rathena/src/map/instance.cpp
Aleos fc07588d60
Corrected Instance timers when entering a map (#3594)
* Fixes #3585.
* Resolves an issue when players change maps to instances (aside from script command instance_enter) and the active/idle timers are not adjusted.
* Cleaned up the entering and leaving checks for instances.
Thanks to @Atemo and @Lemongrass3110!
2018-11-01 20:10:29 -04:00

1161 lines
33 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "instance.hpp"
#include <stdlib.h>
#include "../common/cbasetypes.hpp"
#include "../common/db.hpp"
#include "../common/ers.hpp" // ers_destroy
#include "../common/malloc.hpp"
#include "../common/nullpo.hpp"
#include "../common/showmsg.hpp"
#include "../common/socket.hpp"
#include "../common/strlib.hpp"
#include "../common/timer.hpp"
#include "clan.hpp"
#include "clif.hpp"
#include "guild.hpp"
#include "map.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#define INSTANCE_INTERVAL 60000 // Interval used to check when an instance is to be destroyed (ms)
struct instance_data instance_data[MAX_INSTANCE_DATA];
struct eri *instance_maps_ers = NULL; ///< Array of maps per instance
int16 instance_start = 0;
static DBMap *InstanceDB; /// Instance DB: struct instance_db, key: id
static DBMap *InstanceNameDB; /// instance id, key: name
static struct {
int id[MAX_INSTANCE_DATA];
int count;
int timer;
} instance_wait;
/*==========================================
* Searches for an instance ID in the database
*------------------------------------------*/
struct instance_db *instance_searchtype_db(unsigned short instance_id) {
return (struct instance_db *)uidb_get(InstanceDB,instance_id);
}
static uint16 instance_name2id(const char *instance_name) {
return (uint16)strdb_uiget(InstanceNameDB,instance_name);
}
/*==========================================
* Searches for an instance name in the database
*------------------------------------------*/
struct instance_db *instance_searchname_db(const char *instance_name) {
uint16 id = instance_name2id(instance_name);
if (id == 0)
return NULL;
return (struct instance_db *)uidb_get(InstanceDB,id);
}
/**
* Search for a sd of an Instance
* @param instance_id: Instance ID
* @param sd: Player data to attach
* @param target: Target display type
*/
void instance_getsd(unsigned short instance_id, struct map_session_data **sd, enum send_target *target) {
switch(instance_data[instance_id].mode) {
case IM_NONE:
(*sd) = NULL;
(*target) = SELF;
break;
case IM_GUILD:
(*sd) = guild_getavailablesd(guild_search(instance_data[instance_id].owner_id));
(*target) = GUILD;
break;
case IM_PARTY:
(*sd) = party_getavailablesd(party_search(instance_data[instance_id].owner_id));
(*target) = PARTY;
break;
case IM_CHAR:
(*sd) = map_charid2sd(instance_data[instance_id].owner_id);
(*target) = SELF;
break;
case IM_CLAN:
(*sd) = clan_getavailablesd(clan_search(instance_data[instance_id].owner_id));
(*target) = CLAN;
}
return;
}
/*==========================================
* Deletes an instance timer (Destroys instance)
*------------------------------------------*/
static TIMER_FUNC(instance_delete_timer){
instance_destroy(id);
return 0;
}
/*==========================================
* Create subscription timer
*------------------------------------------*/
static TIMER_FUNC(instance_subscription_timer){
int i, ret;
unsigned short instance_id = instance_wait.id[0];
struct map_session_data *sd = NULL;
struct party_data *pd = NULL;
struct guild *gd = NULL;
struct clan *cd = NULL;
enum instance_mode mode;
if(instance_wait.count == 0 || instance_id == 0)
return 0;
// Check that maps have been added
ret = instance_addmap(instance_id);
mode = instance_data[instance_id].mode;
switch(mode) {
case IM_NONE:
break;
case IM_CHAR:
if (ret == 0 && (sd = map_charid2sd(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell player to wait
clif_instance_changewait(instance_id, 0xffff);
break;
case IM_PARTY:
if (ret == 0 && (pd = party_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell party to wait
