
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12072 54d463be-8e91-2dee-dedb-b68131a5f0ec
1948 lines
53 KiB
C
1948 lines
53 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/showmsg.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/db.h"
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#include "../common/malloc.h"
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#include "unit.h"
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#include "map.h"
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#include "path.h"
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#include "pc.h"
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#include "mob.h"
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#include "pet.h"
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#include "mercenary.h"
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#include "skill.h"
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#include "clif.h"
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#include "npc.h"
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#include "guild.h"
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#include "status.h"
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#include "battle.h"
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#include "chat.h"
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#include "trade.h"
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#include "vending.h"
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#include "party.h"
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#include "intif.h"
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#include "chrif.h"
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#include "script.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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const short dirx[8]={0,-1,-1,-1,0,1,1,1};
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const short diry[8]={1,1,0,-1,-1,-1,0,1};
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struct unit_data* unit_bl2ud(struct block_list *bl)
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{
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if( bl == NULL) return NULL;
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if( bl->type == BL_PC) return &((struct map_session_data*)bl)->ud;
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if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud;
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if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud;
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if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud;
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if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; //[orn]
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return NULL;
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}
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static int unit_attack_timer(int tid,unsigned int tick,int id,int data);
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static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data);
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int unit_walktoxy_sub(struct block_list *bl)
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{
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int i;
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struct walkpath_data wpd;
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struct unit_data *ud = NULL;
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nullpo_retr(1, bl);
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ud = unit_bl2ud(bl);
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if(ud == NULL) return 0;
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if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
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return 0;
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memcpy(&ud->walkpath,&wpd,sizeof(wpd));
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if (ud->target && ud->chaserange>1) {
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//Generally speaking, the walk path is already to an adjacent tile
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//so we only need to shorten the path if the range is greater than 1.
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int dir;
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//Trim the last part of the path to account for range,
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//but always move at least one cell when requested to move.
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for (i = ud->chaserange*10; i > 0 && ud->walkpath.path_len>1;) {
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ud->walkpath.path_len--;
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dir = ud->walkpath.path[ud->walkpath.path_len];
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if(dir&1)
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i-=14;
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else
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i-=10;
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ud->to_x -= dirx[dir];
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ud->to_y -= diry[dir];
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}
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}
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ud->state.change_walk_target=0;
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if (bl->type == BL_PC) {
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((TBL_PC *)bl)->head_dir = 0;
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clif_walkok((TBL_PC*)bl);
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}
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clif_move(ud);
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if(ud->walkpath.path_pos>=ud->walkpath.path_len)
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i = -1;
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else if(ud->walkpath.path[ud->walkpath.path_pos]&1)
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i = status_get_speed(bl)*14/10;
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else
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i = status_get_speed(bl);
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if( i > 0)
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ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i);
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return 1;
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}
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static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
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{
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int i;
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int x,y,dx,dy;
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uint8 dir;
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struct block_list *bl;
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struct map_session_data *sd;
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struct mob_data *md;
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struct unit_data *ud;
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bl = map_id2bl(id);
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if(bl == NULL)
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return 0;
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sd = BL_CAST(BL_PC, bl);
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md = BL_CAST(BL_MOB, bl);
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ud = unit_bl2ud(bl);
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if(ud == NULL) return 0;
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if(ud->walktimer != tid){
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ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid);
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return 0;
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}
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ud->walktimer=-1;
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if( bl->prev == NULL ) return 0; // block_list <20><><EFBFBD>甲<EFBFBD><E794B2><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>̂ňړ<C588><DA93><EFBFBD><EFBFBD>~<7E><><EFBFBD><EFBFBD>
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if(ud->walkpath.path_pos>=ud->walkpath.path_len)
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return 0;
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if(ud->walkpath.path[ud->walkpath.path_pos]>=8)
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return 1;
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x = bl->x;
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y = bl->y;
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dir = ud->walkpath.path[ud->walkpath.path_pos];
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ud->dir = dir;
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dx = dirx[(int)dir];
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dy = diry[(int)dir];
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if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
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return unit_walktoxy_sub(bl);
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// <20>o<EFBFBD>V<EFBFBD><56><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>
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map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
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x += dx;
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y += dy;
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map_moveblock(bl, x, y, tick);
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ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex]
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if (bl->x != x || bl->y != y || ud->walktimer != -1)
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return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it)
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ud->walktimer = 1;
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map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
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ud->walktimer = -1;
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if(sd) {
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if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
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npc_touch_areanpc(sd,bl->m,x,y);
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if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
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return 0;
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} else
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sd->areanpc_id=0;
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if (sd->state.gmaster_flag &&
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(battle_config.guild_aura&(agit_flag?2:1)) &&
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(battle_config.guild_aura&(map_flag_gvg2(bl->m)?8:4))
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)
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{ //Guild Aura: Likely needs to be recoded, this method seems inefficient.
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struct guild *g = sd->state.gmaster_flag;
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int skill, strvit= 0, agidex = 0;
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if ((skill = guild_checkskill(g, GD_LEADERSHIP)) > 0) strvit |= (skill&0xFFFF)<<16;
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if ((skill = guild_checkskill(g, GD_GLORYWOUNDS)) > 0) strvit |= (skill&0xFFFF);
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if ((skill = guild_checkskill(g, GD_SOULCOLD)) > 0) agidex |= (skill&0xFFFF)<<16;
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if ((skill = guild_checkskill(g, GD_HAWKEYES)) > 0) agidex |= skill&0xFFFF;
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if (strvit || agidex)
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map_foreachinrange(skill_guildaura_sub, bl,2, BL_PC,
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bl->id, sd->status.guild_id, strvit, agidex);
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}
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} else if (md) {
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if(battle_config.mob_warp&1 && map_getcell(bl->m,x,y,CELL_CHKNPC) &&
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npc_touch_areanpc2(bl)) // Enable mobs to step on warps. [Skotlex]
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return 0;
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if (md->min_chase > md->db->range3) md->min_chase--;
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//Walk skills are triggered regardless of target due to the idle-walk mob state.
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//But avoid triggering on stop-walk calls.
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if(tid != -1 &&
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!(ud->walk_count%WALK_SKILL_INTERVAL) &&
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mobskill_use(md, tick, -1))
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{
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if (!(ud->skillid == NPC_SELFDESTRUCTION && ud->skilltimer != -1))
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{ //Skill used, abort walking
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clif_fixpos(bl); //Fix position as walk has been cancelled.
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return 0;
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}
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//Resend walk packet for proper Self Destruction display.
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clif_move(ud);
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}
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}
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if(tid == -1) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
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return 0;
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if(ud->state.change_walk_target)
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return unit_walktoxy_sub(bl);
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ud->walkpath.path_pos++;
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if(ud->walkpath.path_pos>=ud->walkpath.path_len)
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i = -1;
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else if(ud->walkpath.path[ud->walkpath.path_pos]&1)
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i = status_get_speed(bl)*14/10;
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else
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i = status_get_speed(bl);
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if(i > 0)
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ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
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else if(ud->state.running) {
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//Keep trying to run.
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if (!unit_run(bl))
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ud->state.running = 0;
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} else if (ud->target) {
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//Update target trajectory.
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struct block_list *tbl = map_id2bl(ud->target);
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if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase.
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ud->to_x = bl->x;
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ud->to_y = bl->y;
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if (tbl && bl->type == BL_MOB) //See if the mob can do a warp chase.
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mob_warpchase((TBL_MOB*)bl, tbl);
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return 0;
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}
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if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange))
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{ //Reached destination.
