rathena/src/map/npc_chat.cpp
Lemongrass3110 e72c7360cf
Added int64 support to the script engine (#4522)
Added support for signed 64 bit integer value computation into the script engine.
This is required because newer official features require support for bigger numbers inside the scripts.

This also cleans up a lot of messy code and fixes a few issues like script stack corruptions.

Thanks to @aleos89 and everyone who supported me with this.
2020-01-13 14:44:48 +01:00

444 lines
11 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifdef PCRE_SUPPORT
#include "npc.hpp"
#include "../../3rdparty/pcre/include/pcre.h"
#include "../common/malloc.hpp"
#include "../common/showmsg.hpp"
#include "../common/strlib.hpp"
#include "../common/timer.hpp"
#include "mob.hpp" // struct mob_data
#include "pc.hpp" // struct map_session_data
/**
* Written by MouseJstr in a vision... (2/21/2005)
*
* This allows you to make npc listen for spoken text (global
* messages) and pattern match against that spoken text using perl
* regular expressions.
*
* Please feel free to copy this code into your own personal ragnarok
* servers or distributions but please leave my name. Also, please
* wait until I've put it into the main eA branch which means I
* believe it is ready for distribution.
*
* So, how do people use this?
*
* The first and most important function is defpattern
*
* defpattern 1, "[^:]+: (.*) loves (.*)", "label";
*
* this defines a new pattern in set 1 using perl syntax
* (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm)
* and tells it to jump to the supplied label when the pattern
* is matched.
*
* each of the matched Groups will result in a variable being
* set ($@p1$ through $@p9$ with $@p0$ being the entire string)
* before the script gets executed.
*
* activatepset 1;
*
* This activates a set of patterns.. You can have many pattern
* sets defined and many active all at once. This feature allows
* you to set up "conversations" and ever changing expectations of
* the pattern matcher
*
* deactivatepset 1;
*
* turns off a pattern set;
*
* deactivatepset -1;
*
* turns off ALL pattern sets;
*
* deletepset 1;
*
* deletes a pset
*/
/* Structure containing all info associated with a single pattern block */
struct pcrematch_entry {
struct pcrematch_entry* next;
char* pattern;
pcre* pcre_;
pcre_extra* pcre_extra_;
char* label;
};
/* A set of patterns that can be activated and deactived with a single command */
struct pcrematch_set {
struct pcrematch_set* prev;
struct pcrematch_set* next;
struct pcrematch_entry* head;
int64 setid;
};
/*
* Entire data structure hung off a NPC
*
* The reason I have done it this way (a void * in npc_data and then
* this) was to reduce the number of patches that needed to be applied
* to a ragnarok distribution to bring this code online. I
* also wanted people to be able to grab this one file to get updates
* without having to do a large number of changes.
*/
struct npc_parse {
struct pcrematch_set* active;
struct pcrematch_set* inactive;
};
/**
* delete everythign associated with a entry
*
* This does NOT do the list management
*/
void finalize_pcrematch_entry(struct pcrematch_entry* e)
{
pcre_free(e->pcre_);
pcre_free(e->pcre_extra_);
aFree(e->pattern);
aFree(e->label);
}
/**
* Lookup (and possibly create) a new set of patterns by the set id
*/
static struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int64 setid)
{
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
if (npcParse == NULL)
nd->chatdb = npcParse = (struct npc_parse *) aCalloc(sizeof(struct npc_parse), 1);
pcreset = npcParse->active;
while (pcreset != NULL) {
if (pcreset->setid == setid)
break;
pcreset = pcreset->next;
}
if (pcreset == NULL)
pcreset = npcParse->inactive;
while (pcreset != NULL) {
if (pcreset->setid == setid)
break;
pcreset = pcreset->next;
}
if (pcreset == NULL) {
pcreset = (struct pcrematch_set *) aCalloc(sizeof(struct pcrematch_set), 1);
pcreset->next = npcParse->inactive;
if (pcreset->next != NULL)
pcreset->next->prev = pcreset;
pcreset->prev = 0;
npcParse->inactive = pcreset;
pcreset->setid = setid;
}
return pcreset;
}
/**
* activate a set of patterns.