clif_instance_changewait(instance_id, 0xffff);
break;
case IM_GUILD:
if (ret == 0 && (gd = guild_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell guild to wait
clif_instance_changewait(instance_id, 0xffff);
break;
case IM_CLAN:
if (ret == 0 && (cd = clan_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell clan to wait
clif_instance_changewait(instance_id, 0xffff);
break;
default:
return 0;
}
instance_wait.count--;
memmove(&instance_wait.id[0],&instance_wait.id[1],sizeof(instance_wait.id[0])*instance_wait.count);
memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
for(i = 0; i < instance_wait.count; i++) {
if( instance_data[instance_wait.id[i]].state == INSTANCE_IDLE &&
((mode == IM_CHAR && sd != NULL) || (mode == IM_GUILD && gd != NULL) || (mode == IM_PARTY && pd != NULL) || (mode == IM_CLAN && cd != NULL))
){
clif_instance_changewait(instance_id, i + 1);
}
}
if(instance_wait.count)
instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
else
instance_wait.timer = INVALID_TIMER;
return 0;
}
/*==========================================
* Adds timer back to members entering instance
*------------------------------------------*/
static int instance_startkeeptimer(struct instance_data *im, unsigned short instance_id)
{
struct instance_db *db;
nullpo_retr(0, im);
// No timer
if(im->keep_timer != INVALID_TIMER)
return 1;
if((db = instance_searchtype_db(im->type)) == NULL)
return 1;
// Add timer
im->keep_limit = (unsigned int)time(NULL) + db->limit;
im->keep_timer = add_timer(gettick()+db->limit*1000, instance_delete_timer, instance_id, 0);
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_charid2sd(im->owner_id) != NULL) // Notify player of the added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL) // Notify party of the added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL) // Notify guild of the added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_CLAN:
if (clan_search(im->owner_id) != NULL) // Notify clan of the added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
default:
return 1;
}
return 0;
}
/*==========================================
* Creates idle timer
* Default before instance destroy is 5 minutes
*------------------------------------------*/
static int instance_startidletimer(struct instance_data *im, unsigned short instance_id)
{
struct instance_db *db;
nullpo_retr(1, im);
// No current timer
if(im->idle_timer != INVALID_TIMER)
return 1;
if ((db = instance_searchtype_db(im->type)) == NULL)
return 1;
// Add the timer
im->idle_limit = (unsigned int)time(NULL) + db->timeout;
im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_charid2sd(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify player of added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify party of added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify guild of added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_CLAN:
if (clan_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify clan of added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
default:
return 1;
}
return 0;
}
/*==========================================
* Delete the idle timer
*------------------------------------------*/
static int instance_stopidletimer(struct instance_data *im, unsigned short instance_id)
{
nullpo_retr(0, im);
// No timer
if(im->idle_timer == INVALID_TIMER)
return 1;
// Delete the timer - Party has returned or instance is destroyed
im->idle_limit = 0;
delete_timer(im->idle_timer, instance_delete_timer);
im->idle_timer = INVALID_TIMER;
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_charid2sd(im->owner_id) != NULL) // Notify the player
clif_instance_changestatus(instance_id, 0, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL) // Notify the party
clif_instance_changestatus(instance_id, 0, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL) // Notify the guild
clif_instance_changestatus(instance_id, 0, im->idle_limit);
break;
case IM_CLAN:
if (clan_search(im->owner_id) != NULL) // Notify the clan
