
- Silenced pointer size mismatch gcc warning for variables passed to script_setarray_pc (bugreport:4661, since r14613). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14615 54d463be-8e91-2dee-dedb-b68131a5f0ec
465 lines
10 KiB
C
465 lines
10 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "../common/malloc.h"
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#include "map.h"
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#include "battle.h"
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#include "path.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define MAX_HEAP 150
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struct tmp_path { short x,y,dist,before,cost,flag;};
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#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
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const char walk_choices [3][3] =
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{
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{1,0,7},
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{2,-1,6},
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{3,4,5},
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};
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/*==========================================
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* heap push (helper function)
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*------------------------------------------*/
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static void push_heap_path(int *heap,struct tmp_path *tp,int index)
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{
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int i,h;
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h = heap[0];
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heap[0]++;
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for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 )
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heap[h+1] = heap[i+1], h = i;
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heap[h+1] = index;
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}
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/*==========================================
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* heap update (helper function)
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* costが減ったので根の方へ移動
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*------------------------------------------*/
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static void update_heap_path(int *heap,struct tmp_path *tp,int index)
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{
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int i,h;
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ARR_FIND( 0, heap[0], h, heap[h+1] == index );
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if( h == heap[0] )
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{
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ShowError("update_heap_path bug\n");
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exit(EXIT_FAILURE);
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}
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for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 )
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heap[h+1] = heap[i+1], h = i;
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heap[h+1] = index;
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}
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/*==========================================
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* heap pop (helper function)
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*------------------------------------------*/
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static int pop_heap_path(int *heap,struct tmp_path *tp)
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{
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int i,h,k;
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int ret,last;
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if( heap[0] <= 0 )
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return -1;
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ret = heap[1];
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last = heap[heap[0]];
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heap[0]--;
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for( h = 0, k = 2; k < heap[0]; k = k*2+2 )
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{
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if( tp[heap[k+1]].cost > tp[heap[k]].cost )
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k--;
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heap[h+1] = heap[k+1], h = k;
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}
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if( k == heap[0] )
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heap[h+1] = heap[k], h = k-1;
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for( i = (h-1)/2; h > 0 && tp[heap[i+1]].cost > tp[last].cost; i = (h-1)/2 )
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heap[h+1] = heap[i+1], h = i;
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heap[h+1]=last;
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return ret;
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}
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/*==========================================
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* calculate cost for the specified position
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*------------------------------------------*/
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static int calc_cost(struct tmp_path *p,int x1,int y1)
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{
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int xd = abs(x1 - p->x);
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int yd = abs(y1 - p->y);
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return (xd + yd)*10 + p->dist;
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}
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/*==========================================
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* attach/adjust path if neccessary
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*------------------------------------------*/
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static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost)
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{
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int i;
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i = calc_index(x,y);
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if( tp[i].x == x && tp[i].y == y )
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{
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if( tp[i].dist > dist )
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{
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tp[i].dist = dist;
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tp[i].before = before;
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tp[i].cost = cost;
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if( tp[i].flag )
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push_heap_path(heap,tp,i);
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else
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update_heap_path(heap,tp,i);
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tp[i].flag = 0;
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}
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return 0;
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}
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if( tp[i].x || tp[i].y )
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return 1;
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tp[i].x = x;
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tp[i].y = y;
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tp[i].dist = dist;
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tp[i].before = before;
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tp[i].cost = cost;
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tp[i].flag = 0;
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push_heap_path(heap,tp,i);
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return 0;
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}
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/*==========================================
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* Find the closest reachable cell, 'count' cells away from (x0,y0) in direction (dx,dy).
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*
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* 吹き飛ばしたあとの座標を所得
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*------------------------------------------*/
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int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
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{
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struct map_data *md;
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if( !map[m].cell )
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return -1;
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md = &map[m];
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if( count>25 ){ //Cap to prevent too much processing...?
