(E_THX);
export_constant(E_WAH);
export_constant(E_SRY);
export_constant(E_HEH);
export_constant(E_SWT2);
export_constant(E_HMM);
export_constant(E_NO1);
export_constant(E_NO);
export_constant(E_OMG);
export_constant(E_OH);
export_constant(E_X);
export_constant(E_HLP);
export_constant(E_GO);
export_constant(E_SOB);
export_constant(E_GG);
export_constant(E_KIS);
export_constant(E_KIS2);
export_constant(E_PIF);
export_constant(E_OK);
export_constant(E_MUTE);
export_constant(E_INDONESIA);
export_constant(E_BZZ);
export_constant(E_RICE);
export_constant(E_AWSM);
export_constant(E_MEH);
export_constant(E_SHY);
export_constant(E_PAT);
export_constant(E_MP);
export_constant(E_SLUR);
export_constant(E_COM);
export_constant(E_YAWN);
export_constant(E_GRAT);
export_constant(E_HP);
export_constant(E_PHILIPPINES);
export_constant(E_MALAYSIA);
export_constant(E_SINGAPORE);
export_constant(E_BRAZIL);
export_constant(E_FLASH);
export_constant(E_SPIN);
export_constant(E_SIGH);
export_constant(E_DUM);
export_constant(E_LOUD);
export_constant(E_OTL);
export_constant(E_DICE1);
export_constant(E_DICE2);
export_constant(E_DICE3);
export_constant(E_DICE4);
export_constant(E_DICE5);
export_constant(E_DICE6);
export_constant(E_INDIA);
export_constant(E_LUV);
export_constant(E_RUSSIA);
export_constant(E_VIRGIN);
export_constant(E_MOBILE);
export_constant(E_MAIL);
export_constant(E_CHINESE);
export_constant(E_ANTENNA1);
export_constant(E_ANTENNA2);
export_constant(E_ANTENNA3);
export_constant(E_HUM);
export_constant(E_ABS);
export_constant(E_OOPS);
export_constant(E_SPIT);
export_constant(E_ENE);
export_constant(E_PANIC);
export_constant(E_WHISP);
export_constant(E_YUT1);
export_constant(E_YUT2);
export_constant(E_YUT3);
export_constant(E_YUT4);
export_constant(E_YUT5);
export_constant(E_YUT6);
export_constant(E_YUT7);
/* send targets */
export_constant(ALL_CLIENT);
export_constant(ALL_SAMEMAP);
export_constant(AREA);
export_constant(AREA_WOS);
export_constant(AREA_WOC);
export_constant(AREA_WOSC);
export_constant(AREA_CHAT_WOC);
export_constant(CHAT);
export_constant(CHAT_WOS);
export_constant(PARTY);
export_constant(PARTY_WOS);
export_constant(PARTY_SAMEMAP);
export_constant(PARTY_SAMEMAP_WOS);
export_constant(PARTY_AREA);
export_constant(PARTY_AREA_WOS);
export_constant(GUILD);
export_constant(GUILD_WOS);
export_constant(GUILD_SAMEMAP);
export_constant(GUILD_SAMEMAP_WOS);
export_constant(GUILD_AREA);
export_constant(GUILD_AREA_WOS);
export_constant(GUILD_NOBG);
export_constant(DUEL);
export_constant(DUEL_WOS);
export_constant(SELF);
export_constant(BG);
export_constant(BG_WOS);
export_constant(BG_SAMEMAP);
export_constant(BG_SAMEMAP_WOS);
export_constant(BG_AREA);
export_constant(BG_AREA_WOS);
/* mercenary guilds */
export_constant(ARCH_MERC_GUILD);
export_constant(SPEAR_MERC_GUILD);
export_constant(SWORD_MERC_GUILD);
/* item types */
export_constant(IT_HEALING);
export_constant(IT_USABLE);
export_constant(IT_ETC);
export_constant(IT_ARMOR);
export_constant(IT_WEAPON);
export_constant(IT_CARD);
export_constant(IT_PETEGG);
export_constant(IT_PETARMOR);
export_constant(IT_AMMO);