clif_instance_changestatus(instance_id, 0, im->idle_limit);
break;
default:
return 1;
}
return 0;
}
/*==========================================
* Run the OnInstanceInit events for duplicated NPCs
*------------------------------------------*/
static int instance_npcinit(struct block_list *bl, va_list ap)
{
struct npc_data* nd;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, nd = (struct npc_data *)bl);
return npc_instanceinit(nd);
}
/*==========================================
* Run the OnInstanceDestroy events for duplicated NPCs
*------------------------------------------*/
static int instance_npcdestroy(struct block_list *bl, va_list ap)
{
struct npc_data* nd;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, nd = (struct npc_data *)bl);
return npc_instancedestroy(nd);
}
/*==========================================
* Add an NPC to an instance
*------------------------------------------*/
static int instance_addnpc_sub(struct block_list *bl, va_list ap)
{
struct npc_data* nd;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, nd = (struct npc_data *)bl);
return npc_duplicate4instance(nd, va_arg(ap, int));
}
// Separate function used for reloading
void instance_addnpc(struct instance_data *im)
{
int i;
// First add the NPCs
for (i = 0; i < im->cnt_map; i++) {
struct map_data *mapdata = map_getmapdata(im->map[i]->src_m);
map_foreachinallarea(instance_addnpc_sub, im->map[i]->src_m, 0, 0, mapdata->xs, mapdata->ys, BL_NPC, im->map[i]->m);
}
// Now run their OnInstanceInit
for (i = 0; i < im->cnt_map; i++) {
struct map_data *mapdata = map_getmapdata(im->map[i]->m);
map_foreachinallarea(instance_npcinit, im->map[i]->m, 0, 0, mapdata->xs, mapdata->ys, BL_NPC, im->map[i]->m);
}
}
/*--------------------------------------
* name : instance name
* Return value could be
* -4 = no free instances | -3 = already exists | -2 = character/party/guild not found | -1 = invalid type
* On success return instance_id
*--------------------------------------*/
int instance_create(int owner_id, const char *name, enum instance_mode mode) {
struct instance_db *db = instance_searchname_db(name);
struct map_session_data *sd = NULL;
struct party_data *pd = NULL;
struct guild *gd = NULL;
struct clan* cd = NULL;
unsigned short i;
nullpo_retr(-1, db);
switch(mode) {
case IM_NONE:
break;
case IM_CHAR:
if ((sd = map_charid2sd(owner_id)) == NULL) {
ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
if (sd->instance_id)
return -3; // Player already instancing
break;
case IM_PARTY:
if ((pd = party_search(owner_id)) == NULL) {
ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
if (pd->instance_id)
return -3; // Party already instancing
break;
case IM_GUILD:
if ((gd = guild_search(owner_id)) == NULL) {
ShowError("instance_create: guild %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
if (gd->instance_id)
return -3; // Guild already instancing
break;
case IM_CLAN:
if ((cd = clan_search(owner_id)) == NULL) {
ShowError("instance_create: clan %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
if (cd->instance_id)
return -3; // Clan already instancing
break;
default:
ShowError("instance_create: unknown mode %u for owner_id %d and name %s.\n", mode, owner_id, name);
return -2;
}
// Searching a Free Instance
// 0 is ignored as this means "no instance" on maps
ARR_FIND(1, MAX_INSTANCE_DATA, i, instance_data[i].state == INSTANCE_FREE);
if( i >= MAX_INSTANCE_DATA )
return -4;
instance_data[i].type = db->id;
instance_data[i].state = INSTANCE_IDLE;
instance_data[i].owner_id = owner_id;
instance_data[i].mode = mode;
instance_data[i].keep_limit = 0;
instance_data[i].keep_timer = INVALID_TIMER;
instance_data[i].idle_limit = 0;
instance_data[i].idle_timer = INVALID_TIMER;
instance_data[i].regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
instance_data[i].regs.arrays = NULL;
instance_data[i].cnt_map = 0;
switch(mode) {
case IM_CHAR:
sd->instance_id = i;
break;
case IM_PARTY:
pd->instance_id = i;
break;
case IM_GUILD:
gd->instance_id = i;
break;
case IM_CLAN:
cd->instance_id = i;