*
* if the setid does not exist, this will silently return
*/
static void activate_pcreset(struct npc_data* nd, int64 setid)
{
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
if (npcParse == NULL)
return; // Nothing to activate...
pcreset = npcParse->inactive;
while (pcreset != NULL) {
if (pcreset->setid == setid)
break;
pcreset = pcreset->next;
}
if (pcreset == NULL)
return; // not in inactive list
if (pcreset->next != NULL)
pcreset->next->prev = pcreset->prev;
if (pcreset->prev != NULL)
pcreset->prev->next = pcreset->next;
else
npcParse->inactive = pcreset->next;
pcreset->prev = NULL;
pcreset->next = npcParse->active;
if (pcreset->next != NULL)
pcreset->next->prev = pcreset;
npcParse->active = pcreset;
}
/**
* deactivate a set of patterns.
*
* if the setid does not exist, this will silently return
*/
static void deactivate_pcreset(struct npc_data* nd, int64 setid)
{
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
if (npcParse == NULL)
return; // Nothing to deactivate...
if (setid == -1) {
while(npcParse->active != NULL)
deactivate_pcreset(nd, npcParse->active->setid);
return;
}
pcreset = npcParse->active;
while (pcreset != NULL) {
if (pcreset->setid == setid)
break;
pcreset = pcreset->next;
}
if (pcreset == NULL)
return; // not in active list
if (pcreset->next != NULL)
pcreset->next->prev = pcreset->prev;
if (pcreset->prev != NULL)
pcreset->prev->next = pcreset->next;
else
npcParse->active = pcreset->next;
pcreset->prev = NULL;
pcreset->next = npcParse->inactive;
if (pcreset->next != NULL)
pcreset->next->prev = pcreset;
npcParse->inactive = pcreset;
}
/**
* delete a set of patterns.
*/
static void delete_pcreset(struct npc_data* nd, int64 setid)
{
int active = 1;
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
if (npcParse == NULL)
return; // Nothing to deactivate...
pcreset = npcParse->active;
while (pcreset != NULL) {
if (pcreset->setid == setid)
break;
pcreset = pcreset->next;
}
if (pcreset == NULL) {
active = 0;
pcreset = npcParse->inactive;
while (pcreset != NULL) {
if (pcreset->setid == setid)
break;
pcreset = pcreset->next;
}
}
if (pcreset == NULL)
return;
if (pcreset->next != NULL)
pcreset->next->prev = pcreset->prev;
if (pcreset->prev != NULL)
pcreset->prev->next = pcreset->next;
if(active)
npcParse->active = pcreset->next;
else
npcParse->inactive = pcreset->next;
pcreset->prev = NULL;
pcreset->next = NULL;
while (pcreset->head) {
struct pcrematch_entry* n = pcreset->head->next;
finalize_pcrematch_entry(pcreset->head);
aFree(pcreset->head); // Cleanin' the last ones.. [Lance]
pcreset->head = n;
}
aFree(pcreset);
}
/**
* create a new pattern entry
*/
static struct pcrematch_entry* create_pcrematch_entry(struct pcrematch_set* set)
{
struct pcrematch_entry * e = (struct pcrematch_entry *) aCalloc(sizeof(struct pcrematch_entry), 1);
struct pcrematch_entry * last = set->head;
// Normally we would have just stuck it at the end of the list but
// this doesn't sink up with peoples usage pattern. They wanted
// the items defined first to have a higher priority then the
// items defined later. as a result, we have to do some work up front.
