
* Added some missing NPCs from the Laboratory on "Elemental Potion Cretion Quest". git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10799 54d463be-8e91-2dee-dedb-b68131a5f0ec
1188 lines
33 KiB
Plaintext
1188 lines
33 KiB
Plaintext
//===== eAthena Script =======================================
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//= Alchemist Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen, Samuray22
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//===== Current Version: =====================================
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//= 1.8
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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//= Temp quests for new skills for 2nd classes
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//===== Additional Comments: =================================
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//= 1.0 for fully working skills only [Lupus]
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//= 1.1 Added more new skill quests for more classes [Lupus]
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//= Somehow eA engine doesn't let you keep learn't skill V_V'
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//= 1.2 Added to correct locations, correct NPC's, fixed
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//= some of the items required and made them into real
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//= quests. [Reddozen]
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//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
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//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
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//= 1.3b Splitted into different files [DracoRPG]
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//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
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//= Quest too [Lupus]
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//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
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//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
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//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
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//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
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//============================================================
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//============================================================
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// ALCHEMIST - ELEMENTAL POTION CREATION
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//============================================================
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yuno_in04,33,108,6 script Pisruik Quv 883,{
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if (Class == Job_Alchem || Class == Job_Creator) {
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if (JobLevel < 40 && Class == Job_Alchem) {
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mes "[Pisruik]";
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mes "Achoo!";
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mes "Sigh";
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mes "I can't afford the medicine..";
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mes "You need Job level 40!";
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close;
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} else if(ALCHE_SK == 0) {
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mes "[Pisruik]";
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mes "Achoo!~";
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mes "Mixing chemical is so fun~ Achoo!";
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mes "Oi?";
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mes "What are you doing looking at other people's experiments!";
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set ALCHE_SK, 1;
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next;
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mes "[Pisruik]";
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mes "Kids these days..";
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mes "Sigh..";
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close;
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} else if(ALCHE_SK == 1) {
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mes "[Pisruik]";
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mes "Hey you are back!";
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mes "Hmm... it doesn't look like";
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mes "you are here to steal work";
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mes "what bring you to ";
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mes "places like this?";
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next;
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switch( select( "What kind of experiment are you conducting?", "Im...well...")) {
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case 1:
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mes "[Pisruik]";
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mes "Can't you tell?";
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mes "...I guess its no use.";
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mes "Do you remember how I yelled";
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mes "last time because you were looking at my work?";
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next;
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mes "[Pisruik]";
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mes "As you can see, this is a shared laboratory.";
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mes "It's for poor scientists";
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mes "who can't afford a private lab";
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mes "We pay a set amount of money to rent";
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mes "a part of the laboratory";
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mes "..and I'm one of them.";
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next;
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mes "[Pisruik]";
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mes "Because the space is shared by so many, its scary here.";
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mes "There are people here who stole work from others";
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mes "and published them,";
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mes "and... it gets even worse. But";
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mes "since we are all poor, we can't do much about it.";
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next;
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mes "[Pisruik]";
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mes "Its not like we have";