break;
}
instance_wait.id[instance_wait.count++] = i;
clif_instance_create(i, instance_wait.count);
instance_subscription_timer(0,0,0,0);
ShowInfo("[Instance] Created: %s (%hu).\n", name, i);
// Start the instance timer on instance creation
instance_startkeeptimer(&instance_data[i], i);
return i;
}
/*--------------------------------------
* Adds maps to the instance
*--------------------------------------*/
int instance_addmap(unsigned short instance_id) {
int i, m;
struct instance_data *im;
struct instance_db *db;
struct s_instance_map *entry;
if (instance_id == 0)
return 0;
im = &instance_data[instance_id];
// If the instance isn't idle, we can't do anything
if (im->state != INSTANCE_IDLE)
return 0;
if ((db = instance_searchtype_db(im->type)) == NULL)
return 0;
// Set to busy, update timers
im->state = INSTANCE_BUSY;
im->idle_limit = (unsigned int)time(NULL) + db->timeout;
im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
// Add the maps
if (db->maplist_count > MAX_MAP_PER_INSTANCE) {
ShowError("instance_addmap: Too many maps (%d) created for a single instance '%s' (%hu).\n", db->maplist_count, StringBuf_Value(db->name), instance_id);
return 0;
}
// Add initial map
if ((m = map_addinstancemap(StringBuf_Value(db->enter.mapname), instance_id)) < 0) {
ShowError("instance_addmap: Failed to create initial map for instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
return 0;
}
entry = ers_alloc(instance_maps_ers, struct s_instance_map);
entry->m = m;
entry->src_m = map_mapname2mapid(StringBuf_Value(db->enter.mapname));
RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
im->map[im->cnt_map++] = entry;
// Add extra maps (if any)
for(i = 0; i < db->maplist_count; i++) {
if(strlen(StringBuf_Value(db->maplist[i])) < 1)
continue;
else if( (m = map_addinstancemap(StringBuf_Value(db->maplist[i]), instance_id)) < 0) {
// An error occured adding a map
ShowError("instance_addmap: No maps added to instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
return 0;
} else {
entry = ers_alloc(instance_maps_ers, struct s_instance_map);
entry->m = m;
entry->src_m = map_mapname2mapid(StringBuf_Value(db->maplist[i]));
RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
im->map[im->cnt_map++] = entry;
}
}
// Create NPCs on all maps
instance_addnpc(im);
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_charid2sd(im->owner_id) != NULL) // Inform player of the created instance
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL) // Inform party members of the created instance
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL) // Inform guild members of the created instance
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_CLAN:
if (clan_search(im->owner_id) != NULL) // Inform clan members of the created instance
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
default:
return 0;
}
return im->cnt_map;
}
/*==========================================
* Returns an instance map ID using a map name
* name : source map
* instance_id : where to search
* result : mapid of map "name" in this instance
*------------------------------------------*/
int16 instance_mapname2mapid(const char *name, unsigned short instance_id)
{
struct instance_data *im;
int16 m = map_mapname2mapid(name);
char iname[MAP_NAME_LENGTH];
int i;
if(m < 0) {
ShowError("instance_mapname2mapid: map name %s does not exist.\n",name);
return m;
}
strcpy(iname,name);
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return m;
im = &instance_data[instance_id];
if(im->state != INSTANCE_BUSY)
return m;
for(i = 0; i < im->cnt_map; i++)
if(im->map[i]->src_m == m) {
char alt_name[MAP_NAME_LENGTH];
if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
memmove(iname, iname+(strlen(iname)-9), strlen(iname));
snprintf(alt_name, sizeof(alt_name),"%hu#%s", instance_id, iname);
} else
snprintf(alt_name, sizeof(alt_name),"%.3hu%s", instance_id, iname);
return map_mapname2mapid(alt_name);
}
return m;
}
/*==========================================
* Removes a instance, all its maps and npcs.
