rathena/db/re/item_delay.txt
Cydh Ramdh 64cb02e5f1 * Introducing Item Reuse Limit Group
* By expanding current item_delay.txt's function to implement official item reuse limit.
  * There's the 3rd optional column, put SC ID value to add reuse limit. The reuse delay will be acknowledged as status change. Ignoring this column will use 'normal' item delay.
  * Added some items to their reuse limit group.
* Item DB Updates
  * Added effect for ASPD_Potion (12684).
  * Added effect and delay for Para_Team_Mark_ (22508).

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-03 20:48:35 +07:00

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// Item Delay Database
//
// Structure of Database:
// <ItemID>,<Delay>{,<SC_GroupID>}
//
// <ItemID>
// ID of item that will has reuse delay.
// <Delay>
// Re-use delay in milliseconds.
// <SC_GroupID>
// SC (status change) group for the item.
// Example for SC_REUSE_LIMIT_MTF
// 12658,10000,620 // Transformation Scroll(Deviruchi)
// 12659,10000,620 // Transformation Scroll(Raydric)
// -> 12658 has reuse delay for 10 seconds, and also,
// 12659 cannot be used when this delay is active.
// Since this is optional, default is -1 will ignores the
// delay group and the delay will be stored in character's
// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
// SC_REUSE_REFRESH 317
12725,120000,317 //Runstone_Nosiege
// SC_REUSE_LIMIT_A 609
14538,300000,608 //Glass_Of_Illusion
// SC_REUSE_LIMIT_B 610
12596,180000,609 //Magic_Candy
14586,180000,609 //Spark_Candy
// SC_REUSE_LIMIT_C 611
12208,60000,610 //Battle_Manual
// SC_REUSE_LIMIT_D 612
12210,60000,611 //Bubble_Gum
// SC_REUSE_LIMIT_E 613
11522,1000,612 //Red_Raffle_Sap
11523,2000,612 //Yellow_Raffle_Sap
11524,3000,612 //White_Raffle_Sap
// SC_REUSE_LIMIT_F 614
607,5000,613 //Yggdrasil_Berry
// SC_REUSE_LIMIT_G 615
608,3000,614 //Yggdrasil_Seed
22559,3000,614 //Mock_Strawberry
// SC_REUSE_LIMIT_H 616
11525,5000,615 //Mora_Hip_Tea
// SC_REUSE_LIMIT_ASPD_POTION 617
//12684,0,616 //ASPD_Potion //! CHECKME: Need confirmation!
// SC_REUSE_LIMIT_MTF 618
12658,10000,620 //Transformation Scroll(Deviruchi)
12659,10000,620 //Transformation Scroll(Raydric)
12660,10000,620 //Transformation Scroll(Mavka)
12661,10000,620 //Transformation Scroll(Marduk)
12662,10000,620 //Transformation Scroll(Banshee)
12663,10000,620 //Transformation Scroll(Poring)
12664,10000,620 //Transformation Scroll(Golem)
// SC_ALL_RIDING_REUSE_LIMIT 619
12622,3000,621 //Boarding_Halter
// SC_SEARCH_STORE_INFO 620
12580,0,624 //Vending_Search_Scroll
12581,0,624 //Vending_Search_Scroll2
12591,0,624 //Uni_Catalog_Bz
// SC_REUSE_MILLENNIUMSHIELD 621
12727,60000,625 //Runstone_Verkana
// SC_REUSE_CRUSHSTRIKE 622
12726,30000,626 //Runstone_Rhydo
// SC_REUSE_STORMBLAST 623
12732,1000,627 //Runstone_Pertz
// Misc
//12202,60000 //Str_Dish10_
//12203,60000 //Agi_Dish10_
//12204,60000 //Int_Dish10_
//12205,60000 //Dex_Dish10_
//12206,60000 //Luk_Dish10_
//12207,60000 //Vit_Dish10_
12968,300000 //Emergency_Scroll1 //! CHECKME: Need confirmation!
12969,300000 //Emergency_Scroll2 //! CHECKME: Need confirmation!
12970,300000 //Emergency_Scroll3 //! CHECKME: Need confirmation!
22508,7200000 //Para_Team_Mark_