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if (ud->state.attack_continue)
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{ //Aegis uses one before every attack, we should
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//only need this one for syncing purposes. [Skotlex]
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clif_fixpos(bl);
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unit_attack(bl, tbl->id, ud->state.attack_continue);
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}
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} else { //Update chase-path
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unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
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return 0;
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}
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} else { //Stopped walking. Update to_x and to_y to current location [Skotlex]
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ud->to_x = bl->x;
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ud->to_y = bl->y;
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if(md && md->nd) // Tell the script engine we've finished walking (for AI pathfinding)
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mob_script_callback(md, NULL, CALLBACK_WALKACK);
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}
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return 0;
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}
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static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, int data)
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{
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struct block_list *bl = map_id2bl(id);
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if (!bl || bl->prev == NULL)
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return 0;
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unit_walktoxy(bl, data>>16, data&0xffff, 0);
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return 1;
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}
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//flag parameter:
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//&1 -> 1/0 = easy/hard
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//&2 -> force walking
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//&4 -> Delay walking if the reason you can't walk is the canwalk delay
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int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
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{
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struct unit_data* ud = NULL;
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struct status_change* sc = NULL;
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nullpo_retr(0, bl);
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ud = unit_bl2ud(bl);
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if( ud == NULL) return 0;
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if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
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DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
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{ // Delay walking command. [Skotlex]
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add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
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return 1;
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}
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if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
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return 0;
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ud->state.walk_easy = flag&1;
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ud->target = 0;
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ud->to_x = x;
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ud->to_y = y;
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sc = status_get_sc(bl);
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if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
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map_random_dir(bl, &ud->to_x, &ud->to_y);
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if(ud->walktimer != -1) {
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// <20><><EFBFBD>ݕ<EFBFBD><DD95><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>Œ<EFBFBD><C592>̖ړI<DA93>n<EFBFBD>ύX<CF8D>Ȃ̂Ń}<7D>X<EFBFBD>ڂ̒<DA82><CC92>S<EFBFBD>ɗ<EFBFBD><C997><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// timer<65><EFBFBD><D690><EFBFBD><EFBFBD><EFBFBD>unit_walktoxy_sub<75><62><EFBFBD>ĂԂ悤<D482>ɂ<EFBFBD><C982><EFBFBD>
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ud->state.change_walk_target = 1;
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return 1;
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}
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if(ud->attacktimer != -1) {
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delete_timer( ud->attacktimer, unit_attack_timer );
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ud->attacktimer = -1;
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}
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return unit_walktoxy_sub(bl);
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}
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//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach)
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#define set_mobstate(bl, flag) \
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if((bl)->type == BL_MOB && (flag)) \
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((TBL_MOB*)(bl))->state.skillstate = ((TBL_MOB*)(bl))->state.aggressive?MSS_FOLLOW:MSS_RUSH;
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static int unit_walktobl_sub(int tid,unsigned int tick,int id,int data)
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{
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struct block_list *bl = map_id2bl(id);
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struct unit_data *ud = bl?unit_bl2ud(bl):NULL;
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if (ud && ud->walktimer == -1 && ud->target == data)
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{
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if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
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add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
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else if (unit_can_move(bl))
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{
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if (unit_walktoxy_sub(bl))
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set_mobstate(bl, ud->state.attack_continue);
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}
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}
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return 0;
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}
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// Chases a tbl. If the flag&1, use hard-path seek,
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// if flag&2, start attacking upon arrival within range, otherwise just walk to that character.
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int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int flag)
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{
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struct unit_data *ud = NULL;
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struct status_change *sc = NULL;
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nullpo_retr(0, bl);
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nullpo_retr(0, tbl);
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ud = unit_bl2ud(bl);
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if( ud == NULL) return 0;
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if (!(status_get_mode(bl)&MD_CANMOVE))
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return 0;
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if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
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ud->to_x = bl->x;
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ud->to_y = bl->y;
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return 0;
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}
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ud->state.walk_easy = flag&1;
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ud->target = tbl->id;
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ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
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ud->state.attack_continue = flag&2?1:0; //Chase to attack.
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sc = status_get_sc(bl);
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if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
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map_random_dir(bl, &ud->to_x, &ud->to_y);
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if(ud->walktimer != -1) {
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ud->state.change_walk_target = 1;
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set_mobstate(bl, flag&2);
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return 1;
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}
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if(DIFF_TICK(ud->canmove_tick, gettick()) > 0)
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{ //Can't move, wait a bit before invoking the movement.
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add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
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return 1;
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}
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if(!unit_can_move(bl))
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return 0;
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if(ud->attacktimer != -1) {
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delete_timer( ud->attacktimer, unit_attack_timer );
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ud->attacktimer = -1;
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}
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if (unit_walktoxy_sub(bl)) {
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set_mobstate(bl, flag&2);
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return 1;
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}
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return 0;
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}
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#undef set_mobstate
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int unit_run(struct block_list *bl)
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{
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struct status_change *sc = status_get_sc(bl);
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short to_x,to_y,dir_x,dir_y;
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int lv;
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int i;
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if (!(sc && sc->data[SC_RUN]))
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return 0;
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if (!unit_can_move(bl)) {
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status_change_end(bl,SC_RUN,-1);
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return 0;
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}
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lv = sc->data[SC_RUN]->val1;
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dir_x = dirx[sc->data[SC_RUN]->val2];
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dir_y = diry[sc->data[SC_RUN]->val2];
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// determine destination cell
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to_x = bl->x;
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to_y = bl->y;
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for(i=0;i<AREA_SIZE;i++)
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{
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if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
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break;
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to_x += dir_x;
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to_y += dir_y;
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}
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if(to_x == bl->x && to_y == bl->y) {
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//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
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clif_status_change(bl, SI_BUMP, 1);
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status_change_end(bl,SC_RUN,-1);
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skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
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clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
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clif_status_change(bl, SI_BUMP, 0);
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return 0;
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}
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if (unit_walktoxy(bl, to_x, to_y, 1))
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return 1;
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//There must be an obstacle nearby. Attempt walking one cell at a time.
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do {
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to_x -= dir_x;
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to_y -= dir_y;
|
||
} while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
|
||
if (i==0) {
|
||
// copy-paste from above
|
||
clif_status_change(bl, SI_BUMP, 1);
|
||
status_change_end(bl,SC_RUN,-1);
|
||
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
|
||
clif_fixpos(bl);
|
||
clif_status_change(bl, SI_BUMP, 0);
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
//Makes bl attempt to run dist cells away from target. Uses hard-paths.
|
||
int unit_escape(struct block_list *bl, struct block_list *target, short dist)
|
||
{
|
||
int dir = map_calc_dir(target, bl->x, bl->y);
|
||
while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
|
||
dist--;
|
||
return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
|
||
}
|
||
|
||
//Instant warp function.
|
||
int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
|
||
{
|
||
short dx,dy;
|
||
uint8 dir;
|
||
struct unit_data *ud = NULL;
|
||
struct map_session_data *sd = NULL;
|
||
|
||
nullpo_retr(0, bl);
|
||
sd = BL_CAST(BL_PC, bl);
|
||
ud = unit_bl2ud(bl);
|
||
|
||
if( ud == NULL) return 0;
|
||
|
||
unit_stop_walking(bl,1);
|
||
unit_stop_attack(bl);
|
||
|
||
if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
|
||
return 0; // unreachable
|
||
|
||
dir = map_calc_dir(bl, dst_x,dst_y);
|
||
ud->dir = dir;
|
||
|
||
dx = dst_x - bl->x;
|
||
dy = dst_y - bl->y;
|
||
|
||
map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
|
||
|
||
map_moveblock(bl, dst_x, dst_y, gettick());
|
||
|
||
ud->walktimer = 1;
|
||
map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
|
||
ud->walktimer = -1;
|
||
|
||
if(sd) {
|
||
if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
|
||
npc_touch_areanpc(sd,bl->m,bl->x,bl->y);
|
||
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
|
||
return 0;
|
||
} else
|
||
sd->areanpc_id=0;
|
||
if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0)
|
||
{ //Check if pet needs to be teleported. [Skotlex]
|
||
int flag = 0;
|
||
struct block_list* bl = &sd->pd->bl;
|
||
if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) )
|
||
flag = 1;
|
||
else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport.
|
||
flag = 2;
|
||
if (flag) {
|
||
unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
|
||
clif_slide(bl,bl->x,bl->y);
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
int unit_setdir(struct block_list *bl,unsigned char dir)
|
||
{
|
||
struct unit_data *ud;
|
||
nullpo_retr( 0, bl );
|
||
ud = unit_bl2ud(bl);
|
||
if (!ud) return 0;
|
||
ud->dir = dir;
|
||
if (bl->type == BL_PC)
|
||
((TBL_PC *)bl)->head_dir = 0;
|
||
clif_changed_dir(bl, AREA);
|
||
return 0;
|
||
}
|
||
|
||
uint8 unit_getdir(struct block_list *bl)
|
||
{
|
||
struct unit_data *ud;
|
||
nullpo_retr( 0, bl );
|
||
ud = unit_bl2ud(bl);
|
||
if (!ud) return 0;
|
||
return ud->dir;
|
||
}
|
||
|
||
//Warps a unit/ud to a given map/position.
|
||
//In the case of players, pc_setpos is used.