*------------------------------------------*/
int instance_destroy(unsigned short instance_id)
{
struct instance_data *im;
struct map_session_data *sd = NULL;
struct party_data *pd = NULL;
struct guild *gd = NULL;
struct clan *cd = NULL;
int i, type = 0;
unsigned int now = (unsigned int)time(NULL);
enum instance_mode mode;
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
if(im->state == INSTANCE_FREE)
return 1;
mode = im->mode;
switch(mode) {
case IM_NONE:
break;
case IM_CHAR:
sd = map_charid2sd(im->owner_id);
break;
case IM_PARTY:
pd = party_search(im->owner_id);
break;
case IM_GUILD:
gd = guild_search(im->owner_id);
break;
case IM_CLAN:
cd = clan_search(im->owner_id);
break;
}
if(im->state == INSTANCE_IDLE) {
for(i = 0; i < instance_wait.count; i++) {
if(instance_wait.id[i] == instance_id) {
instance_wait.count--;
memmove(&instance_wait.id[i],&instance_wait.id[i+1],sizeof(instance_wait.id[0])*(instance_wait.count-i));
memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
for(i = 0; i < instance_wait.count; i++)
if(instance_data[instance_wait.id[i]].state == INSTANCE_IDLE)
if ((mode == IM_CHAR && sd) || (mode == IM_PARTY && pd) || (mode == IM_GUILD && gd) || (mode == IM_CLAN && cd))
clif_instance_changewait(instance_id, i + 1);
if(instance_wait.count)
instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
else
instance_wait.timer = INVALID_TIMER;
type = 0;
break;
}
}
} else {
if(im->keep_limit && im->keep_limit <= now)
type = 1;
else if(im->idle_limit && im->idle_limit <= now)
type = 2;
else
type = 3;
// Run OnInstanceDestroy on all NPCs in the instance
for(i = 0; i < im->cnt_map; i++){
struct map_data *mapdata = map_getmapdata(im->map[i]->m);
map_foreachinallarea(instance_npcdestroy, im->map[i]->m, 0, 0, mapdata->xs, mapdata->ys, BL_NPC, im->map[i]->m);
}
for(i = 0; i < im->cnt_map; i++) {
map_delinstancemap(im->map[i]->m);
ers_free(instance_maps_ers, im->map[i]);
}
im->cnt_map = 0;
aFree(im->map);
im->map = NULL;
}
if(im->keep_timer != INVALID_TIMER) {
delete_timer(im->keep_timer, instance_delete_timer);
im->keep_timer = INVALID_TIMER;
}
if(im->idle_timer != INVALID_TIMER) {
delete_timer(im->idle_timer, instance_delete_timer);
im->idle_timer = INVALID_TIMER;
}
if (mode == IM_CHAR && sd)
sd->instance_id = 0;
else if (mode == IM_PARTY && pd)
pd->instance_id = 0;
else if (mode == IM_GUILD && gd)
gd->instance_id = 0;
else if (mode == IM_CLAN && cd)
cd->instance_id = 0;
if (mode != IM_NONE) {
if(type)
clif_instance_changestatus(instance_id, type, 0);
else
clif_instance_changewait(instance_id, 0xffff);
}
if( im->regs.vars ) {
db_destroy(im->regs.vars);
im->regs.vars = NULL;
}
if( im->regs.arrays )
instance_data[instance_id].regs.arrays->destroy(instance_data[instance_id].regs.arrays, script_free_array_db);
ShowInfo("[Instance] Destroyed %hu.\n", instance_id);
memset(&instance_data[instance_id], 0, sizeof(instance_data[instance_id]));
return 0;
}
/*==========================================
* Warp a user into instance
*------------------------------------------*/
enum e_instance_enter instance_enter(struct map_session_data *sd, unsigned short instance_id, const char *name, short x, short y)
{
struct instance_data *im = NULL;
struct instance_db *db = NULL;
struct party_data *pd = NULL;
struct guild *gd = NULL;
struct clan *cd = NULL;
enum instance_mode mode;
int16 m;
nullpo_retr(IE_OTHER, sd);
if( (db = instance_searchname_db(name)) == NULL ){
ShowError( "instance_enter: Unknown instance \"%s\".\n", name );
return IE_OTHER;
}
// If one of the two coordinates was not given or is below zero, we use the entry point from the database