export_constant(IT_DELAYCONSUME);
export_constant(IT_SHADOWGEAR);
export_constant(IT_CASH);
/* weapon types */
export_constant(W_FIST);
export_constant(W_DAGGER);
export_constant(W_1HSWORD);
export_constant(W_2HSWORD);
export_constant(W_1HSPEAR);
export_constant(W_2HSPEAR);
export_constant(W_1HAXE);
export_constant(W_2HAXE);
export_constant(W_MACE);
export_constant(W_2HMACE);
export_constant(W_STAFF);
export_constant(W_BOW);
export_constant(W_KNUCKLE);
export_constant(W_MUSICAL);
export_constant(W_WHIP);
export_constant(W_BOOK);
export_constant(W_KATAR);
export_constant(W_REVOLVER);
export_constant(W_RIFLE);
export_constant(W_GATLING);
export_constant(W_SHOTGUN);
export_constant(W_GRENADE);
export_constant(W_HUUMA);
export_constant(W_2HSTAFF);
export_constant(MAX_WEAPON_TYPE);
export_constant(W_DOUBLE_DD);
export_constant(W_DOUBLE_SS);
export_constant(W_DOUBLE_AA);
export_constant(W_DOUBLE_DS);
export_constant(W_DOUBLE_DA);
export_constant(W_DOUBLE_SA);
/* ammunition types */
export_constant(A_ARROW);
export_constant(A_DAGGER);
export_constant(A_BULLET);
export_constant(A_SHELL);
export_constant(A_GRENADE);
export_constant(A_SHURIKEN);
export_constant(A_KUNAI);
export_constant(A_CANNONBALL);
export_constant(A_THROWWEAPON);
/* monsterinfo types */
export_constant(MOB_NAME);
export_constant(MOB_LV);
export_constant(MOB_MAXHP);
export_constant(MOB_BASEEXP);
export_constant(MOB_JOBEXP);
export_constant(MOB_ATK1);
export_constant(MOB_ATK2);
export_constant(MOB_DEF);
export_constant(MOB_MDEF);
export_constant(MOB_STR);
export_constant(MOB_AGI);
export_constant(MOB_VIT);
export_constant(MOB_INT);
export_constant(MOB_DEX);
export_constant(MOB_LUK);
export_constant(MOB_RANGE);
export_constant(MOB_RANGE2);
export_constant(MOB_RANGE3);
export_constant(MOB_SIZE);
export_constant(MOB_RACE);
export_constant(MOB_ELEMENT);
export_constant(MOB_MODE);
export_constant(MOB_MVPEXP);
/* petinfo types */
export_constant(PETINFO_ID);
export_constant(PETINFO_CLASS);
export_constant(PETINFO_NAME);
export_constant(PETINFO_INTIMATE);
export_constant(PETINFO_HUNGRY);
export_constant(PETINFO_RENAMED);
export_constant(PETINFO_LEVEL);
export_constant(PETINFO_BLOCKID);
// For backwards compatability - might be removed in the near future
script_set_constant("PET_ID",PETINFO_ID,false);
script_set_constant("PET_CLASS",PETINFO_CLASS,false);
script_set_constant("PET_NAME",PETINFO_NAME,false);
script_set_constant("PET_INTIMATE",PETINFO_INTIMATE,false);
script_set_constant("PET_HUNGRY",PETINFO_HUNGRY,false);
script_set_constant("PET_RENAMED",PETINFO_RENAMED,false);
script_set_constant("PET_LEVEL",PETINFO_LEVEL,false);
/* questinfo types */
export_constant(QTYPE_QUEST);
export_constant(QTYPE_QUEST2);
export_constant(QTYPE_JOB);
export_constant(QTYPE_JOB2);
export_constant(QTYPE_EVENT);
export_constant(QTYPE_EVENT2);
export_constant(QTYPE_WARG);
export_constant(QTYPE_WARG2);
export_constant(QTYPE_NONE);
/* font weight types */
export_constant(FW_DONTCARE);
export_constant(FW_THIN);
export_constant(FW_EXTRALIGHT);
export_constant(FW_LIGHT);
export_constant(FW_NORMAL);
