
* By expanding current item_delay.txt's function to implement official item reuse limit. * There's the 3rd optional column, put SC ID value to add reuse limit. The reuse delay will be acknowledged as status change. Ignoring this column will use 'normal' item delay. * Added some items to their reuse limit group. * Item DB Updates * Added effect for ASPD_Potion (12684). * Added effect and delay for Para_Team_Mark_ (22508). Signed-off-by: Cydh Ramdh <cydh@pservero.com>
92 lines
2.6 KiB
Plaintext
92 lines
2.6 KiB
Plaintext
// Item Delay Database
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//
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// Structure of Database:
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// <ItemID>,<Delay>{,<SC_GroupID>}
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//
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// <ItemID>
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// ID of item that will has reuse delay.
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// <Delay>
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// Re-use delay in milliseconds.
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// <SC_GroupID>
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// SC (status change) group for the item.
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// Example for SC_REUSE_LIMIT_MTF
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// 12658,10000,620 // Transformation Scroll(Deviruchi)
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// 12659,10000,620 // Transformation Scroll(Raydric)
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// -> 12658 has reuse delay for 10 seconds, and also,
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// 12659 cannot be used when this delay is active.
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// Since this is optional, default is -1 will ignores the
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// delay group and the delay will be stored in character's
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// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
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// SC_REUSE_REFRESH 317
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12725,120000,317 //Runstone_Nosiege
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// SC_REUSE_LIMIT_A 609
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14538,300000,608 //Glass_Of_Illusion
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// SC_REUSE_LIMIT_B 610
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12596,180000,609 //Magic_Candy
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14586,180000,609 //Spark_Candy
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// SC_REUSE_LIMIT_C 611
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12208,60000,610 //Battle_Manual
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// SC_REUSE_LIMIT_D 612
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12210,60000,611 //Bubble_Gum
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// SC_REUSE_LIMIT_E 613
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11522,1000,612 //Red_Raffle_Sap
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11523,2000,612 //Yellow_Raffle_Sap
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11524,3000,612 //White_Raffle_Sap
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// SC_REUSE_LIMIT_F 614
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607,5000,613 //Yggdrasil_Berry
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// SC_REUSE_LIMIT_G 615
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608,3000,614 //Yggdrasil_Seed
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22559,3000,614 //Mock_Strawberry
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// SC_REUSE_LIMIT_H 616
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11525,5000,615 //Mora_Hip_Tea
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// SC_REUSE_LIMIT_ASPD_POTION 617
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//12684,0,616 //ASPD_Potion //! CHECKME: Need confirmation!
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// SC_REUSE_LIMIT_MTF 618
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12658,10000,620 //Transformation Scroll(Deviruchi)
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12659,10000,620 //Transformation Scroll(Raydric)
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12660,10000,620 //Transformation Scroll(Mavka)
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12661,10000,620 //Transformation Scroll(Marduk)
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12662,10000,620 //Transformation Scroll(Banshee)
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12663,10000,620 //Transformation Scroll(Poring)
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12664,10000,620 //Transformation Scroll(Golem)
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// SC_ALL_RIDING_REUSE_LIMIT 619
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12622,3000,621 //Boarding_Halter
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// SC_SEARCH_STORE_INFO 620
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12580,0,624 //Vending_Search_Scroll
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12581,0,624 //Vending_Search_Scroll2
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12591,0,624 //Uni_Catalog_Bz
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// SC_REUSE_MILLENNIUMSHIELD 621
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12727,60000,625 //Runstone_Verkana
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// SC_REUSE_CRUSHSTRIKE 622
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12726,30000,626 //Runstone_Rhydo
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// SC_REUSE_STORMBLAST 623
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12732,1000,627 //Runstone_Pertz
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// Misc
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//12202,60000 //Str_Dish10_
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//12203,60000 //Agi_Dish10_
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//12204,60000 //Int_Dish10_
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//12205,60000 //Dex_Dish10_
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//12206,60000 //Luk_Dish10_
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//12207,60000 //Vit_Dish10_
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12968,300000 //Emergency_Scroll1 //! CHECKME: Need confirmation!
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12969,300000 //Emergency_Scroll2 //! CHECKME: Need confirmation!
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12970,300000 //Emergency_Scroll3 //! CHECKME: Need confirmation!
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22508,7200000 //Para_Team_Mark_
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