if( x < 0 || y < 0 ){
x = db->enter.x;
y = db->enter.y;
}
// Check if it is a valid instance
if( instance_id == 0 ){
// im will stay NULL and by default party checks will be used
mode = IM_PARTY;
}else{
im = &instance_data[instance_id];
mode = im->mode;
}
switch(mode) {
case IM_NONE:
break;
case IM_CHAR:
if (sd->instance_id == 0) // Player must have an instance
return IE_NOINSTANCE;
if (im->owner_id != sd->status.char_id)
return IE_OTHER;
break;
case IM_PARTY:
if (sd->status.party_id == 0) // Character must be in instance party
return IE_NOMEMBER;
if ((pd = party_search(sd->status.party_id)) == NULL)
return IE_NOMEMBER;
if (pd->instance_id == 0 || im == NULL) // Party must have an instance
return IE_NOINSTANCE;
if (im->owner_id != pd->party.party_id)
return IE_OTHER;
break;
case IM_GUILD:
if (sd->status.guild_id == 0) // Character must be in instance guild
return IE_NOMEMBER;
if ((gd = guild_search(sd->status.guild_id)) == NULL)
return IE_NOMEMBER;
if (gd->instance_id == 0) // Guild must have an instance
return IE_NOINSTANCE;
if (im->owner_id != gd->guild_id)
return IE_OTHER;
break;
case IM_CLAN:
if (sd->status.clan_id == 0) // Character must be in instance clan
return IE_NOMEMBER;
if ((cd = clan_search(sd->status.clan_id)) == NULL)
return IE_NOMEMBER;
if (cd->instance_id == 0) // Clan must have an instance
return IE_NOINSTANCE;
if (im->owner_id != cd->id)
return IE_OTHER;
break;
}
if (im->state != INSTANCE_BUSY)
return IE_OTHER;
if (im->type != db->id)
return IE_OTHER;
// Does the instance match?
if ((m = instance_mapname2mapid(StringBuf_Value(db->enter.mapname), instance_id)) < 0)
return IE_OTHER;
if (pc_setpos(sd, map_id2index(m), x, y, CLR_OUTSIGHT))
return IE_OTHER;
return IE_OK;
}
/*==========================================
* Request some info about the instance
*------------------------------------------*/
int instance_reqinfo(struct map_session_data *sd, unsigned short instance_id)
{
struct instance_data *im;
nullpo_retr(1, sd);
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
if(instance_searchtype_db(im->type) == NULL)
return 1;
// Say it's created if instance is not busy
if(im->state == INSTANCE_IDLE) {
int i;
for(i = 0; i < instance_wait.count; i++) {
if(instance_wait.id[i] == instance_id) {
clif_instance_create(instance_id, i + 1);
break;
}
}
} else if(im->state == INSTANCE_BUSY) // Give info on the instance if busy
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
return 0;
}
/*==========================================
* Add players to the instance (for timers)
*------------------------------------------*/
int instance_addusers(unsigned short instance_id)
{
struct instance_data *im;
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
if(im->state != INSTANCE_BUSY)
return 1;
// Stop the idle timer if we had one
instance_stopidletimer(im, instance_id);
// Start the instance keep timer
instance_startkeeptimer(im, instance_id);
return 0;
}
/*==========================================
* Delete players from the instance (for timers)
*------------------------------------------*/
int instance_delusers(unsigned short instance_id)
{
struct instance_data *im;
int i, users = 0;
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
if(im->state != INSTANCE_BUSY)
return 1;
// If no one is in the instance, start the idle timer
for(i = 0; i < im->cnt_map && im->map[i]->m; i++)
users += max(map_getmapdata(im->map[i]->m)->users,0);
// We check the actual map.users before being updated, hence the 1
// The instance should be empty if users are now <= 1
if(users <= 1)
instance_startidletimer(im, instance_id);
return 0;
}