|
||
//it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
|
||
int unit_warp(struct block_list *bl,short m,short x,short y,int type)
|
||
{
|
||
struct unit_data *ud;
|
||
nullpo_retr(0, bl);
|
||
ud = unit_bl2ud(bl);
|
||
|
||
if(bl->prev==NULL || !ud)
|
||
return 1;
|
||
|
||
if (type < 0 || type == 1)
|
||
//Type 1 is invalid, since you shouldn't warp a bl with the "death"
|
||
//animation, it messes up with unit_remove_map! [Skotlex]
|
||
return 1;
|
||
|
||
if( m<0 ) m=bl->m;
|
||
|
||
switch (bl->type) {
|
||
case BL_MOB:
|
||
if (map[bl->m].flag.monster_noteleport)
|
||
return 1;
|
||
if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4)
|
||
return 1;
|
||
break;
|
||
case BL_PC:
|
||
if (map[bl->m].flag.noteleport)
|
||
return 1;
|
||
break;
|
||
}
|
||
|
||
if (x<0 || y<0)
|
||
{ //Random map position.
|
||
if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
|
||
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
|
||
return 2;
|
||
|
||
}
|
||
} else if (map_getcell(m,x,y,CELL_CHKNOREACH))
|
||
{ //Invalid target cell
|
||
ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y);
|
||
|
||
if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1))
|
||
{ //Can't find a nearby cell
|
||
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
|
||
return 2;
|
||
}
|
||
}
|
||
|
||
if (bl->type == BL_PC) //Use pc_setpos
|
||
return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
|
||
|
||
if (!unit_remove_map(bl, type))
|
||
return 3;
|
||
|
||
if (bl->m != m && battle_config.clear_unit_onwarp &&
|
||
battle_config.clear_unit_onwarp&bl->type)
|
||
skill_clear_unitgroup(bl);
|
||
|
||
bl->x=ud->to_x=x;
|
||
bl->y=ud->to_y=y;
|
||
bl->m=m;
|
||
|
||
map_addblock(bl);
|
||
clif_spawn(bl);
|
||
skill_unit_move(bl,gettick(),1);
|
||
|
||
if(bl->type == BL_MOB){
|
||
TBL_MOB *md = (TBL_MOB *)bl;
|
||
if(md->nd) // Tell the script engine we've warped
|
||
mob_script_callback(md, NULL, CALLBACK_WARPACK);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>s<EFBFBD><73><EFBFBD>~
|
||
*------------------------------------------*/
|
||
int unit_stop_walking(struct block_list *bl,int type)
|
||
{
|
||
struct unit_data *ud;
|
||
struct TimerData *data;
|
||
unsigned int tick;
|
||
nullpo_retr(0, bl);
|
||
|
||
ud = unit_bl2ud(bl);
|
||
if(!ud || ud->walktimer == -1)
|
||
return 0;
|
||
//NOTE: We are using timer data after deleting it because we know the
|
||
//delete_timer function does not messes with it. If the function's
|
||
//behaviour changes in the future, this code could break!
|
||
data = get_timer(ud->walktimer);
|
||
delete_timer(ud->walktimer, unit_walktoxy_timer);
|
||
ud->walktimer = -1;
|
||
ud->state.change_walk_target = 0;
|
||
tick = gettick();
|
||
if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
|
||
|| (data && DIFF_TICK(data->tick, tick) <= data->data/2)) //Enough time has passed to cover half-cell
|
||
{
|
||
ud->walkpath.path_len = ud->walkpath.path_pos+1;
|
||
unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos);
|
||
}
|
||
|
||
if(type&0x01)
|
||
clif_fixpos(bl);
|
||
|
||
ud->walkpath.path_len = 0;
|
||
ud->walkpath.path_pos = 0;
|
||
ud->to_x = bl->x;
|
||
ud->to_y = bl->y;
|
||
if(bl->type == BL_PET && type&~0xff)
|
||
ud->canmove_tick = gettick() + (type>>8);
|
||
|
||
if (ud->state.running)
|
||
status_change_end(bl, SC_RUN, -1);
|
||
return 1;
|
||
}
|
||
|
||
int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv)
|
||
{
|
||
if(skill_num < 0) return 0;
|
||
|
||
return unit_skilluse_id2(
|
||
src, target_id, skill_num, skill_lv,
|
||
skill_castfix(src, skill_num, skill_lv),
|
||
skill_get_castcancel(skill_num)
|
||
);
|
||
}
|
||
|
||
int unit_is_walking(struct block_list *bl)
|
||
{
|
||
struct unit_data *ud = unit_bl2ud(bl);
|
||
nullpo_retr(0, bl);
|
||
if(!ud) return 0;
|
||
return (ud->walktimer != -1);
|
||
}
|
||
|
||
/*==========================================
|
||
* Determines if the bl can move based on status changes. [Skotlex]
|
||
*------------------------------------------*/
|
||
int unit_can_move(struct block_list *bl)
|
||
{
|
||
struct map_session_data *sd;
|
||
struct unit_data *ud;
|
||
struct status_change *sc;
|
||
|
||
nullpo_retr(0, bl);
|
||
ud = unit_bl2ud(bl);
|
||
sc = status_get_sc(bl);
|
||
sd = BL_CAST(BL_PC, bl);
|
||
|
||
if (!ud)
|
||
return 0;
|
||
|
||
if (ud->skilltimer != -1 && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL))
|
||
return 0; // prevent moving while casting
|
||
|
||
if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
|
||
return 0;
|
||
|
||
if (sd && (
|
||
pc_issit(sd) ||
|
||
sd->vender_id ||
|
||
sd->state.blockedmove
|
||
))
|
||
return 0; //Can't move
|
||
|
||
if (sc) {
|
||
if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT)
|
||
return 0;
|
||
|
||
if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0))
|
||
return 0;
|
||
|
||
if (sc->count && (
|
||
sc->data[SC_ANKLE]
|
||
|| sc->data[SC_AUTOCOUNTER]
|
||
|| sc->data[SC_TRICKDEAD]
|
||
|| sc->data[SC_BLADESTOP]
|
||
|| sc->data[SC_BLADESTOP_WAIT]
|
||
|| sc->data[SC_SPIDERWEB]
|
||
|| (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && (
|
||
!sc->data[SC_LONGING] ||
|
||
(sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT ||
|
||
(sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
|
||
))
|
||
|| (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect
|
||
|| sc->data[SC_STOP]
|
||
|| sc->data[SC_CLOSECONFINE]
|
||
|| sc->data[SC_CLOSECONFINE2]
|
||
|| (sc->data[SC_CLOAKING] && //Need wall at level 1-2
|
||
sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1))
|
||
|| sc->data[SC_MADNESSCANCEL]
|
||
|| (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF)
|
||
))
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* Applies walk delay to character, considering that
|
||
* if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
|
||
* if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased.
|
||
*------------------------------------------*/
|
||
int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type)
|
||
{
|
||
struct unit_data *ud = unit_bl2ud(bl);
|
||
if (delay <= 0 || !ud) return 0;
|
||
|
||
if (type) {
|
||
if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0)
|
||
return 0;
|
||
} else {
|
||
if (DIFF_TICK(ud->canmove_tick, tick) > 0)
|
||
return 0;
|
||
}
|
||
ud->canmove_tick = tick + delay;
|
||
if (ud->walktimer != -1)
|
||
{ //Stop walking, if chasing, readjust timers.
|
||
if (delay == 1)
|
||
{ //Minimal delay (walk-delay) disabled. Just stop walking.
|
||
unit_stop_walking(bl,0);
|
||
} else {
|
||
unit_stop_walking(bl,2);
|
||
if(ud->target)
|
||
add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel)
|
||
{
|
||
struct unit_data *ud;
|
||
struct status_data *tstatus;
|
||
struct status_change *sc;
|
||
struct map_session_data *sd = NULL;
|
||
struct block_list * target = NULL;
|
||
unsigned int tick = gettick();
|
||
int temp;
|
||
|
||
nullpo_retr(0, src);
|
||
if(status_isdead(src))
|
||
return 0; // <20><><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>Ȃ<EFBFBD><C882><EFBFBD>
|
||
|
||
sd = BL_CAST(BL_PC, src);
|
||
ud = unit_bl2ud(src);
|
||
|
||
if(ud == NULL) return 0;
|
||
sc = status_get_sc(src);
|
||
if (sc && !sc->count)
|
||
sc = NULL; //Unneeded
|
||
//temp: used to signal combo-skills right now.
|
||
temp = (target_id == src->id && !(sd && sd->state.skill_flag)
|
||
&& skill_get_inf(skill_num)&INF_SELF_SKILL
|
||
&& skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF);
|
||
if (temp)
|
||
target_id = ud->target; //Auto-select skills. [Skotlex]
|
||
|
||
if (sd) {
|
||
//Target_id checking.