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ShowWarning("path_blownpos: count too many %d !\n",count);
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count=25;
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}
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if( dx > 1 || dx < -1 || dy > 1 || dy < -1 ){
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ShowError("path_blownpos: illegal dx=%d or dy=%d !\n",dx,dy);
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dx=(dx>0)?1:((dx<0)?-1:0);
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dy=(dy>0)?1:((dy<0)?-1:0);
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}
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while( count > 0 && (dx != 0 || dy != 0) )
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{
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if( !map_getcellp(md,x0+dx,y0+dy,CELL_CHKPASS) )
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{// attempt partial movement
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int fx = ( dx != 0 && map_getcellp(md,x0+dx,y0,CELL_CHKPASS) );
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int fy = ( dy != 0 && map_getcellp(md,x0,y0+dy,CELL_CHKPASS) );
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if( fx && fy )
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{
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if(rand()&1)
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dx=0;
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else
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dy=0;
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}
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if( !fx )
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dx=0;
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if( !fy )
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dy=0;
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}
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x0 += dx;
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y0 += dy;
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count--;
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}
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return (x0<<16)|y0; //TODO: use 'struct point' here instead?
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}
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/*==========================================
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* is ranged attack from (x0,y0) to (x1,y1) possible?
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*------------------------------------------*/
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bool path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_chk cell)
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{
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int dx, dy;
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int wx = 0, wy = 0;
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int weight;
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struct map_data *md;
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struct shootpath_data s_spd;
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if( spd == NULL )
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spd = &s_spd; // use dummy output variable
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if (!map[m].cell)
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return false;
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md = &map[m];
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dx = (x1 - x0);
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if (dx < 0) {
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swap(x0, x1);
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swap(y0, y1);
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dx = -dx;
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}
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dy = (y1 - y0);
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spd->rx = spd->ry = 0;
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spd->len = 1;
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spd->x[0] = x0;
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spd->y[0] = y0;
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if (map_getcellp(md,x1,y1,cell))
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return false;
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if (dx > abs(dy)) {
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weight = dx;
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spd->ry = 1;
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} else {
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weight = abs(y1 - y0);
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spd->rx = 1;
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}
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while (x0 != x1 || y0 != y1)
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{
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if (map_getcellp(md,x0,y0,cell))
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return false;
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wx += dx;
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wy += dy;
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if (wx >= weight) {
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wx -= weight;
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x0++;
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}
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if (wy >= weight) {
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wy -= weight;
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y0++;
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} else if (wy < 0) {
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wy += weight;
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y0--;
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}
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if( spd->len<MAX_WALKPATH )
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{
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spd->x[spd->len] = x0;
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spd->y[spd->len] = y0;
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spd->len++;
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}
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}
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return true;
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}
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/*==========================================
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* path search (x0,y0)->(x1,y1)
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* wpd: path info will be written here
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* flag: &1 = easy path search only
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* cell: type of obstruction to check for
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*------------------------------------------*/
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bool path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_chk cell)
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{
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int heap[MAX_HEAP+1];
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struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH];
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register int i,j,len,x,y,dx,dy;
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int rp,xs,ys;
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struct map_data *md;
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struct walkpath_data s_wpd;
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if( wpd == NULL )
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wpd = &s_wpd; // use dummy output variable
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if( !map[m].cell )
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return false;
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md = &map[m];
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#ifdef CELL_NOSTACK
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//Do not check starting cell as that would get you stuck.
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if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys )
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#else
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if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,cell)*/ )
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#endif
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return false;
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if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,cell) )
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return false;
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// calculate (sgn(x1-x0), sgn(y1-y0))
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dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0;
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dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0;
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// try finding direct path to target
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x = x0;
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y = y0;
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i = 0;
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while( i < ARRAYLENGTH(wpd->path) )
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{
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wpd->path[i] = walk_choices[-dy + 1][dx + 1];
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i++;
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x += dx;
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y += dy;
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if( x == x1 ) dx = 0;
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if( y == y1 ) dy = 0;
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if( dx == 0 && dy == 0 )
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break; // success
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if( map_getcellp(md,x,y,cell) )
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break; // obstacle = failure
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}
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if( x == x1 && y == y1 )
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{ //easy path successful.