/* if we are the first pattern, stick us at the end */
if (last == NULL) {
set->head = e;
return e;
}
/* Look for the last entry */
while (last->next != NULL)
last = last->next;
last->next = e;
e->next = NULL;
return e;
}
/**
* define/compile a new pattern
*/
void npc_chat_def_pattern(struct npc_data* nd, int64 setid, const char* pattern, const char* label)
{
const char *err;
int erroff;
struct pcrematch_set * s = lookup_pcreset(nd, setid);
struct pcrematch_entry *e = create_pcrematch_entry(s);
e->pattern = aStrdup(pattern);
e->label = aStrdup(label);
e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL);
e->pcre_extra_ = pcre_study(e->pcre_, 0, &err);
}
/**
* Delete everything associated with a NPC concerning the pattern
* matching code
*
* this could be more efficent but.. how often do you do this?
*/
void npc_chat_finalize(struct npc_data* nd)
{
struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
if (npcParse == NULL)
return;
while(npcParse->active)
delete_pcreset(nd, npcParse->active->setid);
while(npcParse->inactive)
delete_pcreset(nd, npcParse->inactive->setid);
// Additional cleaning up [Lance]
aFree(npcParse);
}
/**
* Handler called whenever a global message is spoken in a NPC's area
*/
int npc_chat_sub(struct block_list* bl, va_list ap)
{
struct npc_data* nd = (struct npc_data *) bl;
struct npc_parse* npcParse = (struct npc_parse *) nd->chatdb;
char* msg;
int len, i;
struct map_session_data* sd;
struct npc_label_list* lst;
struct pcrematch_set* pcreset;
struct pcrematch_entry* e;
// Not interested in anything you might have to say...
if (npcParse == NULL || npcParse->active == NULL)
return 0;
msg = va_arg(ap,char*);
len = va_arg(ap,int);
sd = va_arg(ap,struct map_session_data *);
// iterate across all active sets
for (pcreset = npcParse->active; pcreset != NULL; pcreset = pcreset->next)
{
// interate across all patterns in that set
for (e = pcreset->head; e != NULL; e = e->next)
{
int offsets[2*10 + 10]; // 1/3 reserved for temp space requred by pcre_exec
// perform pattern match
int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0, 0, offsets, ARRAYLENGTH(offsets));
if (r > 0)
{
// save out the matched strings
for (i = 0; i < r; i++)
{
char var[255], val[255];
snprintf(var, sizeof(var), "$@p%i$", i);
pcre_copy_substring(msg, offsets, r, i, val, sizeof(val));
set_var_str( sd, var, val );
}
// find the target label.. this sucks..
lst = nd->u.scr.label_list;
ARR_FIND(0, nd->u.scr.label_list_num, i, strncmp(lst[i].name, e->label, sizeof(lst[i].name)) == 0);
if (i == nd->u.scr.label_list_num) {
ShowWarning("Unable to find label: %s\n", e->label);
return 0;
}
// run the npc script
run_script(nd->u.scr.script,lst[i].pos,sd->bl.id,nd->bl.id);
return 0;
}
}
}
return 0;
}
// Various script builtins used to support these functions
int buildin_defpattern(struct script_state* st)
{
int64 setid = conv_num64(st,& (st->stack->stack_data[st->start+2]));
const char* pattern = conv_str(st,& (st->stack->stack_data[st->start+3]));
const char* label = conv_str(st,& (st->stack->stack_data[st->start+4]));
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
npc_chat_def_pattern(nd, setid, pattern, label);
return 0;
}
int buildin_activatepset(struct script_state* st)
{
int64 setid = conv_num64(st,& (st->stack->stack_data[st->start+2]));
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
activate_pcreset(nd, setid);
return 0;
}
int buildin_deactivatepset(struct script_state* st)
{
int64 setid = conv_num64(st,& (st->stack->stack_data[st->start+2]));
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
deactivate_pcreset(nd, setid);
return 0;
}
int buildin_deletepset(struct script_state* st)
{
int64 setid = conv_num64(st,& (st->stack->stack_data[st->start+2]));
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
delete_pcreset(nd, setid);
return 0;
}
#endif //PCRE_SUPPORT