|
||
if(skillnotok(skill_num, sd)) // [MouseJstr]
|
||
return 0;
|
||
|
||
switch(skill_num)
|
||
{ //Check for skills that auto-select target
|
||
case MO_CHAINCOMBO:
|
||
if (sc && sc->data[SC_BLADESTOP]){
|
||
if ((target=(struct block_list *)sc->data[SC_BLADESTOP]->val4) == NULL)
|
||
return 0;
|
||
}
|
||
break;
|
||
case TK_JUMPKICK:
|
||
case TK_COUNTER:
|
||
case HT_POWER:
|
||
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num)
|
||
target_id = sc->data[SC_COMBO]->val2;
|
||
break;
|
||
case WE_MALE:
|
||
case WE_FEMALE:
|
||
if (!sd->status.partner_id)
|
||
return 0;
|
||
target = (struct block_list*)map_charid2sd(sd->status.partner_id);
|
||
if (!target) {
|
||
clif_skill_fail(sd,skill_num,0,0);
|
||
return 0;
|
||
}
|
||
break;
|
||
}
|
||
if (target)
|
||
target_id = target->id;
|
||
}
|
||
if (src->type==BL_HOM)
|
||
switch(skill_num)
|
||
{ //Homun-auto-target skills.
|
||
case HLIF_HEAL:
|
||
case HLIF_AVOID:
|
||
case HAMI_DEFENCE:
|
||
case HAMI_CASTLE:
|
||
target = battle_get_master(src);
|
||
if (!target) return 0;
|
||
target_id = target->id;
|
||
}
|
||
|
||
if( !target ) // choose default target
|
||
target = map_id2bl(target_id);
|
||
|
||
if( !target || src->m != target->m || !src->prev || !target->prev )
|
||
return 0;
|
||
|
||
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
|
||
if(ud->skilltimer != -1 && skill_num != SA_CASTCANCEL)
|
||
return 0;
|
||
|
||
if(skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF && src->id == target_id)
|
||
return 0;
|
||
|
||
if(!status_check_skilluse(src, target, skill_num, 0))
|
||
return 0;
|
||
|
||
tstatus = status_get_status_data(target);
|
||
//<2F><><EFBFBD>O<EFBFBD>̃X<CC83>L<EFBFBD><4C><EFBFBD>̋L<CC8B>^
|
||
if(sd) {
|
||
switch(skill_num){
|
||
case SA_CASTCANCEL:
|
||
if(ud->skillid != skill_num){
|
||
sd->skillid_old = ud->skillid;
|
||
sd->skilllv_old = ud->skilllv;
|
||
}
|
||
break;
|
||
case BD_ENCORE:
|
||
//Prevent using the dance skill if you no longer have the skill in your tree.
|
||
if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){
|
||
clif_skill_fail(sd,skill_num,0,0);
|
||
return 0;
|
||
}
|
||
sd->skillid_old = skill_num;
|
||
break;
|
||
case BD_LULLABY:
|
||
case BD_RICHMANKIM:
|
||
case BD_ETERNALCHAOS:
|
||
case BD_DRUMBATTLEFIELD:
|
||
case BD_RINGNIBELUNGEN:
|
||
case BD_ROKISWEIL:
|
||
case BD_INTOABYSS:
|
||
case BD_SIEGFRIED:
|
||
case CG_MOONLIT:
|
||
if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
|
||
{
|
||
clif_skill_fail(sd,skill_num,0,0);
|
||
return 0;
|
||
}
|
||
break;
|
||
}
|
||
if (!skill_check_condition(sd, skill_num, skill_lv, 0))
|
||
return 0;
|
||
}
|
||
//TODO: Add type-independant skill_check_condition function.
|
||
if (src->type == BL_MOB) {
|
||
switch (skill_num) {
|
||
case NPC_SUMMONSLAVE:
|
||
case NPC_SUMMONMONSTER:
|
||
case AL_TELEPORT:
|
||
if (((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai)
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
//Check range when not using skill on yourself or is a combo-skill during attack
|
||
//(these are supposed to always have the same range as your attack)
|
||
if(src->id != target_id && (!temp || ud->attacktimer == -1))
|
||
{
|
||
if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE)
|
||
{
|
||
if (!unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL))
|
||
return 0; //Walk-path check failed.
|
||
} else
|
||
if (!battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv)
|
||
+(skill_num==RG_CLOSECONFINE?0:1)))
|
||
//Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex]
|
||
return 0; //Arrow-path check failed.
|
||
}
|
||
|
||
if (!temp) //Stop attack on non-combo skills [Skotlex]
|
||
unit_stop_attack(src);
|
||
else if(ud->attacktimer != -1) //Elsewise, delay current attack sequence
|
||
ud->attackabletime = tick + status_get_adelay(src);
|
||
|
||
ud->state.skillcastcancel = castcancel;
|
||
|
||
//temp: Used to signal force cast now.
|
||
temp = 0;
|
||
|
||
switch(skill_num){
|
||
case ALL_RESURRECTION:
|
||
if(battle_check_undead(tstatus->race,tstatus->def_ele)) {
|
||
temp = 1;
|
||
casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv);
|
||
} else if (!status_isdead(target))
|
||
return 0; //Can't cast on non-dead characters.
|
||
break;
|
||
case MO_FINGEROFFENSIVE:
|
||
if(sd)
|
||
casttime += casttime * min(skill_lv, sd->spiritball);
|
||
break;
|
||
case MO_EXTREMITYFIST:
|
||
if (sc && sc->data[SC_COMBO] &&
|
||
(sc->data[SC_COMBO]->val1 == MO_COMBOFINISH ||
|
||
sc->data[SC_COMBO]->val1 == CH_TIGERFIST ||
|
||
sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH))
|
||
casttime = 0;
|
||
temp = 1;
|
||
break;
|
||
case SA_SPELLBREAKER:
|
||
temp = 1;
|
||
break;
|
||
case ST_CHASEWALK:
|
||
if (sc && sc->data[SC_CHASEWALK])
|
||
casttime = 0;
|
||
break;
|
||
case TK_RUN:
|
||
if (sc && sc->data[SC_RUN])
|
||
casttime = 0;
|
||
break;
|
||
case KN_CHARGEATK:
|
||
{
|
||
unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance
|
||
if( k > 2 ) k = 2; // ...but hard-limited to 300%.
|
||
casttime += casttime * k;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// moved here to prevent Suffragium from ending if skill fails
|
||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||
casttime = skill_castfix_sc(src, casttime);
|
||
|
||
if( casttime>0 || temp){
|
||
|
||
clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
|
||
|
||
if (sd && target->type == BL_MOB)
|
||
{
|
||
TBL_MOB *md = (TBL_MOB*)target;
|
||
mobskill_event(md, src, tick, -1); //Cast targetted skill event.
|
||
//temp: used to store mob's mode now.
|
||
if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
|
||
battle_check_target(target, src, BCT_ENEMY) > 0)
|
||
{
|
||
switch (md->state.skillstate) {
|
||
case MSS_RUSH:
|
||
case MSS_FOLLOW:
|
||
if (!(tstatus->mode&MD_CASTSENSOR_CHASE))
|
||
break;
|
||
md->target_id = src->id;
|
||
md->state.aggressive = (temp&MD_ANGRY)?1:0;
|
||
md->min_chase = md->db->range3;
|
||
break;
|
||
case MSS_IDLE:
|
||
case MSS_WALK:
|
||
if (!(tstatus->mode&MD_CASTSENSOR_IDLE))
|
||
break;
|
||
md->target_id = src->id;
|
||
md->state.aggressive = (temp&MD_ANGRY)?1:0;
|
||
md->min_chase = md->db->range3;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if( casttime<=0 )
|
||
ud->state.skillcastcancel=0;
|
||
|
||
ud->canact_tick = tick + casttime + 100;
|
||
ud->skilltarget = target_id;
|
||
ud->skillx = 0;
|
||
ud->skilly = 0;
|
||
ud->skillid = skill_num;
|
||
ud->skilllv = skill_lv;
|
||
|
||
if(sc && sc->data[SC_CLOAKING] &&
|
||
!(sc->data[SC_CLOAKING]->val4&4) && skill_num != AS_CLOAKING)
|
||
{
|
||
status_change_end(src,SC_CLOAKING,-1);
|
||
if (!src->prev) return 0; //Warped away!