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mes "other means of earning money,";
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mes "like that alchemist from far, far away";
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mes "who can earn money by";
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mes "selling items to villagers.";
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next;
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mes "[Pisruik]";
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mes "Items...";
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mes "Oh, I know";
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mes "You are an adventurer right?";
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mes "What's your name?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "I am "+strcharinfo(0)+"...";
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next;
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mes "[Pisruik]";
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mes "If you can get me";
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mes "some items I need for experiments,";
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mes "I'll tell you what I'm making";
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mes "Since I know that we won't be doing";
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mes "experiments in the same area..";
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next;
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set ALCHE_SK, 2;
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mes "[Pisruik]";
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mes "Thing that I need right now are,";
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mes "5 Yellow Gemstones,";
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mes "4 Empty Potion Bottle,";
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mes "10 Heart of Mermaid,";
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mes "10 Powder of Butterfly.";
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mes "So come back when you've got the items.";
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close;
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case 2:
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mes "[Pisruik]";
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mes "You can buy them at the toolshop.";
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mes "Things in here are all";
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mes "personal properties.";
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close;
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}
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} else if(ALCHE_SK == 2) {
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mes "[Pisruik]";
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mes "Hey, "+strcharinfo(0)+"";
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mes "The items that I asked for are...";
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mes "4 Empty Potion Botles";
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mes "and... er....";
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mes "What were they again?";
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next;
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switch( select( "5 Yellow Gemstones,", "5 Blue Gemstones,", "5 Red Gemstones,")) {
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case 1:
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mes "[Pisruik]";
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mes "5 Yellow Gemstones";
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mes "And...";
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next;
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switch( select( "10 Heart of Mermaid,", "10 Large Jellopy,")) {
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case 1:
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mes "[Pisruik]";
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mes "10 Heart of Mermaid";
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mes "And...";
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next;
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switch( select( "10 Snake Scales.", "10 Powders of Butterfly")) {
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case 1:
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mes "[Pisruik]";
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mes "Hmmmm no I don't really need that.";
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mes "I have a friend who gave me a bunch";
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mes "and I still have some left...";
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mes "What was it?";
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close;
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case 2:
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mes "[Pisruik]";
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mes "Yes ,";
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mes "5 Yellow Gemstones,";
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mes "4 Empty Potion Bottle,";
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mes "10 Heart of Mermaid,";
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mes "10 Powder of Butterfly.";
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mes "Do you have all of them with you?";
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next;
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switch( select( "No.", "Yes!")) {
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case 1:
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set .@fhit, rand(1,5);
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if (.@fhit == 1) {
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mes "[Pisruik]";
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mes "If you don't want to do it then tell me.";
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mes "I'm a busy person too!";
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close;
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}
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mes "[Pisruik]";
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mes "Hmmm...";
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mes "If you can, please hurry.";
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mes "Well, you don't have to do this, you know...";
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close;
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case 2:
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mes "[Pisruik]";
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mes "Let's see...";
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next;
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if (countitem("Yellow_Gemstone") > 4 && countitem("Empty_Potion") > 3 && countitem("Heart_Of_Mermaid") > 9 && countitem("Powder_Of_Butterfly") > 9) {
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delitem "Yellow_Gemstone", 5;