export_constant(FW_MEDIUM);
export_constant(FW_SEMIBOLD);
export_constant(FW_BOLD);
export_constant(FW_EXTRABOLD);
export_constant(FW_HEAVY);
/* add skill types */
script_set_constant("SKILL_PERM",ADDSKILL_PERMANENT,false);
script_set_constant("SKILL_TEMP",ADDSKILL_TEMP,false);
script_set_constant("SKILL_TEMPLEVEL",ADDSKILL_TEMP_ADDLEVEL,false);
script_set_constant("SKILL_PERM_GRANT",ADDSKILL_PERMANENT_GRANTED,false);
/* bonus script flags */
export_constant(BSF_REM_ON_DEAD);
export_constant(BSF_REM_ON_DISPELL);
export_constant(BSF_REM_ON_CLEARANCE);
export_constant(BSF_REM_ON_LOGOUT);
export_constant(BSF_REM_ON_BANISHING_BUSTER);
export_constant(BSF_REM_ON_REFRESH);
export_constant(BSF_REM_ON_LUXANIMA);
export_constant(BSF_REM_ON_MADOGEAR);
export_constant(BSF_REM_ON_DAMAGED);
export_constant(BSF_PERMANENT);
export_constant(BSF_FORCE_REPLACE);
export_constant(BSF_FORCE_DUPLICATE);
/* bindings */
export_constant(BOUND_NONE);
export_constant(BOUND_ACCOUNT);
export_constant(BOUND_GUILD);
export_constant(BOUND_PARTY);
export_constant(BOUND_CHAR);
/* quest check types */
export_constant(HAVEQUEST);
export_constant(PLAYTIME);
export_constant(HUNTING);
/* status options */
export_constant(OPTION_NOTHING);
export_constant(OPTION_SIGHT);
export_constant(OPTION_HIDE);
export_constant(OPTION_CLOAK);
export_constant(OPTION_FALCON);
export_constant(OPTION_RIDING);
export_constant(OPTION_INVISIBLE);
export_constant(OPTION_ORCISH);
export_constant(OPTION_WEDDING);
export_constant(OPTION_RUWACH);
export_constant(OPTION_CHASEWALK);
export_constant(OPTION_FLYING);
export_constant(OPTION_XMAS);
export_constant(OPTION_TRANSFORM);
export_constant(OPTION_SUMMER);
export_constant(OPTION_DRAGON1);
export_constant(OPTION_WUG);
export_constant(OPTION_WUGRIDER);
export_constant(OPTION_MADOGEAR);
export_constant(OPTION_DRAGON2);
export_constant(OPTION_DRAGON3);
export_constant(OPTION_DRAGON4);
export_constant(OPTION_DRAGON5);
export_constant(OPTION_HANBOK);
export_constant(OPTION_OKTOBERFEST);
/* status option compounds */
export_constant(OPTION_DRAGON);
export_constant(OPTION_COSTUME);
/* sc_start flags */
export_constant(SCSTART_NONE);
export_constant(SCSTART_NOAVOID);
export_constant(SCSTART_NOTICKDEF);
export_constant(SCSTART_LOADED);
export_constant(SCSTART_NORATEDEF);
export_constant(SCSTART_NOICON);
/* unit control - mob */
export_constant(UMOB_SIZE);
export_constant(UMOB_LEVEL);
export_constant(UMOB_HP);
export_constant(UMOB_MAXHP);
export_constant(UMOB_MASTERAID);
export_constant(UMOB_MAPID);
export_constant(UMOB_X);
export_constant(UMOB_Y);
export_constant(UMOB_SPEED);
export_constant(UMOB_MODE);
export_constant(UMOB_AI);
export_constant(UMOB_SCOPTION);
export_constant(UMOB_SEX);
export_constant(UMOB_CLASS);
export_constant(UMOB_HAIRSTYLE);
export_constant(UMOB_HAIRCOLOR);
export_constant(UMOB_HEADBOTTOM);
export_constant(UMOB_HEADMIDDLE);
export_constant(UMOB_HEADTOP);
export_constant(UMOB_CLOTHCOLOR);
export_constant(UMOB_SHIELD);
export_constant(UMOB_WEAPON);
export_constant(UMOB_LOOKDIR);
export_constant(UMOB_STR);
export_constant(UMOB_AGI);
export_constant(UMOB_VIT);