|
||
}
|
||
|
||
if(casttime > 0) {
|
||
ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 );
|
||
if(sd && pc_checkskill(sd,SA_FREECAST))
|
||
status_freecast_switch(sd);
|
||
else
|
||
unit_stop_walking(src,1);
|
||
}
|
||
else
|
||
skill_castend_id(ud->skilltimer,tick,src->id,0);
|
||
return 1;
|
||
}
|
||
|
||
int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv)
|
||
{
|
||
if(skill_num < 0)
|
||
return 0;
|
||
return unit_skilluse_pos2(
|
||
src, skill_x, skill_y, skill_num, skill_lv,
|
||
skill_castfix(src, skill_num, skill_lv),
|
||
skill_get_castcancel(skill_num)
|
||
);
|
||
}
|
||
|
||
int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel)
|
||
{
|
||
struct map_session_data *sd = NULL;
|
||
struct unit_data *ud = NULL;
|
||
struct status_change *sc;
|
||
struct block_list bl;
|
||
unsigned int tick = gettick();
|
||
|
||
nullpo_retr(0, src);
|
||
|
||
if(!src->prev) return 0; // map <20><><EFBFBD>ɑ<EFBFBD><C991>݂<EFBFBD><DD82>邩
|
||
if(status_isdead(src)) return 0;
|
||
|
||
sd = BL_CAST(BL_PC, src);
|
||
ud = unit_bl2ud(src);
|
||
if(ud == NULL) return 0;
|
||
|
||
if(ud->skilltimer != -1) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex]
|
||
return 0;
|
||
|
||
sc = status_get_sc(src);
|
||
if (sc && !sc->count)
|
||
sc = NULL;
|
||
|
||
if(sd) {
|
||
if (skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0))
|
||
return 0;
|
||
}
|
||
|
||
if (!status_check_skilluse(src, NULL, skill_num, 0))
|
||
return 0;
|
||
|
||
if (map_getcell(src->m, skill_x, skill_y, CELL_CHKNOREACH))
|
||
{ //prevent casting ground targeted spells on non-walkable areas. [Skotlex]
|
||
if (sd) clif_skill_fail(sd,skill_num,0,0);
|
||
return 0;
|
||
}
|
||
|
||
/* <20>˒<EFBFBD><CB92>Ə<EFBFBD><C68F>Q<EFBFBD><51><EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N */
|
||
bl.type = BL_NUL;
|
||
bl.m = src->m;
|
||
bl.x = skill_x;
|
||
bl.y = skill_y;
|
||
|
||
if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE)
|
||
{
|
||
if (!unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL))
|
||
return 0; //Walk-path check failed.
|
||
} else
|
||
if (!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
|
||
return 0; //Arrow-path check failed.
|
||
|
||
unit_stop_attack(src);
|
||
ud->state.skillcastcancel = castcancel;
|
||
|
||
// moved here to prevent Suffragium from ending if skill fails
|
||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||
casttime = skill_castfix_sc(src, casttime);
|
||
|
||
if( casttime>0 ) {
|
||
unit_stop_walking( src, 1);
|
||
clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
|
||
} else
|
||
ud->state.skillcastcancel=0;
|
||
|
||
ud->canact_tick = tick + casttime + 100;
|
||
ud->skillid = skill_num;
|
||
ud->skilllv = skill_lv;
|
||
ud->skillx = skill_x;
|
||
ud->skilly = skill_y;
|
||
ud->skilltarget = 0;
|
||
|
||
if (sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4))
|
||
{
|
||
status_change_end(src,SC_CLOAKING,-1);
|
||
if (!src->prev) return 0; //Warped away!
|
||
}
|
||
|
||
if(casttime > 0) {
|
||
ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 );
|
||
if(sd && pc_checkskill(sd,SA_FREECAST))
|
||
status_freecast_switch(sd);
|
||
else
|
||
unit_stop_walking(src,1);
|
||
}
|
||
else {
|
||
ud->skilltimer = -1;
|
||
skill_castend_pos(ud->skilltimer,tick,src->id,0);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
static int unit_attack_timer(int tid,unsigned int tick,int id,int data);
|
||
|
||
int unit_stop_attack(struct block_list *bl)
|
||
{
|
||
struct unit_data *ud = unit_bl2ud(bl);
|
||
nullpo_retr(0, bl);
|
||
|
||
if(!ud || ud->attacktimer == -1)
|
||
return 0;
|
||
|
||
delete_timer( ud->attacktimer, unit_attack_timer );
|
||
ud->attacktimer = -1;
|
||
ud->target = 0;
|
||
return 0;
|
||
}
|
||
|
||
//Means current target is unattackable. For now only unlocks mobs.
|
||
int unit_unattackable(struct block_list *bl)
|
||
{
|
||
struct unit_data *ud = unit_bl2ud(bl);
|
||
if (ud) {
|
||
ud->target = 0;
|
||
ud->state.attack_continue = 0;
|
||
}
|
||
|
||
if(bl->type == BL_MOB)
|
||
mob_unlocktarget((struct mob_data*)bl, gettick()) ;
|
||
else if(bl->type == BL_PET)
|
||
pet_unlocktarget((struct pet_data*)bl);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>U<EFBFBD><55><EFBFBD>v<EFBFBD><76>
|
||
* type<70><65>1<EFBFBD>Ȃ<EFBFBD><C882>p<EFBFBD><70><EFBFBD>U<EFBFBD><55>
|
||
*------------------------------------------*/
|
||
int unit_attack(struct block_list *src,int target_id,int continuous)
|
||
{
|
||
struct block_list *target;
|
||
struct unit_data *ud;
|
||
|
||
nullpo_retr(0, ud = unit_bl2ud(src));
|
||
|
||
target=map_id2bl(target_id);
|
||
if(target==NULL || status_isdead(target)) {
|
||
unit_unattackable(src);
|
||
return 1;
|
||
}
|
||
|
||
if( src->type == BL_PC ){
|
||
TBL_PC* sd = (TBL_PC*)src;
|
||
if( target->type == BL_NPC )
|
||
{// monster npcs [Valaris]
|
||
npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest]
|
||
return 0;
|
||
} else if( pc_is90overweight(sd) )
|
||
{// overwheight - stop attacking and walking
|
||
unit_stop_attack(src);
|
||
unit_stop_walking(src,1);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
if(battle_check_target(src,target,BCT_ENEMY)<=0 ||
|
||
!status_check_skilluse(src, target, 0, 0)
|
||
) {
|
||
unit_unattackable(src);
|
||
return 1;
|
||
}
|
||
|
||
ud->target = target_id;
|
||
ud->state.attack_continue = continuous;
|
||
if (continuous) //If you're to attack continously, set to auto-case character
|
||
ud->chaserange = status_get_range(src);
|
||
|
||
//Just change target/type. [Skotlex]
|
||
if(ud->attacktimer != -1)
|
||
return 0;
|
||
|
||
//Set Mob's ANGRY/BERSERK states.
|
||
if(src->type == BL_MOB)
|
||
((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK;
|
||
|
||
if(DIFF_TICK(ud->attackabletime, gettick()) > 0)
|
||
//Do attack next time it is possible. [Skotlex]
|
||
ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
|
||
else //Attack NOW.
|
||
unit_attack_timer(-1,gettick(),src->id,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
//Cancels an ongoing combo, resets attackable time and restarts the
|
||
//attack timer to resume attacking after amotion time. [Skotlex]
|
||
int unit_cancel_combo(struct block_list *bl)
|
||
{
|
||
struct unit_data *ud;
|
||
|
||
if (!status_change_end(bl, SC_COMBO, -1))
|
||
return 0; //Combo wasn't active.
|
||
|
||
ud = unit_bl2ud(bl);
|
||
nullpo_retr(0, ud);
|
||
|
||
ud->attackabletime = gettick() + status_get_amotion(bl);
|
||
|
||
if (ud->attacktimer == -1)
|
||
return 1; //Nothing more to do.
|
||
|
||
delete_timer(ud->attacktimer, unit_attack_timer);
|
||
ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
|
||
return 1;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy)
|
||
{
|
||
nullpo_retr(false, bl);
|
||
|
||
if( bl->x==x && bl->y==y ) // <20><><EFBFBD><EFBFBD><EFBFBD>}<7D>X
|
||
return true;
|
||
|
||
return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH);
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y)
|
||
{
|
||
int i;
|
||
short dx,dy;
|
||
nullpo_retr(false, bl);
|
||
nullpo_retr(false, tbl);
|
||
|
||
if( bl->m != tbl->m)
|
||
return false;
|
||
|
||
if( bl->x==tbl->x && bl->y==tbl->y )
|
||
return true;
|
||
|
||
if(range>0 && !check_distance_bl(bl, tbl, range))
|
||
return false;
|
||
|
||
// It judges whether it can adjoin or not.