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delitem "Empty_Potion", 4;
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delitem "Heart_Of_Mermaid", 10;
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delitem "Powder_Of_Butterfly",10;
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set ALCHE_SK, 3;
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mes "[Pisruik]";
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mes "Good.";
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mes "It doesn't seem like they are in a bad shape...";
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mes "Well I'll accept them.";
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mes "Let's see.. hmm";
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mes "What do you think I am making with all these?";
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next;
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switch( select( "Medicine?", "Bomb?")) {
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case 1:
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set ALCHE_SK, 4;
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mes "[Pisruik]";
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mes "Yes. It's medicine.";
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goto Alc_Exp;
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case 2:
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set ALCHE_SK, 4;
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mes "[Pisruik]";
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mes "Bomb? Hahaha. No.";
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mes "It's a medicine.";
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next;
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mes "[Pisruik]";
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mes "Of course, I could earn a lot of money";
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mes "by making bombs....BUT";
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mes "I don't want to end up dead";
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mes "because one of them blows up";
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mes "while I'm making it.";
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next;
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mes "[Pisruik]";
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mes "I just don't have";
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mes "a good place to do experiments.";
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mes "that's one of the reasons";
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mes "why we can't make powerful bombs";
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next;
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mes "[Pisruik]";
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mes "Well, not like I want to make it myself.";
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next;
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mes "[Pisruik]";
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}
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Alc_Exp:
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mes "You see,";
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mes "If this medicine can react";
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mes "in the body,";
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next;
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mes "[Pisruik]";
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mes "The body's composition changes";
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mes "very rapidly.";
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mes "Let's see. For example,";
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mes "if we are talking about high temperatures..";
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mes "Originally, human body can't stand";
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mes "high temperatures.";
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next;
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mes "[Pisruik]";
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mes "Of course we can't stand in fire,";
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mes "but the reason why when we get burnt";
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mes "that part of skin dies, is because";
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mes "a part of body which transports material";
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mes "gets BBQ'ed and dies.";
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next;
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mes "[Pisruik]";
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mes "It's the same reason why we die";
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mes "from high fever.";
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mes "The experiments I'm conducting right now";;
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mes "will produce medicine";
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mes "which will make us immune to";
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mes "getting damaged by heat.";
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next;
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mes "[Pisruik]";
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mes "But there are side effects.";
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mes "You are going to be weak to";
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mes "the opposite property.";
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mes "Not like we can do much about it";
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mes "since we are doing this mechanically";
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next;
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mes "[Pisruik]";
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mes "'Creating' something implies";
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mes "that you are ready to take responsibilities";
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mes "of things that you didn't mean to do";
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mes "but happens anyways..";
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next;
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mes "[Pisruik]";
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mes "Anyways....";
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mes "I am going to need one more favor...";
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mes "because I need.. about 20 of";
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mes "Maneater Blossom to perform experiments on.";
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next;
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mes "[Pisruik]";
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mes "Could you go get them for me?";
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next;
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switch( select( "Sorry.. but I'm busy.", "Yup I'll do them for you.", "What am I going to get in return?")) {