export_constant(UMOB_INT);
export_constant(UMOB_DEX);
export_constant(UMOB_LUK);
export_constant(UMOB_SLAVECPYMSTRMD);
export_constant(UMOB_DMGIMMUNE);
export_constant(UMOB_ATKRANGE);
export_constant(UMOB_ATKMIN);
export_constant(UMOB_ATKMAX);
export_constant(UMOB_MATKMIN);
export_constant(UMOB_MATKMAX);
export_constant(UMOB_DEF);
export_constant(UMOB_MDEF);
export_constant(UMOB_HIT);
export_constant(UMOB_FLEE);
export_constant(UMOB_PDODGE);
export_constant(UMOB_CRIT);
export_constant(UMOB_RACE);
export_constant(UMOB_ELETYPE);
export_constant(UMOB_ELELEVEL);
export_constant(UMOB_AMOTION);
export_constant(UMOB_ADELAY);
export_constant(UMOB_DMOTION);
/* unit control - homunculus */
export_constant(UHOM_SIZE);
export_constant(UHOM_LEVEL);
export_constant(UHOM_HP);
export_constant(UHOM_MAXHP);
export_constant(UHOM_SP);
export_constant(UHOM_MAXSP);
export_constant(UHOM_MASTERCID);
export_constant(UHOM_MAPID);
export_constant(UHOM_X);
export_constant(UHOM_Y);
export_constant(UHOM_HUNGER);
export_constant(UHOM_INTIMACY);
export_constant(UHOM_SPEED);
export_constant(UHOM_LOOKDIR);
export_constant(UHOM_CANMOVETICK);
export_constant(UHOM_STR);
export_constant(UHOM_AGI);
export_constant(UHOM_VIT);
export_constant(UHOM_INT);
export_constant(UHOM_DEX);
export_constant(UHOM_LUK);
export_constant(UHOM_DMGIMMUNE);
export_constant(UHOM_ATKRANGE);
export_constant(UHOM_ATKMIN);
export_constant(UHOM_ATKMAX);
export_constant(UHOM_MATKMIN);
export_constant(UHOM_MATKMAX);
export_constant(UHOM_DEF);
export_constant(UHOM_MDEF);
export_constant(UHOM_HIT);
export_constant(UHOM_FLEE);
export_constant(UHOM_PDODGE);
export_constant(UHOM_CRIT);
export_constant(UHOM_RACE);
export_constant(UHOM_ELETYPE);
export_constant(UHOM_ELELEVEL);
export_constant(UHOM_AMOTION);
export_constant(UHOM_ADELAY);
export_constant(UHOM_DMOTION);
/* unit control - pet */
export_constant(UPET_SIZE);
export_constant(UPET_LEVEL);
export_constant(UPET_HP);
export_constant(UPET_MAXHP);
export_constant(UPET_MASTERAID);
export_constant(UPET_MAPID);
export_constant(UPET_X);
export_constant(UPET_Y);
export_constant(UPET_HUNGER);
export_constant(UPET_INTIMACY);
export_constant(UPET_SPEED);
export_constant(UPET_LOOKDIR);
export_constant(UPET_CANMOVETICK);
export_constant(UPET_STR);
export_constant(UPET_AGI);
export_constant(UPET_VIT);
export_constant(UPET_INT);
export_constant(UPET_DEX);
export_constant(UPET_LUK);
export_constant(UPET_DMGIMMUNE);
export_constant(UPET_ATKRANGE);
export_constant(UPET_ATKMIN);
export_constant(UPET_ATKMAX);
export_constant(UPET_MATKMIN);
export_constant(UPET_MATKMAX);
export_constant(UPET_DEF);
export_constant(UPET_MDEF);
export_constant(UPET_HIT);
export_constant(UPET_FLEE);
export_constant(UPET_PDODGE);
export_constant(UPET_CRIT);
export_constant(UPET_RACE);
export_constant(UPET_ELETYPE);
export_constant(UPET_ELELEVEL);
export_constant(UPET_AMOTION);
export_constant(UPET_ADELAY);
export_constant(UPET_DMOTION);
/* unit control - mercenary */
export_constant(UMER_SIZE);
export_constant(UMER_HP);
export_constant(UMER_MAXHP);
export_constant(UMER_MASTERCID);
export_constant(UMER_MAPID);
