
* Fixes #3385. * Updated the header guard names to C++ standards. Thanks to @elfring's suggestion!
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef ATCOMMAND_HPP
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#define ATCOMMAND_HPP
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#include "../common/cbasetypes.hpp"
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#include "../common/mmo.hpp"
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struct map_session_data;
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//This is the distance at which @autoloot works,
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//if the item drops farther from the player than this,
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//it will not be autolooted. [Skotlex]
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//Note: The range is unlimited unless this define is set.
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//#define AUTOLOOT_DISTANCE AREA_SIZE
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//global var
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extern char atcommand_symbol;
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extern char charcommand_symbol;
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extern int atcmd_binding_count;
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enum AtCommandType : uint8 {
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COMMAND_ATCOMMAND = 1,
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COMMAND_CHARCOMMAND = 2,
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} ;
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typedef int (*AtCommandFunc)(const int fd, struct map_session_data* sd, const char* command, const char* message);
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bool is_atcommand(const int fd, struct map_session_data* sd, const char* message, int type);
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void do_init_atcommand(void);
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void do_final_atcommand(void);
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void atcommand_db_load_groups(int* group_ids);
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bool atcommand_exists(const char* name);
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// @commands (script based)
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struct atcmd_binding_data {
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char command[50];
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char npc_event[EVENT_NAME_LENGTH];
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int level;
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int level2;
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};
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extern struct atcmd_binding_data** atcmd_binding;
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struct atcmd_binding_data* get_atcommandbind_byname(const char* name);
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#endif /* ATCOMMAND_HPP */
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