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case 1:
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goto L_no;
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case 2:
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goto L_do;
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case 3:
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goto L_return;
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}
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} else {
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mes "[Pisruik]";
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mes "You just told me that you would";
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mes "bring me the items and";
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mes "you didn't collect any?";
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mes "Argh...";
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mes "If you didn't want to do it";
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mes "you could have told me.";
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next;
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mes "[Pisruik]";
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mes "Nevermind.";
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mes "I don't care whether if you come or not.";
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close;
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}
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}
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}
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case 2:
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mes "[Pisruik]";
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mes "Oh, right. Large Jellopy.";
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mes "...wasn't what I asked for.";
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mes "I already have enough Large Jellopy";
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mes "with me right now...";
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mes "I asked for something else.";
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close;
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}
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case 2:
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mes "[Pisruik]";
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mes "Blue Gemstones...";
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mes "Did I ask for them?";
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mes "I'm sure that until yesterday I was making";
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mes "a medicine which would increase immunity to certain elements...";
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mes "Sigh...how would I continue the research with memory like this?";
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close;
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case 3:
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mes "[Pisruik]";
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mes "Red Gemstones...";
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mes "Did I ask for these?";
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mes "I'm sure that until yesterday I was making";
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mes "a medicine which would increase immunity to certain elements...";
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mes "Sigh...how would I continue the research with memory like this?";
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close;
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}
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} else if(ALCHE_SK == 3) {
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mes "[Pisruik]";
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mes "?";
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mes "Where did you wander off to";
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mes "in the middle of my explanation?";
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next;
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set ALCHE_SK, 4;
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mes "[Pisruik]";
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mes "I am making a medicine right now.";
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close;
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} else if(ALCHE_SK == 4) {//When you stopped listening to his explanation
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mes "[Pisruik]";
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mes "I told you that I am making a medicine...";
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mes "Do you need me to explain ?";
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next;
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switch( select( "No", "Yes")) {
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case 1:
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mes "[Pisruik]";
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mes "Well never mind then.";
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mes "I am really busy right now.";
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close;
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case 2:
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goto L_do;
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}
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} else if(ALCHE_SK == 5) { //When you replied "no"
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mes "[Pisruik]";
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mes "I told you I'm busy right?";
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mes "and if you keep wandering around here";
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mes "without any business";
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mes "people are going to turn hostile";
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mes "towards you. Okay?";
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next;
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switch( select( "Okay okay.", "I was wondering if I could help.")) {
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case 1:
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mes "[Pisruik]";
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mes "...";
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mes "Then go already.";
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close;
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case 2:
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mes "[Pisruik]";
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mes "...I don't know why you changed your mind";
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mes "But it doesn't matter as long as.";
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mes "I can continue my research";
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mes "Cough, Cough";
