- NPC break equipment stuff now has a 1.5% per skilllv success rate. - pc_setpos won't random warp players if placed on top of Moonlight Petals - Removed the check in clif.c for npc_shopid as the client never sends a packet when the trade is cancelled... git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5384 54d463be-8e91-2dee-dedb-b68131a5f0ec
89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _SHOWMSG_H_
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#define _SHOWMSG_H_
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#define SHOW_DEBUG_MSG 1
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// for help with the console colors look here:
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// http://www.edoceo.com/liberum/?doc=printf-with-color
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// some code explanation (used here):
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// \033[2J : clear screen and go up/left (0, 0 position)
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// \033[K : clear line from actual position to end of the line
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// \033[0m : reset color parameter
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// \033[1m : use bold for font
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#ifdef _WIN32
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#define CL_RESET ""
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#define CL_CLS ""
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#define CL_CLL ""
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#define CL_BOLD ""
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#define CL_NORMAL CL_RESET
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#define CL_NONE CL_RESET
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#define CL_WHITE ""
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#define CL_GRAY ""
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#define CL_RED ""
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#define CL_GREEN ""
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#define CL_YELLOW ""
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#define CL_BLUE ""
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#define CL_MAGENTA ""
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#define CL_CYAN ""
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#define CL_BT_YELLOW ""
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#define CL_WTBL ""
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#define CL_XXBL ""
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#define CL_PASS ""
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#else
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#define CL_RESET "\033[0;0m"
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#define CL_CLS "\033[2J"
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#define CL_CLL "\033[K"
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// font settings
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#define CL_BOLD "\033[1m"
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#define CL_NORMAL CL_RESET
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#define CL_NONE CL_RESET
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#define CL_WHITE "\033[1;37m"
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#define CL_GRAY "\033[1;30m"
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#define CL_RED "\033[1;31m"
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#define CL_GREEN "\033[1;32m"
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#define CL_YELLOW "\033[1;33m"
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#define CL_BLUE "\033[1;34m"
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#define CL_MAGENTA "\033[1;35m"
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#define CL_CYAN "\033[1;36m"
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#define CL_BT_YELLOW "\033[1;33m"
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#define CL_WTBL "\033[37;44m" // white on blue
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#define CL_XXBL "\033[0;44m" // default on blue
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#define CL_PASS "\033[0;32;42m" // green on green
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#endif
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extern int msg_silent; //Specifies how silent the console is. [Skotlex]
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extern char timestamp_format[20]; //For displaying Timestamps [Skotlex]
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extern char tmp_output[1024];
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enum msg_type {
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MSG_NONE,
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MSG_STATUS,
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MSG_SQL,
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MSG_INFORMATION,
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MSG_NOTICE,
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MSG_WARNING,
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MSG_DEBUG,
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MSG_ERROR,
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MSG_FATALERROR
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};
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extern void ClearScreen(void);
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extern int ShowMessage(const char *, ...);
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extern int ShowStatus(const char *, ...);
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extern int ShowSQL(const char *, ...);
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extern int ShowInfo(const char *, ...);
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extern int ShowNotice(const char *, ...);
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extern int ShowWarning(const char *, ...);
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extern int ShowDebug(const char *, ...);
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extern int ShowError(const char *, ...);
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extern int ShowFatalError(const char *, ...);
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#endif
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