export_constant(UMER_X);
export_constant(UMER_Y);
export_constant(UMER_KILLCOUNT);
export_constant(UMER_LIFETIME);
export_constant(UMER_SPEED);
export_constant(UMER_LOOKDIR);
export_constant(UMER_CANMOVETICK);
export_constant(UMER_STR);
export_constant(UMER_AGI);
export_constant(UMER_VIT);
export_constant(UMER_INT);
export_constant(UMER_DEX);
export_constant(UMER_LUK);
export_constant(UMER_DMGIMMUNE);
export_constant(UMER_ATKRANGE);
export_constant(UMER_ATKMIN);
export_constant(UMER_ATKMAX);
export_constant(UMER_MATKMIN);
export_constant(UMER_MATKMAX);
export_constant(UMER_DEF);
export_constant(UMER_MDEF);
export_constant(UMER_HIT);
export_constant(UMER_FLEE);
export_constant(UMER_PDODGE);
export_constant(UMER_CRIT);
export_constant(UMER_RACE);
export_constant(UMER_ELETYPE);
export_constant(UMER_ELELEVEL);
export_constant(UMER_AMOTION);
export_constant(UMER_ADELAY);
export_constant(UMER_DMOTION);
/* unit control - elemental */
export_constant(UELE_SIZE);
export_constant(UELE_HP);
export_constant(UELE_MAXHP);
export_constant(UELE_SP);
export_constant(UELE_MAXSP);
export_constant(UELE_MASTERCID);
export_constant(UELE_MAPID);
export_constant(UELE_X);
export_constant(UELE_Y);
export_constant(UELE_LIFETIME);
export_constant(UELE_MODE);
export_constant(UELE_SPEED);
export_constant(UELE_LOOKDIR);
export_constant(UELE_CANMOVETICK);
export_constant(UELE_STR);
export_constant(UELE_AGI);
export_constant(UELE_VIT);
export_constant(UELE_INT);
export_constant(UELE_DEX);
export_constant(UELE_LUK);
export_constant(UELE_DMGIMMUNE);
export_constant(UELE_ATKRANGE);
export_constant(UELE_ATKMIN);
export_constant(UELE_ATKMAX);
export_constant(UELE_MATKMIN);
export_constant(UELE_MATKMAX);
export_constant(UELE_DEF);
export_constant(UELE_MDEF);
export_constant(UELE_HIT);
export_constant(UELE_FLEE);
export_constant(UELE_PDODGE);
export_constant(UELE_CRIT);
export_constant(UELE_RACE);
export_constant(UELE_ELETYPE);
export_constant(UELE_ELELEVEL);
export_constant(UELE_AMOTION);
export_constant(UELE_ADELAY);
export_constant(UELE_DMOTION);
/* unit control - NPC */
export_constant(UNPC_DISPLAY);
export_constant(UNPC_LEVEL);
export_constant(UNPC_HP);
export_constant(UNPC_MAXHP);
export_constant(UNPC_MAPID);
export_constant(UNPC_X);
export_constant(UNPC_Y);
export_constant(UNPC_LOOKDIR);
export_constant(UNPC_STR);
export_constant(UNPC_AGI);
export_constant(UNPC_VIT);
export_constant(UNPC_INT);
export_constant(UNPC_DEX);
export_constant(UNPC_LUK);
export_constant(UNPC_PLUSALLSTAT);
export_constant(UNPC_DMGIMMUNE);
export_constant(UNPC_ATKRANGE);
export_constant(UNPC_ATKMIN);
export_constant(UNPC_ATKMAX);
export_constant(UNPC_MATKMIN);
export_constant(UNPC_MATKMAX);
export_constant(UNPC_DEF);
export_constant(UNPC_MDEF);
export_constant(UNPC_HIT);
export_constant(UNPC_FLEE);
export_constant(UNPC_PDODGE);
export_constant(UNPC_CRIT);
export_constant(UNPC_RACE);
export_constant(UNPC_ELETYPE);
export_constant(UNPC_ELELEVEL);
export_constant(UNPC_AMOTION);
export_constant(UNPC_ADELAY);
export_constant(UNPC_DMOTION);
#undef export_constant
#endif /* _SCRIPT_CONSTANTS_H_ */