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next;
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mes "[Pisruik]";
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mes "...Sigh.";
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mes "If I didn't have any fits";
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mes "I could finish very quickly...";
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mes ".....is it asking for too much from my body?.";
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mes "hahaha...";
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next;
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set ALCHE_SK, 6;
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mes "[Pisruik]";
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mes "20 Maneater Blossoms.";
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mes "That's all I need.";
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if (Sex == 0) {
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mes "...Please.";
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mes "It'd be great if you could bring it to me as soon as possible.";
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}
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close;
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}
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} else if(ALCHE_SK == 6) { //Second Item
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if (countitem("Blossom_Of_Maneater") > 19) {
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delitem "Blossom_Of_Maneater", 20;
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set ALCHE_SK, 7;
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mes "[Pisruij]";
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mes "...Thanks a lot.";
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if (Sex == 0) {
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mes "Thanks so much.. Doing all these for me...";
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}
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mes "Okay, now if I add these blossoms to the clover brew";
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mes "Then...";
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mes "OY...";
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next;
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set ALCHE_SK, 9;
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misceffect 183;
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mes "[Pisruik]";
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mes "AHH!";
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next;
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mes "[Pisruik]";
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mes "Are you hurt anywhere?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "...Your glasses...";
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mes "They are broken in to pieces...";
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mes "....";
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next;
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if (Sex == 0) {
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mes " == The glasses he wore fell ==";
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mes " == and broke into pieces. ==";
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mes " == It was unbelievable that ==";
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mes " == The face underneath that glass ==";
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mes " == was that of a grumpy alchemist... ==";
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} else {
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mes " == I could not believe. ==";
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mes " == the difference between the face ==";
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mes " == which I was staring into, ==";
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mes " == and the one I just saw minutes ago ==";
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}
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next;
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mes "["+strcharinfo(0)+"]";
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mes "....well.... errr...";
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next;
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mes "[Pisruik]";
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mes "Are you sure you are okay?";
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mes "Sorry, I can't see well without glasses";
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mes "So I can't really do anything except for";
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mes "Checking that there is no blood.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "...Yeah I'm fine.";
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mes "But..Your glasses...";
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next;
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mes "[Pisruik]";
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mes "....What am I going to do.";
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mes "I don't have a spare one right now...";
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mes "...";
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next;
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mes "[Pisruik]";
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mes "Hey. "+strcharinfo(0)+" ";
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mes "I'm sorry but could you go and";
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mes "get me a set of glasses just like the one";
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mes "I was wearing?";
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next;
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mes "[Pisruik]";
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mes "I can't move without my glasses";
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mes "So if you could get me a set";
|
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mes "I'd be really greatful...";
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mes "....Truly.";
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mes "Please?.";
|
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close;
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}
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mes "[Pisruik]";
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mes "Hmm...";
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mes "I need 20 more";
|
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mes "Maneater Blossom to do experiment...";
|
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next;
|
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mes " == Mesmerized in a deep thouht ==";
|
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mes " == While looking at the test tube. ==";
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close;
|
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} else if(ALCHE_SK == 7) {