|
||
dx=tbl->x - bl->x;
|
||
dy=tbl->y - bl->y;
|
||
dx=(dx>0)?1:((dx<0)?-1:0);
|
||
dy=(dy>0)?1:((dy<0)?-1:0);
|
||
|
||
if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
|
||
{ //Look for a suitable cell to place in.
|
||
for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
|
||
if (i==9) return false; //No valid cells.
|
||
dx = dirx[i];
|
||
dy = diry[i];
|
||
}
|
||
|
||
if (x) *x = tbl->x-dx;
|
||
if (y) *y = tbl->y-dy;
|
||
return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH);
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* PC<50>̍U<CC8D><55> (timer<65><EFBFBD>)
|
||
*------------------------------------------*/
|
||
static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
|
||
{
|
||
struct block_list *target;
|
||
struct unit_data *ud;
|
||
struct status_data *sstatus;
|
||
struct map_session_data *sd = NULL;
|
||
struct mob_data *md = NULL;
|
||
int range;
|
||
|
||
if((ud=unit_bl2ud(src))==NULL)
|
||
return 0;
|
||
if(ud->attacktimer != tid){
|
||
ShowError("unit_attack_timer %d != %d\n",ud->attacktimer,tid);
|
||
return 0;
|
||
}
|
||
sd = BL_CAST(BL_PC, src);
|
||
md = BL_CAST(BL_MOB, src);
|
||
ud->attacktimer=-1;
|
||
target=map_id2bl(ud->target);
|
||
|
||
if(src == NULL || src->prev == NULL || target==NULL || target->prev == NULL)
|
||
return 0;
|
||
|
||
if(status_isdead(src) || status_isdead(target) || !status_check_skilluse(src, target, 0, 0))
|
||
return 0; // can't attack under these conditions
|
||
|
||
if (src->m != target->m)
|
||
{
|
||
if (src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target))
|
||
return 1; // Follow up.
|
||
return 0;
|
||
}
|
||
|
||
if(ud->skilltimer != -1 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0))
|
||
return 0; // can't attack while casting
|
||
|
||
if(!battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0))
|
||
{ // attacking when under cast delay has restrictions:
|
||
if (tid == -1) { //requested attack.
|
||
if(sd) clif_skill_fail(sd,1,4,0);
|
||
return 0;
|
||
}
|
||
//Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex]
|
||
if(ud->state.attack_continue) {
|
||
if (DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0)
|
||
ud->attackabletime = ud->canact_tick;
|
||
ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
sstatus = status_get_status_data(src);
|
||
range = sstatus->rhw.range;
|
||
|
||
if(!sd || sd->status.weapon != W_BOW) range++; //Dunno why everyone but bows gets this extra range...
|
||
if(unit_is_walking(target)) range++; //Extra range when chasing
|
||
|
||
if(!check_distance_bl(src,target,range) ) {
|
||
//Chase if required.
|
||
if(sd)
|
||
clif_movetoattack(sd,target);
|
||
else if(ud->state.attack_continue)
|
||
unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
|
||
return 1;
|
||
}
|
||
if(!battle_check_range(src,target,range)) {
|
||
//Within range, but no direct line of attack
|
||
if(ud->state.attack_continue) {
|
||
if(ud->chaserange > 2) ud->chaserange-=2;
|
||
unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
//Sync packet only for players.
|
||
//Non-players use the sync packet on the walk timer. [Skotlex]
|
||
if (tid == -1 && sd) clif_fixpos(src);
|
||
|
||
if(DIFF_TICK(ud->attackabletime,tick) <= 0)
|
||
{
|
||
if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) {
|
||
ud->dir = map_calc_dir(src, target->x,target->y );
|
||
}
|
||
if(ud->walktimer != -1)
|
||
unit_stop_walking(src,1);
|
||
if(md) {
|
||
if (mobskill_use(md,tick,-1))
|
||
return 1;
|
||
if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
|
||
{ // Link monsters nearby [Skotlex]
|
||
md->last_linktime = tick;
|
||
map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
|
||
}
|
||
}
|
||
if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
|
||
return 1;
|
||
|
||
map_freeblock_lock();
|
||
ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0);
|
||
|
||
if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support)
|
||
pet_target_check(sd,target,0);
|
||
map_freeblock_unlock();
|
||
|
||
ud->attackabletime = tick + sstatus->adelay;
|
||
// You can't move if you can't attack neither.
|
||
if (battle_config.attack_walk_delay)
|
||
unit_set_walkdelay(src, tick,
|
||
sstatus->amotion/battle_config.attack_walk_delay, 1);
|
||
}
|
||
|
||
if(ud->state.attack_continue)
|
||
ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
|
||
|
||
return 1;
|
||
}
|
||
|
||
static int unit_attack_timer(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
struct block_list *bl;
|
||
bl = map_id2bl(id);
|
||
if(bl && unit_attack_timer_sub(bl, tid, tick) == 0)
|
||
unit_unattackable(bl);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Cancels an ongoing skill cast.
|
||
* flag&1: Cast-Cancel invoked.
|
||
* flag&2: Cancel only if skill is cancellable.
|
||
*------------------------------------------*/
|
||
int unit_skillcastcancel(struct block_list *bl,int type)
|
||
{
|
||
struct map_session_data *sd = NULL;
|
||
struct unit_data *ud = unit_bl2ud( bl);
|
||
unsigned int tick=gettick();
|
||
int ret=0, skill;
|
||
|
||
nullpo_retr(0, bl);
|
||
if (!ud || ud->skilltimer==-1)
|
||
return 0; //Nothing to cancel.
|
||
|
||
sd = BL_CAST(BL_PC, bl);
|
||
|
||
if (type&2) {
|
||
//See if it can be cancelled.
|
||
if (!ud->state.skillcastcancel)
|
||
return 0;
|
||
|
||
if (sd && (sd->special_state.no_castcancel2 ||
|
||
(sd->special_state.no_castcancel && !map_flag_gvg(bl->m)))) //fixed flags being read the wrong way around [blackhole89]
|
||
return 0;
|
||
}
|
||
|
||
ud->canact_tick=tick;
|
||
if(sd && pc_checkskill(sd,SA_FREECAST))
|
||
status_freecast_switch(sd);
|
||
|
||
if(type&1 && sd)
|
||
skill = sd->skillid_old;
|
||
else
|
||
skill = ud->skillid;
|
||
|
||
if (skill_get_inf(skill) & INF_GROUND_SKILL)
|
||
ret=delete_timer( ud->skilltimer, skill_castend_pos );
|
||
else
|
||
ret=delete_timer( ud->skilltimer, skill_castend_id );
|
||
if(ret<0)
|
||
ShowError("delete timer error : skillid : %d\n",ret);
|
||
|
||
if(bl->type==BL_MOB) ((TBL_MOB*)bl)->skillidx = -1;
|
||
|
||
ud->skilltimer = -1;
|
||
clif_skillcastcancel(bl);
|
||
return 1;
|
||
}
|
||
|
||
// unit_data <20>̏<EFBFBD><CC8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void unit_dataset(struct block_list *bl)
|
||
{
|
||
struct unit_data *ud;
|
||
nullpo_retv(ud = unit_bl2ud(bl));
|
||
|
||
memset( ud, 0, sizeof( struct unit_data) );
|
||
ud->bl = bl;
|
||
ud->walktimer = -1;
|
||
ud->skilltimer = -1;
|
||
ud->attacktimer = -1;
|
||
ud->attackabletime =
|
||
ud->canact_tick =
|
||
ud->canmove_tick = gettick();
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns 1 if this unit is attacking target 'id'
|
||
*------------------------------------------*/
|
||
static int unit_counttargeted_sub(struct block_list* bl, va_list ap)
|
||
{
|
||
int id = va_arg(ap, int);
|
||
int target_lv = va_arg(ap, int); // extra condition
|
||
struct unit_data* ud;
|
||
|
||
if(bl->id == id)
|
||
return 0;
|
||
|
||
ud = unit_bl2ud(bl);
|
||
|
||
if (ud && ud->target == id && ud->attacktimer != -1 && ud->attacktarget_lv >= target_lv)
|
||
return 1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Counts the number of units attacking 'bl'
|
||
*------------------------------------------*/
|
||
int unit_counttargeted(struct block_list* bl, int target_lv)
|
||
{
|
||
nullpo_retr(0, bl);
|
||
return (map_foreachinrange(unit_counttargeted_sub, bl, AREA_SIZE, BL_CHAR, bl->id, target_lv));
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2)
|
||
{
|
||
nullpo_retr(0, target);
|
||
|
||
if(damage+damage2 <= 0)
|
||
return 0;
|
||
|
||
return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2));
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>ڂ̃T<CC83>C<EFBFBD>Y<EFBFBD><59><EFBFBD>ύX<CF8D><58><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
int unit_changeviewsize(struct block_list *bl,short size)
|
||
{
|
||
nullpo_retr(0, bl);
|
||
|
||
size=(size<0)?-1:(size>0)?1:0;
|
||
|
||
if(bl->type == BL_PC) {
|
||
((TBL_PC*)bl)->state.size=size;
|
||
} else if(bl->type == BL_MOB) {
|
||
((TBL_MOB*)bl)->special_state.size=size;
|
||
} else
|
||
return 0;
|
||
if(size!=0)
|
||
clif_misceffect2(bl,421+size);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Removes a bl/ud from the map.