static bool instance_db_free_sub(struct instance_db *db);
/*==========================================
* Read the instance_db.txt file
*------------------------------------------*/
static bool instance_readdb_sub(char* str[], int columns, int current)
{
uint8 i,j;
char *ptr;
int id = strtol(str[0], &ptr, 10);
struct instance_db *db;
bool isNew = false;
if (!id || id > USHRT_MAX || *ptr) {
ShowError("instance_readdb_sub: Cannot add instance with ID '%d'. Valid IDs are 1 ~ %d, skipping...\n", id, USHRT_MAX);
return false;
}
if (mapindex_name2id(str[4]) == 0) {
ShowError("instance_readdb_sub: Invalid map '%s' as entrance map, skipping...\n", str[4]);
return false;
}
if (!(db = (struct instance_db *)uidb_get(InstanceDB, id))) {
CREATE(db, struct instance_db, 1);
db->id = id;
db->name = StringBuf_Malloc();
db->enter.mapname = StringBuf_Malloc();
isNew = true;
} else {
StringBuf_Clear(db->name);
StringBuf_Clear(db->enter.mapname);
if (db->maplist_count) {
for (i = 0; i < db->maplist_count; i++)
StringBuf_Free(db->maplist[i]);
aFree(db->maplist);
db->maplist = NULL;
}
db->maplist_count = 0;
}
StringBuf_AppendStr(db->name, str[1]);
db->limit = strtol(str[2], &ptr, 10);
if (*ptr) {
ShowError("instance_readdb_sub: TimeLimit must be an integer value for instance '%d', skipping...\n", id);
instance_db_free_sub(db);
return false;
}
db->timeout = strtol(str[3], &ptr, 10);
if (*ptr) {
ShowError("instance_readdb_sub: IdleTimeOut must be an integer value for instance '%d', skipping...\n", id);
instance_db_free_sub(db);
return false;
}
StringBuf_AppendStr(db->enter.mapname, str[4]);
db->enter.x = (short)strtol(str[5], &ptr, 10);
if (*ptr) {
ShowError("instance_readdb_sub: EnterX must be an integer value for instance '%d', skipping...\n", id);
instance_db_free_sub(db);
return false;
}
db->enter.y = (short)strtol(str[6], &ptr, 10);
if (*ptr) {
ShowError("instance_readdb_sub: EnterY must be an integer value for instance '%d', skipping...\n", id);
instance_db_free_sub(db);
return false;
}
//Instance maps
for (i = 7; i < columns; i++) {
if (strlen(str[i])) {
if (mapindex_name2id(str[i]) == 0) {
ShowWarning("instance_readdb_sub: Invalid map '%s' in maplist, skipping...\n", str[i]);
continue;
}
if (strcmpi(str[4], str[i]) == 0) {
ShowWarning("instance_readdb_sub: '%s'(Map%d) must not be equal to EnterMap for instance id '%d', skipping...\n", str[i], i - 5, id);
continue;
}
// Check if the map is in the list already
for (j = 7; j < i; j++) {
// Skip empty columns
if (!strlen(str[j])) {
continue;
}
if (strcmpi(str[j], str[i]) == 0) {
break;
}
}
// If it was already in the list
if (j < i) {
ShowWarning("instance_readdb_sub: '%s'(Map%d) was already added for instance id '%d', skipping...\n", str[i], i - 5, id);
continue; // Skip it
}
RECREATE(db->maplist, StringBuf *, db->maplist_count+1);
db->maplist[db->maplist_count] = StringBuf_Malloc();
StringBuf_AppendStr(db->maplist[db->maplist_count], str[i]);
db->maplist_count++;
}
}
if (isNew) {
uidb_put(InstanceDB, id, db);
strdb_uiput(InstanceNameDB, StringBuf_Value(db->name), id);
}
return true;
}
/**
* Free InstanceDB single entry
* @param db Instance Db entry
**/
static bool instance_db_free_sub(struct instance_db *db) {
if (!db)
return 1;
StringBuf_Free(db->name);
StringBuf_Free(db->enter.mapname);
if (db->maplist_count) {
uint8 i;
for (i = 0; i < db->maplist_count; i++)
StringBuf_Free(db->maplist[i]);
aFree(db->maplist);
}
aFree(db);
return 0;
}
/**
* Free InstanceDB entries
**/
static int instance_db_free(DBKey key, DBData *data, va_list ap) {
struct instance_db *db = (struct instance_db *)db_data2ptr(data);
return instance_db_free_sub(db);
}
/**