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wpd->path_len = i;
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wpd->path_pos = 0;
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return true;
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}
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if( flag&1 )
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return false;
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memset(tp,0,sizeof(tp));
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i=calc_index(x0,y0);
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tp[i].x=x0;
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tp[i].y=y0;
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tp[i].dist=0;
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tp[i].before=0;
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tp[i].cost=calc_cost(&tp[i],x1,y1);
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tp[i].flag=0;
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heap[0]=0;
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push_heap_path(heap,tp,calc_index(x0,y0));
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xs = md->xs-1; // あらかじめ1減算しておく
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ys = md->ys-1;
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for(;;)
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{
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int e=0,f=0,dist,cost,dc[4]={0,0,0,0};
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if(heap[0]==0)
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return false;
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rp = pop_heap_path(heap,tp);
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x = tp[rp].x;
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y = tp[rp].y;
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dist = tp[rp].dist + 10;
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cost = tp[rp].cost;
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if(x==x1 && y==y1)
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break;
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// dc[0] : y++ の時のコスト増分
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// dc[1] : x-- の時のコスト増分
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// dc[2] : y-- の時のコスト増分
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// dc[3] : x++ の時のコスト増分
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if(y < ys && !map_getcellp(md,x ,y+1,cell)) {
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f |= 1; dc[0] = (y >= y1 ? 20 : 0);
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e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1)
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}
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if(x > 0 && !map_getcellp(md,x-1,y ,cell)) {
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f |= 2; dc[1] = (x <= x1 ? 20 : 0);
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e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y )
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}
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if(y > 0 && !map_getcellp(md,x ,y-1,cell)) {
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f |= 4; dc[2] = (y <= y1 ? 20 : 0);
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e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1)
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}
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if(x < xs && !map_getcellp(md,x+1,y ,cell)) {
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f |= 8; dc[3] = (x >= x1 ? 20 : 0);
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e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y )
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}
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if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,cell))
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e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1)
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if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,cell))
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e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1)
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if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,cell))
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e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1)
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if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,cell))
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e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1)
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tp[rp].flag=1;
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if(e || heap[0]>=MAX_HEAP-5)
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return false;
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}
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if( !(x==x1 && y==y1) ) // will never happen...
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return false;
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for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++);
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if(len==100 || len>=sizeof(wpd->path))
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return false;
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wpd->path_len = len;
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wpd->path_pos = 0;
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for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) {
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int dx = tp[i].x - tp[tp[i].before].x;
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int dy = tp[i].y - tp[tp[i].before].y;
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int dir;
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if( dx == 0 ) {
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dir = (dy > 0 ? 0 : 4);
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} else if( dx > 0 ) {
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dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) );
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} else {
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dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) );
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}
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wpd->path[j] = dir;
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}
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return true;
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}
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//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
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int check_distance(int dx, int dy, int distance)
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{
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#ifdef CIRCULAR_AREA
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//In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks.
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return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0));
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#else
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if (dx < 0) dx = -dx;
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if (dy < 0) dy = -dy;
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return ((dx<dy?dy:dx) <= distance);
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#endif
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}
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unsigned int distance(int dx, int dy)
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{
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#ifdef CIRCULAR_AREA
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unsigned int min, max;
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if ( dx < 0 ) dx = -dx;
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if ( dy < 0 ) dy = -dy;
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//There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
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if ( dx == 0 ) return dy;
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if ( dy == 0 ) return dx;
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if ( dx < dy )
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{
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min = dx;
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max = dy;
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} else {
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min = dy;
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max = dx;
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}
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// coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min )
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return ((( max << 8 ) + ( max << 3 ) - ( max << 4 ) - ( max << 1 ) +
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( min << 7 ) - ( min << 5 ) + ( min << 3 ) - ( min << 1 )) >> 8 );
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#else
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if (dx < 0) dx = -dx;
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if (dy < 0) dy = -dy;
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return (dx<dy?dy:dx);
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#endif
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}
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