|
||
* Returns 1 on success. 0 if it couldn't be removed or the bl was free'd
|
||
* if clrtype is 1 (death), appropiate cleanup is performed.
|
||
* Otherwise it is assumed bl is being warped.
|
||
* On-Kill specific stuff is not performed here, look at status_damage for that.
|
||
*------------------------------------------*/
|
||
int unit_remove_map(struct block_list *bl, int clrtype)
|
||
{
|
||
struct unit_data *ud = unit_bl2ud(bl);
|
||
struct status_change *sc = status_get_sc(bl);
|
||
nullpo_retr(0, ud);
|
||
|
||
if(bl->prev == NULL)
|
||
return 0; //Already removed?
|
||
|
||
map_freeblock_lock();
|
||
|
||
ud->target = 0; //Unlock walk/attack target.
|
||
if (ud->walktimer != -1)
|
||
unit_stop_walking(bl,0);
|
||
if (ud->attacktimer != -1)
|
||
unit_stop_attack(bl);
|
||
if (ud->skilltimer != -1)
|
||
unit_skillcastcancel(bl,0);
|
||
// Do not reset can-act delay. [Skotlex]
|
||
ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
|
||
|
||
if(sc && sc->count ) { //map-change/warp dispells.
|
||
if(sc->data[SC_BLADESTOP])
|
||
status_change_end(bl,SC_BLADESTOP,-1);
|
||
if(sc->data[SC_BASILICA])
|
||
status_change_end(bl,SC_BASILICA,-1);
|
||
if(sc->data[SC_ANKLE])
|
||
status_change_end(bl, SC_ANKLE, -1);
|
||
if (sc->data[SC_TRICKDEAD])
|
||
status_change_end(bl, SC_TRICKDEAD, -1);
|
||
if (sc->data[SC_BLADESTOP])
|
||
status_change_end(bl,SC_BLADESTOP,-1);
|
||
if (sc->data[SC_RUN])
|
||
status_change_end(bl,SC_RUN,-1);
|
||
if (sc->data[SC_DANCING]) // clear dance effect when warping [Valaris]
|
||
skill_stop_dancing(bl);
|
||
if (sc->data[SC_WARM])
|
||
status_change_end(bl, SC_WARM, -1);
|
||
if (sc->data[SC_DEVOTION])
|
||
status_change_end(bl,SC_DEVOTION,-1);
|
||
if (sc->data[SC_MARIONETTE])
|
||
status_change_end(bl,SC_MARIONETTE,-1);
|
||
if (sc->data[SC_MARIONETTE2])
|
||
status_change_end(bl,SC_MARIONETTE2,-1);
|
||
if (sc->data[SC_CLOSECONFINE])
|
||
status_change_end(bl,SC_CLOSECONFINE,-1);
|
||
if (sc->data[SC_CLOSECONFINE2])
|
||
status_change_end(bl,SC_CLOSECONFINE2,-1);
|
||
if (sc->data[SC_HIDING])
|
||
status_change_end(bl, SC_HIDING, -1);
|
||
if (sc->data[SC_CLOAKING])
|
||
status_change_end(bl, SC_CLOAKING, -1);
|
||
if (sc->data[SC_CHASEWALK])
|
||
status_change_end(bl, SC_CHASEWALK, -1);
|
||
if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
|
||
status_change_end(bl, SC_GOSPEL, -1);
|
||
if (sc->data[SC_CHANGE])
|
||
status_change_end(bl, SC_CHANGE, -1);
|
||
if (sc->data[SC_MIRACLE])
|
||
status_change_end(bl, SC_MIRACLE, -1);
|
||
}
|
||
|
||
if (bl->type&BL_CHAR) {
|
||
skill_unit_move(bl,gettick(),4);
|
||
skill_cleartimerskill(bl); // <20>^<5E>C<EFBFBD>}<7D>[<5B>X<EFBFBD>L<EFBFBD><4C><EFBFBD>N<EFBFBD><4E><EFBFBD>A
|
||
}
|
||
|
||
switch( bl->type )
|
||
{
|
||
case BL_PC:
|
||
{
|
||
struct map_session_data *sd = (struct map_session_data*)bl;
|
||
|
||
//Leave/reject all invitations.
|
||
if(sd->chatID)
|
||
chat_leavechat(sd,0);
|
||
if(sd->trade_partner)
|
||
trade_tradecancel(sd);
|
||
if(sd->vender_id)
|
||
vending_closevending(sd);
|
||
if(!sd->state.waitingdisconnect)
|
||
{ //when quitting, let the final chrif_save handle storage saving.
|
||
if(sd->state.storage_flag == 1)
|
||
storage_storage_quit(sd,0);
|
||
else if (sd->state.storage_flag == 2)
|
||
storage_guild_storage_quit(sd,0);
|
||
}
|
||
if(sd->party_invite>0)
|
||
party_reply_invite(sd,sd->party_invite_account,0);
|
||
if(sd->guild_invite>0)
|
||
guild_reply_invite(sd,sd->guild_invite,0);
|
||
if(sd->guild_alliance>0)
|
||
guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
|
||
if(sd->menuskill_id)
|
||
sd->menuskill_id = sd->menuskill_val = 0;
|
||
|
||
sd->npc_shopid = 0;
|
||
pc_delinvincibletimer(sd);
|
||
|
||
if(sd->pvp_timer!=-1) {
|
||
delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
|
||
sd->pvp_timer = -1;
|
||
sd->pvp_rank = 0;
|
||
}
|
||
if(sd->duel_group > 0)
|
||
duel_leave(sd->duel_group, sd);
|
||
|
||
if(pc_issit(sd)) {
|
||
pc_setstand(sd);
|
||
skill_sit(sd,0);
|
||
}
|
||
party_send_dot_remove(sd);//minimap dot fix [Kevin]
|
||
guild_send_dot_remove(sd);
|
||
|
||
if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
|
||
map_removemobs(bl->m);
|
||
|
||
break;
|
||
}
|
||
case BL_MOB:
|
||
{
|
||
struct mob_data *md = (struct mob_data*)bl;
|
||
md->target_id=0;
|
||
md->attacked_id=0;
|
||
md->state.skillstate= MSS_IDLE;
|
||
|
||
break;
|
||
}
|
||
case BL_PET:
|
||
{
|
||
struct pet_data *pd = (struct pet_data*)bl;
|
||
if( pd->pet.intimate <= 0 && !(pd->msd && pd->msd->state.waitingdisconnect) )
|
||
{ //If logging out, this is deleted on unit_free
|
||
clif_clearunit_area(bl,clrtype);
|
||
map_delblock(bl);
|
||
unit_free(bl,0);
|
||
map_freeblock_unlock();
|
||
return 0;
|
||
}
|
||
|
||
break;
|
||
}
|
||
case BL_HOM:
|
||
{
|
||
struct homun_data *hd = (struct homun_data *) bl;
|
||
ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
|
||
if(!hd->homunculus.intimacy && !(hd->master && hd->master->state.waitingdisconnect) )
|
||
{ //If logging out, this is deleted on unit_free
|
||
clif_emotion(bl, 28) ; //sob
|
||
clif_clearunit_area(bl,clrtype);
|
||
map_delblock(bl);
|
||
unit_free(bl,0);
|
||
map_freeblock_unlock();
|
||
return 0;
|
||
}
|
||
|
||
break;
|
||
}
|
||
default: ;// do nothing
|
||
}
|
||
|
||
clif_clearunit_area(bl,clrtype);
|
||
map_delblock(bl);
|
||
map_freeblock_unlock();
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* Function to free all related resources to the bl
|
||
* if unit is on map, it is removed using the clrtype specified
|
||
* If clrtype is <0, no saving is performed. This is only for non-authed
|
||
* objects that shouldn't be on a map yet.