|
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set ALCHE_SK, 8;
|
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mes "[Pisruik]";
|
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mes "...Sigh it's not working as well as I thought it would.";
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mes "Could you get me another Maneater Blossom?...";
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mes "Please..?";
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close;
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} else if(ALCHE_SK == 8) {
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if (countitem("Blossom_Of_Maneater") > 0) {
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delitem "Blossom_Of_Maneater", 1;
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set ALCHE_SK, 7;
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mes "[Pisruik]";
|
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mes "...Thanks.";
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if (Sex == 0) {
|
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mes "..Looks like I've placed another burden on you.";
|
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mes "Sorry.";
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}
|
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mes "Well then, all I have to do is add this and..";
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mes "Aha!...";
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next;
|
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set ALCHE_SK, 9;
|
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donpcevent "Pisruik Quv::OnExplosion";
|
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mes "[Pisruik]";
|
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mes "AHH!";
|
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next;
|
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mes "[Pisruik]";
|
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mes "Are you hurt anywhere?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
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mes "...Your glasses...";
|
|
mes "They are broken in to pieces...";
|
|
mes "....";
|
|
next;
|
|
if (Sex == 0) {
|
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mes " == The glasses he wore fell ==";
|
|
mes " == and broke into pieces. ==";
|
|
mes " == It was unbelievable that ==";
|
|
mes " == The face underneath that glass ==";
|
|
mes " == was that of a grumpy alchemist... ==";
|
|
} else {
|
|
mes " == I could not believe. ==";
|
|
mes " == the difference between the face ==";
|
|
mes " == which I was staring into, ==";
|
|
mes " == and the one I just saw minutes ago ==";
|
|
}
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "....well.... errr...";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "Are you sure you are okay?";
|
|
mes "Sorry, I can't see well without glasses";
|
|
mes "So I can't really do anything except for";
|
|
mes "Checking that there is no blood.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "...Yeah I'm fine.";
|
|
mes "But..Your glasses...";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "....What am I going to do.";
|
|
mes "I don't have a spare one right now...";
|
|
mes "...";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "Hey. "+strcharinfo(0)+" ";
|
|
mes "I'm sorry but could you go and";
|
|
mes "get me a set of glasses just like the one";
|
|
mes "I was wearing?";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "I can't move without my glasses";
|
|
mes "So if you could get me a set";
|
|
mes "I'd be really greatful...";
|
|
mes "....Truly.";
|
|
mes "Please?.";
|
|
close;
|
|
}
|
|
mes "[Pisruik]";
|
|
mes "Hmm...";
|
|
mes "I think I could do this";
|
|
mes "If I had just one more";
|
|
mes "Maneater Blossom...";
|
|
next;
|
|
mes " == Thinks very hard ==";
|
|
mes " == While looking at the test tube. ==";
|
|
close;
|
|
} else if(ALCHE_SK == 9) {
|
|
mes " == He is squinting at the ==";
|
|
mes " == Remains of his broken glasses. ==";
|
|
mes " == It seems like that no matter how you look at it ==";
|
|
mes " == he looks much, much better ==";
|
|
mes " == without his glasses. ==";
|
|
next;
|
|
switch( select( "Give'Something'.", "Don't give him anything.")) {
|
|
case 1:
|
|
if (countitem("Glasses") > 0) {
|
|
delitem "Glasses", 1;
|
|
set ALCHE_SK, 10;
|
|
mes " == I gave him the set of glasses ==";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "Hm?";
|
|
mes "Who? ..A, "+strcharinfo(0)+"?";
|
|
mes "Thanks.";
|
|
mes "Let's see...";
|
|
mes "It did blow up but the test tube didn't break..";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "Haha..I was surprized";
|
|
mes "For no reason then.";
|
|
mes "Let's see the result...";
|
|
mes "...";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "...Good Good.";
|
|
mes "I think in theory, I have succeeded.";
|
|
mes "Although it might have problems";
|
|
mes "because of the ethics involved with";
|
|
mes "giving chemicals to";
|
|
mes "humans for purposes like this..";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "It's not like there haven't been";
|
|
mes "those types of experiments so";
|
|
mes "I think it'd be fine but.";
|
|
mes "Oh...right.";
|
|
mes ""+strcharinfo(0)+".";
|
|
mes "Would you like to try this?";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "You are someone who would like to";
|
|
mes "go out side and run around";
|
|
mes "so you will have times when you";
|
|
mes "can put this to a good use";
|
|
next;
|
|
switch( select( "Certainly!", "no...")) {
|
|
case 1:
|
|
mes "[Pisruik]";
|
|
mes "Well then could you read this";
|
|
mes "Paper over for me?";
|
|
mes "It was perfect in theory";
|
|
mes "So I've already submitted my paper,";
|
|
mes "so this is just a copy";
|
|
next;
|
|
mes " == He gave me a long lecture ==";
|
|
mes " == about dangers and side effects ==";
|
|
mes " == of the medicine ==";
|
|
next;
|
|
set ALCHE_SK, 11;
|
|
getitem "Elemental_Create_Book", 1;
|
|
mes "[Pisruik]";
|
|
mes "...I think that";
|
|
mes "You can put this to a good use.";
|
|
mes "You have probably given it a good thought";
|
|
mes "While collecting the items so";
|
|
mes "You could understand it better than I do";
|
|
next;
|
|
mes "[Pisruik]";
|
|
if (Sex == 1) {
|
|
mes "If you visit me again";
|
|
mes "I'll probably have another favor for you.";
|
|
} else {
|
|
mes "...Thanks for being here to talk to me.";
|
|
}
|
|
mes "Cough.. Cough";
|
|
mes "Sigh. Well then, should I get started on the next experiement...";
|
|
close;
|
|
case 2:
|
|
mes "[Pisruik]";
|
|
mes "....Well too bad.";
|
|
mes "If you change your mind";
|
|
mes "Then come back later.";
|
|
if (Sex == 0) {
|
|
next;
|
|
mes " == He looked a lot waner ==";
|
|
mes " == and a lot more tired ==";
|
|
mes " == than usual. ==";
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
mes " == Don't have much to give to him. ==";
|
|
close;
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "...I think you look so much better without glasses...";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "Hmm?";
|
|
mes "What did you just say?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Erm.. hahahaha.";