* Read instance_db.txt files
**/
void instance_readdb(void) {
const char* filename[] = { DBPATH"instance_db.txt", "import/instance_db.txt"};
int f;
for (f = 0; f<ARRAYLENGTH(filename); f++) {
sv_readdb(db_path, filename[f], ',', 7, 7+MAX_MAP_PER_INSTANCE, -1, &instance_readdb_sub, f > 0);
}
}
/**
* Reload Instance DB
**/
void instance_reload(void) {
InstanceDB->clear(InstanceDB, instance_db_free);
db_clear(InstanceNameDB);
instance_readdb();
}
/*==========================================
* Reloads the instance in runtime (reloadscript)
*------------------------------------------*/
void do_reload_instance(void)
{
struct instance_data *im;
struct instance_db *db = NULL;
struct s_mapiterator* iter;
struct map_session_data *sd;
unsigned short i;
for( i = 1; i < MAX_INSTANCE_DATA; i++ ) {
im = &instance_data[i];
if(!im->cnt_map)
continue;
else {
// First we load the NPCs again
instance_addnpc(im);
// Create new keep timer
if((db = instance_searchtype_db(im->type)) != NULL)
im->keep_limit = (unsigned int)time(NULL) + db->limit;
}
}
// Reset player to instance beginning
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
struct map_data *mapdata = map_getmapdata(sd->bl.m);
if(sd && mapdata->instance_id) {
struct party_data *pd = NULL;
struct guild *gd = NULL;
struct clan *cd = NULL;
unsigned short instance_id;
im = &instance_data[mapdata->instance_id];
switch (im->mode) {
case IM_NONE:
continue;
case IM_CHAR:
if (sd->instance_id != mapdata->instance_id) // Someone who is not instance owner is on instance map
continue;
instance_id = sd->instance_id;
break;
case IM_PARTY:
if ((!(pd = party_search(sd->status.party_id)) || pd->instance_id != mapdata->instance_id)) // Someone not in party is on instance map
continue;
instance_id = pd->instance_id;
break;
case IM_GUILD:
if (!(gd = guild_search(sd->status.guild_id)) || gd->instance_id != mapdata->instance_id) // Someone not in guild is on instance map
continue;
instance_id = gd->instance_id;
break;
case IM_CLAN:
if (!(cd = clan_search(sd->status.clan_id)) || cd->instance_id != mapdata->instance_id) // Someone not in clan is on instance map
continue;
instance_id = cd->instance_id;
break;
default:
ShowError("do_reload_instance: Unexpected instance mode for instance %s (id=%u, mode=%u).\n", (db) ? StringBuf_Value(db->name) : "Unknown", mapdata->instance_id, (unsigned short)im->mode);
continue;
}
if((db = instance_searchtype_db(im->type)) != NULL && !instance_enter(sd, instance_id, StringBuf_Value(db->name), -1, -1)) { // All good
clif_displaymessage(sd->fd, msg_txt(sd,515)); // Instance has been reloaded
instance_reqinfo(sd,instance_id);
} else // Something went wrong
ShowError("do_reload_instance: Error setting character at instance start: character_id=%d instance=%s.\n",sd->status.char_id,StringBuf_Value(db->name));
}
}
mapit_free(iter);
}
void do_init_instance(void) {
InstanceDB = uidb_alloc(DB_OPT_BASE);
InstanceNameDB = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),0);
instance_start = map_num;
instance_readdb();
memset(instance_data, 0, sizeof(instance_data));
memset(&instance_wait, 0, sizeof(instance_wait));
instance_wait.timer = -1;
instance_maps_ers = ers_new(sizeof(struct s_instance_map),"instance.cpp::instance_maps_ers", ERS_OPT_NONE);
add_timer_func_list(instance_delete_timer,"instance_delete_timer");
add_timer_func_list(instance_subscription_timer,"instance_subscription_timer");
}
void do_final_instance(void) {
int i;
for( i = 1; i < MAX_INSTANCE_DATA; i++ )
instance_destroy(i);
InstanceDB->destroy(InstanceDB, instance_db_free);
db_destroy(InstanceNameDB);
ers_destroy(instance_maps_ers);
}