|
||
*------------------------------------------*/
|
||
int unit_free(struct block_list *bl, int clrtype)
|
||
{
|
||
struct unit_data *ud = unit_bl2ud( bl );
|
||
nullpo_retr(0, ud);
|
||
|
||
map_freeblock_lock();
|
||
if( bl->prev ) //Players are supposed to logout with a "warp" effect.
|
||
unit_remove_map(bl, clrtype);
|
||
|
||
if( bl->type == BL_PC ) {
|
||
struct map_session_data *sd = (struct map_session_data*)bl;
|
||
if(status_isdead(bl))
|
||
pc_setrestartvalue(sd,2);
|
||
|
||
//Status that are not saved...
|
||
if(sd->sc.count) {
|
||
if(sd->sc.data[SC_SPURT])
|
||
status_change_end(bl,SC_SPURT,-1);
|
||
if(sd->sc.data[SC_BERSERK])
|
||
status_change_end(bl,SC_BERSERK,-1);
|
||
if(sd->sc.data[SC_TRICKDEAD])
|
||
status_change_end(bl,SC_TRICKDEAD,-1);
|
||
if(sd->sc.data[SC_GUILDAURA])
|
||
status_change_end(bl,SC_GUILDAURA,-1);
|
||
if (battle_config.debuff_on_logout&1) {
|
||
if(sd->sc.data[SC_ORCISH])
|
||
status_change_end(bl,SC_ORCISH,-1);
|
||
if(sd->sc.data[SC_STRIPWEAPON])
|
||
status_change_end(bl,SC_STRIPWEAPON,-1);
|
||
if(sd->sc.data[SC_STRIPARMOR])
|
||
status_change_end(bl,SC_STRIPARMOR,-1);
|
||
if(sd->sc.data[SC_STRIPSHIELD])
|
||
status_change_end(bl,SC_STRIPSHIELD,-1);
|
||
if(sd->sc.data[SC_STRIPHELM])
|
||
status_change_end(bl,SC_STRIPHELM,-1);
|
||
if(sd->sc.data[SC_EXTREMITYFIST])
|
||
status_change_end(bl,SC_EXTREMITYFIST,-1);
|
||
if(sd->sc.data[SC_EXPLOSIONSPIRITS])
|
||
status_change_end(bl,SC_EXPLOSIONSPIRITS,-1);
|
||
if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
|
||
status_change_end(bl,SC_REGENERATION,-1);
|
||
}
|
||
if (battle_config.debuff_on_logout&2)
|
||
{
|
||
if(sd->sc.data[SC_MAXIMIZEPOWER])
|
||
status_change_end(bl,SC_MAXIMIZEPOWER,-1);
|
||
if(sd->sc.data[SC_MAXOVERTHRUST])
|
||
status_change_end(bl,SC_MAXOVERTHRUST,-1);
|
||
if(sd->sc.data[SC_STEELBODY])
|
||
status_change_end(bl,SC_STEELBODY,-1);
|
||
}
|
||
}
|
||
|
||
pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript));
|
||
pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2));
|
||
|
||
if (sd->followtimer != -1)
|
||
pc_stop_following(sd);
|
||
|
||
if(sd->duel_invite > 0)
|
||
duel_reject(sd->duel_invite, sd);
|
||
|
||
// Notify friends that this char logged out. [Skotlex]
|
||
clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
|
||
party_send_logout(sd);
|
||
guild_send_memberinfoshort(sd,0);
|
||
pc_cleareventtimer(sd);
|
||
pc_delspiritball(sd,sd->spiritball,1);
|
||
if (clrtype >= 0) {
|
||
chrif_save_scdata(sd); //Save status changes, then clear'em out from memory. [Skotlex]
|
||
pc_makesavestatus(sd);
|
||
pc_clean_skilltree(sd);
|
||
}
|
||
} else if( bl->type == BL_PET ) {
|
||
struct pet_data *pd = (struct pet_data*)bl;
|
||
struct map_session_data *sd = pd->msd;
|
||
pet_hungry_timer_delete(pd);
|
||
if (pd->a_skill)
|
||
{
|
||
aFree(pd->a_skill);
|
||
pd->a_skill = NULL;
|
||
}
|
||
if (pd->s_skill)
|
||
{
|
||
if (pd->s_skill->timer != -1) {
|
||
if (pd->s_skill->id)
|
||
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
||
else
|
||
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
||
}
|
||
aFree(pd->s_skill);
|
||
pd->s_skill = NULL;
|
||
}
|
||
if(pd->recovery)
|
||
{
|
||
if(pd->recovery->timer != -1)
|
||
delete_timer(pd->recovery->timer, pet_recovery_timer);
|
||
aFree(pd->recovery);
|
||
pd->recovery = NULL;
|
||
}
|
||
if(pd->bonus)
|
||
{
|
||
if (pd->bonus->timer != -1)
|
||
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
|
||
aFree(pd->bonus);
|
||
pd->bonus = NULL;
|
||
}
|
||
if (pd->loot)
|
||
{
|
||
pet_lootitem_drop(pd,sd);
|
||
if (pd->loot->item)
|
||
aFree(pd->loot->item);
|
||
aFree (pd->loot);
|
||
pd->loot = NULL;
|
||
}
|
||
if (clrtype >= 0) {
|
||
if(pd->pet.intimate > 0)
|
||
intif_save_petdata(pd->pet.account_id,&pd->pet);
|
||
else
|
||
{ //Remove pet.
|
||
intif_delete_petdata(pd->pet.pet_id);
|
||
if (sd) sd->status.pet_id = 0;
|
||
}
|
||
}
|
||
if (sd) sd->pd = NULL;
|
||
} else if(bl->type == BL_MOB) {
|
||
struct mob_data *md = (struct mob_data*)bl;
|
||
if(md->deletetimer!=-1) {
|
||
delete_timer(md->deletetimer,mob_timer_delete);
|
||
md->deletetimer=-1;
|
||
}
|
||
if(md->lootitem) {
|
||
aFree(md->lootitem);
|
||
md->lootitem=NULL;
|
||
}
|
||
if (md->guardian_data)
|
||
{
|
||
if (md->guardian_data->number < MAX_GUARDIANS)
|
||
md->guardian_data->castle->guardian[md->guardian_data->number].id = 0;
|
||
aFree(md->guardian_data);
|
||
md->guardian_data = NULL;
|
||
}
|
||
if (md->spawn && md->spawn_n < 0 && --(md->spawn->num) == 0)
|
||
{ //Spawning data is not attached to the map, so free it
|
||
//if this is the last mob who is pointing at it.
|
||
aFree(md->spawn);
|
||
md->spawn = NULL;
|
||
}
|
||
if(md->base_status) {
|
||
aFree(md->base_status);
|
||
md->base_status = NULL;
|
||
}
|
||
if(mob_is_clone(md->class_))
|
||
mob_clone_delete(md->class_);
|
||
} else if(bl->type == BL_HOM) {
|
||
struct homun_data *hd = (TBL_HOM*)bl;
|
||
struct map_session_data *sd = hd->master;
|
||
// Desactive timers
|
||
merc_hom_hungry_timer_delete(hd);
|
||
if (clrtype >= 0) {
|
||
if (hd->homunculus.intimacy > 0)
|
||
merc_save(hd);
|
||
else
|
||
{
|
||
intif_homunculus_requestdelete(hd->homunculus.hom_id);
|
||
if (sd) sd->status.hom_id = 0;
|
||
}
|
||
}
|
||
if(sd) sd->hd = NULL;
|
||
}
|
||
|
||
skill_clear_unitgroup(bl);
|
||
status_change_clear(bl,1);
|
||
if (bl->type != BL_PC)
|
||
{ //Players are handled by map_quit
|
||
map_deliddb(bl);
|
||
map_freeblock(bl);
|
||
}
|
||
map_freeblock_unlock();
|
||
return 0;
|
||
}
|
||
|
||
int do_init_unit(void)
|
||
{
|
||
add_timer_func_list(unit_attack_timer, "unit_attack_timer");
|
||
add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
|
||
add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
|
||
add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
|
||
return 0;
|
||
}
|
||
|
||
int do_final_unit(void)
|
||
{
|
||
// nothing to do
|
||
return 0;
|
||
}
|