|
|
mes "Nothing nothing!";
|
|
close;
|
|
}
|
|
} else if(ALCHE_SK == 10) {
|
|
mes "[Pisruik]";
|
|
mes "I think in theory it's a success,";
|
|
mes "Do you want to learn how to make it?";
|
|
next;
|
|
switch( select( "Yes!", "No...")) {
|
|
case 1:
|
|
mes "[Pisruik]";
|
|
mes "Well then could you read this";
|
|
mes "Paper over for me?";
|
|
mes "It was perfect in theory";
|
|
mes "So I've already submitted my paper,";
|
|
mes "so this is just a copy";
|
|
next;
|
|
mes " == He gave me a long lecture ==";
|
|
mes " == about dangers and side effects ==";
|
|
mes " == of the medicine ==";
|
|
next;
|
|
set ALCHE_SK, 11;
|
|
getitem "Elemental_Create_Book", 1;
|
|
mes "[Pisruik]";
|
|
mes "...I think that";
|
|
mes "You can put this to a good use.";
|
|
mes "You have probably given it a good thought";
|
|
mes "While collecting the items so";
|
|
mes "You could understand it better than I do";
|
|
next;
|
|
mes "[Pisruik]";
|
|
if (Sex == 1) {
|
|
mes "If you visit me again";
|
|
mes "I'll probably have another favor for you.";
|
|
} else {
|
|
mes "...Thanks for being here to talk to me.";
|
|
}
|
|
mes "Cough.. Cough";
|
|
mes "Sigh. Well then should I get started on the next experiement...";
|
|
close;
|
|
case 2:
|
|
mes "[Pisruik]";
|
|
mes "....Well too bad.";
|
|
mes "If you change your mind";
|
|
mes "Then come back later.";
|
|
if (Sex == 0) {
|
|
next;
|
|
mes " == He looked a lot waner ==";
|
|
mes " == and a lot more tired ==";
|
|
mes " == than usual. ==";
|
|
}
|
|
close;
|
|
}
|
|
} else if(ALCHE_SK == 11) {
|
|
if (countitem("Elemental_Create_Book") == 0) {
|
|
mes "[Pisruik]";
|
|
mes "....I guess,";
|
|
mes "You haven't found much use for that item.";
|
|
close;
|
|
} else if(countitem("Elemental_Create_Book") == 1) {
|
|
mes "[Pisruik]";
|
|
mes "Has the item been very helpful to you?";
|
|
close;
|
|
} else if(countitem("Elemental_Create_Book") > 1) {
|
|
mes "[Pisruik]";
|
|
mes "....";
|
|
mes "Well....I'm selling these but";
|
|
mes "It's not like I'll sign the books";
|
|
mes "if you bring them in truckloads.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Pisruik]";
|
|
mes "?";
|
|
close;
|
|
}
|
|
mes "[Pisruik]";
|
|
mes "What are you looking at!";
|
|
mes "Go away!";
|
|
close;
|
|
|
|
L_no:
|
|
set ALCHE_SK, 5;
|
|
mes "[Pisruik]";
|
|
mes "Well, too bad.";
|
|
mes "I guess I'll have to go get them myself...";
|
|
mes "Well I kept my part of the deal";
|
|
mes "So, you don't have anymore business with me";
|
|
mes "right?";
|
|
close;
|
|
|
|
L_do:
|
|
set ALCHE_SK, 6;
|
|
mes "[Pisruik]";
|
|
mes "Thanks a lot.";
|
|
mes "I'll be waiting for you.";
|
|
mes "Brewing clovers...";
|
|
next;
|
|
switch( select( "Oh, what's that for?")) {
|
|
case 1:
|
|
}
|
|
mes "[Pisruik]";
|
|
mes "Where do you use this?";
|
|
mes "Well..its not brewing just clovers...";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "It has some herbs in them as well,";
|
|
mes "I don't have much experiences with adventuring";
|
|
mes "so I can't get good quality herbs so";
|
|
mes "I just dig them out from nearby";
|
|
mes "and use them.";
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "As you can see I have bad eyesight,";
|
|
mes "and really bad heart";
|
|
mes "so I have to avoid working too hard";
|
|
mes "but these experiments are the only joy for me...";
|
|
if (Sex == 0) {
|
|
mes "...I don't know if you understand.";
|
|
}
|
|
next;
|
|
mes "[Pisruik]";
|
|
mes "I can get herbs myself";
|
|
mes "But I can't really get";
|
|
mes "Maneater Blossoms";
|
|
mes "So I am asking for a favor from you.";
|
|
mes "Please have a safe trip.";
|
|
close;
|
|
|
|
L_return:
|
|
mes "[Pisruik]";
|
|
mes "Oh, are you trying to one up me now eh?";
|
|
mes "Okay. I am a very poor guy but";
|
|
mes "if I ever succeed with this";
|
|
mes "I'll teach you the secrets for free.";
|
|
mes "How's that?";
|
|
next;
|
|
switch( select( "Well I'm too busy...", "Well okay then...")) {
|
|
case 1:
|
|
goto L_no;
|
|
case 2:
|
|
goto L_do;
|
|
}
|
|
}
|
|
|
|
yuno_in04,22,107,3 script Irahae 740,{
|
|
mes "[Irahae]";
|
|
mes "....";
|
|
mes ".....";
|
|
mes "Ha Ha";
|
|
mes "I've finally made it,";
|
|
mes "A cursed chemical which";
|
|
mes "Can dissolve anything...";
|
|
next;
|
|
mes "[Irahae]";
|
|
mes "....But test tube isn't melting...";
|
|
mes "Did I fail again.";
|
|
close;
|
|
}
|
|
|
|
yuno_in04,27,107,4 script Degas 748,{
|
|
mes "[Degas]";
|
|
mes "Ugh, only if I had money";
|
|
mes "Person next to me always mutters about curses.";
|
|
mes "And the other four-eyed idiot";
|
|
mes "Always coughs. Sigh";
|
|
next;
|
|
mes "[Degas]";
|
|
mes "Only if I had some money";
|
|
mes "I wouldn't have to go through this.";
|
|
mes "Sigh...";
|
|
close;
|
|
}
|
|
|
|
yuno_in04,33,106,4 script Pile of Books 111,{
|
|
mes "== There is a messy pile of ==";
|
|
mes "== Books and papers lying around. ==";
|
|
mes "== But the owner of the table still ==";
|
|
mes "== manages to find things that are needed. ==";
|
|
close;
|
|
}
|
|
|
|
//============================================================
|
|
// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
|
|
//============================================================
|
|
|
|
//=====================Requires Bug Testing=====================
|
|
lhz_in01,46,125,6 script Rekenber Guard 867,{
|
|
mes "[Rekenber Guard]";
|
|
if(isequipped(2241) && isequipped(2243)){
|
|
mes "......................";
|
|
next;
|
|
switch(select("Nice day, huh?","Cancel")){
|
|
case 1:
|
|
mes "[Rekenber Guard]";
|
|
mes "...";
|
|
close2;
|
|
warp "lhz_in01",282,172;
|
|
end;
|
|
break;
|
|
case 2:
|
|
close;
|
|
break;
|
|
}
|
|
}
|
|
else{
|
|
mes "...";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_in01,199,137,8 script Scientist#2 865,{
|
|
mes "[Scientist]";
|
|
mes "Whoa whoa~!";
|
|
mes "Please! Don't";
|
|
mes "touch anything!";
|
|
mes "I'm dealing with highly";
|
|
mes "volatile chemicals here!";
|
|
close;
|
|
}
|
|
lhz_in01,204,138,6 script Keshibien 750,{
|
|
if(bioeth >= 2){
|
|
//Unofficial text
|
|
mes "[Keshibien]";
|
|
mes "Hello there~";
|
|
mes "Are you looking for";
|
|
mes "more information about";
|
|
mes "homunculus?";
|
|
next;
|
|
mes "[Keshibien]";
|
|
mes "I shouldn't say";
|
|
mes "anything, but look";
|
|
mes "for someone named";
|
|
mes "Bringel in Lighthalzen.";
|
|
if(bioeth == 2) set bioeth,3;
|
|
close;
|
|
//Unofficial text end
|
|
}
|
|
mes "[Keshibien]";
|
|
mes "Hello there~";
|
|
mes "You must be from";
|
|
mes "Rune-Midgarts, right?";
|
|
mes "It's nice to meet you.";
|
|
next;
|
|
mes "[Keshibien]";
|
|
mes "I hear that the";
|
|
mes "Alchemists from";
|
|
mes "over there are pretty";
|
|
mes "skilled. I wonder if I'll";
|
|
mes "ever get the change to";
|
|
mes "collaborate with any of them...";
|
|
close;
|
|
}
|
|
lhz_in01,203,123,8 script Scientist#3 750,{
|
|
mes "[Scientist]";
|
|
mes "Alright. Pull one test";
|
|
mes "tube out of the machine,";
|
|
mes "replace the other test";
|
|
mes "tube over here and then";
|
|
mes "clean the first test tube?";
|
|
next;
|
|
mes "[Scientist]";
|
|
mes "Or do I clean the test tube,";
|
|
mes "put it into the machine and";
|
|
mes "then replace the other one?";
|
|
mes "I'm so confused with this";
|
|
mes "procedure! If only I didn't";
|
|
mes "lose the instructions...";
|
|
close;
|
|
}
|
|
lhz_in01,221,131,3 script Scientist#4 865,{
|
|
mes "[Scientist]";
|
|
mes "It takes so long for";
|
|
mes "this device to process";
|
|
mes "all the data and give me";
|
|
mes "the results. Still, the wait";
|
|
mes "heightens my anticipation...";
|
|
close;
|
|
}
|
|
lhz_in01,218,141,0 script Alchemist#2 98,{
|
|
mes "[Alchemist]";
|
|
mes "Out of all humans,";
|
|
mes "I believe Kellasus is";
|
|
mes "the one who has come";
|
|
mes "closest to discovering";
|
|
mes "the secrets of life. He";
|
|
mes "never fails to amaze me...";
|
|
next;
|
|
mes "[Alchemist]";
|
|
mes "I'm also impressed by the";
|
|
mes "fact that he doesn't let his";
|
|
mes "work keep him from being the";
|
|
mes "best father and husband that";
|
|
mes "he can for his family. He's";
|
|
mes "an example for all of us.";
|
|
next;
|
|
mes "[Alchemist]";
|
|
mes "Kellasus really is";
|
|
mes "an amazing person.";
|
|
mes "There isn't one Alchemist";
|
|
mes "that I know who doesn't look";
|
|
mes "up to him in the realms of";
|
|
mes "both science and personal life.";
|
|
close;
|
|
}
|
|
lhz_in01,224,140,8 script Kellasus 57,{
|
|
if(MISC_QUEST&64){
|
|
mes "[Kellasus]";
|
|
mes "I already taught you";
|
|
mes "skills of the homunculus...";
|
|
if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
|
|
close;
|
|
}
|
|
switch(bioeth){
|
|
case 4:
|
|
mes "[Kellasus]";
|
|
mes "...You're really hard to handle.";
|
|
mes "I don't think I should";
|
|
mes "teach you biotechnology.";
|
|
mes "Besides that, you know";
|
|
mes "nothing about homunculus!";
|
|
next;
|
|
menu "I've learned that",-;
|
|
mes "[Kellasus]";
|
|
mes "Oh really?";
|
|
mes "I will have to test you";
|
|
mes "on your knowledge of";
|
|
mes "homunculus then.";
|
|
next;
|
|
mes "[Kellasus]";
|
|
mes "First question.";
|
|
mes "What is the skill that lets the";
|
|
mes "homunculus stay in peace?";
|
|
input @kelques$;
|
|
next;
|
|
mes "[Kellasus]";
|
|
if(@kelques$ != "Vaporize"){
|
|
mes "Hmpf. I knew you had";
|
|
mes "no knowledge on";
|
|
mes "homunculus.";
|
|
close;
|
|
}
|
|
mes "That's right. Second question.";
|
|
mes "What is the item";
|
|
mes "that is required to";
|
|
mes "summon or create";
|
|
mes "a homunculus?";
|
|
input @kelques$;
|
|
next;
|
|
mes "[Kellasus]";
|
|
if(@kelques$ != "Embryo"){
|
|
mes "Hmpf. I knew you had";
|
|
mes "no knowledge on";
|
|
mes "homunculus.";
|
|
close;
|
|
}
|
|
mes "Correct. But this is not the end yet.";
|
|
mes "What is the name";
|
|
mes "of a skill";
|
|
mes "that could let you";
|
|
mes "revive a homunculus?";
|
|
input @kelques$;
|
|
next;
|
|
mes "[Kellasus]";
|
|
if(@kelques$ != "Homunculus Resurrection"){
|
|
mes "Hmpf. I knew you had";
|
|
mes "no knowledge on";
|
|
mes "homunculus.";
|
|
close;
|
|
}
|
|
mes "After all these discussions,";
|
|
mes "I won't teach anyone";
|
|
mes "the skills of homunculus.";
|
|
mes "The decision is final";
|
|
mes "and that's it!";
|
|
set bioeth,5;
|
|
close;
|
|
break;
|
|
case 5:
|
|
mes "[Kellasus]";
|
|
mes "After all these discussions,";
|
|
mes "I won't teach anyone";
|
|
mes "the skills of homunculus.";
|
|
mes "The decision is final";
|
|
mes "and that's it!";
|
|
close;
|
|
break;
|
|
case 6:
|
|
//Unofficial text and story -.-;
|
|
mes "[Kellasus]";
|
|
mes "Oh it's you again? You're really determined.";
|
|
mes "Well most of the Alchemist";
|
|
mes "are people who never";
|
|
mes "let go of their dreams";
|
|
next;
|
|
menu "Let's talk about others",-;
|
|
mes "[Kellasus]";
|
|
mes "You've spoke to my son?";
|
|
mes "What did he say?";
|
|
next;
|
|
mes "[Kellasus]";
|
|
mes "...";
|
|
next;
|
|
mes "[Kellasus]";
|
|
mes "He wants me to get back? Okay, well...";
|
|
mes "I guess you've deserved it.";
|
|
mes "Here you are, secrets of homunculus are yours now~";
|
|
if(BaseJob == Job_Alchem) skill 238,1,0;
|
|
set MISC_QUEST,MISC_QUEST|64;
|
|
set bioeth,0;
|
|
close;
|
|
default:
|
|
break;
|
|
}
|
|
switch(@keltalk){
|
|
case 1:
|
|
//No official text to put here, so I just repeated first text
|
|
mes "[Kellasus]";
|
|
mes "Hmm. Who decides what";
|
|
mes "is right and wrong? What is";
|
|
mes "meant to be known and what";
|
|
mes "secrets were never intended";
|
|
mes "for mankind to understand?";
|
|
set @keltalk,2;
|
|
close;
|
|
break;
|
|
case 2:
|
|
mes "[Kellasus]";
|
|
mes "Haven't I told you not to come back again?";
|
|
mes "Please leave now!";
|
|
mes "No matter what you do.";
|
|
mes "I won't teach you anything about homunculus";
|
|
set @keltalk,3;
|
|
set bioeth,1;
|
|
close;
|
|
break;
|
|
case 3:
|
|
mes "[Kellasus]";
|
|
mes "Haven't I told you not to come back again?";
|
|
mes "Please leave now!";
|
|
mes "No matter what you do.";
|
|
mes "I won't teach you anything about homunculus";
|
|
close;
|
|
break;
|
|
default:
|
|
mes "[Kellasus]";
|
|
mes "Hmm. Who decides what";
|
|
mes "is right and wrong? What is";
|
|
mes "meant to be known and what";
|
|
mes "secrets were never intended";
|
|
mes "for mankind to understand?";
|
|
if(BaseJob == Job_Alchem) set @keltalk,1;
|
|
close;
|
|
break;
|
|
}
|
|
}
|
|
lhz_in01,217,121,6 script Repairman 851,{
|
|
mes "[Repairman]";
|
|
mes "No wonder these things";
|
|
mes "break all the time! These";
|
|
mes "machines have been totally";
|
|
mes "abused! Ugh, there's no";
|
|
mes "appreciation for all of this";
|
|
mes "convenient technology...";
|
|
next;
|
|
mes "[Repairman]";
|
|
mes "Yeah, all of this lab";
|
|
mes "equipment is really sensitive,";
|
|
mes "not to mention expensive. If";
|
|
mes "you ever handle this stuff, you";
|
|
mes "need to be extra cautious.";
|
|
close;
|
|
}
|
|
lhz_in01,225,122,4 script Skrajiad 754,{
|
|
mes "[Skrajiad]";
|
|
mes "Alchemy is wondrous...";
|
|
mes "It incorporates every";
|
|
mes "science and many other";
|
|
mes "fields of knowledge that";
|
|
mes "it's not enough to be jack";
|
|
mes "of all trades... No...";
|
|
next;
|
|
mes "[Skrajiad]";
|
|
mes "In a sense, you must";
|
|
mes "be a master of all trades";
|
|
mes "to be proficient in Alchemy";
|
|
mes "But it's incredibly rewarding to";
|
|
mes "those of us who never stop asking";
|
|
mes "how and why our world works.";
|
|
if(bioeth == 1) set bioeth,2;
|
|
close;
|
|
}
|
|
lhz_in02,269,273,4 script Bringel 709,{
|
|
//Unofficial Text
|
|
if(bioeth == 3){
|
|
mes "[Bringel]";
|
|
mes "Oh, you're here to learn about Homunculus?";
|
|
mes "Well, I can't really help you...";
|
|
next;
|
|
mes "[Bringel]";
|
|
mes "However, I've heard about a skill named";
|
|
mes "Homunculus Resurrection.";
|
|
mes "It seems it is a very important thing";
|
|
mes "for people working on them.";
|
|
set bioeth,4;
|
|
close;
|
|
}
|
|
mes "[Bringel]";
|
|
mes "Isn't this hotel great?";
|
|
mes "I can relax on the couch";
|
|
mes "And not care about what I";
|
|
mes "did in the past...";
|
|
close;
|
|
}
|
|
lhz_in03,106,34,4 script Golin 706,{
|
|
//Unofficial text
|
|
if(bioeth == 5){
|
|
mes "[Golin]";
|
|
mes "Did you see my";
|
|
mes "daddy at the lab?";
|
|
mes "Tell him I said hi!";
|
|
set bioeth,6;
|
|
close;
|
|
}
|
|
mes "[Golin]";
|
|
mes "Where's daddy?";
|
|
mes "I really want";
|
|
mes "daddy to come back";
|
|
mes "from the lab.";
|
|
close;
|
|
}
|